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/5eg/ D&D Fifth Edition General: Warforged Edition

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> New Unearthed Arcana: Warlocks and Wizards.
http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf
> Don't forget to fill out the official survey for Sorcerers.
http://sgiz.mobi/s3/ede55d46dded

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>Last time, on /5eg/...
>>51743547

Tell me about your Eberron campaigns. And if you're not playing in or running one: get some good taste before posting.
>>
>not using a world you designed yourself
>>
are there Warlock's whose patron just like them? Like the patron just wants to see that person sucucced?
>>
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>>51751521
I've never ran or played in an official setting
>>
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>>51751599
Same here. Most of the (only) fun in being a DM is making up your own settings and plots.
>>
>>51751599
>>51751638
I disagree.

Might as well say you've never used or ran official classes, etc.
>>
>>51751595
Yes, they're called Clerics.
>>
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>>51751658
Oh boy, the bait's coming early this time.
>>
>>51751658
Sorry but unless I'm misunderstanding, how do you disagree with something that is or isn't?

>I've never gone skydiving or eaten Thai food
>I disagree

Also, I just read that Curse Bringer is incompatible with a Hexblade's Cha substitution. Is it still the premier invocation for Hexblades or do they prefer a different weapon? A battleaxe seems like it'd be alright.
>>
>>51751676
>Most of the (only) fun in being a DM is making up your own settings and plots.

For you. Some people just like roleplaying as a pile of NPCs, or challenging the players on a mechanical level.
>>
>>51751680
http://www.sageadvice.eu/2017/02/14/ua-warlocks-wizards-questions-answers/

A versatile weapon held in two hands is still allowed with Hex Warrior, keep that in mind.
>>
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>>51751658
D&D provides a basic framework. The setting itself is partially tied to the framework, but it's not at all necessary. Creating new settings, original plots, or simply adapting a different setting to D&D can also make for an enjoyable game, provided you know what you're doing.
>>
>>51751680
The gist of it is:
- Normal hexblade (hexlock) can be SAD in melee using shield + longsword with the SCAG cantrips, OR
- A bladelock hexblade (hexbladelock) can be SAD with the standard bladelock layout, extra attack invocation, +1/2/3 weapon invocation, and SCAG cantrips, OR
- A hexbladelock can be MAD (Str + Cha) to get a magic greatsword and huge short-rest nova damage.
>>
>>51751699
>>51751704
Alright, was just building a Hexblade for fun to learn how the class works and all.

Does Curse Bringer simply overshadow the stuff like Mace of Dispater and the Claw of Acamar for melee bladelocks or do they still have their uses?
>>
>>51751704
You still need STR/DEX to hit using SCAG cantrips
>>
>>51751737
You don't with hexblade, unless something obvious is flying above my head.
>>
>>51751728
If you're a bladelock focusing on melee then you absolutely want those special weapon invocations. The damage scaling on those smites lets you more or less insta-gib someone (especially if you crit) once or twice per short rest at the given level.

The only real problem is that non-hexblade bladelocks still end up really MAD (save for archfey) due to only having light armor and being given strength-based weapons as their patron-specific weapon. At the very least, the reach and extra effects and the nova damage make melee with a bladelock a more viable focus.

>>51751737
Hexblades can use Cha for one-handed weapons, so they don't need Str or Dex at all (save for 14 Dex with medium armor).
>>
>>51751702
I don't know if I'd consider Ravenloft a basic framework.

There's tons of awesome fucking settings out there that are just as enjoyable as making your own setting.

Also, most people who make their own settings generally just tend to crib a bunch of shit they like from a variety of other settings someone else made, be it books, movies, etc.

I'm of the opinion that D&D very much has a flavor that runs even into the mechanics. Yes, you can refluff or strip it down to do certain things, but it's still not the same as a simple set of mechanical rules. Elsewise you'd just play GURPS or something.

tl;dr most people don't come to D&D for its mechanics because those are shit.
>>
>>51751728
Mace has force damage and knockdown, Claw has reach.
Both are usable with shields as well, so I'd say they all have their uses.
>>
I have a player whom I allowed to make a temporary character and I needs some ideas on how to deal with him in a combat situation and some suggestions for possible enemies to prove a challenge for him.
>The character is gonna be level six.
>The character will be multiclassing.
>His base class is rogue/assassin while he will at least have one level in Artificer/Gunsmith (from the Unearthed Arcana.)

Their gimmick is to use the thunder cannon and essentially act as a ranger/assassin with a gun that does 2d6 + sneak attack.
So far what I have to counter some their tactics is:
>Adding disadvantage on any attack roles if their is a character that is obscuring the target (assuming the target isn't large or bigger.)
>Making it harder for them to use the hide after firing the thunder cannon as a bonus action in an area with little to no cover. I justify this with the roar the gun will make after being fired.

I've played a ranger before and I know how powerful they are at lower levels. Maybe I'm worrying too much, but I like to design fights so that the party I DM for has individual challenges that they need to over come as well make them feel necessary to counter certain creatures.
>>
Warlocks are better than they were, but they're still shit.
>>
>>51751760
>Rangers
>powerful

Are we playing the same 5E?

Also, don't punish your players with mechanical disadvantages via rule changes that don't exist in the DMG/PHB. Just introduce different terrain, enemies that circumvent their favored strategies, or, worst case scenario, the "if you can't beat 'em, join 'em" approach by sending assassin gunsmiths after them in kind.
>>
Part of my issue with using an established setting is that either I don't know enough about it (Grayhawk, Dragonlance), there's too many high-levels running around that eventually they couldn't just solve the problem (Forgotten Realms), or my players aren't a fan of that genre (Eberron).

I'd love to run a game set in Eberron, I would just need to read through the campaign book again and look for campaign start ideas in a few of the areas that interest me.
>>
>>51751757
>>51751751
What would be the best way to take advantage of +prof to damage as a Hexblade? PAM? DOOL WEULD?
>>
>>51751755
>There's tons of awesome fucking settings out there that are just as enjoyable as making your own setting.
That's not something I deny, I'm simply saying that creating your own setting can be part of the fun and not somehow invalid.
>>
>>51751789
The 3.5e Eberron campaign setting book is easy to track down, and it's just dripping with plot hooks. It's one of the reasons I love the setting. There's a ton of different groups right in the base book for it that are easy to derive entire world-spanning campaigns from.
>>
>>51751812
I think I've got a PDF of it, I just would need to re-read it, as the last time I read it I was still in college.
>>
>>51751805
Also, is Relentless Hex any good? Seems like it'd be good for stickiness and mobility but I'm wondering if there's something with higher priority that isn't Curse Bringer and Thirsting Blade
>>
My OotA players are just about to leave the Underdark.

Should I just gloss over overland travel and have a 3 month + timeskip until they get contacted by Bruenor?

Or, seeing as the book suggests coming out at Lurkwood or the Evermoors (I think Evermoors is more interesting), should I make a small adventure set in the Evermoors, perhaps there is a pogrom ordered against the Elk tribe Uthgardt by Yartar using Chill goblinoid mercenaries?
>>
>>51751805
Quarterstaff and shield PAM.
2 x (1d6 + Prof + 2 x Cha) + (1d4 + Prof + 2 x Cha). This is at level 11.

Alternatively go Str/Cha and use the Greatsword with GWM.
>>
Random question: how broken would it be to modify the Heavy Armor Master feat to reduce physical damage from nonmagic weapons by your proficiency bonus, rather than the static +3? I think this would help a bit with scaling the feat up for the later levels, since right now it's super useful early on and drops off later on.
>>
Sun Soul's at will light ball is nice but there's no damage on a failed save.
>>
>>51751868
I think that's actually a really good idea
>>
Another question is going to be regarding whether or not it would be broken to let Sorcerers repick their metamagics per long rest, or, if that's deemed too much, per level. But I need to reread Sorcerer first and make sure I'm remembering the mechanics of it correctly, and right now it's bedtime.
>>
>>51751868
I've already done this myself. Makes it a good pick at any level

>>51751866
Cool, thanks

>>51751884
Learn all metamagics at level 3. Trust me
>>
>>51751868
Speaking of HAM, is the -3 taken before or after other reductions?
For example, if your armour gave you resistance to regular damage would you apply the reduction after halving it?
>>
>>51751884
Personally I think they just need to get a free spell at regular intervals and have it tied into their Sorcerous Origin in some fashion.

If this means WotC needs to make new, Sorcerer-only spells, that's fine with me.
>>
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>>51751884
I honestly just let sorcs use all their metamagic options at any time as long as they're not cross-classing. Honestly they're STILL weaker than Wizards, even with that change, but at least now they feel like they can do something that's unique to their class.
>>
What are paladin bonus actions usually used for because I'm thinking of double wielding whip/shortswords for more smites
>>
>>51751782
>Also, don't punish your players with mechanical disadvantages via rule changes that don't exist in the DMG/PHB.

The only counter argument I have is:
>The DM can also decide that circumstances
influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

I'm just approaching it logically is all. Just a small shift to the left or right would possibly remedy the disadvantage. I like having my PCs think about their actions rather than just standing still spamming the same skill.
I'll keep the terrain in mind as well as the gunsmith assassins. Thanks for the suggestions.
>>
>>51751805
PAM with a quarterstaff would be good.

>>51751854
As a hexblade (all bladelocks, really) you want those +1/2/3 weapon invocations, especially if you take curse bringer. Those invocations make bladelocks far less MAD, since it offsets you from needing higher strength for the good weapons.
>>
>>51751760
Making it difficult to hide after the gunshot is fine, I don't like to go too overboard with "muh realism" but it's pretty hard to ignore just how loud a gun like that would be.
>>
>>51751896
PHB 197, resistance is applied last.
>>
>>51751933
Yeah, probably should have checked the book ay.
Cheers for that. No one in my game actually has that feat, was just curious.
>>
>>51751884
I was under the assumption that letting all non-multiclassed sorcerers get ALL the metamagic options was almost standard practice at this point. Sorcerers are already the weakest pure-casters in the game and inferior to wizards in every way, so you're not going to break or overpower them, trust me.
>>
Will you require to concentrate if the spell is from the Ring of Spell storing?
>>
>>51751958
Yes.
>>
>>51751658
Are you fucking high, you retard?

>>51751782
The UA ranger would like a word with you.
>>
>>51751884
>>51751911

>Sorcerer is someone born with an innate affinity for magic
>wizard is someone who spent years studying and learning how to cast spells
>person born with sorcerer powers who then studied for years as a wizard is somehow not better than both

How is this supposed to work, fluffwise? Seems to me like you can only have talent or hard work, but you can't combine them for some reason
>>
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>>51751958
Yes, concentration there is to limit players to one concentration spell at a time and end the whole "buffmania" thing that plagued Pathfinder where wizards would turn themselves into floating invisible death turrets that rained down meteors while surrounded by 4 different kinds of barriers and escorted by a legion of demons.
>>
>>51751949
>>51751911
>>51751890
Good to know, thanks all!
>>
>Lore Wizard
>1 mile far Radiant Smiteball

who needs to be a fucking Paladin?
>>
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>>51751976
I kinda assumed a sorcerer learning to use their born powers better DID require study and hard work, like any class levelling up.

The problem is a Sorcerer gets stuck with 15 spells totally by level 20 and no way to learn more, and their spell list is a strictly inferior version of the wizard spell list with no rituals or any of the REALLY good stuff.

Meanwhile Wizards have 40+ spells by level 20 and can freely learn more just pilfering enemy spellbooks or paying other wizards for spells, and their spell list is the most versatile in the game and covers everything except healing magic (which Theurge and Lore Wizard can bullshit their way into getting anyway).


