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/swg/ Shipornography

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Thread replies: 350
Thread images: 71

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Previous thread: >>>52339812

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
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Doing a bit of an OC art dump
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>>52373602
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>>52373613
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>>52373619
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>>52373613

sexy
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>>52373613
It's like a giant TIE Vanguard.
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I'm playing a 2v2 Corellian Conflict, and my team (Empire) has won all fights apart from a hyperspace lane raid on the first turn. The rebels seem very frustrated with the game, having narrowly lost so many fights. How do I cheer them up?
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>>52374129
Sometimes I would really like to know what is going on at Sienar.
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>>52374347
https://www.youtube.com/watch?v=EaqQhdt1qqk
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>>52374341
Remind them that the galaxy is a place of chaos and order MUST be instilled by force.
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>>52374579
This looks like a Japanese shmup fighter. I fucking love it.
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>>52374341
Turn up some Danger Zone or Ace Combat tunes.
Give 'em the rebel spirit of Antillies
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>>52374792

CC is Armada though. Try this instead.

https://www.youtube.com/watch?v=LKe0wARmks4
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>>52374852
This might fit

https://www.youtube.com/watch?v=VT6LFOIofRE
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>>52372326

I dunno man, thats the kind i wanted to be when I was little.
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>>52374341
Tell 'em to git gud
>>
Played my first Age of Rebellion game last night. We did the beginner adventure with a little tweaking. I grabbed one of the premade characters, a Duros spy, rest of the party was a Twi'lek bounty hunter, Human smuggler, and Trandoshan with a vibrosword.

We snuck in to an imperial base to capture it and its leader for the rebellion. We started out well, cutting communications, taking out some sentries, reprogramming a maintenance droid to dispose of the bodies and give us a layout of the base, sneaking to the armory and loading up on armor. We even captured some storm troopers that caught us putting on trooper armor/uniforms.

It all went to hell when the smuggler tried to talk his way on to the restricted landing pad by posing as a sentry with an unusual combination of bravado and cluelessness. He was promptly knocked out with blaster fire and we had to go loud.

We disabled the shuttle and waited to capture the lieutenant as he fled, but he sent troopers ahead and sniffed out our trap. Once we dealt with the troopers he had taken an AT-ST and headed out to a nearby communications bunker.

We grabbed our own with the droid's help "I must continue my maintenance duties, but I did unlock and power up the AT-ST. For maintenance." We proceeded to chase the officer through the jungle, while getting dogged by speeder bikes.

The Trandoshan got his bike disabled, but somehow managed to jump off at the last second and caught another speeder, commandeering it. We caught up with the officer, blew open the outpost door, and captured him without too much trouble.

The game is fun as fuck and I can't wait to play again. I love the dice and how freeform/narrative/interpretive the whole thing is.

I'm building a character now but I'm not sure what to do. Any tips or suggestions?
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>>52375578

Maybe a charisma/face or intelligence/smarts character because it looks you might not have someone in the group that stretches over into that?

Or a stealthy and cunning type to value crossover and compliment the sneaky ways of your smugger and bounty hunter?
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>>52374129
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>>52375578
A bit of piloting space or gunnery definitely can't go wrong.
Some
Piloting planetary, too. Does a group wonders if there's someone who can reliably pilot, and if there's someone who can decently fly backup that's even bettwr
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>>52374129

Not a bad, semi-official/aesthetic DIE-wing
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>>52375707
>>52375963
I have a few ideas right now.

>Commander
I was the defacto leader during the game anyway, one of my favorite characters is Akbar, and I spent most of the game assisting and directing so I may as well get bonuses. I was thinking a younger mon cal on his first command to turn these scoundrels and recruits into a respectable operation. Also, having grown up with only other mon cals he's a bit 50s racist. "You're a credit to your species" and so on, nothing mean spirited but more ignorant than anything.

>Ace
I love rogue squadron and flying spaceships. A hot shot pilot with a need for speed and bit of a grease monkey. Corellian seems a bit played out, but why go against type?

>Force type
I love the more mystical aspects of the force rather than flippy glow stick rave fights. Something like a mechanic or tinkerer dipping into artisan or a big Jedi lore hound sounds fun.
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>>52376192
Fuck it senpai combine some.
Squad leader ace.
Force sensitive ace.
Jedi general

Jedi take a while to hit stride though. Of the lot id probably go for squadron commander/ ace
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Anybody have any recommendations for the pulse rifle in fly casual other than the augmented spin barrel? I've decided on getting the forearm grip but I don't know what else would synergize well with it.
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>>52376892
Get a modder to add an HP and get enhanced xciter from Special Modifications. decreases crit by 1 and can be modded to give Pierce 3
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>>52376986
That sounds devastating
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>"reeeeeee there's no such thing as a grey side"!
>"you can't use the light and the dark"!
>"force lightning is pure evil!"
Lel get fucked autistic neckbeards
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>>52376268
Been thinking about the ace and it just sounds fun.

Something along the lines of a Corellian dude, big fan of swoop racers, dad was a swoop racer before an accident turned him into a desk jockey, met his mom in the hospital. He's a bit of a dork, soft spoken, awkward, but really loves working on things, studying. He gets hired on as a mechanic for a smaller racing team. One race day, the driver crashes and gets injured. Rather than forfeit the race, my character hops in and it all just clicks. He doesn't win, but makes a hell of an impression on the team owner. Owner runs a medium size shipping company and also happens to be a Fulcrum agent, so he recruits my dude.

Ace pilot with a bit of mechanical skill/knowledge growing into squad leader, is that doable?
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>>52377243
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>>52377254
Explorer (Driver), cross class into one of the Rebellion Careers
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Shipornography, you say?
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>>52377361
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>>52377302
He is right you know. People have been shittimg on grey Jedi for ages and based Filoni just BTFO of all of them with Bendu.
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>>52377494

Pablo still laughs at Grey Jedi.

The Bendu says it is the nature of life (and the Jedi) to live and die, but it is not a creature which can be killed. It is "in the middle" and is not troubled by good, evil, light, dark, war or peace. It watches and waits. And also is death, but that might just be a metaphor.
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>>52377494
Rebels is soft cannon though. It's a kids show so of course there's going to be weird shit like Bendu. Bendu is by no means a "grey jedi". He's a force entity that is a special snowflake in the show. I'd say snowflakier than Esra. He's all powerful and of course he can use both sides of the force because fuck everything.
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>>52377361
I never got the design of those frigates. I just always saw the small hall in the middle as a weak point that could easily split the ship in half
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>>52377705
he is a lion-turtle?
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>>52377742
True but at the same time most shops have terrible design in Star Wars.
Plus in a setting with shields, glaring physical weak points are slightly less of an issue
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>>52377338
Generally better to raise stats with starting exp, yes?

Humans start at 110, so bumping to int 3 and agi 4 sounds right?
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>>52377815
yeah, the cross class can come later when you want to actually become the squad leader
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>>52377254
Sounds legit to me, I'd happily work with that in my game.

And yeah, some mechanics to go alongside piloting us a dream team combo.
Also read Wraith Squadron
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>>52377735
It isn't soft canon there is no such thing as soft canon. It's just as canon as TCW or the prequels.
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>>52377735
Now this is what I call bait
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>>52377735
I'm headcanoning Rebels as softcanon too, for reasons, but don't pretend that it's anything other than headcanon. The show is fully, completely within the NuEU and all events are totally canon to the universe.

Honestly though I don't get why on earth people are bashing Rebels so much based on logical inconsistencies with the books as stated. The films and other visual media have ALWAYS been inconsistent and run based off of plot inconvenience rather than any sort of consistentcy. Ezra and the Mandos taking down the interdictor shield happened because it was space opera as fuck and needed to happen in the plot. The Star Destroyers hardly shot their turbolasers and only deployed like six TIEs at a time because we only ever see them deploy a few fighters at a time in the films.The Rebels team is just going off of the visual language established by Rogue One and the original trilogy. TCW was flashier because 1)it had a much bigger budget and 2)because it fit in with the visual language of the prequels. The most important thing to understand about Star Wars is that any attempts to include fully consistent rules and guidelines is missing the point. It's space fantasy, things happen because they're thematically significant or because the plot needs them too. We saw this in Rogue One with ships travelling in hyperspace blatantly moving at the speed of plot, always showing up exactly when they needed to regardless of distance or travel time. And the visual language of the medium can change depending on what kind of plots you want to run. If you want to run a grittier AoR game, where the empire is competent and ISDs are nearly impossible to kill, nothing's stopping you. We see this in precedent with the various bits of Legends prequel material-the tone and power level of the series ran the gamut from the outright silly badassness of Tartovsky Clone Wars to the gritty military themes of Republic Commando. Now the same thing is happening with Rogue One and Rebels.
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>>52378066
You're right. That was really well put together. I'm just upset that I got into a car accident the other day and am venting.
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>>52378066

>we only ever see them deploy a few fighters at a time in the films.

