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Age of Sigmar General

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Thread replies: 342
Thread images: 64

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Moar Sigmar edition
>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>OP image album
imgur.com/a/fHkqJ

Old thread:
>>51718870
>>
Lesbian Doom Chariot coming through.
>>
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Second for best and most balanced faction
>>
Don't forget to oil your Gryph-Hounds!
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>>51733970

Yeah as someone who happily runs bullshit extremis lists, they absolutely get attention when put on the table from onlookers in the store.
>>
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Just made a Rotbringers Sorcerer out of the free slaughterpriest model. I think it turned out well.
>>
>>51734013
thats nice, where are the new tomb kings?

>>51734021
>meanwhile in canada
>>
>>51734196
Canada and the north central and north eastern USA
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>>51734222
With how our January and December went here in Idaho, I would have thought a beastrider pack had passed through town.
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I'm wanting to do a small freeguild force that I can also double as characters for Mordheim. My idea was that they were a town watch but had to abandon their settlement due to >Insert Horrible Monster< . The thing is though is that I really don't know all that much about AoS and I don't even know how to flesh this out or even if it makes sense for the setting. Any ideas or help for someone that might end up getting into AoS?
>>
>>51734343
Read the last tzeentch book, city of secrets
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>>51734343
It makes sense for the setting. There are only four cities under Order right now, but plenty of scattered human settlements, particularly in the Realm of Azyr.
>>
>>
Does anyone have a PDF or epub of Disciples of Tzeentch?

The mega links in the OP won't stop "loading".
>>
>>51734063
God damn, looks amazing
>>
So, are the new cavalry units for Stormcast good?
>>
>>51734544
I think they are good. They're mobile and good at harrying enemies. I think that opens up a new dimension for SCE where in addition to deep striking (which you get by default), you can rush troops across the board in case you make a tactical mistake here and there.

Personally, I think they are a good addition, but with my budget most likely I won't be fielding any of them.

Extremis chamber ftw.
>>
>>51734429
Anything I need to read to make sense of it or to put it into context?

>>51734434
How are human magic users in the setting? I know that in Warhammer they were treated much the same way as magic users are treated in european folklore and ascribed to many European stereotypes for mages, druids, alchemists and what have you.
>>
>>51734592
What are your favourite Extremis units? Mine have to be Concussors.
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>>51734196
Squatted.
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>>51734621
Concussors on paper, but since I'm so shit at positioning, most of the time I just field Fulminators + Heraldor and cross my fingers.
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>>51734611
>How are human magic users in the setting? I know that in Warhammer they were treated much the same way as magic users are treated in european folklore and ascribed to many European stereotypes for mages, druids, alchemists and what have you.

There isn't too much on them in that regard, other than that they're trained in Azyrheim. Chances are, they're probably pretty rare because of that, although it'd be fair to suggest that human mages are popping up in human settlements outside of Sigmar's city.

The mage in your team could be one that chose to make his/her home in/near their home town, in order to study the region, or maybe searching for some hidden artifact. Maybe that hidden artifact was the reason why the town was destroyed, sought after by some Chaos marauders.

Or maybe the mage was just passing through when everything went down, and he/she unleashed hell and revealed what they were, saving who they could.
>>
>>51734674
Might I remind you

>deep striking concussors
>>
>>51734675
Thanks, you're really helping me hammer down what I'm wanting to do here. What can you tell me about settlements? I've always loved the 15th century style of Warhammer but I don't know if that's the norm in AoS. All of the artwork that I've seen for AoS has been really epic high-fantasy.

Also how are mixed races treated? Would you find elves and drawves hanging out with humans and vise versa?
>>
>>51734696
Thank fucking god I magnetised them arms right? Hyped for the new battletome.
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>>51734696
>deep striking concussors 9" away from everything
>>
>>51734792
I can only get so erect
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>>51734789
Same here. I'm debating whether do get it or more Judicators.
>>
>>51734806
What I mean is they deep strike with the restriction that they must be 9" away from crap, and that is their move. So they need to make 9" charges or get shot to shit.
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>>51734755
>What can you tell me about settlements? I've always loved the 15th century style of Warhammer but I don't know if that's the norm in AoS.
The norm seems to be nomadic tribes, but that's mainly a result of the Age of Chaos where humans that weren't in Azyrheim had to either submit to the Chaos gods or be constantly on the run.

HOWEVER, that period of human existence seems to be coming to an end now that Order has one their first big victory in the Realmgate Wars, where they established the three new cities in the Realm of Life. Plus, the Freeguilds existed prior to this victory, and their whole thing is building settlements and fortresses, so there's plenty of room for cultural identity. Your home town could've been an outpost established by a guild to keep watch over an area, for example, with all the guns and Holy Rome aesthetic you like.

>Also how are mixed races treated? Would you find elves and drawves hanging out with humans and vise versa?
Yes. The city in City of Secrets has dwarves as part of the aristocracy, and (dark) elves essentially running the docks as something akin to the mafia. It's worth noting, though, that that's one of the big-big cities, so it likely varies from place to place. The full-on cities likely have a lot of integration, but more isolated settlements could range from friendly to wary, depending on how you like it.

It's also probably worth noting that elves are known to be scouts and messengers for the Stormcast and Freeguilds.
>>
>>51734823
Deep strike a Lord-Castellant Beside them, so they get 2+ re-rollable armour saves. Problem solved if you're worried they'll die
>>
>>51734853
That, or take the ability to reroll charges, and pack all 4 concussors into a single unit. Gotta get really unlucky to have them blown to bits before they see action: they have 3+ saves and reroll 1s, with 5 wounds each.
>>
>>51734941
Nasty unit. I like the new allegience ability in general. I wonder if Skyborne Slayers will be changed due to it.
>>
>>51734434
No, there are multiple cities that have cropped up in reclaimed territory in the other realms.
>>51734611
It's been three or four generations since the Allgates book. Settlements usually have a majority of one particular race, but will have typically have other races mixed in together.
>>51734755
Human mages are typically found as part of a college of the Collegiate Arcane. They're somewhat rare and reclusive, but the more high fantasy setting of Agr of Sigmar means that the average person has at least seen some magical events or creatures in their lifetime.
>>51734755
Building styles seem to be largely the same as the Old World, with a dominant Tudor style. But duardin, aelves l, and other races have their own architectural style, as well as different cultures and cities varying in design. A chapel worshipping Sigmar in the realm of heavens would look different than a church to Nagash in the realm of death
>>
>>51734981
From the looks of it, most battalions will be changed, due to SC dudes getting deep strike by default. I do see a few new battalions too.
>>
So what would a good nurgle daemon list look like? I posted one two threads ago, but I got the feeling from the replies that I did grandfather an injustice.
>>
any tips for a good looking tzeentch daemon prince?
>>
>>51734621

Cuncussors are the go to extremis unit but don't forget fulminators. They're not just good for the charge, they'll each do 2 mortal wounds per shooting attack (which they get D3 of each) within 3" which really, really makes a difference in a unit of 4
>>
>>51734823

Yeah but cuncussors have badass shooting within 12"
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>>51735402
If you're looking for shooting, then drop tempestors, because they're cheaper and have better shooting. Even then I would likely just drop judicators with xbows because they are even cheaper with more shooting.
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>>51735536

The shooting for extremis is just a bonus, a big bonus, but it's still sidekick to the excellent melee prowess and durability of cuncussors.
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>>51735129
>>51734981
Doesn't look like Skyborne Slayers is part of the list, so it's unchanged.
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>>51735695
Aw hell yes.
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>>51735132

>Here you go
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Can regular daemons have names? I mean daemons like Bloodletters, Pluagebeares, etc. I want to have some daemons on my hinterlands warband, that's why I'm wondering.
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>>51735695
If it's not part of the list it means it's removed from competitive play.
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>>51736054

Sure man, they're just rare and unique in some way.

