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/5eg/ Fifth Edition General: Invisible Acid Fireballs

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> New Unearthed Arcana: Warlock and Wizard
http://dnd.wizards.com/articles/unearthed-arcana/warlock-and-wizard

> Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

> Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

> /5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

> 5etools
https://5egmegaanon.github.io/5etools/5etools.html

> Previous thread
>>51706929

What kinds of cool spell combos would you use with Lore Wizard anons?
>>
Hexblade shouldn't be a patron
>>
First for necros did nothing wrong
>>
GM for a 5e game. Every single player has selected the Inheritor background and made their characters be brothers.

All humans, Fighter/Cleric/Bard/Wizard party.

I have no goddamn clue what to give them. Magic items are off the table.
>>
>>51714125
>>51714135
>19 seconds
I WAS JUST PRETENDING
>>
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>make raven queen death cleric
>jump through hoops to get a raven familiar
>wotc gives all the raven queen fluff to warlocks
>>
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Hey I'm a relatively new DM that posted here a couple days ago about one of my tanks wanting to turn a spear into a harpoon that he then yanks to pull enemies closer to him. I told him how we're going to play it and he was happy with it, but he's also started talking to our monk who uses a polearm about this idea and now they're eyeing the Polearm Master feat so they can do some kind of Baseball beat em up attack where the big guy pulls them in after spearing them and the monk hits them with an AoO as soon as they get pulled into their range. Now I dig this idea cause it's more creative than I was expecting but I'm not sure if it's a little to strong.

Any thoughts
>>
>>51714125
It's a blade pact fix. Apply it as such.
>>
>>51714308
Being moved generally doesn't provoke AoOs.
Letting them pinball like that would basically give them a free extra attack using their reaction every turn, which is damn strong.
>>
>>51714461
See that's what I was thinking but I looked at the feat list and it for Polearm Master and it only says specifies when they enter range and not if it's willing. That's why I thought it best to ask someone else before I let them try this out.
>>
>>51714308
>too strong
give them stronger enemies genius
>>
Tomb of Levistus gives vunerability to fire damage. Since Tieflings have resistance to fire damage, it means negates it? Pretty good imo. I know a certain Tiefling Fiend Chain-Lock whose gonna love this.
>>
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>CHANNEL DIVINITY: DESTRUCTIVE WRATH
>Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.

>When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.

We are using this to improve on the Nuclear Druid or rather, reduce its variance.

The Nuclear Druid rolls:
>2(11[1d4+1+8d10]) + 10(1d4+1+8d10)

The lowest possible result is 320 damage.
The highest possible result is 2720 damage.
The average result is 1520 damage.

The less random variant of Nuclear Druid is as follows:
>Tempest Cleric 6/Loremaster Wizard 2/Fighter 2/Circle of Twilight Druid 10
This allows for two uses of Channel Divinity: Destructive Wrath per rest, enough for both uses of Magic Missile.
And of course, just like the original variant, we have a Grave Domain cleric in our party enabling vulnerability on the first Magic Missiles with Channel Divinity: Path to the Grave.

This variant of Nuclear Druid rolls:
>2(11[1d4+1+5d10]) + 10(1d4+1+5d10)

Yet because we are transforming the necrotic damage into thunder or lightning damage and then using Channel Divinity: Destructive Wrath, it becomes:
>2(11[1d4+51]) + 10(1d4+51)

The lowest possible result is 1664 damage.
The highest possible result is 1760 damage.
The average result is 1712 damage.

On average, it is more efficient and is much more reliable than the previous iteration of Nuclear Druid.

I present to you the Tactical Nuclear Druid.
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What are some good legendary actions for an Iron Golem piloted by an insane wizard?
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>>51713946
In a CoS game we started a month or so ago, I made a GOO-PoB Warlock, and actually got the GM to give me a Heavy Crossbow as a Pact Weapon (and naturally, my build is made around it, with Crossbow Master and all). This UA makes me upset on many levels:

>Fey pact gets a ranged weapon PoB with smite.
>GOO-PoB gets a STR-weapon with smite.

At least I can get it to be a +1 HeavyXbow now, I fucking guess.

Or the ability to see through walls. That would actually be awesome.

But still, fucking hell. What a coincidence, what a bummer. Well, at least PoB is a much better option now, all in all.
>>
>>51714754
What is the Nuclear Druid Build exactly? link to the source?
>>
Has there been an official entry for a Goblin PC race or is it just homebrew for now?
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>>51714138
Captain Planet rings
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>>51714837
He only walks, never runs, but always catches up with his quarry.

He stands the full width of a bridge and silently challenges all comers.

Can project his weapon like one of those stupid animes so he has ranged attacks.

Can't be knocked down, can't be slowed down, immune to magic that interacts with metal.
>>
>>51714138
A set of four amulet that slot together to make their families' house crest.
>>
>>51714871

You get the only pact that gives significant high level features.

You'll be fine
>>
What was the opinion the sorc UA?

Stone sorc seems fucking fantastic

>>51714138
>Every single player has selected the Inheritor background and made their characters be brothers.

Thats fucking dope.

Make it something huge, something massive for the campaign.

Maybe they are all the great great great etc grandkids of some uber powerful lich and they have part of his phylactery or his phylactery in its whole and they need to complete it or something to get ol' great great great great grandpa Ultazarx the defilier back to his full power
>>
>>51714138

A magic item that only works when all four of them are in close proximity

Like, the control amulet for the family's Shield Guardian
>>
>>51714891
Volo's Guide to Monster's my nigga.
>>
>>51714530
the reason it doesn't specify whether or not it's willing is because being moved against your will doesn't provoke AoO's.
>>
Going to be playing a Bard multiclassed with the new UA Favored Soul Sorcerer.
Theming it to a Death God in the setting and he goes around searching for folks who have died to sing songs for them to ease their restless spirits and preserve their memory. So naturally he hangs out with a group of adventurers.

He joins the group cause my old character died and he had made a pact with said God of Death, so the god sends her Herald to guide his soul and reclaim the token of their pact. Not a warlock pact, just a deal everyone in the party made.

I think the background will be Hermit and he'll have had some kind of revelation about death and gets a connection to this death god.

Haven't decided on race. Probably some kind of Elf and make him look Goth and spooky, i want him to have an Haunting appearance.

But I need a name for him. I honestly was thinking of just calling him Dirge, but i guess that's kind of lame and uncreative as a Dirge is; a lament for the dead, especially one forming part of a funeral rite.

Any suggestions for a Spooky/Haunting race and a name for my new character?
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>>51714876
Arcana Cleric 1, Twilight Druid 2-18, Fighter 19-20
Magic Missile
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>>51714941
Stone sorc seems like bizarre flavor for what's basically a swordmage. I don't quite understand the logic behind how the aegis mark punishment fits with the stone magic theme
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>>51714906
I like them
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>>51714922
Well, the problem is that the game is actually just until 10th level or until we murder or be murdered by Strahd. The campaign is not a long-running one, just a 6-7 session game of CoS, slightly hastened.
>>
>>51714907
I like that, but they're going to want some sort of functional item. I've made it clear to them that they wouldn't get magic +s, but since the last jackass who GMed gave out a +1 weapon to the Inheritor they're expecting something.

>>51714941
Making it the plot hook does sound neat, thanks.

>>51714942
I really should have mentioned that we're starting at level two. It has to be something fairly small.
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>>51714989
Never use an English word for a name unless you're looking for maximum cheesiness or it's a normal name. Dirge in particular sounds like a bad sound themed 90s super hero.
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>>51714876
Magic Missile is a single damage roll applied to each missile. So if you roll 2+1, each magic missile does 3 damage.
If you find a way to add on damage, each missile does the additional damage.

Circle of Twilight Druids have a pool of d10s equal to their druid level. They can expend up to half their druid level of these on a single damage roll, with each one contributing necrotic damage.
So, a character with 17 levels in Circle of Twilight Druid has 17d10 and can expend up to 8d10 on a damage roll. Applying this to Magic Missile, this causes each missile to do 1d4+1+8d10 damage.
If you use a 9th level slot on Magic Missile, you get 11 missiles. This makes the damage 11(1d4+1+8d10).
Then you use Action Surge from Fighter to cast Magic Missile using a 8th level slot, expending the other half of your d10s from Circle of Twilight druid on that. That spell causes 10(1d4+1+8d10) damage.

Then you get a Grave Domain Cleric to make an enemy vulnerable to an ally's first attack or spell that causes damage to it. This doubles that damage of that attack or spell. So if we use the 9th level Magic Missile first and then the 8th level Magic Missile, you cause this much damage in a single turn:
>2(11[1d4+1+8d10)] + 10(1d4+1+8d10)
and the average of that is 1520 damage.

That's the origin of the original Nuclear Druid.
>>
>>51715096
Yes, thusly why I said it was uncreative and that i need a suggestion for a better name.
>>
>>51714989

Yes, we all know what Dirge is.

You want Charisma, so lots of creatures apply. Fallen Aasimar, Charm Tiefling, Half Elf (Dusk Elf), Drow, hell, even a Yuan Ti.

For the background, consider Haunted One.

For names, I don't know. Must it be allusive?

