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/btg/ - Battletech General

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Thread replies: 320
Thread images: 71

The /btg/ is dead - long live the /btg/!

The Wobbies died to protect us from evil Capellans

Old thread: >>51591822

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (Still getting worked on & now has 10735 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-04!
http://pastebin.com/uFwvhVhE
>>
fucking up the last thread

>>51611720
>>51611720
>>51611720
>>
>>51636145
>>51636133
>>Capellans had lots of that honor crap with their Warrior Houses
>Which was thankfully gotten rid.

What? The Houses are alive and well in the Dark Age.
>>
>>51636166
>fucking up the last thread
What?
>>
>>51636176

I think he means that any fluff about them being honorabu warriors was excised. Can't have Capellan units with downsides, can we?
>>
>>51636169
>Well, they weren't super duper rich like Wizards of the Coast or whatever but they had enough money for Coleman to be able to steal 800K or so.

They were raking in about two and a half million a year when everything came out.

Now they're limping along with Randall handling literally everything, no dedicated line dev on even a volunteer basis, and a dying community.
>>
>>51636196
>When it became clear the Chancellor would not allow Fujita to participate in CELESTIAL REWARD, Xiang committed seppuku.

>wait, which slant culture are we stealing again?
>>
>>51636191
the "last thread" link

I can't stop fucking things up :(
>>
>>51636221

Fujita were the Jap warrior house though.
>>
>>51636221

Whichever ones are easiest to misspell and grammatically butcher.
>>
>>51636169
>their only source of new writers is the OFs for SR and BT, but getting into that club is a popularity contest rather than about writing skill or game knowledge.
Well and our namefags, it seems. Maybe they're angling for a trial of position?
>>
>>51636236
Which is dumb.

Of course, the Caps used to have a katana as their emblem, not a jian, so they've never been quite clear on which yellow devils were which.
>>
>>51636249
NEA, Muninn, CA, 3A, and Xotl (I'm claiming him as ours, damnit) will fucking obliterate the MadCap, Alex Knight, Ben Rome, and whoever the hell else team.

Please, please let them do this.
>>
>>51636289
>NEA, Muninn, CA, 3A, and Xotl (I'm claiming him as ours, damnit) will fucking obliterate the MadCap, Alex Knight, Ben Rome, and whoever the hell else team.

Well yeah, our namefags actually play the game.
>>
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>>51636312
now I understand why he does not play anymore. It seems his work was being ignored since before ER 3145 being released. I would be salty too
>>
>>51636303
>CGL inherits and continues a history of not paying people they hire.

Just to back this up, a number of artists have stopped working with them over the past few years due to delayed or missing pay.
>>
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>>51636312
>>51636312
>trial of position
>playing the game

Fuck that. I choose unagumented; hand-to-hand with no additional weapons and only the protection you're dressed in.

(Also, I don't think Ben is having any more to do with the line; as a dev *or* a writer.)
>>
>>51636416
The question is would you really want to touch MadCap? He's a creepy overweight lolicon, NEA.
>>
>>51636342

That's an old-ass screen shot but does illustrate one of the bigger problems with the BT side of things. Almost nobody other than Xotl understands the rules, and the playtesting is even worse.
>>
>>51636442
That's what the armor is for.
>>
>>51636442
>would you really want to touch MadCap?

Gauntlets.

>>51636444

There's actually some interesting parallels between CGL now (designs for games they don't play) and the imposed status of old TSR employees under Lorraine Williams. LW banned playtesting and the play of TSR products on company time and property, but the designers still had to design things.**

Over time, a lot of product started to go pretty bad (among other things, the famously bad "Player's Option: Skills & Powers" book suffered DIRECTLY from this) as a result of the policy, and TSR collapsed from a feedback loop of poor product leading to poor sales leading to poor product. Granted, losing a big market share to MtG didn't help, but the fact remains that TSR was mismanaged into the ground, and inability to playtest product was certainly a part of that.

**Source: Jon Pickens, editor, TSR (multiple family gatherings)
>>
>>51636416
>I choose unagumented; hand-to-hand with no additional weapons and only the protection you're dressed in.

I'm down.
>>
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>a significative number of merc units unite and create their own Periphery realm that is also a heaven for any soldier tired of fighting wars that aren't theirs
>>
>>51636342

You know nobody actually plays the game, right? Everyone wastes time building their own customs, playing AtB in MegaMek, and complaining about a lack of real-world gaming even though the TT is pretty terrible experience as far as traditional games go. The rules are clunky, the lore is nigh-impenetrable to new players, the models are ugly, the terrain is typically non-existent or relegated to some HeroQuest bullshit, and the playerbase is increasingly bitter and provincial about their faction/their hated faction, their preferred time period, etc.

Someone save us.
>>
>>51636562
That would be great as a thing in the republic era
>>
Stareted Battletech with the introduction box thing, should I advance into 3050 or 3070?
>>
>>51636585
>Someone save us.

We tried. We gave you Alpha Strike: a fast-playing modern ruleset using full miniatures terrain. We gave you Dark Age, which was full of new factions for people to embrace and maybe not be utter cunts about this time around. We're giving you modern, top-quality artwork and Battlemech designs with the MWO and HBS Battletech video games.

What do you people do about all of those? The same things you did with the things that came before: you sit and bitch that it's not good enough. It'll never be good enough. Nothing can please you people, so we're not bothering to take your opinions into account any longer. This company doesn't need fans like any of you.

-The Catalyst Observer
>>
>>51636635
3050. Don't skip over the Clan era. It'll make a ton of stuff later on way more confusing if you do.
>>
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>>51636585
Pic related will be Battletech's DoW, for good or evil.
>>
>>51636635
do you learn new rules easily? if so, 3070
>>
>>51636289

Which mechs would they all pilot in the trial?
>>
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>>51636652
>>
>>51636658
Is that steam around the punched in the face mech meant to show it's over heated?
>>
>>51636652

But the Dark Age was more about wiping out factions and regiments than adding them, and it made everyone war criminals so made fans more paranoid and sensitive about the factions they liked.
>>
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>>51636652
>>
>>51636652
>maybe not be utter cunts about this time around.
>Battletech
[cynical laughter]
>>
>>51636673
Depends on if we can use /btg/RO mechs or not.
>>
>>51636673

CA gets a Perseus. That's not even a question.

Muninn gets something helplessly Marik. I'd call it a tossup between an Albatross, a Cerberus, and an Awesome.

NEA's tough. I'm torn between giving him a custom Marauder (because he did the dancing MAD), a nuclear Urbie (since he did that too), or a McKenna.

For 3A and Xotl I have no idea.


On the CGL side:
MadCap would get a Stealth Pillager, or use his Death Commando bullshittery to "justify" getting a mixtech Stealth Armor Hellstar.

Alex gets something with a lot of re-lasers.

Kit deSummerWhatever gets a Shadow Hawk of some type (IIRC 7M), since that's what his avatar drives.

Savage Coyote (Ross) gets, well, a Savage Coyote.

It doesn't matter what Oystein gets, because while he knows where the battle is, he forgot to fact-check the date and so misses it.

I'd want to see Welshman and Wierdo gone too, but I don't know that they'd drive. I can actually kind of live with Jellicoe; when there's someone to reign him in, he actually does reasonable work.
>>
>>51636652
I know the Catalyst Observer does lurk here from time to time, so even though you're trolling...

>Alpha Strike
I legit love it and it's my preferred choice for IRL play, I only do TW rules in MM.

>Dark Age
Before my time, and while it was apparently a bit of a turd to begin with, it retroactively gave us BT's greatest era, the Jihad, and has been polished into something ok.

>BT vidya
The HBS one is premature, and while MWO has plenty of issues, the designs look good. DESU though I prefer the work happening for CGL itself - Shimmy and some of the other new guys have been really nailing it.
>>
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>>51636562

Yes, Let's.
>>
>>51636812
Muninn is a WoB fan more than a FWL fan, he's said it a number of times. Give him a borged-out MD pilot in a Seraph Luminos or something.
>>
>>51636874

Or, y'know, Atleast Itsnot.
>>
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>>51636894
that-smirk.png
>>
>>51636894
>Atleast Itsnot.
That's who's gonna be driving the perseus
>>
Who's driving the nuclear Schiltron?
>>
>>51636948
I need more quirks, and some tricked out configuration. It's a damn shame it can't mount AIV. Since it's apparent that the power of Atleast is beyond most people, it'll be the spoiler mech.
>>
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Is the Grand Titan superior to an Atlas in anyway?

