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Warhammer 40K general

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Dumbshits can't make an edition - edition

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Warhammer general discord!
https://discord.gg/Zeh7nhC
>>
Previous Thread

>>52407508
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Remember when Genestealer Cults had class?
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plastic sisters edition
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>>52410988
>Black Templars.
>>
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>Custodes are stronger than Grey Knights and ten times more numerous
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>>52411061
On a more serious note, I'm willing to start a low model count army - why should I pick GK over Custodes? Except for the obivious advantage of having contemptors instead of dreadknights
>>
Are ork warbikes good?
Are ork warboss on warbikes good?
>>
>>52411132
>bikes
>good
Yes.
>>
>>52411132
Ork warboss in megarmour and lukky stikk can solo anything as long as it doesnt have ap2 or s10.
Its 6 s10 powerklaw attacks, you cant go wrong with that, ork Hq's are actually pretty good.
>>
>>52411061
>Not even half the recruitment rate however.

Custodus spend 10k years jerking off in the Imperial palace whilst slowly replacing their losses from the HH. Meanwhile GK have been bussy keeping chaos from skullfucking the entire galaxy all that time.
>>
How's this for the story of a combined Tzeentch/Nurgle army?
A Lord of Change approaches some heralds of nurgle with a contest of wits, the two sides would guess the number of mortals that would die to a plague ravaging planet placeholderhiveworld XI and whoever loses would have to serve the other until they paid back a debt of as many souls as died to that plague. The cunning lord of change used knew he could not best the heralds at counting or plotting the course of a disease, but after hearing their guess he simply guessed one higher than them and used his sorcery to bring a mortal from elsewhere to the hive world. When the world was empty and lifeless the heralds burst into laughter, for they had intentionally guessed wrong! The lord of change had tricked himself, with both sides being wrong they now had to serve each other until twenty billion souls were delivered to the other side. The Lord of Change is begrudgingly bound by his pact and the Heralds of Nurgle eternally cackle and chant the number of souls they are owed and they owe in kind to their new partner in chaos.

Sound good or shit or is fluff gay and only lists matter?
>>
>>52411211
B-but I cannot have mega armour and warbikes
>>
>>52411259
You can, but the warboss would fall off a lot :^)
>>
Noob here. I have read several times that the Skyhammer formation for SM is cheese. Why is that? Do you use devastators to instantly delete vehicles with a squad of gravs while the other uses heavy bolters to fuck shit up with Assault squads?
>>
Is Sevatar a Grey Knight?
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>>52411248
Noone cares about the story.
Just paint them well
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>>52411248
Fluff always matters
>>
I'm facing Eldar in two days as Orks. He's not bringing any Wraithguard and he only has like 5 bikes (so not too cheesy). Any tips on beating him?
>>
idea for a narrative campaign for my flgs, please r8:
>Kill Team base rules
>Must pick a force from Imperial Agents. Does not have to follow the Kill Team detachment if it has its own formation or detachment.
>Must include an Inquisitor in the force.

Idea is an Inquisition wars mini campaign with high focus on fluff, fun, and converting minis.
>>
>>52411364
Maybe.
>>
New to warhammer, why does Anrakyr's pyrrhian immortals give a unit of immortals furious charge? Why would immortals be charging, do they have a way to fight in melee during assault phase?
>>
>>52411392
Someone better take Red Hunters.
>>
So Shadow War is the replacement for Kill Team, right?
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>>52411392
Just wait a month, and use Shadow Wars rules.
>>
>>52411118
GK is pretty meh right now. In the bottom 5, maybe bottom 3.
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>>52411300
>>52411300
More than that: dead squads can move and shoot on the drop, assaults can assault. Assault squads can jump in move and assault phase. Decided squads can strip overwatch without having to bother with an anti infantry load out which alone ain't cheesy, but the assaults in the formation can reroll to hits and to wounds.

It basically turns them into space elves with a 3+ save, s4 and t4.
>>
>>52411418

Yes. All models have are considered to have a S:User AP- CCW even if it's not listed
>>
Say, anyone around who have pdfs of the Space Hulk rules, missions, etc?
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>>52411463
Autocorrect hates abbreviating devastator.
>>
>>52411248
Sounds pretty good but maybe refine the guessing game a bit. Maybe have the heralds guess one below the total number of people on the planet so the LoC guesses the exact number but since he teleported the extra guy he technically guessed correct but fucked himself over by having one more dead guy. I'll show it below,

No. of souls = x

Nurgle guess = x-1

Tzeentch guess = x

Additional souls = 1

Total dead = x+1

*Cue Nurgle laugh track*

So if the LoC didn't decide to be a clever dick about things he would have won but his extra soul guy means that he lost.
>>
>>52411470
Ah okay, thank you, that clears a lot up
>>
>>52411463
Mmm I'll probably not use this one then. I might just go for the Semi Battle Company, but kinda bummed it needs a Captain. I wanted to use a Chapter Master, Tyberos. Although now that I think of it, he is the 1st Company's captain...
>>
>>52411132
Yes (by ork standards) and not as good as the alternatives (notably, painboy on warbike and big mek on warbike).

>>52411248
I actually like that and would consider it a cool enough story to justify enemy daemons working together.

>>52411379
Be fucking wary of striking scorpions (AKA ork blenders), don't be afraid to use big choppas on your characters (because your primary target is likely to be his psykers, who all have invulnerable saves anyway), bring plenty of grots (Eldar can actually struggle to put down masses of scrub infantry), don't bother with vehicles, don't rely on static units (mek gunz and lootas) because he will have the speed to reach them, go for the objectives.
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I posted my original imperial fists list here a few days ago and some anons were kind enough to point out the flaws i made when making it. I tried to take their advice to heart and have come up with this, in a semi-competitive meta how do you think it will fare?
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>>52410988
I want to fuck that Sororitas
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>>52411379
Fuck tons of LOS blocking terrain
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>>52410944
>Kills the embed chain.

You are the niggerest nigger that ever nigged.
>>
>>52411519
Thanks thats a cool idea. I want the general idea to be that the Nurgle daemons knew they couldn't outsmart the LoC, but they knew he wouldn't be honest and just tried to let him outsmart himself. Of course i guess this could have been the Lord of Change's plan, to make them think they are equally enslaved but actually blah blah tzeentch plan within plans shit.
>>
I'm a poor, dumb bastard and want to start a DW army. Reasonably, how should I start the army so I can operate tactically?
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>>52411604
Your 10 man tac squad has 2 special weapons (grav guns) you can only have 1 special and 1 heavy
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>>52411422
hope so, shadow war looks great
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>>52411277
>What is a Trike
Holy fuck GW
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>>52411692
oh i was under the impression that combat squadding allowed you to take 2 special/heavy weapons. Would it be worth it to take a heavy bolter and relegate that squad to pure objective camper? this way i can march all ten up in the rhino, pop out, advance with the grav squad and park my ass with the heavy bolter squad
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>>52411661
Yeah I think you articulated it better than me, heralds knew the LoC would cheat so just let him get caught up in schemes.

>heralds face when
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>>52411666

Pick up the start collecting box and a couple of the deathwatch upgrade frames, then scour ebay for second-hand marines. You can use pretty much any marine models for deathwatch; just replace one shoulder pad with a DW one. Badly painted miniatures can often be salvaged by a short soak in 99% isopropyl alcohol and a firm scrub with an old toothbrush.
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>>52410944
Making a fluffier list primarily based off a huge amount of slightly older Necrons (3rd-4th with some 5th) that one of my family members is passing off for on the cheap. How retarded a list is this out of ten, considering I'm going for theme over raw point-efficiency?

Yes, he had a lot of Destroyers.
>>
>>52411847
Well shit, I'm apparently completely retarded.
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Anyone got the dimensions on a Valk? Particularly the dimensions of the main body where the wings go. I want to convert them but don't have one on hand.
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Umiez don't surf.
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>>52411901

If you don't kitbash them Vietnam-era weapons, Orkified Super Hueys, and Orcified F4 Phantoms I will so hugely disappointed.

You did this to yourself.
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>>52411597
Thanks for the advice, but what do Striking Scorpions do?
>>
Has anyone ever done the math and figured out how much a riptide should actually cost points-wise? Obviously it should be way more than 180pts, considering how many >180pt units it shits all over.
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>>52412032
Make it 360 points.
>>
https://youtu.be/RbXRHKdhOfg
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>>52412032
Really hard to do desu as there isn't any hard and fast rules for it and the crux of the Riptides problem is its ability to get a 3++ and buy a FNP.

Make it so the FNP is unbuyable. The defense of Nova Charge is the model gains FNP.

And Nova Charge works on 1d6 + Remaining Wounds. On 7+ it goes off

Gives 5W 2+, 4W 3+, 3W 4+ etc.
Makes it easier the healthier the Riptide is, but more dangerous as it gets injured.

Maybe make the Ion Accel more points
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>>52411970
Vietnam orks with Hueys, Kommandos and stuff would be amazing.

