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/btg/ BattleTech General

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Thread replies: 316
Thread images: 57

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---------------------------------

Star League-tier cooperation edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51729931

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE [Embed]

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link: (old)
http://bg.battletech.com/forums/index.php/topic,40948.0.html
(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-13!
http://pastebin.com/uFwvhVhE
>>
>>51755386
>what do I want to fight about today?

Everything.

When you can't find a group, the only thing left is hate.
>>
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>>51755386
>what do I want to fight about today?
I want my Mary Sue mercenary company with loads of Clan tech that exists in 3051 accepted on the table this instant! *huff... huff*
>>
>>51755406

When you do find a group there's a lot of hate as well.
>>
>>51755433
Just play Wolf's Dragoons or Kell Hounds, brah
>>
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>>51755441
>>
>>51755433
Why wait till 3051? My mercenary company fled the 4th Succession Wars, found the clan Homeworlds, kicked their tail and brought back all the best 'mechs in our new warship.
j/k.
>>
Re: BattleTech Pathfinder - New mechanics aren't hard - making a new universe is.
>>
Can we all agree that the Start League era has the least problems of them all? It is impossible to hate it
>>
>>51755508
Civil war SFDL leaving, yea things were just peachy keen.
>>
>>51755533
Star Force Defense League?
>>
>>51755499
You wouldn't need new mechanics. But yes,the new universe is the hard part. Ie. giving people a reason to care about your game.
>>
Are there any stories in BattleTech that resemble Star Trek?

Like I think I recall reading about a Star League ship lost in time. Was that canon?
And the Explorer Corps. Are they still in operation?

I'd like to know if there are any more. And maybe what Star League era ships would be best suited to a "5 Year Mission" of exploration.
>>
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Is Finland white?
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Could Battletech Gunpla ever work or are the mechs too ridiculous to give them even the most basic of functions?
>>
>>51756454
Nah, Finland is mongol which is objectively superior to white. Genkhis Khan, never forget.
>>
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>>51756461
Varies from mech to mech.
I was actually giving this some thought the other day.
>>51756424
Far Country.
we don't talk about Far Country
>>
>>51756505
Which clan was he khan of?
>>
>>51756454
>thicc
>tattoos
>muslim
>physicist

Nice to see some actual original characters for once.

A shame the MechTech is cliched as fuck. Where'd he get that mechanical arm anyway?
>>
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Are these bad as far as Battle Armor go?
>>
>>51756573
>>tattoos
>>muslim
Ain't tattoos haram?
>>
>>51756505
Finish ameri-burger here. I constantly have urges to conquer China. I have wondered why for years until I learned about our glorious Mongoloid past. Fear me.
This is also the reason I like spanking Cappies.
>>
>>51756573
>muslims
>space
Canonically aside from the Azami and that group from ISP3, most of the muslim population was still on Earth at the time of Amaris going "Thou shall not have any gods before me" and wrecking Mecca.
>>
>>51756631
Yeah.

HBS "muh cavalcade of cockgobbling caricatures for 'diversity' demanding social justice fascists" creations are just another example of "OOGA BOOGA WHITEY BE EVUL, LOOK AT ME MAKE CONTRADICTORY CHARACTERS!" that plagues the minds designers and those too weak to figure out the world for themselves.
>>
>>51756424

Those things would be fun and interesting. "Fun and interesting" is not part of the BattleTech mission statement nor writer's bible in the Jihad or later periods.

Also, resembling another property is anathema to BattleTech now, because they might get sued. References or homages are verboten unless the writer can slip them past the LD/editor team (see also: "SLS Dreadnought").

>I sometimes miss the 80s writing where every few pages there was an interesting cultural reference.

>>51756631

Who cares anymore? Everything's haram.
>>
>>51756666
Canonically space travel with muslims was resolved in the 25th century, well before Amaris
>>
>>51756631
>>51756671
It's 1000 years from now. Speaking as a Muslim, everything with us is not the same as it was 1000 years ago.
>>
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>>51756732
Good points.
>>
>>51756732
I'm still irritated there isn't an SLS Rufus. We've got the Bill S. Preston and Theodor Logan, but not Rufus.
>>
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>>51756732
>I sometimes miss the 80s writing where every few pages there was an interesting cultural reference.

At least Japan keeps the legacy alive with their godly parody laws.
I mean, really, no one is wrestling away Star Wars' lightsabers away from Gundams. Not with how much these people love Star Wars.
>>
>>51756732
>>51756785

I love the Essex class destroyers named Sharon and Tracy.
>>
>>51756785
Yeeeah... thats a bigger suspension of disbelief than the characters themselves, considering, you know, actual history.
>>
>>51756971
>At least Japan keeps the legacy alive with their godly parody laws.

Japan has worse parody laws than US in reality. It's just that Japanese companies usually don't care shit about that stuff and western companies can't into Japanese language and culture, so they can't enforce their stuff very well there. Some companies (like Nintendo) do care though and they have been suing things like Mario porn pretty bad which is why it's relatively rare.
>>
>>51757039
yeah tell me about my own culture and its history, so interesting
>>
>>51757047
>Japan has worse parody laws than US in reality.

That's funny. Laws that almost no one knows or cares about might as well not exist.
I mean, I've seen my fair share of fan animations and fan games all shunning off the threat of western C&D by noting their parody laws specifically allow this so they can eat their hearts out.
>>
>>51756631
As is her make-up. The fact that she has tattoos is strange, it's also strange she is exposing her arms. She also shouldn't pilot any mech/vehicles she works on, as women are not supposed to drive themselves. If she is talking to you over coffee, you'd better be a relative, or her owner (father, husband, brother) should be present. Not sure how she got to be a doctor though, Muhammad specifically states women are mentally deficient.
>>
>>51756732
But to mirror that anon's question: if you were undetaking a 5 year mission with a SLDF era warship what do you think the top designs for such an adventure would be?
>>
>>51757223
>when /pol/ leaks out of its containment
>>
>>51757395
Probably, a Vincent, if it's smalltime, or a SovSoy if it's a big job. Both have vast amounts of cargo space for five years of decent provisions and enough living space for each crewer not to go crazy, plus room for more science gear and scientists than anyone can handle
>>
With the final (second) death of the Eridani Light Horse, and the apparent end of the Com Guards and Word of Blake Militia, are there any units left that are direct descendants/holdovers of the Star League or Terran Hegemony militaries?

Excluding the Clans and their claims.
>>
>>51757395

A Newgrange if I could get it, then you can fabricate everything you need and have huge cargo bays.

>>51757564

Pretty much everyone but the Dracs has a House unit that defected from the SLDF, and the Blue Star Irregulars started out as a bunch of former SLDF guys who were decorrated by Kerensky. The Blackhearts were SLDF special forces and the Northwind Highlanders while not actual SLDF had a lot of ties to the Royal Black Watch.
>>
>>51757084
Well, yeah it's pretty strange, but if you don't believe just google "doujinshi illegal copyright" and you will realize that parodies and fanfiction are totally illegal in Japan, but copyright holders care much less about these than in US. It's pretty crazy really.
>>
>>51757395

Depends on the mission parameters and how the ratio between combat/cruising/on-planet exploration is going to work out.

SovSoy and Newgrange are the obvious choices, due to cargo fractions and ability to carry/fabricate spare parts. But the question as-is is probably too open-ended.

>>51757564

Aside from the units already mentioned, is the Lexington Combat Group still around?

..........................................

Side question: have the AT2r record sheets ever been updated? I'm printing out a trio of Overlord-Cs for Saturday's game, and I THINK the AT2 sheets are the most current, but I'm also pretty sure they're no longer legal since IIRC some stats changed in TRO3057 Revised.
>>
>>51757564
It still rustles my jimmies how that furry fuck got the ELH killed off because of his lawsuit
>>
>>51757696
>It's pretty crazy really.

I mean, we tend to view the US jurisdication as a very big joke ("That package didn't say I couldn't put a cat in! Where are my dollarydoos, highness?) so it's not that crazy.
Though you have to be Russian for the country to not respond to the US-issued C&D anyway.
If anything, it's probably the language barrier.
Non-English projects don't get any sort of attention nor C&D letters.
>>
>>51757818
>Aside from the units already mentioned, is the Lexington Combat Group still around?

