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Warhammer 40,000 General /40kg/

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Probably Gonna Have Some Tired Memes edition

>Thicc thread
>>51697900

>Dank Daily Duncan
https://www.youtube.com/watch?v=gzYtesTxtD8 [Embed] [Embed] [Embed]

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Please stop using Rubrics as book marks)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
loyalists > traitors
>>
First for the Dark Eldar! Long live the Eternal City!
>>
>>51702931
Well.. I don't know if you read Fracture yet, but..
>>
>>51702911
So now that the the Ynead book thing is out....
What's the updated storyline?
>>
>>51702948
read it and find out?
>>
>>51702941
I came in at initiative 4...I've failed the Kabal. I'll take myself to the Haemonculus lairs...

I hope this gives GW some drive to give my faction some new kits. I want plastic Incubi.

Perhaps a Triumvirate with Vect + Castigator retinue, a new Drazhar revealed to be Arhra with plastic Incubi (pls), and Keradruakh the Mandrake King. Or Malys, or even Emperor permitting a Bellathonis and Xagor model.
>>
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>i2 intensifys
>>
What makes a fluffy Black Templars army? I know Crusader squads and LR-Crusaders, but what are ways of making this semi-effective? Considering all the grav, people will just shit on my boxes.
>>
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I actually would like to hear peoples thoughts on this. I have no idea what I'm doing.
>>
>>51702963
It costs. And I can't find the justification of 50 dollars for a short story.
>>
>>51702999
I don't play sisters, but that's a whole lot of BOLTGUN BOLT PISTOL on those Battle Sister squads. Can they not take special weapons of any kind? Give them something useful if you can. Would easily be worth dropping a Scion squad to do it too.
>>
>>51702993
That's what stopped me from doing BT. Big blobs of regular marines and scouts in land raiders is just so terrible.
>>
>>51702999
No reliable anti-tank.
Too much infantry.
No hard hitters.
No true melee specialists.
AP 2 is nearly non-existent.
Any durable army will laugh at that list.
>>
>>51702977
god damn do i love my fucking faction, but jesus are we bad
>>
>>51702999
1855... seriously wtf
>>
>>51703017

They come stock with BG+BP and can take special and Special/Heavy at any size. If all they're going to do is sit around, at least give them a MM or HB.
>>
how stupid are 2 CCW?
poweraxes specifically
>>
>>51702999
In fact, let me add on to my own post of
>>51703029
You literally have no way to effectively deal with high toughness or armor. Your army is also incredibly easy to outrange and crunch due to low toughness and armor being everywhere.
3+ is good, but it ain't much.
Lessen the sisters, take out some scions, and put in hard-hitting vechiles.
>>
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Rolled 4 (1d6)

>>51702931

Rolling for what sort of Wrack you get turned into

>1 - The Spawn of Wracks. Enjoy no brain and seven arms. You'll be pretty good at passing tools to a Haemonculus though.
>2 - Suicide Wrack. Your first job is cleaning up an Ur-ghul infestation, or perhap it's delivering a "gift" to a kabal who have pissed off the coven. (PROTIP: the gift is a bomb) (PROTIP 2: you're the gift, allahu ackbar)
>3. Torture Wrack. In a few thousand years they might let you die. Could be worse tbqh.
>4. Regular Wrack. Good ending, I assure you. Bad beginning, bad middle, but good ending.
>5. Favoured Wrack. For whatever reason, the Haemonculus decides to forgive your slowposting. You are now his favourite wrack. Enjoy. Many long hours of torture await but you might get to learn some useful stuff.
>6. Giga Wrack. RIP AND TEAR! You're basically a Grotesque, but more sentient. BLOOD FOR THE COVEN'S BLOOD RESERVES, SKULLS FOR THE ODDLY AESTHETICALLY PLEASING ARRANGEMENTS OF SKULLS LEFT ON IMPERIAL PLANETS AFTER WE'RE DONE WITH THEM!
>>
>>51702999
>>>>>>undedicated transports
>taking immolators on dominions instead of on troops units
>taking rhinos when you could be taking more immolators
>taking sister squads without special weapons
>taking seraphim without special weapons
>taking seraphim at all
>five points over limit
>posting it twice
what the fuck are you doing mate
>>
>>51702999

>1855

FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

There is no excuse for this at all.

>But it's just 5 points!
Okay, drop something then, it's just 5 points worth of stuff!
>But I can't, I need everything in the list
C H E A T E R
>>
>>51703058
Awww, hell yeah. Maybe I can grow into a favored Wrack if I'm diligent enough!
>>
>>51703055
AND TO ADD ON EVEN MORE TO MYSELF
Meltaguns are cute, but too short range. Don't even bother thinking krak will do it. It won't.
In addition, you've got nearly nothing for melee.
Yeah, Celestine be good but not good enough. Especially with that sad AP 3 (I'm still sad bout that)
Invest in a lord of war at this point. Shadowsword is good, or just pick up a knight. If your LFGS is nice enough, bring an Acastus Knight Porpyhrion.
>>
>>51703058
>>
So I'm starting to get back into 40k; the last time I played seriously was back in 5th edition, and I played 40k, but I am irrationally angry about the name change so I'm looking to start CSM instead; specifically Emperor's Children, because they're my favorite traitor legion and Slaanesh is my favorite chaos god. I really like noise marines and was thinking of going Kakaphoni for my primary detachment in a rapture battallion, lord and six six man squads of Noise marines with full sonic loadout; but i"m not sure what to take for the required auxillary detachment. I'd like to bring a few sorcerers to try to stack symphony of pain on units to maximize the impact of my sonic weapons, and I'd like to bring bikes, but it looks like 'a handful of sorcerers' or 'bikes at all' aren't an option for rapture battallions, so I'm sort of just looking for options right now. My playgroup is mostly fluffy, but there's a few competitive players and I'd like to at least give a decent showing against them if possible.
>>
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Is there a scan of the Deathwatch Codex around anywhere? I want to give it a read over but can't quite seem to find it
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>>51703090
That's an automatic 1 pal
>>
>>51703085
jesus, how do people not get this? play under points. it's a limit, not a guideline
>>
>>51703067
Not him, but long time sisters player:

>>taking immolators on dominions instead of on troops units
Why the fuck wouldn't you take immolators on Dominions?

>>taking rhinos when you could be taking more immolators
While very true, you'd only take rhinos on occasion like when you want to cut back on points.

>>taking sister squads without special weapons
Agreed worthlessness

>>taking seraphim without special weapons
True, but they're still nice with shredding pistols and it saves you some points. Also

>>taking seraphim at all
10 ablative wounds for Celestine while giving her a shredding HFlamer
>>
>>51703024
Your lack of zeal disgusts me
>>
>>51703100
that's big talk for a guy who can't roll dice on a cambodian basket weaving board pal

nice dubs for me
>>
>>51703106
If you've got any suggestions, I would love to hear them. My zeal is strong, but my knowledge is weak.
>>
>>51703091
name change? to what? IG? cuz they've been Astra Militarum in the fluff since... always
>>
Rolled 3 (1d6)

>>51703058

R-rolling...
>>
>>51703014
looks like you need some spoon-feeding:

https://mega.nz/#!n5x2FTpZ!KGgIGVpfdAf7FZfCi-z6ZwwYWmVENotGUPF_Hm-EhOg
>>
>>51702999
Now anon, now that you've heard me and bunches of other people.
You need to ask.
"What should I use"
Cause otherwise, we gonna keep pointing out flaws.
>>
>>51703101
>Why the fuck wouldn't you take immolators on Dominions?
Because in the castellan detachment, troop units can respawn on a 5+ when they blow up. Dominions ain't fuckin' troops, which means their transports stay dead.

If he's somehow limited by models, the battle sister squads are the better option for immolators.

>10 ablative wounds for Celestine
Celestine of all things does NOT need more ablative wounds. That's 150 points you can spend on something actually worthwhile.
>>
>>51703111

What? No. They were always the Imperial Guard. They got changed to the Astra Militarum at some point since I last played. THey were never Astra Militarum before.
>>
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Thinking of getting either Shas'o R'alai, Shas'o R'Myr, or Aun'Va. Anyone got any experience with any of them can tell me about it?
>>
>>51703058
Let's give it a spin! What's the worst that can happen?
>>
>>51703067

Trolling apparently. And yes, I am retarded and admit it. This is not an attempt to save face by claiming to have been joking all along. The rhinos are meant to be dedicated transport, i just didn't know how to do it in the program. Why wouldn't i take immolators on dominions?

>>51703055

I figured the meltas on the scions would be able to deal with vehicles. Kamikaze deep strike them, since they can come back i don't really care if they die and i have enough for redundancy to allow it to eventually work. That was the thought process, but I'm probably just retarded. And I'm not terribly worried about TEQs, but again, I'm seem to be stupid.

>>51703085

I would have no points dropping five points or retooling it to fit within your autism, I just didn't figure you'd all through a shit fit over it. 5 points isn't enough to cause anyone to sperg out at my store, but if someone had a problem then i'd be willing to accommodate them.

>>51703124

The dedicated transports come back with them? Wut?

>>51703120

Very well sempai, what should I use.

