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Naval Wargames General

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Can we keep it going?

Seeking campaign rules and stories.
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>>52041186
I believe. Haven't go much for your request aside from RtW tales, sadly. So in the meantime, post your favourite Destroyers.
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>>52041186
That was some fucking sad shit right there.


>>52039439
http://topsideminis.com/

Pic related is the Falklands and Coronel set. Note that what you actually get are decals along with corresponding laser cut pieces of 1/8" plywood. They're some really nice counters, and if you can't afford or don't have space to keep minis, they're a nice looking and quality alternative.
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>>52041299
>Tribals
Anon, you got some good taste. Haida is on my bucket list.
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>>52041332
Took forever to find an actual Aigle-class vs a Guepard or Vauquelin, which were almost identical except for torpedo and ASW arrangements.
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>>52041372
And my favorites are spent
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>>52041318
Barnham's death is some of the most legitimately unsettling wartime footage I've seen. You can see men scrambling over the side and into the water literally moments before she goes up.

>>52041332
I'm also a fan of the L and M-classes, the RN twin mount DDs were just some fine looking botes. Shame they switched back to single mounts after the Ms until the Battles.

>>52041372
> Likes French DDs other than Le Fantasque or Mogador class
Good taste, nice to see some less appreciated ships.
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>>52041299
Got the PC VaS on sale, very lite, very arcadey, but Tribals were my go-to destroyers with the Brits early game.
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>>52041186
Newfag here. If I want to say, simulate a gun duel between two WWII warships, what's the best system/game to use? This will be single player. Something I can play with staplers and office supplies on a desk while I waste time at work.
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>>52041461
Well at least they got that right, as they really were stellar ships.

>>52041522
Enlist the aid of a workmate a few cubicles over, then periodically yell loudly and throw a handful of staples at them, while a third office member with line of sight to your target attempts to communicate how close or far your shots landed from the target and a fourth does the same for your opponent. This should provide a rough simulation.

Seriously though, not sure what would work for you, as the only Naval Wargaming systems I've played are focussed a bit more on larger scale battles with less detail to individual engagements. Though I remember a while ago in a /hwg/ thread there was an anon building a rather crunchy system that let you build your own Dreadnought era BB/BCs or select historical ones with a mind towards higher detail, lower number engagements. Can't seem to track down the pdf though anon, sorry.
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>>52041568
>>52041522

That was NEA. I'll rummage around and see if I can't find the latest version he posted, but if I can't, he can usually be summoned up either in /btg/ or /hwg/ pretty easily.

General Quarters 3 is approaching crunchy, and will scratch your tables and optional rules itch, but it's still designed for larger engagements than NEA's system.
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>>52041811
Predominantly or wholly DD on DD surface actions like the Battle of Ushant or the Battles of Narvik are probably my favourite ones of the war, both historically speaking and to play out in wargaming.
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I'm giving some thought to campaign rules for Fear Naught, but since my background is low figure-count skirmish wargames like FiveCore and Saga, I'm drawing a bit of a blank.

What sort of things do you guys feel are important in a naval campaign?
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>>52042170
I actually wouldn't mind a system focussing on a single ship or squadron/flotilla/force. Kind of a Five Ships in the North Sea thing, with a small core force supplemented with Support rolls for more, the bigger each mission, the more support rolls available.

In general, I'd want the same things I want from any campaign, a clear goal/objective (even if it's unrealistic to have one it really helps make the games more dramatic and gets you invested), some sense of escalation and progression, and consequences for actions in previous games, both positive and negative. Ie, any time a ship takes major damage to a system you roll after the game and there's a chance the damage becomes chronic as repairs fail to find/fix something important, and that system either becomes more vulnerable to damage in the future or the ship suffers some kind of debuff etc.
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>>52042327
Posted a report for a playtest of a Battle of Cape Spada scenario for Naval War. It's a fun system, and if you're into WWII naval combat, you should go check it out.
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>>52041299
>>52041332
>>52041372
>>52041385
>>52041398
>>52041568
>>52041811
>>52041861
>>52042112
>all this pedophilia
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>>52042245
That's along the lines of what I was thinking. A small squadron of ships on detached operations.

Was thinking about using tour/cruise length and/or tonnage sunk as an objective.
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>>52042383
Might be interesting to add Colliers and ammo tenders somehow as well.
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>>52042394
I've got rules for auxiliary vessels in the game, just need a resupply mechanism. Potentially could have a logistics roll each campaign turn, modified by the area of operations and distance from the home base.
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>>52042409
That's a bit flat though, could bear some kind of choice/gamble which offers easier/quicker/better etc. resupply at the risk of ending up in a mission where your supply ships are at risk.
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>>52042460
I like the idea of making it a risk/reward mechanism. I think it'd be pretty crucial to keeping the campaign fun.

Perhaps the squadron composition gives you a supply rating. Squadrons of long range cruisers are gonna have a better rating than some capital ships.

The supply rating dictates how many turns you can operate before resupply; campaign events might boost/lower this, capturing hostile logistics ships/merchants might also increase this.

Logistics check gives the chance of adding new support ships, experimental weapons, new captains?, or a debuff to ammunition (to represent poor quality shells or torpedoes), or fighting a battle to protect your own supply ships.
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>>52041186

So I keep seeing Naval Wargames General and I've noted ya'll are mostly about WW1/WW2 stuff.

Any suggestions about Age of Sail, though?
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>>52042620
Wooden Ships and Iron Men is a classic. I'd love to give that a try, as well as Frigate and Fire as She Bears, but I just haven't had the time yet. From the /hwg/ OP

https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming#qxvsagn2yxmam
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>>52042620
Close Action. Accept no substitutes.
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>>52041614
Found it, but I don't know if it's the most recent pass or not.
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>>52042587
I think a better way to represent it would be a roll to get your supply ships to arrive that round, the chances being lower the further away you are from bases and the less supply ships left available to you, but you can increase the chance of them arriving by taking a number of risks. E.g, willing to meet in inclement weather's a +1, in enemy contested water another +1, enemy controlled water a +2 but maybe if you succeed by a margin less than the bonus or on an odd number, some kind of semi-random system, you have to roll another 'misfortune' dice which might give you a number of results like:
> Tense resupply, the men were on edge the whole time, but the operation seems to have gone off without a hitch despite all the odds.
> Refueling interrupted, only regain 1/2 your supply rating" "rations lost, your crew gets a debuff until a successful resupply
> Contaminated propellant charges, ROF limited to preserve ammuntion stores
> Disaster! One of your supply ships is lost to *rough seas* *a mine* *a U-boat* etc.
> Ambush! An enemy raiding force spotted you while resupplying, make sure your vital supply ships escape.

That kind of thing, you could even tailor the misfortune flavour text to the risk/s taken. That and make sure that supply ships are absolutely vital to any campaign and precious, delicate flowers, so players won't take the risks lightly.
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>>52042757
> Refueling interrupted, only regain 1/2 your supply rating" "rations lost, your crew gets a debuff until a successful resupply
Should be two seperate lines.
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>>52042378
>implying destroyers are lolis and not shortstacks
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>>52042893
They're short and skinny with their low block coefficient, so they're lolis.
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>>52043424
Various monitors and coastal defense ships would be a better fit for shortstacks desu.
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>>52043533
>That's not a ship! It's trees in disguise!
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>seriously contemplating buying a DesDiv worth of Matsus strictly for offsetting AA capacity when moving in formation
Feels kind of bad, but at least they're more substantial than the Butlers.
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You wouldn't lewd a helpless German cruisers.
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>>52044069
>German cruisers in compromising situations
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>>52043704
What system?
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>>52044069
WATCH ME
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>>52046589
In the market, as it were. Partly it's a decision based on the limited options for escorting capital ships and the realization that Akizukis can't realistically carry a task group. I figure most systems worth learning will demand that a WWII era force should have decent AA and ASW.
>>
So I've come up with a list of stations for Fear Naught's campaign system.

>North Atlantic
>South Atlantic
>North Pacific
>South Pacific
>Baltic Sea
>Black Sea
>Mediterranean Sea
>North Sea
>Indian Ocean
>Arctic Ocean
>Arabian Sea
>Bering Sea

I'm thinking about grouping them and then quantifying the distance between them so it feeds into the resupply system.
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>>52045512

Always loved those "oblelisk" superstructures.
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>>52043424
>Implying this prevents them from having massive warheads
>Implying they can't be both
Ships that cannot hold 30 knots need not apply to my fleet.
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So aside from Dystopian Wars, are there any other alternate history naval games?
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>>52049729
There was Uncharted Seas (RIP) and the GW Specialist Games game whose name I can't recall that were both fantasy games. Avalanche Press has some hex and chit based alternate takes on WWII. I'm sure there are more.
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>>52049729

Minis or hex&chit? There's a shit ton of hex&chit.
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>>52049105
Never paid attention to them before. Kind of reminds me of poor old De Ruyter though.
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>>52049832
Uncharted Seas was alternate history? I thought it was generic elves & dwarves fantasy?
I'll check out Avalanche Press then, cheers.

>>52049849
Was mostly interested in minis, but if there's some cool steampunk, weird war 2, etc naval boardgames I would be interested in them too.
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>>52049876

There may be a shared design lineage between the two. I remember the Osprey for KM CLs being good.
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>>52049979
No, it's fantasy, and I said as much.

>>52050070
It is pretty good. I've got a special place in my heart for K-class cruisers and the Leipzigs.
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>>52050155
Oh, yeah you did, my bad.
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>>52050214
No biggie, I do the same thing too sometimes.
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>>52049979

Most of the minis have been mentioned already. There's another called "Ironclads & Ether Flyers" by GDW. You can find it any Space:1889 trove. While it's Victorian sci-fi/steampunk with the usual flying battleships & zeps, you can build/fight more normal naval vessels too.

Hex&chit examples include Avalanche's many GWAS titles. There's a 30's Plan Orange one, a US vs Kaiser in the Caribbean one, and many others.

7 Seas to Victory is another title about Germany beats France in 1915/War in the Atlantic w/ UK, US, Germany & "allies" later.

XTR published a game about the US vs. Nazis/ Japan attacking the Panama Canal. I can't remember the name though.

