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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>52297225
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/release-roundup-january-2017/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/whats-the-deal-monday-meeting-notes/
>Question:
Have you ever used Nazism/Nazi occultism in a game before?
>>
Alright, so I'm going to guess this is mostly all ST fiat stuff but I might as well ask. Do the books give any advice/rules for founding a new compact?
>>
>Obligatory begging for someone to share the Dark Eras Companion<
>>
So how about dem mummy/mage crossover rules. You can steal pillars with a weaving spell using the appropriate subtle arcana.
>>
After seeing a few butchered attempts at the Blank Badges, and the irritation people have with what they're going to be in 2e, I decided to write up an adaptation of the 1e verison.

Enjoy 1.8

It was a little irritating trying to think up an Occultation Optional Arcanum for each Attainment level. I left Occultation as the rather than Mind. You need some Occultation to Initiate, and after that it's all optional, you should still need to increase your Mind to advance in your Attainments, especially as Occultation has a 3 dot limit...

Though perhaps I should let them increase that to 5 as the first Optional... Food for thought.

I've got enough motivation (and free time) for another Legacy today. Anyone got any requests?
>>
how do I st a game of WtF
>>
>>52334821
>Archmaster

Spirit 9 Transfiguration is capable of enslaving Luna, as previously mentioned time and time again. Would make for a great supervillain plot with the Uratha as the ragtag band of heroes, and the super-wizard as Dr. Evil.

Of course, plot device / armor would be an absolute necessity to even make the attempt at defeating the Seeker, not too dissimilar from the many Conan novels, with the stereotypical evil sorcerer outmatching the barbarian.
>>
>>52334983
>Spirit 9 Transfiguration is capable of enslaving Luna
It's actually capable of turning her into a Rank 1 Spirit of offensive body odour.
Or a single point of Essence resonant with foot-stools.
>>
>>52335002
That's just cruel.
>>
>>52333614
Some Anon had asked a while ago for the Sisterhood of the Blessed.

So I've delivered. They're fucking fantastic.. Incredibly lucky masters of social grace who can gain access to all manner of bullshit social merits with minimal effort, and temporarily assume a mantle of Fame.

I especially like the Third Attainment I wrote for them.
It's a Fate Veiling spell, which ensure that no matter what happens to them, it doesn't seem like it's either luck, or fate. So when she makes a cool million on cards, that's normal. When she throws a stapler at an assailant, and it hits him right in the temple and knocks him unconscious? That's normal tool.

Also your Destiny and Fate spells are occluded and yada yada yada.
>>
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>>52333036
Can Beast the Primordial be saved?

Should it be?
>>
>>52335367
I don't think it needs to. I mean what's the issue with just ignoring it and playing the other lines instead?
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>>52335367
>>
Why are werewolves ro racist in WtA?
>>
Something that I've been unhappy with in all the Requiem games I've participated in was that there wasn't much focus on immortality.

I want to run a game that starts in New Orleans during the height of the civil war and follows the PCs to the present day.

Anybody see any major roadblocks if I try to run a game like this?
>>
>>52335384
But anons beast overlaps with all games and fits perfectly in with every other game line. You should always have at least one Beast player in any group.
>>
>>52335680
You have to take off your post-modern jew goggles to understand tribal warfare
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>>52335367
Turn it into "Heroes: the Archetypal" and make Beasts the antagonists.
>>
>>52336293
Already did it, and they are still racists (or at least very dumb). Maybe you coul enlighten me?
>>
>>52336353
Look up Dunning-Kruger effect and the illusion of asymmetric insight
>>
>>52333036
>Have you ever used Nazism/Nazi occultism in a game before?

Sweet christ no, at best it'd come off as edgy fedora-lord shit.
>>
>>52334706
-someone/something shitty has invaded the territory
-someone/something is raping spirits/your packmates
-someone/something is hunting innocents/YOU

I don't know what else drives WtF. You could make a fetish as a side quest.
>>
>>52335681
How are you going to break up the time periods? How are you going to connect and string along the events of the past?
>>
>>52336665
Each major chapter in the story would be a different decade. I was thinking more 'slice of life' no great evil, no prophecies, no world ending apocalypse, just the cursed and the damned trying to survive centuries of violence.
>>
>>52336725
Well that sounds like fun, maybe have a distinct underlying conflict for each decade. In the 20s, the Circle of the Crone gets out of control, in the 50s a blood plague goes around, etc
>>
>>52335367
working on a homebrew of it.

Going with a beasts get a semi morality by blending in with other splats and that is put in jeopardy when they don't act the way they should(they get a patchwork morality based on who is in their family, and doing things their family members don't like makes them loose their appetite), merging with your horror is harder but stronger(so is getting Satiety), nightmares are powerful but contagious and hard to get rid of, Atavisms are a massive pain in the ass to do anything with and so much a touching one makes them somehow feel more broken then they already are.

Also heroes start with High integrity and get most their shit from spending willpower and shit I'm still working on it its in Alpha.

Like holy bloody hell beast base has some really weird power curves and trying to get a consistent 'feel' is like sending your dick threw a cheese grater.
>>
Hey, so Forsaken by Rome is extremely good, probably the best chapter in Dark Eras Companion. Someone should run a Forsaken by Rome/Requiem for Rome campaign.
>>
So has anyone on the General made homebrew Changeling courts with the 2E preview?
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>>52337829
You should post it so we can see the new Pure rules.
>>
Does anyone have a picture of a sad werewolf? I need it for a thing and I can't find any good ones in my normal place
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>>52338003
>sad werewolf
>>
Apparently the Roanoke Geist Dark Eras features a new Threshold, the Pias Threshold (Death by faith), you pick any one starting key and your dm picks the other.
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>>52338113
What!?!?!?
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>>52337829

Does the Mummy / Mage crossover material worsen or alleviate the mage supremacy discussion?
>>
>>52333036
Every time I see the image I made as the OP I cry.

>>52337750
Beast doesn't have a 'power curve', which is part of the problem. Starting Beasts are basically chainsaws, and they don't particularly scale. They just buy more chainsaws.

If you're reworking Beast to be in line with the other splats, that is a fuck ton of work because you basically need to create power trees.
>>
>>52338113
>>52338134
*Pious Threshold, and some mention about abmortals, that's about as much as I know about it from what's been posted. Aside from Geist also getting a bigger than sidebar chunk of info for the Mutapa Era in the book as well.
>>
>>52338160
Worsen. Always worsen.
>>
>>52338160

It'll only worsen things cause Mage Supremacy discussion never gets better, though I imagine the greatest controversy might be how the Mages in the crossover have a dramatically different cosmological view than regular Mages, rejecting the idea of Supernal Realms, Paths, and Orders entirely. Doesn't change the basic Mage framework, mind, but I'm tempted to be a bit cheeky and call it more of a... different Paradigm.
>>
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How terrible an idea is an elderly gunslinger outlaw who was Embraced after his retirement went wrong in a 1915 Vampire the Masquerade game?

Ridiculous, or workable?
>>
>>52338529
How old are we talking here? 60s? 70s? 80s?
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What's the best splat and why is it Wraith?
>>
Please, I beg of you /cofdg/, we have new content, be merciful, spare me from your Mage Supremacy until the new Eras have been discussed.
>>
>>52338578
Best splat is mokolé
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>>52338567
60s, maybe 70s was my plan.
>>
>>52338679
Okay that's more feasible.
Probably worth to have the whole "You used to be hot shit, now look at you faggot, want eternal life? You've just got to be my bitch? Who am I kidding, I'm giving it to you anyway".
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>>52338599

It's really weird that if you treat the big hook of Year Without a Summer as canon, Mary Shelley is the first Demiurge of the entire Promethean Lineage.
>>
>>52338790
Yeah. I figure he was hot shit years ago, but now he's an old murderer with regrets and suddenly fucking immortality. Not sure if I want to go Embraced against his will for the shock factor, or willingly went for it as a way to avoid the death age was dealing him. I mean, this guy is DEFINITELY expecting to go to hell.

Thinking Gangrel, Brujah, or maybe Toreador- not sure about the last one, but I figure it'd be hilarious if a Toreador fell in love with the "romance" of the cowboy and found this old legend and turned him.
>>
>>52338599

Clearly a false flag mage shitposter.
>>
Archmages > Caine
>>
>>52338847
I'd assume he's old and crotchety so he'd think the other dude's shitting him, and would want nothing to do with it.

