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Warhammer 40,000 General

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Thread replies: 410
Thread images: 72

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>Mfw no love for Orks until 9E Edition

>Previous: >>52029860

>The dread Aeldari known as Adarki Duncini
https://www.youtube.com/watch?v=LfephiFN76E

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs on iphone, lithium on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempt to make the game more fun for everyone (except orks as usual)
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>a better list builder if you like using a phone
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (what the Lion calls Vulkan's dick pics folder)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>52037842

>I2
>>
Tau are the best race
>>
>>52037842
third for skitarrii
>>
First and only fourth.
>>
Repeating from last thread. How bad is it in practice to mix weapons within a unit? For example the melee weapons in a SM Company Command? Feels like the models lose individuality and character when they all have the same thing.
>>
>>52037919
Depends on what you're giving them, really.
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What have I become

My empire of dirt
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>>52037930
>wasting agrax earthshade
duncaaaaaaaaaaaaaaan
>>
>>52037930
Don't forget to apply some highlights to really make the desk pop
>>
>>52037926
Not counting champ and apoc, was thinking a guy with a power weapon, guy with claws, and a guy with a fist. As I'm speculating it probably won't be that effective, but as long as it's not actively terrible I wouldn't mind. I kind of want each model to have more than just different armor or head pieces that are different with them.
>>
>>52037919
Somewhat less bad with melee weapons. Generally, you want the squad to match in some way. For ranged weapons, you have to worry about range and role, if they're going to be going after tanks, elites, or hordes, and from what distance.

Melee is somewhat easier, as they main thing to worry about there is AP. You could, for example, throw in a Lightning Claw, Power Sword, and Power Lance in a single squad and have something rather functional. Similarly, a Power Axe, Powerfist, and Thunderhammer can all swing at similar things.
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So I built my first set of space marines last night but I think I built them completely wrong.

What is the best general weapon scheme for a unit?

I picked all bolters except one has a rocket launcher and another has a grav gun.
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>>52037937
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>>52037955
apoth*
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>>52037930
I'll protect my pretties.
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>>52037930
>And on the pedestal these words appear:
>"My name is Ozymandias, king of kings:
>Look on my works, ye Mighty, and despair!'
>Nothing beside remains. Round the decay
>Of that colossal wreck, boundless and bare
>The lone and level sands stretch far away.

https://www.youtube.com/watch?v=Wn_iz8z2AGw
>>
Does your local gameshop/club have a safe-space for hispanic, lgbt and other minority players where they can play 40k without the risk of being attacked by drumphtards or deported?
>>
>>52037955
Eh, they're all AP3 or better, so I suppose it's okay.
>>
>>52038028
no.

40k is whites only. asians are allowed too.
>>
>52038028
>implying I'll give (You) anyhting
>>
>>52038067
Damn, I'm brown. Guess I'll see myself out and get back that wall thing.
>>
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>>52038028

>I'm such a unoriginal faggot, that I can't even come up with better B8 than the crying guardfag from the last general.

GR8 B8 M8. 8/8
>>
>>52038067
We got a black guy at my FLGS that complains about other black people being too black.

He's an alright guy.
>>
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>>52037977
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>>52037974
Ugh guys should we tell him he has orks in his land Raider
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>>52038209
>Landraider
>>
>>52038186
Is he a sufferer of Ree-verse Vitaligo?

I hear it's actually a pretty serious medical condition.
>>
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What's a good way to run a horde of Bloodletters?
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>>52038028
Shit b8.
And fuck you in advance for any derailment you end up causing.
>>
Does anybody know what the Eldar symbol for their Fall is, or the Eldar symbol for Daemon/Slaanesh?

I want to sculpt it onto some of my Slaaneshi CSM vehicles so that the Eldar can see their death coming in their own language.
>>
So, I've been waiting for this forgeworld kit to come back into stock since before Christmas.. What the hell is going on over there?

I just want my chaos marines to look awesome.
>>
>>52038296
>his

>>52037974 (You)
Anyone?
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>>52038422
This is the rune used by Solotaires, the Harlequins that play the role of Slaanesh in their plays telling of the fall. That's the closest thing I can think of right off.
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>>52038452
Grav gun is good. And I don't even think you have another heavy weapon option in the tac kit, missile launcher is fine anyway.
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>>52038329
Deploy the cannons, the chariot and 3 squads, deepstrike everything else. Always run if youre not in charge range, charge when you are.
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>>52038422
Yeah, this is the rune they use to represent the Fall.
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>>52038448
>What the hell is going on over there?

They cannot make enough Prospero to fill demand, so every effort of the company is going into production.
>>
What are the advantages of a 10 man Tactical Squad with a Rhino over a 6 man Tactical Squad in a Dakkaback?
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>>52038493
It was from the kill team box, so I'm not sure if it has special sprues or anything.
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>>52038537
It's just a regular sprue

>>52038521
Rhino's cheaper and 10 bodies is more than 6 bodies
>>
>>52038521
10 man squad can become 2 squads and you can have up to 12 objective secured troops. You can take both a special and heavy weapon, divide them up and have less guys bogged down by a heavy weapon not moving. One squad can disembark while the other drives to a different location.
>>
>>52038482
I can work with this. I think I'll add some stuff to the bottom and make the "horns" up top actually horns, but I can work with this.

>>52038501
I legit laughed at this, though. I was not prepared.
>>
>>52038554
But won't a Lascannon and twin-linked Plasmagun compensate for 4 bolters outside of rapid fire?

>>52038557
What if I didn't have a heavy weapon?
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>>52038494
Banner of blood is an upgrade to an icon of chaos not a separate icon.
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>>52038521
Depends on the situation really. But a 10 man will usually combat squad with the heavy wep section camping a backfield objective while the special wep section advances with the rhino to midfield to await opportunities to exploit.
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>>52038583
vehicles are fragile, that las plas razorback may only get to fire once. more marines are always better.
>>
>>52038329
The easy way: run enough that your opponent can't shoot them all. Hopefully enough will get into CC and you win from there.

The more nuanced way: You'll probably want shooting support. You can do KDK with shooting support from vehicles. If you're doing daemons, do the daemonic incursion thing and spread out to tag as many objectives as you can on your way to the enemy. Run some skull cannons or burning chariots for shooting support. Getting a bloodthirster or daemon prince in either situation is not a bad idea too. Takes some of the heat off the letters as you make it up field. Same idea with khorne dogs too.

hope this helps
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>>52038631
I threw that together quick, use the points for more letters
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>>52038668
Also as a gimmick list with only models featuring bloodletters
>>
What do you guys think would be better 6 reaver jetbikes with cluster caltrops or 12 khymera in a melee ynarri army. The reavers have much better range but the khymera can be really tough with 5++ and fnp from yncarne. I am thinking about using a suicide raider with aethersails from a grotesquery to help soul burst the khymera\reavers across the board.
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>>52038723
Jetbikes. And make them 2 3man squads.
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>>52038723
I think the reavers will do more damage in the long run
>>
>Getting custodes and SoS for the second Great Crusade
P nice my dude. Top right corner, or better yet, look at the pic on the website, this one's shit.
>>
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>>52037930
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>>52038795
>gold rhino and LR

I guess they couldn't have been bothered to do grav vehicles for 40k Custodes.
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>>52038571
If I'm not mistaken, they actually use the Cegorach rune upsidedown, oddly enough.
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>>52038838
You would think that they'd add rules in so that they make more money. Unless maybe FW will be the one to do it.
>>
Why would anyone worship Khorne? He only makes you angry, which is terrible in a fight.
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>>52038659
Hmmm. I can't decide between KdK or Chaos Daemons. Both have their bonuses and downsides. If I do Formations, no matter what if I want to take Skull Cannons or Soul Grinders it'll take me over 1500 in Chaos Daemons, whereas in KdK if I want to take Skull Cannons I need to pay several hundred points of tax.
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>>52038910
When that angry makes you near bullet proof and able to punch through a tank and murder a squad with only your hands it is a pretty big boon.
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>>52038902
Also, is there a difference between the GW custodes and FW ones? Like, does one have better details?
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>>52038932
[citation needed]
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>>52038795
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>>52038935
The FW custodes are the GW ones. FW has different heads you can put on the plastic custodes though.
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>>52038935
Why are you using a name? No need to.

Anyways, the FW ones, except Terminators and Characters, are just upgrade kits that replace certain parts for the different Custodes units, or the Custodes vehicles.
>>
>>52038910
That's a pretty common meme, that anger makes you this wild beast while the calm collected strategist wins. That doesn't really happen. Just like agility doesn't really win out that often either.

They have these things where it's a totally inexperienced powerlifter vs some manlet master grappler and then the grappler wins and everyone is like STRENGTH CANNOT COMPETE AGAINST SKILL. That's true to some degree, mostly in a competition where the rules limit what you're able to do.

