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Warhammer 40,000 General

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Thread replies: 522
Thread images: 78

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Ender of the triple thread era edition.

>previous thread
>>52308564

https://youtu.be/TPMmyXjTUQU

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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First for da Orks!
>>
>>52314152

New rules when
>>
>>52314115
>the thrice thread age
May unification protect us from such degeneracy in the future.
>>
How many Fenrisian wolves do you own, /40kg/?
>>
>>52314181
When Shadow War: Armageddon is released.

New rules kinda, for that game.
>>
>>52314197

Er, 2 build, 2 on the base of a Stormfang, and a head on a weirdboy's belt

and the rest unbuilt
>>
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Someone wanna help walk me through the Mathhammer for Asterion Moloc vs Kaldor Draigo?
I know that it's on 1d4chan, but my friend (who plays GK) wants a step by step for proof, he doesn't see what makes Moloc so good
>>
If I want to get plasma guns and melta guns for IG veterans what is a good way to get them? So far it looks like the only places to get them are the command squad and the melta/plasma guardsman packs that appear to only carry one of each.
>>
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What armies would you recommend for running intro games for complete noobs?
Chaos vs Marines for symmetry?
A horde race vs a Elite race for asymmetry?
shooty vs melee?
>>
>>52314227
eBay mate. Fuck.
>>
>>52314197
None, the only wolves I have are a trio of thunder wolves I converted from juggernauts of khorne, then I abandoned them after they become buffed in 6th ed
>>
>>52314227
Gotta Ebay that shit!

I just bought a bunch of command squad packs, personally. The extra bits can be converted into battlefield debris or augment the regular squaddies to make your money feel less wasted.
>>
>>52314250
Guard with a squad of Marines and dreadnought allies against orks with a flyer and one of their super heavies to widely explain the different units in the game
>>
Anons, should I go for two Blitza-Bommers, two Dakkajets, or Blitza-Bommer and Dakkajet in my 1500 casual list?

Using Da Finkin' Kap and rolling both Warlord Traits on the Strategic table in order to get Strategic Genius for guaranteed T2 Air Support and maybe either Conqueror of Cities for help in ruins or Night Attacker for the cover saves, or Master of Ambush for the delicious Outflanking and Infiltrating.
>>
Where do I find the rules for the Deathwatch army? Is it a full codex? Is it a supplement? I'm confus
>>
>>52314197
80

Bark bark!
>>
>>52314315
In OP's links, mega. Its full codex.
>>
>>52314132
Why wouldn't he be able to apply the markerlights?
>>
>>52314227
forgeworld DOT co DOT uk SLASHY en-ES/Legion-Melta-Gun-Set-2015
>>
>>52314313
There isn't a single try hard ork list every configuration is good for casual play
>>
>>52314349
Anon doesnt know his rules. He doesnt know that you cant charge from reserves and doesnt know about either Interceptor on Marker Drones or Supporting Fire.
>>
>>52314313
Dakkajets. The answer is in the name.
>>
>>52314357
thats just wrong.

you can do some serious jew shit with orks if you want.
>>
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R8 my list. This is for local tournaments where the competition won't quite be WAAC, but will still be tough.
>>
>>52314308
That seems like too much of a mess for a new player to sort out...
>>
>>52314308
Don't forget the psykers!
>>
>>52314357
Only one i can think of was greentide

>100 boyz in a unit
>1 pain boy
>no precision weapons

Fun game i almost got em all
>>
>>52314365
Okay, that's what I thought. Supporting fire is so nice.
>>
>>52314222
Post their datasheets
>>
>>52314413
>precision weapons doing anything vs ICs meme
What part of 2+ look out, sir after needing 6's to hit do you people not understand?
>>
>>52314426
Its still possible for him to fail, its easier than digging through 100 boyz that disintegrated whatever i charged at them, i sure rolled plenty of 1s for armour saves
>>
So there really was nothing of note at that seminar or did that not even happen yet?

Or should I just wait some more time to potential news to appear?
>>
>>52314115
What's the Adepticon announcement? Has it happened yet? What do we know from Adepticon so far? I haven't been keeping track.
>>
>>52314426
>What part of 2+ look out, sir after needing 6's to hit do you people not understand?

>Precision Shots are not only "precision" weapon
>3 Wyverns
>Green Tide's Painboss
>Hit on first scatter on painboss' head
>27 wounds later there is 6" big crater of no-boyz where Painboss was
>>
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any idea on a release date? itching on making a FW order but i dont want to if this is coming out soon
>>
>>52314469
Yeah but how often do you roll a 1 for an armour save after getting Snap Shotted? Now imagine you also still get to make another save, and feel no pain on top of that.
>>
>>52314264
>>52314282
Thanks, just started collecting Guardsmen so I'm pretty retarded.
>>
Pre-FAQ and Imperial Agents did anyone try running a bunch of individual units of Ordo Xenos Inquisitors with rad grenades, and then charging them 1 by 1 into an enemy unit? My friends and I scoured the rulebook(s), but didn't find anything that prevented having enough of these guys (usually 4, though 5 or 6 is nice to be safe) charging a unit, lowering it's toughness to 0, and wiping the squad before anyone can attack. What were we missing?
>>
>>52314496
I've been asking for months, man. There have been absolutely no mentions of it in ages. I just want to see some Admechs wreck the Tau....
>>
>>52314496
Seems they're delaying it until after the release of 8th edition because it'll immediately be made obsolete otherwise.
>>
>>52314514
>What were we missing?
A sense of RAI and fun.
>>
>>52314514
Read the rules section about toughness. It can't go below 1 or something like that.
>>
>>52314531
That's not true at all. If you drop Toughness to 0 the model is killed the same as if you drop Wounds to 0.
>>
>>52314496
It seems FW has there priorities on the other books so far.

My guess is that they were told to just delay it for 8th instead of doing it for 7th, just for some major changes to rebalance the entire game as it stands right now and things being outdated 2 months after release.
>>
>>52314530
We only ran it once to test it out, and then house ruled it out of existence. I just wanna see if rules wise we missed anything.
>>
>>52314531
If S/T/W drops to zero, you die.
>>
>>52314546
The same rule doesn't stack multiple times unless it says it does. Rad Grenades are all using the same rule, so they don't stack with themselves.
>>
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>>52314514
You're missing nothing, it works. Stick them in a Skitarii Vanguard unit and table them.

>>52314531
Nupe.
>>
>>52314496
Someday between January 2017 and plastic sisters.
>>
>>52314555
That's what we thought, but because it's wargear and not a special rule, we weren't sure. It seems like an immediate effect, and not a special rule so much.

In an other note on Inquisitorial shenanigans, have y'all tried running an Ordo Malleus Inq. with 2 Daemon Blades? Because some of the abilities are passive, and others apply to the sword as a weapon, it seems like if you get lucky you could have a pretty great melee machine for 85 points.
>>
>>52314573
That's what I thought, we were laughing about charging them into a Green Tide squad and wiping all 100 boyz before they can attack.
>>
>>52314514
Rad doesn't stack it says if they get charged by rad carriers they get -1T. Not -1T for each unit or each rad carrier
>>
>>52314357
I mean, all Grot armies like a Big Meks with Mega Armor conferring Slow and Purposeful to Mek Gun Batteries is pretty cancerous, seeing as Mek Gunz are 18ppm for Kannons and Lobbas, or 30ppm for the other ones that are really good too.

>>52314379
I dunno, Blitza-bommers are really good too. Their Boom Bombs can remove anything, but Dakkajets are BS3 with 9 S6 AP4 shots.
>>
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>>52314629
As long as the Inquisitors charge independantly, it does stack. It wouldn't if they're all in one unit.
>>
>>52314629
"During a turn in which a unit equipped with rad grenades launches an assault, or is
assaulted, the enemy unit(s) suffer a -1 penalty to their Toughness until the end of the
phase (this does affect the victims’ Instant Death threshold)."
This is from the Inq. Codex prior to Imperial Agents. It seems like if the attacking squads go 1 at a time, it happens when the squad assaults, and has nothing to do with the squad getting assaulted. So it seems like it might work
>>
>>52314674
Beat me to it.
>>
Hey guys, rate my grand convo list
>>
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>>52314115
How's my doubles tournament tau list?
>>
>>52314499
Im not saying its improbable, im saying its not impossible. Its a dice game.
>>
>>52314742
A bit light on markerlights.
>>
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It feels like running this around would be pretty fun, and pretty fun for wiping big nasties. You charge the Crusaders first to soak up any overwatch, if you expect to fight anything with a toughness higher than 6, you just remove a crusader and chuck in another Inquisitor.
>>
>>52314695
Haven't read GS1, what benefits does Grand Convo get?
>>
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Is my list viable at 1250?

Librarius/telepathy with the two terminator librarians, divination on the third.

I could possibly move some points around to go for terminator armor and biomancy on the third librarian but I was going to have him roll with the marines for prescience.

Termy libs go with the cataphractii
>>
>>52314746
It's also not impossible to kill a Riptide with 10 lasguns. But good luck.
>>
>>52314766
2 squads of 5 usually do well for me at 1500 points...

I can bump one squad up to 5 and have 9 points left by dropping the velocity tracker. What else?
>>
>>52314767
>he literally did not read the discussion
Even before the FAQ that wholly invalidated this meme, what you are trying to do wouldn't have worked the way you are trying to do it
>>
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I just got my tax returns, now I'm filing out a YUUUUGE order from Z. Let's make THE BFG DIVISION a reality!
> 6 Leviathans, all in drop pods!
> 3 Deredeo dreadnoughts
> 3 Spartan Assault Tanks, all with Tartaros squads inside
> A Fellblade
>>
>>52314779
IWND on the vehicles, and PotMS if they're within 6" of one of the HQs as well I believe.
>>
Any tips for getting more survivability as Death watch? I'm used to Chaos Marines where loading up on cheap bodies or other methods is usually a lot simpler.
>>
>>52314514
I deleted so much T3/4/5 units with it.

I once deleted a Riptide. The fucker rage quit so hard that he came to pick up his stuff the next day.
>>
>>52314767
The main problem is getting those inquisitors into combat without them being shot to pieces.

Even with three wounds, and if you gave them power armor, they're still T3 models that can be instagibbed by multilasers/scatlasers or just bolter'd to death.
>>
>>52314809
Good job on cheating I guess?