Until he wakes up feeling moderately cross, hungry, and stronger than he's been in years.

It would be hilarious if his Toreador Beauty aspect was triggered by the beauty of a shot.

After shooting some guy right in the eye, he's stand there for a few seconds, entraced by the gorgeous placement of his own bullet.

Before suddenly shaking himself back into full consciousness and realising he's got more people to shoot.
>>
>something only a magefag would type
>>
>>52338928
See, I like that. It's also both proper for a Toreador, while not being cooky-cutter high-society art lover. Nothing pleases me more than staying in theme while deviating from stereotype. Staying in theme being the key there.

Toreador also means I have celerity, which as a gunslinger is pretty damn important.
>>
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Entropy here to ruin your games.
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I am a proud magefag
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KNOT PRIDE
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>>52339005
S-stop it. Mages aren't for werefags.
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>>52339033
The forbidden union.
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Would it be unmanly of me to cry over what has become of our beloved Chronicles of Fagness?
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>>52339670
It would certainly be unMagely
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>>52336347
This. Heroes dindu nuffin, they're just super-hunters.
>>
How much does clan influence behavior?

Like, if I'm a working class joe and I, for whatever reason get embraced by a Ventrue, will I become snobbish and elitist? Likewise, if I'm a drooling caveman, and I get embraced by Toreador, will I suddenly start reciting poems on the beauty of NASCAR, or outright change in taste?

How much of a clan is culture and how much is inherent?
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>>52339749
Almost all of it is culture.
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>>52340378
Bar the elements which are directly caused by, or a rational reaction to their curse.
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>>52339749
Also worth pointing out that unless sire is being ironic he will look to embrace someone who has simmilar outlooks in life. Someone who subscribes to simmmilar values etc.
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>>52340392
And their access to disciplines. That's sorta both.
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>>52339745
But then again Hero falling down would be the same as Hunter turning into Slasher
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>>52335367
Just strip it for parts that are usable in other games and dump the rest
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>>52340465
Isn't Toreador known for embracing tv stars and artists? Hardly all of them would follow the flow.
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>>52340573
Well they will obviously differ in details but poet from middle ages will still probably consider embracing someone who stars in PBS show than say construction worker
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Running an Orpheus campaign soon. Any tips?

Ideas from where I could swipe plots for missions?
>>
So, anyone willing to make a summary of the Mutapa crossover? How mages interact with Mummy stuff, mage beliefs etc...
>>
For a vampire game, do I need to tailor my characters for their clan, or create them and then pick one?
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>>52341488
CofD or oWoD
>>
>>52341513
OWoD.
>>
>>52341488
One cool method that's been posted here a couple of times is to build up your character as a human, turn the info into your ST, and let him decide which vampire from whichever clan is most likely to Embrace your character.
>>
>>52341566
That IS cool- I think I might do just that.
>>
How fucked is a Caitiff in a Camarilla/Anarch game?
>>
What does everyone think of the various Fae games?

For me, I'm rather conflicted because I loved Changeling: The Lost but felt it didn't exactly get the True Fae right (in that they're not all cruel, malignant creatures).

I really loved Dark Ages: Fae as well, but it one of its main problems is that it doesn't have specific types of Fae (though that's entirely possible to have in the game).

The one I have the most beef with is Changeling: The Dreaming. It could have been a great game, but it felt so out of place in WoD. I've heard many people say it's one of WW's darkest games (and it very well could be), but the books never really conveyed that to many. Everything looked to bright and happy and just felt a bit too fantasy and less 'creativity and dreams are dying and we're hurtling towards an age of soullessness'.

If Changeling: The Dreaming had the darker and grimmer feel of Dark Ages: Fae, I think it could have been much better.

What do you guys think?
>>
>>52342290
Dreaming is grimdark, but it's been rolled in glitter.
This pissed off the people that wanted glitter, because they poked it and found grimdark, AND the people that wanted grimdark, because it's covered in glitter.
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Okay so hear me out guys. I've been wanting to start a vampire game, since none are being run in my area, it's just I've never really run a game before. Or played an extensive campaign. I think things are good for setup so far, decided to do our area and surrounding area rather than a city we've never been to for this test run with my two friends, maybe can wrangle a third. And I thought up a kind of interesting setup to our immediate game.

My big question is - what is the most often way to set up a game? I mean, I know a lot of the lore, but my friends don't. How am I supposed to do this? The only way I can think of really is we make it an adventure together, so they were literally only turned a few days ago, or few weeks ago, so that they're all very new to this, both irl and ingame. But the thing is, it seems nearly all setups, by the book at least, and in lore, have neonates under training for months or even years before they get to go into a coterie with others. Or am I reading it wrong? I mean Bloodlines showed you can do a sudden embrace and push out into the world, but I got the impression it's extremely unusual.

And also, right now we have so few people, is it possible to play the game well? I mean for now I'm doubling as both the GM and the Baron-Prince-thing of the city right now. And while I don't have trouble so far separating me as GM vs me as a character, I figure it's really unusual to do this. Any help? Does it look like things will turn out okay?

>>52341566
I did this off the bat for the test run with friends. It went better than expected.
>>
>>52342505
Hmm I would say you should rather focus on your role as a GM than do the double duty. Remeber that every NPC is in fact your character to act as and this will be difficult enough.

Also maybe backtrack a bit and if they are vampires for only short ammount of time go back to them as humans play as this and then figure out the way in with they were changed.
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>>52342543
We did do a session playing as them as humans, on the night of their Embrace. Figured out their Clan through that and through extensive interview and asking them what they thought they were, and weighing that against a set of calculations and the like.

Also, if you put it like that, I should be fine then with double duty, since the Prince-Baron-guy is mostly just a recurring character, not a character I will be actively playing with in every scene. I have no intention of becoming the story, so to say.

That said, I did think of a couple interesting things to happen to that character. So it won't be a one off, but it won't be a permanent character or part of their coterie.

I do like the set up of the scenario so far though, may keep that if we go beyond the test game.
>>
>>52342768
Alright. IMHO the most important thing I can advise is writing everything down - characters events etc. Even if only a bullet points. This way you want be surprised when players decide to revisit some minor detail. Also you can build from those points when you and players will become more familiar with the game.
Also do not get stuck with a single plot in a way that it might force you to improvise and railroad. I in general try to think about stuff that happens in the city and what NPCs might be doing so I can throw some minor sidequests/plots.

I don't want to sound like I'm treating you like a idiot by giving you obvious advice. I'm just stressing what helped me
>>
how should you pace an idigam chronicle? how should players spec their characters to deal with the idigam, assuming between 3-4 pc's and they're all werewolves.
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>>52343025
How many games are you planning? Are you willing to give them handouts and allies or are they supposed to deal with idigam on their own?
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>>52342964
No don't worry, I'm definitely not taking it that way. I guess my note system could do with some work, for sure. Yeah, I'm definitely trying to avoid railroading, and if they throw me a curve ball, I'm trying to tell myself roll with it as best as possible. We actually had a bit of that in character creation, and I think in the end we ended up with more fun for everyone. The way I figure at least as far as GMing goes, I won't make everything lore wise apparent, or that they can't just ask me anything about say, where their powers can go, since they're supposed to be turned over the head yesterday.

What about sidequests though? That's something for sure someone could help me on. I know the Prince or another elder of some kind gets the coterie to do tasks, but I figure there's lots out there besides his/her tasks - how do I let them do what they want to do? Or they pick up on sidequests that are not as immediately apparent?
>>
>>52343114
I tend to think about like this:
NPCS have their own plans and likes/dislikes. In large city there will be number of factions that do stuff all the time and do not wait for players to stumble into them and activate the cutscene. Put some timeline and events that may occur and have players stumble upon it when they are in the right place at the right time . Or don't and have that plot fire off later on without them being involved.
But also remeber they are new vampires and their sire or someone appointed by the prince will likely watch/babysit them so you have steady source of fetchquests.

