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/5eg/ Fifth Edition General: Non-bland edition

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Thread images: 43

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>New Unearthed Arcana: Mystic
http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

Previously, on /5eg/:
>>52235172

Does your party have a name, /5eg/? Assuming, that is, that you actually play DnD, as opposed to shitposting here.
>>
>>52244180
Post homerules that buff the shit out of your favorite op classes/archetypes in order to piss off austic hekanon
>>
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Should I include !Japan in my game?
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>>52244206
Stop trying to defy me.
>>
Unarmored Immortal with bestial claw is the best. Thanks Standard Array!
>>
>>52244254
Because it's unrealistic for armor to hamper gestures to the point of fucking with simple spellcasting, wearing armor that you are not proficient with now no longer affects spellcasting
>>
>>52244180
Warrior of sunlight.
>>52244206
EK can use their dash as arcane charge.
>>
>>52244206
No D20's.
>>
>>52244244
Yes.
>>
>>52244180
>Does your party have a name, /5eg/?
One party has been labeled the King's Chosen after the late king put his trust in them. The other has no name outside of being called Chucklefucks by me every session.
>>
http://www.strawpoll.me/12550821

Remember, this is a multiple option poll.

The options in those poll were gathered from the most highly voted options from other polls.
>>
>>52244304
>Not making your spellcasters do the worm and belly dance to heal light wounds

GTFO NORMIE
>>
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Is an encounter with multiple treants more dangerous than its XP value would suggest? Considering that each is essentially 3 monsters.
>>
>>52244301
>Needs Str to hit, Dex for defense, Con for defense and Int because he's a mystic and all his powers are Int based
Are you crazy?
>>
Is playing a drow reskinned as a dhampyr allowable? I seem to remember them mentioning that you should feel free to reflavor things as long as the mechanics stay the same.
>>
>>52244180
>Does your party have a name, /5eg/

We're the DUSK HUNTERS!
>>
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>>52244464
>Is playing a drow reskinned as a dhampyr allowable?
>>
>>52244206
Fighters Action surge gives bonus actions back as well.
>>
>>52244304
i can barely move my fingers in leather gloves dude
>>
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>>52244206
Kind of a meta rule, but anytime my character drops to a third of his health I backhand the motherfucker who's responsible.

Keeps party backstabbing to a minimum and makes sure the DM targets the other guys.
>>
>>52244464
They have very little in common
That said, if your DM says ok you can play a drow reskinned as a rust monster for all I care

>>52244180
Every martial gets sneak attack
>>
>>52244464
Check out the Plane Shift things for vampire PCs, that'd probably help.
>>
>>52244555
>Every martial gets sneak attack
Nah senpai, check this: rogues can sneak attack with any weapon they are proficient with.
>>
>>52244344
Right now we're the Huggermuggers, after a board game one of the guys' parents had in the house we were gaming at.
It's the only one that's stuck, particularly for two reasons:
1) There's not much funnier than villainous mooks shitting themselves in fear knowing that "the Huggermuggers are in town"
2) It can be used as a silly, tenuous euphemism for rape
>>
>>52244555
Every martial gets fighter extra attacks, fighters get extra action surges
>>
>>52244436
The treants already have that ability figured into their XP etc -- supposedly.
>>
>>52244180
>SoA
>Sort of Adventurers
>>
>>52243766
Wizards, like all classes, get their class and archetype features earlier.
They don't get accelerated spellcasting progression. Spellcasting improves every other level, there's not much waiting for power there. You can go quite a while without anything emblematic to your class or archetype, though.
>>
>>52244445
>Do what the class and path tell me to do
>Crazy
>>
What makes college of lore so good?
>>
How do we make the indomitable feature more interesting?
>>
>>52244555
>They have very little in common
Darkvision and sunlight sensitivity, refluff the elf meditation as a vampiric trance, perception proficiency, fey ancestry fits perfectly as undead ancestry too, and the weapon proficiencies are a bonus. The only thing that doesn't fit perfectly is the magic, but since I'm playing a warlock too, I can just right it off as additional sorcery.

It fits pretty well.
>>
>>52244718
Ability to steal spells, mainly.
> Steal ranger's swift quiver
> Become Wilhelm Tell
>>
>>52244762
Just replace Indomitable with another saving throw proficiency or two. Or replace it with advantage on saving throws the Fighter is proficient in.

>b-but that's op fighters stronk
Paladin's Aura of Protection.
>>
>>52244762
Some kind of bonus against the source of the save? I kind of like the idea of a counter or sudden retaliation against a creature or object as it's open.
>>
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Saw this pic and had a thought. Can Awaken work on inorganic materials?
If I play a Rock Gnome Bard, could I make a little 9-style clockwork toy, then cast Awaken on it to have my own little 9-bot?

...or an army of them?
>>
>>52244778
Was he related to Simon Says?
>>
>>52244794
Eh that should probably just be a standard thing for all classes, if anything, fighters don't need or deserve the tendency to be exalted above all other martials
>>
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>>52244889
I don't know, anon, why don't you read the spell text and tell me?
>>
>>52244900
...do you seriously not know who William Tell is, or were you just making a stupid pun?
>>
>>52244900
>Burgerland education
>>
>>52244915
Not him, but you wrote WILHELM Tell
>>
>>52244905
okay, so hear me out.
what about a little bonsai tree artfully shaped into the form of a person?

What about a character who makes bonsai trees as a hobby, and when he thinks they're done he awakens them?
>>
>>52244932
Ah.
I'm >>52244915
but not >>52244778
still didn't notice it though.
>>
Is it just me or does the Mystic not have much to gain from feats? All the obvious feats to buff someone like GWM aren't really useful on them in the slightest.
>>
>>52244966
Is that a bad thing? It could be designed, to force players out of the meta into trying other feats.
>>
>>52244966
Neither does the Monk and yet people still play them.

This isn't 3.pf, feats are completely optional
>>
>>52244982
I'm just thinking that because they gain nothing much from feats maybe that helps to balance out the fact they're so powerful.
>>
>>52244915
>>52244921
https://www.youtube.com/watch?v=xn6hhrX34Pw
>>
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has anyone ever played as a shadow monk? how did it work out? multiclass into assassin rogue, yay or nay?
>>
>>52244982
>Neither does the Monk
And that's why he's behind in damage than literally every other martial
>and yet people still play them
People also played it in 3.PF

>>52244966
Is MAD as hell, as MAD as monk, they can't spare feats on effects, they need all those +2
>>
>>52245049
I played 3
They all died in the first or second session, so now that I think about it, only one was an actual shadow monk at the time he died
>>
>>52244944
You can homerule it but the spell grants sentience, not life. Trying to awaken a carved bonsai tree would be equivalent to trying to awaken a piece of wood laying on the forest floor: it's already dead.
>>
>>52245049
shadow monk is the most *teleports behind u* class out there
>>
>>52245049
I honestly don't think the multiclass is worth it. It's 3 levels of Ki and monk abilities gone for a Critical hit, some bonus action stuff and some skills.