Also their computers will explode if they rendered 360 TIEs on screen with other ships.
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>>52378154
Exactly. But those constraints are the same reason we didn't see a million ships in the OT until Endor.
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>>52378185
>But those constraints are the same reason we didn't see a million ships in the OT until Endor.
That was probably more about the number of starship props the film crew had on hand. The OT ships were almost all physical models on top of a blue screen.
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>>52378349
Not the exact same constraints obviously-it's CG budget vs props. But it does come back to money and the fact that external circumstances force limitations that the crew has to work with. Those limitations became a key part of the OT's visual language, and the freedom of the prequels with CGI and a near unlimited budget drastically changed the visual language of Star Wars.
>>
RangerAnon from last thread here. with a revamped character concept, I will be starting as a Doctor and cross-speccing into Marshal. But I need Backstory help. She's from Naboo, where could she have gone to Medical school or an equivalent?
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>>52378800

Just make some shit up. Theed Royal Medical College or something.

Otherwise, while I believe there are a couple of planets known for good universities, studying on Coruscant/Imperial Center is always a good option.
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>>52378862
thanks
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>>52374129
Actually I like that design, for space
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has anybody here ever actually played a game involving Weik (NoP 32)?
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>>52378800
http://starwars.wikia.com/wiki/Category:Medical_schools

Probably the Rhinnal or Coruscant are a bit more splendiferous than Naboo, but most core planets would have some kind of university capable of making doctors.
Course, the great thing about doctor characters is that there's been about 60 years of doctor shows on TV you can just blatantly steal ideas from
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What's the most broken TIE Defender build these days?
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Should have been in AOTC.
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>>52377243
9/11 got me to reply
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>>52379670
>"I got BTFO so let me call bait. That will show him!"
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>>52379765
So the force is amoral, it exists, it isnt good or bad inherently. I have no problem with that, it plays into the operetic nature of characters choosing their own paths within destiny.

What i do have a problem with is elder-god force creature bullshit. Especially if he is telling a dude that.'you too can act like a god'. If someone is a paragon of virtue they wouldnt shoot fucking hate lightning out of their hands. And if someone is poisoning their bodies with litteral hate it makes sense that poison doesnt have a healing factor. This you can use both shit doesnt work. It has no consistency.

>Im a good person who electrecutes people to death with my angry feelings. Really, i love and respect all living creatures, except the ones i choke out with my mind.

Do you see the problem with it? Or will you just use the usual 'oh well, thats just the way it is, suck it up' excuse?
>>
>>52379942
This "hate lightning" meme really has to end. Nowhere in canon does it state force lightning is a stream of hate and to say it is amounts to headcanon to justify why Jedi don't use it.
>>
Just got 20K credits as a ridiculous payout for a job in FFG Star Wars. What should i spend it on or invest it in? My character is primarily a mechanic, and already has a sweet workshop.
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Hey /swg/ just GMed my first RPG ever. We did the beginner adventure and it was fun but half of the party did a lot of joking around so despite being there for like 3 hours we only got to the third encounter. How do I keep my players better on focus? It doesn't help that they are all still in their late teens. Also one of the players has a wookie Shii cho knight who started with a vibro ax and a cortosis shield. How is that possible since it seems like that would cost more than the 500 credits you should start with? The player killed half the gamorreans with the first swing.
>>
So, are the Rebels not going to do an attack on Lothal now? They got BTFO'd pretty hard and are heading to Yavin, right?
They're gonna do Scariff eventually, but I feel like that's the end of the series or close to it since ANH is immediately after.
>>
>>52380285
Blow it all on Nerf Jerky
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>>52380502
We have at least 3 more seasons of this show. Thrawn barely hurt them at all.
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>>52380427
Did you allow extra obligation/hits to morality for credits or XP?
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>>52380502
In Twin Suns Luke looked as if he was 10-12 years old. I think we have a bit more time 'til then.
>>
>>52380502
>>52380564
The main characters made it, but the fleet and fighter squadrons got trashed pretty hard. That was a pretty major defeat.
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>>52380427
You could offer bonus exp for remaining in character as an incentive to not dick about, might work.

As for the more money, did they take extra obligation and blow it on more creds?
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>>52380285
save for a ship
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>>52380564
This past season put them at 2 bby. They have yet to acquire x wings and the pilots of red squadron, which I assume will take place next season. Then the season finale after that I believe will be Rogue 1. With most of phoenix squadron, their capital ship, as well as numerous frigates destroyed I wouldnt call that battle a victory for the rebels.
>>
What are some good plot hooks for a FaD/EotE game?
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>>52380821
>rumors of a glove of a prominent sith lord has surfaced. There are people who would pay ship loads of credits for it if it were real
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>>52380821
Your pilot has picked up a passenger- that passenger is wanted by somebody. Maybe its the empire. Maybe its the Hutts. Maybe its the rebels.
What does this group do, and how will your players get out of it?
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>>52380808
I hope the Rebels crew doesn't get involved in the X-wing theft and Red Squadron. Let important Rebellion-era things happen without Filoni's cast for once.
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>>52380852
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>>52380692
For a less combat oriented ship should I go cheap and small like a HWK-290 or more expensive and larger like a C-ROC for a mobile base?

>>52380821
The party, the imperials and several other groups are all on a mad goose chase for a holocron that apparently has the location of priceless jedi artifacts on it. It's a hoax by a local scholar to raise funding for the local university
>>
>>52380573
Would an extra 1000 credits be enough to buy a vibro ax and a cortosis shield? Since he has 4 brawn he seems almost invincible to the enemies in the beginner game.
>>52380635
That seems like a good idea.
>>
>>52380808
>pilots of red squadron
They've got Wedge and Hobbie, right? we're only missing guys people don't care much about and Biggs who only joins up like a year before ANH.
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>>52380914
I agree.
I hope it's something like a general or Hera announcing to the crew that Incom defected to the rebellion and brought new starfighters with them.
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>>52380232
Killik crisis and the ep3 book, as well as the first darth bane. If you want nucannon scources, well they barley talk about the force at all.
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>>52381095
>they barley talk about the force at all
I could go for a beer
>>
>Once more the sith shall rule the galaxy
What was Palpatine referring to? Have we ever had any eras, old or new canon, where all or most of the galaxy was ruled by the Sith?
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>>52381060
Hobbie defects with Biggs
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>>52381079
Alternately, make it a side story. Give us some episodes without the Ghost crew, dedicated entirely to the birth of Red Squadron, the theft of the X-wings, and Porkins' origin story.
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>>52381142
>Porkins
plz no
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>>52381079
Do we really want all stories used up by Rebels? Why not leave some things for better mediums?
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>>52381046
No, it comes out to 1650 Credits, also looking at the rules, a Vibro-Ax requires to hands to use and cannot be used in tandem with a shield.
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>>52381015
How big is your group? if its just you, could go for a JM-5000 http://swrpg.viluppo.net/transportation/starships/429/
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>>52381167
Pls yes. Never forget.
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>>52381142
>Porkins' origin story
My headcannon is that he was a hotshot pilot that lost his shit at the battle of scarif and subsequently let himself go
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>>52381135

No, Hobbie is already in, he defected with wedge - but he's going to go back undercover to extract Biggs and I think some other pilots. They said in Rebels recon that how Biggs got in is the same ish, I think.

>>52381190

>better mediums?

