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LEGO Wargaming General 2: Nexo Balance Edition

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For discussion of all varieties of LEGO war games, including Warbrick: 40Studs, Bricktech, and BrickFleet Micro (both Pirate and Space versions) and real LEGO wargames like Mobile Frame Zero and BrikWars, if you want
>Previous thread:
>>52404453
>Topic:
What do you guys think of Codex: Nexo? Do you think combining elements of both Space and Castle into one codex is too powerful?
>>
>>52416071
The Nexo army is a fucking disgrace. It's LW taking a big fat shit on the established lore just to appeal to kiddies. This game will be dead in 6 months, mark my words
>>
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>>52416071
>Do you think combining elements of both Space and Castle into one codex is too powerful?

I know this is bait, so good job, you got me replying. But fuck no, Nexo aren't OP. They aren't even great. Ever seen how much pic related wrecks the Mobile Fortress?

Wanna castle? Np, next second I have a psychopathic avian knocking down your wall and single-handly tank half your knights.

And look how packed of weaponry the Piggy Plane is. For less than 1/5th of the point. I'll take five, please.
>>
>>52416071
>mobile fortress
>not flying
Get on my level, senpai.
>>
>>52416228
Is Angry Birds supposed to supplant Rock Raiders as the premiere anti-fortification faction? I haven't looked at their codex yet but it looks like literally every single one of their units can break walls.
>>
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>>52416220
>caring about the lore
It's been trash since they added Star Wars.
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>>52416322

No, I wouldn't say. Codex: Angry Birds is too varied to be said specifically anti-walls. There's a few things, basically everything that comes with a catapult like pic related, that by themselves have better anti-wall tech than RR. But it's a lot less overall. Stuff like the Piggy Car and the Pirate Ship have zero wall tech but are great in themselves.
>>
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Quick question, Codex: Agents,
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>>52416492
Or Codex: Ultra Agents?
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>>52416071

>Woop Woop don't mind me, I'm in my gyrosphere zooming all across the battlefield capping objectives!
>>
>>52416492
>>52416516
Codex: Alpha Team
>>
>>52416492
>>52416516
They just released a standalone for UA in the last CMF wave.

>>52416539
You have to disembark from the gyrosphere before you can cap anything, genius.
>>
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>>52416492
>>52416516
This anon knows what's up >>52416565 Alpha Team gets hatred: Ogel which is really solid as Ogel lists are making up a solid portion of the meta right now. Alpha Team also gets both Agents and Ultra Agents as allies, so if you want anything specific from either you can take it as an allied detachment.
>>
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>>52416071
>The shitposting was so strong, someone started a second general to keep it going
okay, now we HAVE to make rules for this thing. Should we base if off 40K, Warmahordes, Brikwars, or something else?
>>
>>52416981
Whatever the rules are, designing your own units and rules should be core to the gameplay. Maybe you can even do it mid-battle with "master builder" units.
>>
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>>52416071
>revolver does most damage of any handgun in game
>whip gives charge versatility
>bonus to fighting dinosaur and nazi lists, both super meta right now

How can baronvonbaroncucks ever hope to compete?
>>
>>52416981
I think we should start with Brikwars as a baseline ruleset for what we want to do, but it should be really faction-oriented like 40k.

Fortifications and the destroying of said fortifications should be a key part of gameplay.
>>
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>>52404597
>He believes his shitty mud mounds and retirees can defeat REAL miners.

Mobile base AND a vehicle, how does it feel to be outclassed?
>>
>>52417144
2001, 2005, or 2010 rules?
>>
>>52417201
I'm going to say 2010 because it's the only one I'm familiar with.
>>
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>>52416981
>>52417144
>>52417201
>>52417241
if we do make something I recommend us modifying Brikwars' 2001 version as it's the most complete version of the rules that's available in PDF format

also might as well post said rules(Supernatural Powers supplement in next post)
>>
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>>52417265
and the Supernatural Powers supplement
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Rate my shit. Just slapped Start Collecting and Frost Sea Assault together but looks decent for 1000 pts games

Leaders
Viking Warlord (100)
- General
- Golden Warblade and Shield of Ages

Battleline
10 x Viking Warriors (120)
- Axe and Wooden Shield
15 x Viking Warriors (180)
- Spear and Wooden Shield

Units
5 x Fenris Wolves (200)

War Machines
Viking Catapult (140)
Heavy Artillery Wagon (180)

Battalions
Frost Sea's Raiders (80)

Total: 1000/1000
>>
>>52417416
Seems like a good fair list but if you wanted to be as efficient as possible you should max out on Fenris Wolves.
>>
>>52416071
I still run a Toa list. How bad is it in the current meta?
>>
>>52417533
Depends on the team.
>>
>>52417416
>no dragons
You're gonna be outmaneuvered by Vehicle lists without the speed a dragon can give.
>>
>>52417533
Go with Air tribe and spam the table with matorans - always works
>>
>>52417599
It's a 1000 pts list mate - dragon would eat half of my points. Also I'm playing mainly hold the objective games - wolves and warriors are must have IMO
>>
>>52417673
You just need one Red Dragon on that list, and that's just a measly 200 points. Otherwise, you're not gonna be able to pop vehicles or outmaneuver cavalry with any real effectiveness.

Consider getting rid of 4 Wolves and the Heavy Artillery Wagon and replacing them with a Red Dragon and another Catapult. That's all I'm saying.
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>>52416516

I don't know, do you want one of the best anti-air units known to mankind?
>>
>>52416981
>>52417144

I'd rather go for a watered down version of Warmahorde with huge ass power-combos and building/destroying rules.
>>
>>52417762

Confirmed for great taste, anon. And the melee attack of those rotors is beyond belief.
>>
>>52417289
>>52417265
>>52417265
>>52417144
I think you anon's are right; We should use the Brikwars as a base system, but use the idea of 40k codex's as a way to organize units and set a standard. Instead of focusing on what ever you want to build, it should have specific lists based on kits available to the factions at hand. Also, we can do with out the Brikwars lore, since honestly, it's not to my taste. I think a tongue'n cheek Space EPIC would work best; sort of like 40k, but silly and stupid.
>>
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>>52416071

flying fortress > not flying fortress

It can even deploy smaller vehicles

Sure, they aren't as technologically advanced but canonballs wreck walls anyway
>>
>>52416981
>>52417037
>>52417144
>>52417201
>>52417241
>>52417265
>>52417289
>>52417763
Fuck it, lets start real generic here and try and build a simple system. What stats should a baseline minifig have?

I'm thinking 1 hitpoint, a combat skill of 5 (on a D6, your average dude isn't great), a use skill of 4 (for non-combat tasks), and 12 studs of movement a turn.
>>
>>52417812
>but use the idea of 40k codex's as a way to organize units and set a standard
Better go with AoS battletomes and small core rules
>>
>>52417878
Honestly, if were gonna build a new system, let me say this:

Fuck the idea of studs as movement. Just give them inches in movement, it makes things way easier.
>>
>>52417878

That's good. How do we target for fire? I like the Awareness + Enemy Size = range, that would reflect the variety of different build type in the game.
>>
>>52417812
Exactly, I think this is the right direction. Basing it on kits available to the faction gives a guideline as to what equipment that faction would have without forcing people to actually go and buy the set - as long as they build something that's close enough it should be fine.

