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Warhammer Fantasy General

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Warhammer Fantasy General: Shadow of the Necrarch edition.

>Previous Thread
>>51504285

Kindly no End Times or Age of Sigmar. If that is your cup of tea, please go elsewhere, especially if you're just going to shill or troll. For all intents and purposes, it's not the same universe.

>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Bretonnia range reborn!
https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

>Fimir range reborn!
http://krakongames.com/product-category/miniatures/fomorian/

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

>Resources (Armybooks, Supplements, Fluff, Crunch)
http://www.pastebin.com/8rnyAa1S
http://www.pastebin.com/0e6RuQux

>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Warhammer Online: Return of Reckoning (Alpha)
https://www.returnofreckoning.com/

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/
>>
Rule Bretonnia!
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>>51528734
We're working on it.
>>
what are the best warham fantasy novels?
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Still basecoating my 200+ model Dark Elf army.

As an anon suggested I took a picture beforehand and will also take a picture afterwards, just for fun. I have almost every Dark Elf character model aside from Malekith and Morathi. I wish I could still find them, and I also wish they would have given Malus Darkblade a new model before the end.
>>
>>51528802
Have you considered a wooden badger?
>>
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>/whfbg/ reaching bump limit

W-what's happening? A few months ago I thought the topic would go extinct by 2017.
>>
>>51528885
Discussion of the RPG, heated discussion of lore, vidya, and bashing GW.

Just like the good old days.
>>
>>51528885
>I thought the topic would go extinct by 2017.

It pretty much is.
>>
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>>51528802
I counter.

On the subject: Who here Warhams larp? What faction? What game?
>>
>>51528802
>>Having taken the surface world for themselves, the Skaven realize too late there is no one left to pat them.
>>
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>>51529162
Such a sad-tragic story-tale, manthing.
>>
How do we make Warhammer halflings more interesting? Unlike most races which usually have a dark twist, Warhammer halflings are pretty standard.
>>
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>>51529549
I dunno, the halflings are pretty vicious towards eachother and they are apparently the natural predator of vampires.
>>
>>51528858
The Empire omnibus is pretty solid. Reads more like historical fiction, which suits Warhams imho.
>>
>>51528858
Gotrek & Felix books are good.
>>
>>51529590
>the halflings are pretty vicious towards eachother

I don't recall that being the case. Any examples?
>>
>>51529549
Halflings are basically friendly Port Innsmouth folk. They disappear travelers.

Not useful for an army lore, but it doesn't have to be.
>>
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>>51529549
>He's unaware of pie day

Get yourself the WHFRP book "Sigmar's Heirs" and reed about the moot.

And avoid the moot on pie day, lest ye never return home.

>>51529590
>>51529639
Don't forget, they are almost entirely immune to chaos.
>>
>>51528685
What edition are considered to be good? I brought a few army books yesterday and wantex to know if i got stuff that was ok:
The Empire, 2000
Wood Elves, 2005
Dwarfs, 2005
Bretonnia, 2003
Orcs and Goblins, 2000
Lizardmen, 2003

They were sold for cheap
>>
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>nurgle is anti-undead
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Halberdiers coming online lads.
>>
>>51529769
6e is best.

7e is worst.

8e is Skub.
>>
>>51529769
They are from 6'th edition and it's consider one of the better editions with some of the better army books.
>>
>>51529868
7'th edition has good core rules, but the army books kinda blows.
>>
>>51529769
Those are all fine being from 6th. The WElves being from the tail end was a little strong when compared to earlier books, such as The Empire and Orcs and Goblins.
>>
>>51529788
Hey, does Bretonnia still have a Sun King and use crossbows and cannon in the field? No? Then stop using 20 year old fluff to justify your shitty argument.
>>
>>51529946
It is kind of a shame that Bretonnia don't get to have crossbows, but I guess the knights don't like the peasants having them.
>>
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>>51530021
A shame Bretonnia lost all its fun toys.
>>
>>51529788
>academics misinterpret Plaguebearers as undead

Solved.
>>
>>51530032
Bretonnia deserves new units. Something that works with the chivalric yet grim medieval theme.
>>
>>51529946
The entire argument was "m-muh nurgle has been so abused and hurt s-so flanderized!" when from day one he was throwing out zombies. Autismal fanon is not canon
>>
>>51529946
THIS. Half orcs and gnomes are gone too. Deal with it.

>>51530032
>>51530032
>>51530081
I do like the identity they have established as "backwards due to magical macguffin, super Arthurian/Monty Python".

>>51530036
Yeah man. There is a reason that in history, people sometimes assumed plague victims were the walking dead.
>>
>>51530111
>Half-Orcs were in reality Chaos mutants with Orc-like characteristics
>>
>>51529788
Well, plague zombies is a thing in 40k. I could see it being a thing in WHF as well.
>>
>>51530111
Not him and the entire discussion is fucking stupid, but Half-Orcs rule.
>>
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>>51530189
See, I can totally buy this. And chaos effecting orcs/gobbos is also cannon.

>>51530197
Yeah, but in 40k, all necromancy is chaos, rather than a standalone power. Vampires, zombies, etc. All chaos.

>>51530222
Eh, I like the self-creating fungus-biome thing. Fimir and Beastmen (who originated from Runecraft's Broo), have the rape-market cornered for Warhammer.
>>
>>51530222
If Chaos can merge man and beast to create Beastmen, why not man and Orc to create Half-Orcs?
>>
Alright gang.

