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Pathfinder General /pfg/

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Thread replies: 436
Thread images: 71

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Myriad Uses of Fresh-Baked Bread Edition

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Avowed Playtest 1: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit
PS: Outdated, playtest should be out next week but that's not a promise.

Bloodforge Infusions updated playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread: >>52211706
>>
What's your favorite way to make a map? I'm getting ready to roll out my own campaign and I'm just bottlenecked on making a map that looks decent.
>>
Would you rule that breadcrumbs can be used as pocket sand?
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>>52217765
Of course!
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>>52217765

Breadcrumbs are too soft and chunky to be good pocket sand, you need something fine and abrasive.

The ideal pocket sand is glass powder.
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>>52217732
>Potato Soup breadbowl
Dang that does sound good right now.

Anywhoodle, Reposting this into this thread.

Here is my attempt at an Unchained Armorist for SoP, because the original kinda sucks.
>https://docs.google.com/document/d/1NyV2ScbDMk7WHwLQt8z8MVfBQfBsiVa3pykH_tcTGMY/edit?usp=sharing

Once again, ANY and ALL critique, criticism, and commentary is appreciated, as well as any other cool ideas that you think would be neato for the new Armorist to have.
>>
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>>52217765

You'd need an awful lot of breadcrumbs, anon-I'm not sure you could handle that much bread.
>>
>>52217765
>>52217792
Russian black bread, set over a kiln and macerated roughly should be pretty ideal pocket sand.
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>>52217751
Fantasynamegenerators has a decent map generator tool. Open up GIMP and do some themeparking.
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>>52217792
What about panko breading?
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>>52217820
>>
Did anyone save a copy of the Legendary Kineticists 2 playtest? The book isn't in the trove yet unfortunately and I was a dummy and didn't do it myself.
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>>52217944
Got you, anon.
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>>52217732
Do Dhampir have functional taste buds with which to taste fresh bread?
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>Warning: Weapons Grade Autism

What if we made some sort of level-independent metric for dpr? I've seen just the numbers of various builds, but numbers are hard to intrinsically grasp. "Rounds to kill an equal CR monster" is alright, but doesn't quite grasp the reliability and randomness that can accompany that number. Basically, I want to see some sort of "Probability to one-shot an equal CR" with optional "two shot" statistic as well. Eventually forming a large enough sample that we could get a z-score like number to say how autistic we all are.

How about it, /pfg/?
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>>52218068
Of course, after all a slice of piping hot sourdough is the perfect pairing with a nice glass of Ulfen red.
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>>52218068
I'd say it depends on the bloodline, though my gut instict is that, while they do they are either slightly muted, or over active in that the like to revel in the sensation of tasting any new thing
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>>52218104
3pp Bread Bloodline.
Alternative skill modifier: Craft (baking)
Alternative spell-like ability: Conjure food (usable 3 times per day)
>>
So I don't come here often, but I'm looking for some advice to try and make something that doesn't suck.

Right now the basic idea of the concept is a natural attack using skinwalker (Probably witchwolf) to hit fast and hard. However, I'm not exactly sure how to make this build work out without lagging behind a lot of other things in most games, let alone be impressive at hurting things. I'd prefer to avoid initiating, but most big name third party should be fine.

So far, ideas have been things like a ridiculous psion using metamorphosis and share pain.

I've also considered some options such as barbarian, or ranger with the natural weapon combat style, but 'm afraid that my 2 claws (And extra bite, if I spend a feat on an extra transformation feature) just wouldn't hold up. Is there any good way I could keep this idea from sinking?
>>
>>52218133
Anon, that idea sound very crumby
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>>52218195
Lunar mystery Oracle is good for this. Take the Gift of Claw and Horn revelation for more nat attacks and nail people with crazy full attacks all the time
>>
>>52218195
Firstly, consider being a Ragebred instead of a Witchwolf; you get Gore and Hooves as your natural attacks, which are MUCH rarer and thus can be applied alongside the commonly-gained claws and bite.
Secondly, try out a Beastmorph Vivisectionist Alchemist; you'll have a good amount of skills, plenty of utility with your formula choices, your damage will be high thanks to having a ton of sneak attack dice, and you get Claws and a Bite to work alongside your other attacks.
>>
>>52218195
If your GM allows Spheres of Power, the Mageknight (Resizer) or Shifter classes might be up your alley.
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>>52218195
Beastmorph Alchemist.
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>>52218195
Double claws works with boar style, i think.
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>>52218195
Have you considered that UC Monk archetype from the Alteration sphere handbook? Afterall, I think there are Monk options that allow you to do flurry and use your abilities with natural weapons
Also, NatAtk Barbarian still isn't a bad idea either, or you could even go for a Bloodrager if you want to as well.
>>
>>52218195
Ragebred skinwalker is a great way to stack up a lot of natural attacks and make them work for you. With a couple traits and feats, you can be rocking 2 claws, a bite, a gore, and maybe a little extra.
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>>52218075
http://paizo.com/pathfinderRPG/prd/bestiary/monsterCreation.html

That's got all you really need to turn DPR/attack numbers into effective CR to beat.
>>
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For anyone wishing for some arabian adventures, there's still plenty of time to get your apps in for Legacy of Blood and Flame.

https://app.roll20.net/lfg/listing/67321/legacy-of-blood-and-flame
>>
>>52218247
>>52218229
Ragebred could work, I was definitely hoping to go wolf for the flavor, but if I desperately need more attacks, it could work.

>>52218235
>>52218229
Beastmorph looks okay, but as I understand it, it takes on qualities as per the beast shape spell, my goal was to stay humanoid, and preferably to have attacks that didn't run ona limited duration per day.

>>52218231
>>52218245
These options could work, I'm not the msot up to date on spheres. Shifter seems like a good option, almost the only one that has good permanent attack options. The monk archetype is neat, I'd prefer for it to be available somewhere other than a playtest. My biggest concern is running out of juice, which was why I thought about going skinwalker.

Let's imagine I did change my flavor and went with ragebred, what feats/traits were mentioned for getting permanent claws/bite?
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>>52218211
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>>52218397
Do the deeds gained from Swashbuckler VMC function using your character level as your Swashbuckler level?
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>>52218410
>The monk archetype is neat, I'd prefer for it to be available somewhere other than a playtest.
The books been published for a while now anon
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So how classically spooky is the Gingerbread witch?
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>>52218480
That's what I get for not following things. That's definitely a doable set of options. thanks. I suppose that just leaves a 1PP build, or the egoist to think about in case somehow, spheres is out and/or psionics is in. (Not building this for a current game, but as an idea to be ready when a game comes along that catches my interest)
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>>52218471
Interesting point. I'm going to say character level - 2, since precise strike is on the table and I would still like there to be a reason for someone to take Gunslinger or Swashbuckler as their main class if they so desire.
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>>52218565
>Taking swashbuckler
>With PoW allowed

Oh I'm laffin
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>>52218591
Checking it now, and there are only two initiators out of about a dozen apps.

I'm guessing that anybody who actually has your attitude got scared off by the lower, non-gestalt power level.
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>>52218591
>There's already a Virtuous Bravo and a Mouser
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What 1PP options exist for maximizing Disarm? My GM has banned PoW saying it's too OP, so Fool's Errand is no go.
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>>52218612
To be perfectly honest? If NOBODY that gets in actually has it that sounds perfect. The problems come when it's mixed in with normal "martial" types, because it will blaze past them at sanic speeds unless it shits itself in the foot to handicap itself.
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>>52218007
Thanks famalam
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>>52218645
So what does one do if you want to not invalidate other martials, and not just "5ft step/charge and full attack"
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>>52218629

That lady has too many chromosomes.
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>>52218742
I wonder how many bonus feats it'd take to bring swashbuckler up to par with stalker.
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>>52218748
>lady
I love this meme.
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>>52218742
Find a role that the other martials haven't filled, and work with them so you complement each other. Build yourself to a particular set of combat maneuvers that someone else hasn't focused on, for example.
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>>52218742
I guess you could go for battlefield control, but unless you actively build to avoid dealing damage, you're at bare minimum going to have the same damage as a full attacking swashbuckler just sitting in your pocket.
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>>52218773
>>52218779
I'm not the swash anon or anyone with an app or anything, just a nigga looking to have fun as a martial guy without shitting on his friends.
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>>52218397
Roughly how many genies will be encountered?
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>>52218767

She's a lady, wooah wooah wooh!
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>>52218814

Source?
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>>52218814
More than a handful.
Frequency will start low and then ramp up.
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>>52218811
If you're PoW and someone is playing a normal martial? With great difficulty. The martial guy likely only has full attacks, while you have an entire toolbox of shit PLUS full attacks
>>
>NPCs - Don't Post
>first post is Lost: Sad Girl, Last Seen: In Dark Souls
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>>52218814
WELL I GUESS I'M MASTURBATING TODAY.

>>52218839
Homare.
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>>52218858
And you felt the need to share this with the class because?
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>>52218856

CAT STOLE MY BACKSTORY

HOW DID AN NPC STEAL MY BACKSTORY.
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>>52218877
My apologies my penis has tourettes. I won't do it again.
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>>52218853
What about non-pow, but still fun, options?
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>>52218899
And why didn't the GM use the version with a transparent background? For shame GM. For shame.
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>>52218899
She's unnervingly close but not too close to my backstory too, because much like in my backstory people die and some things are sad.
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>>52218926
It probably won't be nearly as egregious as PoW vs Non-PoW, so go for it.
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Wait, does this mean Bonfire Blades are a thing in Puella Labia Dentata?
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So, what if I ran a lewd game, but each PC was required to be a worshipper/follower of Folca?
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>>52218974
I meant what are my non-pow, still fun options?

God, I am bad at saying what I mean.
>>
So obviously PoW tried to balance themselves with the introduction of archetypes for classes that weren't originally PoW, but if balance is really an issue why not just give every class access to one school of disciplines that fits that class's "style" (so for instance Golden Lion for Paladins), then if they want access to more than one they can just take the archetype that gives them more?
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>>52219040
I'd assume you were a troll and tell you to fuck off.
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>>52219040

Hello FBI
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>>52218997
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>>52218997
If so, then that means there could also be BONFIRE MIMICS!
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>>52219044

Barbarian can keep up with PoW if you do chained and the usual leap/pounce/superstitious/CAGM madness
>>
>>52219044
I mean, that depends on what you want, man. A lot of the time "being a martial" boils down to "point self at thing and hit it until it dies", because that is usually all you're allowed to be good at. Fighters can, with some shenanigans, get access to a variety of spells thanks to Advanced Armor/Weapon Training, but I'm no expert on that.
>>
>>52219040

That's a waste of a lewd game, if you want my personal opinion (which I know you do) I'd suggest a game set in Hermea, where we play high-PB, high-level badasses who retired to the island to breed and journey north to Azlant and tango with the Spire Elves.

And to make things even more interesting? The breeding pairs are chosen by popular shipping committee in the thread.
>>
>>52219095
So what 3pp can I use to be good at hitting things until they die and also a few tactical options like spells, and out of combat stuff like skills?
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>>52219137

Warlord is great, since you can get all the social skills going.
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>>52219137
You sound like you want to play a half casting gish, not a martial, my dude. Though, have you looked into the Vigilante at all? Especially Jolly's books? Legendary Vigilantes and Legendary Villains: Vigilantes?

