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Infinity General: Let's Get Down To Business Edition

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Thread replies: 333
Thread images: 36

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli which will make a man out of you.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread:
>>51979319
>>
LET'S GET DOWN TO BUSINESS
>>
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>>52031456
>>
>>52031456
To defeat PanO.


Hsien has sent me Zhanshi,

When I asked for Zuyong.


You're the saddest bunch I ever met

But you can bet before we're through

Zhanshi, I'll make Guilang out of you
>>
>>52031543
>>
>>52031372
>Terrain folder
> All of CB's official partners
>not a bunch of papercraft for players to get in the game quickly and cheaply

This general is almost too official for its own good. Generals should help introduce new players to a game not just advertise CB's overly expensive partners
>>
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>>52031543
At least she's not from Dawn.
>>
>>52031636
I don't make the pasta, I just copy it. But if changes should be made, I'm all for it.
IIRC the batreps link is no longer valid?
>>
Any good podcasts out there about Infinity?

I'm aware of MayaCast, Personal Flashpaper, Remote Presence, and Lhost
>>
>>52031636
Second for more papercraft. That shit is worth its weight in gold. Which actually would be a very small amount of gold. But still gold.
>>
>>52031591
glorious
>>
>>52031543
Reminder that Felix dominates Amba just like the Nomads dominate PanO
>>
>>52032785
From behind, with an ADHL?
>>
Did anyone get wind of the next big event for Corvus Belli when they're going to display the next big bunch of Dossiers and planned model releases list for the next year?

I thought something like that would happen around this month, am I wrong?
This will influence my future purchase behaviour a lot, so it would be good to know.
>>
>>52032948

Adepticon anon.

Least that's what I've heard. Big shit going on down reveal wise this month.
>>
NIMBUS + FORWARD OBSERVER + SENSOR:

Is this possible:

I place a nimbus template.

Another unit advances and shoots through the nimbus zone with his Forward Observer (which "is a form of Attack with a BS Weapon that uses the WIP attribute")

using Triangulated Fire (from my sensor, allowing "the user to declare a BS Attack with one of his BS Weapons") at a fixed -3 MOD to hit, ignoring all other MODS (except the Nimbus -1 MOD to FO Burst)

marking a target which can only FtF ARO with the disadvantages from Nimbus template.

Am I overseeing anything that would stop this, or is it legit?
>>
>>52031543
What the hell do you call a Winter Vixen if they've got a penis?
>>
>>52033401
Wife.
>>
Which is the most forgiving faction, gameplay-wise?
>>
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sup dudes,

Just wanted to get your thoughts on my Anaconda? This is actually the best I've painted, but I was half asleep at the time and haven't been able to do it since.

rest can be found http://imgur.com/gallery/CXIEa
>>
>>52032948
Something tells me it might be Dog Bowl. Hairy arm would suggest it.
>>
>>52033424
ALEPH. For a high lethality game the fuckers are really hard to kill.
>>
>>52033424
any faction, if you roll good numbers
if you roll bad numbers there will be no forgiving factions
>>
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>>52033352
Never heard of such thing.
Who uses Nimbus, anyway?
>>
Curious, is there fluff on the SEAsian nations? I know PanO gets a lot of power from the Philippines, Haqqislam has what appear to be Malaysan units, and Yu Jing contains other Asian nations beyond China/Japan/Korea/Tibet/Mongolia.
>>
>>52032086
Meta-chemistry.com is pretty good when they actually post a show, which is like never. A new one is due out soon...
Dexter and Nate are some of the top ranked players in the game.
>>
>>52033352
Triangulated Fire works with Forward Observer just fine. Yes it would ignore the nimbus zone mod as well as range, camo, and cover mods but not the -1 burst. So you'd be rolling burst 1 at -3. Nimbus is pretty edge case of when you'd actually want to use it, even going from B2 to B1 sucks. The Triangulated Fire + Forward Observer trick is best done from way out of range, hopefully the opponent is taking -3, -6 range penalty plus cover.
>>
>>52034693
Indonesia was a founding member of PanO and several other nearby nations joined afterwards. They seem to have gotten most islands, while China has the mainland and Japan.

Haqq probably got some people from the Muslim countries there, but they all left to go to Bourak or Mars. Haqq doesn't have much in the way of territory on Earth.
>>
>>52034693
Isn't there a Pinoy unit? I forget the name though.
>>
>>52031372
>>52031636
>>52031660
>>52032246
http://pastebin.com/PJaETXMV

I tried to find some stuff.

As for youtube channels, yeah that link is dead but...

Guerrilla Miniature Games- best known for creating Infinity Recon!
https://www.youtube.com/channel/UCbO4Vs1vlAA9hz7Ad7IMgug

Gaming with The Cooler- Occasional Infinity, mostly plays with above
https://www.youtube.com/user/GamingwithThe
Cooler

Direct Action Games- well made batreps on great terrain
https://www.youtube.com/channel/UCS0ZSrI3bxZyBOEC-oZbmnw
>>
>>52034665
Tohaa, because they get the version that is actually effective. Also pretty good against link teams when you have the burst advantage.
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>>52035065
Why making the Nimbus strange thing when you can actually pull out the smoke combo with the Gao-Real MSV2 + Smoke grenades from the Kerail guy?
>>
So guys had my first couple of demo games and am looking at factions here.

What faction/sectorial lets me play aggressive tactically speaking, are multipurpose, and are rather survivable.

I was recommended the steel phalanx but wanted a second opinion.
>>
>>52035322

If your opponent hast MSV 2 too, Nimbus might be an alternative option because it affects MSVs.

Nice combo with direct templates at close ranges, dependent on what the enemy MSV guy wields.
>>
>>52035428
That was a good recommendation. Others would be Tohaa and YuJing that focuses on Heavy Infantry.
>>
>>52035322
Proper link teams and MSV2 troops give a grand total of 0 fucks about your smoke combo. Nimbus still works against them.
>>
I just read under MSV2 that

" A trooper equipped with this piece of Equipment ignores the Dodge effect of Smoke Special Ammunition."

Does that turn the smoke-throwers roll into a normal roll (actually kinda increasing the propability of him succeeding to place the template)?
>>
>>52035060
I forget, too. More than likely, the religious/Catholic PanO units have a fair number of Filipino/as with them - biggest Catholics out of all the Asian nations. (something something Timor)

I vaguely recall something about Vietnam in regards to Yu Jing.

Haqq would most likely have a fair number of Malaysians/South Philippines/Burmese/North Chinese/Brunei/et cetera. The official model paint of the Spitfire Odalisque is more than likely Malaysian/North Chinese.
>>
>>52033401
Augmented
>>
>>52036798
There's also the CA unit named for Filipino werevampires, the Aswang, derived from PanO Filipino units.
>>
>>52033498
You have a pretty good baseline and freehanding there, but of course the TAG is in desperate need of some edge highlights to really make the details pop. If you do that properly with thinned down paint (use a medium) you'd have it at a really solid level.

>>52035060
Tikbalang is based of Filipino folklore.

>>52036798
Responding to the wrong duderino there.

>>52035773
Two normal rolls IIRC
>>
Hey anyone wanna help a guy out in coming up with a steel phalanx list that makes use of the steel phalanx starter?
>>
>>52035773
Yeah, but the guy cannot cancel being shot.
>>
>>52036874
Fair enough. I was using water to thin them down at the time. I don't think I've used medium before. Is there any special trick to using medium, or is it self explanitary?
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Rate my lists boys
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>>52039759
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>>52039768
>>52039768
>>
>>52039759
>>52039768
Mag/Fasid goes down and you can't kill shit. Use your SWC.

>>52039775
One order Hunza is a waste and BS Janissary is just weird.
>>
>>52039759
You're a bit short on anti-camo. Sensorbot is cheap as hell and great at discovering camo bitches so you can shoot them. Otherwise seems alright though.

>>52039768
This one is a bit weirder. The second Jan doesn't really have enough to justify his inclusion. You might as well just get a hacker to cast fairy dust on the far more useful doc rather than wasting time with another whole short range HI.

Similar anti-camo issues, and I'm not sure that those pfausts are going to be worth it. The Khawarij in particular would probably be better as a spitfire or doc.

>>52039775
Same story as the previous one for the shotgun Jan and anti-camo.
>>
What faction/sectorial is best suited for defensive play? Take and hold kind of deal. The game really seems to favor the aggressor.
>>
>>52040510
Nomads, probably. They've got Sin Eaters, Rudy, several CrazyKoala platforms, cheap minelaying infiltrators, an unparalleled hacking network and some mean defensive remotes.
>>
>>52040510
Maybe PanO and YJ for their higher ARM/Wound values with their HIs and TAGs which lets them stay on the field longer and soak up orders. USARF for high ARM but very little multiwound models. There are other ways to play defensively. For example Hassassin Bahram is great at Speed Bump tactics - Muttawiah jam sessions, Lasiq Snipers/Suppression, Farzan minelayers, etc etc Plus taking out key targets with Al Djabibble. Nomads also has a lot of board control with perimeter weapons and hacking support.