Now that I think about it though a Goblin Monk could be pretty cool.
>>
>>52245073
Well, Nomadic step now allows you to do that without having to rely on shadows
>>
>>52244944
But bonsai aren't dead, they're carefully trimmed as they grow so that they are grown into specific forms. The tree is still alive.
>>
>>52245110
Radically different classes without much overlap.
>>
>>52245152
Sorry, meant >>52245152
for >>52245071
>>
Playing through Curse of Strahd with irl friends, and we cleared out the winery today. Was a lot of fun.

I adopted the vicious female druid from the second floor. I'm a big fuckin dragonborn paladin, and I'm her new dad.
>>
>>52245165
Irrelevant both options can be teleports behind you
>>
>>52245172
>>52245152
Are you sure want an artificially shaped bonsai tree given the ability to speak?

I can only imagine it moaning about why you shaped it into some kind of horrific and warped wooden parody of the human form and to please kill it and put it out of its twisted misery.
>>
>>52245215
This sounds like the greatest pet tree ever.
>>
>>52245209
Have you met a woman called Muriel Vinshaw yet? No spoilers - she has a very, very minor and unimportant part in the adventure, but for some reason in every story I've heard, DMs made her a major character.
So did I.
>>
>>52244180
We are the "Spears of the Emperor" even though we all agree that that's just the shitty name the Emperor gave us. we just can't be assed to think of a better one
>>
>>52245243

Name doesn't sound familiar, but then again we blazed through Vallaki pretty quickly with the intent to come back later. And we were turned away from Krezk, obviously.
>>
>>52245049
I have a Shadow Monk in STK but it's a multiclass Fighter who wears armor and swords-n-boards. Basically I spam Silence, stuns, and *teleports above u*. It's good fun.
>>
>>52245276
Be extremly careful, 7 of you are going to betray the other 4
>>
>Group of 7 + DM that gets together every saturday
>DM asks everyone to put their cell phones in a bin in the center of the table
>I refuse because I'm not in preschool
>game goes on, two of the five people that complied check their phones from the pile during game
>DM says nothing when they do
>1am rolls around, we all tidy up and start getting ready to leave
>DM gives everyone who left their phone in the bin the entire night two inspiration die to use at their discretion
>I barely touched my phone the entire night and get nothing

Is this allowed?
>>
What are the differences between ranger and ranger revised?
>>
>>52245215
that's a fair point. Maybe an evil druid.
Maybe he leaves them wandering wretchedly outside his home as a warning for intruders.
>>
>>52244346
Why is the only Mystic archetype so low?
>>
>>52245351
Are the other players retarded?
>>
Does anyone ever just play a sub-optimal character just for fun?
>>
>>52245351
I'd say so. His rules mean that he can do whatever he wants. If you don't want to play by his rules then don't play his game.

Also just put your fucking phone in the thing and don't touch it. Is it that hard not to look at a phone for one night?
>>
>>52245351
...allowed by who?
>>
>>52245363
One sucks, the other doesn't
>>
>>52245363
is this bait? can you not read anon or are you having trouble spotting the differences? They're pretty well documented.
>>
>>52245378
because fuck the mystic

also it came out last week you goose
>>
>>52245406
He's most likely asking for the core changes and how they effect the class. I can't be assed to type them out personally.

Try not to take everything literally.
>>
>>52245351
chances are if he brought a rule like this in it's cause you fucks are paying more attention to your phones than the game and wasting his time. it's already hard to manage a group of 7 as one person.
>>
>>52244180
Speaking of OP, how do I stat the Other/White Walker in 5e?
>>
>>52245378
>implying anyone here has played a Mystic except me
>>
>>52245456
>Implying we didn't start a new game 3 hours ago and we're currently having a break for drinks

Soul Knife's fun and not unbalancing anything at level 2 at least.
>>
>>52245483
>tfw starting a new game and GM won't allow mystics because people online are saying its broken
>>
>>52245383
one of them plays a barbarian that might be clinically retarded but he's got at least his grade 12 in real life. rest are fairly smart. why?
>>52245395
this is the only game that isn't full of sjw/gender issues at my college. It's not hard, I just don't think other people should be rewarded because they're boring and no one wants to talk to them.
>>52245397
by wizard or whoever the fuck is the authority on this game
>>52245434
I'm texting when it's not my turn and nothing important is going on. I shouldn't be penalized because I don't want to listen to our necromancer trying to convince the village clergy he wants to help people in his own way, or how the barbarian is hesitant to rage because he accidentally some family member during one before he met us. has nothing to do with the campaign.
>>
>>52245351
>Is this allowed?
Rule 0, so yes.
If you're pissy about not getting inspiration or whatever just put your phone in the bin. If you're not gonna be using it, not like it matters.
>>
>>52245351
This is actually not allowed. I would get in contact with WotC and tell them what your DM is doing so he gets his DM license revoked
>>
>>52245539
>DM knows I can break literally anything
>ask to play Mystic (version 2, the 10 level one)
>gosh I dunno it looks really overpowered
>finally convince him
>wind up being the most useless character in the party
>>
>>52245549
Oh, you're one of THOSE players.

Yeah, everyone at that table is annoyed by you.
>>
>>52245549
>I'm texting when it's not my turn and nothing important is going on.
How do you know nothing important is going on if you're looking at your phone.
>I shouldn't be penalized because I don't want to listen to our necromancer trying to convince the village clergy he wants to help people in his own way, or how the barbarian is hesitant to rage because he accidentally some family member during one before he met us. has nothing to do with the campaign.
>It's not hard, I just don't think other people should be rewarded because they're boring and no one wants to talk to them.
Sounds like you just don't want to engage with the other players, in which case why don't you just play Skyrim or some shit.
>>
Has anyone played an Artificer yet? I'm thinking of playing an alchemist but I'm worried that all I will be doing is alchemist fire/acid all day every day
>>
>>52245549
>I shouldn't be penalized because I don't want to listen to our necromancer trying to convince the village clergy he wants to help people in his own way, or how the barbarian is hesitant to rage because he accidentally some family member during one before he met us. has nothing to do with the campaign.

it does though. as a DM I kinda get where he's coming from.
>>
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>>52244180
>Gundren's Rowdy Boys
>>
>>52245549
You're asking if Wizards of the Coast has an official, ironclad rules on the conditions when cellphones can be used at the d&d table?
>>
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>>52245623
Just do it. Tell us results.
>>
>>52245591
That's a fuckin slap on the wrist, man. I sell fake DM licenses for $20 a pop
>>
>>52244776
>Sunlight sensitivity
>On DAYWALKERS
wat
>>
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>>52245549
lol
>>
>>52245049
Multiclass is fine, as long as you don't go beyond level 5 or 6.

Generally, any class with extra attack can be multiclassed fine with rogue.
>>
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>Anon complaining that he can't text during the game with his group of 7 people that meet every saturday
>I can't even get my group of 4 people to meet once every two weeks

You don't get to take out your phone because some of us value the time at that table you little shit
>>
>>52245591
>>52245646
wait do you actually have to have a license to DM?
>>
>>52245049
I plan on running a 6 assassin/14 Shadow Monk, here soon. Main reason is the later abilities for Monks don't entice me enough to stay full Monk. Level 14 is Diamond Soul, and after that it's mostly meh in my opinion. The level 17 class feature doesn't sound enticing enough to go that high, but the 6 level dip gives me more damage on advantage attacks, which I can set up myself, and the ability to cover the weaknesses of the party out of combat with expertise.

