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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>52276453
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/release-roundup-january-2017/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/whats-the-deal-monday-meeting-notes/
>Question:
Can you travel to space in awakening?
>>
>>52297225
>Space
Yes rocket science is still a thing. The actual material space is still there. the only things keeping you out of space are all the mundane problems
>>
What board do members of each Tribe browse?
Fianna: /lit/ and /mu/
Get of Fenris: /pol/
Glass Walkers: /g/
Silent Striders: /out/
Uktena: /x/
>>
>>52297225
Why have magefags been shitting up these generals for months?
>>
>>52297392
Black Spiral Dancers: /b/
Children of Gaia:/lgbt/ and /an/
>>
>>52297414
Because vampfags deserve all the shit they can get.
>>
>>52297414
>>52297468
This isn't Beast the Victim blaming
>>
>>52297496
>Beast the Victim blaming

There's already a forum for that - rpg.net.
>>
>>52297496
Yeah, but let's be real here.

Vampfags are the black fucking plague.
>>
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>>52297668
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH I LOVE YOU. I always just look at rpg.net as the echo chamber of RPGs and the awful place.
>>
>>52297225
>Can you travel to space in awakening?

There is a banisher rote that opens a portal to space.
>>
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>>52297716
talking about vampfags, the lore of the bloodlines is coming and i am a poorfag
>>
>>52297789
Hello, anon, it´s me, Santa!
Have you been a good boy and refrained from shitposting?
>>
>>52297392
>Black Furies
/lgbt/ and /e/

>Bone Gnawers
They don't have internet to browse 4chan

>Children of Gaia
/c/, /an/, /his/ and /y/

>Fianna
/tv/, /tg/, /his/, /lit/, /mu/ and /fa/

>Get of Fenris
/int/ and /pol/

>Glass Walkers
/m/, /v/, /vg/, /o/, /g/ and /biz/

>Red Talons
They hate everything human related, so none

>Shadow Lords
I can't think of any board for them

>Silent Striders
/out/ and /trv/

>Silver Fangs
/vip/

>Uktena
/x/

>Wendigo
/ck/

>Stargazers
/qst/
>>
>>52297809
>refrain from shitposting
How does one not shitpost on 4chan?
>>
>>52297821
kek
>>
>>52297821
Meh, good point.
Here, have your gift: https://www.sendspace.com/file/pm8am9
>>
>>52297834
I wasn't the previous Anon.

I will now ninja gift.
>>
>>52297789
I wasn't commenting on vampfags being bad (I am one myself), I just find rpg.net to be an echochamber of the worst kind.
>>
>>52297854
Everybody gets a Xmas gift, anon.
>>
>>52297392
Shadow Lords: /int/

Red Talons: /r9k/
>>
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>>52297888
>I am one myself

BE GONE VIILE CREATURE
>>
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>>52297392
>Silent Striders: /out/
>not /o/
>>
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>>52297920
Fuck off magefag. Go back to your power fantasy while I play a fun game of politics and backstabbing.
>>
>>52297944
/o/ is a Glass Walker thing
>>
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>>52297949
Hello, goy... I mean, neonate.
>>
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>>52297969
Gimme all dat sweet Thaumaturgy, my bald friend.
>>
>>52297908
>Red Talons: /r9k/
FUCKING APE NORMIES STOP RAPING GAIA REEEEEEEEEEEEEEEEEEE
>>
>>52297888
>I just find rpg.net to be an echochamber of the worst kind.

Less rpg echo chamber, more online autism and transgender support group and SJW caricature.
>>
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>>52297989
>>
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>>52297964
>/o/ is a Glass Walker thing
maybe in 1920, but now everybody who isn't elderly, a stargazer or a red talon knows how to drive. even the odd gnawer steals a car for a joyride now and then
>>
>>52298048
>STOP RAPING GAIA

If Gaia stopped wearing the short skirts and plunging necklines, she would have nothing to worry about.
>>
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>>52298056
Cool. So what can I do for YOU, my sweet bald buddy?
>>
>>52297809
i do my best and only post good tinks
>>
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Archmage > Caine
>>
>>52297834
thaks santa, is truly inded you are a mercyfull man and died for our sins
>>
>>52298115
Here, have fun with some Bloodlines: https://www.sendspace.com/file/pm8am9
>>
So, Which is your favourite Tribe of WtA?
>>
>>52298109
That depends. Are you even a member of the Tremere clan?
If not, how good are you at sucking dick?
>>
>>52297888
why? whats wrong with this rpg.net
>>
>>52298134
Maybe, but are Archmage as edgy as Caine? I don't think so
>>
>>52298159
striders, kangz meme adaptable, can be used in more than the standard Apoc scenario without just being furry vampire backstabbing shenanigans, actually make sense in terms of W20 rules and lore for werewolves. they also look the coolest as pure breeds

closely followed by lords, fangs, and walkers at an even tie
>>
>>52298233
>can be used in more than the standard Apoc scenario without just being furry vampire backstabbing shenanigans,
>actually make sense in terms of W20 rules and lore for werewolves.
Could you explain?


>they also look the coolest as pure breeds
>>
>>52298189

It's heavily moderated and has a culture that brushes against a lot of things that 4chan folk might be used to. Of course, Beast reaction was pretty negative on RPGnet, too. It's all died down by now as we all slowly realize that Beast will always be with us but it's still only a limited line.
>>
>>52298323
i see, what a clusterfuck
>>
>>52298256
>actually make sense in terms of W20 rules and lore for werewolves.
I'm just reading though W20 getting ready for my first wta game, and it's kind of wishywashy bordering on contradictory. they make comparisons between werewolves and actual wolf packs as being territorial, then discuss the Litany, but turn right around and introduce caerns along with moon bridges [that get more traffic than a $2 whore] and claith rank [globe/region trotting errand boys]

>can be used in more than the standard Apoc scenario without just being furry vampire backstabbing shenanigans
I mean, you could just run a bastet cat burglar game but with striders you don't really have to worry about the whole herding cats aspect or stretching too far and contriving characters as bastet that would just werk as silent striders. you can also do things like vampire hunters / reenter egypt and probably a bunch of other stuff I'm missing because of a headache
>>
>>52298159
Red Talons, they are right about everything
>>
>>52297949
>fun game of politics and backstabbing
So Mage?
>>
>>52298134
>>52298232
Why? What can archmages do that Cain can't?
>>
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>>52298528
Every time.

Every fucking time, somebody has to ask.
>>
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>>52298528
Oh no
>>
>>52298182
I am a Tremere of House Praesidium, I just suck at magic 'cause y'all Embraced me as a beater.
>>
>>52298323
Besides heavily moderated, it's also very much of a SJW go-round. I don't have a problem with diversity and such but the way they scream about anything and everything that touches SJW topics is amazingly terrible to read.
>>
>>52298528

See why kids love the taste of Cinnamon Toast Crunch.
>>
>>52298528
>What can archmages do that Cain can't?

