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Age of Sigmar General

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Thread replies: 346
Thread images: 77

File: AOSG [Nurgle].jpg (341KB, 1536x940px) Image search: [Google]
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"Where is the Nurgle update" edition

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>OP image album
imgur.com/a/fHkqJ

Ye oldie thread:
>>51733985
>>
First of the mother of hope no more!
>>
Do we have leaks for 'Lighting Strike' and 'Wrath of Storm' abilities of the SC battletome 2?
>>
>>51752486
Wrath of Storm - As ling as 50+ models from this battalion are on the table, all models in this battalion may reroll failed to-wound rolls.

Celestial Nimbus - Add +1 to all hit rolls of models of a Harbinger Chamber.

Martial Bond - Whenever a unit from this battalion is destroyed, select another unit from this battalion within 10" and add +1 Attack to all melee weapons of that unit.

Lightning Strike - When using Scions of the Storm for units from this battalion you may add or subtract 2 from the dice roll when you determine if a unit from this battalion shows up.
>>
Looking into brushing the dust off my beastmen and use with all the chaos daemons I have for 40k. How's the competitive scene for aos?
>>
>>51752561
>beastmen
>competitive
Oh boy.
>>
>>51752486
>>51752530


Do we have the rules of gryph charger aeterwongs and stormcasts snipers ?
>>
>>51752561
Beastmen player here; while not the best army, they sure is fun to play. It's when your gors traverse half the battlefield and charge almost right away. But you do need to have the numbers for them to be good
>>
>>51752710
>But you do need to have the numbers for them to be good
so essentially the 8th edition of whfb? :^)
>>
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>>51752700
Like two days ago, dude.

>Vanguard-Palladors.
Each model either carries a axe or a javelin and all of them parry pistols. The Prime also carries a Lunar Blade in addition to the other weapons.

Aetherstrike:
Beak and Claws to-wound rolls of a 6 cause a mortal wound instead of normal damage.

Lunar Blade:
Pick a unit within 1" of the Prime and roll a die. On a 2+ that unit suffers a mortal wound.

Ride the Aetherwinds:
Pick a direction instead of moving and roll 6d6. The unit can move up to that distance in that direction as if it could fly. Must end that move at least 3" from enemy models. Can't run or charge afterwards (but can shoot).
>>
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>>51752700
>Raptors with Longstrike Crossbow
Prime gets a Aetherwing.

Longstrike:
+6" range on the crossbow when not moving.

Headshot:
Longstrike Crossbow to-hit rolls of a 6 cause two mortal wounds instead of normal damage.

Warning Cry:
When an enemy unit end its charge within 1" of a unit of Raptors with Aetherwing, roll a d6 for each model in the unit. For each 6 the enemy unit suffers two mortal wounds.

>Raptors with Hurricane Crossbows
Prime hits on 3+.

Rapid Fire:
Add 3 to the Attack value of the Hurricane Crossbow if this unit didn't move.

Suppressive Fire:
If an entire unit of Raptors dedicates its fire against one enemy unit, that unit must substract 2" from all charge rolls made until your next hero phase.
>>
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>>51752700
>Aetherwings
Fly.

Flying Hunters:
May retreat and charge during the same turn.

Attentive Wardens:
At the beginning of the charge phase any friendly unit of Aetherwings within 12" of a unit of Raptors may move 2d6". They may retreat with that move, but they can't run and they can't end up further than 12" away from that unit of Raptors.
>>
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>Lord-Aquilor
Carries every weapon listed.

Astral Compass:
Same as the ones from the Vanguard Hunters.

Ride the Aetherwinds:
Same as the Vanguard-Palladors.

Aetherstrike:
Same as the Vanguard Palladors.

Command Ability: Lord of the Azyrite Whirlwind
Pick a unit ov Vanguard-Hunters, Vanguard-Raptors, Vanguard-Palladors or Aetherwings within 24" of this model and remove both that unit and this model from the table. During your next movement phase you can bring them into play by the rules of Astral Compass.
>>
>>51752852
Ummm...
How the fuck are these birds so good.
Dracoths really only out damage them because they have lightning breath.
And the birds somehow have better rend?!?!
>>
>>51752859
So these are basically Good Guy Jezzarails x 2.
And the butt stock hits as hard as a normal warhammer for a Liberator. And just as often.
Really GW? Couldn't even have it hit on a 5+?
>>
>>51753326
Actually, Liberators have two attacks.
>>
>>51753303
The Gryph-chargers *are* good, but they don't have Intolerable Damage, which ups the damage considerably and they have a worse save. That -2 Rend is bullshit though, agreed on that.
>>
>>51753326
I really want new Jezzail miniatures.
>>
>Stormcast mounted riders are faster and better than any Slaaneshi or Elven mounted unit
>Stormcast snipers are better than any Ironweld or Jezzail

Stormcast with gas masks and grenades next week? Maybe Zombie-Cast eternals?
>>
>>51753466
Not gonna happen.

GW is too busy making sigmarine shit.

I don't see the point of having multiple factions in the game if they're only going to support one.
>>
>>51753554
There's still the ruination chamber that we don't know about... so... stormcast titans anybody?
>>
>>51753554
To be fair, I think I understand GW logic. They're making the stormcast and slyvaneth as cornerstones of the order faction, and now we have tzeench as their nemesis. 3 proper battletomes, post-general's handbook era.

Here's hoping that they move on to flesh out more of the death faction, maybe introduce more vampires and ghouls to round up the faction, with proper battletomes.
>>
>>51753524
Did you honestly think this was not gonna happen?
>>
>>51753554
Well, the more serious reason why it's unlikely to happen is that they are more interested in releasing new kits than resculpting old stuff.
>>
>>51753554
This. Should have just cut out way more of the useless side factions they are planning to ignore anyway.

Better to just be axed TK/bret style than have to cling to false hope and be lied to.

>>51753579
>Steamhead Duardin get golems, copters, etc.
>Stormcast get better LIGHTNING golems/machines the week after
>>
>>51753651
What kind of confirmation do we even have for the existance of Steamhead Duardin? Everyone acts like it's 100% confirmed but I havent seen the real confirmation of the existance of the faction nor the release window. And that 1 rumour engine image is not proof in my opinion.
>>
>>51753651
Honestly, I think I'll rage if they release dorfs after stormcast. Makes no sense for them to release 3 tomes all for order, and only 1 for chaos, and none for the rest post GHB.
>>
>>51753605
There's another possible solution.

Release new shit for other factions.

I'm seriously about to drop the game just because I know I'll never get new shit. Or if I do it'll be a one-off.
>>
>>51753718
Let's ignore Beastclaw Raiders and Bonsplitterz, right?
>>
>>51753782
I keep forgetting destruction exists.
>>
>>51753757
Never gonna happen, they have fucked it up already and created too many sub factions whilst making entirely new armies and ignoring the older ones

Here's how it should have been

AoS: No False hope edition:

>Dark elves get TombKing treatment (Rather than just awkwardly loitering in the Order faction)
>All basic Ogre shit is removed (Implying Ogres will ever be anything but Beastclaw ice-themed dudes)
>All Goblin/Squig shit removed
>Spiderfang goblins rolled into Bonesplitterz faction
>All Slaanesh units completely removed
>All Eshin/Moulder shit deleted (Implying we will ever see plastic night-runners)
>Assassins are now a Verminus unit.
>Packmasters and Rat ogres become Skryre
>Basic Dwarves / Humans removed
>All Ironweld consolidated into upcoming Steamhead faction
>Flagellants/Warrior priests become cheap Stormcast chaff unit
>All random shitty 3-unit factions like White lions or nighthaunt deleted

Anything else?
>>
>>51753888
Yeah, remove freeguild entirely, even though it's completely functional army at the moment...

Seriously dude, don't go full retard.
>>
>>51753912
I get what he means though. We're talking about new releases, new sculpts and maybe new boxes. Grouping elves, freeguild etc into one faction makes more sense economically. Maybe just call them Azyrians or something.
>>
>>51753888
Dark Aelves should have been a Death army.
>>
>>51753912
>at the moment...