I think they became Ceti Hussars
>>
>>51757821

>ELH killed off because of his lawsuit

What now?
>>
>>51758126
The original creator of the ELH wasn't getting credit for his work, so he sued them for it.
>>
>>51758159
Incorrect, 0/10 bait. Material of Malcolmson's was accidentally used when Warner Doles' fansite was made the official one, but he didn't create the ELH.
>>
>>51758184
Yeah, and to double down on the craziness, he then decided this entitled him to sue for ownership of the entire Battletech IP. All because some of his fanwank was published on a website which then became the official site. Guy is a fucking loon.
>>
>>51756424
Empires Aflame is a BT Adventures Halloween product where the PC's misjump into an alternate universe where the clans don't exist. Basically, Kerensky gets assassinated before the Exodus.
>>
>>51756631
Tattoos are common among Iranian Zoroastrian and Muslims now. It's technically not religiously approved, but that's true for Christians too and nobody gives a shit.

>>51756671
>Iranian/Pakistani engineer that isn't very religious. Also kinda fat.

Uh, those are everywhere. Work in STEM and you will meet dozens of them. If anything she's a stereotype.

>>51756785
>>51757039

Hell, the fatwa on tattoos is pretty much ignored now.
>>
>>51756424
>Are there any stories in BattleTech that resemble Star Trek?
No, unless you mean World War 3 or the Federation-Romulan War or something. BattleTech isn't an intrinsically hopeful setting, since it started as Mad Max with mechs.

>>51758232
There's another module, Living Legends, that deals with the SLS Manassas misjumping into 3058 over Schwartz in the Smoke Jaguar OZ. Depending on the players' actions, the Aegis class is either scuttled or crippled during the adventure, or after when a Jag technician performs Clarkson style maintenance.
>>
Xotl, we've got a question in the #battletech IRC about the Internal Bomb Bay quirk. Help us rules guy, you're our only hope.
>>
I've got a bunch of mechs that need to be painted. Anybody know some neat color schemes? Preferably periphery.
>>
>>51756785
>Speaking as a Muslim, everything with us is not the same as it was 1000 years ago.
Yeah if Wikipedia is to be trusted
>https://en.wikipedia.org/wiki/Islamic_Golden_Age
It all got considerably worse since.
>>
>>51760193
http://camospecs.com/Faction/Index
>>
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>>51758711

You already know what colour scheme is best.
>>
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Daily reminder
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>>51760882

PURPLE BIRD IS BEST
>>
>>51758305
Is Living Legends canon?
>>
>>51760282
>It all got considerably worse since.
Europeans and Mongols will do that.
>>
>>51760980
It hasn't been retconned, afaik, but wasn't referenced elsewhere, like a lot of the Mechwarrior adventures.
>>
>>51761045

Actually it did get mentioned somewhere else.

IIRC the captain blew the ship and the Jags or whoever took some prisoners but it didn't really effect anything so doesn't matter much.
>>
>>51760980
It is
>>
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>>51755562
>You wouldn't need new mechanics.

Battletech is a mess, the game could do with a serious overhaul. I don't mean AS, I mean a game that keeps a similar level of detail with cleanup and fixing.
>>
Whats the worse Battle Armor?
>>
>>51761148
>>51761164
What happened to the Star Leaguers? Didn't the Jaguars get killed off like right afterwards?
>>
>>51761482
Best is Marik and Blakist

Cappie is ok

Davion and Steiner is pig garbage death to the FedCom

Don't know about Kurita
>>
>>51761458
>a game that keeps a similar level of detail with cleanup and fixing.

Won't sell. It doesn't matter how much cleanup and fixing you put in. The age of detailed wargames is passing.
>>
>>51761548
It could work as a detailed video game, though
>>
>>51761504
>Davion and Steiner is pig garbage death to the FedCom
I don'y have a lot of experience with them Does this include the Grenadier?
>>
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>>51760882
>>51760936

>>51761548
>>51761608
We're getting a videogame.

It remains to be seen how detailed it will be.
>>
>>51761548
There's some Battletech rules that are Fucking Stupid, no matter how you slice them.

Why is a Medium Laser less accurate at 210 meters then a Large Laser?

Detailed wargames remain nitch but around. Total War and XCOM have deep and complicated rules with a lot of fiddly bits.
>>
>>51761490

Pretty much. I think in canon it goes down towards the end of 3057.

A lot of shit was packed into 3057 to mid-3058.
>>
Does anyone know if Chris Lewis still does BT work, or does art in any form?
>>
>>51761826
He's joking, Lyrans and Suns probably get the best BA.
>>
>>51761981
I'm amazed they are covering close combat. I think this will be the first time a battletech video game ever has.
>>
>>51762203
Last I've seen were FM 3145, TRO 3145 Lyran Commonwealth and Clans.

At the time Shimmy said these two TROs were delayed due to some artist being terribly late with his work. Lewis was the best guess, since these were the most delayed TROs and the only featuring his art. Considering how bad his FM 3145 illustration is (someone post it, please) I guess he is not coming back
>>
>>51762300

So my question about that is was that the hunchback punching an ammo bin, or just rolling a 12 when checking to crit?
>>
>>51762470
I think it's either a ammo-bin hit or it killed the right torso and that took out the right arm.
>>
Do the Outworlds Alliance, Marian Hegemony, Circinus Federation or Rim Collection have any mech factories?
>>
>>51762322
He's had a lot of whiffs, but he's also produced some fantastic work over the years. I suspect, as with a number of the other artists, that the problem is the art direction and not the artist.
>>
>>51762578
What era?
>>
>>51762629
Anything up to the Jihad. IIRC that's when some of them started building factories if they didn't have any before.
>>
>>51762693
>pre-Jihad periphery manufacturing info

Good luck, what little there is is all contradictory
>>
>>51762760
Really? For those four states? I'm not interested in the Taurians and Canopians.
>>
>>51762578

In the era you're looking at I'm pretty sure only the OA has factories for 'Mechs. Marians don't get factories until the Jihad for Primitives, Circinians relied on raiding for their gear, and the Rim Collection was all the planets the Lyrans didn't want because there was nothing worthwhile there.
>>
>>51762578
The closest I know of is the factory on Pirate's Haven, which is technicanlly independent and borders between the Taurians and Circinus Federation, and manufactures the Brigand.
>>
>>51762578
OA made the Merlin in 3010, plus some bug mechs.

Rim Collection doesn't even exist til 3048, as far as I can find they first start producing Retrotech 'Mechs at the end of the Jihad.

Circinus also didn't produce anything til the WoB helped them build a factory.

The Marians also didn't build mechs until post-Jihad.
>>
>>51762830
>>51762929
>>51762952
Alright thank.

I'm thinking of Periphery adventures outside of the Magistracy and Concordat.

Honestly I kind of miss the Rim Worlds Republic. It has great fluff. I wish a rump version of it had formed along the periphery of the Lyrans between (and including) the Collection and Circinus.
>>
>>51760193
>Anybody know some neat color schemes?

Team Banzai?
>>
>>51760193
You know what you must do, anon.
>>
>>51762578

They shouldn't. Periphery states shouldn't be able to produce Mechs in the first place, and the tiny insignificant ones (ie, not the MOC or TC) definitely shouldn't be able to do so.
>>
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>>51763087
The Rim Worlds will rise again, boy.
>>
>>51763819
Literally any planet that can import fusion engines and computers should be able to build 'mechs. These are whole worlds with hundreds of millions of people.
>>
>>51764016
FASAnomics, motherfucker
>>
>>51763778
>52nd Shadow
>Not 41st

So close
>>
>>51764016
>Literally any planet that can import fusion engines and computers should be able to build 'mechs.
The old core world fuckers can't even build good water purification tech. The periphery is even worse.

>hundreds of millions of people
Who usually have a high school education or less and the infrastructure of the modern Congo
>>
>>51764016
You'd think that, but welcome to battletech, where shit just doesn't make sense
>>
>>51764016

In the 3020s 'Mech factories were largely black box affairs where stuff went in at one end, some lights would flash and the machinery would go BING, and then you'd get a 'Mech. The electronics were barely understood and fusion engines were on the edge of being magical.

