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Warhammer 40,000 General /40kg/

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Thread replies: 436
Thread images: 73

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Technically The Emperor Was A Mutant Fight Me edition

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs on iphone, lithium on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Another list building program that may or may not be a pile of shit, sometimes it works and when it does it can be better than the garbage above
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Whoever let Alpharius have 10000 library cards, you're fired. Revoking them all is going to take forever)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
first for my boy duncan
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First fer Tau.
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WE CLAIM THIS THREAD FOR THE PATRIARCH
>>
How's this 2k point rapture battallion sound., /tg/?

lord of the legion
daemon prince (ML3, daemon of slaanesh, intoxicating elixir, power armor, wings, spell familiar)

lord of the legion
sorcerer ML3, combi-bolter, force stave, mark of slaanesh, sigil of corruption, spell familiar (Goes with one of the noise marine squads)

Kakophoni
Lucius (Warlord)
6x Noise Marines, Blastmaster, Icon of Excess, 5x extra CCW,, combi-melta, doom siren, power maul, in a rhino with extra armor and dirge caster (Lucius goes in here)
6x noise marines with blastmaster, 4x sonic blaster, combi-plasma, doom siren (Three groups of these)
6x noise marines with 5x sonic blasters, combi-melta, doom siren, power fist in rhino with dirge caster (two of these groups)

Spawn
3x chaos spawn with MoS

2k points on the nose.

Also, how are you supposed to actually use noise marines? Do you max out blastmasters/sonic blasters and sit them back on objectives? Do you take advantage of I5 and kit them for assualt? Do you mix? I really like Slaanesh and EMperor's Children but I want to run an effective list with them, and I'm not sure how to bring the noise.
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>>51956242
>>
Nth for Aedarki Aeldari from Acommorraghri
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>>51956265
>how does this sound?
Loud
>>
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>>51956191
Starting to think Waldo isn't actually in that pic.
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>Tau have an elite choice that is more powerful than some factions Lord of War...

What did Games Workshop mean by this?
>>
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>>51956191
Can anyone paint the OP image without the general bit please? In exchange, here is the B&W version
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Maybe this color scheme for Daemons of Khorne? I dunno. I kinda like it, but I have an odd idea to do the black areas and head in a bone color instead. Y/N?

Also, how would I paint this or my idea?
>>
>>51956352

>>Tau have an elite choice that is more powerful than some factions Lord of War...

If that Lord of War is the Special Character non vehicle, walker, creature type, then sure.

And even some of them can still hammer it down.
>>
>>51956353
>>
Hello /40kg/,

I've never played 40k but my roommate is into it and he's been pestering me about it and it looks cool so I may start. I've looked at the fluff for all the factions and the one that interests me the most is Chaos.

My question: would it be possible to make a mono-god army that is decent (doesn't have to be great, just playable)? Daemons + CSM is fine, but my autism won't allow me to mix gods.
>>
>>51956377
A Riptide can totally beat a Heirodule, though.
>>
>>51956334
Yeah, I dunno what this "genre" of image actually is. Just reminds me of Where's Waldo. I'll think about shopping him in. And I'll make like 10 versions.
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>>51956416
>>
>>51956354
>Paint red
>light coat of nuln oil over whole body
>second coat over arms only
>third coat over slightly smallerportion of arms
>etc etc until the final coat is almost completely black and only covers the hands

That's the easy way to do it. If you want to do it properly there are a number of different blending techniques you can use that you can look up tutorials for.
>>
>>51956416
Yeah man, thanks to the Traitor Legions book the Death Guard (Nurgle), World Eaters (Khorne), and Emperor's Children (Slaanesh) are all pretty good now!
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>>51956440
DON'T REMIND ME SKREEEEE
>>
>>51956416
I like you already.

Mono god is fine, especially Tzeentch and Nurgle. Slaanesh might struggle, but I've never actually seen Slaanesh daemons in person so I can't really say
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>>51956441
You glorious bastard, I was considering doing exactly the same thing.
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>>51956440

>A Riptide can totally beat a Heirodule,

A Heirodule would destroy a Riptide with no issues I think.
>>
>>51956416
Either do what
>>51956444
Said, or focus on either Daemons or Marines. They tend to work better by themselves.
>>
>>51956440
It doesn't have the firepower on its own to bring it down before it gets into melee with it.
>>
>>51956191

So lads. It's pretty much confirmed at this stage that we're getting a new Thunderhawk and it's looking likely it's going to be plastic as GW goes into 'ultimate fan-service' mode.

How do you all feel about this? I'm somewhat doubtful that this is going to be a good move. It'll be OP as fuck, cost a fortune and people will bring it to 1000 pts games.

Some things should be left to FW.
>>
>>51956518

>AP3 shooting

>ever getting into combat with a Riptide
>>
>>51956377
Point for point, the Riptide is still better in most cases.

Doesn't matter. GW will have to nerf them in 8th, surely.
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>>51956518
>WS4
>I3
>melee race
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>>51956191

has anyone saw this?

>https://twitter.com/loyalcypher
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>>51956550
It's faster than a riptide is.
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>>51956497
I won't stop you.
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>>51956518
Ignore those fucking faggots, they just think they're smart because they're regurgitating an untrue fact they read on 1d4chan and insisting it's true only because they don't know the stats for the Riptide of Heirodule and/or are shit at mathhammer.
>>
>>51956551
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

>Riptide gets the option to take 2 fusion blades and gains rage and can shoot twice if it doesn't charge. Also gets a point reduction.
Is more likely.
>>
My AM lascannon teams are on a 4+ to hit. What's the cheapest way to make it a reliable 3+?
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>Prospero ain't free. The path of psychic enlightment gotta be littred with the blood of space wulves. The Emperor aka "Daaaad" is not my leader. he is a book burning tyrnt and brobably a furry as well. :DD KNOWLEDGE and MAGIC not IGNORENCE and SUBERSTITION ok. praise tzeentch.

Any of you anons with better art skills than I who can make a Magnus Spurdo to go with this text?
>>
>>51956518
Yeah, but three Riptides cost less and would have no issue beating it.
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>>51956535
>So lads. It's pretty much confirmed at this stage that we're getting a new Thunderhawk
No it fucking isn't. I haven't heard anything whatsoever of this. Post sources (note the plural) and so help me if you post fucking BoLS.

Anyway, the Thunderhawk is shit, even in Apoc. I'd play a 1k game against one, because if it takes the tubolaser it's 730 points. I would table the faggot's tiny army before it ever showed up, but even if I failed at that it couldn't possibly hope to table a 1000 point army almost entirely by itself over the space of 4-6 turns.
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>>51956610
Get a 25 point Astropath from the Imperial Agents codex, roll on Divination, and have him cast Prescience on the squad every turn for re-rolls to hit. Statistically it's better than a 3+.
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>>51956627
Which is true but that isn't what OP said.
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>>51956416
>but my autism won't allow me to mix gods
You'll do fine, brother.

Traitor Legions all the way, just a matter of deciding on one.

DG and TS you see the most often, which is a shame, Emperors Children psychic powers seem really fun and I want to hear more from people who use World Eaters to see if their distance-closing rules helps or not.
>>
>>51956666
Reminder that Angron did nothing wrong.
>>
>>51956627
Wtf how cheap are riptides I thought they were over 200pts?
>>
>>51956666
Not him, but my autism demands that I use my legion's rules even if I want to use the WE rules, or not use traitor legion rules for non-traitor legion warbands.
>>
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>>51956659
Woah, wait, what I do now? I've been too busy sucking with paint.net to do much shitposting past the edition.
>>
>>51956627
They don't, though. Three barebones Riptides is 585 points, and Riptides are also rather shit at killing giant monsters. I'm too lazy to math it out just to shut you faggots up, though.
>>
>>51956630

https://war-of-sigmar.herokuapp.com/bloggings/1676

Why so aggressive friend?

A new Thunderhawk design has been spotted in images in Prospero. Whether it's going to be plastic is debatable but FW has confirmed a new one is coming and refused to answer any questions about it at the open day.

Anon... GW an rewrite the rules. They're not going to make the significant invest this will take and not ensure it's the new Riptide.
>>
>>51956706
I meant the OP of the riptide comment.
>>
>>51956697
>sperged out and killed his own captains
I guess at least he didn't decimate his legion like some Imperial Fist wannabe
>>
>>51956573
It moves twelve inches as a Garg, then can Run a certain amount for each weapon it gives up. If it runs, then it can't charge.

The riptide moves six inches, gets to shoot everything, then moves 2d6, the average of which is 7, giving it more base movement, minus whatever the Run results are. It's true the Riptide is faster but that's some slow going and plenty of time for it to shoot the thing down.

>>51956529

Sure it does. Nova-charged HBC can definitely eat up the Heirodule before it's in combat, especially if you have a Riptide Wing effect on it.
>>
>>51956716
>Why so aggressive friend?

People have been claiming that a plastic Thunderhawk is going to be released for years. Literal years, the rumour started just after the Baneblade was redone in plastic. It's natural to be highly skeptical at this point.
>>
>>51956752
Depends on whether they start long or short deployment. The riptide is only going to be able to back off so far. and does less than a wound on average per turn by itself.
>>
>>51956651

Astropath can only roll on Telepathy.
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>>51956789

>It does less than a wound on average per turn by itself

I guess if you count the roll to nova-charge, but if it's charged it's exactly one wound on average per turn. That's not including the slight statistical bonus whatever it's secondary weapon would add to it.
>>
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>>51956838
Not the Imperial Agents ones.
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>>51956846
>>51956789

Nevermind you were right, I forgot the FNP
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>>51956846
That's still not enough to kill it. It only takes 3 turns even at maximum distance for it to catch a riptide.
>>
>>51956699
Don't have the codex at hand but something around 135 I think was the number.

They are TEQs after all :^)
>>
>>51956699
They're 180 base.
>>
>>51956666
I see a lot of people saying AL is really good, but I feel like they got shafted (not as bad as word bearers). We get some ok artifacts, mostly shit, we get some ok warlord traits, chosen as troops, and we get infiltrate on cultists/chosen/marines. That's it. The decurion is shit, extremely limiting, we get no actual improvements and it's not because we don't have to take marks. Iron warriors get stubborn and FnP 6+. And Hidden Deployment. oh boy, a +1 to our 4+ cultists. Cultists are overcosted trash. A base guard infantry squad costs the same, and they don't have to pay extra for their lasguns, AND they get flak armor instead of a shitty 6+. They can take meaningful weapon options too. I've never seen cultists amount to anything in a game other than sitting on an objective in my deployment zone or dying when i want them to
>>
>>51956968

Can't Word Bearers do some crazy things with Daemons?