BGG will have many more titles.
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>>52049729
The guys at combinedfleet had one, IIRC.
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Escort bump.
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>>52053050
>I heard about a really wild beach party somewhere in Africa, wanna come?
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>>52053139
What do gunboats count as? Oppai lolis? They're smaller than some DDs but have bigger guns.
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So, my boyfriend and I have been playing General Quarters for a while (I'm British, he's Italians), and for some reason, the Italians always end up getting wiped out. I'm not a master player, and he isn't bad- he never has the problem when playing Japanese. Is there some weakness Italians have against gunfire, or is it just luck?
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Anyone know of the ancient Jedko boardgame Victory at Sea?

Found a copy, looks pretty, but I wonder if it's decent.
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>>52055378
That is just Italians being Italians.
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Can someone explain the mechanics of these sorts of games to me? I'm coming off a knowledge of WHFB, 40k, WM/H, and a little BFG.

Do you buy armies for points, or is it playing out historical scenarios? Are games
i-move, you-move? Do you use realistic strategy, or do you end up with post WW2 ships fighting in broadsides?

Are the games actually fun, or is it more about reliving the history?
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>>52056293
You're aware that the answer for most of your questions is "depends on game and people that play it"?
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>>52056293
They're as varied as any other spectrum of wargaming, with different rulesets having similar or very different approaches to each of those areas.

As for actually fun, I can only speak for myself but I certainly enjoying playing Naval War with mates.
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>>52056293
Historical scenarios tend to be pretty lopsided affairs, so most systems include a points system of some description to let you at least attempt to field "balanced" forces. It can still be fun to do try to run a scenario, particularly if you can agree on some kind of doable victory condition for whoever is playing the inferior side. It can be fun to try to scrape a win out of an otherwise terrible situation.

Some systems are alternating activations, while others are a bit like X-Wing (if you're familiar) in that you both secretly plot your movement and it is all resolved at once. Likewise gunfire is planned first and done on a ship by ship basis, but the damage takes effect simultaneously after the shooting phase ends.

You'll pick up some history as you play, and finding out the stories of the ships you're choosing to represent can be really fun. For most people, it seems like it's an important component, but not the be all end all. But it's really no different from any game. If the fluff doesn't interest you, it's not going to pull you in as much, no matter how good the mechanics are.

And yeah, sometimes you want to recreate the entire orders of battle for huge battles. Sometimes you just want to watch a ship eat five torpedoes to the face and be utterly vaporized. And there is easily room to do both.
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Anybody got collection pics or in-progress modelling pics to post?
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>>52048236
Red Sea could be another station, presuming of course that it doesn't fall under Mediterranean or Indian Ocean.
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>>52059774
Nothing up-to-date sadly. Still working on a 1:2400 IJN force though.
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>>52059774
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>>52059774
Kinda shitty quality, but here's an overview of my collection at the start of the year.

It has expanded some since, including a US BB, more US cruisers and a few extra US destroyers as the latest focus.
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>>52063129
Gotta love those port side superstructures on Akagi & Hiryuu.
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>>52048236
What about a Gulf/Caribbean station?
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>>52063129
pretty lush
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>>52041186
>>
Do we have a link to a rule the waves torrent? 35 bucks is a tad steep for this poor.
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>>52068935
Not that I know of, but it seems to go on sale decently regularly.
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>mfw I just realized that the Consim Press sub games are named after Blair's books on the WW2 sub war
It's even worse because I have the goddamn books and never put two and two together until today.

>tfw no S-boats in Silent Victory
Well, I guess the Porpoise-class is close enough.
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>>52068935
It's a shame it's priced so much like a wargame. Its appeal is much broader than the small audience the pricing model suggests, IMO.

Anyway somebody said there was a copy on rutracker
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>>52068935
>not ready to pay $35 for a custom waifu boat creator that can amuse you for hundreds of hours
>>
>>52070437

>hundreds of hours
>not thousands

Your poor, poor waifu ... must be hell to be so neglected ...
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>>52069741
>decide to take a Tambor instead because I want to actually sink something
>first patrol Dec 41, first transit box, random event, Ultra Intercept, treat as capitol ship encounter
>it's Kaga

>mfw I basically stumbled across the Kido Butai as they're heading home
I lack a smug Tambor boteslut, so here's a moderately smug Rickover.
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>>52071092
>go for an night surface attack at close range because I doubt I'd kill her without the extra rear torps
>7/10 torps on target, 4 duds, first of the hits rolls max damage, second is enough to send her under, third is just overkill
>ensuing escort attack and repeated attempts to exceed test depth leave me with just two hull boxes left, two electric motors damaged, one diesel damaged, dive planes out, batteries damaged, half the fore tubes and all the aft tubes out, and a handful of injuries among the crew
>getting fucking nervous because they're now at detects on 5+ and exceeding test depth to push that to 6+ is now over 50% chance of instant death
>escort detection then hilariously fucks up by rolling snake eyes and I slip away

I mean, I'm gonna have to abort this patrol here because there's no fucking way I'm gonna continue the mission with just two hull boxes left, and the Tuna's gonna need to spend the next three months getting repaired, but that was fucking amazing. I got damn lucky with the escort damage though, they never got more than 2 hits in any round, and the early hits were mostly stuff that didn't effect damage or detection rolls.
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>>52071092
>>52071340
Sounds like one of those missions that would end up being made into a patriotic film or at least used as war propaganda.
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>>52072135
It is a propagandist's wet dream. Victory against impossible odds (BUORD FUCKING SHITS), revenge for Pearl Harbor, and nobody died (on our side, at least). Needs a catchy name, though.
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>>52072189
If it weren't highly anachronistic, I'd say the headline would read "Spicy Tuna Rolls Big Meatball." I wish I had the money to pick up a copy. Games that generate narrative like that are so cool.
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>>52072217
Just get it for VASSAL. It's what I did.
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>>52071340

Wow... that's what wargames are all about.

I had a similar situation playing Microprose's Silent Service II MANY years ago. Started Dec 7th, 1941 in Manila in an old S-boat with shit torps and all the other historical/reality functions turned on. (What can I say, I'm a masochist.)

Patrolling around the PI results in nothing, I pull into Manila once before it falls, and eventually I'm trying to reach Australia before my fuel runs out. I'm running the strait between Java and Sumatra at night when all hell breaks loose. My lookouts didn't see TWO carriers doing 30+ knots until they're well within 1000 yds and I'm INSIDE the destroyer screen. (It's the 2nd week in April '42, guess who is returning from the IO raid.)

I crash dive, fire twice at the lead carrier and twice at the trailing one. As I'm trying to bring my sole stern tube to bear, all the torps hit & explode. I don't bother with the stern tube, go deep and start to creep instead. The IJN TF is steaming so fast I'm out of their "footprint" fairly quickly and the game returns to the strategic display after telling me I somehow SANK both CVs and got the MoH. (Sure. Right.) Everything took ~20 minutes and seemed like 20 seconds.

Later I figure the torps must have hit at an extreme angle, the CVs were ~5 degrees of my starboard bow when I spotted them. FWIU, the contact exploded failed most often with straight on hits because the pin guides weren't strong enough. Were those glancing hits and their results realistic? I don't think so, but I know the game that day managed to scare the shit out of me.

And isn't that level of "immersion' why we play?
>>
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What kind of firing arcs did these turrets have?

This is the Yamato with the 1941 gun layout.
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>>52076428
Okay, you've got me beat. Two carriers in an S-boat is fucking crazy. You're the accidental god of submariners.
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>>52078826
Can't imagine they'd be able to fire to the fore without causing some kind of concussive damage, even if they're just secondaries. Then again, a lot of spaghetti BB's had their secondaries in a similar arrangement, so dunno for sure.
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>>52079246
The Yamato had a shitload of armor.
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>>52079315
Armor don't do shit when the ship shakes and you're rattling everybody around in the superstructure and breaking glass on the bridge, like Nelsol and Rodnol. Granted, bigger guns, but still.
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>>52079055
>You're the accidental god of submariners.

Nah, more like the Incredibly Lucky Recipient of an Unwitting Programming Flaw in Silent Service II God of Submarines!

I tried recreating that encounter for years. Starting in Manila, transiting that strait between Sumatra and Java in mid-April, etc., etc. I was NEVER able to do it again. NEVER.

It was a game artifact, pure and simple. No skill, no planning, nothing but bits and bytes falling the right way as infinite monkeys type on infinite keyboards.
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>>52079392
>Incredibly Lucky Recipient of an Unwitting Programming Flaw in Silent Service II God of Submarines!
There is literally nothing wrong with being lucky, though. An unlucky sub's a dead sub.

Gonna writeup the next patrol.

May 42: Marianas Patrol

Tuna's transit was uneventful.

Night of May 10 she encountered a convoy, attacked Shinryu Maru (4700 t) with 6 torps, 4 hits, 1 exploded, target did not sink. Tuna escaped undetected. Tuna returned the following night to finish her off with 4 from aft tubes. 3 hits, no duds. Shinryu Maru was sunk. escorts attacked, inflicted minor hull damage and flooding and knocked out both deck and AA gun, neither repairable.

Night of May 14 encountered Tatsumomo Maru (900 t) and Kenkoku Maru (3200 t) with escorts. Tuna closed the range and fired 6 torps split 2/4 between them. Two hits one explosion on Tatsumomo Maru, 3 hits one explosion on Kenkoku Maru. Both were sunk and Tuna escaped undetected.

Day of May 17 encountered enemy DesDiv, pursued until nightfall, attacked DD Minekaze (1300 t) with the 4 torps remaining in the forward tubes. 2 hits no explosions. Tuna escaped undetected and waited until next night to engage again. Attacked with last 4 torpedoes from aft tubes, 3 hits no explosions. Again escaped undetected. Patrol was then aborted, as with the deck gun out of action and no remaining torpedoes Tuna was incapable of combat.

Tuna was "pooped" on the way back, with the water severely injuring several crewmen.

For this patrol Tuna received a second battle star, and Commander Anon the Bronze Star.

>fire 8 torps at enemy DD
>5 hits
>all duds
BuOrd pls
>>
>>52078826
>>52079246
I don't know of a case where they were ever fired directly fore or aft. They conducted gunnery practice in 1942 just prior to being deemed fit for combat, and after that I can't find anything in her TROM that suggests they were subsequently fired before being replaced by more AA. Musashi's records are similar. I know of no evidence that would suggest that you'd get any issues aside from a risk of flash burns in the open 25mm mounts which were installed fore and aft of the wings in 1943.
>>
>>52080758
>BuOrd pls

Ever read about Tinosa vs. Tonan Maru in '43? Tinosa fired FIFTEEN fish in near perfect conditions for all of TWO detonations. The target in question was some huge whaling factory ship which been steaming alone with no zigzagging.

