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/5eg/ D&D Fifth Edition General

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Thread replies: 328
Thread images: 40

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> New Unearthed Arcana: Rangers and Rogues
http://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf
> Don't forget to rate the Artificer in the official survey:
http://sgiz.mobi/s3/9c17dda91a1d

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1T

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

Previous thread: >>51540676

How do you capture how large and uncaring the world can be in your games? How can you make a roleplaying game feel sublime?
>>
>>51547289
sure, makes sense. thanks anon!
>>
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>the Pastebin link has been fucked up for FIVE threads now because someone salty over the Discord fucked up removing it
>and later OPs didn't pay attention at all to fix it

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>>
Is there a good way to make dwarf rogue?
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>>51547337
Don't forget about mastermind multiclass!
>>
>>51547346
Make a dwarf, take rogue levels.
>>
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For the first time in my short DMing experience, I'm going to build a powerful NPC villain from scratch. he should be a high level storm sorcerer with ties to blue dragons.

Any advice on how I should go about this? And on which spells to pick, up to 8th level? I don't have any experience with high level play.
>>
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>>51547321

>low INT
>not stupid

what the fuck is INT then, in your opinion

>>51547233

I took a look at how many episodes it is, each being as long as one of the LOTR movies or more, and immediately turned 360 degrees and walked away.
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>>51547339
OP here.

>discord link is present
>sperglords complain about discord being there

>discord link is no longer present
>sperglords complain about discord not being there

What do you even want.
>>
>>51547422
The Pastebin link to not be cut off, at the very least.
>>
>>51547387
INT is not the only requirement in decision making. It also doesn't force you to be impulsive.
>>
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>>51547386
Stop using PC rules for building NPCs.
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>>51547434

I'm not saying you would necessarily make every wrong decision due to low INT
>>
I know the question can be answered a million ways, but what is "good" party composition?

I'm GM'ing LMoP for a group of people who are all new to DnD, myself included, and we're using the pregens from the OP. I'm asking because it's a party of 4 martials, with no healing ability aside from the Paladin.
>>
>>51547387
>I took a look at how many episodes it is, each being as long as one of the LOTR movies or more, and immediately turned 360 degrees and walked away.
Yeah, I get that. Unfortunate tho because Travis Willingham plays a 6 INT character (Goliath Barbarian) to a goddamn T. It's like a fucking masterclass every time he has a scene.

Fix him! FIX HIM!!
;_;
>>
>>51547386
Fucking. Cheat.
Any caster villain worth their salt should do anything they can to circumvent convention rules.
Tie that into the plot, make it a weakness the party has to exploit before they can properly deal with the caster, like, say, a particularly ancient blue dragon who is empowering the villain or something.
>>
>>51547441
Storm sorcerer is what fits him thematically, and what I'm looking at for ideas. Doesn't mean I'm going to use every single mechanic from the class. Besides, there are many examples of NPCs with similar (or equal) abilities to certain classes and subclasses.

Either way, what would you have me do otherwise?
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>>51547203
Depends if your group is roleplay heavy or game heavy.

Game heavy you tend to say that you have a sort of 'guardian angel' guiding your choices so you don't act retarded.

You can also say lack of intelligence is due to a lack of education and lack of good memory, but wisdom means that you still have pretty good reasoning and don't make stupid choices.
>>
>>51547491
It should have someone to stand in the front line and deal/take damage.
It should have someone who can cast prayer of healing, restoration and resurrection spells.
It should have someone who has save or suck spells that shut down the enemies.
Everything else is optional.
>>
>>51547491
>Someone who can hit things
>Someone who can get hit by things a lot
>Someone who can heal people when they get hit by things
>Someone who can do a little of everything
>>
What can I use for a flightless bird mount? Yeah like a chocobo, but it's smaller and thus can't be used by medium characters, closer to ancient Moa birds. It's a favored mount of possibly and halflings and/or kobolds in my setting.
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>>51547540
Axebeak.
>>
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Slightly tweaked this since last thread. Was hoping someone could take a look and tell me what's still shit.

Changelog
>added Psychic Smiting at 3rd level
>changed Mind Over Matter, can now make an independent psychic weapon that shares your move and actions
>>
>>51547532
>>51547538
Easy enough, and thanks.
>>
>>51547491
Fighter
Cleric
Wizard
Rogue
Anything else and you're a faggot
>>
>>51547502
Actually, this specific villain will be part of a major boss encounter later in the campaign, fighting alongside an Adult Blue Dragon. They will run away if needed, and the sorcerer will do anything to not die there. So there's some merit to your suggestion.
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>>51547553
Too big, can be used by medium creatures
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>>51547498
Dat spoiler. Oh man, the feels.
>>
>>51547666
Miniature axebeak.
>>
>>51547666
Use Axe beak stats, change its size to medium.
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>>51547491
Firstly, you'll need a piece of meat to distract enemies. A large bovine or a 13th century crusader should do the trick.

Next, you'll need one of the local crackpots to put the meat back together. Doesn't matter if he's screaming about the trees or claiming to see god, as long as he can give that meat a good old healing rub he'll work.

Lastly, you'll need someone who's not retarded. A nerd or sufficiently street smart urchin will do. A wandering musician will also work for some reason.
>>
>>51547718
>>51547666
>>51547553
thanks, some modifications will help. I don't wanna keep them as is cause I know that everyone I know would be like OMG CHOCOBOS and then everyone is riding one when I still want horses to still play a part, so I want that little restriction to being for small characters only.
>>
>>51547743
kek
>>
So I need some plothook ideas for an adventure I am DMing.

City has been attacked more than once by hobgoblins, but not much info is common knowledge to the city. Some guards know there is more signs of them to the west than any direction, but no hobgoblins have been captured alive yet to interrogate for specifics.

I already have wanted posters with some info for hobgoblin ears. I have a Rogue in the inn who has ties to a thieves guild that works in the city that wants to get eyes out, but I feel like one more way they can stumble across it would be perfect.

Party is a bunch of new players so a bunch of murder hobos so far, the Rogue should nip that in the bud, but I'm looking for suggestions.
>>
>>51547386
It's fine to use the class as a reference and source of inspiration, but build the character based on Monster Manual statblocks. Don't, for instance, use stuff like sorcery points that require keeping track of additional resources. If you're borrowing other class features, cut them down to their simplest form. On the flipside, you can do stuff that you couldn't do with a PC--for example, you could let the NPC cast cantrips as a bonus action when (s)he casts a spell.

An NPC villain is probably going to be fighting the whole party at once, so crowd control spells are better than single-target nukes. Take spells mostly from the following categories: control, defense, mobility (and maybe one or two single-target nukes). Don't worry about utility unless there's one specific thing you have in mind. Like, if one of the party members has invisibility (and it would make sense for the sorcerer to know that), then maybe include See Invisibility.

Some high-level spells to consider:
>Reverse Gravity
>Earthquake
>Incendiary Cloud
>Fire Storm
>Chain Lightning
>Sunburst
>>
>>51547841
Have some of their really minor stuff go missing (socks, boots, whatever) and imply it's the hobgoblins' doing.

At the end, reveal that it was just a couple of clever orphan kids, just to fuck with them.
>>
>>51547491
>I'm GM'ing LMoP for... a party of 4 martials, with no healing ability aside from the Paladin.

You should really just use the premade characters includes with LMoP, they have bonds and whatnot specifically related to the adventure. No problems with party composition if you use them (someone should definitely be the cleric) and it well help new players be able to get into role-playing a bit easier.
>>
>>51547977
Welp, I missed those somehow.
>>
How would you handle chasing a thief through a city without just throwing a bunch of athletics/perception checks at your players to see if they can keep up with the target? Is there a better way?
>>
>>51547935
>you could let the NPC cast cantrips as a bonus action when (s)he casts a spell.
I think I might do that. Maybe have Heightened act as a Recharge power. So far, for spells 5th to 8th I'm looking at these:

>Power Word Stun / Sunburst
>Prismatic Spray / Fire Storm
>Chain Lightning / Investiture of Wind
>Cone of Cold / Animate Objects

Problem is that so many of the good high level spells require concentration, and he'll probably use that on Greater Invisibility. He'll also need some means to fly around, no concentration required, but I guess just giving him a Fly speed wouldn't be too crazy.
>>
>>51548472
Read DMG 252?
>>
>>51548472
That sounds like a perfect opportunity to use the Chase rules from DMG pg. 252. They look really fun but I haven't had the chance of using them yet.
>>
>>51548531
>>51548539

I'm still waiting for my DMG to arrive in the mail but I'll be sure to check that out. Thanks lads
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>>51548551
PDF is in the Mega, if you want to get a head start
>>
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Is it possible to play as a Necromancer in 5E and use your powers exclusively for cheap labour to make loadsamonays?