>>51703101

As an aspiring sisters player whose halfway through building up the army, I ask for your wisdom sempai.
>>
While I'm still here......
Mind reviewing this army I made when I was 10, playing in 5thed, and loved vheciles?
(Yes, the Knight is newer. The only real update besides getting new stuff in te 7th ed)
https://docs.google.com/document/d/1KK2L_OUbhKreplF_Y9jN-eUKZd5ixtJHiMxaRwjVwn4/edit
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>>51703163
>The dedicated transports come back with them? Wut?
transports are units
when a transport is destroyed, you roll for it, separate of whatever happens with the unit it is transporting

this ain't complicated
>>
>>51703163
Hi, anon has returned. I am the guy who talked about lack of anti-tank and anti TEQ while also bringing up how you should start asking for people to actually provide suggestions.
My suggestion still stands. At 1850 points, and what seems like a friendly store, a knight or even the acastus porphyrion wouldn't be amiss.
IF that is too expensive however, I recommend putting lascannons on those valkyries. In addition, I would try investing in cult mechanicus allies. Simply strap on grav cannon kataphrons, and watch both TEQ and tanks melt away under so many shots.
And if you got Trumvirate, then have Belisarious (if possible in points) be the Mechan HQ. He is quite literally the final word in anti-tank and TEQ.
>>
>>51703110
I'm not going to pretend to be an expert, as I'm somewhat new to the hobby, but as I understand it fluffy BT lists (large, CQC-centric Crusader squads in LRC's) depend on support elements. Vindicators, Thunderfire cannons, deep-striking melta units to land on top of the enemy and distract them while an angry Templar runs at them yelling loudly, etc. Essentially, firepower to pin down the enemy while large squads get close for CQC work and drown the enemy in a black tide.

Now, I dont really care about competitive play. I'm mostly in it for the fluff. BT's aren't competitive in the current edition by any stretch of the imagination, but they can be really fun. It's always funny to park your LRC in front of an enemy units face, and start placing 16 models in front of it, with one's opponent usually saying something along the lines of "that's one squad?".
>>
>>51703201
Think of dedicated transports as upgrades, not seperate units. It's literally a points upgrade, nothing more.
>>
>>51703110
I personally like the landraider spearhead if I'm playing enough landraiders with it. As long as they are within 6 inches, grav won't hit them with extra glances from immobilized becausw they ignore all effects from the damage table besides explodes. It also means they only take a hull point if you roll a 1 for dangerous terrain, sparing you from a bullshit roll when trying to close in. Rerolling for wounds on GMCs and superheavies can help if you fuck up with a melta, and makes the rending assault cannons work a little better if you need a little extra anti super heavy. Redeemers are nice for a more offense focused force, killing MEQs outright on a 2+, but you lose a bit of storage space and you need to close in pretty hard to use it. I keep one in front with terminators inside it. My two crusaders carry the larger blobs of marines. The remaining points should be carefully spent based on your local meta and what you are lacking in. You may only need 10 marines in those tanks, and you may need more redeemers or none at all. Monster killing is the hardest gap to fill, and if I have the points, I try to get some drop pod grav or plasma to kill big bads.

If you don't take the Emperor's Champion, you're dead to me. A captain with the Blade of the Worthy is a close substitute, but EC is always top dueler to me.
>>
>>51703149

Type dice+1d6 in the email field, anon
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>>51703178
Oh, and inb4
1999 POINTS ONE POINT OFF HOW DARE ANON
I just need advice. Assume large funds and additional Space Marine on hand (like the Triumvirate, the stormtalon, and a full battle force)
>>
>>51703218
Do not think dedicated transports like that. It will fuck up some rules (for instance, War Convocation's Might of Adeptus Mechanicus)
>>
What does the fracture of Biel-Tan mean for Exodites?
>>
>>51703124
>Because in the castellan detachment, troop units can respawn on a 5+ when they blow up. Dominions ain't fuckin' troops, which means their transports stay dead.
So? I'll gladly outflank a unit of 4 meltas that ignore cover and die.

>If he's somehow limited by models, the battle sister squads are the better option for immolators.
He shouldn't be limited because he should be buying the immolator kit anyway for the Sororitas Rhino, which means it's irrelevant. If he's using scrub rhinos, then he doesn't deserve to respawn.

>Celestine of all things does NOT need more ablative wounds. That's 150 points you can spend on something actually worthwhile.
Seraphim are still a good choice, even if they should have hand flamers, especially when they give Celestine shred on the flamer.

>>51703163

For starters, special weapons on the sisters. Keep in mind that in Castellans, they won't respawn with the transport, which means they'll likely be doing a lot of running if they do return.

Sisters troops usually take Flamer+HFlamer, but they can also camp objectives with a MM or Heavy Bolter. Taking an Immolator is the best option in almost every way, especially since they FAQ'd the firing point back.
>>
>>51703237
Yeah, that's formations though.
For the most part, they are just upgrades.
I'm just trying to give the SoB anon some place to start.
>>
>>51703235

1999 points is fine, 2001 points is faggotry.

>>51703241

Either they're all going to die as Biel-Tan does other shit, or they're each getting local Biel-Tan protection fleets which could save a few.
>>
>>51703031
>Taking God's and Jesus' name in vain, in the same sentence
Welp, looks like things aren't getting better for the Orks any time soon with language like that.
>>
>>51703252
Wut is this, bait from the religious people at /x/?
>>
>>51703228
>>51703214
Thanks for the advice. Should I try to shoot MC's to death, or engage them in glorious melee with terminators/honor guard/vanguard veterans as Sigismund demands?
>>
>>51703218
>Think of dedicated transports as upgrades, not seperate units. It's literally a points upgrade, nothing more.

[citation needed]
>>
>>51703218
>Think of dedicated transports as upgrades, not seperate units
No. Read your fucking codex. Read the rules I JUST POSTED.

Every single dedicated transport in this game has its own unit type, that dictates what rules apply to it. Most of them will have something along the lines of "Vehicle (Tank, Transport)"

Being dedicated means two things
1) the transport does not take up a slot on the force org chart (or whatever equivalent)
and
2) the transport inherits the BATTLEFIELD ROLE (troops, elites, etc) of its parent unit.

Transports are separate of the unit they are bought for, which is why, deployment aside, they are not restricted in who can ride in them.
>>
>tfw i feel like i'm getting worse at painting
>my brushes refuse to merge back together and now the bristles are all spread apart
WHAT CAUSES THIS
>>
>>51703218

Except dedicated transports ARE separate units as per the rules. They even give their own BP. They're literally just vehicles that don't take up a FoC slot, count as the same type as the unit that bought them, and can only start with that unit embarked.

As of T1, an Immolator bought by a Battle squad is a lone troop independent of the squad that bought it. When it gets wrecked, you have a 1/3rd chance of getting a new one regardless of the infantry. Likewise, if the Sisters get glassed, then they'll respawn on foot regardless of the immolator being alive or scrap.
>>
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thoughts? or is Rehati Warsect better?
>>
>>51702977
Here's to a faction wide initiative buff eh?
>>
>>51703263
Engage them in a swordfight. This is the proper way to engage enemy commanders.
>>
Guard player here, about to buy a big tonk, what do I get, Stormlord vs Shadowsword look like the two best options.
>>
>>51703250
So there's no hope or implication that we'll be seeing 'em on tabletop?
>>
>>51703263
If you want to try and kill MCs with melee, which is a do or die situation, you'd want vanguard vets or thundernators. I don't really think they'd survive much if they get stomped at, and MCs are AP2 so you're relying on invulns against them. If you can fit it in, gravs devs in a skyhammer work, sternguard with combi plas or grav might do it, or some form of anti MC and superheavy unit like that. Landraiders should only be used to supplement firepower and soak damage. They won't do much to MCs because of their durability, but you could rend off that last wound if your monster hunters fail.

Your templar and land raider crusaders should be enough anti horde. Redeemers can do scary things to marines. Storm talons aren't a bad idea. Vindicators are hilarious bullet magnets because nobody wants to be slapped with S10 AP1 large blasts.
>>
>>51703287
Getting paint near/in the ferrule (base) of the brush.
>>
>>51703316
probably not. we already have eldar, dark eldar, and harlequins from gw while forgeworld has corsairs. gw isn't likely to make a new army and forgeworld is busy with marines
>>
>>51703294
Youre trying way to hard Anon.
>>
>>51703316
>So there's no hope or implication that we'll be seeing 'em on tabletop?

Not that I have heard. Which sucks ass since all I want for Christmas is a dinosaur with a fucking laser beam on its head.
>>
>>51703294
expect warp charge issues

why have you blacked out the points?
>>
>>51703315
Depends what you want. Do you really need D weapon in your meta? Stormsword can be better, 10 1 ignore cover 10 inches pie plate is ridiculous. I would buy stormlord to transport my termies, or just shitton of devastators.
>>
>>51703350
Cause it cost way more then that so he had to photo shop it as bait.
>>
>>51703339

thats the point, ill be facing numerous wraithknights, stormsurges, hierophants or harridans.. I think its fair to try very very hard.
>>
Do people actually enjoy playing the game in it's current state?

Games take too long for me, I get so fucking bored during my opponent's turn.
>>
>>51703360
nah, i was about to post it in a FB group and they dont allow points to be shown
>>
>>51703372
Try having an attention span beyond that of a 10 year old?
>>
>>51703375
>post it in a FB group and they dont allow points to be shown
reddit does this too

have GW really gone after people for showing point costs lmao?
>>
>>51703375
>Don't allow points to be shown

What is this fucking cancer, I remember I used to be part of a Tyranid forum waaay back in 4e and it was the same shit. You aren't breaking any copyright laws, just board owners and other faggots trying to cover their asses from a non existent threat.
>>
>>51703388
warseer died at least twice for showing points
>>
>>51703388
>>51703391

It's dumb because picking points and rules here and there from a variety of online sources is hardly a complete ruleset you can bring to a tournament.
>>
>>51703378

There's a reason I stopped using my daemons.

