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Warhammer 40k General - /40kg/

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"Chainswords can't cut steel sheets" Edition

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>>51833538

>Dank Dweekend Duncan
https://www.youtube.com/watch?v=ebU1zTFh7AE [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Here's the list builder, but if you've actually bothered to read this far, ask for it anyway!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Another roster making program that may or may not be a broken piece of shit
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Dark eldar now welcome)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>51840409
Fuck off.
>>
https://www.games-workshop.com/en-EU/Ironstrider-Ballistarius
>>
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
>>
I want to die for The Visarch!
>>
>>51837978

Bumping from last thread
>>
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When will Orks get new models and perhaps a much needed buff?
>>
>>51840501
Later this year.
>>
>>51840501
Hope we get some new deffkoptas
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>2 infantry models away from having a fully painted 2000-point IG army
Such a satisfying feeling.
>>
>>51840487
I guess it would depend a lot on your local meta. Is this supposed to be an all comers list, or what?
>>
>>51840487
Seems alright. Biggest thing I'm noticing is the combi-flamers on the Dev squads, which seems a bit odd, but it's fine if you just want the extra overwatch ability against tarpits.
>>
What type of Imperial Guard will replace Cadians? I'm guessing some sort of Scions Lite kit. I doubt we will see one of the existing ones get an update to be the new posterboy of the guard
>>
>>51840501
How competative are orks as a whole these days? I've gotten beaten by orks twice in the past year or so, once against tag-team guard/marines vs. their Orks/Deldar, and once against a dude running all kinds of bikes and bikes with his bikes.

They seemed pretty competitive, although admittedly I wasn't running tournament lists.
>>
>>51840564

They're not going to be replaced. The gear Cadians use is basically the template gear for 90% of guard units.
>>
>>51840522
Battle for Vedros
>>
Should I run 10 dire avengers in a raider with nightshields?
Itll be like shoota boyz in a trukk expect the vehicle and men can actually survive and can kill stuff so itll be nothing like orks actually.
>>
>>51840399
That's it. I'm sick of all this "S User AP-" bullshit that's going on in the 40k system right now. Chainswords deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine chainsword from Mars for 3 minutes of sex with the Fabricator-General (that's about $800,000) and have been practicing with it for almost 2 years now. I can even cut through saw-retardant clothing with my chainsword.

Adeptus Mechanicus smiths spend years working on a single chainsword and test it up to a million times to produce the finest melee weapons known to the Imperium.

Chainswords are thrice as choppy as power weapons and thrice as gory for that matter too. Anything a power sword can cut through, a chainsword can cut through better. I'm pretty sure a chainsword could easily bisect an Astartes wearing Terminator armor with a simple vertical slash.

Ever wonder why the Eldar never bothered conquering the Imperium? That's right, they were too scared to fight the disciplined Space Marines and their chainswords of destruction. Even in the 13th Black Crusade, Chaos soldiers targeted the Marines with the chainswords first because their killing power was feared and respected.

So what am I saying? Chainswords are simply the best weapon that the universe has ever seen, and thus, require better stats in the 40k system. Here is the stat block I propose for chainswords:

S x2 AP2 Melee, Armorbane

Now that seems a lot more representative of the cutting power of chainswords in real life, don't you think?

tl;dr = Chainswords need to do more damage in 40k, see my new stat block.
>>
>>51840588
Do you think they'll still be called Cadians? I just assume it wont be business as usual after having Cadia blow up, but then again I am quite new to GW's shenanigans
>>
>>51840613

Nope. They'll probably just be reboxed as "Astra Militarum Infantry".
>>
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>>51840611
>saw-retardant clothing with my chainsword
F A L S E
A
L
S
E
>>
>>51840611
>S x2 AP2 Melee, Armorbane
>there are already chainswords with this stat block
>>
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>Aeldari
GW couldn't have picked a better name.
>>
>>51840501
IF Dawn of War 3 becomes big, we will probably see the new GW to promote some love for the 3 factions it portrays.
Orkz, Eldar and SM.
>>
>>51840662
Is that actually you, this time?
>>
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>>51840564
>>51840613
>>51840628
>they haven't actually read Fall of Cadia
Just because Cadia is gone does not mean the end for Cadian Shock Troops. Only a tiny percentage of Cadian forces were o nthe planet at the time of its destruction because the regiments are so numerous they are spread throughout the entire galaxy. Add the the fact that there are MULTIPLE planets named Nova Cadia, and I'm seeing it's highly unlikely the Cadian people nor the word's martial traditions will die out any time soon.

Besides, Caliban was fucking wasted, did the Dark Angels die out? Most of the Traitor Legions' homeworlds were Exterminatus'd, but have the legions gone anywhere?
>>
>>51840661
that's the joke friend
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>>51840611
>His chainsword isnt S+1 AP6
>>
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>>51840611
>I2
>Why people like Mechanicus
>Celestine not a SoB
>Etc etc etc

Can we stop?
>>
>>51840716
Khaine, Cegorach and Ynnaed, I love Aspect Warriors.
>>
>>51840661
>>51840708
>>51840716
That I can think of off the top of my head, there are chainblades with the following bonuses:
SU AP- (standard)
SU AP4 (chain axes, 40k)
S+1 AP6 (eldar chainswords)
S+1 AP5 (WE chain axes, 30k)
S+1 AP3 (the wolve's frost swords)
S+1 AP2 (Loken's chain "paragon" sword)
S+2 AP5 (Heavy chainblades)
S+2 AP2 (frost axes)
Sx2 AP2 (eviscerators, Gabriel Seth's sword)
>>
>mfw 2d6 + 9 + 2d6+3 rerollable charging Berzerkers on turn 1
>mfw 2d6 + 12" + rerollable charge Maulerfiends on turn 1
BLOOD FOR THE BLOOD GOD
>>
>>51840399
>[Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]
fucks sake have some decency with the OP copying.

also general question, are fusion blasters and hammerheads the only effective way for tau to defeat AV14 apart from riptide nova charged ion cannons (s9ap3 large blast from memory)

aside from hammerheads (and riptides i suppose but i dont own any) theres a lot of emphasis on good deep strikes. i know 40k isnt exactly swarming with av14 but they are around.
>>
>>51840778
You forgot Eldar chainsabres (S+1 AP5 Rending) and biting blade (S+2 AP4)

>frost swords
>frost axes
These are power weapons, aren't they?
>>
>>51840800
Last time I stopped the [Embed] chain people were disappointed, anon. At least I posted the Duncan AND kept it.
>>
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>>51840800

>fucks sake have some decency with the OP copying.
>>
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>>51840742
>You can now put Howling Banshees in an Assault Transport
>You can now put D-Flamers in an open topped transport
>You can now put Dire Avengers in an open topped transport and gunboat
>You can now have a 10 point HQ
>You can now put fire dragons in a cheaper transport that can deepstrike
>You can now take harlequins in Raiders so you run more than 6 guys
>You can finally butt-buddy and 3 eldar factions without wasting points on HQ's and troops if you dont want them
I love my space elves
>>
>>51840662
>Dark Aelderi
>from Acommorraghri
>>
>Termies should always get a save!
>Meanwhile Orks still on 0
>>
>>51840814
>These are power weapons, aren't they?
Yes and no. GW seems to have forgotten and just made them into "weapons literally made of ice", but originally they were chain weapons made with kraken teeth instead of the typical metal ones.
>>
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>Orks are a melee race!
>I2
>>
>>51840829
Dark eldar are called Drukhari
>>
>>51840824
>You can now have a 10 point HQ
Wat.

Explain.

Also, OH GOD, are GW actually doing the "All elves unite because Malekith was really a good guy" thing again? Please tell me Vect isn't a good guy now.
>>
>>51840829
>>
>>51840800
Im pretty sure Broadsides throw enough S8 shots to glance an AV14 box in a turn or two and considering how expensive AV14 is then you wont see many of them, if you need it done faster then Piranhas, Riptides and Fusion Suits are your better options. Tau can literally shoot anything off the table, from flyers to MCs to AV14 and Hordes, you got ALL the tools so use them.
>>
>>51840861
Vect is actually the only relevant Eldar character openly against it so far.

Which means they'll just kill him off.
>>
>>51840857
>Adrukhareri
>>
>>51840854
Nigger you think this is a game?! I once watched 2000 points of orks shoot 2000 points of tau off a board. 1500 of those points were just bubble gun emplacements.
>>
>>51840778

>S+2 AP5 (Heavy chainblades)
Is there a single unit in the game that uses these mythical weapons?
>>
>>51840824
>Castellan of the Imperium are still just Battle Brothers
>Even when they talk about armies of the Imperium they are all different factions
>No Mechanicus buddies
>Other factions need and update
>Eldar get more broken

Is GW pulling another Warhammer fantasy? Activily killing the game with their mentally retarded desicions?
>>
>>51840886
It's a 30k thing. No one ever takes them though, if that's what you're alluding to.
>>
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Going to a Tourney. Is this still the list de jour for AdMech? I don't have a Crawl.
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>>51840861
>Explain.
Court of the Archon Lahmaean. Fracture of Biel-Tan gave the Eldar a united formation that lets you cherrypick the best units from all three factions while Corsairs get fuck all as always, and are the only cool Eldar left

>Please tell me Vect isn't a good guy now.
He's against the Ynnari meme.

>>51840865
>1 (one) shot
>BS3 twin-linked
>enough shots
>>
>>51840861
>Please tell me Vect isn't a good guy now.

Vect and like half of his city hate the Ynnari and aint buying their shit. I would not be surprised if GW made a Crone Eldar+Vect's Dark Eldar faction to be the new evil eldar faction.
>>
>>51840861
Llamewhogives a fuck, Court of the Archon is a valid HQ choice.
>>
>>51840872
Nah, the Haemonculi are against Ynnari too, so Rakarth is too.
>>
>>51840895
>their mentally retarded desicions?
Guilliman is waking up and working with chaos marines.

Yes. That is exactly what they're doing.
>>
>>51840913
>He thinks Cypher is chaos
>>
>>51840800
Haywire Grenades
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>>51840913
Guilliman is now an Eldar Primarch.
>>
>>51840897

I was referring more to their entry in the 40k rulebook, with no 40k units to use them.
>>
>>51840922
>he thinks that even "loyalist" and "traitor" DAngles aren't heretics
>>
>>51840922
He certainly isnt loyalist.
>>
>>51840861
Vect is a good guy now. He is hunting daemon worshiping witch Yvraine.
>>
>>51840939
I didn't even know that was a thing.

>>51840922
DAngels are a lot like the Alpha Legion in that no matter how trustworthy or well motivated they might seem, you still shouldn't trust them, because half of their decision making is based on lies, deception, and rolling a dice for some LOLRANDUMB plot twists.

>>51840937
I mean, Eldar Ultramarines aren't exactly without precedent.

https://1d4chan.org/wiki/Illiyan_Nastase
>>
How are new custodes made?
Considering they were down to less than 1/10th their strength before the siege and then emps got himself a bit crippled, who's making the new ones? Are they even as good as the originals?
>>
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Should I take a Librarian instead of a Brother-Captain/Grand Master?
>>
>>51841015
I don't remember seeing any lore saying that the emperor was personally building each custodian.

