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/btg/ Battletech General!

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Thread replies: 321
Thread images: 52

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Cruisin’ ‘n’ Stompin’ edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51712910

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link: (old)
http://bg.battletech.com/forums/index.php/topic,40948.0.html
(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-13!
http://pastebin.com/uFwvhVhE
>>
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Question for everybody. What's the most creative use you ever had for a poor weapon.
AC/2 for starters.

I had a player who had a Blackjack, two Vulcan standards and a Griffin whose PPC was damaged and replaced with an AC/2 because that was all there was.
The player maneuvered these mechs around the main conflict and found the enemies dropships. They were a small force and our player plinked the ships until he crippled one Leopard, retreated and reloaded and did another ship (I don't remember if it was an Union or Overlord, whichever one didn't have AC/2s of it's own.)
He crippled two dropships and made the enemies' eventual retreat real messy.
>>
>>>/m/
you're welcome
>>
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You all knew it was comin'
>>
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>>51730001
Beating a DS up with an ac2 might kinda be already taking the cake.

Mpod'd a Crud to death shit was lulz. Yes my work room comp is an old ass mac, sue me.
>>
>>51730047
Were...you trying to link something specific?
>>
>>51730001
Did the dropships have absolutely no supporting forces?

>>51730101
M-Pods are batshit good, what are you on?
>>
>>51730143
newfag... im telling you to go back to your own board instead of shitting up mine
>>
>>51730047

Ew. Why would anyone think Battletech has or wants anything to do with weebshit?
>>
>>51730144
>M-pods
>batshit good

lolwut
>>
>>51730143
It's a troll, lance leader. They're particularly common in this system. Just ignore it, it can't hurt your mech aside from ruining your paintjob if you step on it.
>>
>>51730156
so ur saying this game isnt about mechs???
>>
>>51730162
It's an LB-15X shot that weighs barely anything.
>>
>>51730150
Thanks for the advice tripfag, I'll be sure to file it under "go fuck yourself."
>>
>>51730175
I should have mentioned, there was no BA or PBI in this fight.

So yea, not exactly something I'd call handy. Plus coring a Heavy with it was kinda a riot.
>>
>>51730177
wow nice comeback LOL
fuck off newfag and take ur shitty mech game with ya
>>
>>51730150
You are at least 7 years late, tripfag
>>
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>>51730201
"What do you do?"

"I like to feel important and vindicated so I specifically go to places that I dont like to argue with the people there."
>>
>>51730333
lol is that from what of your mech animes?
>>
>>51730378
ye
>>
>>51730393
nice
>>
>>51730333
>>51730393
>>51730218
>>51730177
>>51730156
Stop biting, you idiots
>>
>>51730407
thanks senpai i tried
>>
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>>51730417
He's replying to himself. Stop biting.
>>
>>51730476
>>51730417
I'm not him and I replied, sorry
>>
Continuing my question from earlier:
When calculating crew requirements for Aero units, do officers count as crew as well, or do you calculate the number of crew, and that's always a minimum that has to be met?
>>
>>51730485
no you're me lmao
>>
>>51730144
>Did the dropships have absolutely no supporting forces?

To my player's credit, he orchestrated an almost Hannibal Smith plan where his buddies fought the other forces and kept them away, far enough away that it would have been an hour or two trek back to the space port to help their forces. The bad guys literally didn't see this coming. It was brilliantly played and I made sure to give sufficient rewards for this later.
>>
>Want to set up RPG oneshot where party is a LAM squadron.
Should I go for an SLDF or Blakist* unit?

*were the Blakist LAM units all the elite super-cyborg units or did they have "regular" forces as well? if the former, how would I have to model that in the RPG?
>>
>>51730547
Good on them!
Always good to see btech players using their heads instead of wading in shooting.
>>
>>51730563
The Word's Spectral LAMs were used solely by the MD. Since the MD are literally too OP to be PCs, you're better off using the SLDF. Unless you want to show them what the full might of the pissed off Regulan fleet can do.
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>>51730150
You are way out of line, ork cock jockey. Battletech has been /tg/ for longer then when your balls have dropped. The company FASA made the Star Trek RPG, Renegade Legion, Dr. Who, Shadowrun and all sorts of good stuff. BT is just an off shoot.
>like I should give an ass about an namefag troll, but whatever.
>>
>>51730583
One of the few times I felt like, well, "refreshed" at the end of a campaign because I felt like I played a legendary scenario. We talked about that for a long time afterwards.
>>
>>51730488
>When calculating crew requirements for Aero units, do officers count as crew as well, or do you calculate the number of crew, and that's always a minimum that has to be met?

IIRC it doesn't actually say (I might be thinking about mercenary unit officers, though). What I do is calculate the entire crew, and then make 20% of them officers, rounding up. That'll get you close enough that nobody'll care.

So out of a crew of 43 people, you'd have 35 enlisted and 8 officers. Which IIRC is just about right for an Overlord DropShip.
>>
>>51730488
I always read it as officers are separate.
>>
>>51730050
Get out of here /v/ and /pol/
>>
Making a Ghost Bear force. What do you guys think of the Kodiak?

I was looking at RATs but I recall it being said RATs usually aren't really indicative of what a faction has.

What are some mechs you'd be *very* likely to find in a Bear frontline force and a second line force?
>>
>>51730859
The kodiac is beary good.
>>
>>51730766
>>51730696

An overlord has 29 crew, 6 gunners, and 8 officers, for a total of 43 crew. They aren't separate.

Also, are all gunners automatically enlisted?
>>
>>51730859
Executioners go in frontline forces because they're Omnis, and they go in secondline forces because they're shit.

Go get lots of them, and back them up with a Leviathan II to win everything forever.
>>
>>51730777
wait
what?
how are game miniatures not /tg/
>>
>>51730696
You are way, WAY off for a DropShip. Overlord only requires a crew of 6. It's 4+(1/5000).

>>51730953
Gunners are considered enlisted, yes.
>>
>>51730563
You could also make them FWLM troops, who had a full regiment of LAMs into 3025 iirc.

>>51730598
>Unless you want to show them what the full might of the pissed off Regulan fleet can do.

What, their dropships?

The WoB fleet, even its tattered remnants, should have curbstomped the Regulans. Instead they fuck off and we now have to worry about a random half dozen or more WoB ships showing up in 3250.
>>
>>51731009

TRO3057r says 29 enlisted, 6 gunners, and 8 officers for an Overlord.
>>
>>51731001

Well, if they're Comstar, then they're white, which makes them /pol/ material by definition.
>>
>>51731018
>What, their dropships?
The Regulan starter tactic is throw a nuke at it, with the followup being more nukes. Admittedly, that's not the most dangerous thing in space, but it's still pretty threatening.
>>
>>51731023
I have no idea why they put so many more than the required, but eh.
>>
>>51731034
ok
>>
>>51731050
But that's also the WoB tactic. So the two should have been annihilated, at the very least, instead of the Regulans getting to go on a 5 world genocide spree without anyone so much as saying boo to them.