I wonder, is there something like an Aibrone/Stealth formation for orks?
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Do Tau players use Burst Cannon on anything? I need a whole bunch (~24) for conversions, and I'm wondering if the local Tau players might have any to spare, since I don't know whether they're a Must Take, viable choice or Arquebus Tier. Are they likely to have any unused they wouldn't need for anything?
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>>52412200
That actually sounds like a really fun/flavorable mechanic. As a Tau player, I'd give it a shot as a houserule.
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>>52412268
From my experience, Burst Cannons are generally made redundant by simple Fire Warrior troops, and in most standard lists they will be passed up in favor of other weapons. I believe they're used more in Farsight Enclaves lists to supplement the lack of Fire Warriors in troops, with the whole taking Crisis as troops.

You have a decent shot of finding players who don't use theirs, but they may also have magnetized it already.
>>
GUYS.

FEMALE SPACE MARINES
>>
>>52412268
Anyone who doesn't spam just battlesuits will have left over burst cannons from battlesuit kits.

These things provide more str 5 ap 5 that the army already spits out in spades, so generally we don't take them on battlesuits.

However, you've gotta find a tau player that plays the army and not some fucking list, so good luck.
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>>52412392
any posts responding to this one after my own are hitherto considered to be baited
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>>52412200
I like this idea; reactor puts out less and less power as its damaged
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>>52412392
Jokes on you, I'm buying the old ass Rogue trader one off ebay
>>
A game vs Tau and Khrone daemonkin.

Do I bring my daemons or Orks?
I just cant decide.
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>>52412200
If those changes were implemented, I'd be fine with nova charge simply doing nothing instead of taking a wound if it failed.
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>>52412443
It also plays on the whole anime cliche of the protagonist in the mecha pushing himself to try to accomplish great feats, risking his own health in the process. Except here it blows up in his face, which is hilarious.
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>>52412475
Assuming all players are decent, Daemons give you a good shot of winning, Orks does not.
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How fucked am I ?
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>>52411901
Some meks grow up,
Power klaw in hand
They don't got to help themselves, hits!
But when the warboss knocks on the shop
Whole place look like a loada scrap, yea!

It ain't me!
It ain't me!
I ain't no fortunate Nob!
>>
>>52412312
>>52412399

Nice. There's two Tau players, one who spams medium suits like Crisis and Drones, and has a tendency to go a little cheesy (1200 pts, Riptide and Surge, plus Drone Net) and the other guy who pretty much grabs whatever he likes that day. I'll have an ask.

I need what amounts to 16 Long-barreled Burst Cannon, so they're going to be a mix of two Burst Cannons together, one mounted on an extended turret and sets of two Heavy Bolters with Shrapnel Bolts, all of which are close enough in statline. I'll just explain all the small weapons are S5 AP5 Heavy 6 36" beforehand.
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>>52411901
Is that a Death from the Skies detachment?
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>>52412392
Its unnecessary but kinda wanna see it just to see how mad it'll make the people who are bothered
by it. don't change the armor though, none of this slimmer looking stormcast bullshit.
>>
since pink horrors cant summon anymore, which demons of tzeentch are able to summon other demons of tzeentch?
>>
Are vendettas worth taking or are they completely outclassed/overcosted when compared to the stormhawk interceptor?
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>>52412553
Heralds are the cheapest option. Literally any non-Pink psyker daemon.
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>>52410961

I was going to say Forge World will pull through but remembered all they make now are HH and knight variants.
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>>52412553
Blue and Brimstone horrors can summon.

But Heralds in the Anarchic formation are what are going to be doing the heavy lifting.
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>>52412515
you can't take voldus in a nemesis strike force
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>>52412502
Yeah but if I actually do win with Orks I'll feel really proud, you see the problem?
>>
>>52412545
well, to be fair stormcasts are supposed to be modeled after actual statues in the fluff
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>>52411061
They are also less of an army itself and "just" incredibly strong bodyguards

Also they lack the reinforcement ratio the GK have, it's not confirmed but Custodians are a lot more expensive and take much longer than a normal SM or GK to be created.
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Hey fellas, I've been wanting to play a killteam game with my little brother because he's been showing interest in his 2 big brother's hobby and he's getting to be about that age, and I was wondering what you guys thought of these 2 lists. I've tried to make them relatively even, but honestly I know one is probably better, and whichever one is better is the one I'm probably gonna make him play
> 1/2
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>>52412626
And
> 2/2
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>>52412592
>Blue and Brimstone horrors can summon.
They cannot.
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Which armies do you play /tg/? Why do you play them? Tell me about Your Dudes!

http://www.strawpoll.me/12626231
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>>52412682
Check the updated FAQ, all daemon psykers get access to malefic.
>>
>>52412702
Except pinks, blues and brims which are the exceptions that do not.
>>
>>52412702
That's outdated and overruled by Wrath of Magnus, which has its own more recent FAQ that explicitly states Horrors, of any kind, do not have access to Malefic powers.
>>
>>52412595
Nemesis Strike force doesn't count as an army of the Imperium Detachment ?
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>>52412614
Well, how competitive is your meta and how much do you care about winning? If you're fine with a loss, go Orks. Have fun losing, or do a dance if you manage to scrape a win.
>>
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>>52411901
>mfw ork door gunner firing m60 shouting "GIT SUM!! GIT SUM!!"
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>>52412515
I think this is a vast improvement.
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>>52412032

Leave it as long as wraithknights cost so little
>>
>>52412545
You would have to make them smaller, like super buff sisters but not as large as male marines. The armour and gear wouldn't change in looks tho
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>>52412798
If they're bio-engineered super-soldiers, can't we standardize their sizes?
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>>52412699
Imperial guard: my little green beans and their space-shermans. Each squad or vehicle gets a call sign indicated by an insignia on the Pauldron or turret.

Currently working on giving my oldest veteran squad shotguns, flamethrowers, and a power sword. Together they will ride in this space-LTV and go tau-hunting
>>
>>52412455
didn't they do a re release last year? it was odd but i believe it was a tie into the imperial marine for the 30 year celebration
>>
>>52412722
Which is outdated by the FAQ I'm talking about which explicited stated all daemon units have access to malefic powers.
>>
>>52412779
But you can't shoot out of the chimera, don't you ?
>>
Hey, Black Label Society Chaos Marines anon here, some other anon asked for photos in yesterday's thread but I only saw it today, are you there anon ? I don't have photos atm but there's still a bit of sun outside so I can take some with my shitty phone camera if you want
>>
>>52412812
Not really, I'm assuming in lore not all marines are even the same size. Wouldnt an enhanced version of you still roughly scale back to unenhanced version of you? Aka if one dude was bigger than another dude before they became marines, would the bigger dude not become a bigger marine?
>>
>>52412200
>>52412032


Remove Ion Accelerator Blast option
Remove Jet unit type
Failed Nova does no damage, simply fails to trigger

Reactor is as anon said, D6+W>7
Nova-Ion is the only way to make it a blast
Nova-Jets gives it a Jet move, no 4D6 bullhonk
Nova-Shields makes it a 3++ against shooting only
>>
>>52412848
from*
>>
>>52412812
>If they're bio-engineered super-soldiers

The biggest misconception is that Space Marines are genetically engineered, no. They're given xenografts, some of which have hormones designed to alter their structures, there is virtually no 'gene-engineering' or even alteration of the host's DNA, if there is it's entirely down to the organs. As a result, not all Marines are the same size.
>>
>>52412848
>Fire Points: Two models can fire from the Chimera's top hatch.
>>
>>52412812
they don't exist though, emprah said no
>>
>>52412032
I think it would be alright if it were 50 more points or so. It's hard to give good estimates when point costs aren't as hard and fasts.

For giving it overhauls, I did like an idea I saw at one point where Nova charging the shields would only apply to the Invuln of the drones, making them a more appealing option for defense.
>>
>>52412883
marines are all the same size except for abaddon who is a clone of horus
>>
>>52412941
>abaddon
>clone of horus
kys man
>>
>>52412900
>>52412848
scratch that, codex inquisition says five can shoot out of the top hatch
>>
>>52410944
So was doing a DG list, facing an infantry heavy army, at most 2 vehicles, a light transport and a tank (maybe tank) its a 2v2 match, me as DG and WE friend vs TS and Eldar 1000 points each, so I got given some pointers from last thread, anyone care to pick apart my army?

>Lord- 145
Nurgle
Terminator armour
Power Axe
Gift of mutation
Combat Familiar

>1 Sorcerrer – 165
Psyker 3
Nurgle
Sigil of Corruption
Spell Familiar

>5 Bikers- 170
Nurgle
Power Axe
Flamer
Gift of Mutation

>5 Havocs - 130
Mark of Nurgle
4 Autocannons

>4 Terminators-160
Nurgle
Heavy Flamer
Power Axes

>5 Chaos marines- 90
Nurgle

>5 Chaos marines- 90
Nurgle

>Spawn- 36
Nurgle

>986
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Are there any /comfy/ places in 40k
>>
>>52412815
I dig the kitbash!
>>
>>52412722
>Horrors of any kind

I'm pretty sure it's exclusive to Pink Horrors.
>>
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Hey guys I have one of my first games with my harlequin/dark eldar army this thursday. I am really excited. It is 1000pts against space marines. Any advice or tweaks I should make to my list? I don't know what he will be bringing, but I am pretty sure if I can get my harlequins in combat with his marines they will murder them. I know grav is the scary thing marines can bring but I should be pretty immune to it. Anything else to look out for?
>>
>>52412955
Oh yes I forgot that.