>The game really seems to favor the aggressor
Well, duh. Almost every single objective is accomplished in the Active Turn. Best thing to do in response is the deploy/end the turn watching over some key firelanes. Set up some Suppression Fire, mines, stay in cover, set up multiple AROs, do whatever to make them waste orders, etc etc
>>
>>52040510
Tohaa can be a pain to dislodge on defense with B2 on all the triad member AROs and extra wounds from Symbioarmor and Symbiomates.
>>
>>52040606
Bring fire.
>>
>>52040606
maybe one year ago. After HSN3 Tohaa don't have that crippling weakness to fire anymore, only the Gorgos is still strongly affected and barely anyone uses it. Single wounds Symbioarmors don't give a shit about fire anymore.
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>>52040655
yeah I meant to respond to >>52040609 I'm a silly goose
>>
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It's happening
>>
>>52040609
Useful against literally 3 units, 2 of which are uncommon. The vast majority of Tohaa units don't give a fuck about fire anymore.
>>
>>52040691
FAT
A
T
>>
>>52038487
Not optimized, but hopefully it gives you a taste of how the army operates:

Steel Phalanx
──────────────────────────────────────────────────

GROUP 1 8 / 1
THORAKITES Submachine gun, Light Rocket Launcher / Pistol, Knife. (1 | 15)
THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18)
THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25)
MYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
EUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40)

GROUP 25
ACMON Combi Rifle, Panzerfaust, Nimbus Grenades, D-Charges / 2 Breaker Pistols, Knife. (0 | 27)
NETROD Electric Pulse. (0 | 4)
DACTYL Engineer Combi Rifle, Adhesive-Launcher, D-Charges / 2 Breaker Pistols, Knife. (0 | 23)
DACTYL Doctor (MediKit) Combi Rifle, Adhesive-Launcher, Nimbus Grenades / 2 Breaker Pistols, Knife. (0 | 23)
AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)

5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=OwBgTAPgzCIdBSAbGMCwEZjAQQisqulgJx4EpqYAcIeGALMlAaiE7gKyFOYl1cexajlxZmSdJgz0ySKNSmMEAARgJgDbmE7qxaeTLYCDmYsDS5TRrByYpWGakxUqgA==]Open in Infinity Army
>>
>>52040510
USAriadna

Grunts are arm3 for 10 points a pop and can swap their rifle for a heavy flamethrower and light shotgun for free, you put a link of them in a roof and they will be unmovable for super cheap
>>
>>52040691
I almost don't think I can believe it. After 11 months since April fools and since 2008-ish since Bostria put it on his DA we might actually get the Fat Yuan Yuan.
>>
>>52042196
Unless you shoot them with a large weapon on a capable platform. They're a good line troop link with their spammable snipers, good armour and heavy flamers, but they're still a line troop link. There are better defensive links like Haramaki/Magister ML packs, and the rest of USAriadna isn't defensively oriented at all.
>>
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Time is racing forwards until I ... arrive.


Keep your noodle shop stocked and you might ... survive.
>>
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Do you think they'll actually include him in the army builder, if so for what armies? I'd take it as every Vanilla army - combined and maybe QK or they'd just make him like an HVT or the bootleg and not have an actual in game presence.
>>
As someone looking for a miniature skirmish game can someone sell me on this?
>>
>>52040510
Tohaa.
>>
>>52042792
Its a great game. Tight, fun, exciting ruleset, amazing minis, interesting setting. It is created by smart, artistic, lazy Spaniards instead of money-grubbing, retarded limeys.

What questions do you have about it.
>>
>>52042196
Can USAriadna make more of an elite force and be effective? To compare in other games I play Von Schill in Malifaux, triple Defenders in X-Wing and Dwarfs in Blood Bowl. I am really not sure what faction to go for based on that.
>>
>>52042852
They *can* but that is not where their strengths lie. Any faction can build most types of lists, factions are defined more by what they are missing than what they have.

But sure, a full link of Marauders, Van Zant, Blackjacks can be an elite force. But you are missing out on the excellent Grunts, Desperados and Foxtrots if you do that.
>>
>>52042852
The most "elite factions" are CA, YJ, Aleph and Pan-O.

But any faction can make an elite list.
>>
>>52042806
Does it make use of terrain like mordheim?
Are the rules a slog of brain or pretty easy to roll with?
What's some interesting factions?
How much does a usual force/army/team cost?
>>
>>52043111
Terrain is an integral part of the game. If the table doesn't look like a small town you're doing it wrong.

Rules are a bit of a slog desu, bu they are good.

All factions are good and interesting. It's up to you to find what you like the most.

150$ should be enough for a full force.
>>
>>52042792
Well the easiest sell on the game is how great the minis actually look, so I might suggest looking through the catalog here
https://catalog.infinitythegame.com/
It's a futuristic setting partly Manga inspired.

Otherwise it has a neat rule set with the motto of "it's always your turn" and you do feel involved the entire game even when it is your opponent's turn as you have to contemplate options like laying a mine, throwing down smoke to block vision, dodging, shooting and if so with which weapons, or even close combat so you're genuinely making decisions throughout the entire game. In your active turn itself, you've got the regular moving and shooting but on top of that they've got some rules set out where you can do lots of cool tricks like sneaking between buildings, using camouflage to your advantage, laying down line of sight blocking smoke, leaning out over a building's edge to shoot some guys on the side of the building when you're on the roof, and using nintendo power gloves plus VR goggles to hack your enemies so that their exosuits get immobilized. Games genuinely feel about the skills you have as a player creatively using what you got over the list you made plus whatever chance may have rolled for you. It may sound like a steep learning curve but it doesn't actually feel like it as you generally ease into it with the first couple of games, you learn what you can do organically.

Oh, and the rules are free online as .pdf with an app and online army builder.
>>
>>52040691
>>52042668
>>52042719
>>52042228
It's probably going to be ITS Season 9 reward mini.
>>
>>52043111
You need a significantly larger amount of terrain than say, warmachine and more dense and smaller than warhammer 40k. it should look like a realistic cityscape. Think a medium sized map from a contemporary shooting game.

The rules are a mile wide and an inch deep. There will be considerable back and forth looking up modifiers and whatnot, but the game is pretty simple once you understand a couple of things. You have to understand what is open and secret information. Some stuff is okay to ask for and you can make your game plan off of that, and some stuff your opponent doesn't have to tell you, and vice versa. A lot of it is an abstraction in terms of where you're moving and what you're doing, so be very clear with your intentions and your declarations. Words mean things, and they will dictate how your opponent reacts. If you realize that you just stepped into a trap, well sorry. After you get that down its rolling dice and referencing tables, basically.
>>
>>52043111
>Does it make use of terrain like mordheim?
Terrain is super important and it has TLoS that isn't terribly implemented.
>Are the rules a slog of brain or pretty easy to roll with?
The rules are pretty simple, and factions share special rules, so its not like Malifaux or Wm where every model has a unique special rule you have to memorize. That said, it is very different, so you will have to unlearn assumptions from other games.
>What's some interesting factions?
All of them.
>How much does a usual force/army/team cost?
They release some 300 point starter boxes (tournament level) for $100, but usually it is closer to $150 retail (cheaper online).
>>
>>52043177
Huh, many thanks anon. That was a lot more concise than I expected.

The biggest selling point to a game these days is being able to build my own terrain. That and barren battle maps with nothing but a few rocks makes me fall asleep quicker than the movie TROY.

>$150
Nice, that a full force that should cover me for whatever I wanna try with that faction or is that like "here's a start, go"
>>
>>52043111
The game is and should be terrain heavy. Lots of buildings, a few fire lanes, and you really shouldn't have much sight directly to the opponent's deployment zone from your own. Otherwise the game could get unintentionally dominated by a single sniper or buffed missile launcher. Plus all the terrain can make it look cooler.

All the factions are pretty interesting, there's something for everyone.
>>
>>52043295
You could even get a full 300 point army pack for like $70 if you shop right.
>>
>mfw anime will create Yujing IRL

http://asia.nikkei.com/Business/Trends/China-Japan-to-team-up-in-3bn-anime-market?page=1

http://www.animenewsnetwork.com/news/2016-09-29/report-anime-industry-up-12-percent-in-2015/.107055

>According to the report, the total market value of the anime industry in 2015 was 1.83 trillion yen (about US$18.1 billion), up about 12% from 2014's 1.63 trillion yen. This continues the industry's upward trend; the total market value in 2014 was up 10% from 2013.

>Last year, the AJA attributed part of the industry's success to the sale of streaming rights in China, and in 2013 the report noted an increase in anime-related events and exhibits. This year, the AJA reported a 78.7% rise in the sale of streaming rights in China and a 68.2% growth in the live events field.
>>
>>52043295
150$ is for a single force. After that it's you just need to get new stuff if you wanna try something else or really like a certain model. Also listbuilding is largely dependent on what you want to do. There are no netlists and it comes down to effectively using what you have
>>
It's happening
>>
>>52043271
Goddamn it why are Tiger Soldiers so fucking cool
>>
>>52043440
China's love of money is starting to outweigh their fear of foreigners. People were watching the stuff irregarry anyway, might as well tax that shit.
>>
>>52043440
Now if we can get Haqquislam too.
>>
>>52043295
>Nice, that a full force that should cover me for whatever I wanna try with that faction or is that like "here's a start, go"
The baance is good enought that you will probably want to own your entire faction eventually, because almost everything is great.

This is a lot cheaper if you choose to go sectorial (subfaction).
>>
>>52043522
I wonder why it is two models?
>>
>>52043661
One for the keg of beer? Or maybe Pulpi's getting a model?
>>
>>52043681
Pulpi would be a great CA drone stand in if it is on the right size base.
>>
>>52043526
Sculpted that way.

They're my personal favorite balance for having good looking models that match how good their rules are.