My friends and I are wondering what should be our next characters should be if our current ones die and a wacky Necromancer cabal sounds like a good idea.
>>
My character just got Conjure Animals so I'm trying to put together a list of beasts that I can summon that are CR 2 and lower. The problem is, some lists I'm finding are listing beasts that aren't in the PHB or the Monster Manuel.

Does anyone have a definitive list of what I can summon with this spell, and where I can find its stats?
>>
>>51548512
>just giving him a Fly speed wouldn't be too crazy.
Correct. Probably 30 feet rather than 60 feet, though.
>>
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(repost from last thread)
So I'm thinking about making a character based on the Retiarus class of gladiator, the ones with a net, trident and dagger. Thinking of going Battle Master because the combat maneuvers seem fitting for one who learned to fight to entertain. I can also take a feat, so the question is which feat and maneuvers to choose from that'd work to make this effective.
Would love some input.
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>>51548608
Use https://5egmegaanon.github.io/5etools/bestiary.html
And download the monster manual PDF from the mega trove
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>>51548608
https://5egmegaanon.github.io/5etools/bestiary.html#Allosaurus
just sort CR type and book
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>>51548583
Theoretically, I think. It'd be sorta morally questionable, but it could be done.

Like, it'd definitely be Evil, even if it's not Evil on the same level as world-conquering warlords, just on the same level of Evil as Enron executives.
>>
>>51548695
>>51548698
I've been using something similar to this, but things like the Allosaurus aren't in the Monster Manuel or the back of the PHB, that's why I was concerned. Is it homebrew?
>>
>>51547422
yeah man, discord fags are one thing, but the pastebin game has to be on point
>>
>>51547532
>>51547538
Fuck this "healing is a valid party" role noise.
>>
>>51548698
Change the filter to "no third party" book source is next to the creature names
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>>51548767
Monster Manual page 79.
>>
>>51548767
whoops >>51548856
>>
Trying to come up with ideas for a campaign- I've got like a general theme but no specifics. Basically, the party is going on the fantasy equivalent of a road trip across the continent, possibly with the goal in mind to see a famous band of bards playing a fantasy metal concert. What kind of Harold and Kumar/Goof Movie/"Insert your favorite Road Trip Movie here" shenanigans and quests could I put on for my party? Anachronisms 100% welcome.
>>
>>51548901
Mandatory Samsquantch encounter.
>>
Anons? I want to do some subclass homebrewing for my own table, and I could use some advice.

First up; to cut a long story short, I want to do Healer style Warlock. Somebody with a pact to an Archangel or Seelie Fae or whatever that specializes in healing and defense, and so gives its agent powers around that theme. Bonus spells are easy enough to figure out, but I can't cook up any ideas for class features. Does anyone have any suggestions?

Secondly, I really like the Sorcerer, but the Wild Mage doesn't scratch that "natural talent for magic" origin itch I've got. Too much focus on chaotic random shit. What kind of features would be good for an "Arcanist", a Sorcerer who's simply naturally skilled at magic? This'd be the closest thing in 5e to the "generalist wizard" of editions past.

Finally, way back in AD&D, there was a Wizard kit called the Undead Master. Don't let the name fool you: it was a sort of Necromancer/Enchanter/Conjurer hybrid. Basically, it was a Necromancer specialist wizard who traded almost all weapon proficiencies and three schools of magic (Alteration, Divination, Illusion) for the ability to cast Enchantment spells (barred to Necromancers in that edition), and to Control (as per the Evil Cleric feature) Undead and Extraplanar Creatures. Now, simple question: do you think this kit could be made into a Wizard Tradition in 5e? Also, can anyone suggest a better name for it?
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>>51548901
magical wagon breakdowns
map misreads
kooky hitchhikers
haunted gas stations
>>
>>51548999
For the warlock, whenever you cast a healing spell with a single target, you can use this ability to instantly regain the spell slot. Usable up to charima mod a day, recharge on long rest
>>
>>51548999
Undying Light Patron heals - Unearthed Arcana - Light Dark Underdark.
>>
>>51548999
For the sorc, prodigy. Free arcana prof, the let them pick two spells off any list (or maybe just wiz) like the Lore Bard. Beware metamagic shenigans tho
Also, checked
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>>51548999
>Finally, way back in AD&D, there was a Wizard kit called the Undead Master. Don't let the name fool you: it was a sort of Necromancer/Enchanter/Conjurer hybrid. Basically, it was a Necromancer specialist wizard who traded almost all weapon proficiencies and three schools of magic (Alteration, Divination, Illusion) for the ability to cast Enchantment spells (barred to Necromancers in that edition), and to Control (as per the Evil Cleric feature) Undead and Extraplanar Creatures. Now, simple question: do you think this kit could be made into a Wizard Tradition in 5e? Also, can anyone suggest a better name for it?
Necromancer wizard with Planar binding?
>>
Alright /tg/, going to play a Divination wizard high elf for an upcoming SKT run.
However, I am stuck deciding between Noble(Knight) background and Inquisitor. Both fits my characters history, question being is that I have no idea which would come up the most in SKT.
>>
>>51548999
Undead Master just sounds like a 5e Necromancer wizard. Even gets a feature to control undead.
>>
What sort of suicide/redemption mission might a small city give to a party of criminals who fucked up, but are seen to be more useful alive than dead?

Party last session got dragged reluctantly into a bloodbath with some elite guardsmen because the Rogue was a fucking dick. He's dead, so the city is showing mercy by ordering the party to do a quest for them (under suitable magical constraints, of course). Really, the city doesn't have the facilities to keep them, and the party is made up of virtually unkillable types, so execution would be dicey. Exile is too lenient, so giving them a mission sounds like the best option they have.

What kind of quest would be suitable?
>>
hey, /tg/, Im running a game right now. I need some help coming up with a plot hook for a mad wizard.

So the party has been sent on a retrieval quest to get a crazy wizard that hasnt been paying back taxes on his property. Thing is, wizard is only going crazy because hes been cursed with nightmares and visions of the old ones and shit. What should the wizard send them to do after they break into his tower?
>>
>>51549274
Hunting something in the sewers of the city, something sneaky, something intelligent, something that likes to hunt, something that eats people. A lone, terrifying monster that has been pulling people below into the dark, and every party sent after it get members picked off one by one.
The leaders of the city don't want to start a panic, but the amount of organization needed to clear the sewers would tip everyone off. So before that happens, they throw the party down there, to prevent anymore casualties in the guard, and hopefully keep it sated long enough for them to organize without it grabbing more people below the streets.
>>
>>51548667
The only way to possibly make this work is to ask your DM to allow two-weapon-fighting to work with ranged weapons and to take the 'dual wielder' feat.

Bonus action to net, action to trident.

Might not be half bad actually. Definitely not optimal, but not exactly bad.
>>
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>>51549332
>Alone in the dark with a terrifying monster
>Organized city guard come sweeping in towards the end of the adventure, ready to find either a victorious party or a lone survivor
>>
>>51549395
honestly this sounds fun as fuck. as a dm i would allow it, they're both fairly sub optimal weapons. it's fun and cool but not game breaking.
>>
>>51548667
Nets are essentially unusuable due to a quirk of the rules without Sharpshooter or Crossbow Master. Since their normal range is 5 feet so you have disadvantage on attack rolls against creatures further than 5 feet away, but making a ranged attack roll when a hostile creature is within 5 feet of you imposes disadvantage on your roll.

But if you've got one of those feats, it can still be a viable strategy. Throw a net on them, then poke the hell out of them with a trident. Certainly not damage-optimized, but it could work out.
>>
>>51549306
Make them go on a treasure hunt for shit that doesn't exist: Rooster's teeth, a left-handed wrench, free will, etc.
Then see if your party takes the creative route or goes full murderhobo.
>>
>>51549332
Sounds legit. The city doesn't really have a sewer system, but I think I can adapt.
>>
3/9/13/17
Jackie Chan Rogue Subclass (Monk is too mystical)

3 - Improved Acrobatics - When not wearing armor the Acrobatics skill checks do not use extra movement and you add your Proficiency bonus to your AC.

9 - Ladder Fu - Proficiency with improvised weapons. If you are holding an improvised weapon you may use a reaction to attack someone attacking you. if you hit, they have disadvantage on attacks rolls until your next turn and allies have advantage on attacks made against them. Using this ability causes you to drop the improvised weapon.

13 - From Out Of Nowhere - While holding an improvised weapon you can use it to hide an attack. You may make a second attack in a round and apply 1/2 of your normal sneak attack dice to this attack, even if you have already used your sneak attack ability.

