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Shadow War: Armageddon/General

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Thread images: 43

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Please tell me this is an April Fool's Joke edition

previous thread
>>52476946

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
I want Burna Boys!!!
>>
>>52489003
wheres that faggot that said he would take us some shitty photos at his game store today!?
>>
>>52489003

https://youtu.be/O5wTHZuk9mQ

Miniwargaming played a game and recorded it. They mention some of the ork points costs and rules
>>
>>52489268
and unlike their gorkamorka run they didnt change the rules for no reason.
>>
So the rules are necromunda or a simplified version of 40k?
>>
>>52491081
Necromunda. It's 2nd ed. with a few tweaks here and there like the stats of certain gear.
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Grabbed from other threads
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Shooting
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Assaults
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I gotta say that I love the way Movement and Charging has been rolled into one action, that would be a great addition to normal 40k.
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>>52489003

Are the rules in that PDF all the kill team choices or is it incomplete?
>>
I cant believe how quickly this game sold out. Ive preordered with FLG, but, we will see if they get enough stock to provide.

I guess that means rules will be free or pdf purchase down the line?
>>
>>52491951
Its all the KT choices, SM/IG/Orks are in the main rulebook.
>>
>>52491951
There are more in the box. (IG, Orkz, and Space marine for the least)

Can't wait to try out my Harlie team in a match, Already made a special Troupe Master with Embrace and Neuro Disruptor.
>>
>>52491988

Ah, cool. I'm hoping SWA might be a chance to use my Tempestus Scions for something other than regular 40k Kill Team games.
>>
>>52492027
Look like it wont be cancerous like KT : mass dude spam with no limit, transport, Tomb blade spam. ugggh
>>
>>52491916

Armour really seems shitty with all these amour modifiers.. Guess it will be alot like Necromunda and Mordheim after all
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>>52492243
sweet!
>>
>>52491951
Is it just me, or did they nerf the flying fuck out of Eldar weapons compared to their 2nd edition stats?

In 2nd edition, shuriken weapons had the same ranges as bolters, and a -2 armor save. (However, the shuriken pistol did not have a sustained fire die.)

Also, swooping hawk wings were a 24" move and jump packs were 16".
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>No Dark Eldar Warriors
>Just shitty Wyches

Wtf I hate Lellith Hesperax now.
>>
>>52491926
Now you know why people have been trying to modify new stuff to 2nd edition rules for ages...

Seriously, the only problem with 2nd edition is that the hand to hand combat takes forever. It's fine for Necromunda, but doesn't work for 10 on ten.
>>
>>52492110
Yeah, armor is useful against small arms fire and troopers in melee but generally just folds to heavy weapons or a character.
>>
>>52489003
>orks
>but without the latest rules


Can I finally play orks without wanting to cry?
>>
>>52492716
I hope you like not being able to see jack shit, because sight ranges are based on initiative in this.
>>
>>52491964
gw posted on social media that there would be digital rules for purchase

they took down the post due to negative comments

they also said that local stores will be getting boxes so you should try and get a box in store if you want one (they took the post down due to rage)
>>
>>52492763
If I remember right that's just for spotting stealth, which is a scenario thing, not normal shooting.
>>
>>52492027
you can buy scions for promethium as one-mission-use mercenaries
>>
>>52492777

>Europe gets it for basically $100 USD
>US had to pay $150 USD

Nevermind how its actually selling out. I just want to collect the box, I don't want to take it from people who are actually going to play the game actively and make use of the terrain.
>>
>>52492779

From what I remember of necromunda rules you can go into sneak mode to not be seen behind cover but can't run or shoot
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>>52492547

Eh, it'll be a use for wyches and people won't bitch I'm playing Ynnari. The Wych weapons seem solid too.
>>
>>52492763
Only if the target is hidden otherwise line of sight applies as normal.
>>
>>52492779
it's also used for charging around corners

makes sense thematically, orks are more concerned with shit infront of them, not trying to listen to soldiers footsteps around a corner
>>
>>52492816

>Ynnari

heh heh heh

>play a friendly game of Necromunda
>SUDDENLY AVATAR OF YNNEAD
>>
>>52489464
Are we really getting buttmad about house rules for tabletop games in 2017?
>>
>>52492834
>shotgun blast
>kill three guys
>soul burst
>shoot three more guys
>>
>>52492871
to be fair, they took a ruleset which was pretty solid and complete, and then back ported it to make it a weird mess that didn't work and then they realized how shit most of their changes was
>>
Ordered 2 boxes of Shadow War. 4 minutes later it was sold out.

How jealous are you?
>>
Wow that after-action table sucks. It's way less interesting than the old d6+d6 versions.
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>>52492790

Lame. Regular KT and small pt games for them.
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>>52492892
I got my box, I'm happy
>>
>>52493038
Guardsmen veterans can have hot shot ammo packs and carpace armor, so you can have rookie stormtroopers being led by your spec ops stormtrooper.
>>
>>52492243
Yeah, I think I'll stick to the original Necromunda rules for advances and serious injuries.

With this table the only way to advance more than one troop a fight is to get lucky with out of action troops.

At the very least they could give a bonus advance for winning and a chance at bonus advances for fighters that successfully wounded enemies.
>>
>>52492892
No. The game looks like watered down tripe and not at all like Necromunda. The only interesting thing is the terrain.

I'll keep my odd bananabook and be happy.
>>
I want to play either tau or eldar. Can anyone recommend which one might be more fun or tell how they would play? I don't need a whole paragraph, just a brief reply. Thanks!
>>
>>52493552
do both, you can easily paint 20 minis in a day
>>
>>52489003
Pre-ordered it at my LGS, I might have been to late with how hard it is to find online, any chance we will get the rules soon?
>>
>>52493515
do you like anything
>>
Is there a FoC for this? How many specialists to new recruits can you have etc...
>>
Why oh why would you leave out the original fun tables for advancement and injuries?

As written, half your warband's going to have frenzy as their only injury, since half the results are literally just that! That's really dumb. Do the 1d6 + 1d6 roll tables, that's half the point of these games.

One of my old Mordheim games had a Dwarf (slow movement) who lost both legs (mv became 1) but yet, kept levelling up in toughness and durability. And had a gun. So the guy who had him modelled a dwarf in a wheelchair, holding a shotgun. And he was amazing, he'd roll down main street each game and just soak fire.

That's what fun advancement and wound tables do for you.
>>
>>52494082
how many specialists you can have depends on the faction i think
>>
>>52494082

There's not anything listed in the pdf for my faction. It does say there can be only one leader.

The only restriction I've heard is building to 1k points. Which seems easy to do considering gear is expensive.
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>>52493872
I like the new weaponized mustache dorfs.
>>
>>52493792
you're probably not late, physical stores with trade accounts have extra stock which wasn't part of the online webstore pool
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>>52494082
The default is something like 3-10 guys, max of 2 specialists and only half your team can be new recruits.
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>>52494082
rough and dirty is 3 to 10 models min/max, with max two specialists and you're required to have a leader

faction rules modify this (ie up to 20 orks, 15 GSC, 3-5 'nid warriors etc)
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Store owner gave me his demo copy.
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>>52494308
SCAN IT
>>
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>>52494308
Scan please?
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does anyone have a working link to that Necromunda sourcebook PDF that GW released for free a few years ago?
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>>52494592

https://yaktribe.org/community/vault/categories/rulebook-editions.3/
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>>52491757
thanks m80
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>>52494308
TAKE PICS OF SOME PAGES
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>>52494308
oh man, pics of the rules plz
>>
The real question is, why are there no Sisters, Deathwatch, or Inquisitorial kill teams?
I really want to run a minor inquisitor's retinue

Are they going to release the rule book in solid form outside of the box? If they did, with all the army rules (seeing as they made them public before the actual rules), that would be great and all.
>>
>>52494782
ebook confirmed iirc

deathwatch marine is a merc space marines can hire, sisters will probably come with plastic ones or be mixed with general inquisition.
>>
>>52492518

Then there's the fact that instead of giving them Striking Scorpions the eldar infiltration specialists par de joure, they've given them Dire Avengers, the most homosexual of all the Aspect Warriors.
>>
>>52492518
Swooping Hawk wings were a 6 and 36" in move in a straight line and jump packs were 18" with a 4" charge after landing.
And nearly all weapons have been changed. Lasguns used to have a -1 save modifier now they dont.
>>
>>52492243
Hmm, so tyranid warriors just can't recruit new gunbeasts.
>>
>>52492518
Only unit who can move 24" in the game are Solitaire, and dude only work alone. which mean 1vs10.

Autarch are fucking scary already : 4+ Sieze with 12" in any direction ignoring everything and have a D6 Fusion Pistl, basicly one-shot everything in CC. Give it 24" would be broken as fuck.
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>>52489268
Miniwargaming actually recorded 2 games.
The second one was Scouts vs Orks.
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>>52494308
Please pics of orks and SM rules

You can make them as shaky as you want anon, I'm so hyped up that I'll take it anyway
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Forget SM, what about the Guard rules?
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>>52494941
this
>>
Numbers are going to be huge in this. In the one game I played then Chaos really struggled despite what's basically a whole team of specialists - 3 Cultists, four T5 Marines. Most of the Cultists died fairly quickly, but even then the Marines only need to fail one save and then I could just shoot them over and over. 4+ armour isn't an eternity worse than 3+ armour, which is a nice change from regular 40k.
I think my team does need a special weapon though - I would have been screwed against terrain, a Terminator specialist or Warrior squad. Arquebus may be best, even at 300pts for a kitted out one.

Bear in mind that multiple wounds aren't always as huge as they look, since each wound you take before you go down removes 1 WS/BS. Unless Tyranids are default 5/5 or something l, or immune to pinning, they're going to struggle against ranged teams.
>>
>>52492243
>11 - Bitter Rivalry: The player who rolled this randomly selects a fighter from their kill team and a fighter from their opponent's kill team. These fighters hate each other.
...so, no game effects? Just "two guys really hate each other"?
>>
>>52494955
They're immune to pinning from anything that isn't a high impact weapon.
They also have a sustaned fire 1 s5 save mod -1 gun available to everyone and a s6 mod -2 sustained fire 2 heavy weapon, their ranged game isn't lacking.
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>>52494974
hatred against each other probably.
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>>52494974

Hatred is a rule.