I read they can turn a Defiler into a Psyker that can never mishap due to the fact that it's a Daemon.
>>
I want a small squad size, hard to kill AdMech melee unit so badly. Even fixed Electro-Priests would still follow a "buy 20 and throw them in their faces" horde playstyle while Sicarians are all about hit-and-run. A melee squad to stick Cawl or a Dominus into could be pretty fun, since a Cohort Cybernetica is way too expensive to run most of the time and when you do you'll give your TPD the Caduceus rather than the Pseudogenerator or even Uncreator Gauntlet to fuck shit up in melee.
>>
>>51956991
>Defiler
It's shit.
>>
>>51957035

It might not be shit after what they do to it.
>>
>>51956444
>>51956666
Trips and quads confirm (as well as those other guys who replied to me), I'll probably go with the Daemonkin or a CSM army. Thanks, lads.
>>
>>51957079
No, it's still shit. You're paying over 200 points for a Dreadnought with a 5++ (at best 4++ unless it summons up a Grimoire) that is also your Warlord, and have an absolutely fuckmassive profile. Like any Defiler, it would be shot off the board if your opponent wanted it gone, but even if it didn't die it would still struggle to make its points back because the Defiler is an abortion of a unit that has no idea what it's supposed to be doing.
>>
>>51956712
>585 points

Good thing you aren't doing the math, faggot.

On what planet does 180x3=585?
>>
>>51956991
iirc they can't do that with a defiler. The issue with the word bearers is they're supposed to use apostles, cultists, daemon princes and possessed. The only good unit of those is the DP. Idea is to daemon factory with the DP, which is boring as hell, and cheesy. They should have made it so you can make your sorcerer like a diabolist from 30k with an artifact. They should have buffed possessed, cultists and apostles. A lot of their artifacts are pretty useless too. They didn't get a daemon weapon, instead they got an ap3 power maul that gives preffered enemy (armies of the imperium) FOR 35 POINTS. They're just super monobuildy (like thousand sons)
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>>51956864

I kind of what to take an Astropath with my Sisters and fluff it that they're just trying to get him killed because they're not allowed to kill it themselves for whatever reason.

>My lady, the wi-astropath has been slain
>Oh no... Not that...
>he was decapitated by a traitor astartes
>what a shame
>the astartes fell to our divine flames
>excellent
>>
Riptide loses smash and goes down to 4 wounds. Does this remedy the problem?
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>>51956440
A single Riptide cannot beat a Hierodule without some very lucky rolls.

A Riptide Wing can probably do it without too much issue.
>>
>>51957197
No, the problem is it's supposed to be a fucking vehicle.
>>
>>51957221
Then it's even harder for some armies to kill it.
>>
So do we actually know who the current Fabricator General is?
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>>51957235
Give me a single example.
>>
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Thank you to those who helped in the poll last thread.
After consideration I started looking for more names for my Kabal and while "Kabal of the Fractured Soul" won the poll, I found that "Kabal of the Torn Soul" rolls off the tongue better.

So I've decided to name my Kabal, the Kabal of the Torn Soul.

Pic related is a 2 second Photoshop mock-up of what I'm thinking for the Sigil.
>>
>>51957241

Angron.
>>
Is 250 points on a contemptor worth it?
>>
>>51957221
Make it an AV13/12/10 Walker, still with its Invulnerable save, with 5 Hull Points and a special rule that lets it move as Jump Infantry. Failing a Nova Reactor roll means it just takes a glance with no saves allowed.
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>>51957249
Dark Eldar :^)_______________________________
>>
>>51957221
This. At least one person in this thread knows what is going on.
>>
>>51957221

For the love of god just port all other walkers out of their outdated shitty rules already.
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>>51956893
180, jfc

>captcha 3435 modelorama
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>>51957259
>13/12/10 and it keeps its save and nova
w e w
12/12/10 at most lad
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>>51957259
>and a special rule that lets it move as Jump Infantry.
Jet Infantry, but otherwise yes, this would do it.
>>
>>51957266
Between its 2+ armour and FNP roll, a Riptide can soak up a lot of poison shots. Making it a vehicle means we can fuck it over with Haywire Blaster-equipped Scourges, or lock it out of the game with shakes and stuns.
>>
>>51957259
I think it should be 11/11/11
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>>51957294
That's the joke friend
>>
Dubs gives my Patriarch a name.
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>>51957249
Orks cannot deal with a jet-packing walker. Their anti-tank is mostly short range and/or in close combat. At least now they can whittle it down. Dark Eldar would find it more problematic too.

Ultimately, Riptides should not be vehicles. They should just be costed appropriately.
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>>51957285
Yeah sorry, Jet is what I meant.

>>51957284
It's like twice the size of a Dread, and don't pretend most armies wouldn't be killing it with Lances, Melta, or Haywire anyway.
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>>51957221
I fucking hope the make these fucks vehicles in 8th. Imagine all the awesome unpainted Tau armies available on ebay.
>>
>>51957281

Yeah, I'd much prefer that. The Walker rules are god damn terrible and there is basically no walker that wouldn't be happier as a monstrous creature.
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>>51957221
:^)
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>>51957305
Rhagos
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>>51957306
>Ultimately, Riptides should not be vehicles.

It's a giant walker piloted by a crewman. It's a vehicle. It should be a vehicle.
>>
>>51957306

I'd rather them just shove it in a new category.

But I've often seen Ork players just bypass it and save it for last since the bulk of Tau units lack as much mobility as a Riptide.
>>
>>51957305
Bob from Accounting.

He went undercover and by the time they were ready to overthrow the planet, it'd stuck.
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>>51957284
Not him but 12 Front armour doesn't really represent the 2+ save well. As long as the sides aren't above 12 I think it's fine.
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>>51957300
Okay, in return it now costs 150 points.
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>>51957306
Orkz would have a much easier time with a vehicle over an MC. Being able to temp disable it would be a huge boon.
>>
>>51957305
Margaret Thatcher
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>>51957308
>lol size = higher AV
The Revenant Titan called, it told me to say to shut the fuck up

>don't pretend most armies wouldn't be killing it with Lances, Melta, or Haywire anyway.
>implying grav doesn't exist
>implying grav gives a shit about AVs
Marine player detected
>>
>>51957305
Coldsteel The Hedgheg
>>
>>51957281

I'd rather them just redo Walker rules, like giving them the ability to move 12in or making AV 12 the standard for most of them for any facing.
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>>51957348
Okay. But also it can't get a 3++
>>
>>51957305
Joseph Dick Fingers.
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>>51957331
>Broadsides are walkers piloted by crewmen. They're vehicles. They should be vehicles.
>>
>>51957305
Twat nugget
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>>51957356
>Marine player detected

Dark Eldar, Admech, and Genestealer Cults actually, but nice try.
>>
>>51957305
Bobbeh
>>
>>51957305
Patrick Bateman
>>
>>51957388
winrar
>>
>>51957375
No, it can.
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>>51957379
You're right, they should be. Sentinels are. Killa Kanz are. War Walkers are. Why should Broadsides be any different?
>>
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>>51957388
>Dang it, Bobby, I told you not to join any of those danged cults, y'hear?
>>
>>51957398
>wanting a 5hp vehicle with a fuckhueg gun, a jetpack move and a 3++ for 150pts
Tau players
>>
>>51957306
>Orks cannot deal with a jet-packing walker.
Orks can't deal with fucking anything, but I still think they'd do better against AV with rokkit spam than a 2+ MC with possible FnP.

>Dark Eldar would find it more problematic too.
>What are Dark Lances and Haywire guns
Nah.

>Ultimately, Riptides should not be vehicles.
What is the definition of a big motile machine crewed by an operator?

>he Walker rules are god damn terrible and there is basically no walker that wouldn't be happier as a monstrous creature.
Except they should fuck off with making Walkers into MCs because that's what got the cancer started in the first place.

Why the fuck should Dreadnoughts be susceptible to needle pistols and unaffected by technomancy?
>>
>>51957379

Might as well make the Crisis, Broadside and Hazard stuff Walkers too.

Would nullify leadership issues and make one shotting them with STR 8, AP2 harder surprisingly.
>>
>>51957221
It needs to be mad a lord of war too.

Basically, if any of todays Tau players still use it, it wasn't nerfed enough.
>>
>>51957405
This. So much this.
>>
>>51957379

As long as they're AV 11 or 12 and keep the Shield Drones.
>>
>>51957415
>Why the fuck should Dreadnoughts be susceptible to needle pistols and unaffected by technomancy?

The same reason Necrons are?
>>
>>51957422
Nothing should ever be nerfed into unplayability, not even something as responsible for butt devastation as a Riptide. It should be brought down to a reasonable level that both sides can enjoy.
>>
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How viable would an air assault Astra Militarum force be? I'm new to the guard and I want to be a massive faggot and spam flyers if it'll let me beat people with better codices
>>
>>51957451
Because the rules writers are fucking lazy, you mean?

Necrons should have an army-wide special rule that specifically addresses this shit.
>>
>>51957414
They have ruined this game. I, for one, hope that they are punished severely in the next edition.
>>
>>51957405
Great! To represent their 2+ and their T4, they get 11/11/11 2HP. Of course, since they're losing their ability to fight back in melee, and to take drones or wargear, they get the Supporting Fire and Interceptor rules for free, and can buy two more missile shots for 12 points.
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>>51957469

I agree but GW have ruined this game and I hope people vote with their feet when 8th sees the light of day.
>>
>>51957467

By that same logic, Necrons should be immune to D-scythes given how they're described in the lore.
>>
>>51957331
Granted, but the Riptide is an evolution of the Crisis suit. The statlines between vehicles and infantry are so grossly different that it would lose that connection.

>>51957336
Yeah, to be honest, I'd just throw the current vehicle rules out, or at the very least remove the vehicle damage table (but keep the explodes results).

