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/btg/ Battletech General!

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Chicken Walker Leg for Dinner Edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51636145

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-08 - Still getting worked on & now has 10735 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-04!
http://pastebin.com/uFwvhVhE
>>
Repostan'

Hey /btg/, I need some advice on my planned evolution of my ASF squadrons, as it stands I only have 2, but I'm hoping to upgrade to 4 with a command flight once I get some of that sweet, sweet clan salvage to resell, on top of the contract pay from the initial invasion.

Anyways, I'm wondering if I'm pants on head for the following breakdown:

Interceptor Squadron: 6x Royal Sabre
Light Fighter Squadron: 4x Spad-503, 2x Royal Zero
Heavy Fighter Squadron: 2x Royal Lightning, 4x Royal Eagle
Dropship/Strike Squadron: 4x Royal Ahab, 2x Royal Stuka.

Command flight I'm not sure on but will likely be either Eagles or Stukas.

As it stands I plan to retire the Ahabs as they get shot down, with Stukas. It's currently 3048, and I'm not really expecting to upgrade unless I capture omnifighters or until I can purchase IS designs.
>>
>>51654616

>royals
>in a merc unit
>in 3048

Eh. With that level of canon fidelity, just introduce the Eisensturm really early and fill out your force with that.
>>
>>51654530
So the lesson is, as modern america knows very,very well, a small force with disproportionately large amounts of fire support that the opposition cannot counter can defeat vastly larger eneny units
>>51654616
where the hell is this unit digging all those royal fighters up from in the thirty fucking fifties?
>>
>>51654679

I worked for Comstar on retainer, for about 7 years, and refit a lot of units to the royal standard.

Most of those units aren't actually royals outside the Spads and Ahabs, just refit to the standard. And now that lostech is on the open market, I can refit everything without needing to suckle at the stars tits.
>>
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>>51654616
It always bothered me that a squadron in BT was six fighters. I think it's the same for Renegade Legion. Why didn't they keep the twelve unit structure for air units. Is this something common in real world air force units?
>>
>>51654737
I have no idea why they did that, and it bugs the hell out of me, too
>>
>>51654737
They modeled it after the dual system with a wingman. So an Aero Lance is two fighters. All the other structure stuff is copied straight off mechs. 3 lances to a company/squadron and on up the chain.
>>
>>51654737

Yes and no.

The only real reason I can see for this is that transport size and development shaped actual unit organization, with the leopard CV conversion leading to a squadron being made of 3 wing pairs instead of whatever the old method was.

You see this repeated with the Overlord and other CV dropships.
>>
>>51654704

>I worked for Comstar on retainer, for about 7 years, and refit a lot of units to the royal standard.

ComStar would not hand that shit out, anon. Operation Holy Shroud was all about making sure nobody had that gear and they literally killed the guy who accidentally let the Dracs get maybe 36 machines with two or three pieces of normal SLDF tech on them each, tops.

Shit, in that era mercs shouldn't even have access to advanced tech beyond special snowflakes like the Kell Hounds, Wolf Dragoons, Snord's Irregulars and maybe GDL, even *with* the 3039 tech retcons.

Your force literally has a better upgrade rate than Hell's Black Aces in 3067, and they are notable for being Aero specialists with deep pockets and favouritism from the Capellans.

Your campaign so do what you want but it's not something that would logically follow from canon. From where you currently are the next logical step is upgrading anything that moves 6/9 or slower to the Eisensturm, that's just how it is.
>>
>>51654794

Blame market generation because I only started on the road of sucking blakist dick because they left an alacorn on the market in the 3020s
>>
>>51654834
>playing AtB
>thinking you've got an actual Merc unit

Anything done in ATB is like the Hobbit movie version. Stupid and asinine. Just look at our flagship Mary-Sue, Atleast Itsnot.
>>
>>51654794
>Shit, in that era mercs shouldn't even have access to advanced tech beyond special snowflakes like the Kell Hounds, Wolf Dragoons, Snord's Irregulars and maybe GDL, even *with* the 3039 tech retcons.
Technically you should also include the Big MAC and the singular prototype Devastator they captured from the FedCom, but the basic point absolutely still stands
>>
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>>>51653683

here again.

Any ideas guys?

or should I just roll with a few ideas and see what comes of it?
>>
>>51654962
>>51654962
Run a dual between a rifleman and two Locust-1Ms in megamek, and then turn the battle into a story. It will be hilarious, guaranteed
>>
>>51654689
No, the lesson modern america knows is PGMs are fucking OP. Like, there's a reason the big event that caused the RMA was the advent of modern PGMs.

>>51654962
Make some PAF-bugs(MGs/RLs only, final destination), then do a deathmatch. Write it up and post here.
>>
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>>51655072
>PAF-bugs
???

sorry, not good with acronyms.
>>
>>51654834

In 3048 the NAIS has begun to experiment with the revolutionary idea of putting ferro-aluminium armour on an ASF.

I'm sorry dude, but if your merc unit is kitted out with better gear in 3048 than the pinnacle of innovation for the era can muster and what the most elite ASF-focused mercs could do almost 30 years from where you are it's gonna stick out.

Up to you how you want to proceed but a lot of ASF refits will be from the 3050s or later and fielded exclusively by the Houses for a while by canon.

So either dial it way, way back or ramp it up to the next level, which is the Eisensturm. Nothing about it is particularly revolutionary, after all. It just didn't exist until the new design philosophy with XL engines came through IRL.
>>
>>51654632
>No. If you're playing a campaign and you've earned the regiment, then that isn't Mary Sue whatsoever.
Pretty much. Back when I started ATB it was year 3000 and I had 12 mechs, 12 mechwarriors and about 20 support staff. My first contract was pirate hunting and I quickly lost two of my starting mechs in as many weeks to ammo detonations. My first combat death happened in the first month when my heavy lance leader got headshot out of his warhammer. But it earned me cash and salvage, which I used to expand.

It's been several years of campaigning since then, I now have just under 50 mechs in the hangar. However I only have 27 mechwarriors and I plan to sell the spare mechs. I already have just over 30 million cbills in the bank and my hope is that I can save up enough to buy a Leopard before the decade is out.

>>51654689
Well they can counter the aerospace at least. Every time my aeros take any damage at all they seem to have at least a 50% chance of lawn darting into the ground, even with veteran pilots. Riflemen are fairly common in this era and particularly deadly for obvious reasons. So for now I only use Sabres, they're light and cheap and easily replaceable.

What makes combined arms so powerful is that things that aren't mechs and aeros are dirt cheap. In my last fight I headcapped a phoenix hawk with a PPC. I also have another one I salvaged with a dead engine. If I part out the broken one to make it functional again I can sell the mech for enough money to buy THREE mobile long tom carriers or two more Sabre aeros. That's why I have so many support assets, they're cheap, easy to salvage and highly effective. I couldn't have made my company into a regiment without them.

It skews the BV sometimes if choose to over-deploy, but no one is paying me to fight fair, bringing my people home alive is my highest priority. ATB is the next best thing to Mechcommander 3 for me and I am playing it as such.
>>
>>51655217
Starting with 12 mechs in 3000 is mary sue in and of itself.
>>
Oh God it's this guy again. Don't respond to anything he says
>>
>>51655113
Periphery-As-Fuck. It used to be a big thing, faded away because it's kinda boring (unless you're a hardcore man who fears no heat and uses burst-fire MGs)
>>
>>51655345
oh, so cheap, frankenmechs with outdated gear sort of thing?
>>
So I asked this question last thread, didn't get a response.

What's the rules regarding fuel and conventional fighters? Supposedly they're more fuel efficient, but I'm wondering where the rules are on that. Can someone enlighten me, either by explaining it or giving a page ref?
>>
>>51655384
Basically, yeah. ICE and MG refits, RL10s, SHS, 5 tons of ammo with no CASE, ect.
>>
>>51655530

P. 186, Tech Manual. They get 160 Fuel points per ton compared to the 80 of ASFs.
>>
>>51652383
>Are there any scenario books that include them? Like typical force composition?

The only one I'm aware of is The Dragon Roars. Elements of the 1st Canopian Cuirassiers fighting the Smoke Jaguars as part of the SLDF. Their first company is as follows:

Command Lance
>BNC-5S Banshee
>CGR-1A1 Charger
>CN9-A Centurion
>VND-1R Vindicator
Assault Lance
>FLS-8K Flashman
>WHM-7H Warhammer
>ARC-2R Archer
>GHR-5H Grasshopper
Pursuit Lance
>QKD-4G Quickdraw
>WFT-1 Wolftrap
>HER-1A Hermes
>PNT-9R Panther

So not the worst selection ever... but not really too highspeed.