So are Tomb Kings. And we know what's happening to them in a month or so.
>>
>>51753888
>remove skaven as a faction entirely, only have pestilens and wrap them under nurgle
>>
>>51753927
They already have that one faction, it's called order.

While I agree we could do with some more functional subfactions, just baleeting everything that doesn't have a fancy post GBH battletome is throwing out the baby with the bathwater.

Every army has access to functional traits, artifacts and battallions. It could be tuned a little better, and I think it would already be very helpfull if we get more battallions like the one in the spire of dawn box. Since that allows you to mix two factions.

or maybe a slight change to the allegiance rule in the next GBH would already go a long way.
>>
>>51753945
You mean the point increase they were in dire need of?
>>
>>51753965
Honestly wouldn't mind that.

Tzeentch disciples is the right idea, they should have placed all Khorne daemons/mortals into one book, and when doing the same with Nurgle, throwing in Pestilens would have been fine

>>51753988
Yes. which i agree with from a balance perspective, but ultimately, less people will play them.

In a year's time they will probably be forgotten, and what does that say for other factions who fall by the wayside? it's already happening.
>>
>>51753968
I'm thinking battletomes actually. Group them under a faction called mortal remnants or something, give them a battletome, a proper keyword, improve synergy between the units and heroes with the keyword, and release it with a few new models, or updates to its current lineup.
>>
Guys how is Line of sight and heroes in units in aos ? cuz i am getting my heroes sniped all the time even if they are behind on "In " the unit and its pissing me off ( sylvaneth one shoting my heores cuz they have 5 W)
>>
>>51754049
Can't draw LoS through models or things.
>>
>>51754023
Oh more Disciples of Tzeentch style battletomes that contain a couple of subfactions would be great.

However, people are exaggerating a lot about the problem since the Grand Alliance traits and artifacts are very servicable.

The situational battleline stuff is annoying at times. And I am slightly struggling with rebuilding my unbuilt dark elf force into something coherent. Making some units Battleline by default would help a lot imo.

Corsairs, Dark Riders, Flaggelants, Witch Aelves and Spireguard should just be Battleline by default.
>>
>>51754022
There was a rumor that there were plans to make a Nurgle book in the vein of the Disciples of Tzeench, combining Rotbringers, Daemons, Pestilens and Mortals.
As for TK, that does sorta make sense. I mean, it sucks, obviously, but GW want people to buy new shit, not loiter around uselessly. I doubt it will scare long-time TK players away though.
And TK really needed that nerf.
>>
>>51753945
What's happening to them?
>>
>>51754049
Nobody can 'hide' in units or look out sir! or do anything to prevent being sniped except maybe the Necromancer and anything else who happens to have a rule for it.

Yeah it's an issue, you need to entirely block line of sight with terrain to be safe.

>>51754144
Big points increase
>>
>>51754144
They are getting a points increase. Which according to >>51753945
means you should burn your miniatures...
>>
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Explain this.
>>
>>51754164
Games workshop are the finest model makers on the market. You pay a premium price for premium models! :^)
>>
>>51754157
Enemy miniatures block LoS to some degree right? I know the game uses true line of sight (which we have houseruled in my gaming group as being true but with some conditions) I always hide my Warlord behind my clanrats and such.
>>
was thinking about making ambush dwarf army miners and bugman with quarrels. lately iam playing vs Sylvanth and iam tired of teleportation, angry forests and he' units that have W like my lords and heroes
>>
>>51754214
As i understand standing behind a unit doesn't actually block line of sight, as long as part of a model can be seen you can shoot at them

40k does this correctly by forcing true line of sight and making a point of saying 'Wings, weapons, banners, and spikes' do not count for finding LoS in the rule.

Aos doesn't have this as far as i know
>>
>>51754278
It's commonly houseruled, alongside bases, but my default you are correct, yes.
>>
>>51754164
Step up your game boyo.

Seriously though, who uses fel bats? And it's probably a price that was chosen ages ago, blatantly wrong, and really, who's going to complain about that unit?
>>
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>>51754313
Shit, forgot my kiwi dollars pic.
>>
>>51754326
This is like buying the "I am rich" app.
>>
>>51754303
Yeah it's a good house-rule. that or just sprinkling down more solid terrain pieces and less gates and fences
>>
>>51754303
>>51754278
using some common sense is preferable imo. Might not work that way in GW stores or tournaments but that's why gaming groups have my preference.
>>
>>51753554
>I don't see the point of having multiple factions in the game if they're only going to support one.
>>
>>51754351
We always have a quick chat about terrain features before the game. To decide what parts count as impassable terrain and what parts block LoS. Although most of our players have been playing since 5th edition so we tend to assume a lot of older rules by default...
>>
>>51754351
What about count the intersecting ENEMY models and for each model, you get a -1 hit?
>>
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>>51753929
>Dark Aelves should have been a Death army
>>
>>51753554
There will be none of new figures ofr old armies. They only give rules for WFB armies cuz people would burn GW if they say" we are making new game ur old armies can't play).
GW will make new minis for new factions like new dwarfs will have new models , names and will not syhnergy with old dwarfs cuz they will be called STEAMHEAD DURADIN not disspossed or Duradin
>>
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Slaanesh when????

What's coming first, the dark prince or the great corrupter?
>>
>>51754423
I don't think that sort of stuff fits with the AoS core design. Most core rules are binary instead of bonuses and deductions.
>>
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>>51753303
>How the fuck are these birds so good.
>>
>>51753597
B-but best-claw?

Also, what about the other chaos stuff (SLAANESH) and death? It's lame if there's only one chaos army capable of comp
>>
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>>51754444
>>
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>>51754444

>checked
>>
>>51754456
A year later we're gonna look back and say 'member the times when everybody cried about stormcast? Now that all other factions are getting tons of new stuff, everybody's asking for new stormcasts now.
>>
>>51754478
I think the "new" battletomes are only tzeench and the new stormcast ones. These are the only two that comes with pitched battle profiles and subfactions baked into the book.
>>
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>>51754507
Don't be retarded anon. In a years time, they'll be re-booting 40k, so in order to keep us entertained, they'll just give us more of our favorite ugly golden posterboys
>>
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>>51754507
SC is the space marines of AOS they will continue to get new releases all the time. SC are the narrative counter balance to the "forces of bad" so every time they push the narrative forward SC will also get some new toys. Just like space marines.
>>
Should I buy any slaanesh stuff right now? I love the concepts of slaanesh but I know 40k is hinting at a release of Fulgrim, which will imply a Magnus type release, and possibly a slaanesh update
>>
>>51754507
A year later we will be lucky to have

>a skaven tome
>possibly a plastic weapon team
>something new for undead
>an elf faction with some new models

>everybody's asking for new stormcasts now.
Top kek. Don't be stupid
>>
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>>51755031
>doesn't mention slaanesh
>>
>>51755031
I'd be happy with just a tzeench/stormcast2.0 styled battletome for flesheater court. Maybe a calvary or two, a behemoth and a few more mages would be fun to have.
>>
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I'm trying to figure out my starter list. Any hints?

Tyrant (160)
Battleline:
6x Ogors (240)
3x Leadbelchers (160)

6x Ironguts (440)

or

Tyrant (160)
Battleline:
6x Ogors (240)
6x Ogors (240)

3x Ironguts (220)
1x Grot Scraplauncher (140)

or

Tyrant (160)
Battleline:
6x Ogors (240)
6x Ogors (240)

1x Stonehorn Beastriders (360)
>>
>>51754507
>everybody's asking for new stormcasts now

he says everyone, what he meant was "no one" except him
>>
>>51753597
Yeah.