Indeed, the best way to deal with a Riptide for a lot of armies is to just ignore it. I feel like their firepower is appropriate for the cost, it's just their toughness that makes them overpowered.
>>
>>51957415
Couldn't agree more. The only people arguing with you are the Tau fags trying to hold onto their undeserved power.
>>
>>51957481
>To represent their 2+ and their T4, they get 11/11/11 2HP.
Sounds about right.

>since they're losing their ability to fight back in melee
Walkers can fight in close combat. Try again.

>and to take drones or wargear
No-one said this. Try again.
>>
>>51957481
>they're losing their ability to fight back in melee
They aren't.
>>
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So I'm seeing lots of things on eBay for cheap 40k models that seem almost too good to be true, like $13 for models that would be $25. Is this a legit thing?
>>
>>51957513
dont forget to factor in shipping
>>
>>51957499
>Granted, but the Riptide is an evolution of the Crisis suit.

And there's a technological link between Terminators and Dreadnoughts as well - that's why the full name of their suits is "Tactical Dreadnought Armour". That doesn't mean Terminators need to be AV11/10/10 HP1 vehicles, or that Dreads need to become Walkers.
>>
>>51957467

Army wide special rule: No one ever uses poison in a tournament as they may encounter necrons and auto-lose.
>>
>>51957454
You're right. That's actually what I want. I'm just mad that tau have destroyed this game. I hope they bring better balance to 8th.
>>
>>51957492
A flattened portal into a hell dimension wouldn't affect machines? What?
>>
>>51957481

Might as well just let the Drones count as being part of the vehicle.

Even better, you can let them use the Broadside's AV for defense, and let the Broadside relegate all Vehicle Damage Table results to the Drones instead.
>>
>>51957509
Drones can't join vehicle units, silly. How does a vehicle buy an FNP save? It's a VEHICLE!
>>
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>>51957529
>or that Dreads need to become Walkers.
>>
>>51957509
>>51957510
Guarantee he doesn't know his own rules and thinks theyre MCs with smash.
>>
>>51957529
>or that Dreads need to become Walkers
Wat
>>
>>51957533

It's described as affecting the soul, which the Necrons clearly lack unless that weapon's lore has changed.
>>
>>51957532
Yup, it's the player's fault. Damn them, making their army mid-tier in tournaments.
>>
>>51956610
Like anon said, Astropath is the cheapest. If you have a heavy weapons squad of 3 Lascannons, Primaris Psyker is 50 points and Ld9 which can help with orders. Problem is that it's expensive at that point. 155 points for 4 T3 W2 models. It's just asking to be destroyed horribly.

I like to run 3 Infantry Squads together with Lascannons with a Priest/Commissar and Astropath ML1. Most special weapons aren't worth it. Sometimes if I have some spare points, I like to put in Melta Bombs or Grenade Launchers. They are only 5 points and either strong enough to do chip damage to an MC/light vehicle, or it's a essentially a Lasgun blast.

Having 3 Lascannons in a squad of 30 can feel like a waste of the blobs Lasguns and tarpitting potential, and it is to a degree, but it also makes sure the Lascannons are firing at full strength probably all game, barring someone focus firing all the artillery on the unit.
>>
>>51957531
Then don't take an entire army full of S1 poison weapons?

If I take an army entirely of template and blast weapons I would also lose to an army of flyers.
>>
>>51957467
They DID, in 4th edition. I can't be fucked to pull out my codex again today, so here it is paraphrased

"Assume Your Dudes know they'll be fighting Necrons, so they switch out the actual poison in their Poisoned weapons for technofuckery shit that affects Necrons instead"

tl;dr it's just fluff quit bitching.
>>
>>51957539
>Drones can't join vehicle units
Give them a special rule which allows them to. Apply hits, making Look out, Sir! rolls if applicable, then roll to wound or damage.

> How does a vehicle buy an FNP save?
The world will not end because you can't take Stimulant Injectors on a Broadside.
>>
>>51957529
Well, the terminator IS the space marines' riptide. Only fair it becomes a vehicle too.
>>
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How is a kan or deff dredd a walker and a riptide or stormsurge not?
>>
>>51957561
>competitive is the only thing that matters
it's people like you that ruin balance in competitive video games.
>>
>>51957549
>>51957553
Dreads are vehicles, not walkers.
>>
>>51957567

So 'Don't play dark eldar'. As the majority of dark eldar anti-infantry is poison.
>>
>>51957221
What kind of walker would it be? Jump Walker?
Skimmer Walker?

Or maybe you fucking dipshits can just admit it was easier for GW to make it a creature to allow it to move the way they imagined it moving.
>>
>>51957513
Be wary of recasted stuff. It'll (usually) be in resin rather than plastic, which is very different to work with. At 50% off for something new, you can sometimes find this.

However, a lot of times the high price reduction comes from people who've taken the product out of the box, clipped pieces off, partially assembled, etc. There's a whole host of reasons.
>>
>>51957570
Or how about everybody agrees that broadsides being infantry is the epitome of a nonissue?
>>
Playing in a relatively large 40k event in a few weeks - here's the list I'm planning on taking. Thoughts? Criticism?

Eldar CAD
>Farseer - Jetbike, Singing Spear
>Farseer - Jetbike, Singing Spear
>3x Windriders - 3x Scatter Lasers
>3x Windriders - 3x Scatter Lasers
>3x Windriders - 3x Scatter Lasers
>Crimson Hunter - Exarch

Ynnari Reborn Warhost
>Autarch - Jetbike, Fusion Gun, Banshee Mask
>Archon - Webway Portal, Blaster, Shadowfield
>6x Dire Avengers
>6x Dire Avengers
>5x Wraithguard - D-Scythes
>Starweaver
>Starweaver
>6x Reaver Jetbikes - 2x Blasters, 2x Cluster Caltrops
>Wraithknight - Glaive and Shield

The Dire Avengers ride in the Starweavers, the Autarch rides with the Reavers, and the Archon joins the Wraithguard.
>>
>>51957549
>>51957553
My mistake. Meant to type "Monsters" instead. Trying to argue here and play DnD at the same time.
>>
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>>51957561
>Tau
>mid-tier
>>
>>51957588
Maybe you're just bad, then. Because riptide wings are a nonissue in casual play.
>>
>>51957597
Jet Pack Walker.

Holy shit that was so hard, man. Oh my god.
>>
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>>51957590
>Vehicle (Walker)
>>51957606
Figured as much but it's important to never miss an opportunity for memes
>>
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>>51957590
Interesting tactic, anon. Let's see how this plays out for you.
>>
>>51957331
Power armor is motorized and piloted. Maybe they should all be vehicles, too.
>>
>>51957601
Justify why they're infantry and their equivalents in other Codexes aren't.

>>51957597
Walker, with a special rule which allows it to move like Jet Infantry. Done.
>>
>>51957584
Because Tau were designed to win, of course.
>>
>>51957629
>>51957630
It's a Vehicle. Walker is just a subtype listed for convenience, but it can't be a Walker if it's a Vehicle.
>>
>>51957251
two red sperms?
>>
>>51957629
>>51957630
>Responding to bait posts.
>>
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>>51957331
>>
>>51957584
that thing is waaaay too well painted for those fucking mold lines
>>
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What's the difference between Apocalypse, Escalation, and modern 40k games?
>>
>>51957633
Its hard to justify the difference between a sentinel, a heavy weapon platform with a pilot which has legs, a centurion devastator, a heavy weapon armed armored suit with a pilot which walks, and a broadside, which is more or less a centurion.
>>
>>51957588
Not that anon but a competitive aspect SHOULD be what the game is balanced around. If Tau are mid-tier when used competitively, then you just have to git gud in your local meta. Although if you're playing a low-tier codex like Orks or 'Nids then yeah, you're fucked, but you'd have been fucked by anything anyway.
>>
>>51957682
What if orkz make their armor plates using mold injection?
>>
>>51957694
There's a strong argument for Centurions also being light Walkers. It would make them less "Terminators but better".
>>
>people are bitching about riptides
>while nobs in nauts are still a thing
>>
>>51957631
Dont start again faggot
>>
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>>51957666
They are now, Mr(s). Slaanesh, sir(ma'am).
>>
>>51957688
>Escalation
Game is built around LoWs and has rules to reflect this. LoWs run the game, make no mistake.
>Modern 40k
Like before except LoWs are everywhere, less powerful but also rampaging unchecked. Bullshit formations are the order of the day in a land of haves and hanve-nots - the former have a good time outcheesing each other while the latter is full of bitter fluff players.
>Apoc
WHEEEEEEEEE OUT THE WINDOW THE BALANCE GOES, BUT IT'S ALRIGHT BECAUSE WE'RE PLAYING FOR FUN AND CRRRRRRAZY STORIES, SLAP DOWN THOSE TITANS ANON WE'RE HAVING A NARRATIVE GAME
>>
>>51957676
Jesus, Carnac isn't just a troll to rile people up, he's an unironic taufag who actually believes the shit he says has merit. I can't believe this.
>>
>>51957569
they do something similar with leadership.
"they're not running for their lives, they're spooky robots, they're making a calculated, tactical withdrawal"
>>
>>51957631
Hey, Necrons are walking machines, why aren't they Walkers too?
>>
>>51957682
Relatively new player to the hobby here, could you explain what mold lines are? I keep seeing people bitching about them on models that look perfectly fine to my untrained eye.
>>
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Humble shopkeep looking for advice upon his wars.
>>
>>51957743

>Carnac

A planet fought over by the Eldar and Necrons has little bearing in this conversation.
>>
>>51957716
How can any man stand against the pure tyranny that is nobs within nauts? That is a non issue. So unbelievably overpowered that there is no purpose in the most cursory of discussion.
>>
>>51957728
>that apoc description
Accurate. Shit, even Tyranids are of fun again with Apocalypse Formations.
>>
>>51957769
Okay, Carnac. You're such a mega-autist you honestly drag down the quality of this board by a noticeable degree all on your own. I'm pretty sure 90% of the regulars on /40kg/ would celebrate the day you die.
>>
>>51957676
That's bullshit and you know it. Unless the Tau inside is 20 feet tall, than he's piloting it, not wearing it. I don't see how just because it's more agile than other vehicles and piloted by one guy changes that it's a walking machine and should be subject to the same rules as it's counterparts
>>
>>51957752
The missiles on the Vendetta are bad and you should keep the 3 Lascannons.

For the Vets, you'll mostly be in the Chimeras only firing 2 weapons at a time unless you're forced out. If you want, drop 1 Plasma and 1 Melta, and then buy yourself another Commissar for your Psykana Division.