Things do get better after the Helm recovery but there are some massive bottlenecks in production.
>>
>>51764016

Motherfucker, that's like saying that because the shit-hole countries in the middle east can import Toyota pickup trucks, they can build an M1A3 Abrams.

You got to remember that the Periphery is a bunch of half-terraformed iceball shitholes where having running water and electricity means that you're better off than the majority of your neighbors, you don't have a good economy, and you sure as hell aren't up to the standards of engineering a battlemech factory.
>>
>>51764443
Don't forget that fusion engine production was so limited, people were systematically tearing them out of stuff like tanks to keep their mech forces operational.
>>
>>51764657
>>51764529
>>51764443
FASANOMICS!

Man, old fluff was so fucking dumb.
>>
>>51764724
Not really. It's just honest fuedal. Like Russia before Peter the Great. The only dumb thing is the population numbers. Make them 10% of what they are and it's more like what the cities and planets are represented as in the novels.

Even then, you just have to look at a place like Nigeria with 130 million people to show that population doesn't correlate with technical infrastructure, or even just take China over most of their history since the classical period.
>>
>>51764761
China and Nigeria are both rapidly modernizing.
>>
Hey I know they've started giving old canon mechs quirks, where do I find that list?
>>
>>51764848
And Angola was very modern in 1860. Look at them now. Don't think for a second any of that stuff is linear or consistent.
>>
>>51764869
The new Battletech Manual beta.
>>
>>51764869
The quirks have been around a while, check the newer TROs. If any of them have them listed now, you can find them there. Also check Sarna, any units that have quirks will have them listed there.
>>
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>>51764907
>>51764927
Thanks
>>
>>51762300
too bad they couldn't be assed to define the difference between punches, kicks, hatchet attacks, etc etc. It's all filed under "physical" because multiple potential physical attacks is "too hard for players to grasp" (and totally not just harder to code)
>>
>>51756573
>muslim
is this from another source? I see nothing in the picture that says it, excepting inference.
>>
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>>51764960

If you're going to post almost-nudes, at least have them be battletech related.
>>
>>51764960
>that pic
wtf I love Xin Sheng now
>>
>>51765003
It was from an earlier thread, because >>51765018 and Loren have yellow fever
>>
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>>51764989

That's silly. If you already have one coded, the hardest part about making another is just the different animations. The backend for it is super easy.
>>
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>>51765034

Oh rearry?
>>
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>When the headcap is just right
>>
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>>51765067
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>>51765088

This is my last BT waifu pic. We can resume normal thread operations now.
>>
>>51764099
Errybody knows 48th is best. Dope emblem, dope rules.
>>
Quick Question: Are LACs worth while to use over standard ACs? Specifically a LAC/5 versus AC/5.
>>
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>>51765198
46th is pretty cool too
>>
>>51765230
You wouldn't happen to have the 48th's emblem in that size? Everything I've found is tiny.
>>
>>51765075
>Wilson's Hussars died an ignoble death just to buy time for some state military faggots to escape some Blakists
>When Herb set it up, his response was "Those unlucky jerks should have died off before the the clan invasion. They never deserved an interesting end. Real units don't go out in glory."

I liked Herb, but will never not be sore about that.
>>
>>51765290
>but will never not be sore about that

Well, the good news is Herb went out like a bitch himself.
>>
>>51765290
>herb is such a dildo that baddragon is naming their next toy after him
Wow, what a surprise
>>
>>51765223
Almost always. They can use the same specialty ammo, but they lose a bit of range. The weight savings are a huge deal though, especially for people like me who love making cheap ass vees and 'Mechs.
>>
>>51765290
>>Wilson's Hussars died an ignoble death just to buy time for some state military faggots to escape some Blakists

I thought, from discussion about them a while ago, that they died fighting to stop a Blakist assault, which let the Fed Suns unit they were with regroup and defeat the Blakists.

If so, it's pretty much the opposite - die doing their jobs well, despite everything the universe threw their way that should have made them fuck off on the down-low.

>>51765336
u wot m8
>>
>>51765290
See also the GDL
>>
>>51765350
It was SCOUR. They got dropped on a world with some Feddie units to root out the Blakists and the defenders counterattacked. Wilson's Hussars sacrificed themselves so the Feddies could regroup. Basically, they died in a botched raid. Pretty fucking lame.
>>
>>51765336
wat
>>
>>51765368
>>51765290

I think we can all agree that the Jihad was retarded bullshit.
>>
>>51765499
nah it was pretty much the best era in BT. just had some "wat" moments but really all the eras do.
>>
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>>51765499
>>
>>51765499
It had some really retarded moments, mostly in the first two books but overall, it had some of the most equal pagespace dedicated to everyone and one of the best layouts with the mini articles and stories.
>>
>>51765499
GDL was fedcom actually, but still Herb was an ass about it.
>>
>>51765499
This

for me Battletech stops after Civil War. It's just not cool to me after that.
>>
Cival War was garbage though. Serpent was fun and Jihad was fun but the FCCW in between is the single worst era of Battletech that's not the Early Dark Age.
>>
>>51765609
>>51765564
>>51765555
>>51765499
The Jihad was one of the better events; handled better than the Clan Invasion, WAY better than the retconned Invasion, and honestly it could have been way better, mainly in how it was initially laid out and in better explaining how the WoB was even a threat to the IS as a whole. But really, it's pretty much second to the FecCom Civil War/Reunification War/Amaris War, and destroys the Dark Age and the Invasion. The Invasion had the most potential for any event they did, but they flubbed it man. They flubbed it hard.
>>
>>51765609

For me it stops after the Great Refusal. The retard tango after is just painful to watch.
>>
>>51765657
>FecCom Civil War/Reunification War/Amaris War,

Those are all terrible. Well, the latter two used to be cool before all the added historical stuff that just made it a mess. And if I ever see another "Star League prototype about to be put into mass production during the Amaris Coup", I'll personally shoot the writer.
>>
>>51765669
>The retard tango after is just painful to watch.

But that's half the fun of the Great Refusal. Watching the buttmad Clans go full retard because their socio-political philosophy is pants on head retarded.
>>
>>51765669
For me it stops after the 4th Succession War

Everything I don't like ruined the game and players who like things I don't are literally worse than Hitler
>>
>>51765669

The Great Refusal is straight retarded by itself though.

>Kai can't beat the Wolves, because reasons
>ComStar lose to Falcons like bitches
>Caperrans win, grorious
>Ghost Bears are now good guys and never ever do anything wrong or stupid
>Dracs somehow beat the Blood Spirits despite the Spirits being hyped as god-tier fighters and the Dracs are not in that legue
>Etc

The Refusal War was the last point anything really made sense, and even that's stretching it.
>>
>>51765744
>The Refusal War was the last point anything really made sense, and even that's stretching it.

Only in the sense that the Invading clans should have been devouring each other instead of sitting around like retards.

Otherwise Bulldog and stuff was pretty great.
>>
>>51765769

>yes, my hated enemy who i have despised for generations
>here are the troops you need to deal with your problem

Eh. I have some trouble believing how quickly it came together and how well everyone co-operated.

I think as with most plotting problems in BT the issue is how much time was allocated to it.
>>
>>51765731
Opinions!
>>
>tfw no Clanner gf
>>
>>51765830
>Calling any era where a standard canon table game is nothing but a battalion of one design vs a batallion of another design the best

Sorry dude. SLDF games suck by almost every metric.
>>
>>51765733

Nah, the GR is the end of the true. It was lead up as "twilight of the clans" in the books and everything. They are gone, hammered, their culture is rekt. Something else entirely exists instead of them as they are evolving into something. The Wars of Reaving should have broke out right after the last IS ship left the Strana Mechty orbit.

The IS shit was way worse. Victor proved to be a failure and couldnt carry the Davion legacy, Kathrine was saturday morning villain tier and capellans recieved disgusting amounts of author fiat, completely shitting on their sneaky lore.

>>51765744

>first time the FWL gets something to do aganist the clans
>they get spanked like green mercs

Fucking keked.

