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Warhammer 40k General - /40kg/

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Thread replies: 400
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I'm never finishing my model backlog Edition

>previous thread
>>52382385

Daily Duncan that's not actually daily but from 2 days ago: https://www.youtube.com/watch?v=LP-mBf3Od80 [Embed] [Embed] [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
First for the Inquisition!
>>
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How's this looking?
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How do I motivate myself to paint 60 hormagaunts.
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>>52387494
Bomb collar.

You've got a week before it goes off, or until you've primed, layered, washed, and highlighted all 60 of those gaunts.
>>
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Tie-Dying some shirts in the name of nurgle tonight to commemorate the announcement of new death guard minis.

What colors should I use? I was thinking maybe green brown and purple.
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I have a lore question about the Custodes. It's said that the Emperor himself crafted each and every one of them. However, now that he is trapped upon the Golden Throne is it impossible for the Custodes to replace their losses? I assume in the last 10k years a few of them must have died in a shuttle crash or fallen off one of the ten thousand story balconies. Do the Custodes have the knowledge of how to create more of themselves or will they eventually be whittled down to nothing over thousands of years?
>>
>>52387477
Tyranids shouldn't even have a psychic phase. It should all be Ld. Based with no perils.

>you can't have biomancy because you're not really casting from the warp
>but suffer every downside from the warp

Fuck Cruddance.
>>
>>52387494
Watch a stream or show or something and go through all of one color doing basecoats, then do another round for the carapace, and a final for the details.

It'll be easy. It's just gaunts. Don't even have to worry about mistakes, since nobody will ever notice.
>>
>>52387494
By admitting that they're just Hormagaunts that you'll have so many off anyway that nobody will ever check the singular models so you just paint them in your army's 3 primary colors, slap some drybrushed highlights on with a wash and call it a day on them.

Make it up with absolutely amazing other Tyranid models that distract people. Basically, a literal Distraction Carnifex.
>>
>>52387533
>current year
>carnifex
What did he mean by this
>>
>>52387553
He meant the Stone Crusher carnifex obviously.
>>
>>52387526
That'd be another decent way to handle it. Just have Tyranids make Leadership tests for special weapons in the shooting phase.

Granted, harnessing on a 2+ and only needing 1 charge is pretty similar to leadership with no perils, as you only fail rarely and can't perils with only 1 dice.
>>
>>52387519
Yellow and Nurgle's classic puke green, with some interesting bits of purple and dark green if you know what you're doing.
>>
>>52387553
Sometimes I use a dakkafex because the people I play with are pleb tier players and somehow can't handle 3 flyrants at 1850.
>>
Fucking christ. I'm in a shit rut right now. I have 2 armies to assemble, and I honestly can't decide which to focus on anymore. I was working on one, but realized I needed to get more shit like transports. My other army is reasonably well off, but so really can't play them how oh want because it's painfully bad.

On top of that, neither of them are my main army, and I want to get a bunch of Sisters of Silence to support my main army.

Fucking hell.
>>
>>52387588
I meant for you everything including Catalyst, not just fixing Zoanthropes specifically.
>>
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>>52387599
Just sell them, open your eyes and see the true way. Attain enlightenment, and achieve true knowledge. Become blissful in your path.
>>
>>52387599
I feel you. Still have Cawl, Celestine's Geminae, 15 Skitarii, 10 Sicarians/Ruststalkers, my WIP DIY Archmagos, 5 BT Scouts, 10 BT Marines, a Rhino and 20 half-finished/unsatisfiably painted BT Marines to do as well as actually get around to do the bases for my entire BT force, as they were my first army and I didn't do any basing back then.

Hoping I can finish that shit until 8th hits. If there's any cool shit coming out that I absolutely want then, I don't want to sit on a backlog
>>
>>52387666
>Was hoping for Slaanesh in the spoiler due to digits
Sad day.
>>
Reaction pics are not and have never been considered avatars. Is this literally your first day on 4chan? Learn what avatarfagging means befor banning people for it.
>>
>>52387590
Color selection is pretty limited, but I think I can make something like that work. I'll probably pick up another shirt before I start and make a couple. Will post results tomorrow.
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>>52387689
Buddy, I think you should learn to see which thread you're posting in before throwing a fit about someone being a newfag.
>>
>>52387659
Once upon a time, in a different plane of existence hive mind cards, which were like orders which could give units things like extra movement or shooting or things like acid blood existed.

Catalyst would fit well into that category of things.
>>
>>52387485
That many Jokero are a waste of their rules, though have las cannons out the ass aren't utterly a waste. Can't remember if chimera have a fire point, but with BS 3 that's only 2.5 las cannons hits a turn.
>>
Cohort Cybernetica is the best formation of all time.
>>
>>52387689
Mods around here are like GMs for DnD. They Fuck up rules all the time and you can't say shit because "I'm the GM." and they get artistically mad at something to the point of obsession. Once had everyone playing Hunger Games late at night on the 30k general and the few people that were there were enjoying it. Mod woke up that morning and made sure to scrub the entire thread less someone scroll up and find that game from six hours ago.

But for the most part they're pretty good. Better than other boards.
>>
>>52387485
It's been a while since I've looked at their rules, but doesn't having that many monkeys fuck over their buffs?
>>
>>52387485
tauroxes should have autocannon so that you line up that S7 Ap4
One squad of scion should be a suicide melta squad instead of just plasma
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>>52387748
Cheetahfag deserves no sympathy.
>>
>tfw you used to be able to rate lists from other armies you haven't even seen in real life
>now all the kids have these fancy ass detachments and bonuses and shite you haven't even heard if
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>>52387526
It used to be fluffed that perils was an overload from the Hivemind connection, similar to having seizure.
>>
>>52387666

I'm actually considering selling my Tzeentch daemons, which I never thought I'd ever say. They were my second army, which I started back in 5th when daemons were fun. Then they 6th "TABLES AND CHARTS FOR DAYS AND DAYS BECAUSE RANDOM IS FUN!" happened while also bumping the model requirement to absurd levels. They're not fun to play or play against.

>>52387675

To assemble, I have 3 HH, a box of raptors, and a box of termies for one army, and the other is a SC! Box, a box of Warriors, 2 boxes of wyches, there raiders, a venom, and a box of scourges.

I want to focus on one of them, but I'm drowning to the point of not getting anything done instead.
>>
>>52387599
>but so really can't play them how oh want because it's painfully bad.

Just quit the game if you're going to only play an army that matches you 100% AND is good on the tabletop.
>>
>>52387795
I've constantly been jumping between working on my Magos and painting the second half of my SC!'s Skitarii. At least got those finished to the point of now just needing to finish their weapons.
Having half-done models stand around is even worse for me than just having grey shit, which is why I really fucking need to get over myself and finish the Geminae.
>>
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>>52387774
This.

Shitposting is shitposting.
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>>52387774
>Aecucki player spotted
>>
>>52387774
>cheetahfag

What hot new meme did I miss while on my extended leave?
>>
>>52387823
They should ban all shitposters then. And yet they don't ban 99% of them. They literally let them shitpost so long and so often that they literally get bored of shitposting and move on/leave the site. See: NL theme song FAQ, Prophet of the 8th, Curzefag, TIDF, Carnac, etc.
>>
>>52387804
Tbh he just doesn't care about playing his army enough.

I play tyranids because tyranids are my spirit animal, who cares that they're the worst army in the game? It's not like there's an alternative.
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>>52387825
As if. Cheetahfag has moved on to baiting other topics, like that nonsense with AoS bitching last threat or 'IG kill all hordes using Battlecannons' before that.
>>
>>52387840
Just one anon who kept spamming
>aeldari
with pictures of yawning cheetas to be be interpreted as laughter in every thread for the better part of 2 months.

He was recently banned as avatarfagging by the mods for, suprise, spamming the same image set on his shitposts.
>>
>>52387844
You can't ban a dedicated shit poster. Just don't respond to them or just let them have their fun.

People enjoy responding to and arguing with trolls or there'd be no successful trolls
>>
>>52387844
I do not disagree with you in slightest. I wish they were more diligent with it but I'll take what I can get. It's still -1 shitposter.
>>
>>52387844
The problem is that most people are far willing to take the bait rather than just report, hide, and move on. We've had this guy around for weeks now and people are still replying to him seriously.
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>>52387823
There needs to be more for scions
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>>52387804
>>52387846

I want to play a wych cult. You know, with wyches, which are in the running for the worst unit in the game competing with Hellions. What's the point of going through the trouble of assembling and painting them only to immediately remove them as soon as they touch the table?
>>
The important part is that shitposters keep things fresh and don't just spam dumb shit over and over.
>>
Thoughts? I'm new to GC
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>>52387927
Ask your opponent if you can run them as Aspect Hosts of Howling Banshees instead. WS 5, no overwatch, AP 3, actual armor.
>>
>>52387927
Give them use in an Ynnari detachment. Make them fodder to trigger Soulbursts.

Or >>52387946
>>
>>52387926
Eh, not really. They should never have been a standalone codex and should have remained in IG with their mini-dex being in Agents.
>>
>>52387844
>TIDF, Carnac, etc.
TIDF is carnac.
>>
>>52387926
Its true shame Scions are so bad. They need way more strategic options as their own army. Like old Special Operations. That would make up for the fact that you are spamming the same unit as an army.
>>
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>>52387926
Make their weapons Assault 3 and give them WS4 and/or a pistole to go with their CCW.
>>
>>52387936
Sneak a leman russ in there somewhere.balsa mining weapon neophytes > guard neophytes
>>
>>52387494
Pick a method and zone out. I doubt your painting methods are more complicated than mine for hormagaunts.
>>
>>52387926
Right now they just lack an identity. I'd like it if they became the "tacticool" IG army with smaller numbers of elite guys supported by unique gadgets and shit, but right now there isn't a justification for them having their own codex
>>
>>52387821

I did a bunch of magnetizing on my HH stuff, but not having a million rhinos to go with them makes it a moot point. I already have a rhino army and I'm eventually going to get more for Sisters of Silence.

>>52387946
>>52387953

>just play them as something completely different!
That's the biggest reason I've put off building them. I'm so fucking sick of being told to just play something else. If it's not Corsairs, it's CWE.

Also

>Ynnari faggotry
Fuck no. Ynnari are fucking cancer. It's not even about being powerful, it's about taking forever and waiting for them to take their extra turns in the middle of everything. I've yet to meet a single person irl that doesn't groan at the mention of Ynnari.
>>
>>52387977
WS4 and Ld8 are a must.