But won't the army lack some punch ? (3 plasma cannons and 2 lascannons, and luck on the weaponsmith roll)
>>
>>52412988
between the thighs of an adeptus sororitas
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>>52412988

Only in death, Anon. In the Emprah's warm embrace.
>>
>>52412832
Wrong. Wrath of Magnus FAQ is more recent.
>>
>>52413011
I'll double check, but that would be nonsensical (not that that often stops GW)
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>>52413058
>>
>>52413043
Wrong, they updated the other FAQ.
>>
>>52412988
Space marines who still have their testicles (seeders) like to get comfy with the normal marines.
>>
>>52413058
Okay so the FAQ only states Pink Horrors.

However since Blue and Brimstone Horrors aren't in the Daemons Codex they don't get access to Daemonology powers through that FAQ anyways.

TL;DR Horrors cannot summon.
>>
>>52413081
>>52413043
why don't you guys just look it up instead of spouting nonsense back and forth.
>>
>>52413081
I just read them both. Horrors cannot summon, period.
>>
>>52412988
cemetery planets, dead worlds, noble houses, catachan if you're a catachan, fenris if you're a space wolf, craftworlds, and possibly some tau planets
>>
>>52411882

Main body is almost exactly three inches (76.3 mm including an undercoat of paint according to my calipers) wide at the point where the wings join it. The wings are 91.6 mm long from leading edge to back at the point they join the body.

Total dimensions are approximately (because my calipers aren't big enough) 310 mm long (including the antennae on the nose) and 262 mm wide (at the wingtip jets).

If you use the drawings from an Imperial Armour books and scale them with the numbers I've given you, you should be able to work out pretty much every part's size.

>>52411991
>Thanks for the advice, but what do Striking Scorpions do?

They fucking well kill the shit out of everything.

They can infiltrate, so they get pretty close to your shooting units to start with and they are fleet and have MtC so they don't get slowed down by much.

They have 3+ armour and get Stealth (plus Shrouded until they start shooting) so it's hard to kill them with shooting.

They effectively have poisoned Hammer of Wrath and a S4 AP 6 close combat weapon, so they get three attacks each on the charge.

Their leader has I 6 and two attacks base and can buy a power claw which strikes at initiative and isn't a specialist weapon. He also gets bonus attacks equal to the difference in initiative when fighting in a challenge. So even a warboss is going to be taking six WS 5 S 6 AP 2 attacks before he can strike back.
>>
>>52413123
>Blue and Brimstone Horrors aren't in the Daemons Codex

Irrelevant. The FAQ states that any unit with the Brotherhood of Sorcerers ability can manifest the discipline. Blue and Brimstones have the ability and are part of the Daemons army. therefore they are included.
>>
>Hmm maybe I should play a different list
>Look at formations and units
>Oh that's right, they're all completely useless and enormously expensive for no reason
such is my life as a tyranid player
>>
>>52413186
GW should just Errata that tyranids get 30% extra points.
>>
>>52413183

Can you tell me the length of the body where the wings join the frame? Essentially I'm removing the wings and putting VTOL Fans and I need to know where to put the supports. I'm gonna put two fans on each side for a total of 4.
>>
>>52412985
From what I see (and depending on your meta)
>Lord
not killy enough, I'd go for Pfist/LC as weapons, drop the familiar which is not very useful.
I don't like terminator lords, he'll just get shot at if he's dangerous enough and get ignored if he's not going to do shit, I'd rather stick him on a bike and send him alongside the bikers
>Sorcerer
He has the right loadout imo, maybe transfer the sigil on the lord. Depending on what you're going to do with him, a bike might be amazeballs, t6 is always good and move-cast-turboboost is great to avoid getting shutdown too quick
>Bikers
Flamer is nice, but I'd drop all the equipment you listed for 2 meltas and a meltabomb, as with the modifications to the lord he'd be the one taking challenges
>Havocs
Hey, classic, keep em that way
>Terminators
I don't really like terminators, they are reaaaaally expensive for what they actually do. The best way I found to run them is to go 3 terminator with 3 combi meltas, deepstrike, pop a tank or a big baddie and hope you survive the ensuing shooting phase
>Chaos marines
They won't do much without special weapons or rhinos, except footslog slowly to arrive too late. As a rule of thumb, always take a rhino
>Spawn
Nurgle spawn are TOUGH. I love them

Another modification you could do, if yu like what I listed is to split the bikes in 2 3man squads with 1 melta each, drop the termis to 3, and use the leftover points to recruit more spawn.
This way you'll have a tough unit with the bike lord, the sorc and the spawn, bikers to kill whatever you don't want to charge/can't damage otherwise, deepstriking terminators with meltas for that pesky tank that is hiddent on the otherside of the table and your csm taking objectives, covered by the AC havocs.
>>
>>52412614
'You are advised to submit without further delay, for if I bring my army into your land, I will destroy your farms, slay your people, and raze your city.' - Phillip II of Macedon to the Spartans.
>>
Hey 40kg, GW Head of licensing here. Pitch me a new 40k game and I'll see about making it happen.
>>
>>52411970
That'd be the whole point of building the army. Also thought about tracking down those ork heads with M1 helmets.

Once I wanted to build a hell chicken out of an F4 Phantom piloted by a laughing skeleton back when they had torrent flamers, because I had just seen an friend literally remove a tree line full of IG mortars with one.
>>
>>52413218
>Tyranid players all over rejoice as they take 30% extra flyrants
>>
>>52413256
Gotta field a lot of these for the detachment bonuses

The Eldar player uses lots of casters and aspect warriors, so hoping I can rip and tear through them or try and bog down the TS guy
>>
>>52413218
People say this like it helps nids? The problem is certain units of ours are total shit, while some are must takes, giving us more points just means we have to take more good units
>>
>>52413323

Kromlech

http://bitsofwar.com/home/68-orc-yank-heads.html
>>
>>52413184
isn't the FAQ for the daemons CODEX?
If it were an FAQ for the daemon faction, then you would be correct.
>>
>>52412985
Are you using the deathguard legion rules from the traitor legion book? What you have can fit in a warband and the spawn become the auxiliary choice for a pretty big rules boost. Termis should be 3 with combi-melta to show up, pop a vehicle and be a bit of a threat if they survive. Lord and sorcerer should be on bikes, termi lords never get there in time. Combat familiars don't do a lot of damage, drop it and the gift to get a sigil instead. Drop the flamer and power weapon from the bikers, grab meltas, combi-melta for the sergeant, and melta bombs. The sorc and lord will cover what the sergeant would sort of do with a power weapon. Havocs, you got it perfectly right. Nurgle spawns are solid. The regular marines could use rhinos eventually.
>>
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Pic related is the best romance in 40k
>>
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New to kill team, how's this look? I know the TUA is sub-par in the regular game but it seems like it might be better in kill team since it doesn't tie the rest of the squad down.
>>
>>52413415
That guardman's forehead must keep the rain off his feet.
>>
>>52412988
Does 40k have any happy endings? Characters that went through hell and found peace, retired and had a family?
>>
>>52412626
>>52412648
Should probably go with the CSM, marine statline and meltaguns are the bread and butter of 40k. They're easier to learn/remember since most units use the statline, and the cultists are a good way to learn non-marine statlines. Remember that they also get Legion tactics as well.
>>
>>52413359
>Hey guys here's some cool new big centerpiece models!
>Toxicrene
>Maleceptor
>Haruspex
>Exocrine
>They're some of the worst units in the codex

I've never even seen any of those models in real life except the exocrine which I've seen taken exactly once and it did nothing and then died.
>>
>>52413450
Ive actually used the Exocrine and its been semi effective at time, could do with better range though. Shame I think its ugly as fuck

The rest of them can get fucked though, same with trygons for their price, same with almost all our MC for their price
>>
what is /tg/s opinion on eldar flyers? looking at getting a crimson hunter but want to know if they will make back their points/are too much hot cheese for casual games
>>
>>52413023
GK are so bad at 1000 points I give up.
I like the idea of not using transports for your terminators and instead using min squads of interceptors with teleport homers but you're real tight on points.
>>
>>52413318
Balanced-Hammer 40k

Basically 40k but balanced.
>>
>>52413476
meant video game
>>
>>52413256
>>52413412
The combat familiar is more a somewhat running joke that my nurgle daemons and DG army have a named nurgling character, might not be super effective but I wanna keep it for fun
>>
>>52413323
>it's evolution baby
>>
>>52413478

XCOM-style Officio Assassinorum game.