If anything, the true poor bastards out there are going to be the factions who received their battletomes prior to this standardization, like Khorne Bloodbound and Seraphon. Sigmar knows if they'll ever get battletomes updated to this set-up.
>>
>>51754144
Theyre increasing the cost of the undercosted units
>>
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>>51755284
Tfw started warhammer by buying 2k points of pestilens
>>
>>51755313
>Theyre increasing the cost of the undercosted units

this is true

except for lines of minis currently in stores that are newly released that get points costs lowered without respect to balance issues
>>
>>51754444
According to some rumours in summer, with some Elves thrown in. Possibly Slaanesh-worshipping ones.
The latest 40k Gathering Storm had some tidbit about Fulgrim devastating Imperial forces, so >he is likely the next Chaos Primarch who gets a miniature, and if he does, it will get you a lot of new Slaanesh degenerates, just like it happened with Magnus.
>>
>>51755361
Honestly, Ido what to do with my rats if gw makes them obsolete. I love the faction. Might just start up with nurgle or slaanesh if those updates come.
>>
>>51755402
Well, I have about 1000 points of nurgle just for keks. May as well also get 1k of slaanesh eventually too then
>>
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Thinking about painting my Stormcast to look like teutonic knights and angel units like winged hussars. What do you think?
>>
>>51755402
Not to be that guy, but so far, not single release has been done in the same way. So Fulgrim making a possible appearance in the near future is hardly a guarantee for a comparable release to Tzeentch.

Maybe in hindsight we can make that conclusion, just like we did with the Elven releases of WHFB (they were all designed by the same team in the same time so they had a lot of similarities)
>>
>>51755494
Do it for your paladins. Judicators are the rank and file, so it'll look weird if they sprout wings.
>>
>>51755543
I wont be adding wings to regular units, but I will be painting the prosecutors, knight azyros/venator, and celestant prime wings to look like hussar wings
>>
>>51755515
I want my fuck-gors anon
>>
>>51755588
That's a good plan.
>>
>>51755494

Tbh maybe look for some Teutonic helmet heads and use those for your Paladins and heroes, might be cool
>>
>>51755597
Tentacle-gors are where it is at.
>>
>>51755950
>>51755597
Or maybe we won't get Slaanesh Gors at all. And then people will throw a tantrum about "yeah but we were promised Dick-Gors, stupid GW!"
>>
>>51755988
Beastiality? More like best-iality.
>>
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THIS THREAD BELONGS TO THE DARK FATHER
>>
>>51754442
That's what I was kinda thinking would happen. Dark and high elves are going to be phased out with Shadow and Light elves, like how Sylvaneth are basically the new wood elves. Sure, we still have Wanderers, but will they actually receive any notable support?
>>
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>>51756134
You just keep telling yourself that.
>>
Flesh-eater court battalion. I love their fluff, models seem to be fuck-up resistant, looks great for newb painters like me.

2x start collecting boxes, or buy 1 box of crypt ghouls + 1 SC box?
>>
>>51756152
>mfw im the Chaos Dwarf fag but I actually was the one who drew that variant image you posted years ago

Haven't seen it in a while
>>
>>51756197
Not him, but thanks for that pic.
I use it all the time.
>>
>>51752880
>>51752870
>>51752859
>>51752852
Whilst I'm not German and can only give so many fucks, I can't believe GW doesn't even properly translate it's AoS rules.

These translations are full of mistakes, and only half of the shit is translated. Weapons and units still have their English names, stats such as Range, To-Hit, Rend, etc. are not translated...

At this point I don't understand why they even bother translating any of this. If you are a German speaker that doesn't speak English half of the warscroll is incomprehensible.
>>
>>51756197
I love the Dean Mccopin cop meme variants
>>
>>51753888
You are more or less, completely delusional.

Everything that is available now isn't going to get cut. There would be no reason for them to randomly hold onto them after the first bunch of model cuts.

They probably didn't know how to progress until recently though.

What I anticipate is that current armies will get Battletomes similar to the way the Tzeetch and new Stormcast battletome has worked.
A single Battletome for multiple different subfactions, with special rules for each different subfaction.

This way they get to keep their billion different subfactions, and even get to release new things for them without to much difficulty.
For example, they could put the Dispossessed, Fyreslayers, Ironweld Arsonel and the new faction of Dwarfs (Assuming they aren't being added to a current one, like the Sylvaneth release) in one book. They release one new range of models, but all the other Dwarf subfactions get their up to date battletome as well.
>>
>>51753965
Fuck off. Skaven deserve to be its own faction as much as anything else does.
>>
>>51753965
Why? People actually play skaven unlike other factions being mentioned. I see no reason for this. Plus gw has also already fluffed pestilens as separate from nurgle in terms of meaning and intent.
>>
>>51756455
>>51753888
They fucked it up when they decided to make them all tiny sub-factions, instead of meidum sized sub-factions. Seems to me like they are doing the right thing with 40k where they have several medium sized sub-factions such as the mechanicus and genestealers.

To me they should have kept the models going, then slowly released medium sized reinventions of those factions. For example they could have:

>2-3 Heroes
>4-5 Core Units
>1-2 Heavy Units

So for example they would then just sell all their remaining tomb kings stock by putting them on last-chance, and then release a new tomb kings faction with a new name and for example:

>Heroes: Tomb King, High Queen, Liche Priest
>Core: Skeletons, Skeleton Horsemen, Tomb Guard, Ushabti, Sepulchral Stalkers
>Heavy: Skeleton Chariot, Necrosphynx

Everything would be released with new models and in plastic, also units would come with weapon options like swords, spears and bows for the skeletons. This would keep the core of the army alive, remove some of the unnecessary excess, and bring things back in line with AoS.

Old players would be happy because their army doesn't get shit on and they get new plastics, whilst new players are happy because they get some cool models to play with that don't look outdated.

Feedback pls.
>>
>>51756826
Tomb Kings will come back anon, there models have aged well and it'd be easy money to repackage them and update fluff ala FEC/Bonesplitters style. It's just a matter of when this happens rather than if
>>
>>51756891
Keep telling yourself that. Apparently the models didn't sell, so it'd be insane for GW to re-release something they know for a fact doesn't rake in money.
>>
>>51756966
>Apparently the models didn't sell
[citation required]
>>
>>51756966
Brettonia didn't sell either and it flew off the shelves during last chance. All the last chance models did. AoS also brought fresh blood to the scene who have no knowledge of tomb kings, and would probably lap them up if reintroduced like FEC were. The models have aged well enough that they could make a good profit with very minimal effort. And now that they were asking what models people wanted on the made to order, I'm thinking they'll eventually come back
>>
>>51757052
Whilst some tomb kings models are definitely great, the majority of the line is outdated and I think you are delusional if you consider them to be of comparable quality with new model.

That being said, again, some models were really awesome, especially stuff like the sepulchral stalkers and the warsphynx, and those would fly off the shelves even today.
>>
>>51757096
Well a few of them do need updates I'll agree, but things like their skellies would be just fine honestly
>>
>>51757096
>the majority of the line is outdated
People keep saying this but I'm just not seeing it

What models specifically do you consider "outdated"?
>>
>>51757152
Everything that is not sphinxs, tomb guards and Necropolis Knights. And I guess the tomb king clampack.
>>
>>51757152
The sphinx kit, the snake kit and the tomb guard are all great. The rest is fairly shitty by modern standards.
>>
>>51757131
>>51757152
I don't have the entire line in front of me, but looking through the miniature pages in the 8th edition rulebook all of the following models are outdated / look like shit:
>tomb herald
>prince apophas
>liche priest on skeletal steed
>necrotect
>chariot of the gods
>skeleton warriors
>skeleton archers
>skeleton horsemen
>skeleton chariots
>tomb scorpion
>casket of souls
>>
>>51757260
Seeing how the majority of your army is going to be made of skeleton warriors, archers, horsemen and chariots, the fact that these core units look like garbage is a huge detriment to getting into the army.
>>
>>51757220
>>51757229
>>51757260
>>51757275
Subjective

I like all those models, especially the Casket of Souls

I prefer the TK skeletons over the VC skeletons because they look like disciplined soldiers fighting for their king.

>>51757275
>Seeing how the majority of your army is going to be made of skeleton warriors, archers, horsemen and chariots
Putting aesthetics aside for a moment, do you really believe this? TK in AOS don't use basic units except as a battleline tax. The bulk of the army is necropolis knights, heroes, and reanimants.
>>
>>51757319
Liking it or not they are objectively very old in aesthetic and technical sense. The Finecast ones (Casket included) less than the others, but they are still very outdated.
>>
>>51757319
You are right, liking the look of those models is subjective. However you cannot deny that these models aren't dated.