At the very least they should have Hot Shot pistol and close combat weapon in addition to the Hot Shot gun. They did in 5th edition codex, I dunno why they wouldn't now.

Assault 3 is really strong, I'd say Assault 2 would be good. Assault 2 and pistol plus close combat weapon.

I also really wish the Taurox Prime and Taurox were assault vehicles or open topped.
>>
>>52387994
They just need more things available to them. Stuff like Jump or Drop sentinels so they have relentless heavy weapons platforms.

It doesn't help that Imperial Guard has a pretty narrow selection of deep-striking or flying units.
>>
>>52387994
They are designed as a force multiplier of specialists and do that job well. The dex was made when they were encouraging allied detachments and that is what their codex is: an ally codex, just like Imperial Agents.

They are meant to suppliment a larger meat and potatoes army with some tricks and gadgets but they will struggle on their own as they are not designed to operate completely independently.
>>
>>52388051
Yeah, the leadership is just bullshit given their fluff.

They get the exact same brainwashing as Sororitas and Commissars. Having them level with regular guardsmen is dumb.
>>
>>52387927
>not painting and assembling your favorite models

Like I said, quit. You're not special, plenty of people are in similar positions. Wyches aren't the only unplayable unit.
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>>52388067
>force multiplier of specialists

Translation; suicide melta/plasma squads and nothing else
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>>52388067
This. The funny thing is that you can take more Scion units in a Guard army than you can in a Scion army.
>>
>>52388051
Either Assault 2 or the addition of a ccw. Otherwise why even have the pistol at all instead of just 2xccw?
>>
Alright fuckers, I'm getting a Chaos Contemptor, because I want one.

In addition to making it Dedicated to Slaanesh + Havoc Launcher + Extra Armor, I want to know whether to arm it with one of the following options:

>2 TL Heavy Bolters + Malefic Ammo for that sweet-ass Rending We don't get Kheres AssCannons

>2 TL Autocannons/Butcher Cannons

>2 Plasma Cannons

>Conversion Beamer + PF w/ HF

>PF + Chainfist, both with in-built Meltaguns or HF

For reference, I run Kakophani, Raptor Talons, and/or a Chaos Warband with Autocannon Havocs and Plasma Chosen. The dread is intended to be long-range support OR kill things at point-blank range. I plan on also getting him a Dreadclaw to plop him down right in the middle of things.

He's not going to be the meanest thing on the table by any means, but I want him to at least fulfill some sort of niche.
>>
>playing the game with random faggots using vastly stronger armies instead of enjoying your time hobbying and playing games only with friends with armies at the same level as yours

If you're going to not do the above then don't come on /tg/ and whine about the imbalance. It's like you did everything you could to get raped and then come whine about getting raped in a dark alley after purposely wandering in there naked.
>>
>>52388095
To get 2 close combat attacks. You could give them 2 attacks base, but then people would be upset because even Berserkers and Marines only have 1 attack base. They get additional attacks through pistol and close combat weapon.
>>
>>52388099
>2 plasma cannons

DO IT. NO BALLS. NO BALLS.
>>
>>52388099
I would say the Chainfist with Meltaguns. You seem to have a bit of a lack of anti-tank, so dropping that in the middle of things to tear up a Land Raider would be nice.

Also, remember that if a Dreadclaw deepstrikes on turn 1, you don't have to roll for Daemonic possession.
>>
>>52388095
Why not just give them all 2 pistols? That way they can shoot people with both of those.
>>
Okay, I'm sure this question gets asked all the damn time, but...
After considering it on and off for years, I finally want to give model armies a try, and I want to start with 40k. What's a good army to start with? I'm currently more concerned with the modeling side than the playing side; ie, worried less about what will be easy to play, and more about what I'll be least likely to screw up painting. Does that make any sense? Or is the answer just going to be 'whatever army looks coolest to you'?
>>
>>52387977
>>52388108
Making them WS4 will piss off the 2 DKoK players.
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>>52388153
No one cares about a fake army. We're talking about actual elite humans.
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>>52388151

Just pick an army and go, don't fret about painting. Pick the models you think are cool because you'll have a fun time painting them. If you pick 'easy' looking ones you don't like you'll burn out after having little to no fun. Spess Muhreens are the most 'new player' friendly army in the game largely.
>>
>>52388093
Except if you're going guard, there's no reason to take large numbers of scions because grenadiers do every potential role better, for less points, other than 'deepstrike behind the enemy and hope you pop a tank with your two meltas before getting shot/assaulted to death'. Even then, vets with three meltas in a chimera will do that job just fine, with the exception of the deepstrike.

They're such a niche unit there's little reason to use them other than liking the models. A vindicare is arguably a more useful ally to take for popping the odd tank.
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first attempt at building a SM list. What do you guys think? meta is semi-competitive. the librarian will roll on geomancy.
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>>52388151
Necrons are the easiest to model, paint, memorize rules and actually play because they're the most forgiving army of all time.
>>
>>52388151
easy things to paint include
space marines
deathwatch
armoured guard (mostly vehicles)
Flying circus guard (mostly flyers)
Suit tau (Large robots with 3-5 main colours)
idk if I missed something
You can also I guess do daemons, since you can literally make them out of green stuff if you want to.
>>
>>52388090
Only in the current competitve meta.

I've used them with a lot of success in more casual environments to knock out rear guard objective holders as their guns are still effective at knocking the teeth out of a marine squad while being a little more resistant to return fire but I'm also supporting them with artillery fire or valkyrie support to soften retaliation threats.

I wouldn't get the same success with vets unless I wanted to fork over the cost for plasma and a demo charge and I would have to get them there in a valkyrie which is much more expensive.
>>
>>52388153
Schola Progeniums are just as grim derp as Krieg according to the new fluff so they can suck it.
>>
>>52388151

Necrons are the easiest to paint but you should just pick the one you like the most.
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>>52388095
CCW so they have a decision to make of shooting twice or charging.
>>
>>52388153
and the d-99 player as well
don't forget about me, the only d-99 player in the world.
>>
>>52388151
Pick the one looking coolest and then watch every painting guide made by Duncan.
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>>52388151
If you don't care about winning, choose Orks.

Or whatever army catches your eye.
>>
>>52387936
So anything beside mining lasers instead of weapons teams?
>>
>>52388108
>>52388202
My point is just give them 2 ccws if you want Assault 2 guns. No one would ever use the pistol if their guns were Assault 2.
>>
>>52388076

Quitting isn't going to happen. It's a borderline obsession at this point.

Wyches are in the top 3 worst units in the game, which are Pyrovore, Hellions, Wyches.

What is a unit of wyches actually going to do ever?
>>
>>52388248
Play Ynnari. Use wytches but Harlequin rules. No one will blame you.
>>
>>52388173
There is also little reason to have them as a standalone codex if you can field an almost all scion army in the IG if you want to.
>>
>>52388174
It's really bad, but it's common new guy mistakes. I don't min max, but you're just not gonna have fun.

Don't put random heavy weapons on tactical Marines, if they move they have to snap shot those weapons. If you do put a heavy bolter for Bolter Drill.

Mixing heavy bolters and lascannons is pretty useless because the lascannons want to shoot at tanks and the heavy bolters want to shoot at tanks. Missile launchers are the in between if you want all purpose. But you have the models to make a heavy bolter and lascannon squad. Do that, don't mix roles.

Put hurricane bolters on the storm raven and Centurions. They will help you dice up swarms and the Grav weapons don't need help killing tanks, but you might get fucked by swarms without the hurricane bolters on your Centurions.

What is that Razorback doing my man?

A better table to roll on Libarious but Geomancy is fluffy and fun i get it.

It's not semi competitive. I'd roll you with Nids.
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>>52388203
post D-99 pics.
>>
>>52388284
>heavy bolters want to shoot at tanks.

At infantry I mean.
>>
>>52388168
>>52388185
>>52388199
>>52388206
>>52388207
Thanks for the rapid response! There'd been several armies that appeal to me that I've been trying to decide between (Orks, Necrons, Skitarii, Spess Mahreens).
Follow-up question that's gonna be rambly: How hard is it to make a Necron army, I dunno, unique? One of the things that finally made me decide to take the plunge was realizing just how much work people put into customizing their units. Like, eventually I want to get an Imperial Guard army, but I want to wait on that until I've learned about how you do custom kitting and all that, since I'd want to do something other than the standard Cadian look. Is there a lot of that with the Necrons, or do they tend to all end up the same? (Or is this something I REALLY shouldn't be worrying about until after I've actually learned to put together a fucking figure?)
>>
>>52388173
They can also deepstrike for line breaker and holding far away objectives and have access to a fast transport that has decent firepower output while being able to move 12 inches at the same time. Scions add a ton of mobility and board control that Veterans can't offer.

Veterans are a trap unit that looks great on paper. Platoons and Scions are the infantry that win games.
>>
>>52388261
He already gave shit to Ynnari, which he clearly hasn't played against/with. I played my DE as Ynnari once and the "extra turns" don't take longer than a few dice rolls if you know what you're doing or plan ahead and count on X unit dying.
>>
>>52388243
That's stupid, nothing has 2 close combat weapons and that would be stupid looking fluff and rules wise. A pistol and knife make a lot more sense as part of their kit.
>>
>>52388261

See

>>52388017

I don't want to play Harelquins. I don't want to play fucking Ynnari. I don't want to play CWE. I want to play Dark Eldar. Why they fuck are people so confounded by this?

>>52388324

Except I have. I have played against them twice and seen 3 others. No one but the Ynnari player was enjoying themselves. Even the one dude who was on his team was getting annoyed.

Two were primarily Deldar with Harlies
One was primarily Harlies with some Deldar
One was all CWE
One was CWE and Harlies
>>
>>52388371
>I want to play Dark Eldar.
Then please do. And admit the fact that you are going to lose if your main units are Wyches. If you dont want to lose, play something else.
>>
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Aww yeah, finally finished construction on my new army. Tomorrow the paint assembly line begins.
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Nth for rending reaper autocannons.
>>
>>52388419
Malefic ammo solves this :')
>>
>>52388404

It's not a matter of just losing. I don't give a shit about having the most powerful cheese list. Wyches are so bad you can even have fun with them.
>>
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>>52388406
>Fully assembling Celestine and the Gemini before painting

Hoooooly shit, you're gonna hate life, anon. I wish you the best of luck.
>>
>>52388309
If you want unique special snowflake models and stuff hyper bad then Horus Heresy might be more your flow. There's just a ton of uniqueness wrapped up in that game.