Although Tau deserve it.
>>
>>52314820
>Cheating

But it was legal.
>>
>>52314801
Correct
>>
>>52314797
I read the discussion, and it seemed like most people were saying that it may work pre-FAQ.
The plan with this is you ride them around, split 'em up when you disembark, charge the crusaders as 1 unit, then send in the totally rad inquisitors.
>>
>>52314695
Pretty sure this list is illegal. You need 4 Troops don't you?
>>
>>52314825
Anyone who thought the grenade effect stacking with itself was how the rule was intended to work was obviously being a cheaty jackass just looking for an OP joke-build. Now that it's FAQ'd you can't even pretend that that was the case, you can only pretend to be retarded and claim you thought it was actually supposed to be that way.
>>
>>52314798
For what purpose
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>>52314855
Show us on the doll where the stacking Rad-Grenades touched you anon
>>
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Necrons are cool, the have the coolest shit for wargear, everything sound otherworldly powerful and majestic.
>>
>>52314115
i want a killcannon for my looted rhino.

i have a ion cannon in my bitz box. would that be ok? i would loot it up propa of course
>>
>>52314782
halp
>>
Hey, I haven't played since sixth edition, and was thinking about getting back into the game.
Would anyone be willing to look at my list, and tell me if I should change anything, or if I have some weakness that needs filled?

Fist of Medusa Strike Force:

Battle Demicompany:
Captain - Chapter Master, Bike, Gorgon's Chain, Power fist.
Command Squad - Bikes, Apothocary.
Tac Squad - 5 man, naked
Tac Squad - 5 man, Lascannon
Tac Squad - 5 man, drop pod, meltagun, combi-melta.
Combat bike -1
Centurian Devastators - 3 man Grav, Omniscope

Skyhammer:
2 drop pods
2 Devastator squads, 10 man (combat squad when they come out) 2 grav, 2 multimelta each
2 Assault squads, 5 man, Jump packs and 2 flamers each.

Librarius:
3 Librarians, naked.
Figured one could go with the centurians to give a midfield FnP bubble while twin linking their guns, the other two could pop out of the drop pod with the tac squad and psy shriek and some other shooty psi attack.

It's 1850.
Thoughts, ideas, places I could improve?
I haven't played in years, so I'm not really sure what other people play these days, but I know a store nearby runs monthly tournaments.
Thanks.
>>
>>52314857
Being /that guy/ who blows too much money on too many recasted Leviathans and Didgeridoo Dreadnoughts
>>
>>52314857
For Apocalypse games. There's an annual apocalypse game at my local Geedubs at the weekend following Thanksgiving.. Which is called "Tanksgiving". In which everyone just brings the entirety of their vehicle collection.

Last year me and my buddy brought like 29 dreadnoughts between the two of us, with enough drop pods for all of them, and we ended up taking home the Trophy for sweeping a guard parking lot so hard, the master of apocalypse allowed the entirety of the parking lot to RESPAWN, only to get swept off the board again.

This year I want to show up and see people literally shit themselves when I put 6 Leviathan Dreadnoughts on the table. Last year I only had one, and it fucking Solo'd two superheavies.
>>
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>first news from Adepticon preview is that they're adding comments to Community site
>>
>>52314514
Which line of the FAQ is the relevant one here? Or is the printing in Imperial Agents different from the one in Inquisition?
>>
>>52314795
Your list is currently showing two 4x PF teams, not 5. I'm a fan of taking the Fire Warrior Shas'ui for the markerlight+target lock in order to chain markerlights.
>>
>>52314829
Right you are
>>
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>>52314883
Whats the best way to counter these as Space Marines (Dark Angels specifically). Have my first game against them on Tuesday, grav guns was my first thought?
>>
>>52314938
I'm aware, the idea was that if 2x5 pathfinders is enough for a 1500 list, 2x4 might be enough for 1250.
>>
>>52314926

Not really a great idea, we already have plenty of shitposting platforms and they'll need to stick someone on endless clean up duty.
>>
>>52314682
Yeah. I've been dreaming of getting a super-heavy transport for my 30k DG and putting small squads in there, each with a rad grenade sergeant. Then just drive up to the enemy deathstar and charge in, killing the fodder before any blows are exchanged. Won't kill a primarch, but with its reduced toughness it's much easier to wound.
>>
>>52314811
You shove 'em in the Land Raider, that's why it's there, you combine them into 1 squad, then split 'em up when they disembark
>>
Anyone have a link to flight of the Eisenstein as a PDF or some other easy to read format? Only been able to find one but its layout was awful.
>>
>>52314798
>Raptors Anon is another obnoxious recast shill
Who'd have thunk?
>>
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>>52314975
With enough rad grenades it will... You just gotta be totally radical.
>>
40k radio is at the GW talk at Adepticon and are posting the news on their twitter.

>They'll also be introducing an interactive FAQ platform for questions and voting on rulings.
>>
>>52314798
>ordering from Z
Enjoy your misshapen lumps of resin.
>>
>>52315011
You sure you're in the right thread? Sounds a lot like a 30k list.
>>
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>>52315032
My first leviathan from Z was nearly indistinguishable from the real deal. Once painted, it's 100% indistinguishable. I'm no stranger to working with china resin bro.
>>
>>52314987
Then they wipe exactly one unit, and then get shot to shit.
>>
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Welp, 40k had a good run whilst it lasted. RIP 1987-2017.
>>
>>52315058
Is that muhreen wearing a bomb vest?
>>
>>52315058
I got two models from him to test him out and they were both beyond awful. I'd rather pay the premium and go with MI. I've gotten a whole lot from her and they're all perfect.
>>
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This its my list for a friendly tournament this weekend, why do you thinks anons?
>>
>>52315058

fuck all those pouches look like shit stacked like that
>>
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>>52315071
Why are Magnus and gorillaman kissing
>>
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Neat.
>>
>>52315086
It got painted up later as a Medkit and some ammo pouches.
>>
>>52315069
Well, that's true, just make sure you pick the right unit.
>>
>>52315071
Magnus/Guilliman slashfic?
>>
>>52315109

>space marines will ignore the new morale rules

not neat
>>
>>52315093
Question, did you use M's site or email? I thought about ordering from them but the site seems kinda sketch.
>>
>>52315071
What am I even looking at here?
>>
>>52315071
Well, manga style was the last thing I expected from this....though some narrative is always interesting, I'll just view this with extreme caution.
>>
>>52315109
How does morale work in AoS?
>>
https://twitter.com/40kRadio
Death Guard previews are up.
>>
>>52315086
He comes from a peaceful space marine chapter.
>>
>>52315109

>40K ISN'T GETTING SIGMAR'D
>IT TOTALLY ISN'T HAPPENING GUISE!
>NEVER WILL THAT THING THAT IS HAPPENING RIGHT NOW HAPPEN!
>>
>>52315102
>>52315116

Their having a manly staredown.

Why do you fagbags instantly assume their about to tickle each other's dicks?

Bunch of slack jawed virgin faggots
>>
>>52315129
The Futureâ„¢
>>
>>52315102
>N-no, Oni-chan!
>>
>>52315128
I made the order on the site, and then e-mailed with the order number and asked for a paypal invoice instead of using their dodgy site payment.
>>
DEATH GUAAAAAAAAARD
>>
>>52315124
That seems broken.

>>52315109
What do they mean by thematic armies being rewarded? Maybe they're cutting down on the superfriends thing?
>>
>>52315102
Because the bros haven't seen each other for nearly 10,000 years. They need a moment to let out all that pent up angst out over their paternal disagreements.
>>
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>>52315133

WE BLIGHT KINGS NOW
>>
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>>52315109
>Morale will work the same as AOS

H..how does it work in AOS?
>>
>>52315146
Do you think love can bloom on the battlefield?
>>
>>52315160
>Maybe they're cutting down on the superfriends thing?

But superfriends is thematic now...
>>
>>52315129

The age of Sigmar general's handbook consisted of the back third of the book which people actually use, and two thirds were dedicated to trying to pretend no points was still valid to save face.

The three styles to play that are in practice matched only are the same three from the general's handbook.

So yes, we are getting Sigmarized 40k. Not with a bang, but with a whimper.
>>
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>>52315128

Different anon, but I ordered through MI's site and then e-mailed for PayPal. I'm quite pleased with her stuff. All the ACs are MI and the head is LF, who also surprised me.
>>
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>>52315032
>Enjoy your misshapen lumps of resin
>tfw everything I have ever gotten from him has been fine and look just like FW/GW products
>>
>>52315109
Sounds good to be quite honest familia.
>>
>>52315168

Basically each unit has a leadership value that you roll a dice and add the casualities the unit suffered. If you roll over the units leadership you subtract that many models from the unit "ie, th ran away"
>>
>>52315168

D6 + the number of models that died compared to Bravery - whatever you rolled in excess of your Bravery is dead.
>>
>>52315168

By every point you fail a morale test, a model dies.

Not, you take a wound, a model just dies even if it has like 5 wounds.
>>
Why is there debate over whether AL is Loyalist or Traitor?
Legion is pretty clear they're traitors to the Imperium as it's better for the galaxy as a whole. Things may not have worked out as planned/they were told, but that doesn't change their actions.
>>
>>52315164
So is each mono-god traitor legion going to get unique termis now? Little sad these don't look a bit like the death guard termis for HH though
>>
>>52315168
I played a game of it once with my Fantasy stuff, I think it goes like
>roll a D6 and add your dead dudes
>subtract your morale value
>that many people run away and are lost
I remember that my skinks had a morale so high that you literally had to kill all but one in a single round to make the last one flee if you rolled a 6.
>>
>>52315156
Thanks! I'm looking to get a high quality resin copy of Coteaz because metal is a pain to deal with and finecast seems to be nightmarish.
>>
>>52315201
>>52315203
>>52315206
Doesn't sound too bad.

Dunno how ATSKNF will work with that though.
>>
>>52315209
Fucking Noise Termis when?
>>
>>52315144

At least it is a more serviceable game than 40k is in its current iteration.
>>
Warhammer: Age of Guilliman
when?

Stormforged Stormsworn Stormmarines with Stormguns and Stormswords riding Stormbikes with Stormbanner of Storms
>>
>>52315144
Why are you even here?
>>
>>52315109
>moral will work like AoS
>70% of all armies will ignore it
>NL and Deldar still shit
>>
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Guys, I'm new to CSM and want to build either a Death Guard or Emperors Children (fluffy) army.