17 - Don't Want Any Trouble - Babies count as improvised weapons. Whil weilding an improvised weapon, if you would have to make a save, make an Acrobatics skill check instead. You have advantage on this roll. You do not take fall damage.
>>
Should i try and bug my DM to let me play this? https://drive.google.com/file/d/0BwF09f1afXWlS0FqRmx0cGs0T2s/view or should i just be a Fiend Lock and have my patron be Zuggtmoy.
>>
>>51549591
>Jackie Chan
>Not Mystical
Ai-yah.
>>
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>>51549591
>babies count as improvised weapons
>>
>>51549663
could do a monk with talisman's build

I can see it now. Each sub class level lets you equip another medallion at once and gives you more options. And some passives based on other ones.
>>
>>51547287
I sometimes include completely unrelated stuff that has to do with the conflicts of the empires the area is at the margins of (essentially obvious fantasy versions of the great classical empires minus Rome). The players are generally aware that they're essentially playing in a backwater whose main interest to the world at large is being home to a few specific trade goods like tin or wine.
>>
>>51549694
I could see that being hard to balance.
>>
>>51549777
Nice trips, praise kek.

Anyway, it wouldn't be that bad. The talismans all have very well defined abilities, just adjust the numbers as needed. Can't be any worse than Korra with downs.
>>
Playing a Rogue Thief, currently level 7. Considering going Paladin for background.

What's the "best" Paladin/Rogue multiclass level breakdown, and which Oath?
Ideally I'd like to get Reliable Talent so Thief 11 would be nice.

As of now I was considering Treachery reflavored to be an Oath of Duty for a spy.
>>
>>51549848

The only reason to go thief is to get to level 17.
>>
>>51549848
Should've gone swashbuckler if you wanted synergy.
>>
>>51549124
Checked? Sorry, I don't get the reference.

Incidentally, yeah, I wanna use that 5e Homebrew site to make PDFs for my stuff, I just can't get the hang of it yet.

>>51549145
Yeah, that's a simple way to pull it off, is just take Necromancer + all the Enchantment spells + Planar Binding, but it doesn't quite address the Undead Master's old ability to spontaneously compel obedience from planar beings.

Honestly? This'd probably be my first go-to idea bundle for an Undead Master or Dark Master or whatever Tradition in 5e:

Level 2: Grimoire of Chains
Halve the time & cost required to copy Enchantment, Necromancy and Conjuration spells into your spellbook.

Level 2: Charms of Command
Automatically add Charm Person to your spell list, can spontaneously spend spell slots to cast Charm Person, can use Charm Person on Undead, Fiends, Fey and Elementals.

Level 6: Master of Magical Creatures
Charmed Undead/Extraplanar Beings are now under your command for longer

Level 10: Master's Blessing and Curse
Creatures Charmed, Animated or Conjured by you gain a bonus so long as they remain under your command. Creatures that break free of your Charm suffer damage and/or debuff.

Level 14: Shackle the Soul
Can make conjured/animated/charmed creatures permanent minions.

>>51549266
Yeah, in terms of being a Necromancer who can actually use the Control Undead feature, the vanilla 5e Necro works just fine for that. It's the added affinity for charmed minions and bound fiends/elementals that I'm interested in seeing can be incorporated.
>>
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>>51549910
>Checked? Sorry, I don't get the reference.

is this your first day on 4chan
>>
>>51549882
I don't actually expect this character to get to 17. Either I'll die, the character will finish their mission and return to their country, or the game will fizzle out due for some reason or another, so the highest I'm planning to is around 15.

That said I was considering asking the DM about taking Inquisitive Rogue's level 3 abilities as a Feat since I've been playing this character since before I knew it was a thing and don't want to completely retcon my archetype, and Inquisitive fits the character a lot better than Thief.
>>
>>51549946
Tell your DM that you've never used second story work ever, can I pick a different subclass.
>>
>>51549964
While I use climbing all the fucking time he still makes me roll for Acrobatics (Which hardly matters since I have a +10 to it's rolls), so I guess I might as well if I'm rolling anyway.
>>
>>51549910
A lot of this is making me doubt you really get how 5e works.

>Grimoire of Chains
So it's like Necromancy Savant or Enchantment Savant or Conjuration Savant, except it's all three at the same level.

>can spontaneously spend spell slots to cast Charm Person
That's essentially how all spells work. If it's on your list you can cast it.

At least, those are the obvious ones.

Check out the Class Design Variants UA.
>>
>>51549940
>checking dubs/trips
>Anno Rex Stulte Triumphum I
>>
For those of you who homebrew new classes, how do you come up with the type of archetypes the class has? Like, Ranger have Lodges, Druids have Circles, Clerics have Domains, and Bards have Colleges. How do you figure out how your new class is organized?
>>
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Is the /5eg/ discord still full of furries?
>>
>>51549989
>So it's like Necromancy/Echantment/Conjuration Savant, except it's all three at the same level
Given that this is essentially a fluff feature that has very little gameplay impact, is it really that big of a deal?

>That's essentially how all spells work. If it's on your list you can cast it.
You do remember that the Wizard is a Prepared Spells class, right?

It's *not* just "know the spell - can cast the spell" like a Sorcerer, you still need to select the spells you have memorized *before* you can cast them.

What Charms of Command would do is let the wizard free up one of his "spells memorized" slots and still always be able to cast Charm Person.
>>
>>51550138
>is the _______ still full of furries?
The answer may surprise you.
>>
>>51550176
>What Charms of Command would do is let the wizard free up one of his "spells memorized" slots and still always be able to cast Charm Person
Then it needs to be worded as "You always have the spell prepared and it doesn't count against your number of prepared spells".

5e doesn't have memorized slots.
>>
>>51550188
>tfw the only discord without furries is the furry discord
>>
>>51550134
>>How do I decide what to name my subclasses?
You're making up a whole new class, how hard is it to pull one more word out of your ass?
>>
>>51549910
I like the part where Charm Person doesn't allow you to command the charmed subject at all.
>>
>>51550273
Because words can be hard to get right?
>>
>>51550134
If you honestly can't come up with something on your own, maybe tell us what your class is so we can make a suggestion?
>>
>>51549910
>can spontaneously spend spell slots to cast Charm Person

You're new to the 5th edition, aren'tcha?

Literally play a Necromancer Wizard. Wizards were given way more versatility be default than you're used to, can cast any spell. I didn't mention anything but the control undead shit 'cause wizards can do anything else anyway.
>>
>>51547386
Is it actually Galvan the Blue from Tyranny of Dragons?

What CR are you thinking? What level players and how many?
>>
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>>51550481
The class I'm making is the Rune Seeker. They essentially are a Invocation Warrior. They gain a couple of static semi-magical effects through Runes, and can help hold a front line together alongside other warrior-types. I want them to have some vaguely Scandinavian flavor due to Runes usually being a big Norse/Viking thing, but also emphasize that they are Scholars as well as Fighters.

tl;dr A Fighter-Warlock with an emphasis on Invocations instead of spell slots, and Norse-ish fluff.
>>
>>51550620
Yeah, trying to stat him up and throw him in the fight alongside the adult blue dragon in Chapter 7 of Rise. Probably CR 9 or 10, since Severin is only CR 11 and Severin is the head of the cult.

5 players. I can't be sure of what would be their level at the time since it'll still take a while, but according to the adventure should be around level 13 or 14.
>>
>>51549910
This is just all kinds of overpowered and bad. Why are you writing this trash down
>>
>Arcane Trickster
>Uses CHA as casting stat and uses Cleric spell list (keeps mage hand)

Would this break anything?
>>
>>51550894
>Uses CHA as casting stat and uses Cleric spell list
What sense does that even make...?
>>
>>51550755
Sounds more like Barbarian with a side of Bard to me. A lot like Barbarian, honestly. "Lodges" would work if it weren't already taken by Rangers.

What exactly is a capital-R "Rune"? Are we talking about little pendants inscribed with letters or something? What do your different subclasses do differently from each other in the first place? Do they use runes differently from each other? Do they derive their runes from different alphabets as each other, or specialize in a specific alphabet individual to that subclass?
>>
>>51550894
Doesn't Arcane Trickster use Intelligence?

If we did this, what point would there even be for Intelligence if you're not a Wizard? Seriously now.
>>
>>51550894
Cleric cantrips are more powerful. You're swapping wizard utility spells for cleric spells which include things like 'bless' and 'healing word' so you can get people up as a bonus action.
Cha is... Probably more useful than int, but not by much. Depends sometimes.

Overall it wouldn't be gamebreaking, but it's more powerful than base AT already is, and AT is already one of if not the best rogue archetype.
>>
>>51550885
You'll probably have to bump up Severins power a lot to since he is so weak anyway.

For Galvan, best bet would be use Mage NPC, add human stats, switch INT with CHA, give him resistance to lightning and thunder, a fly speed (maybe he flies by turning into lightning or something), and switch out the Mage NPC spells for tons of weather, lightning, thunder and other elemental spells.

Since he is coupled with Lennithon he will be a crazy challenge so keep in mind that they are just there to retrieve the Blue Dragon Mask, so keep an open mind in terms of player escape plans, negotiations, or running away if takes too much damage
>>
>>51550908
Paladins use CHA and a Rogue is more likely to get use of CHA. It could go either way though.