Has Caine ever busted galaxies? Or created big bangs In his hands? Didn't think so.
>>
>>52298637
he has probably fucked your mom though
>>
>>52298585
>I just suck at magic
Tough luck, man. Some Tremere can´t do magic at all.
>>
>>52298654
>Caine's almighty 2 incher

Don't make me laugh. My mother would destroy him.
>>
>>52298674
Yeah, they're called "all Tremere"

>Because you call THAT magic?
>>
>>52298675
eh, I guess you're right, she does have a pretty big cock
>>
>>52298690
Yep.

He screamed her name for three days straight
>>
>>52298683
Memes aside, there´s a 5-points flaw called "Thaumaturgically inept". It basically removes your ability to work Thaumaturgy.
>>
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>>52298683
>blood magic
>laughing hermetic
>>
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>>52298683
>>
So I may have 'derailed' my own game. There is an NPC that is always attended by one of his many construct servants.

My sister-in-law is quite the social butterfly irl and in game and has been chatting with the constructs. One of the bodyguards who she calls "Gus" told her he always wanted to see the ocean. It was a throw away line that I came up with off the top of my head.

However, she's decided she must get the Councilia to grant sapient constructs some legal protection so they're not just slaves.

The hierarch has told them under no uncertain terms that anything without a soul is an object and has no rights sapient thoughts or not.

It's an interesting story and I want to explore it further but I'm also in the middle of a story arch involving a Pylon of followers of The Ruin who are trying to destroy most of the city.

Any advice?
>>
>>52299034
Put it on the back burner for now, draw attention back to the construct servants later.
>>
>>52297225
I love this picture.
>>
>>52299034
Introduce a Mage who's had his soul stolen.
He's desperately trying to get it back, and wants Consilium assistance.
His rivals however are going by the hierarchs ruling on soullessness, and refusing him any assistance.
>>
Does a sleeper with no soul suffer Quiessence or cause Dissonance?
>>
>>52299091
Not sure if that would work. Someone under soul loss had a soul it's just currently missing. A golem never had a soul to begin with.
>>
>>52299160
Okay, have one that's comparatively poorly treated go full Promethean.
But not immediately. In a bit. For extra weight, have it assault the Mage on the way out.
>>
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>>52298528
>What can archmages do that Cain can't?

A lot.
>>
>>52299395
>You are now the single mind of the universe. You exist as everyone. Individuality no longer exists.
This sounds like it could make for a fun one-off where the players are the split personalities of an Archmage.
>>
>>52298528
Get laid.
>>
>Mages
>Vampires
>>
It got real quiet, real fast.
>>
>>52301933

Dark Eras Companion will be out today probably, so just wait about 10 hours. Start a Seer/Technocracy slap fight or something to make sure the thread lasts till then.
>>
How do vampires/werewolves/fae duke it out? Especially fae as i have never read any of the changling books
>>
>>52302340
Changelings exist to be bullied.
>>
>>52302340
oWoD or nWoD?

oWoD-Fuck if I can figure this shit out.

nWoD- They don't really compete for their factions most important resource so they usually leave each other alone. Doesn't mean they don't interact or get into the odd scuffle it's just that formalized all out warfare is a rarity.
>>
>>52299395
>Forces 9 / Prime 9
So an archmage has the potential to usurp God and become omnipotent.

This is why I hate Ascension as a game and stick to Apocalypse, wherein the gods are untouchable.
>>
>>52302340
They hang out in bars and wear woman clothing?

On a more serious note I plan on introducing contested Wyrm Nest/Locus in my VtR game where ordo dracul and werewolfs are both hanging out so other side can't dispute their claim
>>
So I'm opening whole can of shit mentioning it but for those who read the damn thing:
Are there parts of Beast that are worth adopting to other splats or do they at least make good antagonists?
>>
>>52303752
Lairs.
>>
Would Weather Anomalies be a good speciality under survival? Also how do you handle itbwhen there are more skill dots than your character concept needs?
>>
>>52304265
Well Lairs are kinda cool. Demon already has something simmilar in form of Bolthole but I have no idea how they would work for other splats to fit in with their thematics
>>
>>52304545
Realistically how do you specialize in weather anomalies? I mean surviving them?
>>
>>52304773
I guess being able to instinctually know a storm is coming
>>
Can a mage without death/mind/spirit even see their own familiars?
>>
>>52304545
>>52304773
>>52304860

Not the same anon, but I'm going off the limb here. Since sometimes you also roll Survival for stuff that's more knowledge-related, or rather, active-knowledge (say, Tracking comes to mind) applied in the wilds, stuff like being able to predict, act against, discern weather anomalies compared to normal generic weather-based survival, that'd kinda all fit under that speciality.
>>
>>52304773

Tornado chasers?
>>
>>52305471
I guess that could count
>>
>>52303752
There's a good game somewhere in beast it's just going to take some work/houseruling to make it happen. The real question is if it's worth the headache. Read DaveB's excellent short story 'Premeditation' if you can.
>>
>>52305907
Overall concept of the game has some potential but it fails in exectution .I was toying for some time with idea(that might be retarded but dunno) of Beast and Hero having a relation of undermining each others sanity. Like you could have a a moral Hero that will cause the Beast he targets to degrade into more feral and callous state or Beast that tries to keep its shit together and causing Hero to turn into slasher-light. Dunno if this would have worked better thou
>>
>>52304867
In twilight? No. But you'd be aware of their presence/condition and you can reflexively view the world through your familiar's senses for mundane or magical purposes.
>>
So, if I understand correctly, Geist is the successor to Wraith?
>>
>>52306435

No. Geist and Wraith are two completely different games, even if they share at least one bit of terminology.
>>
>>52306435
Spiritual successor, yes. And flipped in mood, with Changeling inherit Wraith's grimderpness while Geist taking Changelings "oh hey the world doesn't suck so bad I guess".
>>
>>52306487

I feel like if Geist were Wraith's spiritual successor, you'd be playing the Geist, not the Sin-Eater. At best it's closest to playing one of Wraith's Revenants but the games are too dissimilar for one to be a successor, even spiritually so.
>>
>>52306435
Apart from setting Wraith and Geist have completly different mood. Wraith is most grimdark when compared to other games in Owod and Cofd while Geist is probably the lightest

>oh fuck I'm dead
>what do you mean I can come back no strings attached. Fuck yeah
>what do you mean I get cool powers. Fuck yeah
>MORTAL YOU BROKE THE LAWS OF MY DOMAIN. YOU WILL NOW HAVE TO KILL ABMORTALS WITH THIS HERRING
>Fuck yeah
>>
>>52306641
That's probably the point. Life is brief celebrate it.
>>
>>52306487
The point of changeling, i think, was about fandom and growing old. lots of other people become "normies" or go off the deep end, and you're left behind in a scene that has changed and struggling to remain relevant.

Being an otaku over 30 is suffering. I fear my forties,
>>
Does anyone have the pdf of Lore of the Bloodlines they're willing to share?
>>
>>52307607
Nvm
>>
>>52307607
anon, there is the book >>52298152
>>
>>52307650
Thanks!