Someone who is a good fighter who is then angry is absolutely a force to be reckoned with. That's who worships Khorne. Not people mad that they lost video games. Then anger will be detrimental to someone like that.
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>>52038795
Imagine chaos faces when they invading another maiden world, webway portal opens and perturbed primarch comes through with eldar allies.
>>
So some guy at my lgs was talking about how he thinks new Guilliman is a cyborg (artifical legs/parts and whatnot at least), which would explain the fisher-price model proportions
Is this a largely assumed theory?
>>
>>52039010
My point is that he doesn't really give you anything. An angry warrior is really just a warrior who has lost the ability to pick his fights and with less spatial awareness.

You don't really get stronger.
>>
>>52038783
The reavers will do 2D6 s6 rending attacks plus some number of s4 rending attacks where the khymera will put out a ton of s4 attacks. If I take a jetbike autarch I think the khymera will be better but the jet bikes would be better against tanks and what not.
>>
>>52039010
>That's a pretty common meme, that anger makes you this wild beast while the calm collected strategist wins. That doesn't really happen.
>every extraordinarily successful martial artist and swordsman throughout history has been calm and collected
>great military guides like the Art of War make multiple mentions of angering your opponent to get them to make mistakes

Are you a raging tard trying to defend your anger management issues or something?
>>
>>52039137
lol
>>
>>52039090
I think the problem here is that what we're looking at is archetypal Khronate warrior is the Berserker, a madman frothing at the mouth that only wants to rip and tear. Bear in mind that these are actually a result of the Butcher's Nails and less about Khorne making them mad.

If anything, I'd say that Khorne is a martial god in all sense of the word and his blessings are geared to make you a more deadly killer in all ways. Now if your preferred method of killing is frothing at the mouth and wading a sea of blood of your enemies, Khorne will raise your madness to new heights as he says, "You go do you, bruh" but that's not to say that Khorne has no other blessings to give. I'm sure in the wide expanse of the 41st millenium there are all manner of warrior cults dedicated to some facet of Khorne and each have their own ways of reaping their bloody tally. And if they are particularly adept at what they do, Khorne will bless them accordingly.
>>
Hey guys, anyone in the Los Angeles area know of a good place to play 40k I live near USC just south of down town.
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>>52039169
Except the only 'blessing' I've ever read about him giving are anger and psyker immunity, nothing else.
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>>52038448

I asked the same about the Corsairs upgrade pack (shit's been out of stock forever) and they told me they're fixing some master molds and have no idea how long it will take. Not sure if that applies in your case or if that other anon is right and they're actually just working on making a billion boxes of Prospero
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>>52038028
thats a terrible bait you have there but I am only replying because of the strange inclusion of hispanic in this. Makes no sense
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>>52039207
I feel like something is going on at FW. Pulling all (well most) of the books and stock problems.

It's just a wild and probably stupid guess but maybe it's something to do with 8th? It wouldn't make sense to restock if the new edition would get rid of those models.
>>
>>52039238
I think GW might be hounding them for having rules that have no models in regards to the books.
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>>52039202
Cos the only ones we know who worship Khorne explicitly are the World Eaters. For more varied examples Khorne worships, you can check out Fantasy. I am almost certain that there are at least brief mentions of different types of warrior cults.
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>>52039124

Take a jetbike Autarch with a Banshee mask and stick him with the Reavers, it will not disappoint. For the lulz also give the Autarch the Shard of Anaris.

Then insert infantry, roll a few dice, remove resulting red paste, ?????, PROFIT!
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>>52037930
Back due to popular demand:

Reminder that pic related has a sweet melody which suits them perfectly now

https://music.youtube.com/watch?v=IUGzY-ihqWc&feature=share [Open]

FAQ:
>Dubstep is gay lol?
Dubstep suits many chaotic factions as it is fairly chaotic
Also this song is hardly Dubstep

>I listened to three seconds and I thought it was shit?
No, you are shit. Try lasting longer than you do in bed next time, before giving a review

>If this music isn't to my personal taste, does that mean it is the wrong song for the Night Lords?
No

>ITS NOT METAL I CAN SHAKE MY NECKBEARD TO????
Metal music doesn't suit chaos, this isn't the 80s. The Night Lords have evolved a lot in the last 8-10 years, so get on board or fuck off. Metal only really suits World Eaters, even then, probably Hardcore.

>My Emps Children love the shit metal though!!!
No, your structured music would bore them to death. Please read current fluff, not your 80s shit

>LOL LOOK MY SHIT SONG ABOUT BATS OR LIGHTNING IS FUNNY
*Pat pat* nice original joke, friend

>Does the above point apply for any of my other "funny" song ideas?
Yes.

>I know more about music than you because that is brostep, not dubstep
Doesn't change the fact that it is the correct song for the Night Lords

>Why did you word that first sentence weirdly?
Because people thought they were clever with their spam filter

>You are getting less (you)s than ever, I thought that is why you do this?
No, it just proves how perfected my FAQ is.

>Is Curze a Demon Primarch, and true Prophet of the 8th?
Yes.

Taking suggestions on this as an alternative:
Nine Inch Nails - Hurt
https://music.youtube.com/watch?v=RDqGNm10_IU&feature=share
>>
>>52039238

This is the problem with FW armies tbqh.
>tfw FW won't update my stupid space elves for another 2 editions, since they had a recent reprint
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>>52039340
You forgot your picture you dumb fuck
>>
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WHERE IS IA 14, GW? I WAS PROMISED IA 14!
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>>52039350

Don't give it yous, anon.
>>
You know how people say that the various fliers are terribly designed from an aeronautical perspective? Just curious, but even if say, the Stormhawk, is about as aerodynamic as a falling brick, if it has enough thrust from super "future science" engines does it matter?
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>>52039350
Not putting a picture on has resolved my issue of people skipping over it, friendo. It is no longer super recognisable straight away.
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How many tatami mats out of 10 do you guys rate my chapter?
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Ignoring the meme, are there any armies you legitimately won't play against?
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>>52039357
Didn't you read the FAQ? No (you)s just means it is well refined as there are no more questions.
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>>52039277
Is shard of anaris better than flame saber?
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>>52038910

Because melee is cool and casters are for fags.
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>>52039365
Anything can fly with enough thrust
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>>52039354

>Giving Tau more cheese

You have to take one for the team Ad Mech players. For the good of the whole game. If you hold out a little longer, it gives us all a little more time before the darkness falls.
>>
>>52039383

Suit Tau and unfluffy Eldar.
>>
>>52039383
Memes are real for a reason. But go ahead and don't thin your paints and play against the Taufag who nobody else at the shop will and come crying on /tg/ about how you thought memes weren't real like every other faggot who didn't believe and did the same.

Literally walked into a store a few weeks ago to pick up paint. Everyone was playing games except one guy with a bunch of Riptides and Piranhas set up.
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>>52037930
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>>52039421
Aren't fluffy eldar the super strong builds?

No one in my local store plays them.
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>>52039080
it's mostly because he has to wear special power armor that contains life support (a la the Golden Throne) that keeps him alive, on top of that armor actually providing protection, and we all know 40k armor is huge
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>>52039431
His own fucking fault. He wanted a pickup game when he bought a tourney list. What a cuck
>>
>>52039383
i refuse to play armies with a low if i'm not running one, otherwise I have no qualms about who I play, though I sometimes refuse nid and ork players since the two guys who play them are terrible and I prefer to play meatier games with better opponents/armies.
>>52039365
they would have trouble maneuvering and would struggle to aim with their weapons that aren't missiles.
though "muh super future aiming sensors" and "muh super future maneuvering thrusters" negate that argument, though I'm not usually bothered by the flying bricks since I don't remember seeing something too retarded
>>
>>52039383
Im getting really tired of anything with tzeentch, too many rerolls
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>>52038209
It says "not ork" right there moron.
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>>52039451
>i refuse to play armies with a low

wats the matter fagit u scare pussy
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>>52038946

Oh no, don't tell me fucking Girlyman is leading the second Great Crusade.

That is fucking it, I'm defecting.
>>
>>52039419
We are allegedly getting an updated Tigershark kit from leaks, updated rules for the line, "official" rules for all the prototype stuff, and allegedly at least one more thing but good chance of two. They said they want the Tau to have a few new releases for this book this year on top of all the stuff already in it. They have said they don't want to always do flyers and it isn't fast attack.

There are rumors from a long time ago of a super heavy Tau tank.

So basically it's all up in the air.

