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/5eg/ Fifth Edition General

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> New Unearthed Arcana: Warlocks and Wizards.
http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf
> Don't forget to fill out the official survey for Sorcerers.
http://sgiz.mobi/s3/ede55d46dded

> Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

> Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

> /5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

> 5etools
https://5egmegaanon.github.io/5etools/5etools.html

> Previous thread
>>51720855

No OP question, since we'll be discussing recent UA anyway.
>>
Reposting from last thread

Just hit Bard 14, playing utility / face, which spells to take?

Previous picks: Counterspell, Haste, Bigby's Hand, Circle of Power


(As you can tell, I also enjoy picking spells that benefit from Jack of All trades)
>>
>>51723674
I advise teleportation circle or word of recall.
>>
So what needs to get fixed for this UA to get released as actual options?

My personal concern is the hundreds of paladin multicasses, but they are skipping Extra attack to get this if they plan to actually play it in a typical campaign.
>>
>>51723674
What's the rest of the party like? No point wasting good slots.
Counter-spell and Haste are hard to argue almost any time though.
>>
>>51723674
Armor of Agathys. It scales well with spell slots, has a long duration, and is never not useful.
>>
Why are 5e maps so small? This is my first time trying to play premade campaigns, a everything feels like it takes place in a small ass room where there's no use in trying to maneuver because there's no space.
>>
>>51723732
Running LMoP and I can agree. I would redraw them, but then all of the detail would be gone.
>>
>>51723732
To prevent the party from kiting everything to death.
>>
>>51723732
Because they need to fit on your table, anon.
>>
>>51723732
Giving PCs range is dangerous, cause if everyone has a ranged capability, and the enemy is 120 feet away, that's a surprise round, and 2 turns dashing to get to them. 3 turns of total barrages tends to put down anything with less than 100 health, and anything else is 1 turn away from following suit.
>>
>>51723770
>>51723732

Yup, battles are meant to be challenging and exciting, not dull and boring.
It's fantasy and its enjoyable for both the DM and the players, at least the ones that isn't autistic about playing medieval fantasy sniper camping in le forest.
>>
>>51723702

I already have teleportation circle from the bard spell list

>>51723716

Moon Druid, Devotion Paladin and Champion Fighter. Sometimes there's a ranger, but not a lot of times
>>
My party's paladin has acquired a blessing, or a curse rather, that affects his weapon. I need some suggestions for a special ability for the weapon.
He's a vengeance paladin that loves to use thunderous smite so some lightning/thunder related stuff would be appropriate. Preferably something that integrates into the paladin skillset, not just "XdX lightning damage when you hit badddies".
So far I only got shit like the Vow of Enmity target getting hit by lightning if they try to flee from the paladin, but that's pretty basic too.
>>
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>>51723770
>120 feet away
>Not mentioning how new better-than-sorcerers Lore Mage can put them down from a MILE away.
>>
>>51723817
Space monk-sorcerers raining death from orbit when?
>>
I need help.

I'm currently a 4th level Fighter who took the Dual-Wield archetype. (Yeah I know...)

I'm a Black Dragonborn who is leaning more towards the Evil Alignment. Who just recently finished LMoP and are expanding into my DMs homebrewed campaign.

My Stats are as follows: 19, 14, 18, 15, 11, 15.

I'm Torn between Sorcerous Shadow Origin UA [https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf] and Artificer UA [http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf] as my second classes.

Sorcerous Origin (Shadow Sorceror)
- Become Shadowstuff
- 1st lvl 60ft Perm Darkvision
- Strength of the Grave (At 0 HP, CON/save to stand back up)
- Hound of Ill Omen (Shadow Dire Wolf stat companion. 3 Sorc Pts)
- Shadow Walk (Can Teleport 120ft between shadows/Dim-light/Darkness as bonus action. Infinitely. No Cost.)
- Shadow Form (Become Immune to all damage except for Force and are incorporeal for 1 Minute. Infinite Uses, 3 Sorc Points per use.)
--------------------------------------------------------------------
Artificer
- Can Make Magical items at 2nd, 5th, 10th, 15th, 20th.
- 5th level Superior Attunement. (Attune 4 Magical items at 5th, 5 Items at 15th, 6 Items at 20th.)
- Infuse Item (Can put a Spell into any item of my choosing for 8 hours. 1/time use. Takes a Minute to cast each time until I run out of slots.)
- Mechanical Servant. (Can make a Clockwork/Clockwork Companion, Large Beast... Thinking a Large Crocodile... Picked Polar Bear stats... Can also ride it as a mount... 40ft land... 30ft Swim. It also has CONSTRUCT properties.)
- 20th Level, Gain +1 Saving Throw for each attuned Item.


I'm leaning towards the Sorceror variant. I like playing "Gish's", melee fighters who can cast spells. Yet I also like the bonuses Artificer provides.

I'm wondering on input from you guys? Am I missing anything here that may change my mind? I really don't want to regret this later on.
>>
>>51723795
Speaking of battles, is it wise to hide DM rolls in a battle? I've been letting my dice roll in the open, at least in battles, since I started shortly ago, and it's either the party effortlessly sweeping enemies in every encounter, or me rolling critical streaks and doing massive damage.
>>
>So much salt from the sorcerer snowflakes over Loremaster
>>
>>51723732
All maps for premade campaigns regardless of the system are pretty small.

Maps are usually drawn up in the first place because it's small and convenient to add detail that's easily appended with unique interactions, smaller adds tension and creates a cinematic flair. The big picture non-confined stuff is either usually ad-libbed by the GM to keep things running smoothly or taking place in written text elsewhere in the module that doesn't really need a map to go by. There's also an assumption that the area the map takes place in (if it is outdoors) is the area to be guarded by NPCs, meaning the PCs are freely able to see the outside area of what's on the map while still being undetected outside of the edges of the map, and their tokens should only enter in when the plan has been formed and battle initiated.
>>
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>>51723826
Now! With the UA that just came out yesterday!
>>
>>51723842
Depend on your group and how much control you want over the flow of the campaign and the how well your friends take towards their characters dying in battle and requiring resurrection.

Book say hide and fudge but I don't because I am a sadist DM who loves to challenge the table to bloodbaths.
>>
The new pact weapon buffs, +1,+2 and +3 does it mean that they give both attack roll and damage roll bonus?

And they stack so u can get +6?
>>
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>>51723859
I've always thought Sorcerers were snowflake faggots for people who can't just play a normal wizard and even I'm salty about the Lore Master.
>"Hurrdurr I hit you with a strenght-save Feeble Mind spell from a mile away!"

The fuck were they thinking? I like wizards and all, but please save me from this Pathfinder-tier game design where they're so good that other classes might as well not even fucking play.
>>
>>51723876
We would need spells that reach about 250 miles to make it work.
>>
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>>51723917
Don't hate the player, hate the game.
>>
>>51723813
>When the target of vow of enmity is hit by a Divine Smite, or Smite Spell, the target cannot use their reaction.

That's easy and simple, shocking grasp adaptation.

>The Paladin gains an aura of the storm, which allows a new channel divinity option. When this channel divinity is activated, winds swirl around the paladin's aura. Ranged attacks against targets inside the circle are made with disadvantage, and the paladin is aware of any creatures within the aura. This channel divinity lasts for 1 minute. While not in use, clouds and even rain clouds can form above the paladin when outside.
>>
>>51723916
They do not stack. You replace the one as you level.
>>
>>51723945
That sound pretty cool. The paladin would probably like it too so I'll probably roll with that. He seems pretty reluctant to use his channel divinity on small fry anyway so that might open some options for him.
>>
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>>51723932
>Calls out "Pathfinder-tier game design"
>Hating the player and not the game.

That pic is pretty priceless though.
>>
>>51723917
I tried to fix it here.
>>
>>51724022
Oh joy, because we didn't get enough people plugging their crappy front-loaded homebrew last thread...
>>
>>51723732
It's because 5e is garbage.

>>51723758
Bullshit. Much larger rooms can fit on a table. I've had a standard 2' x 2' erasable mat that easily fit in a good sized dungeon with sizeable rooms. In different sections, but still. Learn to design a fucking map properly, WotC. They haven't had to do any real game design in years because the competition doesn't even begin to approach threatening them, so they think they don't even have to try. And it shows. They made a bland, risk-free edition that turned out to be good solely because of its risk-free simplicity, and because of Magic Missile being fixed. That is it. There is nothing new, fresh, or original in 5e's design.
>>
>Hexblade warlock
Forgive me if this was discussed earlier, but I'm not autistic enough to hunt through old threads.

It seems like the rules of the UA don't explicitly say your patron is part of your equipment, or an explicit limit on what your weapon can be. Going by the patron, however, as well as the Hex Warrior feature, can we assume that the Hexblade starts with a non Two-Handed melee weapon of their choice that acts as their patron?
>>
Am I the only one that thinks lore isn't actually that good? Illusion and divination are still better.
>>
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>>51724112
>Pathfinder General attempts to "raid" 5E General.
>>
>>51724114
Not all sentient weapons are sword-shaped. Think more anime.
>>
>>51724022
You cannot do column spacing for shit, and your line spacing is similarly fucking terrible. Use a normal font, a smaller font size, and you can fit this garbage on one page instead of wasting two sheets of paper that no one will read anyway.