>Are they even as good as the originals?
Could we please not start this again?
>>
>>51841037

I thought it was pretty heavily implied that he had a significant personal investment in their creation.

>Are they even as good as the originals?
>Could we please not start this again?

I'm curious because the original ones all actually wore armour, had all that ridiculous training and had experience at war, whereas the new dudes are, unless im mistake, pissing around in leather clothing and dont leave the palace
>>
>>51841061
>I'm curious because the original ones all actually wore armour, had all that ridiculous training and had experience at war, whereas the new dudes are, unless im mistake, pissing around in leather clothing and dont leave the palace
LET'S NOT DO THIS AGAIN ANON
>>
>>51841035
Yes.
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>>51841084

I don't know what you're referring to, this is the first time I've asked a question
>>
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>>51841099
Does this look better? Should I drop some upgrades for falchions?
>>
>>51841129
Oh.

Well consider that they never actually sealed the hole between the warp and terra from when Magnus [DID SOMETHING WRONG], as far as we know. Even when Emps was alive, he couldn't seal it, he just kept it from growing and kept corruption from pouring through. Someone is standing at that gate fighting armies of daemons, and many think that's what the custodes have been doing for ten thousand years.

Also it's worth considering that curstodes don't age, so a lot of the Companions could still be kicking around in the imperial palace.
>>
>>51840501
After the Tyranids
>>
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Alright, finally settled on a list (I think).

Hopefully not going to regret not taking any Plasma and taking the Icarus over the Neutron Laser.
>>
>>51841142
I'm not a Grey Knights player, so I can't say. I've just found that whenever you're playing MEQ, it's better to take force multipliers to help make up for your lack of numbers, rather than taking a melee beatstick. A librarian throwing out buffs and debuffs will cause a lot more casualties than any melee beatstick short of a pimped chaos lord of a daemon prince.
>>
>>51840994
Ynnari to the Drukhari Overlord!

O Overlord, Drukhari devil and damned devil's kith and kin, secretary to She Who Thirsts herself. What the devil kind of knight are thou, that canst not slay a hedgehog with your naked arse? The She Who Thirsts shits, and your army eats. Thou shallt not, thou son of a whore, make subjects of Ynnari sons; we have no fear of your army, by Warp Portal and by Void we will battle with thee, fuck thy mother.

Thou Old City scullion, Hidden Blade wheelwright, brewer of Port Carmine, Khymera-fucker of Corespur, groxherd of High and Lower Commoragh, pig of Sec Maegra, Aelindrach thief, catamite of the Port of Lost Souls, hangman of Desaderia, and fool of all the world and underworld, an idiot before Ynnead, grandson of She Who Thirsts, and the crick in our dick. Pig's snout, mare's arse, slaughterhouse cur, un-reborn brow, screw thine own mother!

So the Ynnari declare, you lowlife. You won't even be herding pigs for the Ynnari. Now we'll conclude, for we don't know the date and don't own a calendar; the moon's in the sky, the year with Ynnaed, the day's the same over here as it is over there; for this kiss our arse!
>>
>>51840685
>Implying it wasn't him posting last thread.
>>
How can it be that Chapter Relic's meele weapons, 10k years old, from metal that never break are just master crafted power swords/axes + two handed?
>>
>>51841201
>tfw everyone on /tg/ plays Astra Militarum so I can never get advice
>>
>>51841179

I see.
They seem to be quite mistreated in the books after the heresy, for example in one of the beast arises novels they get absoltuely slaughtered by two eldar.
>>
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>>51840857
>Drukhari
It's pronounced Drew Carey.
>>
>>51841224

How come a wooden stick has the same hitting power as a chainsaw/sword hybrid?
>>
>>51840778
Seth's isn't ap2. It's ap4 with rending. ...I think.
>>
>>51841282
Hahahahahahaa, oh god anon, that's how I'm saying it 100% of the time at the LGS now, thanks for that.
>>
>>51841224
Because the really complex and special ones don't work any more? The only ones that still work 10k years later are the ones that are fairly simple, and built from indestructible materials.
>>
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>>51841282
>>
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>Never played 40k before but got interested in lore
>Spend few days on reading codices, wiki etc.
>Nids and Orks are definitely my favourite factions by fluff and models
>Time to finally visit /40kg/ and read something more about their gameplay
>Mfw I realized that I have choose two most unplayable armies right now
>>
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>>51841282
>>
>>51841354
>Mfw I realized that I have choose two most unplayable armies right now

But you're not playing Dark Eldar + Orks.
>>
>>51840611
Saved.
>>
>>51841354
Pretty much. That said, you should still pick an army you like. Rules can change, but it's better to pick based on fluff or looks than just power.

Depending on your local meta, it may work out alright anyway.
>>
>>51841373
At least Deldar have access to actual ranged anti-tank at higher than BS 2.
>>
>>51841373
DEldar and Orks can be pretty competative if you use them right. DEldar especially, and Orks can have some MEAN speed freaks lists.
>>
>>51841226
wait, i thought the polls showed TG mostly played vanilla marines?

>>51841224
superior imperial craft prayed over a thousand times
>>
>>51840886
Thallax with the Ferrox upgrade will rek you for 3 S7 Rending hits each.
>>
>>51841373
Casual Dark Eldar have it better than 'Nids.

Kabalites are half decent troops and they have good transport options.
>>
>>51841354
I get that feeling.
I played orks when they were still kinda good and picked up CSM when they got their terrible codex.
>>
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Alright, I'm curious, show me what you got WHG.

http://www.strawpoll.me/12390656
>>
I just read the new Alpha Legion rules in the Traitor Legions book and noticed they have a suit of relic armour that gives a 2+ save, and an extra 2++ save against Flamer weapons "as described by the Warhammer 40,000 rulebook."

However, none of the flamer weapons in the rulebook have AP 1 or 2, so to me it looks like this invulnerable save is completely worthless.
Or am I reading that wrong?
>>
>>51841604
But anon, "even Flamestorm Cannons wash along it like an obsidian pillar"
Nevermind that those are AP3 and Artificer Armor does the same
>>
>>51841583
CSM were good when their codex was new because of Heldrakes and Nurgle

>tfw Tzeentch player
I literally dropped the codex after about a year after being unable to do anything for editions on end. 3.5 rewrite when?

>>51841603
The usual offenders are Guard, Chaos and Marines my friend. /tg/ occasionally sees Ork players too but I doubt many of them actually play the game.
>>
>>51841622
Exactly.
>>
>>51840675
>GW promoting Eldar and Marines even more
Oh god no.
I'm an Ork player and I'd love some attention but god damn it it isn't worth giving Eldar and Marines MORE STUFF
>>
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>>51841603
You got an interesting poll there, I voted the best army, of course.
>>
>>51841624
CSM are banging right now though. Got my ass handed to me by Tzeench marines with Ahriman, and my tournament list got the best match every from a dude running nurgle bikers with the new Death Guard legion rules.
>>
>>51841604
You can get the occasional rending flamer.
>>
>>51840530
Post pics please. I am about 40 models and 2 tanks away from my 1850 list.
>>
Can you have multiple copies of the same detachment in an army?
>>
>>51841664
Traitor legions helped a lot. I would say 1k sons are still in a bit of a bad spot due to leaning so hard on magnus, and Word Bearers don't have much going for them aside from demon spam.

Still, an extra list of relics, warlord traits, formations, and just free special rules is always a nice perk.
>>
>>51841604
This >>51841666 would be the only thing I could think of that would really do it.
>>
>>51841603
>Cog Boys (Cult Mechanicus, Adeptus Mechanicus, Skitarii)

You could just scrap that AdMech part, bro.
>>
>>51841624
I play Orks! I unironically run boyz and sometimes win games!
I like Orks alot.

>>51841656
Orks have gotten much more attention that some factions have with waagh ghazgul, the warboss grukk box and the new fighter-bomber.

The problem is all the Ork releases are shit, unless GW hire a new team that can write worthwhile rules for them then there is no point getting a new release.
>>
>>51841603
>Go over the list, check through the boxes
>Realize the only things I don't have are Orks, Guard, Necrons, and Admech

I may have a slight problem about starting new armies.
>>
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>>51840399
>MFW I actually just lost a hand and I'm getting a mechanical prosthetic.
I've played Eldar until now but this is destiny!

THE FLESH IS WEAK! IRON WITHIN, IRON WITHOUT!!!...

Plus, I'm going to lose a lot of dexterity now that I lost my painting hand, so I can't really pain the fancy patterns on my harlies anymore.
>>
>>51841732
Why not just pay the Tau/Eldad guys to write every codex at this point. It's like they want to keep the other factions shit.
>>
At the risk of bringing shit posters, does anyone remember the name of the loyalist band of Night Lords that, iirc, were back on Terra and were basically sent out on vengeance missions? I remember seeing their description in an official nook picture somewhere, but I can't for the life of me remember their name.
>>
>>51841745
>Plus, I'm going to lose a lot of dexterity now that I lost my painting hand, so I can't really pain the fancy patterns on my harlies anymore.
Embrace that bitterness. It'll be thematic if nothing else.
>>
>>51841715
Also the heat lance of the triarch stalker if you go by very RaW.
>>
SLAANESH NOT DEATH.
GW realised Slaanesh Sorcerer who is trying to find Dark Prince. for AoS
>>
>>51840778

Nostroman Chainglaives are 2H +1S Ap3 Rending from 30k
>>
>>51841656
Does it even matter this point? What's the difference between 50 supplements and 51 supplements? Let them have their shiny toys as long as you get something.
>>
>>51841715
ap 1d6 flamers, like the DE ones.
>>
>>51841765
*DEAD
>>
>>51841755
Is that he Pale Nomads or was the a Raven Guard thing.

Something something, space sharks, something.
>>
Friendly reminder that Flashgitzs are considered a pinnacle shooting unit according to GW.
>>
>>51841754
You would have to tell them that the rules are for a new Tau or Craftworld supplement though, otherwise they'd just make it shit.
>>
>>51841797
What are they rolling with? Not familiar with the unit.
>>
>>51841774
Aren't those just templates, not actual flamer weapons?
>>
>>51841354
Ignore it, pick the army you like.
>>
>>51841745
What happened? Factory accident? Military? Diabeatsbydre?
>>
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Improved my Primus/Commisar conversion as one anon suggested by rebasing him on a larger base and placing the hat discarded, as if he's dropping his disguise for the uprising.

Also gave the now armless Primus body some demolition charges.
>>
So a friend of mine is saying 40k is too over the top for him to take seriously, but he likes stuff like Halo.

How do I persuade him?
>>
>>51841754
Although Tau aren't what they once were either. Some of the new Chaos, Space Wolves, and Blood Angels formations will eat them alive.

>Yeah, and your shooting is great, but 75% of my army is within charging distance on turn 1, and we can all charge!
>>
>>51841818
22 points.

BS 2, 6+ Save, 2 Wounds.

24" Assault 3 Str 5 AP D6.

Special rule - Targetting squig, if this model did not move in its previous shooting phase it counts its BS as 1 point higher.

Heavy support slot.
>>
>>51841783

No, it wasn't either of them. I believe their colors were exactly the same except without the lightning.