FUND IT.
>>
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why do the mon-kiegh even bother?
>>
>>52413406
It is a faq for the codex, but it's a blanket statement meaning any unit that has the Brotherhood of Sorcerers ability gains the ability to take the discipline so long as it is a part of the Faction.
>>
>>52413341
Yeah, I know the feeling.
desu I run the same kind of list for my army, the most efficient shit I found up to now looks like this (only run this against people that play strong armies, else you tend to lose friends)
Night Lords Decurion Thing
>Bike lord
Pfist Lclaw Bike Sigil Stormbolt Plates
>3 Bikes x2
2 meltas
>5 CSM x2
Plasmagun +Rhino with anti overwatch option
>3 Terminators
3 combi meltas
>5 Havocs
4 missile launchers
>X Spawn
As much as you can fit, currently 5
>Helbro
Plasma cannon. I only bring him to stand by the havocs and threaten pesky terminator deepstrikers. Also sometimes he manages to plasma some shit

Cyclopia Cabal
>x2 Sorcerers
Bike, spell familiar, lv2
>Sorcerer
Bike, spell familiar, lv3

Allied Detachment
>Tzeentch herald
Barebones, rolls in divination
>11 Pink Horrors
Barebones

I really like this list, it's versatile and can be played in a lot of different ways, so you can adapt to an enemy with a stronk cheeselist but also someone playing for fun. Hope it can inspire you
>>
>>52413476
Balanced-Hammer 40k: the video game

40k but balanced, in video game form.
>>
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>>52413504
>cucked so badly out of their empire the Eldar literally start praying for death
>>
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>>52413248

Not 100% sure which part you mean, but on this picture the red line would be about 13 cm and the green one about 9 cm.
>>
>>52413318
Grots have to find/rescue the Warboss' favorite Squig before anything happens to it or them. The players play as Grots, each having their own specialization OR each starting out equal and being able to gain skills, with the optional Runtherd acting as the tank character. Enemies could be a rival Ork Klan who'd stolen the Squig or something along those lines. Being Grots, they're much better off sneaking around than getting in a fight.

>WHERE'S ME BEST SQUIG YOU GROTS!?
>>
>>52413532
>>52413478
>>
>>52412567
>>52412592


thanks guys,
>>
>>52413509
Yeah, any unit from the book its Errating.
Its the same logical leap to say "this supplement with daemon units is also affected by this FAQ" and "this marine codex is also affected by this FAQ"

an FAQ on a given book only affects that book.
Plus its totally obviously RAI that new-horrors don't get daemonology.
>>
>>52413318
adaptation of kill team in the style of XCOM
>>
>>52413549

So basically when you slide the door open I want to drop a fan right before the door and right where the door ends it's travel when open. So I need a measurement of that area but thank you for your hard work you much appreciated anon.
>>
>>52413424
Looks good.

The Transquebus works fine with Rangers in regular games too to be honest, I know 1d4chan says otherwise but since the Rangers are relentless, it doesn't slow them down, it's just expensive and not that useful. It doesn't do well against tanks despite being armourbane, despite what the fluff says, and it'll statistically kill far fewer models than rapid firing arc rifles will.

The only thing it's got going for it is it's range.

In Kill Team, like you say, you can just sit him on the back wall and have him plink away at people so it's not so bad, but might be worth experimenting with arc rifles, a lot of people like bringing metal bawkses into Kill Team because of how robust they can be due to limited anti-tank/heavy armoured vehicles. Sentinels everywhere.

And S6 rapid fire isn't to be sniffed at even when firing at MEQs.
>>
What would a Tau light transport look like? Is there such a thing in any IA book?
>>
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>>52412988
Macragge is ROME in SPESS, its one of most well defended places in Galaxy, has biggest library of human knowledge (although now forbidden), has unpolluted oceans and forests and nearby Webway gate if you need to meet new friends.
>>
>>52413424
How does the TUA 'tie the squad down'? Don't they all have relentless?

I'd say in Kill Team you lose the main strength of the TUA, which is precision shots. It's not a great damage dealer, but being able to pick off the enemy's heavy bolter dudes is pretty good.
>>
>>52413478
Star Wars Republic Commando: Tempestus Scion Edition

or

>>52413490
>>
>>52413626
tie down isnt the right word. I meant that when you have a TUA the tendency is to keep range since it can shoot at 60
>>
>>52413504
>eldar gods hate eldar
>kill eldar
>get worshipped anyways
>Isha gets captures
>just let nurgle have her
>have to kill yourself in order to appease your god

VS

>imperial god emperor loves humans
>fights for humans
>dies for humans
>demands nothing but loyalty and faith in return
>humans travel to the gates of hell and back to try and save him
>humans travel into the domain of chaos to save each other

Why are eldar so shit?
>>
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>being a part of the lesser races
>>
>>52413470
It's certainly the least useless out of those listed units, but it's still bad in dumb ways. There's no reason for it to not just be BS4 and its range is very obviously too short.
>>
>>52413614
Bunch of Fire Warriors hanging onto the outside of a Pirahna.
>>
Imperium of Man
Aeldari
Orks
Tau
Tyranids
Necrons
Chaos

Add one fluffy new army for each alliance

Hard mode: No Exodites or Kroots
>>
>>52413614
I don't believe any such thing is mentioned in fluff. If I had to guess, there might be a transport variant similar to a piranha with broader wings or extra space capable of carrying a small squad of maybe 6 guys. That's basically be the equivalent of a jeep though.
>>
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>>52413661
Step old man, your god choose me as her champion.
>>
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>>52413660
the imperium is corrupt as fuck. also the eldar gods don't hate eldar khaine just got mad one day and decide genocide was a good idea. Isha loves them more then anything
>>
>>52413450
>>52413470
Our MCs would be better if their stats and abilities actually matched their prices. Why can't some of them be T7, or have more 2+ saves? We're supposed to be the big monster army of the game, for Christ's sake.
>>
>>52412515
>he fell for the monkey meme
>>
>>52413681
>>52413669
I'm just annoyed that the only transport options I have are an 80 point fucking beast or some crazy fliers. Yeah yeah Tau shouldn't be able to do any/everything, but devilfish are such a huge investment in low point games/ half your points in a killteam game
>>
>>52413626
>being able to pick off the enemy's heavy bolter dudes is pretty good.

In theory.

In practice, how many To Hit rolls of six are you going to get with a single shot weapon? Getting in range and just rapid firing with S6 arc rifles and regular galvannic rifles, which also all have precision shots, is realistically going to have a better chance of picking off special/heavy weapons than plinking away from 60" with a single AP3 sniper.
>>
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>>52413614
There isn't anything official, but I can see them having some kind of scaled-up version of the Piranha able to carry half a dozen dudes. Kind of a Hummer to the Piranha's Jeep, if that makes sense.
>>
>>52413445
>happy endings
any hive-world bordello
>>
>>52413680
Imperium: Redeemer Cults
Aeldari: Corsairs if you don't count FW, Iyanden if you don't count the old supplement, otherwise, Wych Cults.
Tau: Demiurge Auxiliaries
Tyranids: Zoats
Necrons: Trazyn's Vaultdwellers
Chaos: Either Nurgle/Tzeentch/Slannesh Daemonkin or Beastmen IN SPACE
>>
>>52413707
why can't any close combat monstrous creature have WS and attacks above 3 so it can actually do more than 1 wound per turn?
>>
>>52413717
>Yeah yeah Tau shouldn't be able to do any/everything

Answered your own question.

Devilfish is priced fine for what you get, it's not like it's not going to pull it's weight in low-point games, it's tough for a skimmer and can dish out a good amount of punishment for a transport.
>>
Does Deathwatch work better with the Black Spear Strike Force, CAD, or as varied formations?
>>
>>52413717
The Devilfish is worth its points though. Factor in the guns and drones and you're left with an armored up skimmer for around 50 points

Not every army should get Trukks
>>
>>52413660
Cegorach and Ynnead defend eldar souls
Ynnead resurrected Guilliman
Eldar gods - 2
Emperor - 0
>>
>>52413740
Personally, the thing I want for Tau transports, at least fluff-wise, is some sort of flatbed skimmer used for repositioning broadsides and other battlesuits over long distances.
>>
>>52412941
You are a double retard.
>>
>>52413590
No?

It's an Amendment to the codex. As in, it changes the text of the codex to has that statement inside it. Blue and Brimstone horrors are subject to the general rules outlined in the book, and the rule doesn't affect individual units, it affects the special rules.
>>
>>52413707
reminder that a tyrannofex with a rupture cannon costs as much as a riptide with an ion accelerator
>>
>>52412515
Very.

Your 1000pts army consists of a small terminator squad, a squad of expensive guardsmen and four BS3 lascannons.

Plus a few characters.

You're two accurate pie plates away from being tabled on turn 1.
>>
>>52412941
All marines are the same size because they're all Alpharius, stupid.
>>
>>52413768
I'd say you're best off kitting out a single one of the killteams for a specific role, and then adding that on to the imperial army of your choice.

Deathwatch does not have enough survivability or range to stand alone. They'd probably work pretty well alongside an Imperial guard force as a way to deep-strike and murder key targets quickly, then use tanks and bodies to mop up the rest.
>>
>>52413680
Sanctioned Xenos
Sslyth Mercenaries
Humie Mercenaries
Gue'Vesa
Zoats
Pariahs
Loxatl
>>
>>52413761
In 5e where Scythings gave RR 1's / RR all Misses that definitely helped the low WS.

But then Scything Talons lost that which hurt.

I personally don't mind the WS3, maybe an extra clause for their more mindless MC that they never hit on worse than a 4+

I'd personally also like the Tail Biomorphs to be more useful.
>>
>>52413760
Forgot Orks, Grot Mob
>>
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>>52410944

List rate plz.