>>52219162
>guy asks how to be not PoW and still have cool things
>suggest PoW to him

G E N I U S
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>>52217732
I once smuggled in a potion of invisibility by pouring it on a sponge cake.

It was a stupid plan, the breaded potion worked, but it was still such a stupid plan.

Fuck you, Steve.
>>
Is review anon gonna cover LoBaF?
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>>52219100
You almost had it, and then you lost it.

Seriously, /pfg/ is TERRIBLE at shipping. Leaving pairs up to the thread basically ends in three things: idiotically ill-fitting ships in the hope that someone gets killed, one character getting forced (usually by their player) as the world's greatest stud, and some assholes pulling for ships to break up or get invalidated just because their NTR fetish has consumed their entire lives.
>>
>>52219175
The sponge cake didn't turn invisible?
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>>52219173
I have looked at some of the vigilante stuff and am aware of some of jolly's stuff as well. Was there ever a non-vancian warlock-y option?
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>>52219175
On a scale of crumby, half-baked plans, I have to put the "exterminate the vampire cult with holy watered wafers" the dumbest idea I've heard.
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>>52219193
One would hope so.
I'll probably start offering reviews fairly soon, myself.
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>>52219193
ReviewAnon (original edition, no namefagging) is on the case.

Going to be a day, though.
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>>52219204
nah, but there was absolutely no use to put it on a cake. We were to give a political prisoner his last meal, then bust him out later. Frankly, we could have just served the potion with his cake. There was absolutely no need to pour it on a perfectly good cake.

I rolled a nat 20 making that perfectly good cake!
>>
>>52219211
Someone made a sphere version, though it doesn't quite play nice with Jolly's iteration. Don't have it handy unfortunately.

>>52219213
>tfw want to apply, but realize I would probably not have time to play
>applying with the cat would probably create endless shitposting anyway
It was fun to think about at least
>>
>>52219245
Like an actual cat a la Dragon 2?
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>>52219212
>crumby, half-baked plans

I see what you did there.
>>
>>52219231
Did you have Craft(Baker) or Profession(Baker)? This is important.
>>
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>>52219245

RIP IN PISS MEMEC@
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>>52219213

Do it! Working with your DM to help make your character better fit a setting is one of the best parts of character creation!
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>>52219254
>c@posting
Am I in /xivg/?
>>
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>>52219250
Yes.
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>>52219276
Might as fucking well be.
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>>52219299
Can we start saying "remove c@s"?

Do we have an issue with au ra too?
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>>52219290
DAMN CRUEL FATES IN DENYING US THIS MEETING, THAT WE MAY NEVER KNOW THE CAT FOR CURSE OF SCHEDULES AND TIMING.
>>
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>>52219310
Remove dogs too
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>>52219321
Foxposting > Catposting >>>>>>>>>>> Dogposting
>>
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Homebrewing some insanity mechanics. How can I flesh out the list a bit more?
>>
>>52219213
>>52219275

I also want to see you shit on people for not reading the OP.
>>
>>52219321
Dogs aren't in ffxiv though. Are they in Pathfinder?
>>
>>52219310
REMOVE AWOO
>>
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>>52219327
All weeb-shit is shit, but not all weeb-shit is equal.

POST COWBOYS

>>52219335
Yeah, witchwolf skinwalkers are.
>>
>>52219327
Horseposting, cowposting, buffaloposting, ratposting, snekposting
>>
>>52219213
I kind of dislike the idea of DM reviews, I suppose it does help the DM get better characters in their campaign and it's prooobably a good thing to do, but it kind of feels unfair to think that some players might end up with better or worse personal material to work with.
>>
>>52219328
why
>>
Jolly, if you're here, have you done or will you do content for magus? Vigilante seems really nice with your stuff now, and I wish that it was better.
>>
>>52219312
I'm sorry I've failed you, anon. It's unfortunate that I realized my schedule was fucked before I actually tried to figure out how to work out all the details, because I had a general outline set.

who dis
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>>52219137
SoM stuff might work, but it's still playtest
Old DDS Wardancer and Vauntguard also have options
>>
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>>52219332
No need. I've just made a post clarifying the desired format in the application thread, and anyone who ignores it has only themselves to blame.
>>
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>>52219370
A man who likes cats but doesn't like cat girls.
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>>52219360
Lovecraft
>>
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/pfg/ I need advice

Whats are some good torture methods that won't leave physical wounds?
>>
>>52219400
Water boarding and similar?
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>>52219400
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>>52219400
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>>52219391
Well, to be fair, I would likely have to stick to a humanoid form most of the time for sake of mechanics. Being a tiny, non-humanoid creature only gets you so far in life.

>you will never get to play an intelligent cat trapped in human form
just fuck my shit up senpai
>>
>>52219400
There's all manner of wonderful emotional tortures just waiting for you to discover them!
>>
>>52219400
Any form of torture followed by a good Cure or Regeneration spell
>>
>>52219353
>>52219327
I suppose we'll see where genieposting falls on that scale.
>>
>>52219425
>>52219412
>>52219421
>Guantanamind
>>
>>52219412
>>52219421
>>52219425
I know that the FBI and CIA monitor 4chan for potential threats, but I didn't imagine they'd actually participate in thread discussions
>>
>>52219437
Genie fetishbait is legit
>>
>>52219362
Jolly is working on a Spheres of Might archetype for the Magus.
>>
>>52219353
>buffaloposting

More reminders that I need to work on my setting. Thanks anons.
>>
>>52219488
But will it fix the lackluster SoP magus?
>>
>>52219501
>fixing sphere magus

but anon, what you want is clearly Mageknight! Kill me and anyone who seriously thinks this is true. : ^)
>>
>>52219516
You retard, it's OBVIOUSLY an Iron Mage Hedgewitch with the Combat Tradition on the other side that is better than the Magus!
>>
Alright guys, gals, and intermediates,

I've got time to review 1 app tonight, so who's it going to be?
>>
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>>52219531
NOW YOU'VE DONE IT
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>>52219516
>>
So I noticed that all the prestige classes in PoW get to exchange a maneuver at 2nd, 5th, and 8th level. Meanwhile in PoW:E, none of the prestige classes get this. Is that intentional, and if so why?
>>
>>52219516
What I want is a high skills (Social or knowledge), lightly armored, melee class with quick magic buffing, access to more tactically influential options x/day (like spells, but not vancian) and keeps up with most martials provided resources allow. Inquisitor, Bard, Magus, and Warpriest, to a lesser extent, are all close outside of the vancian thing. And their SoP conversions are just kinda meh. Especially the Magus.

I guess it's just >>52219531 for me now.
>>
>>52219584
I know anon, I want something similar, but people go full retard whenever I say "I wish sphere magus wasn't shit"
>>
>>52219546
roll for it
>>
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>>52219461
To be fair, it's a fairly well known and publicized form if torture that is really simple to get together.

Personally, I prefer the more subtler, time intensive, and Pavlovian methods, like locking someone in a windowless monocolor room (beige is a good choice), feeding them the same meal day after day. With each day the only sound tonne heard is the sound of a nail scraping against wood on the other side of the walls, on and off in alternating patterns of every 3,5, and 6 hours.

After a month of this, I will introduce something new to the room, like a wi Dow that wasn't there, a flower growing out of a crack, or perhaps fortune cookies with the food. Also the scratching noise will stop.
This will go one for around 2 weeks. After which, and after the victim has regained some comfort and sanity, then I'll act. I'll remove and destroy the thing I. Front of him, or in the case of a window I'll show it was an illusion all along. I will violently wrench theirbhope away.

And then, while they are left on the ground d sobbing at the senselessness of it all, that's when the scratching will come back.

Thoughts?
>>
>>52219594
>hurr durr, let's make the sphere magus use SP for it's arcane pool
>But let's give Combat tradition hedgewitch an arcane pool anyways.
>>
>>52219594
Funnily enough

if you convert the Spiritualist to Spheres (which is easy enough, just drop spellcasting, add spherecasting, and say the phantom can deliver sphere abilities with a touch attack) then the Phantom Blade is a better MAgus than the Magus
>>
>>52219609
I think the Magus bit was them realizing that what they did with the tradition was retarded
>>
>>52219572
PoW:E changed the wording of all the base classes so they get to change a maneuver every even initiator level from 4 onwards.

As PrCs advance initiator level, you get the swaps automatically as a feature of the base class.
>>
>>52219599
Seek therapy
>>
Waiting is hell.
>>
>>52219609
>>52219615
Arcane Pool being combined wouldn't be so bad, but they forgot a crucial detail: They didn't make anything that used Arcane Pool actually comparable to Sphere spells, despite often costing WAY MORE THAN SPHERE SPELLS FOR WORSE EFFECTS.
>>
What should I gestalt with Eldritch Scion Magus?

Paladin for Smite/Spellstrike combo
or
Bard for more utility/support/crowdcontrol?
>>
>>52219659
Paladin

or Bloodrager :^)
>>
>>52219645
Mostly this, Arcane Pool is used for a lot weaker effects, and while managing two pools is hella retarded, it's better than making a lot of class options pull from the same resource as your spells. And then there's the whole issue of sphere magus being a 2-3 level dip.
>>
>>52219620
Oh cool. That seems a lot less clunky. Thanks for the explanation.
>>
>>52219659
Using your gestalt to take a single level dip in as many classes as possible.
>>
>>52219546
Review the first Romance of the Righteous Kingdoms app!
>>
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>>52219631

There's plenty of ways to pass the time, anon.
>>
>>52219662
Eldritch Scion is already bloodrager-lite.
>>
>>52219679
I know :^)
>>
>>52219678
Passing the time isn't the problem, being unsure of the end result is the problem.
>>
>>52219686

And if you won't know the end result for a while, you might as well find some way to pass the time, right?
>>
>>52219686
Personally it's passing the time that's the problem for me. Assuming we're talking about game apps, I've never felt bad about being turned down but while I'm waiting I can't help but go back and forth on my character trying to change things. I stop caring about them the moment time's up.
>>
>>52219623
Hey, it could've been worse, I could've instead of feeding them the same thing I could've alternated between drinks of normal orange juice, and orange juice in a toothpaste lined glass

Anyway for the food, alternate between hardtack+dried meat and, once every few days, kimchi+durian+lutefisk.
>>
>>52219678
Off-topic, but man, it's really annoying that Microsoft Edge doesn't have support for .webms yet. It's ticking me right off.
>>
>check old mythweaver sheets for apps of old games
>everything's gone
>>
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>>52219645
>>52219665
As someone playing spheres-adapted Magus archetypes that replace the thing that grants extra pool points, this is especially cancerous because I don't even get the compensation for losing my arcane pool, but I still have the MASSIVE DRAIN if I want even my most basic fucking function of weapon enhancement. To the point I would be gladly willing to pay two arcana to make it 10 minutes/level just so I could save spell points.

