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Infinity General: Voltron Prototype Edition

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Thread replies: 321
Thread images: 47

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where this thing apparently likes to dress up as a cat or something. I guess even RC machines have their kinks.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread:
>>51919287
>>
Does anyone have a Crane Rank dossier? I could use a male Zhanshi too.
>>
>>51979414
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>>51979414
and now with an actual dossier.
>>
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>>51979414
>>51979485
I'm dumb and picked the wrong one.
>>
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>>51979414
>>
>>51979319
>this thing apparently likes to dress up as a cat or something. I guess even RC machines have their kinks.
You're not a first-gen anymore like the Zondcat, no matter how much you try to pretend otherwise. Time to grow up.
>>
>>51979493
>>51979511
Thanks.
>>
>>51979511
I swear I feel like I have seen that face before
>>
>>51980276
>arr rook same
That's racist.
>>
>>51980207
Skin is a bit dark, it makes them look more black than Chinese. Otherwise good work though.
>>
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>>51980336
Skin tone is taken directly from the movie still. Maybe light was dark in this scene or the bright orange makes them look darker.
>>
>>51980309
No like I saw him specifically in some chinese flick I saw there, I just can't remember the name of the movie, much less the actor
>>
>>51980377
I feel like the skin might be a bit darker though, and the hair is off too, supposed to be black
>>
>>51980377
I dunno, even considering lighting their skin still seems a fair bit darker, especially hers.

>>51980436
I can understand the hair thing. When you use black outlines for everything it's generally better to stick to dark grey and pretend that it's black.
>>
>>51980336
It's the shitty shading from early studio paintjobs :v
>>
>>51980207
I like this. I like it a lot. Eat an apple today, I want you to live a long life.
>>
>>51980207
Somehow I'll

make Guilang

out of you!
>>
>>51980525
>not "make HI" to go with the Zuyongs
you gaylang
>>
>>51980533
At least Guilang sort of rhymes with "a man," albeit a slant rhyme. You take your HI out of here, Guilang are badass anyways. (plus, IIRC, they're Zhanshi who had a lot hard training so even more appropriate.
>>
>>51980276

The re-use faces a lot. I swear they use that Brad Pitt looking face on just about everything.
>>
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>>51980568
>At least Guilang sort of rhymes with "a man,"
That's an awfully interesting translation. guǐ-láng (鬼狼) is pronounced a bit like "g'w-hey lán", and doesn't rhyme with man at all.

But who knows. Maybe in the future the pronunciation will be like that. I mean, CB poorly translates the Hac Tao as well.
>>
>>51980614
I mean, last I checked, the sound of a word pronounced somewhere between lung and lang is closer to a long "a" finished with an "n" in man than an "I" to man. And they do mess up with weird made up names, and IIRC, one of the names has a sort of chinese typo in the logo.
>>
which tiger soldier versions should be used? hacker, the spitfire one ? one with combi seems rather meh.
>>
>>51980678
"Wolf" is most closely pronounced the way Germans sometimes pronounce the surname Lange, like /ˈlɒŋi/, where the "a" is pronounced as in the word "palm" and the "g" is almost imperceptibly separate from the "e".

>>51980744
Any of the above. Personally I find that the BSG Tiger has the best pose, but mechanically, the hacker and spitfire both have uses, given the Tiger's WIP 14 and BS 13. The paramedic version is also a somewhat cheaper specialist.

Of the three, if I'm not using the points elsewhere, I'd probably go for the spitfire, but only because I typically use the Daofei AH.
>>
>>51980802
what is a daofel ?
>>
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>>51980968
It's the Hac Tao's little brother. Essentially it's a camouflage/infiltration heavy infantry in the ~50 point range. He's not cheap, but he synergizes very well with other units, particularly the 27 point Guilang FO with deployable repeater. He's a pretty tough roadblock when deployed in the midfield, hopefully forcing your opponent to get bogged down trying to dislodge a tough HI or maneuver around into the rest of your awaiting guys.
>>
>>51980744
Basically whatever's not the basic combi+LFT non-specialist option.

The boarding shotgun option is a great bang for buck killing piece who would absolutely disrupt your enemy by hitting on 19's in optimal ranges, with mimetism and cover to protect it. Hit that against cheerleaders or medium value pieces and it can wreck havoc between the AP mode or the template mode.

The spitfire version is a different beast, but still quite the power piece. Burst 4 high damage shots with BS 13 and mimetism is nothing to scoff at and will likely makes its points back by hitting people from behind, just straight up out shooting someone else, or just being a heavy weapon.

The hacker version is a great specialist option that can be a general nuisance as well, it can get into the face of heavies, possibly possess TAGs, or do a spotlight against a person so you can guide some ammunition to their way. Also, in general, being a WIP 14 specialist is convenient to grab objectives. That Combi+LFT is nothing to forget about either, flamer can easily disrupt a light link team, burn some Tohaa or other fire sensitive troops, and be useful, and then the combi can go to suppressive fire to lock down an area, hopefully setting -9 to your opponent because you're in cover.

Paramedic is a guardian angel, who can swoop in and say "heroes never die" to your valuable mid field guys, and after that still have room to burninate, kill from a flank, and take objectives. Quite the bargain. That two point upgrade is worth it.

Multi-Sniper version is debatably useful. Think of it as "strategos level x" where you can deploy it in your own deployment zone, with Multi-terrain, and it's still a BS 13 sniper platform with mimetism, with cover an effective armor 5, decent ranges to most, and that's commendable, or, it can save its deployment for later and get into a niche spot in a flank and deal damage that way, although that does make it wee order inefficient but cases can be made for it.
>>
>>51980744
Spitfire is for flanking and killing people, shotgun is similar but cheaper and shorter ranged, hacker can of course hack but is also used for objectives. A combi rifle going into suppressive fire in an inconvenient location can present a very good roadblock for your opponent, and the flamethrower is nice too. But yeah it's more of a backup weapon for the hacker or paramedic.
>>
>>51981096
>Paramedic is a guardian angel, who can swoop in and say "heroes nev-whoops didn't mean to do that please resume breathing sir" to your valuable mid field guys
ftfy
>>
>>51981033
>>51981096
ok thank you are for clearing up stuff.
>>
>>51980428
Ip man 1, the vagabond outsider that fights ip in his house and breaks his shit.
>>
>>51981208
Anon, not everyone gets to have Medic+. Sometimes we just have to be happy to have WIP 14 and not be a trauma-doc.
>>
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>>51980568
>>
>>51981294
Only docs get to use their WIP. I'd love a Tiger Soldier doctor, but paras only prompt a PH-3 roll that is honestly not very good.
>>
>>51981358
It's a clutch thing that you'd rather have and not need than need and not have. It can definitely revive the likes of the HI that Yu Jing is prone to using, like Domaru, Hsien, Hac Tao, Daofei, and Shikami who can all easily pass that on 11's, where they might not otherwise have access to a downed doctor. Otherwise it's a 2 point upgrade to make it a specialist option, which is still worthwhile in most ways.
>>
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>>51981409
>on 11's
that's worse than trauma-doc tier
>>
>>51981425
That's why I said it's a clutch thing
>>
I just realized that my local big tabletop wargaming event won't be having Infinity games this year. (They had some last year, but I wasn't that big into Infinity yet and went to play a doubles tournament with my buddy in 40k). Replaced by Guildball and Malifaux. I'm not totally surprised because from what I remember last year it was at most 16 infinity players, but still... I was wishing to go do something this year.
>>
>>51981425
Cubes are more important that WIP when it comes to doctorin
>>
>>51981699
Where?

16 players seems fine, not enough to cancel over.
>>
>>51981732
>still fail the reroll
>tfw when all you achieved was waste a command token
>>
>>51979493
It always bothered me that the mout region of that helmet didnt look like an Iron Man-esque mouthslit.

But now I realise that it actually looks like a birds beak. Fits the name, but I don't know how I feel about this. I think I'd still paint the chinpiece a different color to get the stylized mouth across.
>>
>>51981762
You could say that about any poor dice roll.

You spent a resource to gain a probability of success.
>>
>>51981748
I'm talking about Crucible Orlando
The 16 I remember was for the main event on the main day. There were two other events, something where it was like 3 people for the first (some weird short narrative scenario thing on Friday), and 6 for the other. I can understand canceling those two, but I'm a bit bummed out with there being no infinity at all.