I'm debating building my HH sets as them and then using them in 40k just so I can use a few drop pods. I'd just play 30k but A) no one here plays 30k and B) we mostly play 1000-1250pt games, which doesn't work so well for 30k rules.
>>
>>51841774
>>51841761
>>51841666
But it's rules say it had to be one of the Flamers from the rulebook. It doesn't work against all template weapons, just flamers.
Since the DEldar one shoots acid and isn't listed as a flamer, it wouldn't count.
>>
Do penetrating haywire shots roll on the vehicle damage table? If they do, i assume that is with no ap modifer
>>
>>51841856
Heh. Heh. Funny. That said..

>AP D6
Don't underestimate this. Saw orks spam the shit out of this shit with bubble chuckas or whatever they're called and outshoot tau.

>2 wounds
Seriously, or is that 2 wound meme transitory now?
>>
>>51841754
They DO write the same rules but for some reason they give Orks shit rules.
I think it's because they just write what they think sounds appropriate fluff wise without stopping to think how it would play on the table.

Here's a real mystery for you though.
The guy they had write the eldar and dark eldar codexes are the same guy.
He collects and plays both armies.
He gave eldar D flamers and gutted the dark eldar codex.

Figure that one out.
>>
>>51841867
The heat ray counts as a flamer.
>>
>>51841818
BS 2
>>
>>51841847

>He likes halo

Get a new friend without shit taste who likes Metroid Prime.
>>
>>51841765
Yeah, Slaanesh isn't dead. Just AWOL. Functionally there's not much of a difference, since Slaanesh isn't around either way. And sure, at least the plot point exists, but Warhams has never been known for following though on its subplots.
>>
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>>51841879
>
>AP D6
>Don't underestimate this. Saw orks spam the shit out of this shit with bubble chuckas or whatever they're called and outshoot tau.
>>
>>51841830
>Military?
Nothing as cool as that. Car crash. A semi driver was feeling a bit too aggro. All in all, came out pretty good. Although if you want a progoundly frustrating experience, spend a while browsing 4chan when you can only type with your left hand.
>>
>>51841883
Oh, neat.
>>
>>51841871
Who told you they didn't? Penetrating means you roll.
>>
>>51841879
>bubble chuckas
AND Sd6, so 1/1 2/2 and so on.
>>
>>51841879
They're nobz so toughness 4 wounds 2.

Bubble chuckas are complete shit, you roll a d6 for their strength and ap so if you roll a 6 they're strength 6 ap 6, if you roll a 2 they're strength 2 ap 2.
So basically they have a meaningful strength or meaningful ap but NEVER both.
>>
>>51841896
No joke. It was a 2000 point list, and about 1500 points of that was just bubble chucka platforms.

S d6 APd6 large blasts, and like 15 of those pieplates flying around each turn, with bike squads picking off the tanks.

Tabled on turn 3.
>>
>>51841919
>>51841916
Okay hearing this makes me think the Ork player was using them wrong, because he was rolling a D6 for strength THEN a D6 for AP, not treating them as the same value.
>>
>>51841939
Why the fuck would you treat those as the same value?
>>
>>51841839

>trenchcoat
>inhuman visage
>suspicious suitcase
>bundle of cartoon dynamite

So you're intentionally going for your opponents making jihadi jokes, right?
>>
>>51841915
With no ap bonuses? Dunno, just seems to make haywire slightly op
>>
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Are any of these worth taking?
>>
>>51841954
see >>51841919

I just mean that he was rolling a dice for strength then one for ap, not one dice for both. Sorry if I phrased that weird.
>>
>>51841954
Because that's the weapon rule.
>>
>>51841667

Of everything in my 2k list?
In 1 shot?
>>
>>51841908
Poor thing. Stay strong. If you need some love I can show you my boipucci.
>>
>>51841967
Don't know much about chaos marines, but this might help you.
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Space_Marines(7E)#Word_Bearers
>>
>>51841967
Scriptures, Tome, and Icon are great for how cheap they are. The others range from meh to average.
>>
>>51840611
10/10
>>
>>51841987
Well you don't have to. How about your list? What units do you take? I'm looking for inspiration too.
>>
>>51841991
>If you need some love I can show you my boipucci.
Three problems with that.

First, I feel like you'd get a temp ban for posting porn on a blue board.

Second, I don't need to get hard in a hospital.

Third, you just said boipucci.
>>
>>51841967
Malefic tome is bretty good, if you wanna summon lots of deamoms (as word bearers, you do.)
>>
>>51841967
The Crown might be good in place of a Sigil, or in place of an Aura on things that can't get one. The Crozius is overcosted unless you're fighting Imperials, since it's just an AP 3 power maul for double the price. The others could be worthwhile, but the big benefit is that they're all really cheap. The Script and Tome seem the best of those if you want to go for summoning or psyker stuff. The others seem more situational.
>>
>>51841954
It's an EXPLICIT special rule the weapon has.
>>
>>51840778

Do Chainfists count? Or at least whatever those things are that Tyberos works with?
>>
>>51841849
>What is Intercept
>What is letting you rape some shield units and shoot you to bits the turn after
>>
>>51840861
A harlequin slut named sindari offered every single man in the imperium a blowjob if they helped her bring ynnead to life
>>
>>51841967
>>51842028
Would you be able to take a level 3 prince, roll three times on biomancy, take the tome and get summoning for free?
>>
>>51842024
I figured saying it would make you smile. I'll let you think about my booty instead of posting it, just know it's out there giving you a little shake.
>>
I Calgar mostly bionics or did they reattach his limbs?
>>
>>51842052
Yes. That's what it's there for.
>>
>>51842044
Intercept can't kill everything, and if you're minsquading, you can literally engage every single unit they have on the board on turn 1.
>>
>>51842054
THE FLESH IS WEAK

>>51842075
I HOPE SO
>>
>>51842075
He's mostly robit at this point.
>>
>>51841967
Man I wish helbrute champions could take relics or benefit from Traitor Legions 'tactics'.
>>
>>51842075
Is*

>>51840551
>>51840561
Sorry, went afk for a while. I guess it could be seen as a "little bit of everything" list. I've heard how space marines are the most jack-of-all-tradesy of the armies and decided to just keep to that. And yes, I though combi flamers for the devs would help them deal with a pesky melee unit that somehow got to them.
>>
>>51841847
Look up the elysian guard regiment.
>>
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Wait a minute, if you have no Psykers in your army or aren't planning on summoning Daemons, the Word Bearers rules are useless?

Zealot is a conferred rule, and the only ones who can have it are Dark Apostles or your Warlord, so that means they were more than likely already a part of a unit.

No one uses Posessed except as tax.

Malefic Daemonology is cheese incarnate.
>>
>>51841282
>>
>>51842120
>I though combi flamers for the devs would help them deal with a pesky melee unit that somehow got to them.
IMO, they're not worth it. If your devs are in melee you already done goofed, and an extra D3 s4 hits aren't going to make a ton of difference. Might be better to spend the points elsewhere.

Keep in mind that space marines have versitility out the ass, so stacking redundancy on top of that versatility ends up being wasted points. If your devs get caught in melee you're relying on their good stat line to keep them alive, and 2 extra hits aren't making a ton of difference.
>>
>>51840815
I will just say that it is definitely no longer the dweekend.
>>
>>51842022

I'll photograph my stuff, the model that I was painting just snapped when I set it down.
I'll be 5 minutes.
>>
>>51841908
You can also make an AoS orks army and cut off all of their right hands, replace them with swords and shivs, and make a shattered hand army from warcraft. The trailer for kargath in WoD was actually badass as fuck
>>
>>51840792
>mfw 2d6 + 12" + rerollable charge Maulerfiends on turn 1
Read the rules, frog poster
>>
>>51842139
The only advantage of the zealot bubble is that it can give it to walkers and MC's.
>>
>>51841754
Because that's how we got the last codex.
"No one in the studio actively plays Orks so we had no idea where to go with them" is how you get such a shitty codex: The people who get paid to WRITE the rules DON'T HAVE the knowledge/versatility that a fuckload of players have.
>>
>>51842157
Will definitely swap things around then.
Should anything go on the Techmarine? I just have it for the detachment and I honestly don't know how to equip him. Minus the two combi flamers means an extra 20 points that might be used on him.

These captchas are starting to get on my nerves.
>>
>>51841656
>I'm an Ork player and I'd love some attention but god damn it it isn't worth giving Eldar and Marines MORE STUFF

I just want updates to failcast stuff that's already there. Aspect Warriors mostly.
>>
>>51841745

The GW sculptor who sculpted the Green Knight model also lost his dominant hand during a historical reenactment event (he and his wife were cannon operators). He taught himself to write and work with his non-dominant hand until he got good with it, then he built a custom prosthetic hand for sculpting and painting to his own desires.

In fact, the Green Knight was the first sculpt he made after he recovered and retrained himself; more than a model, it was defiance in the face of tragedy, it was a cry of victory.
>>
>>51842139
well, they are known as the daemon summoning legion

>>51842052
you still need to take a level in your god specific psyker table

>>51842221
what if they made orks terrible on purpose? or perhaps they had that same problem where they had too much input and had to cut a lot of stuff
>>
Nids should get a USR that makes wounds from flamers (like actual fire) take a turn to come into effect yay or nay
>>
>>51842139
>>51842139
Pretty much. Only real benefit is the zealot bubble. Possessed troops are better found in Crimson Slaughter
>>
>>51842139
Better Apostles and better summoning, both good and you can make something with them. I wouldnt call them bad rules, just fluffy and regular in terms of power.
>>
>>51842272
Then GW squat the army. Because they have no respect for their employee or consumers
>>
>>51842304
Nay, of you go by fluff on every little thing you'd have more exceptions than rules.
>>
>>51842030
>>51841973
>>51841976
I wouldnt know I've never read the ork codex
>>
>>51840913
how the fuck is Guilliman supposed to know who Cypher is with the whole
>HIDE FUCKING EVERYTHING
nonsense the Dark Angels put themselves through?
>>
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>>51841603
http://www.strawpoll.me/12390656
>Orks, daemons, CSM and guard most played faction
>Deldar competing with marines for second place
/tg/ has good taste
>>
>>51842340
Heck, Crimson Slaughter get an artifact that turns the wielder into a Daemon.

>>51842345
How are Apostles better though? I mean, yeah, you can give MCs and Walkers Zealot, but other than that, I can't really see how that's a buff?

And I'm not saying better summoning's bad ruleswise, but I hate it on a cheese level.
>>
>>51842349

Wasn't about the army or GW, but the man behind it and the struggle to live and create even at the costly loss of limb. What GW did to Bretonnia is irrelevant to the story's pointed message.
>>
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>>51841603
>More Nids players than Tau
>>
Shouldn't Khorne Berserkers have Feel No Pain?
I feel as if it would be both fluffy and an optimal buff.
>>
>>51842194
Not an argument, shitposter. How am I wrong? You can't even refute me but you're mad CSM are good now.
>>
>>51842386
>How are Apostles better though?