Another thing is letting your players do their own upkeep. Feeding, dealing with the fallout of their mortal lives
>Mums visiting omgomg
blundering their first attempts at vampiric powers and so on can take up a lot of time but will help them get into the world and what happened with their characters
>>
>>52343079
minorly willing to to give them handouts and allies. I want them to feel like badasses or die trying, but less of the dying and more of the badassery. I don't know how many games I should have planned though. this is all very early stages of planning.
>>
>>52342285
It depends on the domain, but Cammies tend to ignore you if you're not a thin blood or a Masquerade breaker, but you'll have trouble to get in a position of power since you don't have a clan as a base. In most Anarch domains you're just another vampire.
>>
Anyone know where to find HoL? I can't seem to find an archive with it
>>
Has anyone ever tried using characters, monsters and items from the Cthulhu Mythos in the CoD or WoD? Did you modify them? How did it go?
>>
>>52343511
I would say it depends on the indigam then. Do they need to cover all the bases because indigam will engage them on various fronts or can they just go SMASH!? If you are planning game with more subtel indigam you should probably pace things slower and make them run few circles IMHO
>>
>>52343574
I want the threat to be credibly powerful, and have it be a slow run up to a subtle idigam. at least I think it might be a good way to have things go. what I really need are ideas for skill/gear checks, just examples though; I'm not looking for someone else to write the chronicle for me.
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>>52343564
That reminds me.

Can you stat pic related in CoD or WoD?
>>
>>52338529
Vampire Landon Ricketts sounds amazing to me
>>
>>52344181
It may be a really powerful Earthbound in Demon the Fallen.
>>
>>52338529
So, Old Clint Eastwood as a vampire? Sounds cool.
>>
>>52342505
A Vampire character usually takes 5 years to be trained into the ways of Vampire Society, and their disciplines. If you want to start a game where they are suddenly embraced they must be taken with extreme care by the Embracer and that would limit their freedom a lot. One of the very few cases would be a game of only Brujah, or Caitiff in an Anarch enviroment, or a Sabbath game where Vampires randomly embrace people to create shock troops, but they don't even know what's going most of the time they are controlled by their Beasts. You can make them play some Shock Troopers that survived the first fight and they were awarded to stay into the Sabbat society and make a Vaulderie, along with some ideas of what's going on, that would mean more freedom.

The third option would be just... Malkavian Prince, but that's a big nono in most games.
>>
>>52333036
Since the subnet and raumwalrus got taken down, has a successor site stepped forward? It was a dead handy tool for easing new players into games.
>>
>>52340850
I love Orpheus but never played. I'd run it like like goth Indiana Jones, but instead of temples it's places in the Underworld, and instead of hunting artifacts, they are interacting with ghosts in different ways. Resolve a mysterious death, recover dead secrets, break or steal fetters, mild ghost politics. Perhaps a powerful revenant is unleashed in the Skinlands with a mission to hunt PC characters, sabotage or recover stolen items.
>>
>>52339670
I think the threads have gotten stronger in some areas and only weakened by Mage memes.

It's an interesting time for WoD/CofD.
>>
>>52344181
>>52345211
I wrote him up as an Unchained. It makes sense when you think about it: both the God-Machine and Azathoth are Blind Idiot Gods who create and destroy without a clear design or goal. In this version, Nyarlathotep figured out his master was broken, and decided to become his own God. Here are his stats:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/349384-think-of-fictional-characters-and-say-what-they-would-be-in-cofd?p=1022321#post1022321
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Stat him
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>>52346325
>Conan is one of those big meanie Heroes
>the """evil""" sorcerers and monsters he fights are just misunderstood Beasts
>>
>Extremely fast growing cancer.

Would this be vulgar magic?
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What games other than Changeling support a character that's some sort of bird person?
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>>52346907
Black Crusade
:^)
>>
>>52346850
Yes.
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>>52333276
Pillar points or pillar ranks? Because one is kind of interesting the other shouldn't exist for meta reasons of not fucking with people's invested exp.
>>
>>52346325
>>52346533
While I do see him as a Hero, I imagine him as one with high Integrity. He's not obsessed with killing Beasts, but will kill them anyway if there's money to be had. And some of these Beasts he kills aren't misunderstood at all (or could be other types of monsters).

I'll give my stats for him in the next post.
>>
>>52347250
Life: Honor
Legend: Barbarian

Mental Attributes: Intelligence 3, Wits 4, Resolve 5
Physical Attributes: Strength 5(9), Dexterity 4(6), Stamina 5
Social Attributes: Presence 4, Manipulation 3, Composure 3

Mental Skills: Academics (Tactics) 3, Crafts 2, Enigmas 2, Medicine 2, Occult 2, Politics 0, Investigation (Beasts) 3, Science 1

Physical Skills: Athletics 5, Brawl 4, Ride 3, Archery 4 (Long Bow), Larceny (Piracy) 4, Stealth (Shadowing) 3, Survival (Hunting) 3, Weaponry (Great Sword) 7

Social Skills: Animal Ken 2, Empathy 2, Expression 3, Intimidation (Violence) 4, Persuasion (Leadership) 4, Socialize (Taverns) 3, Streetwise 1, Subterfuge 3

Merits: Area Of Expertise (Tactics, Beasts, Piracy, Leadership), At Any Cost, Common Sense, Danger Sense, Direction Sense, Eye For The Strange, Fast Reflexes 3, Indomitable (Advanced), Interdisciplinary Specialty (Tactics, Beasts, Piracy), Know The Territory 4, Language (Several), Patient, Professional Training 5 (Mercenary: Weaponry, Intimidation, Persuasion), Tolerance For Biology, Trained Observer 1, Demolisher 3, Fleet Of Foot 3, Giant, Hardy 3, Greyhound, Iron Stamina 3, Parkour 4, Punch Drunk, Quick Draw (Great Sword, Bow), Relentless, Seizing The Edge, Allies (Pirates 5), Barfly, Closed Book 3, Cohesive Unit 5, Contacts (Merchants, Mercenaries), Inspiring, Iron Will, Resources 4, Striking Looks 2 (Strong), Bowmanship 4, Brute Force 1, Combat Archery 5, Defensive Combat (Weaponry), Heavy Weapons 5, Iron Chin 4, Iron Skin 2 (Advanced 2), Martial Arts 4, Relentless Assault 5, Strength Performance 4, Dragon Slayer 5, Heroic Resolve 4

Gifts: Champion’s Endurance, Chosen Blade, Kinslayer, Legendary Hunter, Open Gate, Vanquisher’s Strength x 2, Warrior’s Speed x 2

Health: 11
Willpower: 12
Defense: 9 (11 With Sword, +2 Against Beasts)
Initiative: 10 (+2 Against Beasts)
Speed: 17 (36 Against Beasts)
Integrity: 7
>>
>>52343700
bump for nfo
>>
>>52347013

Points. Mummies can grab Mana, too. The catch is that neither of them can use the respective power source without putting it in an object and using that.
>>
>>52347595
Dude please I'm begging you share this PDF. All these little hints are killing me. I need to read it. Or at least screen shot some of the cool things!
>>
I'm still having trouble with Mage's open-form magic system. What are some ways a starting mage can properly cheese a standard supernatural 'brick?'
>>
>be Get of Fenris
>claim that you want the strongest to get ahead
>exclude 95% of Earth's population due to something that has nothing to do with merit
Why is this allowed?
>>
>>52348542
>Why is this allowed?
Because every tribe is literally just xenophobic zealots utterly wrong about the problem they claim to want to solve?
>>
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Gymnast/Cheerleader/Ballet Obrimos who has a gay Thyrsus friend who gives her make over and a costume whenever she lives as her Shadow Name. He does her nails, lotions her skin, styles and dyes her hair, and puts on her make up. She has a bit of a crush on him
>>
I have 3 merit dots left... Hallow 3 or Destiny 3
>>
>>52348616
Hallow, if those are your only choices. You already have Shadow Name ***, Dream, and Fast Spells?
>>
>>52348646
Shadow Name ***
Familiar ****
>>
>>52348663
You don´t have any dots in Dream?
>>
>>52348691
Why? Its not part of my character concept
>>
What page van I find Rote skills per Order?
>>
>>52348234
>What are some ways a starting mage can properly cheese a standard supernatural 'brick?'

The options are near limitless.