Also, giving a Sorcerer a spellbook completely defeats the fucking purpose of sorcerer. Your Loremaster ability is broken as fuck and just goes to show how 5e can't even stick to its core mechanic: it realizes how bad the one-bonus-fits-all proficiency mechanic is, and tries to get around it by doubling it.
>>
>>51724112
Ah, the emissary from /pfg/ is here.
>>
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>>51724112
Holy shit.
>>
>>51724139
That was not an answer to my question.
>>
>>51724114
As far as we can tell the weapon you get is normal, and the patron is not in your possession. It just makes no sense for such a powerful magical weapon to be in the hands of a level one character.

That said, someone WILL contradict me on this.
>>
>>51724133
He's not wrong though, if he is probably a degenerate furfag.
>>
>>51724130
Being able to switch the save on a spell means that if you know an enemy's class or even just have a good feel for the monster manual, you can pretty much hit a stat you KNOW they'll fail.

From a mile away.


Element-changing including radiant damage is also bullshit, but mainly it's the two things listed above. And how element changing and the psudeo meta-magic is stepping all over Sorcerer's niche.
>>
To those who are upset about the Lore Wizard, this is the reason for Unearthed Arcana. Be sure to take the survey so Wizards knows this is a problem.

The changes I am gonna suggest:

Limited number of usages changing damage types, Int mod maybe or Prof. Saves can only be swapped with saves of a similar type, Wis saves can only be made into Int & Cha. Dex saves can only be made into Str and Con.

Change the damage from 2d10 to 2d6 and you can pick the type.

Triple the range of the spell, make Touch spells a range of 30 feet.

Make bonus action switch spell an action.

Survey is there for a reason don't just hate it but do nothing about it.
>>
>>51724133
But your "argument" gets blown the fuck out when I reveal that I don't like or play Pathfinder either.

>>51724130
Of course it isn't. It's reading books as opposed to creating things out of nothing. No shit it sucks. That's the problem, these days, and the reactionary issue that came from 3.5-bashing, that all options should be equally-viable. No they fucking shouldn't, Your hand-axe throwing dwarf is NOT going to be as effective as an elf with a longbow or crossbow. End of story. Your hobbing dual-wielding iron pans is not going to be as effective as a greatsword warrior. Your mage who focuses on wielding the power of "muh knowledge" is not going to be as effective as someone who can cast phantasmal killer. Which, knowing 5e, has probably been reduced to "you take 5d6 necrotic damage because this game is incredibly pussified, because actually endangering the PCs is unfun and makes for a hostile play environment"
>>
>>51724114
You don't necessarily have to wield it, just to have made a bargain with a cursed weapon strong enough to offer you power.
>>
>>51724164
I figured that it'd be a sort of avatar of the actual thing. Like it bestows a fragment of its power to a potential wielder, which manifests in the form of a mechanically ordinary weapon but is still something that binds you to it in a way.
>>
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>>51724112
>>
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>>51724181
>Playing damage-control THIS hard.
>Possible actually being this retarded instead of purposely trolling?

If you hate 5e so much, please kindly fuck off to another thread then and spew your diarrhea there. GURPS sounds like a game for you. Nobody is forcing you here.
>>
>>51724187
Addendum: This means the weapon in question (let's just say Blackrazor for lack of creativity) could theoretically give multiple hexblades these little fragments of itself, and then by process of elimination weed out the ones too weak to carry it (ie: dead fuckers and people who stop leveling warlock) while awarding more of its powers to more worthy subjects, perhaps even letting the strongest among them carry its true form.
>>
>>51724160
Your answer is no. You cannot assume they start with their patron as an item. Your patron is too tsundere to start as an item.
>>
>>51724187
That's totally fine to do, although it's kind of weird that it isn't magical until at least level 3. It works pretty well with Pact of the Blade though.
>>
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>>51724181
if you're so mad about this game why are you in 5eg
>>
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>>51724181
Hm-m-m-m, I wonder who could be behind this pots.
>>
>>51724220
>although it's kind of weird that it isn't magical until at least level 3
Big Daddy Wizardsword gives you an upgraded replica.
>>
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>>51724187
>>51724218
I second this interpetation
>>
I want a Fey themed party. Which classes can go Fey? Bard, Druid, Warlock. Any other Fey based classes?
>>
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>>51724181
>When I reveal that I don't like or play Pathfinder

Lol, I get it, you're like basically everyone on /v/, right? You supposedly don't play videogames, but you'll go on a multi-page rant about why a game that's not even out yet is shit and how everything sucks... yet you're still hanging around /v/ to talk about this thing you hate on a daily basis for some reason.
>>
>>51723841
Yes what you are missing is Hex/Hunter's Mark. The way that dual wielding works is you get damage off hitting with an attack, spells and abilities like that are similar to those two spells.

Rangers do dual wielding pretty well cause of hunter's mark and their damage that procs off of attacks.

I don't recommend you skipping level 5 for another attack, but if you really want to multiclass, Warlock may be your best bet for Hex. Your charisma probably isn't terrible since you are a dragonborn, and your damage dice will thank you.

If you are really stuck on those, shadow sorcerer I guess is your best bet.
>>
>>51724261
Paladin with oath of ancients can do it.
>>
>>51724249
Wizard sword?
...Wizsword?

>>51724261
Paladin Oath of the Ancients works pretty well
>>
>>51724263
Why does Christ-chan look like that? I know a lot of well adjusted and nice Catholic girls.
>>
>>51724283
Because the Catholic girls that barely suppress a tremendous need for violence, hedonism and general degeneracy through constant attempts to pray it away are hot.
>>
>>51724261
Paladin has Oath of Ancients. Fluff change and you have a strong contender.
>>
>>51724244
>I literally stopped reading at the first argument when the retard claimed Crossbows were a "false option" and inferior to longbows in every situation.

Anyone who's actually played 5e with people who know what they're doing knows that Crossbow Master makes crossbows far far better by allowing them a bonus attack when no such option exists for other ranged weapons.
>>
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>>51724144
>where the fuck is kitsune?

Holy shit this, I played AL with a guy coming from pathfinder and he kept complaining he couldn't play his female kitsune priestess

I would laugh if it werent so sad and creepy
>>
>>51724307
Of all the monster races and monstergirls, why a fucking kitsune?
>>
>>51724261
>Barbarian
Totems
>Bard
EZPZ
>Cleric
Trickery domain
>Druid
EZPZ
>Fighter
Maybe something with the Eldritch Knight?
>Monk
Do people still play these?
>Paladin
Oath of Ancients
>Ranger
EZPZ
>Rogue
Arcane Trickster
>Sorcerer
If you fluffed the bloodline right
>Warlock
Fey
>Wizard
Illusionist or Enchanter
>>
>>51724142
First of all, sheets of paper? Are you printing this out?

Second, it's still a wizard archetype.
>>
>>51724307
>TFW when literally every Kitsune player I've ever seen (that wasn't playing a pedobait loli) used art of Ahri from League of Legends.
>>
>>51724261
oath of ancient as stated above and also nature clerics.
Barbarians and rangers while not necessarily Fey do tend to be fluffed with strong ties to nature.
>>
>>51724142
Umm Rogue Expertise?
>>
>>51724321
I believe it's a CN trickster sex symbol with smug face as pretty much a race feature.

It's very very anime. And waiting material.

I played one pathfinder game and the guy was alright I just had a general distaste for the slutty kitsune he was playing.
>>
>>51724208
>>51724243
> if you don't like a game you are not allowed to talk about it

Nice newthink, O'Brien.

>>51724244
Crossbows are mostly fucked because of action economy. But the dev is otherwise correct, that a weapon should be realistically viable. Crossbows are a separate issue since they *were* used in medieval combat. But dual-wielding throwing axes? Nah.

>>51724263
This has nothing to do with /v/. And 5e has been out for 2 years now. It's even shittier than the playtest was. Somehow it actually went backwards in quality. Leave it to the lazy-ass grognards who look at games designed in the early-2000s and think "hmm maybe if I sneak this in to the new edition of D&D people will think it's an original concept!" while still containing absolute garbage like spell-matrix vancian magic and hit dice.
>>
>>51724307
What's hilarious is he could easily fluff a fey pact warlock with a tome pact and say the fox-like traits came from one of those "blessing and a curse" things fey like to bestow on people, use Magic Initiate and/or the tome pact to get some cleric magic up in there and all else fails multiclass to a cleric of whatever deity fit the character.