My only compensation is the fact that I am gestalted with an initiator, and therefore am less likely to need to actually spend points for shit.
>>
>>52219723
Do you feel the call of the dip, my dude?
>>
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Have you ever played a character who was a parent? How old was their child or children?

I am maybe thinking about making a character for LoBaF who is an elf with an adult child
>>
>>52219736
NO FUCK OFF, I MADE THIS BED AND I WILL DAMN WELL LIE IN IT.
>>
>>52219743

Please make said adult child an unrepentant shitter.

The more annoying and lame, the better.
>>
>>52219743
>This character gets in
>Amalthea gets in
!!
>>
>>52219757
Why?

I was thinking of them being the boring responsible one and treating the PC disapprovingly for being an itinerant adventurer
>>
>>52219743
He's a sailor. He's been with a few barmaids. There's a couple kids floating around that he figures he has but doesn't know about
>>
>>52219743
Make the kid a NEET who needs her mom to find her a good husband.
Of course, she'll need to test their "husbandly potential" personally to ensure that they're up to snuff...
>>
>>52219763

Isn't it a bit cringey to see the same character being shilled for EVERY SINGLE GAME?
>>
>>52219774
>EVERY SINGLE GAME
As far as I can tell it's just RotJR, Legacy of Fire, and the Ruse Cruise. Did she get posted in any other games?
>>
>>52219723
just be a non sphere magus
>>
>>52219546
Hell's Vengeance Apps! HELL'S VENGEANCE APPS!
I'm not even in Hell's Vengeance, it just looks like a ton of actual fun.
>>
UC Armorist guy here.

How would y'all feel if I tried my hand at Unchaining the Sphere Magus
>>
>>52219771
>Mother turning 300 this decade and she still dresses like a human bard
>Father could be any number of long forgotten party members
At least the kid's full elf, right?
>>
>>52219792
You mean Rebels?
>>
>>52219763
>entire party ends up moms
>>
>>52219743
>Have you ever played a character who was a parent? How old was their child or children?

I played an alchemist.
Aloof and distant I was to everything but my research with no time for petty social interactions or the opposite sex. I had created her in a laboratory with my own flesh and blood and still remember the joy I held in my heart the first time I held her in my arms, not the joy of scientific achievement, but the joy of parenthood. I legally adopted my homunculus and taught her everything I know.
>>
>>52219791
The issue is I fucking hate Vancian casting. Spheres at least lets me pretend I'm making actual choices for spell selection, it's just the chassis of the class itself didn't get anything to go with that fix.
>>
>>52219834
>Most of them don't start as one
>>
>>52219809
Either that or half-elf.

Or for maximum confusion, half-elf and tiefling siblings.
>>
Anybody have a link to Magitech archetypes? I wanted to check it out but didn't see it in the trove anywhere.
>>
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>>52219837
Eyyyyy, this guy knows what's up.

The real way to do it is to have tried and failed to have a "real family", and fall back to alchemy to fill in the void.
>>
>>52219821
Yeah, I meant Rebels, REBELS! Review... either the Doggo, the Bitchsinger, or the Sailor!
>>
>>52219841
What if you ask the GM to just give the magus its arcane pool back
>>
>>52219834
>no dads
>>
>>52219857
Here you go senpai
https://mega.nz/#F!sBNSUC7A!b7715VoelTmvubC_s3kiBQ

>>52219859

And then you make simulacrums of the crazy musclegirl who ditched you, but this time, she's in the form of a cute, shy meido
>>
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Why can't I just be a good red mage, /pfg/? Why is it so hard?
>>
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>>52219874
... Well, it's a little late for that now, but that would have been much simpler.
>>
>>52219887
Have you tried Eldritch Scoundrel/Hidden Blade Rogue, anon?
>>
>>52219837
>>52219859
I want to make my own doll daughteru
>>
>>52219834
Gamze isn't a mom!
>>
>>52219887
Because Paizuri hates you.
That being said, Warpriest, Occultist, or Witch/Martial/Eldritch Knight may be your best bet
>>
>>52219887
Magus is a Red Mage analogue.
If you want to dual cast, it can legit be done with metamagic and two traits.
>>
>>52219904
Too bad you can't make a good archetype to go with her! Haha-HA! It kills me to look at it, but I love it still.
>>
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>>52219905
Yet.
>>
>>52219893
I've looked into it, but I also hate vancian like >>52219841 does. Also I'd rather it be high social skills more than high knowledges but I'd settle.

>>52219910
I think I'm meaning more of a melee + light offensive magic + buff/debuff rather than Black and White magic, since efficient and fun healing in pathfinder is impossible.

>>52219914
Have you not read the thread? Magus is shit design. It's only saving grace in 1pp is that devs won't touch Dervish Dance, and it's 3pp options are ass.
>>
>>52219922
but who would be the father?
>>
>>52219922
I better take Craft (Clothing) and Profession (Baker), then.
>>
>>52219933
I'm sure if your DM allows spheres, you can convert it to using Spheres of Power, and there are feats and traits that let you use INT instead of Charisma for a lot of skills.
>>
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>>52219934
If there isn't an analogue I'm sure one will apply, and if no one applies then I'm sure there'll be some handsome merchant's son.
>>
>>52219501
Top priority is that the SoP and SoM archetypes are fully compatible with each other, and combining the two will be way better than taking only SoP Magus. That said I'm going to push for either a rework of SoP Magus or a harmonized SoP/SoM archetype in the Gish Book.
>>
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>>52219887
Adorable art anon. Currently playing a Final Fantasy homebrew and that will do nicely.
>>
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Anyways

Folks, I have slaved away to bring you the Mageknight Guide that was requested! Tomorrow, I will bring you the Armorist guide!

https://sites.google.com/site/bloodymountainpath/writing-stuff/sop-class-guides/mageknight
>>
>>52219933
>I think I'm meaning more of a melee + light offensive magic + buff/debuff rather than Black and White magic, since efficient and fun healing in pathfinder is impossible
Oh, then you want a Symbiat focused on either Enhancement or War (for buff/debuff), and maybe a minor dip into something else, like a quick dip into Destruction and grab the destructive weapon support things
>>
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>>52219950
>Ignores the discussion on why spheres magus is terrible
>>
>>52219975
Now copy-paste stuff from your setting doc into the appropriate pages in that google site, you dingus. It won't take very long at all and will help you have it filled out much more nicely.
>>
>>52219971
Hail Sithis
>>
>>52219976
What /does/ the symbiat do in a nutshell?
>>
>>52219796
I got no responses. Should I take that as a "Don't do it you absolute madman!" Or a "just do it faget!"
>>
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>>52219904
you got it wrong, anon
doll is for lewd
>>
>>52219796
>>52220047
Many have made claims, but none have succeeded. Dare you be the first to prevail where others have fallen short?
>>
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>>52219988
EVENTUALLY, anon. the fire of my penis burns, not with syphilis, not with arousal, but with the VIGOROUS DESIRE TO WRITE GUIDES to SOP CLASSES, because holy fuck they've existed for THIS LONG and have gone without?

>>52219984

Honestly I never liked the Magus, I was just offering a suggestion.

>>52220008
They're a sort of hybrid of the Monk, Bard, and Rogue. They get INT-to-AC, a lot of abilities focused on buffing allies (with arounds per day duration like Baric Performance), and they have a focus on the Mind and TK spheres.
>>
>>52219976
The thing I like about the Magus is the action economy improvement for casting + full attack and the "touch spell delivered through weapon" since they give both a red mage dual cast feel and the mystic knight spellblade feel. Unfortunately, those are the only thing the class has going for it in SoP, and they're both gained really early. Without the penalty to multiclassing that SoP gives, Magus ends up as a 2 level dip, with maybe a third for an arcana, or Blackblade if that even worked, which it doesn't.

Sphere Magus 2, Font of Inspiration + Combat tradition Hedgewitch seems better and better, if not for the odd progression of the two arcane pool abilities.
>>
Thinking of changing my Virtuous Bravo to some kind of Swashbuckler so I can escape Lawful Good. Any advice on shoring up my will save? Fearlessness is the main reason I went bravo.
>>
>>52220066
First, why do you need to "escape" LG? Is your GM a shit?
Second, get the Irrepressible trait if you feel worried about Will, it covers some of the most common effects you'll need to worry about.
>>
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>>52219743
Yes.

Many children. All of them so close and dear.
>>
>>52220066
I know its not what you asked but, you could prestige into Chevalier for fear immunity, still requires you to be good though. Otherwise there's the Ghost Rider archetype for Cavalier which is full of spooks and also has spook immunity.
>>
>>52220066
Free VMC fighters gets you Bravery, so there's 1 Will right there :^)
>>
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>>52220054
I will try, or go down in a blaze of glory
And then subsequently revive as a revenant, because I got stuff to do
>>
>>52220085
Ok. Well that's not creepy af or anything. Thanks for the nightmare fuel, anon.
>>
>>52220083
It's for my Legacy app and I'm just bad at playing lawful. I'm more concerned about fear effects than compulsion effects because I want to go full rope swinging swashbuckler.
>>
>>52220116
Charmed life already mostly covers it.
>>
>>52220066
>tfw you picked lawful good even though you're not even a paladin

I'm sorry, why don't you want to be best alignment?
>>
>>52220112
>DM will never let me roleplay as 8BT Black Mage
>>
>>52220144
>tfw picked lawful good and therefore decided to be a paladin
right with you, screw that guy and his disregard for the law
>>
>>52220116
Believe me, compulsions and charms are far more dangerous. Fear just imposes a debuff, and at worst it makes you run away, which might save your life.

Compulsions and charms won't just get you killed, they could start off a chain that gets your whole party killed.
>>
>>52220144
I have a fixation on fire and high places!
>>
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Anybody know if we are gonna see a Firearms Sphere in SoM?
>>
>>52220166
Being a lighthouse keeper is an honorable profession.

It represents the authority of a king and the decency of community, and protects men of the sea from harm.
>>
Shitty gestalt idea- Blaster Armorist // Stalker with Sniper's Tools and a focus on Tempest Gale and Solar Wind.

Could it work, anons? Could I go Hawkguard Warder and BECOME THE TURRET?
>>
>>52220183
There is no firearms-specific sphere, but a bunch of spheres work really well with firearms - including Dual Wielding. (Design philosophy is that spheres should be as weapon-agnostic as possible.)
>>
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>>52220223
And if I want to go long-gun?
>>
Maice's player here.

I just wanted to thank the anon who reviewed my character sheet earlier (if you aren't secretly the GM). A bit of talking about mechanics and design gave me some ideas on how to improve her backstory and integrate a tome encounter, while picking a class more suited to the campaign.

So she's now a Tyrant Antipaladin, building towards a mix of Overrun/Bull Rush and Mounted Charges.

I do want to respond to some things that were said, w/r/t her backstory though.

I intentionally didn't give her dead parents or relatives because I kind of wanted to explore the idea of a girl who wasn't a monster because of trauma- but seemed to become a bad person in response to a perfectly good childhood, and only became shittier. I did give her a little loss in her backstory in the shape of her BFF, whom she promptly iced without a second thought because the world is ugly and what she wants is the power to clean the slate, of course.