>>51981762
I don't always attempt a classified objective with my Ninja hacker, but when I do, I fail the first try, try again with another order, and fail that too. Flipping Espionage is the bane of my existence for what should otherwise be an easy classified. Third order usually gets it though, but that's just annoying and even then it often doesn't. It makes me tempted to field EVO remotes just for that classified so I could reroll the damned check without wasting all the orders in my second combat group.
>>
>>51982013
You should use evos, they're amazing
>>
>>51983561
Don't worry, I'll get to it, it's just 25 points can often find itself swapped elsewhere in JSA. I usually find myself worrying about fitting a Rui Shi or Raiden
>>
Are the 2-players operation boxes good way to start? Not sure if i want to buy them just to play a few games and abbandon the game.
>>
>>51985202
Absolutely, they are both excellent startup points and the missions do a good job of teaching game mechanics without overwhelming
>>
>>51985233
>>51985202
Indeed it is. I've yet to see a two player starter done better, and they've got two of them.

Although, it is kind of weird that the Father Knight's very prominent sword that shines bright blue with explosive force gets simplified to a knife in the starter ruleset of Icestorm. Red Veil has better terrain IMO.

The dice included with all of them have poor balance, best get your own once you start playing more seriously.
>>
>>51983615
Sell me on Raiden. People seem to have a huge boner for him, I just can't see the point of limited camo compared to proper infiltrators, even the cheap minelaying HRL. (yes I know JSA doesn't get camo infiltrators, but I come from Shasvastii background and wonder why you'd use that shit instead of another drone).
>>
>>51986602
>Sell me on Raiden
The Raiden is pretty good for 21 points. It was 19 points pre-HSN3, so it was almost an auto-include for me if I wasn't bringing a sensor bot along.
- X-visor HRL means B2 fire templates at +0 up to 48" away, which is unique in YJ. You need to get up to 28, 33 or 36 points (Zhangying, Wu Ming, Zuyong) before you get another blast template, and those are all B1 missile launchers, the first two of which are more efficient in their sectorial links..
- minelayer obviously means a deployment shell game, which makes the limited camo a bit more effective.
>>
WARNING!

The warning rule states that the model may turn freely to modify its LoF so that the attacker that caused the ARO is within it.

What if the attacker is in total cover, and a direct LoF is impossible? Can I still turn my warned trooper in a way that his 180° arc is turned towards the general direction of the attacker, even if he is hidden?
>>
>>51980207
I darkened shade on hair and eyes, maybe that will look better.
Also fixed some minor oversights.
I wanted this to be thread OP, but I was not quick enough.
>>
>>51987367
I think it's grandiose, but I too would like to see the skin just a couple of shades brighter
>>
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So I'm newish, and today I learned a trick from a veteran while playing.

I had an unconscious trooper, and "north" of him a standing Ninja.

"South" of the unconscious guy was a hostile Nomad I think Spekr with Boarding Shotgun. He simply targeted my unconscious guy with massive bonus MODs to the shot due to range, and the impact template blasted into my Ninjas face.

Awesome.
>>
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Yu Jing Numbah One!!
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>>51987713
If you play as YJ you can do that with your own Kuang Shi.
>>
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Nevah surrendah!!
>>
>>51987930
Yah I know, direct templates, but he was using an impact template which he anchored on an easy-to-hit inbetween target.

Bit cleverer than the pretty obvious direct template variant.
>>
>>51988112
No no, I mean the Biolocator rule.
>Spending one Short Skill, this piece of Equipment allows its bearer to automatically enter into the Targeted state for his own army. The adversary cannot benefit from this Targeted state.
>The bearer of an active Biolocator (in the Targeted state) can be targeted by friendly troopers.
So you'll be getting a +3 on top of that.
>>
>>51988112
I think that anon means you can use a biolocator on your own Kuang Shi and then shoot it with an impact template.
>>
>>51988177
>>51988193
OOOOoooh

That is amazing. Kuang Shi are amazing. Fuck ethics.
>>
>>51988531
>Fuck ethics.

That's the Yu Jing motto!
>>
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>>51987367
I think the back of the gun, y'know, with the dots, should be grey or some other color that isn't orange like the armor.
>>
>>51988591
That's the everyone motto. Only difference is that YJ decided to take their skeletons out of the closet and display them proudly.
>>
>>51988684
I'd argue haqq, nomads and ariadna aren't exactly subtle in how they display their skeletons either.
>>
>>51988833
Haqq likes to go on about how humanist and friendly it is, and it certainly has no association with those naughty Hassassins who publicly murder people. The slave trading and all that is kept quiet.
>>
>>51979485
.....the monofilament CCW is a lightsaber?
>>
>>51988895
hassassins, janissaries slave soldiers, gazis, ahl fassed prison corps, djanbazan, bashi bazouks...

they're not quite yu jing level, but the spice has to flow
>>
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>>51989241
Apparently.
>>
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>>51989241
>>51989383
Alternatively I'd like to offer this example of a cyberpunky explanation what it could be. From the first Deus Ex game. Some spoilers.

"The Dragon's Tooth is a nanotechnologically constructed blade that is dynamically forged on command into a non-eutactic solid. It was developed around 2052 in VersaLife's Hong Kong laboratories, who discovered a way to mix nanotechnology and traditional metals, and the original prototype was used to help start a war between two prominent Triads, the Luminous Path and the Red Arrow. JC is allowed to keep the prototype by the Triads for his own use for the rest of the game.

The blade itself is non-eutactic and made of pure nanomechanical machines. VersaLife inserted iron rods into the carbon framework of the nanites (electromagnetically manipulated microscopic scanners, cleaners, and hammers) which continuously move over the surface of the blade, dynamically forging it on command."

It also only consists of a grip when inactive, and when active the blade is all shiny and stuff. Food for thought.
>>
>>51989454
Wait, there are people who don't paint their agents' CCWs as Dragon Teeth?
>>
>>51989454
That's such a fucking good game still, holy shit.
>>
>>51987935
ooh, I missed that one. Is the full collection of those posted anywhere? The original gallery died a few years ago :|
>>
>>51989454
Ah, nanomachines. Of course.
>>
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>>51989383

Fuck yeah
>>
Do the Engineer and AHD Wildcat profiles see a lot of use in any link teams? I need to know because I tend to paint specialists with minor differences to differentiate them from other similar troops (in this case different Tron line colors).
>>
>>51991040
Of course, they're specialists in a short range link. I use the hacker more often but the engi can be good too.
>>
Is there a TTRPG game for this? Is it fun?
>>
>>51993363
There's one in development currently.
>>
>>51989383
what's the guy with rocket shoes?
>>
>>51993564

Awesome. Hope its not an indecipherable clumsy piece of shit like Anima was.
>>
>>51993719
He looks like he's wearing a version of PanO armour. Maybe something commercially available to civilians. He's certainly brandishing a PanO pistol, but judging by biker ABH and KHD Druze, PanO weaponry is somewhat popular among mercenaries.

>>51993363
Core book will supposedly be finished by end of this month.
>>
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Leaving this here. For when you feel the urge to play a game that doesn't sucks and doesn't pander to Furries.
>>
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>>51994360
>>
So people told me here that daofei and hac tao are awesome, and I should get them. I bought a hmg hac tao and hmg dao fei, but now am looking at the army list and I can't find neither one. I know they are yu jing because the blisters have the yu jing icon. Is the army builder old or something?
>>
>>51994360
>and doesn't pander to Furries.
>what 2016 Tzeench release is
>>
>>51994657
Are you sure you haven't locked into either ISS or JSA? They are vanilla units found in the HI section. They have been a part of the army for a while so should show up in even old versions of Army.
>>
>>51994337
>Core book will supposedly be finished by end of this month.
>estimated delivery: Feb 2016
:^)
>>
Infinity manga pre-purchase from 13 march to 4 april, pre-purchase includes a miniatura of knaut(the pano-sniper guy with the TO camo cloak)
>>
>>51994723
I do play ISS. So am I to understand they can't use those two? that is stupid, I bought two models I cant use now ;/
>>
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>>51994657
Hac Tao is easy to find due to his Ying Yang symbol. Daofei is just left of him.