Epidemius is just an elevated Plaguebearer.

So make yours stand out. I saw a guy on
one of my favorite gaming blogs convert a Plaguebearer with a different head, gave it huge horns and a huge rash of buboes all over his head. Called him the "Red King".

Options are limitless.
>>
>>51736060
Not true, Skyborne and Warrior Brotherhood are from other publications and have points in TGH. However, v2 is coming soon so they'll probably be removed for final then.
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>>51734063
Looks great! Make sure you post images once it's painted
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>>51736060
Still has a point cost associated in the GHB and it's originally not from the Stormcast book, but from the webstore. If it's not in the GHB 2.0, then it'll be removed from competetive play.
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What kind of role do the gryph riders have compared to the dracoth cav?
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>>51736149
Alright, that's good to hear. How should I go about naming a swarm of Nurglings?
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>>51736196
Flankers and harassers. They are not really light cavalry by and stretch of the imagination, but in comparison to the heavy-duty linebreakers that are the Dracothian Guard they are fairly weedy.
In practice, their potent mobility and solid ranged capabilities allow them to exploit weaknesses in the opponent's formation, murdering key heroes or making a mess of warmachine crews. And if they do get charged, each of them is still equal to a lesser hero at 5 wounds with a 4+ and a reasonable melee profile.
It's a shame you can't build an all-cavalry force between Palladors and Dracothian Guard.
>>
>>51736054
I'm pretty sure all Daemons have a true name that keep secret.

It's how they can be controlled with The Grimoire of True Names.
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>>51736199
Gubnubs. Don't question it.
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>>51736054
all daemons have names

some may even have families, who knows?
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>>51736447
Well, they do have brothers and sisters, we know that. Beyond that, I doubt families outside of Nurgle's big, happy hugging group.
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>>51734343
Lead adventure for expensive but great models.
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First for enormous thighs that could crush a man
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So my friend and I agreed to try this AOS My arsehole mate learnt that Slyvaneth are the best power players and is snapping them up on the Ebays.

I don't give a shit, what's the best counter to this min maxing arsehole and his tree gits
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>>51736645
Play beastmen, they are the most powerful army in the game :^
>>
>>51736645
Respond in kind. Grab beastclaw and see who has the better cheese.
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>>51736645
Talk to him, tell him that you don't want to him to field the most powerful units every game, ask to play some narrative games, make up your own scenarios, etc. just pick the army you like and have fun.
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>>51736645
Pick an army you actually like, so when his gets nerfed he's stuck with an army he doesnt like and models he doesnt want, whilst you get to enjoy the hobby aspect of the hobby.
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would it be good to get some spear chukkas or another artillery unit (or any other unit) from the greenskins to add to my gutbuster list (wthout beastclaw stuff)
>>
>>51736675
whats the most op beastclaw cheese in 1500 points? when you need 3+| battleline.
>>
>>51736645
Don't be a shit and tell him to not be a shit, either. Sylvaneth, while strong, are hardly the best army in the game.
>>
>>51736790
3x 10 savage orc arrer boyz
And other than that you want at least one thundertusk and the rest stonehorns
>>
>>51734063
Rotpope niceeeeeee ,paint him white
>>
>>51736790
If you are all beastclaw, almost every unit is a battleline. There're a bunch of cheese lists out there for 1.5k and 2k.
>>
i'm going for my first in-store game tomorrow with a vanguard list, and i was just wondering, is there a limit to how many Leader type models you can take?
>>
>>51736892
my list:
Sayl the Faithless + nightmaw
5 blightkings
10 plaguebearers
3 plague drones
8 chaos familiars
9 nurglings
3 demon plague toads
>>
>>51736892
Read the General's Handbook or use http://www.scrollbuilder.com/.
it's not that difficult.
>>
>>51736538
Khorne loves violence. All violence. Even domestic violence. Probably a batch of daemons dedicated to that.
>>
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Warhammer Quest: Shadows over Hammerhal

A classic dungeon crawler game for 2-5 player. Fully compatible with Warhammer Quest: Silver Tower models, cards and tiles.

contents:
Lord Castellant and Gryph Hound
Cogsmith
Black Art Fleetmaster
Loremaster
Chaos Sorcerer Lord
10 Kairic Acolytes
5 Putrid Blightkings
10 Bloodreavers
72 page guide book
32 page adventure book
18 double sides board sections
55 cards
16 dice
lots of tokens

preorder 18th feb
on sale 25th feb
90£/120€/150$

Exalted Hero of Chaos - Slambo (while stock last)
19£/25€/30$
>>
>>51736746
This, with bells on.
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>>51737433
150$ same prize that silver tower but less content oO

Slambo? plastic or resin?
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Did I over greenstuff the shoulders?
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>>51737659
Cont,
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Any noticeable difference between krylon matte white primer and the GW shit?
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>>51736800
wait. the frenzied mob rule also counts for ranged weapons?
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>Still no way to make Dracothion units Battleline
>Not even if you she'll put for the dopey Stardrake model

It's not fair.
>>
>>51737659
looks good. i am just wondering if they really needed to be more buff.
>>
>>51737433
Not really feeling this one. No new sculpts at all. And it's not a pseudo-Start Collecting box like the previous one was.

Do we have any idea who/what Slambo is?
>>
>>51737855
>Do we have any idea who/what Slambo is?

A 3 second google search, my man
>>
>>51736790
Look at any meta list and just take moonclan Grots and fanatics. Learn to use them well and his charges will be three turn endeavors.
>>
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>>51737433

>Your friends swore they would play Warhammer Quest with you
>they promised
>The didn't

The love I have for Warhammer Quest (original) cannot be put into the words

I want to own this as it looks like it could be a generic crawl through a dungeon as opposed to a magical vortex made of crystal and dreams

But i'll just be playing it against myself again :(
>>
>>51737760
Arrow Boyz aren't battle line. But yes, they get 3 shots per model while the unit is over 20.

See: Kunnin' Rukk for additional cheese.
>>
>>51737869
Sorry, guess I used the wrong search term when trying to find out more info earlier. So just a re-release then? Not a new sculpt like that Canoness they did earlier.
>>
>>51735883
OCD kicking in. Must. Have. Even. Plaguebearer. Units.
>>
I think it will be re-sculpt.
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>>51737928
I think it will be a re-sculpt.
>>
>>51737879
That's why I've been trying to get into this hobby consistently since 2011, my friends kept bailing on me
>>
>>51737433
Source? On that?
>>
>>51738404
e-retailer newletter
>>
>>51738259
Get into dark age then, focus on modeling
>>
/tg/ I got a event this saturday and I'm currently looking at my opponents lists. I'm playing death/TK and I have no clue how to survive against 9 stormfiends and 5 warpfire team teleporting whenever wherever they want. Any suggestions ?
>>
>>51736790
Frostlord on Stonehorn with Battlebrew
2xHuskard on Thundertusk
Moonclan Grot Shaman
3x10 Savage Orruks

For 2k replace Orruks with 20 man units of Moonclan Grots with 1 Fanatic/unit and add another Huskard on Thundertusk.
>>
>>51738634
Necrosphinx
>>
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>>51738634
>TK

Quit complaining bone-thing. Tk are one of the best lists about ATM. Better than skaven.
>>
>>51736601
I have a lot of issues with a lot of what games workshop has been doing lately but if there's one thing I can't complain about it's their recent female models.