That's my only advice, otherwise I like the list. Looking both fun and decently competitive.
>>
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>>51957716
>>51957781
>Nobz in a Naut
Holy shit guys do you know only memes? How can you possibly think this is as good as Orks get? Yesterday I had a game with a fucking WAAC Ork player known for bringing multiple Nauts filled with Bullyboys, but he promised me he was going to be playing something different so I cautiously unpacked my Skyhammer and started setting up, until what do I see this fucking faggot throw down on the board?

Fucking Flash Gitz. Footslogging too, so they didn't waste points on transports and he could bring even more of them. I didn't even bother playing since I knew the game was over before it began.

What the fuck was I supposed to do? He's shoot me up then close to assault, and there would have been nothing I could do to stop him.
>>
>>51957820

>That's bullshit and you know it.

Of course I know it.

That's why I posted that image.
>>
>>51957728
Shit, Apoc sounds fun as fuck. I just want to tell stories with my game and write fluffy battle reports when they're done.
>>
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>>51957752
>>51957822
Wrong one sorry, its an older version.
>>
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>>51957870
Apoc is fun as fuck. My LGS put edges around its tables so dice wouldn't get rolled off of them anymore, and I hate it, because we can't push three tables together for one big apoc table any more.
>>
>>51956398
Damn Thunderhawk design. That poor pilot has to put his plane in a suicidally steel dive just to give the turbolaser a shot!
>>
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>>51957676
>>51957743
>>51957769
>>51957812
>>51957846
A F U C K I N G R O C K

F
U
C
K
I
N
G

R
O
C
K
>>
>>51957899
If you were doing it at a realistic range it wouldn't be as big a deal.
>>
What was the first thing to a Monstrous Creature instead of a Walker?

The Wraithlord!
Once again the Eldar are behind the bullshit.
Ban that shit race.
>>
>>51957923
Newfag detected
>>
>>51957877
Very nice. I like it. I try to usually have 3 Commissars in my Psykana Division to make sure all the powers are going off on a 2+, but it's not that essential. There's not much in your list that I would get rid of to fit in another Commissar.

The best I could think is drop 1 Plasma Gun and the Vox Casters, but the blob is the only unit you'll be issuing orders to really, so the Vox is pretty comfy. I think it's fine as is, but if you want another Commissar for the Division, those would be the things to drop.
>>
>>51957907

Eh.

I don't see the point.

Plus, Belakor isn't even a good Daemon Prince anyway given he gets obliterated by most Lords of War in a fight and you can probably get a better Daemon Prince or a trio of Daemon Princes for his points.
>>
>>51957936
>Newfag

Go on, give an older example.
>>
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>>51957923
i would say it didn't change much but i recall hearing about 3 wraithlords was a pain to fight. also there are a lot of metal wraithlords being sold in bundles on ebay
>>
>>51957469
>Cruddance Get's next edition Tau
No Treads? Well then I guess its time to NERF EVERYTHING! >:D
>>
>>51957622
Illegal.
>>
How do you guys deal with WAAC in your friend group?

I play with a group of 5 friends who all started playing around the same time I did. They all like competitive lists and enjoy running those while I'm the only one who likes fluffy/lore-heavy battles. They keep trying to get me to play competitive but with a game as broken as 40k competitive playing just seems so awful. I'm about an hour and a half outside my nearest FLGS too so meeting up with random players at store who might also only like tournament lists just seems like a poor fix. What should I do? I don't want to hate this game but I feel like with every session I play I'm edging closer and closer to it.
>>
>>51957977
>Tau getting dragged through the Crud for their next codex

Please. Please. I'll give anything for this. I'll lose a limb. But please let it happen.
>>
>>51957965
The Carnifex.

>b-b-but Nids are supposed to have MCs!
It's better for the game if Walkers and MCs become the same thing, so the Carnifex et al. should really have been Tyranid vehicle equivalents, but due to the fucked way vehicles worked in 2nd, this wasn't deemed appropriate.

Just so you know, that's the same reason why Tau suits are infantry and not vehicles, because when the Tau came out in 3rd, Crisis suits were far too durable as AV10 Walkers because of the peculiarities of vehicles in that edition, so GW made the executive decision to make them Infantry.

>The Wraithlord
The Eldar Dreadnought actually WAS a vehicle in ancient times. It was changed to a MC when it was rebranded to make it distinct from the Marine and Ork Dreads it shared a slot with at the time.
>>
Is there anything that allows a gargantuan creature to charge a target it did not shoot?

I finally fielded one today (Hierophant) and realized after wiping out two marine squads with its shooting that I couldn't charge the razorback 3 inches away and that seemed wrong, but I couldn't find anything to allow me to.
>>
>>51957974
>also there are a lot of metal wraithlords being sold in bundles on ebay
Don't do it.
That thing is fucking cancer to put together.

t. long time Eldar player who recently revisited the first ever glue-encrusted wreck of a metal Wraithlord and tried to put it back together, thinking my much-improved modelling skills would make it a breeze
>>
>>51958024
>so GW made the executive decision to make them Infantry.

And in that era, Hull Points weren't a thing, which is what made vehicles so miserably hard to kill. Nowadays almost every army could glance a squad of AV10 Battlesuits to death with small arms, so there's no reason why they shouldn't be the vehicles they were always intended to.
>>
>>51958033
Can Independent targeting allow something to charge something it didn't shoot at?
>>
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>>51957836
>Footslogging too, so they didn't waste points on transports and he could bring even more of them.
>>
>>51958024
>The Eldar Dreadnought actually WAS a vehicle in ancient times.

That's my point.
It became a MC for no good reason.
It was the first thing that patently was a Walker to be a MC.
>>
>>51958053
>there's no reason why they shouldn't be the vehicles they were always intended to.
If you haven't noticed, GW are staunch traditionalists. There are rules in the rulebook RIGHT NOW that have been there since 3rd edition and never got removed, just because they were ever so slightly flavorful. Bike shooting, I'm looking at you.
>>
>>51957836
What if you had flashgitz... in a naut...
>>
>>51958078
What's wrong with bike shooting?
>>
>>51958049
thankfully i found a magnetized plastic wraithlord for $30 on ebay. though i'm no stranger to metal models since half my daemon army is metal, those oop Keepers are a pain in the ass to greenstuff/pin
>>
>>51957836
>>cautiously unpacking my skyhammer
Nice additional
>>
>>51958101
If you model a bike like a clown car it can shoot 10 weapons a turn, because bikes still get to shoot one gun per rider. For example, if you modelled up a Techmarine with a Conversion Beamer sidecar, he'd have to choose between shooting it or his bolters, but add a servitor or some shit manning the gun and suddenly both can shoot. It's literally been that way ever since 3rd dropped.
>>
>>51958056
I would assume not. Gargantuans have rules for how they handle shooting instead of a special rule applied to them though.

I just found it weird that I could wipe a squad on the left 30 inches away and another on the right and then not be able to attack the vehicle in front of me within striking distance. But if I had fired at the vehicle, then I could have charged it, unless I destroyed it (which I would have). It felt like I was missing something or doing something wrong, and my opponent agreed it was weird, but we both also agreed there wasn't anything that said I could do it.

This was important in the game due to the objectives making how far I could move my Hierophant every turn the deciding factor in who would win.

Maybe it's just that charging rules are fucking weird in general.
>>
>>51958130
That's for sm attack bikes.
>>
>>51956590
What's with your 1d4chan hateboner anon it's really childish
>>
>>51958153
Nope, it's in the core rulebook. All bikes work like that, which is how Skyweavers can shoot their bike's gun and throw bolas at the same time.

It's just fucking absurd that that Techie model can shoot only the Beamer by himself, gets to plink off his bolters if a Servitor sits on the gun, can fire the Primarch's Wrath he bought as well and holds in his hand if there's another Marine surfing his bike from the rear wheel, and if a Scout is modelled hanging from the undercarriage he can throw a grenade, too.
>>
>>51958017
A few ?'s

>what army you play
>what your friends play
>your list
>their lists
>why can't you Forge The Narrative(tm)
>>
>>51958172
Not him but 1d4chan is super outdated and memey to a point that it gets really old after a while. It also has a lot of misleading facts about the lore due in part to its age and also the metric shit tonne of headcannon that ends up in the backwaters.
>>
>>51958202
I know it's in the core book, but sm attack bikes are what it was made for, it doesn't just exist for no reason.
>>
>>51958222
>headcannon
I thought we were talking about 1d4chan, not Diamond Age
>>
>>51958222
While this is true, "waaah waaah 1d4chan weetawds" is the worst non-argument to exist as of late, it's annoying as shit and I don't even GO on 1d4chan
>>
>>51958237
And therein lies this point. In 6th edition GW took steps to create a huge compendium of USRs and quantify the abilities of units with unique named special rules, bikes that should be able to shoot multiple weapons should get a rule like this in their unit entry. It makes no sense that such shit is in the core rulebook.

I mean you laugh and say it doens't hurt anyone, but that's before you see the faggot Corsairs player who built Cloud Dancers out of Skyweavers and claims this allows him to shoot his scatter lasers AND BoP for each bike at once. It's a stupid rule that's prone to abuse.
>>
>>51958206
I play Word Bearers, friends play Space Marines vanilla, Space Wolves, Necrons, Eldar, and Daemons.

My lists are usually a decent amount of cultists, some back-up chaos marine troops, some possessed, a couple dark apostles, and a daemon prince. I add other bits but those are the staples.

Most of their lists involve formations like the decurion, skyhammer, and aspect host alongside scat bikes, grav bikes, ghost arks, wulfen, and other stuff that isn't fun to fight against.

I know my shit is bad, I'm not looking for lists that win, I'm just looking for games that I can feel like I haven't wasted hours of my life playing.