>>51994809
Well I guess you should have thought about that. Can't you return them? Otherwise you have a reason to dabble in vanilla YJ now I guess.
>>
>>51994809
Yup, they're vanilla only. You could always play some vanilla since you've already got the models. You don't need to always stick to one specific sectorial.
>>
>>51994818
>>51994861
I don't want to play vanila yu jing because it has japaness units in it. I want pure Chinesse or better yet Korean army.
And I can't return the models the blisters are already opened and I assembled them.
It is stupid that some models are limited to sectorials, in the description of the units both the daifei and hac tao work with the imperial police force. If they can't be taken in ISS, then ISS has no TO units, when other armies have a lot of those.
>>
>>51994916
>I don't want to play vanila yu jing because it has japaness units in it
just don't take any japs

The vanilla list can represent the ISS working with regular elements in the yu jin army. Since japanese are second/third class citizens, them being excluded from anyone's force is not that strange.
>>
>>51994916
You can just not play with Japanese units. It's not like you're forced to use them.
>>
>>51993748
>Anima
>an indecipherable clumsy piece of shit
Upskill urself me laddo.
>>
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>>51994802
>someone made a joke about drawing porn of the characters
>Kenny Ruiz liked it
>>
>>51994916
You started a sectorial, a sub-faction that's pretty much defined by not having certain in-faction units. You should've asked for ISS models, not Yu Jing models (otherwise you're gonna get Guilangs and Tigers recommended too).

And I started from the same point and jot the Japs (which I hated) anyway, give it some time or a good offer :P
>>
>>51995129
No shit, I've already loosed a generation's worth of piping hot prostate polywogs thinking about Emily.
>>
>>51995205
http://smaggthesmug.tumblr.com/post/149643469332/someone-was-going-to-draw-porn-of-the-upcoming
>>
>>51994955
>>51994970
The very fact that they can be in the vanila does not sit right with me. You know it is like you go in to a bus and see that there is a free sit, but someone bad was sitting in it before. You won't just sit down, because it would make you just as bad.
>>51995200
I will never forget what japanise did durning WWII, nothing aside for a nation wide suicide followed by them giving up their land to Korea, would make it ok for me to play a factions with them in it.
>>
Why are non-westerners so weird
>>
>>51995521
You probably should move to best korea.
>>
>>51995521
Are you Chinese or Korean yourself or something? That's the only way I can imagine why you'd hate Japanese so much.
And what do you mean by "someone bad"? I'd only not sit in a bus seat if a stinky person was sitting there, because the smell persists.
And in vanilla Yu Jing you have access to Korean units like Tiger Soldier. Not to mention that Japanese are outright second-class citizens or terrorists in Infinity universe.
Also your Kuang Shi are probably captured Japanese insurgents.
>>
>>51995525
Because most of them haven't had the time or the inclination to shove the knee-jerk tribalism back down to the lizard-brain where it belongs.
>>
>>51995521
>You won't just sit down, because it would make you just as bad
I would sit down though, because evil isn't some disease that travels through bus seats.

And honestly Japan is one of the few things that America actually fixed by invading. They're pretty decent now after the yanks beat them up, still weird in a bunch of ways but they're sure as hell not as bad as the nationalistic cock garglers from WWII.
>>
>>51995539
It is a horrible place, which is sad.
>>51995544
I am Dutch, but my family comes from Korea, and one of my Grandfather was a Chinesse nationalist.

By bad I think of something as unclean. You know like lets say a Japanes sat in the seat or a German
>>
>>51995631
Worshiping war criminals, stealing land and excavating stuff in waters that clearly belong to other countries, Not paying reparations for WWII.
Being a thiefing nation of pirates and cheats, that steal everything that is not nailed down.

Yeah only those good things is what Americans left.
>>
>>51995649
Yeah no one in the west has the retarded hateboner for Germans like asians do for each other.
>>
>>51995664
Wait, did we swap to talking about china or are we still talking about japan?
>>
>>51995521
>I want people to kill themselves for what their ancestors might have done, even if their family took no part in that
Congratulations, that makes you just as bad, just without the change to do the actual deed. You might do the right thing and kys, it'd be much easier and more efficient.
>>
>>51995649
>By bad I think of something as unclean. You know like lets say a Japanes sat in the seat or a German

>Says the Dutch.
Japanese and Germans are small-time compared to the Netherlandians, brother of non-European descent.
Read up on the nation's history some time.
>>
>>51995709
It's pretty hard to tell given how none of them allow any critical thinking on the subject.
>>
>>51995521
>You won't just sit down, because it would make you just as bad.
>>51995649
>By bad I think of something as unclean. You know like lets say a Japanes sat in the seat or a German
all my whats
>>
>>51995649
>one of my Grandfather was a Chinesse nationalist.
Looks like he isn't the only one

>>51995664
>Worshiping war criminals
>stealing land and excavating stuff in waters that clearly belong to other countries
Pot, meet kettle.

>Not paying reparations for WWII
There are no outstanding reparations. The Chinese government renounced all claims and Japan sent some less official reparations in the form of huge ODA donations, which helped fund China's economic/infrastructural development.

>Being a thiefing nation of pirates and cheats, that steal everything that is not nailed down
kek
You could copypaste that to almost any nation that somebody didn't like and it would still fit. It's the most generic >muh nationalism shite
>>
Seriously though, Kempeitai and Securitate aren't the most fortunate unit names.
>>
>>51995830
Still better than a pro-left, pro-tolerance outlet calling itself "The Young Turks".

Kempeitai are literally insurgent murderers and Securitate work for hacker mafia. They are not nice people.
>>
>>51995830
Kempeitai are pretty fucked, I'll give you that. Appropriate name for a bunch of terrorist shitbags, I suppose.

Securitate is a bit more muddled since despite the organisation associated with it, it is just a direct translation of security.
>>
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>>51979319
Never even seen this before, checked it out just now from another thread, have a couple questions.

So when the faction rundown says:
>ALEPH
The most forgiving force
What does that mean?

Also, never played tau, my old FLGS didn't even have a single tau player, but I assume PanOceania run like they do? Shoot the fuck out of things, have big, expensive units? between the templar-esque looking/sounding infantry and the mechs, I'm kinda loving them already.

And finally- which is the ~~Worst~~ faction. There's always one, the one you have where it's just basically a real rough time without resorting to very specific lists.
>>
>>51995875
>Still better than a pro-left, pro-tolerance outlet calling itself "The Young Turks".
They're in the game?
>>
>>51995932
>And finally- which is the ~~Worst~~ faction. There's always one, the one you have where it's just basically a real rough time without resorting to very specific lists.
Shasvastii. Not updated in HSN3 because CB doesn't know what to do with them, no Haris/Duo links, shittiest line infantry in the game (doesn't even link), no MSV/HI, apart from a few AVA increases there's pretty much no point in not playing Shas-heavy vanilla CA instead.

>ALEPH - The most forgiving force
Your units often have NWI and some degree of ODD/TO Camo, which gives you a ton of survivability. Then again, Haqq/Ariadna achieve the same thing through sheer numbers.

>I assume PanOceania run like they do? Shoot the fuck out of things, have big, expensive units?
Yes. The whole shtick of PanO is to trade subtle tricks for better shooting and heavy hardware. Also Neo-Catholic knights I guess.
>>
>>51995940
Thankfully not.
Sorry, that was a bit out of left field.
>>
>>51995932
panO are closer to space marines, there's only loose similarities because of how different the systems are

factions have a bit of everything, so the "worst" is usually just the runty sectorials, like the shock army of acontecemento, that lack many effective tools
>>
>>51995932
>>51995967
To clarify the Aleph thing: it's an elite faction, almost everyone is some kind of cyborg/android that can avoid/soak damage. That also means that each model is more expensive than other factions' counterparts and losing them hurts you more. And Infinity is quite lethal and a HMG burst to the chest will kill you anyway if you're unlucky.
>>
>>51995932
>Also, never played tau, my old FLGS didn't even have a single tau player, but I assume PanOceania run like they do? Shoot the fuck out of things, have big, expensive units? between the templar-esque looking/sounding infantry and the mechs, I'm kinda loving them already.
Yes, it's like Tau with the Military Orders being a bit like an allied detachment of Space Marines. And even they prefer to shoot first, CC in defense. PanO is all about long and mid-range, which is why they seem to have more MULTI Snipers and HMGs to HRLs or Spitfires.
>>
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>>51995649
>or a German
Well fuck you too, you slanty eyed fuck
>>
>>51995932
>And finally- which is the ~~Worst~~ faction.
In Infinity power tiers are not as much about raw power as "how easy they are to play and win with".