>>51736588
Thanks anon, I'll check them out.

>>51735032
>>51734828
Thanks for the info guys. My plans are a go.
>>
>>51738404
My local gw manager confirms the preorder for this Saturday, but it does not give more info.
>>
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How viable is this formation?

From the current Warhammer TV stream.
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OUTTA THE WAY FUCKING STORMCAST SHITS
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>>51739196
Explain this shit?
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>>51738863
Always up for discussion on lore and Your Dudes. Needs to be more of that in these threads.
>>
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>>51739295
Wat is this Shartor meme about?
>>
>>51739502
I can type out my lore if you want, it's a WIP
>>
>>51739196
Depends on the unit and what you do with it. In general the pile-in phase once something gets into melee will be a disaster. I guess there are some uses, though.
>>
>>51737797

Pay your tax, cheese lord
>>
>>51739196
I assume those are ghouls. If they are, and they're properly buffed up, it's decently viable for defending choke holds or objectives. The major issue is that its a lot of points being left in the back field. It would be better to have two twenty man units on either side. So that they don't get stuck piling in 3" when they get charged.
>>
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>>51737433
sooo curious

24th february is the release for warhammer quest for ps4/xbox (port from iOs/pc)

and 25th new whq game from gw
>>
>>51739617
I'm all ears, so to speak.
>>
>>51738634
Deploy in a corner of the board with necropolis knights as your front line. Pack everything in tight and don't give your opponent the space he needs to deploy the unit.

Remember that a unit must end a move within 1" cohesion or it's an illegal move. A unit of 9 stormfiends takes up a LOT of space, and it should be easy to deny him good shots on your heroes by blocking space with various kinds of skeletons.

Bring Tomb Scorpions to take objectives

Use necropolis knights 28"+ threat range to go on the offensive and destroy whatever he hasn't deployed off the table.
>>
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>>51739786
Here's some chaos dorfs.
Essentially, when the end times hit and the world got fucked, a splinter of em was lost in a realm without any actual resources whatsoever, and with nothing to mine or forge, Hashut was displeased with them, punishing them severely. In a last ditch effort to come up with something or face death, the Daemonsmith leader of this faction was able to bind the body and soul of one of his dwarf soldiers into a fine, yet horrifying jewel, similar to making diamonds from ashes. This pleased the dark god, and so this faction set about, looking for any living creature they could find to make more horrifying jewels from. The more innocent and pure, the finer it shined. Hundreds of years of roaming the realms and repeating this dark art, the faction grew to get a sick enjoyment of it, valuing the evil gems and desiring more for their dark hoard. Building a massive vault with wheels, they would sack entire villages, and burn the innocent into ashes, only to be pressed into these gems. Eventually, they learned how to forge living beings into their armor as well, as they had with daemons. These horrifying sets of armors and shields would contort like living flesh, as the damned souls trapped within would feel the pain of every blow. Now during the Age of Sigmar, this twisted splinter of Chaos Dwarfs still roam from realm to realm, looking for more innocent lives to forge into their gems, and add to their ever growing hoard of accursed treasure, all in the name of their dark god. They act almost as a trade caravan, trading these horrible gems for slaves or other valuable resources. Sacking villages and cities is also something they are fond of, in order to add more to their vault, and gain more resources. They have a convoy of demon engines that haul these gems and fresh slaves from place to place, whether taking them to another Chaos tribe for trade, or heading towards another settlement to attack
>>
>>51734544
Depends on how they end up playing. On paper, they're pretty decent.
Great movement and deployment, decent to good melee, okay shooting (which makes their total damage output reasonably good), all while being fast and decently durable (more fragile for their points than Liberators, but 15 Wounds with 4+ saves is nothing to sneeze at.
If they were Battleline under an Aquilor, I'd say they're amazing, but as they are, they're merely a nice and balanced cavalry unit.
I'd suggest running them along some Dracothian Guard.

>>51734823
So? You barf some Mortal Wounds, then you still have a (slim) chance of charging and then you give the opponent the choice between unloading all his firepower at those two dragon-bros or getting killed by them.

>>51734981
>>51735129
I'm assuming the Battalions stay the same. The Lightning Strike Battle Trait lets them not-deepstrike on 3+, but the Battalions let you not-deepstrike without a roll being required. That gives them a decent neutering (except for Skyborne Slayers with its 5"-from-the-enemy restriction) while still retaining some decent use for them.
>>
>>51735231
>Buy Lord of Change
>Buy Daemon Prince
>Build LoC with only one head and the gatling rod
>take additional head and sword arm and use for your daemon prince

>>51737433
Hm.. could always use a new unit of Blightkings, have use for the Castellant, 10 Kairics is awesome, too...
>>
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REMOVE LIZARD
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>>51739910
You realize that if I do that he will easily obliterate my 6 NK unit as he drops.
>>
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>>51740046
Reeeeeeee
>>
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>>51733985
Quick /Aosg/, GW has put you in charge of designing a new Faction for Grand Alliance death! They need you to pitch them a fluffy background, and come up woth at least 4 new ministure concepts! In addition, they are also allowing you to build off any of the existing death factions.
>>
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What could a new death army possibly entail? Is that why we haven't seen a new one no ideas?
>>
>>51740060
So bring 9 instead?

On average his 9 stormfiends will do 36 mortal wounds, reduced to 30 after death saves. 9 NK will easily survive that hit, then you can ressurect 3+ per turn (icon, tomb herald, any death wizard)
Use a line of 20 skeleton warriors in front of your NK to prevent them from taking a charge and eating more damage in melee.

After taking the hit your whole army kills a massive chunk of his army (900 + battalion). Congratulations, you have just won the game and it's only turn 1 or 2.
>>
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>>51740090
Haha jinx
>>
>>51740090
building off the tomb kings Reanimants faction

animated suits of armor and animated weapons (spear, swords, sword+shield)
>>
>>51740099
Pretty much. The usual stuff beyond skeletons, zombies and ghosts the armies of the undead get in games are some stitched together horrors, werewolves, cannibals and vampires
For the most part that falls under the domain of Chaos here. The stitched-together horror shit is covered under Moulder, werewolves are general Chaos units and cannibals are Bloodbound. Vampires and mummies remain open, obviously, but we all know what happened to the latter and I can't see much interesting shit going on with the former. Maybe some sort of medium infantry?
>>
>>51740090
Vampire leaders
Blood Knights
Vargheists
Some elite undead units
Living chaff (thralls) with shitty stats, peasant militia-tier weaponry, with the ability to remove dX models from the unit during Hero phase to heal a Leader with the same amount. Will be immune to Battleshock for your turn.
>>
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That map on the right looks kind of familiar...
>>
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>>51740090
Mmm it could be some thing like morghasts.
In Nagash's eons in the afterlife, killing other death gods - taking their forces.
I suppose you could invent a whole force of spectral ghost creatures ,
Smaller ork or stormcast size morghasts style infantry with a mix of bones spirits and armor.
Some thing that's a cross between a mourngul and slenderman.
Creatures with abnormally long skinning limbs and appendages you could have hounds with long skinny legs and long claws same with the horses - all in the mourngul style.
A giant monster whose form is made up from spirits, all his features many arms/tentacles made from spectral spirits
Maybe a whole army that consists of spectral creatures their forms, swords shields made up from small specteral spirits.
>>
>Well, this looks a bit grim… wonder what it could be?
>>
>>51740090
Nagash has extended his mastery over death to the beginning the nekehatra the mortuary cult. He know controls all their creatures -
Then errr more ushabti style creatures
>>
>>51740396
That doesn't look like regular plastic, so I'll put my money on GW terrain resin.
>>
>>51740396
What is Dis?
>>
>>51740429
Or it could be a gravestone sticking up out of flesh.
>>
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>>51740396
Looks like it can be something sticking out of someone's back. The lower left part might even be a head of something, while the thing in front of the lower skull might be an ear?