Reroll failed hits in CC on some level usually. Either in the first round of combat or all the time.
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>>52494974
Hatred and Frenzy are effects that gives them compulosry movement and stuff.

Think forced to charge/run towards enemy killzone because one of his dudes called you a faggit.
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>>52489211
Stay classy shitlord
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>>52494905
Holy shit, you're right. And since warriors are so expensive, you can't start with more than 1 gun-beast either.

I feel these rules, while interesting, are really showing they were dashed off in an afternoon and never playtested. I think my group is going to stick with Heralds of Ruin.
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>>52494985
True, but they have the defensive stats and Ballistic Skill of a Scout, tops. They take a couple injuries and they're shooting like very expensive Orks. Not saying they're bad, just that they'll need some skill to use right with maximum T4 4+.
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>>52494906
>Only unit who can move 24" in the game are Solitaire, and dude only work alone. which mean 1vs10.

Ummm, no. They stand alone. They fight with their troupe or where ever appropriate. They even fought with imperials in The Gathering Storm.

Keep your "authoritative" (re: superficial) understanding of the lore to yourself.
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>>52495035
Get a load of this faggot.
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>>52495035
it says in the rules they must fight alone.

so its just the solitare vs the enemy.
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>>52491906
>you can charge any enemies you are aware of
>you are aware of them if you can see them
>you are aware of them if you cannot see them but they are not hidden and are within double your initiative
Did I read that right? So you can charge enemies you cant see?
>>
>>52495044
he called you on assuming lore 100% matched up with game mechanics without reading the rules.
pretty fair if you asked me.

lore and rules dont match up that well usually.
>>
>>52495035
Go read the rules.
>The Path of Damnation - If you expend a promethean cache to hire a Solitaire, he is the only model you can use for the duration of that mission! The Solitaire counts as your kill teams leader for all purposes when playing the mission.

Yes, the exclamation point is in the rules. Yes, he fights alone (1v1mebro). Yes, with a 3+ invun and a 24" charge he can probably kill an entire team by himself.
>>
>>52495057
i think this is to reflect that you may not know exactly where he is, but he is just over there somewhere, and there fore can locate him during a charge.
>>
>>52495064
wat. thats retarded.
stupid game mechanic.

>>52495064
>Go read the rules
do you have the rules?

could you possibly take some pics of the orks roster?
>>
>>52494955

>Bear in mind that multiple wounds aren't always as huge as they look, since each wound you take before you go down removes 1 WS/BS.

Oh? Wounds before you fall down count as Flesh Wounds? I missed that one.

I must admit, I'm rather disappointed with the advancement table. It's rather short and goes with 'You can only advance a given stat once'. That and for a game with a lot of leadership rolls...you can't advance leadership.
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>>52495086
Nah it makes sense. Its basically allowing for you to hear that there's a guy just around the corner so you know he's there and can charge even if the wall stops you shooting.
>>
>>52495086

>wat. thats retarded.

It's the balancing factor for it being the single most powerful model in the game. It is well worth that factor.
>>
>>52495086
>do you have the rules?
Here's the supplementary kill-team rules, which GW put up for free. Very few people have the main book. If I did, I'd be posting shitty iphone pics of it.

>Rules for Adeptus Mechanicus, Chaos Space Marines, Dark Eldar, Eldar, Harlequins, Grey Knights, Necrons, Tau Empire, Tyranids and Genestealer Cults in PDF form.
www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
pics of space marines and guard gangs please?
>>
>>52495107
Well, luckily he has Premium Bounty, because him deliberately being a one-man army denies the opponent the chance to cause some casualties. If he does get targeted by a sufficiently dakka gunline though he's probably going to feel it. A squad of Skitarii or Orks can put a lot of wounds on T3, and with only melee weapons he can only murderise one dude per turn. Still utterly lethal and horrible, though.

>>52495098

Yeah, we were too. I got a+1BS guy, but now I have no way to train him as a Spec Weps dude to make use of that.
Also a little peeved that you can't mix up rearming and recruiting - I just wanted to fill a hole in my list with a 100pts grunt and then buy more photo-visors.
>>
>>52495107
>single most powerful model in the game
>t3
>w3
I wonder how he would fare against 5 yoofs, a spanner boy and a flash git opening up on him.
>>
>>52495165

Opening up on him will be hard, what with the whole 'Ignores terrain of any sort and can charge 24'. He's also got a 3++, which is a bloody good save in a game with armour mods.
>>
>>52495149

>Yeah, we were too. I got a+1BS guy, but now I have no way to train him as a Spec Weps dude to make use of that.

Yeah. I'd have much preferred if there was more ability to upgrade dudes and a bit more options. +1 WS/Attacks is rather dead as an upgrade on many forces. It won't help the Tau at all.
>>
>>52494905
>>52495013
Yes they can recruit them. They just need to spend Promethium Catches to do since they are so god-awfully expensive.
>>
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>>52495165
Pretty well.
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>>52493552
Tau have great guns, but shit for armor and Ld. Which is imperative for bottle tests. Can't remember craftworld eldar options.
>>
I would really like some photos of the imperial guard list so I can start building my team. Please, oh please...
>>
>>52495165
24" movement pretty much can always put him out of LoS. He can also charge 20" without seeing his opponents. Also since he is Harlequin, he has -2 to hit when he runs.

Solitaire is one scary mofo and for a good reason.
>>
>>52495176
So he charges are murders one Ork, does he get to consolidate so every Ork standing around him doesn't just turn around and shoot him?
>>
>>52491916
Terminator armour is 3+ on 2d6?????
Clarification anyone?
>>
>>52495208
Eldar are expensive, with expensive guns, realistically only 1 specialist, and everybody else is short range.
OTOH, everybody has sustained fire, and they can move after shooting (but no move-shoot-move in this ruleset)
>>
>>52495185
When you Recruit, you can spend 100pts on new dudes. You can use 1 (and only 1) promethean cache to get an extra 100pts to spend. Gunbeasts cost 225pts, plus a mandatory weapon. You do the math.

Bearing that in mind, here's my current Tyranid starting list:
Alpha - Talons, Talons, Extended Carapace
New-Spawn - Talons, Talons
Gun-beast - Talons, Spinefists, Extended Carapace
Gun-beast - Talons, Spinefists, Extended Carapace
990pts

10points left over.
>>
>>52495220

There is a good chance with his stats he has no buisness being in a game like this.

With Necromunda rules being pretty solid, the main concern is the balance is an awful mess.
>>
>>52495107
what i meant was this, if a unit is so powerful he needs to be fielded alone to balance stuff out, he shouldnt be in the game to begin with.

even if you get the guy killed, you are garanteed your team with not take any losses during that encounter.
>>
>>52495230

Old school 2nd edition Termie Armour
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>>52495230

It's the old terminator rules. Remember, armour mods happen a lot.
>>
Most stores have gotten a box so it's beyond me how nobody has gotten around to taking pictures of the SM, orks and IG lists yet.
>>
>>52495230
It's like the old times, 3+ on 2d6 but with armor modifiers.
Ded 'ard. It's a tank, you'll need anti-tank weaponry (and if they ever include vehicles, I hope they make them work like that, saving on multiple dice instead of having the usual vehicle chart), but you won't see too many of them at the same time anyway.
>>
>>52495220
>Solitaire is one scary mofo and for a good reason.
Not so scary when he can't mulch a unit in one combat phase and is instead limited to trying to pick off stragglers or become more bullet than man-elf
>>
>>52495230
>Clarification anyone?
don't get snake eyes
>>
>>52495149
Wait, I found a way around that last part. You can buy new equipment for a dude when you recruit him, and then trade it to everybody else. So I can buy a Special Weapons Guy and equip everyone else with one cache, then next mission I can trade another to get an Arquebus for him. He'll be pretty useless in the meantime with no gun, though.
>>
>>52495230
>>52495256
>>52495262
Yes. Now people actually have a reason to be shit-scared of Terminators.
>>
>>52494955
How the fuck did he have T5 marines when only the specialists get marks?
>>
>>52495251
Pretty much, although worst comes to worst you can just stand in a group then dogpile him if he attacks, since multiple combat rules mean that if I charge 7 guys into him we each get 7 attacks at WS10 in total, so he'll likely bleed some from that and can only kill one guy.
>>
>>52495293
Read the rule again. All non-cultists get a mark.
>>
>>52495248
You can really only use 1 cache at a time? I thought you can just dump them all if you needed to do a team restart for instance if you get tabled and roll badly on your serious injury table.

Here was my starting list for a 4 round mini campaign yesterday, went undefeated:

Alpha: scytals scytals carapace
New spawn: scytals scytals carapace
New spawn: scytals scytals carapace
Gun beast: scytals death spitter carapace

Carapace on everything is imperative.
Grabbed a venom cannon and some biomorphs after the 1st game, another death spitter gunbeast from the 2nd, leveled up the recruits to proper warriors and gave the leader boneswords after the 3rd, and by the time I had my 4th win, everything had carapace, adrenal glands, 2 scytals, big guns, leader had boneswords, and was on my way to not having anything else to buy.

Didnt need specialists, 1 pair of rending claws are a trap, as well as toxin sacs. Only get them if you really want rending claws. The extra -1 armor isn't worth losing your +1WS and rerolling all to wound rolls.
>>
>>52495293
All Marines get marks, so I just had to drown them in bullets. With Galvanic -1 saves I did manage to get two of them, and one straight-up died, so he doesn't even get the one "lost" cache because he needs to replace his losses before I counterattack to rescue my dude. Expendable and under-armed metalbois - 1 - Ancient and unstoppable supersoldiers -1.
>>
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>>52495298
Here are the chaos rules. How about you re-read them and highlight where it says Mark of Chaos hmmm?
>>
>>52495379
CHAOS SPACE MARINES SPECIAL RULES
The following special rule applies to all
members of a Chaos Space Marines kill
team, other than Chaos Cultists.
Marks of Chaos: When you recruit a
model with this ability, pick a Mark
of Chaos to give them and modify
your roster accordingly:
– Khorne: Add 1 to the fighter’s
Attacks characteristic.
– Tzeentch: The fighter has a 5+
invulnerable save.
– Nurgle: Add 1 to the fighter’s
Toughness characteristic.
– Slaanesh: Add 1 to the fighter’s
Initiative characteristic.
– Undivided: Add 1 to the fighter’s
Leadership characteristic.
Note that once you have given a fighter a
Mark of Chaos, you cannot change it.
>>
>>52495379
You are an embarassment.
RTFM, and learn how to screenshoot.