We have tried forging the narrative. The Space Marine's chapter ("Imperial Fists OC donut steel successor") just happens to consist 90% of grav bikes and smash-fucker. The Necron player's tomb world just happens to be inhabited by a billion wraiths. The Eldar player's craftworld (Saim-Hann) just happens to be populated by mostly wraithknights and wraithguard.
>>
>>51958314
1d4 has always been a source of insufferable newfags, but they're really coming out of the woodwork lately with Guilliman on the horizon because they come here to try to score brownie points by making shitty Ward hate threads.
>>
>>51958342
I figured it was buttmad whfb fags fishing for (you)s with "muh age of the emperor" because that's how it's always been since aos
>>
>>51958326
I mean it could be better, but I've never seen anyone abuse it and even if they did they wouldn't get any games. It's the same thing as modeling vehicle weapons for LoS advantages.
>>
So Tartaros plastics being released separately. Will we seeing their rules in an angels of death supplement equivalent?
>>
>>51958391
More importantly will we get Chaos Tartaros?
>>
>>51958391
Hopefully Tyranids get one too know what I mean
>>
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>>51958402
>Chaos getting anything ever
Sometimes you guys are as naive as the Sistersfags. How's that Chaos Cataphractii armor working out for you?
>>
>>51958402
Hopefully, I was planning on using tartaros as proxies for chaos terminators anyway.
>>
>>51958420
IA13 says hello
>>
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>>51958206
>Dark Angels
>Imperial Guard, Grey Knights, Daemons
>Fluffy demi-companies with either Deathwing or Ravenwing strike forces attached (fuck the free vehicles of the BC, honestly, it gives SM players of all colours a bad name)
>it varies a lot, mostly pretty fair with the occasional flying circus
>I consistently play "the heretical Fallen Angels battling against the brave forces of the Imperium"
>always beat GK anyway because they're shit
>>
>>51958440

Didn't they remove that with no plans of renewing it because of some models not being produced any more or some nonesense like that?
>>
Can Orks swim and are there any species in random lore encounters that would actually eat the orks?
>>
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>>51958440
Hahah, sorry, I don't play against Forge World, it's super unbalanced.
>>
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>>51958420
>loyalists
>>
>>51958455
Still valid as far as I know, but yeah it got removed because they stopped selling the ferrum infernus and sonic dreadnoughts
>>
>>51958453
>LionFag jumps in to a question that wasn't directed at him just to shill his shitty faction some more
As expected of a faggot heretic
>>
>>51958461
Yes and I'd imagine death world would have plenty of things that would enjoy some nice shiitake.
>>
>>51958453
Danglefag fuck off
>>
>>51958471
>Play Chaos Marines
>Middling at best
>Friendo plays tau
>I decide to use a sicaran and a contemptor (which is overpriced)
>Ass blast his anti armor with chosen
>Steam roll with sicaran
>jeez anon, alpha legion is op, and forge world just makes it worse
>mfw I am Alpharius
>>
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>>51958549
>>
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>>51958549
You're doing the Emperor's work fellow loyalist.
>>
>>51958334
Play your rules to their strengths and summon stuff.

Don't be afraid to do the "named character" thing with Legion rules. You're Word Bearers, so you've got a little bit of everything. Black Legion for Undivided dudes, World Eaters for Khorne-devoted guys, etc. Obviously you only get one rule per detachment but it's not so bad.

The units you're taking aren't necessarily bad, except maybe Possessed. Use the models as Chosen and you're probably better off (I think they have some neat formations too).

As for forging the narrative--I mean, why are your guys fighting? Don't stress about what units you take. Saim-Hann has a Wraith host, any tomb world will have Wraiths, etc.

Focus on the story.
>>
>>51958461
Kroot eat plenty of Orks. In the Chapter Approved 'dex you could even get +1 Toughness from "Ork Hybrids".
>>
>>51958453
>I consistently play "the heretical Fallen Angels battling against the brave forces of the Imperium"
you can fuck right off to hell m8
>>
>>51958461
chaos would. wouldn't surprise me to know they were snorting ork spores like cocaine
>>
>>51957666
underrated.
>>
This may be a dumb question, but I suppose that's why I'm asking it.
If I get Master of Ambush as my warlord trait, "the Warlord and 3 units gain the Infiltrate special rule". Do the 3 units have to be from the same formation/detachment, or is it just 3 units in the same army? There's no specification one way or another in the rule itself.
>>
>>51958717
>or is it just 3 units in the same army?

this.
>>
>>51958741
Bless.

Time to infiltrate Lias, Cataphractii Captain, Dev Squad, and a psyker Inquisitor into first turn twin-linked plasma blast hell.
>>
>>51956191
Is a Punisher Tank Commander worth it? Or is it always better to spend the 40 to get Pask? I mostly ask because having a Tank Commander improves my chances of rolling Grand Strategist. Old Grudges is okay, but I don't really want it. I'd prefer Draconian Disciplinarian over Old Grudes too.
>>
>>51958802
Rending is a huge part of makes the punisher worthwhile.
>>
>>51958802
You aren't paying for Pask's WT, although it is nice when you're throwing out 20 shots.

If it bothers you that much then take a cheap CCS or another Tank Commander and make them your Warlord.
>>
I'm just getting into 40k and I got some models plus a foam carrying case to put my dudes in but, uh, how the hell am I actually supposed to fit my stuff in these infantry holes?

I have an infantry insert to fit 40 marines, and two layers of pluck foam to put tanks, terminators, etc. but it just seems like the infantry stuff is going to be a pain in the ass. The size sort of assumes most of your guys are holding a rifle across their chess, but I modeled half of mine with dynamic poses, heavy weapons, etc. and I guess I'm going to have to put a lot of them in pluck foam. How should I go about doing this? Is there a tutorial?
>>
>>51958858
>>51958849
That's true. I just always take him so I was curious if it was worth it without. What do you think of a Punisher that is Pask's buddy? I know the common one is Executioner because Old Grudges prevents it from killing itself as much.
>>
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Alright, so it says all fortifactions (except tau ones) can be used by any army.

How does that work with things that have imperial weapons like heavy bolters? Or the macro cannon? I'm guessing that just becomes a tyranid heavy bolter? An eldar macro cannon? There's no weird special rule I'm forgetting somewhere that stops these other races from using those emplaced weapons, right?

It's just like, "Yeah, my genestealer turns on the Aquila Macro Cannon and activates its Magos Machine Spirit, which now fires 2 S:D large blasts at BS3."

I'm asking because I'm thinking about taking a fortification with my deldar. And assuming everything's fine, I'm also thinking about converting some guardsmen/cultists into deldar slaves for the imperial guns (strictly for aesthetics).

On a sidenote, why is everything imperial for everywhere, but everything tau is only for tau? I want floating grav-gunline walls for my kabalites, with spikes and dark matter energy shields.
>>
>>51958910
Well again, if it's not Pask then it isn't really worth it.
If you want a budget Russ as his wingman, though, look no further than the Exterminator. It actually synergizes pretty well with Punisher Pask.for several reasons.
>>
Building a bunch of tau for a friend and need some help with load outs. Which drones are the best? Is the best load out for crisis suits still twin-linked plasma? Are broadsuits still covered with missiles to ruin someone's day as their best build?
>>
>>51958936
You are correct. Just because it's a heavy bolter doesn't mean it's xenosproof. I mean fuck, Bloodletters are fucking ace shots with the likes of quad-guns.
If it bothers you and you want to go the extra mile, then convert up some counts-as fortifications, or add to the existing ones to make it more like your faction's. DE slaves sounds like a good idea since I wouldn't know how else to explain an army like DE even using a fortification.

>Tau shittery
It's the Tau. What were you expecting?
>>
>>51958936
dark eldar wouldn't have fortifications and gw never got around to making terrain for other factions. eldar recently got something though
>>
>>51958936
Because geedubs doesn't know how to follow through with good ideas
>start making different faction specific FoCs (shield of baal) that give different force slots certain bonuses to make them not trash
>start giving everyone their own fortifications (tau) so they don't have to rely on just imperial shit
That's all two things off the top of my head, I'm sure there's more examples though
>>
>>51956191
is it possible to make a playable close combat imperial guard army?

not all close combat of course but i mean like a big blob of mens with priests and what not. ogryns. rough riders.

or am i just wasting my time here
>>
>>51959012
>dark eldar wouldn't have fortifications
Sure they would. What's the point of cheap infantry with great guns if you aren't sticking 25 of them behind an ADL with a spirit probe for t3, 2+ cover, 4+ FNP bubble-wrapping 5 double SC venoms, a disintegor ravager, and x4 DL scourges for 1000pts?

I'll tell you hwut, if you come within 36" of my boys, you're gonna have a real lousy day.

I fully intend to play my deldar like knock-off guardsmen. Troops supporting shooty tanks, but with real long range.
>>
>>51957458
Their's a few formations you can take, but Elysians haven't been updated in a while.
>>
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Anyone want to take a look at my nid apoc list and tell me what they think of it?

Playing over tabletop sim in a few days, and only played nids a few times but have played many other armies. We rolled off for Imperium/Xenos so I will be against imperium. Since it is on TTS I can make changes immediately.

I took Living Tide which is roughly 3k points min and then maxed the hormy count and gave the warriors stranglers to support them. I gave my two important tyrants regeneration. I specced the big guys in skyblight for anti-vehicle. Outside of the Living Tide is Living Fortress for the additional strategic asset and all out attacks, a Harridan for anti-air/anti-tank, and 3 stock Trygons simply for peppering the field with tunnels so my termys/hormys/gargoyles that respawn 75% of the time when wiped out can get back to the action quickly.

For my first strategic asset I intend to take Surrounded!, granting all infantry models infiltrate. Planning on rushing from the start to overwhelm and opening tunnels as quickly as possible. If there are too many dead to fit through the tunnels every turn or if I simply wish to outflank, I can do that as well. I don't know what to take for 2nd strategic asset yet, maybe Reanimator to keep the Harridan busting tanks. I also plan on dumping victory points into bringing back Trygons for the first break if I deem additional tunnels necessary.

I originally wanted to go nurgle nids but the above was simply too expensive and I feel like everything in it is either vital somehow or a tax for those things, though if we go Zombie Plague I might get my wish anyway. I also feel like I am lacking anti-tank, and my opponent loves tanks and vehicles. He will almost certainly take at least one titan.
>>
>>51959082
>The kabal of tactical genius
>>
>>51959149
You don't call it tactical genius in Commeragh;

You call it political savviness.
>>
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>>51958936
I imagine all races being able to use the imperium ones was a placeholder until they did the other races. But then they didn't.