If the Hassassin Ayyar comes along and is well sculpted complimenting its concept art, that'd probably replace the Tiger as my favorite model rules+looks blend.
>>
>>52043271
Have to agree with most facts, fights are often determined how good you move, having a good understanding and skill will show itself really well.
Thr only part I disagree is the "always your turn", while ARO is a cool part don't extervegate the active part
While you do have options to react to an enemy turn often it boils down to 2 options. Furthermore a cautious player, or just some factions will throw smoke everywhere so I still becomes watch your enemy do shit.
It is more reactive then most IGUG games but there exist alternative activation game.
>>
>>52044072
As long as a smoke thrower isn't also subject to analysis paralysis and isn't a high order count spammer, rendering the game back down to "watch em go" isn't too painful, and you'll still want to confirm the active player's LOF and ZOC calls.
>>
The last few changes in w40k made me quit the game for good, as I do not see how my army is every going to get a comperable update. At the same time I have seen some people at my FLGS play some infinity, and while I did not get the game play the models looks awesome. Plus the fact that lists are limited to around 20 models with no super huge models being obligatory seems awesome as fuck.

Now I checked some tournament data, and it seems like there is , or am failing to find a patern, dominant faction. Which seems good and bad at the same time. Good for skilled people, bad for new people. Personaly I like powerful easy to play armies. I think I could work with an alfa strike list, if it isn't too much skill heavy. But what I would like, and to what am used to, is some very shoty army that can turtle on to objectives and protect them with superior fire power. I heard that in infinity melee almost never happens, and I like that aspect of the game too. Anyone can give me a list that could just that that? not too very high skill army, with superior fire power and big resilience. A safe to play army someone can start with. And if the list would have an option to later become more skill intensive, am ok with that too.
But my main focus is powerful and easy to play with.
>>
>>52044925
PanO would be good for starters, they have some of everything and usually a good statline. The japanese sectorial can get into melee fairly easy as far as I know due to superior infiltration and camouflage.
>>
>>52044925
There indeed is no dominant faction. I do believe nowadays Nomads, Yu Jing, and Combined Army are seeing more play than others, but the margins of which they get represented more is not so high. Nomads tend to be the most popular army, given that it was part of a two-player starter set and otherwise has fluff, rules, and aesthetics that tend to attract players.

Now, it seems you want to strike hard and stand like stone. Lots of factions can cater to that, and even more so in sectorials (subfactions where you get limited choices but better availability and the ability to group people up for extra bonuses). In that regard I might suggest Yu Jing (Imperial Service's Wu Ming can strike hard along with Hsien and Su Jian (transformer) while Japanese have Space Samurai who are more effective than they should be for their cost as they ignore the effects of being impetuous while linked as a group), Combined Army (Onyx or Morats seem like they'd cater to your taste), Aleph, Tohaa, and Pan Oceania.

I'm not going to make lists for you, but which of those seem to grab your attention? It's generally not hard to make a list if we can narrow it down from there, I wouldn't want to pick a faction for you as there are many ways to skin a cat.
>>
>>52044925
>Now I checked some tournament data, and it seems like there is , or am failing to find a patern, dominant faction.
Because there isn't one. In 2015 spammy Haqqislam and Yu Jing armies took top places in Interplanetario, in 2016 top spot was taken by the elite ALEPH (although 14 orders is a lot for ALEPH).

>But what I would like, and to what am used to, is some very shoty army that can turtle on to objectives and protect them with superior fire power
The problem is that in most cases you need to do more with objectives than sit on them and this is a high lethality game.

But PanO and Morat Agression Force would be what you'd be looking for. They are all about brute force, with PanO liking it at range (think Tau) while Morats being just balls-to-the-wall brutal and they don't afraid of anything (so Space Marines, with "And They Shall Know No Fear" being neatly called "Morat" rule).
>>
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>>52044925
>>52045168
To elaborate on Morats: they are the big apemen of Combined Army, acting as shock troops in vanilla CA and Onyx Contact Force, where they make the brute backbone for other species' shenanigans. On their own, in Morat Agression Force, they do no shenanigans and double down on brutality. They do not care about rolling Guts (morale for checking if your guy moves out of enemy fire, effectively giving up guarding) and they ignore the effects of Loss of Lieutenant (whereas everyone else is basically going full retard for a turn). It's called the "Morat" rule. But unlike PanO they also have access to Smoke and warbands (disposable, usually CC-focused troops for cutting down stuff that sucks at melee, like TAGs). And they love their big guns.
Their drawback is lack of infiltration. If your opponent is playing an infiltration heavy list (like Ariadna or Nomads), you're basically giving up board control to them and will often need to go through a literal minefield.
>>
Which boxset, Icestorm or Red Veil, is more noob-friendly and the better value?
>>
>>52045258
nice title.
>>
>>52045276
They are both equally noob-friendly, but arguably Red Veil is the better value. It came later than Icestorm and thus is more refined.
>>
>>52045291
Cool. Thank you.
>>
>>52045258
Cool. Would the onyx starter box and some blisters be enough to play them or do I need two or three of those boxs? Am used to playing alien armies, as my army in w40k was Tau. Red dudes would be an interesting change, from all the blue and orange I had to paint for my tau.
>>
>>52045443
Just the contact force box and maybe another box would be enough for starting morats. You get a nice medium infantry unit and some drones that are really useful. Although if you wanted to do morats specifically the aggression force starter pack would probably be better. Comes with 3 line troops, a specialist, and a good heavy infantry while being cheaper. Wouldn't get the remotes and you would definitely need to get another box or two but I think it may end up cheaper.
>>
>>52045575
If I bought the onyx box, what should be the extra box I should buy? And what would I need to buy If I started with the aggression force starter ?
>>
>>52045276
The one with the factions you like most. The only difference in the 2 products is that in RV units tend to have a bit more varied weapons and there are cool cardboard bridges.
>>
>>52045276
Ice Storm has slightly simpler rules in that it doesn't introduce a DA CCW, but they're both extremely newb friendly (Although that Tuareg Sniper and Male Zhanshi was particularly a bit more troublesome to assemble than what I've assembled from Icestorm, even then it was a a matter of minutes and was over quickly).

I like red veil more because I like the terrain with the carboard bridges and noodle shops, and I play Yu Jing and Haqqislam so the Al Fasid and Bow Ninja are in my mind better than the father knight and Reverend Healer.
>>
>>52045734
If you got the aggression force starter a good pickup in my opinion would be the suryats and then maybe a yaogat for that multispectral visor multi sniper. If you get the contact force box honestly I'm not sure what you should get due to the fact that you would only be able to use half the models in it.
>>
>>52045443
>Would the onyx starter box and some blisters be enough to play them or do I need two or three of those boxs?
Usually you never need any repeated sculpts. There's no point in buying more than one of the same box and even blister (unless there's only one sculpt of a particular unit and you want more, like Nomad Taskmaster or PanO Black Friar). Remember that this game is usually 10-16 models.
>>
>>52045734
Well, nothing from the Onyx box is legal in MAF. If you've going Onyx you now have your baseline fireteam, fast objective grabber and a backline gunner. You'll want a couple more objective troopers (choose from M-drone, Malignos, Medtech, the unreleased but super handy Nexus - proxy with whatever infantry) and at least one doorkicker (Suryat, Noctifer, any Umbra, a TAG maybe).

Get to 10 models, play, then adjust your list to the local meta. I guess, if you like monkeys, that you can prep to field them by buying transferable units (M/Qetc. drones, medtech, anything that's an actual Morat)
>>
>>52042852
Look into military orders in PanO and steel phalanx in ALEPH. Its what i play, and i also run triple defender in the xwing, if im not running defender/interceptor mix.
>>
>>52046453
Rodoks and the drones are all playable in MAF. So fully half the models in the box can be run.
>>
>>52044925
There is no dominant faction. Every time the meta starts to congeal some master player comes around and throws people around using stuff generally thought of as shit. For the same reason, metas can vary widely from city to city.

Turtling is not a thing in Infinity, because in most cases it results in the opponent throwing a smoke screen and cheerfully going about their mission objective business, avoiding you and winning on points. That said, PanO is the general "bland but high tech and shoots better" faction, Yu Jing's ISS can be nasty on defense combined with literal doorkickers and a shitload of drones, and CA's Morats are a no-frills brutal faction, as simple as a brick to the face and just about as painful. IIRC the previous thread has some Morat writeups for a newbie.

Also, look into alternative mission systems for newbies. To learn the ropes you might wanna try Recon (stripped down ITS missions for tiny forces, Kill Team-equivalent) and Escalation Leagues (like WMH's Journeyman Leagues, not sure if 40k has those).
>>
Hi!

Newer player here, anyone mind helping out on some rule questions?

When you get shot with an ARO--and fall unconscious, where do you fall? At the end of your movement or where you would have been seen by the ARO model?

If your nominated Lt. goes unconscious, then you go into Loss of Lt. next turn. However, what happens if you nominate someone else--then he is brought back by a doc in a subsequent turn? Is he not the Lt. anymore since someone else took over?

Scenario is this: My Repeater moves up within the ZOC of an enemy Hacker, who declares a hack ARO. Can he hack ANY of my hackers on the board or must his ARO target the repeater? If he can hack any hacker on the board with his ARO via my repeater (with firewall mods), it's just a Normal Roll right--as since it's my active turn and my hackers aren't the ones activating, they're just boned?

Thanks!
>>
>>52047883
>where do you fall?
At the end of your movement.

>Is he not the Lt. anymore since someone else took over?
Yes.