They get some better gear from the Capellans later on, but as befitting a Periphery state they're always a technological stepchild.
>>
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>PaF
Did someone say PaF? I love me some PaF.
>>
>>51655811

You can look at a field manual I suppose for starters on regiments and such.
>>
>>51655601
That's it? So just like the old Master Rules, then...
>>
>>51655811

>BNC-5S Banshee

Wasn't aware the Lyrans sold to the Canopians.
>>
>>51655811
>Banshee 5S
>Flashman
>Wolftrap
I would have never assumed the MoC could have this kind of shit in the Invasion era. Especially the Flashman. Huh.
>>
>>51655901

Somebody better let the MUL guys know, I guess.

>>51655872

Yeah but at the rate you go through fuel in atmosphere that can be pretty significant.

Or could be, I guess, if ASFs didn't usually go faster than conventionals with better armour and guns.
>>
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So what the hell, have the current roster. I can't expand much currently because I've only got 400 million after buying a Texas, and I'm still working on a contract.

With the price mods, Clan mechs are expensive. Like 50 million for a Mad Cat expensive.
>>
>>51655974
What price mods are you using?
>>
>>51655979
Currently 1.75x for Clan gear because I'm sitting on/in the Clan OZs, and it's 3058. In 3050 I had it as high as 2.75x.
>>
Doing some MM test runs with all the TW stuff enabled using 5 Locust 1Ms. Any suggestions for fun opponents?
>>
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>>51656116
Pic related.
>>
>>51656159
But that's already been done.
>>
>>51656159
Can someone explain the actual strategy this guy was trying to push? Like I get that's it's just a fat quad full of streaks, but what was the actual point of making it?
>>
>>51655252

What are the average sizes for mercenary groups per era? I know after the tech level goes up and older stuff becomes obsolete, owning your own battlemech becomes trickier.
>>
>>51656281
Given that the vast majority of merc units are this, in all eras, it'd likely be company size.
>>
>>51656270
Essentially, it boils down to the guy saying "NUH UH" whenever you brought up a counter. Out range the paltry 9 hex radius of IS Streaks? We're fighting on Heavy Woods the map. Infernos and flamers to burn the woods down? Artillery fire. Manage to catch the mech by itself? It's not alone, there are a company of perfect counters to your own units. Oh and these are all used by the Otomo and Izanagi Warriors, because fuck you.

>>51656281
Company sized for most of the setting's history to a battalion from the mid CI to the Jihad is about right. Excluding the Regiment sized units in the Hidden War and the 1SW, which are outliers.
>>
>>51656270

Having one 'Mech company at least available to do a specific job.

Any deficiencies in his designs would be covered by another company of units intended just for that role, and any deficiencies in them by another company, and so on and so forth.

Turles all the way down, basically.
>>
>>51656270
I forget the specifics of his actual notions, but in practice they all boiled down to "You can only fight this in the way that benefits it the most, any other way is wrong".
>>
>>51656339
>>51656311
>>51656306
So it's basically a super shitty design that was backed up by a REE-ING autist? Wow, I don't know why I expected anything better from a dude who writes fluff for his custom designs.
>>
>>51657274
>Wow, I don't know why I expected anything better from a dude who writes fluff for his custom designs.
That hurts, really. Overall, Dermezel/DirewolfV/Painted Wolf is BattleTech's most recent Chris-Chan, rivaled only by HeroChip.
>>
>>51657274

OTOH that said REEEing autist was still able to smack down Alex Knight when they played, and Knight had the Manei Domini half of the Opacus Venatori with their implants and custom 'Mechs.

Alex is now part of the dev team, so where is your god now, anon?
>>
>>51657476
I think there've been enough conversations on /btg/ as to the competency of the dev team.
>>51657303
No offense intended. But you have to admit that is a long backstory for a wannabe Mary Sue mech.
>>
>>51657303
There there, CA. It's okay to be a flufffag. I too enjoy pouring over source material to figure out where my LRM5 came from and what brand it has to be to make sense.
>>
>>51655901
>>51655942
Probably got specially equipped to fight the Jags
>>
>>51657303
>HeroChip

Who?
>>
>>51657902

Honestly pretty much all of them make sense. The Wolf Trap and maybe the Grasshopper are the only ones that stand out as WTF, and if not for the presence of the Archer and Warhammer I'd just chalk it up to the whole Unseen thing.
>>
>>51657274
>>51657476
He could have beaten god, it doesn't keep a 3/5 quad 100 ton SRM boat from being stupid as hell.

It's 26.5 million c-bills and 27 hundred BV for something that brings less firepower to the table then a 2 million c-bill, 800 BV SRM carrier.
>>
>>51659216
That fact is a knock at AK rather than suggesting any real value to this guy's stuff. Puts stuff like AK's whole adamant defense of RE lasers as totally the best thing for punching through specialty armors and that anyone saying otherwise being wrong in further perspective.
>>
>>51659047
Weren't the Dracs flogging Wolf Traps off to anyone with enough C-bills in the period after finding them... inadequate?
>>
>>51655901
>>51655942
Likely re-equipped as part of the SLDF effort. As First Lord Sun-Tzu did have authority over SLDF logistics.
>>
>>51659494

So they just get a bunch of free advanced-tech Mechs with absolutely no valid in-game justification? That's complete bullshit. Fucking Canopians are the /trash/ faction.
>>
>>51659814
Wait what? Wouldn't the justification be that they're part of the SLDF getting ready to fight the Clans and can't do that with Periphery gear?
Plus the First Lord, who it is established is in charge of logistics coordination, would probably swing some decent gear towards his allies?

Not sure if you're being sarcastic but while I hate "sueism" and related issues in BT, this one looks pretty legit.
>>
>>51659862
>Wouldn't the justification be that they're part of the SLDF getting ready to fight the Clans and can't do that with Periphery gear?

That's a justification made up after the fact to cover up for the writer's blatant fiat/favoritism.

If the writers didn't want it to have happened, then it wouldn't have happened. Since it did happen, then it's clearly a case of writer fiat and therefore, bullshit.
>>
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If the Goliath was originally designed and built by Brigadier Corporation, a FWL company, what modern fighting tank should I base the chassis' looks on? Abrams? No way in fuck am I using the terrible project phoenix dog/gorilla reseen.
>>
>>51659986
I'm really not sure if this is sarcasm.
>>
>>51655901
It would almost certainly be an old -3E that they got a kit for during bulldog prep
>>51655942
>Especially the Flashman.
The SLDF lost a lotta mechs in the periphery, a few downgrsdes showing up here and there makes perfect sense to me
>>
>>51660021

Why would it be? The same argument applies to the Cappies, the Suns, and the Burrs as well. It's bullshit and it needs to stop. Lay out the justifications in prior product, and then write what happens in future product as a result of those justifications, not "what you want to happen in the plot next."

What actually happens is that CGL says, "what do we want to happen next", and then they figure out a way to justify it. That's the definition of fiat.
>>
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>>51659995
Since the original (red: good) Goliath was based on the Crab Gunner from Fang of the Sun Dougram, I would guess it came from a futuristic view of possibly a WWII tank. I would possibly suggest some kraut Tiger tank from that era.
In Dougram, the Crab Gunner was an older design and being supplanted by newer forces even early on in this show's run. So again, possibly a WWII tank?
>>
>>51660083
Nah, if going retro I'd say if going retro at least go with something from the 50s or 60s. And BT already has the Hetzer for WW2 vehicle based things. Maybe go with a Leopard 1, or bridge the ww2-modern gap at least go with the T-55 or Centurion.
>>
The atb xls posted in the main page is outdate. New version is 2.31.xls
>>
>>51660044
Ok
>>
>>51658009
Genuinely mentally ill dude who's been posting off and on to BT forums since the late 90s. He has some .. questionable understandings of scientific principles.

>I designed a new kind of bioweapon to be simulated with the BattleTech & MechWarrior games -- similar to the killer bees of the late 20th century, this bioweapon is comprised of wasps that's aggressiveness has been genetically increased. These wasps are designed to sting people by injecting sea krate
poison into the victims' bloodstreams. The poison kills instantly. The wasps can be deployed in fighter bombs or in Gauss rifle shells. Once bomb/shell explodes, the wasps escape and attack any unarmored (infantry armor will protect the soldier) target (friend or foe) in a 120 meter radius. The number of people that can die is equal to the damage the bomb/shell could normally inflict times 60. For example, a Light Gauss Rifle filled with a wasp bioweapon could kill 480 people (8*60=480).
>>
>>51660582
>bee-based railgun superweapon
Are we sure this isn't just kojima?
>>
>>51660672
Here's a great summary post:

>Later HeroChip posts included the Bop Drive (a space movement drive based on, in essence, punching the starship forward from inside of it), Rage Potions (ammo for ballistic weapons that fired steroid clouds at friendly units), the PistonBallStick (a mech pogo stick), the LightningBolt MineBomb (a mine that acts as a turret that shoots lightning bolts), Weather Bombs, Poison Ivy Bombs, Tornado Bombs, the use of asteroids as tele-operated missiles in Battlespace (using the Bop drive to move), boarding large interstellar vessels by having very small interstellar vessels jumping inside of them, Mole Tanks, inflatable LRM ammo, the Overheater (Battlespace-scale weapon that amounts to a giant magnifying glass to burn starships), sticky grenades and - my personal favorite - the Shocktgun, which uses electricity to, and I quote, "As with voltage, this weapon will knock a person down ninety degrees and unconsciously out of phase with reality."