Copy-pasting from the side bar that you 'somehow' cut off the pic:

>CHAOS SPACE MARINES SPECIAL RULES
>The following special rule applies to all
members of a Chaos Space Marines kill
team, other than Chaos Cultists.
>Marks of Chaos: When you recruit a
model with this ability, pick a Mark
of Chaos to give them [...]
>>
>>52495383
>The following special rule applies to all
members of a Chaos Space Marines kill
team, other than Chaos Cultists.
Marks of Chaos: When you recruit a
model with this ability, pick a Mark
of Chaos to give them and modify
your roster accordingly:

>other than Chaos Cultists.
Marks of Chaos: When you recruit a
model with this ability, pick a Mark
of Chaos

>When you recruit a model with this ability

>with this ability

:)
>>
>>52495383
Not that anon, but it says they need to have the "Mark of Chaos" ability. Does anything in CSM apart from Specialists have that ability? I don't think they do, reading through.
>>
>>52495398
Shitbags like you who half read rules then interpret them in whatever ways best suits you are whats wrong with this hobby
>>
>>52495383
Y'know, it's still fun to watch someone get told on /tg/.
>>
>>52495419

>The following special rule applies to all members of a Chaos Space Marines kill team, other than Chaos Cultists.

Everyone except cultists has the special rule.
>>
>>52495419
You get full marks for reading comprehension

>>52495423
>>52495398
>>52495383
Y'all need to see me after class
>>
>>52495297
Easier said than done most of the time since Harlequins cause fear. Most teams cant charge ~40% of their dudes.
>>
>>52495442
Ah, I missed that. What does it do, Ld test before charging? May just shoot the shit out of him instead, then.
>>
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man this seems fun to play

wish i had friends
>>
>>52495439
>>52495419

I can see where you're coming from, but if they need to have the rule explicitly, then why specify Cultists don't get it? And why have wargear like Blight Nades and Inferno Bolts if none of the Marked specialists can take it - they have explicit upgrade lists instead.
>>
>>52495254
>Fielding the guy costs a cache.
>If you win your dudes doesn't get to get upgarded.
Yeah no, this sounds like losses that you actually can't avoid if you try to field him.
>>
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>>52495439
>>52495419
Ok, then look at the full page, and please show me where ANYONE gets a Mark. There's nothing in the specialist entry either!

So yeah. "Everyone except cultists gets a mark."
>>
I've already started by Blood Axes speshul-ops skwad and I don't have the rulebook or box set. I'm just hyped.

Goggles and gasmasks for everybody! I can finally have an excuse to use Kommandos with shootas. Shame about the Burnas though.

I've only seen shooting so far in the batreps - the game is over before anyone gets too close. Is it even worth taking choppas?
>>
>>52495524
Maybe if you use terrain to block total LOS instead of mutual shooting it should be pretty feasible to get into melee.
>>
>>52495455
If it makes you feel any better, having friends wouldn't have been be any reprieve here thanks to GW having absolutely no idea how supply&demand or market research works.
>>
>>52495519

In the special operative section all three say pick a mark of chaos.

The main rule seems to indicate that cultists can never have marks of chaos and that space marines can only get them if they already have the option. I am assuming they get access to then as an advance, perhaps not now but in an expansion?
>>
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>>52495583
I personally think that special operatives could be assumed to not (normally) be a part of the kill team and thus not auto-included in the Mark of Chaos definition.

And to make double-sure people understood they simply slapped the special rule onto the special operatives.
>Almost typed double-immune.
>God damnit Ward.
>>
>>52495583
>The following special rule applies to all members of a Chaos Space Marine kill team, other than Chaos Cultists.

>The following special rule
This can not mean any other rule than the Mark of Chaos rule.

>Applies to all members of a CSM kill team, other than Chaos cultists.
This means that Aspiring Champions, Chaos Space Marines and Chaos gunners have the Mark of Chaos rule.

>When you recruit a model with this ability, pick a Mark
Since the mentioned models are subject to this rule the get to pick a mark
>>
>>52495454
Two things:

If fear causing charges something, they have to test LD. If they fail they break and run for it.

If you want to charge fear causing model, take a test. If you fail you cant do anything.
>>
>>52495671
OK then. Bullets instead, and lots of them. Anyway, I suspect my response to that would be "fuck this, I'm out. He'll have a 1/3 chance to get 1 cache, 1/3 to get 2 and 1/3 to get 3, and as I get one and he spent one to start with he'll probably break even. Would hurt, though. Maybe I can play to objectives as he can't kill all of me.
>>
>>52495516
He's nice as a last resort move if your teams have lots of injured model that can't take next mission.

Altho having BS 9 with no grenade or Pistol seam pointless. I wish he can swap out the one of his weapon for the Embrace instead.

It's funny how in this game the Embrace are pretty good and actually cost the most, meanwhile the caress are pretty meh, and also cheapest, completely opposite to the their 40k stat.
>>
>>52489003
I got a set before it sold out, and the game sounds pretty good. There's some things I don't like, but overall it's another very positive step for Games Workshop.

I...I think I have hope for Warhammer now.

What do you do with hope, anons?
>>
>>52495455
Skype+webcam+grid=stay at home wargaming
>>
> Phantasmancer:
Enemy fighters must subtract 8" from the maximum range of any shooting attacks they make that are
directed at a Shadowseer or a friendly Harlequin Troupe fighter within 6" of him.

this can reduce range for some weapons to 0, right?
>>
>>52495708
"Hope is the first step on the road to disappointment."
>>
>>52495455
Tabletop Simulator can be used to play this well.
>>
>>52495740
Fusion Pistol yes, you can still use it in melee, which you'll probably want if you take it anyway,
>>
>>52495524
Yeah and nah. Shooting is generally powerful but you are truly and utterly shit out of luck if dedicated assault unit like Terminator or Genestealer manages to charge you.

Good thing for orks that shootas are one of the better weapons in the game. Cheap guns that shoot d3 times compared to Boltguns 1 shot? Yes please!
>>
>>52489268
They could at least use an Armageddon terrain
>>
No one talking about Necrons? I feel like they are going to fuck shit up, only flesh wound on 1-3, Ld 10 across the board, good stats, good armour, good weapons. A little expensive, but you can get a leader, 3 immortals and 2 warriors - 1 without a gun to just charge into melee - in 1k points.
>>
>>52495929
They don't get to Res if knocked down in CC, and have literally no CC outside of rent-a-praetorian. They also have really bad Initiative (hope you liked falling off ledges) so can't spot hidden enemies worth a damn: this means there's very little preventing a enemy from hopping from cover to cover hiding, until they're close enough to charge and flatten you. Robot bodies only go so far.

That said, I like the idea of a pair of Deathmarks with Mindshackle Scarabs. They appear on turn 2 within 6" of the enemy heavy weapons guy, and immediately he shoots his boss in the face.
>>
Post the skill tables please!
>>
>>52495929
Necron kill team is odd. Seem like they're kinda rushed it when writing the rule for them. They only have 2 spec ops. Kinda disappointed the Necron Lord did not appear as leader or Spec ops.
>>
>>52495668

It still says when you pick a model with this ability.

The issue is that 3 models specifically mention having this ability. If it applies to everyone why mention it again.

Why not simply put down, Cultists can never take a mark.

I do think it is probably intended to be everyone has access to it because I am betting codex marines get chapter tactics.

>>52495632
I agree this is probably the answer.
>>
>>52496082
>It still says when you pick a model with this ability.
Yes, and the line above states that the models have the ability.
>The issue is that 3 models specifically mention having this ability. If it applies to everyone why mention it again.
They are specialists and not part of a regular kill team.

Also if you look at the other kill teams none of the models have the racial special rule stated by their stats so by that logic no model has a racial special rule.
>>
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>>52495455

man this seems fun to play

wish my friends and I could preorder a copy before it sold out
>>
Am I missing something obvious? How many shots do the different weapons fire?
>>
>>52496226
Nothings stopping you. The rules are basically identical to the Necromunda rules, which you can find online for free. And the army lists (except Marines, Orks and Guard) are also available free. Most of the deviations from those rules have been posted in this very thread.
>>
>>52496247
Once unless they are sustained fire. Then they fire d3.
>>
>>52496299
ahh, thanks
>>
>>52496299
Sustained Fire X fires Xd3 shots. So SF2 is somewhere between 2 and 6 shots (though you're going to be rolling ammo checks all the time.)
>>
>>52496376
So what's the point of the sistained fire 1?
>>
>>52496401
1d3 shots are more than 1 shot, 2 times out of 3.
>>
>>52496410
yes but if sustained fire X is Xd3 then sustained fire 1 is 1d3 and that would be pointless if the basic is 1d3
>>
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>No Daemons
>>
>>52496435
It's always written as Sustained Fire (X), or at least that's what it looks like to me.
Writing Sustained Fire (1) as Sustained Fire is just a shorthand, since it's common while Sustained Fire (2+) is pretty rare.
As it should be, SF 2, even in the worst case, is better than a single shot, average of 4, best case of motherfucking 6? Can you allocate multiple hits to the same figure?
>>
>>52496435
... the basic isn't 1D3. The basic is 1 shot. Only sustained fire gives you xD3.
>>
>>52496486
>>52496499
Ahh, I misunderstood. I thought sustained fire meant shooting in two subsequent rounds
>>
>>52496034
^this
>>
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>>52496448
But Grey Knights are there as a full Kill Team.
While a game with a lot of Xenos, Deathwatch is missing from the game.

Yes you can get a single Death Watch dude, but come on.

Shadow War, No Inquisition.

No Sisters of Battle, but I'm not surprise.
>>
>>52496675
There are Chaos Spawn as CSM Spec-ops.


....And they suck, at least they don't reward anything for killing them.