You got Sussurra, Pax (Thanopax if Dragonborn), Mortimer, Descie, Azrael, Barry, go nuts

Just make sure it's not something entirely retarded and unpronouncable like "Aoefel"
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>>51714989
Shalavar Minduviel
>>
>>51715083
No wonder they all took it if they think it's gonna give a +1 weapon. Yeah, fuck that.

If you want to give them magic, give them "keys" of some kind to magic stuff that they'll have adventure for. Not literal keys, but maps, tools, etc. Maybe a literal key too. Don't be afraid to give the items themselves a light dusting of useless magic if it's setting appropriate.
>>
>>51715074

>Curse of Strahd 6-7 sessions

Oh God, I wish. We've been at this for almost a year!
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>>51715173
>Just make sure it's not something entirely retarded and unpronouncable like "Aoefel"
Its just "awful" pronounced with a pompous British accent.
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>>51715111
I think RAI would still nerf that the damage doesn't universally apply to each individual magic missile, the dice either need to be applied individually to the rolls or it would be applied in bulk to the spell.

Because it does say that you apply the dice to A SINGLE DAMAGE ROLL, that would mean a single magic missile, would it not?

The whole nuclear druid seems to me like a big mishap of misreading the rule.
>>
>>51715083
>I really should have mentioned that we're starting at level two. It has to be something fairly small.

It's less than small, it's worthless, until you decide to activate that plot point.

You can do other small things. +1 to saving throws when every one is within 30 feet of each other.
It's barely an uncommon Stone of Good Luck, and with those many casters, it's not like they'll try that a lot.
>>
>>51713946
Lore Wizard's spell save ability and spell damage type substitutions should be limited to something like 1/short rest for each or something. That shit's OP.
>>
>>51715236
No, that's the actual ruling. Yeah, it's dumb. This is why people say don't let them multiclass.
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>>51715236
>A SINGLE DAMAGE ROLL, that would mean a single magic missile, would it not?
Magic Missile is a single damage roll times the number of bolts.
Basically 1d4+1*whatever number of bolts you want to shoot.
>>
>>51715216

No wonder Will Weathon picked that name. I'm betting he even did it "ironically"
>>
>>51715213
We're really going quick with this, like, we gained seventh level last session, and that was our fourth or fifth session overall, we have already completed two of the four prophecies, and have pretty strong leads on the next one.

It seems this shit is super-haste mode, then. Has been fun, though.
>>
>>51715236
A single damage roll is used for all magic missiles.
>http://www.sageadvice.eu/2015/01/26/bonus-spell-damage/
You roll once and that number is used for each missile.
>>
>>51715285
They are limited to once per short rest, aren't they?
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>>51715301
Damage type substitutions aren't.
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>>51715301
The save is, damage type isn't.

>>51715286
>>51715287
>>51715300
Jesus christ. Yeah, don't let people multiclass to UA, shit will be broken, undoubtedly.
>>
>>51715292

Well, lets just say, make sure to loot the amber temple and castle raven loft rappaciously
>>
>>51715318

A number of times equal to your INT modifier seems more plausible
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>>51715338
That'll definitely end things quickly.
>>
>>51715236
Magic Missile is an aoe spell just like Fireball. One damage roll that applies to all targets.
Unlike Fireball, you can fold Magic Missile damage over a single target multiple times, once for each bolt. That's why the concept works.

Will it survive printing? Probably not, but for the moment its fully alive by RAW and RAI.
>>
>>51715338
I don't think it will matter that much, the character is not really that permanent unless we decide to play a higher-leveled game later on with the same GM.

Of course, gearing up to whoop some Strahd ass will probably be a prime requisite, but we will see about that. I will probably go and take those eyes that let me see through walls, because my character already has two eye-based invocations and that's kind of her schtick.
>>
>>51715383
>Unlike Fireball, you can fold Magic Missile damage over a single target multiple times, once for each bolt. That's why the concept works.
GRORIOUS MAGIC MISSIRU DAMAGE FOLDED TEN MIRRION TIMES
>>
Is it just me or is Lore Wizard a big goddamn FUCK YOU to Sorcerers?
>>
>>51713946
Yay, thankfully this UA came before my klutz Wizard makes her entry... Going Lore really saves her ass.

Because getting that Initiative from INT is basically a thing to save the ass of that poor -3 DEX Wizard. Especially with Alert Feat. +8 Initiative feels good man, and at 4th it will be +9.
>>
>>51715460

I just thought they were the Bard Wizard
>>
I love the new UA, they should just retire the sorcerer class as a bad mistake though fwiw.

I just wish they had added some more stuff for the Seeker patron and something for the Star Chain pact, anything.
>>
>>51715454
kek
>>
>>51715460
As a person who thinks Lore wizard is one of the more interesting Arcane Traditions as of now, I must say... Yes.

Some of these features smell like higher-level metamagic options that never made it into the Sorcerer UA or the game itself, especially that damage type change.

And Alchemical casting seems just like a weaker alternative to Metamagic, but... Doesn't it just make the Sorcerers even more obsolete? They had one thing, Metamagic, and their prime competitor just got a variation of it, and hell, a BETTER variation of it. Changing damage types is an immense boon, and changing Saving throws an insane one. At level two, nonetheless.
>>
>>51715572
>they should just retire the sorcerer class as a bad mistake though fwiw.

I'm so torn on how I feel about my WM sorc. It's a ton of fun, but mechanically sucks balls. In a group with no one optimized, I'm as optimized as I can be as WM and still lag behind despite homebrewing to make getting surges easier, my GM being good about Tides etc.
>>
>>51713946
Make Sleet Storm an INT-save, as they're busy dodging equations.

And reposting this from the other thread:
>>51715373
>>
>>51715330
I only let people multiclass when they can provide legit story reasons behind it.
>why does your character want to train in this class
>how does you character go about being trained in this class

Sometimes when a player says they want to multiclass i ask them why and they say they like bits of both classes and wish they could just combine them. So what we do is I just let them alternate leveling between the two classes and we call it something else

Paladin/Bard was a Steward; defender of Lore and Lands.
Cleric/Monk was a Guru; Teacher of Enlightenment

Paladin/Barbarian was a Warden; from 4e
Battlemaster/Bard was a Warlock; from 4e
>>
>>51715460
Has there been anything in any way related to sorcerers that hasn't been a big goddamn FUCK YOU to sorcerers since they didn't delete them from 5e?
>>
So what happens if a hexblade lock recovers and wields the weapon they made a pact with?
>>
So, there is a oathbreaker "just want to wreck stuff for the lulz" type of Paladin in my group. How can i put this guy on leash and give him a a purpose?
>>
>>51715721
Have him hunted by bloodthirsty NPCs that are powerful enough to push him into an alliance with the others
>>
>>51715721
Give him an oath to be a violent fucknut. Don't worry, he's supposed to break that oath.
>>
>>51715751
Actually, on top of being a joke, you can actually encourage the player to do this kind of stuff. And not subtly, but directly. Tell him to wreck shit.

The party will think you have something very serious and insidious coming and he will be put into line. If he goes on a rampage again, when he accidentally does something immensely stupid, he can only blame himself.
>>
>>51715721
Give him something he likes, and threat to have it permanently taken away.

This is best done with an NPC.

I would suggest a little goblin or kobold buddy who sets the stuff he destroys on fire and laughs and dances.

Paladin
>Haha! Killed that fucker, thought he was a big shot. Well i showed him!
Little Buddy
>Yea! Fuck Him!
LB sets the corpse on fire, laughs, and starts dancing
Paladin
>I love this guy, he's the best

Have the Little Buddy ride on the Paladin's shoulder.

Then put him in a position to have to protect his little buddy and that drives him to be a more oath driven paladin.

>Oh shit my little buddy is in danger, gotta protect him
>My little buddy is sick, i need to go and find a healer for him
>Little Buddy is captured, must save him!

Then eventually you tell him
>You have been acting virtuous, you revert to your old oath

Theme the aforementioned dangers to Little Buddy according to his old Oath. Because he used to be an oathed paladin, you can't start as Oathbreaker, so by him doing good deeds to save the thing he cares about you can rule he has attoned in the eyes of w/e adjudicates Paladin oath stuff. Gods?
>>
>>51715666
Agreed. WM sorc in my game that meets once every other week gotten a surge once in two months and the effect was mirror image while he already had mirror image up. Needless to say he's a little bit dejected.
>>
I could really use some sort of app or website that I could log encounters in with the MM statistics in there for the monsters so I dont have to look it all up in the MM while we're fighting

Been just bullshitting monster stats and it's been too inconsistent difficulty wise. I know kfc exists but it doesnt have stats and etc for the monsters
>>
>>51715876
https://5egmegaanon.github.io/5etools/bestiary.html#Aarakocra

Open each of the monsters in a different tab and flip through them.
>>
>>51715837
I mean.. he asked how to not have the Oathbreaker be as much of a murderhobo, not to cause the Oathbreaker to literally fall into an oath again.

Fucking /tg/ and their "PALADIN FALLS LEL".
>>
>>51714754
>>51715111
I am so making this into a bonus boss to surprise my players with someday.
1520 points of nonlethal damage would make them flip their lids.
>>
>>51715837
>Antipaladin rises, roll a new character
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>>51715873
My group does 1d10 and each time it doesn't go off the number required goes up (eg. I surge on a 1 or a 2 if I don't surge on the first cast, and it guarantees one by the 10th), but given it's a core mechanic for the archetype, and what you give up from any of the other full casters for it, it feels pretty weak.