If you want to make Necrons look unique but also manageable for a new person I'd look into unique color schemes over models.

I mean there's this dude at my workshop that has Treecrons with wood elf, and green stuff Necron/tree hybrid, his walkers are giant spiders from AoS. Unless you do that I don't think unique modeled Necrons are gonna stand out.
>>
>>52388284
so here was the idea, the melta tac squads would drop pod and pick off armour/blitz objectives. the heavy bolters are for bolter drill and they look cool and are in the rhinos.

i gave the centurions all grav because I figured i needed more anti armor.

the devastators had 2 of each weapon to cover themselves against retaliation. they can pop vehicles with the las or put the hurt on troops that try to displace them, the razorback is a transport (and point sink) for one of the the dev squads.

should i specialise each squad more?
>>
>>52388448
You're probably right, but I'll manage. I painted fully assembled Cawl, I can do celestine.
>>
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>>52388448
>>52388406
>>
>>52388469
Could hold her by her feet, I guess.
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>>52388460
>Painting fully assembled Cawl

I'll commend you for being some sickest son of a bitch among masochists.
>>
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>>52388486
Thanks anon, he came out pretty good imo
>>
>>52388450
>Treecrons with wood elf, and green stuff Necron/tree hybrid, his walkers are giant spiders from AoS
See, that's the kind of stuff I want to work up to eventually. For now, I'll be content looking for fun paint schemes, but is there a particular place I should be looking for how to 'unique' up an army?
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>>52388482
I just based mine with a magnet for easy and safe transport.
Works like a charm, though I'm always worried of the paint at the cloak and ribbon connection spot chipping.
>>
>>52388504
Good work, anon.
>>
>>52388438
For the low low cost of 40 points a bullet.
>>
>>52388248
>wyches
>worse than tyranid warriors
Nope
>>
>>52388248

Play Zone Mortalis.
>>
>>52387445
What the fuck is that OP based from and why do I want to run fabulous Rogue Trader now?
>>
Is citadel spray paint a ripoff? Can I use black spraypaint from wal mart as an undercoat?
>>
>>52388526
The problem with Necrons is that they all essentially have the same model because not having individuality kind of is their thing, so any customization you decide to do should probably be applied to all models of that kind.

If you just want a unique look, just check out some Necron schemes people made for inspiration and come up with one that you like. Finding unique custom bits for Crons will be hard as fuck short of just using some entirely custom made or proxied models for them.
>>
>>52388688

Not really a ripoff but you can just use Krylon or Rustoleum for cheaper and generally better. I like using a matte grey rather than black.
>>
>>52388568
It depends on the model usually; malefic on fire raptors is 35pts for both the side mounted autocannons. Still expensive as hell
>>
>>52388452
The problem with the multi meltas in tactical squads is you can't really afford choose between moving and shooting because those tactical squads along with your terminators are the front lines and they need to be mobile and not tied down to a heavy weapon. Your grav, Devasators, and Terminators can handle the vehicles. Your tactical Marines should be focused on mobility and anti infantry. Try plasma or grav guns.

The secondary weapons on your grav centurions are missile launchers. Switch them to hurricane bolters. The main grav weapons are fine.

Yeah you should specialize every squad, including your devs. It's the #1 new player mistake everytime and all the time. Every squad should have a roll, don't make jack of all trades squad. There are exceptions like Grav centurions grav cannons are so amazing at taking down vehicles you don't need missile launchers so you bring in hurricane bolters to shore up their swarm weakness. 2 lascannons won't drop tanks, they need all 4.

The heavy bolters should use the razor back, the lascannons can sit comfortably in one spot all game. Give the razorback a meatier weapon like a twin linked plasma gun/lascannon combo or a twin linked assault cannon.

The problem at the core of your list is that you're severely under manned at 1850 points. As Nids o could field 90 gaunts, 4 competitive Monsterous Creatures, 2 units consisting of 3 T6 2W models in each squad as well as unit of 3 ML2 dudes. That's 103 models (90 have objective secured), 13 squads a d one of which can spawn more models. It's not really a competitive list either. I get that you probably don't have a lot of variety and this is what you have, which is fine. But expect to get knocked around in a semi competitive meta.

For a beginner the tweaked list will be fine, but I'm just curbing your expectations on how well your list can preform no matter how awesome you play. My #1 advice is to look into Sternguard next.
>>
>>52388526
I think the best way to do 'unique' with Necrons is to give them some marker or signify what they used to do in their past life. Have specialized markings or colors to indicate that they had extended clans within a larger dynasty. Give one a blade to indicate they were a soldier, or markings to symbolize another profession.

Basically, tell the same sort of story with each figure the same way you might find in a gravestone or a corpse. Egyptians took their belongings into the afterlife, why not Necrons ina more literal way?
>>
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>>52388309
Out of all the armies in the game, no army is more unique model-wise than Orks.

However they are the worst army in the game, so there's that to consider. Except their AA gun. That thing is literally the best one in the game.
>>
Is a sigil of corruption worth it on a terminator lord/sorcerer?
>>
>>52388806
From a sheer firepower perspective, I am absolutely positive that the Icarus Array still tskes the cake for that.

Though I guess the fact that it's 3 AA guns glued together can be considered cheating.
>>
>>52388309
>make necrons look unique
Eh, they're one of the armies that look consistently the same without heavy conversions.

>>52388806
Like, this is a heavily converted Ork stuff, but even the basic Ork kits offer tons of variation compared to most other armies in the game.

>>52388823
The Traktor Kannon is S8 AP2 Skyfire that auto immobilizes zooming flyers or swooping MCs. Which gives a 1/3 chance to auto kill the flyer, iirc. Might be more than that if it pens, because of AP2.
>>
>>52388815
Is he alone? How killy is he? How many fire magnets are in your army? How much Ap2 is likely to come his way? These are all factors.
>>
>>52388605

>Warriors
>S/T 4 with 3 Wounds and a 4+ save
>can get S5 assault 3 shooting
>provides synapse

>wyches
>S/T3 with a 6+ save
>provide nothing useful
>cant actually kill anything

9 wyches cost the same as 3 Warriors. Warriors have the same number of wounds with better S/T and armor.

>Wyches do one wound with pistols
>assault warriors
>lose one to overwatch
>wyches finish off one warrior
>warriors kill 2 wyches
>tie combat
>Next round
>wyches cause one wound
>Warriors kill 2 more wyches
>wyches lose combat
>>
>>52388815
I'd argue no. The 25 extra points isn't worth the +1 to invuln saves. Granted, I tend to avoid running Termie lords/sorcerers for that reason, and when I do I make them the secondary cheap ones.
>>
>>52388815
I dont leave home without it. But I usually restrict it to my warlord.
>>
>>52388856
Wyches have a 3++ IIRC
>>
>>52388896

Wrong 4++ only in combat, which I calculated against the warriors.
>>
>>52388853
He's a ML3 Sorcerer with a chainfist and force stave, he's got a 5 man retinue of terminators.

All but one of the terminators with fists and combi-plasmas, and the last one with dual claws
>>
>>52388906
>>52388605
To be fair BS&LW Warriors are one of the most damaging assault units in the game. They've been demoted constantly due to power creep and AP2, but still.
>>
>>52388931
Yeah. Wyches are certainly worse than Warriors, since Warriors will potentially deal some damage and provide some synapse before dying to a few Krak missiles. Meanwhile, Wyches will die to anything, do nothing until they reach assault, and still do nothing once they get there except against things that anyone could kill.
>>
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>>52387445
I just got my first 40k set today. I wanna know how to effectively get started with this particular set, whether it be painting, assembling, how to effectively fight with them, etc. I already have: primer, and red and black paints, glue (designed for miniatures), the set above, and the codex for the Blood Angels. All advice is welcome.
>>
>>52388916
Put the chainfist on a bodyguard. Honestly if you're investing so many points into the sorcerer, you should be taking a larger squad.
>>
>>52388931

I was just going wyches and warriors plain with no upgrades at the same points.
>>
>>52388931
They're also extremely expensive and die to a strong wind in your opponents phase. A unit of grey knight terminators fully pimped out is cheaper, more dangerous and more surivivable.
>>
When do preorders go live in the US, generally?

I want to make sure I get Shadow Wars for that sweet, sweet terrain.
>>
How bad of an idea is it to give the Sword Brother in a Crusader squad between 10 and 20 men in size, potentially in a LRC, 2 Lightning Claws, a Combi weapon and Lightning Claw/Power Fist or even a Lightning Claw and Power Fist?
I feel like it's a really bad idea even if it's super killy. Then again, playing Black Templars in a way befitting of their tactics is a bad idea already anyway.
>>
>>52388954
I would but I'm a bit strapped for points, I'll post my list in a sec.
>>
>>52388977

You're fielding Sword Brothers, who cares at that point.
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>>52388986
Here. I had to use the land raider and vindicator as proxies for stuff that wasn't in the list builder.
>>
>>52388952

>Krak missiles

If grav is everywhere, where are all these Krak missiles coming from? Warriors are fairly resilient against Grav, too.

>>52388972

Warriors provide synapse and shadow and should generally be getting a 4+ cover from the swarm of nids in front of them. They even respawn in the endless swarm.
>>
>>52388953
>codex for the Blood Angels
You shouldnt since 8e is right the corner. My advice is that you go to warhammer TV, watch some of Duncan's tips for BAs first.
And the most important is that you paint first then assembly later.
>>
>>52388952
>still whining about wyches

Faggot they have a 4++ and plasma grenades what the fuck do you want. You don't see people bitching and moaning about jump marines
>>
>>52389027
>paint first
>assembly later
Wat

You never paint on the sprue, though you should leave arms, backpacks and non-helmeted heads off.
>>
>>52388953
First and foremost: make sure to clean off mold lines and the sprue stubs before assembly. Just carefully scrape the lines off with the back of your knife.

Next, don't fully assemble any model whose weapon would cover the chest. It'll be a pain to paint if you need to work around that weapon so just keep the gun arm off and attach it later.

If you plan to do their bases and want to first do the base, then attach the model, make sure there's no paint on the soles and that you use super glue. Pinning also helps, but that'd be excessive for basic Marines (basically means sticking some wire into their feet and through the base to make sure they don't fall off).