Better hope WD have something for your missing army, or maybe a sequel to the game with updated rule next years.
>>
>>52496448
pfff, no daemons he says, there are no Kommados or Lootas for orks in a game called "Shadow wars", not even as a special operative.

>But hey , we got a runtherd!
>>
>>52496756
>>52496822
Shadow War

With no Inquisitors is the most insulting thing.
>>
>>52496822
The factions are VERY lacking.
We need something like the HoR codexes, or at least ways to customize the new recruits into different roles, or every warband will have a monobuild.
>>
>>52496822
not even burnas as far as I'm aware

I guess we need to houserule that shit after getting into it.
>>
>>52489003
in the rules how do they explain armour penetration?

like if your weapon is -3 but you have strength 10 is it still -3? or do you pick the highest one? or do you stack them?
>>
I had looked at the rules at GW store. My memory is not the best.

IG can have 3 specalist

Ork boy cost 60 points, spanner cost 70? while yoof cost 30 with -1 to Melee skill and attack. Slugga and choppa cost 10 points each, big choppa cost 15 and shoota cost 20.
>>
>>52497032
The strength rend only applies to melee attacks in which case you pick the highest.

It's why the power axe is rend nil, because that +3 strength turns it in to rend -4 on a space marine's strength.
>>
>>52497085
what about the nob? or imperial guarsmen?
>>
Scan for the actual rules when? Are the pics posted in this thread it?

The fucking box is sold out already so there's no other way to get them
>>
>>52497085
how many guards max and how many orks ?
>>
>>52497431
Patience anon, when the orders arrive scans will be up in no time. Almost no one has the rulebook yet.
>>
>>52497433

10 and 20 respectively
>>
>>52496053
You want to know something else that is weird?
The Necron kill-team sprue comes with scarabs.
They're not in the Shadow Wars rules.
>>
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>>52497431
>>
Here's the IG list.

(KT Leader) Vet. Sergeant - 120
Can take Basic Weapons, Pistols, Grenades, Melee Weapons and Other Gear
(Trooper) Vet. Guardsman - 60
Can take Basic Weapons, Pistols, Grenades, Melee Weapons and Other Gear
(New Recruit) Guardsman - 50
Can take Basic Weapons, Pistols, Grenades, Melee Weapons and Other Gear
(Specialist) Weapon Specialist - 70
Can take Special Weapons, Grenades, and Other Gear

Basic Weapons
Shotgun - 20
Lasgun - 25
Boltgun* - 35

Pistols
Laspistol - 15
Bolt Pistol - 25
Plasma Pistol* - 50

Special Weapons
Sniper Rifle - 40
Flamer - 40
Meltagun - 95
Heavy Flamer - 100
Grenade Launcher
- With Frag - 100
- With Krak - 85
- With both - 125
Plasma Gun - 80

Grenades
Frag Grenades - 15
Demo Charge - 50

Melee Weapons
Combat Knife - 5
Assault Blade - 15
Chainsword - 25
Power Sword - 50

Other Gear
Camo Gear - 5
Clip Harness - 10
Red Dot Laser Sight - 20
Telescopic Sight - 20
Weapon Reload - Half cost of weapon
>>
>>52492582
I don't know why they didn't just change it to the Mordheim version, just minus the crits (when some of your weapons do multiple wounds at -5 save mod, you don't really need to crit as much).
>>
I heard guards get a 15 max. They also are allowed to have 3 specialists. Don't quote me on that though, as it's hearsay.

I'm still waiting for scans or photos of the guard list so I can start building my team.
>>
>>52497483

I love you!
>>
>>52497483
Thanks! What's the stats on Guardsmen? 3s across the board I guess, but what about movement and leadership?
>>
>>52497085
>shoota yoof: 50 points
>you can field almost 20 orks on the first day, just have to give them a nob that can break the hard objectives
>>
>>52497508
M4, LD7 would be my guess (based on the 2nd ed stats for guardsmen)
>>
Anyone thinks that Chaos is severy OP and not in line with anything else in the book ?
>>
>>52489003
>No Kroot

The shit why?
Kroot are fucking made for this.
Why the fuck do Grey Knigths get a Kill team and kroot dont?
>>
>>52497379

Let see... For IG, they have Sergeant (Leader), Veteran Guardsman (Troop), Guardsman (Recruit) and Weapon Operative (Specialist).

For Orks is Nob (Leader), Boy (Troop), Yoof (Recruit) and Spanner Boy (Specialist)

>>52497433

As this anon had said, >>52497451


Orks
>>
>>52497555

I still heard guards get 15 max...
>>
>>52497379
Pretty sure some guy who played a demo game said basic guard are 30 points, but I don't know if that's for raw recruits (BS 3) or veteran troopers (BS 4), probably the former. Apparently specialists are basically always 10 points more than a trooper.

Seems to me that guard are probably one of the stronger factions; cheap compared to everyone else, but with BS 4 quite easily available.
>>
>>52497538

As they should be.
>>
>>52497551
They've put very little effort into these team rules, so just homebrew it. Multiply all the codex point values by 5 and you're halfway there.
>>
>>52497483

can you do this for orks plz?
>>
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Here is my Necron List

------- 1000 pt -------
Appointed Immortal (275)
-Gauss Blaster
-Photo-visor

Immortal (185)
-Gauss blaster
- Photo-visor

Immortal (185)
-Gauss blaster
- Photo-visor

Immortal (185)
-Gauss blaster
- Photo-visor

Warrior (170)
- Gauss Flayer
- Photo-visor
- Mindshackle
-------------------------

This faction really was not made for adaptive strategies or diverse roles in mind.
>Still miss the Flayers
>>
>>52497525

I forgot that you can't have more Recruits than half amount of your team. Example that you have a nob, 2 boys and 1 spanner boy, that mean you can't have no more than 4 yoofs (recruit.)
>>
>>52497551

Because the Kill Teams in the free download are just a bunch of random shit some guys at the studio liked.

This is more and more looking like a thrown together product to cover the gap left by Titanicus being delayed.

Now they've seen how popular it is they might actually put some effort into an updated version.
>>
>>52497538
Nah, the game I played against them they died just fine. Sure, the CSM are nasty, but the cultists just die so easily they have to bottle test pretty much instantly. If they don't bring any at all, you have like five or six guys to deal with, and I had eight with a little wargear fairly easily with Skits.
>>
>>52495851
I assume they didn't actually have any terrain built or painted when this was shot.
>>
>>52496034

Looks like they are fairly similar to the Necromunda ones. Several of the special operatives have skills which are direct copies of Necromunda ones.

https://mega.nz/#!jx1hFICI!wEbYovtALstet-3RxAuTGQMzl30_g_cl8xq3u-Tq5UY
>>
>>52497604
Things to bear in mind with Necrons (and 'Nids, and Chaos, and many others):

You can't buy troopers (Immortals) or specialists (Deathmarks) after a campaign begins, and you can't promote into them either. So you should pick up the ones you want at the start and bulk up with recruits (Warriors) later.
>>
>>52497675
So wait, you can promote Warriors? How does that work from a fluff perspective?
>>
>>52497730
You can't promote them into Immortlas. But if they survive 3 battles, you can give them skills.

From a fluff perspective... I dunno, maybe it's the guy controlling them who's actually improving? Or some of their engrams self-repairing over time?
>>
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>>52497675
I did NOT know this. Thanks for the info man.
It would be a terrible shame to NOT have a Deathmark on the team, but I'm not sure how good they actually are.

Sure you will get a singular clean shot off in the second round when you teleport in, but the Deathmark WILL get dogpiled immediatly, be it CC or Enemy return fire.

If you can't promote into Immortals, that means that you'll never ever get another 3+ armor save after the last Immortal hits the ground. :'(
>>
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>>52497730
>How does that work from a fluff perspective?
It doesn't. Simple as that. But having them be Zombies from Mordheim would mean that GW would have to put actual work into balancing things for the non-box teams.

>I'd really fucking love for the Necrons to be Mordheim's Vampire Counts equivalent.
>>
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>>52496822
>>52496852
>second war for Armageddon
>no daemons

>shadow war
>no kommandos

>grey knights
>but no daemons

>half the teams are xenos
>grey knights are their own team while deathwatch are a one off hire
>>
>>52497768
One Deathmark probably achieves very little. But 2 with Mindshackles, forcing the enemy Heavy weapons to shoot their own leader sounds hilarious.
>>
>>52497675
So that means that Grey Knights cant buy more troops at all?
>>
>>52497834
>The game is intended to be box only.
>This game is not revolutionary.
>It was ment as a filler between other projects
>Non-box factions are a fan-service to us, in order to stimulate sales, not to create another game.
>It's a possible beta-test for a few rules in 8th.
>But that's a bit of a stretch.
>>
>>52497878
Yep, it's part of their special rules.
>>
>>52497878
Remember that Reqruits that survive 3 matches count as troops for all sakes and purposes; but does not gain access to additional equipment.
>>
>>52495057
>>52495069
I'd imagine it covers scenarios like charging out of hard cover or around corners.
>>
>>52497508
this anon is correct
>>52497529
notable outlyer is the sergeant who has ws/bs and I of 4 as well as a ld of 8
troopers and specialists also have bs 4
>>
>>52497881
>shut up, nerd, and buy more models!
I don't know what I expected.
>>
>>52497903
They get upgraded to troopers, increasing their stat line.
You can spend promethium to upgrade their equipment after the face.
>>
>>52497890
I kind of like that accually
>>
>>52497768
This is my current build idea for crons:

Appointed - Blaster, Photovisor - 275
Immortal - Tesla, Photovisor - 190
Immortal - Tesla, Photovisor - 190
Deathmark - Disintegrator, Mindshackle - 185
Deathmark - Disintegrator - 160
1000pts
>>
>>52497492
i can confirm the 3 specialists as i remember reading it in the store
>>
>>52489003

Can someone post the differences between Cadians, Catachans and Steel Legion
>>
>>52497834
it's the third war for Armageddon though ....
>>
Does anyone know if the rulebook will be sold separately?
>>
>>52497997

They are going to make it digital. In several weeks. Because the stupid fucks didn't think many people would want to play Necromunda with regular 40k units.
>>
>>52497878
grey knights can't buy anything but equipment after the campaign starts
you get 100 points to spend after a mission and any points not spent before the new one starts are discarded
iirc there is a prerequisite that makes it so the winner gets more but that's gonna be a rare thing
>>
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>>52497951
I'm not entirely sold on the Tesla.
Sure you can get an adittional shot or two, but dat reroll to wound on the blaster.