He was basically the Wile E. Coyote of BattleTech.
>>
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>>51660582
>this bioweapon is comprised of wasps that's aggressiveness has been genetically increased

Poor Glimmer!

https://www.youtube.com/watch?v=XI3bnkWD0Fg
>>
>>51660708
Most of that sounds like something out of 40K. Why do people try to constantly cross genres like that? If you like that genre, play it, don't try and poison another one by bringing the content over to it.
>>
>>51660831
That's just it: he's not crossing any genres in his mind. As far as he's concerned, everything he proposes would work because it operates on perfectly logical, standard scientific methodology. This is how Chip actually thinks the laws of reality operate.
>>
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>>51660083
>>51660135
Excellent Ideas gentlemen, thank you
>>
>>51660708
>the Bop Drive

Now I have this image in my head of a spaceship that goes faster the harder you punch a forward-facing bulkhead.

>Stoker Wilson, get angrier! We're still at only 1.2 G acceleration!
>>
>>51661003
They forgot to note that he also calls LAMs WingsTubes, because his mental image of one is basically a cylinder with wings strapped on.
>>
>>51661003
There is a theoretical jump/acceleration drive using a similar principle: a fulcrum drive. Generating micro-gravity bubbles in front of the ship, each one stronger and stronger, basically accelerating the ship with the pull of gravity.

Of course, the practicality of that in BT would be virtually nil, there's no anti-grav or any kind of gravity control. All of the gravity experienced in zero-G is induced by thrust/acceleration, or by proximity to a large celestial body.
>>
>>51661037
I don't think he started that one until he made it to the OF. He loves weirdo portmanteau terminology; he called anyone who made official rules "rulestypists" for a while.

Schizophrenia is a hell of a drug.
>>
>>51660964
based Israel

Are there any prominent Jewish regiments or worlds in BT?
>>
>>51661114
There's Zion in the FWL. Even the planetary flag shows a menorah and the capital's Beersheba.
>>
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Oh boy, I got that thanatos piece completed. Now to start on more stuff.
>>
>>51661340
>An unfucked Lobo

Such a thing should not be possible
>>
>>51660708
>the LightningBolt MineBomb (a mine that acts as a turret that shoots lightning bolts)
Okay, I can kind of see that in use as an infantry deterrent. Doesnt sound as abd as fucking bee bombs.

> the use of asteroids as tele-operated missiles in Battlespace

Considering the destructive power something that large could be capable of at a sufficient speed, I like this idea.

>(using the Bop Drive)
> ...the Bop Drive (a space movement drive based on, in essence, punching the starship forward from inside of it).

I dont think this would work.

> boarding large interstellar vessels by having very small interstellar vessels jumping inside of them

that's dumb

> inflatable LRM ammo
that's really dumb

> the Overheater (Battlespace-scale weapon that amounts to a giant magnifying glass to burn starships)
Stupid as fuck name, but I can see it... Actually no, that is astoundingly retarded.

>Sticky grenades
Well, that's so common in scifi that I dont see the problem with it

>Mole Tanks
Could work?

> Rage Potions
>the PistonBallStick

wad da fuggg
>>
>>51661465
>Okay, I can kind of see that in use as an infantry deterrent. Doesnt sound as abd as fucking bee bombs.
It sounds neat, but how would you make it work? The energy reqs would mean you'd be better off just using laser weapons.

>Considering the destructive power something that large could be capable of at a sufficient speed, I like this idea.
It would be a planet-killer. That's about all it would be useful for, really. If you accelerated it too fast, it would be sheared apart by tidal forces and would skip off the atmosphere of whatever it hit. To actually have it reach impact velocity, it'd need to be going slow enough to not instantly burn up or ricochet off. At that point, not going to hit any Aero assets unless you hit a ship where everyone's not paying attention.

>that's dumb
And impossible under existing rules. KF drives obliterate other ships nearby when they exit jump.

>Well, that's so common in scifi that I dont see the problem with it
There are limpet mines and more, using magnetics and adhesives to stick to surfaces. So scaling it down to grenade size shouldn't be too hard or impractical.
>>
>>51661340
Fantastic job on the Lobo as >>51661440
said. Avatar will also be nice after some clean up. Will definitely be using these for reference in my sprite endeavors.
>>
>>51660964
Sexy tank. Would commit run over traffic cones and fire hydrants with.
>>
>>51661003
>Now I have this image in my head of a spaceship that goes faster the harder you punch a forward-facing bulkhead.
Battletech needs One Punch Man?
>>
Was the Sabre the only aerospace fighter being produced by the Canopians before the Trinity Alliance?
>>
>>51660708
>inflatable LRM ammo

I've completely fucking lost it at the mental image of a mech unleashing a hail of balloons at the enemy
>>
>>51661465
> the use of asteroids as tele-operated missiles in Battlespace

>Considering the destructive power something that large could be capable of at a sufficient speed, I like this idea.

Battletech's retarded cousin version of a Gundam Colony Drop?

> inflatable LRM ammo
>that's really dumb

Not in a Hideo Kojima world! The LRMs would inflate into blow up dolls to distract enemy soldiers with nearsightedness and give you several turns to shoot at them before they respond.

>Mole Tanks
>Could work?
Only if they call it the Naruto.
>>
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If Alex's designs are supposed to be the de-facto standard face of Battletech from now on, why does almost no one draw fan art of them?
>>
>>51660083
M60!
>>
>>51661723
Plethora of reasons.

1) Intricate designs. They're chock full of details.

2) MWO isn't all THAT popular.

3) The vast majority of battletech fans love the older designs more than they love the newer ones.
>>
>>51661831
>3) The vast majority of battletech fans love the older designs more than they love the newer ones.

Even back in 2012, all you need to do was look at a Catapult and be convinced that the FD designs are superior and a brighter future for Battletech.
>>
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>>51661689
There's a mech perfect for it too.
>>
>>51661831
Point 3 is basically that old fans like old things better, and most of the fans are old. I have never seen normal people liking the older aesthetics better than the new one
>>
>>51661687
Yes. And even after the trinity alliance, their ENTIRE MILITARY had about 100 fighters total, though a moderate number are probably imported thunderbirds and the other one the TC makes
>>
>>51662507
I mean 100 fighters is pretty good for a periphery realm that has a military industrial complex so small most of what they make for mechs are bugs.
>>
>>51662560
True, but they were operating something like 25 mech regiments at the time. Guess xin sheng forgets about aerospace, too
>>
>>51662560

Well, relative to the other powers its pretty good.

Taken on its own its hilariously low.
>>
>>51662560
It's easily the worst among the major states, but I guess it does beat what the Marians could scrounge up
>>
>>51662205
>I have never seen normal people liking the older aesthetics better than the new one
I'm only 28 and a relatively new fan of BattleTech and I prefer the older aesthetics, specifically on the Warhammer and Marauder. The PP ones are terrible.
>>
>>51662719
>The PP ones are terrible.
I think he was speaking more of the MWO designs rather then the Phoenix machines, which are universally agreed to be terrible
>>
>>51662205
Not him but Alex != MWO either. He did a ton of covers and such for the normal books without deviating too far from the originals. Those are all pretty universally loved. Wheras MWO has a few fucked design choices, like the Centurion or the Kabuto.
>>
>>51662811
*Kintaro
>>
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>>51662719
>specifically on the Warhammer and Marauder

But that's Japanese designers. These people went to mechanical engineering school to learn technical drawing and designed all of these only to have them animated by some of the best mechanical talent outside of Disney.

But Japanese mecha designs are in a completely different league in every category.
You should be judging the Battletech original designs and that's where Alex shines because, well, he can actually draw unlike the majority of FASA.
>>
>>51662871
>a torso
>who would think that might be useful on a giant robot?

Not FASA that's who.
>>
>>51662809
Phoenix machines are mostly terrible but a few like the OSTs, the Battlemaster and Longbow are nice. Some later models look pretty good too like the DA Griffin, Republic Wolverine and Light Phawk.

Even ugly ducklings like the Mad look appropriate as the Capellan final solution to the Mad problem.

Nothing will ever save Popeye the Crusader or the Phoenix Shadowhawk though.
>>
>>51662922
Fite me. The 3085 Crud is its best look.
>>
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Super rough Goliath wip, speaking of all things useless, unloved, and unseen
>>
>>51662947
1st sculpt 3R best look. It's basically what they copied the cockpit of the 3085 from but has the badass armored valk body.
>>
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>>51662909
Remember most of FASA was just trying to morph the Japanese designs for more mechs.