Hell, dull down the fox bits (human with ears, weird eyes + a tail per X levels, maybe) and give them a fox mask they wear because weeaboo shit. It looks anime as fuck but it's not the weirdest shit a PC can pull off.
>>
>>51724297
Seconding this, there is nothing hotter than a buttoned-up religious girl showing her true nature through the cracks and eventually sucking your dick in bible camp
>>
>>51724321
Furry
>Check
Anime shit
>Check
Waifubait
>Check
Special Snowflake magical racial powers
>Check
Extremely popular anime or videogame representative.
>Check
Pathfinder generally being full of weebs and grognards
>Check
Lots of lewd art of said character existing
>Check
Lots of loli art of said character existing
>Check
>>
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>>51724326
Ok then scratch that, and also what the fuck is the point of the ability then?

You also failed to address your shitty column spacing. Fix it.

>>51724345
I know what Rogue Exeprtise is, dumbfuck. What the fuck do you think I was referring to when I was talking about OFFICIAL 5e content? The expertise completely fucks with muh preshuss boundid accurassy but Wizards doesn't care because it doesn't actually know how to balance a core mechanic. That's why a level 20 rogue is only 20% better at picking locks than a level 1 rogue. And a level 1 rogue is only 10% better at picking locks than the average dumb fuck commoner.
>>
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>>51724300
pssst Anon the image is about PF
>>
Can we get a Roll20 map repository going? Worst thing about playing online is that all my players want cool maps and i don't have the time and skill to make it, so i tend to DM WotC adventures.
>>
>>51724364
>the cleric wears lingerie under her robes
>>
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>>51724357
>if you don't like a game you are not allowed to talk about it

That's not what they're saying at all. They're saying if you hate religion, find something better to do than going to a church and ranting about why you hate religion, then crying when the call the police to escort your retarded ass off the property.

Fuck, I'd say you're baiting, but somehow I get the impression you're actually for-real this retarded. You have my pity, honestly.
>>
Sorc3/Wizard6, Distant Spell Metamagic + Alchemical Casting to have any Touch spell have a range of 1 mile. What could be fun/broken spells?
>>
>>51724402
Back to /pfg/.
>>
>>51724410
I'd be sorely tempted to clone a baby version of the nearest noble.
>>
>new player wants to join my campaign
>Never played before
>Kinda hard to fit him in
>Enjoys the very limited time he gets

>Starts messaging me at all fucking hours
>"CAN I BE A WIZARDY ROGUE?"
"yes when you multi-class at level 5"
>"CANT I BE ONE AT THE START!?"
"no, but there is the arcane trickster route to go dow-"
>"IT'S INTEGRAL TO MY BACKSTORY"
"How?"
>At this he drops his entire background, of how he was a fallen prince from an unknown land and how he has MANY. Magical items that guide him through life including a sentient warhammer that only he can wield.
>Mildly surprised it wasn't a katana.
>"My backstory also has a minigame!"

My life is suffering.
Of a party of 5 only 1 is a normal chill dude.
>>
>>51724406
>That's not what they're saying at all.

Except it's exactly what you're saying in a pathetic attempt to ignore addressing what I am saying.
>>
https://twitter.com/JeremyECrawford/status/831210587862413312?ref_src=twsrc%5Etfw

Nuclear Druid still reign supreme.
>>
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>>51724431
So you really ARE retarded. Thanks for clearing that up, I'll stop answering your bait now.
>>
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>>51724402
>it's okay if you penetrate my rear, anon, Jesus won't mind as long as I stay a virgin
>>
>>51724390
Normally you can only add leveled spells to a spellbook, and your prepared cantrips are fixed. Given the class is supposed to be about mastery of the fundamentals of magic, I thought it made more sense to expand the capability of the wizard's cantrip casting.
>>
>>51724307
>>51724332
>>51724361
Or just play a Changeling and say that your true form's a foxy humanoid instead of a featureless grey humanoid.
>>
>>51724410
>find a powerful opponent
>burn 5k GP
>gate them to Asmodeus' doorstep
>close gate
>>
>>51724447
Another non-argument.

>>51724455
Sounds like a pretty weak ability.

>>51724430
>can't multiclass at level 5

Wow. This game sucks.
>>
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>>51724431
>>
Anyone make a UA sorcerer yet? I'm deciding on Phoenix and Dragon:
>>
>>51724431
>>51724478
Stop replying to him anon. It's a custom in /pfg/ that when a guy post a smug anime girl face, he's admitting his defeat in the argument.

Although if you reply to his post, the table will be turned and he will be wining instead.

Why do you think they post smug anime girl on there all the time?
>>
>>51724478
There's no rule that says you can't multiclass as early as second level. Presumably his character was starting at level 4.
>>
>>51724506
I made a stone sorcerer. For some reason I gave him a lot of lightning/thunder spells on top of the earth and stone spells I could manage.

It's a pretty fun thing to play. AC 17 at first level, a lot of area denial and decent control mixed into beating on people with a flail and shield.
>>
>>51724522
Wow... you're literally replying to yourself now... good job.
>>
>>51723732
Do you want a party of monks kiting your encounters to death?

A few months ago i ran a campagin starting at lvl 6 and going all the way to lvl 15.
All 6 of the players loved the SCAG Sun Soul Monk and agreed to play the same class with different skills for utility.
At lvl 11 they were ''stuck'' in a castle siege.
Not!Turkish Orcs were invading and they were the only thing stopping them from their home being murderfucked.

What happened:
>Orcs shoot cannon balls at them, they catch them and throw them back at the Orcs.
>Large number of orcs run up with a battering ram only to get blasted 100ft away from the castle.
>The few that manage to hide and try to climb the wall meet that guy who specifically dipped 3 levels in thief so he can throw ball bearings and caltrops. He runs up the wall above them, drops some caltrops and blasts them for some additional measure.

I had to bring in a bullshit Evil NPC warlock with PC levels to even make them feel threathened...
>>
>>51724114
No. A Hexblade of Blackrazor, for example, can't use Blackrazor if he finds it (or rather he can, but he loses his ability to use Cha). A nice DM will allow you to find the sword.
>>
>>51724506
Phoenix is kind of over-rated. Aside from tanking a death hit with Phoenix Spark, their powers kinda suck... and even Phoenix Spark kinda blows because it doesn't differentiate between foe and ally, so you might end up killing your own party with the damage burst. It's easily the worst of the UAs released, and far inferior to Draconic in my opinion.
>>
>>51724390
You're truly braindead. Lv20 Rogue minimum roll to pick locks is 21, thanks to reliable talent. Go away, retard.
>>
>>51724671
I'll agree with that.
>>
>>51724377
>furry

Nah. Furry kitsune are more like that digimon
>>
>>51724682
> the example is flawed therefore the argument is flawed

You only get 20% better at shooting arrows, tumbling, bluffing, and similar rogue things as you level up. You got some special ability to compensate for all of those, too?

Bounded accuracy was a good idea, but like everything WotC does, they took it way too far because they are reactionary retards.

D&D's design is and sadly probably always will be analogous to a retarded child flailing a pendulum around, hitting the walls but never landing in the center where it actually belongs.
>>
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>>51724400
>>
>>51724400
> using roll20

You need to find a real life group anon
>>
>>51723642
On a scale of 1-10 how retarded does this build sound?

>Level 6 Favored Soul Sorcerer
>Level 14 College of Glamour Bard

>Part angel
>Max charisma
>"Otherworldly" beauty at sorc level 6
>Can expend bardic inspiration to grant myself "otherworldly" beauty at level 3
>Can dance well enough to make people my slaves at level 3
>At bard level 6 can cloak yourself in magic to make people want to serve you by gaining "unearthly beauty"
>At level 14 you gain yet another "other worldly" aspect that makes you look more fierce and lovely
Even the goddess of beauty is jealous of my character if they theoretically reach level 20
>>
>>51724706
"I don't like it" isn't a valid argument, anon.
>>
>>51724706
>your accuracy goes from +5 to only +11, see, it's shit
>but let's not talk about how your damage goes from 1d6 to 10d6
>>
>>51724682
>>51724733

On the off chance you're not STILL the same guy replying to himself, just stop replying to him, it's been obvious from his first post here that he's just trying to start drama, as if every single reply answering him calling him a retard didn't make that clear.
>>
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Stop giving the troll attention.
>>
>>51724724
Where can I find a game online? I have my regular grouo but I want some different playstyles and DM style.
>>
>>51724724
Why? Technology is the future.
>>
Lore Wizard is overpowered.
They're level 14 ability is an actual encounter-ender
>>
Any of you guys tried to play on terrain and use a tape measure instead of grids? 1 inch= 5 feet
>>
>>51724724
Not him but I don't find face to face gaming terribly enjoyable. Too wacky randumb xD, everything is automatically hilarious.
>>
>>51724795
Yeah, we know that.
>>
>>51724800
Haven't even heard of anyone trying that. I have played gridless on roll20, but the grid makes things clean.