Sorcerers really need to get an assload of free spells from their origins to keep up with wizards, or a way to learn spells besides levelling up, because right now Meta-magic in no way balances out well when compared against a wizards Arcane Traditions and far superior spell access.
>>
The lore tradition can only be taken by sorcerers.
What do you think?
>>
>>51752006
Alternatively
>dip 2 levels of Loremaster Wizard into any dragon sorcerer build
>never have to worry about taking an element with a shittier selection of spells again

>>51752026
Some guy merged Loremaster with wild magic a few days ago. I also thought of giving the Loremaster's Spell Secrets to every Sorcerer at level 1 regardless of bloodline
>>
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>>51752026
Still doesn't prevent it from being blatantly overpowered bullshit. "Hurrdurr I hit you from a mile away with a strength-save Feeblemind spell, lelz"

That class got banned from my games faster than Theurge, holy fuck.
>>
>>51751913
Casting smite spells, casting shield of faith
>>
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>>51752034
I already let my players change the elements on spells when they learn them. Ice-Type Fireball for an Ice-Themed caster, sure thing? It's not going to light things on fire with the spell obviously, but you can still use it for the same attack pattern and such.

Being able to switch elements on a whim is sorta overpowered when it comes to exploiting enemy weaknesses though. Once you learn a spell it's stuck in that element forever.
>>
Is there any mega for pdfs and stuff from dms guild?
>>
must have magic items for monk?
Armbands of Defense?
Staff of Striking?
Cloak of Displacement?
Ring of Spell Storig with Haste spell on it?
>>
>>51752074
I do this as well somewhat

Also just noticed that the Undying patron didn't get a single new invocation in the last UA

Like they're trying to distance themselves from it because they know how bad it was

>>51752109
Amulet of Punching Gooder
>>
I have an idea for a BBEG sort of thing and was wondering if anyone would have a pic that could help. Basically a large, demonic tadpole/frog that has been slumbering in the bottom of a dungeon for a millenium, and who desires to turn the whole world into a giant fetid swampland.

Does anyone have some art that could go with that? Or is there a monster in 5e that already kind of matches that description?
>>
The ranger in my group's duel wielding and it brought up a rules issue.

We spotted a group of goblins and me and him were sneaking up on them. Can he use his Hunter's Mark outside of combat so he can use his bonus action attack during the first round?

What if we're talking to someone and he decides to initiate the fight. Can he place it on someone?
>>
>>51752016

I figured a pure sorcerer is someone who maybe practiced but never studied. It's just kind of weird though, some pleb who put in a bunch of time and effort studying has a way higher ceiling than if someone with inborn talent decided to study just as hard
>>
So, is Hexblade Bladepact Warlock 5/Stone Sorcerer 15 viable? Looks like it would make a decent gish.
>>
>>51752124
Take a Froghemoth and fudge with it a bit.
>>
>>51752124
Official lore is that they are aliens but you can do whatever with them or do the scifi if you want
>>
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>>51752124
Take a Froghemoth, make it tougher and give it levels in Monk.
>>
>>51752136
*dual wielding

Guess it'd be however your DM handles the situation, with surprise rounds or straight initiative and all. Regardless that extra 1d6 isn't going to shatter the game balance in the long run.
>>
>>51752136
I'd rule it that the person that gets hit by the Hunter's Mark has to make a Perception check to notice they've been tagged by a spell, versus the caster's Stealth check (if they're hidden) or the caster's spell save DC (if they're out in the open but open hostilities haven't occurred yet).
>>
>>51752146
In a way I could see it actually being HARDER to learn new magic when your magical potential comes from something like a bloodline. It's already geared to do a specific thing, and trying to do things besides that specific thing would be difficult or maybe even impossible.

That being said, if a sorcerer's originas are geared to be able to do a specific thing, they should get free spells as they level up that match the theme of what their bloodline is supposed to do. Phoenix Sorcerers should like... get Fireball for free as soon as they're able to cast it, ect.

Then again you can be a Divination Wizard and not know a single Divination spell, so what the fuck do I know?
>>
Mystic take 3 better be fucking next before they go back to barbarian.
>>
Been trying to brew up new spells as of late, mainly for the Sorcerer, aimed at the discussion about them getting either more spells, or spells that tie into their Sorcerous Origin in some fashion.

Tried to balance them as best I could, looking for more balancing and some errors to get squashed. Got tired of fluffing the description of the spells halfway though, so I just listed their effects instead. Will probably add more fluff after I get feedback.
>>
>>51751599
This
>>
>>51751599
I've never ran or played in an official setting for more than a one shot or a published adventure.
>>
>>51752124
Froghemoth, brah.
>>
Rolled 10, 12, 3, 1, 14, 1, 3, 17, 8, 2, 10, 3, 16, 6, 3, 11, 2, 13, 18, 9, 3, 10, 12, 19, 19 = 225 (25d20)

Friendly reminder that the average of 5d20 in order is the superior stat rolling method.
>>
Rolled 1, 10, 14, 13, 4 = 42 (5d20)

>>51752419
I need more d20s.
>>
Rolled 1, 15, 15, 16, 12 = 59 (5d20)

>>51752419
So, 8 6 7 10 12 8. Looks great for my realistic no-magic historical campaign.
>>
>>51752314
>new sorcerer only spells
>Lore Bards and Lore Wizards can just take them anyways

Hahahahah

AHAHAHAHA

Fuck Sorcerers
>>
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>>51752492
>Le Lore Bard God Meme
>Lore bards wasting their any-spells on these instead of higher-level wizard/cleric stuff.
>Allowing Lore Wizards in your games
>>
Valor Bard with Shield master? Is it a good idea? They have expertise afterall...
>>
Can anyone just confirm for me if Kensei Monk's ability "Sharpen the Blade" can be used on a magical weapon?
Say if I had a +3 longsword, then used sharpen the blade, could I make it effectively +6? It doesn't mention any restriction on the weapon you boost like similar abilities do, so I just wanna be sure.
>>
Alright so my Tabaxi has a huge burst speed but what can I do with it? It's not like I went out of my way but I can get 320 feet in a round by giving up my action and bonus action. So far I managed to run all the way outside a small dungeon in one round and lure people into an ambush.
>>
>>51752567
I'm pretty sure it can. I've been wondering how to build a greatsword kensei actually, I guess GWM would be a good choice but that's all I can figure out.
>>
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>>51752582
Sonic Tabaxi
>>
>>51752513
>allowing homebrew spells in your games
>somehow less retarded than allowing UA
>>
>>51752595
Yeah I know I could do that but I'm playing a single class Thief and moving 9960 feet's great and all but it doesn't really do much. I just need ideas how to benefit from it.
>>
>>51752540
Could work if you actually attack often. But you could also just go lore bard and take the moderately armoured feat and then shield master. But I guess valor bard gets an extra attack that makes it more worth it, especially since each attack is a potential grapple.

Eh, sure. Just don't try to be the frontliner all the time.
>>
>>51752582
>>51752608
If you were a swashbuckler or got the mobile feat or got booming blade you've got good hit and run tactics going.

For a thief, you might as well use it to climb somewhere really high up (Climb 320ft?) and snipe everyone.

Or just run.
>>
>>51752608
>>51752595

The speed of sound is 767 mph. You'd be traveling almost double that.

Any DM that

A) Lets your travel faster than the speed of sound and
B) Doesn't let you create sonic booms (which you literally would)

is a fucking tool.

I'd let the monk fucking murder people for travelling at that speed. Anything you punched would literally be turned into a jar of ragu.
>>
>>51751521
Is variant human assassin rogue 6 ua ranger deepstalker 6 a decent plan for storm king's thunder?
I want to make a fucker who snipes from 600 feet away, and I feel like storm kings thunder might have the most open areas to accomplish this with.
>>
>>51752691
>you would be punched and feel the pain an entire round before hearing the sound barrier break from the run-punch up with you and then taking additional sonic damage
>>
>>51751521
Been taking a break from DMing in general Anon. Eberron is my favorite setting but ever since my 4e group blew up right in the middle of a huge plot reveal in paragon tier I haven't been able to gather any coherent thought to even begin putting together another Eberron game. I need help anons. Anyone got any good eberron modules I could run to maybe get me back in the swing?
>>
>>51752109
Insignia of Claws
>>
>>51752691
Wouldn't you literally disintegrate as well?
>>
>>51752901
Naw. Planes don't disintegrate from breaking the sound barrier.

I'd agree that if you took a normal common man and flung him fast enough to break the sound barrier he'd probably tear apart (G's would probably make him unable to breathe/burst his eyes/give him an aneurysm so all his blood shoots out of his ears, nose and mouth maybe) and die, but PCs in D&D, especially 5E are definitely not normal by any means. Especially monks that have fists harder than diamond and can punch lava and stuff.
>>
>>51751595
Favored Soul is the first answer, but could be any of them. Just fluff it.

>>51751862
Run some light stuff, let them have some fun and enjoy the time overland, so when they get asked to go back they're like "oh boy, here we go again"

>>51751876
Fuck, that's true. Do you think it was an oversight?

>>51752094
There was. It's ded. I'll admit I have it downloaded, but imo there's not much good stuff in it.

>>51752901
This. Using your sonic punch in a BBEG would be quite the way to go out with a bang tho'.
>>
>>51752938
>>51752691
But even if you can survive going at the speed of sound, if you punch someone..

You also take the same force back, as per Newton's third law. 'For every action, there is an equal and opposite reaction.'
>>
>>51752969
There are caveats to this though.

>If one object is much, much more massive than the other, particularly in the case of the first object being anchored to the Earth, virtually all of the acceleration is imparted to the second object, and the acceleration of the first object can be safely ignored. For instance, if you were to plant your feet and throw a baseball to the west, you would not have to consider that you actually caused the rotation of the Earth to speed up slightly while the ball was in the air. However, if you were standing on roller skates, and you threw a bowling ball forward, you would start moving backward at a noticeable speed.

If you swat a fly at sonic speeds, you're not going to break your hand or have a fly-sized hole put into it.

Likewise I think a monk punching someone with an indestructible fist at sonic speeds would probably either

A) Put a hole in them
B) Send them flying off the ground with a lot of internal organ damage/broken bones
C) Get stuck in them (like a golem way bigger than him or something, he's going to go inside)
>>
>>51751866
Maybe im just a noob, but how do you add proficiency and charima 2 times to damage?
>>
>>51753000
But the fly example doesn't hold, does it?
If the puncher and punchee are the same size, anyway
>>
>Nothing for undying or undying light
thanks Obama
>>
How would you rate gish classes? I'm trying to decide if it's wroth going EK or if I should just multiclass into something.
>>
>>51753216
>that strong jock that pushed a nerd was pushed back just as hard and they both fell on the ground because the same force was exerted on both of them!

Example holds fine.
>>
>>51753216
There's a lot more involved when it comes to force when acceleration and affected areas are involve.

The monk's fist is hitting the person first, which is way smaller than a person. If a monk just rushed headlong into someone and bodychecked them at sonic speed, then yeah, they'd probably be in a world of hurt. When all of the force is focused on an indestructible fist, not so much.
>>
>>51753236
What is it that you want out of Gish? EK can really only use spells for defense and occasionally utility.

Sorc/Warlock/Paladin is pretty damn good as far as gishes go, especially if hexblade is allowed.
>>
>>51751728
>Mace of Dispater and the Claw of Acamar
Each one is for a different patron, so they have different styles. They aren't in competition with cursebringer.
>>
>>51753000
If you have a truck with a fist attached to the front of it and that fist punches a car, that fist will still take just as much damage as if that fist was on a person.

If somehow the fist then bends and doesn't bring forth the rest of the momentum of the person or the truck, the fist will again only do as much in each case.

But, I suppose if the monk managed to carry a LOT of weight and hit the enemy with that weight instead of their fist, while they'd still take the same force the force would act less upon the monk themself.

Or, if you only aim to puncture a hole, there might be less counter-force. If you drive a lance through someone, and let go of it before the rest of your body impacts them, you'll probably be fine because the change in momentum is much less than if you rammed your entire body into them and thus their entire body slowed you down.

I guess the deal is making your fist indestructible, and while it's already at the point where you don't take damage for punching a fire elemental or guy in full armour you'd still have to be careful if you're moving at such speeds that the rest of your body doesn't impact them or your fist isn't quite as indestructible as you'd hope.
>>
Any point eldritch blast if you are using moon bow?
>>
>>51753236
Paladin is best Gish in the game and one of the best character classes overall in terms of combat ability.