The Regulans are my most hated part of the Jihad.
>>
Paging Xotl, your presence is required in the IRC.
>>
Xotl, we require rule changes in the IRC. Night wants rules for Super Bop Drives so he can take the Word extra galactic.
>>
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>>51731142
>so he can take the Word extra galactic.
>>
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>>51731205
>>
>>51731086
Maybe that group of Blakists was out of nukes.
>>
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>>51731435
impossible
>>
>>51731489
Yo Muninn if you're the resident Wobbie can I ask you which robe mechs you like and which ones are mediocre in your opinion?
>>
>>51731139
>>51731142
Wouldn't Project Orion make more sense?
>>
Hey /btg/

When using MegaMeks, how do I get the name randomization thing to randomize the bot's pilot names for me? Whenever I do it, it only changes my own pilots names.
>>
>>51730859
If it's being made in the era you're playing, the Arcas/Karhu.
>>
>>51731674
Well, one of the nice things about them is that you can justify them having pretty much anything...

But in terms of their iconic mechs:
Celestials - there are good configs and bad configs. The base platforms are decent if you take custom configs. Notably, you will want ECM more than it appears on canon configs.
White Flame - generally feels undergunned, although it can be tough to take down.
Blue Flame - both are decent fire support lights.
Vanquisher - solid sniper. Don't think I've used any of the variants.
Red Shift - a great little light
Raijin - The main one is good to support a gunline with erPPC fire and move in to finish wounded mechs or chase off attackers. Don't love the SRM6 and Streak 2 combo, but eh. The 200B and C both have ECM and C3i. Admittedly the C has it because of the Stealth armor...
Nexus - a slower but tougher Red Shift, the Nexus II B has our favorite pair, ECM and c3i, plus Beagle...but it also has stealth. Turn it on when you need to make a getaway.
Initiate - decent little mook mech, surprisingly threatening in large numbers.
Gurkha - never been too fond of it - I'd rather my lights stay on the move instead of getting into sword fights if I have them hooked into a network.
Buccaneer - take one of these if you want to smack people with a melee weapon. Competent, not great.
Lightray - good for bullying flankers
Spartan - WoB gets the N3, which you should stay far away from.
Legacy - decent, if you use it well and your dice like you.
Toyama - solid all-rounder, but the armor is a bit light for me and it desperately needs CASE/CASE II
Titan II - Too much ammo for the single streak 6, and ammo in the legs but CASE in the torsos. Meh.
Grim Reaper - OK fire support, except for the three tons of un-CASE'd ammo in the RT. The one ton of SRM6 ammo in the LT is protected, though!

(1/2)
>>
>>51730859
Kodiak, Ursus, Grizzly, Kuma, Karhu
>>
>>51731674
>>51732296
Grand Titan - too fast for its size, other than that ok. As with so many other WoB mechs, will suffer badly from ammo explosions.
Grand Crusader - conversely, too slow for its size. And, you guessed it, goes BOOM a lot. I like it other than that though - has an odd charm. Good for leading a lance of missile boats or other fire support.
Osprey - decent mech, although I'll always wonder why they did the crits the way they did. Similar to the Tempest, really.
Shootist - mostly notable for the one we don't have stats for, Apollyon's Shootist. The base is a solid bralwer, though - good for rounding out an assault lance.

Avatar E, Battle Cobra A, Crab 30, Galahad 3D, Goliath 5W, Hermes 4M, King Crab 008, Mongoose II 266, Wyvern 10N, Cronus TD9 - These are all units with ECM and c3i.

Have fun hunting Clanners, kid.

(2/2)
>>
So I just noticed the ComStar Dragoon from the Dark Age has fucking ferro-lam armor. Where the hell did they get that?
>>
>>51732440

robe magic
>>
>>51732440
Foxes gonna Fox.
Vulture Mk IVs and Mad Cat Mk IVs are open market with ferro-lam after all.
>>
>>51732440
You can get almost everything from Sea Foxes, they are the biggest corporation in Battletech
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Thoughts on the head of this Battle Armor?
>>
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>>51732794
reminds me of an upside-down of pic related
>>
>>51732859

Well, that ruined any chance I had of seeing that BA as intimidating at all.
>>
>>51732893
OR IS IT MORE INTIMIDATING THAN EVER?
>>
>>51732893
Cut off the googly eyes. Muninn asked for thoughts, that was the first thing to come to mind. Check out loads of stuff under ESM and they get goofy or creepy as hell.
>>
So hey. How do you build an HPG? Like, say I'm a planetary governor in the years following the Jihad, and I want an HPG on my planet because FTL communication is a nice thing to have. Who do I contact?
>>
>>51732859
>>51732893
>>51732909
>>51732934
It's supposed to be very intimidating looking, but the head it has currently isn't totally working for me so I figured I'd see what people thought. Having a hard time telling Plog what look to go for since I don't really know myself.
>>
>>51732938
You call ComStar and they fo it for you, if they feel like it, and you pay whatever they ask
>>
>>51732938

ComStar and/or WoB are the only ones with that capability. You won't be allowed to run it yourself.

Not even the Dragoons were allowed to do that.
>>
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>>51733026
Too cliche?
>>
>>51732938
You ask ComStar very nicely to build one on your planet. If they do, you pay them. That's how it works
>>
>>51732938

pretty much your only options for running an HPG are to either deal with the robes or to somehow find a clanner than can operate it.
first option is unlikely, second would be pretty much impossible.
>>
>>51732794
Looks like some final form Inbit boss from Mospeada Climber. Biggening up the Head would make it a little less anime. Also, reply to my new email, I'm dying to know what you think.
>>
>>51733145
Got you senpai
>>
>>51732794
looks similar to a Cylon. Like it, lose the horns though.
>>
>>51733049
So does that mean that JumpShips and WarShips with mobile HPGs are CS/WoB-only ships?

What about ground-mobile ones?
>>
>>51733026
I always thought this dude's helmet looked fucking ace
>>
>>51732794
is it a Combine suit? Those little nub horns scream Oni mask
>>
>>51733135
>>51733047
>>51733049
Cool beans, thanks! I wasn't sure if Comstar was still doing it, as I vaguely remember something about the RotS eventually taking a dislike to them and hunting them down?

>>51733256
Pretty sure the Clans have some mobile HPGs on their warships too. And I think the Society had some ground-mobile HPG mechs.
>>
>>51733256
>So does that mean that JumpShips and WarShips with mobile HPGs are CS/WoB-only ships?
Outside the Clans, yes. The FWL had teams of WoB techs aboard specifically to work the mobile HBGs, and everyone else who had them used ComStar to the same end
>>
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Are there any particularly Christian factions in BT?
>>
>>51733636

Not really. Of all the terrible things FASA did when it was building factions, getting rid of as many Christians as possible was one of the things they did the most right.
>>
>>51730001

It's 3038 and I'm about to fucking die.

My AWS-8Q is a beautiful machine but I've got a Crab that's under-run my minimal range and a Locust snapping at my heels.