Would be interesting to see, stuff probably wouldn't change that much though
>>
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Repoostin from last thread

Soon my PCs will encounter a village led by a witchdoctor who needs to exorcise spirits from a nearby town. One of the PCs will eat a hallucinagenic spirit mushroom and quest his way through the spirit realm to kill the spirit while the other two PCs tend to his body which is freaking out in the real world.

They will also have to each go in and out at some point, like some kind of relay.

What challenges (skill checks, puzzles, combat, etc.) can I pit against the PCs in the real world and the PC in the spirit world?
>>
>>51724795
Yeah, because "normal" wizards don't already have a couple dozen of those by that level already.

The only difference here is that Lore Bard can make the same something the target can't resist, from a mile awhile, with dumping a low-level spell slot an additional bonus to the Save DC.

*sigh* Still waiting for the version of DnD where Wizards have to specialize or have some kind of theme to their spell list like every other caster, but we'll be on 10th Edition before that happens.
>>
>>51724410
I don't know if this could work, but:
WIsh to cast Awaken, augment Awaken with said features, BAM you animate the tree planted in the central plaza of your major city of choice.
>>
What edition did you guys start playing D&D?

https://strawpoll.com/87rg72f
>>
>>51724795
>a wizard is too powerful at level 14

Holy shit call the president.
>>
>>51723642
>Swashbuckler3/Hexblade Blade pact 6

Be the most SAD character ever and PSH nothing personel your enemies after annoying them to death.
>>
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>>51723732
>>51723752

Also running Mines for some newbies. There's a few decently sized maps to be found for it, but Echo is such a compact hallway cave. It's a pain in the ass.
>>
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>>51724874
Loremaster aside (which is more about UA's playtesting nature), whining about wizards just makes you look like a lost, butthurt 3aboo, dude, who hates on reflex. Bards and druids also shut everything down while being able to do a lot more than that. Wizards are third place at best (again, Loremaster aside).
>>
>>51724965
What a cozy, fun looking map.
>>
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Hey guys i'm trying to build an evil cleric warlock for the archdevil Baalzebul.

He should be around level 14. Any ideas for how he should be built?
>>
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>>51724930
>Swashbuckler3/Hexblade Blade pact 6
>>
>>51724874
The problem is that flexibility is considered a standard part of "wizards"

4e was a bit better though, wizards could be a bit of everything if they wanted, but like most options in 4e, specializing produced more powerful results
>>
>>51724997
Hmmm, well if you like garbage characters who hurt to be alive you could try Trickery Domain.
>>
>>51723798
Simulacrum and contingency are pretty solid choices but banishment and wall of force are great picks even if they are lower level spells.

Banishment makes creatures save once or suffer the full duration the only such spell before maze I believe.
>>
With all these 2D maps how are vertically moving monks supposed to shine?
>>
>>51723642
This UA if great this time arround.
Absolutely love the Hexblade and Raven Qeen pact + the new invocations are just excellent.

The new Wizard is also great and enroaches on the Lore Bard when it comes to spell utility.
Also:
>Changing damage types at will
>>
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>>51724986

Agreed, it's my favorite from the Mines of Phandelver book.
>>
>>51725019
Yeah, 5e doesn't really do much to encourage specializing. Arcane Traditions are mostly universal benefits even if you only have one or two spells in the corresponding school, and wizards get so many spell slots that they're not really hurt by just taking whatever they want (and they can get even more spells from enemy spellbooks or paying to copy them from other wizards).

Everyone complains about Sorcerer having too few spell slots, but it's the ideal caster IMO because it's lack of spell slots means you actually have to build around a theme or focus on on one or two major aspects of the spell list instead of just being able to have an answer for every single obstacle in the game by like level 8.

They're nowhere near as bad as Pathfinder where no other class was playable ever... but they're still the best class in the game in terms of versatility and being able to completely resolve/bypass encounters with minimal effort.
>>
>>51725012
Just picked Sun Soul Monk. How do I play this optimally? Range is nice but it seems the meat of my damage is close range AoE. Any builds out there?
>>
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>>51724400

I like to collect maps I like. It's hard to find really good ones.
>>
>>51725091
That's really nice lookin' where did you find it?
>>
>>51724997
Death Cleric, I assume you are gonna get that Invocation with his name. Go Aasimar, for Wisdom and Charisma. Pump warlock if you don't want to Chill Touch all day. Then go for Tome for spells and be an intimidating motherfucker.
>>
>>51724261
Paladin with oath of the ancients.

Otherwise you have to go with elf-themed classes so bladesingers and arcane archers can be included too.
>>
>>51725133
Arcane archer?
>>
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>>51725105

I just search online every once in a while using different combinations of words that include 'map'.
>>
>>51725091
This looks great for a tavern in the Feywild.
>>
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>>51725185
>>51725091

If you try hard enough you can find some pretty good ones like this tavern.
>>
>>51725120
Sounds great! But he's a human so...
7 Death Cleric/7 Fiend Patron Tomelock
>>
Lore Master or Illusionist?
>>
>>51725219
One can cast Illusions as a Strength save... or any save they want.

The other can... uhhh... things...
>>
>>51725219
rogue
>>
Can monks double dash to triple their speed?
>>
>>51725365
Yes.
>>
>>51725081
Unlike most other Monks it's actually pretty beneficial to use Ki points on Step of the Wind in combat. You need to be away from the front lines to effectively use Sun Soul. By level five you can do 2d6 + a 5d6 AoE Burning hands, then do 4d6 next turn, all at range. It's pretty dope.
>>
>>51724671
The only Sorcerrer origin from that UA that didn't suck is Earth sorcerrer for which i would have preffered they let them caluclate AC as 13+Str mod instead so they can actually gish.


Phoenix sorcerrer needs a complete rework.

I'll give an example of what i'd do:

LvL 1: Phoenix vitality: You gain 4 additional hit points per leve in this class and each time you expend a hit die to regain hit points you regain an additional 2 hit points.

LvL1: Phoenix fire - Each time you cast a spell that deals fire damage you are cloaked with fire for the duration of 1 minute.
While cloaked:
>Youre melee weapon attacks deal an additional Cha mod fire damage
>A creature or object that you touch takes Cha mod fire damage (your choice).
>You max use your reaction to deal Cha mod fire damage against a creature within 5 ft of you that hit you.

LvL 6: Faling phoenix - As an action you may expend up to half of your remaining sorcerry points and at least 3 points to charge into an area withing 60ft of you and initiate a fiery explosion centered on you.
Targets within 20 ft of you must make a Con save taking 1d10 fire damage per sorcerry point spent , being pushed back 10 ft on a failed save and taking half damage on a sucessfull save.

LvL 14: Searing wings - As a bonus action you may sprout a pair of phoenix wings which remain until dismissed as another bonus action.
While sprouting phoenix wings you gain these benefits:
>40 ft flight speed
>Whenever you take fire damage you are healed instead.
>The range of your fire based spells and abilities is doubled.

Etc.
>>
>>51725391
Also keep in mind that's you'll do slightly more damage in Melee after using up your Ki points, since you'll get a free bonus action unarmed strike.
>>
>>51725391
I have Mobile feet so Step of the Wind is not something I use often.
>>
Did Raven Queen get a Blade pact weapon?
>>
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>>51725416
Stopped reading at "an addition 4 hit points per level".
>>
>>51725426
If you have mobile then punch the guy next to you, move into position, use your second attack as a Galick Gun, then bonus attack a Burning Hands.

Yeah mobile was a good choice.
>>
>great weapon master doesn't include Greatclub

Why live?
>>
Repostain', posted on old thread


Since the raven cannot be targeted by spells, does that mean enemies may not use AoEs on you at all because that would resultantly target the raven?

Page 204 of PHB makes it fairly clear that being part of an AoE's effect makes you a 'target', such as how you can 'target yourself' if you are in an area of your own AoE (On a side note, doesn't that mean you can drop a fireball on your location and choose not to be a target?) and also it's shown that 'the location you shoot the AoE to' isn't the target given how 'clear path to target' originates from the point you cast a fireball at, for example.

Or, I guess it's possible RAW might also be 'an untargetable creature is simply not affected but you can still target it with a spell', but I don't know where it would say that. Or, I suppose if there's a rule of 'there is no invalid area of effect selection' or 'targets are determined after the spell is cast'.

RAI is obvious.
>>
>>51725219
Well, you can cast a silent image as a wall...and it's a real wall now.
>>
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>>51725194

Yeah, it's nice enough visually but still has some seedy shit going on below.
>>
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>>51725416
>Treating reactions like just another action you get once a round
>Effectively 1d14 hitdice for non-shortrest-healing purposes.
>>
Why can't sorcerers cast Melf's Acid Arrow?
>>
>>51725728
>Why can't sorcerers...?
Because they are designed to be inferior.
>>
>>51725728
>spells a guy researched being transmitted into DNA based spellcasting

Evolution takes millions of years and Melf wasn't that long ago.
>>
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>>51725682
More plz
>>
>>51725728
Sorcerers don't get spells that were created. Sorcerers can't cast any mordenkainen evard or indeed melf spells.