The worst are Shasvastii, because as great as they are when playing CA, they lack some of the basic army backbone, being all sneaky frogs.

French part of Ariadna hasn't been updated with HSN3, but they are still pretty good, with all their Loup-Garous, Zouaves, Chasseurs and Mirage-Equippe 5. People still like to bring them up though.

Morats and Military Orders have always been in low-tiers in ITS because of their specialist spread. They're great at blasting things into oblivion, not as much at clicking consoles. Also MO is overall a bit shorter-ranged than the rest of PanO and the knights aren't *that* cheap.
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>>51995967
Whew boy. It might be because it's 4am for me, but I got about nothing beyond the last third of that post. Pic Very Much Related.
>>51995983
>Sectorials
That's kinda fascinating.
Also, being more like SM isn't really a bad thing to me.
>>51995984
Good to know. It's sortra like Tactical game Shadowrun, then? You can have a big fucking beef of a character with the best gun money can buy, but he can and will get put down if you fuck up/the enemy tries hard enough? I like.
>>51995992
Cool shit. Do the military orders fuffil the role of the allied detachment, of using them to patch weaknesses or is it just like "these are other units that kinda work together" Not really sure what I'm trying to say here, but you get it, right?
>HRL
>Spitfire
Obviously the latter is a flamethrower (right) but what's HRL?
>>51996052
>how easy they are to play and win with
That was my main question, yes.
People just tend to answer it easier/with less bias based on how you ask.
For the rest of it also see pic, but I kind of get it at the same time.
>>
>>51996052
>French part of Ariadna hasn't been updated with HSN3
I keep forgetting that "Briscards get a Haris profile and Moblots get Duo as standard" bandaid isn't official.
>>
>>51996084
Spitfire is a light machinegun, think shorter ranged squad support weapon.

HRL is Heavy Rocket Launcher.
>>
>>51996084
HRL

Heavy Rocket Launcher
>>
>>51996094
>>51996095
Ah, thanks.

I should sleep. Those should have been obvious or just have been googled like I did sectorials.
>>
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>>51996084
>Obviously the latter is a flamethrower (right) but what's HRL?
Not at all, it's a machine gun. It's commonly found on HI. Pic related.
http://infinitythewiki.com/en/Spitfire

HRL stands for Heavy Rocket Launcher (not to be confused with Heavy Missile Launcher, which PanO has tons of).
http://infinitythewiki.com/en/Rocket_Launcher_(RL)

PanO has one LRL unit (Montesa Knights) and one HRL unit (Order Sergeants). And the Sergeant uses an ALEPH HRL, because they probably figured out they don't need a PanO design for just one model.
>>
>>51996084
>That's kinda fascinating.
oh, right

Sectorials are variant army lists, that can only take a small subfaction of units, but gain some additional rules. So (for example) the knight sectorial can take a bunch more knights than a regular vanilla list, but they can't take any jungle fighters.
>>
>>51996052
MO isn't that bad, it's just shit if you don't want Hospitallers or Santiagos to be your main order. You don't have that many options for specialists as MO, but both the infiltrators are great and the HI are no slouches either. Getting Sergeant paramedics was nice too, backups are never a bad thing.

Morats are in a bit of a worse spot with no marker states, an overpriced and brittle (but still invaluable) infiltrator, and no really tough specialists. You're reliant on links to carry the day, same way it always is with MAF.
>>
>>51996111
You should sleep, we'll still be here tomorrow
>>
>>51996084
>I'm a newbie and don't know Infinity words
I'll explain below. And bookmark/copy this for later:
http://infinitytheforums.com/forum/topic/18880-infinity-acronym-glossary-for-newbies/

>sorta like Tactical game Shadowrun, then? You can have a big fucking beef of a character with the best gun money can buy, but he can and will get put down if you fuck up/the enemy tries hard enough? I like.
Yes. You have cyber-ninjas in thermoptic camouflage that appear from nowhere and can literally cut a fuckhuge robot in half with one strike. Nothing is truly safe. should've sent a sensor drone first

>Do the military orders fulfill the role of the allied detachment, of using them to patch weaknesses or is it just like "these are other units that kinda work together"?
You have two options in Infinity. You play a vanilla/generic faction, so in the case of PanO you get space knights, fusiliers, jungle commandos, Neoterran auxilia and all the heavy mecha available together (as much as points/SWC allow), or you play a "sectorial" list. Think of it as something between a codex and formation. Like you can run a Ravenwing list that can't take all the units of plain DA but gets more bikes and bonuses to them (I don't play 40k so it's probably wrong, but you get the idea). So you can play e.g. Military Orders, you get to take more space knights, but you can't take the Auxilia or a Cutter TAG. And you get to make fireteams which are squads that can you can activate with the same order and give bonuses to the pointman.

(probably too long so terms contd below)
>>
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>>51996116
I read a bit on it, the fascinating wasn't sarcastic, but that actually cleared it up quite a bit more. Cool shit.
>>51996112
Thanks for the info, dude.
What's the difference between Missles and Rockets in this? If it's anything like what I'm thinking, I'm already kinda drooling over PanO more.
>>51996154
Will do.
>>51996162
Thanks for the link. Bookmarked to read later.
>>
>>51996173
Missiles do Explosive Damage. Rockets does Fire Damage. If I remember right.
>>
>>51996084
>>51996162
Difficult words:
TO = Thermoptic camouflage, think Predator/Ghost in the Shell.
ODD - Optical Disruptor Device, as above but you can't "blend into shadows" and become a marker
NWI - No Wound Incapacitation, you can still fight when a normal unit would already be unconscious.
Haris/Duo links - extra 3- or 2-men fireteams
MSV - multispectral visor, helps you spot camouflage and see in shit visibility.
AVA - availability, how many models of a given type you can take in a list
HI - Heavy Infantry = powered armor
spitfire - not a flamethrower (those would be LFT or HFT), but a kind of light machinegun
HRL - incendiary launcher
Multi snipers - not as in "multiple snipers", but "sniper rifles capable of changing ammunition type on the fly"
TAG = tactical armored gear = mecha
SWC = special weapon cost = something that doesn't allow you to spam all heavy guns all the time
>>
>>51996184
To expand on this:

Explosive damage: if you take a hit of explosive ammo you have to make 3 armor saves instead of just 1

Fire damage: if you fail an armor save from fire ammo you have to keep making them until you make one or are burned to a crisp. It also disables some kinds of equipment such as camouflage
>>
>>51995830
All below Aswang though in terms of "unfortunate" names.
>>
>>51996236
Hey, Alien Dickbutt is an awesome name.
>>
>>51996112
>(not to be confused with Heavy Missile Launcher, which PanO has tons of)
Heavy Missile Launcher does not exist, you're thinking of plain ML. Don't confuse the newbie.
>>
>>51996173
Missiles are all about raw damage. They can lay down explosive templates that force anyone caught in the blast to make 3 damage rolls. They also have an alternative mode that is useful against mechs, it lacks the blast template but cuts the target's armour value in half while forcing the same 3 damage rolls. Nasty stuff.

Rockets are more about the utility. They do fire damage which causes only one normal damage roll, but if the target fails its save then you get to keep doing more until a save succeeds or the target dies. However the real utility is that a hit from fire ammo permanently deactivates various abilities such as camouflage and holoprojector, even if no damage is done. They have a template and non-template mode too, but the non-template is really just so you can shoot even when your own dudes are near the target. It doesn't get AP.
>>
>>51994802
video CB just posted says march 14. Care to share your source on the change.
>>
>>51994818
Holy is there a collection somewhere of all these breakdown pics of the units?
>>
I'm wanting to do a camo scheme for a Wu Ming. Should I do "jungle," "urban" (a bunch of greys), or "snow?"

I will, of course, be doing the numbers and stripes in orange and the under armor in dark grey. Most of the rest of my force is the standard dark turquoise+orange yellow, except for this one Daofei Proxy I painted purple, and my JSA units are a majority red instead of white.
>>
If I was looking to get into Infinity where would be a good place to start? Are the starter packs decent or would it all depend on what army I wanted to play?
>>
>>51997117
The starter packs are great investments, especially the 2-player boxes if you want to play PanO, Nomads, Yu Jing or Haqq

The regular faction starters are pretty great as well for most factions

What are you thinking of starting?
>>
>>51997117
All the starter packs are a solid deal, although some are older and uglier than others (compare the JSA starter with the new Yu Jing one for example, although the actual contents of the JSA starter in terms of units are more than fine/almost perfect and the Oniwaban+Kempei hold up really well).