All that Maice wants is some skinship-type relationships with cute girls and eventually a long-term relationship with someone who appreciates her for her personality, not her looks, status or violence.
>>
So I realized as a fighter I wanted a familiar for initiative in Legacy of Fire, but I didn't really want Eldritch Guardian stuff.

I game to the conclusion of VMC wizard grabbing Divination. This gets me the feat and more initiative.

Which means +1/2 my level to initiative starting at level 7.

So at level 7 I'll be looking at:
>24 dex (+7)
>Improved Initiative (+4)
>Hare Familiar (+4)
>Heart of Wild Fire (+4)
>Reactionary (+2) actually first the character
>Dusty Rose Ioun Stone (+1)
>Divination School Power (+3)
>Dueling Sword (+4)
Total: +29

What else should I look out for? Honestly I might just stop bothering at 29 because I doubt anything will beat me at that point.
>>
>>52220253
I hope a genie curses you to be the best at blowjobs.
>>
>>52220239

>lesbian

Of course.
>>
>>52220239
NO CUTE GIRLS. ONLY MONSTER DICK.
>>
>>52220253
Initiative is worthless if you and the party is caught flatfooted and unaware.

At least 10 initiative + some darkvision, magical perception, scrying, etc. is better.
Not only can you act ahead, you can even plan ahead.
>>
>>52220253
Is that you, DHB?
>>
>>52220272
He'll take the Divination school that lets you always act in a surprise round.
>>
Where can I buy SoM?
>>
>>52220239
>personality
>when she's on the wrong side of the Hot/Crazy chart
>>
>>52220253
Swap Hare Familiar for Ioun Wyrd.
Blindsense is more valuable later on for when you need to know if some rogue intends to sneak attack you.
>>
>>52220272
Once I hit level 7 I always act in surprise rounds because of Divination via Forewarned. So I don't really have to worry about being caught unaware.

>>52220265
I mean, it's not like I'd have to give anyone blowjobs.
>>
>>52220237
I believe there is going to be a "sniper" sphere, to represent the long ranged combatants that like to keep distance. Like there is going to be a "barrage" sphere for unloading everything you got.
>>
>>52220292
In the future
>>
>>52220304
Nice. Can't wait.
>>
>>52220301
By the point that becomes an issue simply having See Invisibility goggles will be on the table, but blind sense is still important. Hm.

I do like Ioun Wyrd but they fit the character far less than either a Greensting Scorpion or a Hare. I'm looking for mostly desert fauna.
>>
>>52220266
Skinship is totally normal for girls! Haven't you ever seen girls hugging or cuddling while still being friends?

You watch too much anime.

She's actually straight though.
>>
>>52219975
>The wording should say Swift Action and not Immediate Action, otherwise this would be a lot less useful.
This is so awkwardly worded that I don't know if you're arguing it should be nerfed to Swift or what.
>>
>>52220303
He does if he wants to be king.
http://oglaf.com/simon/
>>
>>52220304
It was there in the very first SoM playtest, it gave its own version of Vital Strike that stacked with the feat as its base ability.
>>
>>52220303
http://oglaf.com/gifted/

YOU'RE THE BEST... YOU'RE THE BEST... you're the best... y o u ' r e t h e b e s t...
>>
>>52220348
>>52219975
I think GuideAnon is under the assumption that Immediates can only be used off-turn.

Which is false.
>>
>>52220469
What. Have I been playing wrong this entire time? Don't immediates just consume your next turn's swift?
>>
Another question for everyone. I'm coming up for an eventual final list of enchantments for my character's sword for Legacy of Fire. I spent two traits, Heirloom Weapon and Reclaiming Your Roots on it, and plan on taking an AWT to be able to make magical weapons so my character can improve it themselves.

I was struggling between Ash Wand and Red Summer, several people liked Red Summer but I realized Ash Wand fits thematically with my character. It's a Dueling Sword.

Right now the main ones on my list are:
>Dueling
>Flaming Burst
>Keen

The sword is supposed to be theme'd around both dueling one on one combat and fire. Anyone have any thoughts on that I should grab besides these? I have considered switching out Flaming Burst for Igniting and possibly grabbing Countering as it fits the dueling theme. By the end I'm planning on having an extremely expensive sword.
>>
>>52220492
They consume your next turn's swift IF USED OUTSIDE OF YOUR TURN. Otherwise they're just the same as swift actions, except you can use them in response to things. Like crits.
>>
>>52220503
Oh sorry, I misread the first post as "can't be used off-turn" because I'm stupid.
>>
How good is the slumber hex for a bladebound hexcrafter magus? I'm about to hit level 6 and want to figure my first arcana choice out (I picked flight as my level 4 hex).
>>
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>>52220501
Hold on a second.

One thing that EVERYONE applying should know. Fire will not be the best choice for your favorite energy type. It's nice and thematic, yes, very evocative, but...I'm just gonna say, keep a backup plan in mind.
>>
>>52220525
pretty good.
>>
>>52220548
What are other good ones to take under the circumstances I mentioned? Am I missing out on any obvious picks first?
>>
>>52220545
I'm not planning on the flaming burst being essential to the overall build, so it shouldn't be a huge problem. Really it's just a little extra damage when it does apply.
>>
>>52220545
We'll be dealing with multiple kinda of Genie in the adventure right? Or is it mainly Efreeti?
>>
>>52220557
Aura of Purity is my usual 2nd pick for a Hex Crafter.
>>
>>52220545
Fire continues to be the lamest element in PnP. Not because it isn't AWESOME but because everything resists it.
>>
>>52220545
>>52220672
>Elemental Flux
>>
>>52220672
fine by me. electricity master race.
>>
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>>52220237
Barrage and Sniping are both good for long arms. But you know what's better? Dual Wielding two-handed firearms as light weapons while being able to reload without a prehensile tail and ignoring the penalties for firing a two-handed firearm one-handed.
>>
>>52220795
I'd rather have my players invent magazines than have them doing free action reloading
>>
>>52220880

What's wrong with free action reloading? There is a lot of times when 'A magazine' wouldn't really be appropriate.
>>
>>52220895
Less immersion breaking
>>
>>52219659
Something functional so that at least half of your character is an actual working class
>>
>>52220929
>Fires 40 arrows in 6 seconds.
wut
>>
>>52220929

Less immersion breaking than a flintlock pistol with a magazine for all PCs?
>>
>>52220959
Flintlocks with a magazine is kinda dumb when Revolvers exist.

Now, a Rifle with a magazine, yes. 1 capacity, fucking Paizo.

I swear, the only reason that Revolvers have six is because they'd get crucified if they didn't.
>>
>>52220959
Tech for tech
Magic for magic
>>
>>52220943
40 arrows?
That is some real elf shit
>>
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>>52220880
>>
>>52221066
Not being open to all concepts is not same as hating fun
>>
why doesn't anyone around here use psionics.
>>
>>52221213
It's a nice system but the classes themselves aren't interesting.

I do wish more people used the psionic-psychic fusion classes, though.
>>
>>52221370
I mean I also like the occult classes and stuff

What are the psychic-psionic fusion classes, DSP trying to make psionics more in like with occult stuff?
>>
>>52221378
They're a bunch of really interesting classes by forrest and co that are either psychic archetypes of psionic classes or vice versa.
http://www.giantitp.com/forums/showthread.php?472513-Dreamscarred-Press-Psionics-Augmented-Occult

Personal favorites are the Empath, Shattered Mind and Avant Guard, with a shoutout to the Gambler even though that's less a hybrid and more 'we used this chance to make a completely new psionic class and called it an archetype'
>>
>>52221419
>http://www.giantitp.com/forums/showthread.php?472513-Dreamscarred-Press-Psionics-Augmented-Occult

Nice i need a good look at this shit
>>
What is the most horrible oracle curse to inflict on another PC with Oracle's Burden? I can't decide between Clouded Vision and Wrecker.
>>
>>52219392
>lovecraft
>pathfinder
Pick one.
>>
>>52221120
Yeah but that particular concept IS fun. /pfg/ complains about how bad firearms are, but when given something that makes them not shit they complain?
>>
>>52220795
How do I do this? Please explain in detail; you've piqued my interest.
>>
>>52221535
lovefinder
>>
>>52221560
There's 52 different people in here. There's at least one or two shitchugging cumguzzlers who think firearms don't belong in the setting and neither they nor crossbows should ever be made stronger than a shortbow let alone composite ones.

One issue I'd have with magazines though; the game's built around multiple attacks, so if the magazine makes reloading once it runs out WORSE than what you can get normally (aka free actions), then it'll be left by the wayside, sorta like how until some errata what, middle of last year? Advanced firearms were strictly worse than early in all but range as soon as your musket master could reload for free.
>>
>>52221370
>>52221419
Eeh, I don't think that most of the Psionic classes are uninteresting, but I agree that some are pretty bland. I usually forget that the Tactician even exists!

On the other hand, I wholly support the claim that Occult Psionics are super dope: I've got a Gambler//Aegis in my home game and holy shit is that class a good buffer/blaster. He picked up shared power and is throwing Vigor left and right, and he just picked up body adjustment, too. Send help.
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>>52221213
Aegis is powerful. Top-of-the-line T3 if it has multiple subsystem access.

Soulknives are one of my favorites. The old crap was, well, crap, but later archetypes leave it utterly unrecognizable. The Warsoul and Living Legend in particular are just spectacular.

Cryptics have always been lacking; a ten of all trades living in a world of jacks and queens and kings and aces of those same things.

Vitalists are one of the most (dunno if they're still #1 but they were for a long time) powerful healjobs you can get, and turn the party into a cohesive telepathic unit.

Tacticians are quite effective, similar in many ways to vitalists but with melee-buffs and free actions instead of heals and debuffs.

Psions/Wilders are T2 full casters, 'nuff said.
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>>52215060
To be fair, in this case it's just a flat 'use the higher' rather than actually directly giving you the feat. You can use Constitution for your class features instead of Cha, which isn't a bloodforge option, after all!

Body Pact was more intended to focus on the unarmored, multiple-stat-to-AC option than the 'charisma to everything' option. This is at least partially because even WITH the removal of Spirited Swordsmanship... we kind of have to deal with Divine Fighting Style pushing some builds heavily towards being SAD anyway. While Monk is far from a well-designed class, it's rather key to its balance that it IS split between too many attributes - if it got Wisdom to as many things as the Self Avowed did, then it... turns out that's a real numerical problem, other balance aside.

The new Body pact was an attempt to capture as much of the spirit of the original Self pact as we could, while pushing them towards a theme of physical perfection (by encouraging them to increase all their physical attributes). However, making them four-stat MAD without investment, like the Monk, wasn't something we were comfortable with - thus settling on the three-stat MAD we have now. We ARE still concerned it may be too weak, so feedback is greatly appreciated, but we really can't BALANCE the numerical problems that came with having a PRIMARY attribute to attack rolls, damage, saving throws, armor class, and saving throw DCs. They just ended up too good at everything compared to someone who needed to invest in three to four attributes for that.
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>>52221593
underrated post.
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>>52220469
>>52220517
>>52220503

If this is the case, I'll go back and edit the text of that ability. It was late at night and my brain was a little bit fried. Remind me, which ability was that little bit of text referring to?
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>>52220795
What the fuck? How?
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>>52221766
The level 19 ability to use a sphere effect on a critical.
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>>52219195

Then the pairs are determined via the DM playing the role of Mengkare!
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>>52221779
Thanks anon, I'll fix it up later today. For now, there's stuff I need to do.