Unfortunately, no Lhiannans :/
>>
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>>52297225
>>52297468
>>52297697
>>52298134
>>52298526
>>52298528
>>52298637
>>52299085
>>
So i got hurt locker because it has all the martial art merit i love from the armory but is the rest of the book worth it?

Is any of the optional systems any good?
>>
>>52306641
Well, there are strings attached. You're partially possessed by a fucked up ghost. If you don't compromise well enough with it, then it will completely take you over.
>>
>>52307684
if you whant lhiannans why you no read Vampire Dark Ages V20
>>
>20th anniversary anything

Ignore the fluff, take the rules.
>>
"Strictly Libertine, the Blank Badge make magic from collective, anonymous action. Members apply the techné of group responsibility to their own magical natures by accepting the destiny of shared consequence; initiates learn to take on a collective nimbus, become occluded, and — with greater mastery — even share Paradox."

What. the. fuck.

That's not how the Blank Badges work, they're not some sort of hive mind or magic 4chan.

They use occultation and mind to mindfreak people and obscure themselves from the abyss, not share a nimbus and spread paradox around to each other.
>>
I've never DM'd or been a storyteller, always a player, but my friend who has always filled this role for our groups says he likes WoD stuff but refuses to use D10 because he hates it and wants to use D20 instead. I don't have much experience with much outside of my own roleplaying characters, so is this feasible or is his personal dislike going to make everything more complicated?
>>
>>52308048
I have, actually. I was just hoping to see if they did anything for them in modern times.
>>
How much does a rote cost? The rules are ambiguous.
>>
>>52298159
>So, Which is your favourite Tribe of WtA?

Silver Fangs, they represent the perfect theme of werewolf of barbarians in modern nights.

Duels, medieval-ish politics and social mores in the context of a modern setting. Also flaming hand sword.
>>
>>52308019
>Is any of the optional systems any good?
Depends entirely on the kind of game you're trying to run. You can have great fun trolling your PC's with cellphone cameras and passive aggressive protestors.
>>
hey fellas, somebody has a link to "ready to made characters", could be great
>>
>>52302577
>wherein the gods are untouchable.
Found the Christian.
>>
>>52309167
for what splat?
>>
>>52308479
The free council book is one of the worst written and worst edited NWoD Mage supplements, maybe one of the worst NWoD supplements period.
>>
>>52308512
Your friend is a cock sucker who doesn't know shit and just wants to over complicate the game because he's too scared of learning a new system and looking bad.
>>
>>52308827
A rote spell? It's a flat cost of 1 exp.
>>
>>52309518
WtA
>>
>>52309530

Well, that's just your opinion. Badges are my favorite legacy and I don't appreciate seeing them get redesigned.
>>
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Maneuver for position in the court of the vampire Prince in this fast-paced, casual card game in the world of Vampire: the Masquerade.

The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.

As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.

The Prince demands that you work together on a series of intrigues. It's a risk, but you're already part of the deadly game. You have to see the Prince's gambit through to the bitter end.

Prince's Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators.
What's cool about it?

Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince's Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Neophytes and experienced fans of Vampire both can jump right in.
>>
>>52310019
While Onyx Path Publishing has done and paid for all the work to create the PDF and the Print on Demand physical versions, we're hoping that Kickstarter pledges will enable us to have a traditionally printed version manufactured. Then, we're hoping that we'll be able to add additional cards and illustrations to the deck by way of Stretch Goals, to really make the game shine!

Players belong to one of eight vampire Clans, and to one of two sects: the Camarilla, which styles itself as the aristocracy of the night, or the Sabbat, a death cult steeped in fire and blood.

Camarilla players do not know who is in each sect, but the Sabbat infiltrators know which other players are on their side.

The object of the game is to resolve Intrigues by bidding Trait cards which either add together or subtract from the total points needed as listed on the Intrigue card.

The Camarilla wants to have enough points to win the Intrigue, but the Sabbat want the Intrigue to fail.

After each Intrigue is resolved, Prestige Points are awarded to the players. The player with the most Prestige Points gain the Prince's Favor and gets to decide which Intrigue is next.

Play continues until the Camarilla win enough Intrigues to stabilize the city, depending on the number of players, or the Sabbat manage to cause three Intrigues to fail, causing the city power structure to collapse.
>>
>>52309530

Really? I thought Guardians was the worst. Making them into a messianic fifth column and devoting so much of the page count to masques soured me on it. The main problem I had with the Free Council book was that it didn't have enough information on the council itself.
>>
Would you say CofD system encourages 1-3 dot spreads across mutiple skills rather than maxing out a few skills to 5? For most skills 4 dice pool nets you a good chance for success
>>
So control of air and wind is matter or forces?
>>
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What are their Paths just based on their personality?
>>
>>52310286
Both. The purview of the Arcana isn't as rigid in 2e to foster creative applications of magic e.g like combining forces and space to violently accelerate some poor son of a bitch to escape velocity.
>>
>>52310244

1e was completely the opposite thanks to the XP system. Specialize or be really annoyed at your XP progress speed. Even in 2e specializing is still encouraged a little, you probably want to get as high Athletics as you can narratively justify for your Defense, for example.

>>52308512

I'm going to be honest with you: that's a horrifically bad idea. The system is built around pools of d10s and the respective probabilities of getting 8s, 9s, and 10s (or for oWoD, shifting target numbers which actually would make your situation worse with switching to a d20). You'd need to do so much number changing that you might as well just pull out Monte Cook's World of Darkness and play that if your GM really needs a D20 WoD.
>>
What is the power difference between a hunter and a vampire? For story purposes, one of the crew was going to get embraced, but I don't want him flat out shitting over the rest of the human team.
I think there was a power gap in owod, not sure about nu-darkness.
>>
>>52310518

Hunter's hunt dime store knock-offs for a reason. If you're turning a PC into a full-splat things are going to get difficult.
>>
>>52299395
Masters of the Art is fucking stupid. No ST is going to allow any of that, even if it's written as such.

Go fuck yourself, whore faggot.

>Masquerade supremacy
>Promethean supremacy
>>
>>52310955
>Masquerade
>Promethean
You're shit for liking shit games.
>>
>>52310286
Both, through manipulation of either the physical matter, or the energies that move it.
>>
>>52310518
Vampires are one of the weakest splats (although they're still much stronger than hunters). It would be doable as long as you play up the weaknesses and discourage that player from taking the more powerful disciplines.
>>
Scion when
>>
Do we have rules for flintlock weapons in Chrod? Seem to be none in Hurt Locker.
>>
>>52309904
Wait they got redone? Where? I didn't think there were any new legacies out.
>>
>>52311429

The description from 2e core suggests they're going to be changed in both concept and abilities.
>>
>>52311376
I just went through Dark Eras, there are about a dozen references to flintlocks but no rules for them.
>>
>>52309470
Not a Christian.

What I'm saying is that giving this much power to archmages is flat out wrong. You're not supposed to supersede deities. Handing the arch spheres to players was/is bad game design.