They'll get you somewhere between over a third to over a half of the points in a standard game (300). Usually best supplemented by a support pack, remotes pack, and some blisters of your choice.

The two-player box sets are also really nice, especially if you can split it with a friend. Retail is 100 but you can get it as low as sixty bucks ad if you can split that with a friend you're set with dice, a meager amount of paper terrain, and really beautiful models.


You can also just skip out on the starters and buy boxes and blisters of your own desires, say, for example, you wanted to base your force off Bagh Mari in the Shock Army of Acontecimento, you'd buy that box to make up your core units, and supplement that with others of your choice and not even buy a starter.


Another alternative is the 300 point packs that CB put out last year, which gets you a full force right off the bat with $100 retail (usually found for $70.
>>
>>51997216
>>51997256
Awesome, That definitely helps out.
I was thinking between Combined, PanO, or Ariadna
>>
>>51997117
satrt with the catalog, look at the models and see what you like best and then coome ask about the specifics of the armies you like most. Or just tell us what kind of playstyle you like (but I find that the aesthetic choice is almost always the best way)
>>
>>51997301
assuming you like vanilla CA the big 300pts box is a very nice starting point. There's also a big box for the USAriadna sectorial, but it doesn't reach 300pts and of course you have to like the amerikanski in the first place. PanO you can find it bundled in the Icestorm box together with Nomads or alone without the Father-Knight. Then there are of course the starter boxes for every sectorial, but some are comparatively better than others.

I know the common advice is to start with vanilla but I think it's better to choose early if you like any sectorial in particular, not because of the rules benefit but because they help a newcomer to focus on a moderate amount of synergistic purchases instead of picking semi-randomly from all the faction.
>>
>>51997411
I did like the look of Morats at first glance.
Something about war monkeys
>>
http://infinitythegame.com/article.php?id=290

So Yu Jing has grown to be the real hyperpower when compared to PanO. Overall best represented in ITS. Nomads unsurprisingly is the most popular faction in Interplanetary, followed by combined army.
>>
>>51997613
Morats a pretty straightforward bunch, relying more on superior firepower, discipline and sheer brutality rather than subterfuge and dirty tricks. For this reason they are somewhat harder to use under the official tourney rules but you should not concern yourself with that for now.

If you like the monkeys you have some options:

You can play Vanilla CA. No sectorial means not using the fireteams but you have access to all the toys in the army (those EI aspects are damn sexy), you can take all the monkeys but not too many of each unit (limited Availability but greater choice). You can use other CA units to cover the classic weaknesses of the Morats.

You can start with the Onyx Contact Force sectorial. It's a collection of nice CA units, mainly focused on various kind of murderdroids but has the options of bringing some Morats units (and various other races). Less choice than vanilla CA but at least you can use the sectorial bonuses. The 300pts box is good, take it if you want to start with Onyx or Vanilla alike, all the models are useful.

If you want to go all monkeys all the time there's the Morat Aggression Force sectorial. Pretty straightforward, you have all the monkeys you want and can link them in fireteams. Has some weaknesses regarding infiltrations and objective play due to lack of noteworthy skirmishers and specialists, but makes up for it with raw killing power. MAF starter box is also good.
>>
>>51997613
Good choice! Welcome to the Vanguard Infantry!
...is what I'll say after you go into battle, kill your first enemy as a soldier, and come back alive. Until then, you're just a maggot with a glimpse of potential.

Morats are a simple but solid army. Their playstyle is simple, kick ass and take names, show the enemy force their place and then care about objectives.
Get used to fireteam rules, Morats are a sectorial so you'll want to use those. OTOH, your force is devoid of tricks. No camouflage, no hidden deployment, no impersonation, no holoprojectors, fuck that shit. No Retreat or Loss of Lieutenant either because the crew's tough and everyone knows what they're supposed to do at any given time ("But what about the drone?" "Oh yeah, we had one").

Here's where I'd list good units, but pretty much everything is playable, with the possible exception of the autocannon Kurgat (awesome model but expensive weapon on a weak chassis, other Kurgats are good). The starter's good but proxy the Sogarat as a HMG. Possible next purchases include: Kornak, Vanguard special weapons, Hungries, Daturazi, Yaogats (either a 3-man link or just a sniper for the sweet MSV), Kurgat mk12, support pack, and maybe a Rasyat. When you get some kind of hacker, Ikadrons (they're awesome even though Morats can't field Imetrons that are sold with them) and Drone Remotes (assemble as Q and M).
>>
>>51995801
>Looks like he isn't the only one
only Korea is good, and Japan is bad. Only that "small" difference.
>Pot, meet kettle.
you can't steal land you own. I don't get what you trying to say here.
>There are no outstanding reparations.
They paid nothing to Korea.
>You could copypaste that to almost any nation that somebody didn't like and it would still fit.
Koreans were always a nation of scholars and wise man, they never were stealing or doing piracy.
>Read up on the nation's history some time.
What for I do not have history anymore and what I had I already passed. Euro history is stupid anyway.
>>>51995690
>maybe becaue Germans are a noble nation, which people respect no matter what they do. Japan is a nation of thiefs and fuck them. >>51996001
> I had plastics done to my eyes. So fuck you back.
>>
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>>51998149
They paid a great deal to Korea in the form of economic aid, and offered to compensate individual victims but were refused. Lots of political and economic bullshit surrounding that but to say they gave nothing is flat out wrong. Not that any amount of money going to Korea would deter you.

>I'm too retarded to do research, therefore anything I don't know is stupid
wow great argument fagtron, you sure convinced me with those hot opinions

Too bad I'm on my phone, all my good japanese anime reaction images are on my desktop. Oh well. Maybe you'll still be shitposting when I wake up in the morning and we can have a lovely chat :^)
>>
>>51998454
Don't feed the Aswang.
>>
>>51998149
>I had plastics done to my eyes. So fuck you back.

No good as mom shat you out eh? Gotta go under the knife and get some western features before even your own kin will look twice at you.

>>51998454
>and offered to compensate individual victims but were refused

The powers that be need their scapegoat and bogeyman to wave around, before someone notices that the supposed democracy is at best a thin varnish slapped onto the Military Protectorate of Samsung and Friends.
>>
>>51997697
Seeing PanO this low doesn't surprise me. I just hope that the new TAG rules will bring some power back, even though it means that ultimately the CA profits from it more.
>>
>>51998454
yeah they offered reparations, if Korea gives up land that is their, and they won't give up all the soldiers and officers to be punished in Korea.

>No good as mom shat you out eh? Gotta go under the knife and get some western features before even your own kin will look twice at you.
I don't see the odium plastic surgery has in the west. Yes I had it done to look better and have healthier eyes. You guys all get circumcised and am not laughing about that.
>The powers that be need their scapegoat and bogeyman to wave around, before someone notices that the supposed democracy is at best a thin varnish slapped onto the Military Protectorate of Samsung and Friends
Japan said they will pay a laughable amount of money, if Korea ceeds land, and when they were asked to give up all japaness soldiers and officers that were responsible of war crimes they didn't even anwser the question from the Korean Ambasador.
>>
>>51998595
But I want to

>>51998732
Hungry, lil guy? ;^)
>>
>>51998614
If they were to unfuck the Military Orders there'd be more PanO players, I'm sure.
>>
>>51998614
They're not less common because they're some sort of mechanically terrible faction that puts the game on hard mode, they're less common because RV has replaced Icestorm as the starter of choice.
>>
>>51998969
But then why are nomads so popular in comparison?
>>
>>51999015
weebs
>>
>>51994360
I like games where it actually matters if billions of a single race die.
>>
>>51999015
Poland. Poland makes nomad strong.
>>
>>51998757
How is MO fucked? Outside of the Teutons, they are in a pretty decent place overall. They don't have the raw tools of ASA, but they are more versatile than NCA.
>>
>>51999015
I assume it's the punk aesthetic. A lot of people have a bone to pick with the man.
>>
>>51994802
You can check their facebook page, it clearly says march 13...
>>
A CHALLENGER APPEARS!