By having a 6'' bubble, I mean it doesnt make them great just better than normal Apostles but with two Apostles placed in the middle of a bunch of units you could potentially get several units with Zealot as opposed to just one or two. I use Grimaldus and he has that 6'' Zealot bubble which is fucking great when two or more units charge in and hate-fuck shit up.
>>
>>51842374
Not any more.
>>
>>51842386
>Crimson Slaughter get an artifact that turns the wielder into a Daemon.
Possession should be a Chaos Reward upgrade in general
>>
>>51841603

Ok, of the 5 of us who play them, how many other Sisters players run them as main? How many have more than 1000 points?

They're my main running over 2000 at the moment.
>>
>>51842386
Apostles ordinarily give Zealot to just their unit. Now its all units within 6". That is an improvement, and means you don't need as many of them to have multiple fearless hatred blobs or whatever.
>>
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>>51841603
>Eldar 6 votes
>>
>>51840913
I'm confident that Guilliman wouldn't blindly trust a rogue Space Marine after all the shit Big Blue went through before he got put in the freezer. If he's hanging out with Cypher there's probably a good reason for it. And he's probably not chugging along without any assurances or without keeping some distance.
>>
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>>51842022
>>51842172

Sorry about the electronic door stoppers in the background.
The black/red object in the foreground is my half-painted Regimental standard.
>>
>>51842445
>How am I wrong?
By reading your rules, you would know the answer
>you're mad CSM are good now.
I play World Eaters, you ignoramus
>>
8e will make Possessed great again!
>>
>>51842530
You can't see it but I'm giving a notably satisfied smile along with approving head nodding.

Very nice anon. Gonna inspire me to finish mine. How does the Deathstrike perform for you? And is that emplacement gun worth it? I have one unbuilt but I don't know the rules for it.
>>
>>51842504
7 votes. And the Eldar Extras with 5.

Rise my glorious cheeselords.
>>
>>51842504
Sure, it's my off army for when I'd like to succeed on 2/3s instead of 5s.
>>
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>>51842572
>allies only codex has 5 votes
>tau have 3
All is right with the world.
>>
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I found a box full of metal Slaneesh demons.

I think they are made out of lead since they are heavier than other GW metal.

Since I'm in a Banana republic I can assume they are fake models from Argentina.

How much rage would it induce in the first world if I run them as DCA?
>>
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>>51842504
i just got an oop eldar battleforce; fear my mighty guardians.

>>51842526
well big blue should've been given a rough recap over the last few thousand years by calgar and the ultramarines, greyfax, cawl, and the eldar. so i guess all those people trust the dark angels and cypher well enough?
>>
>>51842569

I'm glad to hear it dude.

>How does the Deathstrike perform for you?
It atomises Ravenwing/Ork biker lists, it's worth its 1-shot just for that.

>is that emplacement gun worth it?
Although it's 50pts, a company command squad can use "Fire on my target"/"Take it down" to do a lot of damage to flying monstrous creatures in a short amount of time, and the occasional flyer too.
>>
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>>51842676

Meant to attach this.
>>
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>>51842566

Wish they'd make Fear mean something, too.

Of course, Drop Pods would be nice for my spooks, too. Hell, I'd be perfectly fine with Dreadclaws if they were like 15pts cheaper and not hungry hungry hippos.
>>
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>>51841282
>mfw I was the guy who started that when they were first announced as the Drukhari
>mfw I don't play Dark Eldar anymore, I play The Price is Right: The Army
>>
>>51841354
nids are not bad anon....
>>
>>51842676
It has skyfire? Shit that's awesome. Where are the rules? I already have a CCS with 2 HWS behind an aegis in my list, so dropping another 50 points shouldn't be so bad to get the gun.

>>51842722
Love it. Makes me want to build my unbuilt Manticore as a Deathstrike. Is there anyway to magnetize it to switch between the 2? Or is that a really hard endeavor?

I also like the little guy checking to see if it's safe yet.
>>
>>51842764
Tau?
>>
>>51842732
i've had fear come into play against orks or tau but when you're ws5 or better across the board then it's a done deal. it's amusing watching ws2 crisis suits flail then get instant killed by a khorne herald on juggeranut.
>>
>>51842784
I also play Tau, but nigga, who's the host of The Price is Right?
>>
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>>51842732
>fear/leadership fuckery is your army's gimmick
>tfw when practically all the armies you face are blanket immune to it
>>
>>51842795
Bob Hope I thought.
>>
>>51841142
Why the psilencer in the Strike Squad?
> The incinerator tells me you want to get close; the psilencer says you want to sit still
Why all halberds, all the time?
Why no hammers?
>>
>>51842531
>implying I didn't read them
Do you want me to post them for you like the retarded child you are?
>>
>>51842775

>Is there anyway to magnetize it to switch between the 2?
I made an attempt, but gave up and settled for the Deathstrike.
There tutorials to magnetise it, but I lack the patience for it.
>>
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What the best way to use Eldar Guardians?
I understand theyre pretty good compared to most codexes, but I feel 12" guns and the loss of Battle Focus Because im taking the Ynnead book Im sorrywill harm them.
I feel like they are better for sitting on an objective and bunkering it down, but do you guys have any suggestions on how to run them?
I dont want bikes, I got reaver jetbikes already and theyre fantastic
>>
>>51842773
One okay unit does not a good codex make
>>
>>51842795
Fuck if I know, mate.

Not been on tv for 10 fucking years.
>>
>>51842825
That's kind of what I did with a Wyvern and Hydra. While it wasn't that hard, it was annoying, so I just settled for Wyvern. Sounds like I will just settle for one or the other. I can't tell which I like more, the Manticore or Deathstrike. I want to use one for the Emp's Wrath formation. While you can potentially do some decent damage with the Manticore, I feel like the AP4 really shuts down it's usefulness in this edition.
>>
>>51842272
That's good to hear, man. Plus, the shit I'm getting is probably way more advanced than whatever he was working with. Since it's a recent injury and the doctors got to me quick, I got one of those direct nerve interface things so my prosthetic will look and function a lot like a human hand. Hopefully I'll still be able to paint and model once I get used to it.
>>
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>>51842821
>Do you want me to post them
>>
>>51842795
>>51842854
Drew Carey's been doing it for the last six or so years
>>
>>51842865
What are you even implying you retarded faggot. I was talking about Maulerfiends not fucking Rhinos.
>>
>>51842465
I have a few squads, barely a CAD, so I didn't click them. Working on building them up as a support group for my Inquisition warband.

>>51842526
I hope you're right.
>>
>>51842847
run them as black guardians instead.
>>
>>51842847
Not sure. Only thing I could think of is using some of those formation benefits that Forgeworld came up with that gave 1 weapon platform per 5 guardians, but that seems kind of meh.

They just feel really lackluster, even compared to non jetbike troops like dire avengers
>>
>>51842875
US version then, since it's literally not been on tv since Joe Pasquale hosted it here round 2007.
>>
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So where can I download Gathering Storm 1 and 2 for free?
>>
>>51842885
maulerfiends are vehicles
>>
>>51842885
What's the toughness on a Maulerfiend again?
>>
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>>51842885
>>
>>51842910
>he doesn't know the basic rules
Top kek my fucking sides. Read up their rules again they're WALKERS you literal retard.
>>
How viable are blood angel assault squads with the lost brotherhood strike force all the aux formations seem good but having the extra strength and initiative plus the 6 inch move seems great
>>
>>51842908
see >>51840449
>>
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http://www.belloflostsouls.net/2017/02/40k-current-army-meta-lvo-2017.html

Conclusive proof that eldar are no longer op! Also chaos are now middling at worst. Things are changing for the best folks! Believe!
>>
>>51842923
>hurrr hurr AV = vehicle
That's like saying MCs are infanfry because they have wounds. Fucking kill yourself.
>>
>>51842956
This bit has been done a thousand times dude, just let it go.
>>
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>>51842953
>Aeldari queers not even top tier anymore
Ayy lmao
>>
>>51842980
Not an argument faggot.

>got btfo last time
>still shitposts the thread with his false information
Drink bleach.
>>
>>51842936
>>51842956
Give it up already. Bait loses all of it's charm when it becomes so obvious and weak as this
>>
>>51842995
Dude, at least come up with your own material if you have to run a bit.
>>
>>51842997
>m-maybe if I scream b8 it won't be so evident I got btfo!
Not an argument faggot.
>>
So why is guard so popular here?
>>
>>51842980
>>51842997
>>51843011
And yet you still reply.
>>
>>51840570
>orks
>competitive
no, not at all. I play Orks and you must of been running something really awful to be beat by Orks.
>>
>>51843027
I'm not the one staying you should stop shitposting, I'm just saying you should come up with your own material rather than recycling someone else's old bit.
>>
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>>51841191
fuck off intergalactic starship trooper wannabe mosquito.
>>
>>51843033
That wasn't me you actual retard.
>>
>>51843026
I think a lot of people from 4chan can get behind the whole weakling stands up to big bad bully feeling the Guard give off.
>>
>>51843026
You may not believe me but it's because a large amount of the people who post in this thread are women.

It's why you see lots of daemons and Ork players too.
>>
Can ally detachments use their own codex?
>>
So on the whole who is physically stronger, Orks or Chaos?
>>
>>51843043
Well you still read it, didn't you? Mission accomplished.
>>
>>51843033
That wasn't me you freckin' idiot.
>>
>>51843052
Can't be the same faction as your primary detachment.
>>
>>51843028
I've beaten both tzeentch daemonspam, wolfwolfwolf armies and managed a staleate against a decurion.
>>
>>51843064
Chaos... marines, cultists, damons. spawn?
>>
>>51843076
What's your W/L ratio and spread of opponents.
>>
>>51843051
Are demons and orks common for women to play? Of the 4 women I've known who played 40k, two were nids players, one was a grizzled SoB vet, and the last ran an army of clown sluts (almost literally).


>>51843064
Um. Elaborate. You mean chaos marines? Chaos demons? Chaos the primal force of creation?

>Who on the whole is physically stronger, Orks or [space]?
>Who on the whole is physically stronger, Orks or [time]?
>Who on the whole is physically stronger, Orks or [croutons]?
>>
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Thoughts?
>>
>>51842860

The Manticore is great vs. vehicle lists, it's when you roll a 1 on your D3 blasts, or the initial blast has a bad scatter that annoys me about it.
Of course the scatter can be mitigated by the Emperor's wrath formation or through psykers.

The Deathstrike waits until turn 2, then flattens an infantry unit. The Apoc blast never really misses because of it's sheer size. Like I mentioned before, it does damned well versus bikes.
The turn after it fires, I just flat out towards the enemy with its hull heavy flamer. Unlike the Manticore, the Deathstrike has front AV12 *and* side, making it harder to kill with Autocannons or S6 spam.
>>
Can someone tell me where I can find some really great prices on recast elder? I very much would like to relay this information over to a friend of mine. Thank you in advance
>>
>>51843072
see >>51843065

>>51843028
Kind of? I w2as
>>
>>51840742
I, too, love my Aspect Warriors

Fuck Bike spam and wraith dickery, give me some Banshees and Scorpions, I want to have fun

Fire Dragons as well
>>
>>51843065
How can this be bait. It literally says Maulerfiends are Walkers, you can look it up anywhere. I don't know if yoh really were in that thread 2 months ago but you failed to refute me then and it looks like you're not even trying now.