>Scenario is this: My Repeater moves up within the ZOC of an enemy Hacker, who declares a hack ARO. Can he hack ANY of my hackers on the board or must his ARO target the repeater?
He must target the model with the repeater. However, if he doesn't take it out and you then move any hacker on the table, he'll be able to ARO-hack you through your own repeater (suffering the penalty for Firewall).
>>
>>52046453
>nothing from the Onyx box is legal in MAF
untrue
>>
>>52047956
To elaborate on the repeater question: If I move a hacker into the ZOC of an enemy repeater during my active turn, can I can declare a hacking attack against any enemy hacker(s) on the board (at -3 for firewall, and allowing AROs from all enemy hackers as well, of course)?
>>
>>52047956

Thanks anon!
>>
>>52049711
Yes. I used that to troll Nomads with a Charontid hacker. That was before HSN3 and killerHDs, but still.
>>
>>52049711
And remember that the firewall penalty is -3 to your WIP *and* +3 to their BTS.
>>
>>52046453
>>52047239
>>52049510
I think anon mistook that for the the Combined Army starter box, not the Onyx 300 point box.
>>
Hey, let's start assembling and painting my ISS, shouldn't take too long...
*counts 75 models*
...fuck my life.
>>
>>52050676
No, wait, 77, forgot to count the Su Jians twice.
>>
>>52050734
>77 models from a single sectorial

...fucking how? I have about 60 total, spread across two factions
>>
>>52051573
That's counting everything that I can field in ISS, so sectorial specific mercs, drones, ninjas and Aleph bots. Still, it's got 9 Kuang Shi, 16 CG, 5 Hsiens (they were linkable before :P), and such frivolities as 2 marksman Sun Tzes (1 converted to multi rifle). I'm good at finding bargains but bad at resisting them.
>>
>>52032086
Infinity: ARO has started to put out new episodes and features a top-20 worldwide player.
>>
So... getting into infinity and looking at caledonians. Should I avoid them guys?
>>
>>52053023
Nah, go for it. They're all right. Have fun slicing people with claymores, good access to T2, McMurrough (one of the best well rounder CC specialists in the game), Uxia McNeil (a definite nuisance to your opponent), cheap smoke, and some fun pseudo-two-wounded HI. Also, that one volunteer is needlessly sexy which is a plus.
>>
>>52053023
Maybe for a little bit. Caledonians are supposed to be getting some resculpts this year.
>>
>>52053118
>Caledonians are supposed to be getting some resculpts this year.
Well then may be he should hurry, since it's much easier to train your skill on old models.
>>
>>52050168
The local aleph guy tried to do that to me, moved an asura into range of my iguana and then got reamed by a flurry of sucker punches
>>
>>52053205

I don't know just looking for an aggressive army and narrowed it down to about three or so armies.

Steel Phalanx
Morats
Caledonians

If Caledonians are getting new models I might buy in now so I can practice painting and working with pewter minis more.
>>
>>52053118

Awsome!

I have been considering expanding my USA team. The Wulvers look too good. It will be nice to be able to round it out.
>>
I'm looking at getting into Infinity,trying to pick a faction. Which faction uses the most tricks and deception in their strategy?
>>
>>52053764
That's generally considered to be the Nomads, but every faction has its own suite of tricks.
>>
>>52053764
Depends, they are all tricky in different ways

There are many flavors of deception:
Camouflage
Holoprojectors
Impersonation
Infiltration

Honestly as long as you dont pick morats you should have plenty of chances to be a fiendish sneakster
>>
>>52053764
Probably Nomads, with Haqq and maybe CA as runner up.
>>
>>52053764
ariadna camo markers are probably the best mindgames I've seen

runners up are hidden deployment yu jing ninjas and impersonation markers from haqqislam/combined army
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>>52053827
I actually think Haqq has more tricks and deception than Nomads. Nomads are more focused on board control with hacking networks and infiltrators. On the other hand, this is a perfectly legitimate and legal Haqqislam courtesy list.
>>
Magister links. Should they be taken straight or with Hospitaller/Santiago supplements?
>>
>>52054154
They must be taken with Hospitallers/Santiagos. You can't have a link of just Magisters.
>>
>>52054154
That's an easy question because they literally cannot be taken straight anymore. However even if they could I'd encourage taking big boy knights, particularly Hospitallers. Even if you're the kind of sick fuck who doesn't want a BS17 burst 5 HMG, a doc being able to bring back Magisters who go down is invaluable. If you prefer to charge up the board with your Magisters then Santiagos might be better, they get more short range weapons and can make a duo mid-game if you decide to split the link.
>>
>>52054216
>>52054253
>Magisters can't be taken straight
Fuck me, really? When I see the Special Fireteams option in Army Builder, I assumed it was just optional. I take it special Fireteams in other armies are also mandatory?
>>
>>52054570
>Special Fireteams option in Army Builder, I assumed it was just optional
It is optional but only if the unit has Fireteam: Core or similar in its profile. For example, the Hospitaller Knights have Fireteam: Core and 3 Special Fireteams. You can pick any one (or none) but Magisters don't have Fireteam: Core so you must pick a Special Fireteam if you want a link.
>>
>>52054609
You're right, I never noticed that. That's really weird.
>>
Who here is pre-ordering the manga?

Also another question for the thread. I hear MRRF and Shassies are getting redone. That true?
>>
>>52054787
>I hear MRRF and Shassies are getting redone. That true?
It all goes around at some point."When" is the real question.
>>
>>52054787
I already asked my FLGS if they're going to preorder the manga and apparently they will. So yes.
Gonna draw some Beba when it arrives
>>
>>52054787
Sometime between now and the heat death of the universe, assuming the rules guys don't die in a plane crash or terrorist bombing for including Haqqislam.
>>
ISS color scheme idea: polished copper + dark blue + black. Yes? No?
>>
how is this for 200pts of ISS ?

[b]CELESTIAL GUARD (Kuang Shi Control Device)[/b] Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | [b]13[/b])
[b]CELESTIAL GUARD[/b] Spitfire / Pistol, Knife. (1 | [b]19[/b])
[b]CELESTIAL GUARD (Forward Observer)[/b] Boarding Shotgun / Pistol, Knife. (0 | [b]13[/b])
[b]CELESTIAL GUARD Lieutenant[/b] Combi Rifle / Pistol, Knife. (0 | [b]13[/b])
[b]CELESTIAL GUARD[/b] Combi Rifle / Pistol, Knife. (0 | [b]13[/b])
[b]NINJA Hacker (Killer Hacking Device)[/b] Tactical Bow / Pistol, DA CCW, Knife. (0 | [b]29[/b])
[b]HÙSÒNG Yaókòng[/b] HMG / Electric Pulse. (1 | [b]25[/b])
[b]WÈIBĪNG Yaókòng[/b] Combi Rifle, Sniffer / Electric Pulse. (0 | [b]16[/b])
[b]HSIEN[/b] MULTI Rifle, Nanopulser / Pistol, AP CCW. (0 | [b]57[/b])

[b] 2.5 SWC | 198 Points[/b]
>>
>>52054756
It's also really shitty. I don't want to take fucking Hospitallers or Santiagos, I built my army around other orders. Being forced to take at least one of those scrubs instead of my old five-magister links messes with the entire assembly of my army.
>>
>>52057857
Don't play MO. Seriously, you're better off in ASA with Montesas and vanilla with Sepulchres. MO does not treat all orders equally.
>>
>>52057901
That is, in fact, what I am doing. My MO stuff is wasting away in a box while I paint my Tikbalangs, basically.
>>
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>>52056688
I feel it could work based on the actual hues of the blue and copper, but I'm not really convinced. I always liked ISS in green jade tones like pic related, courtesy of a talented bloke on the forums; it's how I wanted to paint my YJ too but now I'm torn between this and a Cerberus inspired white-black-yellow. Hard decisions ahead.
>>
>>52056688
Sounds like it's decent on paper. I don't know your skill level or what the colors would look like on a model but if it's the scheme you want go for it.

>>52057564
Seems evenly rounded although I'm not sure why you'd want the Hsien Multi-rifle if you're not using it as your Lt. In its place I'd suggest upgrading the Spitfire CG to a Crane Rank spitfire and spending the remaining 23 points in what you might prefer between a Bao Troop, a Lu Duan, Zhanying Sensor, Bounty Hunter Sniper, a or upgrading a CG to Zhuang and taking some Kuang Shi or other CG to fill out the points.
>>
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>>52056688
Also here's a MSPaint-friendly template I'm using to help me visualize color schemes, I don't have the blank version anymore but maybe you could find it useful anyway.
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>>52058331
Kind of feel like Cerberus is more suited to Haqqislam as they seem to have blockier looking suits and tech. Their Mech's a better match to the aesthetic set by Atlas then a Guijia.
>>
>>52058388
>SCHEME final.png

Ah this looks great. Might have to do this kind of scheme myself
>>
>>52058391
Well the Janns surely have a better physique du role, but to be fair I never played that game so I had a more open-minded approach, I just like the color combination very much. Also when you see beautiful things like pic related it's very hard to resist the temptation.
>>
>>52054570
Generally yeah, like you need domaru for haramaki.
>>
>>52058616
Yeah, the white and yellow/orange combination color scheme is pretty cool for general sci-fi.
>>
>>52053884
I'd add ariadna too.
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>>52045258
>Speaking of minefields
What's the best list to use if I want to turn the board into Egypt, or 90s Bosnia.
>>
>>52060613
If Koalas count then you probably want Vanilla Nomads. If you just want tons of minelayer Tohaa or maybe MRRF.
>>
>>52060613
Ariadna.
Put down 20 camo tokens, half of them explode.
>>
>>52060901
In Ariadna only Chasseurs have minlayer. You can put down a ton of camo tokens but only 2 will be mines. If we're talking spending orders to lay mines then sure just take tons of mines and spend command tokens to coordinated order mines everywhere, but your opponent would know the majority of which is which.
>>
>>52061104
Good luck for him keeping track of 12 mines. on top of the 22 tokens that start on the table.
>>
>>52060613
FRRM can take 4 minelayers and Bakunin can take 3.
>>
Could someone sell me on this?
>>
>>52063081
In this very thread:

>>52042806
>>52043271
>>
I'll tell you what, I hate Islamic "refugees". They arrive claiming they're strongly unwanted in their home country, they drain your budget and demand equal treatment as those already established here. Which means I now have to paint them.
>>
>>52063596
Yeah, those islamic refugees snuck aboard my Yu Jing purchase of a starter and neon-lotus terrain pack. Now they multiplied and I have a whole load of them. And they're sending their best, they're sending their Saladins, their Hafzas, their Djanbazans, and hitmen and people who kill for money.
>>
hi guys, new to to the game. Me and my friends picked it up, and i choose nomad. I'm going to play against aleph, combined army and pano. I also happen to have an ariadna starter pack i got for cheap some time ago 'cos i like the minis.