Paging "Slavs like blood sports best" shitposter to the thread, you have a contender for the title!
>>
>>51999343
What about the guy who said "I want to start Haqqislam but I can't stand their current attempts at destroying Europe?"
>>
>>51995649
>By bad I think of something as unclean. You know like lets say a Japanes sat in the seat or a German
>>51998149
>maybe becaue Germans are a noble nation, which people respect no matter what they do

So, which one is it?
>>
>>51999190
Maybe anon really really likes Teutons? I guess it's easy to make a sexy MO list that seems good but lacks specialists, but so long as you can field the TOFO, Konstantinos, and a Santiago/Hosp specialist you're doing great.
>>
>>51999381
That was some prime bait, but the sadistposter stayed on.
>>
So now we have

>AoS shitposter
>Polan Bloodsport
>Islamophobanon
>Korean Aswang

We're getting pretty legit to have this many dedicated shitposters
>>
>>51999555
I object to the last name. Aswangs have standards.
t. Shasvastii player

I propose Antislam for the third one, rolls off the tongue better.
>>
>>51998149
Cool, another flavor of nationalistic trolling. Poleposting was becoming trite anyway.
Next time I suggest going with butthurt Indian/Paki, there's a lot of potential with the Akalis Sikhs thing.

>Euro history is stupid anyway.
I know you're not for real, but lmao all the same
>>
Does the link in the OP for the Batreps Playlist work for anyone? It just sends me to the Youtube home page.

Other than Guerrilla Miniatures Gaming and Gaming With The Cooler. Any recommendations for other channels for Infinity Battle Reps and discussion?
>>
>>51999451
Both as a Dutch I find germans evil, but as a human I can not find them anything other then noble and strong. At least till 1944.
>>
>>51999555
what about my own creation the anti polish lithuanian nationalist?
>>
You know what could pretty cool in this game? Some sort of cryogenic ammunition. Something that immobilizes you by freezing you on top of doing normal damage, like what N+E/M2 does but against normal things that aren't HI/TAGs/Remots too.
>>
>>52000454
So like glue but also doing damage?

Eh, I disagree, what we actually need is a small template adhesive weapon
>>
>>52000529
>Eh, I disagree, what we actually need is a small template adhesive weapon

Can I ask why? Adhesive is kind of nice because it can take out big things like TAGs with a single bad roll. But it still provides a valuable order. For weaker things a chain rifle that hits is just as likely to put them down for good.
>>
Can I get some help with face to face rolls, one guy in our group thinks we've been doing them wrong.

He says that in a face to face you can only take out one dice per thing. So if you rolled a 1 and a 2, and he rolled a 3, only the 1 would get thrown out and the person that rolled 2 dice would still get a hit, despite two dice lower than the one.

Second question is if I roll a critical hit at BS9, and the opponent has BS 15 and rolled three 14s, are all of those thrown out?

I know these are super entry level but I'd appreciate any help
>>
>>52000454
You mean like an adhesive launcher that deals damage? I could see it work if it caused IMM-1 (IMM-2 + damage independent of type of target would be bananas), but then again I doubt it would be that much useful: not the best in the active turn because the status wanes off, in the reactive a rampaging rambo can be stopped equally well by a humble FO for just 1 point.
>>
>>52000575
>He says that in a face to face you can only take out one dice per thing. So if you rolled a 1 and a 2, and he rolled a 3, only the 1 would get thrown out and the person that rolled 2 dice would still get a hit, despite two dice lower than the one.

Higher rolls cancel out ALL lower rolls. A critical cancels out ALL rolls except other criticals.

> Second question is if I roll a critical hit at BS9, and the opponent has BS 15 and rolled three 14s, are all of those thrown out?
As above, criticals trump any result that isn't a critical. If you both roll a crit nothing happens.

> I know these are super entry level but I'd appreciate any help

No sweat. It can be confusing at first.
>>
>>52000573
Because of the comedic factor of splooging hot white sticky liquid over an entire fireteam

>>52000575
1- no, the 3 counters both the 1 and the 2

2- yes, a crit can only be cancelled by another crit

It's all good, we're here to help
>>
>>51999236
>>51999015
Largely this. Nomads flavor just appeals to people more than new islam, modern troops in a scifi setting, Australia and friends or China and friends.
>>
>>52000575
>if you rolled a 1 and a 2, and he rolled a 3, only the 1 would get thrown out
Incorrect. The higher-value success cancels EVERY opponent success of lower value (unless it's a critical hit, which brings us to...)

> if I roll a critical hit at BS9, and the opponent has BS 15 and rolled three 14s, are all of those thrown out?
Correct. A crit trumps everything apart from another crit.
>>
>>52000680
>>52000617
>>52000603
>>52000575
I'd also like to explicitly state that ANY amount of criticals get canceled by a crit on the opponents side.

Like, if you roll three critical hits and your opponent rolls one you are both still canceled and nothing happens.
>>
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>>
>>52000742
Good clarification.
>>
>>52000791
i want it . sweet jesus I want it. Any idea on who he'll fight for
>>
>>52000791
I haven't honestly paid much attention because it's not out yet. Is this in English?
>>
>>52000791
>no visor
but that's the best part
>>
>>52000791
>War is Peace
>Freedom is Slavery
>Ignorance is Strength
>Outrage is Manga
>>
>>52000853
Clearly a Hexas.
>>
>>52000853
>>52000873
He's a merc

>>52000859
Yep
>>
>>52000924
Can mercs work for anyone
>>52000873
a what?
>>
>>52001110
Hexas is a PanO unit. They have those iconic hexagon cloaks. In the fluff they are super secret agent James Bond types, above the law.
>>
>>51999755

Direct Action Games is pretty good
>>
>>52001110
Some mercs work for everyone, I believe Armand le Muet and the Krakot renegades do
>>
>>51994360

I love AoS. If GW hadn't killed off WHFB, I wouldn't have gotten into Infinity.
>>
>>52001275
Thanks! These are pretty good!
>>
A friend and I are starting to get back into Infinity. We dabbled in N2 and I bought the core rulebook.

Is the fluff in N3 different? Was there a revision of the background as well as the rules? Essentially, if I want to start reading the fluff again will the N2 book be alright?
>>
Can someone give me some pointers on this list. I have everything in hand except the bao troops and the Kuang shi. but i'm planning on buying them or some remotes if this list looks good.

──────────────────────────────────────────────────

GROUP 1 7
SHÀNG JÍ Lieutenant Combi Rifle + Light Flamethrower / Pistol, Shock CCW. (0 | 37)

PHEASANT IMPERIAL AGENT (Chain of Command) Red Fury / Pistol, DA CC Weapon. (1 | 35)

XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)

HAC TAO Missile Launcher, Nanopulser / Pistol, DA CCW. (2 | 65)

ZHANSHI Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 19)

ZHANSHI Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 19)

ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)

GROUP 2 7/ 4
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)

KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW. (0 | 33)

GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)

4.5 SWC | 300 Points
>>
>>52000791
>play PanO
>manga looks cool as well
Perfect.
Not sure about the missing visor, though.
>>
>>51980336
>>51980377
Besides, there are SEAsian dudes in Yu-Jing.
>>
Do we have any fanart of crossfaction cooperation? Beyond winter catboy(?) and that massive not-Zarya whose names I can't remember
>>
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>>52002530
Felix and Amba, you mean?
>>
>>52002695
Yep, them. Dank(e)
>>
>>52000575
>He says that in a face to face you can only take out one dice per thing. So if you rolled a 1 and a 2, and he rolled a 3, only the 1 would get thrown out and the person that rolled 2 dice would still get a hit, despite two dice lower than the one.
IIRC it worked that way in N2. I thought it was that way in N3 until someone entirely new to the game pointed out my wrong assumption.
>>
>>52000791
Which mini do I nuke to get that sweet visor? Or should I just green stuff it and use a spare PanO antenna, as I have quite a few of them?
>>
>>52002012
>Is the fluff in N3 different?
In places. E.g. Onyx Contact Force appeared and Toni Macayana is dead ;_;7
But mostly it's the same.
>>
>>52002799
I think it's a Bolt's
>>
>>52002778
It's not entirely unreasonable to make that assumption, given that it doesn't explicitly state that a successful roll cancels ALL successes lower than it, just 'successes with a lower die result', which you could assume means it cancels one-for-one.
>>
Infinity: Outrage + FAT YUAN-YUAN bundle 49,90€ confirmed

They posted the wrong pic, don't let it distract you.

https://store.corvusbelli.com/products/packs/TRIPACKEN-infinity-outrage-limited-edition-eng-the-fat-yuan-yuan
>>
>>52003959
And Knauf included too
>>
>>52002285
bumping for some help
>>
>>52002285
The Shang Ji, Xi, and Pheasant don't really gel with the rest of the list and you're missing any way to abuse the smoke launcher you brought. I'd recommend some swaps for a KHD Ninja and Rui Shi at a minimum with probably a doc+engi pick up for maximum mission efficiency.
>>
>>52003959
Is such a thing possible? An instant buy?
>>
>>52003959
Oh crap
>>51945869
I don't think I have $500 to spare for a charity. I'm hoping that's a placeholder, otherwise I think my bank account will end up three hundred dollars negative.
>>
>>52004139
can you explain why I the shang ji xi and pheasant don't work together.
> KHD Ninja and Rui Shi at a minimum
could I pick up a yaokong instead of a rui shi
>>
1. Silent vs Sixth Sense

Is SS canceling the effect of the Silent trait, or the other way round.