>Also, good job on the 1000pt list. People making lists not using all 1000 dissapoints me.
>>
>>52497483
No Carapace Armour? Shame.

Compared to skitarii, they seem decent. 20 point discount on the basic trooper, for the loss of armour (which is going to be giving you maybe a 50% increase in survivability with typical save modifiers) and a free reload. They get access to shotguns and bolt pistols on everybody, which seems pretty good. Sniper Rifles, Flamers and Grenade Launchers all look promising too. If Camo Gear does something similar to the GSH rules, I think guard could well be one of the best teams.
>>
>>52498057
there is carapace armor , anon must have forgotten it
t: guy who spent 100 points on carapace armor in his IG list

carapace is great to , takes your dudes from a 6+ to a 4+ for 20 points
>>
>>52498029
The 100 points, are those ment to buy reloads, new gear and new reqruits?
>>
hey guys, do you think it is necessary to build a team of 5+ ops. just not to have to bottle test when one is down?
>>
>>52498095
you can spend it on whatever you want , but everything not spent is discarded
>>
Generic question time.

In the campaign, can you only field 1000pt worth of units or is that just your starting budget?
>>
Fuck my boipussi.

I just want to play Emperor's Children and fluffy lists and stuff.

DON'T MAKE ME PLAY HOR GW. THEY ARE GOING TO KILL THE FUCKING RULESET.
>>
>>52498132
That's the starting budget. The limit is troop count.
>>
>>52497675
From where do you know that you can't recruit specialists after a campaign begins?
I'm not saying you're wrong, but I'd love to know the source material.
>>
>>52498132
There are a few armies that can't really manage it right out the gate ('Nids for example), but in all most cases I'd say yes.

BUT, the exception is armies where you can't promote properly later (eg, Necrons, Nid's specialists are too expensive, Chaos etc). In which case i recommend sucking up the early disadvantage to get a team entirely of power-armour.
>>
>>52498057
Camo Gear is -4" from max range of your opponents shooting.
>>
I really enjoy the fluffyness of a basic Necron Warrior costing 130pts with his gun, since they cost 13pt a pop in 7th edition.

>A regiment of Warriors costs 130pt.
>I am you writ small.
>>
So how is it?
>>
>>52498169
From the free PDF.
>>
>>52497881
>grey knight team
>but no deathwatch team
I'd like to see them add some more variant bands into the mix. Not like it would be very tough to homebrew it, but having OFFICIALâ„¢ rules is nice for games at the FLGS.
>>
>>52498169
...hmmm. I thought it was on this page here >>52492243
...but looking again, I'm not sure. Maybe I was wrong, and you can buy Deathmarks etc after the campaign begins?

Nid's have a different problem, in that their specialists have a cost over 200pts, so you can't ever afford them.
>>
>>52498188
there is a mission condition that gives the victor 100 points extra to spend , or 150 if both players rolled that

>>52498207
>guardsman with lasgun costs 75
>>
>>52498132
Starting budget. Every game gives you 1-3 Promethium, 100 points for replacement troops, 100 points for new equipment. Spend 1 promethium to get 100 points extra in either category. Unspent points are discarded. Also, your new recruits can get promoted to troopers and everyone else can get new skills or stat increases.

Does anyone know for sure what the Photo Visor and Clip Harness do?

Old Photo Visor rules don't seem to make much sense with no flash or smoke grenades, so guessing they now give you a bonus to spot hidden troops or ignore some cover penalties?

Old clip harness rules were a bit complicated. Would rather have them function like the old grav-chutes (just ignore falling damage)...

Can orks take any equipment which helps shooting?
>>
>no longer available
Does this mean its not going to be sold anymore or just temporarily out of stock?
>>
>>52497675
This is false - there is starting campaign and end step rules picutres posted and there is NOTHING about not beeing able to buy anything you want (nothing about number of specialist even)
>>
>>52498244
it's on there , result 6 on before the mission starts
>>
>>52495419

okay, but then how do you get a model with a bolter and inferno bolts? only a model with mark of tzeentch can have those and the raptor can only have a bolt pistol, as far as I can see.
>>
>>52498273

>GW already emailed all NA management saying that the product was more popular than they anticipated and their standing orders are to reassure customers it will be back in stock eventually, that more are being produced, and to promote the "email me" function as this helps gauge demand.
>>
>>52498289
>>52498244
oh and you can give up a promethium cache for an extra 100 points in either the recruit or rearm fase
>>
>>52498307

No that email pic was to do with the SoB model they released a while back.
>>
>>52498307
There is no "email me" button
Just add to gift list
I really dont want this to be a temporary set
>>
>>52498265
>Does anyone know for sure what the Photo Visor and Clip Harness do?
Photo Visor is -1 from cover saves. So very powerful item.
Clip Harness prevents you from falling if you get shot near ledges but you cant move next turn if you use it.
>>
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>>52497762
>>52497802
>Tfw the Warriors under your command start making fun of you
>>
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Pic related, the wargear I have to magentize just for the bloody Leader on my Skitarii team.
Not included - a selection of different heads, a custom backpack and Meltabombs/Kraks.
Also got to work out how to magnetise a couple enhanced Data-tethers, since their 6" bubble of"I test to depin" seems like it would be a good 1 per fire team option.
Leader has that bubble by default, so it's a waste for him.
>>
>>52497834

afaik there were only daemons in the first war.
>>
>>52498374
Clip harnesses make you autopass the I test for not falling of a ledge when pinned, provided you stayed still last turn. So good for snipers.
>>
>>52498374
clip harness takes up a movement fase to attach and it stops your character from falling of ledges
ammo reload lets you reroll the first ammo test
reading trough >>52492243
i interpret it as 2x 100 points and it's very clear you can only trade up a single cache
>>
>>52498418
>ammo reload lets you reroll the first ammo test

reroll? isnt it ignore the first failed roll?
>>
>>52498273
Anyone?
>>
>>52498418
I deleted my comment due to a staggering amount of errors that was cleared up by simply reading over the document.

Nowhere on the Recruit and rearm step does it say that you can't simply order more specialists if you can afford it.

But another seemingly innocent problem; The recruit action lets you buy dudes with equipment. The Rearm let's you buy equipment.

>I'm going to spend my first cache to buy a recruit or a trooper with 2-3 toys then give those toys to the other members of the kill-team.
>>
>>52497675
Where did you get this info from? You can even recruit them with No basic weapon at all, they have the blade that they can still use to fight in CC. You can buy wargear or give wargear from other guy to them later.

>>52498265
You can only choose one : Recruit or Rearm (buy/switch equip) It's said right there in the page rule.
>>
They will do a 2nd run of the box.

Source: https://war-of-sigmar.herokuapp.com/bloggings/1855
>>
>>52498385
>wysiwyg

Just build what looks the coolest

Only the most jaded no fun allowed grognards of grognards give a shit about wysiwyg
>>
>>52498484

It was a one-and-done product. Whether they now reprint it due to demand is unknown.

The only thing that will be available for the next few months will be the digital rulebook and the scenery. And maybe they will dig up some artillery dice.
>>
>>52498488
New fighters can't trade equipment, so he'll have to carry around all 10 whatevers you buy him for at least one mission. After that, he can start handing out the toys.
>>
>>52498503

There is no "email me" button. Looks to me like that is just someone confused buy the SoB email that has been circulating.
>>
>>52498503

See:

>>52498533
>>
>>52498519
>Only the most jaded no fun allowed grognards of grognards give a shit about wysiwyg
That and tournament officials.
>>
>>52498533
Thats fucking dumb, it literally sold out in minutes, i wasnt even able to pre order it
>>
>bottle test
Where did this idiotic terminology come from?
>>
>>52498557

There was a leaked message to store managers in the other thread that also said the were going to make more.
>>
>>52498488
i think it's meant as in "you can buy a dude and some equipment for him with the spare points" (so factions with cheaper specialists aren't at a disadvantage compared to those who cost more)
for example i could recruit an IG weapons specialists at 70 points , and spend 20 on carapace armor and 10 on a clip harness
with my rearm cash i spend 50 on a sniper rifle, 20 on a RDS, 20 on toxic ammo and 5 on camo gear for him
it also specifically excludes newly recruited characters from swapping equipment i'm assuming they mean the people you just recruited by this and not members of the kill team with the new recruit rank
>>
>>52498570

Yes, because GW is still horrible at understanding what the market wants. I'm a grognard that hasn't bought GW stuff in ten years but this release got me super excited to the point I dumped hundreds on terrain and boxes for kill teams I wanted to run, only to not be able to get a copy of the game.
>>
>>52498591

No. For fucks sake. That is an old email about the SoB canoness figure.
>>
>>52498601
Like serously, how the fuck was anyone supposed to get a copy without staying up and mashing refresh?
>>
>>52498598
woops , as anon >>52498490
pointed out you chose 1
my bad
>>
>>52497483

So no heavy weapons for IG? lul
>>
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>>52498601
>I dumped hundreds on terrain and boxes for kill teams I wanted to run, only to not be able to get a copy of the game.
Wew lad.

Talk about putting the cart before the horse.
>>
>>52498581
It's cockney.

doesn't really need further explanation
>>
having actually played a couple games today, I can say that orkz don't suck! They're actually pretty good.

My squad was a bunch of the young ones with shootas, a boy with a big shoota, and a nob with a pk, all performed okay, falling off of stuff is a very real threat though I learned, I had a boy fall off a roof and take a STR 10 hit that killed him instantly
>>
>>52498612

The store manager message? Well, there's still the link to the blog I posted.
>>
>>52498622

I checked in the morning and it wasn't on the web store. Then after being away from my computer all day checked the store again and learned it had sold out in minutes. It took nearly an hour for the denial to wear off.

>>52498640

Eh I wasn't planning on using much of the new terrain and some noble scanfag will supply the rules. Already got lots of artillery dice and templates.
>>
>>52498519

But it look like in here >>52492243 the rule force you to do so (the equipment must preresent on the model). So yeah for casual match it was okay but for anything else it will need to follow the rule. Also I think some of the equip like Grenade are passable if they don't present on the model? Shit i hate gluing these fuckers on my model.