What do I need for anti-air/FMC?
My gaming circle has eldar fliers, heldrakes, vendettas and a flyrant.

Plz halp
>>
>>52315229
Probably have LD10 like Undead in AoS.
>>
>>52315206
this its fucking retarded
>>
>>52315206
....won't this make blob lists insanely overpowered?
>>
>>52315234
If it's age of gulliman replace storm with ultra.
>>
>>52315241
I sure don't want my soulless murderbots to run away from some Deldar faggots who can't even hurt them with their poison.
>>
>>52315231
The slaanesh oriented release?

>>52315109
Movement values in 40k, fuck yes. That might actually help unfuck units getting to CC since now you can't have guardsmen kite freaking marines
>>
>>52315229

No, it's pretty fucking bad. It means the more elite a unit is the more drastically it suffers from failing morale.
>>
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Have a few of the FW plague marine kits now I'm wondering if I should wait to put them together to mix and match with these new plague dudes...
>>
>>52314956
Personally, I'd try to bring as much doubling-out weapons as possible to reduce their Protocols.

They're also rather easy to clean up with dedicated melee due to their terrible Initiative.
>>
>>52315257
>....won't this make blob lists insanely overpowered?
>Horde armies cost more
>It all works out for GW
>>
>>52315097
Drone controllers do nothing for shield drones so drop then all
Drop the commander's shield drones and targeting system for iridium armor
Drop Devilfish targeting system and take disruptor pods instead
Drop stealth fusion blaster and 1 drone
Drop 1 drone from each crisis squad, drop the Shas'ui for a normal suit, and take dual guns on all of them
Take Longstrike in the hammerhead with the points you're saving
Split up the Broadsides into different units.
If this leaves you with enough points, take another fire warriors unit
Be ready to lose since you don't have good ways to combine firepower, or any of your stronger units
>>
>>52315257

No because there is no cap on how many can die. If I kill 15 models and your bravery is 8 at a bare minimum I am going to kill another 8 and that assumes your horde had such a high bravery to start.
>>
>>52314782
What are the odds of that
>>
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>>52314943
>only 2 dunecrawlers

Pffff, it's like you don't even Laser.
>>
>>52315266

armour modifiers sounds more exciting for the game than movement values but yeah it should be interesting
>>
>>52315277
Nice Nurgle dubs

I'd wait though.
>>
>>52315241
>Movement value is coming back
The time of the Dark Eldar is now
>>
>>52315109
so does thematic armies mean the end of the 1HQ 2Troops/CAD?
>>
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>>52315290
That is one sexy list
>>
>>52315164
that guy looks like he's wearing a bib

The rest look nice, though it's not a huge surprise seeing them.
>>
>>52315297

Meanwhile Night Lords will still suck forever.
>>
>>52315209

Are those even Terminators? They look more like bloated PA.
>>
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>>52315109
>Chargin units will strike first
LISTEN UP YOU GITS, NOW IS DA TIME OF DA ORKZ!

WAAAAAAAAAAAAAGH!
>>
>>52315263
I can't wait to play against the Aeldaerâ„¢, the Aourrikkzâ„¢, the Tyranodontryxâ„¢, the Taunshikoiâ„¢, the Khaoutixes Astrartiesâ„¢, the Nekhretyxontyrâ„¢, and the Astra Militarum sum Plus Ultraâ„¢
>>
>>52314926
Nice. Expect Cruddace to be out of a job within 2 months once all the Tyranid and Orks players start swarming and WAAAGHING the comments section in droves.
>>
>>52315109
This sounds fucking amazing.

Finally my 20-man Templar blobs will be able to properly do shit in mirror-matches and be guaranteed to kill what they attack without many losses!

And then be gunned to shreds in shooting if they don't nerf it.
>>
>>52315277
Play mix and match or use one GW kit for one squad, a FW kit for another. How long till we see what the kits look like anyways? I have 10 I was going to use for bikers too
>>
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>>52315308
>that guy looks like he's wearing a bib

Just like his fantasy counterpart
>>
>>52315209

The one next to him clearly has a backpack. I don't think those are Terminators.
>>
>>52315314
it's PA, you can see his MK3 style backpack with the horns in place of exhausts
>>
>>52315326

I'd rather play against silly named factions in a good ruleset than the current edition of 40k. But otherwise a nice argument.
>>
>>52314152
Those'll be Orruks now, sorry. :^)
>>
>>52315283
Thanks anon, time for some changes
>>
>>52315030
That actually sounds awesome, holy shit.
>>
>>52315367
If they mean that rules interpretations are based on voting and not what the designers meant when they wrote the rules, it's actually pretty fucking scary.
>>
>>52315326
AULTRAEMAERINES ATTACK! IN THE NAME OF THE AEMPAERORI!
>>
>>52315071
The Sigmarification is beginning. Hope you guys enjoy AoS ruleset. It's coming to the 41st Millennium.
>>
>>52315030
>interactive FAQ
Neat. Finally there won't be lengthy discussions with people arguing that "Plasma (As stated in the rules) only means Pistols, Guns and Cannons".

>voting on rules
That sounds...interesting?
>>
>>52315355
Last Chance to buy all those oldass forge world kits! Never to be reprinted!

40K? I'm sorry, we've concluded that specialty game, please understand, thanks for playing.
>>
>>52315386

I do - it a great ruleset once they added GH.
>>
>>52315071
>"ROBUTE!"
>"MAGNUS!"
>"ROBUTE!!"
>"MAGNUS!!"
>*smooch*
>"B-b-but brother! We can't do that on the battlefield!"
>>
Anon looking to start imperial fists. Basically picked units I think look cool while still trying to be competitive. What do you guys think? (I have never played marines before)

[1845pts]

Chapter Tactics: Imperial Fists

Psychic Powers: Discipline: Geokinesis

+ HQ +

Captain Lysander [230pts]

Librarian [90pts]: Psyker Level 2
·· Librarius Armour: Bolt Pistol, Force Stave

+ Elites +

(FW) Contemptor Dreadnought [215pts]: Extra armour, Kheres Pattern Assault Cannon, Kheres Pattern Assault Cannon

(FW) Contemptor Dreadnought [235pts]: Extra armour, Twin-Linked Lascannon, Twin-Linked Lascannon

Cataphractii Terminator Squad [185pts]
·· 4xCataphractii Terminator: Combi-Bolter, Lightning Claw

Leader with grenade harness. Storm bolter and lightning claw
+ Troops +

Tactical Squad [130pts]
·· Drop Pod: Storm Bolter
·· Space Marine: Boltgun
·· Space Marine: Boltgun
·· Space Marine (Heavy Weapon): Heavy Bolter
·· Space Marine (Special Weapon): Plasma gun
·· Space Marine Sergeant: Bolt Pistol, Boltgun

Tactical Squad [130pts]
·· Drop Pod: Storm Bolter
·· Space Marine: Boltgun
·· Space Marine: Boltgun
·· Space Marine (Heavy Weapon): Heavy Bolter
·· Space Marine (Special Weapon): Plasma gun
·· Space Marine Sergeant: Bolt Pistol, Boltgun

Tactical Squad [130pts]: Rhino
·· Space Marine: Boltgun
·· Space Marine: Boltgun
·· Space Marine (Heavy Weapon): Heavy Bolter
·· Space Marine (Special Weapon): Plasma gun
·· Space Marine Sergeant: Bolt Pistol, Boltgun

Tactical Squad [130pts]: Rhino
·· Space Marine: Boltgun
·· Space Marine: Boltgun
·· Space Marine (Heavy Weapon): Heavy Bolter
·· Space Marine (Special Weapon): Plasma gun
·· Space Marine Sergeant: Bolt Pistol, Boltgun

+ Heavy Support +

Predators [140pts]
·· Predator: Lascannon, Twin-Linked Lascannon

Thunderfire Cannons [100pts]: Thunderfire Cannon

Vindicators [130pts]
·· Vindicator: Siege Shield
>>
>>52315397

Again you've failed to put together a compelling argument as to why changing the shit show that is 40k's current rule set would be a bad thing. Alternately as someone who played during WHFB ET we're not going to see the setting change so drastically as is evidenced by the GS books.
>>
>>52315357
Only if I want to get sued.
>>
>>52315385
Who is this so called "Emperor" you speak of? Are you referring to our Liege Lord Roubute Guilliman, Greatest Chamnpion of The AEimperium, He Who Shall Lead Mankind Against The Befouled Xenos and Khaoutyx?
>>
>>52315397
No seriously why are you here?
>>
>>52315109
>Movement coming back
Good.

>Armour save modifiers
Very good.

>Charging units strike first
...Dunno about this one, but alright.

>AoS Morale
NO. FUCK NO.
>>
>>52315357
195th for Orruks! (I2 melee race)
>>
>>52315439
Presumably he is the one person who actually LIKES 40k as it is now, and is upset that it is changing.
>>
>>52315438
>Guilliman
>opposing xenos
Kek, obvious bait
>>
>>52315399
>I enjoy every table just being a blob of mass infantry in a giant scrum at the center of the table
>I enjoy snipers still shooting into and out of melee
>>
>>52315386
Most of the stuff they're bringing in were elements present in 2nd edition 40k, and if they swing it right I'll be quite happy with them. At the very least they'll stop fucking frankensteining 3rd edition's efficient rules with more bloat.

AoS's problems are mostly elsewhere. Which, hopefully, they'll improve on.
>>
>>52315450
Presumably there are some xenos he doesn't want to fuck.
>>
>>52315399

General's handbook added half-assed points (no individual models or upgrades, just flat costs for base unit size) and started a trend of being able to give extra relics and spells out to armies.

What it didn't do was fix any of the problems with the core ruleset.
>>
>>52315457

>I enjoy having never seen or played a competitive game of AoS.

>>52315447
What's wrong with AoS morale?
>>
>>52315130
>Well, manga style was the last thing I expected from this..

It's the tumblrina artist who does Eagle Ordinary
>>
>>52315448

I2 doesn't matter if you always strike first on the charge
>>
I, for one, fully welcome any new rules changes.