>roll for WL trait
>roll for each power
>roll for each upgrade
>roll on chart at the beginning of each turn

I've likely rolled on 14 various tables before the game has even begun
>>
With all the factions that have been added/revived, what other factions would anons want to see? Aside from mechanicus and skitiarii in one book
>>
>>51703397
How can geedubs possibly justify that? Lists with points are hardly their intellectual property, in fact many tournaments and shit REQUIRE people to submit public, points showing lists.
>>
Alright, having taken what everyone had to say into consideration, how about this? Still have no idea what I'm doing, and am happy to hear whatever suggestions people have.

I am keeping the Seraphim though, mostly because I've already started making them and I like them. I don't care if they are rubbish they appeal to me.
>>
>>51703409
Thats literally nly a problem with daemons

Every other army only rolls warlord trait and maybe psychic powers

I play orks and always forget my trait so I roll nothing before the game
>>
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>>51703421

Aaand I forgot the pic. I really am retarded tonight.
>>
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Can someone explain why this was included? Did they accidentally paste in a rule from a different codex?
>>
>>51703378
but why should I "try" when this is meant to be a leisure activity and enjoyable rather than tedious

>tfw playing against my drunk friend playing green tide-esque nids
>tfw every one of his fucking turns took an hour as he explained in depth the synergy of his units and his battleplan (aka move forward then charge)
>wanted to die
>conceded because I couldn't be fucked playing anymore
>>
>>51703409
Second, they are a neat army, but take so long to deploy it kind of drains some of the fun out for me. And if someone has to write up a list at the start of the game, it can easily be more than an hour before the first turn actually starts
>>
>>51703410
I'm so glad genestealer cults became a thing, I don't even play them, but it is cool.

I would love to see imperial militia/arbites become a thing. Just heaps of dudes with pipes and laspistols backed up by judge dredd looking motherfuckers.
>>
>>51703421
Seraphim are rubbish too? Shit.
>>
>>51703435
>I2
>melee race
>>
>>51703441

Some anon has been saying they are. I don't know that I believe him, and the guy who actually knows sisters seems to think they are ok, but what do I know. They're going in my army as Celestine's honor guard one way or another, and that's all that really matters to me.
>>
>>51703054
Just go Axe/Sword if you need some at initiative love. Same price, no loss of attacks.

Unless of course you just want to do it because it looks cool, then fuck yeah dual wielding.
>>
>>51703435

So they can charge without getting shot and instead only have to deal with higher initiative attacks, duh.
>>
>>51703435
>Did they accidentally paste in a rule from a different codex?
It was probably meant for Orks :^)
>>
>>51703438
>Every one of his turns took an hour

Whatever man, either you are full of shit, or he is just taking too long talking about shit. Instead of posting angsty shit on a inageboard how about you just say

>Hey man could we speed up your turns a bit, it's taking a really long time
>>
>>51703456
>not using your own special OC canoness
>>
>>51703441
I've been facing a sisters guy with them. Hand flamers are pretty scary against larger units, and they're really good at getting into position.

They'll fall flat in an assault, but that many templates even at S 3 can shred a unit
>>
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>>51703344
You mean like this?
>>
>>51703435
I mean the WS2 looks more offensive than the I2 for melee stats and a special rule that would incentives charging, but I play Orks so I guess I'm somewhat used to I2.
>>
>>51703471
I feel like I could be playing solitaire half the time against some specific lists. There's not much in depth thought about sequence of events as much as "dude X hits Hard. Kill dude X first"
>>
>>51703475

Other than being cool, what would that give me? I mean I am going to be modeling and painting one, but it just doesn't seem worth the points. Or is this me being retarded again?
>>
>>51703479

That conversion is the exact model I was thinking of. kek. I mean I guess it's not actual on his head but whatever, close enough.
>>
>>51703495
I dunno, obviously if you care that much about battlefield prowess you should take a Celestine. I think her model is pretty cool but I dislike special characters.
>>
>>51703441
>>51703456

Seraphim are okay and your only choice for that type of unit, but don't favor them over taking more exorcists or dominions. One or two small squads at 1500+ may come in handy in some games.
>>
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>>51703508
Have some more, you slut.
>>
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Going to be playing my first game tomorrow night, a little bit nervous. I've been collecting and painting for a while, but I've never actually fielded my guys.

Does this list look alright for a casual 1850-point beginner game? I'm probably going to be up against an Ork or DE player, or maybe Nids if he shows up.
>>
>>51703563
what the fuck
>>
>>51703563

You laid the bait on just a little bit thick, anon. Better luck next time. You might get one or two leddit transplants to give you a serious reply if you're lucky.

3/10 is the best I can do, l2shitpost my friend
>>
>ooh the eradication cohort seems sweet
>maybe now I will be tempted enough to get into 40K
>especially that I love admech
>out of stock everywhere
>literally fell of the face of the earth
FUG
>>
>>51703534
>tfw started my own army with a canoness, sisters of battle squad, dominion squad, two immolators and an exorcist
>>
So is this >>51703429 any better than this >>51702999. And how could it be further improved? I'm really not trying to be competitive with it, I just want to have fun with a sisters scions list, but if it could at least be decent enough to where I could win a game every now and again I'd be fine with it.
>>
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Finally put some base on this with some texture paint and color, then I touched up the face and lighted the hair a bit.
>>
>>51703636
What Space Marine chapter is this?
>>
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Anyone care to rate my WIP conversion? I got stuck with an old leman Russ model from eBay that I didn't realise was old. So I stuck some armour on the side of the turret, magnetised the guns and started diying some plasma shit. I still have to make another plasma thing on the back to cover the missing plate there.
>>
are rail rifles worth taking on pathfinder squads? 30" range and s6ap1 looks like a good way to punch holes in enemy elites to get around those 2+ armor saves. that being said it only hits half of the time and i think it might replace the pathfinders markerlight but im not too sure.
>>
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>>51703642
Anon...
>>
>>51703709
what you do is take a min strength 4 man squad, 1 pathfinder, 3 with rail rifles and darkstrider. Enjoy making your S6 Ap1 rifles instant death T4 units.
>>
>>51703721
I don't recognize him is all.
>>
>>51703725
That's not a space marine, anon. Or a guy.
That's a Sister of Battle.
>>
>>51703722
oh and yes, they do lose the markerlight.
>>
>>51703736
>Mfw sisters of battle have such man faces that retards think they are spehss muhreens
>>
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>>51703750
>>
>>51703709
Yes. Rail and Ion Rifles are really the only reason to even take Pathfinders in the first place, since Pathfinders are easily one of the worst sources of Markerlights you can take.
Ion Rifles give you a 30" S8 Blast or two S7 shots at 15".
Rail Rifles are 30" AP1 shots with Rapid Fire.
They're like a cheaper glass cannon form of a Riptide.
>>
>>51703435
Because charging 2x Ghostkeels into support unit is going to kill the support unit.

Lets say 4+1 marines, including sergeant.

6 attacks, 4 hits, 1,3 wounds, no failed saves.

Ghostkeels turn:
8 attacks, 4 hits, 3,7 dead marines.
(drones hit 8 times, 4 hits, 1,3 wounds, ~0,4 dead marines).
>>
>>51703736
>>51703750

You all do realize that anon is almost certainly trolling right?
>>
>>51703777
the fact that pathfinders are now a bad source of markerlights makes me very sad
>>
>>51703797

Isn't taking obvious bait a bingo?
>>
>>51703797
I know anon, it's called playing along to post memes.
>>
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>>51703797
I keep screamin' but Gork won't answer, anon.
>>
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>>51703819
>>
>>51703815
they're not, they're just outclassed by other options in circumstances.
1. tetras are 1 point more per markerlight but can fire and move, and take a homing beacon (I think).
2. Drones in a Drone net VX-2-0, relentless BS3 markerlights with a thrust move outdo pathfinders.
If you do take them, try and use formations where they get bonuses
3. Remoras/Sky-rays if you want skyfire markerlights
e.g. Ranged support cadre
3 units of PFs
3 units of Xv88
or infiltration cadre
3 units of PFs
2 units of xv25
1 unit of tx4
While they're not bad units, they suffer from markerlights being a heavy weapon and therefore require careful positioning. However they are the cheapest source of markerlights in the game and do well in non-competitive settings.
>>
I wish a commissar would BLAM the retard who wrote that horrible fucking Dawn of War article on 1d4chan
>>
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>>51703896
I wish a commissar would BLAM me
>>
>>51703896
What's wrong with it?
>>
>>51703876
>they're not, they're just outclassed by other options in circumstances.

so they're a bad option then. ???
>>
I would do terrible, terrible things to GW's collective dicks if they released a Dawn of War triumvirate with Angelos, Gorgutz, and Macha.
>>
>>51703858
What in the name of the Emperor is that?
>>
>>51703896
1d4chan is out of control, we need to exterminatus it.
>>
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>>51703654
reminds me of the turret plates you see on some tanks.
>>
>>51703435

>3 attacks
>Str 6
>T5
>W4
>AP2
>3+ save
>Causes Fear
>Can exchange all attacks for Str 10 with rerolls to penetrate armour


Looks like a close combat unit to me.
>>
>>51703896
all of 1d4chan needs to be deleted and started again by people who aren't contemptuous roleplayers
>>
>>51703876
Don't forget Tetras are Fast Skimmers (Jink), and Drone-Net gives you Jink, Outflank, Split Fire, and Interceptor for free.
You also forget that Sniper Teams give you BS5 markers on top of one of the codex's only Sniper options and can join up with a Fireblade/Commander's drones, and that Drone Controller exists in general.
Also SunSharks have markers as well (they're good units, contrary to popular belief), and the Razorshark formation gives you d3 free markers every turn on any unit on the board.
Not to mention all the other marker options like Stealth Teams, Strike Teams, Fireblades, and the XV84 that can get a markerlight on top of being able to do their usual job.