Then GW is going to be doing our Triumvirate at some point as well. Good year to be Tau Gue'vesa.
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How'd I do, lads?
>>
You think we'll see any cool guilliman conversions or is the model too far gone?
>>
>>52038946
>faggot sculptor who sculpted Guilliman
>give him retarded armor bling
>sculpt an awesome eagle statue
>don't add it to the kit as a backpack or release it separately

How much more of a scumbag can this faggot get. Same faggot who sculpted the WK.
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>>52039403

I don't even know what flame saber is. Some new Ynnari thing?
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>>52039080
We know that Yvraine tells him to not leave armor, i think he has all limbs in place.
>>
>>52039493

Not bad at all, NLs with lighter blues and FW parts are the best kind of-

>riding a wolf

What the fuck asshole
>>
Forgot to mention they mentioend that they don't want the Tau to just get giant suits and flyers all the time. So they want to do something "new" whatever that is.

Info and source form two separate weekenders. Intel from a post on ATT who asked the GW rep themselves.
>>
>>52039463
I said that I refuse to play games against people running a low if I am not running one, and since I do not own one I refuse games with people running a low since it would put me at a significant disadvantage. It seems fair to me with me not caring about formations, especially since my main army has no formations and I'm forced to run a CAD since FW armies.
>>52039495
I could see a thousand suns conversion with that autistically done armour of his
>>52039481
I hope the superheavy tank isn't garbage in order to promote the tau'nar, though it wouldn't surprise me if it was.
>>
>>52039459
I stopped playing a friend of mine for a similar reason. He only plays ravenwing, and the army is just not fun to play with.
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Which are better as an ally?
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>>52039506

According to that image, Guilliman is actually just three space marines combined into one giant robot.
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This is probably a long shot but would anyone be able to tell me if these lasgun bits actually have details on both sides ? These ones come in the IG vehicle accessory sprue and I know some accessory weapons are just flat on one side. I was planning on converting some steel legion , anyway thanks for humoring my autism by reading this far.
>>
>>52039519
depends on rest of army, usually msu is better so second one
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>>52039513
The joke is that Gabriel Seth is a Lord of War
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>>52039521
He is fine.
>>
>Gulliman can be selected as a Lord of War for any army except Ultramarines.
>>
>>52039438
>Aren't fluffy eldar the super strong builds?

Depends on the build. Basically any fluffy Eldar host can be cheesy.

God tier
>Saim-Hann
>Iyanden with a Wraithknight and spooky D-flamer ghosts
>Ulthwe seerstar
Good tier
>Alaitoc
>Biel-Tan with formations
Okay tier
>Biel-Tan without formations
>Ulthwe Guardian host
Shit tier
>Iyanden without a Wraithknight using mostly spooky stabby-choppy ghosts

But all of those are measured by Eldar standards so even a total shitshow of a Biel-Tan or yellow zombie army should be able to rape most stuff
>>
>>52039493
>night lords counts as space marines
>not on a giant bat

8/10 otherwise but your wolf is off the base
>>
>>52039524
they have some rivets on the other side but other than that it's flat, no skull/wings like you see on the front
>>
>>52039501
What is WK?

Maybe he'll be the same scale as the old model so people can use that if they don't like it.
>>
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>>52039511

I figured wolves fit really well with their Scarymans image. I always liked the thunderwolf models, but their riders look so fucking dumb.

What, you think it's too outrageous?
>>
>>52039524
They do
>>
>>52038494
if you're using that many why aren't you using the incursion formation? also skulltaker needs a jugger
>>
>>52039481
>Tau superheavy tank
Shit. I was about to ebay my tau army. I was hoping they'd make more skimmers and then 7th piled on the dissapointment with more battlesuits. Should I hold onto my tau for a little longer?
>>
>>52039340
Just use this then since you're making them homo bait
>>
>>52039534
oh ok, sorry idk who he is/what his rules are/why he is a lord of war, if his anything near ghazzy in power i'd be ok with him, ghazzy used to be a hq and I'm fine with him being run, what I have an issue with is proper low like stormsurges, wraithknights, knights, superheavy vehicles, GCs and superheavy flyers. I mean I can deal with them but they occupy too much firepower which could be delivered easily with my own low, which I just don't want to own.
I have 2000 points in 2 armies and have no D weapons in either, sometimes I feel sad about that
>>
>>52039570
yes, also the tigershark is getting an update, does it not satisfy your combined arms boner?
>>
>>52039545

Yea I've tried to keep with some bat theme...going to do Vargheists for spawn, I think. I looked forever to try and find a really batty model to serve as a daemon prince. Ended up putting manticore wings on a stormfiend
>>
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R8

Feedback Appreciated.
>>
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>>52039532
This list
>>
>>52039578
Yes but I'm still hesitant.
>it turns out to be a riptide with wings.
>>
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Hey anons, what are the local point levels and rules etiquette for your FLGS?
>>
>>52039546
>>52039565
cool, thanks
>>
>>52039563
You know, it's pretty different but it does look super rad. Bonus points for surely pissing off yiffs.

What's your blue recipe?
>>
>>52039504
Its firesabre not flame saber. It is 30 pts for +1s ap3 wildfire.
>>
>>52039584
Couldn't you take the Marines and Guard CAD as the new fall of Cadia formation? Unless you're specifically going for objective secured.

>>52039600
Most games near me are 500-1000 point games. Generally the rule is to play for fun but there is always 'that' guy that we have to pretend we don't see.
>>
>>52039593
idk too much about dg but I know about 1k sons and world eaters.
Umm from my knowledge seems solid, i honestly don't know which allied force would be better but the current meta favours msu, and that great unclean one makes for a good distraction carnifex with T7 (it was 7 or 6 right?) and the plaguebearers could be tarpit/objective holders?
I don't want to mislead you but imo it seems better, maybe ask around again.
>>52039596
if it is i'd probably sell my tau army, I really want a tigershark ax-1-0 but currently it's overpriced, hoping IA14 lowers price and/or gives it the tau'nar railgun with reroll to D table
>>
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>>52039571
I don't get your reference. Do you have to be gay to understand it?
>>
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Cool things to freehand on Slaaneshi tanks and banners of excess.
Looking for something more intelligent than blatant genitalia.
>>
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>>52039602

Yea, fluff wise I'm thinking of saying this guy defeated a yiff lord and made his own thunderwolf eat him. I always liked that detail in Dark Knight where the Joker can keep that dude's pitbulls off the leash and they still obey him.

Blue- prime black, vallejo model air artctic blue -> vallejo model color dark blue -> vallejo game air magic blue.

Here's a dude iwth a different formula. Think I'm sticking witht his one though.
>>
>>52039620
I'm pretty sure the new Cadia formation requires the Marines to be Black Templars.
>>
>>52039566
I dont know everything daemons have, i know the kdk stuff, i just made a list with all bloodletters and gave a basic strategy based on what the guy asked for, which was running a blob of bloodletters.
>>
>>52039610

Oh right. Depends what you want to kill. The Shard is for killing the fuck out of one specific thing, the Firesabre is for killing a whole bunch of things at once. The Shard is imo slightly more versatile since you get extra rules in a challenge.

Since you're putting it in a beast or Reaver pack personally I would say you definitely want the Shard if you put the Autarch in with the beasts (for fearless and so you don't suicide them with wildfire). If you put him in with Caltrops Reavers you could go either way and still be effective. I'm not a fan of killing my own units without letting them jink (lel) so I'd just go with the Shard.

The nice thing is that you can just model a fancy red elf sword and call it either one depending on which you want it to be that day.
>>
>>52039631
More or less, supernatural has very pretty men. They also happen to have black eyes when demons.

Mind you, I actually like the zeds dead remix.
>>
>>52039643
They can be taken from Codex: SpaceMarines.
>>
>>52039633
try having a look at the various ancient gods/goddesses for sex/sexual pleasure/love and check if they have symbols for them. idk any off the top of my head but while somewhat esoteric, would be cool if someone recognises it or people would appreciate it once explained.
>>
>>52039563
There is a great song above, that they could listen to as they cruised around.
>>
>"hey what's a good list for (army)?"
>"bikers"
>"what about (other army)?"
>"bikers"
>"what about..."
>"jetbikes"
>"but..."
>"bikers"
>"is there an army that doesn't have bikers as it's best unit?"
>"tau"

I hope bikers get seriously gimped in 8th edition. I hope they get nerfed so hard that even when they become good again in 9th, still nobody will use them because of the bad reputation they got in 8th. This is all I want for Christmas.
>>
>>52039481
>>52039513

I would buy a Tau superheavy tank even if it was garbage just to try and signal Forgeworld to stop making so many giant robots.
>>
>>52039667

Or make jump packs +1T and have option to ink or be jetpacks.
>>
>>52039667
>tau
what about me (crons/guard/tempestus/dkok/elysians)
it isn't fair
why does everyone forget about us
>>
>>52039658
Ahh, I was thinking the Wrathful Crusade Formation
>>
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>>52039667
Khorne Daemons. Their best unit is Flesh Hounds.
>>
>>52039684
Cron bikes are just as bullshit as everyone else's.
>>
>>52039667
The problem is that Bikes are the best option for mobility and survivability, even where they shouldn't be.