As for fluff, I think space epic is also right direction, although I'm not sure how we could incorporate castle and less tech-based factions into that. Maybe all the worlds are connected via a system of portals or something to allow non-space faring factions to get around?
>>
>>52417933
fair enough. Lets say like 4" or 5" movement as a baseline then?
>>52417945
I like that, but I also think what kind of weapon being used should be a factor as well. Maybe something like 5" base awareness + 8" added with a generic rifle. For size maybe start with a baseline size of 1 for minifigs that applies no bonus or minus to range and go from there.
>>
>>52417878

How about:

>All range weapons have infinite range, but only hit on 6s.
>Guns deal 2 hitpoint per shot
>Space Guns hit on 5+, deal 2 hitpoint/shot
>If a unit target a unit within Awareness(+ Gun tech range) + Enemy Size, you get to use your Combat skill to determine what value hits.
>>
>>52418159
How do we make melee weapons/armies competitive?
>>
>>52418159
I think infinite range might be a BS there, dude; keep it to 24"
>>
>>52418159
Unit Size value suggestion

>Mini-fig: 2
>Robo-Guardian : 15
>Deep Freeze Defender : Ground 10/ Air 30
>>
>>52417812
agreed overall, I'd say have the factions be based on those from existing LEGO sets(but for now at least let's limit it to LEGO originals only)

>>52417878
I disagree, creating a system from scratch is a terrible idea, that's why 99% of /tg/'s projects never go anywhere

>>52417933
>>52417933
I like the idea of Stud based movement, much easier to judge than anything Inch based

>>52417968
>As for fluff, I think space epic is also right direction, although I'm not sure how we could incorporate castle and less tech-based factions into that. Maybe all the worlds are connected via a system of portals or something to allow non-space faring factions to get around?
could maybe riff it partially off of LEGO Dimensions fluff
>>
>>52418221
>How do we make melee weapons/armies competitive?

Minifigs on horse move 12" on the charge, always use Combat skill to determine value in combat, hit on 2+ against non-melee enemy unit.

Build walls between your melee dudes and your enemies guns.
>>
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>>52416539
Don't mind us, just doing everything a gyrosphere can do but better
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>>52418306

>except bringing cool dinos to the field.
>>
>>52418227

nah, 24" are for bows only.
>>
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>>52418340
>Implications
>>
>>52418294
I think we should go for 4 or so overarching factions that encompass a bunch of different themes - so Instructions: Castle could provide rules for playing all manner of knights and wizards and such.

we can even do individual heroes for each sub-faction later, but for now lets keep it simple.
>>
>>52418526
might need more than 4, but that is a good idea
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>>52417095
I fucking swear to god, people who use the loophole in the ally rules to field two of him should be castrated
>>
>>52417878

Sample Ice Planet Astronaut :

Hitpoint : 1
Combat : 3
Ability : 3
Speed : 4"
Size : 2
Awareness : 6"

Space Gun (ranged)
Hit on 5+
Range : +2"
2 hitpoint/shot

OTC (melee)
Handling : 0
Damage : 2 (3 against fort, 6 against Ice)
reroll failed to hit rolls

Special Rules:
Immune to Cold conditions
Kryos Communication Array
>>
>>52418554
I was thinking 4 to start just because that seems like a reasonable amount of variety while also making the burden of coming up with rules for different factions manageable.
>>
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>>52418615
Even more if you include how the movies are separate.
>>
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Before we get ahead of ourselves, what stats should all minifigs have? Clearly people have an idea of what they want to do or what can be ripped from brikwars.

I'm thinking the core stats should be Hitpoints (HP), Combat Skill (C), Ability Skill (A), Speed (S), Size (Si), Awareness (Aw).
>>52418628
I like the idea of going pretty generic; I think we start with just a basic spaceman template for all Space factions, and then have stuff like OTC a faction-specific equipment we detail later, once we have the core details out of the way.
>>
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>>52418294
>I disagree, relying on "other posters" to make your game instead of doing all the heavy lifting yourself is a terrible idea, that's why 99% of /tg/'s projects never go anywhere

I fixed your post for you
>>
>>52418807

>clap of hands

All agreed. Maybe, if the count of minifigs remains low enough in most games, we should bump up the average starting HP to 2 or 3, so that tabling doesn't happen too fast.
>>
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>>52418925

Feel free to steal from this

I made it just for /tg/
>>
>>52418925
I agree that the figs seem kind of squishy right now. What about adding armor as another core stat so that we can reserve higher HP pools for commanders or heroes?
>>
>>52418807

Perhaps Aw can also act like a unit cohesion mechanic, like

>When you give an Simple Order to a unit, all other units within Aw or with Communication to that unit may also enact the Simple Order given.
>>
>>52418976

Thank you!
>>
fuck i thought this was real

i even googled Warbrick: 40Stud and just assumed it was hard to find

if only this shit existed when i was a kid, man
>>
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>>52418988
I'm not sold on using it to give multiple units orders, but I like the idea of using Aw to increase unit cohesion. Perhaps we should restrict all minifigs in a unit to to being within Aw of at least one other minifig in their unit, and any minifig within Aw of a unit gains whatever our version of a leadership/moral bonus will be.
>>52419076
We're brew rules right at this moment, join the fun!
>>
>>52418980

Armour (Ar) could be an optional skill you gain by spending points for it, or automatically getting it with certain troops.

Should there be a 'to hit' + 'to wound' + 'to bypass Ar', or perhaps we could have just 'to hit', then automatically deal damage, with units having an Ar value gaining an additional roll to defend. It could also represent trying to hit a mini-fig inside a vehicule vs trying to hit it outside the vehicule.
>>
>>52419122
D'oh, I meant within Aw of a commander/hero minifig when I was talking about giving the leadership/morale bonus.
>>
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>not running a Life on Mars army
>>
>>52419127
I think combat should be kept relatively simple, at least for now. I think it should purely be a to-hit roll, with a successful armor roll negating the hit.

Perhaps we should give every minifig a base Ar of 1 to represent glancing blows and dodging about.
>>
>>52418980
Agreeing with >>52419127

Armor should be a commodity - perhaps there should be tiers? It would be awkward for a minifig to have the same Ar level as a vehicle, for example. Maybe Ar should be bought per unit instead of figure by figure. I guess it depends on how much crunch we want.
>>
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>>52416071
Can we also discuss using Lego for other tabletop games?

>>52416981
>Brikwars
>>52417037
>Whatever the rules are, designing your own units and rules should be core to the gameplay.
>>52417144
>I think we should start with Brikwars as a baseline ruleset for what we want to do, but it should be really faction-oriented like 40k.
>Fortifications and the destroying of said fortifications should be a key part of gameplay.
Honestly Brikwars 2010 (Coming Spring 2050!) should work for all of this, but I kinda piss Mike off something fierce over his proposed "points-less" balance for Super Natural Die, which is otherwise one of the more flexible sub-systems in the game.
Seriously Mike, shit get's way too clusterfucky if you need to stick something onto a Unit for each SN Die you give them!

>>52417812
>I think you anon's are right; We should use the Brikwars as a base system, but use the idea of 40k codex's as a way to organize units and set a standard. Instead of focusing on what ever you want to build, it should have specific lists based on kits available to the factions at hand.
I think this would be the best option.
I've always been big on stockism support for Brikwars (SHUT IT VAMI!), as it's one of the easiest way to get people into the game.

>Also, we can do with out the Brikwars lore, since honestly, it's not to my taste. I think a tongue'n cheek Space EPIC would work best; sort of like 40k, but silly and stupid.
Silly God of Briks, THE FIRST RULE OF BRIKWARS KANON IS THERE IS NO SET KANON!!!

...Ok, it's actually "Everyone is the boss of their own toys."
So you shouldn't do anything with an existing faction without asking it's creator, but most BrikLore buffs tend to keep things contained in their Soap Operas and such.