If you can become omnipotent by creatively mixing the arch spheres, what's the point of even playing Ascension?
>>
>>52311650
>Ascension
Its literally in the title becoming a god, if you have a problem with the concept Masters of the Art shouldn't be your issue
>>
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>pissed that a certain splat is potentially far more powerful than the rest, playable or otherwise

This is why magefaggery exists.
>>
>>52311842

Mana is actually the concentrated butthurt of other splats.
>>
>>52311608
Found some in the last edition in Armory, but those are pretty basic. Plus 8 fucking turns to reload a pistol? Pretty extreme.
>>
I have an idea for a Changeling game intro, though it's probably been done before.

I wanna start my characters off with the actual escape from Faerie. With the feel of Dark Looming Darkness hunting them, with baying hounds and the sound of horns echoing through the Hedge.

Has anyone done something like this? Any tips and tricks about it?
>>
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Life has vigor as a purview. Vampire has vigor as a discipline. Discuss
>>
>>52297225
So does light go under matter or forces? What about sunlight?
>>
>>52313123
Why would light be under matter?
>>
>>52313112
Anime girls abuse brings vigor to my loins. Coincidence?
>>
>>52313130
Light is made of particles, duh.
>>
>>52313138
... The concept of wave-particle duality expresses how the concept of neither waveforms, nor particles is sufficient to explain the behaviour of certain quantum objects.

It does not mean that light is a physical object which can be manipulated with the Matter Arcanum.

It doesn't render it any less of a Force.
>>
>>52313178
Yeah okay whatever, nerd. What about sunlight? I'm guessing you'd have to add prime in order to replicate the anti-vamp effects
>>
>>52313123
Is there a word for when trying too hard to be clever makes you say something dumb?
>>
>>52313223
Sunlight is just light from the sun, it burns vampires, there is nothing magical about the sunlight, unless you are some sort of autist who thinks mages can't turn things into silver too.
>>
>>52313234
I wasn't trying to be clever. I'm generally curious. (I'm shit at physics, is what I'm getting at.)
>>
>>52313223
This ain't Ascension, hombre.
Forces alone is sufficient.
No obligatory "Prime because specialness" needed here.
>>
>>52313234
No special term, its just called being retarded.
>>
>>52313249
I'm not judging, but there must be a specific term for it. Maybe in German. Overthinking leading to overlooking simple explanations.

>>52313265
It wasn't a knowledgeable question but it was a question in search of knowledge. No need to be a dick.
>>
To all those who want a universal Shielding practice which protects against all Awakened Magic?

I would suggest not permitting it via Prime.

Instead, let them access Thaumium.
That little wonder contests all powers affecting its wielding with the Gnosis + Matter of its creator, though it takes 1 Mana each time.
Even the smallest little bit of Thaumium can contain enough mana to protect against a whole host of offensive spells.
And then you can just recharge it.
>>
>Sunlight
It's under perfected material purview. It has a surcharge of extra reach
>>
>>52299395
Couldn't an Archmage use Forces 9 to create a universal force that naturally transmutes Vitae into sunlight, killing every single vampire everywhere?

Or silver instead, killing werewolves everywhere. Or both, because they both suck?
>>
>>52313373
>Stealing courtermagic from Prime and giving it to Matter
Why are Moros so Salty?
>>
>>52313391
Sunlight can still be generated by Mage abilities.
It's just a specific wave-form, and until stated otherwise that's all it takes to hurt a Vampire.

What you're referencing is the ability to turn a Flashlight into something that hurts a Vampire.
Which works by perfecting the Light in such a way that no matter what kind of light it is, it will trigger all Bans and Banes which relate to some aspect of light.

Including moonlight, the light of an eclipse, sunlight, the light of a full moon, and whatever other kind of "light" you need.

It doesn't mean that you need to perfect your "created" sunlight for it to work to a Vampire.

>>52313432
Perfected Materials, Thaumaturge.
Perhaps you should get some and stop playing with your Tass.
>>
>>52313391
A mage can casually conjure perfected materials, but only indefinitely.
>>
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>>52313458
>cute
As long as a thaumium item has Mana stored in it, it protects its wielder from Supernal magic. Any spell cast at the wielder provokes a Clash of Wills, unless the wielder chooses to allow the spell. The dice pool for the Clash of Wills is equal to the item’s creator’s Gnosis + Matter at the time of casting this spell. Whenever used to Clash, the object expends 1 Mana.

Mages can refill the item’s Mana supply using the Prime spell “Channel Mana.”
>Still need prime

Suck it
>>
>>52313471
You still need Matter 3, and the materials on-hand.
To create a Perfected Material from nothing would require Matter 5 for the Practice of Making, and I'd likely say you'd need 1 further reach for that creation to be automatically Perfected in all aspects.

Although at that point, you can do retarded shit like make a full suit of armour out of Perfected Leather, covered by Siderite Plates.
"Stronger than Diamond" plates, and with the leather underpinnings which perfectly absorb the energy trasferred to them by the Siderite.

Which should render you immune to pretty much all kinetic damage.
>>
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>>52313471
>>52313458
>>52313391
+2 Reach: The spell may Perfect another substance, such as glass or gemstones (see p. XX.)

If the spell also includes Forces •••, it may Perfect fire.

Guess we're done here. Costs reach. Moros fags need to give it up already and bow before your over lords

>Obrimos Supremacy
>>
>>52313765
>>52313471
>>52313432
>>52313391

Why would Matter be needed at all to perfect a force or something biological. It should only require Forces 3 or Life 3, respectively. Actually, all "perfecting" via direct spells should be able to accomplished with only Prime 3. Perfecting the old fashioned way, i.e., trips in and out of Twilight,would still inherently rely on Death and Spirit.

I assume the current reliance on Matter is so imbuement and perfecting are not both primarily controlled by Prime. However, it reeks of dreaded "game balance" which Dave contends no longer affects the spellcasting system.
>>
>>52313890
>However, it reeks of dreaded "game balance" which Dave contends no longer affects the spellcasting system.
Are you fucking retarded?
Dave's said numerous times that game balance is still an important factor.
It's why Mudras still cap at 5.
It's why there's no Prime spell which enhances the dice pool of Yantras.
It's why Prime's shielding practice increases Withstand rather than providing a universal Clash of Wills.

What he doesn't want however, is artificial road blocks which make no sense, such as dividing off different types of forces, matter, and other elements.
Deciding what should fall under each Arcanum's purview is decidedly different.

Were Prime to be allowed to "perfect" anything, that would step far too much on each Arcanum's toes.
Prime is not the Arcanum of perfection. It is the Arcanum of Truth and Magic.
You can summon an aspect of truth, and imbue the truth of your tools with greater meaning.
But to allow Prime to modify the structural form of physical objects, purifying their impurities?
That doesn't fall under Prime.
>>
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Forge Thaumium

Add Any Other Arcanum ••: The thaumium object can protect against other kinds of magic,provided they fall under the Arcanum’s purview: For example, Death can protect against ghostly Numina and Manifestations.