>>51550921
Yes, and uses WIZ spells. Why would you use INT to cast Cleric spells? CHA can at least be argued for since it's used by paladins.

>>51550925
Well I was going to say use Paladin spells, but then that would mean no Cantrips and also give Rogues Smites, something I'm not sure is a good idea.
>>
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>>51550913
A Rune is a marking, symbol, personal truename, etc, that can be written down in some way. The Rune Seeker has them either inked into his skin or on some sort of beads/stones, and can invoke their power. The class can also place them on other things depending on the subclass. The "Warrior" archetype can place smaller Runes on his weapons and armor. They allow him to surge with arcane/divine energies, making him a stronger combatant. The "Golem" archetype instead affixes runes onto inanimate objects, infusing them with some of the Seeker's power, granting them life. This upgrades until he can create a truly powerful monster ally.

I hadn't thought about different alphabets. That sounds pretty sweet to be honest. Like, an Elven Script archetype that focuses on more magic and dexterity? Or a Dwarven-Rune archetype that grants you more health and endurance?
>>
>>51548583
>>51548721

it'd be less evil if you had willing people to undead-ify their corpses. could be something dark like indentured servitude or familial duty
>>
>>51551000
The Paladin spell list isn't actually the cleric spell list, it's a hodge podge of bard, cleric and the paladin's own class-unique spells, more bard than cleric imo
>>
>>51551131
Yeah thats true but they're at least more similar than WIZ spells.

I suppose I could just use WIZ and only pick cleric-y spells.
>>
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Curiosity/boredom
>Hasted wood elf epic-level monk with Longstrider on and Magic Initiate
>Move 75ft
>Dash action 75ft
>Dash action 75ft again via Haste
>Bonus action to cast Expeditious Retreat and dash another 75ft

>300ft 6 seconds
>7mph faster than Usain Bolt
>>
>>51551259
Wait, forgot to double speed from haste. It should actually be twice that.
>>
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>>51551259
This isn't even including alchemist's +speed draught.
>>
>>51551259
Clearly you havent seen Sanic the Cathog build yet that lets you break the sound barrier
>>
>>51551259
>Wood Elf
>not Fastbaxi
Shameful Display, dishonor on you, on your family, and on your cow.
>>
>>51551320
>having somebody cast dissonant whispers on you to make you run away from them as a reaction
Kek
>>
>>51551320
How much sonic damage would a point blank sonic boom do?
>>
>>51550962
>bump up Severins power
Yeah, I was a bit shocked at his stats. I suppose he's not really supposed to be a challenge, more like an obstacle before Tiamat potentially shows up. Mage looks a little weaker than I want Galvan to be, too... But you're right, a high level caster plus an adult dragon is some crazy shit, even though the party will also be very powerful at that point.

And sure, Galvan WILL NOT die there unless the party plays really smartly. He'll run whenever he's dropped to half HP or somewhere around that, so he won't stick around for most of the fight, and the party will have their chance to escape... at the cost of the destruction of the nearby village.
>>
>>51551320
Okay, so your base speed after additions, but before multipliers, would be 200 feet. Doubled by the boots of speed you get 400 feet. Add rage bonus and we're at 415 (actually not sure why this is done after the boots of speed multiplier, but whatever). Double from haste puts you at 830. After feline agility we're at 1660 feet. After the x6 multiplier from all the dashes, dissonant whispers, etc. and we're at 9960 feet.

9960 feet in 6 seconds = 1660 feet per second = ~1131.818 miles per hour

So the speed draught nets you about an extra hundred miles per hour assuming I'm not retarded.
>>
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>>51551320
>>51551529
Here's the updated one.
>>
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>can I use mage hand to hurl a rock at the goblin?
no

>can I use mage hand to pull on its boot and trip the goblin?
no

>can I use mage hand to fling an arrow at the goblin?
NO
>>
>>51551767
>Can I use mage hand to pick a lock as a bonus action as an AT even though that's thief's thing and it makes no sense?
Yes.
>Can I pick up a rock with mage hand and then throw it?
No.
>>
>>51547422
We want to sperg out and complain. Just alternate having it in and removed for maximal efficiency.
>>
>>51551767
>>51551818
He could totally throw the rock. It just wouldn't hurt anything since it wouldn't be a real attack. Probably would only good for a very slight distraction, but there's a million ways to get the same results. Like making a loud noise or just poking the goblin.
>>
>>51551818
>Using mage hand to pick lock
>Thieves' thing but not Arcane Tricker's thing
?????
>>
>>51551970
You mean
>use a bonus action to pick a lock

The fact you can do it from 30 feet away is just an extra slap in the face.
>>
>>51550138
source of art
>>
>>51551076
Even less morally ambiguous if you use really, really old skeletons of people long forgotten.

Or, better yet, the skeletons of people from an enemy state. Not only technically legal, but might win you some brownie points from locals.
>>
Grognard thinks the following of 5e:

>Build focus in chargen (skills/feats), PC HP creep, PC coddling, primary source of XP from combat not gold, CRs, narrativeshit, etc.

>what holds it back?
The last 30 years of TTRPG cancer
>>
>>51552003
I'm just confused where the anger is pointed.

Do you just think that the ability to pick locks should solely belong to the Thief archetype?
>>
Is dueling, two-weapons or two-handed better for a Bugbear Strength Ranger? My Dex's most likely going to be 14 with a dip in Rogue for Expertise in Stealth but if two-weapons works I might just go Dex.
>>
>>51548583
>>51551076
>>51552055
I'm in a game right now where I'm playing a forced-to-crossdress necromancer from a village of necromancers. Everyone in the village is a necromancer! We all have the bodies of our ancestors do all the manual labor and field work/servitude.
The dead were meant to serve the living.
>>
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>>51552113
>grognard desires the TTRPG cancer of 40 years ago
There's an old folks home in the OSR thread for you, grandpa.
>>
>>51552113
Grognard post make no sense
>>
>>51552113
I once heard a Pathfinder DM complain that monsters in 5e "don't play by the same rules as players". I didn't get a chance to ask him what he actually meant by that. Maybe he was salty about Legendary actions or something.
>>
>>51552155
>>51552156
He thinks AL is what 5e really is and defines new school D&D. He's a fucking retard.
>>
>>51552200
Was he being serious? There was someone else, a reviewer, who didn't like legendary actions and he was annoyed there was a bestiary within a bestiary in the MM, appendix versus the meat of content.

Legendary actions are a good mechanic and means a "boss" is kept relevant for a good while and doesn't actually suddenly die like a chump.
What the fuck is wrong with them?
>>
>>51552200
3.PF monsters are built in much the same way that players are (with feats, sometimes class levels, and so on) vs. 5e's more handwaved but flexible creation methods.

And, for the record, despite being largely handwaved, 5e's NPC design is miles ahead of 3.PF's.
>>
>>51552291
5e's design is miles ahead of PF's.
What 5e needs is more content and support for fantasy superhero play.
>>
>>51552200
Honestly Legendary Actions is one of my favorite features of 5e. It quantified what I was essentially house-ruling for boss creatures anyway.
>>
>>51552138
That doesn't explain why you have to crossdress though.
>>
>>51552200
They don't play by the same rules in d20 either. If I add a hit die to a PC, his level goes up by 1. If I triple a monster's total hit dice, his CR goes up by 2.
>>
are raw rangers really that bad? I like playing rangers and now discouraged
>>
Is there any synergy at all to a Barbarian/Warlock? I had a neat idea for a character, but I still want to contribute to the party.
>>
>>51552468
Ranger is ok, it was beastmaster that was meh
>>
>>51552468
Hunter Rangers from the PHB are fine, and the Revised Ranger from UA fixes the class as a whole.
>>
Is there any official ruling regarding gaining proficiencies from class features but already having said proficiency?
>>
>>51552493
Barb tends not to synergise with any caster class since they can't cast spells (or even concentrate on one) during rage. It's not completely impossible to do (if you focus on utility mostly) but it's definitely not
"optimal"
>>
>>51552525
I at least don't want to drag down the party, if possible.
>>
>>51552513
It doesn't stack or anything, if that's what you're wondering. Sometimes a feature will let you take a different proficiency if you already have the one in question, but that's on a case-by-case basis.
>>
>>51552557
OK. My Tranquil Monk already has performance and persuasion and I hit level 6...
>>
Alright I've got a Halfling Ranger in the party and he has a Giant Badger for his companion.

Now it's medium and he's small so obviously he rides it around but what should I do about its burrow speed? RAW there's nothing stopping him from riding it while it digs right?