You could fluff it as each sorcerer is born with their spell list already made. Your father was a sorcerer and had haste/fireball, so you gain it as well, as all your relatives did. If the spell was created any time recent, it's very very unlikely that the mutation of a new spell would be something so similar to "make an arrow out of acid that shoots itself at an enemy."
>>
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>>51725777

How about a small multi-layer fort?
>>
>>51725773
>>51725835
And yet they can still learn Melf's Minute Meteors.

And Snilloc's Snowball Storm.
And Aganazzar's Scorcher.
And Maximillian's Earthen Grasp.
And Abi-Dalzim's Horrid Wilting.
>>
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>>51725858
>>51725777

Also, out of curiosity, has anyone heard if there was going to be more weekly Unearthed Arcana?
>>
>>51725589
You must do what we all do and trick the DM into believing the Kanabo counts as a Maul.
>>
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>>51725864
>>51725877

I used Melf's Minute Meteors on a Sorcerer before. It was fun to use. I liked having more shit to toss each round.
>>
>>51725864
Then no damn clue. Thought I was onto something now it's just no sense.
>>
moar meeeps
>>
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>>51725913
>>51725884
>>51725589

Perhaps your DM would allow you to fluff it as one, if anything? Or are they stingy in the department?
>>
>>51725942
You actually were onto something but that notion was set aside when the Elemental Evil spells were made.
>>
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>>51725962
>>51725944

Working on it, anon.
>>
>>51724795
So basically like every other wizard ability at 14th level?

Again, it's a good ability but it's not the best wizard school. Portents are still the most encounter ending thing about the class, and they get it at 2nd level. Everyone saying it's gamebreaking levels of overpowered are exaggerating greatly.
>>
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>>51726025

Or they're not being challenged enough by their DM. A single feature should not be ending a single encounter.
>>
>>51725962
Where do you make this crap?
>>
How would Monk get to use their vertical movement in 2d maps?
>>
>>51724693
Pathfinder kitsune look like foxes people.

Call someone out on that by posting the official kitsune at on pfg, and they flip their shit. It's pretty funny.
>>
>>51725741
Why though
>>
So a monk double dashing is (speedx2)x2?
>>
>>51726149
Movement, Dash, Dash.
>>
>>51726117
2d doesn't mean it's flat. I have trees walls buildings everything, and I have an idea of how high everything is.

Also level 9 isn't very common so it's not a big issue.
>>
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>>51726074
>>51726117

I don't, I just search a lot and save what I like. As for Monk, there's a lot of maps that have blatant height differences in areas that as a DM, you can describe how high they are and allow the Monk to make use of it.

Map relevant to Monk.
>>
>>51725078
>No class but wizard is playable in Pathfinder
>He doesn't know about cleric, druid, or summoner
>He doesn't know about tier limiting
It's almost like you don't know what you're talking about
>>
What does everyone think about the Moon Bow invocation from the new UA?

I've always wanted a bow pact weapon, and while it does seem to help with the pact of the blade's MADness (dont need Con if you stay far away, don't need Str), it's a build that still has a high invocation tax.

Also, just firing off eldrich blasts is probably still better?
>>
>>51726174
He flat out admits that you can't play a wizard and a fighter side by side!

Also summoner was an abomination that everyone I knew banned.
>>
>>51725622
>Raven makes people have to cast their AOEs away from you. Like you have a mind controlling avoidance effect of some kind.
Kek
>>
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>>51726189

EB is always going to be better. That's just, sadly, how Warlock is built.
>>
>>51726210
Well, I mean, you *can* but it's not gonna be a good time for the fighter.

And summoner is a weaker arcane version of druid. People who ban it are retarded unless they ban the other T1/T2 classes as well.
>>
>>51726251
Yeah at the end of the day the druid was still better. I think people were turned off by them getting 9th level spells as 6th level spells and whatnot.

Personally I'm glad that in 5th a spell's level is fixed.
>>
>>51726189
EB is better for sustained fights. Bow is better at bursting. EB has a tax as well to get agonizing blast so the invocation is even.

The bow can be upgraded through invocations, EB can only get better through magic items, good luck if you try that.

Now also looks cool and gives built in flavor.
>>
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>>51726210
>>51726251
It's OK, the Fighter has "roleplaying" or something, and I guess some fags are into that.
>>
>>51726298
Have you ever tried playing a fighter alongside a high level wizard in Pathfinder? It's not fun at all. The wizard is so overpowered that he even has the ability to ruin everyone else roleplaying by instantly solving an out of combat issue.
>>
Why are those UA sorcs so shit? They are all laughably bad and phoenix takes the cake as the worst.
>>
If you are under the Haste spell and you dash. Do you only get bonus movement equal to your original move or your hasted move?
>>
>>51726189
>Also, just firing off eldrich blasts is probably still better?
Probably. Since I'm bored, I'll try to figure out. By level 5, a blaster lock can do 2d10+8 per turn (+2d6 with Hex) at a +7 to hit, needing only one invocation.
On the other hand, by level 5 you could use all your invocation slots for Moonbow, Thirsting Blade and Improved Pact Weapon, and if you chose to increase Dex instead of Cha that'd be 2d8+10 (+2d6 Hex) at a +8 to hit, and you can throw an extra 6d8 on a hit twice per rest. So technically Moonbow holds up to eldritch blast. It's slightly better even, but you have to invest a lot more.
>>
>>51726189
Assuming you pour all your loving into your bow, you can deal 2d8 + 2d6 + 46 damage a turn (2 attacks + Hex + Thirsting Blade + Sharpshooter + Ultimate Pact Weapon) for an average of 62 damage, requiring 20s in DEX and CHA, plus a feat, and 4 invocations.
At the same level Eldritch Blast deals 4d10 + 4d6 + 20 damage, for an average of 56 damage, requiring 20 in CHA, and an invocation.
>>
>>51726351
Because Sorcerer's entire reason for existing is to make wizards look cooler, and when Sorcerers got a toy that looked even halfway appealing, Lore Wizard got the best parts of it instead.
>>
>>51726355
It doubles your movement, and adds an action where you can dash.

Say you have 30 movement, it doubles to 60. So you can movement, dash, haste action dash, for a total of 180. This gets better with monks and Rogues who can bonus action dash for an extra dash of 240.
>>
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More inns!
>>
>>51726418
Start turn with haste
DashDashDash

When will you ever need to run that fast?
>>
>>51726378
10ft slow and 10ft pushback eldritch blasts are always going to have the tactical advantage, I'd say.

>Fuck all the enemies off into the distance and leave them unable to move as much
>>
Does the new frost lance evocation's effect stack on a single creature?
>>
What does Nova mean in context of D&D? All I know is from Diablo Kind of Nova
>>
>>51726460
Nova in this context just means burst damage
>>
>>51726460
Using all of or a lot of your resources to do shitloads of damage.
>>
>>51726460
It means you burn up all your resources as fast as possible if it means obliterating the enemy more.
>>
>>51726413

Previous Favored Soul sorcs could actually compete with mages.

Guess we can't have that.
>>
>>51726482
Literally worse than Theurge in every way.
>>
>>51726437
> Gotta go fast.

Level 20 monk with haste on makes it 480 feet.

Longstrider, a battlemaster to give you a reaction move, an epic boon, and some magic items can make you break the sound barrier.
>>
>>51726501
Dont forget being an Urchin in a city to double your speed AND bring your friends with you!
>>
>>51726501
Throw in tabaxi from volo's guide for maximum sanic
>>
>>51726423
Keep it coming, my friend.
>>
>>51726501
Wood Elf with Mobile Feat and Haste
75
75
75
75

480 feet
>>
>>51726558
75x2= 150
150x4= 600 feet
>>
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>>51726530

Haha, I'm imaging Quicksilver running people out of the X mansion while supporting their heads so they don't get whiplash.
>>
>>51726501
>>51726530
>>51726531
Wait so.. what's the max speed you can reach?
>>
>>51724800
Yea. It's more "realistic" but slows down the game if you got the type of player that needs to squeeze out every mm. See wargammers
>>
>>51723674
You can always grab one of the 5th-level ranger or paladin spells. Swift Quiver or Conjure Volley if you fight at range, Destructive Wave or Banishing Smite if you prefer melee. But I understand if you don't want to be that person.

Bless is also good for support. Also Enlarge/Reduce, Magic Weapon, Protection from Energy, Slow, or Spirit Guardians.