Turn 1, everyone runs through Tanglewire and splits into new units.
> 36+D6 Charges T1
> 5 Malefic summons per turn
> S6 spammage
>>
>>52413490
>assassinorum
>not schola progenium
literally xcom, but with orphans instead of volunteers/conscripts
>>
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>>52413848
>choosing tzeentch
>>
>>52413787
Emperor has Celestine and her two side chicks for 3

3 > 2

Big E still in the lead.
>>
>>52413831
I was thinking of using them as a mixed faction force with Imperial Agents: Inquisition, assassins, and then maybe a fourth faction to provide bulk. Scions?
>>
>>52413848
Only five summons? Is that by choice, because Fateweaver has the Malefic discipline on each of his heads, so that'd be six.
>>
>>52413864
Sebastian Thor and Saint Sabbat too.
>>
>>52413864
big E sits in a high chair and cant fight. eldar gods actually influence their people through avatars like khaine and now ynnead
>>
>>52413219
>guard
>living through your first engagement

I rate anons survival chance at 0.001%
>>
>>52413880
Scions aren't really much better at providing bulk. You basically named 4 armies that work much better as allies to supplement an actual force. Inquisition is small and elite, assassins are small and elite, scions are small and elite.

It's the sort of thing that's tricky to pull off well.
>>
>>52413880
>maybe a fourth faction to provide bulk. Scions?

Scions are overcosted and fragile.

If you want bulk, you're better off just using the AM codex and taking veterans.
>>
Allied Tau/Astra Militarum force all modeled to be Gue'Vesa with
>Gue'Vesa riding Knarlocs as roughriders
>Gue'Vesa infantry platoons
>Ogryn with SM jump packs as crisis suits
>etc etc
y/n?
>>
>>52413836
>I don't mind WS3
>There should be rules to mitigate WS3
that means you actually do mind WS3
>>
>>52412985
your list is illegal.
>>4 Terminators-160
>Nurgle
>Heavy Flamer
>Power Axes
termis get 1 heavy weapon per 5
>>
>>52413895
Sanguinor
>>
>>52411248
Really fun story, I love the idea for your Daemon army!
>>
>>52413911
>I rate anons survival chance at 0.001%

That's pretty good for a new guardsman.
>>
>>52413848
Given the amount of cover the table you're not worried about even fitting your summons into the remaining room?
>>
>>52413928
u wot

power axe isn't a heavy weapon
>>
>>52411604
Not great but not terrible either.

Whats the Techmarine and servitors supposed to do?

Why are you taking a Crusader when it's only lugging along 10 (12 with Lysander) seats worth of guys? The Redeemer is way better as a truck for Termies.

Why do 2 of the termies have claws? If you're having the Termies fight MCs or vehicles S4 is gonna do fuck all. And any infantry with rending are probably going first (Genestealers, metamorphs, daemonettes). And only having a 2+/5++ is pretty cucked for an already cucked model.
>>
>>52411248
cute story
>>
>>52413915
No. Those Ogryns will look stupid as shit.
>>
>>52413964
heavy flamer is
>>
>>52411017
They can fire Tesla guns & charge. That's a lot of s5 hits, the idea being to overwhelm even good saves before Anrakyr even gets to swing with his i2 Warscythe.

It's not exactly optimized space terminator hardball, but it's OK & fun.
>>
>>52413980
Yeah, and he only has one. The list is fine
>>
Anyone else want a non-retarded Ork pose model to be released?
>>
>>52413895
And then you remember the disappointment that is the Avatar of Khaine, while the Emperors chosen kick ass all around the galaxy.
>>
>>52410988
>adeptus thiccitus
>>
>>52414008
No, it's one heavy weapon for 5 terminators. He only has 4 terminators. You can't take one in a squad under 5 dudes.

The other guy is right.
>>
>>52413848
Can you take Brimstone Horrors in a Warpflame Host? The formation seems to specify Pinks
>>
>>52414008
he has 4 termis
he needs 5 for the heavy flamer
>>
>>52413813
Too bad it can go the whole game wasting it's fucking points
The only way to make that disaster worth it's points is to run it stock/with adrenal glands and just running it across the battlefield
It'll probably do more like that anyways, the useless pos
>>
>>52413916
Except you're wrong.

Example:
I think Carnifex is good at WS3 for hitting most things. With double ST, he can/should have 4+1 for 5A, hitting on 4+ rerollable vs most Infantry.

>...But then I remembered that you only start hitting on 5+'s at WS7 not WS5.

Which I guess I'm okay with. Not many of those.
>>
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>>52413915
Sounds interesting, would be fun to model. Not sure SM jump packs are big enough for Ogryns though, they're pretty big models.

SM assault marines are the same size as the guardsman in this pic, more or less.
>>
>>52411211
>as long as it doesn't have ap2
>>
>>52414038
Maybe Tail weapons should do d3 attacks/hits?
>>
>>52413864
Ynnead has Guilliman, Yvraine, Visarch, Yriel.
Bob would counts more because he was property of Emperor, but now ceased to be xenophobic douchebag like his creator.

>>52414013
Avatar killed Skarbrand single handily while Bob had to rely on range weapon and meatshields.
>>
>>52414023
Unless FAQ'd answer is no.
>>
>>52414058
Petsonally was thinking
>One with A = # of models within 1" of tail, auto hits or Hit on 3+
>One with an Auto AP2 hit
Could have another with the d3 Hits as a middle ground

>All of these are for MC tails, don't remember if non MC can get tails.
>>
>>52411526
It's still dumb to charge Immortals into close combat though.
>>
how does the imperiums dogs feel about joining with the eldar?
>>
>>52414038
you know 4+ rerollable is considerably better than 3+ right?
you're not saying "well lets not make this toooo good" by saying that
>>
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>>52414150
Pretty fine.
>>
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>>52413895
>big E sits in a high chair and cant fight. eldar gods actually influence their people through avatars like khaine and now ynnead
big E influences his people through his avatars

namely living saints (spiritual avatars) and space marines (physical avatars)

>like khaine
when's the last time khaine's avatar has ever mattered
>>
>>52414160
Not that anon, but an 8% superiority isn't huge. That said, rerolling ones makes sense.
>>
>>52414166
stop touching our women mon-kiegh!
>>
>>52413699
>eldar talking about corruption
>literally spawned slaanesh
>claim that Isha loves them
>have made zero attempts to save her
>khaine doesn't hate us
>it was just that one time he commit genocide on us
>>
>>52414160
No. I'm saying make Scything Talons / melee armed Carnifexes worth it.

>Bump Carnifexes WS to 4, straight buff to double Shooty Carnifexes

>Give Scything Talons reroll 1s / reroll misses and suddenly running double ST can be an option
>>
>>52414150
I give it a century before all the male Aeldari are sat on /webway/ crying about how mon'keigh are stealing their wimmin and that Aeldari chicks are sluts and the grills in Tau animated entertainment are so much better anyway.
>>
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>>52414206
>Dicklet Eldar getting triggered by superior Space Marine physiology
>>
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How's my list? I was going for a decapitation strike sort of thing with Alpha Legion (like how they can work in 30k).
(Had to use the landraider as a stand-in for a fire raptor)
>>
>>52414108
>One with A = # of models within 1" of tail, auto hits or Hit on 3+
Modeling for advantage time!

But tail biomorphs and monstrous creature biomorphs in general are as broken as all fuck. Their availability is really arbitrary, head and carapace biomorphs were removed completely and the entire situation is fucked.

Also bring back 3rd edition scything talons that gave a model +1 attack so they actually have value to close combat units.
>>
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>>52414206
Tell that to your Daughter of Shades who rides Avenging Son.
>>
>>52413913
>>52413914
The fluff I was thinking was an elite Inquisition or Deathwatch task force meant for killing high command. The real problem is I probably need someone to gather target 'intel' or whatever the objective is.
>>
>>52414206
>dark eldar
>bitching Bout touching other people's women
Oh I'm laffin
>>
>>52414136
Not in 8th edition it won't be! Dangerous close combat troops almost got within charge range on their turn? Just charge them! It doesn't matter how slow you are in CC!
>>
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>>52412985
>>52414008

>list built from List Builder is illegal

Every time
>>
>>52414285
maybe don't fuck up in the movement phase next time
>>
>>52414038
You're saying you think carnifexes should have improved hit probability, then saying that their current hit probability is fine.

Re-rolls and improved weapon skill do exactly the same thing, they improve probability of getting a hit, except re-rollable 4+s are actually better than 3+s.
>>
>>52414324
I didn't built it from list builder?
>>
>>52414324
Makes you really wonder how they manage, since there are exact descriptions of the stuff you can take.
>>
>>52414260
>Modeling for advantage time!
Hardcap it then, lol. Was going for an anti-tarpit tail, generic tail, and a heavy tail.

>But tail biomorphs and monstrous creature biomorphs in general are as broken as all fuck. Their availability is really arbitrary, head and carapace biomorphs were removed completely and the entire situation is fucked.
Yup, it's a sad sad state of affairs that Tyranids are in.


>Also bring back 3rd edition scything talons that gave a model +1 attack so they actually have value to close combat units.

Personally I liked 5e Scything Talons, where one set gave you reroll one's To Hit, and two sets let you reroll all failed To Hit's.