They were made over 10 years ago using old techniques, old styles, etc. and they simply look out of place next to the newly released CAD models.
>>
I speculate the surge of renewed interest in Tomb Kings was almost entirely due to the fact that they were borderline broken in terms of effectiveness on the table in the game.

Once the new points changes (nerfs) are officially enshrined in GHB2 I believe that the interest in TK will evaporate.
>>
>>51757438
Are they really that bad off? The points nerf means they may not be cutting edge tournament worthy but they still seem to pretty good.
>>
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>>51757674

They were brutal, I'd say sledgehammer to the face brutal but you decide for yourself.

more info at this link

https://www.warhammer-community.com/2017/02/07/the-generals-handbook-ii-wip-points-sneak-peek/
>>
>>51756322
That's how GW translates in every language since early 2014. The names of armies and units are left in English, and for AoS they also leave in English the names of weapons and stats.
>>
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I bought myself some Stormcast off eBay, most of them were unpainted, these guys (1/2) - were not... what do you think?

I was planning to "my dudes" the lot I won but these I think look ok? what do you think (1 of 2)

sorry for how dark they are, these are the ebay pics
>>
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>>51757848

2/2
>>
>>51757772
It's widely loathed in the respective countries, especially since at least the German translations were usually spot on. It's also the reason many people in those countires just go stright for the English version.
I usually do as well, but the GW bint that handles the lgs's orders fucked up the entire thing and sent a grand total of one box of hunters, two boxes of gryph-hounds and two battletomes.
My limited edition never got ordered either, infuriating my to no end.
>>
>>51757848
Solid if somewhat boring paintjob, it's basically the general cover art for Stormcasts.
>>
>>51756891
Models that have been scrapped aren't coming back, except for in Made to Order.

If they planned on bringing them back, there is literally no reason for them to cut them in the first place.
>>
>>51754164
I cant explain THAT. but I can explain why i wont be using those.
>>
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>>51757848
>>51757852
You could fuck with the filters a little yourself. Took me like five seconds to make shit visible.
That said, it's a good paintjob. I mean, gold is the single worst main color for Stormcast, that has been established time and time again, but on a techincal level it is appealing.
>>
>>51754444
My GF was asking about Slanesh yesterday. ''I see the rotting guys, the bloodthirsty dudes, the magic dudes... but where are the sex daemons?''
>>
https://www.warhammer-community.com/2017/02/16/unboxing-the-new-warhammer-quest/

Seems like GW want to go for the classic dungeon crawler
They should just make an AoS Roleplay game, would be much simpler IMO
>>
>>51757961
"He's right here baby!"

Obviously, don't actually say this.
>>
>>51757961
>point to your pants
Man, this shit is easy.
>>
>>51757997
So long as they don't use the d100 rules. Apocalypse engine hack ftw.
>>
>>51756679
I like the idea of more love for Skaven. Most Chaos players I know play with them. While I'm no expert on them, I think they're pretty balanced and can stand against just about any army out there if built right.
>>
>Only a few of the Stormcast Chambers have unique emblems.

Come on GW give me 40k Legion level depth already.
>>
>>51755494
But mate, teutonic knights and winged hussars are the ultimate enemies.
>>
Tomb Kings will come back.
>>
>>51758164
Skyre? Yes. Very powerful, very versatile.
Verminus and Pestilens? Probably. Those guys are perfectly decent upper-mid tier, I'd say.
Moulder? Oh, you jester.
Eshin?!? Hahaha! Get out, you madman!
>>
Tomb Kings will never come back.
>>
>>51758295
>>51758348
Well, now what?
>>
>>51758295
>>51758348
It appears we have an impasse.
>>
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>>51754444
gimme Slaanesh with some delicious thick thighs and eye tits plz
>>
>>51756180
2 start collecting is a solid basis, then it depends where you want to go
horde of ghouls ?
flying monsters circus ?
a mix of everything ?
huge monsters ?
>>
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https://www.warhammer-community.com/2017/02/16/unboxing-the-new-warhammer-quest/
>>
>>51758739
I'm a different poster. I was planning on going for 2 collector boxes + vlad and isabella. I wasnt going to put the ghoul lords on the big undead bats, but keep them as guast or regular ghouls. I didnt have a direction either, but I enjoy big fat monsters. I do plan on using the summon ghoul spell with vlad. So I'll probably get an extra box of ghouls.
>>
Who has the sexiest miniatures in Age of Sigmar?
>>
>>51758789
i don't see how vlad and isabella would fit with a bunch of insane hobo vampire, but why not
i was interested in the SC as well, to build soulblights vargheist and dragon for 1000pts battle, but the local rules is no to monsters above 400pts.
i think i'm just gonna go back to tomb kings
>>
>>51758860
I just enjoy their fluff and abilities. I use to play them a long time ago in WHFB vampire counts. Which ressource do you use to know the point value of units? I didnt see anything in the free PDF of the vampire counts on the site of GW.
>>
>>51758825
Thigh-Queen of the tree-people
>>
>>51758825
Branchwraith or Alarielle
>>
>>51758894
Point values are in the General's Handbook.
>>
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>>51758894
i bought le manuel du général
otherwise, you can look to the army builder in the op link
>>
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>>51758825
This 'lil nigga
>>
>>51758982
This mini is looking so good, I'm pretty sure its a garbage unit because of that.
>>
>>51758962
>>51758965
Thanks.
>>
Has anyone here actually bought and painted the sexiest miniature ever?
>>
>>51759087
Daemonettes are hotter
>>
>>51759053
Really no bueno? :(
>>
>>51759226
As a boob man, i cant help but agree.
>>
>>51759087
alarielle's model being good is a meme, the composition between the rider and the mount is terribad, if you want to pick a sexiest monster model from AoS that will be the maw crusha, best small hero is the darkoath chieftain and best unit is the tzaangors.

I'll accept no other opinion on the matter.
>>
>>51758920
stupid sexy bird
>>
>>51759226
You can't buy the old models anymore though.
>>
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>>51759250
Best AoS model is pic related my friend
>>
>>51759263
in b4 someone, somewhere did add a huge green stuff dick to the model.
>>
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>>51759263
Cowfucker
>>
>>51759087
She was my christmas present. Still I commisioned her painting. I'm not a very good painter and I don't like much the painting part of the hobby so it would have been a waste doing her myself.
>>
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>>51759310
>>
>>51759312
Who gave her to you?
>>
>>51759263
that's a really pink nipple
>>
>>51759341
Myself, but I used the money from my grandparents.
>>
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>>51759357
>>
>>51759087
>those muscular toned legs
When did gw become so /fit/? I absolutely love these new thiccc female models they've been releasing
>>
rate please

butcher 140
6 ironguts 440
6 leadbelchers 320
6 bulls 240
3 bulls 120
40 gnoblars 200
1460 total
>>
>>51759357
FW always does weird paint jobs, the model however is still the best model in AoS
>>
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>>51759416
Amen to that.
>>
>>51759416
I hope they continue this path of muscular thickness
>>
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>>51758825

right now daughters of khaine has the only "sexy" minis in AOS.

assuming you can look at a plastic miniature and find it sexy
>>
>>51758748
Is the Dwarf model new?
>>
>>51759596
>>
>>51759687
GW would sell elves like hotcakes if they looked like that
>>
>>51759596
>implying men haven't been jacking off to miniatures, statues, and drawings of women since the dawn of time
Think of many ancient Bros cranked one out to the Venus de milo
>>
>>51759596
these models are a fucking nightmare to work with, they are so tiny and fragile
>>
>>51759675
No
>>
>>51755988
>Everyone is expecting Dick-Gors
>GW sends in Bad Dragon Ogors

Also what are the chances that N'Kari will finally get rules to be the special character for the potentially eventual plastic Keeper?
>>
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On the topic of a nurgle battletome:

I think that nurgle should get at the very least, a new greater daemon (though I doubt it'll be as extravagant as the others). I also think that while pestilens should be included in a nurgle tome, it should be included as a supplement for some formations, and still remain it's own subfaction (albeit shared between skaven and grandpa). The tome should include new nurgle stuff, but also all of the old pestilens formations, that way, this battletome would both provide a unique new gameplay aspect for nurgle, but also update pestilens with its own stuff it's time lacked.
>>
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>>51759596
soon
>>
>>51759728
OK. Shame. Kind of a let-down. GW should at least try to make these things a big deal.
>>
>>51754206
I tip my Kek to you good sir.
>>
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>>51752457

OK I just got the high elves side of the box.