Also after digging can medium and small creatures go through the hole? It seems like it would make sense but I'm kinda worried about them using it like a siege engine.
>>
Are there no backgrounds for doctors/healers/therapists?
>>
>>51552552
Well, what is it you're hoping to get out of a Barbarian/Warlock?
Also, what level is the character?
>>
>>51552591
Off the top of my head, Sage or Cloistered Scholar (SCAG) would be the obvious choices. But you could make a Hermit doctor if you wanted. Hell, make him a Soldier - now he's a battlefield medic.
>>
>>51552591
Make your own if you can't one in the book that feels right.
>>
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>>51552368
>GM forced me and two party members to accept a dumb job for a mob boss that our characters would have little reason to actually do
>found out it was a setup and we were going to jail no matter what
>can't back out though
>do a lot of illegal things since might as well give them a reason to lock me up
>surprise surprise its a set up
>get thrown in rape jail island
>6 months later other half of the party plans to break us out
>I'm unconscious after a vigorous torture session right as the rescue begins
>I keep failing my con saves so I'm KO the entire rescue op.
>fucking bullshit bastard team mates grab all of their gear, clothes, and weapons out of storage, only thing of mine they grab is my spellbook
>then they set the room on fire
>I wake up outside, in prison garb while everyone else is geared up
>force my way back into prison to go grab my cloak, staff, hat, gear, literally everything I own
>it's all on fire
>"lol woops what do you expect? I'm playing a barbarian, why would he think to grab all your stuff?"
>only thing I can find is a few dresses
>only have a 5 in strength and never go outside so I'm pale and dainty and only 21
>dresses happen to be my size
>weeks pass
>due to low strength and stingy party members, have to carry my own things
>limited to 25 lbs
>robes too heavy to wear
>get mistaken as a woman while in dress and receive free drinks/pity
>gritty realism and poor-as-shit so I'll take what I can get
>just Shocking Grasp gropers
>I've spent 95% of the campaign disguised as woman with no end in sight
>>
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>>51552607
>what is it you're hoping to get out of a Barbarian/Warlock
I want to make a monster. Like, a full-on demon. Barbarian for the damage and tankiness, Warlock for the creepy magic. The character is basically the bad guy from Last of the Mohicans, taken up to 11. A great warrior from a primitive tribe, who saw his world burn...and will burn the civilizations of the world in revenge. Since it's an Evil campaign, morality has long since gone out the window.

>what level is the character?
I'm told we'll be either 10 or 12. DM hasn't decided.
>>
>>51552575
RAW, it's your fault for not seeing that beforehand and you get nothing. The only time a duplicate proficiency lets you select another is if the second instance of proficiency comes from your background. A lot of DMs will let you pick another proficiency anyway though.
>>
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>>51552675
I refuse to believe any of this.
>>
>>51552675
Aside from >actually enforcing encumbrance rules, your DM and the rest of your party sound like assholes.

That said, how'd you end up with 5 strength? Did you actually roll for that or did the prison time drain your stats?
>>
Hey /tg/, I have not played a DnD game in a long time, but some friends of mine have shown interest in it, and I might be asked to run a campaign soon.

I'm getting a little confused, looking through the catalog, it seems like there is so few books with new character options, but tons of canned adventures. Is that the new direction for 5.0? I see alot of people in this thread working on their own classes, are they largely letting players make up their own options?
>>
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>>51552675
Fetish bait please go and stay go
>>
>>51552761
That is indeed the new direction, to distance 5e from the overabundance of overall useless or actively detrimental options available in 3e, 3.5, and 4e.
>>
>>51552675
this sounds pretty funny desu

>>51552678
Yeah I wouldn't worry about a Warlock dip for any of that. Just go straight Barbarian and fluff whatever evil stuff you want into his backstory and personality. If you're set on some spellcasting then pick up the Magic Initiate feat; it'll get you two cantrips and a single 1st level spell, which should be plenty for a little utility and roleplaying purposes.
>>
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>>51552714
You say that, but literally nothing I wrote there is bullshit. I didn't even exaggerate.
Honestly, I could have changed into sailor's clothes early on, but I didn't at the time since they weren't "wizardly" and now it's too late.

>>51552746
>your DM and the rest of your party sound like assholes.
They are. Two PC's have already killed another PC on separate occasions over a shitty NPC, though we did bring him back both times.

>>51552776
Dude, it just sort of happened that way. Our GM is kind of a major pervert so I think he had me only find dresses on purpose.
>>
>>51552504
what makes the beastmaster so bad?
>>
>>51552794
Gotchya, thank you for the heads up.
>>
>>51552761
5e is just less crunchy than previous editions. They were specifically aiming to avoid throwing out an overwhelming volume of options like previous editions did. So they intentionally kept classes limited in number, but individually broader in concept. The idea being that you can represent pretty much anything with a combination of class, archetype, proficiencies, and backgrounds.

It's less granular, yeah, but it also removes a ton of overhead.
>>
>>51552828
>Yeah I wouldn't worry about a Warlock dip for any of that.
Mm. I was worried you'd say that. I was looking for a little more magic than the feat though. Is there a way to make the Warlock more Barbarian-like? Like a really fucking Beast Mode Bladelock build?

Not trying to sound like an ungrateful shit, but I'd like to explore all the options I can.
>>
>>51552888
Nothing. Other than the fact that it's shit, and a waste of your actions. It's poorly designed, but from a power gamer perspective it was the only way outside of races to fly by third level, taking a medium flying pet, and being a small race.

Being a normal human man with a wolf, the normal intended use was lackluster though.
>>
>>51552844
Toss the backpack. If you really need a small container, get a sack (1lb). Tie it to your staff like a hobo maybe.
>>
>>51552938
thats a bummer. I like using print books on the table. now I will need to use a pdf to check the new archetype
>>
>>51552888
Like >>51552938 said it's mostly that it's action economy sucks (you have to sacrifice an attack just so your pet can attack) and pets level so poorly that they're basically wet paper towel by the time you hit 8th level.
>>
>>51552917
Hm, if you really want to go Bladelock then multiclassing into Fighter might be better than Barbarian, but of course that ditches the idea of being a raging angry barbarian...

Y'know what, this might be out of left field but have you considered Moon Druid? They can shapeshift into actual beasts, have a full range of spellcasting (nature focused, great if you're playing a native type guy), and synergize a little bit better with Barbarian (if you do really want to dip) because you can rage while in beast mode. You'd have to fluff things towards being the evil/dark/brooding type, but that's simple enough to do.

I'm playing a Druid in my current campaign and it's a lot of fun. A couple sessions ago I jumped out of a window, turned into a reef shark (it had the most HP of anything I knew) and bellyflopped onto a werewolf. There were tears of laughter around the entire table.
>>
>>51552844
Ditch the dagger (cantrips are better anyway), trade out the staff for a crystal or wand, trade the backpack for a few pouches, have someone else carry the god damn rations.

Also, you have 53 gold. That's like 8 months of poor lifestyle. You can afford to spend a bit of it on some cheap peasant clothes and not have to worry about starving.
>>
>>51552981
Do you have a color printer?
>>
>>51549808
I'd balance them around granting movement speed , proficiency in skills and the like.

>Bull talisman - Grants Athletics proficiency or expertise in it if you already have the skill.

>Hare talisman - Grants extra 10ft movement speed and jump height/distance

>Mouse talisman - grants persuasion and stealth proficiency

>Snake talisman - Grants stealth proficiency or expertise in it if you already have it as well as a poison ability with some ki cost.
>>
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>>51552675
>5 STR

the most bullshit thing about this retarded story
>>
>>51553077
Oh man, that sounds like a joy. If I could get enthusiastic about Druids that might be the ticket...but for some reason (and I can't even articulate why) I just can't work up a damn about Druids. Never could.

I've also been thinking about build ideas. Go with one level of Barbarian, then 2-3 Rogue, then the rest Warlock. My thinking is, grab Unarmored Defense, nab some sneak attack damage (or even full on Assassin), and then go full warlock as I pledge my soul to whatever will help me take revenge for my loss. Combine with Outlander and this sounds alright, but I know it's probably not optimal in the fucking slightest.

Thinking of going pure dagger-fucker with it too. Bad ideas?
>>
>>51553189
I meant real books not printing myself
>>
>>51552917
Bear Totem Barbarian 5 / Fiend Warlock X would actually do a decent job of providing you with temporary HP. With your damage resistance, Armor of Agathys becomes more efficient.
>>
>>51551767
He's not creative enough.
>Use mage hand to pick up a poisoned dagger and hover it above a target , then just drop it.
>>
>>51552468
Play a Hunter ranger from the UA.
It's the only archetype in the UA I allow people to multiclass with cause the other two are plain broken.
>>
What do you typically houserule? Are there any rules you ignore?
>>
Is there harm in giving my players an ASI option at level one? Yes that mean Variant Human still gets their free feat to keep that advantage.
>>
>>51553208
FedEx print shop, man.
>>
>>51553264
a poisoned dagger won't poison things unless it cuts them. Can't cut enemies without an attack roll (unless they're sleeping or something).
>>
>>51553336
No real harm just expect your players to have marginally better rolls earlier.
It's close to what I would expect if you had the party roll for the stats and they all rolled slightly above average.