Also, shitty idea of the day- should I make a Stand Master Casting Tradition? wherein YOU don't gain any spheres, but you gain Conjuration as a bonus sphere, a bound creature, and the creature gains your spheres and uses your CAM? It's a shitty idea because I'm not entirely certain how it would work

Pic-related, Hetatonkheires Symbiat
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>>52221833
more like thicc symbiat
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>>52221880
This is true

Y'know, theoretically speaking, an Elemental Scion Shifter can be the most appealing girlfriend. Shapeshifter, has high Charisma, and can protect you from danger
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>>52220144
>best
>when it's the alignment that will face the most disappointment once all it's done turns out to be for nothing

At least the CE's are comfortable with failure if they get theirs now. You're going to weep some very bitter tears once the daemons come for our souls.
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>>52217751
Inkarnate is pretty good. I made this in it, it's just a second draft, I probably have 3 more tries ahead of me.
>>
How do you lot deal with hirelings, coolies, and taggers on?
What profiles do you use, and do you scale them up/down for the situation? Like, if the party were in a fairly prosperous city, and wanted to hire a group of the best warriors in town to aid them, what would they get?
What if they sought out a powerful wizard? What level would that be at?
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>>52222385
Town guards are always level 5 and do not scale. It makes a good measuring stick. Standard guards are NPC warriors, officers are leveled Fighters.

For the other questions, depends what they can afford. There's listed costs for hired spellcasting, some casters would follow along and keep track of every used slot and charge for them all, with an extra fee for on-site dangers and cost of healing.
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>>52222416
>Town guards are always level 5

Does that means level 1 PCs are even schmuckier and more incompetent than before?
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>>52221213
I looked at Marksman.
Everything sucks.
No matter what choices you make you're going to have to suck somewhere.
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>>52222423
It means a first level literally who is exactly that. What's wrong with that? You want your first level adventurers to be able to waltz through town unable to be effected at all by level 0 guards?
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>>52222416
What if a PC is a town guard? What about town guards in training?
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>>52222416
>Looks at NPC's
>Guard (Human Warrior 3)
Checks out.
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>>52222416
>Town guards are always level 5 and do not scale. It makes a good measuring stick. Standard guards are NPC warriors, officers are leveled Fighters.
Then what would experienced mercenaries be?
What would be the line between a hired warrior being a ranger, a fighter? When is it appropriate to use other classes, like barbarian, skald, a magus?
>>52222465
Except I'm not trying to make every hired man based off a guard.
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>>52222470
There's a Grizzled Mercenary who's Warrior 6 and Professional Mercenary who's Fighter 5.
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>>52222423
>>52222438
Well it does bring the problem of "if the basic mooks are level 5, how fucked are you".

Reminds me of the FF MMO's, where you see a whole bunch of retard kids outside the city walls desperately fighting for their lives against ladybugs, slightly fluffy looking shrubs, and maybe a bunny of some kind. Meanwhile the local merchant carvans which you are told are well known for being unarmed and undergeared are making the trip between here and a level 60 area twice a day, while you will fucking party-wipe if that moo-cow looks at all of you funny.
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>>52222482
Would other classes be of the same sort?
If the group expressively was seeker a capable woodland tracker and warrior, Ranger 5 would be amenable? What about a druid?
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>>52222521
Sure. 5-6 is about the level of a veteran officer. Above that and you get into leaders of organizations.
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>>52222460
Then they're a guard in training, or a new guard, or just a shit guard.

>>52222470
>what would experienced mercenaries be?
Probably more experienced
>What would be the line between a hired warrior being a ranger, a fighter? When is it appropriate to use other classes, like barbarian, skald, a magus?
When it feels right. Do you really have to ask this?

>>52222488
>if the basic mooks are level 5, how fucked are you
Guards aren't basic mooks, they're supposed to be better than the mooks to be able to deal with them. If guards are actually the shortest thing around to be considered basic mooks, they might as well not even be there. What kind of a town would hire them?

I'm wondering why this idea of "guards are a set level that starts better than you and ends below you" is too complicated for so many of you.
>>
>>52222488
>if I'm able to be apprehended by authorities, I must be so fragile that even a butterfly could kill me
What makes you think this way? This just seems idiotic.
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>>52222385
I run a higher power setting, so, for example, the best merc in a major would be a level 15 gestalt with a small company that goes from levels 8 to 12, or a party of level 13+ mercenaries that work as a team, and are have significantly good teamwork.
A dedicated Wizard could easily reach 17 if not higher, single class since he's largely dedicated himself to his studies, and similarly his spell collection would be mostly of utility or relevant to his specialization, and not a combat-oriented set of spells.
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>>52222605
*the best merc in a major city
*and have significantly good teamwork
*his spell collection would be mostly of utility spells
Was distracted, sorry.
>>
>>52222488
>if the basic mooks are level 5, how fucked are you
Wow, it's like a level 1 party will be in a world where there's dangerous shit out there.

A pack of wolves vs a town guard in chainmail - who do you think should win?
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>>52222636
Not him, but the guards should obviously win. The guards have to be better than basic threats for the setting to work, but a fun game demands that you should surpass them eventually.
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>>52222636
>A pack of large predators vs a human with medieval gear
Gee, it's almost as if carnivorous animals are supposed to be dangerous.
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>>52222563

>Guards aren't basic mooks, they're supposed to be better than the mooks to be able to deal with them. If guards are actually the shortest thing around to be considered basic mooks, they might as well not even be there. What kind of a town would hire them?

Level 5 seems a lot better than a professional soldier would be a lot of the time. I mean, that's 'Can cast fireball' levels of skill if they are a spellcasting class (And in a D&D like setting why would guards be only physical guys when spellcraft is needed for dealing with magical crimes?)
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>>52222657
Is this ironic?
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>>52222636

A single guard? He should get torn apart by an entire pack of wolves.
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>>52222658
You can adjust it to fit your games, it's not exactly going to hurt my feelings if you do. Considering they're only level 5 of an NPC martial class, it's not exactly high-powered in my experience.
>in a D&D like setting why would guards be only physical guys
Because it's significantly easier to teach some nobody how to swear a sword while wearing metal than it is to educate a few hundred or thousand people to cast fireball.
>when spellcraft is needed for dealing with magical crimes?
In 4 seconds I already thought of a half dozen solutions for this. From simply taking a rank or two in a skill, to bringing on a consultant. What's the big deal? Just adapt to a situation.
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>>52222563
>Do you really have to ask this?
There is actually very little advice anywhere on how to design npcs that the party may bring on, it's assumed the party will be doing everything themselves.
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>>52222690
Yes, that question is fair to ask. However, that's not the question that I responded "do you really need to ask this" to. That was in response to "hurr, I can't figure out what to do if I want a guard to be a Magus... This is too complicated! Someone tell me how to do this!"
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>>52222690
If that's the part that's sticking for you the most, I could help. Please be more specific, though. What part of creating a helper for your party are you having trouble pinning down?
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>>52222687

>Because it's significantly easier to teach some nobody how to swear a sword while wearing metal than it is to educate a few hundred or thousand people to cast fireball.

It's still 5 levels in a class. That's well beyond 'Wear a sword while wearing metal'. Fighters are also in the same training difficulty category as: Summoners and Witches so it's clearly not exactly as easy as just 'Hit them with the sharp end'
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>>52222754
Yes, and as I said PC classes are reserved for officers. In case that word is confusing you, I don't mean like police officer, I meant like a command ranking military official officer. All you get for the NPC version of a fighter is some BAB, HP, and proficiencies. It's actually just teaching someone how to hit the bad guys with the pointy end.
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>>52222778
>It's actually just teaching someone how to hit the bad guys with the pointy end.
Not to get them to level 5 it isn't.
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>>52222778

So it's easier to train someone to level 5 than it is to give them ranks in a PC class?

Then again, NPC classes existing past first level is something that never sat well with me. Untrained Warrior: PC class. Slightly trained warrior: NPC class. Well trained warrior: PC class.
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>>52222794
http://www.d20pfsrd.com/classes/npc-classes/warrior/
Yes, it is. They literally don't get anything else. It's just proficiencies and an extremely bare BAB and saves progression. They even get shit all for skills. Why is this bothering you so much?
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>>52222825
There's more to attacking someone with a sword than "the pointy end goes this way", anon.
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>>52222778

Wouldn't expert be better than warrior? Warrior doesn't get: Perception, Sense Motive, Diplomacy, Spellcraft or Appraise.

Literally any of the skills for 'Being good as a guard' outside of being a legbreaker with intimidate.
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>>52222819
It's defenitely more pragmatic for your basic training to be daily exercises and sparring that it is to try to educate and entire platoon on spellcasting.
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>>52222847

The untrained warrior example was barbarian, not a spellcaster.
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>>52222837
I was going to call you a pedantic asshole splitting hairs for seemingly no reason, then I remembered what board I was on. Do you have an actual complaint about this, or just nit-picking my word choice?

>>52222841
Experts don't get decent proficiencies or BAB. Besides, it's just a guard. It's not like every npc in the city is a level 5 warrior, and it's not like every member of the local militia is exactly the same rank and skillset. You just don't need the Experts to stand by the gate.
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>>52222860
Actually the examples in that reply chain were Summoner and Witch.
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>>52222876
>Do you have an actual complaint about this, or just nit-picking my word choice?
My point is that you need more than basic training to get someone to level 5, regardless of the class.
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>>52222876

>Experts don't get decent proficiencies or BAB. Besides, it's just a guard. It's not like every npc in the city is a level 5 warrior, and it's not like every member of the local militia is exactly the same rank and skillset. You just don't need the Experts to stand by the gate.

At level 5 an expert would have a +3 BAB. That's pretty decent.