When painting, always keep your paint thin (should be milky) and apply in moderation. You can always add another layer, but can't remove them. A wet palette helps with that and keeping your paint from drying up. Give that a quick Google or YouTube search for a tutorial, they're super easy and cheap to make.

That's all I can think of right now. Hope you have fun and don't run into problems and welcome to the Grimdark.
>>
>>52389039
>what the fuck do you want

Nothing? I don't even run Wyches. Just remarking how they're worse than warriors overall.
>>
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>>52389039
>comparing wyches to assmarines
>>
>>52388953
What the first anon told you in your thread is the best start. Watch all the WHTV you can for help with getting into painting.


>>52389027
Use the codex so you know how to equip your tacs to be legal, but other than that it will be mostly obsolete soon. (Probably)
>>
>>52389040
He didn't say sprue. Painting the separate pieces can be a good idea, especially for a beginner. I also learned it that way, he just needs to be sure not to paint onto the connection surfaces for the glue to still work.
>>
>>52388953
Glue and paint all of what you have before buying more if you're in it for the hobbying. If you are in it for the game, build a list before buying and then get only what you need to play. That way you can build them with the right weapons and not waste too much.
>>
>>52388850
Icarus Array auto-jinks flyers.

I mean it does unless the target has a powerful deathwish.
>>
>>52389084
>tfw 5 Ignores Cover missiles
It's so beautiful.
>>
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>>52389084
I stand corrected, Traktor Kannons are AP3. But they are good AA for 30 points and BS3.
>>
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You are a Chaos Lord of the World Eaters traitor legion running a warband of no more than 8,000 effectives, mostly composed of Berzerkers, Daemon Engines, and a human Renegade Militia that also acts as an attached cult. Your objective is the Imperial world of Tyranitus VI, as part of a series of several attacks on the servants of the Corpse Emperor. Three Astra Militarum regiments (Infantry, Tank and Artillery respectively) await you on the surface. Their positions are protected by Orbital Defense Lasers, which would make a Drop Pod assault unfeasable without your ships taking heavy damage.

You cannot rely on outside help. How do you spill the blood of the enemy without becoming a sacrifice yourself?
>>
>>52389099
Nid non-flyrant flyers hate it. Jink? Still eat almost 4 wounds. Dont? Die.
>>
>>52388815
Depends entirely on the Legion. I use one on a Sorcerer but that's because I'm Thousand Sons and can easily heighten it to a 2+ Invun.
>>
>>52389125
Launch a drop pod full of berzerkers at the orbital defenses, and then upon the enemy.
>>
>>52389006
Have you ever played tyranids? You lose your warriors on turn one to whatever blast weapons and/or lascannon equivalent their army has, the only time they ever survive any length of time is if you put them completely out of LOS until you have everything with guns tied up in combat. Their shooting is worse than a unit of termagants and shadow in the warp does nothing because everything is fearless and it only effects psykers anyway, they also cost 90 points completely naked and basic upgrades see them costing more than the heavy support choices of most armies.

They're literally a non-contributing tax unit, you end up taking them because you need synapse for other, more useful, more cost effective units to actually function. If they instinctive behavior didn't exist and they weren't a mandatory part of some formations nobody would ever take them.
>>
>>52388759
the only models i currently own are 20 tac marines(unassembled) and the librarian, so the list could easily be changed.

what makes stern guard so good? i was told that they are tac squads with more weapon options (more or less).

As far as being outnumbered goes, marines will typically be outnumbered right? they make up for it y being naturally tough and mobile. So i shouldn't worry too much about being outnumbered by my opponent?
>>
>>52389053
So, paint the base before you paint the figure, but after you attach the figure? (or at least the legs of the figure.)
>>52389069
Does WHTV cover the basics of assembly as well, or does it just show example paint jobs for the different units?
>>
>>52389137
I'm doing Alpha Legion. I think at this point I'll go without since I can get another rhino in.
>>
>>52389152
https://www.youtube.com/watch?v=RfToNrfoDh4
>>
>>52389142
The Laser would be firing at you lonf before you got into position to launch the Drop Pod, though. Also, Defense Lasers are massive structures and always well guarded by both infantry and air defenses such as Manticore Emplacements (with Flak Missiles, the 40k equivalent of an S-400) and Hydra Emplacements.
>>
>>52389152
Depends on the base, really. If you want to do a flat one (like with eggshells or an ice surface and stuff) I'd say paint figure, the attach to base. If you plan on doing one of those sandy/rocky bases with lost of uneven ground and texture, first paint and attach (or attach and paint) and then carefully do the base around the feet, since otherwisd it wouldn't hold.
>>
Are Tau troop transports and tanks still ass? I really like the models of them and would like to have hammerheads.
>>
>>52388539
How hard is it to paint the skirt near her butt? I'm not sure my brush will fit there...
>>
>>52389145

I'm not saying warriors are a gold star stellar unit. I'm saying that wyches are worse, which they are. Warriors have a purpose, even if they're shitty and overpriced. If wyches aren't in combat, they're dying to literally anything with a gun, including lasguns, while also being more expensive than kabalites. If wyches are in combat, they're dying a little slower while contributing nothing of value.
>>
>>52387936
Never use Heavy Flamers on Leman Russes. They are absolute garbage.

You could also use some AA in the form of Flyrant allies or a fortification of some sort.
>>
>>52389197
Hammerheads are decent for str10, the other tau tank is decent for markerlights and missiles.

Their transports are pretty darn good, but they're expensive
>>
>>52389039
Assuming a group of 10 Wyches charges a mob of 14 Shoota boyz (100 points vs 98), the Wyches kill 4 on the charge, and lose 2.5 in return. After that, both squads slowly lose around 2 models each round, until eventually the Orks pull ahead and finish off the Wyches with 3 boyz left.

That is a dedicated melee unit geting the charge against what is largely agreed upon as one of the worst units in the game, specifically taking an upgrade to -worsen- their close combat ability, without even factoring in the Wyches that might die to overwatch.

They are not in a good spot for charging anything tougher than guardsmen.
>>
I wanna do a CC 40k army, right now my main choices are Templars, World Eaters or Flesh Tearers, how are BA doing compared to standard marines?
>>
>>52389220
Do Wyches versus Slugga Boyz.
>>
>>52389186
It just occurred to me that the green flocking I remember on WFB bases in high school is probably not the standard base cover in 40k.
>>
>>52389223
>how are BA doing compared to standard marines?
Mostly worse. Play WE.
>>
>>52389210
I did that in several partial assemblies, but it'll be pretty tight, considering her voluptous lower body and holy hips.

Really, though, it'll be a bit of a pain, but you should be able to do it good enough for it to be unnoticeable. You're pretty fucked if she's on her base already as well, though. No idea how that'll work out.
>>
>>52389220
You're forgetting about
>I2
>>
>>52389220

Orks are a melee race
>>
>>52389170
Hmm. I remember some books mentioning data daemons. Among the daemonic forces I have, do I have any of those I could utilize against the defenses?
>>
>>52389250
>>52389210
Could a guardsman score with Celestine if he was badass enough?
>>
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Going to pick up pic related soon to start up my Dark Eldar army Ive been wanting to start. Im unsure what to add on to it however, most talk about DEldar I see is that Wyches/Hellions are shit
>>
>>52389225
Yeah, it's considered pretty old and retro now. There's not really a standsrd anymore, GW even has different bases all the time.
Best to just grab some ideas online, there's a lot on YT and /wip/ might also be able to give some decent suggestions and tips on the painting and assembly department.
>>
>>52389169
>Helpful step-by-step guide to get me started on this.
Okay, that removes last doubts about getting into this.
Time to buy creepy skull-bots! (Or try braving Ork Boyz customization and worry about rules later, I suppose.)
>>
>>52389224
Alright. That's 2 extra boyz at 96 points. I'll still be generous and give Wyches the charge.

First round is similar for the wyches, killing about 4 Orks on average, though this time they kill 4 Wyches in return. From there, the Wyches manage to kill off 2 more while losing just under 4, and likely won't manage to kill another before getting crushed next round.

>>52389251
No I'm not, I'm factoring in the losses the Orks recieve before they get to swing

>>52389253
In this instance? They certainly look like it.
>>
>>52389250
Oh, I'll probably wait... a year. I've done some models on my own before doing 40k stuff, but I need more experience.
>>
>>52389197
they've never been ass
>>
>>52389280
Is he the Emperor or a Primarch?

If either answer is no, then no, and said Guardsman is to visit his Commisar for re-education after having such thoughts about the living saint and slandering her holy presence.
>>
>>52389006
Synapse is the only reason warriors exist and that isn't a positive thing in favor of warriors, it's a huge problem with tyranids in general.

Without it you don't have a working army, your units are prone to spontaneously running off the board or eating themselves for no reason. So in order for your army to work like every other army in the game you have to take warriors whether you want them or not regardless of their points cost or value as a unit.

They aren't just shit, the fact you have to take them anyway is a symptom of the entire army being shit.
>>
>>52387519
Can someone explain to me what that is on his head? It looks p bad
>>
>>52388174
A stormraven can only hold 12, so the Libby and Lysander can't both fit. Use a Land Raider Crusader. That leaves you without any AA, however, so you might wanna pick an AA tank of some sort.

What is the Razorback for?

Get rid of the Heavy weapons on the tacticals and switch them for special weapons. NEVER mix heavy weapons on Dev squads (arguably, you can with missile launchers, but meh).

Get your Centurions a pod. Maybe give the libby power armor and run him with them in said pod (it'd free up room in your stormraven).

You don't need 4 chainfists, especially with Lysander in the squad. Cut it down to two, i think.

Switch one of your Rhinos for a Drop Pod so you can have an odd number of pods.
>>
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>>52389275
No, but there are sections of the planet not covered by the Orbital Defenses in which your force can make planetfall. However the Guard won't move from the areas which are covered by the lasers. Both you and the cult have a modest number of airships, including Heldrakes at your disposal.
>>
>>52389220
>>52389289

Don't forget that shootas could potentially shoot down the wyches raider and Assault them because S4 Vs AV10, though its rather unlikely.
>>
>>52389288
If you go with Boyz, remember that you have to make them into either Shoota Boyz (with rifles) or Slugga Boyz (with pistols and axes/swords). The Nob is customizable, but iirc the kit only comes with a Power Klaw and Slugga for him. Which is the optimal setup bar giving him a free Shoota, but I don't think the kit comes with a shoota for the Nob.
>>
>>52389307
>or a Primarch
Guilliman only has eyes for Yvraine.
>>
>>52389350
Of course, but Celestine has eyes for Guilliman.
>>
>>52389348
So could Sluggas and Rokkits and Big Shootas.