>>52417842
>Sure, they aren't as technologically advanced but canonballs wreck walls anyway
MUH SKY-PIRATE!
>>
>>52416071
>>52416981
Seriously though, it would be the kid friendly version of 40k/smegmar that GW needs. It's the same as one of those two except you don't need to sell a kindney to play. I vote we make this happen.
>>
>>52419217
Ar should definitely be tiered. I'm thinking all figs should have an Ar that allows them to not die against a successful attack on a roll of 6 on a D6 - so we could represent that as an Ar value of 1 or an Ar value of 6; whichever ends up being less confusing

I'm thinking we should also have at least 2 tiers of armor for figs beyond that: the basic armor dodges hits on a 5 and the advanced armor dodges hits on a 4.

For vehicle armor I'm not sure what to do, but it should probably be a different armor system.
>>
>>52417195
A fellow power miners player, they're such an Underlooker faction. I feel too many people look down on them as a rock raider successor chapter, but their bonuses to transport and mc is where they really shine. Too bad LW fucked over Transport this edition
>>
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where my Arctic niggas at?

seriously though, WHY haven't lego wargame rules been a thing???!!! why isn't there some fan-made thing in it'd 50th edition or something??!?!?!?!
>>
>>52418684
Don't remind me of the Jones spaming of 4th edition
>>
>>52419395
>seriously though, WHY haven't lego wargame rules been a thing???!!! why isn't there some fan-made thing in it'd 50th edition or something??!?!?!?!
There is, it's called Brikwars.

If that doesn't catch your fancy we are literally brewing a lego wargame right here in this thread.
>>
>>52419202

Ok. So including Ar as a base stat, with Ar(1) being the default for Minifigs. That way we can give Knights something to be proud of.

So Combat mechanic is 'to hit' vs 'to save' by default. Agreed?

If you want to keep math real simple, we can have Combat rolls being :
>Compare Combat Skill, get difference.
>Add difference to basic 4+ to succeed.
>Combat happens in sequence, with highest Combat Skill starting. Both damages are dealt unless one unit is fully killed before his sequence.
>Whenever Difference is higher than +2, lower the Critical hit threshold (basic 6) by one. So a Robo-Guardian (C:7) attacks an Ice Planet Astronaut (C:3) hits on 2+ and Crits on 4+
>6 Always Hit, 1 Always Misses.
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>>52417968
>As for fluff, I think space epic is also right direction, although I'm not sure how we could incorporate castle and less tech-based factions into that. Maybe all the worlds are connected via a system of portals or something to allow non-space faring factions to get around?
Sounds good to me, I know there is the "Medivo" world of regular Brikwars, but its' anti-tech field really only exist as an explanation for why a world of medieval combat hasn't been conquered by Space-fairing Empires...

Portals means you just might not be ABLE to get a super star dreadnought in orbital superiority position.

>>52418807
>I'm thinking the core stats should be Hitpoints (HP), Combat Skill (C), Ability Skill (A), Speed (S), Size (Si), Awareness (Aw).
>>52418925
>we should bump up the average starting HP to 2 or 3, so that tabling doesn't happen too fast.
>>52418980
>I agree that the figs seem kind of squishy right now. What about adding armor as another core stat so that we can reserve higher HP pools for commanders or heroes?
>>52419202
>I think combat should be kept relatively simple, at least for now. I think it should purely be a to-hit roll, with a successful armor roll negating the hit.
Well as a seasoned-ish Brikwars player, I can tell you that the combat system Mike has built is pretty solid for a beer and pretzels game.

"Creations" have a Skill Die, a Move value (traditionally in inches), an Armor VALUE (This use to also be a Die, but it's generally been found to be faster to just give a regular Mini-fig a static value of 4 that's modified via Armor), and finally a Cost, which is often outright ignored anyways because most people don't want to bother with all the book-keeping involved, usually defaulting to "We'll just use what we think is fair."

Weapons have a Use rating that a "creation" needs to beat with their Skill roll to, well, USE, the Range at which they can inflict Damage, and what they roll FOR Damage, which needs to beat the Targets' Armor Value.
>>
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>inb4 custom army
>>
>>52419487
This seems right. What do we want crits to do? pen armor? insta-kill minifigs with more than 1 HP?
>>
>>52419566

I think Criticals should be defined by their faction. Ice Planet can choose between Ice or Heat damage, Knights get to make another melee attack, Time Cruisers get to make another action or replay the action just taken differently, Vehicules with Claw hands get to move enemy units or hold them...
>>
>>52417265
>>52417289
You forgot the 2005 version and Mobile Frame version
I'll upload it for all of ya'll so you can go forth and have giant robot battles cause I am loving how nostalgic you guys are making me. Almost makes me want to bust out my old legos.

https://www.mediafire.com/folder/9ybe8948cueu1/lego
>>
>>52417812
OK
WHAT ARE OUR UNIT TYPES?
I'm for
>Heros
>Minions
>Vehicles
>Buildings
>>
>>52419808
I like the idea of having faction-specific criticals but that seems like a nightmare to come up with and balance for.

Lets maybe table criticals for now and figure out we want the core 4 factions to be (for now) and then come up with a base statline for all each of their standard infantry.

Obviously Castle and Space should fill 2 of those slots, but I'm not sure what else is generic enough. Pirates maybe?
>>52419924
That sounds good enough to me for unit types but that's getting a little ahead of ourselves.
>>
>>52419924

How about:

>Leader
>Trooper
>Vehicule
>Buildings
>Beasts
>Terrain
>Robot
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>>52419811
>Almost makes me want to bust out my old legos.
DOOO EEEET!!!
>>
>>52420021
Defining unit types will be critical to defining stat lines.

Do we want all units to the same kind of stats?

Starting factions should be Space, Castle, Pirates and Aquazone. Those are some of the oldest, longest lived, yet classic themes.
>>
>>52420021

>Castle
>Space
>Aqua + Agents
>City

Or perhaps JP instead of City?
>>
>>52420079

>Pirates

52420080 here. Ok, you got my vote.
>>
>>52420036
I feel like
Beasts should be big minions.
Terrain should all be buildings. Like people should bring all of it and be invested in it's deployment..
Robot's are just vehicles.
>>
>>52420048
All I can hear though is this playing in the back of my mind when Im building giant mobile suits for my minifigs to get into and start kicking ass.

https://www.youtube.com/watch?v=sH_6iFYiryY

I just want to have giant battles with other ornery lego varmints. Is that so wrong?
>>
>>52420079
For reference
https://en.wikipedia.org/wiki/List_of_Lego_themes
>>
>>52420115

Ok, agreed on all accounts, everything else can be special rules.
>>
>>52420115
I also think that the system for generating stats should be directly linked via equation to points costs. It might be super mathamatical but if we create a formula to turn stat-line + weapons into points then people will be able to make their own units with a greater degree of balance. This makes the game more "Lego" if you ask me.
>>
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>>52420079

Maybe have another faction for the Creator/Designer line as an example of a non-standard (minifig) army, as they were practically already outlined in World Builder and X-Pod.
>>
>>52420079
>>52420080
Okay, so I'm thinking starting factions should be
>Space
>Castle
>Pirates
>Aquazone/Agents
Are we all in agreement here?
>>52419924
>>52420036
>>52420115
So just to clarify, we're using these as our unit types?
>Leader
>Minions
>Vehicles
>Buildings
>>
Fucking exofags keep bringing their bullshit MCs which are clearly walkers, how do I counter this,

Knights btw
>>
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>>52420309

Leader/Minions/Vehicles/Buildings sounds good, with an additional category for "monsterous creatures" such as dragons and alligators and lions and other things that are too big to be minions, but clearly aren't vehicles.
>>
>>52420309
I think there should be one last unit type: Mutants

Because there are BOUND to be sets that get mixed up or missing pieces so what do you do? You get lego mutants

Or we could make them another faction because there are gonna be people wanting their dinosaurs to have laser-sword wielding vikings with jetpacks.
>>
>>52420309
Looks perfect to me.
>>
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>>52419169
Aw yeah boy. Hangars bent movement over and fucked it hard.
>>
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>>52420128
>All I can hear though is this playing in the back of my mind when Im building giant mobile suits for my minifigs to get into and start kicking ass.
If you're in the States, see if Natalya can get her Assarian Armored Core together...
If you're in Europe, FIND DUERER!