My question is: how do nomad actually play? i picked them based on the looks, honestly, and in the couple of games i played they got minced down quite easily. I'm new to wargaming in general, so maybe a little help tacitcs-wise could be good (also, point me in the direction of some resources if they exists)
>>
With Super-Jump and Super-Climb, think I could jump onto a wall and just grab on, maybe even climb a bit, spiderman style?

I'm coming up with: No, because you can't declare both jump and climb in the same skill, and holding onto a wall basically counts as climb.

If someone can surprisingly hit me with some contrary rule-knowledge I'd be pleased, but until then I'll assume it's not possible.
>>
>>52064474
It works. They are both Automatic skills. It even used to be it's own rule called meta agility, but they streamlined that and just gave all those models both rules now.
>>
>>52064371
Depends if you play sectorial or vanilla.

Vanilla Nomads are pretty kinda like jack-of-all-trades with a focus on hacking and dirty tricks.

Bakunin has a lot of weird and exotic tech and less access to some of the more "moderate" options.

Corregidor on the other hand has very little strange technology but they are one of the most versatile forces out there and are able to deal with almost any situation.
>>
>>52064371
Nomads is one of the harder faction to begin with. Their strength lies within their tricks and gadgets giving you boardcontrol.
This requires an advanced understanding of the rules. I would recommend you to look up some games on yt to get an idea how the faction can be played.
>>
>>52064371
Nomads are pretty much the baseline faction in most fields. Your guys on average aren't shootier than their eqyivalent in other factions. People say they're sneaky, which means they have pretty good access to most special skill regarded as such, such ass camouflage and AD. Their strong suit is hacking and some pretty good and versatile units such as Intruder.
>>
>>52064371
Nomads are an army the emphasizes indirect fighting. You have access to a ton of board control through Koalas and plentiful ways to get repeaters for hacking on the board. They lack a lot of heavy hitters you would find in other armies stuff like multiple wound with odd and scary guns. Out big hitters tend to be fragile or plain. A lot of the play style is about finding ways to use tricks or combine a few units to get the edge on your opponent, like smoke+msv or white noise and assisted fire on on a Tsyklon. We also have lots of cheap interesting specialists.
>>
>>52064592
i got the one set with the icestorm battle pack and then added the spider tank because it looked awesome. Most units are alguacil, with a spektr, a grenzer, a mobile brigada and a revend healers.

>>52064608
i also have the caledonian high army starter pack ready, wpould that be better for a total novice? I lost a volounteer somehow but i guess I'll promote a caledonian
>>
>>52064753
fuck, I meant a cadian.

>>52064700
>>52064718

so I should play more conservatively, i guess. A big issue i found against pano is that they field a sniper with multivisor and a weapon that pretty much guarantees an hit in ARO if they see me. How do I avoid getting boxed in and shot? or should I prepare for this?

thanks a lot for your help btw
>>
>>52064753
>spider tank
?
If it's the Maghariba Guard that is a Haq unit.
>>
>>52064803
I meant the sputnik! it looks spidery to me
>>
>>52064753
The maghariba guard (spider tank) is Haqquislam

Sectorials in general are a bit more difficult to play than general armies because their advantages can have a steep learning curve, I would say stick to vanilla nomads for now
>>
>>52064787
>so I should play more conservatively, i guess. A big issue i found against pano is that they field a sniper with multivisor and a weapon that pretty much guarantees an hit in ARO if they see me. How do I avoid getting boxed in and shot? or should I prepare for this?

Depends on the points level you're playing.

With the models you have listed the best bet to taking out a sniper is probably the Mobile Brigada. Make sure you take the HMG profile and only shoot from good range. Have the healer stick close to him so she can pick him back up if you get an unlucky hit back. You might want to hold the HMG in reserve if you can so you know where those snipers are likely to be and you can place him appropriately.
>>
>>52064832
Oh yeah sputniks are pretty spidery, but they are robots, not tanks, so they are actually pretty flimsy

>>52064787
Hugging cover and staying out of sight is the name of the game, your grenzer should be able to pop the nisses (pano sniper) in your active turn but it's no cakewalk

I would recommend you try to stay out of sight of him and go for the fusiliers first, or use the spektr as a hacker and use white noise on the nisses from out of sight
>>
>>52064938
>spektr as a hacker and use white noise on the nisses from out of sight

Spektr doesn't have white noise. Only Interventors and Custodiers provide white noise in Nomads.
>>
>>52064981
Right, my mistake
>>
>>52064981
thanks, I was just trying to find out how could i do that. I guess then I have to try and overpower him with the mobile brigada, as >>52064916
suggested.

what about CE? I played them one and their plasma weapon are tremendous, also their flying things. It quickly became a trench game of me aginst their 360 ARO units, with plasma wielding guys (batroids?)
>>
>>52064787
Your next purchase should be an Interventor if you want to stick with Vanilla Nomads. Or maybe just try to proxy one. They make fantastic lieutenants, provide white noise which will help you take on those Nisse or other MSV snipers, and they combo extremely well with the Tsyklon who can benefit from their supportware and shoot their pitcher up the board to extend the Interventors hacking range.
>>
>>52065098
I actually got the nomad support pack with the nondescript specialist and panda, so that's definitely an option. every panda/koala acts as a repeater? or just the lunokod?
>>
>>52065178
So the Lunokhod comes with KrazyKoalas, which are sort of like mines. They run up and explode on an enemy the gets too close. The support pack comes with Zond Bots which are helpers you can sync to your specialists like doctors or engineers, which they can use to act through the zondbot. None of those are repeaters for hacking. The Lunokhod comes with a repeater though.
>>
>>52065265
got it. I see that also the interventor comes with a fastpanda, which acts like a static repeater.

I guess I'll proxy something for one, along with a mobile brigada, the lunokod, three alguacile guys and... a sniper of my own? an infiltrator? I guess maybe the spektr, with TO:infiltration might be the best pick since sniping does not look like my game
>>
>>52065415

I put together this tentative list (we're playing at 200 pints for now). thanks once again for your help!
>>
>>52065483

yeah...

KwBgjAPgTCLbACACgFQQOQPYFsCGATAZwgGYSBSAFikvLGBIHZyBCMckgTijspFrYduvfqzAA2KiGZhKnEK0lcZlVa2ZcAHL0qS27Pj1mMKgrkb7ByAAVtA=
>>
>>52065087
CA? Yeah their plasma shit is pretty great, as are Q drones (the sentry remotes). They're an elite army with lots of expensive dudes and also lots of gimmicks.

Most plasma weapons are easy to outrange and/or outshoot. They're only a problem when you get hit with them.
HMG Q drones are a little harder since any TR bots are not something you want to face in a fair fight, and they're the best TR bots around. One solution is to throw down a smoke grenade and shoot through it with an Intruder. That will result in the robot firing back with a BS of about 2.
Another possibility is using speculative fire or direct templates (you need to get close for this so a smokescreen is helpful) to force it to dodge. Remotes fucking suck at dodging, so this has a very significant chance to kill.
A third option is hacking. Nomads are especially good at this one. Just set up an assault hacker or repeater near the robot and immobilise it, then shoot it to death while it can't fight back like a true hero.
>>
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I plan to make an Uberfallkommando with Slaanesh daemonettes as pupniks (the ones of the image), however i don't know what to use as a chimera. I wanted to use one of the mounted ones atop of a "looted" crabbot but i discovered that they're just one piece, the rider and the steed, so it's inviable right now.
Can you help me with any ideas?
>>
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>>52065483
>>52065525

KwBgjAPgTCLbACACgFQQOQPYFsCGATAZwjADYBSAFhAHZyxKBOEcgQgGZ2qpL7h26rMOXaMo9aryEixEkFOGjxDeWwqi6DSlLqiAHBMqCww6sqMsAAtaA===

So here's how I think you tweak your list. You want the HMG on your Brigada he'll be your main rambo unit, use him to take out long ranged threats in your active turn, always try to have cover and good range bands. If your Lunokhod or Interventor is nearby you can use white noise to get a -6 mod against any MSV troops like the Nisse. Spektre is your second long range threat. He'll pull ARO duty, try to put him high and far back in your deployment zone but still have cover. He's your 2nd best bet of taking down long ranged threats if the Mobile Brigada goes down, but vulnerable to MSV so don't reveal him till enemy MSV is dead, or on your active turn when you can combo white noise to take them out. Healer should probably be up close to the brigada to pick him up if he falls. Once long range threats are dead you can rush up with the Lunokhod, the Tnterventor can buff him with Marksmanship Level 2 or Burst 2 in ARO and he'll be a pain in the ass to get around.
>>
>>52065002
Assault hackers are still great though.
>>
What faction lets me fuck with peoples heads the most? Was thinking going ariadna with camo shenanigans.
>>
>>52068006
Haqq, probably.