It'd be better if things in Terminator armor got +1 toughness, so that they were as durable as bikes, and if Jump infantry could Jink, so they had that extra save available in addition to their slightly better mobility.

That would make both somewhat more competitive with bikes.
>>
>>52039675
hmmm, yeah, though it would annoy me a lot.
I'm hoping they do a GW and make it one kit to make a superheavy Sky-ray with D missiles or a superheavy hammerhead with D railgun
>>
>>52039584

Looks pretty low model count for 1850, but I'm probably biased as I play blobguard.

12/10/10 isn't exactly super survivable, you may want to consider an Aegis Defence Line or a Skyshield Landing Pad unless you already know you're going to be playing with a lot of LOS blocking terrain.

Small nitpick, give all your artillery Heavy Flamers. It's not like snap-firing Heavy Bolters are really going to help out your templates and if somebody zips up or deep strikes next to them at least you can do something about it.
>>
>>52039667

Really? I find that lately, bikes have been on the backburner. It's true they were fucking EVERYWHERE in 6th/early 7th edition- you couldn't really be competitive as space marines, otherwise. Eldar lists had them out the ass as well

But I feel like with more formations/decurions and shit, infantry is king right now. I can't remember the last time I saw a biker marine army in a batrep or at the store.
>>
>>52039667
I said this above, but I agree.

I don't think they would be so bad if they didn't get so many great rules for like no cost. Ignoring dangerous terrain, high movement, re-rollable jink (which can be a 2+), and still having decent weapons just seems like too much.
>>
>>52039684
Necron jetbikes are great, and you listed the same army like four times.

>>52039667
Increase minimum unit size, make terrain more dangerous for bikers to just go zooming through, give infantry preferential scoring over bikes, vehicles, etc.
>>
>>52039684
Most of those are basically the same faction.
>>
>>52039419
I need my skitarii capable transports. And transports might change electro priests from bottom tier garbage to useable in casual games.
>>
>>52039684
>>52039684
>guard/tempestus/dkok/elysians
Those are like all the same army, though.

Plus they're all meh at the best of times.
>>
>>52039207
I asked the same thing about the corsair kit back in August and they fed me the same shit
>>
>>52039704
From a ranked perspective sure they're not as common, but that doesn't mean they're fun to play with or good for game health.
>>
>>52039692
>organic bikes
>>
>>52039600

Most of the local tournaments we run are 750-1250 points so we can actually finish multiple rounds in a timely fashion with restrictions on list-building (usually single CAD, no unique characters, only X of a single unit type allowed).

For a pick-up game most of the players are pretty casual fluffbunnies and the competitive players we do have are willing to tone down their lists unless you really want to try your mettle against some cheese. I've played everything from Kill Team to 5000 point Apocalypse there. Feels good.
>>
>>52039684
ignores cover,3+ up jink, reanimation protocol tomb blades say hi
>>
>>52039628
GUO is T7, T10 with biomancy which is nice but the GUO gets fucked from poison (sternguard, DE)
>>
>>52038506
>They cannot make enough Prospero to fill demand
If you mean Inferno, that's something that they'd outsource to a printer, not a model production thing. They haven't released jack shit for Prospero apart from a gradual trickle of Custodes.
>>
>>52039712
>>52039717
>>52039710
apologies, for listing the same army, but there are some differences.
also, elysians rape untailored lists since flyers spam is still cheese.
>>52039742
I never said they were bad, I was just saying that cron bike spam is not something I've seen
>>52039744
well poison is not too common, shouldn't be that much of an issue, and if it is then screen it with something.
>>
>>52039684
>crons

Wraiths
>>
>>52039776
You can't spam tomb blades in a decurion is why.
>>
>>52039776
I contemplated taking a renegade knight but my meta is pretty casual and likely won't play a pick up against a knight with 2 avenger gatling cannons. Next step down would be a greater daemon I suppose.
>>
>>52039479
I think GW released a quote from him, where he literally said that was his plan. Might've been in the new White Dwarf.

Also, that pic's like the artistic representation of models that get fucked up by putting the arms on the wrong sides. Usually done by overexcited 11-year-olds who got their first multi-part plastic kit.
>>
>>52039493
I'm not a fan of using Fantasy Chaos models to represent CSMs, but the paint job looks cool. You have a nice electric blue going on.
>>
>look up where my nearest local gamestore is
>2 minutes down the road
I should really pay more attention to my surroundings. I've even ordered things from their website.
>>
>>52039790
oh ok, thanks
>>52039801
idk what formations dg have access to but there is a formation with 3-5 daemon engines (no heldrake) and a warpsmith, one daemon engine is a character and gains a 4+ invuln save. I'd say the best choice is 2 forgefiends (both with plasma if you run autocannon havoc) and a helbrute since it has no invuln save.
otherwise at least one forgefiend with plasma cannons would add some blast weapons and better teq/mc removal since it seems you lack it a bit.
>>
>>52039495
The best conversion you could do to that model involves taking a dremel tool to all of that filigree and smoothing it down. The Photoshopped version that someone posted without the filigree looks somewhat passable, although it'll still suffer from action figure proportions. Not sure if the chunky right pauldron is even salvageable either, but you may be able to use a second left one in its place.

>>52039501
WK?

And Seb Perbet did the Nurgle Daemon Prince from about a decade ago though, so I don't know what the fuck happened to him between then and action figure Gorillaman.
>>
Newfags fucking get out
>>
>>52039501

Wraith Knight is a cool model though. Not like Guilliman's tacky ass.
>>
>>52039890
Nice contribution.
>>
>>52039913
Yeah, the WK is good. It's ridiculous in the way that all giant humanoid walkers are, but it gets away with it by being well-composed. Guilliman, on the other hand, is a shining example of the lack of restraint that GW's been showing in a lot of its larger kits, ever since the Coven Throne came out.
>>
>>52039543

>Alaitoc & Biel-tan
>Good
>Ulthwe
>Only okay
>Iyanden
>Bad under any circumstances

Even without a WK, you're still bringing D flamers and D guns unless you are literally only taking Wraithblades.
>>
>>52039956
Gulliman fits better into a thousands sons army than he does in an ultramarines army, at least aesthetically
>>
>>52039975
The swirly filigree looks more Emperor's Children than Thousand Sons, IMO. But I get what you mean.
>>
so which member of the triumvirate is tg most excited about?
Girlyman
Cypher
Grey knights guy

I am most interested in cypher as his fluff is interesting and he had interesting rules, hoping the new is better and his rules get an improvement.
>>
>>52040000
well yeah, idk which traitor legion he fits into but he fits in a csm army better.
>>
>>52040001

None of them. It's literally a triumvirate of my three least favourite things in the setting: Primarchs, Cypher and GK. They're the things that most remind this is a game for children.
>>
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>>52039845
That formation is also like twice the points of those options however, but perhaps this isn't half bad.
>>
>>52039513
>I refuse to play games against people running a low if I am not running one, and since I do not own one I refuse games with people running a low since it would put me at a significant disadvantage
Yup, an Ork player with Ghazkgull will really put you at a disadvantage.
>>
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>>52040001
I want to know what their relationships with eldar at the end are.
>>
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>>52040001
Girlyman, of course. It's an awesome model.
>>
>>52040062
The helmet really does make the model look infinitely better.
>>
>>52039633
The alien language from that movie Arrival is pretty neat, maybe you can write blatant genitalia while seeming sophisticated as well
>>
>>52040001
Definitely Cypher. He's been my favourite 40K character, ever since he got his White Dwarf rules for the 3.5 CSM Codex era (back in 2003, IIRC). There's a couple of changes I might make to his model if I get it, but I'm really glad he's getting an update and some much-needed spotlight time. I'm just hoping that GW's writers won't fuck his lore up by getting rid of the mystery.
>>
>>52040061
Prepare for the Aeimperiumi of Aemani, motherfucker.
>>
>>52040062
>>52040066
I feel like he should have a cingulum to go with his Roman theme.
>>
>>52040061
It's interesting how not all the Marines and CSMs in that pic are just 1:1 reproductions of the official display models. The Marines actually remind me more of the Honour Guard in the 4th edition Codex art, rather than the ones in the boxed set.