>>52389349
The choice between Rokkit or Big Shoota is up to you though, since they're special weapons. Personally I wouldn't take either since that's less attacks for your slugga boyz, but for Shoota Boyz they're fine.
>>
>>52389348
2 shots per shoota. 28 shots. something like 9.3333 hit. then like 1.5ish glance, and if you bring raiders into it probably big shootas start getting taken, which can pen it and problems get worse.
>>
>>52388953
It really depends. What kind of Blood Angels are you aiming to play as? This box honestly let's you go any direction.

The most common BA playstyles are Jump Pack Assault, Mechanized (Tanks and/or Dreadnoughts), and Drop Pod Assault. You can mix and match these playstyles within lists as well.
>>
>>52389315
The razorback is/was a pointsink and transport for one of the dev squads.

I don't know much about 40k army building (list is 1850 because it's what's common at my store and I'm using it as a checklist, so I can buy parts to slowly build towards a goal) so if you don't mind explaining your recommendations a bit more thoroughly I'd appreciate it.

The other anon brought up the point of specializing all of my squads, so ill be arrange the devastator squads to be 4 lascannon and 4 HB. Tac squads should just take plasma?(why though, they guy can kill himself)

The terminators were the hardest for me to build, the models are cool but all the upgrades didn't strike me extra useful, so I took the chain fists to double fuck vehicles.

Why an odd number of pods?

Is the stormraven a good unit? It sounds pretty badass from its armament
>>
>>52389333
Do I have many Heldrakes? I'm thinking that a possible distraction-type strategy where I utilize the heldrakes as an attack upon backlines to force enemies to clear up the main lines could potentially work out to break through the front- after making planet fall of course.
>>
>>52389309
>tyranid formations all come with a 90+ point brood of warrior babysitters
Yeah instinctive behavior needs to go.
>>
>>52389348
>>52389376
Yeah, the Orks have a lot of ways to win this fight, but the fact that just 14 Shoota boyz sitting on a point that choose to not fire overwatch will still win out is really telling for the Wych's capabilities. With Overwatch, you'll kill 3 of them on the charge through volume of fire, which in turn means even less dead boyz on the charge and an even easier time of them cleaning up.

That's not even factoring in the points spend on a Raider to get them there, and adding in more special weapons or characters just mean adding more boyz to the total and making it less and less likely they'll survive the sheer weight of attacks.
>>
I'm considering getting into Warhammer 40k. I've been reading around on wiki's and such.

1. Do I have to/should I buy directly from GW or is buying from 3rd party fine? How about for paint? Brushes/Tools?

2. Preference in order, Tyranids, Chaos Daemons, Dark Eldar, Necrons. Are any of those particularly strong or weak?

3. What's a good way to minimize the amount of paint colors to buy? I have a limited budget and would ideally like to use the same paint from the first purchase on a future purchase.

4. Should I get the $160 starter set with paint? What's a good way to get started.
>>
>>52389428
Do wyches versus 11 Slugga Boyz and a Nob with Power Klaw and Boss pole.
>>
>>52389447
1. 3rd party for brushes and tools is totally fine. The only concern with paint is making sure it's a good fit for plastic models, and making sure you can keep track of what colors you're using to keep things consistent. Playing with official models is obviously prefered by most people, though there are plenty of sites, sellers, and retailers that have them other than GW, often at a discount.

2. Tyranids aren't great outside of one spam list. Dark Eldar can similarly have some trouble without going into allies. Necrons and Chaos Daemons are mid tier to very strong, depending on how you build them. If you're playing more casually, I'd say any could work though.

3. The method there is to plan a simple color scheme. Necrons would be the best army for this, as they're pretty much all metal with a few highlights. You could do an entire army with 2 colors if you wanted.

4. Look up the Start collecting boxes. All of those armies have one for around 80 bucks, and you get a pretty good value, even by GW standards.
>>
>>52389417
It's generally not worth it to give transports to Devs except for the odd drop pod.

And yes, specialization is a unit's lifeblood. There are a few units that can be reliably kitted out as take all comers, but they are rare and usually not very good.

An odd number of pods maximizes the number you can bring in turn one, as you get half rounded up.

The stormraven is... well, your mileage may vary. Some people love it. I'm personally not a huge fan. It's certainly not bad though. Just remember that your boys inside can't get into the thick of things until AT LEAST turn 3.

With your Cents, just be careful with how you place them. If they get tarpitted by a bunch of gaunts, nurglings, etc., your hyper-expensive unit has now been made useless for the rest of the game.
>>
Anyone have Snakebite/Feral Ork army?
I need some inspiration
>>
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By how many degrees is this quantifiably the GOAT 1500 point list?
>>
>>52389447
>1. Do I have to/should I buy directly from GW or is buying from 3rd party fine? How about for paint? Brushes/Tools?

3rd party is fine for modelling stuff, and generally fine to play as long as you aren't trying to win tournaments. Your usual players won't care.

2. Idk I just lurk

3. Get a white, get a black, get your primary colors (flesh tone, armor tone, leather tone, whatever your army needs) and then mix in white/black to get shades and tones. If you feel especially hardcore, red/blue/yellow/white/black and custom mix everything. Cheapest for sure, but very daunting of course.

4. The "Start collecting" boxes are a good deal.
>>
>>52389484

Idk if you're cheetahfag or an imposter, but someone needs to keep it up. Good work
>>
>>52389447
>1
Depends on if there's a local place that sells 40k stuff near you or not. GW citadel paints are pretty good, in my opion, but Vallejo and I think Army Painter(?), are good too. Dunno about brushes, I just went with GW's for conveniance.

>2
Tyranids right now are the second worst, Dark Eldar 3rd worst, Chaos Daemons are mid-tier unless you go for Tzeentch Daemons, which are high tier, and Necrons are at the bottom of high tier. However 8th edition will be here in a few months, so who knows?

>3
I don't know, mate. Initially paint's going to be pretty expensive because you need to buy a bunch of colors for all your details and bits.

>4
No. Get a Start Collecting or Armoured Assault box of the faction of your choice. A couple boxes of troops and an HQ unit is fine too.
>>
>>52389447
GW paint is good paint, use it. GW tools are good but overpriced, there's no point using GW glues, all CA glues are basically the same and so are all polystyrene cements.
>>
>>52389447
Use GW models, but honestly never buy straight from GW. Ebay is your best friend, and there are local shops all over that have better prices. Hell, my LFGS has like a 20% discount, a better selection than GW stores, and can even get online-only stuff for me if I ask.

Tyranids kind of suck, but will probably be updated soon. Regardless, they're very fun, and can be competitive with a certain list. Daemons are really good, but they're very weird and also potentially very expensive to field in terms of cash. Deldar are pretty shit, to be quite honest. Necrons are good, but boring, IMO.

Figure out what paints you need before painting. Do not throw money at the starter set.
>>
Should I expand my Sisters of Battle army or my Imperial Guard army?
>>
>>52389484
this is weapons grade autism.

nuclear level.
>>
>>52389487
Thanks for the quick reply. Are there any 3rd party sites that are noteworthy? And so models that I would buy from 3rd party are always going to be unofficial (not official models at a discount)?

Also are the paint bundle for each faction generally good enough? Like would the Tyranid paint bundle be sufficient for the Start Collecting Tyranids?


Lastly, what tools are needed? I would assume the plastic clipper and a paintbrush or two but are all the saws and trimmers generally a good investment?
>>
>>52389457
Alright. Going to assume the charge for the Wyches once more, and that the Nob is hiding in the back

Same first round, 4 dead Orks, though in return, they deal around 3 back. Oddly enough, most of that is from the Boyz rather than the Nob, since he only has so many attacks, and S 8 AP 2 is kind of wasted on the Wyches.

From there, both sides deal around 2 wounds to eachother the next round, the Nob again not mattering much. Oddly enough, they do much better the next round if the wounds get put on the Nob instead, since he can soak up those 2 hits and let the Boyz deal 6 more mediocre attacks compared to his 3 strong ones.

Long story short, the Orks still win, but they win better without the Nob. Main benefit there is the higher leadership and bosspole to avoid a potential rout on the first round.
>>
>>52389569
My brother plays tyranids and got that bundle. He's had to maybe buy only one or two paints after that, and only for special custom schemes.
>>
I'm not gonna go so far as to say wyches are a good unit, but they are not for matching with other fodder troops in Merle. They're for using numbers, a 4++, and possibly FnP to tarpit elite melee units for as long as possible. And I'm not even gonna say they're especially great at that either, but they're much better at that than fighting a mob of boys. I think the unit you guys are looking for are incubi
>>
>>52389569
What do you mean by 3rd party, exactly? Non-GW models, or non-GW stores? The latter is fine, the former is not.
>>
>>52389521
There might be, I live on a campus so there's a few game stores, but I'm not sure if they're geared more towards comics or games.

What's an Armored Assult? A few troops and a HQ unit is enough to start playing? How many points does a basic army need?

>>52389536
Thanks

>>52389539
Thanks I'll avoid the starter set, how can you tell if a model is official or made by 3rd party?
>>
>>52389607
I'm not sure what I mean haha.
I'm talking about websites like:
http://www.miniaturemarket.com/
http://www.thewarstore.com/index.html

Are those "official" GW products or are they made independently?

>>52389586
Ok sweet thanks! Good to know
>>
>>52389611
Bootlegs are pretty rare unless you specifically seek them out (i.e. chinaman).

It's okay to use 3rd party accessories though, and even the odd counts-as proxy. Most people won't care in the least.
>>
>>52389488
What prevents the Raven from dropping it's load sooner? I actually hadn't considered using it as a transport, I figured it being a gunship would allow me to mow down infantry and light vehicles dumb enough to remain in the open.

The idea being that IF specialize in siege warfare, I assumed my tac squads, cents and termies+lysander could clear buildings and siege while the devastators and stormraven cover the open ground.

Would dropping devastators for sternguard be a good idea? Perhaps I'll get a squad of termies with (assault cannons?) as well to better saturate open areas with fire.
>>
>thread evacuated the moment cheetahfag starts shitposting again
Fucking hell.
>>
>>52389598
The 4++ helps with that, but any dedicated melee unit will mop the floor with them. The orks were dishing out 2 attacks each at WS 4 and S 3. Actual elite melee squads will have more attacks at higher strength, which will cause a lot of extra damage.