What do I do next
>>
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sup /AoS/ ! i'm trying to build a viable list of khorne aligned demons/slaves/bloodhound for 1000pts
the idea is to line the warrior to tank, and boost them with the wrathmongers and bloodsecrators to eat everything stupid enough to charge them
i put skullcrushers as the hammer to my anvill, but apparently they are quite meh, so feel free to give me any suggestions (i though about replacing them for a bloodthirster)

Allegiance: Chaos

Leaders
Bloodsecrator (120)

Battleline
10 x Chaos Warriors (180)
- Hand Weapon & Shield
- Mark of Chaos: Khorne
10 x Chaos Warriors (180)
- Hand Weapon & Shield
- Mark of Chaos: Khorne
3 x Mighty Skullcrushers (160)
- Axes
- Khorne Mortal Battleline
3 x Mighty Skullcrushers (160)
- Axes
- Khorne Mortal Battleline

Units
5 x Wrathmongers (180)

Total: 980/1000
>>
>>51759894
assemble the miniatures
paint them
base them
use them to glorious battle
expand your army
fluff your dudes
conquer the 9 realms
>>
so when i take the battlebrew magic item on my frostlord on stonehorn.

do the stonehorns attacks also get +1 to hit and wound when i take a sip? and if i take 2 sips. what happens to the mortal wound fromt the brew. does the stonehorn just absorb it into nothing because of its special rule?
>>
>>51759894
In this exact order
>build them
>paint them
>buy dice and a measuring tape
>play the game
>shitpost about what you like/dislike about AoS
>>
>>51756322
It's been like this since AoS came out. And frankly, having seen the German translation of a 6th Edition 40k book, this is actually good stuff.

In 6th Ed 40k, they tried translating proper names, like World Eaters became "Weltenfresser" and shit like that. THAT was painful to read. This mish-mosh is alright. All Germans have to learn English in school anyway, so there's little chance of someone not understanding it.

Though I do admit I like the French translation better, where they translate everything but then put the original English names in parentheses afterwards.
>>
>>51760026
In Italy they used to translate everything but at the same time they invented new names for lots of things of difficult or awkward traduction. This was most evident in 40k. Bolter sound ridicolous when translated, so it became a Requiem gun. Land Speeder were Venators, Rhinos were Testudo, and other things I don't remember.
>>
>>51759983
>do the stonehorns attacks also get +1 to hit and wound when i take a sip
sure, if you're a giant cockmongrel

>does the stonehorn just absorb it into nothing because of its special rule?
>(rouding fractions up)
>>
Tinkering around with a Stormcasts list using mostly the new stuff:

>Lord-Aquilor (200)
>5 Vanguard-Hunters (140)
>5 Vanguard-Hunters (140)
>3 Vanguard-Palladors (220)
>2 Concussors (280)

If the opponent brings Warmachines, I not-outflank the Hunters. The Concussors may or may not Lightning Strike. If the scenario requires shoving something strong behind enemy lines, I got the Palladors and the big boss.

Not sure if this is viable, but at least it's a departure from stale Skyborne Slayers and wall'o'Liberators shielding wall'o'Judicators lists.
>>
>>51759977
>>51760009

>expand your army

That's the part I'm wondering about.

I was thinking about having a 1000 to 1200 points army.

Do you have any suggestions on what I should get next.
>>
>>51759983
Yes the mount gets the plus one too
1 divided by 2 rounds up to 1.
Also fuck beast claws
>>
Yesterday was talking with people about beginning a Nurgle army (both because I like the models and to partecipate to Battle Brothers tournaments with a friend of mine who plans to begin playing Skaven Pestilens) and by casual talking we noticed that this would be a very nice 1500 pts list. Any thoughts?

Allegiance: Chaos

Leaders
The Glottkin (480)
- General
Lord of Plagues (100)
Rotbringers Sorcerer (100)

Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

Units

Battalions
Blight Guard (100)

Total: 1500/1500
>>
>>51757747
Yeah there's some steep price increases but for the TK stuff I'd say all but the SSC and maybe the Royal Warsphinx are warranted. We'll have to see if any other TK stuff gets significant increases.
>>
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Are you ready for the comeback of Tomb Kings?
>>
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>>51760758
Just took you half a day to repost it from Atia's blog.
>>
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>>51760826
>>51760833
These are great. Such dynamic models.
>>
>>51760826
>>51760833
I still can't get over how great their poses are. That dynamic makes Dracoths look like they are statues...
>>
>>51760683
If you run the Glottkin, you generally want to have a 20-30 man squad of Plaguebearers along as they are fantastic targets for all the buffs the Glottkin dish out.
In combination with the Blightguard, I'd rather use a Harbinger of Decay, a Chaos Sorcerer Lord (marked Nurgle) and then stock one of those Blightking units up to 10.
But if you want the big honking centerpiece, he'll do alright, just make sure to place the Blightkings so they profit from his buff aura.
>>
>>51760826
>>51760833
Great poses. Also really like the colors, there are some nice schemes shown here. Though I can't get over Jamal on his charger.
>>
>>51761055
>jamal

Kek
>>
>>51760826
Where can I buy Hussar wings for these bastards
>>
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>>51760826
>jamavelin
>>
Is the new Stormcast Codex-erm....I mean "battletome" worth picking up, or should I just wait for the .pdf leak?
>>
>>51761692
I have it here. It's really nice if you play Stormcast, otherwise there is not much in there for you.
>>
>>51760788
>celestial lion
Stormcast Lion Riders, next year around this time.
Screencap this.
>>
>>51761722
I have a large Order army of 3000pts divided between StormCast and High Elves, maybe I'll pick it up next payday then...
>>
>>51757747

This.

I mean they did need a points adjustment but they really swung the hammer a little too hard here. As a TK player i fully expected a cost increase but was floored by how extreme it was. I'm going to hold out hope for now and maybe in GHB 3 they'll reduce the costs to bring it back to a more fair and balanced level. They're probably doing this to prevent people from seeking old TK models and encouraging people to buy new kits. Hopefully after a year they'll return to normal. I mean, god forbid they actually bring back/revamp the TK line with the sudden spark in interest. Lel.
>>
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Are High Elf White Lions any good
>>
>>51760382
Really you should play a couple games with what you have first, then once you get an idea of how it plays, you will also have an idea of what you like and what direction you want to go with it. You will start to look at the other Aelven warscrolls and see what looks interesting for your playstyle, and go from there. This is a great start, and something you should only play starting out.
>>
>>51759942
Don't mention Khorne around these parts, anon. The Nurgle and Tzeentch manchildren might get you!
>>
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>>51761968
>Are High Elf White Lions any good

at 180 points for ten one wound 4+ armor save models these guys are only to be used exclusively in fluffy non competitive games where either you don't care if you win or are expecting to lose.

at 100 points they would be aggressively pointed, at 120 they would be fairly pointed.
>>
>>51762328
While 180 is too much, I'd say 140 would be accurate. Their melee profile is hardly average, it's fairly elite for single-wound infantry. Bravery 8 and a panic denial on 4+ makes them very resistant to battleshock and they defend as well as liberators at range (while fighting a lot harder than them).
>>
>>51762548
>140 would be accurate

im sure the elf hating fags at GW will decide amongst themselves in their infinite wisdom to make their points 210 in GHB2 because their two day five man 12 game rebalance of all units in the game showed conclusively they were overpowered.

I'm basing this on the fact that Shadowblade who no one ever used because he hits like a wet noodle and costs way to many points got his points increased instead of decreased in this list >>51757747
>>
>>51762548
Are you guys serious? 180 is a bargain. Hammerers are 200 for 10 models and they kick ass. Also your white lions get a better bravery and reroll saves of 1. If only the duardin were so lucky.
>>
>>51762679
>Are you guys serious?

the problem is you're making the mistake of comparing them to dwarves. You should be comparing them to the power level and points costing of the new Tzeentch, Sylvaneth, and Stormcast units. Compared to the new stuff the old dwarves and elves suck balls no matter how you cut it.

also at least dwarves have synergy with heroes and command abilities. White lions have no heroes, no command abilities, no formations, and no synergy with anything.
>>
Potential new player here. I have managed to never play any Warhammer minis games only because I know no one else that played. That no longer is the case.