Maybe GW's going to start getting back to its roots and take a less "model catalogues with rules" approach to the Codices again.
>>
>>52040066
It must just be me that thinks the helmet looks a little weird. I do prefer it over the bare head though, although i'll probably never like the model.
>>
>>52039703
What is your list like? I am guard too
>>
>Guillimans reasonable as fuck
>Tau really prefer diplomatic solutions
>Imperium and Tau empire are battlebros again
Fuck yes, cant wait
>>
>>52040176
hah, can't wait to cast prescience on my riptides, or better yout I could do it to the tau'nar right? I could also get ignores cover without markerlights, even better.
>>
>>52040176
Pretty sure he still hates Xenos
>>
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>>52040037
children's games are serious business don't ya know? hell pokemon makes more a few countries
>>
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>tfw Necrons will never go back to how they were before 5ed
>tfw everyone complaining necrons were boring weren't the ones who played crons anyway
>tfw those same people don't play newcrons either
>tfw crons will forever be mustache twirling ridiculous PokeMasters

I have hope that 8ed will fix a lot of problems with 40k, so I might actually buy it.
Until then, me and my friends will continue playing 3ed rules and codexes.
>>
>>52040229
tell me brother; is the assault phase as glorious as i hear? are the myths true, was 3rd the best?
>>
New player here, bought a box of skitarii and realized during assembly I was in over my head. What armies would you say are easy to assemble?
>>
>>52040245
Pretty sure Orks are the easiest to put together.
>>
>>52040229
I for one don't really miss the 3e necron codex. I didn't change my list once the entire time.
>>
>>52040245
Eldar are mostly resin, excluding guardians.
>>
>>52040242

>Orks striking at initiative 4 on the charge, making all saves 4+ at best

Sure they had other problems (Warbosses were T4, Furious Charge wasn't in yet and Boyz were 9 points) but man, when Orks hit home they hit home HARD back in 3rd.
>>
>>52040242

It's pretty good.
The thing about playing 3rd edition is that there hasn't been any power creep.
So for example in 3rd, a space marine costs 15 points, despite the fact they get get nothing but a boltgun (they actually have to buy grenades if they want them) and they don't have the chapter tactics special rule.
So 3rd edition units are generally weaker than 7th. But that's true across the entire game, and it's much more balanced than 7th.
Though you have to make sure you get the 3.5 edtion chaos codex, since the first version was pretty broken.
But at least back then, when GW fucked up, they tried to fix it.

Also, since you mentioned the assault phase, 3rd edition orks are actually stronger than 7ed ones, and strike at I4 when they charge if they pass a size check.
>>
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r8
>>
>>52040245
Have you got a rulebook yet? If not, perhaps it's worth purchasing Dark Vengeance. All of the models are monopose snap fit model. They will be good practice.

Can you show us your progress with the Skitarii?
>>
>>52040273

Yep, that's what I was getting at here.
>>52040306
You are very correct in what you say, and ork boys were a threat to pretty much anyone.
For example, Terminators only make their armor save on a 4+ against orks in melee, so they utterly destroy termies in the assault phase.

Also, back then GW recognized that orks are better in melee than shooting, so ork boys with shootas actually cost less.
>>
>>52040320
>nurgle bikers
When will this shit end?
>>
>>52040329
why are you surprised people min/max?
>>
>>52040265

I meant more in terms of the fluff than the rules.
I actually liked both the fluff and rules in 3ed.
And I realize that I may have been a minority, but 3ed Necrons were an army I genuinely liked, and 7ed crons don't have the same appeal at all.
>>
Am I alone in not enjoying 7th edition?
The game turns take way too long and the current system of allies and list building just doesn't appeal to me.
I actually turned to AoS instead of 40k recently because my favorite army, Blood Angels are just really in a bad state at the moment.
I am hoping that 8th edition makes the game faster or at least makes Blood Angels viable again.
>>
>>52040340
Yeah I'm not a huge fan of the newcron fluff either, but being able to field actual unit variety without shooting yourself in the foot is nice.
>>
>>52040329
When there are better CSM entries.
Get used to it, cause you'd have to be a dummy to not include them in DG lists.
>>
>>52040348
Maybe consider playing smaller games (weaker armies tend to shine there) or giving killteam a shot in the meantime?
>>
>>52040323
Don't have a camera or anything, so I can't show you my guys. I have a rulebook, but I still might get the dv box, I was considering dark angels anyway. Also how hard would Tau be for assembly? They seem simple enough
>>
>>52040320
8/8. This is a good list. Have fun.
>>
>>52040348
Everyone I know ignores the allies stuff for anything that isn't a tournament.
>>
>>52040337
No, it just bothers me how unfluffy it is. It goes against the spirit of Nurgle
>>
>>52040367
Tau are easy but you MUST consider magnetization as one of the best things about them is their versatility and you'll only be robbing yourself if you glue weapons on. Also the DV box has a really good starter set of both armies so going to a local shop to play with either might help in your decision to try another army
>>
>>52040351

Well...
I see where you're coming from.
I wish they hadn't removed Pariahs though.
They were a cool concept, and I liked the idea behind them.

Though in 3ed, they were pretty overpriced.
On paper they look... still kinda bad, but their lack of a WBB roll means they get focused down very fast, so that's what really screws them imo.
If you could have used the monolith to teleport them into battle, they might have been worth.
Their warscythes are amazing though. They slice through all saves. Even invulnerable ones.
>>
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Alpharius and Omegon models when?
>>
>>52040367
>hard would Tau be for assembly?

The battle suits are easy enough, but I think you'll have the same issue with the infantry that you have with the Skitarii.

After you have practiced with some simple models, move onto the harder stuff, and just remember to take your time. I have been at this for a long time, and I will spend hours just to get everything perfect.
>>
>>52040382
Okay, I model marines fused onto the back sores of plague toads
>>
>>52040406
Trouble is that anything with an invun save would chew up pariahs. 1 base attack was awful.
>>
>>52040001
Cyphers Boy Band rules fuckery more then him as a model. Chaos and sm dickbagging together. Skubtastic
>>
>>52040371
It's balanced which is what I was looking for. I decided to take the high road instead of going Renegades.
>>
>>52040037
ITS ALMOST LIKE A GAMING SYSTEM FEATURING TOY SOLDIERS AND FANTASY VIOLENCE IS DESIGNED FOR CHILDREN/TEENS WHO KNEW
>>
>>52040412
If you're willing to go through all that effort that's fine.

Although honestly I know I'm in the wrong. People can do whatever they want with their models. It's just an autistic hang up I have
>>
>>52040413

Yeah.
I mean, if they were just priced lower, it might have been fine,
but at the end of the day, you're buying an immortal for 8 extra points with +1 S, +1 I, and a warsccythe,
but also losing the Necron special rules.
I think if they'd given Pariahs necron rules, they'd have been in a reasonable place.
It seems reasonable in the fluff to me.
>>
So whats this about the PDF of gathering storm 3 being available? Any wonderous saint care to link?
>>
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>>52040152
Unpainted he looks like classic statue, there sure will be better paints of face.
>>
>>52040427
>100+ page rulebook
>drug and sex Daemons
>genocide as morally righteous
40k is not designed for children, and teens are just adults with slightly shittier judgement.
>>
>>52040452
Stop drinking your paint water, numbnuts.
>>
>>52040446
Yeah, trouble is is that phase out made playing anything interesting debilitating.
>>
>>52040469

Yep.
I like the concept of the phase out rule though.
I'd like to see a better version of it in 8ed, though I'm not entirely sure what it would look like.

Phase out isn't like, a necessary army mechanic or anything, but I like fluffy rules and stuff.

Did you ever see the 3ed Tyranid codex btw? I don't play that army, but it seemed pretty interesting to me.
It was also funny how some of their units have been nerfed so hard in 7ed in comparison.
>>
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>>52040432
I understand that the Death Guard pre heresy legion didn't utilize armour or alternative means of travel but I imagine regardless of being Nurgle they adapt to the environment.
>>
>>52040497
Yeah I had a friend who played nids back then.
>>
>>52040503

Yeah, nids hhave suffered a lot in recent editions.
When 3ed monstrous creatures are objectively better than 7ed (really 6ed ones),
while space marines have nothing but straight buffs, there's a problem.
>>
GS3 epub when
>>
>>52040457
heythatsprettygood.mp4
>>
>>52040538
March 11.
>>
>>52039596
FW already has one of those. It's way closer to balanced.
>>
I'm convinced the God-Emperor invented the colour yellow just to fuck with people who want to paint Imperial Fists.
>>
>>52040573
https://www.youtube.com/watch?v=A89Z5Ogu0Qc

there's a trick to painting light colors, don't layer them just put a wash on them
>>
>>52040588
It's not even that, I use an air brush
But god help you if you get ANY other paint on the yellow
It's a fucking nightmare
>>
>>52040326

It should be noted that there were other problems though. Orks were Str 3, so a lot of the time they were wounding on 5's. Shootas were Rapid Fire, so they were pretty much worthless for Orks since they couldn't shoot and charge.