EA has like like 7-6 years left in the contract, so vidya's still out, and Novels and Comics are still hit and miss as far as I know. What's your ideal medium here?
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>>52381190
They don't have to tell the story, but if Rebels is going to be the history of the Rebellion's rise to where it was in R1 and ANH, we're gonna need to hear about where all the X-wings came from.
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>>52381242
>lost his shit at the battle of scarif
>Less than a year before the Battle of Yavin
He really packed on the pounds
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>>52381198
>>52381046
LOL guess you nubs forgot that worries can use two-handed weapons in one hand. Also judging by the fact that you are playing an eote campaign and his character is a FaD character he probably took more obligation and morality to get an extra 2000 credits
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>>52381295
Gotta eat big to get big
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>>52381295
I've seen a depressed guy put on ~75 pounds in a year before
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>>52381295
>>52381346
how about in a month? Scarif and Yavin couldn't have been much further apart than that
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>>52381371
Scarif and Yavin are like two days apart
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>>52381222
there's five of us, and the party already has a pretty tricked out YT-2400 and a heavy Headhunter. I feel like most of this money was supposed to go to the rest of the party's addiction to cool stuff and massive amount of debt, but I don't have either of those things.
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>>52381493
Oh. well, uh. I got nothing then.
>>
>>52381475
M8 the droids were on tattoine for a week at least, more like 2
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>>52381564
Also, nobody ever seems to agree on a set figure for how big the time gap was from Tatooine to Yavin in ANH.
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>>52381516
Yeah, me neither. I think I'm going to invest it into positive obligation rather than just let it sit there and I end up giving it to another party member.Thanks for the input though.
>>
>>52381564
>>52381611
Pretty much this.
Scariff to Yavin is at least 2 weeks.

>Scarif
>Tantive IV get's raided
>Droids spend 1 week on tatooine before Luke Finds them
>Luke has them for 2? days before leaving for Alderaan
>Trip to Alderaan takes ~2 days
>Death Star
>Trip to Yavin takes ~2 days
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>>52380232
>>52380022

Well, this was well timed reading.

Of course, this isnt canon anymore, but it was once.
>Force lightning calls on dark emotions only.
>>
>>52381797
>Force lightning calls on dark emotions only.
Unless you're a Plo Koon, then it's cool
>>
>>52381816
Or Luke.
>>
>>52381848
Or either of the Solo boys
>>
>>52381880
Who are relatives of luke
>>
>>52381880
Didn't they both turn evil though?
>>
>>52382011
Anakin Solo died before he got to do a whole lot.
>>
>>52382011
Anakin used it while possessed by the Light side of the force.

Jacen used it as a Jedi, against the Vong
>>
>>52382011
>Them ol' [s]Duke[/s] Solo boys is up to no good.
>>
>>52381816
Nah he traded it for a species bonus for space survival when the GM got annoyed.
>>
>>52376192
Gruff ace that watches over the kids in his squadron because someone needs to.

Also latent force powers, but who's got time for those?
>>
Are there rules for x-wing campaigns and stories? Some of my nerd buddies and I want to basically do a campaign where I run the Empire and they each pilot a rebel ship that goes up in pilot skill and upgrades.
>>
>>52383438

Is this some kind of reverse psychology for HotAC, or have you just never heard of it?

Check it out in the OP.
>>
>>52383438
HotAC is what you want, but that is designed around rules that automate the Empire ships. If you want to manually control them then you'll probably have to tone down the missions a bit to compensate, there's probably even a guide for doing that somewhere.
>>
>>52383465
>>52383567
I'd honestly never heard of it. My mates and I just got into X-Wing
>>
>>52383610
If you just got in you might not have enough Empire ships for it, you need like 2-4 TIEs per rebel player and half again as many of each special TIE. Proxies will probably be necessary.
>>
>>52383610
There is a link in the OP if you would like to learn more

On that note the OP really should detail what HOTAC is
>>
>>52383686
Any particular type of TIE?
>>
>>52383779
EVERY particular type of TIE.
>>
>>52383779
Interceptors, Advanced, Defenders, phantoms, and bombers
Also you will need at least 2 shuttles, and a decimator
>>
>>52383841
>>52383779
>>52383686
Note: the idea is that you would generally pool these ships between multiple players
>>
>>52383841
Wow, good thing I been buying a shit ton of TIEs just cause I like the models.
>>
For EotE/FFG Star Wars, would the ZH-25 Questor be a decent ship for a pair of bounty hunters that might have to do other things on the side?
>>
>>52384066
>http://swrpg.viluppo.net/transportation/starships/2568/
Not too bad- decent storage in a pinch, alrightish handling, small passenger capability, tough and pretty rugged, and in budget. you should be alright.
>>
>>52384016
This. I got a huge collection and am able to run a table of 6 players on my own but pooling is the best way to do it
>>
>>52384066
Yeah it should be fine as long as you're not bringing it against dedicated gunboats
>>
>>52384066
I'd suggest the Lancer Pursuit craft from No Disintegrations, personally
>>
Why is it so hard to find good fucking online players. I just want non-autists to run FFG games for.
>>
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>>52373523

Gonna be GMing Age of Rebellion for the first time in a few weeks. Any good tips for a new GM?

FYI, we're running a modified version of Tatooine Manhunt as our first adventure. I've replaced Tallon with a former Imperial special forces commander who'll become a Col. Campbell-esque mission control to the party.
>>
>>52384030
The most you will need is like 4 of the unique ties and 6 interceptors
>>
>>52384861
unrelated question, does that transport have stats?
>>
>>52377735
Hey, don't get on Bendu's case. He Bendu nuffin.
>>
>>52378066
Despite being a wall of text, this is a good solid explanation even though I think "soft canon" is a dumb idea .

Also. nice sheev dubs
>>
>>52384521
Man if I wasn't already running a game I'd love to join a /swg/ pickup
>>
>>52385033
Pretty sure that's just the artist's creation, anon. But it does look cool as hell.
>>
>>52378154
From a modern navy standpoint, an aircraft carrier can't launch its entire airwing immediately either. Not just from a technical standpoint (only 2 catapults, for example) but from a manpower standpoint. Only a few pilots are sitting around ready to fly on a moments notice. Most would have to make their way to their locker and get their flight suit on. On a ship as big as a star destroyer, that must take some time.
>>
>>52386836

Well, they were launching into a combat operation, so presumably everybody would have been in standby already - but I do totally agree there are logistical and tactical reasons not to just dump all fighters - but say each ISD deploying a couple of flights a flight at a time for the initial screen makes sense.

But in general, actually rendering all the complements of 5 ISDs actually engaging would have killed their render machines. They said in Recon what we got was already pushing the limits of their capabilities.
>>
>>52386919
Agreed.
>>
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>>52386919
>They said in Recon what we got was already pushing the limits of their capabilities.
I wonder what it would take to create a CGI X-Wing show with graphics and cinematography on par with Ace Combat 6.
>>
>>52387141
The return of lucasbux
>>
AoR game idea: Neutral or non Empire world suddenly conquered by Empire, the players were students at a military naval academy who managed to escape being conquered. On the run from the Empire, seek to free their homeworld. Good campaign idea y/n?
>>
>>52387141
>>52387305
They can't even render all the ships in the space battle at one time. They had to use elaborate cheats to make it work.
>>
>>52387141
Not happening. You'll either see a massive downgrade in graphics (Which can then be hidden Lucas-style by making the fight chaotic as fuck with fighters exploding everywhere), tons of technical cheating, cutbacks elsewhere in the show (like downgrading character models), or all of the above. Without being willing to spend millions on ten minutes of screentime, you have to choose your battles carefully.
>>
>>52377243
There are notable visual differences between bendu's amped-up atmospheric lightning and Sith hate lighning.
>>
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>>52387305
lucasbux did wonderful things
>>
>>52387828
It's amazing, like reverse porchbux
>>
>>52387141
Or instead of this shitty cgi meme they can go back to good old fashioned drawn cartoon
>>
>>52387970
Drawn is dead, anon, CGI is cheaper, faster to produce, looks better, and is way easier to work in. If for some reason you want to fake a drawn look, Flash Animator is there for you. Next to CGI, the Mona Lisa might as well only be a painting. This message brought to you by the George Lucas CGI Alliance
>>
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>>52387970
We all know that's impossible. Disney's too obsessed with CGI, Western animation has fallen a long way since the end of the classic DCAU, and the Mouse will never be based enough to commission a Star Wars animu.
>>
>>52388020
>CGI is cheaper
An average CGI cartoon episode costs an order of magnitude more money than 2d animation

Only when you go jimmy neutron tier corner cutting does it get cheaper
>>
>>52380590

Luke is 17 in Twin Suns. People keep forgetting Ezra is literally like 48 hours older than Luke tops.
>>
>>52381295

Scarif and Yavin were literally under two weeks apart. Leia and Vader begin their opening chase and it's under two days to get from Tattoine to Alderaan. Even counting Alderaan to Yavin that's maybe a week once you count how long the droids were in the desert.
>>
>>52388027

Disneys entire idea with Lucasfilm is to essentially pawn off all the work and responsibility to other companies. That's why EA got exclusive rights and why Rebels is never on the main Disney Channel, where it might actually succeed or fail.