So I guess just use those but make them look like your faction's version of them. Like a nid stockpile of biofuel or a chaos corrupted turret or pic related.
>>
>>51959149
There's a 60% chance I'm going to convert a catachan with deldar parts for my archon, with either a helmet or greenstuff ears. The idea being that he killed the archon that captured him, walked out of the torture chamber with archon blood all over his face challenging anyone who looked at him funny, and the resident haemonculus, deciding this definitely offset his perpetual ennui, decided to establish that he was the new archon of this kabal and actively works to sell the lie. This includes a painpack that feeds the catachan rejuvenate stimulants as it stores pain like a spirit probe (allowing him the usual Power From Pain). This painpack will be modeled. 33% chance the base catachan will be Sly Marbo.
>>
>>51959215
Is hat supposed to be Isha? She's big.
>>
>>51956741

Underrated post

Bitterfags BTFO too busy wanking in 30k general to even respond
>>
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How's this look?

I threw this together based on what I need to assemble yet. The lord and non-termie sorcerer go into the claw with the chosen, and the combi-plasmas and termie sorcerer start on the table. The PA sorcerer will roll Telepathy for Shriek while hoping for invisibility and the Terminator will likely be rolling on Geomortis/Ectomancy for support.
>>
>>51957221

But walkers aren't vehicles :^)
>>
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>>51959125
You play basically exactly like I do
Suggestion, take a Carnifex crusher brood with six fexes and use your surrounded! asset to outflank them, you can destroy virtually any parking lot in the game at matching points
The fexes get iwnd as a bonus
>>
>>51959082
but how are you gonna rape all the humans sitting on the other side of the map in your fort? flying spiky dick technology isn't that advanced yet
>>
>>51959283
Anything with an armor value is a vehicle.
>>
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>>51959217
>>
>>51959125
And, aside from the crusher brood, try using the apoc formations, they're very nice
>>
Can someone help a guy mathhammer something out?

Pretty curious how good the Quantum Annihilator from the Cawl Relics is, especially compared to the Eradication Ray it'll mostly compete with.
Anyone every used it? What were your experiences with it? It's definitely not great for its point value due to the RNG involved in it, but just how bad is it?
>>
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>>51959371
For example, the apoc endless swarm is everything a boy could wish for if you break every two hours, which is one game turn for my group
>>
>>51959417
what are the stats of the weapon and cawl's bs/ws?
>>
>>51959339
>void shields are vehicles

Xzibit pls go
>>
>>51958978
Everyone forgets thag Khorneate Daemons have a minimum BS of 5, other than the Flesh Hounds.
>>
>>51957305
Fagballs
>>
>>51957305
Bugdick
>>
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>>51959450
Also, this beaut
Ironically other factions get formations like these in their codex the rather than tucked away in a separate book for a separate play style
>>
>>51959060
The secret to your success is the Castellans Detachment from Fall of Cadia. It's essentially a Double-CAD that gives you Army-wide HATRED, and Troops respawn when they die on a 5+. It makes melee with guard actually viable, and can make many otherwise mediocre units like rough riders into great units.

There's an anon that posts here who brought 30 rough riders in a castellan to a tournament, and proceeded to table people. He claimed to have been able to beat Eldar, Necrons, and Dark Angels with it too.
>>
>>51959290
Surrounded! only affects infantry sadly, though you could use the generic asset Flank March to bring in an apocalypse formation (which crusher brood is of course) from any table edge. The additional asset from having a High Command doesn't come into play until the first break though.

I did really want to bring some heavy ranged fexes but the wrecker node disallows ranged weapons unfortunately. Perhaps an apoc formation of fexes would be a better idea than the Harridan anyway though, considering the point costs.
>>
>>51959450
>bodies over bullets
Holy crap. That's like a permanent Invisibility for everyone after enough turns. How long (turn-wise) do apoc games usually last?
>>
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>>51956697
Can somebody please post the Magnus did nothing wrong trash can?

Also, did any other diehard Imperiumfags have a pic related moment when Angron lecturing Russ about how shitty the Emperor actually is?
>>
>>51959622
Good luck getting to turn 2.
>>
>>51959458
It's not Cawl's weapon , it's a relic anyone capable of carrying relics can use in place of one of their weapons if Cawl is in the army.

It's 18", S 2D6, AP 2, Assault D3 and if the strength roll is 10+ any To Hit automatically wounds with Instant Death or automatically deals a Penetrating hit. Costs 30 points.
>>
>>51957836
>Flash Gitz
One of the few units legitimately worse for their points cost than Tyranid warriors.
>>
>>51959632
>Also, did any other diehard Imperiumfags have a pic related moment when Angron lecturing Russ about how shitty the Emperor actually is?
No, because that would imply that angron was right about anything.

The only time angron has been right was when he said he should go die with his brothers in his rebellion.
>>
>>51959655
Average on 2d6 is 7. Basically a slightly longer range plasma pistol that can do some funky stuff or totally suck.
>>
Hey got a fluff question. I know the Admech have a hard on for any stc tech, but what about human tech that isnt stc? Say like they found a remote human planet that had to start its science from scratch but gotten pretty advanced. Would the Admech claim it or dismiss it as heresy?
>>
>>51959618
Flank march is what I meant, it's been a few months since my last game

>>51959622
If you're lucky, the full 5-6
>>
>>51959720
In my experience, they'd kill all the humans, take the tech, and spend the next 200 years carefully studying it for possible tech-heresy.
>>
>>51959622
I played an apocalypse game to turn 5. Game started at 10am, ended at 2am.
>>
>>51959756
Those are the most fun games desu
>>
What's this I'm hearing about a Primarch coming back?

Guy told me Magnus was back or some shit? Haven't looked into 40k since 5th.
>>
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>>51959845
Magnus is already back (and rightfully so. He's been in the game for decades, via Epic). Next back is Girlyman. And he's fucking pissed.
>>
>>51959720

AdMech love knights so
>>
>>51959845
Zog off 'fore I krump ya ye git
>>
>>51959720
Invade, subjugate the population by force, confiscate the technology, arrest, interrogate and permanently imprison all involved scientists and engineers, spend the next 100 years poking the technology until they decide whether it's so heretical all traces of it have to be destroyed, or just sufficiently heretical that only inquisitors ever get any access to it.
>>
>>51959860
What the fuck?

What's GW doing, killing it like fantasy?
>>
>>51959909
Oh boy here we go again with this shit again
>>
>>51959909
Yup. Guilliman returning is supposed to kick off the Time of Ending in full, and Age of the Emperor is supposed to be rolling in around summer.
>>
>>51959909
No, just moving the plot forward babysteps at a time, like people have been asking for for over 15 years.

Every faction in the galaxy has been "on the brink but not quite of ruin" for over 2 decades, anon. So they took that first step forward finally, where a bunch of things blew up at once as they've been teetering there already, and now it's about the ramifications and grim dark steps taken after the initial disasters.
>>
>>51959935
I have autism
>>
>>51959816
It was my first apocalypse game and for me there were a lot of pros and cons.

+got to participate in a massive epic battle so usual tactics and/or worries are out the window, more of a group coordination thing (I was on the chaos side)
+got to see a plethora of armies, so many models together on the table really looks like something from GW promotional material (bonus because this game had a "nid side" as one of three sides, waves of gaunts etc)
+people get to bust out the real titans, giant fortifications, and other crazy models they don't use often

-it's really fucking chaotic and becomes annoying when you have to yell over 20 people while who knows how many units are fighting at once
-it's not so much a game as an "experience", the chaos of it all means it's hard to really get a coherent plan seen to fruition because there are so many moving parts and breakdowns of communication that it's just . . . stuff happens
-hard to actually reach shit when you're playing on 3 tables stacked together and there are 10 dudes in your way, in this case in a small room
-people can cheat easily on the sly because of the confusion everywhere
-takes goddamn forever, an entire day with lunch/dinner breaks

overall I'm glad I got the chance to play apoc but it's not something I would do more than like twice per year
>>
>>51959909
The move from rt to 2e, and the move from 2e to 3e were both giant leaps in change compared to the baby steps gathering storm has taken, go shitpost about this elsewhere
>>
>>51959951
The confusion and miscommunication is why they recommend each side have a Warmaster, basically a player who doesn't do anything but tell his team what to do while they're his conspirator lackeys
>>
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>>51959940
>>51959946

I DON'T KNOW WHO TO TRUST
>>
>>51960007
we all had warmasters. it was still total insanity for various reasons.
>>
>>51960025
>/tg/ realist
vs
>GW shill
you decide my dude
>>
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I'm new and bad at list writing, don't even know where to start. Looking for feedback on my 2k tourney list.
>>
>>51959940
Im betting on 8th edition being a streamlining of the rules, with every faction getting updates. After that, maybe theyll do an end times like edition. Kind of like how fans of "community" wanted 6 seasons and a movie, gw wants 8 editions and an apocalypse.
>>
>>51959946
>>51960040
>muh moving the plot forward

it's like a game of Where's Plebdo. there is already so much unexplored shit in this massive franchise going on 3 IRL decades that you could mine the content forever and literally never go beyond the frozen 41st millenium. it's called a setting. people want it to "move forward" for a list of peasant ass reasons too long and detailed to list in a mere /tg/ post, I am sad there are so many Sheldons in this community.
>>
>>51960007
On a side note, apoc teammates can be very unreliable, unless you can coordinate well enough one player will always fuck something up
In my last apoc game I was my sides main man, I had control of 300 gaunts to myself because my team knew that I swarmed the best plus like six flyrants. One of my teammates on the other hand, he was in control of the big bug formations, specifically a crusher brood meant to topple that fuckhuge Eldar titan
He sent it in a turn late and in the other edge of the board so he could take out a fucking crisis suit team
I have never wanted to strangle somebody so hard in my entire life
>>
>>51960083
The plot has moved forward multiple times before, this stagnation meme had only been a thing since 5th, shitpost-kun
>>
>>51960075
>yfw it's the Chaos gods acting according to their whims
>6th
>a e s t h e t i c s edition that saw the fall of fineshit and the shift towards plastic, many ranges updated to modern standards and the beginning of updating codices to be that way too. Large growth in FW popularity, and the birth of fuckhuge models in modern games basically rape

>7th
>edition of stagnation, the age of the ruleset is really starting to show, and we never got new codices after about Eldar time, receiving only patches and supplements to draw out the entropy. The rise of formations is a cancer that is killing the game, but even though oldfags despair the game can still be fun in a laugh-or-you'll cry way.