Also fits with the back story I've made for him so why not.
>>
>>52245351
>Is this allowed?
No, because you can't have 2 inspiration. You either have inspiration or you don't
>>
>>52245680
https://www.youtube.com/watch?v=YWdD206eSv0
>>
>>52244901
fighters are below all other martials
>>
>>52245685
If you're gonna use inspiration RAW then it also has to be used in the session it's gained during

Although I started off without that rule and what ended up happening was players kept inspiration for literal weeks because they always just went "well what if a more important roll happens and I need it later" even as they were dying to dragon breath attacks
>>
>>52245549
you are the problem here. put away your phone for a couple of fucking hours, you're there for cooperative storytelling you egocentric fuck. if you're not willing to commit to the campaign and the enjoyment of the group as a whole just do everyone a favour and leave.
>>
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How do I download the 5etools to my computer so I can use it normally? Asking for when it inevitably gets taken down when WotC finds it
>>
>>52245351
What if you don't have a phone?
>>
>>52245680
Kindly remove yourself from the gene pool.
>>
>>52245719
Inspiration barely comes up in our games so we keep it forever. It seems like the only time our DM likes to give inspiration is when the dumb character does something dumb
>>
>>52245680
If you want to avoid the assorted fines and floggings, definitely.
But be warned, the test is not easy. Five hours of sustained improv, three essays, a multiple choice exam on challenge ratings, and a half-hour oration on the subject of your choice. Then single combat against a fellow applicant.

Then the Scorch Trials.
>>
>>52245740
tfw D&D is becoming P2W
>>
>>52245681
>planning up to 20th level
>>
>>52245602
if the DM is annoyed by me why won't he come out and say it to my face instead of making some stupid cellphone rule
>>52245603
>>52245624
I engage with the other players in combat and I know their character names and shit.
>>52245632
well yeah. I don't have any of the books and it seems like something they don't have a rule about.
>>52245720
>>52245679
but I'm not being disruptive or hurting anyone by texting when it isn't my turn I don't understand
>>52245740
I have a phone. How do you exist in the current year without one? I have a dice rolling app for my sorceror
>>
/5eg/ I'm trying to put together some rules for a faction system for my sandbox game and I can't decide how I want to do military engagements.

I was thinking of a d6 dice pool for both attacker and defender. Each side gets a minimum of 3d6 and as factions develop they can increase the number of d6s they roll. Attacker rolls their pool and the defender rolls its pool and the one with the most 6s wins the engagement.

The factions would be able to buy single die rerolls and +1 to a die or replace a d6 with a d8 etc.

What do you think of this? Would it be too one sided? I wanted it to be a single roll to resolve the engagement.
>>
>>52245681
>Not wanting the feature that makes you RESISTANT TO ALL DAMAGE AND ALSO INVISIBLE
>>
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>>52245778
>I engage with the other players in combat
>I know their character names
>>
>>52245778
>Needing an app for shit

As if.

I use a laptop/computer instead of phones. Does all of the same stuff, really.
>>
>>52245778
>well yeah. I don't have any of the books and it seems like something they don't have a rule about.
that's because they couldn't give less of a shit.
You have to realize that there are no set rules to D&D. If the DM wants to add restrictions to the rules, he's free to. If he wants you to pay for snacks, he can do that too.
You don't like it? You find another DM, or you do it yourself.
>>
>>52245778
You're not disruptive but it's considered rude because taking out your phone implies a couple of things, even if you yourself don't believe they're true

>You'd rather be talking to someone else right now
>You'd rather be doing something else right now
>You're bored of the game so you're escaping to your phone

It's the implication, not the actual act of taking out your phone.
>>
Alright I'm done, you all pass the test.

Please always remember to put away your mobile devices during the session, and respect your fellow players as best you can, even when it's not "your turn"
>>
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As long as they can give their turn quickly, and show up to games, I see no reason that the phones can't be at the table. The only reason to ban them is if they are disruptive to other people.

I'll tell someone to get off their phone if it delays the flow of combat, or they don't say anything in a social encounter. If they know what is going on, so I don't need to describe things twice, it is fine.

My bigger issue is strategy talk at the table. If the wizard takes five minutes for every turn because they need to know what everyone thinks of the tactical ramifications of this spell or that one, I'll tell them to cast a bloody spell or I'll go to the next initiative.
>>
>>52245778
>I engage with the other players in combat and I know their character names and shit
>I shouldn't be penalized because I don't want to listen to our necromancer trying to convince the village clergy he wants to help people in his own way
>or how the barbarian is hesitant to rage because he accidentally some family member during one before he met us
>has nothing to do with the campaign

on the off chance this isn't bait, you sound like the worst kind of player. you play only for combat, never roleplay and whip out your phone when the other players actually are. please remove yourself from the group for the sake of the other players and go play skyrim.
>>
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>>52245871
>test
>>
>>52244718
First the base class is great. Then add magical secrets at level 6 for counterspell (to use with jack of all trade, bardic die) and cutting words (all sorts of uses, eg manipulate ennemy initiative, grapple checks)

Valor bard is great and very flavorful, but extra attack doesn't compare to an extra magical secret


>>52244778
He said lore bard
>>
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>>52245871
I hate you.
>>
>>52245871
thanks for trying to soothe my autist rage anon, but it doesn't change the fact that the actual poster seriously believes his dm is in the wrong here.
>>
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>tfw the DM now has to play one of those "please put your phone away" messages before games like they do at the cinema
>>
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>>52245871
>>
>>52245889
>5 minutes deciding if the wizard should fireball the fighter or not
>every fucking combat
>>
>>52245778
>I have a phone. How do you exist in the current year without one?

I lived without one until this year, I still rarely even have it charged. I also live without a job, without welfare, without a car and with very little food. Just because you can't stand not being shithead who must have his eyes locked a screen doesn't mean the rest of the world can't.
>>
>>52245549
>Anybody who can put down their phone for several hours is a loser without friends
Meanwhile, the guy playing Dungeons & Dragons and not even paying attention is the epitome of cool
>>
What are some ways to deal with shapeshifted druids? High HP, strong attack, good saves, anything I throw at them ends up being way too strong for the rest of the party.
>>
>>52245539
It's a strong class, doesn't mean it's broken. If you play it right it's the same powerlevel of a Wizard.
>>
Is it going to far if I install a small ranged phone jammer in the room we play d&d in?
>>
>>52245871
But the DM is in the wrong if he has 7 fucking players because it leaves players out frequently and drives them to do shit like play on phones.

The DM needs to kill two people and THEN ban phones.
>>
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>>52245969
I feel like my party thrives on the trivial arguments we get into on an almost continual basis.
Last session we spent twenty happy minutes arguing about why my rogue threw a deer carcass through a second-story window rather than carry it up the stairs.
>>
>>52244445
>Str to hit
You what? Bestial Claws is int based because it's a discipline power, and you can use a finesse weapon, or something racial since most of the races that work best for it give something (longbow and shortsword for high elf or half elf, weapon master for human, one martial weapon for hobgoblin)
>>
>>52245889

I always try to limit talking in-character in combat to my turn only, unless I'm directly asked something, and keep it short so it doesn't feel like I'm pausing the fight to have a big soliloquy. Also I pretty much never ask for input on my spell casts unless we're preparing an ambush or after combat in a "things to consider going forward" manner
>>
>>52246013
Set one tough dude after the shapeshifter, and busy everyone else with some mooks.