All the other gishes are pretty underwhelming.
>>
>>51751757
>Both are usable with shields as well,
But fiend and GOO locks wont necessarily have shield proficiency. It's an option if you get it somewhere though.
>>
>>51753229
I was the saddest about a lack of Pact of Star chain stuff. Undying would have been perfect for the undead game my GM just started and I wish they had pretended they didn't forget about it.
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>>51753257
>tfw strong jock falls to the ground but nerd doesn't
>tfw bonus action to shove a second target within 30ft prone
>>
>>51753356
EB deals more damage without spending scarce resources
>>
>>51751755
>tl;dr most people don't come to D&D for its mechanics because those are shit.

Nah. Most RPGs remotely like D&D are far less balanced and they omit the equivalent of the entire DMG, though some have half assed monster manual analogs (that usually don't have anything like a challenge rating/encounter balancing system).

D&D's always had an eye towards being played, while the majority of indie RPGs just replicate the Player's Handbook part of the equation.
>>
>>51753353
1) The fist in this case is an indestructible monk fist.
2) Two cars that collide will often take WIDELY varying forms of damage. A full framed vehicle vs a vehicle with crumple zones, etc. Bumpers diffuse a lot of the forces from reaching the rest of the car.

Like if you swing a warhammer at someone and pulp their head your hands don't also get pulped.
>>
>>51753375
>>51753257
That aside the .webm isn't actually related.

The strong jock doesn't fall over because
1. They weigh more than the nerd
2. They have forward momentum, and the counter force for the most part only negates their forward momentum.
3. They knew what they were doing to avoid it.

If, however, the strong jock tried to push over the nerd while they were already in contact (Starting from zero momentum) and they didn't brace themself properly, they could actually fall over while pushing the nerd.
>>
>>51753378
If it dealt less damage, it would be a problem, since EB is one of the best damage sources in the game.
>>
>>51752109
You're lucky if you even find one of those the entire campaign.
>>
>>51753399
That's only true if you twink it out with quicken.

Otherwise it's merely "good".
>>
>>51752691
>just because I minmaxed a high speed the DMG should let me trivialize the campaign

Why?

>because if you're moving twice the speed of sound, that much force should implode anything you hit!

Why doesn't it implode you too?
>>
>>51751760
>Adding disadvantage on any attack roles if their is a character that is obscuring the target (assuming the target isn't large or bigger.)
Just use cover because
>Making it harder for them to use the hide after firing the thunder cannon as a bonus action in an area with little to no cover
The thunder cannon already requires a bonus action to reload.

It's 1.5 more average damage than a heavy crossbow and they don't get to hide every round for advantage or have archery fighting style like if they took one level of fighter. Their damage is barely different from straight gunsmith and they have to obey sneak attack targeting as well. They won't break anything.
>>
Reminder to grant martials free feats in addition to ASI or a feat every other level.
>>
>>51751805
Eldritch blast, naturally.
>>
>>51753395
Right, which is why a strong monk travelling at sonic speeds with the intent of punching a man isn't necessarily going to be vaporized when his fist comes in contact with his target.
>>
>>51751876
Just like the spirit bomb. When it fails, it does nothing but waste all our time.
>>
>>51753426
I think you missed the part where he said any DM that's letting you travel beyond the sound in the first place is a fucking tool.

Because that DM is a fucking tool.

Also, that doesn't trivialize the campaign at all. Did you even read the image to see the requirements for this shit to work? Basically full party coordination, over several turns, on a LEVEL 20 CHARACTER.
>>
>>51753389
Where does it say monk fists are indestructible?
It's merely assumed you take no damage when you make attacks with it, but this isn't really a standard attack.
I'm sure you'll still be subjected to damage if you put your fist in a trap.

If you swing a weapon really hard against a hard surface, you might find yourself thrown off-guard by the deflection as you take all of the reaction force if you're not prepared.
And the vehicle with crumple zones reduces rate of change of momentum for both vehicles, and effectively means both of them takes less damage.

But I'm not too sure where that's going.
What I do know is that if you swing a warhammer at somebody, if it doesn't move an inch you WILL be feeling that force back at you through either your hands or your warhammer spinning out of said hands if you fail to control it.. If, however, the momentum of the warhammer (Probably more than the momentum of a rapier) causes the target to get pushed over, then the rate of change of momentum is less (like car crumple zones) and thus you won't feel as much of an immediate reaction force.

Oh, well, I think I understand the point now, at least. Yes, it's quite possible you might hit the enemy and they'll end up joining you on your supersonicspeed crusade, but you will feel every bit of force required to accelerate them up to your speed. If it's a fly, they're light, so you don't need a lot of force to accelerate them. A person? That'll be an instantaneous, powerful force.
>>
>>51753236
Pick whether you want to be better at swords or better at magic. You're not going to be equally good at both and still keep up with the rest of the party. Some gishes (EKs, ATs, paladins) are primarily fighters and others (bladesingers, lore bards, bladelocks/hexblades) are primarily casters. Nobody is both at once because that would mean a gestalt character as good as a specialist in everything without having to specialize.
>>
>>51753389
>indestructible
Says who? People in real life can break bricks or stone, but steel still breaks a hand. Sure, monks are more durable, but that doesn't equal indestructible. Or does a monks fist never decay, and survive disintegration in your setting?
>>
>>51751755
Most people play DnD because it can't decide if it's roleplaying or rollplaying, minmaxey or streamlined, serious or silly, lethal or forgiving, etcetcetc.

And most people have a group composed of people at many different spots along those various spectrums.

DnD is nobody's perfect game, it's a compromise game that keeps the whole group reasonably satisfied.
>>
>>51753456
>What I do know is that if you swing a warhammer at somebody, if it doesn't move an inch you WILL be feeling that force back at you through either your hands or your warhammer spinning out of said hands if you fail to control it.. If, however, the momentum of the warhammer (Probably more than the momentum of a rapier) causes the target to get pushed over, then the rate of change of momentum is less (like car crumple zones) and thus you won't feel as much of an immediate reaction force.

How is this not relevant to a monk punching someone at sonic speeds? You think someone hit by a monk speed that broke the sound barrier is going to just tank it and be totally immovable and the monk will feel that force back through their hand or make the monk spin? That person is going to go fucking flying.
>>
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>>51753465
>Nobody is both at once because that would mean a gestalt character as good as a specialist in everything without having to specialize.

God, how I WISH people understood this every time I see a shitty "Magnus" homebrew or a new "fix" for Bladelock.
>>
>>51753429
Sounds like retarded munchkinism justified by "I had my feelings hurt in Pathfinder :("
>>
>>51752116
>Like they're trying to distance themselves from it because they know how bad it was
They gave the raven queen patron false life on its spell list too though.
>>
>>51753492
>God, how I WISH people understood this every time I see a shitty "Magnus" homebrew or a new "fix" for Bladelock

Bladelock is shitty at both casting AND melee.
>>
>>51753491
The target would just probably die and the monk would end up with a pulverized arm.
>>
If making a custom monster or adding custom abilities to an existing one is there some nice formula of how to determine cr, or does it just boil down to the gut feeling of experience as gm?
>>
>>51753486
>>51753456

If monk fists are indestructible, why are monks allowed to punch literally any enemy and not take damage from it?

Do you make your monk players take damage when they punch a steel golem?
>>
>>51753501
Hexblade Bladelock dip + Sea Sorcerer + Paladin.

You are now great at everything.
>>
>>51753451
>Basically full party coordination, over several turns,

Why do morons say things like this as if it matters? Full party coordination over several turns only stands a 1% chance of mattering if they have to be in combat. This guy can zoom practically anywhere.

People demanding that they mix physics with game mechanics so they can do uber damage 4thawinrarz!@!!!!11!! P3NGUIN_OF_DOOM!!! are always assholes, no exception.
>>
>>51753501
Bladelock is still a warlock.
Its still a charisma ranged martial.
Pacts are for options, utility and emergency melee self defense. Patrons are the archetype feature.
>>
>>51753437
You punch the guy in the chest. Your fist goes through their body. Then, the rest of the body smacks you.

If you've moving at, say, 100m/s and they're moving at 0 m/s and you both weigh the same, conservation of energy and momentum says you'll now both be moving at about 70m/s. You'll have taken the force required to accelerate them from 0 to 70 m/s for a weight equal to your own body weight, and that force decelerrated you down to 70m/s.
From then on you'll both be moving at 70m/s, but you'll both be taking however much damage ((70^2)*m)/m provides, with an impulse of... Well, since you're going so fast, the impulse time might be particularily low, being maybe even 0.05 seconds providing both of your bodies aren't reduced to mush.

Of course, the actual numbers mean very little when we try to recalculate it for D&D, but you kind of have to get a bit sciency if you're trying to weaponize extreme speed.

>>51753491
Yes, but once they go flying they'll have the same speed as you do and no longer have a change of momentum.

Once you've accelerated them from 0 to X m/s, they no longer have a change of momentum, which means if you send them flying within 0.05 seconds or so then your change of momentum happens over a period of 0.05 seconds, which isn't dissimilar to hitting a solid piece of metal.

>>51753511
It's assumed they punch the right places/with the right technique and train their hand to withstand punishment and ki fists, but it's hardly indestructible.
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>>51753513
>Repeatedly stated that UA stuff isn't meant for multiclassing.
>People keep posting retarded multiclass stuff with the UA content.
>>
>>51753511
Why are you allowed to cut down an iron golem with a piece of wood?

You're doing that "add in my interpretation of physics where it benefits me, ignore physics where it disadvantages me" crap again.
>>
>>51753526
Well, you can replace Hexblade with tomelock, you just need 3 levels of that instead of only 1.

Still pretty good at everything.
>>
>>51753511
Their fists are as durable as steel, when channelling their Ki to attack. They aren't stronger than adamantine, or artifacts made of monk fists would start showing up.

When their fists count as magic weapons, thats better Ki control, not physical hardness and arcane enchantment.
>>
>>51752116
>Amulet of Punching Gooder
That's called the insignia of claws.
>>51752820
Yeah that. Or a Belt of Big Giant Strength.
>>
>>51753521
>If you've moving at, say, 100m/s and they're moving at 0 m/s and you both weigh the same, conservation of energy and momentum says you'll now both be moving at about 70m/s. You'll have taken the force required to accelerate them from 0 to 70 m/s for a weight equal to your own body weight, and that force decelerrated you down to 70m/s.
Complete bullshit, you're assuming two rigid bodies undergoing completely inelastic collision, and you still got the numbers wrong because under an inelastic collision energy is not conserved.
And at any rate, monks aren't literally a rigid object. There's ways to dissapate force effectively so you can pulp someone's bones without breaking your own.
>>
>>51753498
Sounds like you're a piece of shit. Explain yourself.
>>
>>51753499
Raven Queen's got good features though.

It's interesting, Raven Queen is sort of a chain-lock upgrade and Hexblade's obviously Bladelock. I'm surprised they gave RQ a tome invocation, I would have thought they'd sooner do a third class as a tome upgrade.
>>
>>51753534
>replace a patron with a pact boon
>>
Fighter Scout or Rogue Scout?
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>>51753538
If monk fists aren't stronger than adamantium than a monk shouldn't be capable of damaging an adamantium golem.

It's stupid, but if monk's fists aren't indestructible then they get a lot shittier.

I suppose a good addendum would be "WHILE ATTACKING". Obviously a monk's fist at rest, without any martial focus/ki/whatever isn't indestructible but when they're punching shit, it has to be.
>>
>>51753560
You replace the function of being able to attack with CHA.

Are you obtuse on purpose?
>>
>>51753510
The method for adjudicating CR presented in the DMG isn't complete bullshit.

The effective difficulty depends on the group, but that is true with every encounter.
>>
>>51751521
What's the best way to introduce a group to Eberron? I'm running something else right now, but I'll likely finish within the year, so I need to start prepping a successor story.
>>
>>51753356
If you've put in the resources for your moon bow to be better than EB, then not really. It has a different damage type. You could also make a rapier and still have a ranged attack handy sometimes.
>>
What's up with 5es exp progression? Why isn't where a fixed interval? When are you half way to 20?
>>
>>51751595
It could be any of them. With Fiend or Fey, just make the Warlock a relative or lover that the Patron genuinely cares about.
It could be cute!