2. If I have a trooper engaged to an unconscious enemy (I'm absolutely sure it counts as engaged from all I've read so far), and he declares Coup de grâce, and a hostile AROs with BS attack, does the hostile actually is in risk of hitting his poor unconscious teammate?

"When declaring a BS Attack against a trooper in Engaged state, then the rule BS Attacks into Close Combat must be applied." seems pretty clear here, haven't found anything that would negate it.
>>
How did the whole Fat Yuan-Yuan thing actually start?
>>
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>>52004629
CB posted this as an April's Fools joke.
>>
>>52004432
>1. Silent vs Sixth Sense
>Is SS canceling the effect of the Silent trait, or the other way round.

The way Silent, Sixth Sense, and Stealth all interact is some of the most poorly written rules of the game, second only to the rules for Holoecho.

My understanding is that Silent only works in CC when combined with Stealth and moving into b2b from outside the target's LoF. Sixth Sense negates Stealth so Silent would not apply to models with Sixth Sense.

>2. If I have a trooper engaged to an unconscious enemy (I'm absolutely sure it counts as engaged from all I've read so far), and he declares Coup de grâce, and a hostile AROs with BS attack, does the hostile actually is in risk of hitting his poor unconscious teammate?

Yes.
>>
>>52005416
Thanks so far, but for the Silent vs SS scenario I had a ninjas tactical bow in mind, a silent BS weapon.

And I almost don't dare to ask, but what are some messed up rule conundrums that I could encounter with holoechos? I gotta ask cause I use Sforza for almost every game, was alright so far.

I'm not even kidding, I often adjust my playstyle to just never get in those kind of situations where rules aren't clear.
>>
>>52004432
http://infinitytheforums.com/forum/topic/28076-silent-weapons/

Take anything IJW says as truth.
Have Fun!
>>
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>>52002285
it's....weird.
For start it's better to have a full 10-orders first group to funnel more orders into your best strikers.
Your list is also severely lacking ranged firepowe, only the Red Fury and ML go above rifle range: the first ig nice but medium-range and on a frail unit, the second is more of a reaction piece than an active turn killer.
Not having the MSV2 to go with the smoke is inexcusable in YJ when we have the ridiculously good Rui Shi for 20pts (not to speak of Baos or Hsien).
You have a lot of line troops but not enough quality units to leverage their orders, and some are weird (2 zhanshi hackers?)

Some suggestions for the list:
>put 10 orders in the first group
>zhanshi are redundant imo, swap the 2 hackers for a single CG hacker
>add a MSV2 unit like Rui Shi or Hsien
>lone Domaru is not accomplishing much, I'd cut it
>Xi Zhuang is not as strong in vanilla as in ISS, could be cut if you really need points
>need some long range firepower, either give the Hac Tao a HMG or add some other unit

Would go with something like pic related, filling last 75 points as you prefer
>>
>>52004629
>>52004736
It starter much before, is a discarded concept for the first yuan yuan blister.
>>
Quick question regarding the PanO Peacemaker, it says that it has "Auxbot_3" does that mean it has 3 synchronized auxbots? or is the auxbot with it just a mk3 version or some shit?
>>
>>52009963
It's the auxbot mk3. They're numbered to differentiate the different types.
>>
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LUXUMBRA KS has updated the busts range with a Joan of Arc bust perk.
>>
Hi, old player here, jumping into the game again. Has someone got a full n3 human sphere book scan with fluff n' all, by any chance?
>>
>>52010373
>the bust is released before the non-LE version of the mini
time to stop the siesta CB, it's all becoming a big joke at this point
>>
>>52010779
No, I haven't seen a full scan of the fluff part floating anywhere. But not much has changed, it was mostly an update. If you want new units' fluff, it's in the stuffies. Also, the wiki has a great "what's changed since the last edition" page.
>>
>>52010779
to my knowledge the only scanned books are the first ed. rulebook and the original Human Sphere, you can find them here
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

If someone knows where to find some Tohaa fluff please let me know, all I got are lame unit descriptions. I know there was at least a Tohaa Numerology scan floating around, anything is fine for me.
>>
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>>52010813
In a twist of fate, the limited edition Joan is actually their single most produced and bought miniature in the entire range. I still want this version with the backpack, though.
>>
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>>52010813
The only decent guys at CB are Giraldez & Bostria.
>>
>>52011630
those exclusive RPG minis are the definition of lazyness
>just armswaps everywhere
>Kazak one is literally Voronin 1:1
>that Dragon Lady's hand. Also rip piglet
>Nomads character recycled PanO briefcase

I know we often made fun of CB for their siestas and shit, but goddamn if it's not deserved
>>
>>52012100
Didn't the RPG minis come first though?
>>
>>52012100
>Kazak one is literally Voronin 1:1
Is not. RPG version has a pistol. That anon fucked up and posted the wrong one.
>>
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>>52012108
Correct. The RPG miniatures came firts for the Modiphius KS campaign and later they release the HVT miniatures.

Still waiting for a HVT guy for Combined army BTW.
>>
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>>52012160
That's right. The correct version is this one.
>>
>>52012168
The old Vector Hacker should work just fine.
>>
>>52012168
I recognize that table. I saw it in Orlando last year at Crucible.
>>
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>>52012168
I saw this at Gencon a few years ago. It was NUTS!
>>
>>52012556
Damn, is that a combine fortress?

Do they have that kind of resources down on Paradiso? I imagined them a bit more guerilla like.
Then again, their equipment does look pretty shiny and in prime condition.
>>
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>>52012168
It's like a Nazi fortress.
>>
>>52011135
Backpack and pauldron. This is important!
>>
>>52012168
>>52012556
>>52012646
>that one time when the Kurgat Autocannon was the MVP
>>
>>52012168
>Still waiting for a HVT guy for Combined army BTW.
What is exrah.
>>
>>52012100
Are you retarded?
>>
>>52013054
>What is exrah.
Ded.
>>
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>win beautiful bases for being the best only PanO player in a tournament
>realize I can never use them because of my shit painting skill

Pic related. How do I actually get good? Because with those I am actually temped to get Magisters and go full MO.
>>
>>52009963
There's 3 types of Auxbot: Auxbot_1 is the most common one, with Heavy Flamethrower, Auxbot_2 is with Guarda De Assaulto and it has a Light Shotgun and Eclipse Grenade Launcher and Auxbot_3 is like Auxbot_1, but with Mechanized Deployment. Each guy has only one Auxbot.
Note that Devas can have more than one Devabot depending on their loadout, so there is hope for some guy with two Auxbots. Hey, maybe they could give those to Teutons?
>>
>>52013262
Practice, using the right materials for the job, thinning your paints to do multiple layers for a solid smooth coat, following tutorials, amphetamines. Your pick, really.
>>
>>52013262
Smagg is that you? How'd the Brutal go? and the gangrape from Sathuli's Aleph?
Also, what are those bases made from? At first glance they seemed like stickers on top of bare CB bases, but it seems they're actually MDF with rims hand-painted black?

As for painting, we can swap, painting for drawing ;)
>>
>>52013566
>How'd the Brutal go?
It was pretty brutal alright.

>and the gangrape from Sathuli's Aleph?
That game in particular.

>but it seems they're actually MDF with rims hand-painted black
They're MDF.

But instead of using 4chan as a personal blog I should link to my actual personal blog http://smaggminis.tumblr.com/
>>
>>52013085
Perfect hvts
>>
>>52004432
Sixth Sense cancels Stealth not Silent.

Sixth Sense also allows the model to react in ARO as if it always has LoF. (Within 8 inches for level1, level 2 always).