Dueling bears might be fun.
>>
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>>52245731
pls respond
>>
>>52246055
Nah, just stick them all in a blender at the start of the session

>>52246059
starting with this asshole >>52245778
>>
>>52245731
https://github.com/5egmegaanon/5etools/archive/master.zip
>>
>>52246013
Moonbeam
Things that keep them from moving and make them do little damage, like slow
>>
>>52245731
>>52246083
I've found that the pages work offline. Save page as, maybe?
>>
>>52246101
>>52246120
I tried saving it, but how do i use it is what I'm asking
>>
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Guys I found the solution
>>
>>52246145
If you have the zip files, just open up the html files for what you want.
>>
>>52245770
>He doesn't have a DM whose campaigns regularly run to level 20

Man that shit has to suck.

>>52245797
What are you talking about? Astral projection just sends you to the astral plane where is the damage resistance? The invisibility is nice and all but a high enough stealth is more reliable since at that level you're fighting shit that laughs at that mostly.
>>
>>52246162
ah okay, i needed to extract them before using

thanks
>>
>>52246178
Empty body:

4 ki points - Become invisible and resistance to all but force damage.
8 ki points - astral projection.

Do you even know what being invisible does?
Not only do you have resistance to all damage, but all creatures that can't see invisible things will have disadvantage to hit you, you'll have advantage to hit all things and nothing can target you with 'requires line of sight' spells. Also no opportunity attacks. And other things.
>>
>>52246217
Oh shit, I skipped that part of the text you are correct.
>>
>>52245651
Well, they don't explode like regular vampires. Sunlight sensitivity seems like an acceptable compromise between that and not having a problem with the sun at all.
>>
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>>52246193
>>
What wystic Quirk would allow me to have Chaika speech?
>>
>>52246310
Is "being a weaboo faggot who should fuck off to /pfg/" a quirk? If yes, that.
>>
>>52246070
Read, nigga, read
Unless stated in the power, melee attacks use Str. Bestial Claw is a melee attack
>it's a discipline power
Unrelated, Green Flame Blade is a spell and doesn't use Casting Stat to hit
>>
Running a game with also anthro animals as characters. I'm doing it as a Grimbright thing based off the game Armello and trying to avoid anything getting to Magical Realmy.

Anyone have tips for things I should avoid?
>>
>>52246372
Just avoid mentioning sex, also use refluffed default races.
>>
>>52246372
>Discussions of genitalia and descriptions of sexual acts.

Don't pee on stuff.
>>
>>52246398
Plan was to let anyone use any race for anything reasonable. Like if they want to make a Badger a Dwarf, Halfling or whatever they can.

>>52246409
Might have toilet's strangely missing from all locations.
>>
>>52246013
archers

and then more archers

and then more archers

and then when you think you have too many archers, more archers
>>
>>52246372
>Anyone have tips for things I should avoid?
Skipping descriptions of food. Always spend at least five minutes on every meal.
>>
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>>52246366
When you make an attack roll with a discipline, you use your psionic ability, Int.
GFB is special because it has you make a weapon attack with a weapon you are holding. Meanwhile, things like Shocking Grasp make melee spell attacks that use not Str or Dex but your spellcasting ability.
>>
>>52246325
Already playing a Mystic so that's already true, need a different quirk as well.

(I'm playing a Mystic right now)

Probably the most weeby thing I've ever done in d&d was punching an archmage 40' back off a 200' tower and following him down for another beatdown by running on the wind.
>>
>>52246434
I'm a newish DM but not an idiot. I know to spend at least 10 on every meal.
>>
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>>52246434
>>52246466
>>
>>52246443
Literally what you pointed appears in all spellcasting descriptions
Melee spell attack is different from melee weapon attack
>>
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>>52246491
Swing and miss.
>>
>>52246300
I don't know what lore you're relying on here, but 4e dhampyrs certainly did not have any sort of sunlight sensitivity.

>>52246459
Look, I'm not saying you're having fun wrong, but
>>
>>52246501
Point, but GRRM does love writing about food.

http://www.innatthecrossroads.com/

I'm sure there are Redwall recipe books.
>>
>>52246496
Psionics and spellcasting aren't the same. The point was that among spells, most melee attacks use your spellcasting modifier, and there are only 2 add-on cantrips that have you attack with a weapon you're holding and thus use Strength or Dexterity (disregarding things like Shillelagh or Hexblade)
With the Mystic, it's plainly spelled out in the Psionic Ability feature that any attack rolls you make with a discipline use your Intelligence modifier.
Moreover, there IS no precedent for that ability since you make a melee weapon attack, but you don't use a weapon. There is literally no rule to apply to it EXCEPT Psionic Ability.
>>
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>>52246193
>ah okay, i needed to extract them before using
This is adorable
>>
>>52246575
Read animate weapon, is a melee attack made with a discipline and it states that uses the discipline modifier, why does it state it when, according (wrongly) to you should already use it?

Also sageadvice.

You're free to do whatever you want, doesn't mean you're right.
>>
>>52246637
>>52246575
You guys are both right.

Bestial Claw is STR
Animate Weapon is INT

>using psionics to levitate your sword 30 feet away from you and whap a dude is the same as just growing claws and slashing at someone
>>
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>Meet up with crew for 3 hour sessions each Thursday
>Never met them before this
>TFW I know more about their characters than the players themselves
>TFW I can't even remember half their names

Also, what should I buy for $10 of store credit? The place I go play is weird. I do have to pay to play, but then after 5 sessions they basically give me back the money I spent in the form of store credit.
>>
>>52246563
GRRM doesn't write about animals.
>>
>>52244436
Well, if a Treant doesn't summon any trees, its CR is 8. If it summons one tree, its CR is 9. If it summons two, its CR is 10.
>>
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>>52246652
they make you pay to play? What the shit.
>>
>>52246575
>Cast polymorph
>Turn into small animal
>Attack
>Use my casting stat for hit and damage
Gonna steal this
>>
>>52246696
>he's not down for artisanal DMing
>>
>>52246696
well like I said, I get it back. Its also a sponsorship thing from WotC.

http://locator.wizards.com/#brand=dnd

Type your zip code in. And to be honest, I'd rather play in that store than anyone's houses. They also let us use some props of theirs.
>>
>>52246701
Polymorph explicitly says you use the resultant creature's statblock, which has set numbers and has no mention of your spellcasting modifier.
Bestial Claws is a discipline power that involves a melee weapon attack, and by Psionic Ability all attack rolls your disciplines make use Int.
>>
What tools do you guys use (grids, minis, ....)? Every fight? (Combat related tools)

What changed the way you play? What made you "understand the game"? What do you look for in other players/dms? What is your biggest turn off?
>>
>>52246743
>>52246696
And one last thing. It weeds out the autist scum. Well, it MOSTLY does so.