Tbh the Genyosha winning wasnt that much of a strech either, they shouldnt have dumpstered the spirits that bad though.

The Falcon/ComStar match was well written but infuriating as shit in a way.Of all the IS units I expected the ComGuards win at the very least, werent they supposed to be the literal elitest IS units for a while? Also, the part when they lose a mech to mechanical failure even before the match started and they didnt call for a remake was just inexplicable. Why? How? What?
>>
>>51765847

>wanting to fuck a trashborn
>>
>>51765869
Even if she wasnt Trueborn, just by the look of her she has great genetics.

With out need to say it, I'll say it: HNNNG
>>
>>51765654
Agreed, as far as I'm concerned BT eras go Jihad>Succession Wars>Clan Invasion>Dark Age>Star League>FCCW
>>
I got a historical Aerotech match tomorrow, First Succession War, all warships, final destination. What did the FWL have access to? MUL seems more limited than I recall. Like didn't the SLDF sell off some of their older designs besides the Essex?

Pretty sure I'll be facing a Tharkad with an attendant fleet.
>>
>>51765858

The novel after Prince of Havoc is literally an add pitch to Smoke Jag fans who are mad their Clan is dead.

"Want a Clan of die-hard, badass Crusaders the authors clearly love and who are never gonna suffer a meaningful loss? Don't worry fampai, we gotchu."

And even as a Drac fan, the Blood Spirit fight is total BS. The Genyosha are good, but they aren't Blood Spirit good. I think that was the point at which someone realised that the faction that had comitted the overwhelming majority of forces used to route the Jaguars had in fact only been shown using support troops on Huntress and decided to throw them a bone.

With ComStar the force they sent should really have done a lot better but in general terms they aren't super highly skilled. They have a lot of troops who have seen recent large-scale battles but their P/G skills and cohesion varies wildly unit to unit.
>>
>>51765847
>>51765869
>>51765883
>making female supersoldiers when strength and size are at a premium

Female elementals purely exist for fanservice.
>>
>>51765917
Fuck you, genetic engineering, aint gotta explain shit.
>>
>>51765900

You need to look at Field Report Marik 2765. 4 Atreus, 1 original-flavour Aegis, 2 League Destroyers and a few other things, including one Soyal and a Baron.

Good luck with the Tharkad though, the Atreus is going to need it.
>>
>>51765917
>fanservice.

>Implying it wasn't for scientist caste fetishes
They go into the lower castes when they fail out, and all the wonderful jobs, uniforms, and freebirth marrying that goes with it.
>>
>>51765917
Well duh, the Clans as a whole were just Nicky K making his magical realm reality. And given how much the Clans masturbate about their founders it's no wonder they kept that tradition alive after he died and started moving into making giant amazons.
>>
>>51766027
>tfw no Clanner gf who forsakes tha clans to live with you
>tfw sometimes, out of the blue, she hoists you over her shoulders(even though you are pretty built yourself) and goes to ravage you
>>
>>51765856
Opinions!
>>
>>51765908

Why the Spirits were even there? I thought their thing is to lose every war and be more and more insular. I really liked their sad story of trying to be the broest of bros and keep the esprit de corps alive between a bunch of savage tribals with animal motifs but that should have been the expected outcome. The Genyosha was always so ridiculously hyped since the whole Yorinaga introduction you could really belive that these were some bad motherfucker samurai.

The khan going in DUR HUR HUR IMMA FRAG ME SOME SPHEROID CHARLIES was just some pure tabletop. They captured the essence of the clanner players and the outcome perfectly.
>>
>>51766050

Why would she want your inferior genetics?

Trashborn get pissy as hell about their GENETIC PURITY
>>
>>51766027
>a bunch of female Elemental washouts end up in the MoC somehow
I think I just found NEA's wet dream.
>>
>>51766069

Not like she is going to ever reproduce. How clan contraception works anyway? They fuck like rabbits.
>>
>>51766077
so, new to battletech, but i assumed that, since the clans are cunts, that they just straight up murdered anyone in cold blood that failed the breeding program.

>"Oh? What's this? This six year old of the Scientist class doesn't have the IQ requisites for his caste? He's off by ten? Throw him in the incinerator. Disgusting inferior!"

Good to know the clans arent totally heartless.
>>
>>51766090
>How clan contraception works anyway? They fuck like rabbits.

Depends on the clan but can be anything between tied tubes to chemical castration. It's always reversible though, and commonly is reversed when someone gets dumped into a lower caste.
>>
>>51766122
Their scientists are made from a bunch of failed warriors. So are their techs and their engineers. Sibco graduation percentages are shit.
>>
>>51766077

Nah, the Clanners don't engineer futas. Also, we begin bombing Russia in 5 minutes.

>wait, is this thing on?

>>51766068
>The khan going in DUR HUR HUR IMMA FRAG ME SOME SPHEROID CHARLIES was just some pure tabletop.

lol. Can't argue that.

>>51765900
>Pretty sure I'll be facing a Tharkad with an attendant fleet.

What's your secondary support forces like? DropShips, fighter strength? I'm assuming nukes aren't in play.

If you can get 2 Atreus targeting the Tharkad, you can kill it. If you try to duel the Tharkad with 1 Atreus, you're probably going to lose. Tharks are bricks with enough firepower to outlast any one Atreus's greater firepower/much lower armor.

Otherwise, your best best is to be very smart with layering your DropShip ECM to make it harder to kill your Atreus. Something that *can* work is to basically just go evasive every turn and forget your own hits. While he's wasting fire on an evading WarShip that's got maximum ECM screening (hopefully), strip away his ECM and/or support forces. You can basically then focus-fire him down once everything else you have is free to fire. This not a guarantee, but if you think he's going to want to kill your biggest ship first, that's at least a workable response.
>>
>>51766122
yeah, Battletech isnt THAT edgy.

Thank god.
>>
>>51766122

For all their bluster warriors are actually just a tiny externality of clans. Their ultra-dedicated and skilled scientists and techs give them their battlefield edge and scientists and merchants are actually calling the hots. Operation Revival was all because of the perfidious space jew, the clan merchant caste.
>>
>>51766077
Nah, too old and full-figured. He likes 'em young and flat.
>>
>>51766164
Tell that to the entire Ghost Bear line that all committed suicide after being told they might have some traces of Wolverine DNA.

One of the most stupidly edgy pieces of writing I've ever seen.
>>
>>51766122
>that they just straight up murdered anyone in cold blood that failed the breeding program.

Not quite that grimdark.

IIRC, the prototypical sibko description was in the Robert Thurston books. The sibko was ~50 students stong when it started, of which something like 10-12 made it to the start of Warrior training. I think only 2 graduated to Warrior status, and that seemed unremarkably high or low.

>I should go back and read those books again. It's been well over a decade.

Some students did die but it seemed like they had only about a 25% death rate overall. So they'd end up with about 12 deaths and 2 Warriors out of 50 contenders. All the rest are relegated to other castes.
>>
>>51766188

Thats still pretty fucking brutal. Imagine how good clanners could be if not for the stupid honor system holding them back.
>>
>>51766147
>What's your secondary support forces like? DropShips, fighter strength? I'm assuming nukes aren't in play.

Buddy wants a fairly small amount of units in the game, 600K BV, warships only. So I expect destroyers in the normal dropship roles. No high speed attack rules or space ECM. Newtonian movement. It's just a small friendly pickup.
>>
>>51766068

>Why the Spirits were even there?

All the Crusader Clans fought. It was to keep the Invasion alive and even if being involved was a distant possibility they wanted to retain the option.

>The Genyosha was always so ridiculously hyped since the whole Yorinaga introduction you could really belive that these were some bad motherfucker samurai.

They've always been hyped, but they'd also never risen above mook status to that point. At least the Genyosha had a more recent claim to badassery than the Red Lancers, who to that point had done precisely dick all.
>>
>>51766208

I get you. But their response would be, "not as good as they are now, since they aren't allowing inferiors or the unlucky to be warriors in the first place."