Ultimately the answer depends on your party and your campaign. I'm just naming some that I like.
>>
>>51726587
Because the monk isnt moving back and fourth getting them one at a time like Quicksilver does, we'd only have to assume he's using both of his hands and one of his feet to support his companions heads in a typical party of four, while running like a sanic on only one leg.
>>
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>>51726558

Tabaxi is likely better, they get to double their speed for nothing.
>>
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>>51726626
>>
These maps are more bonkers then the wizard UA!
>>
>>51726655
Holy fucking sanic, batman.
>>
>>51725835
>All those named spells were made by studying a sorcerer that learned it naturally.
>>
>>51725877
>Also, out of curiosity, has anyone heard if there was going to be more weekly Unearthed Arcana?
Current UA article still says more often and look for them on Mondays but doesn't exactly promise weekly.
>>
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>>51724800

I often use Roll20 and occasionally maps don't always grid well with it so instead, for that map, I turn the grid off. When you lift your token to move it you can press the space bar and it'll give you your own measurement line. It would be pretty useful if you wanted to do it that way.
>>
>>51726734
The grid isn't necessary at all as long as you scale your map and tokens accordingly.
>>
>>51726655
You could match Earth's rotational speed at the equator at that speed.
>>
>>51726626
Here's a first draft.

Tabaxi Monk with Mobile and Boon of Speed. Activating Feline Agility, having your battlemaster use maneuvering attack, and adding longstrider, your movement is:

((30(speed)+20(monk)+10(feat)+10(long)+30(boon))x2(Tabaxi))x2(haste)= 400 feet of movement. Then comes the good shit.

Base+Dash+BADash+HasteDash+ReactionDash=2000 feet in 6 seconds.

That works out to 333 feet per second, which is 227 mph
>>
Where can I find a compilation of these maps and how do you grid them?
>>
>>51726655
>>51726790
Nevermind that was the one I saw.
>>
>>51726405
Pretty sure you should not use sharpshooter when you have that much damage riding on each attack, but I don't feel like checking.
>>
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>>51726727

Hm. Kinda hoping they finish Psionic in the case. Or perhaps another full class like Artificer.
>>
>>51726451
No. Clearly no.
>>
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>>51726661

I'm the Oprah of maps. Everybody getting maps!
>>
Is jumping an action?
>>
>>51726916
Jumping is a form of movement.
>>
>>51726916
No it takes up part of your movement. Move 10 feet, jump 20. Done. You can't move further than your movement, if you are trying to do that it would be either the dash action or an athletics check to jump further. There are most specific rules for distance in the PHB
>>
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>>51726916

Pretty sure it falls under movement.
>>
>>51726936
Not that guy but what about falling? Say you step off a ledge and drop 10 feet. is that a 15-ft move?
>>
>>51726816
If you don't use Sharpshooter you don't have that much damage riding on the attack, but I don't feel like checking either.
>>
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>>51726961

Not 100% on this, but I'd assume no. But you're going to take damage for a fall anyways.
>>
Is artificer fun? I just read through the UA and it looks really fun.
>>
>>51727022
yeah though they can't inflict damage and don't get high level spells
>>
>>51727021
>But you're going to take damage for a fall anyways.
Are you saying this just for running out movement or just for the dropping off the 10 feet. Because I'd probably not even mandate an acrobatics check to drop 10 feet. Even then it'd only be 1d6.
>>
>>51726734
Damn, this map is sick.
>>
>>51726961
I've called no in the past cause it's not your effort, the PHB doesn't call it movement, but after 10 feet they fall prone, then you would have to use half your movement to get up, if you already used more than half your movement then you need to dash to get up.
>>
How are you supposed to use a Displacer Beast properly?
>>
>>51726501
Monk 15/Barbarian 5 gives you a better boost to speed--35 feet instead of 30.
>>
>>51727021
Can i have the map of prison, please?
>>
>>51727021
What? That's like jumping off the ledge of a first story roof, I do it all the time IRL and I'm not even fit
>>
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So I'm playing a bard in my current game. I've grabbed Magic Initiate for Chill Touch, Minor Illusion, and Hex, and my bard spells are mainly focused on cursing, necromancy, and conjuring spirits. I use a component pouch instead of an instrument and my vicious mockery and bardic inspiration are refluffed as Infernal/Celestial incantations.

Essentially I'm playing a Medium/Occultist character and I think that I'm having a revelation. Are bards' abilities so easily customized that they can fill in for any caster/support class that isn't added to the game yet?
>>
>>51727099
>Are bards' abilities so easily customized that they can fill in for any caster/support class
Yes.
>>
>>51727097
Do you also keep running after landing at the same speed you were running just before you jumped?
>>
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>>51727048

Just for the drop in general. I would personally ask someone to use movement for that to avoid the damage, but a fall greater than that I'd say would be too much. That's my personal outlook on it though. I imagine some might argue that you're jumping at this point, and not falling.
>>
Is Hexblade better off using Eldritch Blast?
>>
>>51727072
Skin it to get the displacer cloak. Makes you immune to those assholes that just walk on screen and shoot you.
>>
>>51724377
Lazor beam.
>Check
Murdfinder, murdfinder, murdfinder...
>>
>>51727122
The trick is attacking the one that doesn't have a shadow.
>>
>>51727111
Fair enough point.
>>
>>51727096
of a prison*
>>
>>51727122
But i'm the DM.
>>
>>51727115
No cause EB users never get hit cause they are always 300 feet away, the level 10 ability is useless.
>>
>>51727115
Unfortunately, yes.

But, all things considered, it's not terrible going into melee as a sword-and-board. It's a shame about the Cursebringer invocation, but you can still get a free +1/+2/+3 weapon, the curse feature, and without the greatsword be more or less completely SAD (14 Dex, max Cha, moderate Con, sword-and-board) with the greatsword as the more offensive, more MAD option.

But if you invest the invocations, EB is still technically better.
>>
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>>51727096

Not the fanciest, but it was the first one I found in my folders. Not sure if I have a better one. I'll keep a look out while I sort shit.
>>
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What do you guys think about this map i made in inkarnate for my campaign, I have only recently started as a dm and wonder if there are any pointers you guys got?
>>
>>51727170
The slightly more Mad route gets pseudo-smite for burst damage.
>>
>>51727115
Yes.

Eldritch blast is still better because of its ranged capability and the fact you can shove AND slow enemies now, making it even harder than ever for enemies to even get near you.
>>
>>51727165
What's your question here?
>>
So, does frost hex hit the hexed target as well or only those next to them?
>>
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>>51727192

I like it. Got some charm but isn't heavily detailed so it looks like it could be a drawn out map by a traveler.
>>
>>51727210
I mean, how can i properly explain the displacement to the player in a way that is not simply "roll with disadvantage because you are not really sure where to hit."
>>
>>51727109
No, but I can't imagine it being too hard if I land on the balls of my feet and roll, my cousin has done that and she's also not exactly a super athlete
>>
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If I go Kensei, by RAW I'm gonna assume I can 1d4 slash with a whip as my action, then 1d4 bludgeon at range as a bonus action. Is there any reason to go this build? Since I can substitute my weapon's damage die, later on as I progress as a monk I can make it go to a maximum of 1d10.
>>
>>51727263
So you either take an action to dampen your fall or use some of your movement together with an Acrobatics check.
And no one cares about your fat cousin, vinny.
>>
>>51727261
A beast on four legs, or looks like four, prowls around the group. Trying to focus on it's more definite features fail you, as the monstrosity heavily shimmers like a mirage, but the low growl, and the waving tentacles behind it, are very very real.
>>
>>51727197
How MAD is it? You need 20 STR, 14 DEX, ideally 20 CHA, what you can spare for CON, GWM, Thirsting Blade, Curse Bringer, Life Drinker, Improved/Superior/Ultimate Pact Weapon, and maybe Burning/Relentless Hex. That's a lot.
>>
>>51727256
Thats actually my plan, to give an in world explanation to why they have it. Opening some easy quests for myself since theyll likely want to know who made it
>>
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>>51727261

Displacer Beasts cast illusions of itself to confuse you. Your player is basically attempting to decide which one is real and upon doing so either fails or hits it.
>>
>>51727278
SIX LEGS YOU PLEBIAN
>>
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>Fighting Venomfang, group of 5
>Sorcerer rolls an attack with tides of chaos
>Turns herself into a potted plant
>>
>>51727312
I couldn't tell cause of the displacement
>>
Is there any website or program, that allows me to visualize my character? Something like character generator for videogames, or paperdoll, or something?

Many thanks in advance.
>>
>>51727253
I'm still not seeing anything that says it doesn't.

RAI I imagine it's not supposed to but RAW it appears to.

If the AoE is a sphere (Which, 'all enemies within 5ft' it probably is) then it does definitely target the hexed target.
I was given the comparison of 'hail of thorns specifically also states the target takes damage as well', but I don't think the fact that they clarified in the spell it also hit the target means that normally it wouldn't.

So, assuming it works off of spellcasting AoE rules and 'all targets within 5ft' makes it a sphere, it definitely targets the hexed target. Generally things that are 'all targets within X distance' tends to affect the target you hit, as well.