The only advantage Pathfinders have over literally any other option are the special rifles and drones, but none of them actually synergize with the markers.

>>51703924
No, they're a good unit in an amazing codex.
The only time they'll truly be a bad choice is in a mirror where you take them and your opponent takes a better option, and even then they can do some unique things. Just not markerlight things.
>>
>>51703924
Well they are the most basic and easy way to get markerlights, place them in a good covered position and pick a unit each turn to light up. Also while what I said before may be valid, they are the best source for games 1000 points or lower, where they're reliable and cheap. Since at that points limit a drone net is a bit too much and some sperglords/stores say no FW. All in all they are still good units, just at lower points.
tl:dr pathfinders are better than the other options at lower point games.
>>
>>51703920
it's written by the one fucking guy that plays Dawn of War 1 for the multiplayer
and that one guy that plays it for the multiplayer that actually doesn't enjoy the game
there's a reason why the first game is so beloved, and it goes completely over the guys head because MUH BALANCE. Yes my inner /v/ is triggered.
>>
>>51703927
But then Macha would get jizzed on.
>>
>>51703964
Unfortunately it's gotten so much content that it'd be hard to migrate.
>>
>>51698222

Shes a cosplayer from tumblr she has hairy armpits
>>
>>51703988
you say that like it's a bad thing
>>
THICC FUTA CELESTINE
>>
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How would I paint the Bloodblessed?
>>
>>51704019
Blood Red and black, I guess.
>>
>>51704019
Carefully
>>
>>51703777
how can they be the worst source of markerlights? the alternative is shelling out for markerlights on firewarrior shas'uis but that is one per squad, and the only other one i can think of is networked markerlights on a sky ray tank, unless im missing something.

>>51703709
isnt there a limit of one rail rifle to every 3 pathfinders or something? i dont have my codex with me.
>>
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>>51704017
>Slanesshi degeneracy applied to a holy embodiment of the Emperor's will
>>
>>51704034
Read >>51703876 and >>51703967
Tetras and Drone-Net Marker Drones are just objectively better for several different reasons.

>isnt there a limit of one rail rifle to every 3 pathfinders or something? i dont have my codex with me.
The only restriction is that you can only take three total special weapons. So 3 Rail Rifles, or 3 Ion Rifles, or 1 Ion and 2 Rail, etc.
>>
>>51703058
>>
>>51704034
There's a max of 3 special weapons in a pathfinder squad, but no minimum size needed to get that. So you can take the minimum of 4 and really load up on them.
>>
>>51704034
my mistake i completely forgot about markerlight drones
>>
>>51703959
it's protection against shaped charges but I doubt they'd be of much use in 40k.
>>
I have a headcanon regarding the Hive Mind.
I think each and every soul it "devours" is absorbed into the Hive Mind. Each soul is then relegated to a certain Tyranid bio-form. They are 99.99999999% automatons, but those spirits that fight the hardest are placed into larger and more synapse-friendly bio-forms. Still, they are absolute slaves to the Hive Mind.
>>
Rolled 4 (1d6)

>>51703058
Why so many people in this general don't know how to roll?
>>
Can someone explain how the soulburst charge works? Can do do it from one combat and charge to another?
>>
>>51704091
If a soul weighs 21 grams, how heavy is the hivemind?
>>
>>51704161
Whatever 21 grams times untold trillions is. She's hungry for a reason.
>>
>>51704056
I will die with a boner, Imperial scum!
>>
What is the absolute maximum number of models I could field in Kill Team for Tyranids?
>>
Is there any plan to release the Gathering Storm minis individually, or are those three packs it? Because I live the Visarch and Yvraine minis, but I have no fucking desire for Yncarne miniature at all.
>>
>>51704205

It's 200 points and I think the cheapest Gaunt is 4 points. So that's 50. If i'm wrong just do the fucking math yourself m8 it's not hard, I'm just too lazy to check the codex.
Also doing that would make you a huge faggot on the same tier as the 1000 pt Riptide wing meme
>>
>>51703111
Shut the fuck up. They were always fucking Imperial Guard until 6th dropped.
>>
>>51704223
I wish. I want Celestine and Greyfucks but I don't have a use for Cawl, as cool as his figure is.
>>
>>51703111
wasted trips...
>>
>>51704233
Tfw the imperial guard can outnumber fucking tyranids
Conscripts are 3 points each lmao
>>
>>51704276
Too bad they don't exist anymore :^)
>>
>>51704276
Someone post the picture with more Guardsmen than atoms in the universe.
>>
>>51703252
He didn't mention Gork and Mork in a blasphemous way tho???????
>>
>>51704223
wait a couple of weeks, then buy whichever (infantry-size) models you're interested in for ~$25
>>
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>>51703979
I play DoW for the multiplayer too though. Only really bad thing I have to say about it is that the pathmaking is awful.
>>
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>>51703979
>it's written by the one fucking guy that plays Dawn of War 1 for the multiplayer
oh it's just someone with a bad opinion
>>
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>>51703979
Reading the article so far seems to be 100% about the campaign, and lots of people play video games for the multiplayer you dolt. Most people I know rarely even finish campaigns unless they're good.
>>
>>51704350
This is the reason video games are dying.
>>
>>51704431
False

Multiplayer is the lifeblood of a game that keeps it alive past initial release

Dedicated players of a quality multiplayer game will rack up 5000 hours or fucking more out of pure enjoyment of the game

There's no real reason for someone to play a multiplayer campaign more than two or three times if they really enjoy it - at that point it's just path of least resistance or trying to eke the last little bit of content out by getting all the collectibles or achievements or some shit like that. Multiplayer is essentially "infinite content" - no two matches will ever be exactly the same unless the balance is wank.

I mean Dota has been around for 10+ years and has no campaign to talk of, and is one of the most successful games of all time. Starcraft: Brood War is nearly 20 and still played off the back of it's fantastically balanced multiplayer.

Just because your viewpoint is different (I enjoy campaigns, basically grew up on Dawn of War's) doesn't mean it's a bad article.
>>
>>51704468
*singleplayer campaign
>>
>>51703592
Why. Just why.
>>
>>51704468
I wasn't talking about the article though, just video games in general. I have nothing against multiplayer as such, but a finely crafted single player experience will always beat a million hours of mindless multiplayer mashing.
MOBAs are the worst thing to happen to humanity since the black plague
>>
>>51704536
Yeah but a well balanced multiplayer game is far from mindless m8
hot opinion but brood war ain't a moba
>>
>>51704555
Obviously I didn't mean brood war.
Also there is no such thing as well balanced. Everyone bitches constantly and everything gets changed.
>>
>forgot to register an account on GW's site before making the order so now I can't keep hammering f5 to see when they send it
Argh
>>
>>51704603
Thats why I order all my stuff drunk and forget about them in the morning.

You can imagine my confusion back in 5th ed when I got package and it contained draigo, 6 boxes of terminators and GK-codex.

Drunk-me decided Draigonwing would be cool army.
>>
Anyone know where I can get some blueprints to 3d print 40k stuff? Specifically IG and Tau.
Also, are any of the fantasy flight RPGs in the mega/where can I find a scan/epub/pdf of it?
>>
here's a certain pdf someone's been asking for
https://mega.nz/#!RBlDHBwJ!dzZZqU_71Cd_xDQZBF84nlFLrD1Qsyp6gZ0JqZPQxk8
>>
>>51704536
More like the other way around, good MP game could last forever.

Most singleplayer game nowaday can't even get past the play-once-and-put-it-away stage. And then there're one with procedure generated (most game of this kind are crap ) and multiple ending (most game of this kind are linear 99% of the game ), which you can play more than a few time, but after you've seen it all, there're not much left to do and it get repetitive fast.

I know lots of people hate MP because they have big ego and can't accept losing well, or maybe they have shit internet.
>>
>>51704290
Da godz ed respekt talkin lik dat ya git. Dey'd want yer to run yer gob bout bloody jezuz en gawd az mork en gork krump da both of em.
>>
>>51704709
There's no such MP game yet though. Besides, there are hundreds if not thousands of classic games that stand on single player. Multiplayer is a cesspool of toxic assholes, not to mention games without a single player die when the servers eventually get shut down, while you can keep enjoying a good single player regardless of the publisher supporting it or not.
But it hardly seems fruitful to keep discussing this since no one's going to be dissuaded from their point of view.
>>
>>51704762
>Multiplayer is a cesspool of toxic assholes
Well EXCUSE me mister.
T:Heroes of Might and Magic 3

Its actually true since we play it via hotseat.
>>
>>51704683
Anon you are the best.
Thank you.
>>
>>51704762
>But it hardly seems fruitful to keep discussing this since no one's going to be dissuaded from their point of view.
I agree anon, you sound like a rational person but with just a starkly differing viewpoint from mine that won't be resolved either way. Enjoy your night.
>>
>>51704574
Brood War hasn't been changed in like a decade. The balance is insane.
>>
>>51704084
Actually, they were made to protect against Soviet anti-tank rifles. Their use against shaped charges was an added bonus once those things began to proliferate the battlefield.