My armor is open all over my left side and I'm hot as an oven.

The worst part though is the fucking Marauder about to turn the rest of my lance into dead meat. I'm in the big guy, it's my job to handle threats like that. So I stagger forward sixty meters and do the only thing I can.

I punch the son of a bitch

It's a beautiful hit. His armor shatters like glass and he nearly falls down. Almost makes it worth it when the crab shoots me with every fucking laser in Inner Sphere. My heat gets even higher and my left leg lights up like a Christmas tree of dead actuators. I'm going nowhere and the Marauder steps out of reach and starts blasting my lance.

One thing still works though. A Diverse Optics baby laser. He's got his back to me and I've got one shot..

Right though the hole I left in the Left Rear Torso armor. Right into an almost full bin of AC/5 ammo.

He fucking Stakepoles right there.

Next turn I'm ejecting and watching from the sidelines, but my lance cleans up with no more losses.
>>
>>51733636
Not really. Religion, like ethnicity, was one of the things that over the hundreds of years of expanding out and colonizing and whatnot in BT history to just get spread all over. It's not something that tends to get associated specifically on a per-faction basis.
>>
>>51733636
No, but if you look through some of the House handbooks and sourcebooks, you will find a bit of info on religious beliefs that are predominant in that realm. Also, check out Clan Cloud Cobra.
>>
>>51733636
Davions used to be before the Unfinished Book movement, if you stripped out the old Hindu Collective worlds and the Draconis Rift Buddists anyway.
>>
>>51733666
Quality. pic not really related.
>>
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So i've got a 4-way free for all coming up this weekend. Our merc company is between contracts, and while our logistics guy does all the repair rolls and expenditure maths for an entire reinforced company of mechs, we do a free for all custom-mech mashup of everyone bringing the meanest cheesiest shit they can come up with.

This time, the force allocation is for 2 heavies or 1 assault and 1 medium. Level 3 tech IS, any era. This is my assault. Designed to set the heat to 9 to turn on the TSM and then be heat neutral every turn while running and firing all 4 snub nosed PPCs, or firing 3 and a smattering of the lesser guns if I don't run. Left arm has no major guns so it can TSM punch things if need be.
>>
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>>51734377
And this is my medium. Basically designed to be a pop-tarting pest, jumping 8 and unloading with pulse lasers for the accuracy to offset to jump, and then jumping back into cover once the heat is up.
>>
>>51733636
Randis?
>>
I seem to recall a pdf that had various generic infantry record sheets (clan foot point, jump platoon, mechanized hover platoon, etc.) that could be built using TW and SO. Not the specific infantry from TRO 3085.

Does anyone know what I am talking about? If so, can anyone upload it?
>>
>>51734388
Why not just use 2 MXPLs instead of LPLs?

Probably save a lot of tonnage on that tarcomp
>>
>>51734377

I'd worry mostly about anybody that stays out of reach, but snubs have a surprisingly high range for a 'short' range PPC. A guasswall could End Fun Forever, if your map doesn't have enough stuff on it for you to avoid LOS.

>>51734388
>LPL and t-comp.

Well, you are a dick.
>>
>>51734453
That's chivalry, it's different.

>>51734377
Plenty of weapons to tune that TSM, but the lack of a hatchet hampers it a bit. You typically wouldn't just use it for the speed boost. Also where's your Supercharger?

>>51734388
I agree this thing wants to MPL boat. Swap those LPLs. Or, since you're apparently able to use experimental tech, use MXPLs.
>>
>>51734377
>>51734388
So you just plan to get wrecked at long range and die?
>>
>>51734964

This. Since you're playing Level 3 bullshit customs, just make a heavy and an assault Mech that are basically firing ClanTech SG-LRMs with a C3i network, and make your medium mech an IJJ TAG/C3i spotter tuned for maximum survivability (reflec armor to fuck over pulseboats, compact components, etc). Make your light Mech into some bullshit thing with like a 20-class AC and no movement, and have your assault, heavy, and light mech sit behind level 2+ hills the entire game and rain LRMs on people hitting on your base gunnery scores plus your own movement mod while staying completely out of LOS.

Fuck, you barely even have to customize stuff. Take a Bane 3 and slap a C3i node into it, and take a Night Gyr D, pull the JJs, and slap a C3i node into it. That's 200 LRMs/turn right there.
>>
>>51735059
>sit behind level 2+ hills the entire game and rain LRMs on people hitting on your base gunnery scores plus your own movement mod while staying completely out of LOS.

I second this. Except bring something akin to one of the Blakist LAM's stuffed with clantech and IJJ's.

>MC Hammer intensifies
>>
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It's like the Thug and the Swayback had a baby.
>>
>>51735321
>Swaythug

Shouldn't it have SRMs then?
>>
>>51735597
But but, muh 30 damage at range and 30 in a brawl... it soothes my Introtech grogtism.
>>
>>51735059
No clamtech allowed mate. And I already expect another one of the players to be pulling C3 shenannigans, so I'm running ECM, and I predict the other players to use it too, hence my reliance on the pulses and snubbies.


>>51734894
hatchet would mean swinging on the full body table. I'm looking for the 1/6 chance of decapitation after throwing 4 snubbies.

I'll fiddle with the build for MXPLs, see what I come up with.
>>
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>>51732794
He qt
>>
>>51735616
>implying 2 LRM5 equals 10 damage
>>
>>51736751
...well fuck, now I can't unsee it.
>>
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>>51736751
>doushio
>>
I need a scary fucking weapon load for a Lyran mech that fits in 22 tons. Suggestions?
>>
>>51737307
Speed? Weight? Role? Anything?
>>
>>51737307
iHGR with two tons of ammo. Or you can give us more detail.
>>
>>51737307
A Commando it throws at people.

>Weight 2 tons
>Crits: YES
>Range 1/2/3
>Ammo Per Ton 0.05

Or you know, you could tell us what age you are going for. 3025 and 3070 are going to call for different choices.

My first thought is a Heavy Gauss Rifle, 2 tons of ammo and 2 medium lasers for a proper Lyran welcome.
>>
>>51737386
>>51737363
>>51737359
70 ton, 5/8, LFE, Endo, maybe ferro if it has the crits. Dark Age.
>>
>>51737414
HGR and one ML + 3 tons of ammo? Like a super Hunchback
>>
>>51737473
>>51737386
>>51737363
Personally not too keen on a faster mech combined with an HGR, since you're paying for movement that you have a disincentive to use.
>>
>>51737490
Maybe for the iHGR suggestion, but standard HGRs are not really long range weapons, they're more mid range. The 10 damage at long range means even using that bracket is a waste and you'd be better off with a standard GR, and if you want that full 25 damage you have to get in to 6 hexes, so speed is definitely useful.
>>
>>51737490
>>51737307
How about an ERLL, UAC10 w 2 tons of ammo w/ CASE II, and 4 MLs?