Believe what you want cunt. But walkers still won't be vehicles untill proven otherwise.
>>
>>51843086
>>51843094

The entirety of the forces of Chaos, Marines, and Daemons in their physical forms, versus all the Orks put together
>>
>>51842050
Would you really turn down a bj from a space elf?
>>
>>51843028
Kind of? I was playing against CSM the game before that, so my list was grav/plas ultramarines drop list; not ideal for taking on a green tide made of nob bikers and boys.

>>51843112
I wasn't there, I'm just saying you should come up with your own materiel.
>>
>>51843112
The different types of vehicle are: Chariot, Fast, Flyer, Heavy, Hover, Open-topped,
Skimmer, Tank, Transport, Walker, Super-heavy vehicle, Super-heavy Walker and Superheavy
Flyer. These types can be combined to define, for example, a Fast Skimmer or an
Open-topped Walker, in which case, the vehicle has all of the rules for all of its types.
>>
>>51843064
Chaos no question.
>>
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>>51842885
>>51842923
>>51842956
>>51842980
>>51842995
>>51842997
>>51843011
>>51843023
shut the hell up about this from now until the end of time
>>
>>51843098

You're a faggot?
>>
>>51843117
Well considering chaos daemons outnumber orks 100 to 1...

>>51843121
Yes. You don't know where that mouth's been.
>>
>>51841354
Friend, gonna tell you right now, the only truly unplayable unit is Dark Eldar Wyches Ynnari are a seperate faction.

Play by the Rule of Cool: Pick the coolest thing and run with it.
>>
>>51843133

i still say it could be and should be infantry because it has legs and infantry has legs therefore = infantry
>>
>>51843101
Interesting. I will keep that in mind. Also, you said you can give orders to the CCS that apply to the Skyfire gun. Is it because it counts as a weapon of the user?
>>
>>51843128
Nice try, but it only says 'vehicle' for semantic's sake. That's why there are different categories for 'vehicles' special types have their own rules.
>>
>>51843155
Anything with legs is infantry?

A carnifex?
Titans?
Statues?
Tables?
>>
>>51843155
A) not even close to the actual definition of infantry
B) But it's not.
Saying a walker isn't a veichle is like saying Infantry (character) isn't infantry.

It is a vehicle, so never ever shitpost about this again.
>>
>>51842614
Probably little. They might gawk at the old daemons simply because the new ones look clunky and awkward. Chances are if anyone gets worked up about it, they're probably people you shouldn't be chilling with anyways
>>
>>51843112
You see
>>51843133

It's a vehicle.
Says it right there in their unit type. Now shut the hell up, this is the worst type of shitposting
>>
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>>51843152

>tfw you just want to play a Wych Cult
>>
>>51843180

very big infantry
>>
>>51843133
>Unite type: Vehicle (Walker)
>(Walker)
>literally specifies it on the right
You're either retarded or just dishonest.
>>
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>>51843181
>>51843192
>>51843180
>>51843133
>>
>>51843205
>Infantry (character)
>anon thinks this isn't infantry
>>
Are there any infantry units that can have models embarked inside them?
>>
>>51843221
It's a character, not infantry. Which is why they have different rules.
>>
>>51843169
Cool, so now I don't have to worry about the vehicle damage table for my tanks.
>>
>>51843245
Except tanks have AV so they roll on the damage table. But keep up the mental gymnastics you fucking faggot.
>>
>>51843112
Wait, there was a thread about walkers not being vehicles 2 months back? That's so fucking weak...
>>
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>>51843195
>That feel
>>
>>51843181

if that was the case necrons are all vehicle (walker)s and they are not
>>
>>51843092
With orks ~40/60 W/L.

The Ultramarine podspammer avoids me since he hates that I never bring the same list twice.

Our wraithdar/chaos player quit

The GK/BA/White scars player too

And then there's the aforementioned.

I do get my shit stomped every time by the local admech player, Pelastii spam just ruins me.
>>
>>51843234
Yes, but there are Character (Monstrous Creatures) too. If the second part doesn't apply, does that mean Old One Eye doesn't get Smash or Move Through Cover?
>>
>>51843258
Nope only vehicles can take damage. And tanks aren't vehicles.
>>
>>51843258
Maulerfiends have AV too.
>>
>>51843279
Needs a better spread of data to say that orkz are a competitive choice.
>>
>>51843234
So Rhinos and Land Raiders would also get the move bonus then, because they're Transports and Tank/Transports respectively and therefore not Vehicles, in your own logic?
>>
>>51843281
Except Monstrous Creature is literally in the parenthesis. You'd have to be retarded not to realize it.

>>51843292
>has tranks
>transports people
>not a vehicle
Take your meds

>>51843301
>Maulerfiends have AV too.
And? Monstrous Creatures and Infantry also share the Wound stat.
>>
>>51843320
That's not what I was saying you brickbrain. All tanks are vehicles, and in this case so are transports. It's fucking obvious.
>>
>>51843324
So what's the difference between
>Character (Infantry)
and
>Character (Monstrous Creature)
from a classification standpoint? Why is the former considered a character and not infantry, but the latter is considered a character AND a monstrous creature?
>>
>>51843324
>Except Monstrous Creature is literally in the parenthesis.
It's actually the other way around as in "Monstrous Creature (Character)"
>>
>>51843344
Then why is it obvious that Walkers aren't vehicles, despite 'Vehicle' being clearly planted next to the Walker category? You're yet to find any RAW to back up the claim that walkers wouldn't be effected the same.
>>
>>51843228

Closest thing that comes to mind is the squiggoth.
>>
>ITT people twist logic around to try to argue about clear RAI issues
Could we have that titanfag from the last thread back? At least his argumentative shitposting was based in reality.
>>
>>51843156

That's correct.
>>
>>51843371
>RAI issues

There's no RAI issues, it clearly specifies non-vehicles for the movement bonus AND specifies walkers for the charge bonus, it's not like they remembered how to be 'reasonable' halfway through a paragraph and then couldn't be assed to change the previous sentence.
>>
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Do we have rules for the new Eldar formations yet? I want to know if it would be worth running the new Wraithguard formation over my current Pale Court list.
>>
>>51843355
One is a character with monstrous creature rules. The other a character with infantry character rules.

>>51843356
Make up your damn mind.

>>51843362
>Vehicle: any means in or by which someone travels or something is carried or conveyed; a means of conveyance or transport.

http://www.dictionary.com/browse/vehicle

It's a fucking Deamon in a metal suit. Not a vehicle.
>>
>>51843396
skyfire tho
>>
>>51843407
Monstrous creature character rules*
>>
>>51843407
Why does one get to be a character with MC rules if the other is a character with "infantry character" rules. Doesn't seem like a consistent application of rules.

>It's a fucking Deamon in a metal suit. Not a vehicle.
That's not how the lore tho.
>>
>>51843407
>It's a fucking Deamon in a metal suit. Not a vehicle.

It's also a container for a Daemon rather than the Daemon itself, and is capable of moving under its own power through the obvious pistons and mechanisms. It's often described as Daemons contained in a metal shell, too, so it's not entirely inaccurate.

Still aren't seeing any RAW backups for your stance, buddy. Riptide proves that GW doesn't give too much of a shit about real life definitions for vehicle anyway.
>>
>>51843407
>Deamon in a metal suit
So the daemon is being carried or conveyed about in it.
>>
>>51843429
>>51843407
Show me in the Warhammer 40k rulebook the section that talks about "Monstrous Creature Characters" and "Infantry Characters". Not the section about characters, and how the status of character interacts with a model's status as a Monstrous Creature or Infantry, but the specific part where it talks about MC characters and Infantry characters as their own unit classification.
>>
>tfw everyone's taking the bait for the 100th time
Bravo anon, bravo.

>tfw I wish that Maulerfiends were MCs tho
>>
>>51843468
Maulerfiends should be MC's, and those Tau megasuits should be superheavy walkers.
>>
>>51843435
>he doesn't know what a Daemon Engine is

>>51843449
Literally a suit the Daemon can't get out of. It doesn't have any controls or levers or shit because he is possessing the engine, willingly or not.

That's how daemon engines work. That is NOT how vehicles work.
>>
if maulerfiends aren't infantry then neither are necrons because they are both the same
>>
>>51843487
What about walkers that do have separate pilots?
>>
>>51843487
A daemon engine is a basically a tank with legs that's possessed by a daemon. It's just just a demon they summoned from the warp and slapped some armor plates onto. It's a daemon possessed vehicle, not daemon Iron Man.
>>
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>>51843492
>>
>>51843466
Except I never claimed those were unit types, you asked me for the difference and I replied. Not all characters are the same which is why they in their particular case have (Infantry) or (Monstrous Creature) in the side.

>>51843502
Like who?

>>51843509
>A daemon engine is a basically a tank with legs that's possessed by a daemon
Tanks don't have legs. There is a name for that which is Walker.
>>
>>51843528
Okay. Tank with legs, walker, whatever. Call it what you want. The point still stands.
>>
>>51843487
Nothing about you or the things you say matter. When you die I hope you have organ donor checked because then you will finally be worth something.

Walkers are vehicles and that is finished. You don't get to post anymore.
>>
>>51843487
Still literally a means by which the Daemon is carried, as you put forward the definition for vehicle, so now you're making up your own subjective definition involving 'levers and controls' (sidenote, are neurally interfaced vehicles not vehicles by your definition? If yes then what's the definitive difference between immaterial and digital uplink to the device's mechanisms?) definition to back up your RAWless claim, nice one. You're either defeating yourself with every post or trolling with spectacular success.
>>
>>51843528
Sentinels are the most obvious one.
>>
>>51843234
I guess you can't embark characters in vehicles, then. The rules don't say you can.
>>
>>51843492
>AV10 HP1 Necron Warriors with Reanimation Protocol

You brought this upon yourself.
>>
>>51843539
Not really, the Daemon is forced into the engine as a new body, not as a vehicle to pilot. It's not like it has a steering wheel or buttons or levels and shit.

>>51843551
Get rekt, you don't even have an argument. Lmao literally btfo!

>>51843554
You're not even making sense.

>>51843557
Sentinels are vehicles then. Maulerfiends are not.

>>51843569
That wasn't even my argument. Are you retarded?
>>
>>51843594
So if you hit them with an Instant Death weapon, does it remove their reanimation protocols per the rule's caveat, or does it do nothing because Instant Death weapons have no affect on models with an AV?
>>
>>51843622
So when you stick a marine into a dreadnought, that's their new body?
>>
>>51843554
That's like saying power armor is a vehicle because there is a marine inside. Fuck off.
>>
Forge World is just waiting out 8th edition before releasing Fires of Cyraxus at this point because they know there'll be some major rules change and they don't want to print something that will not be up-to-date a few months later, right?
>>
>>51843636
Yes, by all means and purposes.
>>
>>51843636
I mean, technically it is.
>>
>>51843622
But sentinels are walkers and you said walkers aren't vehicles.
>>
>>51843627
ID doesn't remove RP, just reduce by one
>>
>>51843637
Not really. A better comparison would be the Thousand Sons' Rubric Marines, because like the Maulerfiend, the thing's mass, by weight, is literally 0% daemon or marine.
>>
>>51843636

You ever see a Dreadnought pilot outside of the suit that wasn't dead?
>>
>>51843661
Because Sentinels are vehicles, not Walkers.