>Single Arcane Counterspell is a level one attainment
>Oh this just keeps getting better.
Moros fail harder please? We don't need your OH SO Spoopy emu shit in our games
>>
>>52313988

>It's why Mudras still cap at 5.

It's actually 6, if you include Order mundra skill bonuses when applicable

>It's why there's no Prime spell which enhances the dice pool of Yantras.
>It's why Prime's shielding practice increases Withstand rather than providing a universal Clash of Wills.

Where did Dave ever state that either of these effects were not possible using Creative Thaumaturgy and the appropriate Pracrice of Prime? Just because a sample spell is not in the corebook, it doesn't mean the effect is not possible.
>>
Wait a second, I thought perfected materials only corresponded to physical things, relating to the Arcanum of Matter. Yet, you can perfect fire / forces now?

So is Matter required for all perfections, or just for its specific purviews?
>>
>>52314114

Here's Dave's spoilers for Perfected materials.

http://theonyxpath.com/sheer-perfection-signs-of-sorcery-open-development/

He's also already stated that it will not be possible to create Lasting perfected materials just using spells.
>>
>>52313423
An archmage could annihilate every major gameline using a single spell.
>>
It was nice to see a little Geist discussion until the magewank got into full force.

Speaking of Geist, I was thinking about running a game with some Scooby Doo influence. Sin Eaters in a van with a spooky dog, roaming the country side, resolving local ghost stories and whatnot. Anyone have ideas on how I could expand this?
>>
It does the counterspelling independently of the mage though. Basically it's "load this item, already stacked with bonuses, with ready made countermagic triggered automatically". You can even make multiple items from the same batch if you make enough Thaumium. It's a spell with a lot of upfront investment that gives you a ton of mileage.
>>
>>52314575
>It does the counterspelling independently of the mage
No it doesn't. What is does is allow a shifting of what stat is used in a Clash of wills with a mana cost attached to each use. It also counts towards spell control. If you want to get technical, what it Does do, is free up an action. Which can also be done by the other arcana via use of a shielding spell.

While Prime can just outright negate a spell if it's shielding prime spell has enough potency. or out right instant counter a spell with an action.

And since you need Level 2 in a different arcane to protect against anything else using this spell. It's useful too for a moros, but Prime is still the premium counter magic Arcane.
>>
>>52314536

Naturally, I have to ask: have you read Midnight Roads?
>>
The above verbal skirmish relating to Archmages has inspired me to ask a somewhat obvious question;

Was it a mistake to hand out abilities exceeding the 5 dot cap? I'm not just referring to Mage here, I'm referring to every other line as a whole that received this treatment.
>>
>>52314998
A wee bit, long ago when I was focused on Vampire. I should check it again. Any chapter/segment you recommend?
>>
>>52314536

Sorry we have so much shit to discuss. I like Geist, but there sadly isn't much material to work with.
>>
>>52315957
Mage discussion is fine, magewank is terrible. Lawn chairs, archmage vs anything, qt thyrsus girl, etc are all examples of magewank that need to be purged
>>
>>52316527
Where you think you at BOI!? this is fucking 4chan not tumbler

see
>>52297225
>>
>>52315230
Yes, it was a huge fucking mistake.

Why do you think everyone hates oWoD and Ascension so much?
>>
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>>52310019
>>52310048
wtf is this shit?
Just put out a new VtES set for fucksake, nobody wants VtM Uno
>>
>>52316867
It's meant to be a casual game; they got the idea from people playing MtG, Munchkin and other quick, easy games in between events at conventions.
>>
At this point we should all just convert to the Church of Mage

Jesus Christ
>>
>>52316920
>copying other successful products to make a quick buck
Sounds like WW alright...
>>
>>52317052
This is also OPP, though WW would have had to approve it.
>>
>>52317043
>Church of Mage

With His Holiness, Dave Brookshaw as Supernal Pope.
>>
Anyone make their own Changeling courts using the 2E preview stuff?
>>
>>52317242
>Dave Brookshaw
>Paternoster
>>
>>52318518
>Implying DaveB isn't the 12th exarch.

The Komodo Iron Seal of crossover shenanigans.
>>
Could you use a combined spell to learn somebodies sympathetic connections, pick one that strikes your fancy, use the person as the representational yantra for sympathetic casting and teleport them somewhere along their sympathy?

For example the sleepwalker retainer of a rival is annoying you. You cast the spell and see he has a strong connection to his houseboat out in the marina you then teleport him to his house boat.
>>
>>52318770
No, combined spells are done all-at-once, and you have to define the target and other variables before you cast.
>>
Most vs scenarios are whiteroom nonsense, but I noticed that changelings can actually sympathetically take out a Mage easier than vice versa.

>Hollow with plenty of dots in wards
>Mirror Mirror, 3 dot goblin contract
>Talecrafting or various curses levied through Mirror Mirror

Changeling can bunker down against sympathetic retaliation while taking shots at the Mage with various magics of its own.
>>
>>52320040
That's not very impressive when you thoroughly look at it though.
>>
>>52320096

How so?
>>
>>52320127
Sympathetically speaking, the respective mage could potentially have far thicker defenses to make your assault effectively useless.

Your example is far more specific than the heavyweight utility of the Arcana, which don't need to be specific to counter such things.

Your only other method is to discover another possibly unorthodox route. Or, you could confront the mage personally, which is far worse. Fate adepts are rather big counters to changelings.
>>
>>52320186

Those are some nice contracts you have there, it would be a shame if something happened to them...
>>
>>52320509
We had this in one session with Demon owned night club with mobsters trying to run protection on it. Results were predictable
>>
Longinus help me I'm working on adapting Beast powers as devotions in VtR. Time to go swiming in garbage
>>
>>52321367
Forgot about Demons. Fate would be a hard counter for some of them as well.
>>
does one dot in an attribute really mean below average? Does in game statistics really reflect the fluff they are talking about? Having 1 in an attribute never became a problem.
>>
>>52321900
Well. How often does strength impact a computer programmer's life?

How often does perception really effect a laborer?

1 in an attribute is bad, definitely below average, but not that awful. The "average" dice pool is attribute+skill, and professional skill level is 3.

So a bog standard professional has a dice pool of 4. A below average professional has a pool of 3. That's significantly less.

Even worse is the amateur- an amateur shooter with a skill of 1 and bog standard dex, is shooting at 3. One with below average dex is shooting at 2. Significant downgrade.
>>
Is awakening ever getting a new book?
>>
>>52323327
Eventually.
>>
How many dots in forces do I need if I just want to knock someone off their feet instead of hurting them?
>>
>>52323556
We know your end result, what method do you want to use?