Attribute bonuses aren't that big of a deal, they're only a big deal when there's huge differences in them within the party.
>>
>>51553349
having hardcover books vs having a printed pdf just for 1 class is annoying at the table anon
>>
>>51548472
Lose sight of the thief, persuade/charisma check to demand of a nearby NPC which way he went
Thief goes into a house, pcs follow, passing by a shocked family eating dinner. Chase resumes on rooftops, leading to jumps
Thief goes into a bar full of his companions/thieves guild headquarters and the party gets unto a fight with the thieves OR the party is chasing the thief and a bunch of thugs are chasing the party
There's a marathon going on and the thief joins in. Possibly just more perception checks, but it's a different enough context to still be interesting
Thief jumps on a passing cart, party may jump on another cart driven by an NPC (follow that cart!!! Leave the driving checks to yourself and let the party do fun shit to stop the thief cart) or else there's a convenient stable nearby full of horses, calling for animal handling checks which nobody takes so it should be hilarious
The thief goes through a secret door with a guard on the other side who demands a password. The guard dislikes the thief and is surprisingly willing to let the party through, but still requires a password.
Just, any number of interesting buildings the thief could duck into. A library, requiring stealth checks or the librarian harasses them. Fun if your party is willing to play along. A church, in the middle of mass, could be awkward if the party suddenly busts in. An astronomers lab, with a huge planetarium, climbing over gears and dex checks on moving floors. Goes through a zoo and releases animals from their cages. Etc
The thief drops down an illusion of some kind to throw the party off. Illusion of a locked gate, illusion of a gap and drop, etc.
The party comes across a child, bleeding. They stop and help it, take it along with them, whatever. The child is actually faking it's injury and is working with the thief. Sleight of hand to steal some shit before it runs off.
>>
>>51553309
so you prefer the raw?
>>
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>>51547287
What do you guys think of an ability for a reoccuring and immortal "relentless hunter" type villain to copy class abilities from players? something like

>Dex/Wis save to avoid the attack
>on a failed save, the creature sucks out a bit of your memories/essence/spirit/whatever and learns one of your class abilities starting at level 1 of that class

Is this interesting for a reoccuring villain? How would you make it fair for players? I'm trying to spice up the setting's equivalent of the Resident Evil 4 Regenerator
>>
>>51553203
>I just can't work up a damn about Druids
Yeah, I was kinda in the same boat before I started playing this guy. He's fun, not a tree hugging hippy at all. Doesn't give a fuck about protecting nature actually, he's just had to struggle against it his whole life so it's a part of who he is. I actually almost made him a Ranger at first, which, now that I think about it, is a good alternative to Druid if you're looking to go more martial and less magical. Rangers have just a touch of spellcasting and a Ranger/Barbarian mix would work fine.

I know it might seem like I'm pushing you away from Warlock/Barb, but a lot of the time when I struggle with a class concept I find it helps to circle back and see if it's better to come at it from a different class. Had a fighter in my head once who ended up going full monk once the Kensai UA came out (and turned out waaaay better), for example.

As for going 1 Barb, 2-3 Rogue, 4+ Warlock, the problem here is stunting your character's damage growth. All classes get an Ability Score Increase at level 4 but you wouldn't get yours until level 8, when most of your party members will be getting their second ABI - and those ABI's (or feats) are a nice damage boost. Same deal with your second attack - both Barbarians and Bladelocks get their second attack at level 5 (no they don't stack) which is a huge damage increase but yours won't come until level 9 or so. You can nail this character thematically but it might come at the cost of them being garbage in combat (which, unless thats your plan, isn't always that fun). Finding the right compromise between character and mechanics can be tricky.
>>
Okay trying again, what do you guys think of this homebrew weapon? It's a sentient katana that grows as the wielder complete's trials, it has 6 trials and after completing one a symbol appears on the weapon. After completing 3 the weapon will upgrade into this. It's supposed to have crystalline properties I just don't know what that would look like in 5e, I came from Pathfinder where this weapon would have been a Magus' Blackblade. Any tips?

Crystal Katana

Sonic Wave
This ability channels the spellcaster's arcane history and allows the katana to fire an arcane thunderous wave at a target 60ft. away. The booming wave requires a ranged spell attack. The wave deals 2d6 points of thunder damage, on a hit you can expend a spell slot to increase the damage by 1d6 per spell slot beginning at 1st level to a maximum of 6d6.

>Crystalline Form
???
>>
>>51552130
I think he means that doing is as a bonus action is a Thief thing.
>>
>>51549492
Governors castle. Through the dungeons, treasury, foundation, basement, wine cellar. Party of course will be checked for stolen loot afterwards. Rather than tipping off the public due to moving troops into an unlikely place (sewer) they want to avoid drawing attention to how the ruling body has allowed a deadly force into his living space.
>>
>>51553309
> the other two are plain broken.
How so? I always thought the problem with multiclassing UA ranger was how front-loaded the base class was, not the subclasses

>>51553316
-Death saving throws are made in secret (only player and DM know)
-Bonus actions can be performed as normal actions (but no using the same bonus action twice)
-Drinking a potion is a bonus action (because if you can chug a fucking beer why can't you drink a tiny potion)
-Heavy Armor Master uses your proficiency instead of a flat -3
-If flanking is being used, it gives expertise instead of advantge
Those are all I can think of for now
>>
Has your DM ever given you abilities outside of Race and Class features based on story?
>>
>>51553407
I think the players wouldn't notice, or else would just think the creature has abilities similar to class features.

What I'm thinking of instead, if you've ever played morrowind or more specifically itits expansion, there's an NPC that asks you for tons and tons of money- if you give it to him (or don't) he disappears and shows up later with extremely strong gear to kick your ass. Maybe your recurring villain could show up occasionally with better and better gear, or with more buddies, or like the rival in pokeymans he's just obviously stronger and leveled up like the group has and is a huge shitter about it.
>>
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>>51553518
>he disappears and shows up later with extremely strong gear he bought with your money to kick your ass
That's fucking hilarious.

I was mainly trying to think of a way to make getting caught or ambushed by the creature a little more frightening than just a super tough encounter. I had thought of the creature using its attack on someone like a Sorcerer, then immediately utilizing their own spell list against them. The creature catches the Barbarian and now begins every fight by entering a rage for that damage reduction. Something along those lines.

This particular villain isn't the kind to travel with a group of lackeys, so it essentially needs to be an extremely badass solo monster. Legendary actions and resistance is a given of course, but I was trying to brainstorm some more ideas
>>
>>51553421
Hmmm. My trouble with Druids is more about Wild Shape. I just...can't care about it, and it didn't factor into my original concept.

That being said, you make very good points. I think maybe I'm hung up on the Warlock thing, specifically the idea that this guy has made a demon pact. I also mechanically adore the Warlock, so there's that. I mean, Invocations are just fucking delightful. And what you say about ASI's is also true.

Hmmmmm.

The more I think about the character, the more I've been seeing a skulking dagger-fucker in skins, weaving illusions and enchantments as he hunts men through the snow. He's lean and fast, and his magic more focuses on Dishonored-style teleport spam to close the distances or leap between wounded opponents.

Not sure what class(es) spring to mind for you with that description.
>>
So if you have a spell ring that contains Shield of Faith, Blur and Hunter's Mark what spell is best used in what situation if you're a martial?
>>
>>51553620
Is it one charge for any one, or one charge for each? If the former Blur every single time, if the latter, shield of faith for simple fights, hex for simple fights, and Blur for any real fight.
>>
>>51553572
>I had thought of the creature using its attack on someone like a Sorcerer, then immediately utilizing their own spell list against them. The creature catches the Barbarian and now begins every fight by entering a rage for that damage reduction. Something along those lines.
A pack of Ghosts can be fun like that - DC13 charisma check to posses a player. You get their physical stats but not their class abilities. If the party doesn't have a Cleric or Paladin it can be quite a nasty fight.
>>
>>51553620
Hunter's Mark for damage
Shield of Faith if you are a 2hd fighter
Blur, I kinda like Blink a little more, but you should use blur over Shield of Faith normally.
>>
what would be the closest background out of all the current material that would fit a "chef" character the best/would make the best template for a homebrew chef background?
>>
>>51553750
Guild Artisan.
>>
>>51553653
>>51553668

Now what if your choice is Haste/Blur/Hunter's Mark?
>>
>>51553803
Cast Haste every time.
>>
>>51553668
The choices are because they are all concentration spells
>>
>>51553498
Do you mean backstory?
>>
>>51553803
Haste.
>>
>>51553803
Gotta Go Fast
>>
>>51553834
Not just Backstory but something's happened to you during the campaign that gave you abilities
>>
Potion of speed does not require concentration right?
>>
>>51552493

NOPE

If you want melee + warlock, you're looking to get Paladin and Warlock.
>>
>>51553903
But what if I don't want to wear armor?
>>
>>51553423
Absolutely gay and anime as fuck.
Would only use if it had way better stats than what I had/10
>>
Are mummies too intense to throw at a first level party?
>>
>>51553423
>doing quests for some fuckboi katana
A real samurai PC's quest is too important to stray from.
>>
>>51553937
Chaotic Good, INT 16, WIS 18, CHA 14
It communicates through commonly through dreams and talks only when the wielder is doing anything the sword perceives as bad or selfish.