For example, charge those 10 wyches into a squad of 3 Chaos terminators with Claws. The Wyches do negligable damage, the Terminators kill two in return. Now the Wyches might just flee because they're leadership 8 and have no way to mitigate that.

They're an awful Tarpit, even against something like a minimum Terminator squad.
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>>52389648
>What prevents the Raven from dropping it's load sooner?
>>
>>52389361
She was comforted by Greyfax when Guilly rejected her courtship.
>>
>>52389611
The armoured assault boxes are boxes that include a unit of troops and a dedicated transport for a huge discount.

>>52389628
Alright, so those are non-GW stores which are allowed to sell GW products. Non-GW models are like the 'pin-up' 'Tek-Priestess' or some other Not!GW name that they can't be sued for. Stuff like Kromlech 'Space Orcs' or 'Orc Wehrmacht' are 3rd party imitation models, and not allowed in GW stores. Now, in non-GW stores that's up to local rules.

Regarding the paint bundle, in my personal opinion there may or may not be a couple paints you won't need, and iirc they're on of the bundles that don't save money, so be sure to find a colorscheme that you like. Watch Duncan from Warhammer TV's (the official GW YouTube channel) Tyranid videos to see different colorschemes and how to paint then.
>>
>>52389484
>fedora-tipping
Legit, does this phrase even mean anything anymore? Are fedoras just universally worn by 'anyone I don't like' now?
>>
>>52389598

What are you going to send them against, then? Terminators? Wolfstar? Bikes? You can't even use them to tie up Riptides because they die to overwatch. Hell, you can't even use them against anything in gladious/lions blade because full BS overwatch.
>>
>>52389662
Assuming they're not fearless. And even if they break they have eldar initiative so they're not likely to get swept. And now that they've fled do you spend resources to hunt them down or let them charge you again? Have you ever even played against a decent deldar player or are you just a mathhammer autist?
>>
>>52389281
1 box of kabellites, 2 venoms.
Your deldar so don't bother until you're done painting what you have.
>>
>>52388448

Had no problems with it
>>
>>52389712
(I know I shouldn't be encouraging him, but...)
Wait, so, you think Gullyman's going to undo Emprah-worship? That wasn't made very explicit in your ranting; even if you feel the fluff has proof, you still gotta build it up in your argument, even a troll-argument! Otherwise, it's just a non-sequitur.
>>
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>>52389484
>Marinefags on suicide watch.
I love it though.
>>
>>52389598
Tbqh I want to say that it's mostly just that Ork Boyz are a very underrated unit. Slugga Boyz are WS4 S3 T4 A2 with A3 thanks to pistol and CCW, with Nobz being WS4 S4 T4 W2 A3 and A4 thanks to pistol/CCW combo. Sure, they're I2 and Nobz are I3, but when they survive the initial round of combat, they will dish out some heavy damage, especially since they have Furious Charge, and the ability to re-roll 1 charge die.

>>52389703
>are you just a mathhammer autist
Anon, that's the entire point of the conversation.
>>
>>52389719
...Pics?
>>
>>52389703
If they're fearless, you've waited until turn 5 to try and tarpit anything. That elite melee unit has probably earned its points by now.

If they manage to flee, then they're going to be pretty in the open for any sort of counter attack, which won't take much.

I can't speak from experience, because I don't think I've ever seen anyone actually take Wyches.

This is pretty much their best case scenario though for tarpitting, right? A unit that doesn't have a large number of attacks to kill them all outright, nor any ranged weapons to deal with them on overwatch or after they flee combat. If it's turn 5, then you've had these ladies sitting around all game just to pounce on what surely is an understrength assault terminator squad, simply to tie them up for the last two turns.

Ignoring, of course, that since you probably aren't dealing any damage to the terminators anyway, that you could probably do the same job with Kabalites.
>>
>>52389598
>melee unit is bad in current edition
More news at 11.
>>
>>52389738
Actually the point of the discussion was if wyches were one of the worst 3 units in the game, and it just bugs me when mathhammerers try to pretend units exist in a strategy-less vacuum
>>
>>52389756

Except there are no strategic scenarios where wyches excel at or are otherwise worth taking.
>>
>>52387522
It's implied that they still have 10,000. This could mean they can make more.
>>
>>52389648
Has to arrive from reserves (all flyers start in reserves). Has to come in (you cannot charge the turn you arrive from reserves, and there's a 33% chance it doesn't even come in on turn 2). Now it's turn 3. Hopefully you're in range to dismount and charge!

This is why I dislike flying assault vehicles. It takes WAAAY too long to get into combat.

Assault Cannon Termies are not a solution for that. You can only take one cannon per 5. And Tac Squads and Lysander in his termie armour are nowhere near fast or strong enough for a clear and move out battle doctrine. You wand Jump (or even better, Bike) units for that.

And yes, drop one (or both, desu) of your dev squads for sternies. Imperial Fists have the best Sternguard due to Bolter Drill. give 'em 3-5 combi-weapons and go wild.
>>
>>52389756
I'm not pretending they exist in a vacuum. I'm pointing out, quite plainly, that they struggle to kill anything while being quite fragile in return. For a 10 point dedicated melee model, I would expect a lot more.

Waiting until turn 5 to use Fearless and Feel no pain to tie up an expensive unit is a good strategy, except it's one that isn't exclusive to Wyches, even in their own book. A 10 man squad of Kabalites doing the same thing to that terminator squad will lose more with each turn overall, but they're still quite likely until the end of the game, which is what you're waiting for at that point. Not only that, but Kabalites could earn value before being used as a cheap tarpit by shooting things.
>>
>>52389727
>admitting you shouldn't be encouraging cheetahfag
>seriously replying with a non-shitpost response to a shitposter.
>not noticing you forgot to take your meds and will probably have to add preparation h to the list.

Some annons just need to learn the hard way
>>
What's with the Cheetah pictures?
>>
>>52389790
>I'm not pretending they exist in a vacuum. I'm pointing out, quite plainly, that they struggle to kill anything while being quite fragile in return. For a 10 point dedicated melee model, I would expect a lot more.

Talk to me when you try running Khorne berzerkers.
>>
>>52389812
It's an avatarfag. Report, Hide, and Ignore.
>>
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>>52387526
>>
>>52389812
Just some faggot and/or copycat(s) (pun unintentional but appreciated) that started avatarfagging with laughing cheetahs while trolling Imperial and Eldar players because of stuff that happened in Gathering Storm.
>>
>>52389814
Berzerkers aren't that bad though. They're slightly overcosted, but not that bad. A similarily built unit of CSM is about 10-20 points cheaper, iirc, but doesn't have Fearless or WS5.
>>
>>52389766
No, no, I read the fluff, but it's part of the fluff that you didn't bother to mention in your opening argument! I'm not debating content or results, just technique!
>>
>>52389845
>techique
>implying
I'm just havin' a giggle mate.
>>
>>52389814
Berserkers are redundant in their own army, with the new Legion traits and basic CSM and chosen both being options, but they aren't bad. They have ranged weapons, fearless by default, and won't die to Orks during Overwatch.
>>
>>52389738
>Ork Boyz are a very underrated unit
They're self-disintegrating trash who can perform well in a niche situation that won't really happen or matter. They can destroy non-melee units in melee SO GOOD, if they live that long. It's a big maybe for a return that frankly, is effectively very similar to what you can get out of an actually usable unit. They suffer the same problem as witches, just less so. It just stings more, because the whole codex is built around that jank.
>>
I desperately need Chimeras for my IG but I don't want to buy/build them. Mostly the buying, the building is monotonous but not so bad.

Send help.
>>
>>52389913
Get a backbone.
>>
>>52389812
sup newfag
>>
Reminder that making 40k like AoS will make it fun again.
>>
>>52387519
Man, I was racking my head trying to think of what that head reminded me of. But now I got it! It looks just like the Album-cover dude for Disturbed!

https://www.youtube.com/watch?v=Hj2vU2nr5Jw
>>
>>52389223
They're doing pretty good, like normal marines but more melta, fast vehicles, psyker dreadnoughts, +1 strength and +1 initiative on the charge.
>>
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Anyone know how tall the custodes contemptor is? Would love to use it place of the dreadknight.
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>>52390116
Not even close really. A Contemptor barely reaches its waist. Still, I personally wouldn't mind it. It's far better looking and is actually a reasonable size for fighting Daemon princes.
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>>52389858
One cannot stop the bait on /tg/; I'm just trying to improve the quality.
>>
>>52389703
Why bother spending resources to hunt them down when they're not doing doing any? Just send auto gun cultists in for a free kill point if they're wounded and running.

Besides, you say that like it's impossible for the terminators to catch them, they're only one point of initiative lower and not even that if slaanesh.
I don't see how being a decent dark eldar player is going to matter if they're wounded and fleeing the field.
>>
Anons, is it better to use your Jump Packs in the movement phase or assault phase? This is for Stormboyz.
>>
>>52390179

Movement phase unless you are like 8" away or closer.
>>
>>52389870
Just use them barebones with just a nob and shoters, 80 points total.

They're objective secured troops so take three and move them in to ruins next to an objective.
Or charge them in to something to eat overwatch for a better unit, like dev centurions when your manz wanna get in there too.

Against shit like lasguns and bolters their T4 matters so they're slightly more long lived than grots.
>>
>>52390179
Unless you're within spitting distance already, movement. Being able to charge something from really far away is better than slightly more reliable distance and Hammer of Wrath, especially S 3 HoW.
>>
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>>52389484
Did Girlyman always had white glowing eyes with no pupils?
>>
Lets guess what the movement values will be in the new edition

I'm betting marines will stay 6. Orks will probably move down to 4, as will necrons and guard. Eldar will probably be 7. bikes/jetbikes will probably double movement.
>>
>>52390258
No, but he was brought back with space magic so who knows why he's got glow eyes.
>>
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Why are Eldar suddenly Aeldari? Did I miss something or is it just GW being copyright jews?
>>
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>>52390258
Kinda, Emprah and other primarchs had it too. Although in last official poster he has purple eyes instead of ultramarine blue.
>>
eBayed a Forge World great Unclean one (less than half price lads). What size of base are those boys normally on?
>>
>>52390294
Blah blah blah death god reborn.
>>
>>52390307
>eBayed a recast great Unclean one
ftfy
>>
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>>52390258

>>52390294
Its name of prefall eldar when they were undivided.
>>
>>52390294
jews
They are still Eldar to anyone who is not GWs shill-tool.
>>
>>52390262
I think guard will be 5 if Orks are 4. Tau will probably go down as well. I'd imagine for units with bikes/jumppacks/etc. it'll be a flat bonus for the faction, or be more dependent on wargear rather than simply being double across the board. I could see Ork bikes being far faster than Tomb Blades, for example.
>>
>>52390294
I'm worried about the tortoise. Did it retreat into its shell in time?
>>
>>52390306
Can confirm, real primarchs have glowing eyes.
>>
>>52390238
They don't outlive 80 points of grots. Fuck, they're only marginally more survivable than 40 points of grots. Grots eat overwatch just as well, at a fraction of the price and have less leadership issues, which matters more than T4.