Also, shaped armour has been in 40k for some time.
>>
>>51702977
orks getting a new codex? is this real life?
>>
>>51703858
Please tell me you've been layering paint on a model under there for ages until it looks like this.
>>
>>51702977

This is new? Source?
>>
>>51704935
>>51704968
>new
no?
>>
>>51704990
>no?

So then why are people saying new Codex? Idiots?
>>
>>51704084
I'd say protection from (heavy) bolter fire could be interesting for the side armour of plenty of tanks.
>>
>>51705010
I...I don't think anyone did?
>>
>>51705031
the only tanks that would really need it are APCs, and those are too busy going 2fast and performing sick jumps to bother with it
>>
I am very much new to the game but would like to hear what type of guardsmen army I would need to aim to build for 1500 points (I don't know just feels like a nice number)

I would like it to be a globby army with a wyrdvane psyker formation, but I really don't have any experience at all.

My logic is basically I would like to shoot a lot of everything as much as possible for kicks.
>>
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>>51705096

This is what I was thinking.
>>
>>51705010
No one said it was new, Anon.
>>
>>51705095
Wouldn't spaced armour be effective against MC's as well? Worst case scenario it buys you some extra time as they need to rip through some cheap sheet metal first.
>>
>>51705031
I think that's what "extra armour" is supposed to represent.
>>
>>51705156
that would mean only going 1fast, and is thus completely unacceptable
>>
>>51705156
Mc's would just go around or straight through it.
>>
>>51705108
You can't take infantry squads without a platoon command.
>>
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>>51703250
>1999 points is fine, 2001 points is faggotry.

Damn fucking straight
>>
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Hell, 1,500 points isn't as much as I thought. Maybe I should drop Pask and get a company command squad instead.
>>
>>51705108
why is your infantry squad 51 points? what sorcery is that?
>>
>>51705283
Bolt pistols.
>>
>>51705305
feels stupid now
>>
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>>51705247
Whoa, this would come down to perfectly round points, but no one plays 1,65k points.
>>
>>51705108
well
-you need a platoon command for a platoon which is a troop choice(and you need 2 troop choices)
Every platoon is 1command 2-5infantry squads and optionallly some Heavy weapon and special weapon squads. But the whole thing counts as 1 troop choice.

I prefer heavy flamers on the chimera, as they can only shoot one weapon when they move anyway and flamers are good getting some pesky infantry out of cover

personally i find heavy weapon squads rather fragile for the high point costs, its better to get a 10 man infantry squad and 'hide' the weapon in there having normal guardsmen take the bullet. It also helps getting orders through as your Ld is 8 due to sarge not 7

dont like heavy flamer sponsons on a russ, if you are close enough to use them, you usually take meltabombs and krak grenades, so you dont want to be too close

you can get cheap psyker in your regimental command squad by takin an astropath and given your amount of psykers it might be a good idea if only for the additional warp charge

heavy bolters are joke weapons, use autocannons instead, while they have 2 instead of 3 shots they have more range and more strength so they get as many wounds on most infantry while being a far greater thread to vehicles and monters
you do not want sponsons on a battlecannon russ as that tank can only fire snapshots (hit on 6) with its other weapons when firing the main gun due to the ordnance rule. Sucks i know but thats the way it is atm (it was different in saner times)
>>
Rolled 1 (1d6)

>>51703058
>>
>>51705434
Could be worse I guess
>>
Rolled 6 (1d6)

>>51703058
>>
>>51705373
what did you use to make this?
>>
Do I need to magnetize my Kataphrons?

I will of course magnetize out the main weapons, but... the other arm with is either a CC or a Ranged weapon depending on if it's a Breacher or Destroyer
>>
>>51705452

what did you use to make this?
>>51702911

>>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
>>
>>51705469
You have been meme'd on
>>
>>51705247
Where are all this SoB players coming? /tg/ told me only 10 people played with SoB.
>>
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>>51705452
How original
>>
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>>51704632

Your 3D printer isn't good enough to make 28mm minis.

Stick to making terrain.
>>
>>51703058
dice+1d6
>>
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>>51705518
>>
>>51705517
you'd think so, but I have the university printer to use, so I'd say it can, no zog yourself for being a useless fool. I've seen a guy print out a bastardhawk gunship that looked fucking primo.
>>
>>51703128
I thought they were called both Imperial Guard and Astra Militarum like how the Space Marines are also known as the Adeptus Astartes.
They just changed the name of the codex (which some people suspect was for copyright reasons)
>>
>>51705504
I'm just pretending to be every other SoB player.
>>
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Okay, I guess I'll stick with this. I mostly built it with stuff I like. Now to wait for someone to tell me why it's bad.
>>
>>51705528
>tfw too stupid to roll a d6 on tg
pls halp
>>
>>51705530

Ask that guy then
>>
>>51705537
>170 point vendetta
Ahahahahahahahahahahaha, fucking cucked by gw
I'm gonna sit here and enjoy my 130 point vendettas with deep strike.
>>
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>>51705536
I play an Inquisitorial Battle Harem.

Mainly an excuse to run different female models

Picture related are my 10 points psykers.
>>
>>51705544

Do you not know how to read?
>>
>>51705542
He made it himself, he's legit autistic so I don't really want his help since he groped a girl's ass in the hall once, so nope outta there, though at this point idc, i already found some a nice valk file and a hammerhead file, which will be enough for now.
>tfw time to print 7 valkyries
>tfw time to use all 7 in a 1850 point game
>>
>>51703135
I don't play tau but I think that your question is more easily answered if you provide some details on the army you're going to run it with.
>>
>>51705537
2melta on scions!
you might want scrap some points somewhere to change one battlesiser squad to dominions as outflank + 4 meltaguns + ignore cover act of faith = sweet and an allied detachment needs only 1 troop choice
>>
>>51705429

Thanks for all the advice. Yeah, I like the promethium route. But I now have an idea of what to do.
>>
>>51705544
130
170

Is GW putting random points in codex or what? I was sure the bloody thing cost 160.
>>
>>51705601
Never did cost 160pts. It was 130 in old and 170 in new.
>>
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"help please"
>>
>>51705550
I do know how to read
I'm just laughing at my superior vendettas
as for legit feedback, I'll stop being a cunt.
The scion squad should either have 2 meltas or none
The infantry squad should not have a missile launcher, it's useless, use the points to give the scions a 2nd melta.
Other than that, armoured sentinels are a bit disappointing, though they work ok here. pick up some tanks/vehicles (baneblade or knight is best)
>>51703135
I can help
Aun'Va is good for vanilla tau with lots of infantry.
R'Myr is a good choice though he isn't especially exceptional
R'alai is fucking awesome, absolute rape machine, pick him, he works in a farsight army wonderfully.
>>
>>51705548
That's fucking lewd
>>51705572
I don't have another melta for the scions though, I'm basing this on wysiwyg, not to mention I don't know where I'd find the points. That's also why I didn't take a dominion squad, I'll buy more meltas in my next batch of models.
>>
>>51705615
>tfw playing elysian drop troops
Deep Striking 130 point vendettas EVERYWHERE!!!!
>>
>>51705548
what is wrong with you
>>
>>51705643
>implying people will play you if they know what you're bringing or won't list-customize so all your vendettas get shot down in the reserve
>>
>>51705663
>running such a cheese list outside of tourny situation
what a cunt move, I just like slapping 6 vendettas + 4 valkyries in 1850 points against the WK/Tide/Knight spam at my store
>>
>>51705654
Nothing
I'm a man, not worst than any man.
>>
>>51705698
I wonder if I'm the only one here who only plays with a small circle of people who all know each other and will gang up on anyone who brings such cheese.
>>
>>51703315
Depends on what you want to blow to pieces (which in turn depends on what your army lacks now).
Personally when in doubt I'd pick the stormlord for all that extra dakka.
>>
>>51705715
>anyone who brings such cheese
implying the rest of my store doesn't deserve it
1 riptide wing plus the tau'nar and a stormsurge
4 wraithknights
all of the scatbikes
4 knights
1850 points
I should be ganged up on, fucking kek they use those lists in casual games, I only waac with 10-12 flyers in tourneys, I run like 6-7 flyers in casual games.
>>
>>51703315
knight.
>>
>>51705739
No I meant cheese in general. The guy who tried playing Eldar back in 6th edition locally got so ashamed that he quit wargaming.
>>
>>51705700
i bet you are like 300lbs and bald with a pube beard.
>>
Should I blob up my infantry squads as IG?
>>
>>51705752
well I mean the codex is inherently cheese, it wasn't when first released, it was slightly weaker than standard guard but then guard got nerfed and elysians got a buff, hardly my fault.
My store is a fucking cheese fest honestly, the non cheese armies just kinda only model and paint. we have an ork and a csm player who only play each other and occasionally me since the others are powergaming faggot. We also have the most active WHFB community, we have 4 people who play it regularly and would choose it over 40k, so I guess we got that going.
>>
Is it foolish to hope that my GW order will get here by Friday? I ordered from Britain to Finland.
>>
Just screwed up the final exam of this semester.