Marvel got some cheap cash in animus though, and Filoni is working on multiple animated series and we know of nothing that's not rebels in terms of details, so there may be hope.
>>
>>52387828

Even then, this is still using some tricks. Capital ships don't really look like they "move" at all, the camera just pans by them, explosions are overlaid on them, lasers just emerge from points on them - all the actual motion in the scene is in the many fighters and some extra effects like that one ship losing a big panel.

Still, you can see what the "effectively unlimited budget" does for the show. That's a fuckload of time, money and tech put into just slapping all those models up.
>>
>>52381295
Hey, does it bug anyone else that the Republic lasted for thousands of years, but the Galactic Empire lasted a max of 20 years, not counting the First Order/Remnants/whatever canon you choose to use? Not to mention that the Rebellion successfully toppled the Empire in about five years from "Getting their shit together and organizing" to "Emperor and Vader are dead, most of the naval high command are dead, cleanup time"? It feels like a ludicrously short span of time, especially on a galactic, space opera time scale that usually works measured in centuries.
>>
>>52388161

Disney is in a rush to get all the old shit out of the way so they can have nothing happen for 30 years so their new shit makes sense.
>>
>>52388161
Do you really think Lucas put that much thought into it... ever?
>>
>>52388161
The Empire was a dictatorship of the Sith. Once Palpatine died, the Imperial state collapsed.
>>
I made a list to try and fuck Jumpmasters
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,184,3:41:-1:;82:27,-1,60:-1:20:;6:120,136,126,6:-1:25:&sn=Fuck%20Jumpmasters
What the fuck do I replace the Y-wing with, because I'm pretty sure either that or Wes is the weakest link. I can't really see the Y-wing keeping Jumpmasters in arc to torpedo them or firing both torps before eating shit and dying to the Jumpmaster's torps or to the inevitable Fenn Rau alongside them. I also see Wes struggling to get shots on the Jumpmasters since T-65's have such mediocre maneuverability..
>>
>>52388161

No. Obi-Wan needs to be able to remember the republic so you either need to make him immortal or have the empiren not last that long.
>>
>>52388161
>five years from "Getting their shit together and organizing" to "Emperor and Vader are dead, most of the naval high command are dead, cleanup time"
It took a hell of a lot longer than that in Legends. After Endor, the Empire still had high-ranking officers and capital ships to spare. The GCW wasn't officially declared over until years after Endor. Nucanon's post-Endor time scale is screwy as fuck, though. The GCW ending 1 year after Endor is pretty bullshit.
>>
>>52388235
>Obi-Wan needs to be able to remember the republic so you either need to make him immortal
"When nine hundred years old you are, look this good, you will not."
>>
>>52388237

Honeslty I'd buy five. I'd even go as low as three. One however is in fact complete bullshit.

Especially the way they chose to play it, where literally right after the rebels started winning, Mon Mothma was trying to throw away their weapons. They didn't even have an actual fucking fleet by the end, just duct taped wrecks barely flying.
>>
>>52388254

At that point the audience will question why someone that old was killed so easily. Or what the point of fighting was if some random farmkid can become an immortal god after two days of practice.
>>
Hey /swg/

I had an idea for a simple scenario for epic play, just to spice things up a little bit if you ever want to

It's called "Blockade Run". Rather than playing to elimination like normal X-Wing games, one team needs to get a freighter (either a YT-1300 or a YT-2400) to the other side of the mats without dying
Unlike Mission Play there's a lack of strict regulations on squad compositions (as in virtually none)

These are some of the rules I thought up:
>There are two Teams: Team 1 has to get their freighter across the board to the other side; Team 2 has to intercept and destroy the freighter.
>Both teams build 300 pt. Squads (I might lower it to 200); Team 1 MUST include either an Outer Rim Smuggler, a Wild Space Fringer, or a Resistance Sympathizer. This *will* count against the squadron cost.
>The Smuggler/Fringer/RS can be included REGARDLESS of faction (as in, Empire and Scum may field it in their squad
>The Freighter can only be modified with Modification cards (or Illicits with Smuggling compartments) NO other types of Upgradee cards can be applied to the designated "freighter" ship
>If the freighter makes it to the other side of the board (flies off the opposing player's side directly across from the setup area), it is an instant-win for that team. If the freighter is destroyed, or flees the battlefield, it is an instant-loss for the controlling team.

Any questions/comments/feedback?
>>
>>52388264
>At that point the audience will question why someone that old was killed so easily.
People endlessly wank that anyway these days. After Episode 3's ludicrous acrobatics, going back to the original Obi-Wan vs Vader fight really does look shitty despite the vastly better choreography. And like those arguments, it tends to boil down to "Obi-Wan wasn't really trying to win that fight".
>Or what the point of fighting was if some random farmkid can become an immortal god after two days of practice.
We're kind of asking that anyway. See: Rey and Finn, and even Luke in the OT.
>>
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>>52388259
>When you start an armed rebellion to overthrow the military dictatorship that destroyed your toothless old republic, win, then disarm to avoid turning into another military dictatorship, thus leading to a toothless new republic which is vulnerable to being overthrown by a military dictatorship, but it's okay because you had the moral high ground
Fucking NuRepublic. Its policies are even worse than the Articles of Confederation.
>>
>>52388259
IIRC it was the Empire was already falling apart in NuCanon due to how the Emperor was running things basically for his own amusement since he finally got rid of the Jedi, and everyone getting enough tired of the Empire's shit to start rebelling all at once. The Galaxy isn't some big unified thing, it's a big chunk of different factions, some of which decided to go back to the First Order because the Republic's disarmament was in fact fucking stupid and made the galaxy unsafe.
>>
>>52388331
Looking back at the Clone Wars, I'm having trouble remembering why the Clone Wars were even a thing or why the Seperatists were evil, beyond "Nemoidians are cocks and Geonosians are even bigger cocks." I mean, besides the obvious answer of Palpatine deliberately playing both sides to push a galactic war to form an Empire.
>"Your Republic has grown overbearing and corrupt and controlling, and these systems and corps have decided that we will withdraw from your Republic to form our own country called the Confederacy of Independent Systems."
>"No, you can't do that, we will forcefully re-annex you using this massive army of clone warriors we just happened to pull out of our asshole."
I mean, yes, Palpatine, but looking back at the actual events, the narrative falls apart quite a bit even if the CIS was a bunch of festering megacorp cockholes.
>>
>>52388331
Like spinning, having the high ground in star wars is a good trick.
>>
>>52388390
Same reason the South couldn't secede I guess. Not only that, but the CIS really were criminally grade cocks that utterly abused their positions and powers over people under their control. AFAIK they were working on galactic scale bioweapons and other shit that makes me wonder how EP III said they had heroes on both sides.
>>
>>52388478
>heroes on both sides
Could have been the classical definition of hero--simply someone with superhuman qualities or a number of extraordinary achievements rather than someone who is idealized and noble. Were there ever stories of meatbag CIS enlisted doing non-evil things?
>>
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If I take extra obligation and duty can I start with an extra 2000 credits?
>>
>>52388478
>>52388390

Well, I think also it's not just about the secession, but also that the CIS kicked it off by attempting to unlawfully execute a Jedi Knight on an official Republic investigation into attempted assassination on a Republic Senator, and then they piled in the attempted execution of that Senator and the Jedi assigned to be her bodyguard.

And when the Jedi showed up to protest this action and arrest some mofos, the CIS heads revealed they had a covert and probably illegal arms build up ready to go.
>>
>>52373523
What fighters are those?
>>
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>>52388559
Did you even try to read the file name let alone the picture?
>>
>>52388509
>Were there ever stories of meatbag CIS enlisted doing non-evil things?

Technically there was one episode in TCW where we met Padme's friend who served the Confederacy. Dooku had her killed at the end . It was a partyline pushed by Lucas since every time the line appears was in something he influenced (the intro in Shatterpoint he wrote, ROTS script and the TCW episode).