The best Ork lists take more grots than orks, between gretchin and mek gunz.
>>
>>52390334
>mfw theyre going to make a daemon angron
>mfw we are going to have to suffer through ANOTHER khorne release at some point
>>
>>52390349
>tfw just about to start work on World Eaters
>plague marines and Morto announced so now I know the Magnus thing wasn't a once off
>>
>>52388953
Build your army slowly and don't overbuy at one time or you can get overwhelmed. Start playing games, even just small skirmishes, as soon as you are ready

For whatever stupid reason to most common US format is 1850 which is very hard on newcomers. Try to find decent people who will play 500-1000 points with you. These small battles are actually pretty fun and I personally wish they were a more popular format.

If someone is playing Tau is very rude to you don't take it personally and try to be understanding. Tau players are usually challenged in many ways and have trouble expressing themselves.
>>
Sell me /40kg/, World Eaters with renegade and heretic allies or Black Templars with a knight?
>>
>>52390408
Repeat after me

DEUS VULT. REMOVE CHAOS FROM THE HOLY LAND. DEUS VULT.
>>
Honestly I have lost a lot of motivation to paint and buy units my force, especially with 8th edition just around the corner.

I really want to play the game and enjoy it, but I feel that it becomes more interesting at higher point levels, with a greater variety of units. However, games take so damn long. I really want to see the rules be streamlined, but I'm also scared that my Templars will be fucked over somehow, and then I truly won't have a reason to play.
>>
>>52390411
Do you mean Imperator vult?
>>
>>52390323
You are cancer.

Aeldari is the term for ancient Eldar. The Ynnari are the only ones calling themselves Aeldari because through Ynnead they reached the peaks of mental and physical might of the ancient Eldar.

The rest of the Eldar who are not Ynnari are still Eldar. Now please go die, you racist bastard.
>>
>>52390419
just focus on hobby then and take a break to enjoy building and painting whatever catches your eye
>>
>>52390408

If you're choosing because you want to play something choppy, pick WE. They're not only bloodier and choppier, they're more viable.

BT only if you want to be a whiny faggot snowflake.
>>
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>>52390433
>>
>>52390419
BT are already fairly weak. Since they seem to be on track to buff assault, I highly doubt 8th will make them *worse*
>>
>>52390466
>Ogros.

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>52390468
But muh elf waifu with giant boobs
>>
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>>52388248
>Wyches are in the top 3 worst units in the game, which are Pyrovore, Hellions, Wyches.

Move out of the fucking way
>>
>>52390440
Thing is, I haven't played in a couple months. I just have a lot of models to paint, and I'm sick of fielding the grey tide, so I don't play at all. But I'm also not feeling particularly motivated to paint either.

And then when I do play it's a drag. I really hope 8th makes things more fun, because right now my participation in the hobby is just "how could I make a neat looking Boltpistol+chansword initiate with the bits I have lying around?"

>>52390476
I did consider that, but I'm wary of some unexpected change that will completely mess everything up. I'm simultaneously excited for a new edition, because it might actually make things fun, but at the same time I am anxious that things might not turn out too well for my army.

>>52390408
What do you like more? Aesthetic, lore, etc.
I play BT so I'm obviously in this for the fluff.
>>
>>52390528
I find there is a lot of inertia with painting. Once I get started I can keep going at it easily and it is satisfying, but otherwise it is easy to just not paint.

Audiobooks help I think. I only listen to my audio books when I am painting, so if I want to hear more of the audiobook I have to paint.
>>
>>52390528
I'm in it for the aesthetic and fluff, but I like both. I narrowed it down to either of them. I really love Kharn as a character from Betrayer and his novella series, but I'm also fairly interested in the history of the Teutonic Order and like how Sigismund was basically a loyalist World Eater after spending all the time with them and even ripped off a bunch of their habits.
>>
I am kind of tempted to get a battle for vedros box but I am unsure about it. It seems like the best way to get the aobr warboss. Boyz and tac marines always seem useful too.

One the other hand it really reminds me that I am playing with plastic army men well into my late 20s.
>>
>>52390508
I run nobz in a naut in my army ironically
>>
>>52390408
World eaters have no real modern kits, so you'll be restricted to converting your entire army.

If you must start them, wait until the inevitable fancy world eater model line released alongside angron comes out.
>>
>>52390544
Hey, same BT anon here. I'm a history guy too; I liked the Teutons in space thing a lot as well.

I guess at that point I'd look at which as a faction you like more, not a specific character that's a part of it. If you like Kharn a lot but aren't too interested in the rest of the 40k era WE, then you might want to go for Templars. On the other hand, you might like Kharn so much that he is worth an entire faction for you.
>>
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>>52389220
That's not really a fair comparison because orks strictly ignore what wyches are best at, which is ignoring low AP melee units that paid for that AP.

For example, banshees and wyches have an equal chance of wounding each other, despite wyches being 30% cheaper. Depending on how far along PFP is, wyches should take the match even without being meatshields for someone with an agonizer.

Wyches aren't good. I'm not going to argue that. However, massed, extremely low cost units with T4 and A2 is the worst thing to "showcase" wyches with. The chief advantage of wyches is that they do exactly the same against a squad wielding powerswords as they do against a squad with CCWs. They get 4++ against anything. The FNP they get starting on turn 2 is just another boon to their survivability. Also, they are really, really great meatshields for good melee weapons like agonizers or a succubus with a glaive.
>>
>>52390547
Good job
I'm in my 20s and I'm wondering how much of my 500 euros I wanna spend on warhammer and worst of all, what army
>>
>>52390565
>World eaters have no real modern kits, so you'll be restricted to converting your entire army.

You should be using FW conversion kits, 30k WE models, and AoS stuff to make a WE army. Don't buy that 15 year old plastic shit.
>>
There's one helmet from the Vanguard Vet set that I think looks awesome and I want 20 of (the one with the flat knight-like faceplate and the eagle+skull on the forehead), but the rest of them look bleh, and don't particularly fit the Templar aesthetic. Particularly the pig snout helmet and the one with the halo thing
>>
Anyone put together the plastic Mk III tactical squad? I'm still pretty green to the hobbby and only just finished my first normal tactical squad, and wondering if they are any more difficult to put together?
>>
>>52390565
the aos blood warriors look fantastic, and if you put on some backpacks and replace the weird bucklers with pistols they make great berserkers

berserkers are kind of bad in the rules though. Why do they cost so many points? what are they paying for? Even Chosen are less points per model AND have a better statline.

>>52390569
don't do what I do which is collect a little of everything
>>
>>52390581
I bought BOP. They're easy. Mk. III is my favorite armor, only issue with it is that bit swapping opportunities are limited given that the design is so different.
>>
>>52390581
the legs and backpacks are multi-part which can be a little trickier, but allows for more poses too.

If you are really interesting in Mk3 marines, consider the Prospero box set. The savings on the set are huge
>>
>>52390581
I found the Mark IIIs to be more difficult, if only because I had to pay closer attention to which arms I was using and had to use a 2 piece backpack, which made my normal freeform building method less usable.
>>
>>52389738
>Tbqh I want to say that it's mostly just that Ork Boyz are a very underrated unit.

It's not the statline that destroys them. It's changes to the game. Units like Wyverns started to show up that offer simply ludicrous anti-horde options. Ork special rules got fucking gutted, so those big Ork Boyz mobs that used to be Fearless instead kill each other when they inevitably fail on LD7. Kustom Force Fields went from covering units within 6" to models within 6", a gigantic nerf for Boyz mobs. Previously a single 85 point Big Mek could easily cover two advancing Boyz mobs. Challenges made hidden Nobs with Power Klaws much less viable. Shootas costing 1 point but getting grenades base was a horrible change, since no-one bought grenades for the very good reason that they weren't worth it. Ignore Cover went from rare and usually on Template weapons to being handed out like heroin cupcakes AND being available on psychic powers.

Boys had exactly the same statline in 5th and were quite viable then. It's just that the changes elsewhere have completely screwed them.
>>
>>52390582
I have armies of Imperial guard, Space Marines (whom I never really field) and sisters of battle, plus an inquisitor and his retinue. And a small army of nurgle csm that I don't know the status of, I don't consider then "playable". I just don't like painting metal models, and I've grown to despise my headswapped cadian infantry. Otherwise I'd buy 250 pounds worth of forgeworld tanks.
>>
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>>52390581
Theyre plastic so theyre still easy as hell to assemble

Be thankful theres barely any metal models int he hobby anymore
>>
I wish there were more multi-part customizable HQ kits like the very old space marine captain or the (11 year old) chaos terminator lord.
>>
>>52390625
Not gonna happen since they started bringing out those monopose plastic hq kits that they can squeeze 20-30 euros for.
>>
>>52390625
Going by the seemingly starting trend that may continue with the legion releases, they may be making more customizable HQ releases. The Exalted Sorcerer is where it all begins.
>>
>>52390637
I feel like if the SM captain kit was on modern sculpts they could almost fit it all in a two-sprue clam pack.
>>
>>52390576
>Don't buy that 15 year old plastic shit.
That's why I said you'll be converting your entire fucking army.
>>
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>>52390647
after looking at the old sprues, they could totally fit that in a two sprue clam pack if they were to do it again today
>>
>>52390675
I love that combi-plasma bolter. Looks neat.
>>
>the Black Templar upgrade kit has been sold out for at least two months

why
>>
I WANT TO TURN ALL 40K GIRLS INTO DAEMONETTES

WISH ME LUCK, FUCKERS
>>
>>52390784
Good luck. May Slaanesh guide your dick
>>
>>52387494
For horde armies its best to pair groups of troops up with other more fun things, and do steps on them together.
>>
https://mega.nz/#!iwAlmJaa!MIs6uDuusRHaKxp7NAiSsUQ7jmHzCcElTdGrk-SuN58
https://mega.nz/#!7oRXDLrZ!EkR4eO1nnK8fUELtxXlWG4HFh0FK5vY0vxeVadg0CnQ


Epub only. BTW, u guys prefer pdf version, right?
>>
>>52390899
I prefer epubs.
>>
>>52390899
Pdfs
>>
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>>52390899
>The best form of defence is attack. It is a maxim that has survived through the millennia, and with good reason. Of late, it has become the mantra of all Adeptus Custodes commanders
Didn't we have a discussion about this a few threads ago?
>>
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Plastic Thunderhawk instruction booklet leak.
>>
>>52390899
Pdfs here.