I need to check ice knife, actually, I'm pretty sure that doesn't hit the target for the secondary effect.
>>
>>51727344
Oh, no, ice knife is like hail of thorns, nevermind.
>>
>>51727299
If you're building a Str Hexblade with Curse Bringer in mind you really don't need the 20 Charisma, because you can focus on smiting and Utility spells.
>>
>>51727261
Mine is a bit more magical, it basically turns invisible and casts an illusion of itself
>>
>>51727111
Seems a bit cramped in there.
>>
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>>51727302

Clever, and if you're going for that kind of feel, perhaps make it similar to a West Marches map. Give them a home point and the further they trek out the harder their encounters. Perhaps even let them find your quest areas on their own.
>>
>>51727375
Maybe it's a halfling observatory.
>>
>>51727342
One option is to head over to the drawthread on this board and put up a drawing request.

Most (Read: Every single one I have come across) character creation tools are kinda bad, honestly.

Last option is just looking for art online, but then you wont have an "original" piece.
>>
>>51726351
I like 'em. Their features don't eat up sorcery points like the PHB ones do so they have more free for Metamagic, but they're still potent enough to shape the sorcerer's playstyle.

What don't you like about them, exactly?
>>
>>51727342
Heroforge, sort of
>>
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>>51727375
Not as cramped as the windmill in CoS
>>
>>51727364
I figure you still want it for Lifedrinker, but I can see how it would be a low priority.
>>
>>51727072
>>51727261
Where you place the mini, don't place it where the beast really is; place it a square away. If it walks on uneven ground, maybe tell the more perceptive party members that its footsteps don't exactly match up with the surface it's walking on - sometimes it clips through the ground and sometimes it puts its weight on empty air. PCs who want to know what the hell is going on may roll Nature.
>>
>>51727379
Basically reading my mind man, even thinking of marking territory using the hexes for more dangerous beasts, and special spots with dungeons, abandoned mines etc. on my own map
>>
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>>51727409

Yeah, Bonegrinder is ridiculous.
>>
>>51725053
>The new Wizard is also great and enroaches on the Lore Bard when it comes to spell utility.
Except for the quite severe limit of only knowing any spell for a single turn, once per long rest.

It means anything that has more than a 1 turn cast time cannot be used, so while it has a certain flexibility, it is mostly damage typing (which should never be a problem anyway) and save (which is admittedly quite good, if you know what attribute to target).

Being able to pick any one spell, once per day, is only "okay" with the cast restriction on it. Especially when you consider that Bards can pick a bunch of spells from other casters, while lore wizards just get the 1.
>>
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>>51727450

Like the way you think, anon.
>>
>>51725488
Then you missed that he continued that very sentence, andand said you would gain an ADDITIONAL +2 whenever you expended a hit die.

>Damn I am at full health, someone hit me so I can expend a hit die on my rest.
>>
>>51724435
To me this sounds a lot more like a test phase for the new wording for Twilight Druid when it gets released in a book.
>>
What are this fucker's motivations? I have a 5e GOOlock who's taking him. From what I can tell he seems to fit the seeker more so I don't know what he actually wants to happen or why he should have ties to our reality.
Also, posting more pics to get a feel of what his preferred look is.
>>
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>>51727886
I prefer this Yog-sothoth look, totaly alien.
>>
>>51726632

I'm looking around more for the 6-7 level spells tier. God knows there's a shit load of 5ths I just wish I could take, but with both my 10th level Bard Magical Secrets tied at 5th, I need to streamline my spread spell selection
>>
>>51727322
Yeah, I remember my first campaign with a sorcerer too.
They stopped playing Wild Magic after the 3rd or so wasted turn as a potted plant.
>>
>>51727886
I had a player who wanted that too, and had the same issue with figurin out motivations.

I ended up refusing Yog as a GOO patron on the grounds that in the mythos he is an outer god and not a great old one.
>>
>>51727954

This is the only true way to play Wild Magic Sorcerer.
>>
>>51727409
Honestly I've half given up on battlemaps. They're great as a reference for me, but I've found that in actual combat they feel much less excititng. While it does help visualize what's actually going on, and your location relative to everyone else, it's terrible in that same way, plus it ruins the suspension of disbelief, since you aren't going to have miniatures for every little thing you fight, so fighting hoards of bottle caps and such is honestly just painful. It isn't as bad in online tabletops, like roll20, or for large world maps, but I can't stand for the life of me using a battlemap in real life anymore, it feels painful.
>>
>>51727886
Your mortal mind cannot ever comprehend the motivations of a GOO entity. Just stop trying to fuck your player over.
>>
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>>51727913
This seems more like Azathoth than Yoggy and to my knowledge yog is Azzy's grandkid.
>>51727990
Yeah, he honestly seems more like a Seeker patron than GOO since he has no real motivations intrinsic to him except for occasionally fucking up other outer beings just because. And i'm not doing fucking Pathfinder's shit of making every GOO and Outer God evil and corrupting just because.
>>
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>>51728002

Yeah, I imagine it's a lot more of a pain on table tops. I have tokens made up for pretty much every monster I plan to use or have used in the past on Roll20, so it's not a problem there.
>>
NEW THREAD
>>51728078
>>51728078
>>51728078
>>
>>51727406

Your core ability works for one minute per day.

It should be once per short rest.
>>
>>51727886
Yog-sothoth already knows all knowledge. From what I remember from the story, every great scholar/magician/etc. in history was likened to a mere conic section of Yog-sothoth drawn at different angles. It doesn't really "want" anything, there are just some beings in the universe who are affected by its presence.
>>
>>51727934
Conjure Fey, Contingency, Wind Walk, and Simulacrum come to mind.

Oh yeah, also Wall of Force. Which I thought was a 6th-level spell, but whatever.
>>
>>51728082
I had to run combat in the middle of the woods, and It was painful as fuck. Ended up using shotglasses to represent tree trunks, and the monsters, which were supposed to be a sort of arthropod that fills the same niche as wolves, ended up being represented by the aliens from the old lego "Mars Mission" line. While I worked my ass off to make sure that it was as interesting as possible for the players, and made it genuinely challenging, it felt so off-putting for me as a DM to have to deal it being so pathetic looking.
>>
>>51726413

Isn't sorc/lock still better than most wizard schools?

I'm talking low/mid levels since I never played on levels 15+ in my life.

Now that I think about it maybe phoenix isn't so horrible when you mix them with lock.
>>
>>51728049
>Your mortal mind cannot ever comprehend the motivations of a GOO entity
Piss off with this shit. GOOs have very comprehensible short term goals.
Nyarly may have some long term goals that we will never know about but that doesn't suddenly make his MO not be "fuck with the humans".
>>
>>51726378
>It's slightly better even, but you have to invest a lot more.

As God intended
>>
>>51728156
Stop trying to make your warlock players "fall". I know you're sad that you can't technically fuck the paladins over in this edition but do try to keep your autism in check.
>>
>>51727886
The earliest edition of the AD&D Deities and Demigods book gave him a CE alignment and described him as "highly intelligent and extremely chaotic and unpredictable". He likes to mate with human beings to produce his Spawn and his worshippers are required to be CE as well.
>>
>>51726655
I would give my player a fuckton of bonuses to damage, if he ended that turn with a charge attack through the last dash action.
>>
>>51728180
I've actually come up with something interesting related to that, and the whole fact that Warlocks could potentially "fall", similar to Paladins. I think the concept was sort of covered in one of the old D&D Next playtests, but warlocks would be mutated by their patron as their power increased. It was sort of a double insurance in a way, as no matter what the change is inevitable, so if you don't serve your patron, you'll slowly become more like what they represent. I don't mean so much mentally, but more physically. Eventually by level 20 you've practically become the same, so you'd basically be a fiend, fey, or aberration by the end. It's an insurance of sort, where no matter what in a way you end up serving your patron regardlessly. If people see the presence of them, they will believe they have more power in the world, in turn giving them a sort of psychological advantage, over both the player and the world. Not only does it give them a reason to pick different invocations, like Disguise Self to insure they don't get discovered for what they've become, but to also insure that if they are seen for what they are, the power of that being will be shown to the world, potentially drawing more people to seek that power, and create more pawns for them, or a load of other things.
>>
>>51727327
Kek
>>
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>>51724357
>>
>Dragon Rider homebrew class
>Dragon mount has the weapon profile of an Adult Dragon
Therefore, it's an Adult Dragon, and thus, Huge.
>>
>>51728180
>Stop trying to make your warlock players "fall". I know you're sad that you can't technically fuck the paladins over in this edition but do try to keep your autism in check.
I don't know what projector you're using but you may need to turn it off. Warlocks make a pact with a being. By doing so they can expect reasonable amounts of contact with that being. If i do not know the personality of that being then I am denying my player an aspect of his class. You wanna be a fucker and stealy Nyarlathoteps power and use it for good to spite him? Sure, but you better be prepared for him to try and fuck back later on.
>>
>>51728437
No other class has to rely on DM fiat to not be fucked over.
Stop antagonizing your players and let them play their fucking characters themselves.
>>
>>51728180
The PHB disagrees with you there, page 86 has a nice little box explaining how there are consequences to breaking an oath, from seeking repentance or forgiveness to outright losing his class to becoming an Oathbreaker, it's at the DM's discretion.
I see no reason why pact-signers can't be held to the same accountability.
>>
>>51728552
So you DO wish to fuck your players over by pulling shit out your ass whenever you feel like it?
>>
>>51726331
It's a different kind of gameplay.