I remember reading that a Grand Titan supposedly hammered an Atlas down in a fight as a show of it' superiority.
>>
>>51637206
That's what the Perseus Atleast Itsnot is for.
Variants can have quirks that the base model doesn't, remember
>>
>>51637297
I don't think so, but a pair of LPLs at midling ranges can do some work. Especially against something that has to bone itself to get a real TMM. I should test it in MM sometime. Or I'm sure someone has already and might enlighten us.
>>
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>>51636894
That's CA's character.

As >>51636874 noted, I'm Blakist first. As such, I'll be bringing the main antagonist of a short campaign I ran, Virginia Kershaw. She's got a pain shunt, buffered VDNI, dermal armor, and a triple core processor. She has Hopping Jack, Hot Dog, Melee Master, Melee Specialist, and Laser Specialization. She pilots pic related. Not even going to get into the quirks it has.

And Atleast Itsnot makes her look small-time.
>>
>>51637308
But if I bring the Thane tricked out that way, I've got a much tougher mech, and one that's 8196 BV.

>>51637297
What variant you're using can change the options.
>>
>>51637297
Not really. It's more like an Atlas variant in loadout. And the later Atlas's get better than it.
>>
So just for the hell of it I read all the Tucker parts of Bonfire plus the intro story of FM3145 because I wanted to finish the storyline from Target of Opportunity. What a fucking rollercoaster. All that buildup of Stone and when he wakes up he's just like "Don't look at me. I didn't do it. I just created all the protocols identical to old Blakist secret projects. Anybody could have done it!"

I bet the faggot totally did do it as some kind of brainwashed trigger put into him. If he didn't, it was totally Sorenson.

>guy was with Stone since the 3070's and knew tons of secrets
>was the one that set up Alexi on the Wyatt mission
>sent her on the Comstar mission as well and had access to all the old ROM stuff
>knew all the old secrets like Clarion and Fortress and was having Alexi protect them
>we know Stone removed him after he returned

It would be delicious if the most venerable and traditionalist of the paladins was a deep cover Blakist.

I want to talk Dark Age conspiracies. What do you guys think? Where are the modern SHPG's located? The few we knew about in the 3070's were on inhabited worlds and it's not something you can hide easily. How could the cores be built without the Terran facilities? What's with the bullshit about hyperspace frequency?
>>
>>51636812

So who wants to go set this up in MegaMek, play through, and tell us how it went?
>>
>>51636655
>>51636661
If he buys 3050:Upgrade, he's getting 3070 regardless.
>>
What did Catalyst do.
>>
>>51637539
>Where are the modern SHPG's located?
Huh?
>>
>>51637330
And as she was the main antagonist, her Command Level II was the following:

Legacy LGC-02
Guillotine GLT-6WB
Deva Exanimus
Demolisher (AIV)
Se'irim (Standard)

Designed to have her smash face while calling in fire. Too bad I never got to run the final battle.

>>51637539
We know that there was a undiscovered Blakist plant high in the Republic power structure, iirc.
>>
>>51637641
Clarion Call and Fortress require a functional Super Hyperpulse Generator network. Even the Blakists only had a handful and we don't know of any captured intact. That means new ones, lots of them. But they have a 1000 lightyear range, so a network in RotS space could reach out far enough in every direction for Gray Monday.
>>
>>51637539
>Where are the modern SHPG's located?

Maybe one of the Hidden Five?
>>
Question about TAG - if I want to be really certain of hitting, can I put like 6 TAG on one mech and shoot them all at the target?

Does TAG work with targeting computers?
>>
>>51637832
Yes, but note that only one hit actually counts. If you get 6 hits it still only counts as hit once. The only reason you'd mount multiples is for redundancy or increased odds, no bonuses or benefits otherwise.

TAG is listed as type "E", not "DE", which means it's Electronics and not Direct Energy, so most likely no it's not compatible with Tarcomp.
>>
>>51636231
No probs. We all make mistakes.
>>
Do any FWL mechs have stealth armor?
>>
>>51636894
>>51636941
I don't get it.
>>
>>51637676
>We know that there was a undiscovered Blakist plant high in the Republic power structure, iirc.
Where was that said?
>>
>>51638449
No. The long range faction doesn't get anything that's actually good for long range. That would be silly.
>>
>>51638449
They're lucky they get mechs.
>>
>>51638577
He's the result of CampaignAnon's campaign. There's a long story about him getting a first-wave Clan Invasion contract with 80% salvage, and CA basically murdering an small Clan's worth of forces in a series of contracts, but basically Atleast Itsnot is the result of an AtB campaign spiraling out of control. He's 0/0 with a shitton of various bonuses, driving a pimped out Warhawk with a bunch of positive quirks, and is basically the pinnacle of mech pilots (well, except for a theoretical Manei Domini Atleast Itsnot)
>>
>>51638653
What's the story with the name?
>>
So how good is the Grand Crusader on paper?

Is anyone even still making this thing or did it go the way of the Titan II?
>>
>>51638681

AtB used to generate meme names every once in a while with the regular names.
>>
>>51638700
It's as good as the warrior using it. Always been one of my favorites for the look alone.

I believe it, like many Blakist designs, is gone though.
>>
>>51638700
cute/10

Goes extinct after the Jihad.
>>
>>51638700
>>51638747

Ught, just learned I stand corrected on the Titan II no longer being in production.


> The Titan was reintroduced into production during the Dark Age era. It replaced the SRM-6 with an SRM-4 and the twenty-two heat sinks were replaced by sixteen double heat sinks. It added CASE to the ammunition bays, added three Jump Jets, and upgraded the PPCs to extended range models. BV (2.0) = 2,328

Not sure whose making the thing or why. League maybe?
>>
>>51638817
MUL lists both variants as available to the Republic.
>>
>>51636585
I play, though not nearly often enough. We have such a wealth of games in the local area, that when we're only 2 enthusiastic BT players we often have to play second fiddle to 40k, KoW, FoW/TY, BA, Deadzone, Dropzone Commander, and anything GW ever made of Specialist Games ever (even fucking Epic).
>>
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>>51638577
>>51638681
Here's the general stats as of 3058ish. The name itself comes from the "At least it's not Clan ER PPCs" meme from a few years ago.
>>
>>51638817
>>51638975
RS 3145 NTNU says Kressly is making the Titan 1Aj and 1Ar for the RAF, and apparently sharing since MUL lists the Suns and mercs having it too.

As for the Titan II proper, MUL gives it solely to the Republic so I guess they aren't sharing those. Though it is possible they aren't making the IIs at all anymore, since availability and production are two different things, the RAF may just be using what they have.
>>
>>51639173
Jesus. He must need a 2 to hit even at extreme ranges
>>
>>51639646
More like -1 or 0. Called shots are normally on 2s or 3s, except stuff with 9 or 10 TMMs.
>>
Bit of a TRO update:

For whichever anon was asking about donation tracking, I added a little thermometer-type widget to the blog to show how much we've got and how much more we need. Which prompted me to do a minor financial report. I'll probably do a blog post on the subject at some point.

To date we've gotten $1018.67 in donations, and paid out $490.34. We're about to make a couple of more batch payments to Plog, which will bring our remaining funds down to about $300.

The goal is to keep sending out a steady flow of commissions, and to pay for them in full when they're done. I'm planning to try to raise another round of funds in the near future so that we maintain a comfortable buffer ahead of needing to pay, because i don't want to have to wait three months to send out another batch due to not having funds to pay for them when they're done.
>>
>>51639680
>actually paying the artists
>on time

absolute madman
>>
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>>51639778
Better than fasa already
>>
>>51639791
Gosh I like this it feels like an Atlas and looks really scary.
>>
>>51639791
That's pretty boss, anon. I love LPPCs+Caps, and the iHGR is an interesting option. I don't know that I would have gone with 3 MML3s myself, but you do save some weight over the 9.