It's lead to a lot of fun in the campaign, though.
>>
>>51715837
The thing is, this guy is chaotic stupid and has always been evil. He never had a oath, either. Dude used to be a hitman for the organized crime and now runs around wielding a scythe.
>>
DM is buying the Tales from the Yawning Portal when it comes out... I'm afraid I don't quite understand it though. Is it just a collection of old dungeons without an over arcing story? Do the players just roll up into the tavern and hear about these dungeons? What level is recommend for this book? Perhaps someone here has the answers I seek.
>>
>>51716013
It's not meant as a single story or full campaign, it's meant to provide DMs with side stories they can slot into larger campaigns, or for smaller one-offs. This is their "in-between" book as a break before the next big storyline (and the presumed expansion book slotted for the end of the year).
>>
>>51715719
+1 to damage and hit.
>>
>>51715721
Make society more powerful than the party.
>>
>>51715959
Another variant of this is to make WM trigger if the roll is equal to or less than the spell's level. So tossing around 1st-level firecrackers isn't likely to trigger WM but if you let a 9th level spell off the chain you have a 45% chance to trigger it. Adopting this and changing the die to a D10 might be even better.
>>
>>51716100
thats crazy, wizards would never release that broken mess

back to the homebrew wiki with you, kid
>>
>>51714138
A map to the familys hidden vault.
>>
Wasn't I shithead DM?

>Party gets seen by Orc watch
>they see him run in
>fighter walk into flammable oil and gets ambushed, gets knocked prone too
>gets put on fire for 1d4 turns
>ignores the fire, runs behind orcs
>warlock shoots fireball at all of the orcs and the fighter, knocking him out
>immediately their stores of oil ignite and all of their supplies catch on fire
>this creates a wall of fire between the party and him
>he fails a saving throw, then takes damage for being on fire, that's 2
>barbarian runs through the fire and grabs him, runs back
>he fails a saving throw, dies on the barbarians back
>>
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stat me
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>>51715919
Take this, adventurer. You'll need it.
>>
>>51716263
>warlock shoots fireball at all of the orcs and the fighter, knocking him out
Did the warlock know he was shooting at a bomb?

If yes, it's the warlocks fault. If no, DM's fault.
>>
>>51716307
he didn't know, and they didn't explode, they just set a large, persistent fire, but he should've drawn that conclusion after the orcs USED flammable oil
>>
>>51716263
No, that's nobodies fault unless the Warlock knew about the oil. Sometimes shit just happens.
>>
>>51716263
Holy shit. I would have this guy come back as the Human Torch or something, that's a lot of fire.
>>
>>51716326
>but he should've drawn that conclusion after the orcs USED flammable oil
Having used it once doesn't necessarily imply that there's more sitting around nearby. I guess it depends on what kind of description (if any) was given about the pile of supplies as to how culpable the warlock is
>>
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>>51713946
What if Loremaster's overall chassis was converted into a Sorcerer archetype, then merged with Wild Magic?

Just feels like Loremaster is what the Sorcerer should have been in the first place.

Sorcerers don't get a lot of exclusive spells, so let them make their own at the risk of something going horribly wrong

Is this an idea worth fleshing out or no?
>>
>Make Researcher Wizard character
>There's not any fitting school for it
>Settle on Conjuration for Minor Conjuration as a character flavor ability (making a chair to sit in, as an inventor using it to pull up a properly sized wrench at will, etc.)
>Lore Wiz is released and fits the character perfectly
>...after I've already made my character have all kinds of mannerisms and such based off using Minor Conjuration

I mean it's not that big of a deal to not have it but it'd be half the fun of playing them to have props on demand for scenes.

That said how would you feel about this?
>Minor Conjuration
>"Level 2 Cantrip"
>Is a cantrip in use however takes a level 2 prepared slot and spell slot to "equip" per long rest
>>
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>>51714754
>mfw
>>
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>>51716283
that was a hearty chuckle.
thank you, anon.
>>
>>51716355
If you're fixing wild magic by editing it I'd rather make a metamagic focused archetype like the Lore Master, and give Wild Magic something wild, magical, but not shit.
>>
>>51716357
Is weird but fair, I'd allow it at my table.
>>
>>51716355
I agree. Most of loremaster should be primary sorc features, the rest is just a knowledge cleric running on int
>>
>>51715096
I'm guilty of this. Not on Elves, granted, but more than 75% of my characters end up having word names. They just sound better to me. Throwing a bunch of sounds together and hoping it doesn't sound like ass often fails and wreaks of trying too hard, in my opinion. Adventurers are all just dudes, having some epic sounding name sets you up for failure. On the other hand, having a mundane name makes it sound like you're purposely fucking with everyone. Not to mention, half the races canonically have word names, like Tiefling Virtue names, Genasi who abandon their human name and choose something elemental instead, Tabaxi and Firbolg descriptor names, and Kenku sound effect names. Most races that aren't suggested to have names like this, often end up having names that sound like it, anyways (like a human named Lance).

Rank these six in cheesiness:
>Ponder, the Firbolg
>Tusk, the Half-Orc
>Snickerdoodle, the Gnome
>Drizzt Do'Urden, the Drow
>Afafrenfere, the Human
>Jeff, the Halfling
>>
>>51716396
Kenku sound effect names are the best names.

Right now, I'm rolling a Kenku Monk whose name is the sound of punching somebody in the face.
>>
>>51716407
The problem then is that you need to give your Warlock a powerful weapon.
It seems silly to hand [Insert Sentient Magical Weapon] to a level 1 Warlock just because he's a Hexblade.
>>
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>>51716438
So his name is Bif?
>>
>>51715135
William Dirge.
>>
>>51716459
My group decided to call him Punch, aside from the weeb who tried to force an animu reference and got shut down.
>>
>>51716447
Maybe the Charisma save to not be controlled by the blade is super low, so it needs a peasant who then turns into the level 1 warlock.
>>
>>51714906
I'm not sure if you know what legendary actions are, but it's still a good post.
>>
>>51715096
> Plays a rogue named Ribbon

Fight me
>>
>>51715096
I play a Warforged Cleric named Mister Buttons.

Technically Father Mister Buttons.
>>
>>51716355
The Loremaster features are flashy and magical effects focused on the caster's creativity, exactly what the Metamagics are, and what Sorcerers should have.
>>
>>51713946
Here's a quick crack at >>51716355
>>
>>51716661
>core class feature is still "when the DM wants and remembers"
Yeah, naw, fuck that.
>>
>>51716719
But the class feature focus shifted to Spell Secrets and Metamagic. I guess Surges were demoted in importance but still present
>>
>>51716757
If an archetype doesn't get something when you adopt that archetype, it's not the core feature.
>>
I'm glad they gave more options to the Warlock, but the new invocations, especially coupled with the insane bullshit that is Lore Wizard, makes me upset all over again that the Sorcerer UA had no new metamagic, or some "fix" similar to the Ranger.

One of the new invocations caught my eye, though. One of my characters is a Sorlock who is about to take their 2nd warlock level. This character spends a lot of time disguising themself with Disguise and Alter Self, and what I was originally going to take was Agonizing Blast and Mask of Many Faces. However, I noticed Caiphon's Beacon. The character doesn't already have Deception or Stealth proficiency, which I figure they'll need once they start disguising themself more frequently, as well as they already know a fair few charm spells. Is it worth grabbing, and if so, should I take it over Mask?
>>
>>51716779
Then we move it to level 1. It's just a 5 minute experiment so far
>>
>>51714210
>jump though hoops
1 feat? Or you mean IC?
>>
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>>51716013
It's a bunch of small adventures that have been around a while and have mostly stood the test of time. The only new one is Dead in Thay. It'll be fun, I promise.
>>
I'm about to finish putting together items for the party; they're getting one magic item each, essentially an uncommon item with the added power to cast a specific spell 1/rest, with a slot level based on their own level. I'm just not entirely certain whether to do it per rest or per long rest.

>>51714210
In case you hadn't already noticed, a lot of the archfey patrons count as minor gods.
>>
>>51716807
>>51716779
>>
>>51715460
Yeah, the damage type thing should have been a sorcerer thing, at the very least a wild magic sorcerer option. In fact, I was planning on trying out a homebrew change to wild magic to allow for changing damage and save type of a spell with a sorcery point. Alchemical casting is giving the wizard a weaker version of metamagic, but metamagic was supposed to be the sorcerer's thing and the fact that alchemical casting is weaker is more than made up for by BEING A WIZARD IN THE FIRST PLACE. Poor sorcerer.
>>
>>51716932
>wild magic
>knows secrets about spells
Flavor is 0/10.
>>
No matter how smart a character is meant to be, they can't be smarter than their player.

Therefore, all players should be forced to demonstrate their one rep squat max, in order to cap the maximum strength they're allowed to have.
>>
>>51716973
Fine by me, strength is the worst stat.
>>
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My setting is moderately magic (let's say people are only midly surprised if a half-mystical paladin can rez fallen allies) and I'm planning for my players to look to spend their hard earned money and buy a few magic items.