Ariadna gets a lot of camo and that's good for mindgames, but they miss out on TO camo and holoprojectors.
>>
>>52068006
Shasvastii for blank courtesy lists due to Camo/TO Camo everywhere. TO Camo'd TAG, TO Camo'd infiltrating monofilament mine layer, TO Camo'd adhesive launchers, etc. Then your unconscious units don't count as casualties until they actually get killed.
>>
>>52068137
Agreed, also Ariadna only has camo, while haqq has access to every concealment method
>>
>>52069026

Help me build a list of competitive haqq fuckery anon.
>>
>>52069457
see
>>52054113
>>
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>>52065996
Gamezone Fiendish Offspring.
>>
>>52064474
Both Super-Jump and Climbing Plus change those actions from Entire Orders to Short Movements.
So you can totally jump on a wall and run upwards if you have both.
>>
>>52065996
Raging Heroes scifi Dark Elves or Lust Elves.....though them may be too 'out there' I'm not even sure if they're even available yet
>>
>>52070425
>Lust Elves
Tell me more.
>>
When making a list with objectives, people usually include 4-6 specialists, but with the recent changes to TAGs, do you count the TAG itself as a specialist?
>>
>>52070828
I prefer to classify them as primary specialists or backup specialists. There's a major difference between a line troop shitkicker and stuff like HI, infiltrators or drop troops. I'd much rather have 3 good specialists than 6 shit ones.

I'd say that TAGs count as backup specialists. They shouldn't do it often and it isn't their main job, but they can dismount and push a button if they need to.
>>
>>52070828
I look at it as more of a happy bonus, but you can certainty count it as a specialist and it will probably make some lists more viable than they were before.
>>
I wanna make a vanilla YJ list without using any JSA or ISS units. Is it possible or am I gimping myself too much?
>>
>>52071699
Nah, you'll be fine. The space japs and space cops have some good units, but they're not needed. I've made lists without any of them by accident in the past.
>>
>>52065996
>using 40k miniatures

Disgusting.
>>
>>52071753
I assume I would use Zhanshis as cheerleaders with 2-3 good killers like the Yan Huo and Hac Tao and the rest specialists. What would you recommend to take as specialists?
>>
>>52071890
The cheaper remotes are also good cheerleaders. I'd say take them first (or at least the Chaiyi, that thing is golden) then the Zhanshis.

For specialists you've got Guilang and Tiger Soldier as the obvious mobile options, but the Weibing remote and pretty much any HI that can push a button are also good. Zuyong are cheap for their toughness and Daofei/Hac Tao hackers are very versatile and effective.
>>
https://www.youtube.com/watch?v=8ttZMuovcjM
H A P P E N I N G
>>
>>52071753
Yeah it's pretty feasible. You have some very solid pieces in the likes of Hac Tao, Daofei, Yan Huo, Guijia; choose one or two of those, add some Guilangs and a Tiger Soldier, a base of Zhanshis and remotes, finish it off with a handful of Monks and you've got yourself a quite nice list.
>>
>>52071966
So I should probably invest in remotes. Is one Weibing enough? I'll probably also take a Hac Tao hacker because the model is amazing.
>>
>>52072055
Yeah one is enough. I rarely take more than one.

Hack Tao is good, both killer and assault varieties. Extremely survivable, just keep it away from flamethrowers.
>>
>>52065415
Grenzer is a good sniper and Missile Launcher platform.
Btw the Healer can take a Zondbot from the support pack too. She's a Doctor after all.
Also consider playing Spektr as a Zero. Not as good, but cheaper, allowing for an extra trooper.
>>
Tell me about the Oniwaban, I'm going to be buying the model for something else but I might use it as an excuse to finally get an Infinity army. I get what he does thematically, but I'm not rules literate enough to judge his effectiveness.

Related question: out of Yu Jing, PanO, and Nomads, which of them are capable of and/or best at making a single all-comers list to play into anything and everything?
I'm basically going to have the chance to buy ONE list and then probably won't be able to pick up any more models for like a year.
>>
>>52072055
Imo just buy the Yaokong box and configure one as a Weibing and the other as Husong, it's the couple you'll use most of the time anyway (you can proxy the Weibing as Chaiyi and barely anyone will notice too)
Also don't forget the Yaoxie: the Rui Shi is the best source of MSV2 in the faction (I'd say in the game too, but it's debatable), goes well with those smoke-lobbing Monks.
>>
>>52071970
Please tell me it comes in that noodle box.
>>
>>52072583
one can only hope
>>
>>52072083
What should he be run as? HMG or hacker or some other cheaper version?

also how essenssial are monks. I don't realy want to buy big boxs right after the starter. I was thinking about starting with guli and maybe two other blisters.
>>
>>52072673
The main reason to take monks is smoke. They are great when comboed with the Rui Shi or Hsien because they can shoot through smoke without penalties.
>>
>>52072721
I understand that, but am not going to buy a box of 4 to maybe use 1-2 ever. Or is there a chance that they will be in blisters in the future. Or maybe there are other efficient smoke unit in blisters, I would gladly buy those.
>>
>>52072748
No blisters, unless you manage to hunt down the ancient ones.
Alternatively, there's a dude called ChoKonnit / ShaeKonnit that spits new boxes and sells minis separately.
>>
>>52072673
HMG, hacker and ML are all great. If you buy the hacking model you might as well use one of the hacker profiles though.

Monks aren't essential, but they're good for smoke and being cheap nuisances.

Guilang is a good choice. No YJ player should be without a Guilang.

>>52072748
There are unlikely to be monk blisters at any point in the future. Warbands tend to come in boxes because they're cheap and you can take lots of them. There are some old ones, but they're rare and look fucking terrible.

All the other smoke units in the army are either ISS or JSA.
>>
>>52072673
monks are your run of the mill warband, for 5 points (the only Monk profile worth taking) they are handy smoke-throwers and pose a very legitimate threat if they manage to engage in CC. Realistically though you don't expect them to survive much, their main role is acting as speed bumps (making the opponent waste orders to get rid of them), smoke dispensers and kamikaze attackers that you don't feel too bad when they bite the dust.

Normally they're not an essential addition to the list, more of a handy way to fill the last few points; in your case though they're your only source of smoke unless want to go for a Celestial Guard KSCD or Kitsune, so if you don't take them you're out of the smoke game (and the eventual Rui Shi loses a strong synergy).
>>
>>52072772
>>52072807
>>52072843
Ok. thanks. It is kind of a stupid that they make box of 4 models when people will use only 1 or 2.
Would runing a smoke launcher celesial and a hacker celesial could replace the monks? I know they cost almost 3 times the ponts. But at least I could use the zanshis from the starter as those. Otherwise I do not know what order monkey is the best option for Yu jing. Everything seems to be super high cost with 12-14+pts.
>>
>>52072884
Look at it this way, if you ever did decide to run 4 all it would cost you is 20 measly points. I have a friend who runs them in nearly every list

As for order monkeys your cheapest options are keisotsu and kuang shi
>>
>>52072884
It's not a bad idea to stick 3 or 4 monks in a list, half the appeal is their cheapness.

The CG smoke LGL is good, as is the hacker. Can hide away from enemy fire more effectively than monks and shoot smoke further away.

Cheerleaders are Keisotsu, Kuang Shi, Zhanshi and both types of 8 point remote.
>>
>>52072929
I do not have the problem with the points, I have a problem with money. If they are essential, and it seems they are, as all armies either camo spam or smoke msv2 or both, then am wasting money on model I will never use. At the same time, because am wasting money I won't be able to get the other stuff I need to make the army work. And I already got burned on the starter set with it being full of zanshis, no one uses.
From a pure mechanical stand point the game is great, but I do not understand what the firm making the models is thinking about the people that may buy this stuff. Must have boxs where out of 3 models only 1 is for your faction. Big boxs of 6 models you have to buy, preferable multiple times, to get those 2 models you need, smaller boxs of 4 dudes, when all you need is 1-2. It is as if they wanted people to start by buying the whole faction in one go. And kudos to people that can do that, am sure those are happy. It aint a problem for them, and everyone else gets gimped at the start so they get a nice head start to winning by virtue of having more money.
>>
>>52072977
>as all armies either camo spam or smoke msv2 or both
Do you live in Eastern Poland, by any chance?
>>
>>52072977
>as all armies either camo spam or smoke msv2 or both
Ah, another shit meta. We really ought to put something in the thread OP about that.
>>
>>52072992
Czech rep. is where am from.
>>
>>52072120
Oniwaban. Without getting to technical he or she picks a spot to infiltrate near the enemy, rolls for a success, and hides unable to be seen by the enemy until your choosing (or if sniffed out). When they pop out, the can generally either kill a bunch of weak cheerleaders by shooting them, or a high value piece though a blade sharpened to the point of an atom, and they're nearly guaranteed to kill when they do so. After that they're generally vulnerable and don't expect to survive much longer.

Overall very effective assassin.

Yu Jing and Nomads can both definitely do all corners lists. PanO not so much due to a lack of warband type units who slice ans smoke.
>>
>>52072977
>am wasting money on model I will never use
dude they're cheap as chips 20 pts (26 if you want to keep the combi) and you put the whole box to use, how hard is that

> I already got burned on the starter set with it being full of zanshis
which starter did you get? Red Veil or the old one?
Btw it's true that sometimes the boxed sets are a bit perplexing (looking at you, only chainrifle thorakites in the whole game) but on the other hand proxying is very common and encouraged. I'm building ISS too and looking for a pain-free method to get my hands on a couple Dakinis, but in the meantime I'm using whatever old minis I have, as long as it's clear for the opponent what is what you shouldn't have any problems.

Also there's always ChoKonnit if that's an option for you, his prices are quite fair I think.
>>
>>52072977
You are allowed to proxy anything, you know

Zhanshi can be celestials, keisotsu, kuang shi, etc.