Jenner is pretty obviously derived from Ostall (Locust). Same with stuff like Jagermech (Rifleman), Vulture (Archer),...
>>
>>51663036
>Vulture (Archer)

The OG omnis were supposed to be omni versions of the classic machines.

Madcat/Marauder
Vulture/Archer
Warhammer/Loki
Thunderbolt/Thor

And so on.
>>
>>51663036
You are also discounting the immense talent Dana Knutson had for the creation of abominations,
>>
>>51661957
>Painted Wolf
It was, but then PGI blew it by letting stupid shit like gausscats run around. Kind of hard to call a dual gauss Catapult a Catapult. So often when people see MWO art, they associate with PGI flavor of the month builds rather than BT art.

Essentially, PGI leapt on top of the third rail of Battletech computer games and fucked itself out of being a battletech game, and FDs excellent art was collateral damage.
>>
>>51661340
dunno man, this lobo looks fine too.

Sorry you lost the contest, seeing as how it's quite frankly turned into a popularity contest rather than a design contest
>>
Hey /btg/

I'm teaching myself aerospace flying on ground maps with Megamek - I read the text file and I think I get how this works - you have a minimum distance to fly before turning, keep people under your flight path.

The one part I'm a little unsure of is Hover. It seems right now to be a magic cure-all button for if I need to maneuver better, and the text advice tells me to use it, but I have no idea what the actual mechanics of it is. Is there any reason not to just Hover all over the place?
>>
>>51663183
Why would putting gauss on a catapult be not ok and Kurita removing the missile boxes and puting on ppcs instead is somehow ok.
>>
>>51663183
>PGI leapt on top of the third rail of Battletech computer games and fucked itself out of being a battletech game

You have PGI to thank for there being a new battletech game in the works, a new MW5 game in the works, and more people paying attention to battletech in general instead of less which was the trend.
>>
>>51663389
Battletech game is a plus, MW:O and MW5 are disasters that kill the franchises' future in the eyes of non-fans.
We also have PGi to thank for killing off Mechwarrior: Living Legends, trying to scam people with Transverse,...

These guys are definitely not a net positive for us.
Heck, their biggest "contributon by far is Alex and he was already getting hired by Catalyst to make BTech art by the time they'd hired him.
>>
>>51663389
pgi would have been dead in the water because they were so retarded

they were literally saved by FD's art, it was the one and only great thing about the game for a long time
>>
>>51663440
>MW:O and MW5 are disasters that kill the franchises' future in the eyes of non-fans.

Lol no

Mechwarrior games is where the majority of the BT fanbase comes from. Without it and new MW games BT is dead.
>>
>>51662656
>25 mech regiments
Lol wut?
>>
>>51663440
What the fuck are you even talking about? People are playing living legends right now.
>>
>>51663334
because the K catapult is visually different. It makes sense. The visual association is solid.

The gaussapult looks identical so the visual association is all fucked up. Since the gaussapult was the most common Catapult in MWO, the association between FD art is with the gaussapult, not the Catapult. I.e. many don't even see the MWO art as being a part of Battletech, despite the fact that the art is superior in every respect.

>>51663389
>new battletech game
>with fucked up physicals
>and dropships that don't exist and are illegal as fuck
yeah, still not battletech

>mw5
>raven in 3028
tell me more about this battletech game

>more people paying attention to battletech
by trying to fuck the LOL RANDUM AWESOME aesthetic into BT, canon be damned. Same shit that happened with MW4. It wasn't good then, it isn't good now, and it was entirely in the wheelhouse of PGI to manage but they predictably goof'd.
>>
>>51663440

I guess I must not exist because I'm only here because of MWO - I was a little too young to have gotten into the mechwarrior games at the start, and they were but a hazy recollection.

Also, while MWO wasn't of much interest to me to start, I must admit it has gotten actually decent within the last two years or so, as they balanced out some cheese bullshit and got a more reasonable schedule of releases.

Of course I ignored MWO at the start when it looked like shit so I guess I don't have that bitterness left over all that time. I think they are lucky to have had artists good enough to maintain interest.
>>
>>51663506
>Since the gaussapult was the most common Catapult in MWO

Factually incorrect. Splatcat was the most common.
>>
>>51663484
The MW:LL team got a nasty C&D from Piggy to shut them down. This new team apparently gives no fucks.

>>51663461
MWO is the slot machine that never fails to pay out for PGI, so they have literally 0 incentive to change that. MW5 took them what, 4 years to figure out how AI works, and they still were lazy and ported it to UE5?
>>
>>51663506
>raven
MW5 is up to 3049 in time frame. Are you retarded?
>>
>>51663484
Because it had a resurgence after being dead for years with tons of work on new mechs, mech lab, new maps and so on scrapped after getting a C&D from PGI.
The original devs went on to work at Crytek and later Star Citizen.

>>51663461
Have you seen many new people from PGi mechwarriors because I haven't.
These fucks are just milking the nostalgia of the old games, they're not in it for the long haul to make a healthy series like Activision was.
>>
>>51663524
>>51663545
>mod is well and alive
>no PGI killed it dead

lol
>>
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>>51663506

>Implying that battletech canon is good enough to be getting this assmad and autistic about.

Shit dude maybe you need to take a step back.
>>
>>51663545
>Have you seen many new people from PGi mechwarriors because I haven't.

It's because you're obviously not looking. Get over your butthurt.
>>
>>51663564
You need help, man.
>>
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>51663564
>>
>>51663524
>they still were lazy and ported it to UE5?

What's lazy about working in a different engine exactly?
>>
>>51663545
>scrapped after getting a C&D from PGI

Hello, where is proofs?
>>
>>51663608
It's not lazy, it's just their way of trying to scam people.

They absolutely failed at CryEngine because they're hacks and lack any good programmers.
They're porting it over to UE4 to give people a false sense of hope.
If you look at the trailer, it looks just as horrible as MW:O does and gets absolutely shat on by simple indie games made by high school students in their free time, let alone actual games.
They're just abusing the fact their fanbase is retarded when it comes to video games to sell them a game over the false promise of fixing anything, be it graphics or bugs.
>>
>>51661723
Alex' Phoenix hawk is pretty great apart from the weird little turd hanging out from the bottom of the pelvis of the mech.
>>
>>51663506
>by trying to fuck the LOL RANDUM AWESOME aesthetic into BT, canon be damned.

Because the 80s BT aesthetic was so good, right?
>>
>>51663621
http://www.escapistmagazine.com/news/view/121621-Mechwarrior-Living-Legends-Pulls-the-Plug
Choke on that Canadia dick you imbecile.
>>
>>51663654
>If you look at the trailer, it looks just as horrible as MW:O does

Actually, the gameplay looks amazing, way better than mwo, but you're entitled to your opinion or whatever.
>>
>>51663673
"First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information," Living Legends developer "Criminal" explained in a followup message. "To clarify, the decision to discontinue development of MechWarrior: Living Legends was made by the founders and owners of the project. On behalf of all the people involved in MechWarrior: Living Legends we must sincerely apologize to all parties affected by this miscommunication."

Wow, reading comprehension must be pretty hard for you.
>>
>>51663676
I'm not talking about the gameplay, I'm talking about the horrible art assets.

The gameplay to me looked the exact same as MW:O but if you saw there something I didn't, they may have stripped that out since I stopped playing that game.
>>
>>51663535
>first mission
>date displayed on start-up
yeap totes 3049
definitely not pgi not giving a solitary fuck and choosing "lol cool look" mech for the kids

Or we can shave with Occams razor.
>>
>>51663673
did you even read it? are you retarded?
>>
>>51663704
>horrible art assets.
What? they look like pretty generic unreal assets
why do you think they look horrible exactly?
>>
>>51663697
>Wow, reading comprehension must be pretty hard for you.

You know it's illegal for you to say you got a C&D under some terms, right?
>"After the show he contacted me expressing that they really wanted to finish what they started with MWLL and had a set of features that they would like to get done and asked if that was okay with PGI. They presented a very professional plan on the remaining work they wanted to complete and stated after that it would be time to stop production on MWLL. I thanked them for the plan and said that it all sounded great."
>>
>>51663747
So basically there are no proofs and you're full of shit.
>>
>>51663673

Nice conspiracy theory man. Don't forget your tinfoil.
>>
>>51663389
>more people paying attention to battletech in general instead of less which was the trend.
I hate to say it but you're right. Mechwarrior is really important for expanding the franchise.
>>
>>51663731
It's the non-Unreal assets that look horrible.
Like, you can see the massive difference between the well done assets that come packaged with the engine clashing heavily with the horribly looking MW:O assets.