What's your Path and starting Arcana dots?
>>
is this the mage supremacy thread?
>>
>>52348234
Mind2 is literally Dominate
>>
>>52348663
Hallow 2 would be enough for Char-Gen especially if you also got a familiar. I'd spend the last point in either Order/Consilium status or resources. You never know when you'll have to requisition something.
>>
>>52348843
Page 82

Adamantine Arrow:Athletics, Intimidation, Medicine
Free Council: Crafts, Persuasion, Science
Guardians of the Veil: Investigation, Stealth, Subterfuge
Mysterium: Investigation, Occult, Survival
Silver Ladder: Expression, Persuasion, Subterfuge

Seers of the Throne (generic): Investigation, Occult, Persuasion
Hegemony: Politics, Persuasion, Empathy
Panopticon: Investigation, Stealth, Subterfuge
Paternoster Academics, Occult, Expression
Praetorian Athletics, Larceny, Intimidation
>>
Hey, >>52338847. Do the suggestion from >>52338928. That's a beautiful Toreador art there, the 'perfect angle' and 'perfect shot' of a gun.
,
>>
>>52338817
I'm not familiar with the Year Without a Summer, explain.
>>
>>52349391
In 1816, there was a severe volcanic winter caused by Mount Tambora's Ultra-Plinian scale eruption. It basically hammered the average global temperature down enough that many places in Europe and lower North America saw snow in fucking June.
>>
>>52349391
https://en.wikipedia.org/wiki/Year_Without_a_Summer
>>
>>52349443
>>52349462

In addition, the Promethean Dark Era for it presents an origin story for the Frankenstein Lineage, where John Polidori and Mary Shelley create the first one.
>>
>>52348943
Magistos, Space 3, Mind 2, Time 1.
>>
>>52349596
What kind of Mastigos puts more into Space rather than Mind?

Pleb.
>>
>>52348663
Get fast spells, if you meet the prereqs. Consider Techne or Adamant Hand, depending on your order. Talk to your group about Themed Cabal.
>>
>>52348542
Werewolves as a whole are pretty fucking stupid. They don't even know their true enemy is the Weaver rather than the Wyrm
>>
>>52349618
I would say both are.
>>
>>52349618
If they were smart, they would be in a better game.
>>
>>52349618
Werewolves are mutts, of course they're going to be lacking in smarts.

Mages tho, they're intelligent AND attractive.
>>
>>52350369
>Mages tho, they're intelligent AND attractive.

And Modest...
>>
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>>52350369
Werewolves would be of better use by being pets for mages
>>
>>52333036
Can't help but feel that's a better picture for Leviathan. Whatever happened to that anyway?
>>
>>52350609
Back to the hell from which all fan splats originate I assume.
>>
>>52350734
Beast has a fan splat feel to it.

Yeah, I said it. It's shit.
>>
>>52349617
Fast spells is useful but you can survive just fine in the early game without it.
>>
>>52350969
If only because at Gnosis 1-2, one extra reach for sensory range is piddly.
>>
>>52351026
Yeah, but fast spells are just so much cooler.

Sensory range effects are far more ruthless in capability.
>>
>>52351041
Eh, low Gnosis means low "attribute" in your attack roll.

However without Fast Spells, even a child will be almost impossible to hit with an Aimed spell for all but the most skilled low-Gnosis Mages.
>>
>>52351078
Early game I tend to focus on self-enhancements. My dice pool is going to be so low that most offensive thaumaturgy is going to be a 'hail mary'.
>>
How are fireballs cooler than spontaneous combustion?

Checkmate, projectile fags.
>>
>>52351134
You don't need to be flashy. It's just as easy to turn yourself invisible and go medieval on some poor bastard with a baseball bat.
>>
>>52351169
Or just silence your invisible gun and open fire.
>>
>>52351214
True, magically enhanced firearms are a glorious thing.
>>
Speaking of guns. Do you guys use the defend tilt when PCs open fire?
>>
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>>52351234
I'm too biased to use a gun when playing a wizard, it just doesn't feel right.
>>
>>52351267

The what now?
>>
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>>52351272
I prefer my Wizards from older sources and armed.
>>
>>52351134

Because fireballs are kweel and fun while
spontaneous combustion is bland and for pussies.
>>
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>>52351267
Deafened? No.

>>52351272
You've just got to play the right kind of Wizard.
Though admittedly, I didn't make this Legacy nearly as gun-heavy as I had originally intended.
In fact its combat proficiency is mostly tangential.
>>
>>52349618

Neither, the garou nation is their worst enemy.
>>
>>52344735
>>52345232
That was my feeling. Good to hear it doesn't sound retarded to other people.

>>52349340
Yeah, that or >>52341566
is my plan.

I was a tad worried about using guns, but a high firearms skill will let me do headshots for lethal damage, and ambidextrous will let me use two revolvers- not to fire both at once, but so I can use Celerity despite Hvy. Revolver's rate of 4.

My only concern now is figuring out what room a gunslinger might have in the investigative and political side of things. My thought is to have him be a former "charming rogue" style fellow.
>>
>>52351720
>vampires and sunlight are natural enemies- like Mages and Garou, or Pentex and Garou, or Changelings and Garou, or Garou and other Garou. Damn those Garou, they ruined the Garou nation!
>>
>>52350966
So do mages desu

>inb4 mage butthurt & smug anime girl reaction images

The only reason it exists as a game line in WoD at all is because the devs wanted to make modern Ars Fagica
>>
>>52352071
Except mage didn't have a last minute half done rewrite to it. Which is most of the reason beast reads like an incoherent fan-made mess, separate from how bad it is.
>>
>>52352071
Also because, you know, urban fantasy is full of magicians.
>>
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>>52348542
>be pomo average brainwashed retard
>claim that preserving your heritage has no value
>include 95% of the earth's population in your tribal group because muh multiculturalism is strength
Why is this allowed?
>>
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>>52352071
You're just jealous of a superior game and its awesome developer.

>>52352225
>Also because, you know, urban fantasy is full of vampires.
>>
So what spells are better as a Praxis and which are better for rotes at chargen?

I have Shadow Name ***
***** in Athletics, Survival, and Expression for possible rotes
>>
>>52352316
Jesus, are you some sort of world class hiking gymnast poet or something?

Either way:
>Rote
Spells you need a lot of reach for, and want a powerful yantra

>Praxes
Spells you'll cast a lot, which you have sufficient reach for, and which fit your Shadow Name
>>
What bugs me most about Mage is at its core it's Humanity Fuck Yeah wank.
>>
Rotes will eventually edge out Praxis on most matters once you're capable of crafting your own as a Master.

Such is the privilege of Mage.
>>
>>52352369
lol you think mages are human.
>>
>>52352387
they pretty much r human
>>
>>52352400
So are vampires or any other monster in the entire World of Darkness, old and new.
>>
>>52352369
That's lowest common denominator.
It's the same as saying Changeling is torture porn, Vampire is emo masturbation, Promethean is food for autists, and Beast is a revenge fantasy (though that one's not far from the truth).

I'd say Hunter is far more Humanity Fuck Yeah than Mage.

>>52352375
Such is the privilege of pretty much anyone with Power Stat 5+ and a maxed out power, who go through the effort of creating their own formalised ability.

Just Mages more than most others.
>>
Reminder that Masters can garner a good 90% chance of rolling Exceptional Successes, even without using all of the tricks up their sleeves.

>Unmaking Supremacy
>>
>>52352369
>Mage is at its core it's Humanity Fuck Yeah

No, it's more "I've got mine, so fuck off."

Mage is a game about power and privilege, and nobody is the CofD is more privileged than mages.

They are the 1% of the !% of the 1%.
>>
>>52352347
Gymnsst/Cheerleader/Ballet/Survival(Weather). I dont feel the other skills fitnmy char concept.

My full Spread

Strength **
Dexterity ****
Stamina **

Intelligence **
Wits **
Resolve ****

Presence ****
Manipulation *
Composure *

Academics **
Medecines **
Occult *

Athletics *****
Brawl *
Survival *****

Expression *****
Intimidation **
>>
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>>52352461
>>52352491
>>52352375

ACKNOWLEDGE YOUR SUPERNAL PRIVILEGE
>>
>>52352496
Characters this obviously minmaxed annoy me for some reason.
>>
>>52352496
>Athletics *****
>Survival *****
You know I'll always have this idea of cheerleaders as shallow bimbos (sluttery optional). The survivalism crashes with that spectacularly.
>>
>>52352534
Is that woman supposed to be a vampire?
>>
>>52352589
yes
>>
>>52352496
Your minmaxing makes me actually quite angry.
Please reconsider the 3 skills at 5 dots.
>>
>>52352549
When most of the skills dont fit my concept than why put them. Statistics of the game dont reflect what is said in the book. 3 dot dice pools already net you a 66% for a single success seems decent for your non specialized skills
>>
>>52352589
Thyrsus
>>
>>52352400
>>
>>52352683
Fuck off werefag
>>
>>52352648
>When most of the skills dont fit my concept than why put them
Sounds good to me. Feel free to use less than the maximum amount of skill dots. Perhaps drop your Athletics, Survival and Expression down to a reasonable number, like 3.
>>
>>52352724
it's not my fault mage fuccbois make the perfect knot warmers
>>
>>52345788
I can pinpoint the exact moment this year when these threads got made better.
>>
>>52351807
>you Garou sure are a contentious people
>>
>>52352604
Sure, if you can tell me what other skills
My concept could have.