>>52419924
>WHAT ARE OUR UNIT TYPES?
>>52420021
>>52420036
>>52420079
>>52420079
>Defining unit types will be critical to defining stat lines.
>Do we want all units to the same kind of stats?
Again I'm going to put forth defaulting to Brikwars on this, as most Stats are determined by something's Size while "Unit Types" are more something defined by any units' Special Rules or "Specialties."
>>
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>TFW you charge their 3 X-Wing list in CC.
>>
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>>52420205
>I also think that the system for generating stats should be directly linked via equation to points costs. It might be super mathamatical but if we create a formula to turn stat-line + weapons into points then people will be able to make their own units with a greater degree of balance. This makes the game more "Lego" if you ask me.
Well that's how Brikwars was originally set up, but now Mike's trying to make things "Points-less" since most people don't even bother with Construction Point cost...

http://brikwars.com/rules/2010/moc-combat.htm
>>
>>52420376
>Because there are BOUND to be sets that get mixed up or missing pieces so what do you do? You get lego mutants
Ideally this won't be a problem because we're not using actual sets, we're using them more as a rough guideline for what each faction will have. So for example you can use a custom creation as long as it meets a set of rough guidelines for what that thing should look like, its fine.

This way people can use actual sets if they want, or they can come to the table with a full army of original creations.
>Or we could make them another faction because there are gonna be people wanting their dinosaurs to have laser-sword wielding vikings with jetpacks.
We'll have to figure out how to implement something like this eventually for that very reason, but for now I think we want every army to be relatively distinct.
>>52420365
Yeah, I agree that MC should be it's own category.
>>
>>52420309
>Space
>Castle
>Pirates
>Aquazone/Agents

not
>Space
>Castle
>Pirates
>City

Aquazone is part of Space you noobs
>>
>>52420607
Fair point, but who would actually want to play city and how would you make them not suck?
>>
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>>52420680
>but who would actually want to play city and how would you make them not suck?

>Police
>Fire
>Rescue
>All the Agents/Ultra Agents

Alternatively, have you not seen The Lego Movie?
>>
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>>52420680
>Fair point, but who would actually want to play city and how would you make them not suck?
Police State and Arsonist.
>>
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>>52420680

City actually has a pretty diverse amount of small arms thanks to the police sub theme. Next to Nazis/Soviets/GIs*, they're the closest thing to a basic modern military and probably the easiest of the above to attain. Have fun going SWAT on your enemies!

*The Toy Story subline contains Vietnam-era uniforms which you can head and handswap to create authentic American infantry of the era. Perfect for re-enacting the Cold War with the Lego Indy Jones Soviets to your heart's content! Also little known is the fact that there's an official model for the F-86 Sabre that was never released but is probably recreatable, giving them some serious air support. USA!
>>
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>>52420957

The F-86!
>>
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>mfw i make a thread inspired by some post 8 years ago and then tg is making there own lego wargame
>>
>>52420823
>>52420824
>>52420957
Alright, so we make the 4 prime factions Space, Castle, Pirate, and City. Aquazone gets thrown in with Space and Agents becomes part of city.

Now that that's out of the way, lets come up with a base statline for an average infantry fig - we can alter these stats for individual factions later and even create alternate infantry types (like having knights as the default for Castle, with archers as an alternate infantry type)

Here's what I'm thinking for base stats:
HP: 1
C: 5
A: 4
S: 6"
Si: 1
Aw: 6"
Ar: 1
>>
So are terrians going to be diffrent or not since heres my idea:
Mountains/rubble: Any infantry unit that isnt a mountain troop has to move at half speed or they can get a debuff, any vehicle that isnt light can only move at a quarter speed.
Open plains: No debuffs or anything like that
Oceans: Any aqua troops or vehicles can move at double speed, no non aqua vehicles that arent flyers can move with out roll a d6, if the dice rolls under 5 then the vehicle sinks and the crew has to roll to get out of the vehicle. standard troops move at 3 quarter speed
>>
>>52421235
I think we're probably doing terrain as something both players will bring to spice up the match. It will probably just be divided into the categories of difficult terrain, regular terrain, and water.

Buildings on the other hand will be stationary constructions that players use as fortifications.
>>
>>52421018
>>mfw i make a thread inspired by some post 8 years ago and then tg is making there own lego wargame
Well I keep suggesting Brikwars, since this:
>>52421111
>Here's what I'm thinking for base stats:
>HP: 1
>C: 5
>A: 4
>S: 6"
>Si: 1
>Aw: 6"
>Ar: 1
...Is looking like a headache waiting to happen...
>>
>>52421296
ehh that was just an idea that i had for the terrain, I think that certain vehicles/troops should get advantages on certain terrain.
>>
>>52421344
>Well I keep suggesting Brikwars
And people keep ignoring you because you're well-known as "the namefag who spams BRIKWARS!!! in every thread talking about Legos".
>>
>>52421376
BRIKKKKKWAHSSSSSS!!!!!!!!!1!11
>>
>>52420079
>>52421111
we should probably add Ninjas, as they have a very large parts base these days thanks to Ninjago, and don't easily fold into the other four groups

>>52421344
I do agree that it would probably be better just to modify Brikwars since it's a proven system and that would save us a lot of time
>>
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>>52420245

The Defender looks like something that could have been out of Nexo-Knights.
>>
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>>52421423
>we should probably add Ninjas, as they have a very large parts base these days thanks to Ninjago, and don't easily fold into the other four groups

Did you know that the pre-Ninjago "Ninja" line is technically part of Castle but has crossed over with the Pirates theme?

http://lego.wikia.com/wiki/Ninja

I would put them in with Castle, to be frank. Swords and armor, castles, dragons, bows, etc.

If you want to field Ninjago Sky Pirates, then you use the Pirates codex, sure.
>>
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>>52421423

If we're looking for things that don't immediately fit into any of the basic categories, than I stand by the decision to make Designer its own distinct thing >>52420245. Specifically, serving as a base for the WorldBuilder and all the X-Pod factions that are already partially outlined in the X-Pod ruleset:

>https://korewanetadesu.com/pages/lego/xpod.html
>>
>>52421423
>I do agree that it would probably be better just to modify Brikwars since it's a proven system and that would save us a lot of time
If we were to modify elements of brikwars, what would we keep and what would we drop?
>>52421558
That seems right. Ninja's fit pretty soundly under Codex :Castle, but they could also be run as Pirates in certain situations.
>>
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>>52421376
>And people keep ignoring you because you're well-known as "the namefag who spams BRIKWARS!!! in every thread talking about Legos".
>>52421399
>BRIKKKKKWAHSSSSSS!!!!!!!!!1!11
BRRRRRRIIKWWWWAAAARRS!!!!

>>52421423
>I do agree that it would probably be better just to modify Brikwars since it's a proven system and that would save us a lot of time
Indeed, hell the argument that got me booted from the forums involved Mike invoking his "15 years of experience" as reason to discount my "non-opinion" on his Super Natural Dice rules change.
While his head is firmly up his own ass talking like that, the basic mechanic of "Skill, Armor, and Move" have been the one consistency in every incarnation of the game for a good reason.