Maybe even give MC Crushing Claws 6's To Hit = Strength D, automatic Wound / Pen (no roll needed). Or 6 To Wound causes a single Wound to do d3 Wounds / Hull Points. Kinda of deal.

Make it worth it on a Carnifex and not 25pts for +1S and Armourbane
>>
>>52414330
which party fucked up their movement in that scenario?
>>
>>52410988
>A Black Templar.
>Being compassionate towards a soldier of the ecclesiarchy.
Or is it just inquisitors they hate?
>>
>>52414369
>Personally I liked 5e Scything Talons, where one set gave you reroll one's To Hit, and two sets let you reroll all failed To Hit's.
I think both are good, but I think 3rd edition +1 attack talons work better with the ultra-customizable units that 3rd edition had, which was pretty much the reason why the 3rd edition codex was the best tyranid codex of all time, it actually fully embraced the concept of tyranids as a highly adaptable, constantly evolving force that could throw out all kinds of stuff.

And I think that's what Tyranids as an army should return to being.
>>
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Been out of the loop for some time now, just follow model releases.

But am curious. What's the Custodes shtick? Are they very Greyknighty, do they have any distinct stuff?
>>
>>52411061
MM outright says that Custards don't fight as in army in battle. Each one fights on his own.

The Grey Knight fight as a real army with each battle brother supporting the his fellow brothers.

In a fight between both groups the Grey knights will dominate.
>>
>>52414407
flying carnifex with lash whips when.
>>
>>52414401
Stop ruining the thiccster's fantasy. She can dream if she wants too.
>>
>>52414401
New fluff? The would make sweet love to a xeno Witch.

Old fluff, as long you didn't ask for exact numbers of BT or be a non Imperial sanctioned Psyker, you are ok.
>>
>>52414414
>do they have any distinct stuff?

Yeah, being better than GK in every way and making them redundant.
>>
>>52414401
They hate everything, she's daydreaming
>>
>>52414421
>I6 carnifex gliding into combat
this is what dreams are made of
>>
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>>52414426
>thiccster
>>
>>52413967
Tech marine is there to repair the vehicles, since I'm investing like 500 points in boxes I figured I would keep them alive.

I thought kysander ate up more space and therefore needed the bigger transport. The termies I kitted out how the 1d4chan article said was pretty good. Giving the unit majority storm shield to save points but still net the bonus from the shield.

Regardless dropping the crusader to a redeemer gets me 10 points so I could take a cheap upgrade or two?
>>
>>52414414
*rule/ gameplay wise
>>
>>52414421
Honestly, I would prefer if they treated a lot of the new Tyranid bioforms as variants on existing species. Like if a Hive Crone or harpy was technically a Trygon with wings and ranged weapon upgrades

It would be way cooler if Tyranids had a fuckton of ways to mix and match between units and get some really weird bioforms going on
>>
>>52414416
>MM outright says that Custards don't fight as in army in battle. Each one fights on his own.

Nah, that's from The First Heretic. Supposedly they fight as individuals whilst Astartes fight as teams, which means Custodes aren't suited for large scale battle.

But then Master of Mankind shows them fighting against massive numbers, as an army themselves, and describes them effortlessly matching their fighting styles with one another so they support one another, forming an unbreakable army of perfection.

Custodes > Everything by current fluff.
>>
>>52414358
Geez im sorry that I dropped 1 terminator and forgot to drop the heavy flamer, guess im a piece of shit right?
>>
>>52414445
No they still hate everything. Templars are the only chapter that revere the emperor as a god, not just a man. Anything the emperor says is law to them, Celestine is the embodiment of the emperor and thus they revere her as a goddess, she said the xenos are cool so the templars aren't killing them
>>
>>52414445
Replace old fluff with "unbroken and proud before fall of Cadia", and new fluff with "perished failures like Dorn who want to die and don't care about anything".
>>
>>52414506
Well, if that's how you think about yourself, fair game.
>>
>>52414421
I never realised I wanted something so badly until right now, a big armoured ball on wings, dragging tentacles across the battlefield
>>
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>>52414506
Apology accepted, don't do it again you piece of shit.
>>
>>52414421
Why the hell not?
>Raveners with Crushing Claws
>Lictors with devourers
>Monstrous Bio-cannons that shoot fucking Rippers
>Upgrades for MCs across the board that let them literally eat models
>Hormagaunts that vomit acid
>Carnifexes with 3rd/4th ed Lictor deployment rules where they burrowed underground and burst up from dormancy
>Trygons with carapaces designed to literally spear through the underbellies of tanks
>Neuro parasites that reanimate and use enemy corpses a la necromorph bats

The possibilities are fucking endless
>>
>>52414488
I'm 100% certain that this is exactly what Tyranids would be if Andy Chambers still worked for GW.

That was obviously the intended direction for Tyranids.
>>
>>52414414
They are to space marines, as space marines are to guardsmen.

Custodians >>> GK > Space Marine >>> Guardsmen

They are the elite guards of the emperor himself blah blah blah
>>
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So I devised an Ork list. Will this get me anywhere?
>>
>>52414527
Nigger do you even play templars? Their lore hasn't changed at all
>>
Whats the best way to run custodes? Spear or sword and board?
>>
imagine

female earth caste tau ass
>>
>>52414596
I meant they've changed after they failed defending Cadia, they've already broke all oaths and should have died as Amalrich did.
>>
>>52414591
Just spam bikers or kans.

Only viable way to play Orks.
>>
>>52414591
Never played Orks before so I thought I'd give it a shot
>>
>>52414651
They didn't break any oaths. The eternal crusade mentions nothing about being beaten, you just don't stop trying.
>>
So before I was aware of Space Odin, i started working on an ork codex that should have all of the things GW starting thinking about for other codexes; better point efficiency, proper formations, ork klans, the ability to feild a bunch of Oddboyz, a new take on old ramshackle, etc etc. A lot of shit stayed cuz not all of it was broken. I liked a few artifacts we got and kept those and made new ones.

TLDR: its a 50page new ork codex thats in its first editing phase and could use a few pointers.

biggest issues I have right now is mob rule. I could use some ideas to make it useful again (it feels clunky atm)

But if you see something else wonky or have ideas/wanna see something in it or think something is too broken (there probably is) lemme know
https://drive.google.com/open?id=0ByFkLuCT0NL8c0VNTHd1Q2ZJRXM
>>
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>>52414625
FIRE CASTE BEST CASTE
>>
>>52414665
That's no fun though...
>>
>>52414633
PURRRRRRRRRRRGINNNG WITH MY KIIIIIIIIN!
>>
>A Howling Banshee will never sit on your face
>>
>>52414665
What detachment should I use to spam bikes?
>>
>>52414633
>anyomore
they never really had one gimmick

they're about doing space marine things with a bunch of maltese crosses everywhere
>>
>>52414743
CAD with Zhardsnark
>>
>>52414758
>not wanting a thicc xenos GF
>>
>>52414729
Classic table top lists were LRC full of crusade squads with vindicators supporting. In lore they tend to be regular marines that use a lot of swords
>>
>>52412815
My veterans go whit, shotguns, 2 flamethrowers, a heavy flamethrower, power fist and the doctrine of demolitions and is fucking fun, go for it pal, for the Emperor!
>>
>>52414765
How do I shove in a Painboy? He's an HQ and I've only got 1 HQ slot
>>
>>52414825
CAD has two HQ slots.
>>
>>52413614
They just need to make fucking hover drones as a transport option for infantry
>Pathfinders marking targets while pulling off some tony hawk type stunts
>>
>>52414497
Nope, I remember reading it from MM.

Also in the Beast series an Inquisitor who was a character in the HH and saw both armies fight says that that the Grey Knights are superior to the Custodes. also in the same series two Eldar murderclowns murder dozens of Custards before being arrested.
>>
In casual play how common are cluster fuck armies? I'm considering digging through my mini collection and putting together a Chaos army for the edition change but I would rather some faction identity not Taudar, Space wolf angels and 4 bowling trophies being my opponent every week.
>>
>>52414758
>implying Lord Commander and his chapter are heretics because of mere cavorting with xenos
Here goes Custodes killteam.
>>
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>>52414831
Ohhhh nevermind then

I tried making another list then. How's this?
>>
>>52414552
Yeah. Realistically speaking, Tyranids should have like 10 base kits, and then have 90% of their stuff be various upgrade packs. Kind of like how most of the space marine vehicles are just different bits on a rhino
>>
>>52414401
>Or is it just inquisitors they hate?
I'mma go out on a limb and say the only group in 40k that doesn't have a permanent hatred for the Inquisition is probably Ork Freebootas, and that's only because some Inquisitors are willing to give them big hats to go shoot shit.
>>
>>52414890
in my experience? not common at all. people use formations sure but the average player is fluffy

>>52414838
it's a good thing tau have those cyclops helmets otherwise i'd be hilarious seeing them trip up everywhere
>>
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>>52414838
That's Dark eldars domain.
>>
>>52414890
>4 bowling trophies being my opponent every week.
>4 bowling trophies
lolwut? What does that even mean anon?
>>
>>52414927
It's also an absurdly powerful sales strategy, since people would continuously be kitbashing everything.
>>
>>52415072
It's because fan art depicts eldar as thiccc busty human chick's with elf ears and cute tattoos. Real eldar look like crack heads
>>
my hatred of the lesser races aside whats the bes load out for a wraithknight
>>
>>52415072
>Who the fuck wants to fuck a woman taller than you?
that would be interesting, at least once

Anyways humans in 40k invented polymorphine and can gene-mod the fuck out of themselves. Xenos ain't shit.
>>
>>52415072
>Who the fuck wants to fuck a woman taller than you?
Do you not? What sort of high-order faggotry is this?
>>
>>52415054
Yeah. Plus it makes coming up with new kits really easy, since all you have to do is introduce a new upgrade sprue for an existing creature, rather than having to make all these weird new dual kits for slightly differently sized monsters.
>>
Store has nucromunda rulebook, if owner comes by to do the gw order I'll get him to open the box and all for secrets.
>>
>>52412895

Remove early warning override from it as well. That shit is why no kne brings flyers or deep strikes anymore unless they are Corsair Eldar.
>>
>>52415129
CHANNEL YOUR HATRED BY SITTING ON MY FUCKING UNWORTHY FACE
>>
>>52414488
>Tyranid bioforms as variants

That was literally how I took a Tyranid fandex I was brewing.