Tinosa first few attempts resulted in several duds and under-runs. She eventually got two detonations because the Maru changed course resulting in angled hits. The Maru stopped dead in the water but, due to it's size and compartmentalization, didn't sink.

Tinosa then positioned herself less than 1000 yds away at the "perfect" perpendicular firing angle only to watch another dud.

Because the factory ship wasn't going anywhere, the Tinosa's skipper had the crew INSPECT every torpedo remaining onboard. He then fired 7 of the 8 left one at a time recording dud after dud. Tinosa carried the last torp back to Pearl where the assholes ashore finally took the complaints seriously and began investigating and fixing what was eventually found to be several problems.

They should have strapped those BuOrds fuckers to each test shot.
>>
>>52080758
August 42: Marshalls Patrol

During her repairs, Tuna was equipped with the new SD and SJ radars, as well as slightly improved versions of the Mk 14 torpedo. (SD and SJ are added to subs in 7/42, and 8/42 is the start of the 1-3 on d6 section of the Mk 14 dud table, previous section being 1-4)

Day of 7 August, during her transit, Tuna detected an enemy aircraft with her new SD radar and was able to crash dive just in time to escape it.

Day of 10 August, encountered a convoy and followed until nightfall. Attacking from close range, Tuna fired 6 torps at the passenger liner Genzan Maru (5700 t). 4 hit, and only one exploded, but it was enough to sink her. Tuna attempted to follow the convoy, but lost it the next day.

Her patrol was mostly uneventful, with the SJ radar proving remarkably prone to false contacts. (SJ allows you to reroll the empty 5 slot on the encounter table, but even with that I had nothing for the 4 boxes after the first)

Night of 22 August, encountered the Kochi Maru (2900 t) and Tokiwasan Maru (1800 t) with escorts. Tuna was able to close to fire 6 torpedoes at Kochi Maru, hitting with 4 of which two exploded. Tuna escaped successfully, but lost contact with Tokiwasan Maru the following day.

Her transit home was uneventful. Tuna received her third battle star.

>>52081175
>They should have strapped those BuOrds fuckers to each test shot.
It might even improve the damage.
>>
>>52081175
This also goes to show how sad the Japanese commerce protection scheme was. Bet if an IJN sub sticked to a US merchant around too long, she'd have 5 DD's, 7 sub chasers, 14 trawlers, a jeep carrier and a gorillion PBYs on top within hours.
>>
>>52081379
October 42: China Sea Patrol

During her downtime, Tuna received a new, talented 3rd Officer.

Her transit to the China Sea was uneventful.

Night of October 15, Tuna approached a pair of escorted transports. However, she was detected and depth-charged repeatedly, causing minor hull damage, extreme flooding, and damage to one electric, one diesel, and the batteries. However, all the damage other than the hull damage was repairable after she escaped.

On October 17, Tuna was attacked by a land-based bomber, but was able to crash dive in time.

Day of October 18, Tuna encountered the Keijo Maru (1000 t) unescorted. Waiting until nightfall, she surfaced and sunk her with the deck gun.

Night of October 20, Tuna encountered the Tokiwasan Maru (1800 t) again, this time without escorts to protect her. Tuna sunk her with the deck gun, expending most of her remaining ammunition for it.

Day of October 22, Tuna encountered the transport Taki Maru (1200 t) and fired 6 torpedoes at her, 4 hitting and 2 exploding, sinking her.

Her transit home was uneventful. Tuna received her forth battle star, and LCDR Anon a promotion to Commander.

>>52081397
Fun fact, the additional round of combat chart for Silent Victory, even when it's at it's most dangerous, is still less dangerous than the initial one for The Hunters. The one for 1939. And The Hunters one just gets worse from there. It's a shame I haven't got the one for The Hunted, because that one's probably even worse.
>>
>>52080758
>>52081175
>>52081379
>>52081992

Holy guacamole, Anon. I loving these AARs. Thanks for sharing them with us.

>>52081397

Indeed. We've talked about it in earlier naval generals but the IJN was run idiot savants. What little they were good at they were REALLY good at, but when they were bad they SUCKED. There was no happy medium.

With the subs and torps they had they should have made the WAllie merchant shipping in the Pacific & IO steam through a living hell. They even had their Axis partner's example going on in the Atlantic. Yet they managed very little. They had sub after sub on patrol off the West Coast logging "No contact" while US shipping east of Hawaii didn't even need to be convoyed.

Yeah, US production would have eventually put all the assets you listed on top of every sub contact, but the shit needed to be built first. Japan should have had a "Happy Time" in the Pacific much like the one off the US East Coast and one that lasted longer, but nothing happened.
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>>52082747
>the IJN was run idiot savants
IJN's officer culture literally promoted shonen determination. If you can work at it and get better, that sorta worked out. You have to use a smidgen of brain power to crunch the numbers for getting food from Shanghai to Tokyo? FUCK THAT, YAMATO DAMASHII
>>
>>52081992
January 43: Marshalls Patrol

Commander Anon requested and got a patrol to the Marshalls.

The transit and initial time on station was uneventful.

On January 10, Tuna encountered the submarine Ro-30 (1000 t, in game listed as R-30) on the surface. Firing off all six forward tubes, she hit with 5 torpedoes and four exploded, sending the Ro-30 down.

Night of January 13, she encountered a convoy. Attacking from medium range, Tuna fired 6 torpedoes at the Jokuja Maru (10200 tons). Only one hit, which did minimal damage. However, the damage slowed the Jokuja Maru, which was abandoned by the convoy. The next day, Tuna surfaced and expended most of her deck gun ammo to sink her.

Day of January 18, she encountered another convoy, which managed to slip away as Tuna waited for nightfall.

Day of January 21, Tuna encountered two escorted ships, which again slipped away before night fell.

Her transit home was uneventful. Tuna received a fifth battle star.

In retrospect, waiting for nightfall every time might not have been the best idea.

>>52082747
No problem, Anon.
>>
>>52082808

Great quote. I especially liked the use of the term "lol"gistics" to describe Japan's planning.

Combinedfleet has a great section on the industrial, shipping, logistics end of things. One of the researchers there looked into IJN fuel supplies versus their conduct during the Solomons campaign. Every wonder why they kept sending dribs and drabs to pester the Marines on Guadacanal? Why the IJN just didn't bring the whole fleet down from Truk two or three times and blow Henderson Field away? It's because by late '42 they already didn't have enough fuel on hand to make sustain such a sortie rate.
>>
>>52082894
March 43: Empire Patrol- Minelaying

Commander Anon requested a Marshalls patrol, but was instead sent on minelaying.

Both the transit and minelaying itself were uneventful. Tuna then went on to look for targets.

Day of March 15, Tuna encountered an enemy DesDiv. Waiting until nightfall, Tuna attacked from medium range with 6 torpedoes fired at the DD Numakaze (1300 t). Only one hit, and it was a dud. However, Tuna was able to escape undetected.

Night of March 18, Tuna encountered the Hokusho Maru (4200 t) and Nagaragwa Maru (1000 t) with escorts. Tuna fired two torpedoes at each. One hit each, but the one hitting Hokusho Maru was a dud. Nagaragwa Maru sank. Tuna escaped successfully, but lost the trail the following day.

Day of March 21, Tuna encountered the Mitakesan Maru (4200 t) and Peking Maru (2300 t) with escorts. Tuna fired her last four fore torpedoes, two at each. The Mitakesan Maru was hit and damaged, but the remaining torpedoes missed. However, the escorts abandoned the damaged Mitakesan Maru and she was sunk by Tuna's deck gun the following day.

As Tuna was returning home, she was attacked by a long-ranged flying boat, but was able to dive in time. She received a sixth battle star for this patrol.

Not much to say about this one.
>>
>>52083091
May 43: Empire Patrol

Tuna's crew had improved in skill over the last year and a half of service. (crew skill went up)

Her transit was uneventful.

Day of May 13, Tuna detected two transports, the Tsuneshima (2900 t) and the Hokuan Maru (3700 t), escorted by only the Kaibokan Mutsure (using an adaptation of the "single escort" optional rule, instead of a generic escort I use a rolled warship of FF/Kaibokan or DD class). Tuna fired 6 torpedoes at her from medium range. Only one hit, but it sunk the escort. She then surfaced to attack the Hokuan Maru with her deck gun, but only inflicted light damage before enemy aircraft forced her to crash dive.

On May 15, the XO was washed overboard and drowned. (press f to pay respects)

Day of May 19, encountered Nichei Maru (5400 t) with escorts. Tuna fired 4 torpedoes from her rear tubes, one of which hit and sunk her. Tuna was able to escape undetected.

Night of May 21, Tuna encountered Ugo Maru (3700 t) and Kamakura Maru (17500 t), with their only escort being the DD Ikazuchi (2000 t). Tuna fired 6 torpedoes at Ikazuchi, hit with 4, and 3 exploded, sinking her. Tuna then surfaced and closed the range, firing her four last forward torpedoes at Kamakura Maru. Three hit, all three exploded, sending her down as well. Tuna then expended what remained of her deck gun ammo sinking Ugo Maru.

Night of May 25, Tuna encountered an enemy DesDiv. She fired her last four aft torpedoes at DD Yamakaze, but only two hit and the one that exploded failed to sink her. She was detected and heavily damaged, but managed to escape by exceeding test depth (that -1 just pushed me over the edge to get away). However, her periscope, dive planes, fuel tank, deck gun, one of the diesels, and aft tubes had been damaged and the dive planes remained inoperable after repairs.

Her return transit was uneventful, and Tuna received her seventh battle star.

This was the best patrol yet. Even better than the HOLY SHIT KAGA one.
>>
>>52083558
August 43 Patrol: Empire - Wolfpack

The new XO was a highly skilled crewman. (There's a chance for replacement named crewmen to be experts)

Commander Anon requested that his boat be deployed in a wolfpack mission. His request was granted.

Transit was uneventful.