That being said, the army was just soo much more flavourful. You could upgrade shootas carried by characters to be Str 5 Assault 2 Ap3 at 12", Ap2 at 6", with Gets Hot. Lobbas that rolled doubles for scatter would remove a Gretchin crew member as they were launched from the mortar or crushed by its recoil. Burnas rolled 2D6 armour penetration against vehicles because Burna Boyz used them to cut up wrecks for Meks.
>>
How do you unfuck the Black Legion rules? Making the T1 Deep Strike thing a basic legion trait would go a long way, bit what do you give the detachment?
>>
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from bols
Ultramarine warlord traits
>>
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>>52040639
>>
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>>52040639
>>52040652
Victrix strike force detachment
>>
>>52040617

True, about the boys, but they were at least much more competitive at the time than they are now.
Though I'm sure you already knew that.
The point about the burna boyz is a very good one. The 3ed codex says how their weapons are really just torches that they've opened up the nozzles on, so they can tighten them up again to slice through vehicles. It actually made them a relatively versatile flamethrower unit.
In 7ed, they're just boring generic flamethrowers.
>>
>>52040659
Any cypher/fallen info?
>>
>>52040348

I play Orks. I've been playing since 4th edition.

No edition I've played has been as bad as 7th. And I know I'm not alone, because when I started playing, my FLGS would regularly get 30 people in for 40K for the monthly casual tournament. Now, we're lucky if 4 people, including me, show up. The rest have left over the years, taken up AoS or Star Wars or Malifaux or Infinity. People all cite the same things; it's not fun, cheese is too prevalent, balance is too poor. Eerily, the complaints are similar to those we heard expressed in the final days of Fantasy around the store, when players were showing up with High Elves on Star Dragons in introductory games intended to get fresh blood into the scene.

At no point has the cheese been this bad. I lived through Nob Bikers, Leafblower Guard, Wolf Missile Spam, Flying Circus, Cron-Air, DraigoKnights and probably others I can't remember. What players can do these days blows all of that out of the water. Psychic powers up and broke the game by creating a phase that you either invest totally in or ignore. Ignore Cover went from a very rare ability, seen commonly only on template weapons, to being handed out like candy. Ranged AP2 went from extremely limited to commonplace.

The game is aggressively anti-fun now for many people. Even at the height of cheese in 5th edition, you stood a reasonable enough chance with a take-all-comers list against cheese lists. And even if you lost, the game was decent. Those days are gone.
>>
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>>52040682
>>
>>52040696
any NEW info?
>>
>>52040704
no
>>
>>52040685

These are all great points.
I started playing in 3rd, then left in 5th, mostly due to not having time for it anymore.
Now I come back in 7th, and the game seems like a mess.
Glad to see an oldschool ork player on here too.
>>
>just had some retard try and tell me walkers dont have relentless
just fuck my shit up /40kg/
>>
>>52040685
so tell us about your most fun game
>>
>>52040715
kthx
>>
>>52040724

I just read the rules, and I don't see that they do have relentless.

idk, maybe I'm just blind
>>
>>52040731

The one I remember the best was actually in 6th edition, I think so at any rate. I had a fairly typical Ork list, with around 90 Boyz in 3 blobs, KFF Big Mek, a Dakkajet, some Battlewagons and Lobbas. 1500 points from memory. My opponent had Typhus and 120 Plague Zombies. Both sides were Fearless, but the Zombies had FNP.

What followed was an absolutely glorious meat grinder. Boyz vs Zombies when both sides couldn't break lead to endless slaughter. Typhus at one point cast some spell that made all the guns in a unit have Gets Hot. My 30-Strong Shoota Boy unit looked down at their glowing guns, shrugged, and fired anyway. 11 of them were dead at the end of the shooting phase. My Dakkajet was king of the sky, swooping around madly firing unable to be hit by anything in the Nurgle list. Meanwhile Typhus was charged by another Ork Mob on a bridge chokepoint. Surrounded, he activated some ability that hits everything near to him. 19 Boyz were wiped out.

By the end we each had only a handful of models left. I honestly can't remember who won, and we didn't even care because we'd had such a great time. Every time we meet up since then we mention that glorious game and how fun it was.
>>
>>52040749
All vehicles are relentless.
>>
>>52040749

All vehicles have Relentless.
>>
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>>52040762
>typhus and 120 plague zombies vs orkz
By the emperor
>>
>>52040115
How the fuck does that model have a Roman theme?
>>
>>52040724
>>52040749
at the beginning of the "vehicles in the shooting phase" section it says
"All vehicles have the Relentless special rule..."
>>
>>52040766
>>52040775

Oh, okay, thanks.
>>
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Riddle me this fa/tg/uys,

>Why can't Burnas use their burnas as Ap 5 flamers and Ap 3 close combat weapons in the same turn?

Would it make Orks OP?????????
Would it BREAK the TOURNEY scene???
>>
I've been out of the loop.
Are The Fallen confirmed loyal now?

inb4 El'Johnson comes out of the depths of The Rock as a giant Lion Daemon Primarch.
>>
>>52040807

Yes, anon, giving burnas an ap3 ccw the same turn as they use them normally would completely shatter the balance of the game, make Orks the most OP faction, and dominate all tournaments forever.
Orks are already extremely unbalanced, and this would make them the cheesiest army ever.
>>
>>52040659
>>52040652
>>52040639
Thank God someone saw that Space Marines needed a buff.
>>
>>52040847

Yeah, gotta buff those space marines to match the OP armies like orks and nids!
:^P
>>
Is it true that /v/ fanboys ruined W40k for good?

Dawn of War was a mistake.
>>
>>52040847
>Thank God someone saw that ONLY ULTRAMARINES needed a buff.

Fixed that for you.

I don't even play SM. I'm just of having smurfs everywhere
>>
>>52039640
"ARE YOU NOT ENTERTAINED?"
>>
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>>52040639

>Master of Strategy
>Add 4 to your Seize roll

what the fuck is this
>>
>>52040807

Sounds a little too powerful for Orks. Let's try this on instead.

>If a Burna has already been used in the Shooting Phase (including Overwatch) then an Ork equipped with one may still elect to use it in the Assault Phase, but fiddling with such a volatile weapon in the heat of combat is not without it's risks! On a roll of 1 to hit in close combat, the Ork carrying the Burna takes a wound (armour saves may be taken as normal). If the Burna has been used in two Shooting attacks in the row (such as the Ork players Shooting Phase, followed by Overwatch) then any to hit roll of 1 or 2 causes a wound on the Ork holding the Burna (those fuel tanks are really fired up!)
>>
>>52040880

That's a good start, but why not just make it so the ork takes a wound every time he uses the weapon?

Oh, and ork boyz are 12 points now :DDDD
>>
>>52040659
>You get ObSec, and you get ObSec, and you get ObSec!
Is that really not even a command benefit? You can take it in an unbound list and still have obsec?
>>
>>52040696
Why on earth would they ally with DE/crons/flipping orks before tau?
>>
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>>52040875
Doesn't Guilliman just naturally have all the warlord traits?
>>
>>52040915

Because the. Sullen already had to deal with Lion hey don't want to deal with a whole race of massive faggots
>>
>>52040910
You can't be in a detachment and be unbound.
>>
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>>52040921

it's hilarious because Seize is already one of the worst mechanics in the game, and this makes it a 2+ to fuck your opponent, rather than a 6. Like, if Rowboat has every Warlord Trait, your opponent would be at a disadvantage if they won the roll for turn one.
>>
>>52040915
Crons and Orks are CSM AoC.
>>
>>52040910
>Is that really not even a command benefit? You can take it in an unbound list and still have obsec?
no. if your army is unbound you don't get any command benefits.
>>
>>52040921
He has all the command traits, not every warlord trait ever.
>>
>>52038028
I live in Australia. Played a trans girl the other day. I don't think my local would have any problems with anyone being there. Not many neck beards though.
>>
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>>52040880
Life is suffering for an Ork player.
>>
>>52040766
>>52040775
>>52040793
But walkers aren't vehicles
>>
>>52040936
>your opponent would be at a disadvantage if they won the roll for turn one.
only if they're a dumbass. You know he's going to seize 2+ so just deploy as if he's already going first. and if he doesn't seize its a bonus.
>>
New to 40k and not trying to bait but why does this game even have a storyline? I understand the need for lore and a little bit of backstory but constantly changing that in a primarily war game seems pretty stupid.
>>
>>52040957
walkers are a type of vehicle.
>>
>>52040957
"Walkers are an unusual type of vehicle."
>>
>>52038634
Either that or you put the Heavy in the Rhino to make a mini Razorback. Devs with two Heavies make a mini-Predator.
>>
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Okay stupid question time. According to Battlescribe, for Renegades and Heretics the "Leman Russ Executioner's" main battle cannon (the three shot plasma cannon) does not have the gets hot! rule. Is this correct, or is it for some reason just not in the profile?
>>
>>52040970
>>52040972
God damn it niggers, don't take the bait.
>>
>>52040928
Sure you can.
Battleforged = Everything is a detachment.
Unbound = At least one thing is not a detachment.