A guard's primary duty is also 'Spotting things' and 'Being aware of the situation'. He's supposed to catch criminals and spot approaching enemies. A lack of perception feels like a really bad idea.
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>>52222819
A warrior isn't the same as a fighter, and it's a pretty basic difference. It's not just a matter of numbers and abilities.
A warrior is someone who leads a civilian life but knows how to fight, just like an aristocrat is someone who leads a civilian life but knows how to take care of a noble's duties. They spend most of their time at home and just plain being at service, and both their quick training times and barebones abilities show that.
A fighter is someone whose life revolves around fighting - a professional mercenary, a captain of the guard, a career soldier or an adventurer. Because they don't mostly sit in the village and do profession work like a warrior would do, their training times are longer and their abilities are much stronger and more diverse.
The warrior is the village blacksmith who knows how to fight and is built like a brick shithouse, but mostly does his work and doesn't go out to kill monsters and seek treasure.
The fighter is the person who made fighting their life and spends most of their free time on it in addition to having it as a job. They work and earn their pay by fighting, and they're thus naturally more skilled than warriors.
PC and NPC classes are the difference between "someone who can do X but is a normal person" and "someone who does X as a career and a life path". They each have their own progression, but it's downright strange if the village blacksmith can't get stronger without picking up an insane number of feats and extraordinary abilities even though he's mainly just building muscle, just like it's bizarre if the fighter who spends their whole life on their job gets the same barebones progression as a warrior does.
The reason that NPC classes exist is to differentiate the adventurer PCs from people who can do something without being heroes or career fighters.
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>>52222890
That's your opinion, not your point. A point proves or supports an opinion. So let me ask again if you have an actual problem with this other than you just don't like it? Theres is absolutely no special talent, feature, or skill that requires any amount to of training that can't be aquired with regular morning drills in the Warrior class. Besides, it's not exactly core rules, just do it your own way.
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>>52222903

>The warrior is the village blacksmith who knows how to fight and is built like a brick shithouse, but mostly does his work and doesn't go out to kill monsters and seek treasure.

I'd hope not. A warrior lacks the Appraise skill. I'd hate to see a balcksmith who can't actually tell if some work is good or haggle for shit. That feels like the perfect example of an expert.
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>>52222929

Isn't 'Regular weapon drills' the way people get to Fighter? Since it' a self-trained class?
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>>52222896
It's really not a big deal at all. So what if one of your players pickpockets someone and the guard didn't notice? I promise your game won't be broken from the extra 2 silver he has over the rest of the party now. Oh wait, don't tell me a guard couldn't track a burglar? Shit happens, hire an adventurer. Oh look, now you have sidequests, your setting may never recover for this devastation.
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>>52222929
>Theres is absolutely no special talent, feature, or skill that requires any amount to of training that can't be aquired with regular morning drills in the Warrior class.
It's not about the class, it's about the level. You don't get the equivalent experience of killing dozens of orcs with "regular morning drills".
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>>52222951
No. Irregular regiments are required to train in feats, obviously. Are you actually asking this because you couldn't figure it out on your own, or are you just pretending to be totally incapable of answering your own simple questions?

Fucks sake, people. I didn't think "I make my guards level 5 NPCs" would spawn an hour of explaining myself. It's really not complicated.
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>>52222963

Guards being shit at their job isn't a problem? If they are not capable of 'Serving the job as a guard' why are they guards?
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>>52222984
>Irregular regiments are required to train in feats, obviously
That's not at all obvious, actually. Can I get a citation for that?
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>>52222935
Fluff-crunch disconnect isn't a new thing. Also, the warrior class is just a way to mechanically tack on "and they also know how to fight" to a character - a skilled and reasonable GM wouldn't make the village blacksmith incompetent because the Book says that he is never allowed to ever add extra skill ranks when it fits.
I do know that there are people who get howlingly defensive and paranoid when anyone implies that the GM has the right to do anything more than throw statblocks at players from the MM, because they're so insecure and so desperate to "win" a game with no win conditions that they completely forget about the "roleplaying" part, but the rules are tools and components, and the GM puts them together.
If you ran everything by the book to avoid stepping on your players' toes, you'd find yourself almost incapable of making a story because everything has to be translated directly from game mechanics.
Is it hard to assume that professionals have a handful of ranks in a profession skill on top of their NPC class and usually take 10 or 20? I can't see why people would need to be told "a blacksmith can do blacksmithing even if The Holy Numbers don't say so".
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>>52222976
And why not? Is there something intrinsically mystical about killing a bandit that grants you special powers that sparring with a Warrior wouldn't give you? Is the bandit with 3 BAB going to teach you more from fighting him than the warrior with 3 BAB?
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>>52222989
Not being perfect and being shit aren't the same thing. You want a setting where your guards never drop a skill check and are able to stop all crime everywhere? Go ahead. I couldn't care less, it's just not how I run mine.

>>52222994
Stop pretending to be retarded.
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>>52222996

>I do know that there are people who get howlingly defensive and paranoid when anyone implies that the GM has the right to do anything more than throw statblocks at players from the MM, because they're so insecure and so desperate to "win" a game with no win conditions that they completely forget about the "roleplaying" part, but the rules are tools and components, and the GM puts them together.

...that was sorta my point. The blacksmith is a skilled, expert professional at his job. Making him a warrior doesn't make any sense fluff or crunch-wise when there is a class expressly for 'People who are very skilled but are not professional combatants'.
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>>52223005
>Stop pretending to be retarded.
You first.
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>>52223008
Good news, Warriors do get progression as a class skill, and that's what determines how much money you make at your job, not appraise. Even better news, you can still take skills ranks in non-class skills freely. It's not a big deal.
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>>52223005

>Not being perfect and being shit aren't the same thing. You want a setting where your guards never drop a skill check and are able to stop all crime everywhere? Go ahead. I couldn't care less, it's just not how I run mine.

And your guards are instead only good for fighting things? As that's far, far from the most important part of being a guard. 99% of a guard's job involves 'Being perceptive' rather than 'Being a good fighter'.

The issue is mostly that you seem to be statting guards purely on 'Can kick the shit out of starting PCs' rather than 'Actually do their job well'
>>
>>52223026
*Profession
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>>52223005
>You want a setting where your guards never drop a skill check and are able to stop all crime everywhere
Do you think all bandits are level 1 mooks? You think all thieves are level 1 shitheads?

Well, they might be level 2 or 3, that's why they fucking scatter when the cops come. In the nastier districts they might get all the way up to 4 or 5. You think the cops can handle a gang by themselves if they aren't going in force?

Besides, most player characters from /pfg/ will never be seen if they spec into stealth, and can blow away level 5 guards without sweating at level 1.
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>>52223005
The entire point of guardsmen is that they can find people who are trying to start shit and follow them when they're trying to escape. They don't need to be amazing at fighting, their job is to flail the bell around and STOP RIGHT THERE at your common thieves, pickpocketers, and troublemakers. Most of the people in a city are not murderers.
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>>52223029
No, the issue is you making wide assumptions. I haven't stated how I stat them at all, just what class I give them. Try to calm your autism about 3 skill ranks from class skill bonus being the end-all difference between perfection and complete dogshit.
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>>52222997
Yes.
Are you literally impaired? There is a gargantuan fucking difference between sparring with someone and fighting for your life. A huge part of combat is learning to overcome your fear and keep a cool head in combat, and that might just be the big difference between a fighter and a warrior.
The warrior trains at home with someone who has a few levels in fighter, but that doesn't mean he learns what you need to be a fighter unless he does the things the fighter did to become one.
Being a fighter includes a lot more than just being able to hit things - it covers a lot of survival and utility, and most importantly the difference is that there's actually risk in fighting to the death.
Do you honestly and literally believe that you would gain the same amount of combat experience from a sparring fight with Miguel from the street corner, with a beer and a cigarette afterwards, as you would if he came charging at you out of nowhere with a machete in his hand?
The dividing line is that a fighter lives and dies combat, because they fight real enemies who try to kill them and don't play fair, requiring them to develop a lot of peripheral competences if they don't want to die.
A warrior hasn't seen enough real combat to gain their first fighter level, which is why they're usually seen in village guards, militia and green soldiers in barracks.
To put it in real-world terms, the edgy guy from high school who takes martial arts classes and is obsessed with combat knives is a warrior - it's not like he hasn't trained or can't fight, but he's a hobbyist and not a full-time fighter.
The guy who actually saw combat in Afghanistan, has been wounded, killed a few men and lost teammates is a fighter, because he's lived and risked dying for combat.
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>>52223026

But why warrior? What part of being a blacksmith involves being good at fighting? Metal doesn't tend to dodge much.
>>
New Thread >>52223064
>>52223064
>>52223064
>>52223064
>>52223064
>>52223064
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>>52223051

And people are pointing out that the class doesn't make for a very good guard. The sort of classes that lead from a guard are more in the area of inquisitor or rogue than fighter.

Heck, with a single feat you've got expert guards with maces and chainmail armour.
>>
>>52223043
What's your point? You're kind of just rambling.

>>52223045
No, that's not a guard. A guard guards. A detective solves crimes. An officer leads. Etc. What the fuck is the huge deal with the hired muscle being good at fighting?
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>>52223059
In a society where goblins are literal, real creatures who might come to eat your children, if you're a huge guy who spends his time around weapons and armor, you'd be expected to bring your talents to bear in a fight.
It's really obvious in this thread that most people here are from affluent first-world countries, because they seem to consider a profession something that you do only as a job and that's that. In a world without modern amenities, people have to pick up the slack, and do you really think the 14 CON, 15 STR blacksmith with ages of experience in using big hammers would be allowed to just clang away while the goblins come?
>>
>>52223053
Literally every single thing you just claimed you learn from a real fight that you wouldn't learn from sparring, the Warrior class does not get from standard level progression.
>>
>>52222658
Level 5 would be enough to handle two Orc berserkers per guard.

It also brings serious questions as to how the party are even adventurers if made to start at level 1: They'd barely even qualify as students and won't reach "normal soldier" before level 5. They're not just green rookies; they haven't been to fucking basic training yet.
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>>52223099
Thank you for agreeing.
That was exactly what I was trying to say.
A warrior is someone who has sparred and learned the basics, while a fighter is someone who's been in real fights with no safety net and risked their life.
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>>52222903
FUCKING SOLDIERS ARE WARRIOR CLASS.
You are spouting bullshit out your mouthanus.

Are you orange and presidential by any chance?
>>
>>52223092

No but he's also not someone who does regular weapon drills. Expert is 'Stuff he'd do every day' and a 3/4 BAB is plenty for someone with a lot of strength.

I mean, literally all the Expert Boons are 'Make stuff for you' or 'Join a guild'.
>>
>>52222903
>Foot Soldier: Human Warrior 1
>Foot soldiers are the backbone of any army, stout soldiers who “hold the line” in the face of the enemy’s charge with a bristling wall of pikes, decimate an opposing force’s ranks with a hail of javelins, or hew with their swords in the bloody grind of close combat. Foot soldiers close the gap when their foes try to flee the field, and are tough enough to shrug off blows that would fell a common man.

Civilian life huh?
>>
>>52223075
Nobody has pointed anything of the sort out. It's mostly been some compete idiots saying the same irrelevant things over and over, and occasionally one or two actual posts that I've tried to explain my counterpoint to. The closest thing to an actual argument I've seen so far has been that someone here thinks 3 skill ranks is the absolute deciding factor.
>>
>>52223101

It also makes you wonder why anyone would HIRE an adventurer. You are hiring a party of guys who could get their ass kicked by the guy who spends his day standing at the town gate'
>>
>>52223081
>a guard guards
...yeah, a guard guards CITIES. They patrol, stop troublemakers, make sure nobody swipes shit from stands when the standowner wasn't paying attention, and kicks thieves into prison. They stop people from sneaking in without paying toll or getting into the warehouse without passing through the security and they make sure you didn't smuggle in a poisoned dagger into the mansion of Count Fuckface. Their biggest point is that they need to notice when something is off. Their job primarily isn't to fight, that's the job of bodyuards. Their job is to figure out something is wrong, point the pointy end at you, and tell you to drop all your weapons and come along quietly if you don't want trouble, and ring the bell calling for backup if you refuse to comply.
Guardsmen, you see, are not primarily in charge of stopping the enemy army or an archmagus murderhobo. That falls down to the city garrison. Guards are just patrolmen whose main job is to notice paltry problems. They're the cops, not SWAT.
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>>52223113
Clearly you haven't been reading my posts right. From the start I've been saying that the standard guards are Warriors, not Fighters.
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>>52223131
>Level 1 are professional soldiers
Really puts it into perspective when PCs are level 10+
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>>52223136

Alright, then what is the job of a guard? Because the vast, vast majority of it does not involve hitting people. They are not a mob enforcer who's there to break legs or send a message.