On August 14, Tuna was radioed the location of a convoy by her wolfpack-mates (Wolfpack missions mean that any convoy roll means you then roll on the wolfpack table. This either gives reduced detection from comrades drawing off the escorts, auto follow and day-night switching from radio reports, the convoy being broken up which gives you a single target with no escorts, or the escorts are focused on you increasing detection.) She fired four torpedoes at the Nikkyu Maru (6500 t), with 4 hits and two detonations. However, this failed to sink her. The escorts noticed Tuna and attacked. The attack dealt irreparable damage to the AA guns and half of the forward torpedo doors (FUCK).

On 18 August, the wolfpack encountered another convoy and broke it up. Tuna pursued the Osaka Maru (3700 t) and sunk her with her deck guns.

On 21 August, Tuna encountered the minelayer Aotaka (1600 t) with escorts. She fired four torpedoes from her aft tubes at the minelayer, however the three that hit were all duds. Tuna was detected, but was able to escape without any irreparable damage.

On 23 August, Tuna encountered the Kitakata Maru (2400 t) and Toyo Maru (4200 t) with escorts. She fired three torpedoes at Toyo Maru. Two hit, one exploded, but failed to sink her. However, the escorts and Kitakata Maru abandoned Toyo Maru, so Tuna sunk her with the deck gun.

Tuna transited home safely. She received her eighth battle star.

That torpedo door hit at the start really fucked me over. Those extra two torps might have gotten me Aotaka.
>>
>>52083558
>However, her periscope, dive planes, fuel tank, deck gun, one of the diesels, and aft tubes had been damaged and the dive planes remained inoperable after repairs.

That's a hefty damage list to one tired sub.

Seven patrols, nearly 18 months, a promotion, a Bronze Star, sinking Kaga, I'm wondering if it's time for CDR Anon and a cadre of the Tuna's crew to head stateside to pick up a new boat?
>>
>>52083805
November 43 Patrol: Empire

Tuna received new Mk 18 electric torpedoes and improved Mk 14s (duds now on 1-2)

Commander Anon requested a Marshalls patrol but was assigned to an Empire patrol.

During transit Tuna was attacked by long-range flying boats. However, she was able to dive easily in time.

Day of November 11, Tuna encountered Aso Maru (3000 t) with escorts. She waited until night, and fired her four aft torpedoes at her. All four hit, three exploded, sinking Aso Maru. Tuna was detected, but not damaged by the initial depth charges, and managed to escape.

On November 17, Tuna was attacked by land-based bombers, and suffered damage to half her forward torpedoes and one of the diesels, as well as light injuries among some of the crew. The damage was not repairable. (FUCK)

The remainder of the mission and transit were uneventful. Tuna got her ninth battle star.

It was the same goddamn torpedo tubes!

Also, I just noticed the deck/AA gun upgrade rules, so Tuna's gonna get some shiny new guns now.

>>52083929
Sorry, this Tuna is CDR Anon's shipfu for sinking Kaga and there's no way he's giving her up.
>>
>>52084052
>Sorry, this Tuna is CDR Anon's shipfu for sinking Kaga and there's no way he's giving her up.

It's coming up on two years now and CDR Anon is going to be promoted again soon. Just saying...
>>
February 44 Patrol: Marshalls

Tuna received a new 5-inch deck gun and new 20mm and 40mm AA guns.

Commander Anon requested and received a Marshalls patrol.

Tuna's transit was uneventful.

Day of 15 February, she encountered the Toten Maru (3800 t) and Hiyoshi Maru(4000 t), escorted only by the DD Hayanami (2100 t). Tuna fired a spread of six forward Mk 14s at Hayanami. Two hit, and sank her. Tuna then surfaced, sunk the Hiyoshi Maru and damaged the Toten Maru with her deck gun, then finished off the Toten Maru with a single Mk 14.

Night of 17 February, she encountered the BB Kirishima with escorts. Tuna closed to close range, and fired a salvo of six torpedoes (4 Mk 18s and 2 Mk 14). Five hit, three exploded, and one appeared to hit the magazine and sunk Kirishima. Tuna immediately exceeded test depth and managed to get away.

Night of 20 February, she encountered a convoy of Rakuyo Maru (9400 t), Taga Maru (2200 t), and Taiko Maru (1900 t). She fired her last three forward torpedoes at Rakuyo Maru, two hit but both were duds. However, she was able to avoid detection and the next day she snuck into the formation and fired her last four Mk 18s from the rear tubes into Rakuyo Maru. All four hit, three exploded, sinking her. Tuna was able to escape safely.

Her transit home was uneventful, and she received a tenth battle star.

Technically this should give me a third navy cross (one for Kaga, one for the five ships of May 43, one for Kirishima/five ships this time) but can you even get three Navy Crosses?

>>52084089
You can't actually hit captain until the end.
>>
>>52084314
>>52084089
Also, more importantly, I can't actually get a new boat because you need either a 5+ month refit, 5+ month hospital stay for the captain, a Medal of Honor (which requires three patrols with seven sinkings each), or a Navy Cross (which only gives a 50% chance, and I've failed the roll for it all three times.)
>>
>>52084314
>Technically this should give me a third navy cross (one for Kaga, one for the five ships of May 43, one for Kirishima/five ships this time) but can you even get three Navy Crosses?

Mush Morton got 4 in nine months between January and September '43.

>>You can't actually hit captain until the end.

Ahistorical, but it's a game after all.

Sub COs, like fighter/bomber pilots and for the same reasons, were promoted after a certain number of patrols to training and staff commands.
>>
>>52084314
May 44 Patrol: Empire

Transit was uneventful.

Night of 12 May, Tuna encountered the Tatsutake Maru (7200 t) and Shinto Maru #1 (900 t) escorted by the DD Nokaze (1300 t). Tuna fired six torpedoes at Nokaze. One hit, and sunk her. Tuna then surfaced to sink the transports with her deck gun.

Day of 15 May, Tuna encountered the Kahoku Maru (3400 t) and Kozui Maru (7100 t) escorted by the Kaibokan Nomi (900 t). Tuna fired six torps at Nomi. Two hit, and sunk her. Tuna then surfaced, damaged Kahoku Maru with gunfire, and then sunk Kahoku Maru with one torpedo and Kozui Maru with two.

Night of 21 May, Tuna encountered the Yoshida Maru (2900 t) with escorts. She closed the range and fired two torps. One exploded, sinking her. Tuna was detected and sustained heavy damage even after repairs, with one diesel, her hydroplanes, periscope, and dive planes out of operation.

Her transit home was uneventful. Tuna received her eleventh battle star and a Naval Unit Commendation, while Commander Anon received a fourth Navy Cross.
>>
>>52084825

How many DDs and other escorts have you sank by now?
>>
>>52084825
September 44 Patrol: Philippines

Transit was uneventful.

Night of 11 September, encountered Hakuyo Maru (1400 t) escorted by DD Oshio (1900 t). Tuna fired four torpedoes at Oshio. Two hit and exploded, sinking her. Tuna then surfaced and sunk Hakuyo Maru with her gun.

On 16 September, Tuna ran aground, but was able to get back to sea despite the damage.

On 18 September, encountered Tainan Maru (2000 t) with escorts. Fired four torpedoes, two hit, Tainan Maru sunk. Escorts fail to detect Tuna.

On 21 September, encountered Tsukikawa Maru (4500 t) with escorts. Fired four torpedoes, two hit, one dud, Tsukikawa Maru sunk. Tuna is detected, but escapes after initial round of depth charges and repairs damage.

On 24 September, encountered Taijun Maru (2800 t) with escorts. Fired two torpedoes, both hit, Taijun Maru sunk. Tuna escapes undetected.

During transit home, Tuna is attacked by flying boats but manages to dive in time.

Tuna receives her 12th battle star, and LCDR receives a fifth Navy Cross (but still no boat upgrade)


I've decided I don't like Mk 18s. I prefer the ability to actually hit shit at medium and long range over removing the +1 for Mk 14s during the day. And the dud chances are the same by the point you've got access to both.

>>52085005
6.
>>
>>52085094
December 44 Patrol: China Sea

Tuna's crew are now among the best in the Navy (crew skill reached Elite)

Night of December 9, encountered Shirane Maru (2800 t) and Chihaya Maru (1200) with escorts. Tuna closed in and fired two torpedoes at each. All hit and exploded, sinking both ships. Tuna was not detected.

Night of December 11, encountered Sakae Maru (2900 t) alone. Sunk with deck gun.

Night of December 15, encountered Yagi Maru (1900 t) alone. Sunk using the last deck gun ammunition.

Transit home was uneventful.

Tuna received her 13th battle star, and Commander Anon a Silver Star.
>>
>>52085231
February 45 Patrol: Empire

Tuna was attacked by aircraft in transit but dived in time.

Night of February 10, encountered Okuni Maru (5600 t) escorted by DD Isoname (2000 t). Tuna fired three torpedoes at each, hitting with all and sinking both.

Day of February 19, encountered Mantai Maru (5900 t) escorted by DD Shimotsuki (2000 t). Tuna fired three torpedoes at each, hitting Mantai Maru twice and Shimotsuki thrice, sinking both.

Transit home was uneventful.

Tuna received her 14th battle star, and Commander Anon a Silver Star.
>>
>>52085409
April 45 Patrol: Empire

Transit was uneventful

April 9, encountered Chita Maru (2300 t) escorted by Kaibokan Wakamiya (900 t). Detected closing the range, depth charged, SD radar and one AA gun rendered inoperable, minor damage from exceeding test depth.

April 12, crewman dies of appendicitis. (It's a random event, and one of the more common ones)

April 17, encountered Toan Maru (2100 t) with escorts. Detected, depth charged, only permanent damage is more to hull from exceeding test depth.

Transit home was uneventful. No awards because no kills.

>I rolled the 2 ships + escort slot that gets removed in 45
>three times
fucking japs, why can't you produce enough stuff for us to kill
>>
>>52085478
July 45: Final Patrol: Empire

Transit was uneventful.

On 18 July, Tuna encountered a minefield, but was able to safely navigate it due to the skills of her crew (If I had rolled one less, Tuna would be dead. Thank god for crew quality giving a modifier)

Day of 22 July, encountered convoy of Busho Maru (2600 t), Kuramasan Maru (2000 t), and Nippo Maru (10500 t). Tuna fired one torp at each of the first two, and four at Nippo Maru. All hit, although two hitting Nippo Maru were duds. Busho Maru was damaged and the other two sunk. Tuna was detected and seriously damaged, but managed to escape.