Have an oddball tank I thought up after watching a short piece about a Mexican arms designer.
>>
>>51639958
There's a big /k/ /btg/ bleed over and I'm one of them, the name makes me happy af, the rest of the tank is great. I'd love to play it. Bracketing of it is so nice for a vee.
>>
>>51639958
>>51639983
I feel like I'm missing something. 2 LAC2 seem like a big waste of space.
>>
>>51636652
>The Catalyst Observer
Obviously you're not, but the actual one approves this message.
>>
>>51640031
In ways it is, but for long range it's not too bad and optimizing is no fun. It can plink esp armor from range, then open up with a big gun. I just think it's just a great tank.
>>
>>51640046
The actual one should go back to the OF and turn it into less of a festering shithole.
>>
>>51640055
Where there's BattleTech, there's shitholes. They go together ass in ass.
>>
>>51636704

Wasn't everyone already a war criminal to begin with?
>>
>>51639983
Thanks man, glad you like it. I figured plinking with AP ammo while can-opening and sandblasting might be cool. It can also strap Flak or Precision for AA or Light hunting as needed.

>>51640031
Yeah they aren't the best, but the're basically there to throw AP ammo in the same brackets as the LB 10-X for maximum crit shenanigans. I considered pairing an LB 10-X and an AC/10 with AP ammo on a heavier tank and seeing how that feels as well.
>>
>>51639958
It got really tight on tonnage at the end, and I liked everything else. So the original plan for LRM-15+MML-5 morphed into... that. As a side benefit, it helped clear up the torso ammo a bit and make vegetable cascades impossible.
>>
>>51640155
Republic of the Sphere was a new faction so they had to pop their warcrime cherry. Which they did by murdering the duly-elected representatives of dozens of Republic worlds. And also leaving nine tenths of their state to be pillaged by everyone else.

This reminds of something funny though.
>First thing Stone does when he wakes up is go "Comstar? No. Blakists? Impossible. I KILLED THEM ALL!"
>Meanwhile based Lester is actually hunting down real Blakists
>>
>>51640293
Stone will BUILD THE WALL
and MAKE TERRA GREAT AGAIN

BAN ALL CLANNER IMMIGRATION
>>
>>51640217
AP ammo is essentially worthless on AC2s, and only slightly better on AC5s.
>>
>>51640293
>Which they did by murdering the duly-elected representatives of dozens of Republic worlds.

This will never not confuse me
>>
Shouldn't we have Ultra-Endo by now? We have LFF, FF, and HFF, and ES and EC.
>>
>>51640292
Well, given the success most people have replacing larger launchers (especially LRM10s) with 5s, it may just work fine as it is.

>>51640355
Yeah the threshold rolls are really poor, but they're there. Some folks like that feeling; it feels like rolling a TAC or a Headshot because it essentially is.

>>51640217
Well, here's that tank. Again, enough ammo for the standard AC that you can just load up with specialty ammo for days. The TComp compensates for the AP ammo, and makes the LB into a truck. I think it turned out alright, though it's slow as sin.
>>
>>51640428
>Yeah the threshold rolls are really poor, but they're there. Some folks like that feeling; it feels like rolling a TAC or a Headshot because it essentially is.

The LAST thing this game needs is more random plinking crits.
>>
>>51640434
Eh, not about to start an argument over it. To each their own.
>>
>>51640364
You have to read the senate civil war material. Basically when Levin got elected, he used proof of a conspiracy among some senators to eliminate the republic part of the Republic and consolidate power into a more standard type of Successor State so he could fight his four front war without the FWL-tier parliamentary bullshit.
>>
>>51640424
You'll take your composite structure and you'll like it! Until a location runs out of armor.

Besides, LFF and HFF are basically just stepping stones to Clantech LLF aiming for the lower bulk part, HFF the greater protection.
>>
>>51640046

The fact that the real one genuinely agrees with a post saying that Battletech doesn't need fans who aren't on the OF is hugely indicative of why your company is failing and hemorrhaging its actually talented people.

Is nothing capable of getting through to you people?
>>
>>51640619
>Is nothing capable of getting through to you people?

Where have you been for the last 8 years?
>>
>>51636679
I don't know. I think it is a 'heat' VFX though.

Won't lie, I'm getting crazy fucking hyped for this.
>>
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>>51637330
Merry Un-birthday, may she commit atrocities forever.
>>
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and base Invictus, for everyone else.
>>
>>51640946
>>51640995
[ELISION INTENSIFIES]
>>
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>>51640995
added bonus: Naked Blake ver. for making you own configs.
>>
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>>51641042
>>
Can someone update the original post?
Lot's of stuff are outdated.

For instance atb rules are 2.31 now
>>
>>51640293

Didn't Stone also try and use Republic citizens as a means of social engineering on Liao?

Someone informed me he attempted to swell the worlds population with citizens from other worlds in a bid to make those with Capellan sympathies a minority.

Something the Capellans would attempt to undo with their "night of screams".
>>
Can someone tell me what the hell active probes are good for? As far as I can tell, the ONLY thing they do is detect hidden units. They don't even seem to be supposed to pick up units out of LOS but not hidden, like if they're behind a building or something. My fledgling group (me and two other guys) always thought that they detected the presence of enemy units within their radius. But when someone asked about a fine detail, we cracked open the book to find out they don't even do that.
>>
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Dominus. Really wish there was more art of the Celestials. There is only so much detail I can rob from one Shimmering Sword painting and one Flying Debris Cover.

>>51641328
That's it man, only reason to take one is to be fluffy. They are 99% useless in crunch. The 1% is if you are playing with hidden units and then it is amazing.
>>
>>51641383
Yeah, all of the WoB units looked ace. I have no idea why they decided to be so punitive in getting rid of them, in a universe in which people are perfectly happy to use Drac mechs after Kentares, Jag mechs after Turtle Bay, etc.
>>
>>51640946
Thanks! I'll pull her out to scare the hell out my next group of players, whenever I get one.
>>
>>51641328
There are, as always, expanded rules in TacOps. Page 99, specifically.

tl;dr
>can help shoot into woods
>can pick up enemy unit status if playing with hidden records sheets
>can detect minefields
>can counter ghost targets

IMO it should probably help shoot through smoke and other stuff too, since smoke is just a haze but a tree is, you know, a tree...
>>
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>>51641447
I think the Seraph came out pretty ace in general, but I have been up for almost 24 hours. Hope you like the layout.
>>51641547
Yeah, I knew I was missing something. Active probes still need a buff.
>>
>>51641670
It could:

>partially compensate for stealth, maybe reduce it by 1 regardless of range band
>let you see through smoke to a degree - see an extra hex in, treat heavy as light for the purposes of LOS, something like that
>reduce environmental penalties like Night, Fog, etc

Unfortunately they made double blind and the sensor rules, which IMO are necessary to the BT experience, convoluted as fuck, so teh only way to effectively do it is in MM
>>
What does the "increase overheating penalty in bv calculations" actually do? I can't figure out if it makes bracket fire units and such cheaper or more expensive.
>>
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>>51641817
I totally agree on all points.
>>
A damn shame that My B-part Celestial for the Republic hasn't been absolutely finished.
>>
>>51640458
After three and a half centuries I'm guessing the former Hegemony worlds simply shrugged and accepted it?
>>
>>51641977
Another TacOps question (Sorry, reading it for the first time):

Does anyone play with the Woods Cover rule? I'm interested to hear your thoughts, as I'm not really satisfied with woods giving you a better chance to be totally missed.