>devil grand-dad
>Sidhe boyfriend
>demon bride

And so forth
>>
>>51753546
Even if they are pulped or you are pulped, the best you can hope for is that their body falls apart and you don't accelerate the rest of their body.

It doesn't matter if you smack into a floating pool of blood, you'll still end up accelerating blood, the blood will decelerate you and you'll take as much force as that does.

The collision can't really take any longer than the time it takes for you to pass their body, which at 1000 miles per hour is probably about 0.001 or 0.002 seconds or so.

If you can cause it so that you don't accelerate all of their body somehow, then you won't have to worry about taking the reaction force of accelerating their entire body. That's a given.


You could possibly aim for their head or their extremities or something and I'll agree you might actually get away with that without hurting yourself too badly assumign your fist is pretty damn tough, but if you punched a hole right through the middle of their body you would be accelerating their entire body unless it rips apart in the process.
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>>51753601
>What's the best way to introduce a group to Eberron?

By playing 4e. Eberron is made with the high-flying, colorful, full of magic pulpy adventures that 3.x enabled in mind, and very few things do that better than 4e. Definitely not 5e.
>>
>>51753498
Sounds like you were rewarded for your autism in pathfinder.
>>
>>51753622
Nobody cares about exp anymore because everyone just uses milestones.

>Yeah it's been two sessions, everyone levels up

This is why people think casters are imbalanced in more recent years (leveling up at the same time as the rest of the party instead of slower because new DMs are afraid of hurting feelings when some people level up and some people don't). Cuts down on book keeping and assigning xp values to shit. Also stops players fighting over kills (I NEED THE XP), etc.

XP is a shitshow.
>>
>>51753538
>he doesn't use a monk-fist flail
Did you drop out of villaining school or something?
>>
>>51753632
A flying kick might be a good idea, or a clothesline.
>>
>>51753550
You explain why already extremely powerful characters need welfare. Show your math as to why they can't keep up in combat.
>>
>>51753538
To be fair, I think I'm going to use this as a hook in one of my next games.

>BBEG has destroyed several monk temples, collecting the fists of the dead to create a Monkfist Golem or build some kind of indestructible monkfist castle
>>
>>51753632
>The collision can't really take any longer than the time it takes for you to pass their body, which at 1000 miles per hour is probably about 0.001 or 0.002 seconds or so.
I don't understand mph but at say 500 m/s it would take a very short time...if you pretended to not carry them along, which they generally do. Most of the time the fast monk punches seem to resemble Baijiquan rabbit steps, which would mean a relatively long period of contact relative to their speed and a grinding contact where you stop moving entirely, transmitting force into the ground and the opponent.

>but if you punched a hole right through the middle of their body you would be accelerating their entire body unless it rips apart in the process.
This is just wrong. It doesn't matter if you're transmitting force through their entire body, because even though the point of contact is your fist it isn't the only thing that's moving and monks WILL be using the ground, centers of gravity, and momentum / joint leverage to their advantage.

And look, the best way to get around this is to say "fuck it they're superhuman". Simply considering the fact that they can move at ridiculous speeds implies they undergo bullshit acceleration and deceleration, the magnitude of which is more than enough to kill any human just by virtue of flesh itself falling apart at those accelerations.

>>51753655
Both of those are terrifically shit moves in combat, as far as openers go.
>>
>>51753639
>instead of slower

I hope you're talking about XP cost from items in 3e and not the meme that "in the TSR days, magic power was balanced by slower levels!" Compare the XP required for advancement in TSR editions between a cleric, magic user, druid, and fighter. The latter doesn't skyrocket past them in the least.
>>
>>51753655
There're certainly ways to do it, and I'd assume a monk is more than skilled enough to do such things, but the consequences of fucking up and the enemy putting a spear or something in the way or even their entire body is dire.

Also you'd probably start spinning after kicking that head, which would look funny.
>>
>>51753667
Why do you think they're powerful classes, you piece of shit? Combat isn't the only arena where they should be judged, you literal autist.
>>
>>51753581
Unarmed strikes can be made with any part of the body, does your monk have damage immunity, non-magical psb from non adamantine weapons?
Can they choose to harden their torso to eat attacks?
Are they Collosus?

Their blows are ki powered, other than that they aren't inherently more durable than any other class.

Now if, as a dm, you say that entails fist hardening thats fine and flavorful, but it isn't intrinsic to the class.
>>
>>51753692
The way 3rd edition XP was set up, the wizard that was lower on levels because of crafting rubberbanded back anyway.

Different XP values never fucking worked.
>>
>>51752589
I'm doing one now playing through tyranny of dragons. Took a dip into fighter(3) to get GWF and action surge as well as some extra Short rest resources.

Currently at monk 5, fighter 3. The goal is always to use a bonus action attack and try and stun a target. Then you deliver two GWM attacks with advantage. Sprinkle in some superiority dice to deal extra damage/debunks.

Sometimes you can make your second attack a non weapon attack for the extra 2 AC, especially if you dont stun the target.
>>
>>51753567
Rogue us so much more fun and better. Fighter Scout is good, but boring.
>>
>>51753551
Yeah, undying's features being awful is a big part of their problem.

What would even do, mechanically, with an upgraded-tome-style patron? Bonus spell slots to go with spells known?
>>
>>51753692
XP was gained in varied methods anon, only fighter got full consistent combat xp

Wizards, for example HAD to use spells to get xp, and rogues got xp from treasure.
>>
>>51753719
No, but they should

spending a reaction to harden their body in response to being attacked to take less damage should probably be a monk feature, not a rogue feature
>>
>>51753690
Unless you somehow attach an extendable spring to them or something, the period of contact cannot be much longer than the space of where they're standing.
If you punch them in the face and their head came off, that head HAS to accelerate to the same speed as you or else it would fall behind you, and falling behind you isn't really an option if you've managed to slam into their body full-on and your fist is going through the middle of their body.
Even if you try to grind to a halt immediately afterwards, the damage is done in the instant that you pass them, not afterwards.

The easiest thing to say instead of going on about leverage, centres of gravity and all that is to have them aim for the head. You hit the head, they fly back some distance and fall on the floor, probably with their head splattered everywhere. If you punch them through the body and take their entire body with you, there is very, very little you can do to negate the reaction force in terms of moving your own body to try and lessen the immediate force back at you without losing a few limbs, because your limbs don't really move fast enough to make any difference at that speed. Sure, you can aim to send them spinning or something, but in that case you can't be punching through the middle of their body, and you impart a lot less force on them. But you impart the force to an important point such as the head, and that's what matters.

Free required secondary powers are no fun.
>>
>>51753668
there is a story in Dragon the Magazine which a necromancer is flaying Ember the Monk's hands for materials for his undead creation
>>
>>51753754
You know what, id be cool with that.
>>
>>51753623
>It could be cute!
It could also be like Devil's Advocate.
>You can win all your cases.
>Just forget about your small town wife, son.
>Bang one of your hot, model half-sisters and bring on the anti-christ instead.
>>
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>>51753465
I feel like being a fighter first, caster second is the way to go with Gish. Isn't the point to swing your sword and throw a fireball here or there?
>>
>>51753697
>Also you'd probably start spinning after kicking that head, which would look funny.

https://www.youtube.com/watch?v=R3oSAVwcD4U
>>
>>51753513
>Bladelocks aren't shit at everything
>You just need to not play a bladelock
>>
>>51753711

>Why do you think they're powerful classes, you piece of shit?

Because they are.

>Combat isn't the only arena where they should be judged, you literal autist.

Oh look, a munchkin being triggered because he isn't getting his DM's welfare. How sad. Making them even more powerful in combat doesn't do anything in that regard.

You would think after decades of fighters etc having virtually nothing to do outside of combat but, in some cases, a few half assed skills, people would get over it. But no, due to 3e/PF memes, people are still triggered about it.

>inb4 strongholds

How many people who cite this really want to tend to a herd of level 1 fighters?
>>
>>51753764
>Unless you somehow attach an extendable spring to them or something, the period of contact cannot be much longer than the space of where they're standing.
Anon it's called moving a person.
I can do a standing front-push kick on a person and be in contact with their chest for longer than it takes for my foot to pass through that section.
Falling behind is certainly possible depending on how you're making that punch work.
If you grind to a halt, you're applying force over a longer period of time.

>Free required secondary powers are no fun.
It doesn't work period in physics as is head or not, so you need to introduce secondary powers anyway. Just say their ki makes their bodies stronger and less prone to recoil or something.
>>
>>51753726
Yep. Makes me wonder if XP costs weren't a vague attempt to add in the minor different XP advancements magic users had.
>>
>>51753748

You are referring to an OPTIONAL rule that only applies to 2e.

Fighters got an extra 10 XP/HD off monsters. This never becomes significant, since a level 1 2e fighter vs an orc is barely better than a coin flip in most cases (see: Rath).

>Wizards, for example HAD to use spells to get xp, and rogues got xp from treasure.

Of these, the wizard, thief, or fighter/wizard/thief obviously gets a better deal than the fighter. Every level 1 wizard has plenty of opportunity to gain +100 xp a day, and thieves (and thief multiclasses) will obviously skyrocket ahead of everyone else, while again the fighter gets slow advancement.
>>
The level 14 of Hexblade, does this imply an additional use of the curse before needing rest or unlimited uses?
>>
>>51753804
You've got nothing to stand on, you shitbucket. Oh look, monks are shitter than the norm. That's one.

PF is a piece of shit, you need to get over your PTSD of that crap and stop having it constantly trigger you, you fucking autist.
We aren't talking about PF or its precedessor, stop being autistic about it, you knobgobbler.
>>
>>51753812
>It takes longer

Okay, you've moving at 500m/s or so. Your fist is maybe two metres ahead of your foot if I'm being extremely generous and the force can be dispersed across that time.
That's 0.004 seconds of time gained. It's still an extremely short period of time you're in contact for.

If you're grinding to a halt, why don't you just slow down before you attack them? That's kind of what you're doing. You might as well not go fast in the first place and just punch them normally.

You'd have to punch them and then slow yourself by an immense amount in the 3-10 milliseconds or so of time between punching them and slamming into them.


If ki makes them less prone to recoil, they'd logically also take less damage from literally everything, since everything is a pair of forces and you could say when you're hit by a maul it's actually the reaction from you hitting the maul.
>>
>>51753855
It's the same guy that derailed an entire thread about barrel bombs. He always talks about things being "DM welfare" and accuses literally everyone and everything of being munchkins who are hellbent on destroying the game.

I think he was abused by a power-gamer as a child.
>>
>>51753429
I would allow this only on the grounds that the feats allow utilities only.

Also give a few utilities to sorcerer that're fun cantrips to allow them to do things like, say, a fire sorcerer could melt and reshape objects.
>>
>>51753855

A whole lotta projection going on, just because you think this is still 3e/PF and caster edition is still on.

>monks are shitter

Presumably throwing free shit at all martials is not going to correct whatever perceived weakness monks have between different kinds of martials.
>>
>>51753878
What the actual fuck is he blathering about? Dude, he must've been because he's spewing nonense. But the sad part is, derailers like that actually believe the shit they're spewing. It's like taiking to a shit encrusted wall.
>>
>>51753909
>A whole lotta projection going on, just because you think this is still 3e/PF and caster edition is still on.
You are literally the only one projecting that.
>>
>>51753923
Your ENTIRE argument is based off the idea that martials are victims and deserve free shit.
>>
>>51753909
>A whole lotta projection going on, just because you think this is still 3e/PF and caster edition is still on.
You were the only one bringing that up. How are you this deluded?

It helps to shore up their deficiencies. Martials like the fighter benefit the most from feats, they can now progress in ASI and feats.
>>
I'm playing a Halberd fighter and I'm wondering if I should go Battlemaster or EK, who has exp with either and what did you think of it?
>>
How are 5e Monks?

I barely see them mentioned.
>>
>>51753946
Are you fucking high? How the fuck do you conflate the two? Do you actually stop to think or do you just slam your face repeatedly into the keyboard.
>>
>>51753851
Unlimited
>>
>>51751595
I want to play a Fiendlock Tiefling who basically just has a loving, doting uncle on the lower planes.
>>
>>51753964
One trick ponies.

They're really good at moving around the battlefield, accomplishing nothing. Stunning Strike is amazing though.