Also It shouldn't be a problem at all considered the model count of the game is low, You only need about 2 boxed to nail all the option you need if you don't magnetize.
>>
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Necronposter here.
I don't like how a 15pt standard photo-visor outright negates the 30pt shadowloom that gives you "at least" partial cover in open spaces.
>It would be much better if the enemy took an additional -1 cover penality.

Just felt like complaining.
>>
>>52498681

If it's like the old Necromunda, grenades and knives don't have to be represented on the model because they can be hidden in pockets and such.
>>
>>52498675

Which means nothing as multiple people have been repeating info that has to do with the old SoB email such as there being an "email me" button.

GWs official facebook page said they were going to make the rules digital then they deleted that post and put up a "more info soon" post.

Either way it will be months before the box could be reprinted.
>>
>>52498581
In british slang to 'bottle out' or 'lose your bottle' is to be overcome with fear.
>>
>>52498601
>dumped hundreds on terrain and boxes for kill teams I wanted to run, only to not be able to get a copy of the game.

you can still play, and if you wait a day or two you will be able to steal the rules like the rest of us.

Not to mention that terrain works for any number of games.

The teams you bought are still valid, and here are some cool kill team rules http://heralds-of-ruin.blogspot.ca/p/kill-team-rules.html

You just want an excuse to bitch. having buyers remorse about spending a few bills on stuff without knowing about it beyond marketing released by gw is on no one but yourself.
>>
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>>52498581
Warriors in the 41st millenium always carry decorative bottles of strong drink to help bolster the courage. When they lose their nerve hiding from enemies behind cover, they have to reach for their bottle to take a swig and gather their wits. Those that fail a bottle check accidentally drop it and spill it on the ground, which causes them to flee in terror.
>>
>>52498570
Shit bitch nigger, stop your fucking whining. If you faggots that missed out put half as much effort into buying the thing as you are into bitching about not getting to buy it, you wouldn't have to look like such a worthless cunt to everyone else on the internet who didn't stand around with their hands down their pants during release time.
It's not like GW hasn't spent the past month letting you know what's coming and when you can buy it. This isn't Kingdom Fucking Death. It wasn't a total fucking mystery that popped out of fucking nowhere.
You had your chance and decided you'd rather be busy fucking your dog or something at noon on Saturday. And, hey, I'm not going to judge you for that. If it's something you enjoy, then more power to you. Fuck that dog. Have fun. But don't run to the internet and whine as soon as you bust your nut, saunter over to your computer full of child porn, and find out that people who want the game more than they wanted to fuck their dog already bought every copy.
It's your own fault.
Fuck you.
I hope your dog is cheating on you right now.
Fucking pervert.
>>
>>52498708

Months? To print the book? Because you can bet they have more terrain lying around since they were planning to release that separately, and the minis.. well.. you get what I'm saying?
>>
>>52498720

I don't have buyers remorse. I was complaining about GW not understanding their market, particularly old players that quit due to "old GWs" policies.

GW will probably lose out on a sale though as by the time they can reprint the rules will be available elsewhere, the terrain isn't cheap for the amount you need to make interesting builds, and I don't need more orks or scouts.
>>
>>52498661
>>52498716
>>52498740
They should call it a Fag check, since soldiers would try to light cigarettes to calm their nerves.
>>
>>52498743
Hey shit for brain, not all of us can sit on our ass and mash refresh all day just to pre order something.
God forbid you dont expect something to sell out indefinitely in literal fucking minutes.
Fucking off yourself you NEET faggot.
>>
>>52498746

To print the books, print boxes, produce more sprues, package etc. Yes that takes months.

And no I doubt they have much terrain available as from all accounts that was already being delayed and the box needs two and a half sets of terrain and sold out in minutes.
>>
>>52498746
Do you have any idea how anything works, or are you expecting GW to run down to Kinko's and whip up a few thousand copies by tomorrow?
>>
>>52498776
we're talking bongs here, man

they go for bottled courage over fags
>>
>>52498778
Sorry to hear you're a filthy Mexican who can't leave his lawnmower unattended for the one minute it takes AT FUCKING NOON to order a game from your smartphone.
Do you have one of those shitty old flip phones? Is that why you're so pathetic that you would rather bitch about not having something than spent a few minutes out of your life to ensure you get it?
>>
>>52498716
The Space Marine Scout Sergeant must succeed on a bottle check or else he will sausage and mash his Cabbard and Bowsers.
>>
>>52498853
Being this retardad.

Did you leave your mom basement?
>>
>>52498681
WYSIWYG is a rulebook rule as well

Everyone outside serious tournaments (why are you pretending 40k is a serious tournament worthy game in the first place) still ignores it
>>
So how does Deathwing work with the SM rules ? Same stats but different skills or ?
>>
>>52498743
Anon the fucking thing went out in seconds. My order simply did not pass into the retardedly slow servers of GW.

They simply do not understand their consumers hence why they keeping fucking up this new releases with limited supply.
>>
Anyone know what does the "Unreliable" rule of weapon do? Roll 1 and it explode?
>>
>>52499027
if I had to guess, they probably take ammo rolls on 1D6 rather than 2D6
>>
>>52498947
Deathwing? You can't take regular battle brothers, let alone inner circle veterans.
>>
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>>52499057

Don't pretty much all ork weapons have unreliable? Well, there goes any hope of shootas being viable.

>Melee race
>Move 4
>>
>>52499027
>>52499057
whenever you do an ammo roll for that dice and roll a 1 you roll another dice, if that dice is also a 1 the weapon explodes hitting it's user as if he was shot with it but at -1 strength, same rend though.
>>
>>52499027
>>52499057
if you role snake eyes on an ammo test it explodes
>>
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Sorting out a Harlequin List;

Troupe Master 300pts
-Monomolecular blade 30pts

Player 150pts
-Sword 15pts

Virtuoso 175pts
-Prismatic Grenades 40pts

Mime 125
-Harlequin Kiss 20pts

Mime 125
-Harlequin Kiss 20pts

Do you reckon this would work? Focus on running around early and getting close.
One thing I want to know though if anyone can tell me, what are the rules for combat with two weapons? Old rules was that you'd get +1 attack for having a weapon in each hand did that rule make it over to Shadow war?
>>
>>52499057
>they probably take ammo rolls on 1D6 rather than 2D6
but that would make them reliable as fuck
>>
>>52499134
Shoota are better than Slugga, it had sustained fired and longer range. Slugga are the shittiest pistol imo, waste of point.
>>
>>52499172
>>52499163
hm, probably better than just a 1D6 test, honestly

>>52499134
>Well, there goes any hope of shootas being viable.
Whole point of shootas is getting the +1 mod within 12". And sustained fire.

don't talk like a git, ya git
>>
>>52499163
>>52499057
guys you always roll 2 dice on ammo tests
it's like a reversed leadership test, the higher you roll the better
>>
>>52498853
Are you fucking autistic? Im working at noon you fucknut, i cant just go out of my way while im in the middle of shit to order something you fucking child
>>
>>52498923
Yeah. I ordered my copy while I was at work.
It takes 10 minutes. Tops. Sometimes GW puts their stuff up a little early, sometimes a little late. Start refreshing at 11:55 and you'll have your toy ordered by 12:05. That's all it takes. 10 minutes.
If you're too much of a pussy to tell your boss that you need to take your break at a certain time, your boss is too much of an asshat to let you, and you're such a friendless loser that no one is willing to switch shifts with you, then you probably need to reconsider some of your life choices. At that point in your life, little toy soldiers shouldn't be a priority. Get yourself a big boy job and then you can have your hobbies.
>>
>>52499183

What is that head from? The Kairos dudes?
>>
>>52498998
Yes. Seconds. It went up in the US at 11:56 AM CST and sold out at 12:07 PM CST. That's a lot of seconds. Easily enough to press a few buttons and purchase it.
>>
>>52499267
The face is from the Kairic acolytes, horns from Tzaangors but I used a Harlequin head as the base, you can see it but she has a ponytail between the horns at the back
>>
>>52499134
Just spam the bloody shootas. The chance of them exploding on your face is extremely small.
>>
>>52498809

No I obviously don't expect that. But you must surely agree that there are other possibilities than Kinko's tomorrow and several months. Printing books, packages, counters and such doesn't take long. And I'm pretty sure there are more sprues lying around. They've been pretty clear that the terrain would be sold separately later. The only big time eater in this instance is shipping the stuff across the world. That might take a few weeks.
>>
>>52499183
Might need to consider getting another Virtuoso since with the 200 pts limit and only one choice of either Recruit or Rearm each battle, it's gonna be hard.

Grenade 1st turn seem pretty bad, get pistol, it's boss at range and it's boss in melee (same profile). All Harlequin Pistols are good.

With 2 weapon you alternating hit with each weapon of you choice after hit in CC are determine. Idea combo is having a pistol(for the damage) and a sword (for the parry)
>>
So, has anyone who have looked in the rulebook seen if IG indeed don't get heavy weapons? That seems messed up.
>>
>>52499322
>Printing books, packages, counters and such doesn't take long.

Yes it does. Even if GW did absolutely everything in house they would need to bump other products to free up slots to make more SW:A quickly.

A short turn around on just releasing the rulebook separately would be a month. The GW facebook page initially said it would take them several weeks just to make a digital rulebook available.
>>
Can someone post up the rules for the different regiments. Steel Legion/Cadia/Catachan.

Thanks!
>>
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>>52499418
here's what they can take anon
>>
>>52498664
Are they BS 2, WS 4?
>>
Is sustained fire actually good now? It used to be that you had to hit first, then roll to see if you jam or got some extra hits, but it seems now it never jams and you just shoot D3 times? Not sure why it needed to be a random number rather than just a fixed amount of shots, but whatever.
>>
>>52499428

Well, I can tell you that several weeks for an ebook is bullshit.