Which is correct. They wouldn't be as good, on an individual basis. They WOULD be more numerous, which would make them "better" strategically...but that's not what Clan culture was about. They're a warrior - not a soldier - cult. The skill of the *individual* was everything.

For all the stupid crap that's been written about the Clans in the years since, their *initial* characterization was consistent in this regard. In a society based around the primacy of the individual "superstar" warrior, their methods of training do flow logically. It just has no bearing on how actual fighting works in wider conflicts, and as soon as it contacted a group which wasn't playing by the same rules, it quite naturally fell apart. Among other things, you'll note that once most of the Invading Clans had contact with the Inner Sphere, they started (quietly) relaxing standards a whole lot and *finding* ways to increase their toumans, regardless of the effects on the individual skill of their warriors.
>>
>>51766224

>600K

Hrm. Atreus is ~183K, might want to bring that down a bit.

Honestly though you're pretty much fucked. Tharkads are just that good, it doesn't really matter what else he has. He can probably afford 3 for the BV you're playing with.
>>
>>51766224
>space ECM

NO space ECM at all? Not even from your screening WarShips?

Holy shit, man, you almost aren't even playing AeroTech anymore at that point. I can't even BEGIN to express in only 2000 characters how much that's going to change your game experience. To put it in ground terms, going from "having ECM" to "not having ECM" is like playing on a Classic BattleTech mapsheet, then flipping the board over and playing on a perfectly smooth, featureless, salt flat.

ECM *is* your terrain.
>>
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>>51765048
Just because it's super easy doesn't mean it's not objectively more work than not doing it. It's pretty obvious they're taking the easiest road possible.

Hell, they couldn't even be assed to look up the dropship construction rules.
>>
>>51766227

IIRC the Blood Spirits have been sitting out all the grand councils for a cenntury and everyone was surprised when they showed up. There was that stupid crap about clan wolf not being bount by the great refusal, wouldnt that also apply to the Spirits if they hadnt shown up?

> At least the Genyosha had a more recent claim to badassery than the Red Lancers, who to that point had done precisely dick all.

Thats right, I never even heard of the Red Lancers before. Why not just send in one of the warrior houses for MUH HONOR. The clans would have been absolutely delighted.

Also, in my personal opinion the Genyosha had a perfect introduction for an elite unit. Connection to a war hero, connection to Theodore, immediately sent on a special mission, having a special standard of training and honor to hold up, respecting their skilled enemies etc. Basically all the Kurita flavor refined and turned up to 11. Every elite unit should be the absolute condensed epitome of its state.
>>
>>51766275
>playing on a perfectly smooth, featureless, salt flat

That's basically old school Aerotech. All maneuvering and no terrain. We'll probably do ECM stuff eventually, but right now it's just getting used to combat again. We barely play space stuff. I know the low altitude ground attack stuff for fighters like the back of my hand though.

>>51766264
I don't mind losing as long as I can make it an interesting fight. I might even bring that Capellan piece of crap with the mass driver for the hell of it.
>>
>tfw you don't design very mechanically or technically interesting custom units, but enjoy fluffing units out and researching parts manufacture and constructing hundreds of years of service fluff and variance
>tfw nobody cares about that shit except you so you're an outlier among outliers
>>
>>51766370
If you got canon parts manufacturers by date, world and faction in a spreadsheet then share that shit man. I got that for mechs up through 3050 but parts is a whole different level of detail.
>>
>>51766208
Even more than the training, think about the tech. Clanners have had shit like Chameleon LPS and Null Sig all along but never touched it because of MUH HONORABLE COMBAT. If the Clans had gone full SLDF 2.0 they would have continued improving stuff like that, and you wouldn't have computers confused if the thing you're looking at is a Marauder or Catapult, instead you would just get shot up never realizing something was out there.
>>
>>51766405
No, I don't, but I've considered it. Maybe someday. For now, I'm a complete pleb and use some PDFs and Sarna for most of that.
>>
>>51766208
>>51766520

If the Clans had gone full SLDF, then they would have wiped each other off their thirty barely-habitable rocks.

Their stupid "muh honor" system is what allowed them to build such massive militaries from their tiny resources in the first place. If a successor state fully instituted the same system with the same level of dedication, then their forces would be ten times the size they are today.
>>
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Holy fuck ebay is hilarious sometimes

>ooo aren't you lucky
>i can't believe I convinced myself to list this exceptionally rare hermes II miniature
>bidding on this professionally painted masterpiece starts at 14.99(plus 2.99 shipping), and is sure to only go up
>pls dont check iwm, rpe, or bvtraders for the purpose of discovering that the miniature is readily available on a retail basis for less than half of what im asking
>>
>>51757818

>Side question: have the AT2r record sheets ever been updated?

Of course not. Why do you think Catalyst would even possibly consider none of the most common dropships (and the only ones available for most of the 31st century) having a legal record sheet being at all a problem?
>>
>>51766370
Join the /btg/RO team
>>
>>51766576

There's something between 800 million and one trillion people in the inner sphere.

If you take off the fetters of game balance/avoiding armies so large as to be utterly impossible to fit on a map sheet there should be absoloutly no contest between the Clan's and the smallest of the Great Powers. Shitter 'tech or not, the Clanners should be outnumbered more then 1000 to 1.
>>
>>51767102

Anon, you've never even needed to go that far.

Known militia forces should have been easily able to repel the Clans by themselves.

But then known militia forces should *also have been able to fend off most of the full-scale planetary invasions of the Succession Wars, so everyone nods sagely and pretends it's not retarded.

BT requires enough suspension of disbelief to work given published stuff that you really don't want to introduce anything else.
>>
>>51767152
>known militia
If you're talking about planetary militias, then you're talking less a company of infantry and armor most days.
>>
>>51766576
Thing is their overall mentality is also what leaves them with such tiny resources, as they just circled around the Kerensky cluster trialing each other for what's there instead of expanding. Even the fucking Blood Spirits who have long had little didn't bother to start looking for (and finding) new worlds until the late 3060s.

Even some of those barely inhabitable rocks they already have are only such because they don't use the terraforming tech they've always had available.
>>
>>51767168

Have a look at the Clan Invasion battle listings some time, anon. Frequently 2-3 regiments each of infantry and vees, and that's on shit-tier planets that only have militia to ward off the tri-annual pirate raid. Planets on active borders have been referenced as having more.

When 2+ regiments of vees and infantry with artillery support in hardened positons can't deal with a Binary mostly made up of Summoners and Kit Foxes logic has gone completely out the window.
>>
>>51767197
Ten bucks says that's from some Objective Raids era book that's never referenced again, because novel wise and later era sourcebook wise you never see that much, ever. That goes double in the DA.

God damn Irian had a demicompany minus Irtech's private security force.
>>
>>51767184
To be fair BT terraforming takes centuries. If they'd started pouring every resource they had into improving worlds the moment they stopped running after the Exodus they would just be starting to get results when the Invasion comes around.

>>51767168
Every Timber Wolf came from one factory until the invasion, when they started making them at.. four factories.

General Motors builds 'mechs on a dozen different worlds.
>>
>>51767208

It's in several SBs, anon. Large militias have always been very much a thing, but professional forces have always waded through them regardless of how little sense it actually makes if you slow down and spend three seconds to think it through.
>>
>>51767061
They aren't interested.
>>
>>51767260
No. They were a thing in some 3053-3055 material and have been ignored on everything either side of it.

Any militia big enough to be a real unit has traditionally been declared a unit under the state, like various units of the Draconis March Militia or the Furillo boys. There's no nebulous regiments of unmarked forces camping out on worlds.
>>
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>>51767283
>no nebulous regiments of unmarked forces camping out on worlds

Not that anon, but the old House Liao sourcebook, for example, would like to disagree. And this is pre-4SW so it's not even an austerity measure or something.
>>
>>51767357
>one company of light tanks and less than two hundred weekend warriors armed with low tech slugthrowers

Now that's a typical militia.
>>
>>51767395
>>51767357
Christ, not even SRM launchers? It's not like they are sophisticated.
>>
>>51767632
Old infantry didn't have them standard. You could load up a Wasp 1A with infernos and wipe out the whole pack of them.
>>
I never thought I'd see the day when people are actually arguing in favor of the TtS series, because they totally flesh out the universe and sheeit. We really are the most retarded fanbase, aren't we?
>>
>>51768440
Touring the Stars should be what it was originally back in the early Dark Age, free little articles about worlds that come out every now and again, not mainline products.
>>
>>51768484
But then how would catalyst make money from writing about Sun-Tzu's Taint?
>>
>>51764989
>>51765048
It was just a polite way to tell the technically illiterate ones to fuck off.
Of course it would not be a problem to code it.
It's the retarded designs that are the problem... they can barely move let alone kick, punch, charge, headbutt and all that other stuff that is required for every single mech out there.