A friend of mine just found a group and bought his first set so now I am looking. The group already players with:

Stormcast Eternals
Skaven
Khorne Bloodbound
Sylvaneh (the other new player)

So my questions are, what factions should I be looking at buying to get started? What should I avoid? Are Orks/Destruction any good? I've seen a lot in this thread talking about skeletons so should I be staying away from Death?
>>
>>51762890
Well first and foremost you should get into a faction you like the look of the best. 90% of this game is the hobby. You will be assembling and painting these minis more than playing with them, so be sure it's something you genuinely like, rather than just to fill the gaps of the group.

That being said, it does look like there is no Death or Destruction in that list, so look there. Ironjaws is new player friendly because they have a start collecting box and their armies have a relatively low model count compared. They play just like how you think and army of brutish orcs would play.

Death occupies both sides of the same power scale, from total shit to so competitive, depending on the player and army synergy.
>>
>>51762978
The modeling and painting I have down from tabletop rpg minis. I have basically forced myself to avoid Warhammer with the "no one to play with" excuse.

How are Ironjaws different from the more traditional Orks? I see there is a "Start collecting" set for both Ironjaws and Greenskins. Whats the main difference or are they just different flavors of the same faction?

I'm still reading up on the factions so some of my questions may have answers that are obvious to the more knowledged. It should be noted that Orks were one of the races I was considering if I ever got dragged into 40K.
>>
>>51762890
SLAANESH
>>
>>51763038
Greenskins and Bonesplitters are more orc horde orcs. Ironjaws are all bigger, stronger, and heavier armored. Therefor a force of Ironjaws is outnumbered by a force of Greenskins or Bonesplitters.

I just suggested Ironjaws because they are easy to play and new player friendly for collecting and painting. But Bonesplitters are strong as well, you just need a lot of them.

Just think of Ironjaws as an army full of meganobz, whereas Bonesplitters is an army full of regular boyz.
>>
>>51763729
OK, next question. I can see I can play as Destruction instead of a specific army. What benefit is there to focusing on a single army instead of blending? Looking through stuff I see references to "Battlelines". Is this something like Infinity's sectorial armies where you get a bonus gameplay mechanic of some sort?
>>
YFW we will probably never see these painted by duncan because they don't look like an official GW kit.
>>
>>51763940
I wouldn't say that anon, they've been pushing the kit bashing angle lately, and it's kind of baffling to me that they just now realized how smart it is to do so given that you can sell multiple kits.
>>
Can you even play factions that don't have books yet?
I really want to do a Clan Skryre Skaven force.
>>
>>51763937
Do you have the General's Handbook? GHB. If not, get it. It's an invaluable resource and what we consider the essential 'rulebook' for the game.

There are benefits to mix-and-match, like other armies will have stuff to fill in the gap you are missing in your army. Like Ironjaws really have no ranged support, that's where bringing goblin artillery helps.

Battlelines are like regular troops which you need to bring in a minimum in your list for matched play, which is what most people play. Example, in a 2000pt list, you need a minimum of 3 batteline troops.

But the benefits of staying within your subfaction are good too. Using ironjaws, as an example, They have no battlelines. So you would normally need to look to one of the other destruction factions for battlelines. But if your ENTIRE army is all ironjaws, with nothing from the other factions, then ardboys, brutes, and gore-gruntas become battleline.

But if you wanted that ranged artillery, then you also need to get battlelines from elsewhere.
>>
>>51755118
Use gnoblar (grots)

cheap as hell, great for tarpits/keeping people off your ogors/screening, etc. you can bully them with the tryant to not take any battleshock (or just inspiring presence them.)

I like gnoblar lines with leadbelchers behind them. plus theyre gutbusters, so you can still get leadbelchers as battle-line.

also consider butchers, but only take them with the cauldron. find something at hobby-lobby to make a suitable cauldron, if you don't want/can't find a skraag model.
>>
>>51752457
So, /aosg/, I'm kinda in a rut. On one side, I have a pretty sizable undead army. On the other, I have a new Chaos Army that I'm working on, but I can't seem to find any more models that I like. I think I want to expand my Slave's To Darkness army, but I'm not sure how. So far, I've got:

20 Warriors
5 Knights
1 Gorebeast Chariot
2 Sorcerers
2 Lords
1 Hero of Chaos
2 Daemon Princes
1 Soul Grinder
10 Daemonettes

I'm just not sure what I want to get next. Any suggestions? I am going to try and trade off some stuff next week with another guy, perhaps for some more stuff, but until than, I'm stuck trying to think of something else.
>>
>>51764011
I am reading the GHB PDF right now so that makes a bit of sense.

If I am understanding you correctly a full Ironjaw army can use Brutes, Ardboys, or Gore-grunters as my mandatory infanty (Battleline) but if I splash into another destro army I have to include a larger amount of weaker troops such as standard Orruks or Grots.

Makes sense, you can use stronger troops in exchange for specializing.
>>
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>>51758825
>>51759596
>>
>>51760804
>more top-ponytail cunts

I fucking hate this hairstyle, man.
>>
>>51764335
you have no idea how much i want an entire army of sculpts this good
>>
>>51764448
*finger crossed* lets hope they release something good for Aelves. Preferably with mask like this cause GW make shit female face plus my shitty paint job couldn't help either.
>>
Because i can get these for much cheaper than regular marauders, what are some suggestions for making them marauders with axes and shields and mark of nurgle?
>>
Are prosecutors obsolete now that we have high mobility units like the vanguard chamber?
>>
I have a mantic undead army

20 ghouls
30 zombies
20 sword and shield skelies
20 spear skellies
20 graveguard

10 "mummies" I can probably make one into a litch

Could I make a decent undead starter force out of this?

I was thinking of ipcking up the elite army too eventually

20 skeletons on horses with lances

5 blood knight equivalent

3 werewolf beast looking giant figures (I dono what I could use these for)

a catapult

and 10 wraiths (Dono if I could put these on flight bases and call them hexwraiths)

and a vampire

For a necromancer I was gonna grab a 28mm reaper evil wizard or some shit.
>>
>>51764335
>>51764448
>>51764549
I'm hoping when elves get an update, it'll follow the Mistweaver's aesthetic. It's such a cool design.
>>
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Got to play a few games with the updated Stormcast battletome

The changes to Lightning Strike, Azyros, and Vexillor were 100% necessary. It was not fun to play against armies that immediately entered combat when and how they decided, and it was limiting future warscroll design.

Scions of the Storm is a much better design. Being able to deploy everything off the board is awesome, but the 33% chance of not having key units on the table when you want them is a huge risk. In one game I was unable to deploy my Lord Celestant and missed out on his command ability and command trait.
An important note about SotS is that you MUST roll for each unit you have in reserve, and you MUST deploy them if you roll 3+. You cannot choose to hold back your entire army any more!

Many of the battalions were updated with new options. Many of them now require Judicators, such as the Vanguard Wing.

Hammerstrike has become the best battalion by far. It still allows you to deploy directly into melee like a mini Warrior Brotherhood, but there are less units you can deploy this way, it is less reliable if you choose to deploy the Prosecutors with SotS, and there is more counterplay available for your opponent because he can kill the Prosecutors.

The +1 save command trait is absurdly good. I can't believe they printed an ability like this, it is insane. I foresee stormcast turtle lists becoming extremely popular.

Knight Azyros has an interesting new artifact choice that forces enemies to reroll hit6 in their shooting phase against all units within 6". This absolutely wrecked my opponents Kunnin Rukk list - having to reroll half his hits was brutal. When combined with +1 save command trait it made me take literally zero damage from his shooting two turns in a row. I can see this ability being a very popular choice in competitive play.

Vexillor teleport got nerfed but his meteor is still GOAT.

Heraldors are secretly overpowered.