Or maybe it's just a part of Mortarion's base.
>>
>>51740090
Frankenscience werewolves.
>>
>>51740274
What's this from? The left is in the realm of life, probably describing the Summer of War campaign. The right is probably the realm of fire.
>>
>>51740396
Probably 40k
>>
>>51740396
Either a prototype or shitty resin and thus scenery.
>>
>>51740090
Blood Knights the faction.
Vampire knights of some kind on cool undead mounts, might be a smaller version of Mortrarchs' mounts but bigger than horses. Think something in line with Dracothian Guard or Varanguard.
Some heavy infantry in line with Stormcasts or Ironjawz.
Multiparts so you could make more than one unit from a box.
Abhorash.
>>
>>51737883
>re-rolled failed hit rolls.

but still thats pretty good
>>
Am I the only one who deeply hates stormcast?
>>
Is 4 units of Liberators too much?
>>
>>51741007
why?
>>
>>51741041
They just seem too much like the generic "good guys". I just don't really see the attraction to them. That and I resent them for constantly getting new updates that could've gone to better use
>>
>>51741007
I'm sure you're not the only one. I know others who hate their aesthetic or even lore. There's an entire thread up right now which is just a echo-chamber of bitching about "durr fantasy got spess muhreens"
>>
>>51741065
It's been a while since there last update, I don't see why people say they are constantly updated?
>>
>>51741080
It's more of a resentment
>>
>>51741011
>Stormcast get the same save rule Death does.

I know nobody is going to take 400 points of liberators (then again, 100 extra points isn't a big leap in 2k), but can the other factions get some pretty toys too? Am I the only one who thinks all the options they're getting are a little rediculous?
>>
>>51741007
No

Who cares though?

I hate everything about the Skaven but it doesnt stop me from enjoying the game as a whole
>>
>>51741129
Why do you hate-hate the rats?
>>
>>51741065
Now that their battletome is out I doubt they're getting any significant stuff for a while. According to rumours, Dwarves are getting some new shit soon, and there are some 40k speculations about Fulgrim being the next Chaos Primarch release, so there might be some Slaanesh love coming this year.
>>
>>51741211
If slaanesh comes (pun intended), I'm definitely going to grab some of that.
>>
>>51741206
Mostly because of the autists that play them

People that think typing like a retarded rat person is funny should be euthanized
>>
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>>51741231
REEEEEEEEEEEEEEEEEEEEE!!!!!
>>
>>51734519
Thanks.

>>51736171
Will do. I always bring my works here.

>>51736831
That's an interesting idea. I do like that name, the Rotpope.
>>
>>51736676
So your husband pitches in your relationship?
>>
>>51741275
Gonna make his congregation too? Or the papal guard?
>>
>>51740274
Is that Fantasy Southeast Asia?
>>
>>51741302
Ooh. I do have plans to make some marauders next, so I could fit them into the theme. Any idea on what I could do to fit the theme?

I was originally thinking of kitbashing the plaguebearers and marauders kits together. I like the idea of a bunch of marauders with grotesque bellies.
>>
>>51741343
The Realm of Rice.
>>
>>51741369
nice
>>
>>51741343
I thought it looked like the south east coast of America with the florida pan handle but on second thought your probably right.
>>
>>51740669
>>51740396
this better be some new death units and we need some new tomb kings this year
>>
>>51741351

Awesome kitbashing. Perhaps my favorite aspect of the hobby. I have to convert everything.

I thought about mixing Marauders, Plaguebearers, and Flagellants. That way they'd look like just a diseased raggedy mob.
>>
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Any good slaanesh/nurgle themed wallpapers? Need some changing up on my laptop.
>>
>>51741855
>slaanesh/nurgle theme
Leper porn?
>>
How do you guys envision the whole 'different realms' thing?

I can't help but see it like Dante's concentric spheres/circles of The Divine Comedy, but I guess it's possible that the realms are comprised as a whole planets as part of one separate universe/galaxy but this is way too much like 40K for me.
>>
>>51742014
kek

I meant either, not at the same time
>>
>>51739960
>Tfw no comments
>>
https://www.warhammer-community.com/2017/02/14/tactical-toolbox-charging/

Charging Guide.
>>
>>51742507
They're impossibly shaped regions of space. They overlap at impossible angles. Land masses in each realm take on the attributes of whatever realm it's occupying. What these land masses are varies, although they typically are either flat worlds or spheres.
>>
Is the Great Bray Shaman affected by his own movement-increasing ability?
>>
>>51742795
yes
>>
>>51740669
I say that's slambo new finecast 40mm base
>>
>>
>>
>>
>>
>>
>>51743039
>all these bonuses for swords
>requires a battalion that uses hammers

Did they change the Hammerstrike Force to include any kind of Paladin instead?
>>
>>51742994
>Take as many 3 man units of Javelin Prosecutors as you can fit
>Jump around the table like you're on fucking speed
>Shoot everything

Probably not great but amusing as fuck.

Hammer Prosecutors could also get really annoying for your opponent.
>>
>>51739960
dope lore anon, im spooked
>>
>>51743065
Do you want to stomp across the table and not fucking die? Take this with the Staunch Defender trait. Holy fuck.
>>
>>51743150
Thanks my dude
>>
>>51741086
>I don't see why people say they are constantly updated?

Considering their are still near a dozen factions which could use their own battle tomes before Stormcast got something new, them receiving an update before:

>Free Peoples
>Dark Elves
>High Elves
>Slaanesh (inb4 B-BUT HE'S NOT A GOD ANYMORE)
>All the other Skaven Factions
>A proper Vampire Battletome
>A proper Goblin/mixed greenskin Battletome
>A generic Ogre Battletome (read: Ogres without a mount)


No you know why a lot of people are annoyed.

Granted, GeeDubs is pushing for Stormcast (and apparently they are selling) and considering they are still the newest 'faction' in terms of their range and introduction to Warhammer Fantasy proper, I understand it from a business perspective.

I just hope we don't see another Stormcast release until they've given us some stuff for the other neglected factions.
>>
>>51743070
Yeah all of these Stormhost specific chambers aren't all that great except the Celestial Vindicators. Even then we still need to know the composition and rules of the Hammerstrike Force.
>>
>>51743279
The Vindicators one seems great but it's super situational. Only kicks in when an opponent activates before you, kills something (so not just 2 wounds on a Protector), and doesn't wipe the unit. Sometimes it'll be amazing and make you punch way above your weight, other games it will literally never come up.
>>
>>51743264
Fucking this

I will play free peoples so hard if the cunts would just release some shit, and even though i'll never touch an elf unit i still want them to exist for the elf-fags to enjoy

Giving Stormcast the Bird-riders was stupid as hell, bad enough that they stole the dragon-riding thing from the dark elves, and in some ways crossbows too
>>
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>>51743665
>Stormy Rukk
>Might Lord of Khorne's Axe
>>
>>51743665
Not a great ability, but the buy in isn't bad (Judicators are good), and it's only 80 points, making it one of the cheapest Stormhosts to use. And occasionally you'll get extra shooting out of Judicators or Raptors, which is great.
>>
>>51741369
Or the skaven holy land
>>
>>51743665
The artifact sucks, but the other bonuses are good

And unless they changed it, you can use the Hammerstrike Force to deep strike directly into melee with your Paladins. Combine it with the command trait to give you +1 save if you didnt charge and you've got a great instant melee force on a whim.