All of their cool class features happen way, way too late in games (14+) to be relevant. They are fairly squishy, without having huge damage to back it up. Their unarmed attack dice scale really poorly, which is kind of insulting.

They're still better than they used to be, but are still terribly underwhelming. They aren't casters, so there's no utility really. They aren't skillmonkeys, so even outside of RP uses are limited. They're not huge DPS, so... they don't really have a role to fill.

If they were like the 5th man addition to a party, it'd be cool and he'd be welcome and all, but he's not capable of replacing one of the more "vital" roles in a party.

Kinda sad.
>>
>>51753896
This is actually a pretty good caveat.
>>
>>51753711
>combat isn't the only area where they should be judged
Most of the feats are combat focused anyway, so they wont fix what your problem appears to be.
>>
>>51753954
I've played both, if you don't have high Int you will mostly be using your spells for shield and Absorb Elements. That's not necessarily bad it's just you won't be spellcasting much. My DM let me bonus action add +2 lightning damage to my next swing and that was what made it fun.

Battlemaster is more fun no matter the int. Maneuvers on short rest are great, and Martial adept makes them better
>>
>>51754038
Or limit the bonus feats to utility only feats.
And have them choose between (combat) feats or an ASI when they get the chance to pick them.
>>
>>51753869
>Okay, you've moving at 500m/s or so. Your fist is maybe two metres ahead of your foot if I'm being extremely generous and the force can be dispersed across that time.
No anon you move the fucking person with you on impact, you don't literally instantly stop at the point you hit him like a goddamn billard ball.

>If you're grinding to a halt
Because if you knew about how punches work, you can grind to a halt during the process of the actual punch without lessening the force applied

>If ki makes them less prone to recoil, they'd logically also take less damage from literally everything, since everything is a pair of forces and you could say when you're hit by a maul it's actually the reaction from you hitting the maul.
Look anon this is a world where with the right combination of buffs people can break the sound barrier and accelerate to twice the speed of sound and back to zero within 6 seconds, I don't think recoil and normal physics works here.
>>
>>51754013
Sad.

I was eyeing the shadow monk as a potentially fun assassin/spy thing, but I guess I'll just go with a rogue.
>>
I really want to play an Eberron campaign, but nobody runs it for 5e. I know it's not meant for 5e and whatever but I'd take some compromise for mechanics' sake to play in magitech robot world.
>>
>>51753964
They are not bad enough to be complain about like in 3.pf

But they are not good enough to discuss either.
>>
>>51754091
They made the artificer for an UA, surely Wizards are thinking of releasing supplements on Eberron.
>>
>>51754091
I imagine it's gonna kick off once they release some decent official stuff for it.
>>
>>51751949
Does this mess with the feel of progression? Do the levels where sorcerers normally get more metamagic feel dead if they already have them all?
>>
>>51754076
>You move the person with you
So you've already taken all the force and imparted all the force?
What's the point of slowing down, then?

Do you realize that once the guy is moving with you you no longer need to impart any force on them (ignoring air resistance) because you only need force to change their momentum, right? Both your and their momentum is constant after the collision. You don't accelerate them to half your speed and then accelerate the rest later or else the body wouldn't even be with you - it'd be behind you. And leaving the rest of the body behind is the optimal strategy here. Take their head out, leave the body.


>If you knew how punches work
Punches at normal speed, maybe.
At this speed, no matter what, to impart the full force without taking any back after the punch you have to hit them at your top speed and then decelerate before you hit the rest of their body.

>I don't think normal physics work here
It's a very bad idea to dismiss the basics of physics. Otherwise, nothing is really making any sense anymore. I can understand dismissing the less evident effects of the world such as quantum science and relativity, but dismissing the very basics of physics fucks things up hard.

You'd have to say something like 'You cannot harm fists. Fists are a magical object that can never be hurt, only hurt, by establishing a magical connection with whatever they touch. If you try to headbutt someone's fist, treat it as if they clocked you in the head.'
>>
Someone trying to make a peasant railgun?
>>
>>51754065
Skilled, ritual caster, and dungeon delver are the only feats that do nothing for you in combat and could be considered pure utility (as in not beneficial to combat), unless you want to strip the stat bonus out of linguist, keen mind, observant, and actor, in which case congratulations, every fighter is now a savant. Would be entertaining to play, but doesn't do much for character variety.
>>
>>51753744
Well, Hexblade lets Warlocks use weapons with CHA to take advantage of the Pact Blade, but doesn't require the Bladepact.

RQ provides a free extra familiar with powers for taking advantage of its presence, but doesn't require the Chainpact.

Haunted Book (patent pending) should allow greater usage of the existing features without requiring Tomepact, so maybe something like:

>You are able to write one spell on your body in ink. You can cast this spell without using a spell slot, causing the ink to fade. You may write a new spell on your body when you finish a long rest (fitting with the additional spells you learn and the writing flavour)
>You can read and write all languages, though you cannot speak them unless otherwise known.
>Non-bonus action cantrips can be cast as a bonus action if you expend a spell slot (to synergise with Tomepact's additional cantrips).
>>
>>51753851
RAW, unlimited. RAI, hard to say.
>>
>>51754163
To be fair, by letting monks punch lava golems and adamantine armor and not injure their hand (let alone the skin on it), the game IS effectively saying that. Also considering that monk's fists DO count as magical weapons, they're... pretty magical.

It gets problematic because the DMG/PHB doesn't want to say 'Monk's fists are indestructible" because players will then try to use the monk's fist for everything, like a wedge, or to sunder non-indestructible things.

But they also can't say "Monk's fists are not indestructible and monks must take damage for punching lava golems or thorn elementals" because then the monks would patently be at a disadvantage compared to people who use weapons or spells to hurt stuff.

Schrodinger's monk fist.
>>
>>51751976
I think of it like the wizard being a programmer of nature. Personal supernatural abilites do not matter, only mental faculties and hard work. Magical geeks. On the other hand, the sorcerer is born with innate magic that he has to learn to channel. Magical jocks. No true understanding involved, just feeling. So when a person with the right stuff to become a sorcerer studies magic like a wizard instead, their sorcerous talents lie fallow.
>>
>>51754198
Yeah. I don't think it's worth worrying about the fist getting hurt.

What's worth worrying about is the rest of the body.

If the guys puts a spear in your way and you launch yourself onto it, you WILL take a load of damage.
If the other guy simply extends their fist out at you and you run into it, you WILL take a fuckton of damage.
Similarly, if he just stands there and you full-on bodyslam him, you WILL take damage.
>>
>>51754169
Tabaxi Sonic Boom Railgun.

tl;dr Tabaxi with the right classes/feats/spells cast on them can crack 1000 mph which greatly exceeds the speed of sound and would create sonic booms from breaking the sound barrier.
>>
>>51754163
>Otherwise, nothing is really making any sense anymore.
Anon this is a fucking world where casters can Teleport aka change their position at zero velocity, where there is literally something called negative energy, where a Sphere of Annhilation destroys information entirely, where life itself is somehow a special force of energy, where a "portable hole" can be put into what amounts to a wormhole, where there's an ability that allows your eyes to work in 0 light but only for 60 feet because there's a magic sphere where it stops working, where cone of cold makes the air bone-numbingly cold but only within that cone and you can have air adjacent to that cone be a hundred degrees higher, and where people can accelerate at hundreds of g's with the right build and setup and not simply rend the flesh from their bones.
It DOESN'T make any sense.
>>
>>51754171
You mean every martial.
And what about the feats from the Feats UA?

What tipping of the scales is going to happen if martials, not just fighters, gather combat feats at a more than normal rate?
>>
>>51754002
>>51754181
Thank you for the input guys. I'll run it as unlimited until it's proven otherwise.
>>
>>51754223
Yes, sure, some people can disturb the weave and alter the world in ways.

It doesn't make a lot of sense.

But completely removing the very base physics goes from 'this doesn't make sense' to 'trying to comprehend cthulu's form' quickly.
>>
>>51754211
I agree with all of those things, but combat in D&D doesn't work like that, so it's moot.

Also I don't think most people could react faster than the speed of sound to raise their spear or try to punch you before you soniccat them.
>>
>>51754052
>Martial adept
How so? it only gives you an extra die at a weaker level.
>>
>>51754171
>>51754225
And then there's no stopping you from including homebrew utility feats or creating your own utility feats because that's what's essentially happening here by stripping out the mechanics. Congrats, suddenly there's variety.
>>
>>51754256
It's not removing basic physics it's handwaving so players can do cool stuff and just generally have fun without worrying. Nobody wants to be told their monk punched someone and broke his wrist while boring a hole through the fat duke because he was moving at 1000 m/s.
>>
Can I smite with a thrown weapon?
>>
>Raven Queen warlock
>Eldritch blasts are black and ethereal raven feathers fall from them
>Hex manifests as a flock of ravens harassing the target
Fuck. I'm going to play an edgelord and I'm going to love it.
>>
>>51754225
Literally nothing, that was my point. You still can't fly, or resurrect a dead guy to interrogate him, or build a castle or cross a chasm with shape stone, or summon and bind elementals and fiends to your service, or turn the party invisible, or grant yourself wishes, or clone yourself, or turn in to a bird to scout ahead, or magically charm someone, or receive divine intervention on your behalf. Giving fighters all the feats wouldn't actually change all that much since the majority of them are combat focused and those that aren't don't do anything except let him cast prestidigitation and roleplay as sherlock holmes during his downtime. Give fighters all the fucking feats, the absolute most it could do is give the rogue a sidekick during his rogueing, but don't go thinking it will solve any other problems people have with being a fighter.
>>
>>51753948
>Martials like the fighter benefit the most from feats, they can now progress in ASI and feats.

Why do they need such a ludicrous burst in power? Did some actual game experience tell you "whoops, these guys can't take on level appropriate opponents?" "Every other level" is fucking insane, that's +10 fuckin feats
>>
>>51754304
Divine smite? No
Improved Divine smite? Yes
>>
>>51754312
Embrace it, brother!
>>
>>51754304
>melee weapon attack
No.

Improved Divine Strike says "when you hit an enemy with a melee weapon" though, so that counts.
>>
>>51754065

how is anyone gonna have any variety in feat picks? that one guy's retarded houserule would give them ten feats, and counting UA, everyone will wind up with the same feats
>>
>>51754288
The deal is that their monk is assumed to already know to take the correct course of action - to kick the duke in the head, or something. The monk is smart enough to not hurt themself, even if the player isn't.

So for as long as the character doesn't collide full-on with something or the duke doesn't put a weapon or something in the way, they'll be fine.

Though in theory the character could just circle aorund them, but that would lose the momentum.

Still, it means that if the monk rolls really badly and the other characer sees them coming then it can result in the monk getting quite badly skewered, which should discourage the players from using the trick at every single possible moment.

>>51754276
There's a period of set-up and acceleration, however, so if they already had a spear in hand and were aware of you it's entirely possible.
>>
>>51754091
Well, Eberron has a very very VERY strongly 3e flavor and was designed specifically as a reaction to 3e just like Dark Sun was designed as a reaction to 2e. It just feels unnatural to me.
>>
>>51754198
The game lets constitution 3 plebs punch iron golems without taking damage too, dude.
>>
>>51751595
Hexblade can work if your DM lets you pick a weapon that isn't full on edge.

I currently started playing a Human Stone Sorcerrer 1/Hexblade 2.

The weapon i picked as a patron is the ''Golden budhist staff''.
To elaborate on it:
A country got cursed with famine etc. by a thunder-god cause gods are dicks and all.
Then came a Budhist priest who helped the people and solved their hunger crisis.
Thunder-god has a ragebonner for him and throws down his lightning staff to kill the priest.
The Staff being sentinent and all decides not to strike the priest because it was moved by the actions of the former being willing to offend a god to help people.
It switches owners and follows the priest instead.


I basically play it as a NG gish with similar ethics to a paladin but not being devoted to some shitty ideals.
''I do good because i want to do good.''
>>
>>51754225
For starters, gishes become cripples and martials become grossly overpowered.
>>
>tfw Tabaxi are semi-relevant at least for having a meme build

Yaaay

More than just an offending fur-race.
>>
>>51754357
The correct course of action in real life is to use your entire body as a spring. Aiming for the head off the bat is a pretty stupid move against equally skilled opponents, only slightly better than a flying kick.
>>
>>51754350
See >>51754287
You fucking retard.