>>52390582
>Why do they cost so many points?
Because GW is bad at balance.
>>
I hope the new Great Unclean One comes with a winged option.
>>
>>52391084
I can't imagine one of those fat fucks flying around
>>
>>52391084
>>52391111

Great Unclean One with tiny tiny fairy wings that should barely be able to keep a nurgling aloft, flitting about merrily.
>>
>>52389417
>Tac squads should just take plasma?(why though, they guy can kill himself)

They can take meltaguns if you want anti-tank and flamers if you want anti infantry instead of multi-meltas and heavy bolters (respectively)

Like others already said MMs and HBs are heavy weapons so if you've moved in the movement phase they're only hitting when you roll a 6.

Special weapons might not have the power or range of heavy weapons but those are useless if you fail your to-hit rolls.

Also in the pic in your first post >>52388174
You may want to move those transports so they're directly below whatever they're going to transport because now I'm not sure wether you're deep striking the heavy-bolters or the multi-meltas
>>
>>52387445
So running a Death Guard list, going against a mostly infantry list, one transport and MAYBE a tank (but its maybe) 1000 points

>Lord- 130
Nurgle
Terminator armour
Power Maul
Gift of mutation

>1 Sorcerrer – 100
Psyker 2
Nurgle

>5 Bikers- 155
Nurgle
Power Axe

>7 Havocs - 182
Mark of Nurgle
6 Autocannons

>5 Terminators- 197
Nurgle
Heavy Flamer

>5 Chaos marines- 90
Nurgle

>5 Chaos marines- 90
Nurgle

>Spawn- 36
Nurgle

>980

Views?
>>
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Rate my planned Imperial Guard army? I've got the sentinels and a basilisk, but I wanted to buy the rest as Steel Legion minis.
>>
>>52387666
Nice try Orkysatan
>>
Is there any way to get access to Reavers as troops for deldar? I haven't really had a chance to go through the codex too much and I was kind of interested in a deldar jetbike army.
>>
>>52391132
You can only have up to 4 heavy weapons in a havoc squad.
>>
How to fix IG:
>Baneblades combine into a giant fighting robot
>>
>mfw your last model was from 2004 and the bulk from 1997
>New models! Oh just special characters
>Rather fat looking
>OK.jpg

Well at least my bulky conversions won't look out of place in this new era of fat acceptance.

Guess I'll start some adorable Nurgle army, they look so happy all the time.
>>
>>52387849
He got banned for it. I was there the day he went turbo. He piss of an entire thread so the reports worked as too many annoyed anons reported his ass till the mods notices.
>>
>>52390605
This.

Also the mob rule exploding transport interaction, and eavy armour costing too damn much.
>>
Does anyone have PDFs of The Bears Arises series?
>>
>>52391619
Oh god, first orkz, then BEARS? Dropbears are real, Emperor save us.
>>
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D-Death Guard when?
>>
>>52391659
Probably may or june? April's going to be the skubmar dwarfs and necromunda 2.
>>
>>52391132
You can only take max 4 heavy weapons per havoc squad. You'd want them broken up into two anyway for target prioritization. It's not really worth taking a mail on the Lord, always go LC pf or a daemon weapon, I'd put him on a bike since jink and better toughness is hands down better than an armor save.
The spec I'd make ML3 with a familiar. ML2 isn't worth taking, you always go big or go home with psykers.
Keep the terminators minimum. Not sure if you really want combi/heavy flamer on them as a minimum squad. Drop them on the flank when your bikes are already taking focus
It sucks you can't afford rhinos for your Marines, you could really use mobile cover for your havocs and it'd allow the spawn to get midfield.
>>
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>>52391032
its gonna be great
>>
>>52391710
I hope they make it like the metal thunderhawk, which was only marginally bigger than a storm raven.
>>
>>52388419
Don't give it rending.
Give it 4 shots instead of 2 TL.
>>
>>52391681

>You can only take max 4 heavy weapons per havoc squad

FUCK YOU I'M TAKING 24 ON A FIVE MAN SQUAD. EACH HAVOC WITH SIX AUTOCANNONS AND THE SEERGEANT HAS A TWIN-LINKED POWER FIST
>>
>>52390899
Pdf please...

>>52390468
Sauce ?
>>
>>52390468
>implying i want to do it with a disgusting xenos whore
>implying she isn't about to get hacked into literal pieces like all disgusting xeno vermin should and will
Get the fuck off me you queerdari whore.
>>
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>>52391032
>Flying cathedral with cannons
I'd be okay with this.
>>
>>52391941
>not making the suffering last, bending her to your will sexually and watch her sink lower and lower in humility by forcing her to get a train run on her by all of your friends
It's like you've never read a doujin anon
>>
>>52392002
>not just splitting her in half with a chainsword then proceeding to do the same to all alien scum on the planet
Go away Slaneesh.
>>
>>52389350
:(
>>
>>52392002
I got a flashback to the "would you sign my petition" meme thingy that happen a will back. (I don't think meme was even use a term back then)
Think the mental destruction story is in 1d4 still.
>>
>Brother Ahzek is that you?
>>
>>52391676

Literally shaking right now
>>
>>52392038
I guess we all make our own entertainment, and money in different ways
>>
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>>52392075

>mfw
>>
>>52392042
Celestine should have not cover her feet.
>>
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>>52392094
You will die next Slaneeshi degenerate. Rip & Tear all enemies of Khorne.
>>
>>52392107
I'm sad new Celestine does not look like this at all.
>>
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>>52392130
Guilliman is ass and feet man, not hips and tits.
>>
>>52392130
Ikr?
>not blonde
>no green eyes
>no golden super saiyan aura
>facial features of a 40 year old
>bordernline chubby
She could've been the chosen waifu of all 40k. What a wasted oportunity.
>>
>>52392144
>Caring about a mutant and Xenos.

Wonder why the Imperium still support marines, the fuck have 50% chance to turn to chaos.

The Imperium should make Scion and Grey Knights that have never fall to chaos and Sisters of Battle that have like what 1? That has ever fallen.
>>
>>52391439
no, neither can any HQ choice take one
if you want a all jetbike army go ynnari coz craftworld get all the gud stuff.
or accept some will ride in venom/raiders
>>
>>52392144
>what is a victorian dress
>implying her chicken legs don't prove she has a flat rear
>implying her tits aren't fucking massive too
>>
>>52392107
I want Dakka cherubs.

GW GIB.
>>
>>52392176
Beside she looks like Horatio. Wish GW got sue over that.
>>
Hey guys I just thought up a likely alternative for the new Battleshcok based 40k Synapse Rules.

Synapse - Any Tyranids model with this rule may have their ability or psychic powers use another model with this keyword as the point of Origin.

And for those who don't want to take Battleshock. Hivetyrant Command Ability - "Unbreakable Swarm" All tyrannic units within 24" of this model do not take battleshock tests."

And Zoethropes Psychic - This model may change the point of origin for any psychic powers to any other model with Synapse drawing line of sight and range from that model instead of this one.

How's that? Plus even if you take any other unit as the general you get "inspiring Presence" which is pick 1 unit in 12" they don't take battleshock tests. But EVERYONE gets that one.
>>
>>52391823
Bump
Sauce plz ?
Anymore rumors about 8th ?
Will Heavy bolter be OP ?
>>
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>>52392176
>she has a flat rear
Did you see her model?
>>
>>52390148
Damn. Many thanks anon, I spent quite a while on google and this pic somehow eluded me.
>>
>>52392320
>>52392320
>>52392320
NEW
>>
>>52391277
get rid off the Missile launchers in the vet squads, you want them rapid firing and taking objectives, so would be wasted with a single snapfire S8 shot per turn. I'd honestly drop the Lord Commisar and the Sentinels, possibly the Basalisk too, maybe change the Leman Russes to a different type? The Autocannon or Plasma varient maybe?
Wyverns are always a good bet as well.
Grenade launchers aren't particularly useful, and your command squad doesn't really do anything particularly well whilst costing points that could go into more tanks.
>>
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>>52387445
I've got very little experience playing 40k, but I'm making an Alpha Legion army using the Traitor Legions rules. What do you think about this list?

I suppose the intetion with this list is to bog the enemy down with respawning cultists while the rest of my army caps objectives. The Cultists get infiltrate, so they will hopefully get into combat without much trouble, and the Lord and Dark Apostle both provide bubbles of Zealot (12", and 6") to stop them from running away.

Cultist units go into Ongoing Reserves on the roll of a 3+ when they are destroyed, and gain Outflank when they come back on.

Lots of Melta in the list to help open up vehicles. Certainly not going to table any opponents, but I think it can win games by taking objectives and locking enemies in respawning tarpits with lots of wounds.

Gone for 1500pts because that is the lowest pts value that people seem to play at around here.
>>
>>52392678
>painting 106 cultists
>>
>>52392693
At higher points values, there will be MORE cultists.
>>
>>52392678
>those Chosen
Just no. Their only gimmick is 5 special weapons (Havocs are generally a better choice anyway, despite one less special weapon), which you're not utilizing. I'd make them basic CSM squads with a single meltagun, and give the other two squads a meltagun each. Spend the remaining points on MOAR CULTISTS
>>
>>52393105
How many cultists is TOO many?
>>
>>52393105
Also, I felt like I needed to take Chosen because the Alpha Legion detachment make Chosen a troops choice. Although I don't know how to utilise them properly. I knew I needed more meltas so that's where I put them.

The two basic CSM squads with no equipment are basically a tax, required for the formation.
>>
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>>52389311
>>
>>52394016
kek

I will never unsee this.
Thread posts: 400
Thread images: 61


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