But given the similarities to the ACW it probably was meant to echo the Confederacy having their grievances.
>>
>>52388509
>Were there ever stories of meatbag CIS enlisted doing non-evil things?
That would get in the way of the "Republic 100% good, Seperatists 100% bad" narrative Lucas liked to push. I mean, I'm sure there are some out there, but "This CIS Commando joined their army because he genuinely thought they were fighting for freedom from a corrupt and overbearing Republic and argues his case with a Jedi General during a truce, with both sides making good points, and then dies tragically and pointlessly before the episode ends" is ultimately not the kind of war story Star Wars likes to tell. And more's the pity, honestly.
>>
Just finished the final Aftermath book and I have to say that Rae Sloan is my waifu now.
>>
>>52388265
sounds fun
>>
>>52388675
>Reading the Aftermath series
Why?
>>
>>52388326
>We're kind of asking that anyway. See: Rey and Finn, and even Luke in the OT.

Luke lost until like five years later and a shit ton of training.
>>
>>52388854
the first one sucked but Life Debt got me hooked.
>>
>>52388939
>>52388326
also, kylo was wounded (and also using a janky saber) and finn and rey were pretty much fresh
>>
>>52388390

There's a throwaway line in AoTC that states that Gunray effectivley violated the equivalent to a Geneva Convention dozens of times in the time between movies and was blatantly making his play.

Even then if your argument is that they were morally allowed to secede the entire argument for the CIS is hinged on the idea that an invasion can be legal and the morality would be irrelevant.

There is literally no combination of spin where the CIS don't wind up as the bad guys, unless you factor in Palpatine's constant fucking with both sides, then it's a wash.
>>
>>52388961

Kylo was easily beating both of them until Rey closed her eyes. His condition was irrelevant. He was winning, then he wasn't.
>>
>>52384861
>ease of deployment or recovery

Except for that whole part about having to climb onto six feet of wing that's a few feet off the ground, in front of what looks like an air intake.
>>
>>52388535
Anyone?
>>
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>mfw loathe R1 through the whole thing until Vader's unleashed scene
>mfw love seeing Rebel scum get blasted
>mfw wish there were more non-EU segments of sheer Imperial badassery, from the Navy, Army, Stormtroopers, Vader, or the Emperor

Not pictured: the depressed face that Disney will never again let the Empire look cool and that they're doomed to be the designated antagonist and eternally incompetent.
>>
>>52389255
*Less* duty, but yeah. The way duty works is you gain more of it as you do stuff for your bosses (usually the rebels). When you hit 100, you get goodies.
>>
>>52388675
>>52388945
I thought you were too triggered to post on 4chan, Mr. Wendig.
>>
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>>52389294
>>
>>52389272
>designated antagonist
>Thinking the empire was ever good or cool
>I bet you thought the Tarkin Doctrine was sound policy and anyone who complained was a big baby
Good bait, anon
>>
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>>52388390
>>52388478
The CIS were more evil in nearly every way than the Empire ever was. While Tarkin was ordering battlestations to destroy potential stronghold planets, the CIS was working on failsafe Dead Hand bioweapons that could unleash toxins, diseases, or chemicals to wipe out every sentient lifeform in the entire galaxy, leaving only its mechanized forces behind as their last "fuck you" to the Republic. Tarkin himself was shaken at the horrors he witnessed the CIS unleash, which is a big reason for him being so cold and stern and ruthless in the Imperial era. Seeing droids casually murdering noncombatants and blowing up entire cities for pure sadism really fucks you up.

>tfw a few threads ago people said the CIS were in fact not evil regardless of what they did because the Opening Crawl said so
>>
>>52389272

Have your (you) and go be /thatguy/ some place else
>>
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>>52389312
>Implying the Imps didn't have their cool moments, people, and hardware
The Legends Empire was fashionable, entertainingly crazy, and full of likable characters. It may have been evil, but goddamn, did it have style.
>>
>>52389312
The Tarkin Doctrine is a solid concept of maintaining order, at least on a temporary scale, and I believe that had Yavin 4's Force miracle not occurred it would've panned out quite successfully. Speak sternly and carry a very, very, very, very big stick.
>>
>>52374305
I REALLY like the look of those Star Destroyers.
>>
>>52389312
>>52389339
>>52389342
>>52389355

We know how this is gonna go.

>triggered imperial fanboys: MUH EMPIRE ISNT EVIL
>triggered rebel fanboys: MUH EMPIRE IS EVIL YOU SUCK EDGELORD
>triggered imperial fanboys: FUCK YOU
>triggered rebel fanboys: /POL/

Then everyone continues on their way, learning nothing and accomplishing even less.
>>
>>52389293
I am sorry I meant that at character creation I read that you can take more of a mechanic to either get more starting exp or credits. I was wondering if I could start with more obligation and duty to get 2000 more starting credits instead of just the 1000.
>>
>>52389294
Oh no I like something that you don't! Send me to the chair and throw the switch for this capital offence!
>>
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>>52374305
>>52389365
I really, really like this Star Destroyer image.
>>
>>52389377
It's not where you go, it's who you insult while you get there.
>>
>>52389355

The Tarkin Doctrine is an excellent theoretical on how to approach escalating force. What the Galactic Empire left out was the cap past which you stop deploying bigger sticks.
>>
>>52389431
I don't know what it is about people liking the Empire or the Rebellion that makes everyone so hostile. Star Wars fans can typically have pretty good, rational debates about who they like more or their characters, but whenever someone talks about the Empire or Rebellion and why they're better than the other, shit starts happening. In the end, someone's told to kill themselves, someone's called a baiter, someone's told to go back to /pol/, and everyone uses insults for arguments.
>why is * better than *
>fuck you faggot that's why
>no fuck you faggot that's why
>>
>>52389355

I disagree. The Tarkin Doctrine is based on the idea that you have an unambiguous tactical and military advantage and that no opponent can even hope to threaten you.

If Dodonna's group didn't blow the exhaust port then odds are within a year another group would fight their way through the inside and drop a few cases of thermal detonators somewhere sensitive. Or a proton bomb would glance one of the main crystals that can't be replaced, or are hard to, and brick the whole main weapon.

Once you introduce the idea of a rebel alliance, that is to say a unified multi planet military organization with any large scale ships and a dedicated fighter corps as well as any number of ground troops, the entire idea of ruling through fear goes away because suddenly they can engage your Star Destroyers and it becomes a game of finding a weakness in your big terror ship, and you better believe there are plenty of those.

This is why the second that Tarkins ashes had cooled the empire developed the lancer frigate, the strike cruiser, the XG-1 gunboat, the TIE interceptor, and essentially had to redesign an entire fleet from scratch just to have something that could ACTUALLY ENGAGE THE REBEL ALLIANCE, instead of having an ultra light interceptor as your only fighter for bookkeping reasons and cramming it inside a mile long pizza slice you think looks cool.
>>
>>52384459
How come the lancer?
>>52384371
We really have no clue right now what'll be happening.
>>52384288
Anything else to recommend for something that might have to do a fair variety of tasks? GM seems to be leaving us up to what starting ship we wanna use, and the other player couldn't give less of a shit.
Plus, I kinda like how it looks.
>>
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>>52389513
To be fair, without plot armor the Rebel Alliance would get decimated in open combat by any of the Empire's arsenal, from its ships to vehicles to troops. Even main characters talk about how much dirt they would be eating if they took on the Empire in open combat, and when the odds are even in the EU, the Rebellion does tend to get its ass severely mauled. It's only when Big Names are around and plot needs to advance that the Empire starts performing inadequately. Elite soldiers answering only to the Emperor can kill their numerical weight in Rebel troopers, but when a smuggler or wookiee shows up, they suddenly can't hit any of their shots, and most of them forget how to even shoot. It's classic James Bond-itis where fearsome enemies and enemies that are not only said but known to be fierce are fucked over whenever a main character is nearby or the story needs to continue. A single Star Destroyer is a match for a medium-sized Rebel fleet, and can eradicate MC80s at close range according to Ackbar himself, but when the plot calls for it, they're ripped apart like tissue paper. Stormtroopers are unmatched in every aspect as soldiers in the galaxy, until the plot calls for them to be idiots who don't know how to shoot, let alone shoot straight. Star Wars is a fantasy series first, sci-fi second, so of course it won't always be realistic, but in a realistic scenario, the Galactic Empire would remain unmatched and the Tarkin Doctrine would be an overwhelming success. Fitting that the Empire died from forces within, not from without, because that's the only way it'd realistically happen.
>>
>>52389520
>How come the lancer?
Speed 5, some versatility, Mk IV FCS special ability, and it comes equipped with a tractor beam standard.
And all this when its within budget for a starter ship. (120,000 cr)
>>
I've got a game to set up on short notice. My thought was to make a meatgrinder one shot where the players are basic soldiers in one of the big armies during a suicide mission. They're up for a little carnage and a lot of backup sheets.