Silent prevents the target from declaring Change Facing or use the Warning! rule until after the attack resolves. A target with Sixth Sense is prevented from that, but could still respond with a BS Attack or Dodge since they do not require Line of Fire making those valid AROs.

Sixth Sense doesn't technically ignore Silent but does in practice because you can respond with other AROs.
>>
>>52014621
>Sixth Sense also allows the model to react in ARO as if it always has LoF. (Within 8 inches for level1, level 2 always).
Just to be clear if there is a building or something in the way you can't respond with a BS attack. But you can dodge with no penalties.
>>
>>52010373
That bust perk def has a perk bust knowhatimsayin..I'd bust all over on that busts bust.
>>
>>52012593
They probably started shipping prefabs immediately when the first offensive started. Or at the start of the second one, when they realized they would stay there longer.
Entire Morat culture is based on warfare, they can probably erect fortresses faster than we do with housing.
>>
Which Posthumans tend to get used the most?

>inb4 all of them
>>
>>52017743
1 any, 2 hacker, 5 2smg.
>>
>>52017743
I find that 1, 2 and 5 are the most common, with 4 close behind. I've seen them all in action though, and they're all ludicrously cheap for what they can do.
>>
Are combi rifles overpriced or are light shotguns underpriced?
>>
>>52018783
Normal rifles are underpriced. They're 3 points less than a combi, and the rifle+lsg combo Haqq seems to get its shotgun for 3 points rather than 4. In practice the incredible cheapness of rifles tends to result in Ariadna paying a bit less for basic troops and a bit more for heavy weapons.

Light shotguns are sure as fuck not underpriced. Just ask all the poor fucks paying 4 extra points for one to stick on their combi.
>>
>>52018874
Light shotguns are amazing though, would gladly take them for 2-3 points on most line troopers.
>>
>>52018874
Light shotguns sucked in N2 because it represented a loss of burst for an extremely situational benefit that was irrelevant the majority of the time. N3 made shotguns +6 B's in close range, though, and now they're amazing
>>
>>52019570
*BS. Fuck you, autocorrect
>>
>>52018874
First time against JSA (and his first time against Haqq), he had a skew toward melee. Can say he never expected so many BS 17-19 shots.

But even with shotguns being pretty damn good in that 8" it's still pretty easy to get beaten by simply number of dice.

Also that Ghulams and other shotgunning LIs are soft and squishy. Sacrifice WB guy, then get around the corner.
>>
>>52018874
Kaeltar pays 5 points to upgrade from a light shotgun to a combi rifle.
>>
>>52019968
"""upgrade"""
>>
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So if I'd add a Sophotect to my ISS, how would I paint her to stick to lore?

ALEPH is, like, a public servant, who is secretly more independent and active than O-12 knows, is that right?

So are Sophotect units requested by the ISS from the O-12 council, and they deliver her in her ALEPH appearance for certain assignments?

Is she a posthuman, or an ALEPH-Avatar/Aspect?
>>
>>52019968
Yup. LSG is 4 points, combi is 9. Normal rifle is 6. Half the time it's better to just use the combi price as a base though since it's so ubiquitous.

>>52020003
I was about to bring up the excellence of suppressive fire, but Kaeltar can join those fancy Tohaa links can't they? So there really is not much reason to take the combi.
>>
>>52020216
Fluff says she a special purpose Deva. I don't see the appeal of painting her like the rest of your army, I find it boring. I love a cohesive force and then one or two units who look like outsiders.
>>
>>52010373
>Joan Bust before a non exclusive mini
Fucking dropped. I dont care for the oyoroi pilot or ajax anymore. I like Giraldez and CB, but this is fucking stupid
>>
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Painted a New Ming. Kind of Dark, but it works I hope.
>>
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>>52020520
New Ming ... Wu Ming back.
>>
https://store.corvusbelli.com/products/mercenaries/280015-0654-the-fat-yuan-yuan


"Brutal and devastating: we could define the Yuan Yuan pirates and mercenaries in those terms, but there is no Yuan Yuan more devastating than the Fat Yuan Yuan. A rumor of the fat Yuan Yuan's existence caught the attention of the Infinity community on the forums and won a legion of fans who wanted a figure of this charismatic character, and that day has arrived."


Could it actually be? Would Corvus Belli be so based?
>>
>>52020587
I hope so since I dislike the current Yuan yuan blister.
>>
>>52020669
I mean, I've got the Battlefoam exclusive version without having bought the bag for about as cheap as one could get it (17 bucks at a time it was selling for 50+ dollars last year) so I've no right to complain.
>>
>>52021355
I got the Red Veil one at least.
>>
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Just got the massively discounted Red Veil and was putting together the Ninja.

My god, those hips and ass. What was Corvus Belli thinking?
>>
>>52022481
I was surprised how big the Tiger's butt was
>>
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>>52022481
>>52022595
>What was Corvus Belli thinking?
butts look good
>>
>>52022595
>>52022619
Not quite there yet, good to know.
>>
>>52022481
>>52022595
Nothing like a big, juicy peach.
>>
>>52020669
I like the girl and I thought about getting the Yuan Yuan blister just for her.
>>
>Hey guys starting infinity what do you guys recommend
>Morats

It's like /k/ only instead of a mosin it's a red skinned ape man that rapes shit.
>>
>>52023999
>implying any decent morat would put their genitals near a disgusting human
That just ain't right.

As for recommendations, the starter is a good place to start.
After that, some sort of unit that allows you to make link teams. These are Vanguards (cheap fuckers), Hungries (even cheaper fuckers, but with no big weapons), Yaogats (premium infantry with fancy anti-camouflage visors and cheap anti-tank), Rodoks (general-purpose premium infantry, mobile and useful for many things), and Suryats (big expensive heavy infantry, a great sledgehammer but you pay through the nose for it).

If you don't end up getting the Yaogat box you should get the Yaogat sniper since their multispectral visors are incredibly useful. Camouflage and smoke are very common, and MSV defeats both.

If you don't get the Hungries box then you should get Daturazis. They provide smoke and are generally great troops, just try not to let them run into LoF of a sniper.

The remote box is great. There's no such thing as a bad robot.

After that get what you like. The only things I'd really avoid are
>Kurgat autocannon. Yes, it looks cool. But it's a weapon designed for taking on heavy armour attached to a unit in no way suited to taking on heavy armour. I guess you could proxy it as either the mk12 or shotgun Kurgat.
>Oznat or Raktorak. You already get one of each in the starter and there's no reason to take 2 of either.
>Raicho. It's just not very good, you have comparable murder machines available for cheaper.
>>
>>52023999
Ariadna is literally /k/ the faction; old tech, furries, an inna woods with freedums.

Morats are Infinity bootcamp hardmode. You will acquire gud.
>>
Has there been a ruling on what happens to dismounted Pilots when their TAGs are Dead? Do they stick around as non-order generating units or just cease to exist?
>>
>>52024509
They die too.
>>
>>52024509
They blink out of existence.
>>
>>52024509
they commit sudoku for shame
>>
>>52022481
Usually their excuse for making a model egregiously fit/sexy is that if they don't make her so, people will construe it as a lack of talent in making an ugly model.
>>
>>52022595
What, after discontinuing the old BS Tigress? They had to, or people would riot.
>>
>>52022619
can I just say pockets on the butt are pretty much always my favorite thing about infinity miniatures
>>
me favorite thing about infinity be the ded threds
>>
Shame about reaching autosage, then.
>>
>>52024514
>>52024555
>>52024817

Thanks. That is pretty dumb.
>>
>>52024349

Ariadna - /k/
PanO - /pol/
Nomads - /g/ + /mlp/
Haqislam - /biz/
Yu jing - /jp/
ALEPH - /vip/
Combined Army - /b/
Tohaa - /fit/?
>>
>>52029665
>>Tohaa - /fit/?
/ck/
>>
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>>52029665
>Marvel characters
>catgirls and furries
>oppressed minorities – tumblr approved!
Nomads are clearly /co/.
>>
>>52029793

/co/ + /g/

/cog/
>>
>>52029735

wut?

explain
>>
>>52029888
That's where you keep artichokes.
>>
>>52029870
Needs more degeneracy

/d/+/co/+/g/

/dog/
>>
>>52031372
>>
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>>51996202
You do this community a great service with a solid contribution.
Thread posts: 321
Thread images: 47


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