>What's wrong.
They lack details comapred to the rest of the stuff in the scene, they are not set up for PBR and it shows with the horrible shading and reflections on them.
>>
>>51663815
>MW:O assets.
What? But there aren't any in the trailer.
>>
>>51663760
>>51663771
50 MC and an urbie bobble head has been added to your accounts.
>>
>>51663815
The only things in there that are from MW:O are the mechs themselves, and they look fantastic. I'm not sure what you're talking about.
>>
>>51663833
The Shadow Hawk and the Raven.
The stuff like the ramp are also really badly done, art-wise.
>>
>>51663815
>They lack details
Are you even watching the same thing I was?

https://www.youtube.com/watch?v=Gz8Y1V8gy1A
>>
>>51662999
As a goliath lover I think it's a great first effort.
>>
>>51663747
>You know it's illegal for you to say you got a C&D
Yeah, that's not true. Please stop making things up.
>>
>>51663947
Don't bother explaining things to him, he's on some vendetta against the PIG.

Maybe wild pigs killed his parents or something, lol.
>>
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>>51663188
>Sorry you lost the contest, seeing as how it's quite frankly turned into a popularity contest rather than a design contest
Eh, it's a shame.
>>
>>51663947
>Intentionally removing the rest of the sentence.

You can force a non-disclosure from the people you come to terms with. It's even what FASA did with Harmony Gold over the Unseen fiasco.

Just kick the chair from beneath yourself already.
>>
>>51663891
this looks great
I love how the raven walks around
>>
>>51664184
There's nothing illegal about talking about a C&D ever.
They clearly stated there was NO legal action or threat of legal action against them.
Not sure how much more plain english it can be. Please stop making things up.
>>
>>51664226
>There's nothing illegal about talking about a C&D ever.

Do you know what an NDA is?
"Oh look, you're on our turf and want to present yourself to get a job with our IP? Here's the deal, you fuck right off and in return, you sign this piece of papar to not tell anyone.
Our fans won't get angry with us and you get to keep the reference for a job... everyone's happy."
>>
>>51664262
Please stop talking about things you clearly know nothing about.
>>
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>>51663506
>raven in 3028
The -1X was out in 3024.

>>51663706
>date displayed on start-up

You mean the BIOS copyright date?
>>
>>51664184
In order for there to be a gag against speaking out, a judgement would have had to been made. At that point, it's not a C&D, it's a court order. A C&D is a legal request to stop something; it's basically a way to say 'stop doing this otherwise we'll be going to court to settle it'.

>>51664262
Yes, I know exactly what an NDA is, as I'm under about a dozen of them due to my work alongside my testing of games and more. It's also very different from a C&D.
>>
Let's get off captain assblast's wild ride and get back to battletech.

List your top ten favourite mechs, and then assemble a company from them, using no more than two of any one mech.
Who's does it look like? What would it be most good at? What eras would it make sense in?
>>
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>>51664277
Where's your diploma, Mr. Advocate?
>>
>>51664262
>being this ignorant

just stop
>>
>>51662811
Never understood the MWO Cent hate. If anything, the MWO version made me a fan of the mech
>>
>>51664330
It looks great. Just needs to be a bit less wide.
>>
>>51664330
Because it's basically FD'ing the awful DA clicktech centurion instead of old captain sleestack.

It doesn't look bad, but it doesn't look like a centurion.
>>
>>51664292
>raven in 3028
>The -1X was out in 3024.

Doesn't base control also pretty clearly say that the Mech is "unidentified"? I hear that and I here, "we don't know what it is", which is completely reasonable for a pretty much new Mech design. Prototypes and testing models DO, in fact, exist prior to a Mech going into production.

But facts and inferences from said facts would get PGIhater-anon all pissy, so why bother?
>>
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>>51664330
Most of the dislike about MWO's centurions comes from the weird translation to 3D model from the concept art.

Old picture fished off google, but still relevant. The 3d Model is shorter and wider than Alex' concept, which nailed the aesthetic of the centurion pretty much to a T.
>>
>>51664313
>List your top ten favourite mechs, and then assemble a company from them, using no more than two of any one mech.

King Crab
Mackie
Great Turtle
Marauder
Warhammer
Hunchback
Atlas III
Stalking Spider
Shockwave
Titan II

I don't think I can make a company out of this that isn't just ridiculous, since I'm a bit of a fag for assaults. Time period is the Dark Ages, obviously. Here's a shot at it anyway:

Command Lance:
Atlas III
Titan II
Mackie
Great Turtle

Battle Lance:
King Crab
Hunchback
Marauder
Warhammer

"Recon" Lance:
Stalking Spider x2
Shockwave x2
>>
>>51664412
>concept nailed the aesthetic
But it didn't. The dislike goes all the way back to the concept art being released before the thing was even in the game. In fact it was the first FD mech to be criticized.
>>
>>51664412
>Most of the dislike about MWO's centurions comes from the weird translation to 3D model from the concept art.

agreed
>>
>>51664313

>Command Lance
Marauder-3R
Archer-2R
Warhammer-6R (or -6K or -6D)
Victor-9B

>Lance, GS No. 1
Wolverine-6K
Wolverine-6R
Griffin-1N
Wolfhound-1

>Lance, GS (Light Role) No. 2
Phoenix Hawk-1
Phoenix Hawk-1D
Valkyrie-QA
Jenner-7F (or 7D)

Eras? 3028ish (well, since the WLF shows up) to 3050. Roles? I've thrown something like this into the grinder several times and come through most of the time. I usually aim for as general purpose a TO&E as I can.
>>
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>>51663188
>>51661340
There's this one too, but I'm not a fan of shimmy's Lobo
>>
>>51664641
I like the ankles and the upper arms. Might nick those visual elements.
>>
>>51664313

Command Lance
>Hellstar
>King Crab 005r
>Thunder Hawk
>Annihilator Guasszilla

Assault Lance
>Marauder II Bounty Hunter
>Devastator
>Devastator
>Stealth Pillager

Light Lance
>Hellstar
>Nightstar
>Turkina Z
>Turkina Z

It's best in the Jihad era, obviously, but it's a lot more FUN to bring it to pickup games in 3025-era.
>>
>>51660021
Ignore the prick. He's using reductio ad absurdum to make it seem as if valid criticism of the authorial fiat shown the Magistracy is absurd.
>>
>>51664764

In fairness, it's not really possible to go too far in criticizing the fiat shown to the Magistracy, Suns, CapCon, or Bears. Those factions are so far beyond being reasonable that they make it so everyone else may as well not exist, and both those factions and any fans of those factions actually should be treated in discussions poorly. The more fans we can drive away from those factions, the less standing they'll have with the authors, and eventually the authors will migrate to focus on other factions in an effort to follow the fanbase's money.
>>
On a scale of 1 to Crusader Kings just how messed up are the noble families in the great houses and other IS factions? I'm in the market for a new contract once my raid on Capolla finishes up and there's a nice one on offer by the Dracs with good salvage and support terms. But everything I've heard about the Dracs makes them out to be weaboo machiavellian moustache twirlers who happen to like warcrimes.

https://www.youtube.com/watch?v=ojR81RaNAY0
>>
>>51664876
>starshadow
>>
>>51664876
>everything I've heard about the Dracs makes them out to be weaboo machiavellian moustache twirlers who happen to like warcrimes.

Pretty much spot on for the majority of their history. Stick with Caps, have them suckle from your teets because theyre too tiny and incompetent to rely on their own military.
>>
>>51664292
>>raven in 3028
>The -1X was out in 3024.

I love you. I put a bit of wire out to see if anyone is willing to hang themselves on their own lack of education on the issue, and you step right up.

The game starts in 3015, you pile of human filth.
>>
>>51664966
What the hell is the matter with you?
>>
>>51664966
>game starts in 3015
so?

>lack of education on the issue
what?

whatever hole you came from, slither back in it
kys faggot
>>
>>51665000
Many, many things. This guy is a loon and nobody should respond to any of his comments to avoid feeding him.
Same with the MoC hate guy and the taurian hatefag, when he comes around
>>
>>51665092
What if they're all the same guy?
>>
>>51665092

But all those things deserve to be hated.

So do Dracfags, Sunsfags, Eaglefags, Capellanfags, Clanfags, Blakefags, Steinerfags, Peripheryfags, Amarisfags, SLDFfags, LAMfags, Vehiclefags, Aerospacefags, Vidyafags, fags who play after the Clan invasion, and fags who buy product from CGL, PGI, or HBS.

Every one of those are human garbage and fully worthy of hatred.
>>
>>51665060
If that was you, you're arguing that the -1X was out in 3024 so it totally makes sense for it to be in the game in 3028. You didn't know enough about the topic to know that the 3028 start was a red herring, and decided to dive right in.

>>51665000
>What the hell is the matter with you?