Probably costs too much to run it
>>
>>51739960
Always great to see Chaos dorfs represented, especially in the Your Dudes area. Good work on the fluff.
>>
>>51743279
Got the book right here. Hammerstrike Force is 2 units of any Paladins and 1 unit of any Prosecutors.
>>
>>51743647

I get that they need to make and release new models to bring in more revenue, but with their already existing ranges, it just baffles me why they can't just put out a couple battletomes for their already existing ranges like what they did for Lizardmen/Seraphon and Beastclaw Riders. I also don't understand why they can't be more aggressive with their battletome releases considering the above points. I understand paying writers and printing books must fit into budgets and all of the other financial hoopla that businesses must monitor and analyze before putting new products on the market but I can't see any reason why they are dead set on their standard 1-release-per-month model. They could easily churn out at least 2 battletomes a month if they were really dedicated to it.

The only counter point to this is that (apparently) they are actually taking the time to playtest each new battletome prior to release.

In 8th Ed, and 40k, the philosophy was simply to pump out a new, often overpowered/completely unbalanced codex/army book to push the sales of new models. Granted this is still their strategy to an extent, but their official position has changed recently with their claim that they do extensive playtesting prior to release now (ironic considering the Extremis and new Stormcast battletomes being pretty fucking powerful). GHB2 will hopefully see some across the board balancing for matched play.
>>
>>51743959
Thanks man, I appreciate that, I'll try and work on it some more to flesh it out soon
>>
>>51740179
>>51741659
sound like the tomb kings (and Death alliance as a whole) are becoming the AoS equivalent of the sisters of battle
>>
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It peeves me that Warrior Priest prayers are specifically said to only work on Devoted of Sigmar. Should be Free Peoples as a whole.
>>
>>51744318
Unlike the Sisters, Tomb Kings are relatively popular and it's not because they're "spess meens wit tits!!!"
>>
>>51744346
Yeah, the Sisters are really unpopular, which is why the 40k community collectively lost its shit the second a new SoB model went on preorder.
>>
>>51744346

I still don't understand why the whole range was done away with, considering they had gotten a bunch of relatively recent releases and many of them were some of the best models GW has produced in years (Necro/Warsphinx double kit, Sepuchral Stalker/Necroknight Kit, plastic Chariots, etc.).

I get that the skeleton units were woefully outdated and a fucking pain in the ass to assemble, but they could have gone the route of a pure reanimate faction where Ushabti were taken as battleline and then released a new bone giant/hierotitan kit.
>>
>>51744000
Any chance you could post more Battalions? Not the Stormhost ones but just general battalions.

Also, does the Vexillor still have a charge reroll bubble?
>>
>>51744346
Yes, Tomb Kings surely were squatted because they sold so well...
>>
>>51744461
Don't have a working camera, I'm affraid. And typing all that shit up would take forever.
But, yes, the Vexilor still has his charge reroll alongside the usual two standards, though the teleport one has been nerfed to a minimum of 9" from the enemy.

Also, Lightning Strike is still in the book, but now it is a +/-2 on the Scions of the Storm roll and only works under Stormcast allegiance (which is redundant, since Scions of the Storm already requires Stormcast allegiance).
>>
>>51741011
Not when you can potentially bring them back at full strength.
>>
>>51744466

They were popular relative to the customer-base for WHFB. This isn't entirely true, given the fact that their army book was one of the earlier army books released during the lifecycle of 8th ed. When it was initially released, it was considered well-balanced and actually one of the better army books written for WHFB (with the exception of some bullshittery like the OP chariots and Necroknights). Then the eventual power-creep happened and TK went from a well-balanced army to a underpowered army with severe limitations no other army had (never being able to march, generally shit core choices, unstable, severe penalty for losing a lich priest(s) or not taking one at all, etc. etc. etc.).

So this turned a lot of people off from starting a TK army. Even the sales strategies among GW employees would push kids looking at TK to play VC because they had a similar aesthetic (undead) but were much more powerful and easy to play compared to TK.
>>
>>51744534
What are the abilities alongside Lightning Strike? Wrath of the Storm, Martial Bond, Celestial Nimbus?

Thanks for being a leakbro.
>>
>>51744562
Still don't know if that costs Reinforcement Points though.

Even then it's not great.
>>
Yo, /AoSg/ - how do I get Dragon Ogor Allegiance for my Beastmen? I want to run some in my army, and i can't find the place to get them added.
>>
>>51742534
What do you want us to say? It's still great fluff, just like last time. Hope you do a good crystal theme on your crazy dwarfbros.
>>
>>51744618

Speaking of beastmen, Two hand-weapons for Gors or HW&S?

I'm leaning towards double hand-weapons for extra attacks and re-rolls of 1's. They're Beastmen so they aren't going to last long in any prolonged combat anyways.
>>
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Knight-Questor WIP for Hinterlands.
I tried to give him a more dynamic position to match the rest of his planned warband.
Opinions?
>>
I think the Hammers of Sigmar have the best bonuses of all the warrior chambers just because +1 bravery means less chance of removing models due to battle shock.

The other warrior chamber bonuses are good but much more situational than a flat +1 to bravery.
>>
>>51744673
Look like he's tripping over.
>>
>>51744673
That's rockin'

And the pose is cool, too.
>>
>>51744598
It doesn't, if it did then it would say so. The fact that it can occur very rarely should indicate that it doesn't cost points.
>>
>>51744673
That's really cool posing. Which cloak is that, where is it from?
>>
>>51744661
Always two weapons - combine with the good rolls on the BeastLord Command trait and it's 3 attacksssssssssssss
>>
>>51744618
What do you mean? You just add some Dragon Ogres to your force and presto you got some. Both are chaos allegiance, so they can be taken in the same force.
>>
>>51744733
Looks to me like the chaos chariot cape.
>>
>>51744618
>>51744661
Let's get it out of the way before someone less friendly tears into you:

>delete those photos of the points tables you downloaded and buy the actual fucking GHB
>read the actual fucking GHB, it explains allegiance so that even very small children can understand it
>there, you now know how you achieve Dragon Ogor Allegiance and you now know why that is literally impossible and unnecessary if you want to play Beastmen
>>
>>51744578
Wrath of Storm - As ling as 50+ models from this battalion are on the table, all models in this battalion may reroll failed to-wound rolls.

Celestial Nimbus - Add +1 to all hit rolls of models of a Harbinger Chamber.

Martial Bond - Whenever a unit from this battalion is destroyed, select another unit from this battalion within 10" and add +1 Attack to all melee weapons of that unit.
>>
>>51744733
Dark Elf Assassin, I think. Had it in my bitzbox.
>>
Salty people upset over Stormcast updates.

PEOPLE, THEY REPLACED THE SPACE MARINE OUTSIDE HQ WITH A STORMCAST!

Don't be surprised when they get attention.