So you take the list, put Celestine in there somewhere without a detachment. Boom, Unbound army. Unbound just means no Command Benefits.

>>52040942
Like this guy said, except for not noticing that the Obsec is not in the Command Benefits section of this detachment. The detachment has Command Benefits. But ObSec and Son of Ultramar is apparently just a formation bonus, not a Command Benefit. Unless that screen cap is butchered all to fuck.
>>
>>52040066
The helmet, and paint some of the gold tracery blue and it'd be fine I think.
>>
>>52040968
because it drives interestnand gives an excuse to add new stuff.

also it's hardly constant. this is an unprecedented level of story progression in the games 20 or so years. After a few months they'll be done and things will settle into the new unchanging status quo that's likely to not actually be significantly different to the old one.
>>
>>52040880
Why not have the Burna self-destruct and have him hurt his own comrades while the enemy army is immune to the explosion?
>>
>>52040964

>your opponent always has turn 1 on a 2+, if they don't naturally win the roll

In a game where the alpha strike is as powerful as 40k, defensive deployment only goes so far. Doubly so when Rowboat is likely bringing pods.
>>
>>52040976
RTFM. Battlescribe is like a bad wiki. It's OK for a reference but it's unreliable. So read the book.
>>
>>52039495
I'm just going to use the FW version.
>>
>>52040639

My math is probably wrong, but does the 4th trait result in a 91+% chance of securing the first turn?
>>
>>52039179
GW Fullerton/Glendale or Games Empire. Maybe Emerald Knights but I've heard of shit getting stolen there before.
>>
>>52041015
It's not in IA13 but it is in the Siege of Vraks, just Heavy 3 Blast. So, it's a plasma cannon without GH!, eh? That's pretty cool
>>
>>52040994
if your army is unbound then none of the units are in detatchments and don't get any detatchment bonuses.

There's no such thing as an unbound detatchment. Either the whole army is unbound, or its battle-forged (everything is in a detatchment).
>>
>>52039365
>orkz fliers are actually the most realistic ones
take that imperium
>>
GW, please give us a new Tyranid, Ork and Sister codex.
>>
>>52039383
There's nothing I won't play against but people who netlist and act like they threw it together themselves for a casual game are the worst and I usually bust out the eldar for those occasions
>>
>>52041040

Not technically correct, since you can still field Formations in an Unbound army, and Formations are detachments.

>>52041044

Us Ork players waited 6 years for a codex update.

Be extremely careful what you wish for.
>>
>>52041044
Tyranids and Orks need a new codex. I'd be happy with plastic models for SOB.
>>
So there were rumours of a Dark Mechanicus supplement floating around a while ago. What would you want in there? I would quite like customisable Magos, like the 30k variants.
>>
How likely is it that they'll keep the current cypher/fallen rules and formation?
>>
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>>52041040
I guess you don't know how to read, nigger. Not a damn thing says detachments are exclusive to battleforged armies. Just that battleforged armies must be made up 100% by detachments. Two detachments? Battleforged! Two detachments and a loose HQ? Unbound!

And that even in Unbound, a primary detachment must be selected. It also says that Unbound armies don't get command benefits. That means there's no REASON to take most of the larger detachments, as they tend to have a lot of tax for and usually their benefits are a Command Bonus which is nullified for unbound.
>>
>>52041005

Let's not forget that the SM player can win the roll and choose to go second.
>>
Does anybody have a link to
HH BOOK VII - INERNO?
>>
>>52041109
Going for their past record, about....80% or so, they are much more likely to get Kharn treatment instead of Celestine treatment.
>>
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>outflanking banewolf
>try to kill a group of jetbikes on the side of it
>opposing player roates the turret, and the hellhound turret cant make a full 360 because of retarded modeling
>"you cant shoot them"
>banewolf gets obliterated the turn after


just fuck my shit up
>>
>>52041079
GW doesn't do customizable for new stuff anymore. What you get in the kit represent all the options you get, so your heretek magos has the same options as the dominus.
And I seriously doubt the Dark Mechanicum thing is actually real.
>>
>>52041160
Here's a hint: Look in the Horus Heresy thread, you dingus.
>>
>>52041169

Turrets always have 360' firing arc.
The restrictions that is must have LoS and within 45' of the weapon barrel vertically.
If someone told me I couldn't fire a weapon because of how I modeled it, I'd laugh in their face.
>>
>>52041161
Probably.
Guilliman gets powerful new rules, Cypher gets established good rules and the GK scrub gets maybe one unique and one generic special rule tacked on.
>>
>>52041169
>things that never happened
>>
>>52041169
that's straight up cheating. Turrets are always considered to have 360 LOS. you don't need to be able to move the turret.
>>
>>52041214
I would answer this with a series of insuts... But you actually helped me.
Cheers Mate ;-)
>>
How to fix Tyranids: Turn them into monstergirls
>>
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Any rumors about BFG being re-released?
>>
>>52040348
>Am I alone in not enjoying 7th edition?
no

i admit i like allies, mainly because it allows me to have many different models without needing to spam the same thing again and again

what i dislike mot is the amount of special rules being thrown around. especially with formation, chapter traits and psy and warlord trait etc its not unusual to see a seemingly normal unit having 10 or more beneficial extrarules making it far better than expected.
Then there is reroll saves, something that should simply not exist because it makes some armies way too durable.

6th ed eldar and 7th ed eldar dex were mistakes. simple as that
while i think 1 low with reasonable point cost(imp knight, baneblade etc) is ok, 2 or more are just blergh

and i dont like how the game is becoming herohammer again with these uber-powerful character builds
>>
Need grey / blue skin tone guide with warhammer paints like Duncans videos tia
>>
>>52041246

thats straight up me being a faggot who doesnt know the rules, i deserved this.
>>
>>52041305
>How to fix Orks: Turn them into monstergirls
>How to fix Sisters: Turn them into monstergirls
>How to fix W40K: Turn them into monstergirls
>>
>>52039640
>no torso armour
>still wears back/jump pack
>>
>>52041044
Triumvirate of the OldFag
NU Ghazgkul, The Swarm Overlord, Canoness Littrali Hu
>>
>>52041441
>THE SWARM OVERQUEEN
>>
>>52040457
I kinda want one to paint in white primer or paint entirely dark metallic to use as imperial statuary or otherwise a terrain-purose statue. If only it weren't so expensive. (I have no idea what the price for it is, but it's too expensive.)
>>
Tell me about your Inquisitors /tg/ mine's a NotCypher with two Plasma pistols that shoots Psykers at BS10
https://www.youtube.com/watch?v=iFRa0KZsGhc&t=0s
>>
>>52041459
>Saint Celestine gets absorbed by the nids and turned into the Overqueen
>Nids now have named units with wacky personalities
>>
>>52040229
>>52040265
>>52040340
Definitely prefer the Oldcron fluff, but they made for a pretty boring tabletop army as they were in the 3rd edition Codex. All that meant was that they needed new units and options thoguh, and the fluff could easily have accommodated that by saying that they'd moved into a new phase of their harvest and reanimated some new shit to go along with that.

They do a somewhat similar thing with Tau every time they want to give them new units, by suggesting that they've just managed to build more advanced tech since the last Codex (as new iterations of certain battlesuits, etc. tend to have later model numbers than the older ones). Doesn't need any retcons, just an implication that the older Codex's options represented an earlier stage in their development as a faction.
>>
>>52040500
Cool, a Blightking-based Chaos Terminator conversion that actually manages to look like it's in Terminator armour. Sticking combi-bolters on otherwise unconverted Blightkings is lazy as fuck.
>>
>>52041475
>Ar-beat-ies
appropriate, but badly pronounced
>>
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So, what would be better for a combined Chaos army (Renegades, CSM, Knights, and Daemons). Renegade Baneblade, Kytan Daemon Engine, Chaos Knight, Renegade Knight, or Chaos Felblade?
>>
>>52041430
What have we got to lose anon?
>T. chaos, ork and 'nid player
>>
>>52041546
What the fuck, both of those models improved immensely.
>>
>>52041546
Define better
> more fluffy
>better crunch

also post yer list so ew can judge you
>>
>>52041546
I like Renegade Knights with 2 Gatling guns, but I've heard good things about the Kytan
>>
>>52041556
B-But I don't want ew to judge me.
>>
>>52041556
Crunch, and I don't have a full list yet. All I know is I'm bringing Magnus and it's going to be a local 1850 ITC tourney
>>
>>52041566
Fire Raptor
>>
>>52041566
>brinig magnus
well then you really want something cheap, iedally the bane blade, becusae it makes all your renagades fearless, and is super cheap.

you will need lots of 11-man horror units to provide the warpchage for magnus
>>
>>52040547
>released march 11
>nobody uploads 40K epubs/pdfs online in the first week these days
So, expect it by at least March 18.
>>
>>52041564
Tough, the sheep rule the roost round these parts
>>
>>52041594
I don't own one

>>52041595
If I'm bringing the BB then I'm also taking the Primaris-rogue Witch for the cheap psykers
>>
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Opinions on 1500 Cult Mechanicus? Don't know where to fit the last ten points or where to stick the Dominus
>>
>>52039600

We've got a good spread, with most games being 1000 to 1500 points. There are a few guys that prefer smaller games, and a few more yet that prefer 2500+ games.