>>52421558
>Did you know that the pre-Ninjago "Ninja" line is technically part of Castle but has crossed over with the Pirates theme?
Yeah, I'm also probably going to ally my Ninjago "Dragon" ninjas with my Nexo Knights due to their shared dragonic imagery anyways, also opening "Castle" up for Friends' Elves.
>>
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>>52420607

What would the western themes fall under? I guess you could make the argument that Indiana Jones/Johnny Thunder all broadly fall under City due to having similar parts and mechanics making City is in essence a representation of the 1910s to any of the near-future police-themes that isn't Space Police (which also gives it access to the three WWI fighter models that exist), but the Westerns seem too late to fall under Pirates like the Imperial Marines do, but too early to be part of the WWI... theme? (I mean, it's only two and a half sets, but that's still more than Avatar got.)
>>
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>>52421635
>If we were to modify elements of brikwars, what would we keep and what would we drop?
Honestly the biggest reason I'm here is to see what can be done to Brikwars as a whole to make it more approachable, such as "stockism" (Sets as they come from the instructions) army support and rule clarifications.
>>
>>52421749
Ideally if this project gets off the ground there will be a Codex for every army. We just chose to start with 4 core themes that would encompass the widest variety of factions.

I'd throw them in as heavily stylized city for now, I suppose.
>>
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>>52420680

You won't think City sucks when they send down freedom-colored F-15s to strafe your ground forces.

>>52421622

I support this kind of, but as demonstrated here >>52421450 a lot of Creator sets could easily fit into other themes with no modification. Creator is half its own distinct thing, half a grab-bag for other factions.
>>
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Mashing up all the modern themes into City gives it almost a hundred different aircraft models to chose from.
>>
>>52421925
>>52422004
>large scale battles with fight jets fighting spaceships fighting dragons and sky-pirate ships
I can't wait for this game to be finished.
>>
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And for reference, Lego Indiana Jones' Fighter Plane Attack set features a Pilatus P-2 (Swiss trainer aircraft that looks vaguely like the Bf 109 and serves the job of "Generic WWII fighter" fell enough) and an Albatros D.III which is what Indy is actually riding in, another German WWI fighter.
>>
>>52419558
>>52419267
Honestly, I am not a fan of Brikwars as a system, nor dor do I enjoy its lore. I want something established and, although cheesy and goofy, cohesive. I also dont want dumb memes like the Jarjar's and shit.

Like said, think 40k/whfb but with bricks.
>>
>>52421925
BTW this set doesn't include a minifig, but it fits one perfectly.
>>
>>52422141
>Like said, think 40k/whfb but with bricks.
I'm on board with this, and that's sort of the direction I thought the brewing was going in.
>>
Evil Gods could be 'dog', 'younger brother' and 'vacuum cleaner'.
Dog is a wildcard and takes prisoners out into his lair: the dog house. He likes to bite on heroes. Those wounds wont ever heal if prisoners are lucky enough to return alive.

Brother might use you and grant you tremendous powers but his mood can change any second and destroy your empire on a whim.

Vacuum cleaner follows a specific time schedule. People can hear his howling months before he suddenly emerges in the realm of the empire. Those unfortunate to hide away will be sucked into his ever hungry black maw and taken to a dimension of dust and darkness never to be seen again. It is said that the good god 'mom' controls it but many do not believe this legend
>>
>>52421558
eh that may be true but I figure Ninjas would play pretty differently from either Castle or Pirates

also should we have a faction for Technic stuff?

>>52421749
as >>52421837 notes it's basically a really odd subset of City at the moment(I imagine this applies to a lot of the oddball sets that don't quite fit into Space, Pirate, or Castle)

>>52422004
I imagine that while City isn't the strongest faction offensively, they are probably the most versatile faction, also since they have the most buildings and trains, probably also have the best defensive structures

>>52422141
we don't have to include Brikwars' lore or memes(even if I actually like a lot of it)
>>
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>>52422141
>Honestly, I am not a fan of Brikwars as a system, nor dor do I enjoy its lore. I want something established and, although cheesy and goofy, cohesive. I also dont want dumb memes like the Jarjar's and shit.
>Like said, think 40k/whfb but with bricks.
>>52422168
>I'm on board with this, and that's sort of the direction I thought the brewing was going in.
Which I can totally understand, but the thing is Mike's already reduced combat stats into their most bare bones minimums for the sake of streamlined play.
Hence I'm wondering where the system's faults do lie so that I can eventually tell his ass what can be done to make it a better game.

As for lore, well, it's really something that's up to the individual players to decide.
What's in the rulebook are just examples Mike has pulled right from the Brikwars community.
Hence we have the bit here on the nonsense that is Kanon:
http://brikwars.com/rules/2010/mc.htm#3
>>
>>52422252
>I figure Ninjas would play pretty differently from either Castle or Pirates
I mean, Samurai could just fall under the Knights category and Ninja's could be representative of an "assassin" type infantry unit.
>>
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I still don't get the hate for this guy.
It's just a damn flamethrower!
>>
So i got the Pizza guy blister for birthday. What army is he the most effective in? He comes with a pizza and a box
>>
>>52422409
probably city
>>
>>52422289
>Kanon
I think this where we're having a bit of trouble trying to communicate; What I think me and the other anon want is a sort of cohesive setting where the different "Stock" factions can play off against one another. Sure, the lore from the book is cool, but we want to have actual canon heros and factions, not just little bits and bobs from other peoples games. We want to have the Rock Raiders go toe to toe with other factions, or have my ORANGE TRANSPARENT CHAINSAWS eviscerate Raptors. We want a setting, not just lore.

>>52421837
I think that the general themes would be pretty good, just to have a basic force for the setting. We can eventually go into each of the different sub-factions of the game. Think Age of Sigmar, with its Grand Alliances, and than factions within each. So, for example, Space would have:

>>>Codex: Space
>Codex: Ice Planet
>Codex: Blacktron
>Codex: Alien Conquest
>Codex: Spyrius
>Codex: Space Police
>Codex: X-Trons
>Codex: Mars

That would be a pretty basic list of all we have
>>
>>52422766
I really like your suggested list
>>
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>>52422409
Pizza Guy can ally with any animal as long as he has food in hand

I like to run a dinosaur delivery squad. Match is always over in 30 minutes or less.
>>
>>52420079
I vote to include Exo-Force for more representation of battle suits and walkers
>>
>>52420321
>how to I counter this
catapults, or wizards.
>>
>>52423205
Exo-Force can safely fall under Space for now as the token mecha-heavy faction. We need to figure out basic rules before we move onto more niche factions.
>>
>>52421925
>You won't think City sucks when they send down freedom-colored F-15s to strafe your ground forces.

Obligatory music
https://www.youtube.com/watch?v=IhnUgAaea4M
>>
>>52422766
>I think this where we're having a bit of trouble trying to communicate; What I think me and the other anon want is a sort of cohesive setting where the different "Stock" factions can play off against one another. Sure, the lore from the book is cool, but we want to have actual canon heros and factions, not just little bits and bobs from other peoples games. We want to have the Rock Raiders go toe to toe with other factions, or have my ORANGE TRANSPARENT CHAINSAWS eviscerate Raptors. We want a setting, not just lore.
No, I can understand that you want your own setting, hell plenty of Brikwars players try to do the same thing themselves with their own factions...

The issue here is that you don't realize that the existing "Fluff" (AKA, the "lore" of the Brikwars Rulebook) can easily be seperated from the "Crunch" (AKA the games basic mechanics, which have been tried and tested for more than two decades now).