/400kg/, cheer me up with some models you're proud of or some cool games you recently played.
>>
>>51705949
>400kg
I'm not that fat
>>
>>51705927
3v3 modified kill team with a HQ, one troop and one other elite or fast attack friendly game
shit was fun, I took out a custodes with a gun drone in CC
>>
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hey guys what do you think about the number of markerlights in a Tau kill team?
since low BS is garbage but also spending a shooting turn to buff up just one unit is also garbage
PS: tau gunline is pretty average so don't give me any of this >tau bullshit
>>51705949
I don't have any of my own models on this computer but I do have someone else's wonderful Te Kuharangi
>>
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>>51705949
You can laugh at my shittu Nurgle Chimera.
I had to do this to the poor commander becasue I fucked up the assembly and couldnt add arms.
>>
>>51705963
go nurgle
you can
>>
>>51705992
Holy shit those arms. He looks like he's in pain.
>>
>>51705992
remove moldlines they dont have anything to do with ral mold anyway
and put that round thingy onto the multilaser
>>
>>51705992
Ew oh god
>>
>>51706003
Its fitting really

>>51706009
Its a pic I took yesterday, already got rid of mold lines. But what roundy thingy?

>>51706015
Its pretty bad, I know. My first try at converting good thing I have 2 more so I can do something better
>>
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>>51705949
i feel you m8, happened the same stuff to me.

if you want to hear funny stories, this guy blew up a land raider (and himself) with a melta bomb jumping down the second floor of a building.

i want to write "witness me" on his base now..
>>
>>51705806
Yep

For me the 1-2 days is a month plus 50% extras due to UPS the company that makes sure to charge as much random shit as possible.
3-7 days is like 3 months and no way to know it the bloody thing is lost.

It would not be as bad is the asshole didn't lie about their delivery times.

At first I thought it was a British thing, but nop it is just GW
>>
>>51705806
moi, youre probably in for a long wait
>>51705949
how did you screw up
>>
>>51705992
>Drvie me closer, I want to hit them with- wait...
>>
>>51705949

Dominus Prime here is going to field tested against the Ultramarines on Friday.

Lets see how it goes down.

(still not finished)
>>
>>51705949
https://www.youtube.com/watch?v=m3p_VuPIS2c
>>
>>51705765
Nah not even close. Just an oldfag that enjoys triggering people with metal/plastic/resin models
>>
>>51706028
>implying he doesnt want to give them space AIDS
come on
>>
>>51706029
damn that looks fine
that bulge though
>>
>>51706026
>>51706024
Oh fucking god why did I give them my money
>>
>>51706053
If the model is like my Dark Heresy player that bludge is his Omni-tool.

Male female every Techpriest had his omni-tool between their legs

Then again my players are rather special
>>
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>>51705949

Just recent finished the one on the left.
>>
>>51706027
Me (and just about everyone else) followed or prof's advice that
A) the exam would be almost entirely multiple choice questions and to prepare for that
B) we would only need to know how our formulas work and what they're used for but not the literal formulas and that, if we do need to calculate something, the formula would be given so nobody learned the actual formula and only when they are applied and definitions

Come the exam and there is only a single multiple choice question worth less than 10% of the exam and 3 questions that specifically required us to calculate something with specific formulas only, which we had to know ourselves with nothing supplied.
Talked to 5 people and overheard around 15+ others and everyone agreed that it was a complete and utter bullshit move on the prof's part and unwarranted for an introductory course that already had around 600 power point sheets wirth of shit to learn.
>>
>>51706024
The multi-laser muzzle has a cilinder so the tip does not look like a syringe.

Older models didn't had it, missing from the box or people forgot since it was not part of the instructions.

New Chimeras have the same problem
>>
>>51706082

Sounds like Chemistry. If it is, it's only uphill from there, though you should know a bunch of formulas from repetition alone. Still, if you're told to study one way and given a test for another, that's still shit.
>>
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>>51705949
Just posted this in /wip/ my Thunderwolf lord
>>
>>51706029
Uuuuuuuhhhhh that blending on the robe. Good job.
>>
>>51706110
Information Science, actually.
>>
>>51706082
Did you record the professor?

Back in the day of old tape recorded we did that with every class.

Why did this things happen? Well either the professor is an asshole or the university ask for fail percentages.
>>
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>>51706029
>>51705949

Also this one, I will finish you both I will I will
>>
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>>51706113
>>51706053

Thanks, Lads
>>
what is exactly is gws problem with having a decent logistics system
>>
>tfw gf got me a GW coupon
>tfw reading all the horrible shipping stories
>>
>>51706082
what a dickhead. i'm sorry mate, it's not your fault
>>
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>>51702911
Post YFW Robert Gillhead comes back and turns every loyal legion into Ultramarines, making the DA go traitor because "Muh Lion"
>>
>>51706172
Honestly no idea. According to them Royal Mail doesn't have Tracking. I call bullshit because even small sellers from the UK send their shit with some form of tracking.

For the fast one they use UPS, a company know for bad handling of delicate products, like you know the shit GW sells.

Also for how much they charge for their shipping I'd expect a fancy box, not a random box stolen from a supermarket.
>>
>>51706181
Don't worry about it, man. I've made about 50 orders with GW. They haven't fucked up once.
>>
>>51706247
How about the delivery time?
Is not that they fuck the order. Is the bad shipping.

It almost feels like they go out of their way to deliver the stuff in the shittiest way possible to anyone outside of the uk or usa
>>
>>51706241
>not a random box stolen from a supermarket.
what.... they don't have their own boxes?
>>
>>51706263
For how much they charge I'd expect a box with at least the company logo or something to prevent the shit from bouncing all over the place inside said box.

Either it is always like this or my last 10 purchases were bad luck
>>
>>51706172

They probably figured out its cheaper to just ship out free replacements instead of actually paying for, establishing, and maintaining proper systems like quality control.
>>
>>51706262
I'm in Australia. A country with a third world grade mail system. I usually order on the weekend and the stuff arrives on Wednesday, usually. I think that's pretty good.
>>
>>51702999
For troops use either:
>5 sisters, melta bombs (forgot if they can take them) melta, multi melta(if they can take 2 below 10 models), combimelta, immolator w/ multimelta
>10 sisters, meltabombs flamer/melta, heavy flamer/multi melta, Rhino

Remember immolators have 1 firepoint.

Fast Attack should be two units of dominions:
>6 dominions, meltax4, combimelta seargent, simulacrum imperialis, meltabombs, melta immolator.

Remember immolators have 1 fire point and dominions and their immolators have scout. They should start the game 12" ahead of your deployment line and make a beeline for the biggest tank the opposition have. If they don't kill it in shooting, or lose their tank, shoot the fucking thing and then charge it for a 6th melta attack.

Seraphim go like this:
>5-10 seraphim, vet seargent, handflamersx2/infernopistols/x2, meltabombs, power axe/sword

You should have cannoness veridian and 2 exorcists and a squad of heavy boltor retributors. Retributors get precision shots from veridian and should use that to prioritize special weapons and characters among infantry in their range. Exorcists target beefy things that dominions fail to kill, and beefy characters with their S8 AP1 precision strrikes for being close to veridiyan.

A foritification like a skyshield landing pad is a good idea, if not then a fort or aegis defence line for heavy support units to sit in.
>>
>>51706075
Night Lords?
>>
>>51706280

The one and only time I purchased something on GW (Imperial Space Marine) they packed the box tight with air packets even though they didn't really need to since it was just the Imperial Space Marine box inside a bigger box. You could leave that shit loose or with some crumpled up newspaper and it would be fine.

I've watched unboxings of people buying limited edition codexes and models from GW and they have all sorts of cardboard sub-assemblies and frames and air packets to ship them well. Although their early 7th edition limited editions did not have cardboard protection on the book and sometimes the bottom of the spine would get slightly wrinkled.
>>
>>51706321
>immolators have 1 fire point
dafuq
>>
>>51706303
How popular is Warhammer in Australia?
>>
>>51706322

Yes
>>
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>>51706111
MFW

You're the reason we get called yiffs.
>>
>>51706330
Pretty popular. Cancon was huge this year. There's communities everywhere. Where are you based out of?
>>51706332
You wouldn't happen to have an articulated defiler with the same lightning pattern?
>>
>>51705247
Take a unit of conscripts with a priest for each infantry platoon you're taking. Those bodies are fucking useful on an objective in cover with a priest.
>>
>>51706321
>BSS melta weapons
You go for 2xflamers or Flamer and heavy Flamer. Maybe add a combi-flamer

>Immolator 1 fire point.
Ok now you are just trolling they have 2

>Dominion squads 6x girls simulacra...
Yep definitely trolling.

Dominion squads go with 4xmeltas 1xcombi melta inside a Repressor if you can. Once you have bought everything else and have points to spare maybe maybe give them a simulacra. Assuming you didn't take Retribution squads with heavy bolter
>>
>>51706351
I'm not the guy you were initially replying to but I'm from Germany.

It's nice to see that Aussies also love their minis
>>
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Rate this Nurgle Biker conversion, /tg/.
>>
>>51706126
That scripture is beautiful. How did you write it?
>>
>>51706375

Warhammer's pretty much the gateway drug down here. Chances are, anyone into miniature games either plays, or started with a GW product, as likely as not. There's a thriving historicals community as well, and stuff like Warmahordes and X-wing are huge as well.
>>
>>51706377
>look ma' no hands!/10
>>
>>51706327
It was faq'd. They have a single firepoint and can also take a stormbolter.
>>
>>51706402
The fuck are you talking about it can take a Storm Bolter since 3rd when it was Heavy Support.
>>
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>>51704284
>>
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>>51706368
>Dominions
>Act of faith removes cover
>not using this twice in a game for four ignore cover melta shots, so that jink, smoke grenades and stealth can't save the opponent, nor can going to ground.