Transit home was uneventful.

Tuna received her 15th battle star. Commander Anon, for no apparent reason, did not receive the rank of Captain.


So there we go. Fun fact, the final promotion roll only includes what happened in 45, and it's the only one where you can get Captain. And the rolling for captain adds a penalty to your roll, and so do unsuccessful patrols (April), so I ended up needing a 1 on a 1d6 and was thus not promoted despite the 48 sinkings of 235300 tons and ALL THE BLING.

tuna stronk best shipfu remove jap REMOVE JAP
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>>52081397
>be allied with uk during ww1
>see the toll that the central power's submarines caused on allied shipping
>literally send couple ships to help them out with anti-submarine operations
>yet at no point during next two decades do anyone in ijn sit down and figure out that it might be worthwhile prepare to defend japanese shipping against enemy submarines

Fucking nip tunnel vision.
>>
>>52086161
But anon, convoys will have no role in the DECISIVE BATTURE!
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>>52086203

That's right!
Enemy must have it's full fuel, ammo and food - as well as excellently maintained ships and well rested crews - onboard when they get wiped out.
Only that way can the whole world be shown the true might of the grorious Nipponese steel. (folded over 9000 times (TM))
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>>52086161
Don't be silly, the foreign devils will come to us where we will defeat them in GRORIOUS KANTAI KESSEN and they will cede soverignty over all east Asia.
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>>52086161
>Fucking nip tunnel vision.

It was even worse than that.

>Be 1940
>Be the IJN
>Run a wargame to test ASW capabilities around Home Islands
>Send subs to choke points
>Send planes and escorts to find subs
>Subs "sink" 100+ ships in FIVE DAYS
>No subs sunk

Lesson learned?

>Herp derp RDF works really good durr hurr

Idiot Savants. Idiot FUCKING Savants.
>>
>>52086969
I swear if it wasnt for the staggering incompetence of the US Navy in just about every engagement not directed by Lee the IJN would've gotten stomped in half the time.
>>
>>52086161
They produced the Matsus and Tachibanas starting in 1943 specifically for escort duty, trying to reuse torpedo boat machinery and a simplified hull design with nothing but AA and ASW weapons. The real problem wasn't that they NEVER figured it out, they just figured it out too late and they were slow to refine the electronics required to make it effective. By 1943 they couldn't get to the point where they could mass-produce effective escorts, and the war was all but lost.

Basically too little, too late. The USN on the other hand basically had good standardized designs starting in mid-1942 in large numbers, virtually limitless resources that could churn out ships by the dozens, and aside from a few halfhearted attempts the US never came under direct Axis attack.
>>
>>52087329

It wasn't just DEs and other escorts either.

I've been re-reading Tameichi Hara's "Japanese Destroyer Captain" thank to a kind Anon in an earlier thread reminding me of his name and the book's title. He pulled off sea duty and ordered to a new torpedo boat school as the lead instructor in Dec '43.

The school began with 10 elderly prewar boats capable of only 18 knots. By Feb '44, the first new boat arrived and Hara's description of it is damning: 20 tons, powered by an old aircraft engine, and handled like a barge. He writes he eventually had a collection of boats ranging from 45' to 55' all powered by old aircraft engines and none faster than 25 knots. They all carried two torps and one 13mm machine gun.

During graduation ceremonies he told his students that they wouldn't be able to outfight the US and should instead take "...advantage of every use of camouflage or ruse to be successful. Otherwise you will be nothing but practice targets for the enemy guns.”

That honesty pissed off the admiral visiting for the graduation.
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>>52087677
Hardly surprising considering how much value Japanese put on muh fighting spirit and individual superiority of their boats. You expect the guy in charge to tell them that little bit tennohenkai banzai will be enough to send shitty gaijin boats down to the sea floor but no, the guy has to go and tell them the truth that they're fucked and will mostly likely be sunk by better designed and maintained yank boats if they end up facing them in a straight fight.
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>>52089572
An elegant ship... for a more civilized age
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>>52089621
A cutie from days gone by.
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>>52087677
>During graduation ceremonies he told his students that they wouldn't be able to outfight the US and should instead take "...advantage of every use of camouflage or ruse to be successful. Otherwise you will be nothing but practice targets for the enemy guns.”
Isn't that just common sense for torpedo boats?
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>>52091154
By WW2 Imperial Japanese military had rather strained relationship with common sense.
>>
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>>52092768
How can Japanese CLs be so cute when Japanese CAs are so fucking ugly?
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>>52093114
Gotta balance the ugliness somehow, that is also the reason why Nagato&Mutsu were decent looking even though all other Japanese BBs of WW2 were eye cancer inducing monstrosities.
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Why did the japs make Naka into the idoru boteslut when the Showboat exists?
>>
>>52094130
Showbote not nippon banzai enough to be a true idoru.
>>
>>52093114
Because they were useless as modern light cruisers.
>>
Does any one have any good color pics of ships with the camo or rezel-dazel paint jobs?
Ideally that is how I want to paint most of my nav-war 1:2400 scale ships.

Also what do you guys use for a primer? I have tried Testors and it still comes out too thick and I am starting to loose detail.
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>>52095377
So any particularly navies that you need colored camouflage pics for?
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>>52095443

I mostly have USN and IJN
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>>52095531
>ijn

Good luck m8, most nip boats were extremely camera shy and even those pictures that exist tend to be in black and white and of questionable quality.
>>
>>52095377
The three colors used for USN ships were light grey (5-L), ocean grey (5-O), and dull black (BK). I typically use and get good results with Tamiya fine surface primer, but Alclad and Mr Surfacer are both good too.
>>
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>>52095377
>>
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>>52095658
>>
>>52095619
Most, as a rule, also never wore camouflage aside from later in the war when carriers were sometimes given stupid camouflage measures in various greens. There are Vallejo equivalents for those available online. At the very end Nagato, Haruna, Myoko, and Tone were given impromptu measures which weren't very well recorded and probably relied on the greens that were on hand. Some destroyers were also given camouflage around the same time with even less record of what was actually involved.
>>
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>>52095658
>>52095689
Tama and Kiso are also two notable exceptions, and were done in white over Sasebo arsenal grey during their Aleutian deployment.
>>
>>52095677
The more I see that fat stack the uglier it gets.
>>
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>>52095677


>>52095741
You might be gay
>>
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>>52095885
Neither IJN or USN but at least it's actually Razzle Dazzle
>>
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>>52095899
>tfw built with only one main gun
no wonder she was Furious
>>
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>>52095985
how are those Nav War models btw?
>>
>>52096063
different angle
>>
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>>52096097
ebin.
>>
>>52096120
Favorite Yorktown desu.
>>
>>52096063
The NavWar miniatures are at 1:3000 instead of the 1:2400, which I normally like to have 1:2400. and they have about as much detail as the older Superior minatures.

Attached image is GHQ 1:2400 Allen M Sumner Class with NavWar 1:3000
>>
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>>52096374
Sorry forget file.
>>
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>>52096400
But quality can get bad with there much larger models, case in point the USS Midway.
>>
>>52096562
Sorry, it somehow posted upside down for some unknown reason, not a fan of chaning on this phone.
>>
>>52094184
Why the fuck is she so short? SoDaks and the Standards were the short BBs. NorCals were longer and looked slimmer.
>>
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And for those interested, IJN Fubuki Class in 1:2400. The ones in the front are Panzerchiffe and the two in the back are CinC
>>
>>52096651
Showboat a treaty midget.
>>
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Here is a Yamoto by GHQ and a Musashi by CinC both at 1:2400
>>
>>52096172
>>52096400
cute DDs
>>52096839
I see why GHQ is held in such high regard.
>>
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>>52096920
>forgot my image again
>>
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>>52096948
can't really tell much from the smoke and how the hull is mostly submerged, but it's something.
>>
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>>52096992
Assuming the greens really were that similar, I can see how she'd blend in with the hills and Islands at a distance. The Pagoda would still stand out for aircraft though, I imagine.
>>
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>>52097047
Last Ise one, and >>52097047 is the only camouflaged Haruna I have.
>>
>>52096746
She'd be a lanklet, then.
>>
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>>52097096
>>
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>>52097437
can't find a colorized version but I'd assume it'd just be shades of green.
>>
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>>52097449
Also if you're just looking for camo patterns and don't really care about what ships did or didn't have them, here are some USN ones.
>>
>>52097510
a couple more, this time modeled on Nevada, while I see if I can find any more IJN ones.
>>
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>>52097551
I really need to stop forgetting the pic.
>>
>>52097586
I care and I don't, if a particular ship had a photographed camo pattern, if it did, I will try to reproduce it, if not I will make one up that was plausible. If it never had a camo pattern during the war I will probably either paint it like it would have looked (if it is a well know ship) or paint it how others looked at the time.
>>
>>52097586
>>52097510
>>52097449
>>52097437
>>52097047

Thank you guys for posting so many color pics. It will defiantly help.
>>
Damnit guys, this thread is beyond awesome, I love you /tg/.

>>52097951
>>52095377

You may want to take a look at shipbucket.com, there's lots of mostly accurate drawings all in a standard easy to interpret pixelart format.
>>
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>>52094130
>>52094184
>nurf carolina
>>
>>52098045
Okay, where the fuck is that from.
>>
>>52097240
But how can the SoDaks be lanklets if Washington carried the team at Guadalcanal?
>>
>>52097951
glad I could help. Here is a Nagato one, although the pattern isn;t very clear.
>>
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>>52098310
absolutely ebin,
>>
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>>52098045
>>
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>>52098348
>>
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>>52098326

speaking of South Dakotas.

>tfw the one on your team right now doesn't have any camo.
>>
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>>52098379
this one didn't actually hide the ship or deceive bearing or anything, it likely made the ship more visible. However she was part of the decoy force and was supposed to get spotted so it doesn't matter.
>>
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>>52098524
back to USN for this one. I love how simple it is while still being effective.
>>
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>>52098666
this one goes with anything. USN Measure 22 camouflage. Blue up to the first continuous deck, then haze grey above. Blue blends in with the ocean while the grey blends in with the sky.
>>
>>52098217

'Cause "Ching" Lee was on the bridge.
>>
I'm loving all these IJN pics. but I can't help noticing they're color-IZED photos rather than color photos.