"Even if they did everything in house"? If they did it in house and had to bump other stuff they'd choose the worse option. The moulds already exist. Whoever makes the sprues just need to press play on tape. And that's assuming they didn't already make more than what was needed for the boxes to begin with. For the record, that something was delayed does in no way mean that it was produced in a smaller quantity. Rather the opposite.
>>
>>52499466
ws3, bs2 a1

But, if they hit anything with their shooters their target is instantly pinned and wastes their next turn.
Orks are the only team that has basic weapons that can fire more than one shot a turn as well.
>>
>>52499466
Yes, ork boys use the same statline as 40k.

Yoofz are WS 3, A 1.
>>
hows this for a starting roster? havnt played a game yet but store league is starting on thursday

Astra militarum

Leader - las pistol, carapace armor, chainsword
Trooper - Hotshot lasgun, camo, telescopic sight
Trooper - Hotshot lasgun, camo, telescopic sight
New recruit - Lasgun, camo, telescopic sight
Specialist - Plasma gun, weapon reload, telescopic sight, camo, carapace armor
Specialist - Plasma gun, weapon reload, telescopic sight, camo, carapace armor
>>
>>52499454

So no hw then... Well, thanks for the picture.
>>
>>52499281
That lasted less than a virgin. Latency alone could fuck you up.
>>
>>52499454

Can you perchance get a picture of the stats and cost of the units as well?
>>
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>>52499544
sure, got you covered
>>
>>52499505
Jus' thought I'd check (the old stat-line from the Necromunda Era was BS/WS 3.... it never really matched up with the fluff) :P
>>
>>52499489
>Well, I can tell you that several weeks for an ebook is bullshit.

Well that might give you insight into how slow GWs production system.

>The moulds already exist. Whoever makes the sprues just need to press play on tape

Yeah because I'm sure a company as well known for bean counting as GW has dozens of free moulding machines doing nothing. They would have to either wait for free slots in the schedule or bump other products.

And their printing is out sourced so they would have the same problem for print components but worse as they can't bump other companies products.

>And that's assuming they didn't already make more than what was needed for the boxes to begin with.

GW. Bean counting. "Just-in-time" inventory.

Even if they went and grabbed all the terrain they had already produced to shove into boxes I doubt they produced two and a half extra boxes of terrain for every box of SW:A they made. And even if they did that would only give them several minutes worth of stock for the store.

The inventory allocated to stores was apparently less than ten boxes of SW:A.
>>
>>52499559
Fantastic! Any chance of photoing the mission/campaign rules?
>>
>>52499559

Thanks anon. I'd buy you a beer, but just imagine your next drink is on me.
>>
>>52499322
Producing the item isn't the issue, it's finding someone available to do it right now in the quantities they need. Any print shop worth utilizing will already have customers and GW's order will have to be slotted into their existing schedule. Maybe the shop can fudge the order of things a bit, but that can only do so much.
Even if GW did it in-house, they have their own production schedule and there's a limit to how much they can shuffle that around too. Stopping printing of the Slaaneshi battletome to reprint Shadow War would leave a lot of Slaaneshi models sitting around in a warehouse, costing GW money because this unexpected delay means their own warehouses are full of the next product and they'd have to rent external storage.
Suddenly changing schedules is difficult. Taking months to reprint a board game is perfectly reasonable.
What's absolutely ridiculous about all this is that they don't have a digital version of the rulebook ready to go at the same time as the game itself. That's just poor planning, beyond the limited quantity they produced. There are a number of possible reasons for running out, but it only takes a handful of employees to convert a print document to a digital one and it's work that can be outsourced far more easily than printing or boxing, with no effect on the rest of their operation.
>>
>>52499621
i dont actually have the book, i spent 3 days asking for scans of the IG stuff just so i could be able to make a list
>>
>>52499643

I think the issue is they wanted to make it a stupid "ebook" instead of just converting their production files to PDF.
>>
>>52499601

Well, we'll see. I know how just-in-time works, but seeing as they're planning to release the terrain separately it would be perfectly viable to have that terrain produced already.
>>
>>52498581
i like it.

morale test/panic test is a bit generic.
>>
>>52499705
>it would be perfectly viable to have that terrain produced already.

So you missed my point that even if they had already produced two and a half boxes of terrain per box of SW:A, which is an optimistic amount of additional buy, that would give them enough product to do a few minutes of online sales and less than ten boxes a store.

And that is on top of the terrain allegedly being delayed, and 2 of the 5 kits being scheduled for May anyway.

And sprues aren't even the limiting factor. It's doing the printed product, packaging, and distribution.

It is extremely common for reprints of boxed games to take months.
>>
I'm lazy and can't be fucked to ream through the thread, is there a scan yet?
>>
>>52499802

I didn't miss your point. I just think that it would be more in their interest to release more boxes as soon as possible, and instead delay the release of the separate terrain.
>>
>>52499871
>I just think that it would be more in their interest to release more boxes as soon as possible

No shit. But doing that in 1-2 months turnaround would be a heroic effort.
>>
>>52498144
This ruleset will get HoR-ed too, and it will be glorious.
>>
>>52499868
>m through the thread, is there

Yeah man, its about 60-70 posts up
>>
>>52499868
No, but there are images of the costs and stats for guard kill teams and a few clarifications about what some of the equipment that has changed from Necromunda does.
>>
>>52495149
Doesn't the Solitaire also have Terror? Which basically breaks anyone within a 12" radius?
>>
>>52495248

The Spinefists are a waste, imo. You'll want Deathspitters or Venom Cannons eventually and once you get there the Spinefists will probably just be wasted points, since you won't want them on CC Warriors (which is what New Spawn inevitably turns into).

I'd just build everybody for melee and live with that for the first few games. The Gun Beasts are no worse than New Spawn in combat, and after one game you can afford two Deathspitters (although it's probably smarter to get another rookie and hit your 5 model cap before springing for guns)
>>
>>52499508
less points on fancy gear
more points on bodies

those plasma weapon reloads are basically an extra trooper EACH
>>
>>52500090
Read the rule.
He only have fear from the Harlequin Mask, just like everyone else.
>>
>>52489003

Post for Dark Eldar Kablities plox?
>>
>>52495149
>I got a+1BS guy, but now I have no way to train him as a Spec Weps dude to make use of that.

You've never experienced the sheer annoyance of playing Van Saar and rolling nothing but +WS and +S.

>>52495182
Hopefully the game still has the Fast Shot shooting skill, which gave you as many shots as attacks.

>>52495262
If I recall, the 2nd edition lascannon was -7 to armor and 2d6 damage.

2nd edition vehicles were even stranger for armor. Most vehicles had armor in the 20s, and armor penetration was Strength+Damage+d6. So a Heavy Bolter was 5+2d6, and a lascannon was 10+3d6.
>>
>>52500198
No kabals my friend, we wytche now.
>>
>>52500172
the theming is a scion team because im a bit annoyed that there isnt a tempestus only kill team

the point of the reloads is that plasma is 7+ and my main damage dealer using sustained fire spam, they ahave a 50% chance to need an ammo roll every time they roll and its a 7+
>>
>>52496858
It needs the rare items tables from Necromunda as well.
And the injury tables so you convert figures by cutting off fingers from a guardsman's hand and giving him a bionic leg.

>>52496822
The Tau can only take Pulse Carbines, which are missing their grenade launcher, and do not have a bonus to hit at short range. Pulse Rifles are Fireblade only, and Pulse Blasters do not exist.
>>
>>52499491

>Orks are the only team that has basic weapons that can fire more than one shot a turn as well.
muh Grey knights muh Stormbolters
>>
>>52500292
Thing is, you've got.. 100 points tied up in sights, 20 in camo, 60 in carapace, and 30 in hotshot packs (that really only make your lasguns less reliable). That's a ton of points tied up doing very little, on guys that really don't have the power to back that kind of investment up.

Practical upgrades in necromunda are sidearms and knives, which serve the dual purpose of making you less shit in combat AND functioning as a backup if your main weapon fails. Save the minor upgrades for later.
>>
>>52500413
There is nothing basic about grey knights.
>>
>>52500201
Afraid I started hobbying WAY too late to play the first Necromunda, but I presume they were the shooty dudes. At least I can give Serith a unique model now I'm prepping a custom magnet squad, everything including heads swappable for maximum WYSIWYG, plus a belt slot that can hold ammo pouches, grenades or a water flask if they have nothing for that slot. Going to be a bit of a faff, but I only have one box of Skittles so I'm making them work. Fancy servo-arm backpack is done for the Alpha, I'm just short a one-handed rifle for each type.
Fast Shot sounds damn helpful for my Alpha, since 2A and W2. Shame it's hard to get BS>4 easily without providing a 6++, Arquebusier Guy is sad.

On that topic, the outrageously pricy Spec Weps. Worth it? Arquebus may have an easier time than most because he can sit in a tower, with a buddy and a Clip Harness/Photovisor, and have skills just funneled to him, but stuff like the Mining Laser or Plasma Caliver may be risky as hell.

>>52500413

3 -5 dudes, man. You average less shots anyway, and they're squishy T4 when even bolters make you a Scout. I feel they're going to be one of the hardest to run well, even with ATSKNF.

>>52500410

Those sound cool, what was on there? Don't particularly want to slash up my Skittles, but it would be cool for an Inq Acolyte team (if they show up, despite them possibly being THE most fluffy one.) or something.
>>
>>52500292

Nice. I'm considering "noob scions" as well.
>>
>>52500461
fair enough, im keeping the hotshot packs up because wounding most things on a 5+ is extremely annoying
>>
>>52497486
What I'd have done is this:
1. Attacking unit rolls attack dice and adds weapon skill to each roll.
2. Defending unit rolls attack dice and adds weapon skill to each roll. He can roll additional dice to match attacker, but each additional die gets a cumulative -1 WS.
3. Compare highest attacker to highest defender, then next highest, and so on. Attacker scores a hit for each die that beats defender. If defender survives, repeat process with roles switched.