>When using the Woods Cover rule, woods in the target unit’s hex do not provide the usual to-hit modifer for terrain. Instead, the woods hex absorbs damage from any type of weapon attack. A light woods/jungle hex absorbs 2 points of damage, a heavy woods/jungle hex absorbs 4 points of damage, while an ultra woods/jungle hex absorbs 6 points of damage. The woods will absorb damage from each attack into its hex, in a manner similar to the way buildings absorb damage (see Attacking Units Inside Buildings, p.171, TW).
>Remember to track damage applied to such a hex in this fashion for the purposes of clearing (see Clearing Woods, p. 112, TW). Woods cover only applies to woods occupied by the target hex; intervening woods simply inflict the standard to-hit modifiers rather than absorbing damage.

So you can still hide deep in woods, but if you're at the edge, you're at risk.

I'm worried this might just make Gauss walls even better, though.
>>
>>51641431
Because WoB is evil for doing 1/10 of what the Great Houses did in the Succession Wars.
>>
>>51641977
It makes them cheaper. If you hover over it it describes what it does, in this instances it changes the BV mod for weapons over a mechs BV heat efficiency from .5 weapon BV to .1 BV.

The thing is mechs have to overheat by a fair bit before you even get those BV mods, so a lot of mechs never even see heat related reductions. Mainly because it's only weapons after heat efficiency has been exceeded that get the discount, not including the weapon that exceeds it. The stock Rifleman is an example of a mech that exceeds its efficiency enough to see a BV reduction.
>>
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>>51642100
Yeah, it adds another level of complexity and makes woods immensely better. Combined with Direct Blows/Glancing Blows you can end up taking chump change damage, if any. TacOps add a lot of depth but increases your bookkeeping. All hail weekly MM campaigns with bro's in different states.
>>
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and that's a wrap.
>>
Are there any MM campaigns going on/in the works that are newbie friendly?
>>
>>51636658
Dawn of War was successful largely because it was a great game first, Warhammer 40k game second.
Lots of people came in for one of the most fun RTS games around at the time and staid with the setting.

Battletech looks good but I really don't see a single reason for a non-Battletech fan to pick it up.
The graphics leave a lot to be desired, the animations are only so-so, the story doesn't seem to be the puller and the gameplay looks rather unremarkable compared to popular turn based mech games.
>>
>STANDING STILL (ExPANDED: MOVEMENT MODE)
>In standard rules, standing still inflicts no to-hit modifers, either to the attacker or the defender. However, in mechanized combat speed is life, and standing still is a death warrant. To better reflect this aspect of battle, anytime a non-infantry ground unit does not expend any MP in a turn, apply a –1 to-hit modifer to all weapon and physical attacks made against that unit.

>EVADING (MOVEMENT MODE)
Evading enables a unit to avoid enemy attacks. A unit’s Evading MP equals its Running/Flanking MP, and any attack against an Evading unit suffers a +1 to-hit modifer, in addition to its normal movement modifer and any other applicable modifers. An Evading unit generates 2 Heat Points per turn, in addition to the standard 2 Heat Points for running, and may not make any attack during the turn it used Evading movement.
>To use Evading movement, a ’Mech must have two working hip actuators. Also, a prone ’Mech receives no beneft from Evading movement, even if it started the Movement Phase
using Evading movement. For example, if an Evading ’Mech fails a Piloting Skill Roll during the Movement Phase of a turn, it does not receive the +1 to-hit modifer during the Weapon
Attack and Physical Attack phases of that turn.
>A ‘Mech may not engage either MASC or a supercharger when using the evading movement mode

Thoughts on these TacOps rules? I like the increased options, but it feels like the game can break down at either end of MUH SLABS OF ARMOR vs LUDICROUS SPEED and these seem like they might make it worse.
>>
So I was thinking about Protomechs recently

Would it make sense for the Spirit Cats to turn to Proto tech? They're in the same position as the Jags, but worse, so it would make sense logistically for them to start using resource-efficient stuff.
>>
>>51642642
>The graphics leave a lot to be desired, the animations are only so-so, the story doesn't seem to be the puller and the gameplay looks rather unremarkable compared to popular turn based mech games.
The game isn't even finished. And it's not backed by a giant publisher who only gives you money under the condition he can choke all the creativity and originality out of your product with his corporate dick.

Fact alone that this is an indie game means it's not bound to be what market research approved, i.e. the chance of it being completely unremarkable in the sense of being conventional are somewhat lower.

That aside I see literally nothing wrong with the graphics. It looks really nice actually.

Honestly, just wait until the game is finished before making a judgment like that.
>>
Just ran across this great TRO line from 3145 Republic:

> Because it hadn’t been faced since the Jihad, none of the enemies facing it have any idea what they’re facing.

This is some middle school shit right here.
>>
Yeah Indie darling isnt what we got here. Microsoft licensee is.
>>
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>>51643076
>Honestly, just wait until the game is finished before making a judgment like that.

I'm not saying it's bad or anything. Not at all.
But I'm having no illusions about the game suddenly jumping into the territory of modern day graphics.

People bought into Shadowrun games because most people could recommend the faithful representation of a fun cyberpunk setting and a good story (at least for Dragonfall which remains as the only game recommended to outsiders).

In the ballpark of games Battletech is competing with, however, it is not really much of a standout choice from what we've seen so far nor what has been promised.
>>
>>51642902

Portents would indicate neg. The Nova Cats were ejected in the same melees that stripped the carcass of the dead Smoke Jaguars. The likelyhood of their gainsaking Protomechs is slim and the Nova Cats never struck me as having the grit to sacrifice warriors for the greater glory of their Clan.
>>
>>51643427
>the Nova Cats never struck me as having the grit to sacrifice warriors for the greater glory of their Clan.

They have the grit, but they don't have the aerospace phenoytype washouts lying around.
>>
>>51643448
Yeah they didn't have much of anything lying around. After their abjurement they made the Jags looks wealthy.
>>
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Aesthetically what's your favorite aerospace fighter?
>>
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>>51644340
Runner-up: the Shilone. Crazy Shilone Bitches for everyone!
>>
Question: Is there any vidya game [or more probably a mod for something like Omnitech] that covers the Jihad?
>>
>>51644605
Mech assault.
>>
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>>51644340
Equal tie of Corsair, Stuka and Firebird.
We don't honestly have a lot of attractive birds in BT. I think some of the 3025 ones are good, but then again I like that art style that was carried over for the Renegade Legion game (although the fighters there are kind of derp in places.)
Who did those fighters for both Renegade Legion and the 3025 TRO?
Also the clan fighters from I think the 3055 TRO are just dreadful.
>>
>>51643407
>In the ballpark of games Battletech is competing with


When was the last turn based Giant Robot Fightan Game? I'll wait. HBS's Battletech isn't competing with Civ. They are competing with a dead genre that died with the PS2. While there is some bleed through from 4X games and RTS, TBS is definitely ultra-niche. They are gonna get a ton of XCom players though. Probably a lot of Jagged Alliance, Silent storm, and 7.62 fans too. Even barely passable turn based games are RARE.
Using their Shadowrun games as a benchmark, they have moved ahead immensely in the graphical and animation realm. Yeah, they don't have that pre-collapse Epic polish, but that was once again, a RARE studio doing RARE things. Still unsure if the story will be fun, but they have at least proved their team is capable of some decent writing.
>>
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>>51644832
David Dietrick - http://www.sarna.net/wiki/Category:Works_by_David_R._Deitrick
did most of the original cough Aerospace designs. His classic marker rendering really got me hyped up back in the day
>>
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>>51644840
The thing with XCom players is that they are invested in Xcom.
This game is nothing like XCom aside form sharing the genre.
No cover, no grid, movement to hit bonuses, no overwatch, no abilities, no...

Also, there's Dual Gear getting up very soon and that game blows Battletech out of the water in just about any category for non-Btech fans.

The king of giant robot turn based games is also coming up soon (23rd February) with an English release to swoop up a ton giant robot fans as well, thankfully only to PS4 for now.

Who you're end up with is the Battletech fans whom this entire game is made for and maybe the Shadowrun people who want the studio to do well so they could get more Shadowrun games out in the future.
>>
>>51642419
What about Config S (Caelestis)?
>>
What makes Word of Blake so timelessly fun?