People like the above that have been spending months falling over themselves to defend the Raven in 3015. First it was "oh well we don't know exactly when the game starts" then it was "oh well we don't know exactly when in the campaign that video is from" and now it's this "well it could be a prototype(of a prototype?) which came out a decade earlier."

It's getting really, really, really old. I wish they'd just be honest and say "mang I don't really care about the timeline, i'm just here for the stompy robots" because I'd dig that. But they won't.
>>
>>51665179
Except that it's clearly not an intro. It's partially prepared and partially live gameplay demo to showcase the alpha. That's it.

So fuck off forever you butthurt faggot.
>>
>>51665179
>this level of autism actually exists and isn't some fiction
I worry about the future of humanity.
>>
>>51665145
Different posting styles make me think not, unfortunately. We've ID'd the taurian hatefag as Deadborder from the OF, but the PGI guy is new. I suppose he could be the MoC guy, but he's not quite psychotic enough.
I'm also ~80% certain MoC hatefag is also the LAM hatefag
>>
>>51665235
In what universe is a scripted and voice-acted sequential(with live interaction, but still an expected sequence) scene showcasing an invasion by unknown forces NOT a campaign intro? It literally follows the same rough format as the MW4 into.

To put this in perspective, your position would be like saying that the MWO 'Mech startup intro demo was just a tech demo and wouldn't be in-game. c'mon, man.
>>
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>>51665334
>but the PGI guy is new.

I've been here since 3pv. Where dafuq you been?
>>
>>51665454
Wasn't completely sure you were the same guy and not just another faggot wandered over from/v/
>>
>>51665337
>NOT a campaign intro

Which part of live do you not understand? There will be an intro for MW5 but it will be entirely scripted. There will then be a tutorial that will be entirely live. The two won't be related to what was in the showcase at all.
>>
>>51663188
>>51664093
Well, that Lobo is visually of higher quality, and the upper torso area is nicely designed, but the legs and arms leave a lot to be desired.

The Thanatos isn't of as high quality, but the design seems more comprehensive since you can actually see the entirety of the thing.
>>
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Post yfw Ravens will be retconned to come out in the year 3000
>>
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>>51665752
Thus also pushing out the Merlin from it's position of first new mech designed in over a hundred years.

https://www.youtube.com/watch?v=WpE_xMRiCLE

>I have altered the canon. Pray I don't alter it any further.
>>
>>51663188
It took me awhile to notice these guys are being mauled by the mechs. Their body language shows that they aren't afraid at all, it turns the "no fucks given" concept to 11
>>
>>51661340
>>51663188

There's a link for the contest?
>>
>>51665956
https://mwomercs.com/forums/topic/244014-cks-back-to-the-future-art-contest/

Community run art contest, only specific rules were that yo had to draw, paint, model or design a mech, and mech had to have initial chassis production year between 3055 and 3067.

>>51665906
Yeah, almost like the guys in front are just about to turn around is surprise that the Wolf mechs shot them.
>>
>>51665706

>Which part of live do you not understand?
pre-voiced segments are not live
pre-animated mech parts are not live

>The two won't be related to what was in the showcase at all.
aight, I'll own up to being wrong if you've got a source for that.
>>
>>51666209
Russ Bullock said so at Mechcon.
>>
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>>51662809
>>51662922

I rather like the Project Pheonix machines.

The original art for a lot of them was kind of dopey to me and in the case of the Goliath, they even gave a good reason In Universe reason for altering it's design.


>>51662947

Agreed.
>>
>>51665752

That's a good thing isn't it?
>>
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>>51666021
>Community run art contest

Deadline of February 10th... wait! That's today! Oh well... those professional Photoshop-type guys woulda had me beat anyway.
>>
>>51666245
>Mechcon
god damn it, now I have to re-watch that whole pony show because I'm pretty sure that he said it was an alpha demo but i'm also pretty sure he didn't say shit about it not showing up in the live game
>>
>>51661440
>implying the Lobo was fucked to begin with

>>51663188
NIce
>>
>>51666253
Those are embarrassingly ugly.
>>
>>51665752
It's more likely than you think.
>>
I'll just leave this here in case someone hasn't seen it.

http://warhansa.com/index.php/katalog/robomechs.html
>>
>>51666599
Russiabro is pretty much mentioned here every time he does an update.
>>
>>51666253
The 3085 phoenix machines are pretty good, I agree. But the originals were horrible
>>
>>51666415

>Those are embarrassingly ugly.

Not like the originals weren't worse in some cases.

I had to actually look at the minis just to tell what the general shape of some of them were.
>>
>Log on.
>See grogs still salty about PGI being the only dev that wants to make MW games for us.
>Complain they're milking nostalgia.
>Complain they're not faithful enough to the nostalgia.
>Bold claims of knowing anything about game dev.
Keks all around. Keep living that dream guys.
>>
>>51666848
>being a lazy cunt who licks their jizz off alex

Hm, what could have motivated this shilling?
>>
>>51666848
Yo will finish your Kickstarter one day? I am disappointed to have backed you
>>
>>51666848
The fact that there are people who are so anally devastated by a game developer that they can't even sit down warms my heart.
>>
>>51666848
You seen the colossal skilltree fiasco PGI's pulling right now?
They simply are incompetent at game dev and the amount of proof that accumulated over the years for this fact leaves no doubt.
>>
>>51666999
>Yo will finish your Kickstarter one day? I am disappointed to have backed you

He's never gonna do it, anon. I hate to have to be the one to tell you this.
>>
>>51666848
>this company is literally slowly strangling the community to death
>let me shill as hard as I can to keep that going

Do they give you grams of weed on the side or something?
>>
>>51667129
I know, but it is nice to have something to shove on his face. I like his work but he is a very unprofessional guy that thinks too high of himself
>>
>>51666691
>Not like the originals weren't worse in some cases.
>
>I had to actually look at the minis just to tell what the general shape of some of them were.

Which ones did you have trouble with? Was it old Ral Partha minis?
>>
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>>51666999
>>51667129
Some day yes, I'm well aware my KS endeavors have been a disaster. Shit on me all you want for that.

>>51667100
Yeah, the skill tree is pretty dumb in a few aspects. Wouldn't be so bad if it wasn't so wastefully massive and/or expensive to spec.
>>
>>51667194
>I like his work but he is a very unprofessional guy that thinks too high of himself

Nailed it
>>
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One thing about this sprite project is that it makes me look at all the variants of the chassis that I am working on. And holy shit, the Caps made a dual plasma stealth Goliath. I know that stealth = Cappellan but that's pretty silly.

also this thread is terrible, good job guys.
>>
>>51667439
>guys.
I'm tolerably certain it's one guy, but yeah.
And speaking of weird sprites, do you do weird one-offs for people who aren't Atleast Itsnot? Because I've got two I remember which might make good sprites.
One was a Warhammer torso, with Archer arms, and the other was a catapult, with Rifleman arms
They'd make great frankenmechs, if those interest you
>>
How would you rate a mechwarrior with 2 gunnery and 3 piloting? Is that elite?
>>
>>51667757
I'd say, yeah
>>
>>51667757
Generally it goes like this

5/6 Green
4/5 Regular
3/4 Veteran
2/3 Elite
1/2 Ace
>>
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>>51667669
Pretty much have a to-do list that is about 24,000 working hours long, but I do take suggestions, and some Frankenmechs would be great for the TRO: Class of 3025 line up. Since I work in Head/Torso/Arms/Legs/Variants layers they wouldn't be too time consuming to paste around. Also Goliath loving anon from upthread
>>51663924 if you are around and have a custom variant you want, post it up while I have this Goliath open.
>>
>>51667757

Clan Veteran, Inner Sphere Elite.
>>
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>>51667669
These are kinda hilarious good. Shame the classic Marauder with Rifleman legs wont read well.
>>
Ok I have an embarrassing question, is it just me or are WOB mechs looking super underarmed?
Why is that? I get something like the archangel is a zombie that jumps but 100 tons and a heavy PPC as your hard hitter with ONE back up weapon that uses ammo?
What gives both on tech and fluff?
>>
>>51668024
Unfortunately I don't, love the look though!
>>
GUYS
GUYS
What if we put stinger arms on a Locust?
>>
>>51668328

They're meant to be tougher than usual to kill and buffed with elite Manei Domini pilots who get around problems like the Small Cockpits they have.