Didn't get a chance to use any new units
>>
I was able to make an interesting play with the Lord Veritant. Using SOTS I deployed >9" away from an enemy wizard and then immediately set up a gryph hound (named CJ)within 3" of my Veritant. CJ then charged 6" to get into melee with the wizard and I was able to unbind the enemy wizard in the following hero phase with the +3 bonus.

I probably could just deploy some judicators and kill the wizard instead, but it's a neat little play that could help against casters that you can't snipe like a Slann, LOC, etc.

The new battle trait really opens the door for a lot of awesome tactical play
>>
>>51765415
Sounds great! I guess it's time to buy another box of judicators and paladins to add to my starter box, and then the battletome.
>>
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>>51755118
i fucking hate Ogors soooo much.

The reason I stopped player Sigmar right here
>>
>>51764803
I did the exact same thing with Tzeentch Marauders. I bought a box of Chaos Marauders and realized 16<<30 so I converted some that I had from a friends starter kit. Use a razor to shave the axes and armor anywhere you see a Khorne symbol. I also recommend cutting off the horns on the helmets. While assembling, greenstuff big sploches on them, no need to really add detail just make them look like Nickelodeon slime sploches, you can paint them nicely later. Do your obvious nurgle paintjob but instead of Reikland Fleshshade for the skin wash use Athonian Camoshade. Use Bloodletter glaze and dot the skin in different areas, it looks like boils once it dries. For shields just find what you can. I used some leftover ironbreaker shields and used my exacto knife to cut most of the detail off it, and I then shaved it down with a mouldline remover. Goodluck Anon!
>>
>>51756455
I actually wouldn't mind this move. Tzeentch seemed to synergize well with including both Daemons and Arcanites, gave multiple playstyle suggestions with the battalions and relative lore. I'd like to see them make more umbrella-style battletomes, perhaps for the "Aelves", "Chaos Undivided (Beastmen, Beasts of Chaos, Slaves to Darkness)"
>>
>>51763981
Squeak..
>>
>>51766588
Or
>>
To the dude who said they wanted huskar kitbashed stormcasts...

https://www.forgeworld.co.uk/en-AU/World-Eaters-Legion-MKII-Upgrade-Set-Veteran-Heads
>>
Lol can't decide
Double doomwheel for a 4 player game. Hope to be silly with them will make them not see me as a threat

Still need to buy stormfiends and wlc. And only have 10 acolytes since you didn't need many before lol
>>
>>51765141
That mostly matches up with what I've seen in the two small games I've had with the new book.
The +1 save trait is really outrageously powerful and easily eclipses the already beefy Reckless and Consumate Commander. There is really no army that wouldn't be improved by this, except for maybe a vanguard-shenanigan list where no formation is ever kept.
The Mirror Shield artifact on a Stardrake is incredibly potent as well, especially when coupled with the Thunderlord mount trait.
The prayers are all useful (apart from Abjuration) and also open up a lot of new options. Divine Light is the personal favorite as it is really useful to have, is very flexible and has a low activation threshold.
The Azyros is kinda garbage though, since you can just throw the magic lantern on the vastly more useful Lord-Castellant or Lord-Veritant (only one unbind, boo). I guess the increased mobility and coverage is kinda nice though.
I've also had a chance to test out a five-man unit of proxied Hunters. They are good, but should probably be used as a tag-team. By themselves they just barely murdered a warmachine crew, two units would provide more reliability and/or flexibility.

Lastly, I predict the Vanguard Auxiliary Chamber battalion becoming very popular, because 2-shot Longstrike Raptors that reroll 1s to hit and wound on 2+ are really tasty-looking.

All in all, it's a great book that offers more viable options to an army that was overall fairly one-note. I can't wait to get my hands on those Palladors. They look like they'll be a riot.
>>
>>51760103
>>51760523

okay. but then does that mean the second sip would be free? since then he will get 2 mortal wounds every turn and he halves it to 1.
>>
>>51760103
>sure, if you're a giant cockmongrel
what did he mean by this?
>>
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Would a head of a Stormcast be in scale with the plastic chaos lord? Or would it be better to use a greatsword head? I want to do a head swap on pic related to something a little less demonic.
>>
anyway. this would be my 1500 point army with 3+ battleline

frostlord on stonehorn. 460
6 ironguts 440
3x3x3 bulls 360
40 gnoblars 200
1460

or should i dump the ironguts for another set of bulls in each unit and another units of 20 grots?
or maybe a butcher with a few extra bulls
>>
>>51767365
That is correct.
>>
>>51759087
I bought one during a sale at my LGS. Didn't even want the lady part, I just wanted the beetle.
>>
Is this too... lurid for Storm Cast?
>>
>>51767796
Nah that looks pretty good for Celestial Vindicators.

We're going to see a lot of turquoise SC's with swords/glavies in the near future. Can't blame them, it looks like the Celestial Vindicators give a nice out of turn buff, a great command ability and buffs the Hammerstrike Force which is the best deepstrike battalion now.
>>
>>51756555
>>51756679
I agree. It's just that GW has pretty much ignored everything but pestilens.

Spire of Dawn doesn't count. They found some old molds in a warehouse.
>>
>>51762328
4+ to hit or wound is average. 3+ is better than average.
>>
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>>51767409
Yeah it will, I picked up this model the other day cause I thought it was great. The armour style is basicly stormcast armour. The head is a totally seperate bit so you can put pretty much anything in there, just gotta remember about how much room you have on either side as the head goes quite far down and horns and other decorations on the side of the head might not make stuff fit properly
>>
So seeing the new models I'm stoked and decided to make my own stormcast army based on the vanguard chamber.

The idea is to make a very your dudes force with the "main" (read: the one I'll use for my Hinterlands campaigns) force consisting of the following:

-SE with skelleton head. Kallistus Rattleheart, carrier of the astral compass.
-SE with a wolfguard terminator head. The bearded one that looks like wolverine. Torbjorn Lodbroksson (trying to make him look a bit like a duardin)
-Two orruk heads:an ardboyz's with an open face helmet Morkrod Ripniskka (ardboy), shooting expert. And the eye patch goregrunta-guy) and Ghuzzaska "Ghuz" Spinerippa, the squad leader.
-Two stormcasts using the geminae's heads. Minnerva and Nikke Ifraine, meelee specialists.
-A stormcast using a doomfire warlock's head, maybe the masked one if I want to make it female.
-A helmeted stormcast (yay! first head using the box bits!). Luddens the Wroth.
-A stormcast using the mohawk guy from the assault marine box, painting the earbud as some sort of bloody bandaid. Kastor Nipoulas.
-A stormcast using the unhelmeted head from the box. Varian Harkengard, the best pathfinder of the team.

How do you think this would look like?

My idea, in order to represent the Sacred Fangs (their tentative name) is to make either:

10 men squad of hunters. Astral compass.
10 men squad of hunters. Astral compass.

or 4x5 squads of hunters. All with compasses.

Invariably, both lists would feature:

Unit of Palladors.

Lord-Aquillor, Lord Ulthred Galeblade (he'd have Ulrik the Slayer's head... do you think that the small tub he has on his head's back would be too hard to paint as a nasty scar?), commander of the Sacred Fangs vanguard-chamber.

This would be 980pts and my question is. Do you think it would be OP? I'd like to be good but I don't want to suck the fun out of the game.
>>
>>51768712
>two orc heads
Stopped reading right there.
>>
>>51760080
What would be the direct translation of bolter in italian?
>>
>>51768950
there's no direct translation, it would end up as a translation of "bolts launcher" "lanciadardi" or some made up word like "dardiere" which actually exists but referred to the person launching the bolt rather than some specific weapon
>>
>>51768712
>overmeme reference
>diversity squad assemble

le cringe is strong
>>
>>51768712
It'd hardly be OP. Hunters cost a lot and Palladors for all their utility kinda suck in melee. It'll be perfectly viable, but you'd still need to work for your victories.
That said, drop the stupid orruk heads. They have no business being on Stormcast and it'd look shitty.
>>
>>51768712

sounds like fun mate, go for it
>>
>>51769006

You'll have to explain this "overmeme" part to me.