But look at it this way, it's a sign of good things to come for other armies in AoS.
>>
So, has anyone run the Ruinbringer battalion? I'm thinking of running a 2k of angry CHAOS supported by sorcerers and Princes.
>>
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>>51744756
I meant to ask if there was book that has the Dragon Ogor Allegiance as part of the book. I see now, thanks to the kind words of >>51744805
that there is no such thing. I can't find the Dragon Ogors on the Warscroll Builder .... :(

And as for you,
>>51744805
I have both the hard copy and the digital version. Sorry that my WHFB loving ass is asking questions about a game that destroyed my gaming group. We are going to try to play AoS, and are coming into is relatively blind.
I could have tried Le Reddit, but naively thought /tg would be up to the task, If your reply passes as kindness for the AoS community, then I should probably skip the test run and stay the fuck away from your precious game.

Fuck off, fascist.
>>
>>51745056
AoS is a ton of fun Oldfag. I never played before it and a bunch of the local players *Are* oldhammer vets. They love playing the game because it's easy to be retarded while playing

So, that is what we do.

>fuck off, fascist
You must be new.
>>
Is there a blank Warscroll Template floating about?

I want to homebrew my own faction for fucks and chuckles.
>>
>>51745106
I wish i were new - this is year 7 on /tg/ .....
>>
>>51745171
Knock yourself out.
http://runebrush.pa-sy.com/warscroll/
Keywords are still borked, though.
>>
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>>51745251
That's only barely not a newfag anymore.
>>
>>51745252


Thanks, anon.
>>
>>51745270
I cry because it's true T_T
>>
>>51745056
I think this is a record for number of bingo spots ticked at once.
>>
>>51745291
Your tears are delicious.
>>
>>51745056
I see. They're under 'Mortals' on scrollbuilder. Use the generic chaos allegiance abilities and you'll do fine.
>>
>>51745171
What's this faction gonna be anon?
>>
>>51745327

A faction based around primative/savage cultures with heavy influences from Native American and Meso-American cultures, with a dash of Celtic and Afro/Polynesian cultures thrown in for good measure. The idea is to have a human faction which focuses on hit-and-run and guerilla tactics. They'll have above average movement, average to-hit, and to-wound characteristics and bravery. Special rules lean heavily towards quick-strikes, with most units being able to carry short-range missile weapons (think javelins, slings, and axes) as well as melee weapons. They have, generally, low armor/saves but can generate tons of no/low-rend attacks on a charge, retreat, and do it again. Monsters will include things like Shapeshifting druids (werebears, werecats, etc.), Thunderhawks, and Coatls.

I'm also bringing back Zoats and Albion Soothsayers as wizards.

So tactically a mix of Beastmen and Wood Elves with the fluff geared towards primative cultures. Should be fun. Now I got to find proper models.
>>
>>51744534

Can you take a quick peak at the Extremis Chamber battalions (lightning echelon, thunderwave echelon, drakesworn temple, extremis chamber)?

Just want to know if anything has changed
>>
>>51745472
run beastmen with Chosen allies
>>
>>51745647
No changes to any of those as far as I can tell.
>>
>>51745472
Would be nice to have something like a concussor-light you know. Roll a 6, the enemy unit can't pile in.

Also, might be fun to have a cavalry actually displace enemy units (force them to move up to 2" maybe) on a 10+ charge roll. That'd be a nice linebreaker unit.
>>
>>51745716

Not a bad idea.
>>
>>51745647
Doesn't sound like the Extremis guys get much love. Which is fair, given how stupidly powerful they can get if the stars align well.
>>
>>51745832

This would be fun. Thanks for the suggestion.

This would be similar to the old Wind Blast spell from 8th, extremely situational but fun to play with. I remember plenty of times where I windblasted wizards off of cliffs, Magewrath Thrones, etc. in 8th. Good times.
>>
>>51745317
Thanks - I couldn't even fathom them being listed there.
>>51745301
Thanks! Where's my No-Prize?
>>
>>51746077
Eh, blasting them off terrain wouldn't be much fun to be honest. However, breaking horde lines to get to objectives would be far cooler, especially if you can do something like:

On a 10+ charge, you can move your full charge range, and have your opponent move any enemy models in the line 2" to the side to get them out of the way. Models in a unit that cannot be moved that way takes 1 mortal wound, but stops the charge as per normal rules.

That would mean these linebreakers work really well against thin ranks, but useless against tightly packed mobs.

Alternatively, make a bravery roll off on a charge, and the loser suffers mortal wounds by the difference. That also fits well to cavalry charges, and I'd argue, that'd be more realistic.
>>
>>51745855

I can't really complain, they gave lightning strike to everyone which makes tempestors almost viable.
>>
Hey, I'm coming from 40k. How do slaanesh daemon lists fare compared to the other gods? I mostly have slaanesh, and he's my favourite of the gods, but I heard he got the shaft (he... hehe....)
>>
>>51746257
They are SYOOOPER FAST. As in 18" basic movement fast. Their daemonprinces are trolly as fuck, but they need proper mortal wound support and chaff.
>>
>>51746288
So if I threw two daemon princes in vanguard with KOS and some daemonettes and I'm golden at 1k?
>>
>>>51736588
>>51744748
Am I missing something or how do you get to 3 attacks? It's 2 at best. Beastlord just gives +1 hit/run/charge, 6+ Anarchy gives +1 attack. Two weapons just gives rerolls of 1 to hit.

Seems like having a 4+ Save would be better to me.
>>
>>51746343
Vanguard? Jesus. At 1k? This is a blue board you fucking rapist, take your sick fantasies somewhere else.
>>
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>>51746385
Better?
>>
>>51746504
Yeah. 2k is different.
>>
I'd like more spells that do things besides just damage. Or spells that can get stronger/add additional effects depending on how high you roll to cast it.

I was trying to make a Fimir Conjure Mists spell for a friend at one point, and figure what that would do in game, doing something like that. So it was a relatively low cast value (I think like 5+ if I recall), and gave a unit -1 to Hit, but as it thickened (i.e. your dice roll was higher), it could eventually halve the range of their weapons, start gassing them out giving -1 to Saves as they coughed, or even become full on poison, causing D3 MW, and if they didn't move at least 4" in their next move phase, another D3 MW. Basically designed as a big fuckoff to ranged units that need range or need to stand still for max bonuses.
>>
>>51746504
Oh. I'm the autist. I thought you were using Everchosen with your Princes.
>>
>>51744673
Place the foot more on the face of the rock rather than the tip.
>>
>>51746584
But is the list good enough, or how should I mod?
>>
>>51745472
Fluff wise, I like the idea of tribal humans. They could be humans who have yet to be integrated into Sigmar's new cities, still living as though it were the Age of Chaos. They may even be openly hostile to those that try and bring them to the cities.
>>
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>>51746584
>>
>>51746733
Hold on. I'm going to get the pdf. I'm more familiar with KDs than SDs
>>
>>51736054
Daemons have true names, which they keep secrets, but take a name when talking to mortals.

They can actually "socialize" like normal people and live between them, except they tends to talk in a weird and cryptic way and don't have many of the mortal feelings and needs.

Of the lesser daemons, Daemonettes are the most human, the ones that most commonly live between mortals.
This is a mix of being more social in nature and not having orders from their God, since it's missing, so they can do whatever they want.
>>
>>51746778
Everywhere it says daemonette hero, it should now say daemon heros of slaanesh
>>
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So, I've been getting really hyped about the idea of running a Hinterlands campaign in the near-future, but I have a couple of questions.

1) When using a spell or command ability that is targeted on a specific unit, does it instead just go to a single model? (Mystic Shield, for example)

2) Do any of you think there should be a slightly higher cost for Heroes that have the options for mounts? In a normal AoS game, having a mounted Hero comes at the cost of them being much more exposed to missile attacks, but True LoS seems more difficult in Hinterlands since you have so much less models. Heroes getting a free extra set of attacks from their mounts seems much more noticeable. Or am I wrong?