Having 6+ stats may be fine for a Tabletop RPG where you only have to manage one or two units, but it becomes a huge hassle once the number of entities controlled by a player grows beyond a half dozen.
>>
Hey should we have a discord or steam group?
>>
>>52423849
I suppose. Not sure if there's enough people here for it though.
>>
>>52423849
set one up, might be fun
>>
heres the link boyyos: https://discord.gg/eEMQyT9
>>
Bumping to see if anyone browsing the front page wants to join the rules workshop discord.
>>
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I'll be standing by here occasionally dumping cool sets for ideas.
>>
>>52424669
join the discord bro, were making the rules
>>
>>52424669
>recon drone
>anti-fort mechanized vehicle
>mobile fort command vehicle
>special terrain piece with Eruption rules
best set
>>
>>52424913
dont forget the cheap objective transport shovel truck
>>
>>52424913
>>52424993
Hey if you guys havent join the discord then join it: https://discord.gg/eEMQyT9
>>
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Having cannons and guns out of the whazoo, pirates naturally like bringing forth heavy weapons, be it to blast down walls or cut down squads.
>>
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Come and join the discord, and help us work on WarBrick: 40Studs!
https://discord.gg/eEMQyT9
>>
>>52416071
Nexo rolling castles fucked up the meta. Admittedly, it's cool enough to base an entire game around, but I would love to not have to slave over these massive building/tanks anymore.
>>
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>>52425593

For melee oriented Nexos, run aircraft, and a single bomber will eat it for breakfast.
>>
>>52421925
Ahem, that is clearly an F-35 derivative.
>>
>>52425753

That was my first guess as well, but didn't this set come out before the F-35 was revealed, or was the F-35 public for long enough that it had toys made from it first?
>>
>>52425811
It could also have been F-22 based, but the single engine and DSIs say F-35.
>>
>>52425818

Nah, it doesn't really look anything like an F-22 aside from the general wing profile, nor does it look like the F-16, Eurofighter, Gripen or any of the slav fighters.
>>
>>52425489
>using LW models
they're nice but overpriced and have broken rules
>>
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>>52425904

Most of them come with waaaaay to many machine guns which leads to abuse. I've seen City players plop down a stuart and spend the next couple turns transfering its machine guns to a police squad, in essence giving them a free heavy weapons team on top of a tank.

Whose idea was it to make Army a subtheme of City anyway? Was it an attempt to turn City into a legitimate faction? All it does is make the end result look like a ghetto, where some guys are dressed for battle and others are freaking firemen or painters.
>>
>>52417533

Depends which Toa we're talking about.

I liked the old ones, not these new-toa. They look ghastly af
>>
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>"Hooooney, have you seen my pants?"
>>
>>52427021
>A weapon to surpass Exo-Force
>>
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Behold! The never-released Mk VII International set whose only official appearance was in Lego Indy Jones 2. Mili-fans who don't like going third-party like myself skulk in despair while a brave few have managed to recreate it by painstakingly studying the in-game model.
>>
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>>52427458

And its in-game appearance by contrast.
>>
>>52422766
It works for earlier themes but what with newer ones? Will ADU agents from Alien Conquest have their own Codex or will they added to City/Agents/Galaxy Squad?
>>
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>>52427546

That leads to the interesting question on whether Space Police should be aligned with Space or City, or perhaps both?
>>
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>>52428240

Obviously the Space Police are going to be a part of Classic Space as they're to Space what police are to City, but considering that Futurons are technically all civilians (as opposed to pure classic space who are divided between Red, Green, and Blue who is stated to be security and Blacktron/M-tron/X-Tron) and the Space Police are meant to be their defenders, shouldn't they be combined into a single Codex?

>>52422766

I think while the primary factions would work as templates for the basic mechanics as to how each sub-faction of a primary would function, their actual alliances are going to be determined from external factors: I highly doubt the Space Police would side with M-Tron over the base Cities faction, while Nazi Germany (or whatever Lego officially calls them) is probably going to be strongly disliked by all the other City factions and be more willing to side with the M-Trons. Nexo-Knights wouldn't be caught dead working with Jestro after what he did to Merlin 1.0.
>>
>>52428395
>highly doubt the Space Police would side with M-Tron
I think you meant Blacktron.
>>
>>52428474

Oh, right. I get those two confused all the time because M-Tron's Ms are black.
>>
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So which primary faction is Angry Birds tied to?
>>
>>52428395
>implying the mighty Blacktron empire would ever join forces with a pathetic single-world group
>>
>>52428824

>Pirate Ship

I'm going to take a wild guess and say Pirates. It makes sense, since Pirates are largely based on artillery anyway.
>>
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>>52416071
I wish more people used the underwater modules...
>>
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>>52429206

Simulating underwater is a bitch and requires special preparations that few people have for an army that's been given secondary attention at best. Funnily enough though, I heard City might be getting a new submarine unit.
>>
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>>52417762
But Codex: Agents has one of the greatest robot characters in existence.
With skills in being a medic, engie, and robot in one strike.
>>
>>52417037
>CalvinWAR
I'm very very sorry that I took your precious flaaggg!
>>
>>52432990
Just don't do it anymore you scurvy scalawaaaaggg
>>
>>52416071

>LEGO wargaming

And just when you thought wargaming couldn't get any more expensive!
>>
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>>52434589
>being poorfag
Just go full SW if you want something cheap.
>>
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>>52434589
Don't worry, you can always field an army of pic related.
>>
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>>52436036
I'm imagining a summoner unit now, but then /toy/'s Lego General would just field pic related.

And then there's that asshole who wants his wizard to summon Mixel golems.
>>
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>>52436121

Quite sure mixels are cybernetic monsters and not golems, and aren't some mixels wizards themselves?
>>
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>>52436121
>field pic related
At this point I've stopped caring and I just field my Creator army with the Parrots.
>>
>>52437294
You act like flesh golems and magic using golems are entirely unheard of.
>>
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They really need to manage their IP and release bangers like this again, I've been following the hobby for some time now and, although don't actually collect, would like to get more into the lore. Some of us just want to visit legoland and play the vidya, not all of us are into the tabletop.
>>
>>52436121

Do you call it a... "Klockidile?"
>>
>>52438200
I think he was called that once, but usually he's just Cheeky Croc.
>>
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>>52436121

Someone in Lego seems to really like crocos. Not only do they get their own figure, but they've had at least five different variations over the years.
>>
>>52438722
probably because it's an easy design to do
>>
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>>52436121
>>52438722

Codex: Crocodiles?
>>
Nerf to aligators when?
>>
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>>52438722

Kids love crocogators!
>>
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>>52438722
The copodiles in the Lego Movie were probably the oddest.
>>
>>52416071
wait is there an actual Lego Wargame?


Fuck yessssssssssssssss
>>
>>52439119
Looks like a work in progress.
>>
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>>52439119
There's BrikWars and Mobile Frame Zero.

We're also brewing a vaguely 40k-based one right now. Here's the discord if you're interested: https://discord.gg/eEMQyT9
>>
>>52439092

Copadile?
>>
>>52440019
Crocops.
>>
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>>52440402
Crops
>>
>>52440544
Very clever
>>
>>52418976

Nice!
>>
>>52419076

Look up Brikwars anon

I played Brikwars so much in High School.
>>
>>52416071
Can I have a Link to what system y'all're using? I'm really interested in war games but don't want to pony up the dosh for an army but have massive quantities of lego.
>>
>>52440544
Okay. Now what?
>>
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Nice No-Limit game you got goin' here kids.

Hope you brought weapons that don't work by moving.