Compare that to Wednesday's boardgame meetup which is free and entirely populated by whales and 70 year olds dressing like teenagers.
>>
>>52246755
Animate Weapon explicity says you use your casting stat for the attack, what now?
>>
>>52246766
>What tools do you guys use
Mostly a screwdriver, but I use it to cut things. For D&D, Roll20.
>Every fight?
Yes.
>What changed the way you play?
The internet.
>What made you "understand the game"?
Reading the fucking manual.
>What do you look for in other players/dms?
People who can laugh but aren't lel so randumb wacky shitheads who just want to murderhobo.
>What is your biggest turn off?
Watersports.
>>
>>52246755
Weapon attacks unless stated other wise use Str or Dex, depending on the weapon. Is not stated you use Int? then you don't use int.

Srly, still with this? Fucking go to sage advice.
>>
>>52246780
Nothing, except perhaps an oversight in the wording (as they already confirmed Bestial Claws uses your proficiency bonus via SA
Corrosive Metabolism at several points calls for enemies to make saving throws, but says nothing about how to calculate the DC. Because Psionic Ability does already. And look, it says the same for attack rolls.
>>
>>52246755
You aren't making a "magic" attack, you're manifesting a claw and hitting with it
>>
>>52246840
You're an oversized oversight
>>
>>52246840
>Corrosive Metabolism at several points calls for enemies to make saving throws, but says nothing about how to calculate the DC.
Completely unrelated, those aren't weapon attacks
>>
>>52246675
>Skipping descriptions of food. Always spend at least five minutes on every meal.

>I'm a newish DM but not an idiot. I know to spend at least 10 on every meal.

>I am ONLY doing animals, no comments on the food, pls

This is a weird argument.
>>
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>>52246887
>This feature consecutively says that A and B use this specific modifier
>They're completely unrelated because A and B are different
Nah.
>>
>>52246424

Disintegrate. By design it shuts down using shapeshifting to meatbag and smart monsters won't waste it on non-optimal targets so it doesn't affect the rest of the party.
>>
>>52245215

Maybe it wouldn't mind? Plants grow in crazy ways all the time. What's bad for us isn't necessarily bad for them.
>>
>>52246911
You might be autistic.
>>
>>52246912
>>This feature consecutively says that A and B use this specific modifier
>Therefore C also uses even when we have examples and the devs tellling you not to
Aren't you special
>>
>>52245055

One of the reasons it kinda sucks to play Monk with point buy. God forbid you roll low. Mobile is great on Monks, and thankfully you can get just a single feat.
>>
>>52246929
Brutal
>>
>>52246575
>Use alter self to give you natural weapons
>You now attack with intellect for some reason

How does this even work? Your claws are psychic even though you're a wizard?
>>
In a Dungeon how far away should a creature be able to realistically hear the sounds of combat? My players are all new so I haven't done anything with it yet but the Wizard does use thunder and lightning damage spells a lot.
>>
>>52246912
So if I create a weapon with a spell, I then hit using my casting stat and damage using my casting stat? mmm
>>
>>52246766
I've got a wet erase mat I've used for years and all the PCs have miniatures while monsters are generally dice. I like using the pips to track which ones are which for HP and conditions.

I track conditions and HP for every monster with a spreadsheet, and sometimes use it to automate initiative rolls for larger fights.

>What changed the way you play?
Technology proliferation, now my players generally track spells on their phones and I use a laptop for a lot of note taking instead of a pad of paper.

>What made you "understand the game"?
Reading through the books mostly, and looking at what kinds of things other people had done. I recently got schooled in cool dungeon design by the Tomb Of Horrors when I ran it a few weeks ago.

>What do you look for in other players/dms?
I really like players who can take a game seriously. Not necessarily be serious around the table, but generally accept the premise and work with it rather than trying to undermine it.

For DMs I like ones who aren't afraid to just tell the players what they have planned what sort of game they want. I don't like it when sessions grind to a halt because the players haven't found any plot hooks in a little while and don't know what to do.

>What is your biggest turn off?
Slavish adherence to the rules or ignoring many of them. The rules matter, but I hate when people aren't allowed to break away from the letter of the rules.

>>52246840
That's for Spell Attack Rolls, which are different from Melee Weapon Attack Rolls. The rules for melee weapon attacks can be found on page 194 of the PHB.

http://dnd.wizards.com/articles/features/rules-answers-april-2016

Shows that Melee Weapon Attacks made by spells use the normal ability modifiers, not the spellcasting modifier.
>>
52246947

no (you)
>>
>>52247008
You claws deal slashing not psychic damage though
>>
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>>52246424
What is this, Tactics Ogre?
>>
>>52247008
>be dumbass Mystic
>turn nails into claws to cut people
>nails are still square shaped and thin

>be smart Mystic
>turn nails into claws to cut people
>re-adjust size of nails and change their shape mid swing after calculating on the fly the optimal length and shape for inflicting highest amount of damage with minimal effort

Do you even bullshit anon?
>>
>>52247024
I always shit on FAQs and stuff like that over who stupid the questions are, like made by mentally handicapped people, then I came here and read retards like him and realize that even mentally handicapped people play D&D
>>
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>>52247021
See Flame Blade
>>52246954
>>52247008
>>52247024

Nevermind, I just combed through Cuckford's twitter because Sage Advice didn't have the relevant tweet uploaded.
I concede my previous point, and raise two others
1. They're fucking idiots for contradicting themselves like that, and regardless of it being not RAI it's still RAW (even if it's stupid)
2. Animate Weapon says that the weapon makes the attack and not you, so effects such as those granted by Giant Form and Brute Force do not apply to its attacks, since they stipulate that you must make the weapon attack
>>
>>52247042
Oh, well, reading back into mystic, the mystic case does have a bit of a point.

It'd be a bit weird to call it 'melee spell attack' when it's not really a spell. But then again, it sort of is considering all that stuff is considered magic and it would specify that it's not using a weapon.

If it's a weapon that uses a specific stat.. Well, heck, spiritual weapon conjures a weapon and specifically it uses a melee spell attack, not a weapon attack.
>>
>>52247081
>call it 'melee spell attack'
Read, nigga, read
>>
>>52247081
Nowhere in Bestial claws appears the word spell.
>>
>>52247080
>They're fucking idiots for contradicting themselves
See: every time Crawford answers a question with three distinct parts by replying only to the least important one, then responds to followups by repeating what he said the first time.

>hey is bestial claws strength or dex? proficiency? finesse?
>proficiency
>uh okay but what modifier also can it be finessed
>herp derp weapons burf
Wow, really elucidates my eggplant.
>>
>>52247116
So, therefore, you're not using psionic ability.
>>
>>52247116
I should fuckin' hope not, because Mystics manifest powers, they don't cast spells.
>>
>>52247136
>>52247139
Why do you say then they said "melee spell attack"?
>>
>>52247161
I didn't, I'm just being a semantic fuckstick.
>>
What's some good shit for the party visiting a primarily oceanic world? Encounters and NPCs and shit, I mean. What's fun?
>>
>>52247161
You can make a melee weapon attack with your fist.

Does that make your fist a weapon?

No, it doesn't.

No reason you can't make a melee spell attack without it being a spell.