Fucking. Moron.

>treating troop sisters as flamer delivery units forever, for some reason.
>BEing this unwilling to adapt to a local meta so you ignore it always.
>Not using them as useful respawnable melta AND flamer delivery systems in Tanks and High Saves the edition.

Confirmed for a stupid faggot.
>>
>>51706430
What casual meta let's melta Dominion survive more than one turn after doing their shit?

How the fuck are they respawning unless you are using Castellans and hoping for the 5+
>>
>>51706321
>>>51702999
>For troops use either:
>>5 sisters, melta bombs (forgot if they can take them) melta, multi melta(if they can take 2 below 10 models), combimelta, immolator w/ multimelta

Generally speaking, no multi melta on the infantry, but yes they can take special+special/heavy at 5 models and the leader can take melta bombs. She can also taken a combi weapon.

>>10 sisters, meltabombs flamer/melta, heavy flamer/multi melta, Rhino
No. Take 5 with Flamer+Heacy Flamer in a TLMMolator

>Fast Attack should be two units of dominions:
>>6 dominions, meltax4, combimelta seargent, simulacrum imperialis, meltabombs, melta immolator.
Five. The extra is pointless. Also, no simulacrum because it's too expensive. You're paying 23 points for it when the unit is usually a suicide squad. Combi and melta bombs aren't standard, but the latter isn't bad.
>Remember immolators have 1 fire point and dominions and their immolators have scout. They should start the game 12" ahead
No. God you are just so wrong about everything. They outflank.

>Seraphim go like this:
>>5-10 seraphim, vet seargent, handflamersx2/infernopistols/x2, meltabombs, power axe/sword
Holy fuck stop. Inferno are NEVER and option because they're THIRTY POINTS PER MODEL for a bunch of 6" melta shots. Also don't fucking take an axe/sword. Maybe melta bombs, but you are paying 15pts because you have to upgrade the character first.

>the rest

Fucking no. Just stop. Please. I ran out of character space.

>>51706327
We had them in Witch Hunters, too, and they finally gave them back.

>>51706368
>>BSS melta weapons
>You go for 2xflamers or Flamer and heavy Flamer. Maybe add a combi-flamer
Melta troops are fine, especially now that command squads are open to elites. We can take dedicated flamer squads for like 150pts in an immolator or 165 in a Repressor. Upgrade to HFlamers if you have the points.
>>
>>51706375

Nah. Sorry.
>>
>>51706330
It's very popular. There is a 30k campaign that some guys are running that has 60 people. I only play 40k, but it's seems to be super popular too. I can generally find someone to have a game with any time I feel like it.
>>
>>51706453
Why are people saying they have 1 fire points they have 2

New FAQ talk about Exorcist and Formations. Where the fuck are you guys taking about a single fire point?
>>
>>51706391
A lot of 40k players here also seem to an Bolt Action too.
>>
>>51706453
>I don't know what I'm talking about
>Going to correct my betters anyway
>Going to be objectively wrong while I do it

Dominions and their transport have scout, faggot.

>not spending a measly 23 points on a simulacrum

Either play sisters with balls or don't play them at all. 23 points extra for the pair of meltaunits with 2 turns each is worth it. You're just bad at this.
>>
>>51706470
before imperial agents, there was a FAQ that said they have 1 fire point, the top hatch.

Codex IA updated them to be in line with the FAQ.

Rhinos are the ones with 2 firepoints.
>>
>>51706498
The thing is 23 points is expensive enough for SoB

Between Dozer Blades for Immolators, maybe Lewl Moaners and/or a veteran to make sure the AoF works. Re using your AoF is not a priority.

If you have the points left sure go for it. But is not a priority.

Personally Simulacrum are there when I finish upgrading everything else to make sure they do their work. Having a second chances with SoB is a miracle.

Since well at 12" and template range unless you kill everything. The enemy will kill your shit and/or charge them.

Double AoF is good but is not something to auto include
>>
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>>51706430

>>Dominions
>>Act of faith removes cover
>>not using this twice in a game for four ignore cover melta shots, so that jink, smoke grenades and stealth can't save the opponent, nor can going to ground.
>Fucking. Moron.
You're paying 23 points for something that might not even matter when your squad gets glassed in retaliation. You're taking a cheap squad and making it cost over 200 points for no reason.

>>treating troop sisters as flamer delivery units forever, for some reason.
>>BEing this unwilling to adapt to a local meta so you ignore it always.
>>Not using them as useful respawnable melta AND flamer delivery systems in Tanks and High Saves the edition.
>Confirmed for a stupid faggot.

Relying on a 5+ roll isn't going to get your anywhere. You still need to have the squad be effective. MM troops only work for objective camping because they want to remain stationary. If you take 4 squads with a MM for Castellans and park them on objectives while the immolators roll about, then they might be ok.

>>51706498
And Scout gives outflank, moron.

You pay 23 points per squad, for 56 points. That's a fuckload of points. That's combi-weapons for 5 squads and a melta bomb somewhere.

>>51706470
Immolators have always had one FP, even in C:WH.
>pic related
>my old fucking book
>>
>>51706516
Well fuck didn't notice the nerf. Guess the Hatch wide enough for 4 SoB can only get 1 girl out.
>>
>>51706565

What the fuck are you on about? It was never 2. See the post above yours.
>>
>>51706578
I recall fondly it being 2.

Maybe I'm tripping balls with Repressor.
>>
>>51706597

You might be. Repressors have 2 out the top, and 3(4?) on either side. They're the Forgeworld tank that isn't available anymore.

Immolators are razorbacks, except the turret is moved forward with a seated gunner, leaving a hatch in the rear for someone to shoot from.
>>
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Since I had my old book out, I decided to go through it again.

Look at those old ass Ultras
>>
>>51706634
Yah Repressor with 2 spot on the top (a smaller hatch than the gapping hole the Immolator has) and 3 on each side (one per window if you will)
>>
what are some suggestions for fixing tau in 8th edition? is most of the grief caused by riptide wings?
>>
>>51706756
Make Titan like models into Vehicles.
>>
>>51704625
Did drunk-you ever play with that army?
>>
>>51706766
how do you mean? MCs?
>>
>>51706787
I think he's referring to the Stormsurge and Ta'Unar definitely, which I would agree with. They're far too big and have multiple pilots at that point. I think thing Riptides should EITHER become about as expensive as Land Raiders, or introduce a weakening mechanic like AoS to MCs as GW insist on shoving more and more into the game,
>>
>>51706801
Honestly, if the took the AoS approch to ALL MCs i would be very happy:makes them on part to vechles, and makes it feel like you are weakaning them as you go along
>INB4 'nid complaining
obviously all mcs would have to be re-costed as appropriate
>>
>>51706787
Wraith Knight for example is the only Eldar Titan that is not a vehicle

Beside Nids, gnarloc thing of the kroot and the huge squigg thinly from the Orks.

Anything in the Titans category should be a vehicle. Riptides, wriath Knight, storm surges, Knights, etc

It is a Titan clase it must be a vehicle.

Maybe if the Riptide was not cheap as fuck and easy to spam. It would not be that infuriating
>>
>>51706816
what is aos approach to MCs? im not familiar with aos rules
>>
>>51703128
>>51705531
Well I imagine that because proving something like "Imperial Guard" and "Space Marines" isn't just descriptive but an actual term of trade which can be trademarked or subject to copyright.

Space Marine is a concept. Imperial guard could describe literally anyone in history who was ever a guard within an Empire with the honorific of Imperial Guard.

I'm sure Leman Russ is a term they own outright, sure, but what you're talking about is something as banal as attempting to copyright a term like Munin or Baal, you can't because it's been a part of the public sphere for literally thousands of years (in a very literal pen and paper sense, literally).
>>
>>51706826
Basically you have a table, the more wounds the monster take, the weaker its ablties/attacks get, and the slower it can move.

https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/Mazarall-The-Butcher.pdf
In the example above, if he has taken 5 wounds, the DP can only move 8 inchs (insted of 12) and his attacks are weaker
>>
>here's a certain pdf someone's been asking for
>https://mega.nz/#!RBlDHBwJ!dzZZqU_71Cd_xDQZBF84nlFLrD1Qsyp6gZ0JqZPQxk8
bump
>>
>>51706849
that actually makes a lot of sense, with something like a riptide as it loses a certain number of wounds it might be forced to prioritise a certain weapon or action, or has to pass a save to do some actions, for example, it can choose to fire its cannon normally but to use its assault move it needs to pass a test in addition to its nova charge.
>>
>>51702911
New to dark eldar here but very interested, whats a decent 1000 list to go against marines? Not super interested in being crazy OP, but would just like to know what I should avoid and whats decent against the pauldrons
>>
>>51706925
Spam venoms and warriors with cannons
Wyches are useless
>>
>ordered pig iron productions kolonial heads last Monday
>they arrived today
S-surely GW can do the same
S-surely
>>
>>51706925
Reavers, Scourges, Kablite Warriors, Venom's/Raiders, and a few others.