>>51843667
What does mass and weight even have to do with it? Take your meds.
>>
>>51843622
>You're not even making sense.

Alright, I'll split it up to make it easier to understand:

- The Daemon Engine is, quite literally, a means by which a daemonic entity travels through realspace, therefore satisfying the definition of vehicle you relied on earlier.
- You then introduced your own, separate parameter for being a vehicle in that a Maulerfiend didn't have 'levers or controls' in order to back your claim, something you made up on the spot to justify a claim that was already RAWless ruleswise.
-- Providing that you need levers and the like to control a mechanism for it to be considered a vehicle, as you suggested, is a neurally controlled 'vehicle' still a vehicle by your standards?
--- Providing a neurally controlled vehicle is still a vehicle, then what grounds is an Immaterial uplink to the Daemon Engine's mechanisms not a vehicle 'control' paramater?
>>
>>51843653
>>51843659
Okay, so following that same logic, when a Moderatii Priamus is bonded to a titan, that titan is then their new body.

So titans shouldn't be Superheavy Walkers, they should be infantry because it's a human's body.
>>
>>51843685
But sentinels have legs how can they not be walkers.
>>
>>51843685
I'm saying that if it's just their consciousness controlling it, how is it any different from me putting on my VR goggles and controlling a drone? Yeah, my mind is controlling it, but my body isn't there. Ditto for that daemon. If you tear apart it's shell, it can't do shit to you; it's just a drone body it's controlling.
>>
>>51843690
>The Daemon Engine is, quite literally, a means by which a daemonic entity travels through realspace
Wouldn't my IRL body count as a vehicle then? Because I use it to move through meatspace.

>>51843704
>but humans have legs how can they not be walkers
>>
Fuck it, I'm out of here. This thread is like watching a 60 year old virgin weeping on the street because nobody found his constant farting appealing
>>
>>51843743
That is an incredibly specific comparison.
>>
>>51843734
>Wouldn't my IRL body count as a vehicle then? Because I use it to move through meatspace.

Sure, if you relied on the definition of vehicle posited earlier in a literal sense, which was the whole point of the post in case you didn't note. So now we've rendered the 'it's not a vehicle' argument down to subjective interpretation, no RAW backing and examples that prove the vehicle rule is not determined by real life definitions anyway.
>>
>>51843690
>The Daemon Engine is, quite literally, a means by which a daemonic entity travels through realspace, therefore satisfying the definition of vehicle you relied on earlier.
If we're going by the literal definition then everything which has something inside would be a vehicle, including your own body. But we're not, we're using the military definitions which is of course a machine that carries troops inside and is controlled by them to travel from one point to another.

>You then introduced your own, separate parameter for being a vehicle in that a Maulerfiend didn't have 'levers or controls' in order to back your claim, something you made up on the spot to justify a claim that was already RAWless ruleswise.
I was just setting an example. If you want the literal definition I already posted it above.

>Providing a neurally controlled vehicle is still a vehicle, then what grounds is an Immaterial uplink to the Daemon Engine's mechanisms not a vehicle 'control' paramater?
It is not. If you lose control of your body, only to control something else with your brain/soul, then by all means that is your new body.

>>51843704
Infantry has legs too, does that make them Walkers?

>>51843718
Answered above.
>>
1 Troll is taking on this whole general by himself and it's pretty great 2bh. Not even cheetah posting is this devatating
>>
>>51843701
Not agreeing with this utter fucking retard shitting up this entire thread, but technically Titans do act like replacement bodies for their Primus, since they can feel damage and impacts on them.
>>
Reminder that imperial knights are walkers but not vehicles because it's controlled by somebody's mind
>>
>>51843743
>projecting this hard
Now I'm laughing.
>>
>>51843758
So sentinels don't use any of the walker rules?
>>
>>51843760
>he doesn't know

>>51843787
Exactly. Just use the Vehicle rules for them.
>>
>>51843806
But they have the walker type.
>>
>>51843819
Which is just for semantic's sake, to specify they go around walking. But all logic says they're vehicles.
>>
>>51843760
He's not alone, for one thing.
>>
>>51843833
Wait so how do you damage a maulerfiend if they aren't vehicles?
>>
>>51843758
So what we've finally refined it down to is that if a vehicle is neurally/demonically controlled, it is a walker and therefore not a vehicle.

So why isn't a Knight, Titan, Dreadnought or the like a walker?

We still haven't discussed the fact that the RAW doesn't agree with your interpretation in the slightest, but let's carry on this path for now.
>>
>>51843847
Eldar tears and faery dust.
>>
>Is it mostly a machine?
>Is their a separate entity inside controlling it?
>Does it have legs it uses to walk?
>Does damage to the outer shell not directly effect the controller inside and things like losing a limb does not inherently damage the user's body?

If these criteria apply, it should be a Vehicle (Walker). If they don't, it should be a Monstrous Creature.

In case of Maulerfiends and the likes, the Demon inside the machine is very much still fine if the machine is damaged, a majority of the unit is a machine, the machine doesn't act on its own but needs to be manually controlled and it does indeed have legs and walks, so Maulerfiends should in every way be Vehicles (Walkers).
>>
>>51843852
Why are the Tau Titans Monstrous Creatures and Gargantuan Monstrous Creatures and not Walkers and Superheavy Walkers?
>>
>>51843847
I'm not sure about the point of this question. Walkers have AV, so they use the vehicle damage table. This is merely a shared trait, which does not mean they are the same thing.

>>51843852
>So why isn't a Knight, Titan, Dreadnought or the like a walker?
>why aren't Riptides and Wraithknights Walkers?
Because GW is mentally deficient.
>>
>>51843872
Probably balance or GW/FW trying to do something different to simulate the manoeuvrability differences, like with Eldar Wraithknights (something that, note, they didn't do with Daemon Engines despite doing it for these other 'walkers' explicitly.) Other than that, I don't know.
>>
>>51843857
Sorry, but you're applying your own arbitrary definition here.

Here's the dictionary one: >>51843407
>>
>>51843884
But the rulebook says only vehicles take damage from glancing and pens.
>>
>>51843884
Are walkers effected by haywire? No, right?
>>
>>51843594

I can't be the only one who's actually be OK with this. It actually sounds interesting as fuck.
>>
>>51843857
>>Is their a separate entity inside controlling it?
But what if the entity isn't physically inside it, like with daemon engines, or bio titans, or Trazyn's stunt doubles, or whatever?
>>
>>51843907
If dictionary definitions were relevant, then obviously my Ironstrider Cavaliers should also be Cavalry units, shouldn't they?
>>
>>51843932
Again, 'vehicles' is only said there for semantic's sake, since it includes all the 'vehicle types' which in turn harbor some entities which are clearly not vehicles but share a lot of traits with them, and thus have similar rules.
>>
>>51843946
>It actually sounds interesting as fuck.
If by interesting you mean terribly gamebreaking, then yes.
>>
>>51843949
How a bio titan could ever be misconstrued as a vehicle is beyond me, considering only nids have them technically
>>
>>51843963
So what are all the circumstances where a maulerfiend uses the same rules as a vehicle?
>>
I don't even know why we're juggling subjective defenitions anymore. RAW, all Walkers are Vehicles, this is an objective parameter, 'I don't think X should follow its rules because it doesn't agree with a real life and/or my definition' is a subjective parameter.

Now we can argue why X should be Y all we want, but the rules say Forgefiends/Maulerfiends are Walkers and there is absolutely no other rule that says otherwise, so isn't the case closed?
>>
>>51843962
>If dictionary definitions were relevant, then obviously my Ironstrider Cavaliers should also be Cavalry units, shouldn't they?
yes
>playing mechanicus
lmao

>>51843983
Where it makes logical sense. Use your brain anon.
>>
>>51843983
All the good ones
>>
>>51843980
But tyranid non-synapse creatures are just robots made of meat with basic reactive programming in their genetic sequences. Tau drones are the same way, they're just made of metal bits instead of squishy bits.
>>
>>51843991

Not to trolls. Arguing in the face of the obvious is, like, trolling 101.
>>
>>51844004
A mentally deficient retard is a vehicle then as well
>>
>Walkers aren't vehicles anon is back
>Cheetahfag is ITT RIGHT NOW
All we need is themesongfag and/or Raptors Anon and we have an unholy trinity although to be entirely honest the latter is by now the lesser of all evils come back to us Raptors Anon
>>
>>51843991
How about you quote directly, you cowardly pussy faggot?

>RAW, all Walkers are Vehicles, this is an objective parameter, 'I don't think X should follow its rules because it doesn't agree with a real life and/or my definition' is a subjective parameter.
Except as said before the Rules only state that they are vehicles for semantic's sake. They are a separate entity called Walkers, that share some of their rules.
>>
>>51844004
Tyranid bio-titans are, fluff wise, synapse creatures though, so it's a moot point
>>
>>51844021
>Except as said before the Rules only state that they are vehicles for semantic's sake. They are a separate entity called Walkers, that share some of their rules.

Subjective parameter, not in the objective parameter of the rules, non-argument.
>>
>>51843998
>>51844000
Aww, I was hoping to keep it going.
>>
>>51844008
No, because that's still a living being. Most Tyranid war forms don't reproduce as a species and are genetically distinct from other tyranids, therefor they aren't living beings.
>>
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>>51843998
So this should not be a vehicle but be a Monstrous Creature instead? Aight.
>>
>>51844033
Oh. That's fair, I didn't know they were synapse.

Now the real question is: how does a 850 ton monster walk around on giant needles without sinking 2/3rds of the way into the ground every time it takes a step?
>>
>>51844016
>he doesn't know

>>51844034
>it is stated literally in the rules because I say so!
Nah fag, your arbitrary assumptions don't apply where logic comes naturally.

>>51844050
That is clearly a Walker. Are you retarded?
>>
>>51843397
where have you been? we got the book in it's entirety a while ago.

Whispering Ghost Hall: 1 Farseer, 1 Spiritseer, 1 Shadowseer, 2 Wraithlords, 3 units of Wraithguard or Wraithblade (any combination). All units in the formation gain Fear. Non-character models re-roll to hit rolls of 1 that target an enemy unit within 12 inches of a character from the formation (note: this does not specify shooting, so close combat is a green light as well). Enemy units locked in combat with any units from this formation suffer a -2 leadership roll when making Fear tests.
>>
>>51844049
Vegetables don't reproduce as well but we still call them people's, checkmate retard
>>
If it has AV it's a vehicle.
>>
>>51844057
They're actually incredibly lightweight, Shits in anphelion project, basically they're less dense than people.
>>
>>51843075
I still do not understand.
>>
>>51844083

Or a fortification.
>>
>>51844083
Wrong. Now explain your retarded point so I can blow you the fuck out yet again.
>>
>>51844065
How would you treat Walker (Cavalry) then?
>>
>>51844065
>Nah fag, your arbitrary assumptions don't apply where logic comes naturally.

Tell me where it says the Vehicle part is semantics in literally any profile, page or rule and you'll have a point. Until then Walkers are a sub-type of Vehicles.
>>
>>51844106
That doesn't exist.