The DMG list is pretty cool, prices seem OK to me. I've taken a look at http://www.lordbyng.net/inspiration/ and it's pretty neat as well.

Anything else you guys are using? It's really a lot about magic items you'd find in a shop than about artifacts and custom-made rewards.
>>
>>51713946
I would ignore all rational thought and normal playability to go Tempest Cleirc/Lore Wizard/Sorc so i can burn my 9th level slot on an INT save, mile range, twinned, 154 lightning damage Disintegrate because un-optimization is fun.
>>
>>51717022
This anon gets what this game is about.
>>
What would be a good race for a Stone Sorcerer? Constitution, Strenght and Charisma would all be good stats.

Earth Genasi seems obvious, but they don't get darkvision, which is strange because they mostly live underground. Also the pass without trace doesn't really fit them.
>>
>>51716973
But they can be smarter than players. Half the population has less than 10 INT in RL.
>>
What if they gave Wild Mages a random version of Spell Secrets, and gave it the same "advantage" granted by Controlled Chaos?
>>
>>51717093
Triton gives +1 to all three of those, IIRC.

You'd probably run into some thematic problems if you tried to make one a Stone sorcerer, though.
>>
Why would a conquest paladin (UA) join a party that is not at war or something?
>>
>>51716954
It's just a copy paste of today's UA from Wizards to Sorcerer. Obviously the flavor text won't match and I'm not going to change flavor text for a minor project.

Use a little imagination
>>
>>51717177
Rance.
>>
>>51717169
>edgy teenage Triton rejects parents' tradition of guarding the waters and the element of water in favor of becoming the motherfucking Stonelord

I could see it
>>
>>51717093
Stat wise, probably Half-Elf. +2 Charisma, and can put a point in STR and CON, plus darkvision and 2 bonus skill profs.
Thematically, whatever, just spin a good story.
>>
>>51717244
>Triton was born with earth powers, gets kicked out of the sea for being a fag/goes adventuring on land far from home because its in his nature
>>
>sorceror is already worse than wizard
>UA Wizard that steals the sorceror's defining class mechanics

Am I now obligated to ban sorcerors at my table?
>>
>>51716396
Word names are essentially what all nams are, theyre just so old the languages they come from are forgotten/muddled or we're so used to them as names we dont notice
>>
>>51717373
Why would banning be your immediate reaction?

Transfer the Loremaster features to Sorcerer instead.
>>
>>51716785
What wold you need stealth for if you're hiding in plain view by just wearing someone elses face?
>>
>>51717134
What 10 represents is that half of the population
>>
>>51717373
ban wizard instead.
>>
>>51717244
>>51717308
>Triton prince has secret love affair with a dao, banishes son to cover up the scandal.
>>
I still can't get over that Lore Wizard

Like what the actual fuck
>>
>>51717435
One other gimmick I want this character to do is use Invisibility to sneak up on people and stab them with a poisoned blade. We also don't have a rogue in the group, so it falls to me to be the sneaky one.
>>
>>51717497
I like this one the best, because Dao are sexy as fuck
>>
>>51716973
A player can spend longer thinking of what to do than their character can in-universe, so the player can increase their character's effective intelligence by spending a minute thinking of what to do next, in between turns, when it would be no time to the character and is just their fast reactions.
>>
>>51717373
>banning core material because a non-official playtest splat has something grossly overpowered in it
I bet you allow waterborne adventures' storm sorc.
>>
>>51717497
>secret love affair with a dao

>https://www.youtube.com/watch?v=rrBx6mAWYPU
>>
>>51716973
Intelligence is indicative of what one knows, not one's capability of learning.
>>
>>51717498
Wait for the survey anon.
>>
Lore haters can suck my big fat gnomish dick.
I'm gonna change my wiz to lore and I'm gonna fuck stuff up real good.
>>
>>51717497
>bitter son becomes one with ooze
>>
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>>51717492
This honestly, a least a sorcerer has to sorta specialize and focus and have a theme because it's spell slots are so limited. Wizards might as well all be the same because they all get so many spell slots they can all do everything.
>>
So... Spell secret doesn't change other part of the spell except damage right?

Can you ignite unattended object with ice then?
>>
What sort of extra limitations on Wizards have you guys tried?

In the past I've had a sort of 'Arcane Encryptian' process to copying spells above 4th level that requires finding the codex or a high enough Arcana to translate it.
>>
>>51716973
They don't have to be. Most games are medieval fantasy. If a peasant has 10 int then someone with an actual education would be far above that.
>>
>>51717605
I think you're right about that, wizard schools should affect what they can do more.

On an unrelated note, erp me?
>>
>>51717619
RAW, yes.

But that also assumes your DM is a retard and lets RAW-fags bully him.
>>
>>51717497
>>51717244
>>51717169
While the idea does sound cool, I don't really see how a Stone Sorcerer would use any of the Triton features except for the spells maybe.

I don't want to play a faggot who can talk to fish and can breath underwater where his teleportation doesn't work anyway. I want to play the immovable rock they call the Golem, strong and liked by the people but dumb as a rock.

I'm leaning towards Half Orc or Half Elf atm.
Dwarfes are too slow and I don't need the weapon and armor proficiencies, and Orc needs a bonus action for its best feature which I can spend on too many other things. Dragonborn would also be an option.
>>
>>51717020
D&D has zero economy. You do it yourself.
>>
>>51717661
>my character's race is nothing but a pile of features
>>
>>51717661
>I want to play the immovable rock
>can teleport
Thats a strange rock
>>
>>51717576
Yeah
I already took the Sorc survey and basically said "they're all breddygood but y u no revised sorcerer?" at the end. I kinda doubt they even read the comments though
>>
>>51717661
You forgot Variant human.
>>
>>51717619
Technically, yes.

Depends on whether or not your DM runs a roleplaying game or just a board game.
>>
>>51717678
Anon isnt wrong
>>
Does anybody have a copy of or a link to that artificer fix that was floating around here?
>>
>>51717689
He doesn't move he teleports. Besides it was meant as a joke.

>>51717678
Where did I every imply that? I think you need both a good background (which you can make work with any race) and nice fitting features. Why should I limit myself to only one thing?
>>
>>51717539
It's not because it's grossly overpowered.

It's because it's a straight upgrade.

Play a lore wizard, never use your spell copying feature, and now you're a sorceror channeling magic intuitively, except you don't suck dick.
>>
>>51717641
Dont they already have to find the spell to copy it?
>>
>>51717652
Yeah, but then wizards would basically be unplayable or useless in combat except for Evocation and maybe conjuration. The other schools don't really have any ways to do reliable damage in combat.

I do agree though. Right now Arcane Traditions are just a set of free bonuses that don't really give characters something to focus on.
>>
>>51717732
Because fluff and crunch are diametrically opposed and you cant be a minmaxer and an rpfag because it upsets me
>>
>>51717777
I know your joking, but if I were a minmaxer I wouldn't play Sorcerer in the first place.
>>
>>51717777
checked
>>
>>51717756
Maybe sone kind of unlockable feature dependent on howcmany spells you have from the related school? So you dont end up as a diviner with no divination, yet dont end up completely useless like you would if restricted
>>
>>51717803
Twin Haste is pretty good. Favored Soul lets you support even harder with some of the few no-concentration spells.
>>
>>51717641
Scribing costs have to actually be paid up.
Fewer freebie spells.
Spells above level 2 will take either favors or luck to get ahold of, freebies excepted.
Spellbooks beyond the first are attunement items.

>>51717645
>medieval university students being particularly smart
There had to be laws to make them not stab profs who asked hard questions.
>>
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>>51717641
I don't allow copying of spells at all. Just because a spell is written down doesn't mean you know how to actually cast it, that shit takes an actual teacher.

I've tried mandating 2 opposition schools before, like in 3.PF, but everyone just defaults to picking Necromancy and Abjuration/Divination, so it doesn't actually help much.

Ideally I'd like to see something where an Arcane Tradition gives you a bunch of free spells in that school (or even the entire list in that school like how Clerics can prepare all Cleric spells) and a wizard's learned spells are lessened are even less than Sorcerers. But that's getting into the realm of changing the rules so much that it's just becoming shitty homebrew and I really hate changing the game beyond really minor tweaks.
>>
>>51717641
I've found only one spell so far and only used it once, in that same session. That's quite the limitation.

>>51717777
quads have spoken
>>
Question: If I play a Hexblade patron, Blade pact warlock, and take Lifedrinker, do I add my charisma to damage twice?

Hexblade is 95% of what I wanted for a melee warlock, you have no idea how happy I am that WotC actually acknowledged the idea.
>>
>>51717819
Yeah but I'm playing a Stone Sorcerer. So no twining Haste or Stoneskin while I use smites, or no casting of Shield or Absorb Elements while I teleport to defend my allies.

Stone Sorcerer or Sorcerer in general isn't even that bad, but Paladin or Wizard are just too good in comparison.
>>
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So, I need some suggestions. My party likes to roll stats, and it seems like I ended up with the short end of the stick(yes I know, rolling). Not in any order, 17, 11, 14, 12, 12, 5.

That last one kills my soul, as I like to roleplay what my stats are(who doesn't, really?). So here's where you guys come in, I need opinions on what to play.