My friends and I just finished replaying some of the Fall of Terra campaign from 3058 and it was such a blast.
>>
>>51642642
Shadowrun Returns was an indie hit... Now the same devs are making a new game. This alone will bring some new faces to see the splendour that is battletech
>>
>>51641431

Nobody probably wanted the Celestials, Daemons or Spectrals due to the methods one would likely have to undergo just to pilot one effectively.

Plus most Sphere militarites likely weren't keen on adding more Omni machines to their militaries when rebuilding could be achieved much quicker with conventional machines.

However, the Bolla Stealth Tank is an exception to this. Part of the Serpentus series of machines, it was adopted by the RAF.
>>
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>>51645493
Shadowrun Returns was in the right place at the right time. And it's only secured them loyalty from the Shadowrun fans.

Indie hits solely carry over the success across multiple franchises.
Heck, look at all the games Notch tried making solely out of Minecraft's immeasurable success and where they all ended up despite being the single most well known game studio on the fucking planet.
>>
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>>51645171
>The king of giant robot turn based games is also coming up soon (23rd February) with an English release to swoop up a ton giant robot fans as well, thankfully only to PS4 for now.

There is a new Front Mission Game coming out? Really?

>>51645298
Calm your tits, it was like 12 hours into an art session on a 25 hour day. Just finished the non-TRO ones
>>
Nova Cucks... Nova Cucks... Come out and play-ay!
>>
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>>51645795
Cuck is the most pedantic and played out meme slang to come out since "Hella". No other word that I can think of makes the user sound quite so dumb. Maybe some kind of parallel with the blatant overuse of "literally" that is finally dying out.
>>
>>51645347
Because old school space wizard Comstar is best Comstar, no matter what name they're going by.
>>
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>>51645864
Or maybe I am just sensitive to weak memes.
>>
>>51645864
So you'd say that cuck is literally overused, eh? Incidentally, have you figured out why my mechfu is all buggy spritewise?

>>51645877
Dubs of truth.
>>
>>51645790
Sorry man, I read these threads after I wake up. I forget to look at time stamps, and that not everyone is in the same timezone as me.
>>
>>51645907
Because I don't set background color transparency on .pngs, Muninn should have the .gif for you or just reply off that forward and I'll hook you up. You should be in the reply chain for more feedback anyway.
>>51645957
No worries. Enjoy your Celestial.
>>
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>>51645790
>There is a new Front Mission Game coming out? Really?

The king of, not the best turn based giant robot series.
Though Square Enix are reportedly (mid 2015) working on a new FM game so at least the reports of the franchise being killed off with Evolve are not true.
>>
>>51645981
Dude SRW is so niche it's not even funny. Calling it the king of tactical mech games is just wrong, especially since it only had two mediocre releases in the west.
>>51645790
Is right Front Mission will always be king in the west.
>>
>>51645059
>David Dietrick - http://www.sarna.net/wiki/Category:Works_by_David_R._Deitrick
>did most of the original cough Aerospace designs. His classic marker rendering really got me hyped up back in the day
Outstanding. I'll look into more of his work later. I agree with your assessment with that classic marker rendering.
>>
>>51640619
Related posts said nothing of the sort. Try again.
>>
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>>51646018
I'm pleased that a console SRW is coming out despite my meh feelings towards the franchise.
Front Mission 1-5 are pretty much the pinnacle of Giant Robots/Gritty storyline even if 3 and 4 were excessively censored in their western releases. I've been slowly building my library of ripped Front Mission assets for reference as time allows. Thank you NinjaRipper
>>
Cmon guys... Lets all be friends.
>>
>>51645975
>Because I don't set background color transparency on .pngs, Muninn should have the .gif for you or just reply off that forward and I'll hook you up. You should be in the reply chain for more feedback anyway.
I'll hop in later, I've got to drive someone to the airport. It's apparently only 41.27 and newer that are screwed like this for some reason.
>>
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and now I need to play Front Mission 5 again
>>
>>51645795
Lol

>>51645864
Don't be such a pedantic cuck
>>
>>51642642
>popular turn based mech games

Care to name these popular games? Last one I remember is Front Mission on the PS2 12 fucking years ago.
>>
>>51642488

As a newbie who has just played against the bot in megamek a bit I'm wondering if there's a good guide I can read somewhere to the campaigns, multiplayer play and server stuff I've heard - I'd like to play against some buddies online but I have no clue where to start.
>>
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>>51646018
>Dude SRW is so niche it's not even funny. Calling it the king of tactical mech games is just wrong, especially since it only had two mediocre releases in the west.

West doesn't give a shit but it easily trashes Front Mission on sales thanks solely to Asia.

West in general gives no fucks about mech games, it's why no one is localizing or releasing them over here.
It sucks but 90% of mech games never get published outside of Asia.
>>
>>51646654
Guy you responded to, pretty much in the same spot as you.
>>
Did the Word of Blake have the most modern military in the Sphere in terms of how new their equipment and machines were and how little Primitive or Succession Wars era tech was found among their forces?
>>
>>51646654
>>51646938
Was there no help in the rookie guides in the pastebin link in the opening post?
>>
>>51646948
No. But they did have a proportionally large amount of new equipment in their armed forces.
>>
>>51646970
I should add, even most of their lesser equipment was upgraded Succession Wars gear by 3067. But the Suns got magic warehouses and the Cappies got Xin Sheng, so one of them might be technically more modern.
>>
>>51646968

Which one? There's nothing like that listed in the linked Rookie Guide pastebin unless my internet lies to me,.
>>
>>51646900
Why are you comparing the king of Asia with Battletech? I guarantee you the overlap between the market for the two is extremely small.
>>
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Why did Wolf's Dragoons black list the Capellans from buying the Marauder over the Chaos March issue when the Confederation was simply reclaiming lost worlds?

They listed the reason is for them being aggressors in the March, despite the fact that the Federated Suns were doing the same thing.
>>
>>51647022
This. Outside of "robot", the games are as far apart as possible. SRW has more in common with Pokemon and Final Fantasy.
>>
>>51647110
Here's a hint. It's called the Chaos March. Now which state has all their provinces called Marches? So which state is it a part of?

Hmmmmmmmmm.
>>
>>51647130
And Front Mission, which is also in the same genre.

Anyway, it's not exactly the best comparison but what I'm worried about is basically the fact there is no audience for the game outside of Battletech/Shadowrun people who'd already backed it.

XCom fanbase? Absolutely different and not really interested in it with XCom 2 Long War still being fresh.

Front Mission fanbase? Different sub-genre and primarily Asian-based. Again, FM and BTech Game have nothing in common to base their likeness for it from.

Valkyria Chronicles people? They've got Mordheim and the upcoming Necromunda, Dual Gear in the giant robot category.

Mechwarrior or Mechcommander people? Those okay with a different approach to the games have already paid for this game in the Kickstarter, the rest will stick to their respective games.

It all comes down to the original claim that Battletech can really make it big in the video game market just like Dawn of War has for Wh40k like >>51636658 suggested.
>>
>>51647352

>So which state is it a part of?

The one that didn't bother trying to reclaim them in force?
>>
>>51647110
You see sunny, not every one is actually obligated to do whatever benefits you most at all times
>>
>>51647599

Not really a loss though given the cappies ain't starved for 100 ton assaults with the pillagers, devastators and the yu haung in bulk for em.
>>
>>51647590
>Reclaim

You really don't understand how the march happened do you? It got stripped of defenses, but it was still the same old Sarna March. The whole place didn't just break cleanly away.

But with no defenses, it turned into the shitshow it became like Malgrotta or Filtvelt did later. Some people declared independence. Some people got conquered, etc. But as much as the Chaos March was a pretty lawless area of space akin to the near periphery, it was still a March of the Federated Commonwealth.
>>
>>51647734

Explain why they didn't also black list the Free World's League?

They were also competing for those worlds.
>>
>>51647110
Dragoons thought it diverted attention and resources from the Clan front.
>>
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What do you think Hanse and Melissa's wedding night was like?

Think Melissa was wild over that CapCon gift? Or that Hanse had any mercy on that pussy?