>>51737548
You *also* have to have the speed to keep people out of your infuriatingly large minimum range.
>>
Question concerning the novella, Heir Apparent:

Does anyone know if it's supposed to be that short? Is it a standalone story, is there any indication towards a successor?
>>
>>51737825
There will be 5 novellas
>>
>>51737414

1 ER PPC with Capacitor, LRM-15 with Artemis and 2 tons of ammo, CASE, ECM, 2 ER Medium Lasers, 1 DHS.

Or 2 PPCs, Supercharger, ECM Suite, 3 ER Mediums, and 1 DHS. Possibly 2 Clan LPLs and another pair of ER Mediums or a pair of Snub-Nose PPCs, if you want to go that route.

That 350 LFE is really fucking you up here. If you really want a 5/8 70-tonner I would strongly suggest you go with a proper XL. In the DA you can Armour it and still have tonnage left over on a machine that's probably got a tougher engine in real terms since every slot takes two crits to damage. Vulnerable to side torso destruction a little, I suppose, but it's not like something that lost 11 tons of guns and has 10 heat per turn adding to that misery is going to be in such great shape then either.
>>
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Not sure why this is so annoying, but I've reviewed the Wolf Clan sourcebook, Objective Raids (yes, I know but in this case it is corroborated), House Kurita, etc, and all the fluff for years had GKT owning Alshain Weapons and so running the factories on New Oslo and Alshain, as well as relocating the New Oslo plant to Satalice during the Clan Invasion.

Now all the more recent fluff I've caught, like Masters and Minions, retcons GKT to selling the New Oslo plant (among others) to Bergan Industries.
For no reason at all I can find. Plus they misspell GKT's name.

Is this just *extremely* bad fact checking?

Otherwise the only thing I can think of is that Bergan Industries is a Capellan company and this is (somehow) some Coleman porchbux deal.
>>
>>51738605
>Is this just *extremely* bad fact checking?
I would suspect so. CGL's fact checking goes beyond bad, slides past nonexistent, and enters the realm of actively ignored
>>
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>>51738800
>>
>>51738605
>>51738671

There's a form of writers block that tends to selectively target writing quality. This block seems to correlate with the writer not getting fucking paid.

Weird how that works.
>>
>>51733288
The Lev II for sure has one
>>51733636
Randis descends from Catholicism pretty directly IIRC.
>>51733666
Next time someone asks you why the AWS has that small laser, you tell them.
>>
So what does the average lance look like from House to House by the time of the Dark Age?
>>
>>51732193

You can't.
>>
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>>51740298
Kurita:
>half stolen Nova Cat tech and half Wolf's Dragoons

Davion:
>half exhausted and half corpses on Palmyra

Marik:
>two halves arguing over purple with white trim or white with purple trim

Steiner:
>half dead on the Falcon front and half happily serving as frontline militia clusters for Le Wolf Empire

Liao:
>Xin Sheng
>>
>>51736875
Potential damage is fine too anon.
>>
So I'm messing around with some post-jihad AU stuff, and somewhere along the way I decided to nerf the DA author's pet factions. I've already figured roughly what to do with the bears and cappies, but I'm slightly stuck on what to do to clip the green bird's wings.
I'm changing some things as far back as the late 50s-early 60s, would that be a good place to start or should it be the jihad? I don't know a ton about that part of the clan invasion
>>
>>51742008
>Word of Blake and Comstar purge following the Jihad hits FWL hardest, as other great powers come in and enforce then annihilation of Blakest and seizing all comstar assets for them.

>This nearly knocks them off the HPG network as Blakest nuke the shit out of equipment and worlds rather then surrender them.

>Takes decades to rebuild because of their poor relationship with the merchantile clanners that become the greatest providers of HPG equipment.
>>
>>51742008
>what to do to clip the green bird's wings.

They're all killed off by the Wolves in the late 3050s like they should have been. Problem solved.
>>
>>51742008
Take away the magic sibkos and blow up or steal a few of their cruisers in the jihad and you're well on your way.
>>51742217
Wrong bird
>>
>>51742008
All that needs to be done with the Falcons is no magic fixing after the Refusal War.

Same with the Wolves really.

No smug-ass moronic Vlad/Marthe shit like we saw in the Twilight of the Clans books.
>>
>>51742320

>like they should have been

Most of the major factions in the game shouldn't be around after the 3050s.
>>
>>51742008
>I've already figured roughly what to do with the bears and cappies
What did you have in mind?
>>
>>51742540
For the bears, the wrasslehogs are detonating their last Lev, and they're going to have major supply issues related to trying to rebuild their industrial base nearly from scratch in a place where everyone hates them.
Basically, like everyone else, they can't hassle the wrasslehogs.
For the capellans, no trinity alliance, no st.ives, and no magic experience wand does 90% of it, and a small mildly nuclear war in the 80s with the taurians, a living george hasek and continuing border tensions does the other 10%
Also, pretending to disarm and actually just caching the stuff or funneling it to paramilitaries isn't just a capellan thing, everyone's doing it
>>
>>51742768

>For the capellans

Redoing everything from the year 3025 works.
>>
>>51742482

In the interests of starting a fight, what factions do you think shouldn't have been around after the 3050s?
>>
>>51743292
Should exist: Taurian Concordate
Shoudn't exist: All other factions.
>>
>>51743292

>what factions do you think shouldn't have been around after the 3050s?

Well, since people want to go with what logically should have happened, the Confederation, Combine, Commonwealth and Republic (Rasalhague) shouldn't probably exist by the end of the 3050s.
>>
>>51743339
Well, the Commonwealth doesn't by the early 3060s.
>>
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>>51743319
kek
>>
>>51743319
Add in the Burds and you have a deal.
>>
>>51743292
Should exist: my faction
Shouldn't exist: your faction
>>
So I know Harmony Gold still throws shitfits regarding the unseen, but have the Japanese creators (Studio Nue/Shoji Kawamori for Macross and Crusher Joe, Sunrise/Kunio Okawara for Dougram) ever commented on it one way or the other?
>>
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Any Azami players here?
>>
Shitposting aside, I believe factions should rise and fall more often than they do. Splits and merges should happen more often, and the expansion through space should never had stop.

The 5 Houses pie chart approach got old decades ago, too bad the old fans don't want that gone.
>>
>>51743817
The dougram guy commented to the effect that he doesn't mind at all, he's just happy that more people are enjoying his stuff
>>
>>51743847
We almost got it with the Mariks, which is actually a shame because of all the Great Houses they were the most interesting in that they had the *least* control of their state and it provided room for fun stories.

We could get it with the Liaos being supplanted by the Centrellas. I mean we won't, but it would be a cool switch on Xin Sheng to see Sun-Tzu's plans be the doom of his House (a la Mad Max).

Kurita being replaced by the Azami (as >>51743834 just made me think) would be neato.