Easiest sure-fire method is turning gravity where he's standing on a 90 degree angle, so when he falls backwards, he hits the edge of the gravity bubble and falls flat on his ass.
Forces 2.
Works regardless of how heavy they are.
>>
>>52317953
Bumping my own question
>>
>>52323665
No, too much fuckin' hard work to build one that integrates with the city's history, without a group to justify it.
>>
>>52323556
Forces 3, Practice of Fraying. You won't be able to pull it off without giving them some bashing damage though.
>>
The only thing I dont like about CofD skills is that I either have too much or too little skills needed for a character concept.
>>
Is there any other RPG out there like VtM: Bloodlines? I want more stuff like it so fucking badly.
>>
>>52310353

I'm pretty sure that Sucy is the Path of Best Girl, and the rest are on the Path of Garbage.
>>
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>>52323700
>not making rough game draft notes for excursive
Do you even DM?
>>
Just got ahold of the Dark Ages Companion. I just wish they'd make a decision on whether they're updating Mummy to CofD or not, because the rules for Sorcerers and Blood Bathers uses 2e rules while the rest, presumably uses the Arisen core rules. How do I run a game with two different rule sets simultaneously?
>>
>>52324229
Link us up and we'll help you figure out this whole situation
>>
>>52323556
Why stop at forces? You could probably knock someone down with every arcana if you get creative.
>>
>>52323801
You could try playing Deus Ex the game that bloodlines drew heavy influence from.
>>
>>52324229
You dont. Crossovers are a meme and are shit in general.

Hell the only good way to play any wod or cotd splat is to make it mono-canon, all other splats removed.
>>
>>52324229

The problem with doing anything 2e Mummy now is that since there's no current dev for that project, there's no guarantee that anything in that will remain so when Mummy 2e actually comes out. We're probably going to see some similar weirdness when Hunter 2e comes out and it's barely compatible with Mortal Remains.
>>
>>52325588
Who wouldn't want vampires in their mage game?
>>
>>52324229
Come on share it. Let us help you discover how it should work. Or at least screen shot the parts you need help understanding.
>>
>>52320509

Kek. I always see mage players imply this, but they don't do enough pledge crafting to realize that one of the easy ways to squeeze more boons out of a pledge is with heavier sanctions. Shearing multiple pledges is likely to leave a mage effectively crippled and vulnerable for longer than it takes a Changeling to rebuild their edge. Might even kill or literally cripple the poor bastard.

>>52320186

>Far thicker defenses

Changeling magic is written to bypass a lot of defenses. I don't think that a Mage could hang enough specific spells to protect themselves from the spells themselves while also having the space magic to protect from sympathetic attacks easily. It's one or the other. That's also a fuckton of Space Arcana assumed to be held by a Fate Adept.

>They have Fate

They are fair game for Talecrafting. Talecrafting is automated to be Wyrd vs Wyrd, or in this case Wyrd vs Gnosis, with the changeling easily adding very large bonuses to their rolls. A Cruel Twist of Fate is some pretty bad juju. Couple that with a few curses from contracts and it remains bad.

>They don't have Fate

Then they can't do much to counter Changeling magic.
>>
>>52325485
I have, I like it, but it lacks the atmosphere that I love so much about VtM.
>>
Does anyone know when we'll be getting anything related to One World of Darkness? They said we're supposed to be getting a VtM 4th edition, but it's a bit of a now show.
>>
>>52325588
Having Vampires floating around as a potential antagonist in a Werewolf game is nice.
>>
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>>52313223

>>52323801

>Vampfag
>Use archery merit to stake him from a football field away
>>
>>52323801
That features vampires like that game did and with the storytelling? I'm afraid not.
>>
>>52321412

I was thinking Pandoran Transmutations myself. I'm looking into doing a Centamani Chronicle about becoming monsters and what that means

>>52320186

You assume every mage has fate and/or space
>>
so how hard is it to adapt stuff from in between editions?
>>
>>52327676

People who assume Mage superiority tend to assume a great many things, that's why I initially called most vs comparisons whiteroom bullshit. My initial point was that Changelings can do scry and die tactics while protecting themselves against the same for a fairly cheap investment. The conversation always gets into "I counterspell your contracts", with the assumption that this is a perfect defense, and "I sever your pledges" with the assumption that this doesn't gimp the Mage so hard that they are in a worse position.

I still enjoy the discussion for the sake of mechanical conjecture, but I've given up swaying people.
>>
>>52326626

It's 5th edition, 20th Anniversary was officially declared 4th edition by White Wolf.

The only available One World of Darkness material at the moment is:

-End of the Line, a LARP set in the One World of Darkness
-Vampire the Masquerade: We Eat Blood and All Our Friends are Dead, a visual novel
-Mage the Ascension: Refugee, a visual novel

Future One World of Darkness material is:

-Werewolf the Apocalypse, a video game by Focus Interactive
-Vampire the Masquerade, 5th Edition. Produced in house by White Wolf
>>
>>52327676
After some tinkering I decided to replace low satiety mechanics with riding the wave. You want additional benefit then you take risk and roll to avoid frenzy.

Thou idea about making atavism into transmutations sounds neat
>>
>>52311376
>>52311608
>>52312377
Got something sorted now. Will probably need a fighting style for switching between pistols in a brace though. Does anyone have suggestions for fighting styles to base it on?
>>
>>52326568
Why are you talking about 1e changelings vs 2e mages like that makes sense?
>>
>>52328465

>1e changelings

We're discussing 2e changelings. How are you confused about that?
>>
>>52328632

2e changelings don't have all the old pledgecrafting options and bonuses. It's a major reduction in the breadth of options and power available to them.
>>
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>>52328023

WE EAT BUTT
>>
>>52328688

They changed that shit between printings? Why the fuck would they do that?
>>
>>52328758
Because its no longer a game of Beautiful Madness because the author, David Hll, thought that was offensive.
>>
>>52328796

Well that's fucking stupid. What's with White Wolf suddenly having it's head up its ass with regard to game design? Exalted, WoD, shit is going a number of design directions that I just do not like or agree with.
>>
>>52328831
They can't keep their extremist ideological bents out of the game even a little bit. They don't even see it as an opinion because they are religiously indoctrinated into it.
>>
>>52328796
>>52328866

Or maybe Beautiful Madness is an empty marketing term whose only purpose was to attempt to slap a nice sounding tagline on a game line that's hard to explain and encompassing of many playstyles.

Hill's reasons for dropping it is dumb, but going into another "extremist ideological bents" bit over cutting out a fluffy term is a bit much, especially considering where we are.
>>
>>52329035
Where we are is a subpar Changeling game that pales in comparison to 1e, so regardless of what his approach was, it was wrong. Also hes a fucking communist.
>>
>>52328831

>suddenly

White Wolf's has its head firmly up its ass for almost its entire life cycle, it's just a matter of what they're up their own ass about this time, it changes every three or four years.
>>
>>52329035
>marketing term whose only purpose was to attempt to slap a nice sounding tagline on a game line that's hard to explain and encompassing of many playstyles.

Too bad the new line is anything but that. Its 'our way is the right way to play' all the while gutting what made the line great and of wide appeal.
>>
>>52329077
>In soviet Arcadia you kidnap True Fae
>>
>>52328758

You need to read the Changeling 2e playtest drafts. They're readily available (I would post them except I don't have them at work).