>Termagaunts were just Gaunts with Instinct Behaviour (Lurk) and Fleshborers while Hormagaunts are Gaunts with Scything Talons, IB (Feed), and the Bounding Leap biomorph
>>
>>52415190
I need to know if deathwatch or scions have rules in it.

Because those are the gangs I want to make.
>>
>>52413915
If you can nail the kitbash it'll look awesome as hell. Consider buying a tau infantry box and giving each squad a tau sargeant or possible a tau commissar/priest!
>>
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>>52415129
>Banshees have literal no-asses in DoW III

You had one job Relic. ONE JOB.
>>
>>52414998
Take a look at the bigger models and tell me they don't look like bowling trophies. All knight lists are just 4 bowling trophies.
>>
>>52415190
>Store has nucromunda rulebook

wat.

They're bringing necromunda back?
>>
Anons, do you ever avoid painting a kit because you aren't sure what color to paint it?
>>
>>52415251
How does that even make sense? Only manlets get to fuck girls that are taller than them. I mean I'm 6'3, and I would totally fuck a taller girl, if there were any. But there are only like 4 total.

Also I thought they banned you you furry faggot.
>>
>>52415072
>Fucking xenos-loving heretics.
Query: Which is more heretical: Sisters getting fucked by Chaos cultists, xenos-allied humans (Diggas, Gue'vesa, and DEldar human slaves mostly), or just straight up xenos?
>>
>>52415255
shadows of armageddon
its a necromunda style game (incl necro/2nd ed rules)with regular 40k models and an awesome terrain kit
>>
>>52415267
Sort of. I have a reverse priority painting order, I've only decided what to paint later so I can get good enough to do them well
>>
>>52415289
if we're going by the literal definition, probably renegade humans
>>
>>52415327
>probably renegade humans
So cultists, Diggas and Gue'vesa then?
>>
>>52415320
Interesting way to do it. I'm starting Thousand Sons and I really want them to look good.
>>
>>52415280
>getting this mad
anon, stop
>>
>>52415291
Cool. I'll miss the wacky gangs and lasguns being a high-end weapon though.
>>
>>52415289
Chaos Cultists > Xenos > Xenos-Allied Humans
>>
>>52415378
I don't think you know what "mad" is
>>
>>52415381
lasguns were more important for their reliability

>tfw they'll probably ditch ammo rolls
>>
>>52415361
I do, in order of easiest to paint and experiment with, vehicles -> mooks -> sergeants -> centerpice units/hqs. I am also a conversion nut, so I have a ton of unpainted HQs lying around because I thought they would look cool, but don't have a need for them in my army
>>
>>52415341
uh when did this turn into a femdom debate
>im a totally into femdom and am submissive as hell but lets keep this to /d/
>>
>>52415431
He didn't mention femdom and you are projecting
>>
>>52415398
feeding some stupid faggot (you)s
>>
kek, cheetahfag defeated once again
>>
>>52415381
sorry,
no wacky gangs i think
https://www.warhammer-community.com/2017/03/15/war-returns-to-armageddon/
>>
Shadow War skill table is FUCKING MASSIVE and has various ork tribes and IG regiments covered. Terminators are scary.
>>
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>>52415431
on a side note id love to get fucked by a strong tall dark eldar succubus.
>this is why I play eldar/dark eldar/slaanesh
>>
>>52415468
>Still no new Ork boy models

ree
>>
>>52415480
I am too ugly to have an Eldar waifu.
>>
>>52415468
I hope there are more units than those listed.
The lack of Space Marine Tactical seems weird with CSM on the list. Personally, I just want Kabalites.
>>
>>52415476
>Terminators are scary.
I hope so, btw, I haven't seen anything for Terminators in Shadow Wars, how are they? I'm assumin they got their 3+ on 2d6
>>
>>52415476
Citation fucking needed.
I already have an erection from the idea of a 120 page rulebook. I need to know if I could make a ragtag team of cultists
>>
>>52415515
The Tau will accept you, as long as you accept the Greater Good.
>>
>>52415497
the basic boy's fine

Heck, most of the ork mini line is pretty good. They just need some gaps filled. Like new buggies/trakks, koptas actually purchasable from GW and a plastic megaboss of some kind.
>>
>>52415565
snekbait boars
>>
>>52415520
Might be an "elite" choice for Scouts.

>Skitarii Rangers also include Ruststalkers, Infiltrators, and Enginseers for example
>>
>>52415515
we all are anon we all are.... dark eldar might turn you into a living didlo though so meh still can be a win
>>
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>>52415544
>>
>>52415480

>implying you wouldnt be pegged to death with a monofilament strap on
>>
>>52415231
That's the way to do it. Have a single Gaunt entry, then let the player decide if he wants to buy guns, melee weapons, wings to be a gargoyle, or whatever else fits for such small disposable creatures.
>>
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So I tallied together my entire Custodes collection thus far, and if I milk it for almost every upgrade I hit exactly 3500 points.

Is this list decent in the slightest? If I drop Armored Ceramite and Melta Bombs everywhere I drop to 3200 points.


Legio Custodes Army List

HQ: Constantin Valdor (All models have Teleportation Transponders) 275pt

HQ: Legio Custodes Tribune w/ Praesidium Shield, Cyber-Familiar, Melta Bombs, and Paragon Spear 265pt

HQ: Legio Custodes Shield Captain w/ Pyrithite Spear, Melta Bombs, Cyber Familiar, Digital Lasers 220pt

Elites: Legio Custodes Contemptor-Achillus Dreadnought w/ Dreadspear 240pt

Elites: Legio Custodes Contemptor-Achillus Dreadnought w/ 2 TL-Adrathic Destructors 230pt

Troops: Legio Custodes Custodian Guard Squad of 5 w/ a Magisterium Vexilla/Sentinel WarBlade and Melta Bombs 310pt

Transport: Legio Custodes Coronus Grav Carrier w/ Extra Armor and Armored Ceramite 160pt

Troops: Legio Custodes Custodian Guard Squad of 5 w/ Melta Bombs 300pt

Troops: Legio Custodes Custodian Guard Squad of 5 w/ Melta Bombs 300pt

Troops: Legio Custodes Sentinel Guard Squad of 5 w/ Melta Bombs, and a Magisterium Vexilla and Solerite Power Gauntlet 350pt

Transport: Legio Custodes Coronus Grav Carrier w/ Extra Armor and Armored Ceramite 160pt

Heavy Support: Legio Custodes Caladius Grav Tank w/ Extra Armor and Armored Ceramite 220pt

Heavy Support: Legio Custodes Caladius Grav Tank w/ Extra Armor and Armored Ceramite 220pt

Heavy Support: Legio Custodes Contemptor-Galatus Dreadnought 250pt

Total = 3500pt
>>
>>52415613
Rad.
Any cool chaos stuff? Both Cultist and Marine wise?
>>
>>52415613
Show me the Ork rules.

How many points is the average game?
>>
>>52415565
>Stupid twerking pose

It's not fine.
>>
>>52415680
>proper orky posture
>stupid
sounds like git talk to me
>>
>>52415661
1000 points, mob rule gives more LD based on how hard you outnumber the enemy.
>>
>>52415680
>>52415694
Compare it to the new Bloodbowl Orks and there's clearly a lot of room for improvement
>>
>>52415680
orks are the best at everything, why not be the sexist as well?

>>52415653
wrong thread, custodes are terrible in 40k
>>
What dreadnought runs dual AssCans?
>>
>>52415653
I wish I could outfit my Custodes like this in 40k...
>>
>>52411874
Does anything get ObSec in that formation? I'm really rusty with Necrons but that list seems OP as shit. Even infantry hordes will think twice about the number of shots those Destroyers will spit out.
>>
Does Chaos Rhino still come with the spiky bits sprue? Not the one that has the combi-bolter, the other one.
>>
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>>52415613
>tfw can finally make a Deff Skwadron-style gang of Ork Kommandos
>>
>>52411749
Grav is interesting in that you can get away with using the heavy weapon vesrion due to it being salvo and not heavy. So it's best to use a grav gun, combi-grav, and a grav cannon in a ten-man squad if you want to kit them out for grav.