I've long been on the "can't get worse" train and the few things we know so far already sound lightyears ahead of how things currently work.
>>
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>>52315479
>I've long been on the "can't get worse" train and the few things we know so far already sound lightyears ahead of how things currently work.
>Can't get worse
>Can't
>Get
>Worse
>>
>>52315266
Now all they need to do is nerf humans and equivalents back down to 4" movement and keep Tyranids at 6" or more and we might be getting somewhere.
>>
>>52315473

GH also added scenarios which are pretty fucking important to helping the game move along.

Ultimately AoS + GH is a better game than 40k is right now.
>>
>>52315478
Actually, it might be a case of "When you charge a unit with identical initiative, your unit will always strike first".

That would not break things like Hammernators absolutely obliterating anything that they might possibly decide to point their hammers at.
>>
>>52315474
>I enjoy having never seen or played a competitive game of AoS.
Where would someone see something like that? I personally have only gotten to watch 15 or so games of AOS since it launched, but 14 of them ended with a blob in the table center. The exception was a Chaos Dwarf army that never moved so the blob formed in their deployment area.
>>
>>52315498
Are you still upset about WAAAGH Ghaghzkull?
>>
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>>52315109

Neat.
>>
>>52315474
AoS moral is nastry on hordes and would decimate low ld units. It's casualties + d6. If greater than morale value, remove the difference. Else, nothing happens. On the plus side, unit's won't break and run off the table, just suffer more casualties and die. On the downside, it can wreck hordes and tends to do nothing to low model count units
>>
>>52315503
Or it could just be the bonus attacks from chargng are made at I10 or something. Psuedo hammer of wrath.
>>
>>52315463
>if they swing it right
>the people that made the last edition making good decisions

>>52315473
Don't forget you have shit like the Arachanrok which costs 280 for the base spider, but then also 280 for a howdah of goblins attached to it that give it 9 more attacks, but then also a shaman added to the howdah.

>>52315474
>>I enjoy having never seen or played a competitive game of AoS.
Because this solves the stupidity of Imperial Handgunners that are fighting in melee with a unit shooting a completely different unit 14 inches away.

>What's wrong with AoS morale?
Beyond the fact that elite armies get fucked in the ass by it since it deals in models rather than wounds?
>>
>>52315519
>Implying I am a ork player just cause of the pic related
Special brand of autism here boyz.
>>
>>52315503
That's how it works now though? If it's your turn and you charge a unit with equal initiative then you go. If it's your opponents turn then he goes first.
>>
>>52315474
>What's wrong with AoS morale?
Because you just know they're going to fuck it up by not properly writing the new rules for ATSKNF and Synapse and everything else that interacts with morale. Not to mention Daemons lose part of their unique flavor when everyone is suddenly blinking out of existence on a bad Ld test.
>>
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Still trying to get suggestions about this list.

I think it will do well but I've been out of the game for a bit.

Herald #1 gets grimore, #2 gets portalglyph, #3 gets a greater etherblade and regular etherblade, and the one of the steed gets the eternal blade.
>>
>>52315510
And it's our problem you can't into tactics?
>>
>>52315500

You're gonna tell us "Rolling two turns in a row and rampaging through enemy lines adds tactical depth" next, right?
>>
>>52315503

Depending on the move speed of those terminators, they might not do a whole lot of charging anyway. Besides, what aren't hammernators going to obliterate in combat regardless of when they strike?
>>
>>52315548
I suggest you read the rulebook.
>>
>>52315524

You can use hero abilities in AoS to nullify morale.
Hordes are effective when you govern them correctly.
>>
>>52315510

Go watch any of the LVO coverage of the AoS tournament or any of the upcoming ACon stuff.

>>52315524

Don't really see anything wrong with that. Horde armies still stay locked in combat but aren't full on unbreakable tarpits. Also see >>52315537 to see that neither of you are right about AoS morale. Purely based on the fact that you believe the opposite end of the spectrum.

>>52315537

I don't see a problem with Handgunners fighting in one combat and shooting in another. Other than 'realism' I don't have a problem with that from a game play point of view. It isn't as if the Handgunners are good in combat.
>>
>>52315231
Literally never. I'm not really sure how people aren't getting the picture about GWs long term plans about slaanesh at this point.
>>
>>52315548
What? No, the fuck are you on?

You get 1 extra attack for charging, but everything is just resolved at its regular initiative, unless a Special Rule changes the order.

>/40kg/ doesn't play 40k
Always fun to have that cliche proven.
>>
>>52315566
I've NEVER PLAYED Age of Sigmar. I am attempting to ask you what tactical advantage players get from not blobbing in the middle of the table.
>>
>>52315209
Probably just nurgle and khorne. You know, the two popular gods.
>>
>>52315463
2nd edition rules with 6/7th ed army sizes would be the absolute worst fucking thing imaginable. So unless 8th also involves doubling or tripling the points cost of everything I'd be worried.
>>
Everyone is predicting doom and gloom with the change in 40k's rules but I actually like the streamlined approach in AoS.

There's almost no arguing in AoS over what a rule means or how it interacts with other rules.

I'm also looking forward to anything that makes my beloved Blood Angels playable again and makes the assault phase important.
>>
>>52315587
>I don't see a problem with Handgunners fighting in one combat and shooting in another. Other than 'realism' I don't have a problem with that from a game play point of view. It isn't as if the Handgunners are good in combat
I could by them shooting the unit they are engaged with, but really? Shooting another unit 12 inches away?
>>
>>
>>52315109
does this guy have a source or something
>>
How the hell are vehicles gonna work?
>>
>>52315553
>ATSKNF
You mean Bravery 10 isn't good enough for you? Gosh, what an entitled player.
>Synapse
Just KEYWORD buffs for Tyranid units.

>>52315566
The dude literally said 15 matches that he had watched. That pretty firmly suggests that he wasn't even playing in most or even any of them. And if the entire meta in his area devolves into scrums. That if you talk about scrums in AoS, everyone basically agrees that it's how the game ends up. Yeah, seems to suggest that's the case.
>>
>>52315569
>implying Hammernators walk
You'll deliver them most of the way with a Land Raider anyway.

And I meant that in a way that things at least get a chance to soften them up a bit before being fucked to death. If they always go first for charging, they'll just smash everything to smithereens before there is even a chance for them to lose a model.
>>
>>52315567

No because I plan for double turns and don't put myself in a position to be fucked by them. It isn't as if you didn't know it can happen.

>>52315601

Read the GH scenarios, they are objective based and starting on turn 3 if either player has secured the primary the game is immediately over and that player wins. So if you blob the center and your opponent can react and take objectives he beats you.
>>
>>52315609
>There is no arguing in the game with a simple ruleset that has little to no depth
Who would have though?
>>
>>52315617

Wounds
>>
>>52315611
Don't worry, they're also hitting you with their guns on 2+ in the Shooting phase and then also flailing at you in the Combat Phase.
>>
>>52315616
He literally posted images from the convention floor and the presentation.
>>
>>52315503
>>52315534
>these guys trying to think up logical ways to interpret this
>not realizing it's literally just going to be a super oversimplified "if you charge you make all your attacks first, period" bullshit rule because these are the same guys who designed Age of Shitmar
God why is this happening
>>
>>52315567
Actually I like this aspect of the rules since it adds a level of unpredictability that keeps the game exciting since you don't really know for sure what will happen next.
The game shouldn't be defined by "okay I'm going to move my guys 6 inches here and then next turn he's probably going to be in range of this, and then I can do X." It's predictable and boring.
Not knowing if you are going to get a double turn means that you are more inclined to go for broke and take risks to win.
>>
>>52315594
pffft you're just saying that because they made a god specifically to kill her

>her
>>
>40k turning into AOS

Im glad

40k is a clusterfuck and AOS is actually fun
>>
>>52315616
Yeah, Games Workshop's presentation.
>>
>>52315606
>2nd edition rules with 6/7th ed army sizes would be the absolute worst fucking thing imaginable.
I agree, but movement values and armor save modifiers are benign and not going to cause any real headaches with modern army sizes.

If they start taking notes from 2e's CC rules then I'll start getting worried. Unless they made challenges operate on that system, because that'd be badass.
>>
>>52315642
>tanks get hurt by Lasgun and bolters on front armour
Impossible, they're not that stupid
>>
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>want to collect Death Guard
>again
>new models
>timed with the death of the ruleset I have always loved

Truly, he feeds off my despair. I will follow this path regardless just to feel his warm embrace again.

I'm yours, you cruel, beautiful motherfucker.
>>
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>>52315651

>post yfw Eldar get a special "always always strike first rule"
>>
It honestly isn't worth responding to 'the sky is falling' folks. 40k is getting a new rule set that it desperately needs, some folks cannot deal with change so they'll react by spouting horseshit. I for one am super excited about 40k being redone into a better ruleset.
>>
>>52315677
>77
you CUNT
>>
My favorite part about all of this is that with Warhammer Fantasy, KoW basically was created to fill the gap that had been left when GeeDubs shit the bed in the large fantasy battle department. And the tournament scene and most Fantasy players just shrugged and started playing KoW. Given that Mantic's not-40k just got released and is starting to drum up support, I can't help but laugh at 40k doing the exact same thing and giving Mantic more fuel to grow.
>>
>>52315651
The General's Handbook is a gigantic improvement over the core Sigmar rules. They already learned that their original approach was way too simplified and basic and won't just copy-paste the original iteration of its rules again. At worst, it'll be a copy-paste of the GHB with words replaced with 40k versions.
>>
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>>52315450
Have the Aeldari and Aimperiumi been confirmed 8th Ed battle-brothers yet?
>>
>>52315636

You're really ignorant of the game if you think that things cannot become quite complex.
There's a huge level of depth and it isn't the 3+ to win everyone assumes. There are countless abilities that improve or reduce those preset rolls as well as terrain and scenario rules.
>>
>>52315677
Oh no it gets even better

Wait til they announce static To Wound rolls.

Not only can lasguns kill tanks, but they'll Wound on a flat 4+ every time. No more toughness values!