The problem with 2nd edition hand to hand is that around 3 or 4 attacks you reach the point where the penalty from fumbles cancels out the benefit of any further attack dice.
>>
>>52497483
>Game is very deliberate Necromunda copy.
>Faction closest to Gangers can't take the ubiquitous Heavy Stubber on their specialist.
>>
Does anyone know what the range of the sniper rifle is?
>>
>>52500550
Fair enough. I haven't seen if they've changed the hotshot rules, so they might be less debilitating in armageddon than they were in necromunda.

but those sights are killer, man
100 points is an extra veteran with lasgun and laspistol
>>
>>52500683
right now im at

leader: bolt pistol, carapace, chainsword
2 troopers: lasgun, laspistol, knife, hotshot
2 specialist, plasma, reload, knife
2 recruit: lasgun, knife

2 more bodies, the reason i was doing sight + camo was to stack the extra range with the camo to keep them out of harms way a little more for such a large investment into plasma guns

im keeping the reload because im going to be spamming sustained fire on shit i need to kill, so the chance of ammo rolls is high
>>
>>52500738
Might be more sensible to stick the pistols on the specialists to start, since they're the ones at most risk of losing their primary even with the reload.

once you start getting cash in the bank, swap to bolt pistols for the S4/-1 in combat and +2 to hit within 8"
>>
>>52500675
0"-18" short 18"-36" long
>>
It's been a while, Armageddon. I missed you, you big shithole.

Time for some Steel Legion vs Ork shenanigans.
>>
>>52500492
11-16 DEAD
The fighter is killed in action and his body abandoned
to the mutant rats of the Underhive. All the weapons
and equipment carried by the fighter are lost.
21 MULTIPLE INJURIES
The fighter is not dead but has suffered many serious
wounds. Roll a further D6 times on this chart. Re-roll
any ‘Dead’ and ‘Full Recovery’ results.
22 CHEST WOUND
The fighter has been badly wounded in the chest. He
recovers but is weakened by the injury and his
Toughness characteristic is reduced by -1.
23 LEG WOUND
The fighter has smashed a leg. He recovers from his
injuries but he can no longer move quickly. The fighter’s
Movement characteristic is reduced by -1. Randomly
determine which leg has been hurt.
24 ARM WOUND
The fighter has smashed one arm. Although he recovers
from his injury his strength is permanently reduced as a
result. The fighter’s Strength characteristic is reduced by
-1 when using that arm. Randomly determine which
arm has been hit. Bear in mind that some hand-to-hand
weapons use the fighter’s own Strength, eg swords.
25 HEAD WOUND
A serious head injury leaves the fighter somewhat
unhinged. At the start of each game roll a D6 to
determine how he is affected. On a 1-3 the fighter is
dazed and confused – he is affected by the rules for
stupidity. On a roll of 4-6 the fighter is enraged and
uncontrollable – he is affected by the rules for frenzy.
26 BLINDED IN ONE EYE
The fighter survives but loses the sight of one eye.
Randomly determine which eye. A character with only
one eye has his Ballistic Skill reduced by -1. If the fighter
is subsequently blinded in his remaining good eye then
he must retire from the gang.
31 PARTIALLY DEAFENED
The fighter survives but is partially deafened as a result
of his injuries. An individual suffers no penalty if he is
partially deafened, but if he is deafened for a second
time he suffers -1 from his Leadership characteristic.
>>
>>52500492
32 SHELL SHOCK
The fighter survives but is extremely nervous and jumpy
as a result of the traumatic injuries he has suffered. His
Initiative characteristic is reduced by -1.
33 HAND INJURY
Wounds to a hand result in the loss of D3 fingers.
Randomly determine which hand is affected. The
fighter’s Weapon Skill is reduced by -1. If a fighter loses
all five fingers on a hand then he may no longer use that
hand: he may not carry anything in it, and is unable to
use weapons that require two hands.
34-36 OLD BATTLE WOUND
The fighter recovers but his old wound sometimes
affects his health. Roll a D6 before each game. On the
roll of a 1 the fighter’s old wound is playing up and he
is unable to take part in the forthcoming battle.
41-55 FULL RECOVERY
The fighter has been knocked unconscious or suffers a
mildly incapacitating wound from which he makes a full
recovery.
56 BITTER ENMITY
Although he makes a full physical recovery, the fighter
has been psychologically scarred by his experiences. He
develops a bitter enmity for the gang that was
responsible for his injury. From now on, the fighter
hates the following (roll a D6).
1-2 The individual enemy who inflicted theinjury
(if unknown, the gang leader).
3-4 The leader of the gang who inflicted
the injury.
5 The entire gang responsible for
his injury.
6 All gangs from the same House as the gang
that inflicted his injury. If the same House as
the fighter, roll again.
>>
>>52500492
61-63 CAPTURED
The fighter is captured. Captives may be exchanged,
ransomed back or sold into slavery. If both gangs hold
captives then they must be exchanged on a one-for-one
basis, starting with models of the highest value. Any
remaining captives must be ransomed back to their own
gang if the player is willing to pay the captor’s asking
price. There is no fixed value for ransom – it is a matter
for the players to decide for themselves. Finally, fighters
who are neither exchanged or ransomed may be sold to
the Guilders as slaves earning the captor D6 x 5 Guilder
credits. Captives who are exchanged or ransomed retain
all of their weapons and equipment; if captives are sold
their weaponry and equipment is kept by the captors.
64 HORRIBLE SCARS
The fighter recovers from his injuries but is left horribly
disfigured. His scarred and distorted features inspire
fear as described in the Advanced Rules section of the
rulebook.
65 IMPRESSIVE SCARS
The fighter recovers and is left with impressive scars as
testament to his bravery. Add +1 to the fighter’s
Leadership characteristic. This bonus applies only once,
further impressive scars have no additional effect.
66 SURVIVES AGAINST THE ODDS
The fighter regains consciousness alone in the darkness,
given up for dead by his companions and overlooked by
his enemies. Despite his injuries he makes his way back
home. He recovers fully and his uncanny survival earns
him an additional D6 Experience points.
>>
So Psilencers are incapable of failing an ammo check and have sustained fire 3

Justicar w/h Warding Staff - 275
Gunner w/h Psilencer - 350
Gunner w/h Psilencer and telescopic sight - 370

995 points.
>>
File: DSC00246.jpg (7MB, 5152x3864px) Image search: [Google]
DSC00246.jpg
7MB, 5152x3864px
>>52500773
makes sense, thanks for the help anon

time to get these guys painted up plus build the 3 other lasgunners
>>
>>52500777

Thanks anon
>>
>>52500738

Neither of those weapons have sustained fire dice.
>>
>>52500904
>>52500918
>>52500933
Holy shit. Thats WAY more like what I was expecting. Seems like it would be easy enough to port over, though. Only difficult bits would be the Captured part and possibly Survived Against The Odds, which could be represented by a points/cache payment or 1 or D3 rolls on the Advance table respectively.
>>
>>52501160
yes they do, plasma guns have sustained fire 1
>>
>>52501160
Plasma gun do, maximum profile.
>>
>>52501126
The Transuranic Arquebus is 0"-20" 20"-72" so that seems the way to go if you wanna be sniper as fuck.
>>
Why are there not more scan?
I don't know how half of the equipment work or how to take my Scouts because dumbass GW didn't think to make a digital download rulebook first
>>
>>52501192

wat

ok then
>>
>>52501202

I see. I really need to get a hold of the rule book. So it's not a template anymore?
>>
>>52501202

Actually nvm. I just consulted my old munda rules and it had SF back then too.
>>
>>52501398
http://imgur.com/a/7FVNg
>>
>>52501398
>>52501375

the profiles are even posted at the start of this thread, at least do some work before posting
>>
Are you locked into melee like normal in this game?

Can you shoot into a melee?
>>
>>52501572
Read the rule, first few post.

To answer, no and no.
>>
So how do large blasts and templates work? Same as Necromunda?
>>
>>52501437

I just remembered incorrectly. Chill.
>>
for the glory of the emperor/dark gods/onmissiah/gork&mork/greater good/whatever the eldar whorship, someone scan this shit!
>>
Does anyone know what demolition charges does? In the old Necromunda Krak grenades and meltabombs were used as demolition charges, so what's the separate entry?
>>
>>52499187
Have to roll OVER the ammo number, not under. 5+ ammo roll needs a 5+ on 2 dice to stay filled.
>>
>>52502290

See

>>52501427
>>
What do you need in order to create a battlescribe data repository? I wanna do up gang sheets.
>>
>>52502647
Thats just the core stuff. Book is 114 pages, and its gonna be a pain to try and compile all the text posts, horribly taken pictures, and cutoff leaks.
>>
>>52497593
No.
>>
Are things like Chapter Tactics for Space Marines or a change depending on your Chaos God actually in this or are those differences entirely visual?
>>
>>52502732
Chaos' army rule lets them take a mark (4 gods or undivided) to get an attribute point relating to the god. Plus Mark of Nurgle marines can bring blight grenades.
Don't know about the SMs, but I know they have different skill tables for the chapters.
>>
Why the fuck haven't the Ork rules leaked yet?
>>
>>52502787
Right? There's a trillion fucks with the book, and the best we get are cut off pictures. Smh
>>
>>52502732
Space Wolves can't take babby scouts but get access to flamers, meltas and plasma guns on their specialists. That's about it other than slightly different skill tables for the different chapters.
>>
NO mission scans yet?
>>
Anyone know what camo gear does?
I'm guessing it ups cover modifiers?
>>
Anyone got a better shot of page building a kill team?can't see shit on the one in the beginning of the thread
>>
>>52502943

I think I read that it subtracts 4" from the max range of the weapon of someone who shoots at the camouflaged unit.
>>
>>52503032
Brb making a team of chaos snipers
>>
>>52502943
afaik there are no cover saves.
cover give 'to hit' penalties. not cover saves

partial cover -1 to hit.
more cover is -2

can anyone confirm?
>>
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scoots.jpg
2MB, 2841x3317px
>>52502943
>>52503032
This anon is right, I don't remember the actual number it does though.

That IF tard from /40kg/ checking in, figured I would give back a little bit.

I took these yesterday, figured it would help y'all with scouts like it did for me.
>>
File: 1489904613321.jpg (4MB, 3000x2000px) Image search: [Google]
1489904613321.jpg
4MB, 3000x2000px
>>52503208
yes
>>52491864
>>
File: scootboots.jpg (1MB, 1657x3929px) Image search: [Google]
scootboots.jpg
1MB, 1657x3929px
>>52503208
Yes I remember seeing this, because one of the wargear (telescoping lense?) reduces that penalty to -1.

Here is part two of what I got a picture of.
>>
>>52503268
you're my hero!
Thread posts: 434
Thread images: 43


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