The solution would be a total redesign of every single MW:O chassis and these people don't even have the funds to make the models themselves.
>>
>>51767639
I miss those days.
>>
>>51768785
>2D6 roll of 8+ required for any non-mech unit to not be instantly destroyed by infernos or flamers, also if they move through a hex already on fire or spend a full turn in a hex set on fire
>Infantry have garbage range
>Field guns didn't exist, just static emplacements and artillery

Mechs truly were the Kings of the Battlefield.
>>
>>51768980
Now they're firmly secondary to infantry for militia purposes. Ever seen infantry nuke three times their BV in bug lights in broken terrain?
>>
>>51768999
They could do it with field guns and gun trailers in open terrain any day of the week.
>>
>>51765823
Not with Vic in charge. Look at how a change in Tsars saved Prussia in the seven years war.
>>
>>51765858
I fucking keked at Focht's pussy Com Guards getting rekt.

Even the Capellans won their fight.
>>
>>51766184
Yeah humans that are brainwashed would never commit mass suicide.
>>
>>51767208
Read Invading Clans.
>>
>>51768625
>>51764989
I for one don't give a fuck. Mechs having to pay tonnage for melee weapons when they can pick up a tree or another mech's leg is fucking stupid anyways.
>>
>>51769360
I'm just saying it was incredibly fucking EDGE2THAMAX writing.
>>
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>>51765847
Jaguars had such a nice aesthetic. A shame they had to go instead of a boring clan.
>>
>>51769439
>I'm just saying it was incredibly fucking EDGE2THAMAX writing.
When are we going to get edgy emo rape stories in BT, or has it already happened? I just don't want this to be grim dark all day everyday.
>>
>>51769439
The original Hanse Davion Holy War against the evil yellow empires was even worse, why don't you complain about that?
>>
>>51769439
At least if it had to happens it was burrs who did it.
>>
>>51769557
>When are we going to get edgy emo rape stories in BT, or has it already happened?
That's like half of the dark age books plus the callaberos. We're knee deep in the filth already
>>
>>51769584
To be fair I think Cassie's was the exception until the Derp Age.
>>
>>51769567
Mostly because I wasn't around when it happened.

>>51769578
true dat
>>
>>51769557
>>51769584
Don't forget some of the clan shit that they think is normal but they'd probably be jailed for in a civilized place
>>
>>51769603
True, but it was also EXACTLY what that guy was talking about
>>
>>51769603
To be fair, one of the three Dark Age ones is actually funny because it's not really rape, just assault. Randall wrote it from a really SJW perspective trying to make it seem like rape and it looped back on itself to awesome.

>"That animal put his hand up my skirt!"
>"You said you were here because you were interested in his marriage proposal. Maybe he just wanted to see if you were anything but a lying frigid bitch."

Ah, the Anduriens. You gotta love them. Too bad they got in bed with the Capellans again right after that.
>>
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>>51765847
If I wanted to fuck someone who's been fucked hundreds of times by their actual siblings, I'd have said yes back when I was in the dirty south
>>
>>51769547
Better it be clan "dindunuffin ooga booga we wuz star leegz and shieeet" rather than an actually story and culture wise interesting clan.
>>
>>51769769
Except it was an interesting clan. Half the remaining clans are just duplicates of others.
>>
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>>51769584
>That's like half of the dark age books plus the callaberos. We're knee deep in the filth already
What, seriously? I don't know much about the DA stuff. Do I wanna know?

>>51769655
>Don't forget some of the clan shit that they think is normal but they'd probably be jailed for in a civilized place
What am I missing here as well?
>>
>>51769836
Yes. Dark age is fucking terrible and edgy.
Also incest. Lots of pointlessly tacked on incest
>>
>>51769836
>What am I missing here as well?

He probably means the parts of the Jade Falcon Trilogy where the middle aged instructors can just pick out any teenage sibbie they want and have their way with them.
>>
>>51769836
>What am I missing here as well?
Clanners molest their cadets. A lot
>>
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>>51769849
>implying there's anything wrong with tacked on incest
>>
>>51769836
So far, all I've seen that's pointlessly edgy in the DA are the Dragon's Fury books and the Davion/RotS books. The others vary from PG space adventure to mildly edgy.
>>
>>51769820
It was only interesting as antagonists. Clan Space Detroit served its purpose.
>>
>>51769874
Get out of here katherine, victor is never going to give you what you want no matter how normal you tell him it is
>>
>>51769928
>Victor gave the dick to every princess but the one who was willing to burn down two successor states for it

Well, that's certainly in the pattern of every other bad decision he ever made.
>>
>>51760905

Not been in the thread for a while, this is good to be aware of
>>
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>>51769849
For crying...
>>51769862
...out...
>>51769872
...loud.

Well this is turning out to be a suck ass day.
>>
>>51769675
Oh Randall, you cuck...
>>
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>>51769928
>>51769956
>in an alternate timeline, the FedCom survived by the power of incest and incest alone
>>
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>>51769874
>>51769928
>>51770155
Makes me wonder who is the Stannis of BattleTech?
>>
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>>51757084
Never thought I would see Gintama in my /btg/

Carry on.
>>
>>51769928

>victor just wanted to do militaran
>katherine just wanted to politican
>because of this overwhelming consensus they had to fight a huge civil war and destroy the greatest nation in the inner sphere
>we got the whole kitsune kurita and wolf warrior katherine shit instead
>>
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>>51771755
So by this chart, Atleast Itsnot isn't Mary Sue, because he has no angst, but everything else on that row. Success!
>>
>>51771755
>missing "plot driving sex life"
1/10 you tried
>>
>>51771755

>superior breeding
>clanner
>unusually young

Why have the same thing up in a row thrice?
>>
>>51771755

Objection: "fucking secondary character" is a box ticked by literally every character who isn't a virgin. If they're married and the spouse is mentioned at all (even if not by name), then there's a secondary character they're fucking.

Replace with "lives through more than 12 battles where headcapping weapons are in play". Since statistically, you'd be dead after that many.

Also, you should add "member of an identifiable Battletech faction" to the list. Because every faction and every character in Battletech is Sue.
>>
>>51771887

Because all Clanners have a head start to being useless Mary Sues anyway. This just codifies that and makes it official. "Every Clanner starts off as 3/5ths of a Sue" is pretty damn accurate.
>>
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>>51771755

I fixed your bingo card for you, anon.
>>
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"Plausible new villain factions for 10.000 C-bills."
>>
>>51772376

Whose picture is in the middle?

>>51772439

What is nobody? No factions or motivations in Battletech are plausible.
>>
>>51769567

I've always found everything from the 4th Succession War onwards to be escalating levels of nonsense.
>>
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>>51772439
House Davion
>>
>>51772376
Hey NEA, aerospace question.
How much of the FWLN's vast space superiority in the 50s and 60s is due to their emphasis on ASFs and how overpowered they are? If one of the many suggested ASF nerfs was made, would it noticeably cut down their powerlevel?
>>
>>51772643
>If one of the many suggested ASF nerfs was made, would it noticeably cut down their powerlevel?
Just to add my .02 C-bills but I always thought they should have just added more warships to other factions.

NEA, you ever design AU warships for the other Great Houses in the 3050s/3060s eras?
>>
>>51772462
>Whose picture is in the middle?

Mike Stackpole, called by some the Patron Saint of BattleTech Sues.

>>51772643

I'd estimate something like 60% was due to aerospace fighter force strength.