I'm memeing, but if it turns out to be true, that's it. I'm done with 40k. Gonna write my own ruleset.
>>
>>52315655
Does it really feel exciting for you to be on the receiving end of the "two turns in a row"? It isn't for me, it felt like bullshit that needlessly clogs up and removes what little balance AoS might have for some Lol so random XDXD moments.
>>
>>52315678
>motherfucker
Actually, I think that is more Slaanesh's deal.
>>
>>52315646
>>52315670
cool!

i just wanted to know if it was some random 40k memer.

but this does sound good to me. movement values would be great.
>>
>>52315686
/tg/ on 3/22/2018

>40kg thread
>7th ed 40k thread(s) still without proper thread titles/headers
>>
>>52315686
Ditto. I'm looking forward to using 40k models to play some other game.

>>52315698
Yeah, maybe Warpath.
>>
>>52315698
I want whatever you are smoking because you are fucking high as shit if you think Mantic can come anywhere close to rivaling GW.
Plus their models look like ass.
>>
>>52315479
"Can't get worse" is how I felt when we first heard about fantasy getting new rules. If only we could have predicted how bad things can get.
>>
>>52315698
>he thinks KOW is relevant any more
>he thinks mantic isnt a garbage factory
lol
>>
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>>52315714
>static To Wound rolls
>>
Ive got a bad feeling about this scoob
>>
>>52314518
>Imperium
>wiining against Tau in an Imperial Armour book
Face it Taus gonna steal all the beep boops, get phosex and grav on top of winning a stunning tactical victory
>>
>>52315622

>landraider
So, you're complaining that a near 200 point squad annihilates something of lesser points once a game when it charges from its 250pt transport? Come on now. Besides, Termies are shit right now. If this buff makes them better, then sweet. I'd love to have viable LC termies for my night lords.
>>
>>52315714
>Not only can lasguns kill tanks, but they'll Wound on a flat 4+ every time. No more toughness values!
It's fine though, because tanks will have 30 Wounds! Just buy all those new D12 Wound trackers!
>>
>>52315721
It's exciting in that I have to be prepared for it. War is unpredictable and i don't like playing the same game twice. If you care so much about balance and proving who is the better general, you know chess exists.

You have to plan for getting double turned and that adds yet another level of complexity.
>>
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>decide to binge watch animu all night long
>this shit happens
>urge to shitpost on /tg/ overwhelms me

God fucking dammit, every time.
>>
>"We're not going to AoS 40k, dont worry, just buy more models, nothing will change :^)"

I cant fucking believe ANYONE believed this load of horse shit
>>
>>52315629

>No because I plan for double turns and don't put myself in a position to be fucked by them. It isn't as if you didn't know it can happen.

Wow, you just leapt right in there didn't you?

This is how you tell the difference between someone who likes Age of Sigmar because it's a casual game from the most prominent fantasy game manufacturer, and someone who's drank the kool aid and will defend any stupidity no matter how grand in scale.

It's the perfect litmus test. If you can't see how double turns are a systematic failure of game design, you have no goddamn clue what you're talking about and forfeit your right to have your opinion listened to.
>>
>>52315629
Plan all you want, your opponent has a plan too, double turns are still a stupid mechanic.
>>
>>52315622
>You'll deliver them most of the way with a Land Raider anyway.
for a 450 point unit, terminators in a land raider aren't actually that great
>>
>>52315792
Not him but calm down. There's a lot of shit wrong with AoS but the occasional double activation for a single unit is not one of them, it's an alt activation system.
>>
So will Mortarion be the next primarch returning? Who do you guys think is next?
>>
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I hope it's ok
I hope I still have fun
God damnit I don't want to quit 40k
>>
>>52315770
I'm not complaining. I'm just saying that, even if incredibly expensive, a unit with S 8 AP 2 and Concussive going at I 10 after charging with 15 fucking attacks is not fine.
>>
>>52315792
Tell me, what your problem with that mechanic? Why does it bother you so much?
>>
>>52315818
Don't you mean 3+ to hit and 3+ to wound?
>>
Been playing since 4th ed

I'll miss 40k
>>
>people actually defending 7th edition

I guess you also enjoy watching paint dry.
>>
>>52315809
>but the occasional double activation for a single unit
A single unit?
No you can get a whole turn in Anon, with your whole army. You can get two turns in a row, and just wipe the floor.
>>
>>52315813
>big death guard release
I dunno maybe it's the lion next
>>
>>52315706

NO! WE MUST ASSUME THAT EVERYTHING IS SHIT! SHIIIIIIT!
>>
>>52315825
I've been playing since 2nd ed.

I'm about ready to bust out all the old 2e rulebooks and start teaching it to my friends when we inevitably drop this incoming flaming garbage.
>>
>>52315813
It's probably going to follow a pattern of traitor - loyalist. We're not getting the Death Guard without Morty, he was even specifically mentioned in Gather Storm. No idea who the loyalist after him may be though.
>>
>>52315730
Apparently remembering to type "Warhammer 40,000 General /40kg/" is actually impossible to do.
>>
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If rolling for initiative every turn is carried over im fucking done. That by itself put me off of Sigmar, its so fucking retarded
>>
>>52315809
>Not him but calm down. There's a lot of shit wrong with AoS but the occasional double activation for a single unit is not one of them, it's an alt activation system.
This is factually incorrect. Combat is alternating activiations, but the turns give you your entire army's Movement and Shooting and Charging and the like twice in a row.
>>
>>52315714
Whats the difference?

If you want to make a tanky model you can give it more wounds, a better save, or abilities that reduce enemy chance to hit/wound

You are literally autistic or a grognard if you have a problem with this
>>
>>52315855
I'd be cool with it if they tied it to strategy ratings
>>
>>52315685
Oh YEAH well MY Primordiarchâ„¢ gets a Super Duper Always ALWAYS Always Strikes First No Matter What rule
>>
brb liquidating all of my stuff
>>
>>52315698

So I play a ton of KoW - I recently helped host and run the US Masters for KoW even. It is a fantastic game that I am very passionate but I can tell you this - our largest event (Lone Wolf) doesn't draw the kind of crowd AoS does. It is a different game for different folks.
>>
>>52315837
Wait, seriously? Okay that's horseshit then. I was under the impression that you took turns moving, shooting and charging with a single unit at a time in AoS, unlike 40k where you get whole army turns.

In that case ignore my post, I'm retarded and gave them too much credit.
>>
>>52315809

No, they replaced in-combat initiative with alt-activation.

The turn roll-off is exactly the same structure as 40k otherwise. You can end up getting to move, shoot and charge twice. This is especially noticably with shooting heavy armies, which can freely and merilly decimate their opponents with minimal retaliation when it comes up.
>>
>>52315848
Khan would be nice, but I doubt it would happen.
>>
>>52315809
Its not just combat, its spells and abilities getting applied to units, movement and shooting, more charges, then combat initiative. Whoever gets that double turn gets too inflict tons of damage and score before you get to go again.
>>
>>52315877
>Redstone Rumble
>22 KoW players over 2 days
>5 AoS players
Nice to know that your dad works for Nintendo, tho.
>>
>>52315847
What if the Armageddon stats are anything to go by and it'll actually be a mix between 2nd ed and Sigmar?
>>
>>52315875

eBay link please?
>>
>>52315855
what does that even mean

ive stayed very far away from age of sigmar so i know nothing of it
>>
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>>52315859

I'm getting goosebumps imagining my Wyvern squadron getting to fire twice before my opponent does anything
>>
>>52315848
The Lion since cypher got a new model? The real question is would anyone care if the next primarch was corax or khan
>>
>>52315866
>or abilities that reduce enemy chance to hit/wound
So, like... a Toughness value?
>>
>>52315813
After Morty the Great Khan will come back so he can kick his ass again.
>>
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>>52315555
>>
>>52315818

And then they wipe out one unit that likely costs far less than 450 points, and get kited around forever.
>>
>>52315875
Whatcha got brah?
>>
>>52315897
Then I'll be losing nothing by dropping the Sigmar horseshit and playing pure, superior 2nd ed.
>>
>>52315895

SCGT had like 200 players this year. Masters had 64 - Lone Wolf had 100. Hell Clash of Kings will draw about 24 players this year at ACon where AoS is sitting at around 100.
>>
>>52315848
I'd like to see dorn, if only because he'd be missing an arm and probably have a bionic fist
>>
>>52315097
I like it, not op in any direction and I think would be both fun to play with an against. Only worry is that your vehicles may get focused down pretty fast since you've only given enemy anti-tank 2 targets.
>>
>>52315900
You roll of at the start of every game turn to see who goes first. Potentially allowing for you to shit on the enemy with two full turns in a row.
>>
The interactive FAQ thing seems nice.

However, at the same time it could be very bad. A popular army could have all their players vote for whatever choices favor them the most.

It also seems kind of lazy, like GW can't be arsed to do the FAQ's themselves.
>>
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>>52315603
Well Tzeentch just got the Thousand Son termis.
>>
>>52315889
Don't worry, the melee armies can counter this shooting by charging into the ranged units. Only to promptly get hit by a full round of shooting because of musicians. But after getting shot three times, the survivors can attack! :D

But then you might be such a weak unit, they'll just let you flail at them while they shoot your other squad on the other side of the table. Haha, maybe they'll shoot the survivor with a ranged unit on the other side of the board in order to get the bonus for not having any enemies within 3''.
>>
>>52315939
>non-cult CSM will forever get nothing
>>
>>52315926
>"Looks like you're in for a fisting"
>"An IMPERIAL fisting"
>>
>>52315686
I don't think anyone disagrees that 40k needs a massive rules rewrite from the ground up. We just don't want something as shitty as AoS.
>>
>>52315949
codex: terminators with generic chaos/imperial indomitus releases when
>>
>>52315949
Atheists get what they deserve
>>
>>52315904
So we agree that it's functionally the same thing?

quit your autistic screeching
>>
>>52315970
>accuses others of autistic screeching while he's the one being an overly defensive smegmar cockgobbler
Wew
>>
>>52315929
that would be incredibly broken

basically game over if it happens
>>
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AOS is a fun game and 40k will only benefit from copying its game mechanics

>mfw all this butthurt
>>
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lol what if you JUST spent money on a 7e 40k rulebook and codex for your army
then it all gets sigmarred
I just started playing in January
>>
You would think they would keep 40k different from AoS to cover a wider audience range
>>
>>52315962

That would be neat. As long as I can assault with a ton of dual LC terminators, I'll be happy.
>>
>>52315902
Can actually be more than that, really. Freeguild Crossbowmen as an example. 20'' of range, each getting 2 attacks if no nearby enemies and they didn't move. If an enemy enters the danger zone on a move and then runs, you've still potentially got two turns of approaching to shoot them. Then winning the initiative. And if they don't have a special move to both Run and Charge, they'll probably take two turns at least getting those 20''. And then when they do finally charge you, your Piper lets you shoot them before they get to attack.
>>
I see people say they don't like the psy phase and want to remove it, bit how would they work without it? Just throw out spells whenever willy nilly?
>>
>>52316011
>You would think they would keep 40k different from AoS to cover a wider audience range

That's what 30k is for. Supposedly, they're more or less keeping the current rules.
>>
>>52316010
Sorry, but we've known this has been coming for over a year
>>
>>52315780
Shit, why not roll for random points, random armies and random units then?