Remember back when you made a save vs petrification? No, you don't ONLY roll save vs petrification against petrification, it was simply a save type.
>>
>>52247080
> They're fucking idiots for contradicting themselves like that, and regardless of it being not RAI it's still RAW (even if it's stupid)
Yeah, Bestial Claws is a fucking trainwreck of an ability in terms of writing, it doesn't even state what kind of action it is to use.

>Animate Weapon says that the weapon makes the attack and not you, so effects such as those granted by Giant Form and Brute Force do not apply to its attacks, since they stipulate that you must make the weapon attack
Huh, that seems true. One more Mystic nova that doesn't work quite right.

>>52247117
Yeah, his answers generally aren't that good. How hard is it to say "It's strength+proficiency to hit and adds str mod to damage" ffs.

>>52247116
The awkward part being that Mystics only cast spells with the Wu Jen's Arcane Dabbler. "Psionic Attack Roll" needs to be in the d&d dictionary. It doesn't really matter for Bestial Claws I think, because "Melee Weapon Attack" is already defined and we can just use that.

>>52247204
You're correct, but fuck the d&d rules terminology.
>>
>>52244206
Everyone can draw or pick up two weapons per turn.

Wizards need to ready an action to cast a spell at or above lvl 4.

Monks have a d10 Hp die and use both their Str and Dex mod for damage calculations.

Sorcerrers get Arcana expertise and detect magic at will.


I also have a small homebrew booklet on crafting with a special section to ingridients and their effects.
I can make xianxia stories and their miracle drugs pale in comparison and thus posion resistance becomes a pretty fucking big deal.
>>
>>52247198
let them see how the merrow came to be
maybe even let them go with them
>>
Ranger Group 401(b) Epsilon, Ostenburg RRD Specialist Unit.

My setting is for a special kind of autist.
>>
>>52244982
Monks suck in spite of people playing them.
>>
>>52247231
>Sorcerers, who haven't studied shit, somehow get expertise in arcana to identify all sorts of magical shit
>Wizards, who have studied magical shit for decades, get jack shit
>Oh, also, wizards have problems casting high level spells while bards and druids and clerics don't because fuck wizards in particular
>>
>>52247319
I imagine his justification is that Sorcerer's have a natural connection to magic and get the bonus so they're better at identifying types of magical energy and disabling magical traps. Even though they shouldn't have a boost to general knowledge about magic.

Personally I can understand the thing with powerful spells and I'd give it to all spellcasters.
>>
>>52247363
Well, yeah, I can understand the reasoning of why that was applied to arcana, but it's just flat-out wrong.

Arcana/history/nature/religion are knowledge skills first and foremost. Arcana reminds the wizard that he once read up on animated armour in a book once. The sorcerer, who has never read a book in their life, might not be reminded. Sure, you can tell the sorcerer 'You sense there's some sort of animating magic', but they won't know much about the creature.

The powerful spells thing is understandable if you apply it to other spellcasters (Just maybe you can get away with not applying it to sorcerers/warlocks). Even so, it doesn't really solve any of the problems with broken high level spellcasting.
>>
>>52247363

Don't make Wizards suck. If you think there's some kind of imbalance, let Fighters and other martials do more cool shit.
>>
>>52247231
>Wizards need to ready an action to cast a spell at or above lvl 4.

Explain? You mean they have to use both their action and reaction to cast it?

Does it apply to lower level spells cast at a higher slot?
>>
Warlocks already get Eldritch Sight which lets them cast Detect Magic at will

Stop taking what little unique stuff warlock has and trying to give it to Wizards/Sorcerers for free.
>>
>>52247432
This
Too many people want to bring the casters down rather than elevate the martials. Its not even that hard, let the get a chance at skill checks that casters simply don't get an opportunity for, have a min stat requirement to be able to just attempt certain things. Take stat increases as exponential increases and not linear. Remember, the death knight stat block is explicitly for Lord Soth and Lord Soth shook down gates that held an army at bay by himself with his 20 str.
>>
>>52244244
Oh fuck... This pic was taken in my city.
>>
>>52247445
Meant to apply to all spellcasters except Sorcerrer.

Use action to cast and ready the spell.
Use reaction to finish casting it.


Applies to all spell cast at lvl 4 or higher.

NO MORE SUPER SMITES!
NO MORE FIREBALL/SLEEP SPAM!
>>
>>52247473

You could also just make martial stats better at influencing things narratively. Let them muscle their way through certain obstacles if they want to take the risk.
>>
What is the largest group you've DM'd for?

I'm currently running 5, but my sister wants to play so I'm going to give 6 a shot.
>>
What are some fun builds for a contract killer/kidnapper/crime lord? I can fudge things a bit because it's for an NPC. I'd rather not just do the classic "muh sneak attack" rogue type.
>>
>>52247497
>NO MORE SUPER SMITES!
That's not casting
>>
>>52247497
>Applies to all spell cast at lvl 4 or higher.

what about spells that are normally a bonus action or a reaction?
>>
>>52247473
Yeah, the game is just more fun if you let martials do "impossible" feats of strength and skill rather than dropping casters down to an awful action economy.

>>52247510
I think you two are saying the exact same thing.

>>52247515
11, for a Dark Heresy one shot. Don't do that.
In practice I don't like going over six, there's not enough focus with more than that. I prefer 4 but 5 is ok.
>>
>>52247473

Could do something like what Fantasycraft does and just grant certain classes automatic successes on a key skill or two unless a nat 1 is rolled. Maybe Barbarians basically always succeed on Athletics checks, barring a critical fail or a really high DC, stuff like that.

Of course, if you start down that rabbit hole you eventually wonder why you don't just play Fantasycraft instead, since it's the same basic idea as PF and 5e (reforming 3.5) except way more successful.
>>
>>52247520
If it's a kidnapper, strength barbarogue is probably the way.
>>
>>52247562

Chris?
>>
Quick question on the mystic, could you fully pump Lethal Strike as a bonus action, then use Animate weapon fully buffed? So a level 9 mystic could toss a weapon for its normal damage + 7d10 psychic + 7d10 force? As far as I can tell it works and the psi limits are for individual disciplines, not a specific turn.

I'm just imagining some absurd assassinate combo with all of this for a mid-high level character. Toss a dagger and watch something explode in gore and destroyed psyche.
>>
>>52247497
>NO MORE SUPER SMITES!
Smites aren't casting spells dumbass, you just expend spell slots when a melee attack hits.

Also wow, that rule must absolutely fuck up Warlocks who have literally no choice about what level spell they cast.
>>
>>52247407
I think at will Detect Magic and Identify are good ideas for a Sorcerer, might even put that in my game. The Arcana thing is understandable but yeah I wouldn't use it my games.

I really do miss Speed Factors and magic interrupting for fighting spell caster. Being able to see this guy's about to throw something big and being able to stop the spell with a hit or two is good.

>>52247432
I give all Martials except Fighter the Rogue's ASI's. Also I adjust checks to do stuff like kick down walls and climb shit.

>>52247460
Like a Warlocks awesome spellcasting that a Wizard can duplicate with their short rest recovery? The book which Ritual Caster does better? Or the sword that anyone else can do?

I don't really care about it but Warlock's are unfairly shit.
>>
>>52247515
6 people and I'm new at this. Some days when not everybody can play I find it easier to run the game.
>>
>>52247548
Bonus action and reaction spells stay the same because they are meant to be quick cast.