I'm not experienced with Hameonculus Covens to give any input, but the previous units listed should be a good foundation.
>>
>>51706377
that's pretty sick
>>
>>51706977
I see what you did there
>>
>>51706967
>>51706950
This pleases me, currently doing
>Archon
>9 trueborn + raider
>5 trueborn + venom
>10 warriors + raider
>Talos
>6 Reavers
>5 scourge
>>
>>51706911
You could have it be
>for every 2 wounds add one to the nova roll
so its suddenly losing wounds on a 4+, then a 5+

having said that, i would still rather it was standardised across the board, so somthing like the tables from AoS

for the riptide it would be
>2 wounds -1 str for tthe guns
>3 wounds -6" range
>4 wounds +1ap, cant use its jump pack
>>
>>51706989
Are you doing a CAD or using certain formations? You'll probably need another troop since trueborn are elites.
>>
>>51707025
Ah fuck, was doing the "prey conciegeregershfdh" thing, the starting formation and upgrading the warriors to trueborn (assume that's allowed) but I guess it doesn't meet the CAD?
>>
>>51706989
The scourge meme continues in to perpetuity I see.

Scourges are garbage.

Just use 6 squads of reavers. You will never ever look at scourges as viable again.
>>
>>51707058
Why are they bad?
>>
>>51707058
Friend used them with haywire blasters once, jumping from cover to cover, they fucked vehicles pretty hard, plus model is cool
>>
If a unit in a transport does, does that unit trigger a soul burst?

If a unit with an independent character dies, does it trigger two soulbursts?
>>
>>51707068
>>51707083
Expensive, slow, short ranged and only notable weapon is the haywire blaster. Reavers are notably stronger thanks to better movement, better toughness more attacks outright and more attacks at a higher strength. You can legit ram many vehicles to disable/kill them with Hammer of Wrath attacks, reaver HoW charges in to hero characters can dish serious punishment to them also. If you are inclined to take squad leaders, HoW then challenging an enemy HQ can quickly remove them from existance particularly if using agonizers on top of combat drugs and FNP.

In short, quicker, tougher, more shots and better in CQC. Reavers are the winning choice.
http://www.yesthetruthhurts.com/forums/viewtopic.php?f=6&t=2460&sid=dcd47f9c7ac9cd2be19d0205fa094417
>>
>>51707135
>str 3 HoW
>good
how? and you down play the haywire blaster, as if mass hay wire isnt the most reliable way to fuck up everything sort of SHV
>>
>>51707135
Holy shit Stelek is still alive? Whoa. I remembered how salty and elite he was in 5th edition, so damn fucking sure about his understanding of this game and how to play it. And then he got his ass handed to him in Nova or some other major tournament and he pretty much just quit.

But I gotta admit that he got a lot of good points back then. Made me better player with my IG back then and he really did have some crazyass weird but sound ideas.

Its kind of shame that he got some attitude-problems and cant get over them.
>>
>>51707156
>str 4 and rending
>cluster caltrops are D6 s6 and rending.
a squad of 6 reavers with 2 blasters, 2 caltops shits out a potential
2 s8 ap2 lance shots
8 4+ poison hits
4 s4 rending HoW hits
2d6 s6 rending HOW hits
and then potentially many more attacks in the ensuing melee depending on drugs and which turn you're talking about. That's PER TURN.

Unless the rules have changed and I didn't notice, this means on a really lucky roll a single caltrops reaver could kill a landraider.
>>
>>51707218
ooo didnt know about that.
they dont have rending CC for after change, and they stll have to charge to do that. if we are thinking about anti-infantry, then they look nice, but rending str 6 dosent have a patch on haywire
>>
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>>51703091

This anon here again, I guess I'll give up my sorcerers and bikes idea; but how does this look like as a starting 2k point list for Emperor's Children?
>>
>>51707002
Just have it add 1 for each missing wound. It's simpler and more punishing
>>
Looking at DKoK Assault Brigade list. I want to take some heavy quad launchers. They have a rule, "Shell Shock", that makes pinning test against it -1Ld.

The other rules on the quad launchers are Heavy 4, Barrage, and Blast. Is there some rule in either 6th or 7th that I don't know about? How does this cause a pinning test in the first place?
>>
>>51707310
So thats +2 str on sonic weapons and shred?
nice. replace that second warpsmith with a soc: the lore of slanesh is pretty fucking good
>>
>>51707333
Barrage causes pinning
>>
>>51707339

I think it's just +1 strength, which is still very good I think; I went with two warpsmiths so two of my obliterators could fire twice, I figured it was better to go whole hog on your formations to try to get the most out of their special rules? Like I said in my first post, though, not used to current 40k and last played in 5th, so.
>>
AM I reading the new eldar superfriends right in that when their transport is destroyed they can soulburst AFTER it is wrecked and charge?

That's bullshit.
>>
>>51707343
Does it? I looked at the 7th rulebook special rules entry for it as well as online and neither mentioned pinning anywhere.

Is/was it a 6th thing?
>>
>>51707371
Maybe, last time i used barrage was back in 5th
>>
>>51707344
Personally i am not a fan: you are better off buying another oblit, and putting 2 in 1 squad: 250 points is A LOT to spend on sub-par HQs who grant an okay bonus to 1 model
>>
>>51707333
in IA13 there were the same problem, but i thnik it has been faq'd. the quand laucher gain the special rule pinning.
>>
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>>51707393

Alright, fair enough;s ince I DO want a sorcerer, though, how's this look?
>>
>>51706925
ravagers with 3 disintegrators
9 S5 Ap2 shots make marine players think

i never found anything HQ worth their points, so you might go the lol i use a 25 pt ssylth or 10 lhamaen as HQ. Its allowed as per FAQ.

Reavers with caltrops but no shooting upgrades. They will jink anyway, why bother

keep kabalite squads at 5 dudes maybe a blaster. Everything else aint worth it. Venom or raider. both have their strengths, but keep em cheap, too

avoid bloodbrides,wyches,wracks,hellions. these units are very fragile and too expensive while not doing all that

i personally like a min-sized mandrake squad for denying the enemy a gud infiltration spot. they are only 36pts too so might be backfield objective sitters for cheapz

talos/cronos are only worth anything if you bring multiples. One easily gets shot down.

voidraven is really expensive. If you absolutely must bring one, do not spend even more on the missiles but generally the razorwing is superior

you might want to look into Ynnari for playing DE as it gives you better rules and you loose access to only a few units
>>
>>51707429
That works then. I forget those existed and just assumed I was missing something.

Thanks.
>>
>>51707295
reavers have hit and run
so you charge again and again and again.
>>
>>51707468
6/6 would burn the imperium down with

i did just notice that the noise champ has T5 on this web tool for some reason
>>
what would people think of crisis suits armed with melee weapons and expertise (taught by farsight or some shit for fluff).

seems relatively fair if some other tau issues were fixed, and just about every army has appropriate shooty and chopping units.
>>
>>51707218
Noone that I know uses caltrops or anything, but double heat lance. Always zoomed them around slicing infantry and blasting transports.

>>51707043
You can use that formation, but the rest of your stuff would be unbound most likely. It's better off to start with a Combined Arms Detachment to get a feel for things. Once you get a handle on it, try some formations that appeal to you.

>>51707083
Nothing strips HP faster.
>>
>>51707133
No.
Yes
>>
>>51707358
That is incorrect. the unit is not within 7" of its own transport when it dies (because units in transports dont benifit from "within x distance" rules), so can't be selected to make a soulburst action.
Additionally, even if it WAS, you only make a charge as if it was your assault phase, which you couldn't do because you disembarked (unless your disembarking from an assault transport)
>>
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>every single time I check the catalog I always arrive at the ass end of the thread and either make a new one myself or post here and nobody says anything

blyad

I'm new and have posted my list twice before and people said it was shit so I'm trying to at least make it meh. I'm considering replacing the obliterators with lascannon havocs, if I do that I will free up enough points to be able to ditch the cultists and take some chaos spawn, y/n?

>10 man CSM squads

I only have 4 rhinos right now, when I get more I'll break them up, except the squad that goes with the sorcerer
>>
Is there any good scenario to play as a penal legion?

I made one myself
>conscripts in normal sized squads of 10 with the regular guard behind them
>has to move forward and conquer the enemy first line of defences
>if they go back into a certain number of inches from the guard they take d6 shots of heavy bolters
>conquering the first objective lets you take control of the regular guard and move them

but its getting too much complex, so i do wonder if someone else tried this thing.
>>
>>51707596
´totally not a fan of 10CSM squads
combiflamer are too expensive
what *might* work is using empty rhinos to protect your vindicators especially the side amor and have the raptors jump behind them too.

if you can find room for 10 more cultists you can run the helbrute and cultists in a helcult formation givin the helbute a 3+ look out 'sir' from the cultists while making said cultists fearless. you loose objective secured on them

everything in that list screams not fast and no large range except the oblits which is not the best combo
>>
>>51707683
>>51707683
>>51707683
>>
>>51707469
Heamonculi are really good HQs, give them sissor hands, a hex rifle/liquifier and the armour of misery and you have a really solid all-rounder that buffs the squad he joins.
>>
>>51707720
too fragile
too expensive
liquifier a joke due to 15pts and S3
>>
>>51707530
Baseline Crisis suits are already relative efficient in assault when run without upgrades. In not sure about giving them power swords or whatever though
>>
>>51707483
You may do this against vehicles anyway, don't get me wrong, cluster caltrops and heat lances make them pretty decent vehicle killers, but have scourges with haywires ALWAYS glancing on 2+ is pretty damn good
>>
>>51707879
haywire have the problem of being good only against vehicles.
So if you face MCs or something they are merely S4 AP4 small blast or something
>>
>>51703252
>taking God's name in vain
TIL God's name is God... good to know
>>
>>51703465
>it doesn't hinder them for increased point cost
>for Orks

Oh, my sweet summer child...
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