But which army do they belong to? CIS? Clone Army? Stormtroopers? Rebels don't fit that too well, at least not in the numbers I'm aiming for.

tl'dr Who's the most Suicide Mission prone faction in Star Wars?
>>
>>52390004
suicide missions was part of the rebels' schtick. Freedom fighters, you know? They have a goal that's above their lives.
>Die in the name of defeating oppression!
>>
>>52390004
Have them be Imperial Army troopers holding off while desperately outnumbered against attacking Rebel forces, maybe after Endor. Have them die as heroic badasses, or maybe even turn the tide and drive the rebel hordes back.

CIS wouldn't fit well, because being a basic CIS soldier would mean you're always in a meat grinder anyway.

Clones? That could also work. The Clone Wars were very meat grindery. A huge assault on a heavily-defended CIS position.
>>
>>52390004
CIS attacking a jedi-held temple. Both sides orbital forces are in their own meatgrinder, so no air superiority. No advanced droids, no grievous, no droidekas, just a 3:1 mix of regular and super battle droids. Attacking a hundred veteran clones, a Jedi Master, a Knight and a Padawan, who've had an hour to fortify up. keep track of the number of fragged droids
>>
>>52390020
>Rebels
That seems a little too heroic, you know? I'm hoping for a lot of casualties, and not a lot of drama.

>>52390044
>>52390048
Real torn between Imperials or CIS. Stormtroopers are classic, but CIS droids seems really funny considering how sapient they seem while dying ("oh god don't kill me!").
>>
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Are BSG Vipers halal or haram?
>>
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>>52390207

What backstory would you give them?

halal always
>>
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>>52390207
Well, the originals where designed by Ralph McQuarrie, so they kind of have a bit of heritage there.
I don't think they'd look really too far out of place in Star Wars either.
>>
I don't understand how liking the Empire makes you an edgelord. They're militaristic, have an awesome aesthetic, have cool helmets, and Darth Vader is one of their leaders. The Empire's cool as fuck.

Why are we shaming each other for liking one faction or the other? Think: what would Wendig do?

Wendig would go on an autistic tirade on his blog about how if you think the empire is cool you're an awful person and you literally think the holocaust was okay and I bet you didn't even masturbate during the wookiee slave revolt in Life Debt ugh fucking imperial apologists...

Don't do what Wendig would do.
>>
>>52377742
It is, common tactic is to overload the port/starbord shields and crack the fucker in half
>>52377782
You'd be wrong on that
>>
>>52390305
You tell 'em Kylo.
>>
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>>52390304
Didn't realise Frank Frazetta did BSG art either. Damn the cylon raiders are pretty balling too

>>52390305
I like them, as forever GM they're my npcs and the only thing standing between murderous PC's on their quests for galactic domination!
>>
>>52390361
>>52390368

Basically I think it's dumb that we're at each other's throats over which of the two major factions we like. It's especially strange to me given that there are so many Star Wars fans who like the Empire; I don't understand why we suddenly hate each other.
>>
>>52390004
Battle of Hoth, it plays well on both sides. For the rebels you're fighting a desperate delaying action as the Empire slowly grinds you down. For the Empire you're still assaulting a rebel base+outposts, and while you have AT-AT's, someone has to clear the snow trenches out.
>>
Are there scans of the Rogue One visual guide available? I want to read all of that sweet Imperial trivia.
>>
>>52390435

https://www.mediafire.com/?5oelbn7l5jjqv69
>>
>>52390388
Pretty much this. You're not a retarded tumblrina for liking the Rebellion, and you're not an autistic edgelord for liking the Empire, no matter what either side says. They're just fictional groups, and as fans we can like whichever one we want.

Fourthing for the Empire myself.
>>
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>Empirefags what's your favorite flavor?

Galactic Empire, Pentastar Alignment, Empire of the Hand, Imperial Remnant, First Order? Can be a Fleet or unit too I guess.
>>
>>52390478
Danke
>>
>>52389674
Is it bad that I look at that, but think that while the tractor's cool and the guns are nice, I might prefer the Questor anyways? It's just got some appeal to it I can't describe.
>>52390305
I still think Phase 1 clone troopers look the coolest.
>>
>>52390517
Galactic Empire is my favorite, as for unit, either Blizzard Force because muh at-at's or death squadron
>>
>>52387381
Sounds fun.

You've got an obvious plot hook and campaign draw, you've got ore existing reasons for the party to team up (even if they don't like each other much in character) and you've got all sorts of shenanigans as they try and join the wider rebellion and draw in support to free their homeworld.

I'd fucking play it in a heartbeat
>>
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>>52387381

Would play, like the idea, strong motivation there
>>
What stats are good for a Gadgeteer BH? I've never played before and I'm seriously thinking I'm out of my depth here.
>>
>>52377742
Well in a way it is kind of smart as you are keeping all the patients in the front part of the ship from being affected by the radiation produced by the engine compartment.
>>
>>52389423
>oh no, he called me wendig
>better whine, that will show him
>>
>>52390305
If you unironically like the Empire from the films, then there is something a little bit off about you. You're championing a faction that unapologetically represents fascism, repression, and bigotry. These are all values that run counter to Western cultural values, or at least they did before 2016.

And come on, deep down you know that your love of the not-Nazis isn't totally copacetic - or else you wouldn't have built your castle on such an easily deconstructed strawman.

>>52390388
We don't 'suddenly' hate each other. No one unironically liked the Empire before very recent times. There was some sympathy for the post-Empire, for Palleon trying to hold a dying civilisation together, but outright admiration of the Empire, their structure, and their policies? Hell no.
>>
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>Told not to do what Wendig does
>Does it anyways
>MFW
>>
>>52391392
>No one unironically liked the Empire before very recent times.

Not true.
A lot of my friends have always loved the Empire's aesthetic and preferred it to the Rebels.
They love their pizza slices and TIE hodgepodges and stormtrooper armour.

I was actually always the odd one out becuase X-Wings make me moist.
>>
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What are some nice liveries one could paint on a miniature T-65?
I'm loving blue squadron, but I like to consider other options.
>>
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>>52391678
>>
>>52391678
http://www.swgemu.com/archive/scrapbookv51/data/20070204120429/content.html
Look for inspiration in there, maybe?
I remember a pic with all the different skins but I can't find it, sorry.
>>
>>52391607
>loved the Empire's aesthetic
That's not the same as unironically liking the Empire. The new wave of angsty white kids who idolise the Empire, and who stammer about 'control' and 'order' and try to say that Empire took justifiable steps to quash an uprising. Those are the guys my comment is aimed at. The Empire are great villains, they're a bunch of fun to have around as the bad guys, but if you actually identify with them you've gone wrong somewhere.

>>52391566
And no amount of trying to paint your detractors as SJW reactionaries like Wendig will change that.
>>
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>>52391678

Not sure where to get good references but Bacta War Rogue Squadron too?
>>
Alright, aside from the Questor and Lancer I'm looking at, what would be a neat starting ship for a pair or trio of bounty hunters?
>>
>>52391392
>or at least they did before 2016
(You)
>>
>>52377243
I'm going to live as a hermit on this planet, meditate on the totality of the force, and only use dark powers to chase off intruders is not how "Gray force" edgelords imagine it though is it.
>>
>>52391783

YT-2000 or YT-1210 or HWK-1000 (if 1337)

t. CEC salesguy

Or the E-9 Loronar? Firespray?
>>
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>>52377361
...and still they deny me a close up of a Braha'tok Gunship. It sucks becuse with Rogue One and now Rebles we know they have two 3d modles of it.
>>
>>52391852
The Firespray is something I was avoiding because of a certain famous user.
And the E-9 seems solid, but almost...underpriced, though admittedly I don't know shit about starships and how they work in FFG.
I guess it's more for style/flavor right now
>>
>>52388161
>the Republic lasted for thousands of years, but the Galactic Empire lasted a max of 20 years

I mean, the Republic saw a ton of wars. Very few could be aimed at the Republic itself because of how pacifist they were. They basically gave smaller governmental bodies the ability to defend themselves rather than putting the target on the Republic's back.