The full action spells at lvl4 or higher however need to be readied to force players to plan for a bit more while also giving some sense of balance to spell-casters vs. martials.
>>
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>>52247520
>Build
>For NPC
>Having NPCs built by PC rules
>>
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>>52247612
Do you find 6 people too difficult to deal with, or is it nothing to do with that size and more the simplicity of 4/5?

Just a bit nervous that 6 may be a bit much, but I guess I wont know until I try.
>>
>>52247583
Lethal Strike doesn't work with Animated Weapon; Lethal Strike applies on a weapon's attack "the next time you hit with it" while Animated Weapon says that the weapon itself makes an attack against the creature; you never hit the target with the weapon.
>>
>>52247582
Nope

>>52247583
Maybe, see >>52247080, I don't think it works because it states that the weapon attacks on its own rather than you making the attack with it, but it's an ambiguous statement and isn't really clear IMO.
>>
>>52247583
Nope. Read Animate Weapon and Lethal Strike real close.

Here's a hint, Lethal Weapon says you have to be the one attacking.
>>
>>52247520
stat blocks.
>>
>>52247607

Maybe giving them the ASI is fair and warranted. Paladins at the very least are already VERY good.
>>
>>52247654
Moreso as a guideline for abilities and such; hence why I said I can fudge things.

>>52247686
What?
>>
>>52247670
The simplicity helps. It's just much easier to keep track of everything with 4 players. Everything runs smoother and faster with less players but 6 is still manageable.
>>
>>52247634
>The full action spells at lvl4 or higher however need to be readied to force players to plan for a bit more
How the fuck does that force them to plan more? You're just taking away casters' reactions. They don't need to do any special planning, they can just set the trigger for something arbitrary like "when anyone moves or does anything" so as soon as the next turn starts the spell goes off.
>>
>>52247707
just use stat blocks for NPCs
>>
>>52247676
It saying the next time you hit with it is my point. With Animate weapon you, using your abilities, are clearly hitting with the weapon. If it said the next time you hit with an attack, which is a specific thing, then I'd see you point, since Animate Weapon is a discipline that makes an attack roll, not an attack action.
>>
>>52247689
I don't give it to Fighter's because they already get it and Paladin's don't get the ASI but get an extra Channel Divinity at 6. Forgot to mention those.
>>
>>52247680
You are the one attacking with it, just with your mind.
>>
>>52247727
The bonus doesn't apply if you hand the weapon to a friend and they hit with it.
It doesn't apply if you give it to your animated construct and that hits with it.
It doesn't apply if the weapon itself is animated and hits with itself.
Ain't nothin' wrong with that.
>>
>>52247515
7 right now, an it's OoftA so there's also 10 NPCs with trailing after the party.

Might just tell one of the players to fuck off since he's missed 1.5 out of 3 sessions due to drama over his being a bitch.

Even if he wasn't a bitch that left in the middle of a session he also "forgot" we were doing a game after being told repeatedly over the preceding hour and queued up for LoL. Which might actually be true, he's kind of dumb.
>>
>>52247751
"The weapon flies... and makes a melee weapon attack using you your Attack modifier"

I'm not heavily invested in the argument but it seems pretty clear it doesn't. RAW it doesn't but fucked if I know the RAI for it.
>>
>>52247764
But those other situations the other people/construct/whatever would be making the attack roll using their stats. Lethal Strike also only works to the end of your turn so you couldn't hand it off anyhow.

Animate Weapon is still you making an attack roll and using your stats to modify the attack and damage. That's why it stuck out to me.
>>
>>52247725
I need to create the statblock somehow though, right? What fun abilities should this fellow have, is really the thrust of my question.
>>
>>52247235
This could be kinda cool, actually. I'm going to try writing something up to see if I like it.

What's a good NPC face for this subplot? Maybe a cute merfolk girl?
>>
>>52247824
This is way easier to do with something like GURPS than D&D though
>>
>>52247824
oh, do you not have the MM or VGM or anything?

there are premade statblocks
>>
>>52247915
Making NPC statblocks?

>>52247928
The selection within my CR range is pitifully small/bland, but I haven't looked at VGM yet. Maybe it'll have something.
>>
>>52247994
The VGM NPCs section is mostly casters.
>>
>>52247520
Make him bear hug his opponents to death.
>>
What's the consensus regarding Adventures in Middle-Earth? Just joined a game that uses it and may consider it instead of Burning Wheel/The One Ring so it's easier to find players in Tolkien-themed games. But something is off about using D&D for Tolkien at all
>>
>>52244206
Casters can cast 2 spells per turn so as long as one of them is 2nd level or lower.
>>
>>52248100
>can cast 2 spells per turn so as long as one of them is 2nd level or lower.
Mmm
>Be sorcerer
>Cast twinned cantrip
>Cast twinned cantrip
>>
>>52248121
I think we're finding a theme. People here bash other people's homebrew without realizing their own homebrew is retarded as fuck.

/tg/ hates dandwiki? No /tg/ YOU are the dandwiki.
>>
>>52248177
I mean that's bad, but it's not Blackguard Bad.

http://www.dandwiki.com/wiki/Blackguard_(5e_Class)
>>
>>52247732

I don't know if Paladins really need buffs but an extra channel divination sounds like a good way to do it if you want to imo
>>
>>52248121
You realise RAW you can cast bonus-action speed cantrips if you cast a spell as your action anyway.
>>
>>52248218
Tools: Thieves' tools

Dis gon' be good.
>>
What alternatives are there to the standard roll 4d6, drop lowest? I want to do something different for my players and I'm kind of looking for something that's generous to the PCs.

I was thinking about starting all stats at 8 then giving the players a pool of dice to roll so they can add the rolls to their base stats.
>>
>>52248177
I shit on the homebrew people post here all the time.
>>
>>52248072
Idk senpai. Tolkien's works suck for roleplaying for a bunch of reasons.

If you play during the War of the Ring, you have the choice of playing as either the Fellowship, some Fellowship stand-ins, or a completely unrelated group.
If you play as the Fellowship, you have to work in lock-step with the plot or things go off the rails in a very bad way and will never go back. Sauron wins.
If you play as Fellowship stand-ins, you run into the problem of someone deciding to just bash the hobbit on the skull and take the Ring.
If you play as completely unrelated guys, you never really feel like your actions have any meaning, and you wish that you were playing as one of the other two playstyles.

If you play before the War of the Ring, you have a few options. You could either set it during Bilbo's time, where fuck-all happened, or during the time of the Silmarillion, where a ton of shit happened but bad thoughts, sarcasm and fun didn't exist.

If you play after the War of the Ring, evil is pretty much purged from the world outside of a few leaderless renegade orcs, which are weaker and dumber than Men anyway and stand no threat.

Don't fall into the trap, friend. It leads only to disappointment.
>>
>>52248240
Bonus Action cantrips, let alone spells, are usually non-damaging.