Aasimar Knight with a terrible, bitter attitude(5 cha)

Or

VA human Hexblade who can barely lift anything, carries around his patron who tries to offset his terrible strength (5 str).

Alternatively, I could go with my secret weapon, one which is fairly obvious.

Half-elf draconic sorcereress who goes into melee, but body is made of glass(5 con). I want to die.

The latter one, knowing my GM, will most likely give me nothing but suffering.
>>
>>51717902
You have a sevenfuckingteen, you didn't get shafted on squat. Play a SAD class and kick all the ass since you'll be rocking a +4 from the word go.
>>
>>51717902
I'd like to fuck a cute girl with 5 con. Is that weird?
>>
>>51717902
Go for the knight, and get raped to death by CHA saves
>>
>>51717932
>>51717987
Pretty much what I was leaning toward.

>>51717973
Would she survive?
>>
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>>51717641
Wizards have:

>1 major school
The one they get their Arcane Tradition bonus from. They can learn all spells in this school.

>1 secondary school.
They can learn all spells in this school but no Arcane Tradition Bonuses

All other schools are not considered areas of major study and wizards can only cast spells of level 1 from these schools (although they can scale them up with higher spell slots, if the school allows).

All Arcane Traditions/Archetypes that are not one of the major schools are banned.


So far it's actually worked out quite well. Although as a few others have pointed out, there's some bias towards picking Evocation as one of the major two.
>>
>>51717861
Yes, but are you adding your Cha even once? The Smiting Greatsword doesn't work with the shillelagh since it's two handed.
>>
>>51717902
Just dump int, you hardly ever need it for saves/checks
>>
>>51717902
Life Cleric with 5 CON, has a chronic disease which isn't healed by magic. People have to protect her if they want some nice cleric healing.

Dumb brute with 5 INT, you know the drill

Old guy with 5 STR

Super shy and awkard lad with 5 CHA
>>
>>51717973
You'll fuck her to death.
>>
>>51718023
Dont you need 6 to speak?
>>
>>51718001
Maybe the danger is what's exciting. That's fucked up, I guess. I just feel like a waifish qt with painfully delicate features, soft, nearly translucent skin, and a thin body that's easy to position and lift would be really sexy.


Also, what's the best feat if any for a War Cleric?
>>
>>51718024
It would be completely legut for the small raves to have 5 str
>>
>>51718038
Don't they call it the little death anyway?
>>
>>51717902
Firbolg Druid.

6 strength (5+1) doesn't matter because you count as 1 size larger for carrying, and have wild shape. RP the low strength as a gentle giant thing but get a little crazy when you wild shape. Otherwise, have fun raping things with 19 WIS spells right out of the gate.
>>
>>51717902
Revenant Dwarf and start with 20 CON. Be a Barbarian and put it in CHA because you're an angry, undead dwarf.
>>
>>51718023
I wanted to play a decently smart guy this time though, since my last few characters I just dumped int.

>>51718024
I was mostly leaning toward the latter, but instead of shy and awkward I'd make him antagonistic and mean.

>>51718057
I would've made her a bit of a tomboy, quick to action but cautious because of her constitution.

War caster?
>>
>>51718087
I've thought about War Caster. It sounds tempting as fuck, but I could also get WIS. What's more important?

Tomboy could be cute, but she'll break so easily...she'd need a tender lover who would let her set the pace.
>>
>>51718143
I'd say preference would be War Caster, then going for WIS. The extra +1 compared to being able to carry a shield and a weapon without screwing yourself over somatic wise is much more versatile in my opinion.
>>
>>51715012
>>51715111
I just want to ask will this still work if I magic initiate feat to get magic missile spell for my twilight druid
>>
>>51716652
Sudden urge to play Mr. Crane from the Gridlinked/Brass Man books. Well then.
>>
>>51718301
no because you need to use higher level spell slots for more missiles.
>>
>>51718013
With the Hexblade patron, if you're using a melee weapon without the two-handed property you can use your CHA for both attack and damage rolls.
>>
>>51718426
Hexblade invocation weapon is a 2H weapon.
>>
Am I the only one who thinks that the smite damage from the pact of blade invocations is too strong? It should scale like the paladin smite (so 2d8 for a level 2 spellslot, and 1d8 extra per level above that).

At level 12 you can attack twice, so you deal two times your weapon damage plus your damage modifier, two times your Cha modifier and 20d8 extra damage if you use two spellslots. And lets not forget that you still have a bonus action. This damage is insane.
>>
>>51718587
>so 2d8 for a level 2 spellslot
I meant a level 1 spellslot
>>
>>51718531
>Question: If I play a Hexblade patron, Blade pact warlock, and take Lifedrinker, do I add my charisma to damage twice?

While you're right, you can't use the Curse Bringer greatsword with CHA because it has the two-handed property, the question was about non two-handed weapons with the Lifedrinker invocation.
>>
>>51718009
>evocation bias

Naturally there would be, especially if you're going respectable dps. But in my mind I've always much preferred to play wizards as a battlefield manipulator and utility caster.
>>
Alright so everyone agrees Sorcerer's are weak. Are Shadow Sorcerer's good though?

A lot of their features seem fairly close to broken.
>>
>>51718587
At 12th level you have 135 points of nova from smiting that you can release in 3 attacks.

A Paladin at 12th level has 85.5 points of nova over 10 attacks. With access to Great Weapon Fighting each d8 become worth +.75 so with a total of 19 d8s it becomes 99.75 (if you're using a two handed weapon). If you're a Paladin that can gain Haste you can have an extra attack, and if you use PAM you can have a reliable bonus action attack. At level 11 you get Improved Divine Smite which with GWF is 5.25 damage a hit, canceling the math from the Cha damage warlock invocation.

When you compare high level characters with spells and multiple viable archetypes things can get confusing, but I think that the Dark Smite needed to be this way to be actually competitive.
>>
>>51718587
They're pretty good but I dunno if they are OP damage wise, guess I'll wait till I see it in action before I decide on that. Although reach+lowering movespeed to 0 for GOO and the fiend pact effecting enemies up to huge size is pretty amazing.
>>
>>51717177
Judge Dredd is exploring Cursed Earth.
>>
Hello 5eg. I'm building a character with delusions of vampirism because my DM instructed us to bring edgelords.
Is there any way I can have a 5th level character that heals or drains life when they attack?
>>
>>51717753
Nothing, it's a dead feature. Level 10 is not level 5. You may as well ask why cleric 10/druid10 can't learn true res. 3e multiclassing is a mistake. You're just a whiny bitch.
>>
>>51718956
Wizzy with Vampire Touch
>>
Why isn't Star Chain a pact boon available for everyone? I know that most would still probably prefer tome or, taking the last UA in consideration, blade, but why make a pact boon locked behind a particular Patron? That kinda goes against the whole mechanic, I feel.
Would you personally allow it to be taken separately from the Seeker?
>>
> hex blade can't use CHA to attack with thier signature greatsword

Who design this shit?
>>
Anons? I could really use a hand. Since the Hexblade mentions Blackrazor, I figured I'd try and set up an article for D&D's soul-sucking starbladed sword. As part of that, I wanna include all the stats from across the editions. Only issue is...

Back in 4e, stats for Blackrazor only appeared (to my knowledge) in the "D&D Alumini: Blackrazor Revealed" article for Dragon Magazine #384. And, of course, with the rearranging done to WoTC's website, all those old articles are gone now. And it wasn't included in the magazine.

So, can any anons help an anon get shit done and track down a copy of the 4e writeup? My googlefu is too weak to do it on my own, alas.
>>
>>51714754
Quick question, why does nuclear druid use action surge from fighters and not quicken from sorcerers?
>>
>>51713946
Alright, house rule take 2:

Any Extra attacks from fighter stack with everything.

So Fighter 5 paladin 5 has 3 attacks, regardless of which one hit 5 first.

Fighter 5 ranger 5 paladin 5 also has 3 attacks.

If you would gain extra attack from another class (not fighter) skip that levels class features (but only class features) and take the class features from the next level down from that point on.
Better?
>>
>>51718973
What are you saying about 3e multiclassing? A cleric 10/druid 10 in 3e couldn't learn true res either.
>>
>>51719049
Because you can only cast cantrip if you cast a bonus action spell on the same turn.
>>
>>51718997
Considering it's UA, there's nothing stopping you from subtracting the "and that lacks the two-handed property" bit.
>>
I think I'm just going to play Tempest Cleric 2 / Lore Wizard X from now on...
>>
>>51719059
I think he's saying the multiclassing rules in the (which are similar to 3es) are a waste of space for anyone with spells, because extra low level spells in a different class is not worth losing higher level spells in your first class, ever.

I'm inclined to agree.
>>
>>51719058
I didn't see take 1 but why bother with fighter 11 is my initial reaction
>>
>>51718997
They probably didn't want a SAD GWM, 19-20 crit range, proficiency bonus on damage smiting for 10d8 at lvl. 9. Maybe change it for a longsword and then it works.
>>
>>51718997
I would just let any hexblade use their hex warrior feature with the greatsword created by curse bringer, and only that greatsword
>>
Archefey blade pack.
-Mask of many face
-Moonbow

Am I magical girl yet?
>>
>>51719093
With paladin/ranger/monk 5 and fighter 11 you would get 4 attacks 4 levels earlier than a single class fighter.
>>
>>51719093
Take 1 was allow them to stack or replace with 2 ASIs, based on me asking the group yesterday and people telling me those were both reasonable ways to address the extra dead levels.