College freshman who does Gymnastics, Ballet, and Cheerleading. She is diligent in her studies and her lifestyle necessitates she know about the human physiology. She is has a lot Passion and Drive in everything she does. Despite being beautiful and having a strong force of personality, is easily provoked and offended, resorting to enraged outbursts rather than rational discourse. Her style of magic witch involve creating hazardous weather conditions require her to know how to survive in those conditions. She relies on her magic rather than hand to hand combat.
>>
>>52352589
Entropy mage if I ever saw one.
>>
>>52352804
I can pinpoint the exact moment this year when these threads got magefagged.
>>
>>52352765
>I never had Promethean: the post
>>
>>52352831
>YOU'VE JUST MADE AN ENEMY FOR LIFE!
>>
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Uratha's Brides Legacy is here to bring the Awakened and Luna's Children together
>>
>>52352864
lel werewulfs

they're adorable when they think they matter
>>
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>>52352887
They matter to my Thyrsus who is married to one
>>
>>52352839
Given your current, highly limited and rather boring character concept?

Nothing. As a GM, I'd ask you to either expand your character's training (your Order would probably have a thing or two to say about your complete ineptitude in various areas needed for survival and the subtergue needed by most Mages), or just decrease those skills to feasible levels and have points unspent.

Not going to lie, your character concept is really dull and I get literally no clue as to the kind of Mage you'd awaken as, which kinda suggests to me it's not really a good Mage character.
>>
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>>52352864
>going through the trouble of dedicating your clothes only to rip them off

you see, Steve, this is why we HAVE to give mages the knot. how else are we going to get any respect around here when you go around doing silly shit like that?
>>
>>52352496
>allowing 5 dots characteristics and abilities

bad ST
>>
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Long ago in a distant land, I, Aku, the shapeshifting Master of Darkness, unleashed an unspeakable evil! But a foolish Samurai warrior, wielding a magic sword, stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now the fool seeks to return to the past, and undo the future that is Aku!

So with the newest season of Samurai Jack. I was wondering. is Aku an idigam? and if so what kind?

-From Space
-Shapeshifting
-Spirit of tyrannical Darkness
-Eminence Power
-Evil Madness
-Very Specific Bane
>>
>>52352964
I just made a completely believeable talented, but flawed adolescent who follows rather then leads. She is usually manipulated by her betters. Most people arent multi faceted beings. I tend to go past concept once roleplay actually begins where characterization happens. when faced with conflict. Overthinking a character concept is not a good thing for me. I wait for narrative devices to shape them.

I purposefully made this charcter more straightforward than others I have created because I wanted someone easily manipulated by the powers that be. I intend the character to have little actual agency despite being capable in select areas
>>
>>52353112
You made an autist who only does athletics, dance and outdoor survival, some how mastering all three without ever talking to another human being.
>>
>>52353112
I did a character similar to yours, but he is a Werewolf, a Metis one perhaps.

For some reason he became the chief of his pack and the thing is driving him crazy.
>>
>>52353131
Furthermore she's capable of such sublime speeches and expression that she could convince practically anyone to follow her throuh force of personality.

This is a highly functional doll, not a character, and to my eyes not a Mage.
>>
>>52353112
You realize that 5 dots is the absolute limit of human achievement right?

5 dot isn't "believably talented", it's "absolute master of their chosen vocation". Having 5 dots in multiple things stretches credulity heavily- heaving it considering your concept is absurd. You are among the absolute best survivalists, athletes, and a master of social expression, in the entire world. That is not a ballet/cheerleader/gymnast (how the fuck do you even find the time in the day to do all three), that is an Olympic athlete, master debater, and one of the best survivalists in the world, all in one person.
>>
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>>52352683
Stop bullying mages
>>
>>52353166
>1Composure
nah dog all you got to bitch slap this bitch till she sucking your dick because of her low self esteem
>>
>>52353195
It's not as if they even can bully mages, it's the other way around.

>gif
That guy likes to cry a lot.
>>
>>52353232
>That guy likes to cry a lot.
Duh, hes on the CW.
>>
>>52353217
Resolve 4 hombre.
She knows what she wants, she's just got little capacity to control her emotions.
>>
>>52353131
A 1 in an attribute is below average not completely inept.

O in a skill doesnt mean you dont know how to do it. You dont need Socilize to do masic communication. You dont need Drive to drive a car. You dont need computers to use you iPad.

Also the description the books say about the dot ratings dont really reflect actual gameplay statistics.
>>
>>52353259
But when you combine 1 dot with 0 skill, you get a default to a Chance Die.

Which pretty much IS autism, given you have as much chance of succeeding as you do completely sperging out and giving yourself a Condition.
>>
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>>52352856
Around mid feb things got entertaining.
>>
>>52353299
1 dice is not a chance die. There is a world of difference of 30% from 10%. 1 die has a chance to 10-again
>>
>>52353299
>he thinks 1 die pool is a chance die
>>
>>52353335
It is when that die is a Chance Die.
When you have 1 dot in an attribute, and attempt to use a skill you have no dots in, you suffer the untrained, defaulting modifier.

That is at a bare minimum, -1.
So that turns your 1 die, into 0 dice.
And when you no longer have a dice pool, you roll a Chance Die.
>>
>>52353259
You know 10% to succeed at somethingyou suck at is not bad odds
>>
I don't play WoD or pay any attention to it, what's the fuss about Beast?
>>
>>52353249
she's worse than a wall flower all you got to do is peer pressure and show that no one likes her. doesn't matter what she wants, if you get get her to believe she is a piranha

>wins top billing in the show
-Thanks for showing everyone up ruining everything
-I bet she slept with the director
-Why are you a horrible person?

Continue Social actions until she hangs herself over guilt and sadness. Done and done
>>
>>52353418
Started off as Otherkin: The Revengening, with "villains" who are more morally complex and compelling than the protagonists (and also called Heroes, btw).

They also jump straight in and claim that everyone else's cosmology is wrong, and that they were there all along, arrogantly claiming other groups sprung from them (it has a little bit which acknowledges that as arrogance, but that's subtle, and missed by many).

Really it has unsympathetic protagonists that they try and make sympathetic, villains who most would rather play as over the protagonists, powers which are utterly retarded, and ultimately tries to slide into an existing group and laugh along with jokes as if it was there all along, while trying to disguise its disgusting breath and getting its disgusting cheeto-dust covered finges over everyone's shit, trying to fit in.
>>
Chance die arent so bad. I mean if I suceeded 1/10 times in life I'd would be fucking rich.
>>
>>52353489
Yeah, that's one of the main problems with the system.

Only answer to that is more opposed and extended tests.
>>
>>52353489
You also fail 8/10 and royally fuckup 1/10. You know what anon it does sound like it could be your life.
>>
>>52353475
So you don't get to play as a primordial monster of a forgotten age or some shit?
>>
>>52353519
Only 1s produce dramatic failures
>>
>>52353551
Nope, you don't even get transformation powers.
>>
>>52353551
You get to play as a person who was "different" all their life, up until the point a monster-thing ate your soul, and took its place.

Now you've got to be spooky and torment people for food, but you justify it as teaching them important "lessons". What's more, you can only manifest certain aspects of your spooky monster soul while in your Lair (one of the only coolish parts), or using special powers.

What's more, there's no bloody cosmology. No worldly mysteries to hunt down. No questions as to the nature of your condition.
You are a monster, created by the Dark Mother, and that's all there is to you.
Sure you might get hunted by humans who turn into "Heroes", people who draw power from the same "dream" source as you.
But really the game line is empty as hell.
Scratch past the "monster" veneer and there's a whole load of nothing.

It's why they heavily stress their crossover potential, because they have very little of their own, and rely on an external reference point to actually provide the momentum for a game.