Nobody plays WAAC/power-gamer style, and we're kind of the anti-meta of the area (CSM have been the top dogs for years, Orks everywhere, AoS being played more and more, etc).
>>
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>>52037842
Anyone know if the new Quantum Leap games that replaced Battlefield games in Killeen Texas has a trading forum like the old place did?

I'm trying to offload a bunch of stuff and can't find it if they do.
>>
https://www.youtube.com/watch?v=GqNem2LKc-k

If I use this but drakenhoff nightshade for the wash instead will it work?
>>
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Want to try a pure BURN THE HERETIC! Emperor's blade list, would this work a reasonable all HERETIC'S comers list?
>>
>>52041636
Electro-priests aren't exactly decent in any real way, I suspect that you'd do better swapping out them and a unit of Breachers for a few 10-man vanilla Skitarii Vanguard units, but if you're set on Cult Mechanicus then it looks all good to me. Spend the last few points buying the Dominus (and the Datasmith, if possible) Conversion Fields, they're certainly worth the points.
>>
>>52041607
they are what 25 pts for a ML 1 dude? something like this. that might seem nice, but they cant join units, and only have a 5++ to protect them. if you have the right cover, then you can huddle in a corner, but they are very vunrable is all
>>
Alright seriously, how the fuck do people actually run the cadian decurion? If you aren't abusing it to make an army entirely out of tank commanders, then the bare minimum models for your core choice is 150 (one-hundred-and-fucking-fifty) infantry models plus CCS plus x3 PPSs plus sentinels.

This is absolutely mind-boggling to me. If you want to take advantage of the Sharpshooter special rule and the almost-free FRF!SRF! with the usual conscripts, you are asking for 20-50 additional models to this somehow-not-Apocalypse chucklefuck. And the cherry on top is that you can't even buy transports for that 150 "core" platoon to help reduce the chore of moving all these models.

And only then, after you vomit out all these fucking hundreds of models, can you finally include an auxiliary choice. An auxiliary choice that doesn't benefit at all by the decurion bonuses unless it's another fucking 50man platoon.

I'm just stunned by this. The only way around this spamfest is taking tanks instead, which don't even benefit from the decurion bonus in the first place. I just don't understand.
>>
>>52041704
Your lack of anti-tank disturbs me: anyone with half a brain will snipe thoses banewolves and then sit in their metal boxs all day erry day
>>
>>52041725
35, and only 5 of them can be taken, so yeah, good point there...
>>
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>>52041730
pic for prepostererity
>>
>>52041710
Gotcha. I wanted a mono cult list, and the priests are there for dealing with hordes since the rest of the team is pretty high AP/anti-vehicle. Admittedly with the Haemo reactors the plasma Destroyers can shit out large ap2 blasts, but they'll get focused down fast. Maybe I should drop the grav and make those plasma too to split enemy fire and add in the fact I get two reactors anyway?

>>52041704
Not bad, pretty vulnerable to flyers though. I'd drop the heavy flamers, they really split your vets focus while limiting their mobility. Not only that, but you got six hell hounds for flamer templates anyways. Great force for city fighting though.
>>
>>52041730
>>52041742

>Core 0-3
>0-3
>0
Thats how
>>
>>52041767
Yes, Core 0-3 per Command. And Auxiliary is 0-3 per CORE. Meaning you cannot take a single aux without dealing with that shit.

I already acknowledged the fact you can spam tank commanders with this. I meant besides that.
>>
>>52041776
well bugger me sideways. to be fair, with just 5 tanks you cna have the tank one, whihc is far from spamming
>5 LR is around 750 points
stick a dick in my, i'm done. i guess the only solution is to not use the cadia list
>>
I'm thinking of starting Blood Angels as I really like their aesthetic and if painted to a high standard the can become artificer mini's essentially.

Question is, how do they perform on tabletop?
>>
>>52041736
are the melta-vets not enough?
could go with one squadron of each HH variant but I'm not hugely keen on templates with BS3 (I never seem to roll hits)

>>52041746
hmm not sure how to deal with the flyer issue, plan was to stick with the blade list. at 2k could fit in a valk squadron (though that's going to be quite a long way away on cash terms)

Will have a think, may have to go CAD. Just sort of fancied the Blades list as core to 500pt allied lists, like an oathsworn or inqusitorial detachment
>>
>>52041746
You're going to want that grav, though, since having at least one unit of MC squishing goodness is always handy, and plasmaphrons tend to blow their 4+ armoured faces off surprisingly fast, especially with double Gets Hot from the Haemotrope Reactors. I don't really think you need two units of Breachers, really. Possibly drop one and upgrade your Dominus to Belisarius Cawl the mighty, and then get another couple Servitor units to boost your Canticle count a little. BS5 Gravaphrons are the eptiome of Riptide rape, and you'll probably need his Invulnerable canticle to get your Corpuscarii into range for 30 BS5 bolter shots which will then statistically do 35 hits.
>>
>>52040807
Dude just think of the carnage if you put em in a naught
>>
>>52041026
You're forgetting the odds of the opponent stealing on you. It's like ~84% to go first. Not that you're likely to keep that trait if you're already going first.
>>
>>52041776
Yah you're pretty much limited to using the Armoured fist formation as you core choice if you're dead set on getting the battle group bonuses.

I think most people just use the formations instead, some of them come with some good bonuses, emps wrath and psykana division in particular
>>
>>52041136
Page 117
>Unlike other Detachments, Formations can also be taken as part of Unbound armies
You can't take non-Formation Detachments in an Unbound list.
>>
>>52041730
IG has some pretty bad formations though I think goes to the "If three baneblades shoot one unit with its primary weapon it takes leadership with like 4 dice. Fuck man 1500 points for that?
>>
>>52040382
retard

tell me where in the fluff it says that nurgle dislikes bikes of any kind? Nurgle supposed to be slow? how about them plague drones? Let me guess, you'll retaliate with a "NO U"
>>
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>>52041926
Don't forget they can even avoid the penalty by GtG. I don't know what unit can even survive 3 priamry weapon attacks from BB variants in the first place, but seriously, why the fuck is there even an opt-out for this?
>>
https://www.youtube.com/watch?v=skPWuWirh3Y
>>
>>52041888
>>52041026
>Not that you're likely to keep that trait if you're already going first.
I should clarify; since Warlord Traits are generated post-who-goes-first-die-roll, you'll always try to reroll away from this trait if you're already supposed to go first. In essence, this trait just gives you a 5/6 chance to steal (83.3%).

This Warlord Trait table is just bonkers.
>>
>>52041961
>>52041961
new thread, old memes.
>>
>>52040861
To be fair, White Scars and Iron Hands were way better in the vanilla codex, and Raven Guard also pulled ahead with Angels of Death. Gladius plus Battle Company meant that everybody else got the Ultramarine Chapter Tactics on top of their own, and they all got twice as many relics post-Angels of Death.
>>
>>52041951
Harlequins also get to roll for super seize but nobody pays Harlequins.
>>
>>52041808
>I'm not hugely keen on templates with BS3

Template weapons hit everything under the template, no rolls required
Or did you mean you're not keen on the MElta cannon from one of the HH variants because you'll have to roll for scatter?
>>
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>been a tau player since 2007
>tau release uber codex in 6e, 7e
>Tau hatred skyrockets
>barely use the OP shit
>still get hated just for being Tau
>game as a whole takes a nose dive
>death of TAC lists, some armies left completely in the dust, more than usual
>quit in 2014-2015
>still have my army in my spare bedroom waiting for any change to play again

Am I just fucked? Should I sell my army and give up on 40k for good? I heard GW is making money again, the only thing that could of motivated them to change their rules to be fun again
>>
Does anyone know where i can find the deathwatch codex? the mega folder doesnt seems to have it
>>
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>>52039501
not sure if this is a b8 or not lmao
>>
>>52039202
I've seen metal skin, daemon weapons, enhanced strength, dog heads, fuckload of things.
>>
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Will this job and if so, how hard?
Been considering splitting this into 2 CADs so I can run a big mek on warbike with kff. Would I be better off that way?
>>
>>52040762
amazing
>>
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>>52040789
?
Thread posts: 410
Thread images: 72


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