The Empire did the opposite of this. Massive state, with one ruling figure, and a massive, easily identifiable military. No surprise people got disgruntled en masse and started fighting back.
>>
>>52390207
The E-Wing is literally a viper ported into SW tho
>>
>>52388159

Still though man, that ARC-170 going up looks amazing.
>>
>>52391069
Well depending on what you want to do you might want to pick a species that has a three in agility or mechanics. Going from there chooses what you character wants to do. Does he want to be scary? Pump some ranks in coercion. Does he want to be techy? Bust that int to four. Tell us your character concept
>>
>>52393101
Int not mechanics.
>>
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Weird, after all this time FFG puts Jabba in the game, and he feels like a homebrew I've seen floating around these threads for years.
>https://www.fantasyflightgames.com/en/news/2017/3/27/jabba-the-hutt/
(The entire article is to spoil that one card.)
>>
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>>52373523

Why aren't clone wars ships and fighters used by the Empire?

They are superior to TIE shits and the Empire is way overshadowed by the rebels and their strategy of lighting attacks with strong independent fighters.

The venator carrying hyperspace-capable fighters could solve that problem
>>
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https://community.fantasyflightgames.com/topic/239281-jabba-the-hutt/
>>
>>52393153
double glitterstims.
As if Scum needed something like this...
>>
>>52393166
1. Imperial big ships are the evolution of their old republic counterparts. They are in all ways superior.
2. TIEs exist because the empire doesn't give a shit about fighters. They believe their big ships to be mostly resilient to enemy fighters. They believe fighters to be of little worth and so make cheap, mass produced snub fighters for point defense.
>>
>>52393207

And more reliable cloaking devices and scavenger cranes.

Double Cargo Chutes could really shit up the board now that I think about it.
>>
>>52393153

For five points I can see plenty of possibilities, but it does mean also playing a limited Party Bus with him in.
>>
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>>52392161
>E-wing
Not really. The E-wing is very visually distinct from the Viper. Its proportions don't match up. The T-wing is slightly closer to the Viper.
>>
While we're talking about fighters, what's this one in the center? Is it a canon fighter I've just never heard of, or is it a creation of the artist?
https://youtu.be/PN_CP4SuoTU?t=136
>>
>>52393234
TIE Fighters are also genuinely good craft. It was designed to easily defeat Clone-era craft and it does exactly that. It eats Z-95s and Y-wings for breakfast. It's also a wet dream for supply officers and mechanics, since spare parts are so cheap and common, and the engines are described in-universe as easy to maintain because of a lack of moving parts.

>Muh X-wings
The TIE/LN is an older craft than the X-wing. It was never designed to fight the T-65 and yet Black Squadron still put up a good fight at Yavin. Mathematically, the TIE/LN can still win anyway. 2 TIE/LNs per 1 T-65 is usually described as a totally equal scenario, and for the price of one T-65, you can get 3-4 TIE/LNs.

The Empire also did use Clone-era stuff. Most of Clone stuff was used for low-priority sector fleets or training purposes early in the Rebellion era.
>>
>>52393375

Those are uh, space tugs. Not sure why they are getting launched into a combat zone. Maybe they're there to tractor something into the cargo bay?
>>
>>52393484
Bring home damaged ships/wounded pilots?
>>
>>52393375
>>52393484
>In Star Wars: X-Wing vs. TIE Fighter, aside from its regular use of hauling cargo and craft, Tugs could also be configured to rearm and repair vessels. Later, a dedicated Combat Utility Vehicle was developed specifically for this purpose.
>http://starwars.wikia.com/wiki/Utility_Tug

That whole thing is just a TIE Fighter fan video, so that's probably where the author got the idea of sticking them in a combat zone.
>>
>>52393484
In X-Wing/TIE Fighter, they're used for capturing enemy small vessels or reloading friendly ships
>>
>>52393527
since when has the empire cared about its fighter pilots?
>>
>>52393575
Around the time Raith Sienar started building shielded, hyperdrive-capable TIEs.
>>
>>52393575
You got me. They're just out there to salvage the damaged fighters. If the pilot's still alive well might as well bring them in too...
>>
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>>52393651
And to be fair, the Empire just doesn't care about the grunt pilots. People who have earned their bloodstripes are worth keeping around, which is partly why the Empire sticks them in progressively safer fighters. Unless your CO is Ysanne Isard, anyway, in which case, you'll be abandoned to the meat grinder while she runs away.
>>
>>52393153

Well, okay. I thought the double crew wasn't really logical but alright FFG - you're doing a trend I guess.

For all those people complaining about Scum large base that means they'll probably get another one with 2+ crew slots in the future. Pretty good for Epic though, 5 points doubles up on every illicit.
>>
>>52393289
>>52393207

The cost is that this is 5 points for two crew slots, and can only be put on the YV. So your cheapest "Jabbamobile" platform is 34 points without any other ships or the illicit upgrades he's tokening.
>>
>>52394050

Yeah, it's pretty unweildy. It really does feel like something that you'd only see on Epic games at this point.
>>
>>52394062

I mean, somebody is gonna run "Jabba's Snacks" of him and a bunch of banana pirates with 'stims or Hot Shots or something but yeah, he's not a permanent gamechanger like Palp. Which might be okay, since they had to nerf palp.
>>
>>52390517
I like the Pentastar, Thrawn's Remnant, and Pellaeon's remnant best.

Zsinj gets special credit for being silly.
>>
>>52394228
Oh of course, how could I forget. The Council of Moffs is clearly the best.
>>
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>>52394291
It's a shame that Disney chose Chuck Wendig and not Paul/Hollace Davids to do the Aftermath series. Imagine if post-Endor nucanon had kicked off with DARK GREETINGS instead of herkily-jerkily.
>>
>>52394355
does that guy on the right have an earring blaster? Dude if that worked, that would be freaking cool
>>
>>52394228
How was Zsinj silly? I never read the books we was in.
>>
>>52394637
Read Wraith Squadron and Courtship right fucking now anon.
>>
Finished editing my batrep. It's going up soon.
Just be warned that I really didn't get enough usable footage to make anything good (opponent agreed to do have us record the game without understanding that meant taking time and actually recording shit and not just standing at the table with a camcorder as shit happens in real time)
>>
>>52394637
The comedic effects of his antics would be spoiled by a mere explanation. Read the Wraith Squadron novels and Courtship of Princess Leia. It'll be much funnier if you see the jokes for yourself without spoilers.
>>
>>52394736
>>52394754

Guess I have some more books to read, then.
>>
>>52394746
https://www.youtube.com/watch?v=H3d5KbdNjk8

Here it is. It's not what I wanted it to be, but it's as good as I can do with what I've got. Still working through this cold, tried to edit out all the coughs and sniffles in the narration.
>>
Somewhat of an off-topic question, but do any of you guys collect SW figures? I buy Hot Toys 1/6 scale figures on occasion. My entire collection, with the exception of Boba Fett, is Imperial.
>>
>>52391887
It's the same model, but they just added more details for R1
>>
>>52394637

Basically he showed up as a bit part in Courtship of Princess Leia as a throwaway Imperial Warlord and he's pretty much just a joke in that novel.
Then again, that entire novel is a joke.

Of course, the Star Wars EU being what it is [was], he was given backstory detail via the Wraith Squadron trilogy, where he was built into an actual credible threat and a really fun villain.
>>
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>>52393207
>>
Obviously Mon calamari is the main source of capital vessels for the rebellion, but where do they produce smaller stuff? Some I imagine is made there as well, but the rest. Are there small shipyards scattered across the galaxy producing x-wings? Or do they have to rely on building them in secret on Imperial worlds that lean rebel?
>>
>>52398397
In Legends they stole a LOT of ships from the Empire, mostly Nebulon Bs.
>>
>>52398397
The rebellion operated quite a few small hidden factories and shipyards, and various criminal organizations operated their own as well, some products of which made their way into rebel hands
>>
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>>52398397
CEC makes the CR90 for just about anyone, planetary governments, security companies, private interests and a lot of them fall into rebel hands.
>>
>>52398397
>>52398423
>>52398488
>>52398527

Plus, don't forget a fair number of defections from people smart enough to realise that they're working for the obvious bad guys.
>>
>>52398397
Sometimes small shipyards, although certain craft can be acquired more easily. Y-wings and Z-95s are easy. Clone-era tech is cheap and ubiquitous. Legends A-wings could be built just about anywhere with a wide variety of parts. At Endor, Tycho's A-wing had wood paneling. Legends B-wings were Verpine-built, so presumably they came from the Roche asteroids. No idea where the X-wings were built unless you consider Galactic Battlegrounds a valid source.