>>51844110
>it specifically has to say it otherwise it's false
Does it also has to say you move the models with your hands for your retarded little brain to comprehend it?
>>
So this is how all those retarded questions on the FAQ happen
>>
>>51844131
Well, if it's not a vehicle (Walker) but should be Cavalry as its unit type, since they're literally Cavaliers, but should be a Walker, then what should its type be?
>>
>>51844131
I actually move my models with my feet.
>>
>>51844131
>Does it also has to say you move the models with your hands for your retarded little brain to comprehend it?

No, because I can move models with a cane, or a book, don't even need to use my hands. Rules say that Walkers are a sub-classification of Vehicles, however, that's a rule, not a suggestion, a rule, so you need a reason to break the rule, and since a rule is an objective parameter you need an additional rule for exceptions.

tl;dr: more subjective blabbering, not in the objective parameters of the rules, non-argument.
>>
can someone explain to me what the big deal is about having tau "gundam" battlesuits as monstrous or gargantuan creatures. It actually makes sense when you think of the nature of the machines yet people complain that they are not vehicles
>>
>>51844096
True, but there's no doubt that a walker isn't a fortification.
>>51844105
It's literally a vehicle, walker is the type. Lions don't suddenly stop being cats because they're lions.
>>
>>51844149
No, this is just shitposting. ITT there are 2 trolls, 3 people trying to make reasonable arguments, and a whole lot of innocent bystanders. The guy trying to say that walkers aren't vehicles isn't serious. If he was the players at his LGS would have slain him long ago.
>>
>>51844169
Because fleshbane, poison, and rad shouldn't do shit to a giant robot, and haywire, armorbane, and sunder should.
>>
>>51843279
>The Ultramarine podspammer avoids me since he hates that I never bring the same list twice.
jesus fucking christ, just like Ward would want, absolute adherence to the codex with no room for unorthodox tactics

people like him are why my Ultras are hated
>>
>>51844169
>It actually makes sense when you think of the nature of the machines

Eh, there's a lot of disagreement on that. The manoeuvrability certainly makes sense, but the immunity to haywire/armourbane while poison/fleshbane does stuff doesn't make much sense. They're somewhere firmly inbetween, but should probably use Vehicle rules for base, maybe GW didn't want to make a special Walker variant for them or something.
>>
>>51844152
That explains a lot retard.

>>51844150
It doesn't matter what it 'should be' for gameplay purposes, you do what the rules say.

>>51844164
>Rules say that Walkers are a sub-classification of Vehicles
Prove it faggot, because that's not what I'm reading right now.

>>51844170
Lions aren't cats, they're felines.
>>
>>51844207
The codex encourages diversity and personal initiative in times of war.
>>
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>>51844221
>it's not a vehicle because it's a "demon in a suit"
>dictionary definition for vehicle doesn't apply to how walkers are treated so I am right
>Cavaliers are cavalry units per definition, so Sydonians should primarily be Cavalry as their type
>but they're a 'Walker' instead of a creature
>but they're not a Walker and Cavalry
>it doesn't matter what it should be per definition because the rules say otherwise
>but Walkers aren't Vehicles because I say so even if the rules literally say they're a type of vehicle
>>
>>51844221
>Prove it faggot, because that's not what I'm reading right now.

"Such vehicles do not fight in the same manner as other models – that’s why their rules have been compiled in this section. First we’re going to look at the rules and characteristics that all vehicles have in common, then we’ll cover more specialist sets of rules for Flyers, Tanks and more."

At the beginning of the vehicle rules chapter, with no explicit mention that Walkers are exempt from anything except the changes explicitly noted under Walkers, only one of which could (hypothetically) make an unsure basis on whether they'd get the initially discussed detachment bonus, which probably should've been your crux if you really wanted to sell it.
>>
If walkerz int vehicles den why int orkz walkerz ya git, dey walk wit dey feetz jus da same.
>>
>>51843946
>I can't be the only one who's actually be OK with this.

Like a third of all basic infantry in the game would be completely and totally worthless against them, because they couldn't wound it (see: lasguns), and all but the Tau Pulse Rifle would only be able to wound it 1/6 of the time.
>>
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>>51844221
Shut the fuck up. At least put effort into your bait.
>>
>>51844272
>citing wikipedia
lol, k, u got me
>>
>>51844281
http://www.dictionary.com/browse/cat
>2. any of several carnivores of the family Felidae, as the lion, tiger, leopard or jaguar, etc.
>>
>>51844272
You said cat, not big cat. Get rekt.

>>51844250
If it's a machine they're riding, it's a vehicle and not cavalry. By all means it should be a vehicle.

>>51844251
>"Such vehicles do not fight in the same manner as other models – that’s why their rules have been compiled in this section. First we’re going to look at the rules and characteristics that all vehicles have in common, then we’ll cover more specialist sets of rules for Flyers, Tanks and more."
I don't see 'Walkers are a sub-classification of vehicles' anywhere here. But keep up the mental gymnastics, maybe someday you'll get it right.
>>
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What's a good IG list for blob and artillery at 1850 points? I keep trying to make a list but Im indecisive.

>Pic related
>>
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>>51841967
>Mfw word bearers don't have a demon weapon
>>
>>51844091
I assume you're talking about the allies detachment in the rulebook? You can't take units in it that are the same faction as the units in the detachment your warlord is in.
>>
>>51844319
The fucking Ironstrider post you replied to has the per-rules definition of what a Walker is, literally saying "Walkers are an unusual type of vehicle".
>>
>>51844319
They're in the vehicle chapter, both after and before other sub-classifications of vehicles, don't have any rules that distinguish them from any of the other vehicles in the chapter and are always written as Vehicle (Walker) in any entry exactly like any other sub-classification of vehicle is.

Seriously, though, just switch to the paragraph about vehicles using Infantry Movement rules if you want to try and throw a more competent wrench into the works.
>>
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How the FUCK do I get into Khorne Daemonkin?

I don't have any chaos minis or anything plus I'm relatively new to the hobby.
>>
>>51844304
>citing a dictionary anyone can edit
lol, k, u got me

>>51844320
DON'T DO IT ANON!

Real talk tho, unless you've played if before, you may want to reconsider. It takes two and a half years to get through each movement phase, and you need another entire table to do your rolls on. I've known more than a few ork, guard, and nid players who have quickly begun to hate their own army after playing blob for too long. If that kind of army is your jam, cool, just make sure you know what you're getting into.

>>51844304
breh I'm not even the guy who started this, I'm just fucking around at this point.
>>
>>51844378
*Walkers using Infantry Movement rules

Jeez I'm tired, still, the point stands.
>>
>>51844319
big CAT. My point was that just because it's a big cat doesn't mean it isn't a cat. So thanks for pointing that out.
>>
>>51844379
Uh... Buy the models? I'm genuinely not quite sure what you're asking. If you want to know what models to start with, stick with ye olde /tg/ rule of thumb: just a basic CAD with two troops and an HQ. Maybe a unit of bloodletters, a unit of berzerkers in a rhino, and a chaos lord of herald (might not be the best choices, no one I know plays KDK so I'm not in on the meta).

If you're looking for a cheap way to jump in, consider these:
https://www.games-workshop.com/en-NL/Start-Collecting-Daemons-of-Khorne
https://www.games-workshop.com/en-FI/start-collecting-chaos-space-marines

The Start Collecting boxes are a pretty good value for money (especially when compared to buying each unit individually), they'll hook you up with some troops, and you'll end up with some bitz by the time you're done.

Hope that helps a bit.
>>
>>51844380
Blob nids is the most fun
>>
>>51844408
>>51844406
>>51844378
>>51844368
Could we stop talking to the trolls please? The only way to win is to stop talking to them.
>>
>>51844443
Might as well ride this shitwave to the end of the thread and get it out of their system.
>>
>>51844333
Yeah but you ought to use a DP for WB, and you ought to give him a black mace.
>>
>>51844368
>The fucking Ironstrider post you replied to has the per-rules definition of what a Walker is, literally saying "Walkers are an unusual type of vehicle".
Said obviously for semantic's sake, because they share some traits but still are different things. Sort of like you and me anon, we are both human but you are retarded and I am not.

>>51844378
See above.

>>51844408
Cats are house animals, lions are Big Cats. How anyone could get this wrong is beyond me.
>>
>>51844426
This is what we should be doing with the thread people. It's thought out, helpful, and actually pertinent issues other than shitposting anons.
>>
>>51844481
We are both part of the human sub group, where I follow the rules for retards and you follow the rules for autists, but neither of us use the rules for humans because the humans part is just semantics
>>
>>51841603
Don't forget to vote, people.
>>
Yeah I think these trolls have just lost their entertainment value. They're not even that good
>>
>>51844246
Titus did nothing wrong
>>
>>51844320
conscript spam is pretty hysterical
>>
>>51844510
Except it's obvious both retards and autists are human, while that Walkers are Vehicles is not.
>>
>>51844481
Still seeing a stunning lack of rules to back absolutely anything you're saying up there, Anon.
>>
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>>51844513
>bitches about trolls the whole thread
>obviously assmad about it
>t-they're s-shit t-trolls!
>>
>>51844539
But just like with walkers and skimmers for example they really only share the vehicle tag for semantics sake.
Really makes you theenk
>>
>>51844481
So let's say I have an Onager Dunecrawler. If I took it' cockpit off and stuck it on top of wheels or tank treads, it'd be a vehicle, right? Now, if I replace those wheels/treads with legs, it's no longer a vehicle, but a Walker, which is an entirely different type of thing and absolutely not related and only categorized as a vehicle in the rules for "semantics" sake to keep things easier to understand, since "vehicle with legs" and "vehicle with wheels" are two entirely different things.
>>
>>51844320
I'm a bit busy right now but I will post some list ideas later and we can spit ball some ideas. I'm also looking to do blob artillery. For now I'm thinking basilisk and manticore Emps wrath with wyvern CAD with aegis and gun emplacement and commissars/priests and astropaths/Primaris psykers with prescience, invisibility and misfortune. Conscript blob ofc and either lascannons in the infantry blobs or hws of lascannons.
>>
>>51844522
Titus did almost everything wrong. He's a captain who wasn't leading his company.

Titus is supposed to be an Ultramarine, not a fucking World Eater.
>>
>>51844582
Just like when you remove somebody's legs and stick them in a wheelchair they become a chariot, glad we're on the same page.
>>
>>51844549
>you need the rules to tell you models have to be moved with your hands
>you need rules to tell you Walkers aren't Vehicles

>>51844564
Not in the skimmer's case, unless it's clearly not a vehicle.

>>51844582
No, if it has legs it's a Walker.
>>
>>51844557
It's an interesting question, isn't it? Which is better, the delicious dish a shef put hours of loving work into, or the cheap mass produced MacDonalds hamburger than keeps the (you)'s coming in?
>>
>>51844611
A hammerhead is actually a fish and not a machine
>>
>>51844611
>you need the rules to tell you models have to be moved with your hands

Been through this, you don't need to move your models with your hands. Walkers are a vehicle classification as they're under the sub-vehicles section of the vehicles chapter and refereed to as vehicles in almost every instance, there's no rules to say otherwise and it's an objective parameter.