Alternatively, Combi Grav, Plasma Gun, Grav Cannon
>>
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>>52415565
>most of the ork mini line is pretty good
Haven't seen the latest Boyz, but if they're anything like the old 3rd-5th edition models, yeah, there's not much of a problem.
I'd like to see them bring back the Diggas as an Ork supplement though, but that's probably just me.
>>
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>>52415708
This. Bloodbowl Orks is what I want. Most of the artwork depicts them as upright as well, not weird gorrilla things.

Hell, even gorillas don't walk like that when walking upright.
>>
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How shitty is it
How can I make it better
>>
>>52415780
>Haven't seen the latest Boyz, but if they're anything like the old 3rd-5th edition models, yeah, there's not much of a problem.
those are the latest boys.
>>
>>52415733
I think Contemptors can
>>
>>52415611
>implying deldar wouldnt just use living dildos on you
>>
>>52415649
Pair down the tyranid codex to like, 6 or 7 entries
Tyrant class (also covers carnifex, I think?)
Guard class (tyrant/hive guard)
Warrior class (warrior/shrike/ravener/biovore/pyrovore - the larger beasts differentiated by their guns)
thrope class (venom/zoanthrope - the esoteric classes)
gant (horma/terma gant, and gargoyles)
flier (harpy, crone)
"large monster" (so toxicrene, harusepx, etc)
and super large monster (trygon, mawloc size)

so you have 8 unit entries, and assign wargear to taste.
>>
>>52414009
Aren't all the nob-sized ones basically OK?

>>52414591
Not too shabby. Burna boyz are unlikely to achieve anything before being killed though. They only really function in a battlewagon and even then it's dicey.

Might be worth lumping the bikes together in a big unit so they can all benefit from the warboss' Ld. Could have a nob and/or painboy in there too to manage challenges, add some more punch and buff up the unit a bit.

Add some grots if you can. Unironically best unit in the codex.

>>52414665
>Just spam bikers or kans.
>kans

Are you using the latest codex?
>>
>>52415557
>The Tau will accept you,
Not if you're an Ork they won't. Tau hate the greenskins like the Imperium hates all xenos.
>>
STOP LUSTING AFTER ELDAR GIRLS!

REEEEEEEEEEEEEEEEEEEEEE
>>
>>52415833
alright. Can I still lust after tau girls?
>>
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>>52411604
I remember you posting that list. This one is LEEEEAAAGUESSS better.

Anyways, drop the combi-flamers on the Sternguard or split them into one flamer squad/one melta squad. Even consider ditching the combi-flamers for Heavy Flamers, because they're so good that it can be worth losing the specialist ammo on one or two models.

Other than that, I'm just not a big fan of Techmarines in general, but especially not this list. He has no real place. Ditch him and grab a 3rd Hunter for that sweet squadron bonus.

Also, >even numbers of Drop Pods

Triggered.
>>
>>52415833
Expressing dislike for anything just makes other autists continue to post it to piss you off.

Doubly so if you type like a faggot.
>>
>>52415823
Yeah. I think the Guard class could cover Hive guard, but also Biovores and pyrovores.

I'd also say that the flier class is superfluous Just have wings be an upgrade for various MCs, with the current harpy and crone being flying variants on the Trygon
>>
>>52411901
Love the fluffiness of the list.

Echoing the other anon: for the love of god, kitbash these guys into having actual Vietnam gear.
>>
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>>52415859
>Lusting after xenos instead of Sisters of Battle like a proppa humie
Who iz ya, dat Kaptin Kirk git or sumfing?
>>
>>52412749
>"If 'dey run, dey're scaredy 'oomies dat deserve ta be krumped."
>"If 'dey don't run, dey're beakies in dizguise."
>>
>>52415967
SoB too
>>
>>52414401
Black Templars are the only chapter that agrees with the ecclesiarchy that the Big E is a god.
>>
>>52415866
>>52415823
>>52415649

>>52415961

More Tyranids discussion over here
>>
>>52415967
>not lusting after Sisters of Silence
>>
>>52415823
Hive tyrants and carnifexes are distinctly different and have been separate types of creature since the earliest iterations of tyranids.

The visual resemblance between the two is fairly new and shouldn't be taken to indicate they're in the same "genus".
>>
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>tfw Girlyman rejects Tau's offer of an alliance because they refuse to fight in honorable close combat and stands by while the Tau Empire is WAAAGH!!'d into ruins by ol' Ghazzy
>>
>>52415823
My take:

Lesser Bio-Monstrosity (4W) (Carnifex and Tyrant) Large Size with two Large-Bio-Weapons

Bio-Monstrosity (5W) (Haurspex, Exocrine, Toxicrene, Maleceptor, Crone, Harpy)

Lesser Bio-Titan (6W) (T-fex, Tervigon, Mawloc, Trygon) Large Size with two Large Bio-Weapons and one Huge Bio-Weapon.


Guard (tyrant/hive guard) Medium Size with one Large Bio-Weapon and one Medium Bio-Weapon

Warrior (warrior/shrike/ravener) Medium Size with two Medium Bio-Weapons and optional Medium Bio-Weapon slot in chest

thrope class (venom/zoanthrope - the esoteric classes) ???

Gaunt (horma/terma gant, and gargoyle), Small Size with one Small Bio-Weapon slot.

Vore (Biovore, Pyrovore), Medium Size with one Large Bio-Weapon slot.
>>
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>>52416173
Nah, Guilliman has gone full-on Cpt Kirk. He'll back them as soon as they offer up Shadowsun's ass to seal the alliance.
>>
>>52416319
H E R E T I CC
>>
>>52415823
The traditional tyranid classes based on 3rd edition lore are:

- Hive Tyrants
- Gaunts
- Warriors
- Carnifex
- Rippers

With almost everything being a variant of that. Even specialized creatures like raveners and lictors are essentially just heavily modified warriors. Based on the previously unique body plans that have been expanded upon or are new since 6th/7th, you could add in:

- 'thropes
- 'vores
- whatever the fuck you'd want to call a toxicrene/maleceptor
- mini bio-titans (tyrannofex/tervigon)
- giant snake monsters
- "weapons platform" creatures (haruspex/exocrine)

I don't even think a seperate FMC category is required, since you could just put wings on a carnifex.
>>
>>52416068
but they also have a slightly similar stat line, ish, do they not?
Or at least I'm basing it on number of wounds, mostly.
>>
>>52416251
>thrope class (venom/zoanthrope - the esoteric classes) ???
The specialist class. the venomthrope has no *real* weapons but does supporting stuff. The zoanthrope is purely psykers and synapse. Anything that doesn't use weapons and instead has special abilties/utility/other things would go here.
>>
>>52416343
I think it would be

-thropes
-vores
-the slightly bigger toxicrene/maleceptor/exocrine
-the mini-titans (trygon, tervigon, basically anything that large)

From there it's a matter of upgrades. You take a mini bio-titan, give it a ravener style upgrade to make it a Trygon, or give it wings to make it a Hive Crone or the like.

Heck, I'm sure you could condense the list further if you really wanted to.
>>
>>52416397
>>52416397
>>52416397
NEW
>>
>>52416348
Not really. The carnifex is slow, clumsy, and isn't a synapse creature. It has really high strength, but that's about it. The Hive Tyrant has high initiative, weapon skill, ballistic skill, etc, is a synapse creature, and can be a psyker.

The only thing they have in common is being similar size.
>>
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>>52416348
They have the same number of wounds and toughness in this edition, sure. But they're otherwise not similar.
>>
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>>52414414
I've actually just ordered my first squad in order to build up to a full sized army. They essentially have Warboss stats, 2W, Eternal Warrior and can deep strike. The only models beside sword&shield/spear Custodes are a Venerable Contemptor and a Venerable Phobos Land Raider that they can take as a DT. In close combat they mulch basically anything with a stock squad putting out 16 S6 AP2 attacks a turn without charging. In addition shield captains are WS6 and I5. Those with Guardian Spears may also attempt to block on attack each turn. Even monstrous creature will find themselves suffering critical existence failure in a round or two of combat. Unfortunately they still cannot bring down Smashfucker.
>>
>>52415829
The Tau tried for many years to reform the Orks until they gave up.
>>
>>52414683

I'm reading it now, but there's a lot of material. Seems fairly reasonable, if in need of a lot of polish.Taking notes as I go along. Will probably have to upload them to pastebin or something. Might want to save as a PDF, because the formatting looks a bit screwed up to me, as is often the case when using .doc format. Plus PDF lets you upload as an image to 4chan.
>>
Your opponent drops a bunch of AoS minotaurs with bullgryn bits on the table and uses them to get 2+ cover saves for his tanks.

What do
>>
>>52415733
Mortis Dreadnought
>>
>>52416781
Will do
>>
>>52416922
shoot at something else or ignore cover, these look good though
>>
>>52416781
I posted it as a PDF in the other thread, i see some of the formatting errors and corrected them
>>
>>52414136
It's not an awful idea, especially with furious charge. Fire your guass into something, then charge it to finish it off.
>>
Can someone give me a list of points for why Orks are bad? My friend insists they are god's given gift to the earth
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