Corellian freighters and small capitals are widely commercially available. Neb-Bs are typically stolen from the Imps, as are some CR90s. And every two-bit dealer in the Rim will have at least one beat-up old civilian freighter for sale.
>>
>>52398559
Thats how the X-Wings and A-Wings became rebel ships- Almost all of Incom Shipbuilding's engineers defected
>>
>>52398559
Of course, plus thefts of mothballed imperial ships.
I was just talking about homebuilt stuff
>>
>>52393101
At the moment I'm looking at just Human. Considering I'm one of the only two players and the other one's probably going to use a Talz, frankly I foresee myself being stretched thin regardless of what my idea is.
>>
>>52379651
I love this thing so much.
>>
Hmm what happens if you use a successful coercion attempt against a minion group? Do they just give up attacking you?
>>
Were there ever any Rebel controlled Lukrehulks? Id imagine they would be a goldmine, being able to spam fighters/ carry cargo like no tomorrow, and be relatively tanky.
>>
>>52398397

Part of old A-Wing canon was that the designs were basically open-sourced so some were kit-built in garages by people, so A-Wings early in the rebellion had unique/varied interiors and details.
>>
>>52399902
In Legends, yes. They got blown up by the Death Star right before Yavin. Many Rebel accountants cried themselves to sleep over the loss of so many X-wings.
>>
>>52396084
For further clarification, in Courtship he was an off-camera threat for most of the book who was having a lot of success (and pushing Han to some stressful breaking points) with a large and competent military. Also, the Orbital Nightcloak was no joke.

Its just that in a book where the climax involves sexy warrior women riding rancors into battle and throwing elemental attacks at an army of evil, hideous, lightning shooting hags led by queen bitch Gethzerion, a standard Imperial Warlord coming around for the finale is going to come off a bit out of place, hence he goes out like a chump. That book is silly and I love it.

The Wraith Squadron books are where he gets a ton of depth and development as a villain while still keeping his goofy elements in a more compelling context.
>>
>>52399701

A minion group? Maybe make 1 minion run away, with the usual advantage rule to hit multiple minions.

If that's too good, make the minions roll a fear test basically opposed by the other guy's coercion pool and suffer results accordingly.
>>
>>52400401
OK that sounds pretty good. I was just wondering if there were official rules for it.
>>
I want to play an above-standard 2-1B medical droid in AoR, how do I accomplish this?
>>
>>52400743

How do you accomplish this thematically, or how do you accomplish this mechanically
>>
>>52401215
Mechanically
>>
>>52401318


If you want a little inspiration, you can look at the pre-gen characters from the Edge of the Empire beginner game, since one of the starting characters there is effectively what you're after.

Either way, in basic summary, you want to pump up your Int - I'd go straight for 4 - and then put a bit into other abilities you want. Depending on the rest of your party, you know what other skills you need, but I'd suggest bumping Agility at least to 2 just so you can actually hit people when you shoot at them.

For career and specs, Colonist has a Doctor tree which might be what you're after, but since you're playing AoR you'll presumably be a Rebel.
As such, you might want to go Soldier with Medic to be a full blown battle-upgraded 2-1B.
Depends which focus you'd prefer really.

Then you put skill points into Medicine, and whatever other skills you like.
>>
>>52401498
I'll keep all that in mind thanks!
>>
>>52378066
>I'm headcanoning Rebels as softcanon too, for reasons, but don't pretend that it's anything other than headcanon. The show is fully, completely within the NuEU and all events are totally canon to the universe.

Why is this important to you?
>>
>>52401844
And why do you care enough to reply to a post days ago?
>>
>>52401862
>days ago?
you mean yesterday?
>>
>>52381739
TFA clearly establishes hyperspace travel as being instantaneous you FUCKING KEK
>>
>>52401916
TFA is 30 years in the future with all the new development that comes from that.
>>
>>52388161
The Legends timeline never actually saw the Empire fall for good. Hell, they were still there in Legacy. In nucanon it falls less than a year after Endor.
>>
>>52388386
That's so incredibly much worse
>>
>>52401997

He's also talking shit and baiting, ignore that.
>>
>>52402097
Are you really defending the shit that is tfa?
>>
>>52402128

My opinion on TFA has nothing to do with the fact that you're talking shit.
>>
>>52401998
To be fair, from what I've gleaned from other forum posts, NuCanon Empire was pretty much designed to fall without Palpatine, as in he had agents set up and trained to make the Empire fall apart in case of his death. Which, to be honest, sounds a lot more like something the canon Palpatine would do than what we're presented with in Legends material.

>>52402128
TFA may be shit, but that's entirely on JJ. Other films established that hyperspace does in fact take time, but JJ cannot do anything regarding a sense of a scale or distance. It's heavily evident in his NuTrek movies as well.
>>
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>>52373523

Anybody want a decent PDF of Forged in Battle?

file:///C:/Users/ASUS/Downloads/Age%20of%20Rebellion%20-%20Forged%20in%20Battle%20-%20A%20Sourcebook%20for%20Soldiers%20(1).pdf
>>
>>52402154
>>52402128
>>52402145
Of all the movies, Rogue One is the most blatant example of hyperspace being treated as nearly instantaneous.

>Red Squadron is alerted they're on Eadu WHILE ON PLANET and shows up

>Rebel fleet assembles within the course of hours, maybe even less than an hour, and shows up to Scarif in time to intervene in an ongoing battle

>Devastator and Death Star, two ships in completely different systems, show up within minutes of eachother
>>
>>52402379
Try again, anon.
>>
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>>52391392
>fascism is evil
>repression as a result of dissent is evil
>bigotry is always bad

Why do people who hate the Empire and insult those who like it claim those people are edgelords who insert politics in their decision, when the Empire haters themselves ALWAYS insert politics into it?
>>
>>52402542
Projection. Its almost always some form of projection.

Antifa is basically CompForce, incompetence included
>>
>>52402542
because they believe that those positions are apolitical moral standpoints
>>
>>52402542

Fascism is traditionally linked to less-than-perfect regimes.
Repression of freedoms is generally a negative thing.
I cant think of any time where bigotry would be a good thing.

Feel free to justify and/or call me a leftish socialist israelite commie shill or whatever, but those things ARE generally seen as 'bad'.
>>
RangerAnon here, interrupting the bad fascism apologia with an update! We're playing with Duty, and my doctor is pissed that the sector rangers stuck her and her partners on Gertafuu VI with gear somewhere between Jack and Shit. Does that work for a resource acquisition duty?
>>
>>52402542
Those are moral judgements not political you absolute knob
Most (western) people who aren't from /pol/ have a moral compass different from yours
>>
New bread: >>52402995
>>
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>>52402858
>Implying fascists and communists aren't the same flavor of shitty.
>>
>>52402950
It depends
A character in that situation might be more interested in getting gear to other rangers directly rather than just gathering more stuff for the organization itself to not hand out
I'm not sure that would necessarily count as resource acquisition, maybe more like Support?
>>
>>52402858
Bigotry is good when the people you are bigoted toward are bad. I imagine you aren't too respectful to serial killers. Generally speaking though when people say bigoted they mean toward specific groups of people. That grouping don't necessarily mean they are bad i.e. a few bad people in a group should not constitute a general hate for the whole group especially since the general group can't do anything about the bad members it has.
>>
>>52402858
Which freedoms are we talking about here? Much of what people call freedom is bigotry and it should rightly be curtailed.
>>
>>52403065
That's ACTUAL fascist talk.
>>
>>52403065

Free association, the ability to call the Emperor a cuck on holotwitter without being immediately sent to Kessel or Wobanim, etc.

What are you defining it as.

>>52403048
Generally speaking, bigotry against people who have no choice in the thing you're hating them for.
I.e. it's not the rodian's fault he's a rodian.
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