How would recommend fixing it?
>>
Any reason why Song of Victory of the Bladesinger can't be used for ranged attacks? Sounds safer to go longbow for 13 levels first.
>>
>>51553964
>CR 3
>resistant to nonmagical weapons with almost 60 HP
>attack that deals 20 damage on average
Yes.
>>
>>51553855
Well yeah that's what a lot of DC adjustments are based on.

>>51553964
>Just throwing mummies at players out the gate
Even if they weren't CR 3 this would be retarded
>>
>>51553407
Im planning on implimenting something like this for my campaign, I just havnt figured out the story yet.
A few threads ago I was asking if giving my PCs a magic item could unbalance encounters, and someone said if so, just add an extra goblin to every encounter to compensate.
So i started thinking how funny would it be if EVERY encounter had an unexplained goblin.
And it was the same one every time no matter how many times they killed him.
So I think im going to have this same goblin show up like 2 or 3 times per session, and over time give him class levels so hes a real threat by the end of the game.
Maybe some trickster god keeps bringing him back as a joke, maybe hes just living in a darksouls reality. I havnt decided yet.
>>
>>51553993
Because the entire point of the Bladesinger is to give the Wizards the temporary ability to survive in melee when they need to and fuck shit up while they're there.
>>
>>51553993
>Wizard
>Full Caster class
>Has Cantrips
>Archetype that specializes in short burst Melee combat magic
>Using a bow
Intensely stupid. Congratulations.
>>
>>51554040
Well I can't cast spells with my haste action
>>
>>51553589
Sorry to keep you hanging. I've been flipping through the PHB and I have an idea: Arcane Trickster. It gets you sneaky and stabby with just a touch of magic (Illusion magic to boot). Best part is you can even multiclass into Warlock for some more magic and if you take Bladelock you get an extra attack. I think. The Warlock part should come a little later though (probably after Rogue 4) but that's fine. I might build a test character here and see if I find any snags. Do you know what your starting and ending levels might be? Also, ability scores and race, if you have em?
>>
>>51552493
I actually had a thought about this and it seems insane.

>Take ~3 levels in bearbarian, rest in fiend warlock
>Take pact of the blade and related invocations
>Eldritch blast things until you close in
>Precast lvl. 5 armor of Agathys and rage
>Recklessly swing every turn for STR+CHA+12 twice a turn using GWM
>laugh as enemies kill themselves trying to whittle down your effective 50 temp HP and take 25 damage each time they hit you
>Use dark one's blessing to get tons of temp HP each time you kill something (doubled by rage) after your armor of Agathys runs out
>Roleplay as a demonic barbarian that unnerves even your allies
>>
>>51553871
Nope.

I don't think any potions require concentration
>>
>>51553423
>I came from Pathfinder
Take your shitty anime sword back there where it belongs.
>>
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>>51554057
>>
>>51553198
Not 5e but I've had a 4 strength wizard before and it was fine.
Funnily enough in that game I started off without my spellbook and components and had to scavenge around pantries for butter and cabbage so I could cast grease and stinking cloud.
The ship with my spellbook on it ended up being set on fire and sinking, but it was enjoyable because there was no railroading and I had some bullshit archetype which could teleport a heap of times per day without using spell slots.
>>
>>51553970
The player enjoys the quest, facing the previous wielders while very anime is fun for them.
>>51554076
What do you recommend I change? How do I make this idea work for a half caster with War Magic?
>>
>>51554059
I really appreciate the help man.

I was looking at either Human or Variant Human, and we were using the basic stat array from the PHB (15, 14, 13, 12, 10, 8). I believe we'd start at level 8, and would end probably at or just after 12.

Whittling down the concept, I'd be happy if I could just get decent DPS alongside mobility, preference for survival stuff.

>>51554069
That seems pretty fun too.
>>
>>51554093
Not him, but I thought Haste didn't bypass the one-spell per turn ruling?

or is that a Bladesinger feature? I'm still new to 5e and haven't looked at the SCAG stuff yet
>>
>>51554069
Neat concept, kind of MAD though. Str for attacks, Dex for unarmored defense, Con because your HP will suck badly, and Cha for spellcasting. Dump Int (fine) and Wis (owch).

Mitebcool if you rolled well (assuming you roll for stats)
>>
>>51554123
>What do you recommend I change?
Get rid of it, it's fucking terrible.

>How do I make this idea work
You don't.
You can't make an idea that's fucked from the ground up good.
>>
>>51554135
The haste comment was a joke,anon. Reading comprehension skills: get them.
>>
>>51554138
Why is it terrible? A sentient growing weapon sounds like a great idea and would make the player feel more attached to the item than just seeing it as a sword. Does it unbalance the game in some form? I have been working with the idea of "How would you build a sentient weapon for an Eldritch Knight" as a starting point.
>>
>>51554123
Don't listen to negative nancies.

>Thunderblade
>+1 magical greatsword
>+1d6 Lightning Damage on a hit
>Can make a melee attack against single enemy within 60ft, hit adds +3d6 thunder, recharge on short rest
>>
>>51554161
Why 5eg insists on sarcastic comments that you see seriously put elsewhere is beyond me.

But hurr durr guess was just being retarded huh?
>>
>>51554123
Wait a while and post it here again except change it from a katana to a longsword and you'll get less spergy responses.
>>
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How do you build a good first level dungeon?
>>
>>51553803
The first choice was between spells of respective levels 1 / 2 / 1
Now this choice is between spells of levels 3 / 2 / 1. I suppose the answer should be obvious.
>>
>Treachery Paladin 3+Rogue whatever X
Being able to slap an extra 20 damage onto a sneak attack seems really useful when added to Smites and spells/proficiency, no?

Looks like it'd synergie well with Assassin for turn 1 super damage
>Sneak Attack+Divinity poison+CritSmite
>>
>>51554172
>Can Make a melee attack against a single enemy within 60 ft, hit adds +3d6 thunder damage.

I like this, do you think it would be too much to add expending spell slots?
>>
>>51554217
Oh and I forgot
>GFB
That is unless the divinity needs the attack action and not weapon attack, dont have my PHB handy.
>>
>>51554223
Yeah. Leave that to the Paladins.

Or make it a Paladin only weapon and let them smite with the effect. Just up the rarity from merely Rare to Very Rare.
>>
>>51554186
Technically it's a reflavored Rapier but I might.
>>
Can you take a reaction to another creature's reaction? For example, if you trigger an attack of opportunity that hits you, can you cast shield in response?
>>
>>51554170
>A sentient growing weapon sounds like a great idea
It sounds like you've taken it right out of an anime, hence "anime sword".

Why do you need a sentient weapon?
Why not just make it a party mascot with giant eyes that floats around making jokes that turns into a really "epic" weapon?
You could also make it the last of its species.
>>
So why the fuck does the Eldritch Knight barred from getting spells that actually help him like blur/haste/misty step

It seems mage shield and shield are the only things my sex fighter archer really needs
>>
>>51554239
yes
>>
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>>51554194
>>
>>51554234
>Just up the rarity from merely Rare to Very Rare.
Why?
It's obviously going to be tied into a story and given out at a specific moment.
>>
>>51554136
not as MAD as you think if you go for human (nonvariant). with 27 point buy you can get two 16s (STR, CON), a 14 (CHA) and 12 (DEX). your int would be a 9 and your WIS would be a 10. good HP and your AC isn't horrendous. DEX saves kinda suck but your HP should make up for that.
>>
>>51554248
>Sentient weapon that has to be unlocked

Shit like that's literally in the DMG, my man.
>>
>>51554263
Oh.