Then when I proposed it as an actual house rule people finally poked holes in it.

Fighter 11 is still the only way to get extra attack for a 3rd time. A fighter 5 dip might get you up to 3 attacks, but you'll still need more fighter levels for 4-5 attacks.

Otherwise there's a bs disproportionate punishment on fighter players for multiclassing more than 4 levels.
>>
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>>51714138
Their father's Last Will and Testament says that they will each get one share of the inheritance (read: fuckhuge Scrooge McDuck style money bin), but only if they survive one night in a haunted-

Nah fuck that. Whoever survives the Tomb of Horrors/Pic Related gets the whole kit n caboodle!
>>
>>51718985
I kinda think the same thing about the "smite" special weapons for each of the varying Blacklock patrons (Claws of Acamar, Mace of Dispater, etc.). I honestly think it should just be one Invocation that allows you to mix and match the damage types and weapon features, because that's all it really seems like looking at each of them. It should be something you flavor according to your Patron. I mean, considering the mix in match bullshit Lore Wizard can do, this shouldn't really be too hard. It's definitely a step in the right direction overall though.
>>
>>51718997
Because being able to hit for:

4d6 + CHAx4 + 12 from your curse + 6 from Ultimate Pact Weapon + 20 from GWM all day is a pretty big deal when it only requires Charisma.

Also you've got super smites and bonus action attacks with GWM. I'm sure I've missed something that makes this even better as well.
>>
>>51719131
This is true. I've yet to see a better alternative to make multiclassing not penalize you for not single classing though.

You have a better approach?

Maybe shift class feature levels around so your extra attacks fall on the same character level rather than paying attention to class level?

Idea:

Character levels with "extra attack" are not taken based on class level, but on character level 5, 11, etc.
>>
>>51715096
Playing two Tiefling brothers and we decided the father's name is Hymn. He's a bard-warlord now.
>>
>>51719176
Just seems weird to make summoning a greatsword a hexblade feature
>>
>>51719049
What >>51719062 said, Fighter is also only a 2 level dip with short rest recharge
>>
>>51719176
I mean... if they are afraid of that... why make its signature pact weapon a Great sword instead of a long sword?
>>
>>51719183
Or maybe a better way to phrase it, extra attack levels are opt-in, and can be taken at any level you could have that many extra attacks as a full classed character, and only the ones from fighter stack.

So, monk 5 fighter 5, 2 attacks. Monk 5 fighter 6, 2 or 3, depending if fighter picked it up.

And for everything not fighter, you simply skip those levels for class features.
>>
>>51719062
quicken doesn't make such a distinction, it just changes a spell from an action to a bonus action and can be done at level 2 just like action surge
>>
>>51719227
>>51719232
Yeah I would've given them something that lets them super-smite with any Magic Weapon rather then a super unique weapon. There whole flavor screams that at higher levels they'll have some kind of legendary weapon.
>>
>>51719232
Because that would only be 2.5 less damage in exchange for letting you attack and damage with Charisma, and use super smites on it.
>>
>>51719246
Go read PHB bro. It's under spell casting section.
>>
>>51719263
You wouldn't have GWM though. That puts you down 20 and misses out the chance for another attack.
>>
>>51715454
>The Magicians found a cache of combat spells.
>One of them was Japanese magic missile.
God dammit.
>>
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>>51719246
The issue is the rules of casting spells using bonus actions.
Also sorcerer gets metamagic at 3 not 2
>>
>>51719246
> quicken
> level 2
> think he can cast bonus action spell and a level spell

You really should read the Player's handbook before playing the game, you know?
>>
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>>51714837
>HEARD YOU WERE TALKIN SHIT
>>
>>51719239
Is this the return of base attack bonus? I never realized how much I hated base attack bonus until I stopped playing Pathfinder.
>>
>>51719280
GWM doesn't do more damage with super smites, but it is worse for when you run out of slots, and start doing -5/+10, and the bonus action attack.

At that rate there should be one meant for MAD, but better with mass 20s, and one for SAD, and better with limited stats.
>>
>>51719309
Not really? Sort of? But without the weird numbers, just the attacks.

BAB was what let you multiclassing martials without fucking yourself more than you did by choosing a martial.

I'd prefer to see improved/fixed multiclassing, not "better in some ways worse in others".

And that means level appropriate stuff, and no withheld class features and forced dead levels to punish you for not single classing.
>>
>>51719387
After I come up with the solution for extra attack, the next problem to tackle to fix multiclassing is spell progression (a harder puzzle).
>>
Could someone explain Rogues lvl 5 ability uncanny dodge to me?

You get a reaction every turn, there's no 1/day limit to the ability, so what's to stop every rogue past lvl 5 from taking half damage from every attack they ever get hit by?
>>
>>51719498
You only get one reaction per day. It only works against attacks.

But yes, it's a very good tanking ability that's very strange to see on a rogue.
>>
>>51719498
They can only take half damage for one attack, because you only get one reaction per round.
>>
>>51719387
5e already has archetypes to represent dual classing. It's a part of making the game less mechanical proficiency focused.
>>
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>>51718009
This honestly seems like the best answer to the question post. I think I may actually steal this.
>>
>>51719527
This is not a good reason for poorly polished multiclassing rules, and they're not exactly the same thing.
>>
>>51719514
No, you get one reaction per round. So you can use it every time you get hit.
>>
>>51718009
I propose an alternative

When you level, you choose 1 spell from your school, and one from any school.

You can scribe only spells from your school.

The schools with fewer relevant spells, like Divination, also gain a feature to pick up some extra spells at certain levels from other specific schools.
>>
>>51719519
Half damage for 1 attack for every round of combat does make it the best ability in the entire game though. Usually that sort of thing would be once a day.
>>
>>51719601
It can work for a small group of people that know the ins and outs of the rules, but if Wizards of the Coast published it it could lead to Mr. Normie and his gf trying to get into a game and being faced with Warlock/Paladin/Fighter/Barbarian abominations, and all kinds of edition mastery creep like a certain other edition which could lead to the hastened end of this one.
>>
>>51719612
Sounds like needless complication to a fix that seems that work well already.

The ability to scribe spells from any school doesn't matter if you can only cast level 1 stuff from your non-specialized schools anyway.
>>
>>51719647
It was an alternative to that idea, with the same concept of limiting non-school spells, not in addition to it.
It is less complex than choosing multiple schools from the onset and messing with spellcasting rules.

That being said, i haven't actually play-tested it, like the other anon has.
>>
playing a stone sorcerer since my Pally died. Thinking wood elf dex based one so I need good cha,con and decent dex
>>
>>51719637
>Unnecessary fearmongering.
The problem with 3.x is not the number of options, it's the bad quality control and trap options, and (in the case of 3.5) that you needed to memorize an extensive index of where the good options were across 100 books.


Having multiclassing characters at parity with single classes characters isn't going to make the game collapse on itself.

Also, 3.x hasn't collapsed yet, and it's been like 17 years.
>>
>>51718587
Level 5 blight does 9d8. Blight is weak as fuck for a single-target spell. It needs to compete with hellish rebuke and armor of agathys. 2d8 might be too high, but 1d8 is too low. It needs some tuning.
>>
Can anyone tell me about this Nuclear Druid?
>>
>>51719704
Read the thread.
>>
>>51719704
This cool dude called ctrl+f can.
>>
>>51719634
You get it at level 5, around the point where almost every thing that attacks rather than inducing saving throws gets more than one attack per round, it's pretty good, but it's not that powerful
>>
>>51719704
Cleric 1/druid 17/fighter 2.

At 20 you do an average of ~1k damage a round, no save, no attack roll, using a beefed up magic missile.
>>
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>>51719612
So you start out with 2 spells and never gain any spells ever except by scribing? Which you can only do from one school?

Holy fuck that sounds awful. I get the whole "WIZARDS ARE OVERPOWERED GOD CHARACTERS" meme, but fuck oh dear. Even the resident mage-hater on the discord isn't THAT hard on them.
>>
>>51719731
It's not "per round", it's a once-per-day nova round
>>
>>51719498
Rogues are insanely powerful. By lvl 5 They automatically halve all damage from regular attacks or spells, and then by 7 automatically halve all damage from aoe effects, with a chance to negate damage entirely.

They can also use their sneak attack every turn if there's another combatant close to your enemy too.
>>
>>51719697
When you create new options, it becomes exponentially more likely that broken combinations will arise.

Also just because not every multiclass is viable doesn't mean that there aren't multiclasses at parity with single class characters.
>>
Is Loremaster better or worse if you change it so that the manipulation effects only apply to cantrips? I think that given it's supposed to be about understanding the fundamentals and underlying mechanics of magic that makes more sense.
>>
>>51719092
I'm saying >>51719058 is a moron and munchkin.
>>
>>51719755
Reminder that you only get one reaction per turn and and you're not halving damage from all attacks unless you only get attacked once per turn... multiple enemies and multi-attacks are kiiind of a common thing.
>>
>>51717641
Wizards can prepare a number of spells each day equal to the number of spells a sorcerer of the same level can know in total

I feel like I should probably reduce it further at later levels, but I don't know how to do so
>>
>>51719768
I'd say one third of your level maybe? Cantrips seems pathetic but it can't stay the way it is.
>>
>>51719780
This still doesn't change the fact that wizards aren't really forced to focus or have a theme. I mean, they would be when they have to prepare spells, but overall they'd still be better sorcerers who can change their theme or focus every time they have a long rest.
>>
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>Experienced with DnD
>Game in a group with a bunch of newbies, the DM included
>Feel like I'm bringing down the group by pointing out rules inaccuracies.