Steiner and Davion are boring as fuck. Steiner could die and the rump Lyran state join the nuFWL, and Davion could be supplanted by Sandoval or Hasek.
>>
>>51743898
>Sun-Tzu's plans be the doom of his House
Aha, but that was just part of his plan.
>>
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>>51743893
That, my friends, is what we call a fantastic person.
>>
>>51743834
I play them once in a while, when the urge to go suicide sled with a bunch of saladins strikes me.
>>51742768
Chaos march guy? I think I've heard this before
>>
>>51738394
You gain one ton from upgrading to an XL and armoring the engine
>>
>>51738394
>1 ER PPC with Capacitor, LRM-15 with Artemis and 2 tons of ammo, CASE, ECM, 2 ER Medium Lasers, 1 DHS.

Very similar to the Gotterdammerung
>>
>>51743817
The Studio Nue artists liked Battletech and did the Japanese release of the game with their art that later became the OG Solaris designs as well as the the Mechwarrior 1 designs that later became the IIC's.

Only people who ever had a beef with FASA were Harmony Gold in the states, and only after a toy company they had contracted with made a knockoff Madcat and FASA filed suit on them.
>>
>>51743834
They're my second favorite Kurita subfaction. Bunch of dudes driving old ass machines living in poison deserts and domes with massive underground complexes is just all sorts of stories waiting to be told.

Plus they're a wonderful slightly different flavor of honor if you put one in the regular state military.
>>
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>>51743834
>>
>>51744268
>>51743834
>>51743898
>>51744042
>>51744357
Could the Azami stand on their own two feet?

What sort of Mechs would they make? Literally the only thing I know about them is driving Saladins like mad cunts.
>>
>>51744545
The Azami are like five worlds with two of them and all their limited manufacturing basically destroyed by the DA. You had one hit by the Blakist rock chucker. Their underground tank and armor facility was destroyed. And then you had the domes of the capital systematically cracked open by Warlord fatass killing millions of people when he was reclaiming them from the Republic.

So no. They're interesting and cool but making them their own faction is an even dumber idea than doing it with Rasalhague, which was already plenty dumb to start with.
>>
>>51744545

>Literally the only thing I know about them is driving Saladins like mad cunts.

Fast Tanks and Mechs. The usual gamut of Combine machines more than likely, with an exception to things like the Atlas or the Behemoth.
>>
>>51744632
Famous for driving Wolverine K's too.
>>
>>51744625
>And then you had the domes of the capital systematically cracked open by Warlord fatass killing millions of people when he was reclaiming them from the Republic.
Fucking Dark&edgy Age
>>
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>>51744637

>Famous for driving Wolverine K's too.

I wonder if the Azami are the exception to the Combine's disdain for the Medium Mech.
>>
>>51744625
IIRC they also have a cluster of worlds out near the periphery.
>>
>>51744692
Salty
>>
>>51744692
Well, it was the same novel with Edgelord the Bounty Hunter who could only get off on murdering people and his crippled brother who could only get off to videos of his handsome edgelord brother carving up women.

And the whole point of the mass murder on Arkab was to make us sympathize with the Republic and dykelord Katana

Jesus fuck, Daughter of the Dragon was bad.
>>
>>51744765
>Well, it was the same novel with Edgelord the Bounty Hunter who could only get off on murdering people and his crippled brother who could only get off to videos of his handsome edgelord brother carving up women.
Wait what the fuck?
>>
>>51744849
No exaggeration, exactly as it reads. It gets him going so bad, the Bounty Hunter starts murdering prostitutes that look like his target just to take the sexual edge off.
>>
>>51744738
More like "you're a second tier unit so you get the mediums". You aren't gonna see many in say, a Sword of Light, except for maybe in the dark days of Grogtech where every mech counted.
>>
>>51744908
>>51744765
yooooooooo, what the fuck
>>
Interested in making an Andurien battalion or so for the Jihad-DA period, since they don't get much press and they probably get a fun bunch of mechs from the Cappies and FWL. But I do want to take Andurien-native mechs in decent numbers if there are any. Where can I find production info through the ages for them? And where can I find out more about their combat style?
>>
>>51744975
>since they don't get much press

The Humphrey's get plenty of time in the FWL reunification novels right up to the Andurien war.

>I do want to take Andurien-native mechs
Enjoy you Stalker II's. AHAHAHAHAHAHAHAHAHA!
>>
>>51745027
What exactly is wrong with the Stalker II? Is it the ELRMs?

I don't get a chance to play the tabletop often so I'm never sure on how mechs actually work out on the field.
>>
>>51744952
>yooooooooo, what the fuck
D A R K A G E
A
R
K
A
G
E
>>
>>51744692

You should have been here for the thread when all of the things the Capellans and Dracs are doing in the Dark Age was green texted.
>>
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>>51745046

Hardened armor + torso-mounted cockpit. +2 to any piloting roll. You gon fall over son. And you're not gonna get back up.
>>
>>51731063
TRO 3057 came out right after Battlespace. Battlespace finally had rules for Dropship maintenance. To fill those maintenance requirements, a dropship needs far more technicians then just what is needed to operate it. Also it allows you to have SHIFTS so that the pilot doesn't have to stay up 24 hours a day for over a month each leg of the trip. I'm sure the captain also appreciates occasional sleep as well. And finally, it allows the craft to carry extra personnel that can be used as astechs for the actual battlemech force. Not to even mention that they can act as cargo loaders as well.

And there are your basic simple reasons why. Learn to reason things out and do your research.
>>
>>51745046
You have a +2 piloting roll. Have fun keeping that upright.
>>
>>51745101
>>51745092
Oh yeah, I completely forgot about the piloting skill penalty on hardened armor, makes sense.
>>
>>51745046
>I don't get a chance to play the tabletop often so I'm never sure on how mechs actually work out on the field.

Congratulations, you have the same BT experience as the guy who designed it.

The issues with the Stalker II - anemic firepower past 9 hexes, and "I've fallen and I can't get up!" - it has hardened armor, a torso cockpit, and, if using quirks, no/minimal arms. So you take PSRs with a +2, aka you're gonna fall the majority of the time, and once you do, you're going to stay down most of the time. And, in your mech that can get a +1 TMM max, you're going to be taking 20+ damage PSRs regularly.
>>
>>51745111
>I completely forgot about the piloting skill penalty on hardened armor

So did the designer. I hope Catalyst puts out a better variant now that Andurien has been conquered back into the League.
>>
>>51744357
>Faraj Nejem
>Faraj = vulva in Arabic
Wtf
>>
>>51745136
Give it the huehuehue armor and regular LRMs and you could really get somewhere
>>
>>51745136

>now that Andurien has been conquered back into the League.

When did that happen exactly?

The only antagonistic member that was folded back into the League recently was Regulus.
>>
>>51745183
That's fucking hilarious
>>
>>51745193
>the huehuehue armor

What, heat-dissipating?

My god, we can make the Stalker II WORSE!
>>
>>51745245
Ballistic-Reenforced, abbreviated to BR, thus my lame joke
>>
>>51745277
Where exactly is Andurien getting ballistic-reinforced armor?
>>
>>51745293

burd magic
>>
>>51745293

From the Capellans, Canopians and Regulus perhaps?