Also, where do you guys go for your narrative campaign story inspiration?
>>
>>51746733
Drop the prince, and add more daemonettes.
>>
>>51746958
Then should I switch to the great destroyer trait?
>>
>>51733985
please refrain from ruining excellent memes with Age of Sigmar
>>
>>51747051
No, LoW is really good for armies that can't get that hit support.

>>51747102
Fuck the police
>>
>>51746733
Solid list.
>>
>have 4 fulminators and 4 cuncussors
>can never make a good 2000 point list that has all of them + a star drake

But anyway, here's my actual army. Still haven't really gotten familiar with all the new wargear so that's all up in the air but the idea of some deep striking liberators and crossbow judicators to speed bump for the dracothians sounds good.

Allegiance: Order

Leaders
Lord Celestant On Dracoth (with that "use other heroes command ability" trait) (220)
Lord Celestant On Dracoth
- General
- Stormstrike Glaive & Thundershield
Lord Castellant (100)
Lord Celestant (100)

Battleline
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bow
- Stormcast Eternals Battleline
5 x Judicators (160)
- Boltstorm Crossbows
- 1x Shockbolt Bow
- Stormcast Eternals Battleline
10 x Liberators (200)
- Warhammers
- 1x Grandblades
- 1x Grandhammers

Units
4 x Fulminators (480)
4 x Concussors (560)

Total: 1980/2000
>>
>>51747303
So keep the prince or add more infantry?
>>
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Painting up some pink and blue horrors.
>>
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>>51747382
>>
>>51747360
8 dracothian guards and 2 lord celestant on dracoths? That's 5 boxes of gold bars right there. Damn they're expensive.
>>
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>>51747405

Just one celestant on dracoth, scroll builder accidentally listed the name twice after I edited it.

And yeah I like the dracoth riders, sue me.
>>
>>51746370
Take the Furious Brayherd Battalion
>>
>>51734196

They're deader than Elvis, and I mean really dead this time.
>>
>>51747463
Herp-derp, thank you. I overlooked the obvious.

Though I'd still say, the attacks are in no way tied to the weapon choice, and I still think 4+ Save is better than rerolling 1's to Hit. But hey, at least we're all on the same page now!
>>
Anons, r8 my list.

Chaos lord on Demonic Mount
Chaos Sorcerer on Manticor
Chaos Sorcerer on Mount
Chaos Knights (20)
Chaos Marauder horsemen (10)
Chaos Marauder Horsemen (10)
Chaos Gorebeast Chariots (2)

Battalion: Ruinbringer formation
total:2k
>>
>>51747493
Wait, I fucked up.


Chaos lord on Demonic Mount
Chaos Sorcerer on Manticor
Chaos Sorcerer on Mount
Chaos Knights (20)
Chaos Marauder horsemen (5)
Chaos Marauder Horsemen (5)
Chaos Gorebeast Chariots (2)
Chaos Gorebeast Chariots (2)
>>
>>51746718
Yeah that's kind of the idea. They would be order, but definitely not friendly to invaders/outsiders. They would hate chaos as they would be sick of the chaos god always raking and milking their tribes and causing plague to decimate their homelands. Plus having a strong sense of Tribal bonds means they value tradition (anti-tzeentch) and are highly monogamous (anti-slaanesh). They would view sigmar and the other order gods as a loose pantheon of benevolant gods. Their high respect and reverence for their ancestors would make them view stormcaat as literal angels, with the spirit of their ancestors actually possibly being reforged stormcast. They're religion is a mix of voodoo, historical Druidism, and Native American spiritualism--so reverence for nature, ancestors, the seasons, and the spirit realm. They probably don't think much of Nagash (they see him sort of like the voodoo god baron samedi mixed with a stalinesque hades.--a necessary being who is not kind).

I've got a lot of ideas that still need to be fleshed out
>>
>>51746886
I agree with giving an extra cost to mounts, maybe a twenty point increase. For narrative inspiration, I look at pictures to give me an idea that I like and that I can morph to fit my narrative goals and the Age of Sigmar setting.
>>
>>51742994

I know for a fact this isn't intended but jesus fuck this makes Star Drakes extremely strong

As long as they get within 3" they have a successful charge, that's huge along with the essentially free 2d6" move they'll get any other turn.

On top of that its fairly trivial to get Take your Tally triggered if you only have 1-2 heroes and adding 1 attack to every weapon on a star drake is a double dip.

The command trait ain't bad either.

Only problem is TWELVE FUCKING PROSECUTORS JESUS CHRIST.
>>
>>51747699
>raking and milking
>not raping and killing

Fucking auto correct. Oh well, it made for some keks
>>
>>51748037
>raking and milking
Sounds like a morning on a dairy farm
>>
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>>51743065
>>51743039
>>51743022
>>51743013
>>51742994

I like how the leaks are consistently shit tier, and only what we already know since a months.

guys has the book and do not take pictures of any of the new units cost/stats.

Hopefully by 2050 they will also have phone with more quality photo above a 1998 webcam.
And it's not this book in particular, it's every book.
You'll see duardin leak like pic related soon.
>>
>>51748343

We didn't know any of the rules for the stormhost battalions.

And he did post the unit costs, in fact they're in this thread.

>>51735695


Right here, you eurofag.
>>
>>51748343
>You'll see duardin leak like pic related soon.
do you know its coming or are you just guessing?
>>
So to fulfil the hallowed knights warrior chamber, you need at least 2000 points to make a viable army. Here's what I have:

Leaders
Lord Celestant (100)
Lord Celestant (100)
Lord Castellant (100)
Lord Relictor (80)
Lord Relictor (80)
Knight Venator (120)

Battleline
5 x Liberators (100)
- Warhammers
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline
5 x Judicators (160)
- Skybolt Bows
- Stormcast Eternals Battleline

Units
4 x Concussors (560)
2 x Fulminators (240)

Battalions
Lords of the Storm (100)
Hallowed Knights Warrior Chamber (100)

Total: 2000/2000
>>
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>>51744659
Thanks man, here's a pic of one of those shields with the trapped soul inside it.
>>
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>>51748590

>extremis with +1" run and charge and ignores spells on a 5+

noice.
>>
>>51748648
Not to mention, you can now rush your heroes ahead (or deploy them deep into enemy ranks) as martyrs, since they can only be removed from the board at the end of the round. So if they are killed before they can act, they at least get to pile in and attack. This ensures that they will at least get their attack off before they die.
>>
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>>51748688

This is a good moment to remind everyone that the castellant buff is not a spell and thus is not limited by the rule of 1, meaning multiple castellants can stack it on one target.

Just send in your big cuncussor blob with their (-2)+ rerollable armor save that heals them on any armor save of 2+ and ignores spells on a 5+.
>>
Sup, /aosg/.

I was thinking about doing Free Peoples. Are they any good?
>>
>>51740090
Death touched mortals.
Not full sorcerers/liches, though liches would make sense. But mortals who don't regain slain models base but gain in power for death effects that target them. Possible units are voodoo style zombies that serve as disposable chaff, vampire blood thralls who seek to become full vampires/protect vampires near them, magic-skull throwing overgrown servants who serve as mobile artillery, lich-govenor who serves to move slow moving troops faster for cheap by driving them into the ground.
>>
>>51748870

super legit, they're being hinted at getting some fluff depth sometime this year.

Greatswords are amazing, demigryphs are good, handgunners are good but boring dont spam them.