Fuck, roll for random rulesets too. More random is more bettterer.
>>
>>52316008
Agreed. It is by far the superior game to the clusterfuck that is 40k atm. It's actually F-U-N! Plus now my Blood Angels will be the melee machines they should be. Orks too. NO MORE ELDAR INITIATIVE BULLSHIT, YOU GET A FIST TO THE FACE!
>>
>>52315960

>from the ground up

Nah, 3-5 were pretty good and we're still running off that chassis. All we need to do is burn back the overgrowth and redo the changes in 6th and 7th to make for a more cohesive, less cluttered whole.
>>
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>>52315825
>>52315847
I'm just starting to switch back to 3E.

Yes, it's stupid. Yes, it's basic.

But it's fast. It's fast as hell. And all the rules are in one book.

I'm done with codexes full of page-count padding special rules sections. I'm tired of "epic" special rules, some in one book, some in another, some in the errata. I'm tired of every unit having wargear and items that have points cost referenced in one section and stats in another.

The books keep getting bigger and more expensive but they also keep getting harder to use. With all the autists in the hobby you think they'd be able to hire a few usability engineers to streamline and map the whole thing.

For fuck's sakes, it takes 20 minutes just to start a game unless you have the damn card decks and everything ready to go. Thats not counting terrain placement. 20 mintues to find a mission, cross reference what all the rules mean, roll your Warlord Traits and your Powers and your Anal Circumference and whatever else you need. You know how long it takes to start a game of X-wing?

Fuck it man. Nice models. But the rules... the rules are killing me.
>>
>>52315970
It's functionally the same, but the way you're talking about doing it is unnecessarily wordy and takes up extra space.

It's like back in 2nd ed where they had a separate section in unit profiles for armour that would say stuff like "A Space Marine has a 3+ armour save", and then in later editions they were like, this is stupid, just put a "Sv: 3+" block in the characteristic profile.

This is the design space strength and toughness fulfill. If you're going to write out "attacks against this model suffer a -1 penalty to their to Wound rolls" for every slightly tanky unit in the game you're just wasting space and everyone's time.
>>
>>52316010
>just got both codex for ad mech
At least I didn't buy the rule book.
>>
>>52316029
I don't know any of this, I just wanted to play with my buddy.
>>
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>>52315685
>mfw
>>
>>52316016

>tfw Wood elves used to be. The shootiest and moviest
>AoS turned them into generic shitty archers
>every other army is better at shooting
>>
>>52316006
The possibility of getting a double turn - or your opponent getting a double turn - forces you to play differently. It adds a layer of strategy to the game that makes it way more interesting.

It works in AOS because shooting ranges are much lower in AOS than in 40k. Shooting is also relatively weaker because getting into melee doesn't stop you from shooting, which means shooting units don't need to be insanely powerful to compensate for that binary switch.

Only bads don't like the double turn in AOS
>>
>>52315698

This was only a plausible argument before GW released the GHB. Now AoS is in the top five selling games in the US.

Mantic can't compete directly with GW and it seems like they can't even pull themselves up by their bootstraps like Privateer Press, Corvus Belli, and Wyrd have been able to. Maybe this is what happens when you rely on Kickstater for everything and in addition piss off retailers because you give away so much free shit that it hurts retailer sales.
>>
Wait, wait, why are you freaking out?

Do we have any reliable sources on the heavy shittification of 40k yet?
>>
>>52316010
Typical frogposter doing dumb shit because you're an uninformed frog. 8th ed rumors have been a thing since at least November if not earlier, sucks for you but next time keep up with the info.
>>
>>52315949
New Raptors/Warp Talons, Heldrake, Forge/Maulerfiend.
>>
>>52316040
Im sorry that your wife only lets you off your chain for an hour a week, that doesnt mean the rest of us should suffer a brain-dead ruleset for our hobby
>>
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>>52316012
I think chaos should get their thunderhammers back.

But really I just want new terminators, both kits need the revamp, since the bulldogs in newer releases look so much better. I'm quite close to just ordering the BA kit and converting it for a generic chapter despite needing a bunch of extra bits to properly do it
>>
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>>52315949
>>52315968
>tfw Word Bearers
>Dark Apostles are no longer exclusive to us
>no upgrade kits or unique units
>>
>>52316067
This >>52315071
>>
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>>52315290
>>
So what armies are going to get squatted in the great Last Chance'ing
>>
>>52316042
It's either taking up a small amount of space on a rule sheet or forcing people to check S/T values and reference a table.

Either way you memorize it in the end, but the former is easier to learn and explain. The game keeps the same depth but it's easier to get into - there is no downside whatsoever.
>>
>>52316096
That means nothing

People are flat out citing rules they say are being carried over from Sigmar
>>
>>52316104

Very likely none - possibly SoB but they're the only ones without consistent range support.
>>
>>52316112
See >>52315109
>>
>>52316104
As a Black Templars player, my vote goes to Black Templars.

GW has shown us nothing but hate and suffering for years, it's obvious they don't love us anymore.
>>
>>52316104
Orks probably.
>>
>>52316073
Literally every CSM army can have those and do it better than non-cults. Hell, EC make Warp Talons playable.

>>52316089
Yea, WB got shit on hard. At least my NL get stealth. Sorry man.

>>52316086
They should at least have the option of hammers even if they don't get shields. Combi+Hammers would be neat
>>
>>52316065
t. GWIDF Ranger Battalion 3
>>
>>52316128
Completely unsourced twitter screenshot
>>
The Titanicus event is tomorrow if anyone cares.
>>
>>52316040
i know what you mean.

i really dislike all the all the random rolling i keep having to do. rolling for running, charging, how many shoots my dude can fire, how many dice i get in the psychic phase,

what was wrong with 6" movement and 6" charge? works perfectly well.
>>
>>52316149

Its from 40k radio - they're at the ACon seminar right now.
>>
>>52314876

Kek
>>
>>52316149
It's by the same person who is in the fucking presentation that the other pic was posted of, jesus christ pay attention.
>>
You know why I'm happy about the possible AoS-ificiation of 40k?

Because right now 4 armies dominate everything else.
If you aren't playing one of those 4, you are pretty much fucked right from turn 1.
Anything, and I mean ANYTHING is better than the current state of 40k.
If you want to keep 40k the way it is right now, this bloated - nearly unplayable shitshow, you can go fuck yourself.
>>
>>52316118
I think Tempestus as their own codex could. GW seemed to have pretty much forgotten them outside of the one new formation in three years.
>>
>>52316149
If you were willing to go to the 40k radio twitter YOU WOULD SEE HE IS ALSO POSTING IMAGES STRAIGHT FROM THE ADEPTICON SEMINAR
YOU
STUPID
FUCK
>>
>>52316104
There's no reason to squat any of them

This isnt the End Times, the 40k universe is still there but we have moved the story forward a few years maybe
>>
>>52316152
Wow, a much better game than anything else GW is making.
>>
>>52316169
Nobody wants it to stay the same. They want it not to get even fucking worse, which is what AoSification would do.
>>
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>>52316152
Fuck yeah! I hope they have a release date.
>>
>>52316169
If you honestly believe that there are no power rankings in AoS you are a retard

marines, eldar, necrons and Tau will continue to dominate into Age of Emperor because those are the only factions with rules-writers that give a shit
>>
>>52316106
If you're the kind of stupid that still needs to check the S/T chart after playing one or two games, you should find a less taxing hobby, like licking doorknobs or something.
>>
>>52316169
If you play GW games competitively you have brain problems

They're the party games of tabletop
>>
>>52316189

AoS is better than 40k - I've met people who enjoy AoS rather than bitching about it while playing it.
>>
>>52316169
>implying this isn't a problem with AoS
lel
>>
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>>52316083
Unlike most people on /tg/, I'm perfectly happy to let people play whatever system they want to.

You want to run Rogue Trader, but with AoS morale rules? Go ahead. Want to run Necromunda but with vehicle rules from 6th edition and a special homebrew for Tyranids? Go ahead. Doesn't break my leg or pick my pocket.

But I am done as hell with the current rules directions.

Also... I'm really not sure that's the right insult. Try "I'm sorry you were dropped on the head as a child" or "I'm sorry your parents were also cousins" or "I'm sorry you've been drinking the water in Michigan".
>>
>>52316104
>>52316129

I agree with BT, maybe not their army but their kits are old as balls and they may stop producing them. SoB are also on the chopping block but with Celestine's arrival I think they will update them eventually.
>>
>>52316202
Damn son I know reading it hard, but try to put in a little bit of effort would ya

>Either way you memorize it in the end, but the former is easier to learn and explain. The game keeps the same depth but it's easier to get into - there is no downside whatsoever.
>>
>>52315109
>charging units gets to strike first

Why play a high initiative army, or is that being sigmarized as well?

Not excited for this
>>
>>52316189
I disagree. AoS games are very fast and enjoyable.
For all the bitching and whining about "3+ to win" - the trust is that having all the rules on a single page for a unit really cuts down on confusion and doing away with pages and pages of universal special rules is a good thing.
Also, we will finally see a resolution to the Walker/Monstrous Creature issue and dreads can be playable again.
>>
>>52316106
You have it backwards. It's easier to memorize S and T than "3+ to Wound, -2 to Wound rolls"

Shit its even easier to say "Strength 5" than it is "Wounds on 2+"
>>
>>52316169
I'm not familiar with AoS. As someone who wants to start collecting his guard army as mostly mech/tank would this change make me lose faster or slower?
>>
>>52316133
>waah, I want to play CSM without the C
There's already a codex for that. It's called Space Marines.