The old pledgecrafting rule were very broken, and they were just one area that needed major revisions. Pledges now are far more limited, and there are a few merits and options to make up the slack, but it's no longer the focus of changeling abilities. On the flip side, the basic changeling template abilities and Contracts seem to be more powerful.

In any event. regardless of edition, a changeling will be in a world of hurt when facing a mage with a respectable proficiency in Fate (and will probably have few defenses or options against the rest of the Arcana).
>>
>>52329114
>all the while gutting what made the line great and of wide appeal

The disastrously broken pledgecrafting rules were what made Changeling 1e "great and of wide appeal?"

You've got to be kidding? Are you also a fan of classic WOD crossover rules?
>>
>>52329143
I'm just hoping Hill didn't fuck up Tokens, magic item crafting in general, and Entitlements.But given the book is apparently never coming out I'll never know.
>>
>>52329116
>In soviet Arcadia you kidnap True Fae

I'd love to see some Changeling Courts from Soviet Russia.
>>
>>52329143

They weren't broken. If you milked them you could get fucked over as hard as what you milked them for. The dance of trying to entrap people in pledges and get them to break their own while maintaining yours was part of the fun. The prospect of Mages taking up a set of lunargent shears to get rid of those pledges annoyed me at first until I saw that they got hit with the sanctions. Then it just seemed like a monumentally stupid thing to do.
>>
>>52329173
He also changed the entire underlying function of how changelings escape and how they are transformed while in there durance. He made pledges from "these are deal making fae tricksters to be wary of" to these are meaningless powers you'll never use so none of the 'your words have weight be careful' from 1e is even present.
Tale crafting was their sway as fate based creatures, also probably gone permanently.
Not to mention given the previews so far I don't have much faith in the ones that haven't been put out yet.
The game no longer seems to support multiple types of play and characters and seems far more limited and uninspiring in scope.
>>
>>52329183
>Tokens, magic item crafting in general, and Entitlement

I don't believe there been any substantive spoilers on those topics, but I wouldn't be surprised it they actually were much improved in 2e. David Hills strengths as an OPP writer and developer tend to be crunch like Merits well over setting or big picture.
>>
>>52329077

That 2e takes some blah turns with its design doesn't make "Beautiful Madness" not a bad tagline or a good representation of what the game is about. It's like how Promethean is a game of "stolen lives", it's a neat sounding term that doesn't actually sync up with the game itself and ends up saying nothing as a result.

>he's a fucking communist

That doesn't make the tagline good either. Also again, that's a bit of a minor blip considering where we are.

>>52329114

I would agree, I think 2e comes off a bit too rigid and makes a lot of changes that I don't think were necessary. I'll still give it a play in full if someone I like offers it to me but I'll take what I like from it when I find them and slap it onto 1e's stuff.
>>
>>52329190
I would love to get a book talking about various splats in USSR. I live in a country that was part of a communist block so I fill most of the details myself but I still would like to see what they could cook up themselves
>>
>>52329220
>set of lunargent shears

Don't you mean siderite (perfected iron)?

Lunargent is perfect silver (and now in 2e doesn't do anything more to werewolves than regular silver).
>>
>>52329235
The only good thing I've seen so far is the courts, there is a system to build them, and they are actually empowered mechanically to help Changelings, in 1e they just kinda did nothing and protected you in a weird kinda non impactful way. Other than that 2e seems over all worse.
>>
>>52329262
>I would love to get a book talking about various splats in USSR

I imagine that the Seers of the Throne in the Politburo are freakin' terrifying, even for mages.
>>
>>52329278

See, I'm the opposite: I think there's better mechanical changes, but the more I think about custom courts the more I don't like them. Maybe I'll flip flop when the book's out.
>>
>>52329399
The lack of the Seasonal Courts being super prolific kinda brings the game back to a 'why would i ever work with other people' point. I don't really like a large expansive amount of courts so much as the rules for courts actually doing something mechanically that the fluff says they do. In practice I doubt I'd ever use more than the Seasonal Courts for most games set in the west.
>>
>>52329316
>Where is the Janissary?
>Still interrogating that Guardian
>Didn't he spill out everything already?
>Yes. Does it matter?
>Does it ever?
>>
>>52329464

I hate that by making the courts generics it strip them off their unique contracts.

Now its contract of fate spinning, generic emotional contrac that you slap the courts emotion and onether one i dont remember now.
>>
>>52329222
>The game no longer seems to support multiple types of play and characters and seems far more limited and uninspiring in scope.
I agree. Huntsmen and the focus on pain took away the breath of stories Changeling can easily tell (although Huntsmen could have been integrated in a way that didn't make them overbearing). I like a lot of the mechanical changes, but I hate the new fluff.

I could see Pledges needing a bit of work, but gutting them like they did ruined it.
>>
>>52329743
Huntsmen should have been individuals from the mortal world that had been empowered by the Fae accomplish some sort of task outside of the Hedge and Arcadia. Once the task was over they would lost the power they'd been granted. Most would be mortals, but it would be a nice twist if any non-fae could be made into one if you wanted to shake things up.
>>
>>52329873

I would argue that Huntsmen shouldn't exist at all, at least not as a marquee villain. It's not that they're bad as much as Changeling already has a few villain types that could use a polish.
>>
>>52329939
Huntsmen seem to suffer from the same problem Strix and Indigam suffer - they occupy space that could be better spent elsewhere(on some other type of already established antagonist)
>>
>>52329939
I agree that they shouldn't get a huge focus, but I also agree with the sentiment that having guys like the Huntsmen from the 1e corebook made the True Fae look like wusses. Huntsmen as they are in 2e take up the same conceptual space as Hob mercenaries and Loyalists though.

Also the Huntsmen in Snow White was some guy the queen hired so it makes more sense for a Huntsmen to be an empowered mortal rather than another kind of fae.
>>
>>52330111
In Ancient Bloodlines supplement for VtR there was a spirit called Yanussaren that appeared with the thunderstorm to horribly murder ghouls and than use their blood to find and kill slumbering vampire. Vampire folklore connects them to Wild Hunt and such legends.

Something like that would be good fit IMHO after few tweaks
>>
>>52326774
>Having Vampires floating around as a potential antagonist in a Werewolf game is nice.

I agree, but not as full crossovers.

In my Werewolf games, vampires are just wyrm-corrupted "leeches". There's no great clan conspiracies, no antedeluvian monsters rising from the mists of time or shit like that... they just serve as another antagonistic and mysterious force which either attack or flee the moment they spot werewolves.

The same applies the other way around.

In fact, using them in that way makes it far easier to craft new plotlines. That way I don't have to suffer through fifteen hours of "EXCUSE ME, BUT THAT'S NOT WHAT THE LORE OF VTM SAYS!" from some of my more lore-focused players.

So yeah, homebrewing the other splats (or just not introducing them at all) works far better than trying to force a 100% crossover campaign or some shit.
>>
>>52330532
yes owod cross was stupid and the games never worked together.
>>
I need help understanding dissonance.