I'm so conflicted with whether I should help them out or just let them have their fun. The big thing is the GM has enemies recoil out of their square after a heavy blow, and I feel like I'm power gaming if I point out that I should get an opportunity attack
>>
>>51719773
How can I be a munchkin if I'm the DM?

And really? Any criticism at 5e doing something poorly is moronic munchkinry? I didn't think that degree of developer dicksucking existed outside the Paizo forums.
>>
What are the roadblocks to two weapon fighting as a Paladin?
>>
What's the general opinion on the UA Ranger? My first instinct is that it's a bit TOO good, but I'm not too well versed with the system
>>
>>51719776
Halving damage from 1 attack every turn is still grossly overpowered. Plenty of creatures right up to challenge rating 10 are still only hitting once or twice, and then unlikely to be attacking the same character repeatedly.
>>
>>51719783
I'd add a "X savant" equivalent that let you scribe and prepare cantrips.
>>
>>51719387
>I'd prefer to see improved/fixed multiclassing, not "better in some ways worse in others".
>I'd prefer multiclassing to be the optimal choice 100% of the time instead of trying to balance it.
Munchkin.
>>
>>51719795
Forced movement doesn't trigger opportunity attacks.
>>
>>51719790
Oh no, that's an inherent problem with wizards and can only be fixed by eliminating the entire class

There has never been an edition of DnD where the wizard class has an actual sense of focus behind it, even in 4th edition the wizard options were to be sort of like a sorcerer, sort of like a psion, or like a control warlock but better
>>
>>51719059
I'm saying nothing about 3e multiclassing. I'm pointing out a failing of 5e multiclassing.

And yeah, non level appropriate spells is the other main failing of 5e multiclassing.

3e multiclassing was not better. It's the same basic failing, in both editions.
>>
>>51719843
Well fuck me sideways, forgot about that. Guess I didn't know the system as well as I though
>>
>>51719606

>every time you get hit

No, just once. If they dodge an attack, you're fucked to the next hit coming your way.
>>
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>>51719825
>Someone literally answers why it's not overpowered and gives extremely easy ways to counter it
>"YEAH, WELL IT'S STILL BROKEN BECAUSE I NEVER THOUGHT TO MAKE THE ENEMIES FIGHT SMART!"
>>
>>51719745
What part of adding 1 in school 1 out of school every time you level is hard to grasp?
>>
>>51719745
>Even the resident mage-hater on the discord isn't THAT hard on them.
Not as hard as reading is for you, apparently.
>>
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>>51719847
There are ways to fix it. They all just involve forcing the wizard to make choices about what they'll have acess to at some point like >>51718009 proposed. Unfortunately any time I've even attempted to do anything similar autistic retards screech at me about how I'm unfairly "nerfing" the most powerful class in the game and making it useless.
>>
>>51719835
>I want single classing to be optimal 100% of the time.
>Munchkin.

See, I can make up retarded bullshit and call people names too, it's not impressive.

I'd prefer multiclassing and single classing to be equally valid, and would prefer neither of them actively short the player.

That's not munchkinry, that's reason.

I'm also the DM, and thus have the ability to implement house rules.

Calling the DM a munchkin raises questions about your comprehension of how d&d works in every capacity.
>>
>>51719864
No, because 'deciding' all attacks hit the same player is awful DMing. You pick what character the enemy attacks randomly, otherwise you're an asshole for picking on one player.
>>
Any reason to use a shortbow if you are already proficient with longbows?
>>
>>51715285
You can damage substitute as many times as you wish. You need a rest before you can begin messing with saving throws again.
>>
>>51719913
If you're a gnome or halfling
>>
>>51719821
The revised ranger gets a bit much at first level, which is only really a problem if you allow multiclassing with UA material, which isn't recommended because UA material is never balanced with multiclassing in mind.

I really wouldn't say that it's too good considering the competition it faces from bards, wizards, and paladins.

More fun than the standard ranger, and the beast master archetype is now usable though still not great.
>>
>>51719904

>randomly picking attacks
>not a terrible DM

Nice meme, bruh
>>
>>51719904
Maybe for zombies.

Intelligent enemies prioritize targets.

>Biggest threat
>Support character
>The one in the way of their goal
>The closest enemy
Etc.
>>
>>51719864
I don't see any way to counter it suggested here other than 'have multiple enemies attack the same character multiple times in the same round' which isn't an answer.
>>
>>51719498
Round and turn are not the same thing.
>>
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>>51719904
>All enemies =/= 2 enemies or 1 enemy with multiple attacks.
>Enemies don't want to attack the glass cannon who's dealing massive damage each turn because it's "unfair".

Go back to 4e and it's videogamey "aggro" mechanics.
>>
>>51719799
This specific complaint is moronic and the way you went about it is the munchkinry. WotC did things wrong. Like including 3e style multiclassing at all.
>>
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>>51719697
I didn't say collapse, I said hastened end. Games can fall in and out of favor, but 5e created players using it's philosophy. The multiclassing rules aren't bad, they're intentionally bad, and fit in with the rest of the design.
>>
>>51719939
That sounds like metagaming to me.
>>
>>51719944
Citation needed.

Explain like a rational adult, what's wrong with calling out this failing.

What's wrong with trying to fix it?

How can someone who does not benefit from a mechanic be a munchkin for discussing it?
>>
>>51719953
How is it "metagaming" for enemies to go "Holy shit, that chick with the daggers is gutting our guys every turn. Maybe we should send more than one person after her since she seems to be dominating single-opponents effortlessly"?

I guess it's also metagaming to have enemies pull out crossbows and shoot at the wizard who's detonating fireballs in the middle of their group every turn too. You know, because it'd be "unfair" to target big threats first.
>>
>>51719937
As far as reactions are concerned it is. You get one reaction per round, then one turn per round, so the same.
>>
>>51719949
How is "intentionally bad" a good idea? I thought 5es design was to get away from options that punish you for taking them.
>>
>>51719944
Gotta go back to the 2e multiclassing rules where everything was completely arbitrary, confusing, and required obnoxious amounts of bookkeeping.
>>
>>51719953
>Oh fuck there's this ninja that just stabbed Mike in the throat and instantly killed him
>Meanwhile there's this nerd in a robe taking pot shots from half a mile away and a dwarf in armor that I'll need the jaws of life to get through.
>"HEY GUYS, LETS NOT ATTACK THE WALKING WMD AND INSTEAD TRY AND HIT EVERYONE EQUALLY"
>>
Which Aladin Oath is the Tankiest?
>>
Rolled 12 (1d20)

>>51719981
I sure did love having to decide between using the abilities my character had developed and getting XP!

I'm rolling to see how hard I cry from having to use a sword in a boss fight and not making the next level as a result!
>>
>>51719953
Play an FPS, or any other muliplayer game. When a team has one guy who is WAY better then everyone else the enemy team starts to gun for him. They see him as the biggest threat and try to take him out first.
>>
>>51719953

It's called not patronizing your players intelligence by throwing enemies at them that provide band aids just in case they hit someone and worry about the players fee fees.
>>
>>51719939
>Glass cannon dealing massive damage.
>Rogue

>4e
>aggro mechanics.
0/2
>>
>>51719939
Doesn't 4e have game mechanics built around the idea that enemies will naturally want to gang up on squishier characters by instead giving them reason to want to hit the big tough ones instead?
>>
>>51720017
And yet the guy was still less retarded than the person he was replying to. Funny how that works.
>>
>>51720030
Yeah. The tank gets free attacks when the enemy targets someone else.
>>
>>51719993
Oath of Ali Ababwa
>>
>Hexblade gets released

Hey look competition!
>>
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>sorcucks so desperate to be relevant they try to staple the Wizard's UA onto their claas because it should be "their turn"

Hahahahah

ahahahahaha

gb2school dragonmudbloods
>>
Does anybody know any good random backstory generators for PC's?

The more detailed the better.
>>
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What sort of quirks could we add to to the Draconic Sorcerer? Just off the top of my head:

1. I sleep with some gold under my pillow, just in case.
2. Sometimes I get the urge to run off and kidnap myself a Princess.
3. When my allies divide up the spoils of battle, I instantly go for the shiniest goods.
4. Anyone who doesn't admit my excellence in all things is obviously jealous...or a rival.
5. ???
6. ???
>>
>>51720114
>I'm always tired because I feel like I should be sleeping for weeks at a time
>>
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>>51719978
You don't understand rounds and turns. Everyone gets a turn, and you're there for each of them. It's funny that you want to be correct and understand it your own way since that very class has an important distinction in that you can sneak attack once per turn, which means reactions on someone else's turn allows sneak attack.