Or the now defunct Marik-Stewart state.
>>
>>51745334
But BR was invented by the Dracs.
>>
>>51745320
The burds deserve some magic.
>>
>>51745206
Andurien War was before the war with Regulus. Jessica had them on her shit list because based Duke Lopez felt up her daughter.
>>
>>51745368

But Andurien is still independent with the Capellans and Canopians supporting that independence and the Canopians assisting their Andurien allies in raiding the League "in force".
>>
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>>51745341
>>51745293
>>51745277
>>51745193
You now have BR armor, wherever you get it from, more ELRMs, more accurate lasers for defending your butt from enemy flankers, slightly increased top speed, and much less chance of falling over.
>>
>>51745426
You're right. I forgot the war ended because Ari married the Chancellor's favorite sister and not because they lost. Probably because both those things are so strange.

>Jessica not winning a war
>The Chancellor giving up his sisterwife to another man
>>
>>51745100
Ease off the Cheetos there.

I perfectly understand the reasons. For that reason, the number of personnel should be calculated that way. As it stands in TacOps and StratOps, that sort of activity or shift differential is not actually mentioned, calculated, or even seemingly figured.
>>
>>51745522
I don't see why Jessica not winning a war is strange.
>>
>>51745100
>>51745566

It seems like DropShips have very small numbers -- probably to give them weight savings -- compared to JumpShips. Using the old AeroTech 2 rules and the rules from StratOps, building a Monolith-class JumpShip has a fairly similar crew profile.

The AT2 profile for a Monolith has it at 5 officers, 25 crew. The StratOps calculations has it at 5 officers, 28 crew (assuming I didn't fuck up my math). Surprisingly, the calculations for that is the same in both AT2 and StratOps.

Battlespace also lists the crew requirements for a Monolith at 3 pilots, 4 engineers, and 9 secondary engineers, for a grand total of 16 crew -- almost half of what AT2 and StratOps calculate.

Clearly standardization and fact-checking is, once again, amiss.
>>
Now I want to make an Azami mech. What does it get other than rocket launchers and a booby trap?
>>
>>51745747
Fabric around the moving parts and sensors to protect it from sand and such.
>>
>>51745898
I feel like, realistically, all mechs should have that.
>>
>>51745939

There's a difference between operating on a random mudball and operating in a mostly-sandy environment. That shit gets fucking -everywhere-, and it doesn't come out for months even after you've left the sandy shithole.
>>
>>51745747
I bet they'd love superchargers and/or MASC
>>
>>51742381

>wolves
>magically fixed after the refusal war

The Wolves in 3067, after much rebuilding and completely emptying all their reserve caches, were about the same size as the Smoke Jags before they got killed off.

The Falcons magically recovered and beat the shit out of all comers. The Wolves never recovered and had the shit beaten out of them.

>>51745566

Also the tech staff is folded into the basic crew and there are already shift watches as part of that as well. So he's talking out of his ass any way.
>>
>>51746044
But part of the point of mechs is deploying them anywhere. You might be raiding Aqueous IV today and Silicastorm Prime next week. Sandy beaches and salt water on one, glass shard tornadoes on the other. Fortunately, the week after that you're fighting on Forrester, where...ah shit, started a forest fire, now there's ash and grit in everything.
>>
>>51746123

Again, it doesn't seem to make sense, but there's something about sand that lets it find nooks to hide in machinery for fucking months after it's been removed from that environment - smoke is about the same way for things that can't be given a good scrub with some lemon.
>>
>>51746117
Yeah. Plus the actual bay tech staff would help out with DropShip repairs and maintenance when there's downtime or not much else to do.
>>
>>51746163
>Again, it doesn't seem to make sense, but there's something about sand that lets it find nooks to hide in machinery for fucking months after it's been removed from that environment - smoke is about the same way for things that can't be given a good scrub with some lemon.

I think that was exactly his point...you're gonna find sand and smoke in a lot more places than you're gonna find Azami, so all mechs should have ballistic cloth covering their actuators and shit.
>>
>>51737560
I don't know, if you gotta go fast you could switch to an LBX/20, 3 tons of ammo and 2 medium pulse lasers. Run and gun brawling is scary if you've got a lance for support. Slugs to punch a hole in people then switch to cluster and sandblast them to snag crits while you run around.
>>
So, to whichever one of you guys has the Loren Coleman voodoo doll: you missed, Loren Wiseman died. Work on your aim, dammit!
>>
>>51746487
>, Loren Wiseman died
Aw hell. Damn, that sucks. I loved all his stuff with GDW
>>
>>51745129
Bullshit.
>>
>>51746632
what exactly are you disagreeing with? Everything he said is correct.
>>
>>51746632

Huh? The guy who built it literally said he didn't realise how the Hardened Armour, Torso Cockpit, and No/Minimal Arms would interact when he made it.

NEA can tell you stories about how bad CGL's """""playtesting""""" is too so I don't know what exactly should be surprising about this.
>>
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>>51746632
>>
Is there any way for a mech that falls into a basement to get out again? I rolled a mountain town mission in MekHQ last night and deployed 6 light mechs, 4 vees and 4 VTOLs against 4 light mechs, 4 vees and 4 medium mechs that arrived later on turn 9.

About halfway through the fight one of my firestarters fell into a building, I'm not sure how that happened because the only order I gave it that turn was to walk in a straight line. It WAS on a road and a low gravity world but that shouldn't have been an issue. The firestarter was then stuck prone in the basement of a level 1 building and could not get up or move for the rest of the battle despite being in relatively good health.

A few turns later an enemy firestarter tried to run around a corner, skidded on pavement and bumped into a javelin. The javelin then skidded into a stinger, who skidded into my jenner and pushed the jenner into a level 2 building. According to the round report the jenner rolled a 12 and fell headfirst into a two level basement. However despite this the jenner never went prone, was able to turn freely in the basement hex and even fire weapons at the enemies outside of the building.

The only building related rules I could find are in Total Warfare and they don't explain why the firestarter couldn't stand up. The jenner wouldn't have been able to walk out of the basement because it was two levels deep, but it should have been able to use it's jump jets.

Am I missing something or is building/basement interaction just one of those things that megamek doesn't fully support yet?
>>
>>51746698
I have played Battletech since the late 80s. I've played so much I dropped out of college playing BattleTech too much, literally 8+ hours a day. For a decade+. So I call comparing that to don't play tabletop bullshit.
But we never played TacOps (or Maxtech or tac handbook), so I am nowhere near as familiar with that equipment. That is true and what I said.
I also acknowledge there are many excellent players out there that could teach me a thing or two. I don't claim to be a master. Again, not anywhere near the same as never playing.
>>
>>51746884
>I've played so much I dropped out of college playing BattleTech too much, literally 8+ hours a day.

lmao @ ur life
>>
>>51746912
My life did suck, fortunately that wasn't the end of it. :)
>>
>>51746884
Let's see, you didn't say any of that in your first post, and then you responded with one word, so yeah, maybe you shouldn't be getting too cranky.
>>
>>51746884

The POINT is that the people who are designing and "playtesting" (if you can call it that) stuff for the TROs simply don't have enough game familiarity with the stuff they're designing to be good at it.