>8th
>an edition of great skub and conflict, literally everything will turn on its head as the edition plays host to the turnabout of the millennium. Will radicalize players to be forever for or against it within weeks of dropping, and will be over in a short but glorious blaze of glory and bitching

>9th edition
>rules overhaul changes the face of the game as we know it
>further details unavailable at this time
>>
>>51960083
Here's a funfact for you, m80. I never said I wanted it to move forward. A lot of people haven't said that. However, a lot of people have said it. A lot of people have complained about the same factions "about to face" the same problems for over 2 decades. To them, it's boring that they never get to see Baal's stand against the nids, or cadia's stand against the 13th crusade. And while many fans like this stagnation of never actually facing dangerous threats, other fans want to see it. And they are both fans of the game with valid opinions, even if one of those opinions isn't "yours."

And frankly, this is far less than a shift in setting than it was for RT to 2E. That actually changed the setting and gameplay drastically. This is just giving fans more options for battles as they get an idea of how those "brink of" battles play out.

The fact that you can't understand that people have different opinions from you (or that only "plebdo"s have different opinion from you), and that you lash out at me as you can't understand that even though I agree with you, I understand the other pressures for this small step forward, I'd say that makes you the real plebdo.

Plebdo.
>>
>>51960025
You tell me if it's the end times or not.

>primarchs coming back
>all eldar begin to become one new faction after birthing a new god
>cadia falls
>a sister did something important
>tau expand to become more relevant in fluff
>cypher doing something
>genestealer cult detected on holy terra
>guilliman starting new imperium
>dark angels confirmed all heretics and being purged
>thexian elite rising again and becoming a new army
>slaanesh getting shanked by new eldar god
>bio engineered plague known as the I-2 begins to systematically wipe orks from the galaxy
>catachan wiped out by tyranids along with an entire segmentum of the galaxy
>necron worlds being cracked by exterminatus torpedoes en masse
>custodes leaving terra to fuck shit up
>swarms of riptides dominating imperial armies with no end in sight
>plastic sisters announced
>>
>>51960200
Most of these are lies.

Also Catachan is getting attacked by a pirate Ork Captain and his army chasing a giant space whale.
>>
>>51960179
t. plebback of notre dame

cash me ousside, howbow dah
>>
Skitarii:
Vanguard vs Rangers

and why is it Rangers
>>
>>51960259
>Vanguard
>cheaper
>better guns
>cancer-inducing

>Rangers
>move through cover I guess
>aesthetics
>>
>tfw did it
>>
>>51960297
>buying GW's full squad deals
why though
>>
>>51960297
You utter madman.
>>
>>51960314
Because I'm not gonna buy recasts anyway
>>
>>51960335
It's not about buying recasts my man, the point is that GW's preset squad loadouts are a joke. Have you seen the bundle they advertise as a Dominion Squad? It's shit.
>>
>>51960297
I did it too. I bought a full Psykana Division and I bought a box of Bloodletters at a local store. I will probably buy more daemons soon too. It's time to be heretical in my Guard army.
>>
>>51960355
Yes, but it's the only way to get different looking special weapons. Same thing with the Command Squad, it's the only way to get a Hospitaller and I'm gonna need a flamer and a bolter sister anyway.
>>
>>51960249
Oooooooh I'm so scared, you think you're tough pussy? I'm behind 7 proxies and use ZoneAlarm, Sygate and Comodo Internetnet Securtiy which I all keep up-to-date. THAT'S THREE FIREWALLS AT THE SAME TIME motherfucker. You can't hack me you little piece of shit. You're peeshooter and kung fu won't make a difference when my friend woh's a B-51 pilot in the Air Force can turn your entire house and backyard into a fuckhuge bomb crater. You are pathetic, while you're sitting there writing insults like the sad little nerd you are i'm having sex with my hot girlfriends. Yeah you read that right, i have not one but FIVE girlfriends. Top that motherfucker, I dont think you've ever even held hands with a girl.
>>
>>51960385
I am one of those girlfriends, and also Alpharius.

*bolt pistols you from behind*

nothin personnel, [redacted]
>>
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>>51960385
kekworthy
>>
>>51960297
brave girl

now get the saint, pipe organ tank, codex and you'll be set. oh and the limited edition canoness if you can
>>
>>51960238
>swarms of riptides dominating imperial armies with no end in sight

This one is true, though. He's talking about the game, and not the fluff, right?
>>
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>>51960410
I've already got 500 points of sisters, I'm just bumping up to 1000.
I would have bought the new Canoness and some immolators but some guy bought the last ones from under my nose.
Never gonna use special characters if I can avoid it though.
>>
>>51960425
I mean half of those are true in one way or another.
>>
>>51960425
In the fluff the swarms of Riptides are stuck in the Damoclese gulf, having the galaxy's biggest cheesefest that side of Craftworld Iyanden with the Tzeentch Daemon armies.
>>
>>51960297
You are a hero. A really crazy hero.

still have a hundred dollars worth of sisters on my shelf unpainted because I have no money or talent

I want to buy more for some reason
>>
>>51960484
>meltagun
>not flamer
>wait it's both
I don't know what I expected from her.
>>
>>51960446
>no special characters

i mean i get it but they look nice. come to think of it i hardly use special characters for my daemons but i wouldn't mind a few for my eldar. i'd need to convert them because the sculpts are about as old as me
>>
>>51960520
>>51960446

Try out the murder canoness. She'll surprise you.
>>
>>51960062
Bump, help me beef up my list
>>
>>51960597
Not him but let me guess. Rosarius, Mantle, Eviscerator, Combi-something, right?
>>
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im a noob, can this be played in a non-tournament environment? i feel like i will struggle against vehicles.
also dont really know where to go with my sorcerer or if i should just replace him with something else..

in case you're wondering about the lord equipment: he is using typhus' model, that's why i equipped him like that.

thoughts that went into this setup:
-i did not include a daemonprince because i want my army to be fluffy and think, daemonprinces are extremely rare, so i wouldn't love to include them in >3000 pts battles (i know armies can represent a small part of a bigger battle and hence, daemon princes could be included in small armies, but i prefer human warlords)
-the cultists are supposed to be infected with the poxwalker virus from the dark apostle and swarm the enemy
-the 10 cultists with guns are there just for fun, i dont consider them strong at all
-maybe i should replace the termi sorcerer with a lord that is specialised on destroying vehicles?
-i think flyers will fuck me up

-id love to include some type of artillery theme wise, or forgefiends
>>
>>51960685
give the wulfen some storm shields since every motherfucker will know to hit them with ap4
>>
>>51960701
I don't think you need a combi-something for her.
>>
>>51960726
Wulfen don't have power armor?
>>
>>51960701
Short of the combi, is there any other way to build a canoness that isn't just there to fill an HQ?
>>
>>51960726
It's less about needing it and more about replacing her functionally useless bolt pistol. As long as her combi- isn't plasma, she can shoot and assault anyway, and once it's gone she can throw krak grenades instead.

>>51960736
Not him or the dude you meant to reply to but no they don't, their save is 4+. Come on, did you not read the codex?

>>51960746
Not really, unless Veridyan counts.
>>
>>51960736
No, they've got carapace armor

>>51960718
Will do, any other suggestions? Should I trim out one of the greatpacks or is the fear worth it?
>>
>>51960708
You can never go wrong with obliterators and havocs. I would say obliterators fit Nurgle better, being twisted and swollen and all around gross.
>>
>>51960758
>did you not read the codex
Well seeing as I don't play Space Wolves, no.
>>
>>51960701

Pretty much. She ends up at 145 points

>>51960726
>>51960758

I go with plasma because she can't assault when she disembarks anyway, and I usually send her against harder targets because of the Evicerator.

>>51960746

Evicerator+Combi is more than filler. With EW, she is very durable, and exceptionally tanky with a priest giving her a save rerolls. If you're not going against much that will ID her, a Cloak will make her all but immune to small arms fire with a 3+ rerollable save. An Ardent Blade plus Inferno Pistol is a nice CC bot, too.
>>
>>51960763
that'd require at least 338 points I think as, if i understand the rules correctly, I have to include them as a cult of destruction.. I guess obliterators compete with my terminators efficiency wise? pointwise, those terminators cost around 300 (including the sorcerer), but I suppose they won't survive for long
>>
>>51960708
Your cultists must have the mark of nurgle and you need at least 3 squads of termies for the annihilation force, don't know why people use this app
>>
>>51960861
oh crap, thanks for pointing that out

oh man thats crazy many terminators
>>
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>>51960861
It's not like it didn't tell him but he ignored it anyway, it just didn't have any auto-correct for people who have trouble reading.
>>
>>51960987
calm down? i read it as 3 models instead of units
>>
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>>51960877
Id recommend combining the plague colony and annihilation force into just a chaos warband. You can get a lord, sorcerer, the manadatory two squads of MoN nurgle marines (basically plague marines but cheaper), 1-3 termie squads, 1-3 havoc squads, and 1-3 bike squads. Then bring lost and the damned or cult of destruction as auxillary. Made you list based on what you had
>>
>>51960861
>>51960987
I used to hate this list builder and I'm still not a huge fan when you can just actually know the fucking rules of the game and jot your list down on notepad in a minute, but I tried it and I guess it's not the worst thing, it gets 99% of the stuff right which is remarkable given the competition. the thing is, when you add a detachment, it just shows what the rules are but doesn't enforce them, so dummies don't read them and make illegal lists.

if they really want to make this thing idiot proof then they need to also point out the legality of a given army, like highlighting the detachment red or something when you don't yet meet the requirements.
>>
Quick question on Deep Striking: it says you only mishap if you land on a model or impassible terrain, and if you land in difficult terrain, it counts as dangerous.

However, what happens if you scatter onto physical (but not impassible) terrain? For example, termies teleport partly on top of a segment of an Aegis Defence Line wall ("count as charging through difficult terrain"), or if there's lines of tanglewire out, if they scatter physically on top of the tanglewire? Just setup the models around it? Just wobbly-model it? Or are the terrain pieces counted as impassible and are simply "moved over as if difficult"?
>>
>>51961061
>expecting that kind of functionality

It's just a retarded piece of shit to put pretty pictures for autists and retards. It will NEVER be good. I have no idea what the creator was trying to do with it.

It doesn't even have basic FW units or things like biker troops. FUCKING BIKER TROOPS.
>>
>>51961061
A list builder isn't here to help retards put together a list, it's a resource for veteran players like us who know out codex pretty much inside out and want to put together something that's well-organized with good presentation. That's why /40kg/ is so obsessed with the picturebook listbuilder, because it's pretty.