I hope you liked Traitor Legions, because that was the last pity-fuck GW was going to give you "muh noble definitely not Chaos corrupted renegade spehs muhrens" shitters. Ao40k sure as shit isn't going to have anything for you, since you have fuck-all models.
>>
>>52316189
AoS is a genuinely better game in every way than 40k is right now.
>>
>>52316255

lore is shit, I don't care how many tourneys you been to, how many people you talk to that don't have rules arguments, how great and tactical and deep double turn activations are, lore is shiiiiitttttt!!!!!!!!!!!!!!!!!!1
>>
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>>52316157
It made the game more tactical.

If you play 10 chess games and lose all but one, you're probably not as good as your opponent.

If you play 10 games of Warhammer 40k, Age of the Primarchs Edition (tm)... well who the fuck knows. Maybe your units are worse. Maybe your codex is older. Maybe you rolled a bad charge distance.

It's no longer about maximizing opportunities and minimizing risk. It's about obscuring tactics and skill to never make it feel like you actually lost. After all, if your choices didn't have an impact, it wasn't /you/ that lost, right?
>>
>>52316239
They are equally easy to memorize and youre just delusional if you disagree.

If somebody is learning the basics its easier to explain that they "wound on 2+" rather than "look at your strength value and compare that to the enemy toughness value and then consult this chart and find the result and then wound on a 2+".

It is easier to learn the former than the latter.

Both are easy to memorize.
>>
>>52316230
Fuck that, I'm sick of orks, tyranids, and Blood Angels, among other melee centric armies, being treated like shit by the elves and other bullshit. AoS armies play like their fluff implies, and I'm damned happy to see that it is going in that direction.
>>
>>52316255
>is a genuinely better game in every way than 40k is right now
>shooting out of close combat
>taking an entire turn twice
>>
>>52316275
You're a massive faggot for caring about lore in the first place.
>>
>>52316210

Top 5 LVO

Sylvaneth
Tomb Kings
Khorne
Iron Jawz
Stormcasts
>>
>>52316236
>that having all the rules on a single page for a unit really cuts down on confusion

40k isn't a hard, complex game. Unless you're some kind of brain-dead mongoloid there shouldn't BE any confusion, assuming you actually put in a modicum of effort and read the fucking rulebook.
>>
>>52316230

To be fair, your high initiative army will also have a higher movement rate and be able to maneuver for the charge more easily.

The real scary part is them taking all the wrong lessons from the general's handbook (people -do not play- non matched games no matter how much they want to try to save face on not stating the game with balance guidelines) and importing battleshock.
>>
>>52316275
>implying lore has any relevance to how good AoS is as a game compared to 40k
Nice argument you have there.
>>
>>52316236
Aos "cuts down" on having a hundred pages of universal special rules by instead having a thousand pages of unique special rules. Such an improvement.
>>
>>52316207
That's because the AoS fanbase is too young to have started hating GW's perpetual rules retardation. GW managed to chase all the WHFB players off, giving them a blank slate. 40k has lots of players that have seen how GW consistently makes awful rules and balance editions from codex to codex and edition to edition.
>>
>>52316244

I think you need to take a break and go outside or something. Get some fresh air, you know?

Did I ask for grav? No. Did I ask for Drop Pods? No (though there is legitimately no reason why CSM don't have them). Did I ask for anything from the SM Codex? Actually no. I agreed with another anon that said CSM should get hammers, and then I even said that they shouldn't get SS as a way of being different.
>>
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>>52316300
So this is how 40k dies
>>
>>52316300
If you don't care about lore then 40k is the last wargame you should be playing
>>
>>52316243
We have a handful of information about the game

How the fuck are we supposed to know if guard are going to be good or not?
>>
>>52316276
That's not "more tactical", it's more random.
>>
>>52316226
At least we can pray that they'll keep their rules and units.

Who knows, maybe GW will even show mercy and specialize them as much as the Dark Angels or Blood Angels.
>>
>>52316324
I like the aesthetics.
>>
>>52316228
You memorize it almost instantly. The S/T chart is a formality, and it's significantly easier to deal with compared to needing a bunch of exceptions for every slightly weaker/stronger weapon/target.
>>
>>52316282
>I'm sick of orks, tyranids, and Blood Angels, among other melee centric armies, being treated like shit by the elves and other bullshit.

Meanwhile, I'm pretty pissed off that my Wyches and Howling Banshees are going to get shat on even harder.

What's that? Failed your charge? Buckle up senpai, if that unit doesn't get shot to death it's gonna get steamrolled in combat by I3 guys.
>>
>>52316226
>>52316226
Maybe they'll do it to guard, too. Absolutely awful and old sculpts.
>>
>>52316307

>Sylvaneth top tier

This is why I haven't even touched my box yet n
>>
>>52316307
>LVO

LOL

That entire tournament was full of casuals. Nobody took that event seriously. The stormcast list that won the event was allowed to bring scenery as part of his list. The tomb king list was garbage, he didnt even include any necropolis knights and theyre like the Riptides of AOS.

Sylvaneth are mid tier at their best.

Khorne is fucking trash tier, the fact that it placed anywhere in the top 50% should tell you how pathetic the players at LVO were
>>
>>52316309

>40k isn't complex
>WarCon requires 4+ sources to run
>>
>aos dropped like a rock and died off completely in two weeks at my LGS
>took fantasy with it

Help

I don't want to play wargames with ugly models, and age of the emperor is going to cause everyone to star warmachine or some shit
>>
>>52316328
I just wanted to know how vehicles were like there, I didn't word that very well.
>>
>>52316350
This.

No one needs to fucking consult the S/T chart, like, ever.
>>
>>52316354
>implying wyches would survive failing a charge anyway
>implying wyches don't auto lose combat regardless

Come on now.
>>
I suppose that I should start from the other direction; I am a new player and would like to start using psykers. I have the models to form a librarius with 3 termy models and 1 regular.

I play imperial fists, I have some cat terminators, lots of tacticals/devs, centurions, and some assault marines.
>>
>>52316379
There aren't any yet. The Steamforged Duardin are getting the first one in April.
>>
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>>52316397
You have the old steam tanks from the Empire line.
>>
>>52316040
Tactical objectives are absolute cancer. I'd understand drawing a random objective or two at the start of the game, but continuously drawing objectives which may not even actually be achievable renders the outcome of maelstrom games largely random and the process itself is tedious and adds nothing to the game.

Random psychic powers is almost as bad.
>>
>>52316336
Reading comprehension, anon...
>>
>>52316412
>more Khorne shit

It begins. 40k is about to be drowned in Khorne shit just like AoS
>>
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>>52316366
That's an issue of bloat, not complexity. The base rules of the game aren't hard. Comparing Strength vs Toughness to find out what you need to wound isn't difficult. Of course GW's fetish for spreading their rules out as wide as possible so they can sell you more books is a problem; that doesn't mean we need to cull a largely serviceable system and start catering to the mouth-breathers who play AoS.
>>
>>52316354
if any melee units fail their charge, they are going to be in for some pain, when has that never been the case? And if you charge first, you're still going first. There is no Initiative in AoS.
>>
>>52316354
Does AoS have random charge distances too? I thought because they have movement stats it was fixed at double movement like in 2e?
>>
>>52316278
>youre just delusional if you disagree.
Sasuga. Truly, an insurmountable argument. No mere mortal could craft such a flawless piece of rhetoric. You must be a god. Let today be known as Crapsday, the Day of the Shitty Revelation!
>>
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>>52316379
Theyll work like Monsters. Higher wounds than most models - 10-12 is common, 14+ is rare - but as they take damage

Steam Tank is a good example. You can see that as it takes more damage it has the lower movement, less attacks, and a lower chance to wound

>>52316397
Steamtank nigga
>>
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>>52316414
Then it's just a monster, same as any other. Gets weaker as it takes more wounds. Transports and the like don't exist yet.

>>52316431
kek, it'll just be Khorne and Ultramarines for several years.
>>
>>52316431
It's Nurgle. You can see the fat belly with the three circles beneath it. Not like that's much better though.
>>
>>52316420

I fucking love Maelstrom games because it means you actually have to be fluid in your battle plan instead of "If I sit on this point until the game is over I win!"
>>
>>52316412
looks like a flamer?

Interesting, though terminators without helmets trigger the fuck out of me. Hopefully they copy typhus' helmet like the FW nurgle terminators did.
>>
>>52316431
Where are you seeing Khorne? Pretty sure these are Death Guard.
>>
>>52316042

The 40k/Fantasy to wound system isn't exactly anything to write home about with the numbers 2-5 only really mattering.

>>52316157

>what was wrong with 6" movement and 6" charge? works perfectly well.

Because when you combine it with premeasuring it means units can easily always stay out of charge range. Thus the only alternative to randomization is removing premeasuring and telling someone that maybe they'll eventually be able to gauge range. Don't forget the joke that the various armies in the game which have access to advanced enough technology suddenly can't tell distance at all.
>>
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>>52316432

Now that looks badass
>>
>>52316436
Grand. So now there's no point to my Slaanesh force all being initiative 5? I'm either going to outpace them in spite of my initiative, or going to get mulched by a powerfist before I can swing.
>>
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>>52316432
>What if we took Blight Kings
>and moved them to 40k
>>
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>>52315209
Gives me hope for 40k era Red Butchers
>>
>>52316464
>gangly plague zombies
that's cool

I guess they're the nurgle equivalent to the tzaangors in this release?
>>
>>52316475

Red and bronze screams WE
>>
I hope they don't fuck up the model range like they did in AoS, where every single model in the range from the most pleb one in a million chaff cunt to smashfucker mcgodkiller has to be super fucking busy in some crazy dynamic pose
>>
No one likes having to read a fucking textbook to get into a new hobby.

The current system may be okay for you and you might have studied it and learned but you cannot disagree that many people are turned off by the sheer magnitude of the current ruleset.

More isn't always better.

I love the 4 pages of basic rules for AoS. They are clean and simple to learn. Between two good players though, there is plenty of complexity to go around.
>>
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>>52316431

Thats bronze trim, but I thought it was red armour too at first kek
>>
>>52316300
dude you are going to spend hundreds of dollars on models and hours painting them then the lore does fucking matter
>>
>>52316437
No, you roll two dice like anything else. Some things like skeletons have trumpets that allow you to always charge 6 in case you fail a charge.