>Inb4 circular logic and we do this again
>>
>>51844557
They can't even form a proper argument, let alone make someone mad. The "i can totally tell through text that you're mad" thing is a shit meme.
>>
>>51844257

Bolters can glance AV10, which is all you need for a 1HP model. It actually winds up being similar to T4 3+
>>
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Rate my Alpha Legion list
>>
>>51844650
I don't know whether this is a neat piece of data or depressing after I take another look at Ork Trukks afterwards.
>>
>>51844650
Which makes them tougher than they are now, and infinitely tougher against S3 or below.
>>
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>>51844616
>>51844639
>i am totally not assmad about this!
>which is why i flooded the thread with my bitching about trolls
Kek, do you play Aeldari anon? I'm almost there, finish me off.

If it gets replies it's quality. (you)s are what define the quality of b8.
>>
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>>51844333
Word Bearers don't have anything but a cool color scheme, fluff, and great omnibus.

Any idea on how to paint the WB in pic related? Khorne Red base, I know, but what else?
>>
>>51844660
I dont see a single ultramarine
>>
>>51844650
The thing is that every army not using S4 weapons by default now needs to bring their special and heavy weapons to kill basic Necron infantry.

A 20 Warrior blob against something like IG would be like fighting a vehicle with armor 10 and 20 wounds with 20 S4 AP 5 Rapid Fire guns.
>>
>>51844634
>Been through this, you don't need to move your models with your hands
Neither do you need them to tell you Walkers aren't Vehicles.

>Walkers are a vehicle classification as they're under the sub-vehicles section of the vehicles chapter and refereed to as vehicles in almost every instance, there's no rules to say otherwise and it's an objective parameter.
For semantic's sake.
>>
>>51844650
>>51844688

What if Necron Warriors were AV9 Vehicles instead of AV10?
>>
>>51844673
I'm not saying I'm mad, it was a genuine question. Which is of greater value, a carefully crafted shitpost, or a generic one lots of people bite for? I guess it's quality or quantity.
>>
>>51844717
It's better to have well crafted ones for sure, because it's better when you don't know it's bait. It's one thing like the bait and take it because you enjoy arguing, but if they're bad at it then it gets stale fast.
>>
>>51844698
>Neither do you need them to tell you Walkers aren't Vehicles.

Except the fact that Walkers are a sub-classification of vehicles is a rule, and therefore a defined objective parameter, it's in the vehicle section, between other vehicle subtypes after a paragraph at the beginning basically saying 'these are the rules for all vehicles, the rest of the chapter covers the rules for vehicle subtypes', and it's referred to as a Vehicle in almost every instance. Using hands is not a rule, Walkers being Vehicles is, therefore you need a new additional parameter to alter the initial parameter.

This is where we are right now. You have to prove that Walkers somehow aren't vehicles despite being in the vehicles section, being between other vehicle types and being referred to as vehicles. 'For semantic's sake' isn't an argument, it's a hypothesis.
>>
>>51844717
>focusing on the means and not the ends
All that matters is the butthurt, anon.
>>
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Looking to do a super casual game against orks and dark angels. I kept it pretty shitty on purpose but are there any glaring problems with my list?
>>
>>51844752
>Except the fact that Walkers are a sub-classification of vehicles is a rule, and therefore a defined objective parameter
Prove it faggot. It doesn't say anywhere that it is a rule.

>it's in the vehicle section, between other vehicle subtypes after a paragraph at the beginning basically saying 'these are the rules for all vehicles, the rest of the chapter covers the rules for vehicle subtypes', and it's referred to as a Vehicle in almost every instance
Except they're only in the vehicle section because they share some rules and traits with them, but are not vehicles.

>You have to prove that Walkers somehow aren't vehicles despite being in the vehicles section, being between other vehicle types and being referred to as vehicles. 'For semantic's sake' isn't an argument, it's a hypothesis.
Not a hypothesis, it's obvious.
>>
>>51844752
If it isn't a rule to use your hands to move your models then why does everyone use their hands to move their models? Checkmate.
>>
>>51844768
Looks pretty gud to me
>>
>>51844706
Then you still can only wound them on 6s with those blob armies using low-caliber weaponry.

To just convert them into vehicles they'd have to be AV 7 or 8. 8 would, for the most part, keep wounding the way it is, meaning S 3 needs 5+, like when shooting a T 4 model, but then S 1 wouldn't be able to wound them anymore which, granted, is a really rare strength value but still should be considered.

Necrons at AV 8 vehicles could be interesting.
>shoot with S 10 AP 1 Blast
>hit 5
>5 dead
>roll 3 explodes
>chain reaction kills the entire squad
Could be hilarious
>>
>>51844672
Makes them 5% tougher against boltguns.
>>
>>51844800
>It doesn't say anywhere that it is a rule
>literally the rules >51844250
>>
>>51844852
>so assmad he can't even quote properly
I don't see 'Walkers are a sub-classification of vehicles' anywhere.
>>
>>51844800
Can you show me a dictionary definition of what a walker is classified as?

Warhammer treats them as a kind of vehicle. Star Wars treats them as a kind of vehicle. Please, show me some dictionary or anything that states that a mechanical transportation device with legs is not a vehicle.
>>
>>51844800
>Prove it faggot. It doesn't say anywhere that it is a rule.

Alright, if references to them being vehicles in every way except a very specific sentence structure doesn't convince you, then there's nothing more to do in that aspect.

We've hit a circular logic loop that cannot be broken until somebody yields, and you're clearly convinced of your own opinion to a point where nothing can dent it, so there's little reason in arguing this any further.
>>
Hey, how do you filter/search the catalog via url?
>>
>>51844768
what did you use to make this?
>>
>>51844867
"sub-classification" is not a term in the rules and a misnomer by that other anon. They use the term "type". It says "Walkers are [a] [...] type of vehicle."
>>
>>51844888
https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator
>>
>>51844870
Irrelevant, it only matters what the rules say or imply. They clearly imply it's a separate thing, which is why it has it's own name and aren't just called 'Vehicles'.

>>51844871
>We've hit a circular logic loop that cannot be broken until somebody yields, and you're clearly convinced of your own opinion to a point where nothing can dent it, so there's little reason in arguing this any further.
So you're admitting you are retarded and that I was right?
>>
>>51844850
And they're already tough as shit, what with their good toughness, good save, and reanimation protocols.
>>
>>51844898
Context matters, of course. It clearly says it only for semantic's sake since it's what the thing resembles the most, but it's clearly not a Vehicle by any definition (the Maulerfiend).
>>
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>>51844914
>they imply it's a separate thing
Except when they always don't.
>>
>>51844914
>So you're admitting you are retarded and that I was right?

Nah, just that we can't argue this any further, we've hit the loop.

For the record though, seriously, take a look at the paragraph where walkers move like infantry in most cases if you want to make a case for the free movement formation bonus in future, it's a little more plausible than the 'Walkers aren't Vehicles, they're just a small set of rules and you can fill in the gaps with your own interpretation' argument you've got running.
>>
>>51844888
I did it by hand in MS Word
>>
>>51844961
>>51844961
>>51844961
>>
Out of curiosity, has there been any FAQ on the Castellans of the Imperium detachment on whether or not dedicated transports for troops get to have a chance of returning as well? As a black Templars player well before it came out, the thought of respawning Land Raider Crusaders turns me on.
>>
>>51844951
>The different types of vehicle are:
As in, 'These are the units that have Vehicle traits and so we list them under the vehicle category for convenience'.

>>51844954
>i am to immature to accept I was wrong!
>Take a look at the paragraph where walkers move like infantry in most cases if you want to make a case for the free movement formation bonus in future
Except it wouldn't matter how they move because they would be Vehicles, and it says 'non-vehicle units'.

How does it feel to get rekt and be too much of a pussy to admit it?
>>
>>51844939
A demon engine without its demon is just an empty machine. They only look fleshy because Chaos is fucked up and probably uses actual flesh when putting together their stuff.
>>
>>51845017
>How does it feel to get rekt and be too much of a pussy to admit it?

Wouldn't know, we both hit the logic-loop, so we reached a standstill where one couldn't objectively disprove the other, sounds like a draw to me.
>>
>>51840886
Nobz
>>
>>51842863
Check out a UK charity called Special Effect if you're into video gaming. They rig up custom controllers for less able folks, might be worth a look. Hope you're doing alright dude.
>>
Helping a new player learn the game tomorrow, think this build is fair?

CAD - 498/500 points
Archon - 105 points
huskblade/splinter pistol/clone field

kabalites(9) - 72 points
splinter rifle /CCW
Taking a raider as dedicated transport

Raider - 90 points
Dark Lance/Night Shields/Splinter Racks

kabalites(5) - 40 points
Splinter Rifle/CCW
Taking a Venom as dedicated transport

Venom - 65 points
Splinter Cannon/Splinter Cannon

Reavers(6) - 126 points
2 Reavers: splinter pistol/CCW/splinter rifle/Cluster Caltrops
4 Reavers: splinter pistol/CCW/splinter rifle
>>
>>51847025
>he wants to bring a single Dreadnought as a hammer for his small list (more likely than you think, new players love walkers)
>he wants to put his dudes in a Rhino
You're fucked, especially in the first case.
>>
>>51847086
cluster caltrop reavers +dark lance on the raider.
>>
>>51847025

I think you overestimate how well put together new player armies at low point levels are.
>>
>>51847095
I'm aware, but it's not enough.
>a single lance
Your Raider will Jink as soon as anything shoots at it, and as soon as he realizes doing so neuters its single shot weapon he'll do it every turn. And lances aren't even good. They are passable if spammed, but that's it.
>caltrops
Again, one unit, and it isn't reliable vs AV12 and up. Also, Dreads can pack flamers.
>>
>>51847113
you think I should trim back some of my shit?

I mean, he's fully expecting to lose, but I don't want to just annihilate him.

>>51847121
not a lot of the shit I listed can do anti-vehicle.I could try and field a talos, but...

my first game I just brought everything I could and needlessly upgraded a bunch of it, so I had a single talos, a squad of 3 reavers, a squad of 5 hellions, an archon with nothing on her, etc
ended up getting tabled by IG.
>>
teaching anon:

my opp is playing orks and he has killa kans. Should my list be okay for them?
>>
>>51847141
You could pin a Blaster in each of the Kabalite squads/the Archon. I prefer them to lances because they shoot at full BS when their transport jinks and thus are more reliable. That said they aren't the best if that's all you have for anti-vehicle, so it's not super optimized to crush a new player.

That said listen to the other anon too. How much do you know about this person? How good a player do you judge them, if you can judge their basic skill level? You're right that depending on the player you could have to actually scale back your list.
>>
>>51847234
he's brand new and playing orks.
Never met him, he was looking for a teaching game in the locals FB group.
>>
Hey /tg/, I've thought of a middleground for ork melee weapons between Powerklaw and Big choppa/CCW.

>STR USR AP6 Two-Handed
>Makes opponent reroll all successful saves in melee.*
> *If opponent has wargear that allows his model to reroll failed armor saves, negate it's effect and resolve armor saves as normal.

What do you think about it and how would you price it?
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