Was she a virgin?
>>
>>51647910
Because this

>The only missions the League assigns within the Chaos March are garrison duty and pirate hunting; the steady increase in pirate raids in the March has made the latter particularly important. The Free Worlds League is currently uninterested in additional conquest of the Chaos March, though that may change.
>>
>>51647954
Yeah she was a virgin, Warrior trilogy says so.

>Hanse had any mercy on that pussy?
There's a foxhole joke in here somewhere
>>
>>51647916

Why would they ever expect the Capellans to care about the Clans when they're on the other side of the Sphere?
>>
>>51646654
>>51646938
First off you need to go through The Mercenary's Handbook (both), Field Manual Mercenaries (Revised), and Campaign Operations. Gotta have a handle on the underlying rules and structure under the MekHQ shell. Then as much as I hate to reccomend it, You need to spend some time on the OF in the Megamek section. Read up on the ATB ruleset and maybe socialize a little bit. There are server lists, guides, etc. Really gonna have to sack up and research.

>>51647567
But anon, I am all of those people. Excluding Mordheim as it was not enjoyable.
>>
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>>51647011
Well there is nothing about the connecting (we're gonna need another bro to help out on this one as I haven't used MegaMek through a server) but this: -
http://pastebin.com/HZvGKuGx
has beginning tactics and such.

There is a basic-basic-basic help file inside Megamek, but since you got the thing running already that probably won't help you much.

Someone wanna give this buddy some help since I don't have the experience to?
>>
>>51647567
Reading comprehension friend. I was only agreeing with the other anon as he was comparing SRW and BT.

Front Mission is the only game you can draw parallels to and unfortunately the last installment was 3rd person total garbage. Front mission has locational damage, "real-mecha" in as much as BT is real-mecha, and heavy customization. If you like one, there is a decent chance you'll like the other.

Dual Gear didnt even meet its own crowd funding goals iirc. Still being developed so good for them and hope it turns out nicely.

The thing with Battletech/Mechwarrior is that once you play one, a person often plays them all. I think you'd be hard pressed finding people that like Mechcommander and not Mechwarrior. If there is one thing to be said of this fanbase, it devours everything related to the IP with reckless abandon.

No idea where the Valkyria shit is coming from t b h sempai. And here is a shocking truth, people can enjoy multiple games.
>>
>>51648078
Not that guy but because a Capellan was First Lord at the time.

But really, they didn't care about that so much as they cared about shoring up the March. The Capellans were the number one threat to that and were backed by the Blakists, the number two threat to that.
>>
>>51646938
>>51646654

Just use your own computer as a server if you're playing real friends. You just need to go into your router and set up a couple ports to forward.
>>
>>51648084
>But anon, I am all of those people

Well clearly you don't exist, since people aren't allowed to like different things at the same time.

You will like one type of game, and one type of game only. Right now.
>>
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>>51638681
at least its not clan erppcs
the phrase you can get banned on the official forums for typing because it's "disrespectful" while catalyst people say things 100x worse on their secret subforum about the mere plebs that support their company
>>
>>51647910
The FWL had more limited goals and made a peace with the FedCom. Vic and the Dragoons wanted the League's factories back to making equipment for the front.

No one liked the Cappies.
>>
>>51648444
>while catalyst people say things 100x worse on their secret subforum

Awww, somebody's jealous. Don't feel bad there little buddy, if you were worth including in the club you would have been.
>>
>>51648533
>No one liked the Cappies.
Except, of course, when they were falling over themselves to suck sun-tzu's xin shlong
>>
>>51648533

>No one liked the Cappies.

Well, when someone takes advantage of their neighbors misfortune and blunder, I suppose they wouldn't be well liked.
>>
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>>51648541
but saaaaaaaam
>>
How can you all be so wrong? Pic related is clearly the best vifya giant robot turn-based strategy game.

If only for the between-mission storyline where you crossdress. Fact.
>>
>>51648007
>Yeah she was a virgin, Warrior trilogy says so.
Not him but really? That seems oddly specific to point out in a book.

Plus wasn't the Warrior Trilogy in-universe fiction?
>>
So what're the rules on conventional fighters re: fuel efficiency? I've heard that they're more fuel-efficient than ASFs, giving them better flight time. Considering drumming up a few as support elements for lighter elements, like infantry.
>>
>>51637832
AFAIK multiple TAGs can be used to tag multiple targets but cant target anything more than once.
>>
>>51648798
For an animu styled mecha game with emphasis on animu, its not awful but all the over the top flashy stuff is off-putting. The designs kinda remind me of a chibi Escaflowne.
>>
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>>51649486
>Not him but really? That seems oddly specific to point out in a book.
Yes, really.
Everything involving sex in battletech is ALWAYS pic related
>>
>>51649486
When the girl is 15 years old and they're playing up the whole feudal lord angle, you bet your ass.

>Plus wasn't the Warrior Trilogy in-universe fiction?
No. None of the novels are. They're what happened.
>>
>>51649486
Books are Gospel truth until retconned.
The cartoon was in universe fiction.
>>
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>>51649748
>>51649875
>No. None of the novels are. They're what happened.
Pretty sure it's considered in-universe fiction.
>>
>>51649714
I recall it was implied otherwise.
>>
>>51649885
Except that it says in-universe documentaries.
>>
>>51649981
Yes, dramatised documentaries are fictional portrayals of real events. They aren't the events themselves.
>>
>>51649981
It doesn't say documentaries.
>>
>>51649981
This is why I hate when they break the fourth wall.
>>
>>51649981
Exactly, the implications are clear.
>>
>>51650037
... and they are?
>>
>>51650120
That's it nonfiction that everyone is aware of.
>>
>>51650132
Apparently wrong on both counts.
>>
>>51648084

Thanks for the advice re: campaign - but as a more modest start, what do I do if I just wanna play matches against my buddies online, or co-op vs. a bot to introduce people?
>>
>>51649875
>Books are Gospel truth until retconned.

Gonna have to agree with that. Every rulebook that has referenced things that occurred in any novels has always been on the same page.
>>
>>51648168

Okay, this guy sounds like he knows what he's talking about. For the more retarded do you know I guide to doing that? I've tried with one friend and it doesn't seem to want to connect.

Sorry if I'm a bother, I'm mostly a traditional gaming person and computers mostly confuse me.
>>
>>51649885
So Battletech works like Macross?

I knew the TV show ended up being this but that it applies to all books... that's pretty neat.
>>
>>51650120
Carthage must be destroyed
>>
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>>51650305
>>
Would the warhammer benefit more from IJJs or a 350XL engine? I'm playing around with upgrades that keep the OG weaponload and I'm wondering which would be more useful
>>
>>51650237
Go into your router. I don't know what model you have but it should be as simple as typing your local network ip into your web browser. Usually something like http://192.168.1.1

Once you're into your router GUI, find the game server or port forwarding option.

Start a new service. Name it megamek. Set up port forwarding for TCP/UDP 2300-2400, another one for TCP 47624, and another for TCP 6073. Make sure the port forwarding is assigned to the correct host computor. (You should your host device listed under it's internal network IP of 192.168.1.(number here))

Then once all that is done, all you have to do is start a new game in megamek and your friend has to type in your internet IP and join. If he ever wants to be host instead of you, then he'll have to do the same process.
>>
>>51649885
They just named them the same thing as a nod. The novels have always been what actually happens in the universe. The cartoon was a cartoon in the universe though.
>>
>>51649885
No, it's that in universe, three movies depicting the events that happened 'for real' in the novels exist, with the same titles as the novels in our world. It's not rocket surgery
>>
>>51648533
Man, the FWL really got jack shit out of the whole invasion. They had the FedCom and DC over a barrel and they didn't see any results from it.
>>
>>51650680
They got absurdly rich and built a massive warship fleet. Also were the most stable as a nation that they were in decades. Too bad that all gets tossed in the toilet come 3070.
>>
>>51650702
>built a massive warship fleet.

Like I said, jack shit...
>>
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Have any notable artists ever drawn some Battletech mecha?
>>
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>>51650896
Poor little Griffon.
>>
>>51650737
Thomas didn't have any ambitions of conquest. If you wanted that, they should have listened to Titus.
>>
>>51650967
>Thomas didn't have any ambitions of conquest.