Also, this isn't new to my armies. I like them to be special snowflakes. But hey, thanks a lot anon for being so useful. I bet you don't even paint the army.
>>
>>51769184

The idea is that they are part of the Astral Templars which are said to harbor a few of these greenskins, seeing as the Templars are about as much a bunch of barbarians eager for a fight like orruks. Plus I was going a bit for the original lore which was open to having multiple races.

Of course, I haven't begun yet, so I'm likely to change my mind on them.
>>
>>51762735
Tree Revenants are 100 for 5 (so 20 points more at 10 models) with worse melee (4+ to hit instead of 3+), worse bravery and worse armor.

Spite Revenants are even worse than that.
>>
>>51769235
That was never part of the lore. That's just something people made up.
>>
>>51769260

Wait, really? Welp, time to think on two new heads for the unit.
>>
>>51768712
Either this is bait or you are the world's largest faggot
>>
>>51769257
Tree Revenants can teleport across the board (From anywhere, to any Wyldwood or board edge), and reroll a dice (any dice) every phase.

Spite Revenants shit out battleshock.

If you look at stats, without considering abilities, even the strongest units look really shit.
>>
>>51766650
This one. But just watch out and play your guys right. You need as many mortal wounds as possible, so you're good here.
>>
>>51768316
And they even did a crap job at that. They released a barely mid-tier army, promote the hell out of it, and then put things like sylvaneth and beast law out there
>>
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>>51769772
GW needs to make Pestilens great again

>tfw the faggots released Seraphon and Pestilens right next to each other
>Tfw No AoS-lustria remake

Everything pre Syvaneth was badly done
>>
>>51769797
Now don't get me wrong, I still mainly play pestilens (mostly on the grounds that it's all I've got). Doesn't quite compare to new stuff, but I guess if I'm playing against ironjawz, or something like the old stormies, you'll be ok-ish
>>
>>51768712
Stormcast are only human. So I'd use something else instead of the orruk heads.
>>
when do you half the wounds from a stonehorn?

at the end of every phase or after every units has damaged it.

so when you have 5 units each dealing 1 wound with 2 damage he would still get the full 10 damage ?
>>
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Been working on my gaunt summoner, about 50-60% done? Lot of fiddling to do though.
>>
>>51770416
I love that red anon, good job!
>>
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>>51770188
>>
>>51768712

While I thought the "stormcast could be any race" fan idea was okay, it's just a fan theory. Canon wise they're all humans although nothing preventing a female stormcast so far.

No that list should be okay, OP is the last thing I'd describe it as. It will be very mobile with the Aquillor, so play the objectives.
>>
>>51770519
I didn't remember they were only human now. It was left ambiguous at the beginning so I thought it would be funny to make bits from different races, mainly because I love to make varied armies (my Ironjawz have... 4 colour schemes, luckily it's on a mob per mobe basis).
I don't really care I'll just hunt for more heads from the human range and call it a day, or maybe I'll just say, "meh whatevs" and do it anyways, it won't be the first time conversions haven't been 100% lorefriendly.
>>
>>51770566

Yeah they never specifically pointed it out that stormcast are all human until a few books in, in the first few months after release it was a valid idea.

Feel free to use whatever human heads you want though, I like the idea of using the better space wolf heads if you can clear the high tech stuff off of them
>>
>>51770594
And yet they have always had the human keyword on their warscroll, no?
>>
Would making juggernaught cavalry operate per model in their unit rather than just one time for the unit make them viable without being overpowered? Or would it be a rape-train with no breaks?
>>
>>51770963
Their mortal wounds on charge ability, damnit.
>>
>>51770963
Like roll a 4+ per model to inflict d3 wounds on a charge instead of for the unit? Cause that's how I always wanted it to be.
>>
>>51770978
Yes, their actual combat profile is so pitiful against anything with a save.
>>
Looking at the new Stormcast Battletome leaks, which storm host has the best special rules and why?

I tend to prefer the Hammers of Sigmar because +1 Bravery is always good all the time, it means you run the risk of taking less casualties during battle shock.
>>
>>51755494
Teutonic knights were the bad guys fyi. That would still look badass
>>
Why we'll never see a slaanesh tome:

too many tits/dicks for pg-13
>>
>>51770926

Actually I think their earliest scrolls said celestial instead of human but take that with a grain of salt, it's been a while
>>
>>51771163

If you model with swords the celestial vindicators have strong rules but are limited by their battalion requirements.
>>
>>51771618
nipples
>>
>>51761184
Maxmini.eu
>>
>>51771618
Tentacles. Boom.
>>
>>51771618
Except they've already put out new AOS artwork with boobs in it. Try again.
>>
>>51771003
I would like them to get an overhaul. I really want to focus a whole army around them but even with the brass stampede they are pretty lackluster.
>>
>>51772038
Where?
>>
>>51772074
>>
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Working on my home brew faction from last thread >>51745472.

Is pic related too powerful? I want a big bad flying monster but don't want it to be overpowered.

Still working on adding more keywords.
>>
>>51772222
But just the one, and they're hard to see
>>
>>51772222

"Is that a Ghal Maraz in your pocket or are you just happy to see me"

t. Slaaneshi demon
>>
>>51772074
As well as >>51772222, there's artwork of the steed with 6 boobs.
>>
>>51772420
But imagine a book of that. It'd border on being pornographic
>>
>>51753782
And Flesh Eater Courts.
>>
>>51771620
I have the originals. Indeed the Keyword human was NOT present in the first iteration of the warscrolls.
>>
>>51760026
As I said above, the first time GW decided that the names of armies, units and other things must stay in English was the Astra Militarum Codex in April 2014, followed soon by the Wood Elves armybook.
>>
>>51771003
Why they don't have a weapon profile for their horns I'll never know.

Something like 4+, 3+, -1, d3 would make them miles better.

I mean yes they have that charge special rule but bulls fight with their horns so these should as well.
>>
Sup my dudes, I'm about to plunge head first into AoS, haven't played fantasy warhammer since 2006ish and I decided I'm going to roll a dark elf army. Wtf are dark elves called these days and where should I start? The gw website for AoS is a complete shit show for factions, I am savy enough with warhammer to pick up the rules quickly, as I currently still play 40k. I guess what I'm asking is, what's a good foundation of models for a dark elf army? And what exactly can I use in a dark elf army? What book do I buy for army rules? The website has left me thirsting for answers
>>
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>>51773021
No aelves yet. Go aelves and you're going to get raped
>>
Remember to vote for Warbeast by Gav Thorpe and the Black Rift of Klaxus cover in the Gemmell Awards
http://www.gemmellawards.com/award-voting-2017/
>>
>>51773021
Darkling Covens
Daugters of Khaine
Order Serpentis
Scourge Privateers
Shadowblades

Those are all the Dark Elf factions. Get the generals handbook for army building and rules. Their unit rules can be found on the AoS app and the main website.

You need one hero and 2 battleline units for a 1000 point game so I guess start there. There are three generic battleline units you can use with every subfaction.

Darkshards
Dread Spears
Bleakswords

If you go for a specific subfaction, like let's say Daughters of Khaine, then if all your models are from that faction you can take Witch Aelves as battleline. Otherwise you have to stick to the generic battleline units.
>>
>>51773021
The only book you really need to buy when playing dark elves is the General's Handbook (GHB). It's esssentially the 'rulebook' everyone needs to own for this game. All their other rules are free online.
>>
>>51773186
So there's no book that has the general rules for factions yet? I'm not a fan of apps or Web pages and prefer to have physical copies of rules. I'll pick up the generals handbook to start off tho, and I will be using all of the sub factions because I want a full range dark elf army. If Web apps is all I have available now I guess that will do. Thanks for the info
>>
>>51773104
>implying dark elves wouldn't enjoy rape
>>
>>51773276
I guess the Grand Alliance: Order Battletome has the warscrolls and a few formations for the elf factions. It's a good size book for a decent price.
>>
>>51773276
All the elven units are in the Grand Alliance Order book.
>>
>>51773276
Just print them off and put them in a binder or duotang or however it's spelled.
>>
>>51773314
>>51773395
Perfect, I'll get that one too then. I didn't want to save my paycheck this week anyways
>>
>>51773504
I'm a sucker for flavor text and pictures. If I can print the book page for page in high res colour I will consider doing that
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