To get a similar damage output, you'd need to also use quicken. You'd get 3 blasts (2-3 targets) and spend 3 points doing so. The homebrew is letting you get 4 blasts (2-4 targets) for 2 points.
>>
>>52248262
>I want to do something different for my players and I'm kind of looking for something that's generous to the PCs.
2d6+6
>>
>>52248121
Maybe I should be a bit more specific, you can cast 2 spells in a turn one using your action and the other using your bonus action. In the base rules you can't cast spells like Misty step and still cast Fireball or cast Healing word then cast Cure Wounds, but in my game you can!
>>
>>52248121
You can already cast 4 cantrips per turn as a sorcerer
>>
>>52248072
>>52248286
I agree with the second anon but might as well give it a try and report back specific reasons why stuff worked or didn't next time this comes up.
>>
>>52248299
Twinned doesn't use action, so you cast spell as action and you twin it, then cast another spell as bonus action and you twin it.
>>
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>exploring vampire mansion
>vampire lord is aloof and expects servants to get rid of us
>in the study find a dank heirloom sword, chalice filled with black drink
>rogue dares gunslinger to drink it
>takes a sip, tastes like concentrated evil but feel energized
>what could go wrong
>both players are now the vampire spawn slaves of the vampire lord
>>
>>52248335
You can do that in the base game though.
>>
>>52247860
either that or the merman who is absolutely certain that he is being lead to the land of milk and honey(except the fish equivalent) and earnestly tells anyone who will listen about the upcoming journey.
>>
>>52248223
I find little things that give you a bit longer between rests is a good way to buff classes and discourage 1 hour adventuring days.

Letting Barbarians recharge 1 Rage on a short rest, letting Monks regain Ki after an hour of no strenuous activity even if they didn't meditate and stuff like that.
>>
Here's a list of Sorcerer cantrips that can be cast as a bonus action (without Quicken)
And that's all.
>>
>>52248363
Only con cantrips
>>
>>52248262
Pick class and proficiencies (important)
4d6 drop the lowest, down the line
Then you get to reroll 1 stat, and then you MUST switch two scores of your choice.

Allows players to create the class they want, but they still have to work around low stats. If they have proficiency in a skill that they have a low stat in, then that just reinforces the "I'll try my best" aspect of their characters.
>>
>>52248391

What else would they be doing during a short rest though?
>>
>>52248408
here's a list of fish that are native to the taco bell
>Bernie
and that's all.
>>
>>52248447
Light walking. If the party's moving at a Slow Pace or just walking around a city I let it count as a short rest for recharging class abilities.
>>
>>52248473

Just let the monk meditate while walking?
>>
>>52248299
Then why don't you just say "The multiple spells per turn rule applies separately for spells that require actions and spells that require bonus actions. Cantrips are still exempt from this new ruling"

I THINK that covers it. Mind yourself with Quicken metamagic though. Two fireballs on one turn is still pretty dangerous.
>>
>>52248498
Same effect, different flavor. Point is I prefer it when a long rest is a once every 1-3 days thing.
>>
>>52248447
sittin, walkin, thinkin, talkin, eatin, kissin, fuckin (softly), studyin, mackin, packin, stackin, relaxin
>>
>>52248518
>kissin

that's lewd.
>>
Can I make a str-based mystic work? They seem so heavily built around dex, but I have a half-orc mystic in mind that would basically be a Protoss zealot. Maybe fighter 1/Mystic X?
>>
>>52248505
You still can't do two fireballs in one turn with this rule. But okay. All I did was increase the limit from any spell + cantrips to any spell + second level.
>>
What can I do to spice up a big boss battle in the middle of a busy city?
>>
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>when the DM wants to know if you're free mid-week to do a solo "character development" session

am I gonna get special powers lads
>>
>>52248541

That could work. Soul Blade might be your best bet either way. If you go Fighter into Immortal you can go strength without having terrible AC, at least.
>>
>>52248286
>>52248309
It's a one-shot. GM will be using one of the sample adventures from One Ring's rulebook. I'll be sure to come back and tell everyone how it went
>>
>>52248538
nothing wrong with two bros getting their needs met on the road.
>>
Players want to set up a Faerun campaign where they're kind of opportunists willing to get dirty in order to obtain power. Should we start in Waterdeep or Baldur's Gate?
>>
>>52248570
The DM wants to lewd with you.

>>52248577
You sound like my ex-boyfriend
>>
>>52248512
If the players are long resting more often then once per 24 hours that's against the rules.

>>52248541
I've got one of those meme-build Immortals with decent Str, Dex, Con, Int and its actually working pretty well. You make a really good grappler with Brute Force and aren't limited to finesse weapons. They're basically a disruption tank with some big battlefield control moves.

It's probably not the strongest mystic build, but it's functional.
>>
>>52248518
I lost it at mackin' and packin'
>>
>>52248568
Have townspeople try to help you fight it. Dudes running out of their houses with their militia armor half on and shit.
>>
>>52248541
Immortal with the Brute Force and Giant Growth. Focus on grappling.
>>
Friendly reminder that a Halfling Soul Knife will only have a 1/400 chance to miss at level 14 and with the lucky feat almost zero.
>>
>>52248570

You're gonna get the DM's +2 Pork Sword up the Brown Eye of Vecna.
>>
>>52248570
Special rectal elasticity powers maybe.
>>
>>52248568

Have the boss force everyone to start dancing as your bard and him have a musical duel

https://www.youtube.com/watch?v=GL4TrTD9RmE
>>
>>52248593
Definitely
>>
So, last night I was drunk and our DM gave me a Sentinel Shield (advantage on initiative rolls, advantage on Wisdom (Perception) checks) and I originally read that as ''Wisdom saving throws'' because, fuck I'm stupid.

Advantage on saving throws would have been absolutely retarded, but just now I'm noticing it was actually Perception checks. It still sounds really handy, considering its rarity, but this made me realize how there's so many magic items people overlook or don't talk about.

Anyone know what I'm talking about? What are items that you feel are deceptively useful or cool?
>>
>>52248626
show your math
>>
>>52248797
You have a 5% chance of rolling a natural 1 on an attack roll while versing an AC of 10 because of your level 14 ability.

Basic probability shows rolling two 1's in a row is a 1/400 chance

You're attack bonus will at least be a +10 at that level so as long as you don't roll two 1's in a row which is fucking hard to do, you will never miss.
>>
>>52248570

HE'S GONNA FUCK YOUR ASS WITH HIS PENIS
>>
>>52248570
blatant desire projecting/ jokes aside, he probably feels like you're faltering in the group and is seeking to get you more invested. That, or you're the strongest player and he's gonna help you be leader material.
>>
>>52248570
>>52248882

HE'S GOING TO PUMP YOU FULL OF HIS DM JUICE
>>
>>52248570

>>52248882 Could be right and the other options are he plans to do this with everyone for some spotlight time, or that he finds your character an entertaining one to work with.
>>
Y'all need jesus and to talk to a psychiatrist about that latent homosexuality boys.
>>
>>52245351
get off your phone you fucking faggot
>>
>>52248740
>>52248740
>>52248740
>>
>>52248937
Latent?
>>
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>>52248968
>>
>>52248937
My boyfriend disagrees.
>>
>>52245351
>TFW use my phone as a quick search for items and spells

Its either that or we take 10 times as long. Sorry for saving time so our Warlock gets more time to mentally masturbate to his Old One.
>>
>>52245375
So they become twig blights? I'm cool with that.
>>
>>52245680
If only.
>>
Hydras are my favorite monster to use.
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