>Operation Guererro
>>
>>51651051
>reclaiming worlds stolen in a war of aggression
>conquest
Whatever activates your almonds.
>>
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Had an interesting set of rolls crop up for a mission in MekHQ. I was the defender, the enemy was 2 lances of mixed Cappie medium and light mechs, with a third light lance being reinforcements. The deployed units it rolled were my support fire battery of 6 LRM carriers and my infantry section which was 3 jump platoons and 3 vtols. I also had arty support in the form of 6 long toms and air support from a trio of Sabres loaded with cluster munitions. My integrated ally for this mission was a Marik Trebuchet, presumably the one who called me in as support. The terrain for the mission was a medium sized valley farming town surrounded by a ring of planted crops.

How the mission played out was that I deployed my LRM carriers and infantry in the crop fields to the west. The enemy advanced towards me from the east but were stopped by intense LRM fire and a walking arty barrage. Most of the enemy light mechs were crippled and destroyed on turn 2 when my Aeros air striked them as they were bottlenecked in town. When they tried to take cover in the town the arty hammered them to pieces. They couldn't effectively return fire on my LRM carriers because they were hidden in the crops and some light woods. The one light mech that managed to get close was intercepted by the Trebuchet and finished off by SRMs fired by the infantry and the VTOLs they arrived in. So in short, an effective ambush. These forces managed to stonewall the enemy until turn 7 at which point my medium lance arrived on the field and was able to mop up what remained as well as engage and defeat the enemy light lance who arrived on the same turn.

How plausible was this as a scenario? My merc company is currently supporting a FWL raid on Capolla. The one thing I didn't have on the field at the start was mechs and the enemy lances were defeated by intense combined arms firepower. Should I have been quickly overrun and destroyed by a mech force of that size?

pic unrelated but happened a few days earlier
>>
>>51651252
And?
>>
>>51651051
>A required proportional response for Joshua
>Ambition of conquest

Burd plz
>>
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I never noticed before but the Order of the Faithful "pirate" band on Astrokazy interestingly enough had omnimechs according to FM:U. I'd estimate around five lances total in both regiments combined.

What omnis do you think they'd have?
>>
>>51651801
Whatever the Blakists dumped out there on that rock. Probably FWL stuff like Black Hawk KU's and the Perseus.
>>
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Sorry to pop in, but I have need of an image. It's the one with the WoB Master laughing while a city is being bombarded behind him. It's so common I never saved it, and now I don't have it when I need it.
>>
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>>51651985
Got you senpai
>>
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>>51652158
thanks dude, have another crab
>>
>>51652277
>>51651985
FD is that you?

We miss you.
>>
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>>51652320
I miss him too, friend. We all do.

I should post some of his goodies, for those who might not have them.
>>
>>51642902

Rumor has it that the Nova Cats DID try to make a points worth of Protomech Quad prototypes. Sometime into the program, the pilots went nuts and tried to merge their Protomechs into a Mech called "Voltron". The pilot project was immediately scrapped as a result.
>>
So I'm interested in the Magistracy of Canopus.

Are there any scenario books that include them? Like typical force composition?

And where should I start for their fluff?
>>
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>>
>>51652383
I'm afraid it's whores and author favoritism, all the way down.
>>
>>51652320
Not him, those images are really old.
I miss him too, though :(
>>
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>>51652406
>>
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>>51652442
Some my favorite mechs come from him, based on the art alone.
>>
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>>51652462
>wow, this is all I have of him? surely not! gotta dig around now
>>
What mechs that survive in 3145 resemble the Blakist aesthetic other than the two Blessed Order ones from TRO 3145 RotS?
>>
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>>51652491
>found the catapult - my work here is done, for now
>>
>>51650428
AFAIK, there has never been a flying Warhammer variant. OTOH, the 350 Xtra-Large engine just happens to weigh the exact same as the 280 standard. Your choice is clear, Anon.
>>
>>51652369
>>51652406
These just made my day.
>>
>>51652517
A few of Brent's other pieces like the Prefect, Legionnaire, and Helepolis, have that same feel to me. The Sarath also feels like a Celestial.
>>
>>51652583
And then I get curious, and go check Sarna, and find several variants packing jump jets. Derp. I stll think a 5/8 Warhammer is the better choice.
>>
>>51652652
Sarath screams WoB. It looks like a bigger version of their quad BA
>>
>>51652801
>WE HATE THE WOB RAAARGARBLEBLARGLE
>wait lets induct like 8 regiments of them into our military
>and make our mechs look like theirs
>and do the things they did

Did the Master infiltrate the Regulans instead of the Republic all along?
>>
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>>51652517

The Trebaruna does a bit.

>>51652860

I think their grudge is mainly towards the events perpetrated on Regulus.
>>
>>51652369
>>51652406

I need to know the context of these.
>>
Hey /tg/

I'm doing some research on the FWL for a campaign - I found the parts in the handbook where it discusses what the governments of various states are, but oddly enough, I can't find much on the Marik Commonwealth itself until much later - anyone know the traditional governmental structure of the Marik lands?
>>
>>51651166
You had more fire support on map, off map, and in the air than most main characters receive in the novels, and "the good guys" are often written as using effective combined arms forces in desperate situations.
>>
>>51653223
Parliamentary Democracy
>>
>>51651166
>How plausible was this as a scenario? My merc company is currently supporting a FWL raid on Capolla. The one thing I didn't have on the field at the start was mechs and the enemy lances were defeated by intense combined arms firepower. Should I have been quickly overrun and destroyed by a mech force of that size?
You've got about two battalions worth of support assets in a company-sized battle, mostly. Also the bot cannot into offboard support like you can, and standard force design for bot use doesn't take into account AAA assets where a player in a game where those things are in play would
>>
>>51653186
everybody hates furries
>>
>>51653491

I don't Anon.
>>
>>51653465
>>51653270
>>51651166
tl;dr git gud scrub
>>
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>>51653575
>>
I'm returning to the game after quitting after the FedCom Civil War back in the day. I'm interested in starting a Republic of the Sphere army because of their eclectic mix of units. What's a good place to get started?
>>
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Amateur writefag.

Havent written anything for a while and want to have an excuse to write something.

What do I write that can help me practice writing action scenes?

I just got finished with a game in MegaMek where two lances faced off with each other: one, Lyran, the other Clan. Two of the mechs got obliterated in the first five turns. the third got destroyed via ejection around the ninth or tenth turn. But the Atlas, he stood his ground. Not only taking out a weakened Peregrine Horned Owl, he took as much abuse from the three surviving Clanners for a good five turns. He got knocked down twice, but got up again.

Once he finally blew up, the two survivors, now on foot, started to make their way to the edge of the board. One had a head start and was half way there, but the other one, god rest his soul, had to run through open space and got evaporated by two of the clanners.

Overall casualties:

Lyrans: four mechs, three pilots, and a good deal of dignity.

Clanners: one mech, one pilot. Minor to moderate damage to remaining mechs.

If not this, I'm open to suggestions. Especially with Clanners v IS.
>>
>>51653655

FM: 3085.

>>51652517

Yao Lien is FrankenMeched from Celestials.
>>
>>51653575
I hate you then
Yiff in hell :)
>>
>>51653491
Don't hate them at all. Pity would be more accurate.
>>
Hey gents.
Got a mech for you all to review/shit-on. Was trying to make a very low BV heavy mook mech but I think I ended up making a city fighter.

http://pastebin.com/aVsL5kHz
>>
>>51653270
What are some novels or other media that even deign to mention the fact support assets like tanks exist in Battletech? The only instances I can think of off the top of my head is infantry using TAG to obliterate a Loki with several Arrow IV missiles. I think that was at some point during Operation Bulldog. And there was another case where LRM launchers hidden in an hotel being constructed (when it was just a hole in the ground basically) were used as indirect fire support for a battle happening on the other side of the city.

>>51653465
Where are you getting two battalions from? 12 vees is one vee company. Three infantry platoons plus transports is another company. Plus one liason mech, three aeros and a medium lance. That's one mixed battalion tops.