So. how accurate are they?
>>
>>52098928
The guy that did all the one with the DC logo explains his process in his blog but it's all in Japanese, so I don't know. However USN documents give the colors for their camos, (Measure 22, for example, calls for a "haze grey") so it's just applying those colors to where the pattern would've have it. Can't say for the IJN though, which is why I said "Assuming the greens really were that" in >>52097047
>>
>>52099203
>The guy that did all the one with the DC logo explains his process in his blog but it's all in Japanese, so I don't know.

Thanks for the explanation, Anon. Seeing as he has a process he feels is worth explaining, the color shown are now much more accurate in my opinion.

Not that my opinion is worth a damn!
>>
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>>52050860
>XTR published a game about the US vs. Nazis/ Japan attacking the Panama Canal. I can't remember the name though.

seven seas to victory
>>
>>52098875
>olympic shooter
>counter-sniped multiple snipers in Veracruz
So Washington's a sniper and North Carolina's wearing someone's outfit from the '36 movie of Show Boat.
>>
>>52100886
>Feelings? Look mate, you know who has a lot of feelings? Admirals that bludgeon their shipfu to death with a golf trophy. Professionals have standards.
>>
Silent Victory-anon here, anyone want me to do something similar with The Hunters?
>>
>>52101379

Yes PLEASE! I saved all your Silent Victory posts and have ordered the game too. You should ask them for a commission.
>>
>>52101423
Any opinion on what to use? It's got the VIIA/B/C/C Flak/D and IXA/B/C, although some of them force you to start later than the normal September 39 start. I'm personally a fan of the VIIA, because you get an automatic upgrade to the VIIC when the VIIA gets pulled from service.
>>
>>52101423

+1 this.

Let's see some REAL action.
>>
>>52100124
>seven seas to victory

You're right. I confused that title with DG's "9 Navies War". That's the one with the "Germany beats France in 1915/Battle of the Atlantic" back story.
>>
>>52101499

VIIA definitely. You can start in Sep '39 and get the auto upgrade.
>>
>>52101499
Do note that the IXs are kinda objectively better than the VIIs, though. More encounter boxes, more torp storage, tougher to kill. Only downside is the 105 deck gun has less ammo than the 88.
>>
>>52101544
VIIA it is.

September 39 Patrol: British Isles

We are playing as U-34, under Kapitanleutenant Anon.

U-34's transit to the Isles was uneventful.

On the night of September 8, U-34 encountered a convoy of the tanker La Brea (6700 t) and the transports Fairport (6200 t) and Denmark (3500 t). U-34 closed undetected and fired two G7a each at La Brea and Fairport. One missed La Brea, but both hit Fairport. The torpedo hitting La Brea failed to explode, and so did one hitting Fairport. The torpedo that hit Fairport inflicted heavy damage, but failed to sink her. U-34 was detected by the escorts and depth charged repeatedly, inflicting immense damage, including massive hull damage, the deck gun, both electric and one diesel engine, the batteries, and light injuries among some of the crew. Most of the system damage was reparable, but one electric remained out of commission. She managed to escape by exceeding test depth for most of the bombardment.

KptLt Anon decided to remain on station despite the damage, and his patience was rewarded. At night on September 14, U-34 spotted the tanker Astral (11900 t) alone. U-34 approached on the surface for an easy torpedo attack, and fired 4 G7e at Astral. Only three hit, and one was a dud, but the other two torpedoes sank Astral.

During her transit home, U-34 was caught in a severe storm, which she rode out safely. (It's an event that prevents any encounters in this and the next encounter box, but that's a good thing in a transit.)

U-34 remained in repairs for the rest of 1939.
>>
>>52101856
January 40 Patrol: British Isles

During her transit U-34 was attacked by a British bomber, which lightly wounded some of the crew and put one of her diesels permanently out of action. This damage forced her to abort the patrol.

Welp. That was disappointing. It's an auto-abort if you lose one diesel, and auto scuttle if you lose two (unless you're only one box out, in which case you get towed home).
>>
>>52101953
March 40 Patrol: British Isles - Minelaying

For this patrol, U-34 had her torpedo tubes loaded with mines. This cut her torpedo load by nearly half.

During her transit, U-34 was again attacked by a bomber. However, she was prepared and was able to crash dive to escape.

During her minelaying she was attacked again, but this time failed to dive in time. The bombs damaged her forward torpedoes, one diesel, and her batteries, as well as causing flooding and lightly wounding some crew. The damage to the diesel and batteries were unreparable, forcing an abort,but U-34 had completed her mission of laying mines.

Her transit home was uneventful.

FUCKING COASTAL COMMAND
>>
>>52102069
May 40 Patrol: British Isles

U-34's entire patrol was uneventful.

I literally rolled nothing for this patrol. This is kinda sad. Poor U-34, wants to kill the Perfidious Albionnese but hasn't had a chance for half a year and counting.
>>
>>52101856
>>52101953
>>52102069
>>52102113
Looks like your waves are getting ruled pretty hard anon, shame there's no Bong sub games out there as far as I know.
>>
>>52102113
July 40 Patrol: Atlantic

U-34 managed the transit without being attacked.

At night on July 12, U-34 encountered a convoy of the tanker Languedoc (9500 t) and freighters Viking (1100 t) and Rotorua (10900 t). Not wanting to repeat his mistake with the first convoy, KptLt Anon closed the range and fired 4 G7a at Rotorua from close range. Somehow, he managed to miss with three of the torpedoes, and the one hit was a dud. U-34 was detected by the escorts and sank despite her exceeding test depth.

And there we go. RIP U-34, only sunk one ship. The sinking was repeated shitty rolls for detection combined with losing fuel tanks, batteries, and hydrophones by round 2, which added a +3 to all the damage rolls and turned a 10 in round 4 from 3 hits to auto-sunk.

Want me to do a bit with another boat?
>>
>>52101856
>>52101953
>>52102069
>>52102113
>>52102236
Guess that we found a (sexually) frustrated u-boatslut.
>>
>>52102236

Life is suffering for the U-boat crews.
Keep on fighting, Anon, you can do it.

My longest career lasted until February '42. Two of my careers ended on the first patrol.
>>
>>52101856
>>52101953
>>52102069
>>52102113
>>52102236

Oh yes... Kapitanleutenant Anon...

This is going to be great...>>52102186
>shame there's no Bong sub games out there as far as I know.

Great idea. UK subs in the Med would be a winner.
>>
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>>52102340
Or just HMS Venturer sim, where you have to use the power of maths to torpedo submerged U-boats while yourself being submerged.
>>
>>52102308
Alright. This time it's a IXA. IXs have more torpedoes, an extra rear tube, stronger hull, longer range (more encounter boxes), and more powerful deck gun. In exchange, they dive slower and their patrols take two months instead of one.

This one is U-39.
>>
>>52102340
You could probably do a custom sub card/board/mat thing for Silent Victory.
>>
>>52102236
>Want me to do a bit with another boat?

Yes, please. Anon Jr.'s luck simply has to better.
>>
>>52102362
>Or just HMS Venturer sim,

Yeah, that shot was INSANE...
>>
>>52102186

>shame there's no Bong sub games out there as far as I know.

Just started reading on their battle record, and holy fuck they had it worse than Germans.
Way less targets - way more risk.
It's like The Hunted, only with 90% less Convoys.
>>
>>52102383
September-October 39 Patrol: British Isles-Minelaying

U-39 came under air attack in her transit, but dove in time.

She laid her mines successfully, and then went to hunt shipping. On October 2 she encountered the freighter B. Pentland (3500) alone, and sank her with the deck gun.

On October 7, she encountered the tanker W.C. Teagle (9600) with escort. She closed the range and fired four torps. Two hit, and only one exploded, failing to sink her. However, U-39 was not detected and the escorts abandoned Teagle, allowing U-39 to finish her off with the deck gun.

During her transit home, a torpedo broke loose, severly injuring a crewman.
>>
>>52102523
December 39-Jan 40: Isles-Minelaying

U-39 recieved superior torpedoes for this patrol (it's an event, technically rolled this in the minelaying box)

Her transit and minelaying were uneventful.

On December 28, she encountered the freighter Stratford (4700) alone, and sunk her with deck gun fire.

On January 2, she encountered the freighter Annavore (3300) alone, and sunk her with the deck gun.

On January 6 she encountered the freighter Dalcroy (4600) alone and fired her aft tubes at her Both hit, one exploded, and Dalcroy sank.

Her transit home was uneventful.

>>52102409
U-39's doing pretty well so far.
>>
>>52102470
It is worth noting the British also used their subs in an ASW role, most famously in the case of Venturer, but also throughout the rest of the war, and that could make for a really cool dynamic in any game focused on them.
>>
>>52102638
March-April 40: British Isles

During transit, U-39 was directed to the freighter Cassequel (4800) by Luftwaffe recon aircraft in the area. She was sunk with the deck gun.

On March 16, she encountered a convoy of the E. of Britain (42300!), Titan (9000), and Scottsburg (8000). She closed undetected and fired four G7a at the E. of Britain. All four hit and exploded, sinking her. She was detected and attacked, but the damage to her batteries was reparable.

During the day of April 1, she encountered the tanker Cheyenne (8500) with escorts. She closed the range and fired four G7e. Two hit, both exploded, sinking Cheyenne. The escorts failed to detect U-39.

Transit home was uneventful.

Holy shit 43200 tons
>>
What a change of luck!
>>
>>52102739
June-July 40: Norway

U-39 transited uneventfully.

Night of June 28, she encountered the freighter Ogontz (5000) with escorts. U-39 closed in and fired her aft tubes. One hit and sunk her. U-39 was detected and crushed trying to exceed test depth.

And there we go, dead again. At least this time I was actually successful. Should I go for one more round?
>>
>>52102829
>crushed trying to exceed test depth.