>>51754325
That's the problem with spells and not damage output. There was an anon who was arguing for martials to gain the benefit of cat's grace etc, true strike as "spell effects", not actually spells by physical expenditure.

>>51754327
In 5e, can martials even take on a number of opponents?
>>
>>51754325
>those that aren't don't do anything except let him cast prestidigitation and roleplay as sherlock holmes during his downtime.

I hope this is going with the idea of the free feats being utility focused, otherwise the martials who don't spend their free feats on becoming more uber at combat are still missing out.
>>
>>51754420
Even without a meme build, I don't see why tabaxi aren't good.

Doubling your speed is great.

>>51754426
The only way I can see this working is if you either turn into a pool of blood and die on impact or if you transfer everything into angular momentum and rip yourself apart with G forces.
>>
>>51754430
>In 5e, can martials even take on a number of opponents?

At level 20 a fighter can take care of something around 100-200 level 1 opponents before running out of steam, depending on build.
>>
>>51754430
>In 5e, can martials even take on a number of opponents?

Of course.
>>
>>51754416
Gishes still have spells, which according to >>51754325 lets them to a whole lot.
>>
>>51754420
so we have the ultimate speed meme build
the ultimate luck meme build
and the ultimate strength meme build

whats the next meme build?
>>
Today Plane Shift Kaladesh is gonna come out, right?
>>
>>51754455
>>51754457
Is this martial built for maximum meme output?
>>
>>51754470
Did you count nuclear druid?
>>
>>51754430
If you are going to homebrew a bunch of feats designed to give fighters better out of combat utility, and then homebrew that they get a shit ton of extra feats, why not just brew them extra class features? That kinda seems like what you want. In their current state, feats do very little to allow a fighter to bring anything to the table that most parties don't already have since they are so limited, instead of saying "they should get more feats, remember to give them shitloads of feats guys" just homebrew more class features and try them instead.
>>
>>51754470
Ultimate defense meme, highest AC and/or Health
>>
Hom many magic longswords are finesse weapons?
>>
>>51752038
Just cast Mind Blank every day.
>>
>>51754465

Gishes are people who fight and sling spells in combat, not people who fight terribly and then cast utility spells out of combat.
>>
>>51754502
Sunblade and Moonblade, not every moonblade though.
>>
>>51754470
The utmost optimized party without using UA content builds, which is thus a meme.
>>
>>51754489
I didnt, so we have that for ultimate damage meme build

what else can we maximize?

how about ultimate defense?
lets try to make a character with the highest possible AC and the lowest chance to be hit using such things as blur or mirrored images
>>
>>51754455
And bounded accuracy is not a thing?

>>51754490
Martials should definitely get back their proficiently dice, but also bring back ToB maneuvers along with it. They'd spend proficiency dice for them. Shit'll be so rad.
>>
Is there a /tg/ approved Mary Sue test? I want to run a character idea through it to see if it's 2sue.
>>
>>51754510
What is the bladesinger.
>>
>>51754480
No, but it would help if you were to stipulate how many "a number" of opponents are and what circumstances are needed for you to be happy.

By and large, a caster isn't going to be very happy taking on a bunch of archers scattered across a 150-600 foot firing distance or whatever circumstance the martial guy is being put through.
>>
>>51754499
>>51754530

Moon druids have infinite HP already
>>
>>51752148
Stone Sorc 1/Hexblade 1 is already a decemt gish.

> 5 Hp per level average.
> Unarmoured AC = Con Mod +13 AND you can use shields with it.
> All those weapon proficiencies and shield proficiencies.
> Cha based attacls with any wapon that doesn't have the twohanded property.
>>
>>51754480
It's a fighter with heavy armor master (so it can take on scores of low damage enemies better), I don't remember anything other about the build.

>>51754533
>And bounded accuracy is not a thing?

I don't remember how many magic items it has. It may be equipped with a +3 armor, which against level 1 enemies means it only gets hit on a 20.
>>
>>51754534
Not a test but general bulletpoints

- dead family
- non-core/extremely uncommon race (tieflings used to quality but they're core now, thanks WotC)
- needlessly emo reason for adventuring
- blatant fetish pandering
>>
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Nuclear Druid?
>>
I don't actually care about the feats, instead

Martials should definitely get back their proficiently dice, but also bring back ToB maneuvers along with it. They'd spend proficiency dice for them. Shit'll be so rad.
>>
>>51754533
>And bounded accuracy is not a thing?

The key word is accuracy. Getting Resistant to Physical, and then Heavy Armor Mastery isn't bypassing "bounded accuracy."
>>
>>51754534
Tell us the character idea that will make it easy.
>>
>>51754455
>Tunnel Fighter
>Polearm Master

MOLON LABE
>>
>>51754552
A full caster?

If he just wants casters to be as broken as possible at all times to compensate, that's fine, but massive power inflation doesn't do the game any good.
>>
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>>51754571
Flavour wise nuclear ghandi tranquility monk was cooler, but more awkward.
>>
>>51754566

Dead family is very important, since a huge proportion of DMs love BBEGs and love BBEGs kidnapping/raping/killing family for drama.
>>
>>51754447
>The only way I can see this working is if you either turn into a pool of blood and die on impact or if you transfer everything into angular momentum and rip yourself apart with G forces.
>still trying to analyze this shit with strict physics and realistic / consistent numbers
Ki exists, we're done.
And since you mention tabaxi, their meme build lets them move literally thousands of miles in a round, as I recall.
>>
>>51754534
If you're self aware enough to be concerned it's a Mary Sue, it probably isn't.
>>
>>51754530
What would it need? Massive Dex, Heavy Armour, racial AC boost, class AC boost, AC spell?

What options do we have?
>>
>>51753526
Stop posting it then, faggot. Nobody gives a shit about your feelings on the matter, so go spout your autism somewhere else.
>>
>>51754586
Yeah, no complaints there.
>>
>>51754648
The deal with tabaxi is that while the meme build is a thing, it still has uses outside of being a meme.
Especially on mobile/swashbucklers to avoid attacks after making an attack. Charge at an enemy, punch them, run so far away they can't do anything.

If ki can negate that damage, it could be used to negate the damage of other people attacking you unless you're playing 4e specifics where every ability is exact to a point and can't be used in any other way, much like stone sorcerer's at-will teleport 'but only if an ally is attacked and at no other time'.
>>
Barbarian with Max dex con with Manuals od Dex/Con Bracers of Defense Haste ring and cloak of protection. Weapon od Defense
>>
>>51754499
MOON DRUID
>>
>>51754530
>>51754669
Dex barbarogue.

20 dex, 20 con.
Shield.

Uncanny dodge + bear barbarian resistances + evasion + danger sense.
Take resilient in wisdom, too, or reach level 20 where barbarian5/rogue15 gives you proficiency in wisdom saves as per rogue's feature. But if you're talking of level 20 builds and you just want to stack AC, you should go barbarian, get 24 AC (unarmoure defence + shield) and stack various effects such as haste and shield of faith.
>>
I'm an idiot. How does combat resolution go in DnD5?

You roll to hit (strength if sword, dex if bow)
You score equal or above AC
You roll damage (whatever weapon says + strength mod?)
Then what? Do you just subract hitpoints, or is there a saving throw?
>>
>>51754707
No save, he's just hit.

You could consider his AC being a sort of static saving throw.
>>
>>51754707
Roll damage, whatever weapon says +STR or +DEX if a finesse/ranged weapon. DM checks resistances and vulnerabilities and halves/doubles damage as appropriate, subtract hitpoints.
>>
>>51754707
Just subtract the hitpoints UNLESS

- the enemy has some form of damage resistance
- the "attack" you used (generally spells or abilities) have a saving throw that would change the damage
- the target of the attack has an ability that lets them force the attacker to reroll dice, or cast a spell in reaction to increase their AC.
>>
>>51754707
Subtract hitpoints if the attack hits. If there was a saving throw it would tell you.

If a weapon did poison damage for example with its standard weapon damage, it would have you make a constitution save as well, which would dictate how much poison damage it did on a success or failure.
>>
>>51754489
not him, but what constitutes a nuclear druid?
>>
>>51754759
Twilight Druid that uses Magic Missile to burn harvest scythe die to do a thousand flat damage from blowing his wad like an Itano Circus. No rolls to hit, no saves.
>>
>>51754614
>>51754566
>>51754647
Virtually my character who was a human noblemen fighter found his consciousness transferred to a Warforged body after an indeterminate amount of time. Main goal(s) I guess is that he wants to find out what happened to his family (who apart from one or two things that happened, is still relatively fond of and proud to be part of) and his childhood love interest that his family hated. Reason why he's adventuring/doing contracts is that since he's out of coin, he joined up with essentially a mercenary company to do contract work with other members (other player characters).

Personality wise he's generally a good natured and loyal person but a lot of the times he's sometimes incredibly headstrong and pompous, prideful (insulting his family and his honour = duel) and he completely and utterly hates greenskins to the point where he'd go into murder mode at the sight of them.

>>51754659
Yeah, I'm still concerned though. I made sure to give him plenty of actual flaws to play with during roleplaying so he's not a perfect paragon (he'd kill defenseless greenskin children because to him he's preventing a future raid on a village).
>>
>>51754759
>>51754767
1 Arcana Cleric, 2 Fighter, Twilight Druid the rest.
>>
>>51754773
Also the reason why I was being intentionally vague with the timeframe and goals is that I'm trying to give my DM some things to work with without me writing the script (e.g. indeterminate amount of time could be just 4 years past or I woke up a millennium later).
>>
Is 5e's combat worse than 4e's but a lot better than 3ePF's?

How would we fix combat in 5e?
>>
>>51754728
>>51754724
>>51754724
>>51754722
>>51754740
Wow, you're fast. Thank you!
>>
>>51754767
>>51754759
>>51754794

Don't have the image on my laptop here, but it relies on the fact that magic missile is a single damage roll for every missile (which is confirmed by the writers, but may vary by DM reading of the PHB), so you massively up the damage per missile, then use Action Surge to do it a second time.

I've got a really pissy DM who says "a dragon comes down and bites your head off" if we do anything she doesn't like, I really kind of want to roll a nuclear druid and wait until she does it again, then declare "I want to fight the dragon", because I know she'd let me fight it in the expectation I'd be toast.
>>
>>51754773
>>51754795
Man reincarnated as a Warforged who wants money, hates orcs seems pretty non-sue to me.
>>
>>51754767
But does lose to a shield spell, which is funny.

>>51754702
Bladesinger+stone sorcerer (assuming DM allows it of course) would sit on 13+int mod+dex mod+ con mod and would have the shield spell ready to go, so that would be higher in terms of raw AC, but doesn't have damage resistances.
>>
>>51754835
Are you the poor bastard that was going to buy barrels of alchemist fire and then realized oil would be cheaper but she refused to switch the price?
>>
>>51754800
All are good, I favor 5e's over 4e's because the game doesn't shit itself and die if you use different leveled opponents. 5e has what I've been clamoring for for a decade and a half, a game in which the majority of the monster manual is open to you for the majority of the campaign, just like in TSR editions.

But if you think you can't have amazing combat in 3e, 4e or 5e you're tricking yourself.
>>
>>51754859
Wait, no it wouldn't. That will teach me for talking about stone sorcerer before I actually try to use it.
>>
>>51754876
Despite some of my gripes I'm of the same opinion.

5E is pretty damn close to what I wanted, especially after being pissed off over 4E. I think WotC actually listened to the people they surveyed and responses from the playtests.
>>
>>51754863
Yeah, that's me. Hold on, let me call my mum and let her know I'm famous on /tg/.
>>
How detailed do you handle moneyand treasure in your games? Is gp just a floating value, or does the party have to keep track of individual coinage, haggle to sell works of art and artifacts, maintain bank accounts, et cetera?
>>
>>51754847
Alright, thanks for giving it a read over Anon. Was worried that he he may have been too perfect etc.
>>
>>51754859
I guess if we're going off of RAW then I think an unarmoured barbarian can still gain the +AC benefit from magical armour even if they're not using the armour's AC.