BUT, and here;s the thing that's going to be a godsend for the melee armies...

When you roll those two dice to charge, you can charge anywhere within that distance. Why is that important? Let's say I have a unit of death company, genestealers, ork boyz in the middle of 3 units. One unit is 12' away, the second 7', and the third is 5'.

In the shooting phase I can shoot one unit then decide to charge another next to me, or closer, depending on my roll. So maybe I focus fire on the farther away unit and clean up the closer one in combat. Basically it makes melee units more survivable, you can decide what the best course of action for your army is, etc. etc. It opens the field for a lot of varied tactics in that regard of who to shoot at and who to charge.
>>
>>52316276
More tactical AND easier to play. Having some things random is good so that every game doesn't turn out the same way but I really don't want to roll 10 dice every turn to see how far my orks can run or charge.
>>
>>52316510
You need to get your eyes checked, dude. These are fat marines with Nurgles triple circle symbol all over them in puke-green coloration, what the fuck looks like World Eaters about them?????
>>
>>52316526

I'm legitimately colorblind, so it's entirely possible that my eyes are playing tricks on me.
>>
>>52316525
So the leak was legit. Cool.
>>
>>52316412
Looks like League of Legends.
>>
>>52316547
That particular model looked like WE. Also see >>52316550
>>
>>52316522
I don't care about new players, I care about a fun system for me and my salty grognard friends to play
>>
Where are you guys watching to get all this info about the lresentation? I'd like to tune in.

As for the bravery being like AOS thing, it works just fine in sigmar. Being far more brutal than simply falling back and therefore punishing against hordes and elites alike. However it works well in sigmar because there are plenty of ways to mitigate it (banners, hero abilities, being in large units, etc)

Alternating turns is actually a pretty good system, if you over extend and lose the initiative your opponent can steamroll you. It forces the first player to play conservatively
>>
>>52316522
Ok, so your PREFERENCE is a brain-dead ruleset

What about people who prefer complexity in their rules?

And by complexity I dont mean

>I PLAY DEFENSIVELY IN CASE MY ENEMY GETS TWO TURNS!!
>>
>>52316579
>Consult the chart to see if you're a huge faggot
>>
>>52316522
>No one likes having to read a fucking textbook to get into a new hobby.

I started playing when I was 13, and handled the big old 3rd edition rulebook just fine. Sure, the first few games were a mess, but with a bit of help from my opponents it was easy enough to learn. People these days don't have any kind of patience or will to learn. They just want everything served up to them on a fucking platter with no effort on their part, no matter how bland and unrewarding the actual product is.
>>
>>52316522
>I don't like how this hobby always has been
>therefore, the entire hobby should be gutted to cater to illiterate morons like me
Fuck off.
>>
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>>52316525
>>52316554
Checks out. Mortarion's up next.

Now the question is: which Loyalist will follow him?
>>
>>52316579
40K atm is more complicated than it is complex.
>>
>>52316599
Russ
>>
>>52316522
AoS's four pages of "rules" are worthless.

If you want an example of good and simple you should use X-Wing which is incredibly easy to pick up and teach while still being really well designed and tactically interesting.
>>
>>52316599
>Checks out. Mortarion's up next.

Or that's Typhus' scythe.
>>
>>52316471
I don't hate the idea, I just think it plays like ass in practice, specifically that you draw too many cards too frequently and that the objectives themselves are often retarded.
>>
>>52316503
I'm okay with that.
>>
>>52316599
the rumors said Lion, but it could also be someone like Russ

I prefer the more vanilla Dorn, even hough I know it ain't happening
>>
>>52316575
Alternating turns with the initiative rolls for the occasional double would be a great system if you activate a single unit at a time.

With your entire army getting to shoot twice it's fucking horseshit and would be triple horseshit in 40k.
>>
>>52316579
>complexity in their rules

Why would anyone want this

Id rather have complexity in the game itself. I dont need to read a maze before I play a game.
>>
>>52316634
It has the identical shape and positioning to the Scythe in image 4 and 8. It's Mortarion. Even has the little bit on the other side of the handle.
>>
>>52314115
Before multiple threads are spawn
>>52316625
Glory to the one thread age
>>52316625
New path
>>52316625
>>
>>52316596
In third Ed there was only one grand rulebook and the relevant codex. Now there is the core rulebook, expansions, faqs, codex(s), supplemental data sheets, campaign books, etc, etc.

The bloat is real.
>>
At the end of the day, GW is a company who wants to sell products.
They want their products to be more accessible to a wider audience.
Grognards plz go and stay go
>>
>>52316634
Even if it is, there's no way Mortarion's not being released with DG.
>>
>>52316655
Right, which is an argument for consolidating things back to one core Rulebook and one Codex per army.

Not butchering the rules into four pages of tripe.
>>
>>52316659
>it has a justification so you have to like it

Fuck off

Appealing to a "wider audience" is almost universally absolutely awful for people already in the hobby in question
>>
>>52316655
You could also go for years without receiving any sort of update.
>>
>>52316689
But it's good for shockholders, so go fuck yourself. :D
>>
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>>52316596
The 3rd edition rules section is about half the length of 7th, or smaller.

By the PDFs I have, 3rd edition rules are 81 pages. That number might be a little high because some of the sections take a break for art.

The PDF of 7th edition has 410 pages of rules.
>>
>>52316659
Have you seen how appealing to a wider audience has affected videogames?

Do you really want that for 40k too?
>>
>>52316659
>They want their products to be more accessible to a wider audience.

>We want to burn bridges with the people who do buy our product, to try and sell it to people who don't
>>
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>>52316525
YES YES YES YES

IM SO FUKKEN READY FOR THIS
>>
>>52316705
I don't give a shit about stockholders as long as the hobby isn't at risk of going under due to being underfunded, which it isn't
>>
>>52316636

Perhaps a little more tweaking would be fine, but I've never had a bad Maelstrom game. It makes ObSec better imho, too. If I have a troop, I can quickly roll up and steal it from your camper for the turn.

One of my favorites is the one mission where you can claim your opponent's objectives so long as they're capture objectives because the game can swing so hard if you're not careful.

I do with there were more than 10 personal army objectives, though.
>>
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>>52316701
When the updates are an arms race of bigger, better, and more broken rules, I'm OK with that.

I'd rather have an ancient codex than constant "new codex creep" that became the new normal.
>>
>>52316717
>The PDF of 7th edition has 410 pages of rules.

The rules pages of 7th edition's rule book - not including the fluff sections - amounts to about 200 pages. Several of those are only half-filled with text, with lots of large photos of models throughout, and the actual text itself is printed in a large font size with relatively few words per page.
>>
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>>52316775
Did you count the missions sections and the psychic sections? I don't have the print version so I can't check.

The ratio of text to art and large print is the same between the two books.

And even if 200 pages is right, that's still more than double the length of the 3E rules.
>>
>>52316754
>I don't give a shit about stockholders
Don't worry, they don't give about you either lol xD
>>
>>52316641
It works in sigmar because not every unit (or 90% more accurately) has a ranged weapon. I play skaven, mostly horde of rats and have won against almost all of the cutthroat shooting lists sigmar has to offer (empire gunline, kunnin rukk) even when they have double turns. It works in that system.

I think a flat copy last would be stupid, since the units are inherently different. But the concept of a double turn is not necessarily horrible in 40k, it just needs to be done right.

I'm actually a huge fan of the charging units strike first thing, everyone complains that assault is crap now and this makes it much more viable.
>>
>>52316838
Good

Stop using ironic emoticons, it just makes you look like an idiot
>>
>>52316599
KHAAAAAAAAAAAAAAAAN
>>
>>52316456
Tanks should have a 2+ and anti tank weapons should have a rule that reduces that save depending on how good the weapon is
>>
>>52315186
MI is great. I was gonna do a comparision between her and FWs Cadian but I think I accidentally mixed them up. Plus she has the original hydras
>>
>>52317290

I'm thinking about ordering either a set of demios rhinos or a suit of assmarines from her, actually, but I want to see how my Z order looks first. I'm expecting shit, though I've heard very polarized reviews. Eventually, I'll get more Dreadclaws and possibly a Kharibdys.
>>
>>52315786
ANTI-AIR
>>
>>52316977

All anti-tank weapons have AP2 or AP1 so it doesn't matter.
>>
>>52316032

>NO MORE ELDAR INITIATIVE BULLSHIT
>I hate it when rules reflect the fluff
>>
>>52316282

>Marines
>Bad at melee
>Deldar, Eldar, Nids
>Good at melee

One of best assault army in the game is i4 and gets turn 1 charges from deep strike and overwatch denial. Their are other stats and rules that effect melee. Ditching initiative is just unfluffy and means there's nothing to reflect something being fast in combat. Wanting blandification because it'll benefit your favourite factions is pure faggotry.
>>
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>>52316300
>>
>>52318174

So you mean Skyhammer is good at melee.
>>
>>52316311

>To be fair, your high initiative army will also have a higher movement rate and be able to maneuver for the charge more easily.

It's still dumb and does a crap job of reflecting what's supposed to be happening. Even if a Guardsman gets a charge against a Genestealer it shouldn't just fucking stand there and wait politely for its turn. I can't forge a narrative to this shit.
>>
>>52317819
HAHA NOT ROKKIT LAUNCHAS

ORKS WIN AGAIN!
>>
>>52318221

>B-but it's just muh formation

And? Marine-fags sure love pretending they don't have viable options for just about every style of play.
>>
>>52318315
>Marine-fags

Skyhammer is only available to vanilla.
>>
>>52318315
>D-DE are a joke army
>t-t-those tournament tops and builds are jjjjjust meme jokes
>T-T-T-Tyranids suck
>F-Flyrants don't count!
>>
>>52318326

Good thing Dangles and Space Wolves also have some of the best melee units around.
>>
>>52318344
>literally one unit spammed as much as much as physically possible
>THE ARMY IS FINE!!!!
>>
>>52316639
You and I both, friend
>>
>>52316018
Look at 3/4/5 edition.
>>
>>52315144
>40k gets mixed sigmar rules
>literally no one cares cause 40k players aren't fantasy grognards
>>
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>>52316464
>updated Cultist models
>nurgle themed

SIGN ME THE FUCK UP
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