Do you attempt that normally? I noticed you did it lot in Silent Victory too?
>>
>>52102846
It's a risk, but you can do it reasonably safely up till about 3 or 4 damage, and what happened here was reasonably safe not being perfectly safe.
>>
>>52102645

>the British also used their subs in an ASW role

Well, hey - when you've got nothing else to sink ... you know?
>>
>>52102869

I once tried it with 6 Damage - pulled through though.
read: chewed my fingernails down to only the 1st knuckle ...
>>
>>52099203
>>52099730
Ballpark. The difference between hastily-applied IJN latewar naval measures for example and the common measures for IJA equipment isn't always clear, and as camouflage was normally an improvised affair it was rarely recorded when applied.
>>
Trying a VIIC Flak now. 5 torps, shitton of AA. Let's do this, motherfucker. I'll only get one patrol because The Hunters ends in June 43, but I guess I need to sleep soon.

May 43: North America

Encountered air attack during transit, dove in time.

May 14, encountered freighter Trolla (1600) alone, fired aft torpedo, missed, fired one fore, missed, air support arrived, but was able to dive in time.

Attacked by aircraft May 16, failed to dive in time, aircraft was damaged but inflicted reparable damage and injured some crew and the second officer, as well as killing the first officer.

Transit home uneventful.

I guess that was a disappointment, but so was the VIIC Flak.
>>
>>52103195

>I guess that was a disappointment, but so was the VIIC Flak.

Yeah, they should've put in air-search radar & rely on Crash Diving instead - it would've been much more useful.
VIIC shoots down planes, but bombs are still on their way - not to mention that the plane can still pull a kamikaze on you ...
>>
>>52103195

Well, now you've sold a copy of "The Hunters" too.
>>
Huh. You know, there's rules for co-op (sorta) woflpack games for The Hunters. It would be a pain to do online, but might make for a bitching set of battle reports.
>>
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>>52104375
>REMOVE BORSCHT FROM PASTA BOAT

Love me some Italian ships.
>>
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How do folks feel about the Fubuki class? I know at the time they were laid down, they were revolutionary, and that they gave good service during the war. But would it be safe to classify them as obsolete at the start of the war they way you could Kuma/Nagara/Sendai classes?

I'm working on prepping all the parts of my submission for this month's /hwg/ community project, and I've got plenty of stuff to keep me busy, including two more Sendais to fill out the class, and a Nagara. I thought if it was justified, I'd knock out the five Fubukis that are sitting lonely in the bag.

The thing is, I'm not sold one way or another on calling them obsolete, because unlike say Clemson/Wickes, they actually still managed to compare favorably to newer destroyers, particular the last bunch that had guns with greater elevation.

Thoughts?
>>
Takao and two Ognevois vs. a County CA and two escort DDs.

Torpedoes, torpedoes everywhere.
>>
>>52105787
They were objectively powerful little ships, and quite dangerous in their intended role. Their design paradigm however was outdated by 1942, since their dual DP guns suffered from a few things that made them ineffective in their AA role: their poor traverse rates, lack of high-angle fire direction, and the fact that they were hand-rammed made them poor at being a "modern" destroyer.

So "obsolete" is perhaps too strong a word, but "outdated" or even "backwards" would be absolutely fair.
>>
>>52105787
I would not at all consider the Fubuki's obsolete by WW2. In fact one could argue it wasn't until the Shiratsuyu or Kagero that Japan really surpassed the Fubuki in capability.

That said they certainly weren't without issue, a lack of radar and their pitiful AA capabilities put them well behind the times in that role, but I don't think enough so to declare them obsolete.
>>
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>>52105979
>>52106023
That pretty well confirms my gut reaction then. I'll do my other stuff for the project first, and the Japanese CL's last (and if the Fubukis get done at the same time, then they'll get posted, but not as a submission).
>>
Anyone have much experience doing conversions in 1:2400 scale? I'd like to replicate Maya in her AA configuration with the 25mm and 127mm mounts in place of her #3 turret. I'd be using a GHQ model as a base, and was thinking that a 1:700 dual 25mm could be a passable stand-in for the 127mm dual mounts.
>>
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>>
>>52105787

If you're looking for a Japanese bote to paint for the /hwg/ obsolete unit challenge, you should think about painting Yamato. Since any and all BBs in WW2 were inherently obsolete units.

The one in water. Not the one in space.
>>
>>52102308
longest I made was March of '42 when my captain was the only person killed in an air strike on the boat.
>>
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>>52107603
If you're gonna go for that approach Bongo or Fusou/Ise would be even better fit.

>granny battlecruiser getting bullied by newfangled flying machines because of reasons
>>
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>>52107603
>>52107910
Unfortunately, I've painted a mess of stuff that would have applied, including my Nagato and Ise, scads of Clemson/Wickes, an Omaha I might have (can't remember) submitted as part of the scouting challenge a long time ago.

As it is, I've got three pasta boats, a French battlewagon, and three Japanese CL's, so I'm not necessarily lacking for things to do.
>>
>>52108730
>try to turn a shitty battleship into a shitty carrier-battleship hybrid
>by the time you're done you don't even have any pilots left

Japan really was the most tragicomic of major WW2 powers.
>>
>>52107603
The Iowas weren't obsolete. They also would have beaten the Yamatos in a fair fight. Better speed, better radar, damage control improvements that made up for the difference in armor thickness, and better shells that made up for the difference in caliber.

In fact, the Iowas remained useful for most of the 20th century, they were only decommission because they weren't as cost effective as a bunch of destroyers.
>>
>>52107603
But the one in space is more fun!
>>
>>52109959
Mostly because it has more tits&ass than the sea going hoteru.
>>
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You wouldn't bully a fatty dakota.
>>
Going for another VIIA game, this time trying out some optional rules (resupply at sea and convoy penetration). She's U-28 this time.

September 39: Atlantic (VIIs aren't allowed to do West African Coast patrols)

U-28 was attacked by aircraft in transit, but crash dived in time.

Her time on station was uneventful.

U-28 was attacked again during transit but dove in time.

November 39: British Isles - Minelaying

Her transit was uneventful.

U-28 laid mines successfully and set out to hunt.

On November 15, she encountered a convoy. As she attempted to get close and penetrate the convoy, she was detected. She suffered moderate hull damage and some wounds among the crew, but managed to escape.

Her transit home was uneventful.

February 40: British Isles - Minelaying

U-28 transited and laid mines successfully.

On February 14 encountered the freighter Polyphemus (6300) alone. She attacked with her deck gun but failed to inflict damage before air support arrived and forced U-28 to dive.

Her transit home was uneventful.


Man, I have got awful luck with VIIAs.
>>
>>52110440
Think positively, at least it ain't late war when u-boat survival rates were kamikaze pilot on attack run-tier.
>>
>>52110440
April 40: Spanish Coast

U-28 transited safely.

On April 10, she encountered the freighter Malabar (8000) with escort. She closed in and fired 4 G7a. Three hit and two exploded, sinking her. U-28 escaped undetected.

On April 12 she encountered the freighter Marcrest (4200) with escort. She closed and fired 4 G7e. All hit and exploded, sinking her.

Her transit home was uneventful.

Finally, some kills.

June 40: Norway

U-28 transited safely.

On June 8, encountered the freighter Thurso (2600) with escort. U-28 fired her aft torpedo, but it failed to sink her. She was then detected by the escort and attacked, causing light hull damage, but managed to slip away.

Her transit home was uneventful.

September 40: British Isles - Minelaying

Her transit was uneventful

U-28 was attacked from the air while laying mines, which caused light hull damage and a few injuries, took out the flak gun, as well as severe flooding that was only barely contained.

Her transit home was uneventful.

KptLt. Anon was passed over for promotion.


Holy shit, with the refit time I've actually managed to live long enough to get the free upgrade to VIIC.
>>
>>52109637

They were obsolete because they were ships.

Aircraft made them obsolete. Heck you could do that "obsolete unit" challenge with a Nimitz, too. There's zero point in having combat ships when aircraft (and now cruise missiles) exist.
>>
>>52110621
As the VIIAs were phased out of service, KptLt. Anon received a new VIIC, the U-77.

December 40: British Isles

The transit was uneventful.

U-77 encountered nothing on her patrol.

The transit home was uneventful

February 41: Atlantic - Wolfpack

Transit was uneventful

On February 12, the wolfpack encountered a convoy. With other U-Boats distracting the escorts, U-77 was able to penetrate the convoy. She fired 4 G7a at the Llangibbey Castle (12000), all of which hit and three of which exploded. However, U-77 was detected and attacked, destroying the deck gun.

On February 16, the wolfpack encountered another convoy. U-77 penetrated it, and fired two torpedoes each at the Clan Chisholm (7200) and W.C. Bryant (7200). Both missed the Bryant, and the two that hit the Chisholm failed to sink her. However, U-77 was able to slip away to attack the next day. This time she was detected trying to penetrate, and was attacked, damaging her fuel tanks and forcing her to abort the patrol.

She transited home safely.
>>
>>52110820
May 41: British Isles

Transit was uneventful.

On May 15, she encountered a convoy. Penetrating it, she fired four G7a at the tanker Victor Ross (12200). All hit and exploded, sinking her. U-77 escaped successfully, but lost track of the convoy the next day.

On May 19, she encountered the CV Eagle. U-77 was able to close undetected, and fired 4 G7e. Three hit, all exploded, sinking her. U-77 was able to escape undetected.

Her transit home was uneventful.


Perfidious Albion status: not ruling the waves
>>
>>52110913
July 41: Spanish Coast

Transit was uneventful.

On July 19, she encountered the freighter Cedarbank alone and attempted to sink her with the deck gun, but was driven off by air attack.

Transit home was uneventful

September 41: Atlantic

Transit was uneventful

On September 18, she encountered the CV Ark Royal. Closing undetected, she fired 4 G7a. All four hit, but two were duds, and the Ark Royal was only damaged. She was detected and attacked, but managed to escape by exceeding test depth. Her damage was minimal.

As U-77 was transiting home, her gyro compass failed, but she still returned safely.


U-77 hates carriers.
>>
>>52111053
On his return, KptLt Anon received a promotion to Korvettenkapitan (KKpt).

November 41: Atlantic

Transit was uneventful.

On 12 November, she encountered the freighter Soloy (4400) alone. U-77 fired her rear torpedo, which missed, before air support arrived and bombed her. The doctor was lightly wounded and the dive planes put out of commission.

On 14 November, she encountered a convoy. Penetrating the escorts, she fired 4 G7a at the W.C. Teagle (9600). All hit and exploded, sinking her. The escorts detected U-77 and attacked, causing severe flooding and light hull damage before she could escape.