In practice probably only the Archangel has the extra toughness to matter but a conventionally designed assault can dump out enough damage to pund it into scrap any way.
>>
>>51668328
They suffered severely from New Toy Syndrome when the first few were introduced in JHS:3072. The later variants that weren't in the initial releases (Infernus and later) tend to do better.
>>
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>>51668328
After spriting a few of them they seem to be purely looks and new weapon systems showcases from the irl developer, in universe they are definitely mad scientist products based on pure looks and showcasing new weapon systems. In general they seem to be way under gunned with not enough ammo for any kind of sustained firefight.
>>51667669
Unfortunately, haven't done a classic Catapult yet, so the mwo style will have to do for now.
>>
>>51668411
Ah so I just found the most glaring example.
>>51668484
Got it so wanting to give the players new gear kinda bit the first run in the butt.
>>
>>51666884
As the resident PGI troll, I gotta say that that was uncalled for. Shim is definitely a part of the PIDF but he's pretty reasonable about it.
>>
>>51668238
>>51668581
Damn, man, these look fuckin amazing.
Would you be willing to do another ArchHammer, with the swingin' arms?
You are the top gun
>>
>>51666245
But you're so full of shit your eyes are brown. I scoured every Mechcon video and there's zero mention that we wouldn't see that content in-game.
>>
>>51668679
Thank you but I don't understand your request. You mean reversed? Archer with Warhammer arms? At least this get me motivated to finish/clean the classic destroids though. Gotta make the Longbow/Rifleman/Warhammer all match up, and since they are some of my earliest, they are some of my least tidy files.
>>
>>51668694
Not even a quarter of mechcon was on video dumbass.
>>
>>51668798
I meant like how the standard megamek archer has one arm swung forward and the other back, to give the impression of movement. Those arms
>>
>>51668910
Ahhh, so you're citing evidence that conveniently you can't back up.

And this evidence wouldn't be anywhere near the release statement or the short speech that followed.

No, it's buried somewhere in the MWO or HBS BT stuff.

And into the garbage your point goes.

Like I said, full of shit.
>>
>>51668952
Lol, like I care if you believe Russ or me.
Keep crying harder faggot.
>>
>>51668973
Hey, at this point, any argument about the video is moot in the face of pointing out your laughably ineffectual lie.
>>
>>51668581
Just wanted to also chime in you are heroic.
>>
>>51668938
I don't work with DB or MegaMek sprites, sorry anon. That would be weird. You are more than free to, however.
>>
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>>51666245
>going to mechcon
>>51668694
>watching mechcon
>>
Who writes for the MUL exactly?
>>
>>51669074
Only reason I watched it was because that guy was making arguments based on shit that was supposedly said at mechcon.

Okay, but I still watched it when it was live.
>>
>>51669136
Xotl is one.
>>
>>51668411
>>51668484

Yeah, the whole Celestial pack is garbage 'mechs for a garbage faction.
>>
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>>51669239
>shits on PGI
>gobbles down everything they produce
>>
When the inner sphere recovered lostech and started rebuilding star league era mechs, did they also reproduce SLDF Royals variants, or are those all still left over from before the succession wars?
>>
>>51669252
Any idea who else?
>>
>>51669390
Typically they made new variants, field upgrades or whole new 'mechs rather then attempt to recreate lostech SLDF Royal models.
>>
>>51669441

Just look at the MUL thread on the OF. There are a bunch of people with "MUL volunteer" tags and shit.
>>
>>51669390

Entirely new variants. Nobody knew about Star League Royals because haha what is consistency? Just retcon this shit in, don't bother thinking it through.
>>
>>51669390
They started making a few Royals in the late Jihad and Early Republic because there was no record of them outside secret Comstar stuff until Chandy Kurita discovered the Dallas Memory Core in 3073.

Remember the Royals were only 1/10 of actual Star League Royal regiments, and all Royal Machines except for the SLDF forces Kerensky left with Blake left with the Exodus.

So basically put Royals completely out of your mind until the mid-3070's unless you're a Clanner or the Comguard/WoBM after Tukayyid.
>>
>>51669014
>I don't work with DB or MegaMek sprites, sorry anon. That would be weird.
Ah, OK. Wasn't sure of your relationship with megamek. Thanks a ton for the sprites, man
>>
I was looking at the MUL for my merc unit and noticed that the Magistracy gets access to things like the Grand Titan, Thunder, Wraith, Bandersnatch and War Dog in the Clan Invasion, and the Taurian Concordat does not (though they do have access to the Gallowglas).

Is this due to the Trinity Alliance with the Capellans?

Not trying to start trouble, I am a MoC fan making a Canopian-origin merc unit. Just surprised at the mech access.
>>
>>51669371
Nah nah nah.

I simply retain hope that the HBS game won't be pure shit. Even MW5 has a chance if it allows modding, which will require PGI to not be cunts... ah shit.
>>
>>51669528

I think the MUL is a bit wonky in general in the Clan Invasion era.

Also, during the Clan Invasion, the Canopians likely got outfitted with such things due to both their proximity to the League (who makes the Grand Titan and Wraith), their alliance with the Capellans (who make the Thunder) and the fact that many things like the Bandersnatch and War Dog are sold abroad.

If you want something that is really wonky, look on the Inner Sphere General for the Clan Invasion.

Clan mechs are found by the ton there (salvage from Bull Dog and Serpent more than likely). The Grand Titan is there too (Blakist or League selling it abroad?).
>>
>>51669528
the MoC RATs in FM:P, because it was released in the haha unseen don't even exist era. They don't really make TOO much sense. The Thunder does as a trinity mech, but not really the rest much
I wouldn't be opposed to a single 3055 merc market machine showing up in any given periphery faction unit, though, because it would make sense and fits with some small bits of fluff from the era. More than one in a couple companies would be pushing it, though
>>
>>51669528
>>51669617
>They're there because they were put on the MoC RATs in FM:P
Fuck, got cut off
>>
>>51669239

You sure are a special kind of stupid.
>>
>>51661644
No. We need.... One Punch Mech see what i did there?
>>
Fuck all this bitching. It ain't worth it.
>>
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>>51670062
Well said.

Is the writer dude from last thread here?
I got an idea, a plausible situation where a dervish does something awesome.
>>
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So how is this thing as an Assault Dropship?

And how does it compare to a Union, Overlord or Aurora?
>>
>>51670142

It stands between a Union/Overlord in troop capacity - basically an enhanced company carrier - carries a company of mechs, a platoon of battle armor and a squadron of aerospace. It's an assault battleship, because it carries 3 long toms in the nose which it uses as a firebase when it's landed.

Like most Dropships, it's doesn't make allot of sense.
>>
And fuck autocorrect on my cellphone. I meant assault dropship, not assault battleship.
>>
>>51670317
For someone who doesn't use drop ships, what's wrong with that? It seems rather handy.
>>
>>51670317
>>51670317

>it's doesn't make allot of sense

Nothing really stands out about it as being nonsensical.

In fact, seems like a pretty good Light Combat Team or Regimental Combat Team carrier to me.
>>
>>51670347
You lose your dropship, you're fucked. So you decided to let your dropship fight and possibly get overrun.
>>
>>51670369
Makes sense now thanks.
>>
>>51670347
Basically it's for when there's a target that justifies the use of an assault dropship, but the target can be taken by only a company and change.

I'd rather have a standard Overlord with a couple Long Toms stuffed in the cargo bay if I'm assaulting a hard target.
>>
>>51670369
Except it's meant for fire support. Hence the Long Toms. It's like a beefed-up Fortress, it sounds like.
>>
>>51670347
He just means that it's not a real combat dropship, just a troop transport with a few more defensive fuckoff guns than usual.

Would have been nastier in the days before they ruled you can't fire artillery pieces from airborne units even though it's been done in novels.

>>51670369
I don't see how it's any different than a Fortress in mission profile.
>>
>>51670416
>can't fire artillery pieces from airborne units
Can't fire from fighters and droppers. Can from VTOLs and WiGEs (who the fuck chose that acronym of all things? They're usually referred to as GEVs or ekranoplans)
>>
>>51670459
Battletech WiGE's aren't even real ones. They're more like skirtless hovercraft.
>>
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my favorite mech is the Night Gyr Prime variant
>>
So I'm sure many of us are familiar with Dave the Toymaker. The guy that cranks out thousands of really shitty repros and fools new players into buying them with assurances that they're legit.

Fun fact: He's related to Randall Bills.
>>
Given the setting is based around a general lack of interstellar transports, you'd think they'd design well armored, well armed and capable Dropships so they'd get the max value for those valuable transport slots.

Instead we get a bunch of niche Dropships like the Trutzburg which doesn't even replace the design it was designed to.
>>
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>>51670767
the irony here is ssssooo fuckin rich.
>>
>>51670640
Mackie-chan is superior
Thick thighs save lives, it's just a fact
>>
>>51670767
You know, if he was straight up and didn't scam, I bet everyone here would love him.
Like, I figure if it was an option, people would buy entire regiments of recast unseen if the seller was upfront about it
But no, he has to go and be a shitbird about it
>>
>>51670859
>You know, if he was straight up and didn't scam, I bet everyone here would love him.
Agree 100%
The problem is that new players think they're getting a deal and receive garbage.

Guess this answers why he's been allowed to operate as long as he has.
>>
>>51670767
>So I'm sure many of us are familiar with Dave the Toymaker.