So you just have to throw them a +3 shield and a +3 armour, maybe see if you can get those bracelets or whatever they are that give you +2 AC if you're unarmoured - Well, no, I'm not sure if they'd still work if you're using unarmoured defence but are wearing armour.

It'd be kind of nice to disclude UA stuff and avoid magic items, but the speedfuckery build requires both.

Don't forget warding bond.
>>
>>51754902
Largely gets glossed over.
>>
>>51754902
I think it's probably best to avoid making the players go really into depth in it unless you're trying to do some trading campaign that focuses less on action (In which case, maybe some other game system would be better?).

It's somewhat okay to do this for legendary and magical items where the stakes are higher and you might be trading favours, land or things that aren't gold, but otherwise it mostly just wastes time for something not awfully important or captivating.
>>
>>51754876
My group is really skeptical about 5e. They're used to getting tons of customization and situational rules from PF, so anything that gets a revamp is eyed with suspicion or grief.

>"What? No casting AoOs?"
>"What? Only 5-7 feats OR attribute bumps?"
>"What? Only one simultaneous lasting spell per caster?"
>"What? Skills are Boolean now?"

It's weird. They've been whining about high level rocket tag and needless complexity, but when a solution is offered, they shy away.
>>
>>51754982
Yeah, if the PCs are going to be buying magic items, it is perfectly reasonable to put any number of roadblocks in their path -- you may as well make it a complete adventure, along with bandits, thugs or assassins showing up to try to kill everyone and steal the shit, or even depending on power level things like arcanaloths, dragons and liches appearing to try to nab the good stuff.
>>
>>51754992
Its fine to have preferences. It took me a LONG time to transition from 3e mindset to 5e mindset, despite how fucking revolting I found 3e's mandatory multiclassing garbage to be.

5e strikes me as the most desired edition around (literally all my friends rank it as their favorite despite barely having played it), but you may not want to throw pearls before swine.
>>
Does punching something while wearing gauntlets of ogre strength count as a magical weapon?

Because they are magic items

and they go on your hands

and you are using those to punch
>>
>>51754992
>Casting AoOs?
Unless you get a feat. One of the main draws to being melee-based non-caster is that you get attacks of opportunities, and allowing casting AoOs normally would imbalance things further.
>Only limited feats
Yeah, it's somewhat limited, but no reason you can't put in more. Give extra feats, design some new ones. Variant human gets a free feat to start with, though. Also feats mean more.
>Only one lasting spell
But there are a bunch of non-concentration spells. Well, too bad, you can't stack things. As if you'd have enough time in combat to cast several concentration spells anyway.
>Skills are boolean
Well, rather, it's MODIFIER+(HALFMOD/FULLMOD/DOUBLEMOD) so not quite boolean, but even so. I think it's better like this, rather than the fuckfest of specific skill point assignment.

Once you consider PF was full of trap options, 5e isn't so bad on the customization front. If you throw in some 'free feats from this list of feats I made' or something, then you can really pad out the customization.
>>
>>51755061
If you punch someone with leather gloves over your hands, it doesn't count as a weapon at all.
Magical leather gloves would still not be a weapon.
>>
>>51755061
They aren't magical weapons so no.
Ironically an animated sword probably is not a magic weapon.
>>
>>51754992
>no AoOs
Was hard to adjust to but the way reactions work is so much better in general, especially reaction spells.

>>51754923
AC is only designed to go so high in 5e so its not surprising that its hard to make it go up much further than mid 20s. AC is a bit weird in general, its easy to get to the middle point but budging it higher is harder because of the fewer types of AC modifiers in 5e. My brain still tries to shift in to 3.5 mode when i start trying to optimise builds.
>>
>>51755066
>Unless you get a feat. One of the main draws to being melee-based non-caster is that you get attacks of opportunities, and allowing casting AoOs normally would imbalance things further.
Oh, I didn't mean Warcaster, but rather that casting itself doesn't provoke anymore, and can't really be disrupted RAW unless it's a concentration spell. Or did I miss a rule for that?
>>
Even if Open Hand is more optimal, Sun Soul sounds so much more fun
>>
>>51755083
>>51755087
So if a monster is resistant to nonmagical weapons it can resist my GoOS punches? Fug
>>
A monk with 20 Dex and 20 Wis, with Shield of Faith, Defensive Duelist, Haste, Warding Bond, has 31 AC. Bonus action dodge for disadvantage. No magic items no bullshit just a Wizard and 2 clerics needed. You are harder to hit than a tarrasque.

WITH items, Animatee Shield adds +2, Bracers or Defense +2, and Ring of Protection is +1. 36 AC.

Ancient Dragons need a 19 on disadvantage to hit you.
>>
>>51754923
Wait, 5e has +x shields?

Are the designers retarded?
>>
>>51755110
Oh, right.
Mage slayer feat does that. Otherwise, no.
Disadvantage on attacks within 5ft for attack spells, however.

My biggest problem is that there's no penalty for casting save spells from a lot of positions. When you'd normally have disadvantage, you can just cast a save spell.

>>51755105
It's not too tricky.
Warding bond is non-concentration +1 AC
Haste is +2 AC, concentration.
Shield of faith is +2 AC, concentration.
Barbarian can get up to 22 AC just by having high stats and a shield.
Magic items can boost that further.
A single level of fighter can give you +1 AC from fighting styles.
Dual-wielder can give you +1 AC if you can somehow convince your DM to allow two shields to count as two weapons.
Warforged - Oh, I guess that's UA or something, but that has +1 AC.
But if we're talking UA, forge cleric gets a 'make an item +1' and then at level 6 did or may still have +1 AC.

And then there's the 'shield' spell, of course, even if that only lasts a round.

From there, you can stop stacking AC and try to impose disadvantage for enemies. An enemy with disadvantage will pretty much never hit your high AC. There's a whole bunch of ways of doing that.

.. Hmm. But yes, it might be a bit hard to get over 30 AC without some gifts from the DM. But you hardly even NEED more AC by that point.
>>
>>51755124
Whomever made the DMG magic items is.
>>
>>51755175
>Disadvantage on attacks within 5ft for attack spells, however.

Wow, it's fucking nothing.
>>
>>51755122
Sounds 100% reasonable and balanced to me.

>36 AC

Protection against physical attacks in exchange for all 3 attunement slots is appropriate.

>>51755124
What's the problem? You have 3 attunement slots. One will almost always be for a weapon. If one is for a shield, then you have... ONE discretionary choice.
>>
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Cone spells affect less square when fire diagonally?
>>
>>51755207
Meme builds are always appropriate
>>
Whats reasonable price for potion of speed
>>
>>51755124
A +3 shield gives an extra +1 AC...
Read the DMG entry on magic items if you don't believe me.
>>
>>51755207
>What's the problem?

That weapon attacks scale with one common magic item (weapons) while this makes AC scale with 2 common magic items (shield and armor).

>>51755277
... what? I'll need to read shit when I get home.
>>
>>51755216

Well it probably wouldn't cause any problems in any party ever, same with the incredibly hihg speeds tabaxi (unless they argued retardation like being entitled to extra damage). Whereas say conjuring up PIXIE STORM isn't even a build, but it would probably cause many DMs trouble.
>>
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>>51755277
The bonus is equal to the rarity, on top of the normal shield bonus. +1 is in total +3, +3 is in total +5
>>
>>51755294
That's some supremely dumb shit.
>>
>>51755277
>While holding this shield, you have a bonus to AC determined by the shield's rarity. This bonus is in addition to the shield's normal bonus to AC.

Explain.

>>51755294
As a DM, if someone really, really wants to use 2/3rds of his magic item resources to protect 1/4th of the party from 1 out of his 7 defenses, by all fuckin means. Hopefully he has a variety of other abilities or strategies to leverage being unhittable into an advantage, especially how un-sticky most 5e PCs are. In most campaigns it does a fat load of nothing, though.
>>
>>51755175
>not that tricky
>two concentration spells from two different class lists, a reaction spell yourself, and multiple classes
You might get one or two of those things, but i'm of the opinion that requiring multiple buddies counts as "tricky" in terms of a build. Stacking AC up takes way more than its worth in 5e anyway. Most of the big stuff in the monster manual only has around 15 attack bonus.
>>
>>51755213
>a cone's width at a given point along its length is equal to that point's distance from the point of origin
>a cone's area of effect specifies its maximum length

The issue with squares is that you can't do partial coverage. The diagonal version is more accurate as the point of origin is clearly at the corner of the square, but for the other, it's the middle of a square and thereby rounds up to include ones it touches on.
>>
>>51755315
>>51755336
Damn... I mixed up the bonus with the equivalent of having stored spells/enchantments...
>>
>>51754085
Let's see: Level 5 monk average damage
>Martial arts 16.55
>Flurry 21.6
Level 5 rogue average damage
>TWF 17.4225
Level 5 champion average damage
>Greatsword 17.7
>AS 35.4

If you want to play a monk, play a monk. They're alright. They just don't have super-cool-max-DEEPS feats to make them hit harder like rogues and fighters go for. You probably won't even get to the level where their raw damage scaling noticeably drops off.
>>
>>51755309
>pixie storm
>actually letting the player choose what he gets with conjure woodland beings
Yeah, that's not happening without a serious rework of both the spell and pixies CR, i'm going to roll on the list of 1/4 CR fey.
>>
>>51755336
>As a DM, if someone really, really wants to use 2/3rds of his magic item resources to protect 1/4th of the party from 1 out of his 7 defenses, by all fuckin means. Hopefully he has a variety of other abilities or strategies to leverage being unhittable into an advantage, especially how un-sticky most 5e PCs are. In most campaigns it does a fat load of nothing, though.

I mean, worst case scenario, you just attune to your other magic items when you need to. Point is, those don't make you effectively immune to one form of attack (usually).

Also, please don't pretend AC isn't the most important defense in 5e. Most/majority of enemies have limited ability to hit your non-AC shit, and the ones that do are usually glass canons anyway.
>>
>>51755376
>Level 5 rogue average damage
I think booming blade is better and leaves your bonus action free. Also, crossbow master.

>Level 5 champion average damage
Is the worst archetype for a reason. Also, PAM.
>>
>>51755396
You are looking at it in terms of frequency of triggering, I am looking at it in terms of what is likeliest to take someone out of combat entirely.

By all means, put all your emphasis on protecting against AC. Its an odd gimmick, not gonna have much impact on most campaigns.
>>
Monk
Max Dex+Wis
Manuals for Dex and Wis
Potions of Speed
Bracers of Defense
Staff of Striking
Ring of Spell Storing (Hunter's Markx2, Shieldx3)
>>
>>51755434
Best of luck. May take hundreds of treasure hoards.
>>
>>51755396
Remember that the high AC build posted also involves two allies using concentration spells and three attunement slots on defensive items. Its not just a gimmick build, at this point its a gimmick party, and a really sub optimal one at that.
>>
>>51755408
>Is the worst archetype for a reason
Is the reason I used it for the example.

>booming blade 16.25 if the enemy doesn't move, 22.1 if they do.

>crossbow master, PAM
>monks don't have super-cool-max-DEEPS feats to make them hit harder like rogues and fighters go for
>>
So what's the best ring of spell storing combos for martials? Haste and 2 shields?
>>
>>51755469
Something based on enhancing versatile weapons for them would be neat.
Or an unarmoured feat that reduces the damage they take since they are fucking frailer than rogues being dependent on 3 stats and all.
>>
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>>51754085
>>51755376
Don't take anything here for solid facts but this roughly models DPS expectation when a class does its best to DPS. Except without bullshit like savage attacker.

Y axis - Damage per round
X axis - Level

It takes a lot more time to make super accurate graphs with all the crit chances and all that.
>>
>>51755628
does this take a swashbuckler's constant sneak attacking into the equation?
>>
What are good classes for a Lizardfolk?
>>
>>51755628
Looking back at the graph I shoulda probably put a 0.5 multiplier on PAM's reaction attack, but whatever. It'd only close the gap between monk/rogue and the rest of them but there'd still be a notable gap. And I'm too lazy to go through all of that when I made it as a rough thing and don't easily have access to a single cell variable I can just change whenever.