It's important to remember that not only did the FWLN have a shitton of ASF capacity, but they ALSO hugely outnumbered other navies in WarShips as well. Strategically, the "weakness" of League WarShips (their light armor/SIs) is terribly overrated.

The Steiners, Kuritas, and Cappies all tended to deploy WarShips individually since they didn't have enough WarShips to generate real squadrons. Only Davions regularly flew around squadrons of WarShips, and it was generally 1-3 Foxes and 1 Avalon.

Where other nations would send a single WarShip (or the Davions might send a Fox/Avalon squadron), the FWLN could send a Thera group, with reinforcements on top of it. So yes, in a 1-on-1 an Agemmemnon is dead meat against an Avalon...it's not a 1-on-1. It's that Avalon and, say, 2 Foxes against ALL OF a Thera, 2 Eagles, 1-2 Aggies, 2 Zecs, and maybe an Essex or an Aegis or an Impavido for giggles. Where other nations had between 4-12 WarShips, the FWLN had ~40. The fact that there's so many FWLN WarShips available means that the lower armor/SI values of the FWLN ships don't have time to come into play as much. The FWLN can happily trade a single damaged Aggie in exchange for any single Steiner or Cappie WarShip, or trade a destroyed Aggie and a damaged Eagle in exchange for wiping out an Avalon and 2 Foxes. As has been mentioned before, quantity DOES have a quality all of its own.

Again, this is *strategic*. On the tabletop, in a "balanced" game, it's a whole different story, and the FWLN ASF spamming becomes necessary for them to do well. This is another example of the fluff and the tabletop play not meeting up.
>>
>>51772713
>Just to add my .02 C-bills but I always thought they should have just added more warships to other factions.
I absolutely agree, I'm just curious how they'd stack up against a theoretical united FedCom fleet or clan navy if they didn't have the superfighter advantage
>>
>>51772790

The Dracs had 18 WarShips before Bulldog, plus the Yamato and Niitaka. So I'm not sure what you're on about there.

Criticism of the Eagle and Agamemnon is also warranted, since both have armour that a large number of ships can tear through with a single turn of fire from a single bay, much less multiple arcs firing multiple bays in a single turn.

>>51772713

Capellans getting a small fleet was reasonable enough, the Lyrans having so few is not. I'm not sure whether it's more a symptom of the FedCom era always being about the Suns getting the benefits or because FM: LA came out after the OOC shift against WarShips but either way they should have had more.

>>51772806

Foxes and Avalons are a lot tougher than normal vessels in that role and mass range. Avalons can play the range game and try for crits with their missiles, Foxes can really take a beating for their size.
>>
>>51773069
A number of the Drac warships disappeared between books.
>>
>>51773138

About a third of the fleet, yes. #Factchecked.
>>
>>51773069
The Lyrans having a small number isn't unreasonable. During and after the 4th SW they had plenty of clashes with both the Dracs and FWL, then the Clan invasion no doubt killed quite a few, and the FCCW took more. They were repeatedly slammed for the past 60 years before the Jihad. The Combine was a little more conservative regarding WS use, so they came out ahead.
>>
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>>51765908
>The novel after Prince of Havoc is literally an add pitch to Smoke Jag fans who are mad their Clan is dead.
>"Want a Clan of die-hard, badass Crusaders the authors clearly love and who are never gonna suffer a meaningful loss? Don't worry fampai, we gotchu."

Luckily I was already as Falcon player (2nd favorite Clan) so when the Jags went down swinging I could keep playing green birds and know I'd get new machines and fluff.
>>
>>51773069
>The Dracs had 18 WarShips before Bulldog,

A bunch of Drac warships got retconned out. Plus the point about them not operating in groups is still accurate. You're being obtuse for the sake of being obtuse.

>plus the Yamato and Niitaka

Didn't work. Didn't fly. Nobody cares.

>they should have had more.

Everybody should have had more. But those would be nice things, and Herb hates for people to have nice things.

>Criticism of the Eagle and Agamemnon is also warranted,

He's not saying that it's not warranted. He's saying that it's overblown when the FWL engages in groups against singles. The enemy warship fires back and kills an Agamemnon or an Eagle, and the entire FWL fleet salvos and kills the enemy warship. Even using your wrong numbers for the Dracs above, the FWL still outnumbers any fleet by at least 2-1, and I think comes close to having as many warships as every other IS power combined. They can afford to lose 1 ship at a time, especially if they're just screening and direct-fire ships like the Eagle.
>>
>>51772713
>Just to add my .02 C-bills but I always thought they should have just added more warships to other factions.
If I was going to redo the fleets for the houses from scratch, this is roughly the fleet ratios I'd use, with the actual number of hulls depending on what ships were being used
>FWL: approximately 3/4 the size of the *combined* FedCom navy
>Dracs: Approximately 2/3 the size of the FedCom navy
>Capellans: approximately 1/5 the FedCom navy
>periphery: between all three major states, 1/5 the FedCom navy
So assuming a 50-hull full FedCom navy, you'd have a 38-ish ship FWLN, about canon size, a 32-33 hull DCA, about 50% larger than canon, a ten-hull CCN, and another ten boats in the whole periphery put together, compared to about the half, which is about 2000% larger than in canon, but I don't feel like leaving them out
>>
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>>51773309
>Falcon player

Mah sibkin.
>>
>>51766282
This ship is easily the best thing about the new battletech game.
>>
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>>51773530
What can I say? They and the Jags were the most interesting of the invading Clans. The Bears were Jag-lite and otherwise boring, and the Wolves were too Sued up.
>>
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>>51772713
>just to add my .02 C-bills but I always thought they should have just added more warships to other factions.

Had to go get kid from school. Sorry for delay. To build on >>51773371's
>If I was going to redo the fleets for the houses from scratch, this is roughly the fleet ratios I'd use

Here's my "New Model" fleet organizations for Successor States:

Capital Ship Division = x2 Capital ships of equivalent capabilities
-2 Divisions per squadron (4 Capships total)
-1 Capital Squadron per major core capital world (ex. New Syrtis, New Avalon, Robinson); no more than 3/faction
-2 Capital Squadrons unassigned and available for offensive ops (1 in refit, 1 in ops)

-Each capital ship squadron has 1 Division (4 ships) cruisers and 1 Squadron (8) DD/FF escorts

-Each faction has 2-3 Cruiser Squadrons (8 per squadron) and 2-3 Squadrons of DD/FF escorts are “open” for use.
-Each faction has 2-4 squadrons of Corvettes (8 each; usually work in pairs) for blockade/anti-piracy work

...........

Periphery “Standard” New Model Organization
-1 Division of Capital ships, usually protecting faction Capital
-1 Division each of Cruisers and FF/DD escorts for the Capital Division
-1 Cruiser Squadron (8) and 1-2 Squadrons of DD/FF escorts are “open” for use.
-1-2 squadrons of Corvettes for blockade/anti-piracy work.


This would give major states ~20 Capital craft, ~40 cruisers, ~50 tin cans, and ~24 corvettes. However, a fair amount is tied down protecting core national assets, so actually amassing all of that to go stomp somebody is impossible. At most, you're looking at ~8 capital ships, ~8 cruisers, ~16 tin cans - oh and the corvettes - which are actually available for offense without compromising your own defense.

There's some room for variation as well, but I envision most of real variation isn't in fleet composition, but capabilities of ships. Comparing HMS Tiger to SMS Derfflinger, for example.
>>
How can i increase the processing power megemek uses? I've got a base attack mission going on, and it's taking the AI about 3 minutes to place a single unit. And yes I have individual initiative on.
>>
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>>51773530
>>51773617
If you're Falcon players can you tell me what mechs and aerospace fighters are like their "main" ones during the Invasion era?

I want to build an opfor for an upcoming campaign this spring. I have a Summoner and Timber Wolf so far.
>>
>>51773751
Those numbers look pretty good to me. The only thing I'd say different would be to slightly cut the numbers of DDs and corvettes and replace the missing boats with DEs, cause the concept seems like it would make sense for battletech navies
>>
>>51774001
God I'm glad we don't have avatars, usernames and signatures here.
NEA, CA and Precentor Muninn excepted.
>>
>>51773985
They are making an AI in Java. A powerful machine will not makes things THAT faster. Have you tried split your enemy units into different bots?
>>
>>51773751
NEA do you ever get over to /k/ or /his/?