While simultaneously recognising that most other Supernatural factions would fucking despise what they are.
If only because they have no morality stat so they're fully harmoneous with their nature constantly, except when they're hungry.
>>
>>52353475
>(it has a little bit which acknowledges that as arrogance, but that's subtle, and missed by many).
If they played this up a bit more and did some more options for their world views and morality than 'DARK MUMMY SAID TO HURT YOU FOR LESSONS" I think I'd like them more. Even a religious divide within their community would give more fodder than what we got.
>>
>>52353615
That sounds dumb as hell. I was expecting something like the Leviathan from Frank Trollman's After Sundown or something.
>>
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>>52353661
Still better than Awakening.

Magefags just can't accept it.
>>
>>52353661
Exactly.
If they just ditched all of the crossover and social crap, and acknowledged that they're horrible fucking monsters, then it might be okay.
Except for the fact that would mean they would only fit within CofD as the exception to the norm of being "human" or having to pretend to be "human" in order to be safe.

Like Demon, except instead of bargaining and hiding as a human to escape the God-Machine.
You eat people and run from Heroes in your false human guise, except when you can stand and fight.

Even simply having them be literal actual monsters who explicitly hide in a false human guise (akin to a Changeling's Mask/Mein) would make it so much fucking better. For the moments when your horrific spider-monster self claws its way out of the paper-thin human mask, discarding it like a crysalis? Those would be fucking sweet.
>>
Question- for vampire, how do the more combatative characters function in court society? I mean, at the end of the day politics and intrigue are what really dominate vampiric society.

Now I can see how a Brujah functions- rah rah fight dah power (though I've no idea what they do when they aren't rebelling, since that's their primary feature in modern nights)

But how does a gangrel character function in a game, since they are specifically shown as angry, animalistic loners. I mean, "savage vampire who lives in the wilderness" is pretty cool, but a bit shit for a character concept- "John, what do you do?" "My Toreador goes to an art exhibit and makes fun of poor people so as to raise money for the coterie." "Nathan?" "My gangrel goes and sleeps in the dirt of the park, then spends time being a loner."

How does a gangrel function in a game so heavily involved with cooperation and courtly intrigues- two situations gangrel seems uniquely poor at?
>>
>>52353839
The same way social-focused characters fare in combat: not very well.

That said, vampires (and other supernaturals) form social units for support and safety. Your Gangrel might be a weird loner, but even weird loners can figure out how to make friends and play nice, because the vampires who don't play the game tend to get killed. Just because it isn't something you excel at doesn't mean you don't do it anyway when you have to.
>>
>>52353839
You function as the muscle.
The threat that your group uses for non-compliance.
You get social protection, they get someone uniquely qualified in removing throats.
>>
>>52353360
No you dumb bitch. If you have no dot in a skill you take at least -1 penalty. You can't even be bothered to learn the rule.
>>
>>52353103
Sounds fitting. But he'd have to be extremely powerful, maybe even Rank 6. He's essentially a god, and nothing short of his Bane can even lay a scratch on him.
>>
>>52353976
>and nothing short of his Bane can even lay a scratch on him.

Unless you're another god, or an archmage. Or a mary sue.
>>
>>52343203
I think I'll do that, yeah. I don't want the world necessarily to wait for them, but I want them to get into any number of potential quests easily.

I guess that goes into my next question of what should I even give them for quests, very very starting quests? The stuff I try to think up of tends to be what might be more mid-early game to late-early game. And I'd feel like kind of an idiot if it's just constant fetch quests for the Prince, or his business.

And as for watching/babysitting them, that I was planning to be me as the Prince/Baron, since my home turf isn't exactly big, or important at the start - I don't even have Primogen.

I do intend on them doing their own upkeep/dealing with their lives, but I'm not sure how much of that to do, or say how often I as their babysitter should be watching them.

>>52345385
I guess partly as an explanation, I can explain the political set up. It's basically in our hometown area, which after doing research seemed to me to be interesting - Chicago is Camarilla central, but Milwaukee to the north is practically an Anarch "stronghold", and across the Lake is Michigan, Sabbat rich territory. So at start here, no one really wants it, and me being the "Prince" there is more just a kind of formality, since no one else really cared enough to challenge the Prince for the job, it's all a transit point anyways. But contrawise, the Prince has very little actual power - the other players, their Sires were played as people from outside the city who took an interest in the pcs, weren't happy for whatever reason, and then left them on my door (and considering they didn't feel the need to ask my permission to Embrace, it sort of shows). So while the "Prince" is of indeterminate actual power (I haven't settled on it yet), and is hiding secrets of his own, he has very little political power, and not much of an organization to lead - basic defense of the city if mobilize everyone, but that's about it.
>>
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GODZILLA

Virtue: Courageous
Vice: Wrathful
Aspirations: Cause Destruction, Fight Other Monsters

Mental Attributes: Intelligence 3, Wits 5, Resolve 6
Physical Attributes: Strength 9, Dexterity 4, Stamina 9
Social Attributes: Presence 7, Manipulation 2, Composure 4

Skills: Investigation (Kaiju Weaknesses) 1, Athletics (Atomic Breath) 5, Brawl (Grappling) 6, Survival 3, Weaponry (Improvised) 3, Empathy 1, Intimidation (Roar) 6

Merits: Danger Sense, Indomitable, Iron Stamina 3, Air Of Menace, Iron Will, Brute Force 1, Relentless Assault 3

Health: 40
Size: 31
Willpower: 17
Defense: 9
Initiative: 8
Speed: 13 + Species Factor Of ???
Potency: 7
Dread Powers: Breath Weapon, Colossal, Regenerate 3, Toxic 2, Unbreakable

Special: These stats are meant to be used against opponents of similar Size. Against smaller opponents, Godzilla is considered to have an Incredible level of Scaling (Mage Chronicler’s Guide, page 218). That is, add 4 dice to appropriate dice pools and multiply the successes by 10.
>>
>>52353554
>crit fail reading what is it?

>>52353519
>fail 8/10 and royally fuckup 1/10
>>
Has anyone shared Dark Eras Companion?
>>
>>52354100
Breath Weapon: Horrors with this Dread Power can command the elements to destroy their enemies, often literally breathing gouts of fire or hurling bolts of lightning. Choose the type of attack when this Dread Power is selected; this is typically an element such as acid, fire, lighting or cold, but other, more exotic elements might be used depending on the nature of the creature. By spending 1 point of Willpower, the Horror can blast individual targets in range (5/10/15) that counts as a ranged attack with a thrown weapon and requires a roll of an appropriate dice pool – the opponent’s Defense. This attack has a weapon bonus of +0. By expending 3 Willpower, the weapon bonus increases to +2 and inflicts the Burning Tilt. In Godzilla's case, the dice pool is Stamina + Athletics + Atomic Breath Specialty, and the Range is 200/400/800.

Colossal: As per the Idigam version. Godzilla has a General Armor rating equal to Stamina and gains 8 Again on attacks made against smaller opponents. This Armor does not apply against Banes.
>>
>>52354100

>GODZILLA

>Aspirations: Fire agent and get better movie deals
>>
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>>52354100
>Size 31
>Strength 9
This seems... Insufficient.
>>
>>52354290
Page 26 of the CoD says Size 30 is roughly equivalent to a whale. I was mostly basing this on the first Godzilla, which wasn't that big. If you want, increase the Size to 71 or thereabouts so it can topple skycrappers.

As for his Strength, take a look again at the last line. He has 9 dots against other kaiju. Against puny humans, he gets dozens of Successes.
>>
>>52354411
Ah, right.
Carry on.
>>
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>>52351272
Possibly. But have you considered that your local Moros can relax with a nice glass of lemonade while his personal army of nigh indestructible Dumanium Golems controlled by the chained ghosts of the vengeful dead while wielding twin linked GAU/8 avenger cannons with limitless ammunition ?
>>
>>52354471
>Moros drinking lemonade while vanquishing his enemies

I guess he isn't mage enough for refreshing adult alcoholic beverages?
>>
>>52354522
Nah, getting shit-faced at every possible opportunity is more of a Thyrsus thing. Since they're effectively immune to any negative aspect of substance abuse.
>>
>>52354011
Except how would an archmage challenge a god? They're still normal people.
>>
>>52354548

A Moros can render himself immune to specific substances.

He should be sipping a cyanide cocktail while directing his possessed golem army just because he can.