On 17 November, she encountered another convoy and penetrated the escorts. She fired 4 G7a at the Iverliffey (9400), sinking her. The escorts detected her and destroyed one diesel and one electric, as well as her aft torpedo doors.

Her slow transit home was uneventful
>>
>>52106774
The 25mm guns have a funky ribbing at the base of the barrel that will be tough to get rid of, and the Type 89 twins on Maya-sama have a shield on the left side covering the gun crew, so have that in mind. Also, most 25mm twins on 1/700 models are huge and emperorawfully ugly.
There's replacements, by Pitroad which are good but come in packs with other stuff, and the excellent Finemolds that are expensive but come by themselves.
Post results!

>>52111053
Please keep going anon, I'm biting my nails while reading hoping you don't get a cold oily casket again.
>>
>>52111251
February 42: North America - Abwehr Delivery

U-77 was chosen to deliver an Abwehr agent to the United States.

She was attacked by aircraft as she neared the US, but dove in time.

She successfully delivered her agent and went hunting.

She encountered the freighters Ville d' Arlon (7500) and Seattle Spirit (5600) alone. She fired two G7a at each from the surface. Only one hit Ville d'Arlon, but the two that hit Seattle Spirit sank her. She was then attacked by a plane, destroying one electric and lightly wounding the First Officer.

On February 19, she encountered the tanker F. E. Powell (7100) alone. She fired four G7a at her. Two hit, sinking her.

U-77 made it home safely.
>>
>>52049979
>but if there's some cool steampunk, weird war 2, etc naval boardgames I would be interested in them too.

You'd do well to look into Dystopian Wars. Victorian Sci-fi run amok.
>>
>>52110719
>Aircraft don't need to land ever
>>
>>52111398
April 42: Atlantic - Wolfpack

U-77 transited safely,

On April 8, U-77 encountered the freighter Trevisa (1800) alone. She fired her rear tube, hitting and damaging her, but was forced to dive due to air attack.

On April 19, she encountered a convoy. Penetrating it, she fired two torpedoes each at the Scottsburg (8000) and Mohammad Ali-Kefir (7500). All hit and exploded, sinking both. U-77 escaped successfully, but lost the convoy the next day.

Her transit was uneventful.

For his achievements, KKpt Anon received the Knight's Cross.
>>
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>>52111445
>Not replacing CVs with gigantic aerial motherships that also launch cruise missiles.
>>
>>52111445
To be fair, the current criticisms of the modern supercarrier are all accurate. An air wing will never be 100% effective, massed missile attack and the corresponding defenses have never been field-tested under combat conditions, and submarines are a more cost-effective means of deploying missiles especially when the expense of maintaining and operating a carrier group is considered.

Carriers in WWII benefited from the fact that trying to fight a decisive surface battle was "fighting the last war". They suffer in the modern era for exactly the same reason ships of the line suffered before them, and the sooner the USN realizes that the better.

No, I'm not happy Trump wants a new one.
>>
>>52111546
June 42: North America

U-77 transited successfully.

On June 12, she encountered the Brockley Hill (5300) and Robert L Holt (3000). She fired two G7a at each. All hit, sinking both.

On June 17, she encountered the Ashby (4900). She attacked with her deck gun and sank her.

On June 20, she encountered the Ocean Venture (5000). She attacked with her deck gun and sank her.

Her transit home was uneventful.

August 42: Mediterranean

U-77 was now permanently assigned to the Med.

She was attacked by aircraft while transiting Gibraltar, but dove in time.

On August 12 she was attacked by aircraft, but again dove in time.

On August 14 she encountered the CVE Audacity. She closed in and fired four G7a, only two hit but they were enough to kill her. However, the escorts then sank U-77 in a drawn-out depth charge bombardment.

RIP U-77, enemy of all carriers.
>>
>>52111321
May just have to do it out of brass and plasticine.
>>
>>52112068
nah man, plasticard is your friend. Buy the thinnest gauge you can find and cut it in thin strips, then you can form all sorts of crazy structures.
Or if you swim in money, shapeways would like your business.
>>
>>52111804
07

Thanks for running so many of these games for this thread. I'm glad I learned of these sub games, I'll be on the hunt for them. I got Axis and Allies 1941 a while back but lack anyone to play with, so these would be perfect.

Also I want to get a story worthy session like your Tuna.

What happen if you actually make it to 1943 in The Hunters?
>>
>>52112237
There's a final promotion roll and you compare your sunk tonnage to a chart to determine your success.
>>
>>52110440

Excellent! More deployments to save!

Thanks Anon. :)
>>
>>52112229
Shapeways doesn't do Maya in 1:2400
>>
>>52112258
Like, for example, the game with U-77 ended up with a Marginal Victory but KIA, while the U-34 got a Defeat and the U-39 a Draw but KIA.
>>
>>52112323
This is what you want anon. Shoot a message to the designer, and he'll upload a 1/2400 scale one for you. He's done that sort of thing before, and even invited it in his shop description.

https://www.shapeways.com/product/BY2LLNRPJ/1-1800-ijn-ca-maya?optionId=5700502
>>
>>52111738
/k/ would chew you out if you said that over there, something about the kill chain. You still need surface and air assets to find the enemy fleet in the first place. Missiles aren't magic.

People have been predicting the death of large surface warships since before WWI, but it still hasn't happened yet. The torpedo boat was supposed to make the capital ship obsolete, it didn't. As for BBs, properly escorted, their survival rate is still good enough. We stopped using them because big guns and heavy armor were no longer cost effective in the age of missile warfare.

Jeune École is a nice idea, but I don't think it will ever be able to completely take over. There will always be a conflict between big and protected, vs fast and expendable. A rock paper scissors between Destroyer > Cruiser > Dreadnought > Destroyer. Over history the names may change, but the basic principle stands. Over specialization leads to death.
>>
>>52114145
>thinking you can't do recon with missiles
[tomahawk noises]
>>
>>52114211
The kind of missiles that are useful for recon are also the kind that are easy to intercept with modern point defenses.

The scary Indian hypersonic sea skimming missiles, or the Chinese ASBMs, those go too fast and require too much precision to be any good for recon.

It's also worth mentioning that making super advanced missiles that can hunt in packs and find their own targets before accelerating to high speed and moving in for the kill, would start to get very expensive. It gets to a point where the missiles cost more than the planes that launch them.
>>
>>52114211
> Recon anti-ship missiles get shot down by anti-missile missiles
> Give Recon missiles ECM and chaff launchers so they can counter enemy anti-missile missiles
> Weight of recon equipment and ECM etc. makes recon missile too slow and cumbersome and reduces the warhead effectiveness vs ships.
> Enlarge recon missile and mount seperate anti-ship submuntions on hardpoints too, now so large that wings necessary for ordnance carrying and manoeuvring.
> Recon missile is now too big and expensive to use as missile, remove warhead and add landing gear etc. so it can be recovered after use.
> Have UAV
>>
>>52096562
Damn, looks like old metal Monopoly figures, surprisingly terrible.
>>
>>52114363
>UAV needs place to refuel and rearm
>Too large for anything less than a full sized flight deck
>Have Aircraft carrier
>Aircraft carrier needs protection from air, surface, and sub threats
>Have destroyers
>>
>>52114459
And so we arrive back where we started.
>>
>>52114579
Well, the lack of a human crew means that UAVs could conceivably be operated out of land based airfields and use aerial refueling to patrol anywhere on the globe.

The first bombs dropped on Iraq were from land based stealth bombers which flew all the way from the states. I can't imagine this was very pleasant for the flight crew, but UAVs make that concern moot. They could launch, loiter for days, getting refueled as necessary from an unmanned tanker, and only return to base once their munitions have been expended.

A surface fleet needs an air wing to survive, but an air wing might not need a surface fleet.

Then again, I imagine tanker aircraft would be easier targets than carriers.
>>
>>52114646
At some point Professor Weirdlust of the BuOrd decides it's all just nonsense and ensures the whole world is destroyed so that everything can go back to being neat and orderly.
>>
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>>
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>>
>>52117983
What kind of ship is that? A wreaker/recovery ship?
>>
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>>52118265
Crane boat converted out of an old pre-dread.
>>
>>52118265
I think it's the USS Kearsarge with a crane behind it. At least, the text looks pretty close to Kearsarge.
>>
>>52118265

That's Crane Ship #1, but she was USS Kearsarge BB-5 before that. Lead ship of a 2 ship class, USS Kentucky being the other.

She was named after the steam sloop which sank CSS Alabama and was the only US battleship not named after a state. She was launched in 1898 or 99 and finally scrapped in the mid 50s.
>>
All hands to Bumping Stations!
>>
>>52119964
Too late, we've probably got a spread of 10+ torposts coming in fast and we're too close to the bump limit to evade!
>>
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>>52120632
Time to prepare to abandon the ship then or would you prefer to go down with her?
>>
>>52121012
We'll hold her steady for now and wait until she slips beneath page 10.
>>
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Post ships that didn't make it to tide the thread on its way.
>>
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>>52121080
Possibly the most not making of it ship there ever was.
>>
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>>52121118
>>
>>52121118
At least she didn't sunk as a virgin unlike her younger sisters.
>>
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>>52121160
True enough, speaking of virgins.
>>
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>>52121193
Back to something which went out a fighter.
>>
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>>52121200
>>
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We could post the entire IJN and be wrong only a few times.
>>
>>52121118

Musashi did fire a few of those wacky 18.1 inch AA rounds before sinking.

>>52121193

Tirpitz fired her main battery during a German attack on Spitzbergen to destroy a WAllie weather station and refueling base.

>>52121200

She came THAT close to getting away too...

>>52121215

Killed by an auxiliary cruiser because her captain allowed Kormoran to close within 1,400 yds.
>>
>>52121490
> Tirpitz fired her main battery during a German attack on Spitzbergen to destroy a WAllie weather station and refueling base.
Some light fondling over the clothes does not a virginity lose.
>>
>>52121571
>Some light fondling over the clothes does not a virginity lose.

Shit got wrecked and prisoners were taken.

It may have been a quickie, but someone still get fucked.
>>
New thread if you feel like continuing this thing we have going on
>>52123124
>>52123124
Thread posts: 316
Thread images: 109


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