If you're designing TacOps-level stuff and you don't use TacOps, then you shouldn't be fucking designing it.
>>
>>51746819

Pretty sure basements can only be 2 levels deep, and 'Mechs can go up or down 2 elevation levels in a single hex as well. It might be something as simple as MM not being able to handle generating terrain with units occupying it on the fly.

>>51746819

If you can see how having a +2 PSR mod on a 'Mech that then gains a +4 to stand will effect things you're still doing better than NcKestrel. I can't find the thread at the moment but he discusses the Stalker II somewhere and outright says he didn't know that was how it would all work when he built it.

The Stalker II as it stands would basically be fine for a prototype model but during the testing phase IC people should have said "Fuck no this is a bad idea," and then canned it.
>>
>>51746941
The designing on my part was brainstorming. I gave a one email reply to "hey we are going to do a stalker ii" that was we could go all defense and gave an example or all offense and gave an example. The developer latched on to the all defense and when I said I could do better give me some time, they said no. I tried multiple times before it was published and after trying to get it changed. The earlier post was one attempt that was rejected. The published Stalker II never got play tested by me because I never actually wanted it that way.
But I don't work for CGL any more, so you don't have to worry about me designing anything.
>>
>>51746819
Oh my god do you have a screencap for this
>>
>>51747088
Nope sorry, I'll make sure to record any further mishaps. I'm sure there will be plenty because city pavement + low gravity world basically turns half of the map into banana peels if you try to do anything more than walk.
>>
>>51747222
The major issues happen when you try to go past your normal movement and take advantage of the low grav.
>>
>>51746487
Firemission, adjust fire, surname, Coleman. Voodoo in effect, fire for effect.
>>
>>51747315

God, it would be nice if we could kill him, wouldn't it?

I mean, pretty much everybody with a Beemer deserves it (not everybody, but close enough), but if I could wave a wand and make the whole Bills and Coleman families drop dead in an instant, I wouldn't even hesitate.
>>
>>51747243
Strangely enough this includes VTOLs, if you have them fly too far in a single turn they take internal damage because they "flew too fast in a low G environment". I put that down in my notes as a bug because that doesn't make any sense.
>>
>>51747027
I am not the first to point this out, but if you make the Stalker II into a quad its not laughably bad anymore. The weapon choices are suspect at best but the overall idea works. Muninn put forth a II that actually makes sense.

Furthermore, there is not nearly enough love for Quads.
>>
>>51747083
Sorry mate, your name is attached to it forever.

It wouldn't be an issue were it not such an iconic assault's next iteration.
>>
>>51747338
Realistically? naw, dude.

Sued to oblivion, socially ostracized, tarred and feathered...

But at the end of the day, it's Battletech. Not even remotely worth anyones life.

Also, I'm not sure that I agree that most beemers are shitters. A lot are. A lot are not.
>>
>>51747083

I ask my opponents if I can elect to not take the +2 piloting difficulty because the designer didn't intend for it to have it. Normally folks are fine with that - it's clearly a silly 'Mech otherwise.
>>
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>>51747386

>there is not nearly enough love for Quads.

The Lyrans love them pretty well.

They even made their staple Battle Armor one.
>>
>>51747574
>Not even remotely worth anyones life.

I dunno, being a corrupt scumbag isn't worth much.
>>
>>51747616

Killing all the Colemans off means gibbing Loren Coleman the cryptologist as well.

Without him who will warn us of the rise of the lizardmen and help us prevent their incipient takeover?

Him having to go to such lengths to make it clear he was another Loren Coleman entirely because the CGL thing was harming his credibility was fucking surreal.
>>
>>51747666
Loren Coleman is not related to Loren L Coleman.
>>
>>51747607
Man, that thing is trash.
>>
>>51747853

Wasn't too bad for its role and time.

But then the Grenadier and Hauberk happened, so huehuehuehue.
>>
>>51747904
Hey, aren't those both FedSuns BA?
>>
>>51747954

I'm sure it's just a coincidence that someone went "Hey, someone who isn't the Suns has the best gear for this!", yes.
>>
>>51747853
Good thing they ironed out all the kinks for the mark 2
>>
Robutts.
>>
>>51747853

What's wrong with the Fenrir?


>>51747954

That may also be used by the Lyrans given one was involved in an attempt on an Archon's life.

Might be the one thing the Suns have to offer the Lyrans given the balance of trade seems like it's always favored the Lyrans there.
>>
>>51745522
It's funny how the Anduriens love the Capellans now when the reason for their whole secession was over wanting to invade the Confederation and all Anduriens came with quirk/hate Liao.

Next we'll have Davion-loving Taurians.
>>
>>51746117
The Wolves shouldn't have been viable as a Clan anymore. It makes no sense that a couple Clans didn't immediately snatch their home world assets and the Bears didn't grab half a dozen worlds.
>>
>>51747574
>But at the end of the day, it's Battletech. Not even remotely worth anyones life.

Fucking casual.

Not even joking.
>>
>>51748552
>It makes no sense

What makes no sense is that the Bear didn't use their Leviathans to slam down every other Clan during the Wars of Reaving, then wait around and consolidate all that strength and manufacturing ability, and use their EVEN MORE Levs and the combined combat power resulting from 50+ years of buildup to smash the entire Inner Sphere, because who could stop them?

As written, the only reason the Burrs haven't wiped every other faction out is blatant favoritism on behalf of other factions and an authorial bias against the Bears because they were Ben Rome's pet Clan and the other authors all hated him for being Herb's hatchetman.
>>
>>51748552

Bears were busy moving, Jags were busy getting reamed by the IS, Hellion's Fury/Absorption War was distracting the Homeworlds, and then a few months later Bulldog started.

As it was the Bears did fuck the Wolves up, then the Horses did, then the WoB did, then the Horses and Falcons did again.
>>
>>51748521
>Next we'll have Davion-loving Taurians.
I mean before xin sheng they hated the capellans nearly as much and the trinity alliance happened, so who knows
>>
>>51743834
Salaam Alaikum
>>
>>51748720
Well it's not like most Taurians like the alliance much anyway. At least, not as far as I've read. Guess the Pleiades campaign gets em some bonus points though.
>>
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>>51745511
I've got one I keep hidden because well, it's pic related.
>>
>>51751113
8 tons to feed 30 LRM tubes?