>Mage Privilege, err... Supremacy!
>>
>>52354677
>archmage
>normal people

Pick one.
>>
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>>52354677
>>
Many World class Gymnasts and ballerinas are in fact teenagers. What they lack in experience they make up with flexibility due to they body still developing.
>>
>>52354677
Archmages are ~at least~ as powerful as the gods, and they ~have~ killed gods before. This is explicit to their background. I mean, hell, they might have (again, "might have") even created the God-Machine to boot.

Ever hear of Atlantis and the god-mongering hubris that befell it?
>>
>>52354687
Or alternatively you can fight like a water bender from avatar except instead of using water you'd be using alkahest or hot piranha solution.
>>
>>52354812
Or you can just Practice of Ruling the air near them out of their lungs, and watch them quickly suffocate.
>>
Sorry, in my chronicles archfaggots don't exist and get squashed under idigam donger. They're still human and die like ones.

Go suck a dick.
>>
>>52354833
>IN MY HOMEBREW THAT ISN'T CANNON MAGES CAN'T BULLY ME
Too bad your head cannon doesn't count for anything in a general discussion of the game.
>>
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Acanthus or Thurysus? Has a wood and plant theme but has divination and fate magic.
>>
>>52354849
Can you fuck off? It's damn autistic when saps like you make claims that archmages are the strongest things you can possibly play as.

Have you forgot that Requiem has methuselahs?
>>
Is anyone interested in seeing how I used the Horror template to model my interpretation of Satan?
>>
>>52354849
You realise that the majority of CofD is up to interpretation given its tool box nature, right? And that objectively canon is entirely subjective from storyteller to storyteller, yeah?
>>
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>>52354898
>>
>>52354884
It would help if you said who that is, brah.
>>
>>52354898
And this is why Mage supremacists target those that play Vampire, of any edition.
>>
>>52354884
I'm going to say Acanthus on this one.

>>52354929
A rather common excuse to make.

>>52354930
Just ignore the vampfag.
>>
>>52354898
No one here even made such a claim, nobody even needs to do so, because it's a fact that is commonly acknowledged.

>methuselahs
They're not even close to Archmaster tier, this has been stated time-and-time again.
>>
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>>52354898
you
>>
>>52354898
>make claims that archmages are the strongest things you can possibly play as

Under the current rules, by design and intent, archmages are indeed, far and away and by any definition, the strongest actual player splat. While you may not like this state of affairs, it doesn't change it one iota, your houserules and headcanon notwithstanding.

In fact, Rose even mentioned that the upcoming A Thousand Years of Night that deals with methuselahs and their abilities will not and was not designed to compete with archmasters from Imperial Mysteries.

>Vampire fan tears
>>
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I only come here to read these shitposts now. Even better with some leftover steak and potatoes.

/wodg/ is dead.
>>
>>52354884
Acanthus with a Life-ruling Legacy.
>>
>>52354975
Just saying, CofD is a tool box. There isnt really a hard canon
>>
>>52355045
Dude I left for a few months because I was busy with work. Now it's nothing but dickwaving.
>>
>>52355045

If someone shared the Dark Eras Companion, we would have a lot more substantive matters to discuss.
>>
>>52355057
>CofD is a tool box

Tool box does not mean there isn't a defined setting and rules in the CofD.

If you choose to exclude archmasters (or anything else) from your chronicle, you may certainly do so, but that doesn't excise from the actual default CofD.
>>
>>52355069
Or the last few books. Even if they are Beast content.
>>
>tfw you try to steer conversation toward Changeling the lost or Promethean the created but people wiuld rather continue their mage vs vampire circlejerk

Its not a good feel
>>
>>52354934
Professor Woodward from Little Witch Academia.
>>
>>52355094
Default setting is each gameline is individually set. For example in vampire every other gameline doesn't exist by default. So in that sense Archmasters only exist in mage games.
>>
>>52355104
You want to talk about changeling lets talk about changeling.

Let's design our own courts.
>>
>>52355154
You're only right to a certain point.

I need not mention the minimal times where various other supernaturals have been given mention, even in the 2e core-books.

You can leave them out, but it's entirely 'partially' canon that this world is coherent and linked to a minimal degree.
>>
>>52355098
>Or the last few books. Even if they are Beast content.

Most have been shared.

What do you need?
>>
>>52355191
What's the story the courts are based on?
Whats the freehold?
>>
>>52355246
Little red riding hood
Cleveland
>>
>>52355246
Beauty and the Beast.
Las Vegas.
>>
>>52333052
I think there is actually fluff on this in one of the books. No rules obviously, but up until later splat material, Compacts never interacted with the rules anyway.

>>52346907
Demon and Beast are the obvious 2e choices. I mean, pretty much any splat is capable of becoming a bird person with the right combination of abilities, but Demon and Beast are the only ones in 2e where you could just intrinsically be a bird person disguised as a human at all times.

>>52349596
You've tried pretty hard to not be able to cheese your way past any obstacle, but you still can. Because you're a mage. For starters, lets establish that since you have access to Space 2, escape from literally any situation imaginable is always a possibility, by using Break Boundary on yourself and Lying Maps on any enemies. Subsequently, depending on your GM's interpretation, if you want to WIN, you can just entrap them with Ban and render them totally fucking helpless. You could also Co-Locate the area with somewhere extraordinarily dangerous, such as the top floor of a building that is barely constructed, a busy highway full of speeding vehicles, or a volcano. Then all you have to do is physically touch them even once (Which admittedly you cannot do if you Ban'd them first) and they'll experience whatever awful scenario you have planned out for them.

Assuming you are playing 2e, Mind 2 Incognito Presence will allow you to set all of these deathtraps up unimpeded. If you are playing 1e, Mind 2 isn't nearly as strong, but you can look forward to Mind 3 instead.
>>
>>52355310
>>52355263
How many courts are there? What are there names, what emotions do they represent?
>>
>>52355384
Watermelons
>>
>>52355384
'Beauty' Court-Wisdom, intelligence, compassion
'Beast' Court- Rage, violence, strength
'Rose' Court- Melancholy, despair, death
'Furniture' Court-Joy, craftmanship, pragmatism

Names can be placeholders until we come up with something catchier.
>>
>>52355213
They mention things like the other splats exist. But they don't have to use separate rules. I recall that in mage 1E they say to represent vampire powers just use some spells. But you are also right.
>>
>>52355229
The hunter book about beast actually seemed interesting.
>>
>>52355479
What about ... .... .... GASTON!

https://www.youtube.com/watch?v=VuJTqmpBnI0
>>
>>52355526
They took out the blonde bimbos in the live-action film.

Not impressed.
>>
>>52355229
But I've checked the mega only has 1 beast book in it.
>>
>>52355546
They might not be blonde, but they're still there.
>>
>>52355569
Brunettes are just not the same thing, anon.
>>
>>52355582
I prefer brunettes.
>>
>>52355526
A'ight

'Beauty' Court-Wisdom, intelligence, compassion
'Beast' Court- Rage, violence, strength
'Rose' Court- Melancholy, despair, death
'Furniture' Court-Joy, craftmanship, pragmatism
'Gaston' Court- Pride, dominance, control
>>
>>52350609
Well, Leviathan feels like Beast done right anyway.
>>
>>52355679
Leviathan is power gamers wet dream.
>>
>>52355631
What's their procession? How do they share power?

Does it go Rose<Beast<Furniture<Gaston<Beauty?
Is it more complex than that?
>>
>>52355631
Can we workshop the Beast court? Rage yes strength yes. but he's also like the richest mofo in the story. and since we are setting it in Las wages. I feel like we're missing out on prime narrative space, if we didn't use it and mix it into the beast court

Also Rose court. Melancholy and despair hold the same emotional space. Can we put magic into it? I mean the rose is like the lynchpin of the curse and all. Time? The rose isn't about death it's about Fate. The curse is you will stay a beast by this time.

Furniture? Servant? I like the pragmatism angle

Gaston I like. No changes recommended
>>
>>52353475
>>52353615
>Now you've got to be spooky and torment people for food, but you justify it as teaching them important "lessons".

>Not playing a School Shooter Beast that teaches humanity the important lesson that children aren't bulletproof
>>
>>52355720
Furniture takes care of the mundane world
Rose takes care of the other world. The Hedge business. The Rose has thorns so does the hedge. It works of the thematic level.

Belle Beast and Gaston holds different roles but are important to the story and have narrative weigth. I believe these three courts should cycle in dominance while the other two go about actually running hte domain.