Combine them with ironweld arsenal and collegiate arcanum for some strong as fuck neo-empire goodness. Also if you have any bretonnians they fit right in and benefit from the command traits of free guild generals.

Just don't bother with pistoliers, they're about the only dud.
>>
>>51748941
If I were to spend £50 on them now, what should I get?
>>
>>51749037

Do you have any empire models at all right now?

If you're starting from literally nothing, get an empire general model and two units of either crossbows or handgunners.

If you already have enough empire models for battleline requirements, get a general on griffin as he's a really good deal cash wise and in game. Plus he looks great.

Greatswords are also fantastic in both style and substance on the table. AoS honestly has my favorite iteration of their rules in fantasy.
>>
>>51749146
Yeah, I'm starting from literal scratch. I'll get the handgunners, they seem cool looking. I might make my own faction fluff, like a literal Neo-Empire faction.
>>
>>51749181

Go for it, that's what free guilds are so far in the fluff. They're pretty much anything you can think of fantasy wise, they're easily the most Your Dudes of any order army.
>>
>>51749224
Time to think of names for my dudes then...
>>
>>51749224
Also, at easter I'll be able to drop £100 on em, so theres something. Maybe I'll drop some money on more battleline troops, and possibly great swords. I'll need fast units, so Demigryphs are something I'll need.
>>
>>51749358

Demigryphs are sweet as fuck.

You can get away with 20 handgunners/crossbows and 10 guard for battleline usually.

3x10 of handgunners will get a little cheesey but its not as bad as 1x30 handgunners due to their rules.
>>
>>51749422
Jesus, if you don't move, and have a unit of at least 20, you're hitting on 3s with your handguns. Now that's powerful, but I wouldn't wanna run that. Too cheesy like you said.
>>
>>51749471

Yeah and if you look at their battalion, they can get another +1 to hit too, it gets a little ridiculous.

But the great part of free guilds is the versatility of their whole model range. This is a fun list I was thinking of running as some forgotten kingdom

Allegiance: Order

Leaders
Freeguild General (100)
- General
- Trait: Reckless
Freeguild General On Griffon (300)
- Artefact: Relic Blade
Celestial Hurricanum With Celestial Battlemage (320)
Paladin (80)
Damsel Of The Lady (100)
- Mount: Steed

Battleline
10 x Freeguild Handgunners (100)
32 x Men At Arms (240)
16 x Knights Of The Realm (440)

Units
10 x Freeguild Greatswords (160)
10 x Freeguild Greatswords (160)

Total: 2000/2000
>>
Best Stormcast Stormhost rules?

I'm voting Hammers of Sigmar but maybe Celestial Vindicators too, but you'd have to model every guy with a sword.
>>
>>51749556
That looks pretty cool. Right now I reckon I'll focus on 1000 pts. Any recommendations for units?
>>
>>51749660

hmm well, here's a pretty balanced list for 1000 points. Its got a little taste of everything, might be a bit character light for free guilds, you can swap out 3 demi gryphs for two more battle mages/etc.

The general idea of free guilds at all points levels is that they aren't particularly tough but they really hit above their weight in terms of damage. That's true for everyone except free guard and pistoliers really.

Allegiance: Order

Leaders
Freeguild General (100)

Battleline
10 x Freeguild Guard (80)
10 x Freeguild Handgunners (100)

Units
6 x Demigryph Knights (400)
- Lance and Sword
10 x Freeguild Greatswords (160)
10 x Freeguild Greatswords (160)

Total: 1000/1000

Allegiance: Order

Leaders
Freeguild General (100)

Battleline
10 x Freeguild Guard (80)
10 x Freeguild Handgunners (100)

Units
6 x Demigryph Knights (400)
- Lance and Sword
10 x Freeguild Greatswords (160)
10 x Freeguild Greatswords (160)

Total: 1000/1000
>>
>>51749732
Holy shit thanks man. Sounds like a well rounded list. I'll go off of this when buying the units I need.
>>
Not a single faggot here uses chaos knights?
>>
I am the faggot that uses Chaos Knights.
>>
>>51750267
>>51750325
are they good on the tabble ?
are they good compared to skullcrusher ?
>>
>>51750660

Yes they're good especially with the appropriate mark

Yes they're better than crushers, which sadly isn't hard to do because crushers are mediocre
>>
>>51750826
damned, i just bought 6 of them !
>>
>>51750660
>>51750826
>>51750893
>melee faction
>lets give them shitty melee units
>but its ok because they have buffs that put them on the level they should start at.
Fucking gw
>>
How are Nurgle slaves to darkness? I wanna use em' plus some blight knights from Nurgle rotbringers.
>>
>>51750325
We are both faggots who use Chaos Knights. Not sure why they get so much hate.
>>
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I'm trying to figure out my starter list. Any hints?

Tyrant (160)

Battleline:
6x Ogors (240)
3x Leadbelchers (160)

6x Ironguts (440)

or

Tyrant (160)
Battleline:
6x Ogors (240)
6x Ogors (240)

3x Ironguts (220)
1x Grot Scraplauncher (140)

or

Tyrant (160)
Battleline:
6x Ogors (240)
6x Ogors (240)

1x Stonehorn Beastriders (360)
>>
>>51744724
L2read. Each time you bring back units from "dead" you use summoning points, unless specifically stated otherwise.
>>
>>51751283
No actually. Page 108 says, spells that lets you add models to existing units don't cost you points. This means you don't use your reinforcement pool for bringing units back from the dead.
>>
>>51751336
>add models to existing units don't cost you point

>When a friendly unit of Liberators is destroyed

>destroyed
>existing units
>>
>>51751545
Ah ok. I thought he was talking about blood knights.
>>
Is there a Kill Team equivalent for AoS?

I wanna get into it but not full ham since I own too much 40K already.
>>
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>>51751845
Not a strict comparison, but Hinterlands is a small-scale version of AoS.
It's not official, but it's really fucking good.
>>
>>51751894
This looks more like a weird Mordheim rip.
>>
>>51747373
Keep the Prince.
You need heroes for more than a few scenarios.
>>
>>51751845
Or this one, if you're looking for something simple .
>>
>>51751845
Tomorrow when I'm at my computer I will upload 2 options, likely in the next thread.

One is the hinterlands supplement, a fan made project that is getting quite a following.

The other is a GW event rules pamphlet called regiments of renown, which is a basic kill-team for fantasy
>>
>>51751920
>>51751944
Ah OK. Someone else took care of them
>>51751894
>>
>>51751920
YOu can combine this with some fun Times of War for extra progression.

Might be cool if a anon makes a small compendium of this event pack with some fun battleplans and times of war.
>>
>>51751894
>>51751920
>>51751953

Thanks lads. I'm kind of unclear on the Hinterland supplement - can I play any race? It seems like human only but that might just be the example offered in the book.
>>
>>51751906
And this is bad because...?
>>
>>51751988
It's not bad but Mordheim =/= Kill Team.
>>
>>51751988
Because it's not designed for quick pick up games. Something which Killteam is suitable for.
>>
>>51751977
Yeah, you can pick whatever.
Ignore the Realmmaster Campaign. It's is Order-only and an entirely different beast.
>>
Am I the only one that'd really like 20 mm round bases? Clanrats and other small infantry just looks strange on 25 mm.
>>
>haven't played Warhammer Fantasy in ages
>see it turned into AoS
>dust off my lizardmen
>read some of the new lore

WHAT THE FUCK
>>
>>51752286
>visits /tg/
>pretends he hasn't heard anything about AoS
>plays Lizardmen

So this is probably bait right?
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Thread images: 64


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