The wizard is fun in a party with other tier 1-2 classes. Less fun in a party alongside fighter.

I have this one friend who goes out of his way to play fighter, even with a full understanding that the rest of us are playing casters.

He insists he has just as much fun as the rest of us and he doesn't need any abilities beyond skills and stabbing.

I suspect it's because he maxes out diplomacy and Pathfinder's diplomacy skill is basically mind control.
>>
>>51728578
I don't "pull it out my ass", I inform my players of this before they roll up their Pally or Lock or even Cleric.
>>
>>51728552
You also can't force a Paladin to break his oath, since the oath is motto, not a law. If I force you to kill your someone, that does not mean you wanted to kill them. It's idiotic logic that doesn't apply anywhere realistically.
>>
>>51728622
>If you play these classes I will at random intervals do the equivalent in game action of ripping your sheet to pieces

I'm surprised you even have players.
>>
>>51724197
>mittens
>paws and legs have the same color
>>
>>51728622
Well, please provide examples of what a patron-less Lock or god-less Cleric become that isn't shooting them in the foot and them hacking off their other leg, arm, and right testicle.
>>
>>51726351
They invented sorcerers back when everyone else had to declare what spell was in every slot in advance.

Sorcerer was a sacrifice in power for one of flexibility/improv.

It was still worse than wizard if you knew what you were doing.

But now they've made all other casters more flexible, and haven't really done anything to sorcerers to improve them.
>>
>Fighter breaks fighting rules

>Loses fighter powers for the sake of making sure it's not just warlocks and paladins specifically screwed over by their DM deciding they 'fall'
>>
>>51728649
No, I cannot, and I do not.
I'm not That DM who's "herpaderp a paladin can't wait to force him to fall".
But if the Devotion Paladin of Tyr starts raping maidens or beheading kids for being out after curfew...
>>
>>51728722
Obviously if the paladin is doing shit against his oath on his own volition he falls, but never anywhere else.
>>
>>51726378
Is archery in general crap in 5e or just on the warlock?

Can a different class (fighter or ranger perhaps?) do archery better than that?
>>
Are there any adventures as good or similar to The Lost Mines Of Phandelver?
>>
>>51728777
>Archery
>Crap

Absolutely not.
Warlock is still the best (now even better) ranged combatant and dex fighter is still great, though hunter rangers still have better AoE.

Ranged combatants:
Warlock
>Good supplementary spellcasting, great crowd control via slowing and repelling eldritch blasts. Probably also most vulnerable, however.
Fighter
>Fires more shots. High damage against low AC targets, good damage otherwise but lacks utility. Great burst potential with action surge.
Ranger
>Volley for ranged AoE, horde breaker to attack an extra time against grouped targets. Also some utility.
Fighter sorlock
>Take everything above, then make it better. That is the fighter sorlock.
>>
>>51728457
>No other class has to rely on DM fiat to not be fucked over.
I don't know where the fuck you're getting this idea but at no point did I ever state this. A player should take a patron that fits their character just as a paladin picks an oath that fits. And if your DM doesn't work your background into future quests he's fucking shit.
>>
>>51728887
And the point is that warlocks with GOO patron usually don't want the DM being a powertripping fuckwit.
>>
>>51728681
I played a godless fighter 1/cleric x once.

Back story was that he was unknowingly the result of a ritual pouring divine energy into a baby by a. Bunch of war god cultists. Baby got stolen.

Was a fun time. I had a birthmark holy symbol too.
>>
>>51728901
>And the point is that warlocks with GOO patron usually don't want the DM being a powertripping fuckwit
That was never the point you shit for brains. The point was to get the warlock more fucking roleplay potential because he has a special connection innate to him that none of the other party members get.
Get a trip so I can filter your projecting ass.
>>
>>51728931
Mad shitty powertripping DM detected.
>>
>>51728874
>Fighter sorlock
Explain this build to me. What makes it so good? What's involved? Presumably EB, but what else?
>>
>>51728930
Yes, but in this case he implied that the Cleric could fall out of favor with his god and lose his powers.
>>51728965
Action Surge?
>>
When playing online do you prefer text or voice?
>>
>>51728965
action surge quicken eldritch blast

Become a living lightshow.
>>
>>51728777
>>51728874
Oh, and to answer the point, generally, archery has a massive tactical advantage, yet doesn't lose much damage.

Many monsters deal lots of damage in melee, but a lot less at range.

Melee has the advantage of allowing reaction attacks if enemies move past you and the fact that certain things (Paladin abilities, wolf barbarian, rogues wanting pseudo-flanking for sneak attack) need it, but other than that it's mostly about prone targets or targets that take autocrits in 5ft or advantage within 5ft. In which case, you can still fire within 5ft - a dex fighter will inevitably have crossbow expert. Warlock might not be so lucky.

>>51728965
Action surge EB, bonus action quickened spell EB, regular EB.
Pick up effects like repelling blast and new effects that give even more pushback, pulls, 10ft slow or whatever and you have yourself a monster.
>>
>>51728972
Hard to piss off your God/patron if it's you.

I guess if I lost confidence in myself maybe I'd lose my spells until I got them back?

Unlikely to come up though.
>>
>>51728965
It's a trap build for idiots who think optimizing cantrips is the height of caster power.
>>
>>51728987
Gotcha
So you go mostly warlock and dip sorcery and fighter.
>>
>>51724400
>Can we get a Roll20 map repository going?
God bless this post
>>
>>51729061
It seems more like a weaponless ranged martial build, with utility as a bonus.

I don't imagine being a caster is a high priority in this build.
>>
>>51729070
Well, you either go

>fighter2/warlock2/sorcererX
Or you go
>fighter2/warlock5/sorcererX
If you want to use the new 10ft slow ability, since you need 3 invocations total for that.

You need more sorcerer levels for more metamagic.
>>
>>51729082
Glad to help.
>>
>>51729051
I was more asking how a Cleric without a god giving them the thumbs-up would be anything other than a piece of hot garbage.
>>
>>51729061
I'd like to see you still say this if you saw one in action.

Sure, they don't fulfill the wizard/lore bard role too well, but that's why you have teammates.

Your job is to keep the enemies away from the wizard/lore bard while the wizards fuck everything up, and you can do this at-will and reliably with a limit break option every short rest if the enemies get too close.
>>
>>51729082
That would be really cool. I've got nothing though, personally, unless I start ripping them from 3.x adventure pdfs
>>
File: Secluded Camp.jpg (606KB, 2250x1575px) Image search: [Google]
Secluded Camp.jpg
606KB, 2250x1575px
>>51729082
>>51729129

You're welcome.
>>
>>51729137
It has a sort of magic Hercules feel to it.
I could do something similar with the warlock class.
Simply fluffing them more like sorcerer, that their power comes from within, because *reason*
>>
>>51729169
Yeah I'd still say that, because even at level 17 when your little nova hits 12 times, it's still shittier than if you'd just been single classed in sorcerer or warlock and casted a 7th+ level spell.
>>
>>51729245
Because, yeah, you can totally cast a level 7 spell every single turn.

Thing is, you'll still have level 7 or 8 spell slots at that level, it's just you won't be using them all the time because you only have limited uses of them and honestly up to 120ft pushback distributed among enemies with potential damage (Even if some miss, some WILL hit with how many attacks you're making) is a lot more valuable when it prevents many enemies from making attacks at all, or making stronger melee attacks, and keeps them in AoE effects of the 7+ spells others are casting.


If you don't realize how valuable at-will pushback several times a turn is, I'm not sure I can really convince you.
>>
>>51729237
I don't think you're following me. I asked in response to someone saying a Cleric could "Fall". >>51728622
>>
>>51729137
You could be a cleric of a concept rather than a deity.
>>
>>51729327
No I got that. I was just chiming in that it's hard to justify a cleric falling when they don't have a god, and gave an example character I played who was such a thing.
>>
>>51729350
Or you could have divine magic which comes from your own soul. No god or code as power source.
>>
>>51725047
Remember that Banishment is only Save-or-Die for otherworldly creatures.
>>
>>51729391
Or you could channel divine magic from the divine planes without permission.
>>
>>51724410
Contagion at 14 Loremaster
>>
>>51727450
your ideas definitely sound cool just dont fall into the trap of putting in filling in too much of the map. as the campaign continues you'll probably find yourself wanting to add or change the locations of certain things( towns dungeons scary monsters etc) if all these things are already mapped out you might find that you've written yourself into a corner.
definitely sounds like fun though, would play.
>>
>>51724749
Well, that's HP bloat. That's a separate issue.
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