Newfags are going to make just as many mistakes writing on p&P to begin with, but doing so requires them to read the codex so eventually they'll learn. Using a lsit builder lets them circumvent that, so the knowledge isn't there, they keep building illegal lists, people like you and me get pissed off at list builder retards, and the cycle continues.
>>
>>51961061
The presentation is fantastic, but yeah, it seems like a personal hobby for someone and not something tailored for the everyday idiots.
>>
>>51961057
Thanks!

I'm currently looking into it and comparing what your list offers (apart from being legal) compared to mine. Im surprised how many models fit into yours (apart from the cultists)
>>
>>51961080

Aegis is difficult terrain read your rulebook.
>>
>>51961103

The presentation sucks when you're actually examining the wargear. The only thing it's good for is seeing tiny squads which is a retarded useless gimmick.

It literally solves none of the problems that proper formatting does. Squad size after the unit name? Re-numbering each wargear holder? What's the fucking point?

How is "10 Tactical Marines, 1 Gravgun, 1 Grav-Cannon, 1 Rhino" not infinitely easier to read?
>>
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>>51961113
That isn't even remotely part of my question, and I literally quoted the rulebook in my post.
>>
>>51961135

And how would you put a model on difficult terrain? Use your brain.
>>
>>51961061
The original creators made it just to learn how to program a bit. They would prefer if gamer's workshop had their own service instead. Until someone makes something better or it gets shut down people will continue to use it.

Notepads are also the least idiot proof thing in existence and with either tool you have to read the rules alongside them anyway. I still use both, but I only do notepad if I can't use the roster creator like for DKoK.

>>51961083
Then don't use it, or give people something better.

They have begun adding forgeworld units and you can change the role of any unit. You can also add units/formations manually if you have notepad+ like here >>51959125, or just rename the units in your list. Or be a dipshit and sperg out about it for no apparent reason instead I guess.
>>
>>51960798
Why not eviscerator and inferno pistol?
>>
>>51961152
Well, something like a crater or ruin is obvious. You just set it down on top of it. You can't do that with aegis wall pieces. Furthermore, they are only counted as difficult when charging over them, not even for regular movement. So would one place the models around the wall, even when they should be on it, or should someone just default to the wobbbly-model rule and note that it's supposed to be up there?
>>
Is there a cheaper way to get some Psykers into Admech? Preferably with Divination.

>Inquisitional Representative (109 pt)
>Ordo Hereticus (M1)
>Henchman
>Psyker (M1) Acolyte, Acolyte
>Henchman
>Psyker (M1) Acolyte, Acolyte
>Henchman
>Psyker (M1) Acolyte, Acolyte
>>
>>51961165
The only time you can even try to justify the cost of a fancy pistol over a combi is when it's letting you maintain your +1 attack for 2CCW. Eviscerator is Two-Handed, so the pistol is worthless. Also, 6" range blows.
>>
>>51961186
If you want Divination, just take ML1 Inquisitors and attach them to your squads. Use IA and they each get a WT, or use Inq and you can take a shitton of servo-skulls. Psyker with escorts is kinda shit for being anything but a WC battery because it will just be focus fired by anything it would want to cast powers on, and if he rolls Invisibility and casts it on a unit other than himself (it's not worth casting on himself) then he'll be shot to shit anyway.
>>
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> New to 40K
> Got a bunch of old metal minis from a friend a while back
> Finally got around to stripping them

Can anyone help me identify this model? I can't find anything that looks like it. The bottom stand insert just says "GW" so I'm fairly confident it's a 40K mini, I just don't know what the hell it it.

Sorry about the shitty camera.
>>
>>51961165

Because the Evicerator is 2h, you're not using the pistol in CC. A Combi-melta/plasma is better and cheaper there, and with plasma, she's generally hopping out of a rhino anyway, so the rapid fire isn't a hinderance.

Also what >>51961191 said, and Because the Blade is your Relic, you're not spending points on a Cloak or Mantle, you can splurge on a fancy pistol.
>>
>>51961214
Looks like Necromunda.
>>
>>51961191
Fair enough.
I'm not gonna buy a combi-weapon for my murdertits though, that would mean dropping a heavy weapon or hand flamers from my seraphim.
>>51961214
Nothing like what I've ever seen, even in Rogue Trader.
>>
>>51961220
I'm p-sure Necromunda models always said what model it was on the other side of the insert. Typically "Ganger" for most of them.
>>
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>>51961061
The thing already did like 90% of the job for you, it saved ton of time, instead of fliping through 100+ pages of codex(es) to make a list

What's next? you expect people to play the game IRL getting their impaled by an Eversor if they play it wrong?

>>51961129
>Squad size after the unit name? Re-numbering each wargear holder? What's the fucking point?
>I can't read
>This prgram suck.
????
>>
>>51961250
>Typically "Ganger" for most of them.

I lol'd.
>>
>>51961262
>1 Troupe Master
>2 Player
>1 Player
>1 Player
>1 Player
>6 Player
>he thinks that shit looks good

The whole reason people whined about Battlescribe was the shit formatting, you dipshit. This builder's formatting is just as bad, they just left out the default wargear and rules.
>>
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>>51961262
>defending listbuilder
>posts an illegal squad setup
What did he mean by this?
>>
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Revised my list, how does this look? Gonna throw the GH and lord in a squad in the stormwolf with the wulfen, charge out of it with the banner so I can get extra attacks, try to drop in bloodclaws close to the action so they benefit off that squad of wulfen. Meanwhile gonna use the other squad of wulfen to buff the twc and footslog them up the board to wreck shit. Gonna drop in the leviathan and murderfang to distract and wreck shit while I get them up there. Do I have enough models, or have I spent too much on shit?
>>
>>51961262
>The thing already did like 90% of the job for you, it saved ton of time, instead of fliping through 100+ pages of codex(es) to make a list
>making an illegal list
>doing the job wrong
>saving you time
>have to waste /tg/'s time or flip through the rulebook yourself to fix the army/make sure it's legal

Okay retard.

>I can't read

Says the faggot who can't be assed to read his codex.
>>
>>51961208
Sounds much better, thanks.
>>
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>>51961266
The original sentence was "Typically 'Ganger' for the gangers" and I quickly changed it. I just meant that they didn't divide it by faction or special weapon, but I wasn't sure on models like Arbites. Also, this guy, who says "Bounty Hunter."

Point being, it wouldn't be blank on the opposite side of the insert for a Necromunda model.
>>
>>51961281
Also am I at a disadvantage not taking a knight to a tourney at 2k points?
>>
>>51961220
>>51961250
>>51961230

I think it says GW '87 on the slot for the base, but the part after GW is hard to read.
>>
>>51961312
I don't play SW, but I do play vanilla with Leviathans, and as far as I'm concerned the Leviathan does a damn good job of being the Marines' Knight equivalent. It's not a superheavy so it's far more fragile, but it has great shooting and will deal Knight-level damage if it gets into melee, and can take a pod, which Knights can't do. Think of it as a fragile but even more offensive Knight, and if you're worried about it being instagibbed, buy Armored Ceramite.
>>
>>51961322
if it's that old it might be a figure for Shadowrun. GW used to make RPG figures early in it's life.
>>
>>51961186
Psykana Division could be cheaper.
>>
>>51961322
Well, hop to it, m8:

>http://www.solegends.com/citadel/catindex.htm
>>
>>51961354

Cool, thanks for the info.

I'll start looking at oldass Shadowrun minis and see if I can find it.

Shame I can't really fit it into my army. I wonder if it's worth anything?
>>
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>>51961381

Oh shit

'ere I go
>>
>>51961341
I tried it out in my last game, and it survived far longer than my knight and was so much more effective for ~100 points less, should I maybe swap out the wolf lord for an iron priest then?
>>
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>>51961381

Found him, #14.

I also have a #8 (which doesn't have anything written on the base tab) but I just assumed it was a guardsman.

> In 1997 Citadel switched to a lead-free white metal because of concerns about lead poisoning particularly in children.[5]

brb washing my hands
>>
>>51957751
They're lines made by the mold.

On that Deffdread look at the smokestacks.
>>
>>51961437
Heh. Glad you found it. I actually checked that page and a few others before dropping the link, but apparently I'm blind as a bat or was thinking the gun was in his other hand or something.
>>
>>51957584
>Lapin Kulta
>>
>>51961437
#8 seems to have found a penny on the ground.
>>
>>51961309

No I laughed because "who would have thought Necromunda would be full of gangers".
>>
>>51961500

Nah, he just stood up too fast and pulled his back
>>
New
>>51961752
>>51961752
>>51961752
>>
>>51958420
Sisters actually have a more recent model than Chaos does now.
>>
>>51961008
>i read it

That's the fucking problem, you didn't read in the codex.

I actually like the list builder, but using it as a codex is max cringe.
>>
>>51962055
i think you going completely bonkers about such a little mistake by a newbie is a little more cringe..
>>
>>51957558
No you mix up with the Hemlock's ability to seperate body from soul. Which is represented on the tabletop as the scream psychic power and its dread aura pod.
The distortion weapons come on top and still slash reality.
>>
>>51957884
>literal edgy apoc games
>mfw
>>
>>51959272
If you're putting so many dudes in the dreadclaw you ought to roll once on malefic for the non termie sorcerer, that makes it so you don't have to roll the daemonic possession.
>>
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>>51960040
>shill
They literally said it wasn't end times, no factions will be removed, things will stay mostly the same. The rules might be a different story and I see a lot of people on here that WANT them to sigmarize the rules, which is obviously a shit idea.
>>
>>51961093
That list builder is missing a bunch of options from FW.
>>
>>51962798

I'd be okay with Sigmar's level of simplification if it didn't have some really basic design fuckups.

Simple isn't inherently bad, but it's actually -harder- to write a ruleset that tight and concise, and they really didn't pull it off.

To give some credit, the General's handbook half-assed a balance mechanism (you can't add single models, all upgrades are free...) which at least makes it possible to do pickup games, and the latest battletomes adress having some rules customisability to make your army your dudes.

Still has an anti-simulationist I-go-u-go combat system, lack of -comprehensive- points, ridiculously easy to snipe out heroes and most egregiously, -double fucking turns- though.
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