They stop crime and warrior doesn't get the skill ranks/level or the class skills to be very good at it. Why would they be being trained mostly in 'BAB' and 'Hit points' when the majority of on the job training they get is in skill stuff.
>>
>>52223150
No, clearly you just missed the entire point of the post you just replied to. A guard refers to the basic guard. The strong arm. The hired muscle. Guard does not refer to every single person employed by the state to stop crime. There are other people who do all those things you just described.
>>
>>52223116
I am going to speak very, very slowly.
Only for you.
Soldiers who're stationed in barracks and have received only basic training are warriors.
Did you get that? Soldiers who haven't fought in a war before aren't likely to have been in a fight to the death before, and that's true both in PF and in the real world.
Officers usually get promoted through combat effort, which makes them fighters or other combat classes like most or all named soldiers with a rank and title.
If they don't, that means they've gotten the position through status, which probably makes them an aristocrat or someone with a few levels in warrior.
If these soldiers go out and fight in a real war, they're not immediately going to become fighters, because most soldiers don't do a lot of killing on their own. Before pulp novels and movies, killing three men was a fuckton.
Most of them are going to go right back from the battlefield to the barracks, having prodded at people with pikes together with their friends.
The people who show excellence and rack up personal casualties likely turn into fighters - and that's the reason that GM's don't forbid the fighter class for all characters with a military background, because "all soldiers are warriors".
>>
>>52223131
Anon, Paizo is retarded.

>Generic Thug
>Human Warrior 3

>Thug
>Human Rogue 1/Warrior 3
>>
>>52223182
>there are other people
No there really aren't. Guards aren't fucking hired muscle. Guards are the faggots patrolling the streets at night to keep the city safe. What's more important for someone like that - the ability to fight off an ogre or the ability to notice someone trying to sneak about in a nearby alleyway?
>>
>>52223178
Guard the gate, patrol borders for the very real literal mosnters that inhabit the world, respond to calls for help from civilians, bodyguard nobles, just a few examples. It's all things any 4th-grade graduate with weapon proficiency and a shred of loyalty can do.
>>
>>52223153
It seems to be the other way around.
You were saying that fighting to the death with a bandit giving you more experience than sparring till exhaustion with a warrior requires something "mystical".
I replied saying that warriors don't fight to the death because they're not career adventurers, and thus the people who actually fight to the death are the only ones who become fighters.
>>
>>52223182

>There are other people who do all those things you just described.

...so your town guard has a detective department that serves the basic patrol jobs for spotting crimes?

A level 5 expert could be good at day to day life and still kick the shit out of most other people. I mean, he's got the hit points to tank a fireball more often than not and keep going.

>>52223208

Honestly, even simple weapon prof/light armour gets you enough for guards. That gets you 'A mace' + 'light chain'
>>
>>52223199
Ok fine, your setting calls the police and the guards the same name. Mine calls them more specific names. I'm so glad you made an ass of yourself for so long just to say something so simple.
>>
>>52223227
>so your town guard has a detective department that serves the basic patrol jobs for spotting crimes?
Nope. Never said that. I did however say there are other people who do that.
>A level 5 expert could be good at day to day life and still kick the shit out of most other people.
What's your point.
>>
>>52223208
1. They don't patrol the wild. Those are military patrols.
2. People who GUARD THE GATE need to notice when someone is trying to sneak past the gate. If there's a horde of bugbears trying to get past they call for backup from the actual soldiers.
3. People who bodyguard nobles are BODYGUARDS, the guards are the people who make sure you don't get into the house via chimney.
4. responding to calls for help, most of the time, means fighting off a generic thug. Guards are armed and lightly armored and move around in groups, your normal mugger is going to fucking scram at the sight.

>>52223230
This is because you don't know what guards actually are and you call city guards, bodyguards, military patrols, and garrison troops the same name.
>>
>>52223230
Friendly reminder that the word "police" is a relatively recent adoption in historical terms, and that other words were used before.
You don't call a brewer a "craft brewery owner", a tailor an "independent fashion designer", an inn a "motel" or the bazaar a "supermarket", because words change with time even when the underlying concept is still roughly the same.
>>
>>52223248

>What's your point.

That warrior does nothing for a town guard that expert doesn't do better other than 'Beat up uppity PCs'. I mean, to go back to one of your examples of what they do: bodyguard nobles. Jesus fuck, the primary part of being a bodyguard is 'Being situationally aware' and 'Being a good judge of character'. Having skill at fighting is secondary to that.
>>
>>52223150
The best example of what happens when you give the town guards too much military hardware is US cops, where someone with their hands in the air causes them to empty entire magazines in *possibly maybe* that general direction, with several casualties, some of them their own.

Can you imagine a guard unloading 18 crossbow bolts "in the general direction" of a drunk in a city "because I thought he might start coming for me"? Wouldn't that go over just swell?

Those definitely aren't trained warriors indeed. And we eat a lot of shit when someone puts it in their head they are!
>>
>>52223251
>This is because you don't know what guards actually are and you call city guards, bodyguards, military patrols, and garrison troops the same name.

This actually depends on where you are in Golarion itself. As an example, the Korvosa Guards are all city guards, police, military patrol and garrison troops, while the Sable Company is the exception and outlier, serving the Crown rather than the city like the Guards.
>>
>>52223251
>They don't patrol the wild. Those are military patrols.
The guard is an arm of the military. You know in the real world they call this force the National Guard, right?
>People who GUARD THE GATE need to notice when someone is trying to sneak past the gate. If there's a horde of bugbears trying to get past they call for backup from the actual soldiers.
First of, they are soldiers. That's why they're warriors, not experts. Second, do you really think the difference between +5 perception and +8 perception will be the difference between a group of bugbear walking through a gate that's 2 feet from the guard and lit by torches or not? Don't be idiotic.
> People who bodyguard nobles are BODYGUARDS, the guards are the people who make sure you don't get into the house via chimney.
You literally just typed the word Guard in caps to tell me that person wasn't a guard.
>responding to calls for help, most of the time, means fighting off a generic thug. Guards are armed and lightly armored and move around in groups, your normal mugger is going to fucking scram at the sight.
Then they were a deterrent, or they call in the police. Or better yet, the police respond to the mugger. Then again, that would make sense.

This is all really simple stuff, you still don't get it?
>>
>>52223178
general lowkey peacekeeping.

a guard keeps the more minor ruffians from getting too many ideas, gives directions to the lost, drags the drunkard out of the water-trough, defuses disputes, and when an actual threat shows up, rings the alarm as best he can.

They're not paid the big bucks, but they're effectively that 'security guard' level that comes between mall-cop and real-cop.

When the alarm rings, the city garrison shows up. THOSE are proper combatants.
>>
>>52223287
Then make yours Experts, the fuck does it matter? You're literally arguing about one class getting a class skill and the other class getting more BAB and basically no other differences. It. Does. Not. Matter. How are you so worked up about something so small?
>>
>>52223328

>When the alarm rings, the city garrison shows up. THOSE are proper combatants.

Then why are the guards warriors if they are not 'proper combatants' and mostly do things that don't involve fighting at all but do involve being social and perceptive and generally skillful?
>>
>>52223348
That was a different person than me, the one who said his guards were level 5 warriors.
>>
>>52223346

Because you keep changing your tune, insulting people and it's very amusing.

>>52223328

>When the alarm rings, the city garrison shows up. THOSE are proper combatants.

>>52222563

>Guards aren't basic mooks, they're supposed to be better than the mooks to be able to deal with them. If guards are actually the shortest thing around to be considered basic mooks, they might as well not even be there. What kind of a town would hire them?
>>
>>52223284
A bazaar is more like a literal super-market, as in a fucking massive market, more than the modern term supermarket which functionally means 'big grocery store'.

>>52223307
Okay sure if we're in Golarian then there's really not much room to argue because canon is canon, but I'm saying that in general your normal guards are just people trained to keep an eye out and armed with a pointy stick and call for the big men with axes if shit is really hitting the fan and you're up against six guys trying to slaughter the Baron.

>>52223321
>The guard is an arm of the military.
Uhhh, yeah, but the guard is the arm of the military that is in charge of actually keeping shit together, not fighting the enemy.

>National Guard
Stop using modern day terms already you fuckwit, it doesn't work that way.

>they are soldiers
Right but they're not legionaries, they're just there to keep the city in good order.

>Second, do you really think the difference between +5 perception and +8 perception will be the difference between a group of bugbear walking through a gate that's 2 feet from the guard and lit by torches or not? Don't be idiotic.
No but that's not the point of the guard. It could be the difference between noticing that the guy talking to you is trying to distract you from the other guy trying to scale the wall off to the side or noticing that someone is invisible near you because you saw a leaf and the grass three feet in front get crushed by apparently thin air.

>You literally just typed the word Guard in caps to tell me that person wasn't a guard.
Bodyguards aren't city guards. One is in charge of guarding a person's life from assassins, the other is in charge of guarding the city's peace from petty criminals and sneaks.

>Then they were a deterrent, or they call in the police.
The city guard ARE the fucking cops in most settings, including history, you dumb fuck, they had like ten different devices that amounted to a police siren for fuck's sake.
>>
>>52223370
I'm not changing my tune, that was someone else. I pointed that out before you even posted this.
>>
>>52223348
Because if you can lose to a common criminal, there isn't much point in employing you at all.
It's not all black and white. Guards need a certain amount of physical competence and combat training just to make sure that they can't be killed by a single pickpocket or drunkard, and that's where warrior levels (combat training) come in.
If you're strong enough to defeat a junkie, though, it doesn't necessarily mean that you're strong enough to murder bugbears by the dozen. There's a lower cutoff for becoming a guard even when you aren't expected to fight much, because you have to catch criminals without someone with just one rogue level gutting you and showing everyone how useless the law enforcement is (which both in the real world and in fantasy usually leads to people breaking the law more, defeating the point of having a guard if they're just going to show criminals how easy the opposition is).
>>
>>52223348
Not that guy, but probably because they're trained to be warriors that are supposed to be social and perceptive and generally skillful. Or at least perceptive and able to diffuse some situations without violence. But the point is that they're actually trained to be capable of fighting, even if they rarely need to do it.

You know, like police.
>>
>>52223365

Ah, my bad. I thought you were him. I'm guessing I misread your thing entirely then. Since I was arguing that fighting is far from a priority for guards.
>>
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>>52223187
see the actual bestiary entries, shit for brains.