Anyhow what I'm asking is if non-mech forces can defeat a mech force of roughly equal size, is this something that even happens in canon? Playing around with combined arms tactics is what got me into MekHQ in the first place because it's something you don't read about often in the fluff.

Like say all my mechs are in the field or otherwise occupied. It would be 6 LRM carriers defending against a surprise attack by an equal a mixed company of medium and light mechs. But they have access to infantry, artillery and air support because the base is right behind them. If this was a story in a book, would it just be summed up with "and then the Cappies overran and destroyed the FWL FOB" or would a legitimate fight occur because those assets working together can muster enough resistance to repel the enemy?
>>
>>51653491

What if I have better things to be hating?
>>
>>51653928
I like it.

Has a very spartan design, yet it still could be very effective.

And yes, I think it would be more situated for close combat that is urban battles, as it doesnt have a lot of long range weapons.

But honestly, It would do well as a bruiser kind of mech. You know, really close to enemies, like 3 to 8 hexes.

Overall: Ye is gud b0ss
>>
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I decided to try my hand at coloring some of the /btg/RO mechs

I then realized I have no idea what the hell I'm doing

how do I into colorizing?
>>
>>51649885
>>51649981
>>51649997
how can battletech be real if stackpole isn't real
>>
XOTL!

Aerospace bug report/errata issue to send back to TPTB. TW rules, latest edition aerospace "air-to-ground-attacks" errata document.

One of my players has an ASF making a Strike attack on a target unit, when he was fired upon by a different unit. The range (hexes+[altitude x 2]) is ~24 hexes from the firing unit to where the ASF was making the Strike attack (ie, out of range). The range is about 14 hexes from the firing unit to the closest point of the ASF's flight path over the ground mapsheet (ie, in range).

The ASF is struck by the firing unit's weapons fire, fails a control roll, and loses enough altitude to crash. Since it's over top of ground mapsheets, it has the potential to crash onto the ground mapsheets. You roll 2d6, and then make that many checks on the Random Movement Table (TW p93); each "move forward 1 hex" actually counts as 8 hexes due to ASF velocity FX. So here's the problem:

Under the pre-errata ground-to-air firing scheme, you had to draw a LOS/LOF to Hex 0909. If you hit and the ASF was going to crash, all movement started from that hex. So if you rolled a "3" on the Random Movement Table and you're facing along the 0918-0901 hex path, your "move forward 1 hex" random movement would carry you from Hex 0909 to Hex 0901 on that mapsheet. This rule no longer applies due to "flightpath" rules.

UNDER THE CURRENT ERRATA, WHERE DOES THE RANDOM MOVEMENT PROCEDURE ACTUALLY BEGIN?

Does the random movement begin in the hex where the Strike attack took place? Does it begin in the, "closest point along the flight path" where the actual LOF was drawn to? In our case, not knowing where the crashing movement actually started was the difference between the fighter potentially crashing into the objective building, or a player's Mech, so you can probably guess why we felt it mattered.

A (somewhat sleep-deprived) video was taken of the specific unit positions to illustrate the problem. It's located here: https://youtu.be/cPVzCdOZQWI
>>
>>51653956
>Where are you getting two battalions from? 12 vees is one vee company. Three infantry platoons plus transports is another company. Plus one liason mech, three aeros and a medium lance. That's one mixed battalion tops.
As in , that's the amount of artillery and air assets that would be used to support about two battalions of mechs, or more than that in tank or especially infantry assets
>>
>>51654097
I got you, senpai. Rules question posting now.
>>
>>51654234

Copy that. Thank you.

I just know it's going to be something super-obvious, because we had 6 players and two active demo agents all check the rulebook and the errata, and we couldn't find *anything* that indicated what was supposed to happen. So of course it'll be something bloody obvious.
>>
>>51654234
Xotl, tell someone to answer my question about who owns Parma.
>>
>>51654269

Sorry, no pull on that sort of thing, so it happens whenever someone qualified happens to read it and feels like answering.
>>
>>51654097
Start from where it got hit, obviously. Fuck.
>>
>>51654308
>whenever someone qualified happens to read it

So never?

>and feels like answering.

Double-never.
>>
>>51654308
Who should be answering that? I'll PM them on the OF or something.
>>
>>51654316

It can matter because you lose altitude during an air-to-ground attack, so the range can change during the attack run. Or the unit being struck fires back and hits the ASF, and a 3rd unit fires at the ASF during it's flight path, and those hits will happen in different hexes during the same weapons fire phase, but you make the lawn dart test at the end of the phase, lumping it all together.

It's actually a really important question, and I'm shocked (well, not that shocked) that the answer doesn't seem to be in the errata. I'm looking over mine now, and I don't see the answer either.

It's also basically another reason not to use aerospace in games, since CGL can't be arsed to actually playtest the rules for anything but Mechs.
>>
>>51654360

No idea, which is the main problem. It could be Adrian, since he's assistant LD (don't PM Adrian), or it could be whoever wrote that piece, which could be anyone. Could have been Oystein in his role as general tracker of stuff, but he's not really around much any more.

All I can suggest is bumping it after a month if you had no reply by then. Sorry.
>>
>>51654028
Someone has an online coloring thing a few threads ago and used that guy's Thanatos to test it, but I don't have the link off hand. Does anybody remember that?
>>
>>51654402
fug
>>
Hey /btg/, I need some advice on my planned evolution of my ASF squadrons, as it stands I only have 2, but I'm hoping to upgrade to 4 with a command flight once I get some of that sweet, sweet clan salvage to resell, on top of the contract pay from the initial invasion.

Anyways, I'm wondering if I'm pants on head for the following breakdown:

Interceptor Squadron: 6x Royal Sabre
Light Fighter Squadron: 4x Spad-503, 2x Royal Zero
Heavy Fighter Squadron: 2x Royal Lightning, 4x Royal Eagle
Dropship/Strike Squadron: 4x Royal Ahab, 2x Royal Stuka.

Command flight I'm not sure on but will likely be either Eagles or Stukas.

As it stands I plan to retire the Ahabs as they get shot down, with Stukas. It's currently 3048, and I'm not really expecting to upgrade unless I capture omnifighters or until I can purchase IS designs.
>>
>>51654439
Do whatever the fuck you want, as this thread shows aero is fucking pointless.
>>
>>51654428
Wait, here:
http://paintschainer.preferred.tech/
It's kind of weird, but you can get some surprisingly neat results if you play with it a bit.
>>
>>51654152
Ah, that makes perfect sense then if that's two battalions worth of support assets. Because that's roughly how big my mercenary regiment currently is. I have one battalion of mechs, one mixed battalion of mechs and combat vees, and one support company with artillery, infantry and air assets and various misc things like salvage and MASH trucks. On paper anyway, in practice my force isn't quite that big because I'm slowly recruiting the crew needed to fill all of those (currently mothballed) mechs/vehicles and my regular forces have gaps due to injury and repair.
>>
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New thread
>>51654464
>>
>>51654530
>a regiment of mercs

Lookit this mary sue fuck
>>
>>51654556

No. If you're playing a campaign and you've earned the regiment, then that isn't Mary Sue whatsoever. It's the people who START with entire regiments, complete with Clantech and Warships - those are the problems.

Earning something through legitimate gameplay is always, always an absolute defense against claims of Sue-ism.
>>
>>51654632
Except it's AtB. You can't lose, the only question is how long it takes you to grind through the waves of salvage throwing itself at you.
>>
>>51650896
that thing is too skinny.
>>
>>51653377

Sweet, do you know where this was mentioned?
>>
>>51654837
Handbook: House Marik, p. 12
House Marik (The Free Worlds League), p. 8-9, "Marik Origins"
>>
>>51650896
I think Vallejo did a cover or two.
>>
>>51650911
That is beautiful.
>>
>>51653683
>What do I write that can help me practice writing action scenes?
Write action scenes.

Seriously, practice makes perfect is a saying for a reason.
>>
>>51648541
Club access aint exactly merit-based.
Thread posts: 320
Thread images: 71


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