What happens if a Mage goes through great lengths to disguise their magic as something mundane? For example, say a kind hearted Thyrsus volunteers at a cancer clinic and casts a healing spell on everyone currently getting therapy.

Would the clinic become well known for it's spectacular cure rates?
>>
>>52326568
Jesus, I have never seen a changeling fag so wrong about so many things.

Mages are on a much higher power scale compared to changelings, this was made explicit by the dev on multiple occasions.
>>
>>52330635

It would become known for having a cancer rate that is "too high". Administrators would see that something was up when they checked the numbers. Insurers would. People doing follow up screenings would notice the trend. All of these would potentially cause paradox.
>>
>>52330635
If no one sees the spell happen, probably no paradox. Over time, the local Consilium might get mad at you for straining the Veil.
>>
>>52330687
>All of these would potentially cause paradox.
Paradox only happens when you cast though, not after the fact.
>>
>>52327846
>but I've given up swaying people

Except you're incredibly biased with total disregard for the reality of things.
>>
>>52330635

Curing disease is a Lasting effect, and thus while subject to the Quiescence, would not be subject to Dissonance.

A better example would be if the mage regrew peoples limbs, an obvious act of magic that could not be totally and permanently disguised. Such effect would unravel due to Dissonance.
>>
>>52326568
>Changeling magic is written to bypass a lot of defenses
Mages are far better at doing such things

>I don't think that a Mage could hang enough specific spells to protect themselves from the spells themselves while also having the space magic to protect from sympathetic attacks easily. It's one or the other. That's also a fuckton of Space Arcana assumed to be held by a Fate Adept.
You're fucking hilarious. Keep typing, you're losing what little credibility you have here.

>spewage
I don't even know how to respond to this

>They can't do much to counter Changeling magic
Oh god, you think Fate is all you really need? It's the best route to take, but hardly the sole option. Prime would arguably be of better usage for certain specific things.
>>
Why are vampires considered corrupted by the Wyrm? I was thought they fit better as a Weaver creation (not to mention Ananasis need to suck blood too).
>>
>>52330862
Because werewolves are racist.
>>
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>>
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>>
>>52331171
>>52331193

Why would anyone ever think that it's a good idea to design a game where different splats automatically "lose" to another splat in literally any conflict?
>>
>>52331239
Because the games aren't designed to be compatible, just share a rules base for ease of transition between games.
>>
>>52331239
DaveB absolutely cares about such things, only within the game-line in question. He isn't intentionally going out of his way to screw around with the others.

He has done far more about balance than any other developer, from what I have seen.
>>
>>52331239
What is theme? What is self contained splats? This isnt your powrrwang versus thread to cater to nerds with this juvenile desire for "matchups"?
>>
>>52331271
>He isn't intentionally going out of his way to screw around with the others
Citation needed. All Dave does is give magefags ammunition to shitpost.
>>
>>52331239
>Why would anyone ever think that it's a good idea to design a game where different splats automatically "lose" to another splat in literally any conflict?
every mage isn't acanthus
>>
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Uratha's Brides Legacy is the loveliest
>>
>>52331324
>every mage isn't acanthus

1/5 of all mages are Acanthus, not to mention all the others who took Fate as their third Ruling Arcanum, or those who just reached Adept in it for their own sakes. The Arcana aren't uncommon, not by any means.
>>
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>>52331308
>>
>>52331419
>1/5 of all mages are Acanthus,
and fate is just half of their ruling arcana
not every arcanthus is good at fate
>>
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I must become the god-emperor of /wodg/ and stop the bait from flowing. It is the only way to save the threads.
>>
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>>52331308
>>52331440
>>
>>52331455
>not every arcanthus is good at fate

Most of them are. In fact, most every published Acanthus character given stats is good at their Ruling Arcana.
>>
>>52331458
The bait must flow, Atreides.
>>
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Changeling fags are getting destroyed
>>
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>>52331593
>>
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Boy, I just keep getting fixated on one or two Arcana, don't I? Here's my shitty Skalds port.
>>
Mage/Mummy crossover rules are a thing now. Hope you didn't need those pillars mummyfag.
>>
>>52331593

Not really. They've mostly just stopped being invested.
>>
>>52331458
The only way to save this thread is to give it new content. Someone should post the new Dark Era book.
>>
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>>52331708
>Tamers of Rivers
>Silver Ladder, Mysterium or Moros
This is taking being wrong to a whole new fucking level.
>>
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>>52331386
The Uratha are also not safe from the wizards of douchery.
>>
Need new thread

This place is sinking fast
>>
>>52331458
I tried talking about black-powder weapons and fighting styles, but I seemed to be talking to myself.
>>
In what book can I read about bushi and create a bushi characters for a chronicle?

I think they weren't updated for the revised/3rd edition, but I was wondering if there was some fan work made
>>
magefags love their citations
>>
>>52331324
>every mage isn't acanthus

True, some might be Obrimos, and unless your changeling has Contracts with gravity, fire, electricity, radiation, kinetic energy and Truth, that changeling will not have a very good day in any unpleasant encounter. Do I even need to mention what a Moros can accomplish with iron...

Proficiency in Arcana other than Fate hardly leave mages defenseless against changelings or anyone else.

Acanthus just have a particularly strong aptitude no selling changelings and other fae creatures. The fact that they're stronger against the fae, doesn't imply other mages are weak by any means.
>>
>>52332577

One a mages greatest threats to changelings is simply their various abilities allowing them to recognize changelings for what they really are. When you're belong to a paranoid and continually hunted splat like changelings, discovery can be tantamount to death.
>>
>>52330071

>Oh boy, the Dark Eras Companion is here! Time to read it!
>Wait, "A Fearful Lesson"?
>Beast Dark Era during Reconstruction added via Beast Kickstarter

https://youtu.be/WowYsRwBseU
>>
>>52333036
>>
>>52331440
post this at the top of every /cofd/ general from now until gehenna
>>
>>52310518
It shouldn't be too bad if you play up the weaknesses, which are many.

>>52310590
See, I've played Hunter and we have managed to kill up to ancillae vampires. You just need to be smart about it, have backup plans, and fight dirty.
>>
Oh hey, Forsaken by Rome has a 2e conversion for Pure PC generation. Neat.
>>
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>>52331440
>A combat-specced Idigam Chronicle werewolf is a very scary thing.
THE KNOT
H
E

K
N
O
T
>>
>>52334637

I shall now direct you to >>52331925
>>
>>52334660
>only as powerful as an idigam
do I really need to say it again?
>>
>>52334681
>do I really need to say it again?

Say what, exactly?
>>
>>52334681
Idigam are relatively low on the royal (5+ entities) hierarchy, an Archmaster would make short work of them.
>>
>>52331239

Because mages are Solars.
>>
This entire thread is magefags shitting on everyone else's favorite splats.

Not a bad thing.
>>
>>52334637
He said combat specced not sexual assault specced
>>
>>52335309
You know you're fucked when the magefags start bringing out the citations to solidify their claims of supremacy.
Thread posts: 333
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