Full-fledged "this city gets hit pretty often" Guards are level 3, with most of their small-town normal patrolman counterparts being just level 1.

Level 5 is those level 3's city's captain. Or specialized troops and professional mercenaries who live for fighting. Cavalry officers are like level fucking 4.

Basic foot-soldiers who have been trained are level 1. Those who make it through a war are not level 5: most will retire after 4-5 wars and still not be level 4 or 5.

You're making shit up, and I strongly suspect you're doing so purely as a "this way the PCs are always herded by the NPCs by force of arms" countermeasure to players who got a bit too inventive.
>>
>>52223321
Actually the arm of the military is the city watch, not regular guards.
>>
>>52223385
>>52223388
You should also note that guards, being patrols, are going to be moving in groups of three or four, or if they're in the marketplace, a bunch of them in groups of two or so scattered around the market keeping an eye out.
>>
>>52223370
You're talking to at least 3 people here anon
>>
>>52223385

>It's not all black and white. Guards need a certain amount of physical competence and combat training just to make sure that they can't be killed by a single pickpocket or drunkard, and that's where warrior levels (combat training) come in.

...you know 5 levels in expert is enough to kick the ever loving crap out of a pickpocket or drunkard, right? While also being able to have the skills needed to serve their actual job.

A level 5 expert can drop from 50ft straight up and survive most of the time.
>>
>>52223375
>the guard is the arm of the military that is in charge of actually keeping shit together, not fighting the enemy
Fine, in my games they do both. Big deal.
>Right but they're not legionaries, they're just there to keep the city in good order.
Yes? Thats why they're guarding the city and not mobilizing. They're guards, not infantry.
>No but that's not the point of the guard
That was the example given that I was asked to refute, anything else is moving goalposts.
>One is in charge of guarding a person's life from assassins, the other is in charge of guarding the city's peace from petty criminals and sneaks.
If you want the guard to also do that and make them experts fine, that fits. I have the police keep the peace and stop petty criminals. I thought I made that clear almost ten times, now.
>in most settings
>in most settings
>in most settings
>in most settings
And you still can't wrap your head around it, even though you just said it yourself.
>>
>>52223411
His point is that there's no reason to give them 5 levels in anything. Level 5 is batshit insane for most people. Level 5 Warrior is like, a knight or something. A level 5 Wizard can use Fireball and roast an entire group of sneaks in one hit. A level 5 expert could jump off your average city wall and survive. These guys don't belong in the guard anymore, they're elites.
>>
>>52223411
Hell 3's probably enough.
We only see the biggest shootouts and the like on the news. 98% of any guard's opponents are going to be some street-rat who still hasn't out-bulked the 'young' template, or a dead drunk who's belligerent and might slap at your arm a bit but is no threat to much more than himself, or you and four of your buddies will surround that one guy with a knife that happens like once a year.

Mostly it's catching pickpockets and making it *look* like the place is protected.

It's also why when the orc raids hit, the smaller town guards get fucking massacred
>>
>>52223432

Clearly a ritual on special events for this town guard is to hire a wizard to throw a fireball at them. They laugh at any guard who falls down since the change of 5d6 killing a level 5 warrior is utterly tiny and even unlikely to knock them out.
>>
>>52223411
>>52223438
Town guards are usually the bulky guys who are given the most basic training of 'here's how to stabby-stab so you don't get in the way of your lads', a padded shirt and said 'just do your shifts and report back to collect your pay'.
>>
>>52223432
Hell-Knight armigers are level 3, but actual fighter class.

A proper medieval knight - not a combat machine but someone capable of patrolling his territory and handling several weapons, his squire, some horses and all of that shit, is Ranger or Cavalier 4.

A Knight Commander is Cavalier 5 plus two levels of aristocrat.
>>
>>52223395
You're seriously still trying to mince words over their title? My town can be protected by Winky Pinky's Special Fruit Force for all I care, it's irrelevant.
>>
>>52223460
Not involved in this but it's not his fault you chose the most inanely misleading title possible, and then proceeded to make the police seperate from the city guard when the city guard is the direct predecessor of policemen in real life.
>>
>>52223456
Yeah. And it works, too.

Someone who makes it to level 5 shouldn't be kept there, you get that motherfucker out into the field where he'll be useful.

And if he's PC CLASS 5 instead? Son of a fuck's a one-man squad already.
>>
>>52223481
To be fair a level 5 could also be made the Captain of the Guard / Head of the Watch.
>>
>>52223390
Alright, fuck this.
You're swearing cult-like loyalty to the Great Bestiary Entries written by a company that's infamously flaky with stats, throwing out any concerns of balance, realism or fun just to worship the True Numbers in the Books of Paizo.
Not only that, but you react in shrieking panic and start blaming people left and right for "making shit up" (also known as "improvisation" and "roleplaying"), which of course is always to victimize you and only you.
Do you know Rule 0?
You wouldn't, considering you're obviously fresh on the wagon.
Do you understand that different GMs have the right to run games in each their own ways, or even to fix aspects of the game which are either blatantly sloppy or just don't fit the GM's intended game?
No, because you're terrified that someone will stop your power fantasy by saying that maybe guards should be capable of doing anything at all against any kind of monster they'd encounter.

I can tell you one single logical and balanced reason why guards should have low stats and no PC levels, and that's that the GM is expected to play them with a brain - because they're humans, they can think a whole lot better than slimes, and because they're guards, they have access to resources that mean they can do something else than be killed by everything that decides to kill them, even generic thugs who're stated to have three to four PC class levels.
But you're going to call that railroading and metagaming too, because you want to kill the merchant when he doesn't immediately hand over all his goods, kill the whole guard and then walk on to the next hole filled with statblocks you can hit with numbers until they stop being statblocks.
You're exactly what's wrong with the roleplaying community. Shrilly blaming, paranoid, dependent on official statements, obsessively competitive, a sore loser and completely convinced that everyone who doesn't play a personality-less male human statblock is actively trying to harass you.
>>
>>52223481

A level 5 character really isn't a normal town guard. That's like...a named character in a Terry Pratchett novel about guards.

Give that fucker a silver sword and he'll kill most werewolves that were not once town guards without too much worry.
>>
I'm going to sum up since the waters are getting muddy here with so many people coming in. I'm going to sleep after this.

I make my guards a static level, a level sufficiently high to be able to actual do something meaningful, and not so high that they're a strike force. In my games, I've found a level 5 Warriors is approximately at this level.
I use Warrior over Expert because my guards aren't much more than strong arms. Other tasks necessary to keep the peace are given to other people, guards don't do it all, it's not an umbrella term for me.
A 5th level Wizard can indeed cast Fireball, but a 5th level Warrior can do absolutely nothing of the sort, and actually has only scales up his hit chance with his sword, his HP, and nothing else. This is a Warrior, not a fighter. One on one, a level 5 Warrior can probably be beaten by a level 3 Fighter, or a level 2 Wizard, maybe level 3 Wizard. I find level 2 or 3 Warriors to be complete wet paper, useless for anything.
This is just what I do know my setting in games. Try to not take personal offence, and please do not feel the need to argue over semantics of titles and ranks which are almost universally different between settings.
>>
>>52223504
He's the retired old man adventurer who the kids love to listen to with six grown children and ten grandkids who faced down a minotaur in his glory days and is just helping to keep the town he grew up in peaceful so the tragedy that drove him to become an adventurer in the first place will never happen again.
>>
>>52223496
You're the one that brought mechanics into the discussion, missy.

A level 5 is a difficult fight for a party of 4 level 2's. And that's accounting for optimization, because according to paizo one of these would be the boss battle.

You have flatly stated that every single paul blart out there is individually a deadly encounter for 4 starting characters, whom, by their fluff and mechanics, are SUPPOSED to be fully trained adults.

And mall cops hunt in packs.

Before you claim rule 0, THINK ABOUT WHAT YOU'RE FUCKING DOING WITH YOUR FUCKING SETTING FIRST, you goddamn fucking retard. Shit like you is how we end up with shit like PFS regulations. Shit like you claims "rule 0" after some basic town guard shows up, one-shots the entire level 10 party into prison, and "lol it's part of the story you're stupid stop wanting to be a snowflake".

Goddamn you're fucking scum.
>>
>>52223541
What's the starting level of PCs?
>>
>>52223629
I change it up depending on how I want that game to go. I prefer to start at level 1, but I've started at level 3 or 4 many times before. I don't see how this matters though, since the guard level doesn't change and the PCs level always will.
>>
>>52223646
It matters a bit because if the basic gate guy is that much stronger than a starting character, whoever sends them outside the town for any reason at all is basically guilty of murdering retard babies.

It's kinda like forcing everyone to play a Dark Heresy Scum-class in an actual Rogue Trader game (actually dark heresy had that problem even without a crossover; your supposed inquisitorial acolyte, who get used as cannonfodder and not given any real training if they're merely WAY above average in experience and talent, didn't even attain normal rookie-guardsman level until rank 3.)
>>
>>52223614
You're mixing me up with other people.
I never stated levels, just talked about the difference between warriors and fighters. You replied aggressively and with the implication that I was just trying to make excuses for having immortal perfect town guards when the only thing I was talking about was how fighters and warriors were different.
I replied with the same tone you were taking with me, and you immediately make judgments regarding my setting, my GMing style and my personality. I have literally never, in seven years of GMing, had a town guard or indeed any other basic NPC defeat the whole party, railroad them into the prison or accused people who didn't like my GMing of being snowflakes, nor have I ever actually used Rule 0 as any kind of argument with people I've actually played with.
You make assumptions on other people's behalf, assume that everyone opposing you is the exact same person, strawman like crazy and then have the gall to call other people scum.
My first post in this fucking thread was >>52222903. You're conflating me with other people with a distinctly different posting style who're talking about completely different things, and then you're blaming me of persecuting players in incredibly specific ways when I in fact have a habit of being too fucking soft on them.
I've stopped being mad and started being morbidly curious. What's the reason you assume that other people are trying to victimize you as soon as they have any choice of their own, that you think you know people's settings and that a game is either fantasy GTA or a railroad parade filled with GMPC Mary Sues, no in-between?
Who've you played with to fuck you up that bad?
>>
>>52223696
I see your perspective, but you're view of the world may be overly hostile. People leave towns all the time. Civilians, even. Just traveling down roads, going about their daily lives. Farmers tend to live outside the walls so they have the space they need. The world is dangerous, yes. It's safer in the city, yes. Leaving a city is not suicide.
>>
Any indication when we're getting PoW errata, or has DSP vanished forever?
>>
>>52223754
Coming out in April. They're buffing Primal Fury and Broken Blade and giving Tempest Gale and Piercing Thunder some well deserved nerfs.
>>
>>52223808
This is bullshit.
>>
>>52223968
... by which I mean 'that's a flagrant lie', not 'this is unfair'. Whoops.
>>
>>52223754
Never. They've made their money on PoW, they'll be focusing on pumping out more products to sell, not refining products that are basically at the end of their life cycle.
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