Beast over takes Belle. Belle seduces Beast. and Gaston will kill the beast. Gaston is our revolutionary court + Hunters? Belle is our empathic court and the soft ruler. Beast is our Hard and tough ruler. When the domain needs a different ruler the chair changes hands
>>
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>>52355709
>wet dream.
>wet
>>
>>52355720
I don't really remember how court procession works I'm open to input.

>>52355729
Fair enough, how's this.

'Beauty' Court-Wisdom, innocence, compassion
'Beast' Court- Rage, violence, wealth
'Rose' Court- Melancholy, destiny, death
'Furniture' Court-Joy, craftmanship, pragmatism
'Gaston' Court- Pride, dominance, control


We really need to work on names. If I got stuck in the fucking furniture court I'd beg the nearest huntsman to take me back.
>>
>>52355709
How so? Aren't they surprisingly squishy for being able to turn into big monsters?

I'm sure they couldn't do much against a mage, which I've always figured to be the power gamer's wet dream splat.
>>
>>52355800

Perhaps aspects of another court starts bleeding in when the Court in power is getting long in the tooth and that precipitates a change in administration?

For example maybe member's of the Beauty court start getting obsessed with status, or Beast court starts going off on long philosophical targets, or Gaston court starts putting the needs of others ahead of theirs.
>>
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How do you stat a monstrosity like him?
>>
>>52355729
I like the idea of Vegas for beauty and the beast. Vegas weddings, creepy rich dudes, innocent out of towners, 'alphas' out to have a good time.

This has potential.
>>
>>52355909
You'd official be 'that fucking guy' if you tried.
>>
>>52355923
And All the game of chance and fate rolling around. I agree. We need to save this ideas
>>
>>52355964
Ok so the Magistrate Court instead of the furniture court? But their symbol has GOT to be the candelabra

Magistrate - a civil officer or lay judge who administers the law, especially one who conducts a court that deals with minor offenses and holds preliminary hearings for more serious ones.

They clean up the masquerade breaches. and run the local goverment

Belle court has been moving in and making the whole place more family friendly. circuit 2000s. It explains the change from a gangster town into a tourist town over the years

Gaston has been pushing the mobsters and gangs
>>
>>52355909
>>52355937
Someone on the Onyx Path Forums tried:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/349384-think-of-fictional-characters-and-say-what-they-would-be-in-cofd?p=1029325#post1029325
>>
>>52355515
>The hunter book about beast actually seemed interesting.

Here's both the Hunter and Night Horror supplements for Beast.

The both stink, but that's to be expected with Beast.

https://www.sendspace.com/filegroup/Tys8Wc8Gkupwv%2BgvlFGTUA
>>
Yet another go at it.

'Beauty' Court-Wisdom, innocence, compassion
'Beast' Court- Valor, rage, wealth
'Rose' Court- Destiny, melancholy, sybil
'Furniture' Court-Joy, pragmatism, workhorse
'Gaston' Court- Pride, dominance, control

The idea being
positive stereotype/negative stereotype/what the freehold needs them to be.
>>
>>52356010
Seneschal court maybe?

I like the idea of leadership being a triumvirate between beast, beauty, and gaston.

This has good story potential for Rose and 'furniture' feeling fucked over by the current system.
>>
>>52356151
'Furniture' could be a derogatory term for members of the Seneschal Court. But they deal with it, because it's their job to keep the Freehold ticking, while not holding direct power themselves.

Rose Court maintains a watch on all things Hedge. While the other Courts have their own interests, the Rose have their heads firmly in the clouds, so to say. They make prophecies, keep an eye out for all those who get lost, and seek to solve mystical problems, while the Seneschals solve practical problems.

So a Triumvirate of Leaders, who could not exist without tireless work of the Couple. But the Couple could also not exist without the role of the Triumvirate.
>>
>>52356234
Love it.

Let's spitball the triumvirate.

Beauty Court- (aka 'belle' symbol a hand mirror) Rules with wisdom acting in the long term interests of the freehold and trying to improve the station of it's members. Unfortunately they tend to overlook people's flaws and are perceived to be naive about the ugly side of politics.

Beast Court-Crude and blunt. They're the leaders that everyone hates. However unpopular their decisions it tends to work out in the end. They're the beating heart of the freehold the source of the resources that makes it work.

Gaston Court- (Symbol a bloody axe) Charming and utterly disastrous for the freehold.
>>
I think 'gaston' should be a nickname? Having a court named as a villain character is a bit ham fisted.

It's like Slytherin or something.
>>
>>52356325
>Gaston
They've got to have some good side. other wise no one would take on the mantel. how about they're really good at taking on threats both within and without. Gaston was prideful but he had earned it from the village by being a power house in hunting
>>
>>52356072
Dude thank you. While I'm not the fan of beast I enjoy hunter. And the antagonist in the beast book will catch my player off guard.
>>
>>52356343
>Gaston
>Villian

But he's really not. In the narrative of the story yes. but in the context of the situation He's just a hunter who was working on assumptions.
>>
>>52356369
>power house in hunting

You're on to something here. Perhaps 'gaston' court has some ability to fuck with huntsmen?

So even if they're proud peacocks people would be willing to go with it.
>>
>>52356412
that plus outside non fae intrusions into the freehold's domain. Like a random hunt against the local leaches, shifters, or sorcerers. They're the charming warriors who have a bad habit of friendly fire
>>
Also can we give the beast court horns as a symbol?
>>
>>52356477
Why not.

Beauty court - Hand mirror
Beast court- Elk antlers or Bison horns
Seneschal court- Candelabra
Rose court- A wilting thorny rose
Gaston court- A bloody axe

I still think 'gaston' is too on the nose.
>>
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>>52356524
Maybe but I still fucking love it for stupid reasons It's just so Musical. and it plays into the sublime madness. Plus we've got the Beaty and Beast courts. I mean you could call it the Hunters. but you're missing out

NOBODY HUNTS LIKE GASTON
NOBODY DRINKS LIKE GASTON
NOBODY DUNKS LIKE GASTON
NOBODY FENCES LIKE GASTON
NOBODY MEMES LIKE GASTON

GASTON!!!!
>>
>>52356587
Can we play up the Don Quixote angle?

Noone falls on their face quite like Gaston
>>
A'ight it's almost 4 in the morning. Somebody remember to save this so we don't loose our work when the thread auto-sages.
>>
How about the procession goes
Beast>Belle>Gaston

Once everyone gets sick of the Beast's rule they hand control over to the person who makes them feel good, then in her naivete she gets too invested and then the charming Gaston comes in, who reigns until his hotshot decisions cause enough problems and you need go back to the unpopular but dependable Beast.
>>
>>52356641
Beauty Court- Hand mirror- Rules with wisdom acting in the long term interests of the freehold and trying to improve the station of it's members. Unfortunately they tend to overlook people's flaws and are perceived to be naive about the ugly side of politics.

Beast Court- Elk antlers or Bison horns- Crude and blunt. They're the leaders that everyone hates. However unpopular their decisions it tends to work out in the end. They're the beating heart of the freehold the source of the resources that makes it work.

Gaston Court- A bloody axe- Charming and utterly disastrous for the freehold. They're the charming warriors who have a bad habit of friendly fire. power house hunters

Seneschal Court-Candelabra- 'Furniture' could be a derogatory term for members of the . But they deal with it, because it's their job to keep the Freehold ticking, while not holding direct power themselves.

Rose Court- A wilting thorny rose- maintains a watch on all things Hedge. While the other Courts have their own interests, the Rose have their heads firmly in the clouds, so to say. They make prophecies, keep an eye out for all those who get lost, and seek to solve mystical problems, while the Seneschals solve practical problems.

So a Triumvirate of Leaders, who could not exist without tireless work of the Couple. But the Couple could also not exist without the role of the Triumvirate.

'Beauty' Court-Wisdom, innocence, compassion
'Beast' Court- Valor, rage, wealth
'Rose' Court- Destiny, melancholy, sybil
'Furniture' Court-Joy, pragmatism, workhorse
'Gaston' Court- Pride, dominance, control

Furniture Court clean up the masquerade breaches. and run the local goverment

Belle court has been moving in and making the whole place more family friendly. circuit 2000s. It explains the change from a gangster town into a tourist town over the years

Gaston has been pushing the mobsters and gangs

Las Wages Changeling Freeholds
>>
>>52357038
Thread posts: 340
Thread images: 45


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