I'd enjoy seeing you participate in a naval discussion over warships of the first half of the 20th century.
>>
>>51772564
I get that writing is difficult, and creating intelligent plotlines is hard particularly when there's so many chefs in the kitchen, but it almost seems like no fucks were given for vast sections of the timeline.

>>51773611
Agreed.
>>
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>>51774007

Am Falcon player. Here's the canon numbers of every Mech type (plus ASFs) which appear in the Jade Falcon unit involved in the Invasion.

Basically, get used to Kit Foxes, Hellbringers, and Summoners. Assaults are pretty evenly-split, but more Man O Wars and Executioners than Dire Wolves and Warhawks.

>>51774011

Yeah, I could get behind that. Destroyer Escorts could very well be a thing. Or that could be a factional difference, similar to how WW1-era Imperial German DDs weren't really DDs at all as we think of them, but straight-up torpedo boats. Some factions could run a more fleet-superiority build (including the DEs and with less CVTs) and some could run a fleet aimed more at blockade and targeting merchant shipping (with more CVTs).

Oh, something I hadn't pointed out is that I would assume all this would include a SIGNIFICANT depowering of ASFs. Carriers wouldn't operate in the division system, but would operated more like modern CVs; 1 large carrier escorted by a division of support vessels. And you'd have only a few CVs per faction, since ASFs aren't fleet-superiority ships anymore.
>>
>>51774057

he's a regular in /hwg/. Actually just finished an incredibly beautiful age of sail project. NEA can you post it?
>>
>>51774007
As far as I can remember, there is no "120% JF" ASFs during the invasion era; the JF sourcebook had a fairly big variety on all the common Clan ASFs of the era.

Regarding 'Mechs: Summoner, Hellbringer and Kit Fox are Jade Falcon favourites. You can't go wrong with them.

NEA did a count of the 'Mechs and ASFs in the JF sourcebook and posted them here. You should get the book too if you want to Green Bird properly.
>>
>>51774119
>Here's the canon numbers of every Mech type (plus ASFs) which appear in the Jade Falcon unit involved in the Invasion.
This is the kind of autism that makes /btg/ great.
>>
>>51774001
I believe in Devlin Stone
>>
>>51774057

Not normally. I'll browse /k/ every once in a while, but the level of willful ignorance in both places bothers me greatly. I have enough problem dealing with the willful ignorance *here*.

And yeah, WW1-era ships are huge for me. It's one of the reasons I got drafted into the Leviathans program. I play GQ3: Fleet Action Imminent with what's most of the entire Imperial German Navy and the entire RN. I eventually plan to rent out a gym floor to play Jutland with *all* the participating ships.

Mostly if I'm going to talk about navals, though, I do so over in /hwg/.

>>51774130

Yeah, sure. I'll see if it'll let me post since the other thread's still up. This was for a community project where you selected a work of historical fiction and did some miniatures from it. Mine was one of the Jack Aubrey novels; the diorama is the exact moment (3:05pm) when HMS Java lost its foremast to the USS Constitution and Jack Aubrey was trapped in the wreckage.
>>
>>51774119
Destroyer escorts strike me as something the capellans would probably be heavy into, something to make the most of limited shipyards and small slips. They also strike me as the kind who would probably build light carriers hauling armed droppers, a bit like the old 'jeep' escort carriers
>>
>>51774198
That pics reminds of the story someone told here about an AU campaign where the League's Vincent corvette went on some adventures during the Jihad, Master and Commander style.
>>
>>51774119
>all those regular battlemechs
Was this before IICs and 2L mechs were introduced? And on Twycross?
>>
>>51774001
I BELIEVE IN DEVLIN STONE

praise blake
>>
>>51774198
Only thing I don't like about the diorama is that the model bases aren't sunk into the diorama base, but that's just my weird pet peeve over those.
>>
>>51774538

Solamha Mechs, basically every one.

IICs don't appear because the CJF sourcebook a) predates them, and b) details the invading galaxies, not the second-line galaxies that came in later to garrison territory.
>>
>>51774198
How effective are AAAs, LAAs, and ASM in atmo and in air?
>>
>>51774594
>air
space, oops
>>
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>>51774574

They are, actually. The pic doesn't show it well because of the light angle; it's creating shadow at the gap between ship base and display base. The wave base has recessed rectangles for the ships to sit in.

Here.
>>
>>51774627
Oh nice. Great diorama.

Also Xotl, answer my pointless question because I'm being bugged about it.
>>
>>51774575
Were the solahma mechs ones they brought with them or what they captured from the FedCommies?
>>
>>51774594

Air-to-air missiles are *phenomenal*. They single-handedly keep light ASFs from being obsoleted by XL engined medium and even heavy fighters - especially if you're using Newtonian movement.

A squadron of light fighters can mount the missiles and still be fast enough to go from basically "out of range" to "medium range-ish" and salvo-fire the whole squadron at one single target. Especially if you can catch them in the rear, there aren't really *any* ASFs that can laugh off a half-dozen or more 8-point hits (for LAAMs) in their rear arc. Even Eisensturms will feel that.

Don't get me wrong: every fighter can benefit from a pair of AAMs strapped to them, but light fighters that traditionally struggle to mount more than a few MLs benefit more than most.
>>
>>51774627
>>51774198

You fucked up. The number of stripes on the flag should be 13, not 15. What the fuck is wrong with you that you can't get that right?
>>
>>51774706
Where are the rules for them? When were they introduced?
>>
>>51774706
And the 30-point ASM?
Is that any use in space combat?
>>
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>>51774724
>You fucked up. The number of stripes on the flag should be 13

You think so?

On June 14, 1777 the 2nd Continental Congress at Philadelphia passed the following resolution:

>“Resolved, That the flag of the United States be thirteen stripes, alternate red and white; that the union be thirteen stars, white in a blue field, representing a new Constellation.”

Eighteen years later the U.S. Flag Act of January 13, 1794 was signed by President George Washington altering the flag design with the admission of Vermont (1791) and Kentucky (1792) into the Union providing for fifteen stripes as well as fifteen stars.

>“An Act making an alteration in the Flag of the United States Be it enacted by the Senate and House of Representatives of the United States of America in Congress Assembled, That from and after the first day of May, Anno Domini, one thousand seven hundred and ninety-five, the flag of the United States, be fifteen stripes alternate red and white. That the Union be fifteen stars, white in the blue field."

On April 4, 1818, the Flag Act of 1818 signed by President James Monroe provided with what is still honored today:

>"An Act to establish the flag of the United States. Be it enacted by the Senate and House of Representatives of the United States of America, in Congress Assembled, That from and after the fourth day of July next, the flag of the United States be thirteen horizontal stripes, alternate red and white: that the union be twenty stars, white in a blue field.
>"And be it further enacted, that on the admission of every new state into the Union, one star be added to the union of the flag; and that such addition shall take effect of the fourth day of July then next succeeding such admission."

tl;dr, The 15 Star/Stripe Flag remained in effect from 1 May, 1795 until after the Flag Act of 1818, which included the entirety of the War of 1812 (ie, the diorama). Don't write history checks you can't cash, bitch-anon.
>>
>>51774198
Damn it all NEA, stop giving me reasons to love you.
>>
>>51774857
Way to historically smack some.
>>
>>51774706
Oh, and vehicle stealth armor on conventional aircraft. Is that any good?
>>
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New thread for later
>>51774928
>>
>>51765858
>>51765908
I thought the whole Comstar vs. Jade Falcons match in Prince of Havoc was just Jade Falcon fanservice. They were the only depicted Clan win aside from the Hell's Horses (another bizarre one, and off-camera to boot). Very much a "look how badass the Falcons are, they beat Comstar"
>>
>>51773751
But then all the major states are balanced and equal and that's boring and dumb. I for one *like* that the FWL decided to pump lots of cash into warships, I just wish they had EVER gotten to use them.
>>
>>51777068
Wait my bad, the other Clan win was Star Adder; got confused there.
>>
>>51777068
>fan service
Their win made sense though.
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