Uh.. What? Why?
>>
>>51751147
8 tons to feed four launchers, that's sixty tubes anon. 16 rounds per launcher. Especially useful if you're say... loaded with SG LRMs.
>>
>>51748720
Well, the Canopians didn't like the Cappies any more and then suddenly, alliances. Which sort of goes against everything written about the Canopians and their relations with the IS (cosying up to the FS, for example). But hey, Xin Sheng!
>>
>>51752500
The scale was a lot different.
>>
>>51749080
Inshallah :)
>>
What's the point of CASE on tanks?
>>
All of the smaller inner sphere factions, like Andurien, Azami, Skye, Tikonov, etc. interest me - where can I find out more about them and how they fight?
>>
>>51752500
>Which sort of goes against everything written about the Canopians and their relations with the IS
Not really, they were written as being manipulative and interested in IS ties from the beginning. Probably why they didn't get any faction hate/paranoia quirks like the Taurians and Anduriens did.
>>
>>51754418
In their respective faction overlord handbooks (Marik, Kurita, Steiner, Liao, etc)
>>
>>51754328
Why not?
>>
>>51754328

Make it possible to recover and repair after an ammo explosion?
I know IRL the Abrams has blowout panels to try and vent the detonation so the crew can survive.It doesn't always work.
>>
>>51754475
>It doesn't always work.
True. I don't know why the Yanks don't just build tanks like us instead of those impractical beasts.
>>
>>51754328
As >>51754475 said, it's to keep the tank alive for future use. Otherwise it's likely to completely destroy the tank, reducing it to scrap. Same for CASE on XL 'mechs too. Might bring the 'mech out of the fight but it's still perfectly salvageable and reusable after a bit of repair.
>>
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>>
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Anyone have more of these?

Who else is excited for this?
>>
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>>51754550
>>
>>51754598
Sir Raju's ethnic background looks like a reference to the original Liao background.
>>
>>51754550

Aside from the lack of randomly bombing the shit out of cities to terrify civilians into behaving, pretty apt.
>>
>>51754523

Too far down the rabbit hole with the defense contractors probably, and the base idea of storing the ammo outside of the fighting compartment for extra protection isn't bad, but it falls prey to the fact that the ammo has to enter said fighting compartment to get used.

A mech with CASE won't have that problem, because it's not like AC ammo or LRMs have to pass through the cockpit before being fired.
>>
>>51754328
The same as CASE II for mechs, which is why tanks don't get CASE II. Tanks with CASE can literally drive away from ammo explosions. Ideally in reverse away form the battle, since it blows out your rear armor.
>>
>>51754598
nooooope
>>
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>>51754328
It lets you survive this.
>>
>>51754743
>>51754806
Well in that CASE...
>>
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>>51754806
I bet this tank crew wishes they'd had CASE. Incredibly, I think there were survivors from this.
>>
>>51747413
True enough. Damn that Stalker II :).
At least it wasn't a Mad Cat or Warhammer?
>>
>>51754801
Why not?
>>
>>51755051
There's a lot of people in here who are mad for one of the following reasons:
-The fact that they felt the need to put terra ethnicity when it's completely irrelevant
-CANOPUS GRRR
-And something about the turns not happing at the same time or something.
>>
>>51746941
Agreed that the design process needs work. (less quantity, more quality).
Among many other issues.
>>
>>51755081
>-CANOPUS GRRR
What's wrong with best faction?
>>
So with all the knowledge here, and the rampant opinion that somebody other than CGL should be doing BattleTech, why doesn't somebody do it better? Basically Pathfinder it.
>>
>>51755114
I'd do it.
>>
>>51755094
>What's wrong with best faction?
This is pretty much why people don't like Canopus.
Beyond the fact that they keep slaves and the whole "Can't refuse nobles" stuff.
Also the fact that their intel agency is hilariously sued out.
>>
>>51755141
It's willing slavery. It barely even counts as slavery at all. A modern factory worker is more a slave.
And what's wrong with MIM? No one would look to expect spies from the Periphery so that's why it works.
>>
>It's another why do people hate the MoC thread
>>
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>>51755173
Why?
>>
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>>51743893
>The dougram guy

That's a fun way to refer to the designer of Gundam. I mean, sure he made the Dougram designs, but his design heriate spans almost every giant robot in existence today.

>>51744190
>as well as the the Mechwarrior 1 designs that later became the IIC's.
The Mechwarrior 1 art was done by the game developers, not Studio Nue. Victor Musical Industries, as the company used to be called back in the day.
>>
>>51755138
What part would you be up for doing?
>>
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>>51755208
>mole on her left breast
imperfect
2/10 wouldn't use her genetic material for my new clan
>>
>>51754433

I don't believe your "facts"
>>
>>51755262
any of it
>>
>>51755292
I don't care, doesn't change what they did and how it worked. Being in denial won't help you deal with it.
>>
>>51755286
>Clan Greasy Virgin
>>
>>51755155

No part or form of slavery is willing, ever. If you're faction is a willing tolerator of any sort of forced or indentured servitude, under any circumstances, then your faction is shit and you personally are shit. You deserve the same thing that happened to the confederacy: have your house burned down and be shot. At a minimum.

So you, >>51755155, you can fucking die, you fucking slavery apologist. We don't need your kind in this country or on this planet.
>>
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>>
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>>51754820
>>
>>51755306

Quote a valid source. and the original Periphery handbook is entirely retconned and so doesn't count.
>>
>>51755332
You a Taurian fan or something?
>>
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>>51755346
>>
>>51755351

No. I'm a fan of people being free, and a fan of putting multiple rounds of suppressed .45ACP into the back of the heads of people who think it's ok to "own" another person, and billing their families for the bullets.

Also the Suns, but that's immaterial right now. The important thing is fuck Canopus, fuck their fans, fuck their writers, and fuck slavery.
>>
>>51755346
>the original Periphery handbook is entirely retconned
b8?
>>
>>51755360

The Periphery handbook IS retconned, faggot. Writers are explicitly not allowed to use it as a valid source anymore. Pull the self-righteous dick out of your mouth and go ask on the OF.
>>
new thread
>>51755386
>>
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>>51755319
WHO BLABBED?!
>>
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>>51755383
>The Periphery handbook IS retconned
>the next two Periphery sourcebooks practically, and in some cases literally, copy-paste info from it
>>
>>51755383
Herb: nothing is canon except what I just wrote, right now.
Randall: everything is canon.
Ray: what do you think is canon?
>>
>>51755410
>the next two Periphery sourcebooks practically, and in some cases literally, copy-paste info from it

The things which were copied are still canon, the rest no longer applies to honest conversations about the Battletech universe. What's hard about that?
>>
>>51754598
All of these are kickstarter updates that you can find on the kickstarter page.
>>
>>51755230
>That's a fun way to refer to the designer of Gundam. I mean, sure he made the Dougram designs, but his design heriate spans almost every giant robot in existence today.
I was honestly unaware of that, but that just makes it even more nice
>>
>>51755662
>it was retconned!
>but most of it is still canon lol
This is hilarious
>>
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Alrighty. I've got several lances worth of mechs that've been piling up, and I'm not sure who to paint them as. Gimme fun paint schemes, preferably from the Periphery.
>>
>51757495
>but most of it is still canon lol
>This is hilarious

Not even him, but something like 20% of the book got copy-pasted forward. The rest, especially things like production and some of the detail on how political systems work, got left behind.
Thread posts: 321
Thread images: 52


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