>>51755644
It makes a fuck ton of assumptions like always getting sneak, because honestly you should always be getting sneak.
>>
>>51755651
What kind of person is he, aside from scaly?
>>
File: DMBundle.pdf (1B, 486x500px)
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I'm putting together a document with all my DM home rulings for players to refer to (partly for character creation). It's not finished yet and I'm not DMing in the immediate future, but I could use other eyes on it to see if I haven't fucked anything up.
>>
>>51755564
Yes with no flavor those are the best.
>>
>>51754476
I think so, I'd be interested to see what it has in store.
>>
>>51755651
Stats are con and wisdom so typical Druid Cleric deal. They function better when you roll for stats and can get a 16 for str. Then barbarian is great
>>
>>51755651

Reptilian Druid. Swamp druid maybe
>>
>>51751862
My guys are on the surface now and completeing Derendill's character quest in the high forest that i designed that was heavily inspired by the one created on elventower. I also let them dick around in that one merchant city right south of Silverymoon, wrote various travel encounters, had a Aggis Hag mini quest idea I haven't even used, and am about to have them deal with a sizeable gnolls warband that is going to be attacking Derendill's hometown of Nelrendinvane when they get back there from the green Dragon who I made the villain of said quest in the first place. Gnoll attack is intended to show that effects of the prescense of the demon lords is starting to slowly leach to the surface.
>>
>>51755628
Okay, fixed it anyway. Half chance of reaction attack.

Also added flurry of blows on seeing as monks get a load of ki and I was considering barbarians always rage.

Not considering stuff like action surge and smites and all that, obviously.

Monk's damage isn't really impressive when other classes can use PAM to get bonus action attacks as well as reaction attacks. I guess monk could still pick up PAM with variant human, but they need those damn stat-ups and mobile would be better. They should focus like rogue on keeping themselves secure while doing their damage and ... Stunning, doing their thing.
>>
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>mfw reading Loremaster
>>
>>51756020
>Change hold person to a strength save
>While paralyzed, they automatically fail strength saves.
>>
>>51756043
so is this worse or better than Sleep?
>>
>>51752016
What if they just had, like, way more spells per day?
Quantity for versatility?
>>
>>51756091
It's a save, but it's a full minute of free criticals when within 5ft.
>>
>>51756043
And for everything non-human:
>Slow is now a Dex save
>Slowed creatures have -2 Dex saves
>>
>>51751521
As a Backup episodic campaign when not all my usual players for my main ongoing game of Pathfinder Trash are present to help me get a feel for DMing 5E.

Basically a McGuffin Quest for a Giant Artifact with unlocks doors and seals. Found by the players, pursued by different groups, stolen by repurposed villain from my favorite Dungeon Magazine trilogy of Eberron Adventures Victor Saint Demain, and now held atop an ancient giant citidal/cloud castle in Xendrick the party is trying to scale after solving snarky Olmec's giant riddles and fighting giant skeletons.

Its been a blast. Also using it as an opportunity to playtest the mystic and revised ranger.
>>
CR10 beast in plane shift kaladesh? Time to polymorph it up and put half dragon template on it.
>>
>>51755916
Monks have a multitude of problems.

Damage wise they fall off completely after lvl 9.
Skill wise they have realatively limited choices anyway.
Survivability wise they lack a decent Hp die AND can't pump up Con safely.

Changes i proppose:
They can now use Light armour and may use Wis instead of Dex to calculate AC with it.
All features are reworded to allow light armour.
HP die changes to a d10.
FOB gets upgraded as you level up:
At lvl 7 it becomes 3 attacks.
At lvl 15 it becomes 4 attacks.


At lvl 3 they gain class specific fighting styles.
Pick one:

1. Tempered body - Damage taken from weapons is reduced by 2 while unarmoured but can't be reduced below 1.

2. Swift strikes - You may use your reaction to make an unamred strike against a target within 5ft of you. You may also spend 1 ki to make 2 strikes instead.

3. Falling steps - After getting hit you may spend 1 ki to move back up to half your movement speed (this counts as a disengage action for you) and take half damage instead.
>>
>>51756217
In which way does using WIS to AC would change anything, since they have to pump DEX anyway to hit and damage?
Also
>rolling 6 attacks a turn
I'd rather stay shit desu
>>
>>51756260
Well the idea was to make STR monks viable.
>>
>>51756296
You could change Unarmored Defense to work with either STR or DEX.
>>
>>51756217
Despite making a graph to show their lwo damage, I'd have to disagree overall.
I think I could agree with flurry of blows being made to 3 attacks at level 11, but otherwise...

I like how they play as a fairly squishy martial that focuses on crowd control (Stunning, maybe some proning and such if you're open hand). The fact they're unarmed and unarmoured coincides with their squishiness since 5e isn't the sort of game that'd make unarmoured guys super tough without maximizing up their stats. As it is, you have to play a monk fairly carefully, and a feat like 'mobile' benefits them greatly.

I feel they could do with a few extra rogue-ish skills to allow them to do some cool things (or make four elements better) but...

The real problem is that players don't know how to play a monk.
It's not an easy class, despite how it seems.

They'll insist on punching when punching is worse than quarterstaves.
Stunning fist is too good, but people don't use it enough.
It's squishy, yet monks play in a risky melee-happy fashion.
Sometimes people don't try to maximize dex/wis.

I'd give them the flurry of blows buff at 11, give them some sporadic extra utility buffs and buff WOT4E to really feel like you're fucking rip-off-Aang or some shit. But I wouldn't round out their weaknesses, but rather either try to educate people to know how to play monk or to tell people to avoid it and play fighter/barbarian instead.

I guess light armour helps catch low wis/dex idiots.
>>
>>51756296
Then why you didn't mention STR anywhere?
light armor using STR instead of DEX
or allowing an alternate 10 + STR + WIS or 10 + STR + DEX
expertise in STR checks
stuff like that
>>
>>51755733
Do you leave Metamagic unchanged?

This is a crazy idea, but what if Spell Secrets was random (d8 for the energy type, d6 for the save), but Controlled Chaos gave you "advantage" on the roll?
>>
>>51756340
too much rolling
completely shit against opponents with multiple resistances
>>
>>51756217
Monks don't need to be doing the same amount of damage as other classes.

They have proficiency in all saves, the ability to reroll them, evasion, the ability to turn invisible for 1 minute, and continue attacking, and they can just choose to end charms and fears on them.

They have the defenses of a fighter with indomitable, the saves of a paladin, and the self buffing and debuff removal of a wizard.

Monks are just fine how they are, and if you think they need any serious changes you haven't actually played a monk beyond level 3.
>>
>>51756340
>>51756340

Metamagic I haven't touched as yet. Think I should?
>>
What would be a reasonable amount of time to have an NPC follower of the party trained to gain proficiency in all weapons and armor?
>>
>>51756402
Years, they need to spend weeks with everything from a dagger to a trident to a greataxe to a whip.

They need to spend weeks and weeks every day training. The best I would do is six weeks and they will have simple weapons and light armor.
>>
>>51756386
People here have suggested giving all 8 metamagic options at level 3. With your other changes, it makes Wild Mages seem almost too flexible, but hey isn't that the point of a sorcerer?
>>
>>51756217
Monks aren't DPR. They are mobile battlefield control with good ways to avoid damage and saves. They are supposed to disable the mooks. Takes out the fragile glass cannons in the back line. They go in attack and zip out with their speed. They aren't supposed to be front line. Their vertical movement also gives them a lot of waysbto approach
>>
>host ignores the boss and just runs around
>let the boss kill him
Pretty sure I did nothing wrong.
>>
Planeshift Kaladesh is out. Kinda bland save for the magic item rules. New sorcerous origin though.
>>
What's more fun to multiclass into as a Rogue, Bard or Warlock?
>>
Hey, anons? Can someone add a copy of Kobold Press's Southland Heroes to the mega? The Midgard Heroes book is there, but the sequel isn't.

Also, simple query; since the three iconic White Plume Mountain weapons all made their way into the DMG, do you think it'd be possible to update Frostrazor from "Return to White Plume Mountain" as well?

https://1d4chan.org/wiki/Frostrazor
>>
>>51756634
>Heart of Fire
>Pyromancer's Fury

Two different class abilities that punish opponents for getting in melee range of you. This is why I keep saying a straight-up sorcerer can be a decent gish.
>>
>>51756700

I prefer Rogue and Bard. Rogue for martial, Bard for caster, or both for skill monkey.
>>
>>51756700
If you want tonnes of fucking skills but for some reason no longer want to melee things, lore bard.
If you like inspiration dice and the bard spell list, valor bard.
If you want only 5 levels instead of 6 levels for extra attack and 2 invocations, along with whatever level 1 patron choice you want and the warlock spell list instead (And casting lots of level 3 spells but not having level 1/2 slots) Then go warlock.
>>
>>51756784
>Aetherborn Pyromancer w/ "the gift"

I can dig it.
>>
>>51756459
It would give them something to make them more valuable than Wizard. I'll think on it.
>>
>>51756853
>I AM THE FUEL
>>
New bread when? Can't do it myself, on phone and lazy
>>
I wonder how Plane Shift Kaladesh fits with the Artificer.

This is one of the reasons I miss the Wizards forums...
>>
>>51756634
Horn of Valhalla, conjures lifecraft vikings.
>>
I must say this, I get the feeling that some of the magic item rules from Plane Shift Kaladesh are quite useful for putting together magic item economies and production in place in Eberron. Also, combing the ability to purchase charges for rechargeable items as certain types of dragon shards?
>>
>>51756969
ok fine

>>51757163
>>51757163
>>51757163
>>
What's a good justification for cantrip staffs being the primary ranged weapon in a region despite them being more expensive and potentially less effective?

As of now I'm thinking
>Region is a desert
>No trees means no bows/no new arrows
>Desert however produces some natural resource thats good for making cheap, albeit too weak for any real strength, enchantments, thus making Firebolt staffs a common ranged weapon

>Staffs degrade quickly if taken out of the desert (either due to magic bullshittery or just humidity) so bows are still the weapon of choice outside the desert

TLDR how2 make magic guns only viable in one region
>>
>>51756217
>4 attacks for anyone but a fighter

no
>>
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>>51752314
>SONIC BOOM
https://www.youtube.com/watch?v=ERWLYIVhCys
>>
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>>51756217
Monks really really really really REALLY shouldn't get 4 attacks before fighters do.
>>
>>51754688
>every ability is exact to a point and can't be used in any other way
What, like spells?
>>
>>51754773
>>51754795
Terminator:Salvation? Probably not a sue.
>>
New to 5th edition here, just a quick question:

What's the draw of Warlocks?

Seems their spell slot list is pretty unbelievably awful. 4 spells up to lvl 5 at 20th level? Compared to 20+ up to lvl 9 that other casters have.

I see that Eldritch Blast is a great cantrip for your basic attack, and you've got an ability to refill your spell slots 1/day (all fuckin' 4 of them) but the intense lack of variety or lasting power you'd have having so few spells a day seems a deal breaker for a caster class.

What am I missing, how do you use them?
>>
>>51758097
Invocations
>>
>>51758115
They're like little feats/addons to your magic, right?
>>
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>>51755213
I fixed your image to make it clear what you've done wrong.
>>
>>51758097
Think of it more like you're playing a magical creature than a caster.

You do have a lot less spells a day, but you do more magical shit just as a character. It is all the invocations really. Things like hitting every turn with an infinitely usable cantrip for D10+cha, and stuff that makes for great RP stuff, like at will usage of alter self, crate elemental, speak with dead etc.
>>
>>51756378
Monks should probably deal 4 more average damage per turn by level 20, but not more than 12 more. Before considering accuracy. That's been my estimation. Most suggestions to change monk damage go way overboard.
>>
>>51758097
You've probably missed that their spell slots recover on a short rest too, not just daily.
>>
I'm having a hell of a time creating a realistic map for my pals and mine next adventure. I've tried Hexographer and I can't get a good look with it. I'm so stuck. And suggestions?
>>
>>51757163
New Thread
>>51757163
Thread posts: 422
Thread images: 34


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