It'd be a reaaaaaaaal shame if somebody started absorbing kinetic energy.
>>
>>52440966
Fuck off with that overpowered bullshit. I swear, Bionicle players are worse than the damn Star Wars players.
>>
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>>52441458

I miss the days when Bonclefags still fielded matorans. Now it's just herofagotry everywhere, and you'll be lucky if you see them use more than four models.
>>
>>52440544
>Dammit Crops! You're a loose cannon! You can't keep ignoring protocol like you have been
>*Hiss*
>One more misdemenor on your record Crops and you're through!
>*Growl*
>Alright, that's it! I've had it with your back talk! Gimme yer badge!
>*lunges and snaps jaws*
>Get out of here you damn cop-o-gator! You're through!

The buddy cop movie we've all been waiting for. Crops, the lego police gator who has nothing to loose, and Robo-knight, the robot/cop/car/cappacino machine that always wonders if love can truly bloom on the force. Fighting crime and finding people's pants.

Coming soon to a theater near you.
>>
Legit question: Any /toy/soldiers here who want to swap minifigs? I got a bunch of CWMs that im looking to swap for frightknights minis and accessories.
>>
>>52441690
I'd watch the hell out of that.
>>
>>52442064

CWM?
>>
>>52440966
It'd be a reaaaaaal shame if I used projectile launchers though.
Matoro isn't that strong.
Just kill him and use his zamors.
>>
>>52434667

Oh Im not a poorfag, Im an adult with three kids and knows full well the costs of LEGO. Im saying its fucking stupid thats all.
>>
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>>52442512
if you like that premise, you should love this:

https://www.youtube.com/watch?v=bS5P_LAqiVg
>>
>>52443519
I think he meant to type cmf: colletable minifigs
>>
>>52442064
You should post in the Lego General on /toy/. Or just learn to use Bricklink.
>>
I..I can't tell what is real and what is shit post in this thread
>>
>>52445811
Actual stats and posts wanting to make a new lego wargame= Real.
Random on-topic posts = Shitposts.
>>
>>52441458
>tfw Slizerfag and you get lumped in with Bioniclefags
They're not even remotely OP
>>
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What's the sweet spot ratio for guardbots/soldiers?
>>
>>52447279
I'd stick an enslaver-type guy with the "timmys" and robots in one squad.
1,3,7.
>>
>>52445761
He's probably looking for an untapped source of people who dont usually go to /toy/. Im curious too now.
>>
>Mega Bloks beats Lego to the Halo license
>MB TT scene is a bunch of Pirate fags abusing old rules
>I'll never get to bring out a Vulture against an Exo Force player

Damn shame.
>>
>>52449146
>Mega Bloks beats Lego to the Halo license
That implies Lego wanted that license in the first place.
>>
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>>52449395

Why did Avatar have to die so early? I just want a faction that places emphasis on sweet, glorious tracked tanks! Exo-Force pays lip service, but theirs are all lanky and non-tankish.
>>
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>>52449576
Chima
>>
>>52449673
You get laughed off my table for playing furries.
>>
>>52450875
They won't be laughing once my crocs start raping them.
>>
>>52451100
Your crocs aren't nearly cheeky enough. Nor your ravens.

You're yiffing up the wrong tree, mate.
>>
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>>52449576
>Why did Avatar have to die so early?

They made the production companies for Avatar and Spongebob a deal: both lines would get two sets, and the line that sold better would get a full run. I was never into Avatar, but personally I think they got a raw deal because the two sets were both garbage. Look at this shit; it's like baby's first MOC.

>>52448530
>>52445761
>>52442064
Well, post what you've got. Somebody might be interested.
>>
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Anyone here Minecraft? Come on, I won't judge.
>>
>>52452668

They're really just a more expensive Castle when you get down to it. Nobody outside of 4chan will judge you.
>>
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Step aside nerds, here's a real lego boardgame!
>>
>>52455139
>Footbal
More like gayball. Why are they half naked?
>>
>>52455139
Go Moonies!
>>
>>52426115
why not, just use official sets
>>
>>52420079
How do we count Monsters like small dragons or Creatures like sharks and horses?

What about Robots as opposed to Power Armour or Mechs?
>>
>>52456036
Here's the discord if you want to help come up with rules. https://discord.gg/eEMQyT9
>>
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>>52456036

Right now all non-minifig/vehicle beings are considered "creatures". Robots, be they minifigs or creatures will likely have a mechanical subtype for special interactions.
>>
>>52421837
How about

Fantasy
Reality
Movies
Space

If its got magic or historical weaponry it goes into Fantasy.
If it has firearms or cars it goes into Reality.
If its a movie tie in its Movies.
If its in space its Space.

And then we diversify from there.
>>
>>52422289
Not really, the most bare possible would be MOVE, BUILD, SKILL, and they modify each other. Each is 1-6, but can also serve to modify another at half its normal number (rounding up) so 1-3.

MOVE is movement speed but also "dexterity" or weapon skill.
BUILD is interacting with, rebuilding and altering anything made of lego.
SKILL is using items or piloting/driving vehicles.

So shooting a gun would be SKILL, but if its a "specialized/unique/custom/different set" gun you add that models BUILD modifier, if you are firing at something that isnt stationary or are firing while moving you add your MOVE modifier.

Hitting with a basic melee weapon (sword) is MOVE but you add your BUILD modifier if its a special weapon.

Driving or piloting a car or plane or boat is SKILL plus MOVE but if its more outlandish its SKILL plus BUILD or if its humanoid it MOVE.
>>
>>52429206
just put wheels on it
>>
>>52456131
CASTLE
CITY
SPACE
WEIRD

And they are just preloaded "chunks" of rules that can be glued together to build your own units.

>>52456234
Adding a new stat:
BRICKS

BRICKS is 1-6, its modifier (1-3) is your armour and reduces incoming damage. On a minifig its represented by Accessories, on a model by physical bricks.

On that note, a new classifiaction system, things are either:
MINIFIGS-"Lego People"
FIGS- Any single or large chunk based figure (IE animals)
MODEL-anything built out of bricks. If it has wheels or legs it has a MOVE rating. Moving a MODELs you add the piloting MINIFIGS SKILL modifier to the MODELs MOVE.
>>
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>>52456356

I think you mean Castle/City/Space/Pirates/Designer (Once we figure out the basics, as designer is going to be tricky to "design" due to lacking minifigs), or the five basic and oldest themes of Lego.
>>
>>52456131

Problem with that is that there is a hell of a lot of overlap: Take the factions of Pirates, for instance Fran- *cough* I mean, the "Imperial Guard" contain reality components (firearms - muskets), and fantasy components (their swordsmen are musketeers), and the pirates themselves have reality, fantasy, and movie units all at once.

Dividing things by theme is the least confusing for now.
>>
>>52456793
I'm not even sure how you guys are doing the basics. Like how do you figure out how powerful a vehicle is or how expensive it is to field? How cool it looks? How many guns it has or other uses?

I keep thinking about using the number of parts that go into a construction as a baseline but that's probably unworkable.
>>
>>52413331
I am curious about this image and desire to know more.
>>
>>52458369
Oh hey I found a thing.

https://sites.google.com/site/microfleetwars/home
>>
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>>52420245
>creator faction
The most dangerous faction, because there's no minifigs, only bricks. The very matter of the universe has chosen to fight of its own volition.