Also I'm not sure what you mean about boxes where only some models are in your faction, unless you mean sectorials
>>
>>52073208
Pretty sure that anon is referring to dire foes.
>>
>>52073103
I have the Yu Jing starter set that came out this month.

No idea what a Chokonit is.
>>
>>52071699
I've done it several times, a few of which I actually won against the Corregidor Nomad player I usually face and lose to.
>>
>>52073208
This is the list of the stuff I was told I should get.
Support pack-box
Yaokong-box
Monks or Kung Shis- both in boxs
starter-duh box

If I could get only the dudes I need, I could buy 3 blisters and have a army I can play. Now I can either skip the essential things and buy blisters, And have a bad army. Or buy a single box of something, and not have any of the blister dudes which seem to be essential to playing too.

From what I have been told proxing is not encouraged for new players here. It is ok for people who already bought their armies, but if your new and proxy no one is going to play with you. This is what I have been told by 3 different people at 2 different occasions, so am assuming it was not just a joke.
>>
>>52073270
What's your budget?
>>
>>52073270
Honestly you can live without the support pack. Docs and engis are great, but between getting them and getting a Guilang I'd choose Guilang every time.

Unless your LGS is full of absolute shitters, proxying Zhanshi as Keisotsu should be fine, even if other proxies aren't. They're very similar in both model and game stats.
>>
>>52073270
What? That's retarded, new people have the most reasons to proxy out of anyone

Plus the rules clearly state proxying is allowed as long as the silhouette matches, it's a literal rule
>>
>>52073491
Plus they even have suggestions like using the Spec-Ops models to proxy certain loadouts or other models, and using the "close combat" posed models for any gun it can be equipped with.
>>
Will we ever hear something remotely good coming from the Eastern Europe Infinity metas? All we ever get are stories of retarded houserules, cheating, dickheads and whining extraordinaire.
>>
>>52073623
>Will we ever hear something remotely good coming from the Eastern Europe

no
>>
>>52073623
Is it story time?
>>
>>52073623
Apparently some of Russia is okay.
>>
>>52073623
Nothing good has ever come out of eastern europe, gaming or otherwise

>>52073644
There are many stories involving TOs arbitrarily banning units and even entire factions, tables set up to benefit specific weapons (the infamous lamp post), overwhelming competitiveness (slavs must have blood) Islamophobia, etc.
>>
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>>52072977
Shaolin Monks are not essential at all.
If you have the starter box that came out recently, then it means you already have a Hsien with HMG. That is your main anti-Smoke and anti-camo unit. If you need just one Smoke Launcher Celestial, get pic related: this mini is officially recognized as universal proxy and he even has a helmet similar to Celestial Guard. No one should complain about using Gui Feng as the Smoke Launcher Celestial.
And as that guy has the Kuang Shi control device, you can add the Kuang Shi box at a later date, when you have more funds. But for now I guess you can add a Hac Tao, a Kanren or a Guilang, basically whatever it takes to get to 10 models.I don't know if you will be playing at 200pts or at 300pts (200 is recommended for new people), but look into the Army Builder, punch in the starter and the Celestial Guard and see how many points you have left. Generally you don't want to be below 10 orders. Then compare it to what is offered in which box or blister.

>>52072120
Oniwaban is an elite invisible killer unit, able to cut down a TAG with his superior katana folded 1000 times. TO Camo is hard as fuck to shoot down too.
And since Oniwaban is in the JSA starter, you may want to go either JSA or YJ with a large Japanese presence.
>>
>>52073757
Islamaphobia is a bit too specific. Most Eastern Europeans just have a general purpose hatred of all people. If there is a race, religion or nation they do not despise then it is because they haven't formed an opinion on it yet.
>>
>>52073491
>>52073506
where are you guys seeing this? Isn't the official stance , "if the model exists uses it"
>>
>>52073931
ITS rules, it's more like if the model exists you should use it, but if you cant then as long as the silhouette is the same and they are made by CB it is fair game
>>
>>52073931
That's only in the tournament rules and even during official tournaments people are usually lax about proxies. Generally it depends on your local community, but WYSIWYG is never draconically enforced.
I commonly use Spec-Op model as Machinist or Bipandra as Trauma-Doc or PanO remotes as Nomad ones and no one bats an eye. Most of my stuff is WYISWYG because I tend to play models I like the look of (hence Aquila Guard instead of Swiss for example).
>>
>>52073270
>From what I have been told proxing is not encouraged for new players here. It is ok for people who already bought their armies, but if your new and proxy no one is going to play with you.
This is fucking bullshit. I'm fine with strict WYSIWYG, but specifically targeting newbies will actively drive them away. Which is fine if you want a tiny inbred clique in a soon-to-be-meme-town (where exactly is that anyway so I can add it to the list?), but not good for a healthy meta.
>>
>>52073645
There's been a series of Polish meme towns (most notably Białystok, Ełk and Elbląg) where people fuck up in various facepalmy/entertaining ways, usually by way of insular metas of "we are uber Infinerds so you peons should pay your dues". Which is funny to watch because they're big fish in a very small bucket and wouldn't survive the first turn in a big city if not for the carefully kept retarded policies.

>>52073623
The food.
>>
>>52071970
GenCon mini?
Is that the "big" thing WarCors were hinted about?
>>
>>52074161
Yeah. It's funny cuz he's fat xDD
>>
>>52074175
>fat guy with a beard
Finally, a miniature most Infinity players can identify with!
>>
>>52074138
Can confirm, went to Prague a few years ago and Czech food is indeed amazing
>>
>>52074212
Now if we can get a tall thin edgelord Joker-like guy we'd have the whole demographic set.
>>
>>52073340
Right now it is the equivalent of 3 blisters or 1 box.
I already have the starter set, a guilang sniper, a spec ops who is my celestial guard hacker, a hsien with a combi rifle and a hac tao hacker.
>>52074033
I live in Ostrava.

>>52073850
I am already using the spec ops as my celesial hacker. I can't use him as a hacker and as smoke launcher dude, as the models would be too similura.
>>52073623
beer? although some people do not like beer.
>>52073757
What about jews. Most of the rich jews came from eastern europe and they seem to be doing alright.
>>52073850
The problem with 10 orders is that A I can't seem to make a list with 10 orders at 200pts and the other is that most opponents have 12-14 orders at 200pts, and they cut my orders by 2 using a command token every turn.
>>
>>52074257
Fuck the Prague pricks. Just because they come from the capital they think and act as even their shit was made out of gold.
>>
>>52074300
Strategic uses of Command tokens (chiefly cutting orders by two) is for the FIRST turn ONLY.
>>
>>52074300
Yu jing does struggle at the 200 mark, we play at that point here and it can be difficult, I'll try and help with some lists
>>
Interested in getting started, and the faction that looks most interesting is aleph, I noticed that there's a starting army for CA, Adriana, and the other aliens, is there one for aleph out or in the works?
>>
>>52074313
You know, the only thing whining about it does is make *you* look like a prick.
>>
>>52074322
well I have been cheated by the warcore then, because each of the 3 times I was playing vs his armies he was using it on every of my 3 turns.
Does combined army also have links of dudes that shot with flamer templates as if they were "normal" sniper rifles?
>>
>>52074300
>and they cut my orders by 2 using a command token every turn
You can only do that in first turn and only if you're going second.
http://infinitythewiki.com/en/Command_Tokens
I won't call cheating yet, maybe they are just new.

Stuff like Kuang Shi or Baggage Remotes or Flash Pulse ones is designed to fill in orders. Yu Jing tends to be a bit top-heavy, it's just how that army works.

As for the Celestial Hacker, tough luck; I guess you could use him as a hacker one time and as a Smoke guy another. However if you insist on using two Hsiens then I'd recommend ditching the Hacker over Smoke Launcher. Two Hsiens feel like too much though, especially if you want to use Hac Tao. You may have fallen into the common noobie mistake of wanting to field every powerful model at once.

Not everything that is recommended means you absolutely *have* to field it. You have a lot of freedom in list construction, as long as you do it with a bit of thought.
Check this guide: http://www.critskillpeople.com/2014/09/the-perfect-composition.html/
>>
>>52074418
>Does combined army also have links of dudes that shot with flamer templates as if they were "normal" sniper rifles?
Plasma Sniper Rifles. Horrible stuff.
http://infinitythewiki.com/en/Sniper_Rifle#Plasma_Sniper_Rifle
>>
>>52074300
>guilang sniper
You can carefully trim the barrel and cut out the sniper scope and you'll have a combi model. I'm doing the same for my second one.
>>
>>52074410
You do not have to live with them, so you do not know what kind of a pricks their are. See they are a bit like crazy and slavs. All slavs are crazy, but if you would ask all of them, most would always answer that the title "Crazy" goes to the Serbians.
>>
>>52074212
Abs aren't everything. Of course I have the same strength and athleticism as Achilles. I just haven't had the chance to prove it is all.
>>
>>52074418
>Does combined army also have links of dudes that shot with flamer templates as if they were "normal" sniper rifles?
Yes, plasma weapons have something like that. A nasty combo of shotgun impact templates and rifle/sniper ranges.
>>
>>52074447
Newsflash, this is a worldwide board and most of us only give a fuck about the internal struggles of some bumfuck country to point and laugh. So if you want to make *all* Czechs seem like terrible bumpkins, by all means, please continue, I'll grab the popcorn.
>>
>>52074418
Plasma snipers can make a template at the point of impact, and the Unidrons equipped with them can be linked. So that's legit.