The most simple way I can put it is Tiamat's Multiple Heads ability.
>>
>>51720114
5. Really wishes he was a wizard or had the lore wizard UA
6. Wants to die all the time because he's a sorcerer
>>
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>>51720150
Oh you!
>>
>>51720144
Are you suggesting the same rogue can take multiple sneak attacks in the same round outside of his own turn?
>>
>>51720160
Yes. He can.
>>
>>51720160
Yes, that's how it works.
>>
>>51720160
Yeah. Yes.
>>
>>51719961
>Explain like a rational adult, what's wrong with calling out this failing.
No. Everyone who cares knows what you did wrong.
>>
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>>51720109
Wizards being so versatile and overpowered that they're still considered the "god class" and overplayed to the point of inducing eye-rolling when someone wants to be one.
>>
>>51720160
That's why AT is the best rogue after they get haste.
>>
>>51720007
That was dual classing.
>>
>>51720166
>>51720171
So say you're fighting 4 enemies, and due to movement every one of them gives you cause for advantage, you could sneak attack all 4 and still have your full action when it comes around? That's insane.
>>
>>51720188
It used to be CoDzilla, so eat it. WE PRESIDENT NOW
>>
Rolled 4 (1d20)

>>51720200
It was what we currently call multiclassing.

Rolling to see if I can stop crying yet!
>>
>>51720200
Also a nightmare, to be fair.
>>
>>51720030
Yes. Defender classes had mechanics that could add the "mark" condition to enemies. A marked enemy had -2 to attack anyone other thatn the marker, and each marker had unique mechanics to punish attacking others. Fighters got an interrupting attack against marked that tried to attack allies, and Paladin got to automatically deal radiant damage to a marked enemy.
>>
>>51720202
Has anyone ever suggested that you read the book?
>>
>>51720202
Only one reaction a round. So you can get 2 sneak attacks per round.

One on your turn and one out of it.
>>
Theurgist > Lore Wizard > Diviner Wizard?
>>
>>51720044
So funny it makes me want to cry.
>>
>>51720202
One reaction. One opportunity attack per round.
>>
>>51720109
Yup, because wizards needed more god-options. Why even play anything else? Real fuckin good game design there.

https://www.youtube.com/watch?v=Xi_hcwB8i64
>>
>>51720131
I like this one. Sort of reinforces the Dragons = Cats thing.
>>
>>51720202

No, because that's not how a reaction works. You only get one reaction.
>>
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>>51720202
>>51720216
>>
>>51720220

Lore Wizard > Theurgist > Diviner
>>
>>51720202
>>51720216
>>51720223
>>51720219
Technically... he could do it if he has a none reaction OA from a tunnel fighter fighting style
>>
>>51720220
Lore Wizard is better at high levels imo. Theurgist gets cleric spells but eventually the lore wizard can cast any spell albeit once per rest.
>>
>>51720249
Lore Bard > Lore Wizard >Theurgist > Diviner
>>
>>51720202
Most importantly, the rogue has one reaction to split between sneak attack and uncanny dodge, per round. They can't do both.
>>
>>51720114
5. I like to make money. I don't like spending it.
6. I sleep with one eye open. Literally.
>>
>>51720182
So, you don't have a valid reason to object to the complaint, and you're going to act like an 8 year old.
>>
>>51720297
Ooh these are good!
>>
>>51720210
That is fair.
>>
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>>51720114
(Red)
>I prefer my meat roasted until burnt black, and delicious.
(White)
>Everyone around me seems to think it's too cold when I'm too hot.
(Blue)
>I can't sleep in a thunderstorm. I'm too excited for the next flash of light.
(Green)
>I'm not really afraid of getting sick from my meals even if it's a little expired.
(Black)
>I'm a fucking asshole.
>>
>>51720254

Considering they doesn't understand simple mechanics, I imagine understanding or knowing about tunnel fighter is out the window.
>>
>>51720314
I have a perfectly valid reason, but I'm not going to type it up from my fucking phone.
>>
>>51720344
Chromatic Ancestor: I'm a fucking asshole.
Metallic Ancestor: I have autism, please be understanding.
>>
>>51720114
I'm playing my sorcerer as believing he's an inherently superior being. He even looks down on divine casters since they get their magic from an external source, while he is the source of his own power
>>
>>51720408
Nice.

>>51720344
These are pretty funny desu.
>>
>>51720355
Do you not have a phone keyboard with Swype, like a normal person?

How long could your argument possibly take to type up?
>>
>>51720344
One of my friends wants to run a campaign based on that cartoon but I told him that sounds fucking awful.
>>
>>51720469
They made 3rd ed rules for all the characters a while back.
>>
> Spell sniper let you pick up cantrip that require attack roll from Cleric list
> there is no such cantrip
???
>>
>>51720496
I feel like I would enjoy these more if the sight of 3e statblocks didn't make me want to burst a blood vessel.
>>
>>51718587
Here's the problem with this critique: that's all warlock gets. Heaven forbid that a class gets something that isn't mediocre at midlevel. And that means warlock can't do anything else with those slots. Unless you have a GM that actually allows short rests (mine sure fucking didn't, but there was a lot wrong with that GM...), 10d8 is NOTHING if its literally all you have. Warlocks don't get the ridiculous channel divinity or one of the few ways to boost ALL saving throws by CHA among other stuff.
>>
>>51720577
I always treat short-rest powers as coming back on their after an hour, whether the party stops for a rest or not (because lets be honest, if the party is stopping for a rest it's going to be a long-rest anyway).

How shit of a DM am I?
>>
Here's a question. If the party's traveling somewhere can a Warlock get a piggyback ride and call it a short rest? What about riding in a cart?
>>
>>51720602
>>51720618
Well, considering that a 'rest' is considered a period of time wherein you only engage in light activity (calling out reading and keeping watch), and notes that a long rest is 8 hours, but not 8 hours of SLEEP (6 hours of sleep and 2 hours watch counts), then it's fair that traveling at a reasonable pace would count as a short rest. A forced march or fast horseback ride wouldn't, though.
>>
>>51720466
Here's a recent hashing of the discussion to keep you distracted.
www.giantitp.com/forums/showthread.php?503194-Balance-Question-Extra-Attack-from-multiple-classes
Notice how they start with their question instead of trying to backdoor to something crazy OP, too.
>>
>>51720635
That makes Warlocks seem a bit better if you can convince your DM that. Not hugely better but enough of a boost that I'd think of playing one.

Also Monks could be better with it.
>>
>>51720697
Actually, after rechecking the rules (PHB 186 if you're curious), I've got bad news; according to the entry on long rests, an hour of walking is too strenuous to be considered a rest. But riding in the back of a cart should probably be OK.
>>
>>51720688
I did start with the question. Two days ago. This is day 3.

You'll notice I got no responses until I dumped a hostile and asked for criticisms rather than asking for the question.

That's why I changed my approach.
>>
I've gone 7/3 Rogue Fighter. Now that I've gotten Evasion, would it be worth it for me to go 2 more into Fighter for an ability score and extra attack?
>>
>>51720755
Actually now I'm second guessing myself. It specifically mentions more than an hour of walking ,and short rests are at least an hour long. So depending on DM interpretation, an hour of leisurely walking could count as a short rest.

>>51720801
Probably. Extra attack is pretty goddamn important to most classes.
>>
new thread
>>51720855
>>
>>51720823
>Actually now I'm second guessing myself. It specifically mentions more than an hour of walking ,and short rests are at least an hour long. So depending on DM interpretation, an hour of leisurely walking could count as a short rest.
You can also fight for an hour without interrupting a long rest, its so you don't need 16 hours if you get attacked at the last minute.

Think about it, if you applied the same time frame, rather than the same ratio, to a short rest, you could literally be short resting the entire time you do anything, even combat.
>>
>>51720776
Your first question was "how many ASi is extra attack worth," no? That's beating around the bush.
>>
>>51720688
>www.giantitp.com/forums/showthread.php?503194-Balance-Question-Extra-Attack-from-multiple-classes

We clearly read very different things from that thread.

>Complaint about how it sucks to take levels in a class and get dead/redundant features.
>A bunch of pedantic bs about how "you're not losing out on a class feature, you have it twice!"

The closest thing to a legitimate response was essentially
>"you shouldn't multiclassing two martials, two scouts, or two casters, and it's a good idea for the game to punish you for trying in order to discourage you from doing much of it.

As I don't share that POV, redundant features are shit.
>>
>>51721250
>"you shouldn't multiclassing two martials, two scouts, or two casters, and it's a good idea for the game to punish you for trying in order to discourage you from doing much of it.
That is actually a sentiment I wanted to get across.
>>
>>51715083
Sure, when they combine them they get some minor effect, like unlimited water (1 liter per minute) or something.
>>
>>51715460
>Is it just me or is Lore Wizard a big FUCK YOU to Sorcerers?
Well, if you go Wizard 2/Sorceror X with one of the Sorceror subclasses that specializes in a particular type of elemental damage, you can change all your spells to deal that specific type of damage, so I guess it's also a boost to sorcerors as well?
>>
>>51721936
But UA multiclassing is not a good practise, someone is bound to make a nuke druid.
>>
>>51721936
Fuck that shit, it's much easier to just make "elemental spell" and "alchemical spell" as metamagic options for sorcerers, while totally ignoring the entire lore master option for wizards
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