And it's not fucking around.
>>
>>52458369

It's the LEGO version of this Star Wars game
https://1d4chan.org/wiki/Star_Wars_X-Wing_Miniatures_Game
complete with all the measuring tools.
>>
>>52458749
Oh man that actually sounds super fun. I have a bunch of microscale ships sitting around already too.
>>
>>52457538

Perhaps a combination of brick count and size determines the overall vitality of the vehicle, while its means of attack and weapon count determine, well, its means of attack, be it a catapult, turbo-laser, ect.
>>
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Being townie is suffering
>>
>>52420464
>mfw I owned this, and I tricked it out with parts from other kits to make sure my orange chainsaw dude had the pimpinest ride around
I'm legit sad I tossed my legos years ago.
>>
>>52462439
I still have a chest full of bionicle in my attic back at my parents' house.
>>
>>52461253
At the very least brick count determining the cost to deploy.
>>
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>>52462439

>tffw you've given away all you klocki at least twice now but still come back for more
>>
>>52461797

You ever tried the civilian tarball? Just get a bunch of them to stand around and eat up an elite enemy's attacks to leave them exposed to artillery. Even if you end up blowing the entire squad apart, they pay for themselves in points cost.
>>
>>52467249
I somehow don't think klocki klown anon will be happy until that fig is the best thief class available able to steal parts and entire units and permanently add them to that player's collection.
>>
>>52440883

What's with all the cats?
>>
>>52467190
>Make a spindly bionicle/technic creature with low points cost
>>
>>52468910
Rats.
>>
>>52470063
Simple, we don't use CCBS parts.
>>
>>52470063
If power is similarly based on how expensive a unit is to deploy then you've just created an army of giant pansies waffling across the field and dying. Good news is the opponent died laughing so you win by default! Sweet sweet default!
>>
>>52470089
>Simple, we don't use CCBS parts.
restricting parts is the antithesis of what a LEGO war game should be
>>
>>52470063

Long spindly things sounds frail. Frail and big does not mix, as it means they're going to have a hard time finding cover.
>>
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You worry they're going to discontinue the non-Oranganium Nexo-Soldier battle pack? I mean, I like OTS and all, but I prefer larger armies over smaller ones.
>>
>>52472410
I'm pretty sure Squire Timmy is holding his gunax the wrong way round.
>>
>>52472900

Apparently the last time these dudes had a major war was a literal century ago; they're going to have to relearn how to use all their high-tech stuff.
>>
Hey guys we have a discord where were making some rules, Come join us https://discord.gg/eEMQyT9
>>
>>52461253

>A vehicle's hit points and cost are determined by the number of studded bricks used in it's construction.
>Parts that do not have studs (such as windows, rods, minifig items, flower petals, tires, rubber bands, string, sails, and so on) do not count towards hit points or deployment cost.
>Single-stud pieces that are flat (1/3 normal brick height) do not count towards either hit points or cost.

The second line is to avoid having a bunch of decorative parts to buff HP since you could end up with a bunch of really flimsy looking models with high HP. I added that third line to avoid having people throw on a shitload of tiny parts to buff HP to a tiny model, but it probably isn't necessary since the cost increase would probably deter such activities (then again these rules are in a vacuum so who knows how the dynamics would work out with other rules).

You could also add a volume limit and create size classes, so a small vehicle could have a max volume of 100 studs (10 by 10 studs by 10 standard bricks high) and adjust the HP/cost/piece ratio from there, so a small vehicle gets 1 HP/cost per part, a medium gets 2 HP/cost per part, and so on. This could let you run different regulated scales beside the standard minifig as well.
>>
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>>52474301

How does that account for technic and semi technic sets?
>>
>>52473937
Every time the wielder hits someone with that ax they shoot themselves in the face. This sadly fatal lesson has kept anyone from learning they aren't using it right.
>>
>>52473937
Have they ever fought in the actual series? I've only seen season 1 and outside of showing one of the soldiers in, I believe, a sportscast the only soldiers of the realm beyond five barely competent rookie knights was an army of extremely incompetent robots.
>>
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>It cost 10.00$ for a single Roman fig
>>
>>52475574
Check them out on Amazon, it might make you feel better.
>>
Rate my custom Minifigure army so far /tg/, gonna play a 2,000 points game versus a Lego Dwarf player and I need advice on how I stack up.
Everything you see besides the hero and fort are from the Mini Figure series. It's about a 1900+ point army.

>Golden Warhost

HQ
>Custom Hero (300 points)
++Golden Sword & Guitar - for that extra leadership.
++Magic: Fire and Lightning (20 points)

>Battle Goddess (280 points)
++Spear and Shield
++ War Banner of Glory - +2 to hit for Ancient Era Figures.

Troops
>4 Custom Units (200 points)
>5 Figures each - (Armor & Legs) Conquistador (Helmet & Body) Spartan
2x Units
++Spear and Shield
2x Units
++Golden khopesh and shield

>2 Warrior Women Units (80 points)
>7 Figures each - No change
++Spear and Shield

Fast Attack
>3x Custom Units (200 points)
>3 Figues each - (Helmet & Legs) Gladiator (Rest) Barbarian
1x Units
++Duel Swords (20 points)
2x Units
++Gladius and Buckler

>2x Warrior Women Units (80 Points)
>7 Figures each - No change
++Bow
++Fire Arrows (10 points)

Elites
>3x Aztecs (180 points)
>5 Figures each - No change
++Spear and Shield

Fliers
>4x Flying Warriors (200 points)
>3 Figures each - No change
2x Units
++Javelins
2x Units
++Bows

Fortification(s)
>Custom Knights Kingdom Castle (400 points)
++Gold Paint (Free)
>>
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>>52476137

>Aztecs

Eagle Warriors. They're called Eagle Warriors. Also, those helmets and breastplates aren't for show mang, they add to the units stat total as well. Best hope your archers are accurate, as you lack any real anti-vehicle units, and the dwarves are all about mining out fortifications.
>>
>>52476551
>you lack any real anti-vehicle units, and the dwarves are all about mining out fortifications.
Damn your right, it's my first time going against Dwarfs so I'm unaware of their units.
Thanks for the clear up and the advice anon.
>>
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>>52416565
Honestly the Ogel army was top Tier DESU. Sucks that the lore hated on it so much.
>>
>>52417195
OI. DEM SURFACE GITZ KIN BOIT OUR SHOINY ROCK BUMS.
>>
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Hey so why do people dislike the Power Miners. I mean I've always found their adventures to be quite fun and they can pull off stuff like pick-related, which is the Aero Shredder an is a combination of the 8958 Granite Grinder and 8960 Thunder Driller Power Miner vehicles. Allowing them to be a shockingly versatile set.
>>
>>52476876

Problem with any underwater-themed army is that it's a pain to find people who are willing to mess with depth mechanics; it's one thing to get pirates players duking it out on a blue map, but once you start throwing in things like deepness most players that can't handle it.
>>
>>52475834

Well how am I supposed to make a legion now?
>>
>>52477567
3D printing! Chinese knockoffs! Sell your kidneys on the black market!

If you truly want something you will find a way.
>>
>>52477567

Isn't there always pick a brick? Granted, I don't think they have the Romans down, unfortunately.
>>
>>52474546

I sorta forgot about those. Parts with stud sized holes or crossbeam holes (and crossbeams themselves) are the exception to the exception.

And then the exception to the exception to the exception: tiny spacers that are compatible with crossbeams (which I did remember) don't count as parts, for the same reasons as the original lines 2 and 3, it's just too easy to fill a model with them to bloat HP/cost.
>>
>>52478803
Using brick count for anything is a bad idea

>I've built this super sweet vehicle from hundreds of bricks!
>Now I have to take it apart again and count how many bricks there are
>>
>>52478854

Yeah the logistics of it are kinda shit. You might be able to do it with official models because they have listed part counts (and it should be easy enough to do the math for sets with multiple models) but anything custom requires you to be counting as you build, or have a system by which you can figure out how many pieces you used after the fact (counting by reduction or something like that).

Volume might be the better way of doing things, though that requires certain predefined size categories, which brings in various limits and restrictions. Balance-by-parts just lets you go wild, though the logistics and balance can be difficult.

Of course this is all rules-in-a-vacuum discussion, who knows how this would play without other rules to help define it.
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