There's probably other shady shit going on though, unless your warcor is just incompetent and doesn't know the rules.
>>
>>52074398
Not as of right now, but we can point you in the right direction when it comes to your first few purchases, as aleph is a rarity in that the "starter set" boxes aren't very good

Were you thinking of going greek or regular?
>>
>>52074423
The combi hsien was my christmas present. Not using does not hurt as much,
>>52074442
Fuck. I hoped he was cheating with those. First 2 games I had vs him was always him deleting 2/3 of anything that was not outside of LoS.
>>
>>52074486
As long as you aknowladge prague dudes as being bigger pricks, then all other czech fags am ok with it.
>>52074498
I doubt he is incompetent. I know he plays at tournaments a lot, and in other cities. I doubt people from other cities would be ok with him cheating.
>>52074532
From the list I have been given it is. a box of myrmidons, machon and phoenix, atalanta to run as agama and an agama with an mk2. At higher points a trasimedeis and 3 thorakites from the starter set should be added.
>>
>>52074539
The removing 2 orders after the first turn was definitely cheating, other than that it's just a really scary weapon I think

Which starter do you have? The new one from red veil?
>>
>>52074579
>As long as you aknowladge prague dudes as being bigger pricks, then all other czech fags am ok with it.
OK, Prague has big glorious manly dicks, the other dudes are tiny shriveled impotent pricks.
>>
>>52074589
I have some of the models from red veil. The yu jing ones, but without the ninja.

>>52074613
Smaller dicks are better, if someone kicks you it hurts less. But I like that we agree on Prague and why it is a bad place for bad people.
>>
>>52074613
Czech yourself before you dreck yourself.
People from capital cities acting like pricks towards the rest of the country is true in ever single country in the world. It's true of Berliners, Londoners, Warsaw people, Romans, Moscow people, what have you. No one cares about your Czech regional relations.
>>
>>52074749
I have met people in Bonn and they were great, and Bonn was a capital. Same with people from Krakov and Dublin. All great people, good to work along, good to have fun, drink and fuck around.
>>
>>52074749
People from Canberra don't tend to be dicks about it. Mostly because nobody gives half a fuck about Canberra.
>>
>>52073623
Who /BeastCoastUSA/ here?
>>
>>52074810
SoFlow right here representin
>>
>>52074579
I'm making some lists but you really should get yourself some warbands

4 shaolins running a round popping smoke for the Hsien would be ideal, because then he can just shoot through it and people will be screwed
>>
>>52074775
>Krakov
That hasn't been a capital since 1611 and Krakow is a shithole now.
>>
>>52074856
People in Krakov told me they are the capitol of Poland and it was in 2016, not 1611.
>>
>>52074946
They're probably still butthurt about the change.
>>
>>52074970
after 400 years. That is if someone from here was butt hurt about WhiteHill massacer.
>>
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>tfw nobody cared to provide a comment or constructive criticism over my Wu Ming.

I guess the experimental heavy urban camouflage scheme was a failure.
>>
>>52075014
If people don't notice camo I'd say that's a success. It is the point, after all.
>>
>>52075014
Looks pretty neat actually, if a bit dark.
>>
>>52075014
I like it, it's scary as it should be
>>
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>>52075107
Huh, I guess that's a way to look at it. Thanks, makes me feel better. It was tough enough painting the orange striped number seven.
>>
>>52074834
Righteous. Isn't Warsenal in Florida?
>>
>>52075014
>>52075136
It's not bad but imo it's too dark to the point that it's difficult to appreciate the camo pattern, condiser enhancing contrast by incorporating some lighter greys. Some brighter higlights are in order too.

Another thing is that the orange strips are a bit too subdued, idk if that was your intention or not but I'd consider putting down more coats, painting them over a white base or otherwise making them a bit bigger.
>>
So, a good thing and a bad thing happened to me.

Good: I got a free (old-type) Maghariba Guard.

Bad: Oh god how do I assemble this all the leg parts are different and unlabeled and the whole thing is about 5mm too big in every direction to fit on a 70mm base help.

...I'll probably drill the leg joints to make them a bit more vertical, but fuck me it's a piece of work.
>>
>>52074810
Northeast representing
>>
I really love how the Anaconda looks, but the rules seem a little lackluster. Is it any good in Mergovingia / Caledonia? Or am I better off using it as a proxy for some other tag (probablIy Iguana in QK) if I use it at all?
>>
>>52074987
Slavs are good at bearing grudges.
>>
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Some more art.
>>
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>>
>>52077635
I wonder how big would that be if that was a scenery piece on the table. That would probably be a very big puddle of Aquatic terrain. Open space, but you could always fall prone behind this little wall and try to hide behind the building.
Putting an objective on that little island could be interesting.
>>
>>52077277
Only seen it once, but the smoke ejection can be an annoying surprise - probably better with the french since Caledonia is already Unlimited Smoke Works in action. If you can protect it from hackers it gives you a handy way to hold down suppressive fire at ARM 9 in cover. Not going toe to toe with the games big hitters though - comparing it to Joan, for example, is just embarrassing.
>>
>>52077678
Y'know, that sounds pretty cool actually.
>>
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>>52077747
The little bridge would be on the side, so that both DZ have equally long road to it. You could try running to it or cut through water, risking being in the open. Maybe make it also an infiltration exclusion zone (or use exclusion zone rules) so no smartass just pops an infiltrator on the island. Especially a Croc Man or a guy with Multiterrain.
>>
>>52077811
Seems feasible. I got to remember this idea for later.
>>
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Preview of new Shasvasti sectorial unit reworks leaked in a picture at Beasts of War.
>>
>>52078112
Curse my PanO WIP!
>>
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If general release Joan came with helmet option, would you give her one?
>>
>>52078295
Like ... totally. I have a hard on for helmeted women.
>>
>>52078112
I spent like 5 minutes scanning that picture like an idiot
>>
>>52078378
The ones without HD are on the shelf in the background.
>>
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>>52078408
Nice try
>>
Heyo Infinity General.

I am a hobbyist thats been playing 40k, warhammer fantasy and Aos for a long time but am thinking of starting this with friends.

Tommorow me and one of my friends are going to a store to pick up starter sets. Friends are looking at Aleph and Ardiana.

I was wondering if you guys had tips for starting off. I like the look of nomads and combined but am used to playing melee centric armies. (orks orks orks orks)

Also a quick rundown would be appreciated (had a look at the 1d4chan entry but i guess thats as helpful as asking a circus clown for romance tips)
>>
>>52078713
Both Nomads and Combined Army have decent Melee centric units (Morlocks, Jaguars, Bandits, Taskmasters as well as Samaritans, Aswangs, Speculo killer, Hungries (more close quarters shenanigans but can be construed as melee)). You might not get into combat every game like Orks would, and throwing yourself straight into the enemy's B2B without regard for survival won't work all the time either, but close combat is there and deadly.


Hard to give a quick rundown on the factions, because between all the available options and play styles as well as going into sectorials there's potential for a lot of different play styles so in broad strokes:


Nomads in general play to their strengths in board control with available hacking, mines, airborne deployment, infiltration, and shooting specialists.

Corregidor is solid but predictable. They have some of the best units in the game that give others fear (Intruders, Morans, and Jaguars namely) but you generally know what to expect when you face them.

Bakunin are weirder, having Morlocks who are cheap and disposable close combat smoke throwing guys and gals, Religious units with optical disruption, guys who shoot the most in the reactive phase, and hard hitting heavies (Riot Grrrls is among the best core links in the game)

Combined Army plays to strengths in elite and expensive units supplemented by the occasional rod for the extra order.

Morats are brutal low trickery dudes who hit hard and generally be sturdy. No downside from losing your Lt in this army.

Shasvasti are kind of weak for lack of better words. They are build around being sneaky beaky and having "miscellaneous" aliens but expect them to get some more love soonish as a rework to them was postponed for later.

Onyx are the new boys on the block with en masse remotes and other self sufficient units. Has some neat TAGs, some decent close quarters specialists, and access to a few morats. Their Batroids are hard to take down and control the board well.
>>
>>52078295
In a heartbeat.
>>
>>52079118

Thanks,

quick question, you mention sectorials. Do you have to build around specific sectorials or can i mix and match units from differents sectorials together without major repercusions?
>>
>>52079665
You can play Vanilla or the non sectoral version of the faction and pick and choose from all the units. Picking a sectoral restricts what units you can take but you can form some number of special fire teams of 2-5 members usually of the same type of unit. The fire teams get great bonuses depending on the number of members in the team.
>>
>>52079665
>>52079752
There are also some units that are available only in the sectoral and not in Vanilla, but it's usually only 1 or 2 models.
>>
>>52074810
Smallest state with the biggest name reporting for booty!
>>
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>want an all dog Ariadna army called 'The Howling Commandos'

>fobd out its not viable at all

>look at all the sick Combine TAGs abd armor

>also not viable

>PanOc crusader knights and TAGs?

>nope not viable!

>YuJing catformers, sick ass power armots and ninjas?

>BARELY viable


Ok this game probably isn't for me. The weenie spam is rampant in my local area and I guess it reminds me too much if other games that punish you for doing big tough guys or theme lists. Very disappointing.
>>
>>52081391
All dog army is impossible.

About half the CA TAGs are viable in a hypercompetitive shit meta, I wouldn't take Raicho because it's just bad or Avatar because it's too expensive. Sphinx and the Batroids are solid.

Knights are fine if you take the right stuff. You get a defensive team that is extremely powerful for its price.

Chinese Voltron is very much viable, and is probably more viable than normal in a shitty spam meta because of its efficiency. Other heavy infantry are also good as long as you take them in moderation, and ninjas are useful in the same niche they normally are.

Spam can handily defeat some playstyles and intimidates people into thinking it's the only way to play, but it can be countered by playing defensively and with an objective focus.
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