Yeah, I've watched his stuff on eBay sometimes. I don't recall that he ever tried to pass them off as legit on eBay, but it's been a long time since I've actually read the wording in one of his auctions to refresh my memory. Maybe I just always knew they were recasts and judged them that way without thinking about it too much.

>>51670803

I still have an old MAD-3R from back before the Dark Age of Technology. Shit paint job by 16-year-old me.
>>
>>51670894
Funny story, the first Stinger LAM I ever bought was from him off ebay way back in 2004. I paid $35 for that lumpy piece of garbage. Sold it to a friend for $5 later who wanted an LAM and didn't care that it was a bad repro. I had also fixed it up quite a bit.

He really has been doing this a long time.
>>
>>51670859
>Like, I figure if it was an option, people would buy entire regiments of recast unseen if the seller was upfront about it
Sure, I'd buy a full battalion of bugs alone just for my Mercer Ravinnion Memorial Fast Attack Team, let alone everything else
>>
>>51670947
>>51670900
>>51670894
>>51670859
>>51670803
>>51670767

So what's the best way to ask Randall why his relative is ripping off the people keeping BT afloat?
>>
>>51668328
Yeah, a bunch of them are underarmed. The posterboy is, as noted above, the Archangel, which spends a bunch of weight on compact engine, compact gyro, electronics, and a retractable blade.

As far as I can tell they were intended to *look* scary without actually *being* scary, so they can job for the PCs.
>>
>>51671021
Until you make pic related and slap MD pilots into them.
>>
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Someone wanted a jobber?
>>
>>51670767
>Fun fact: He's related to Randall Bills.

...

Holy shit.
>>
>>51671053
Out of all of them being kinda scary, that Malak makes me want to hide under my covers.
>>
>>51670459
Eh, I've seen WIGE used in more places than GEV, I believe it used to be the more popular term. OTOH, ekranoplan I've only ever seen used exclusively to refer to the Russian models.
>>
>>51671102
I need to check and find out if Omnis can have Directional Torso Mount, because if so, shit's gonna get real.
>>
>>51670979
Well, my best way fo going bout it would be to look up where buddy over here went to school, and go account making and tailoring, because you're an operator and know how to make it look legit, and proclaiming as you knew the fellow onct and thought fuckin Randy was a relation a his on accounta the last name an thought he might give buddy a reason to accept y'all's facebook friend shit
It's all in the cover story, man
>>
>>51670979
This sounds like small peanuts compared to what Loren Coleman did. Sounds like CGL is nothing but a den of thieves.
>>
>>51671090
You don't think it be like it is, but it do
>>
>>51671090
Please tell me there's some reasonable explanation.
>>
>>51670979

It's totally fine. He has a beard, is from the right religion, and isn't even taking money away from CGL. If he's hurting anyone it's IWM,
>>
>>51670977
>Mercer Ravinnion Memorial Fast Attack Team
That sounds like an amazing merc company.
>>
>>51671297
I see the irony, but he hurts the IP as a whole.

How many new people have excitedly bought his garbage off ebay thinking they got a deal? Many thousands, for sure. It damps enthusasim in new players, and yeah, that hurts Battletech.
>>
>>51671151
Bingo
>>
>>51671381

Many thousands? What fucked up world do you live in?
>>
>>51671448
Well, we know it's over 1k just from ebay feedback on the currently active accounts. Factor in the people that don't leave feedback and you're looking at a higher number. Then factor in the many shell accounts over the years, and yeah, many thousands.

It's been like a decade that he's been pulling this shit.
>>
>>51665334
>We've ID'd the taurian hatefag as Deadborder from the OF

lol, what a shitlord.
>>
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needs some work, but almost ready to initiate an Itano Circus.
>>
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Redid classic Rifleman as well, still hate it. Someday I will capture its essence.
>>
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>>51671548
Disregard above, acquire superior version
>>
>>51671572
>Someday I will capture its essence.
The real trick is in truly hating everything that flies, and understanding that only you and your quad guns, different but committed to the same goal, can prevent those cowards who smoke Air Support from making this a game of PGMs and TACAIR, rather than Giant Robots, as it should be
>>
>>51669252
The MUL Team, broadly, is 21 people, including myself. That having been said, th vast majority of the work on faction access right now is done by one guy: cavingjan, who's been amazing.

The MUL Team as a whole was used to proof TROs and XTROs and a bunch of other side work. Many of us were much more involved back when the MUL was being put together (I did about 10% of the mech initial dates, for example), but slowly were pulled into other things as we gained more experience. In some ways it was a sort of freelancer farm team in that way.
>>
God thank you so much! I love your art.
>>
>warhansa price hike
Well fuck. Guess that ship is sailing. I mean it's still worth it for some stuff but I don't think it'd order as much now as I would have.
>>
>>51670767

I thought he was an Aussie.
>>
>>51671967
He posts shit online for people to buy, Aussies shitpost as a point of national pride. A very fine distinction I can see where you got confused.
>>
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>>51671813
Camo file

>>51671942
$12 per is still stupid cheap. Just don't buy their weirdly scaled stuff, like the King Crab.
>>
>>51671967
You're thinking of that InsaneKangaroo guy, the one who used to be part of Camospecs before he started recasting.
>>
>>51672159
>stupid cheap
Eh, sort of. I am still kinda kicking myself for not grabbing what I wanted at $10 a pop. I wonder what prompted the hike?
>>
>>51672159
Wait, what stuff is weirdly scaled? I was going to order stuff from them, but I'll look elsewhere if the sculpts are off.
>>
>>51672382
I know the King Crab and original Locust sculpt are off having seen pictures, but I dunno what else. I think maybe the Urbies are fuckhuge?
>>
>>51663188
lol you can barely even see the mechs themselves with all the nonsensical bullshit thats going on in the front.

The artist clearly cared more about drawing dudes jogging than designing the mech.
>>
>>51672281
They probably actually want to make money off their bootleg videogame model casting enterprise. Casting urethane and silicone are not cheap. Even in Mocквa. At 10$ the only way they are making money if you consider the labor free.
>>51672382
King Crab is too small and thin, Locust is a bit big but super thin, Atlas is super fuckhuge, Urb is talllll. The Clan mechs are all well scaled, as is much of their newer stuff. I'll take some photos tomorrow when the sun is out.
>>
So, I was gearing up for a Succession Wars Battletech campaign. Was informed that the campaign is going into the Clan Invasion and will feature two sides of players, Inner Sphere vs Clans. Each player only gets a single lance.

I'm thinking of bringing 2 Commandos, 1 Dervish and 1 Hunchback. No idea what variants of these Mechs will be of any use against the Clans. I feel this will be a good starting lance for someone whose only used the Introductory Box Mechs and TRO/RS 3039. I also doubt I'd be allowed to start with Heavies/Assaults in the begining of the campaign. I'm attempting to represent the Lyrans in this one.
>>
>>51672649
There is a slight difference in scale between the Hellbringer and Summoner, as the Hellbringer I got from 'hansa used a smaller scale upper torso and arms with the summoner scale legs, making it look rather... weird.

The summoner in itself is really tall, its the same size as their victor model.

The Executioner is perfectly fit with their timber wolf, mad dog etc, but compared to their earlier models it's a bit shorter. Smaller than the summoner, in fact. Not to mention it has the wrong model arms. The arms were clearly lifted off of the Gargoyle with just the right arms shoulder plate pasted on, without really realizing the Executioner has its own unique set of arm geometry.
>>
>>51672679
No offense, but you're fucked if you take that. Clan lights have the same or less armor, but way more killing power than your Commandos, and the Dervish is the only thing with any range in the lineup, assuming stock designs. There's nothing that can really match the Clans with Introtech gear, but I'd edge towards more mediums than lights. Keep the Hunchback, and probably replace the Dervish with a Crab, since the Dervish is mostly Davion at this time. Then replace the Commandos with two Griffin -1Ns, and PPC it up.
>>
What are the best medium and heavy mechs for emphasis on armour and maneuverability?
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>>51672771
So to stand a chance I have to spend $30+?
>>
New thread
>>>>51673046
>>
>>51672898
>Box Set + TRO 3029.

I'd go with a Awesome for medium range brawling. Clanmechs will outreach you, but you make medium range agonizing and soak up a LOT of fire.

A Catapult is tempting, but part of me feels like it's a bad idea. Any kind of LRM duel is going to tilt HARD in the direction of clanners. Maybe instead a Quickdraw, that Hunchback to make short range a bad idea and

Nothing wrong with the Dervish. I'd be tempted to see if I could use a DV-6Md instead of the DV-6M.

Of course, it's generally tempting to go to lostech/rediscovered tech models on the introtech 'mechs. A lot of them are stright, clear upgrades.
>>
>>51673126
I thought Awesomes were FWL/Marik and Catapults were CC/Liao? LC/Steiner used them too?
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