In that case, fuck it.
>>
>>51554255
They aren't barred from those spells, there just are specific levels at which you can take spells from the other schools.
>>
>>51554170
Sentient weapons are just DMPCs
>>
>>51554239
Yeah, there's nothing preventing that.
>>
>>51554234
So it was made for this class in mind, I might make it a weapon solely designed for this class alone and allow it to use the spell sword ability.
>>
>>51554235
Use the DnD Next katana (d10, finesse, two handed) and use this guy's suggestion, obviously foregoing the greatsword part for the katana
>>51554172

Done. If you're really bent on adding another ability, make it flavorful. Let the wielder detect the weather patterns like the Druidcraft cantrip, but instead of some magical effect they see it as reflection on its blade. Alternatively, during a thunderstorm, the bonus damage dice go from 1d6 lightning to 1d8 lightning
>>
>>51554282
Doesn't make it a good thing.
>>
>>51554294
I always though a d10 on a Finesseable item was a bit much, could you use dex while wielding it in 2 hands?
>>
>>51554312
Didn't you have to two hand it?
>>
>>51554340
No I made it a reflavored Rapier. That was only a d8.
>>
>>51554312
It really isn't much. A Strength based character would most likely opt for a 1d10 reach weapon like a halberd or a greatsword/maul, and other classes or Dex melee characters only benefit from an average damage increase of like, 1 or 2 damage. The class that benefits the most from a Next katana is a Rogue, which gets most of its damage via Sneak Attack anyways. A Rogue really pumping their damage would fish for Greenflame Blade, making the difference between a d8 and d10 not as noticeable.

Plus with the advent of Kensai, a monk can utilize a 2d6 finesse greatsword by choosing it as their kensai weapon so it's not exactly gamebreaking overall. The extra 1 damage on average won't utterly destroy your campaign
>>
>>51554368
Hm.... okay I'll think about that and talk to the player about it.
>>
>>51554406
As long as its special abilities don't look like your grocery list you'll live. Also remind him that you reserve the right to alter it in any fashion if you have balancing problems with it later because you're the big dick DM in these parts
>>
Which is worse:

>Player has never read the PHB
or
>DM has never read the DMG
>>
>>51554445
DM has never read the DMG
>>
>>51554445
I'll do you one better (worse?)

>DM who has never read the PHB
>>
>>51554445
>DM who only read the PF Handbook
>>
>>51554467
>DM who doesn't read
>>
>>51554445
As >>51554457 says

Hell you can at least run a basic game if you read the PHB since it has creatures in it. that's how I started off with 5e since I couldn't afford the DMG at the time
>>
>>51554443
Ha okay! Thank you for the tips!
>>51554172
Okay I'm using this I might drop the 1d6 thunder damage because >>51554293
have War Magic and adding on top of that seems excessive. I still can't really think of anything to increase War Magic's capabilities or if it even needs any. I guess I might just make the crystal part flavor now. Thanks!
>>
>>51554129
Yeah I think it could work well.

I'd start as a Rogue since it gets you more skills. Go variant human, 10, 15+1, 14, 8, 12, 13+1 for stats (roughly, maybe dump STR instead of INT, whatever). Starting feat could be dual wielder, or maybe something else since you only get one pact weapon. Take Rogue up to level 3 to get Arcane Trickster, grab some utility spells. Then take 5 levels of Bladelock, grab spells like Hex and Darkness, and probably Eldritch Blast for a ranged option. For your Invocations, take Armor of Shadows (mage armor at will, so you don't have to wear any armor) Devil's Sight (now you can see in your magical darkness!) and Thirsting Blade (2 attacks with pact weapon, this is key). Pick whatever you like for a patron - Archfey has a nice little fear/charm, Fiend has some tempHP, and Old One has some nicely themed spells. After that, go all rogue to boost that sneak attack damage and grab more spell slots along the way. Evil assassin demon man, just like that.

Play around with it but I think it should do well
>>
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>>51547287
I don't. I run heroic fantasies, the world revolves around the heroes after a certain level. If a war breaks out in another country, you can bet one side is going to want the players on their side and send envoys or assassins after them.
>>
>>51554487
I can't speak for balance when factoring in homebrew classes but that magic item seems reasonable enough to give to a player.

I've certainly seen worse so you'll be fine
>>
>>51554509
>I've seen homebrews you people wouldn't believe
>>
>>51554194
Lots of puzzles, 1st level characters are squishier than a wet fart after all you can eat Mexican food.
>>
>>51554509
https://www.dandwiki.com/wiki/Pimp_Domain_(5e_Archetype)

This one's... odd
>>
>>51554535
I don't know what's worse, that one or the Kek patron that some anon made

And by worse I mean hysterical
>>
>>51554479
>DM who doesn't

>>51554502
I'm really liking all of this. Fiend definitely fits the flavor better, but I've always liked Old Ones.

You've been a big damn help to me anon. Wish I could pay you back for all the time you put in tonight.
>>
>>51554560
Kek by far.
>>
>>51554564
>DM who?
;-;
>>
>>51554591
>DM
>Forever

;_; ;_; ;_;
>>
>>51554564
>You've been a big damn help to me anon. Wish I could pay you back for all the time you put in tonight.
No worries m8. I might be crazy but I usually find it fun fitting characters to a theme. They're kinda like intricate and personalized puzzles. Hope it's a good start for a character if you try it.

And anyways, I may steal this sonofabitch for myself :^)
>>
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>>51554574
>Bane as an expanded spell list option
>>
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>>51554574
You fucking autists
>>
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>>51554594
>D
>>
>>51554609
>Kike_brothers_entertainment.gif
For what purpose?
>>
>>51554574
is it bad that i genuinely want to play this?
>>
>>51554467
>>51554479
>>51554564
>>51554591
>>51554594
>>51554621
I love you all, full homo.
>>
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>>51554635
>>
>>51554599
Nice. Before you go, any recommendation for non-duelist feats? Both Magic Initiate and Resilient look damn sexy.

>>51554635
Full homo to you too.
>>
>>51554634
No when I saw it I genuinely wanted to play it too, it's actually not bad.
>>
>>51554642
Resilient is always good if you have a stat that needs rounding off. Be sure to plan for that one when you allocate your starting stats.

Magic Initiate is certainly possible, although you'll already have 6 cantrips and 9 spells from the start. Keep in mind that you can use your Arcane Trickster spell slots to cast Warlock spells (and vice versa, check PHB 164, bottom right) so unless there's a spell that you can't get and you reaaally want it, I think there might be better picks. (PS: If the spell you really want is a single cantrip, go Spell Sniper)

Lucky is a bit of a meme feat but it makes any build better automatically

Mobile might be interesting, since attacking someone (regardless of a hit) means you can move away from them afterwards without provoking an attack of opportunity. Plus, extra movement speed with the ability to Dash as a bonus action (Cunning Action) means you can run up to someone 40 feet away, slap them twice, and then run 40 feet away again to relative safety. Bit of a cheeky build but it can be fun for rogues.

War Caster is always a good one for magic users who will be mixing it up. Advantage on concentration is nice so you don't burn up spell slots re-casting Hex all the time. And being able to cast a spell as a reaction is really nice if you take something like, say, Booming Blade.

Skulker and Alert might be alright too.
>>
>>51554787
Alright then, I guess Mobile it is.
>>
>>51554574
Topkek.
>>
>>51554574
This is actually really cool. Dubs get's a very well done ability and I'd actually like to see more shit like that in official stuff.
>>
>>51554574
>Halfling with Lucky feat checking dubs all day
>Little guy in a blue robe and a green hood with red lips and eyes on top.
>"Shadilay, my friends!"

Fucking yes.
>>
>>51552675
>5 str
>rolling for stats
Your DM is retarded. Rolling for stats? Really?
>>
>>51554445
Easily player who has never read the PHB.

The DMG is hardly essential in the slightest if you already know about DMing.
>>
>>51555599
The Quad-Dubs have spoken.
>>
>>51555592
At that point you might as well Multiclass Diviner and Eldritch Blast Dubs all day. Just need a good way to get permanent advantage on all Attacks.
>>
Is armored monk worth it?
>>
>>51555786
Levels 1-4: No. It's just a worse fighter.
Levels 5-10: Yes. It's a tougher monk.
Levels 11+: No. It's a worse monk and worse fighter.
>>
>>51555814
Further explanation, adjusted to assume 1 level of fighter or something

Levels 1-4: You don't get stunning strike. What the fuck are you doing with your life?
Level 5: Holy shit you're fucking terrible you don't even have extra attack god damnit
Levels 6-10: You get stunning strike.
Levels 11: Normal monks are starting to have ACs just as good as you, yet also still benefit from martial arts and extra speeds. They're simply better. Fighters get an extra attack and all the other fighter goodies, even if they lack stunning strike, so they're good at their role. You're not the best at either role.
>>
Can someone give me suggestions for how to deal with this?

I have a player who plays a thief. Human variant with the Observant feat, expertise in perception, and 16 wisdom. Is right now sitting at 24 passive perception - 10 base, +3 wisdom, +3×2 from proficiency bonus, +5 from observant.

I can't sneak up on them. What exactly CAN I do to work around this? Just fudge the dice so he doesn't spot them anyway?
>>
>>51556361
What are you trying to do?
>>
>>51556361
>player makes specialist character
>chooses sub-optimal options to accommodate it
>how do i fuck up the one thing they wanted just to be a dick and let them know to minmax only from now on
What a bad DM.
>>
>page 11
...what?
>>
>>51557808
Past bump limit.
Thread posts: 328
Thread images: 40


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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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