6th Edition Chaos Warriors.

Should I be equipping my Warriors of Chaos/Chosen with additional hand weapons, hand weapon and shield, halberds or great weapons?

I'm most likely going with a Nurgle-themed force, so they'll be causing fear as well.
>>
Perhaps this is a stupid question, but I always wanted to buy some chinaman models and just paint the models. There's nothing wrong in that if there's fun in learning how to paint right? Always enjoyed the warriors of chaos for this reason.
>>
>>51530324
Your money is yours. If you just want to buy models to paint, do so.
>>
>>51530324
Nothing wrong with that m8
>>
>>51529011

Let the good times roll
>>
>>51530324
I don't have any moral problem with it myself, but keep in mind that the restic plastic the Chinaman uses is somewhat toxic compared to what GW uses.
>>
>>51530318
Shields. Keeps them surviving longer so that you can break the enemy with Fear rather than flat out killing them.

>>51530324
Time wasted having fun is never wasted.
>>
>>51530310
Orcs are made of wholly different stuff than anything else in the whole world, as accidentally brought to the world as spores by the Old Ones. They are heavily resistant, though not immune to chaos, and are self policing to the point that something as "unorclike" as a half orc would be destroyed on the spot.

If its not a genderless, self replicating, barbarian gorilla-fungus, is it really an orc?
>>
>>51530288
I'd kind of like Gnomes restored.
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>>51530467
Honest question of curiosity: Why? What do you feel they add to the setting?
>>
>>51530324
fantasy is dead, chinamen is entirely legit
>>
>>51529656

> Pie Day.

https://www.youtube.com/watch?v=YOtpgz4L5d8
>>
>>51530446
That's why Half-Orcs would be outcast from both human and Orc society and live among other Chaos mutants, in ever dwindling numbers.
>>
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>>51529839

Looking good. What make are they?

Also which province?
>>
>>51530493
They made fun player characters in first edition WHFRP and are a nice change of pace from the usual stubborn dwarf, roguish halfling or snooty elf options.
>>
>>51529839

Your command is facing the wrong way, isn't it?
>>
>>51530545
Those are Artizan as they were the cheapest.

They're Nordland. Well they're going to be blue and yellow which is nordland but I'd rather then just be from a town somewhere further south. I have nothing that really makes then Nordland, no marines etc
>>
>>51530529
So essentially a non-existent oddity that no one every sees?

>>51530559
But fluff wise, what do they add to the world? What about them makes them integral to the world for you? Where do they fit?

Again, just curious.

>>51530613
Its obviously a display pic.
>>
>>51530620

Nice. I always liked the Nordland fluff but was never too struck on their colour scheme. Mind you, many Empire provinces are an acquired taste.
>>
>>51530288
Half-Orcs were not products of rape in Warhammer.

It was savage men breeding with Orcs.

Spore apes is a fun option, but it having to be one or the other sucks. Like limiting the Great Game to only four Chaos Gods.

>>51530310
Why does literally everything have to be because Chaos?
>>
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What's the best knightly order and why is it the White Wolves?
>>
>>51530750
>Why does literally everything have to be because Chaos?

Can you think of a better way for mushrooms to breed with mammals?
>>
>>51530659
What does having characters and races who don't belong to a nation of hats add fluff-wise?

Gee, I dunno.
>>
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>>51530750
>Spore apes is a fun option
Spore apes are what make warhammer orcs unique. Literally every other orc in existence is a near copy-paste of Tolkien otherwise.

>Why does literally everything have to be because Chaos?
Because that is part of the focus of Warhammer?

>>51530763
Thats a weird way of spelling knights of Morr

>>51530855
I am asking out of honest curiosity. What do they add to your enjoyment of the setting that can't be covered by another race?
>>
>>51530834
>Can you think of a better way for mushrooms to breed with mammals?

Yes.
Not all of them are mushrooms.

Some became mushrooms long ago due to a strange unexplained mutation.

The mushroom ones believe its a blessing from Mork or Gork. The non-mushrooms believe its a curse from Mork or Gork. All four sides fight over it.
>>
>>51530880
>Spore apes are what make warhammer orcs unique. Literally every other orc in existence is a near copy-paste of Tolkien otherwise.

No, green orcs and tusks is what makes Warhammer Orcs unique. Spore apes is some retarded shit that came from 40k.

>Because that is part of the focus of Warhammer

That's the same dumbfuck thinking that results in fifteen motherfucking varieties of Space Marines that get almost all of the attention.

If you have a main focus faction in a setting with fourteen major factions, you have failed.
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>>51530905

> Changing the entire lore of Orcs just so you can have sex with one.
>>
>>51530880
You seriously don't understand why not having an entire race be a single trope is a bad thing?

Are you a Games Workshop writer?
>>
>>51530659
>But fluff wise, what do they add to the world? What about them makes them integral to the world for you?

It's harder to justify in those terms. I like that they fulfill the role of "diminutive magical race", which Warhammer otherwise lacks. Halflings and Dwarfs are not inclined to use magic, but Gnomes have some innate skill. I suppose they might have been an attempt by the Old Ones to combine the virtues of Elves and Dwarves, before they created Halflings and Ogres.
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>>51530953
You mean "changing it back".

Also, Half-Orcs isn't "so you can have sex with one", its "so you can mix up your armies more". A Half-Orc would be a proxy option like Ogre Maneaters are.
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>>51530953
Yeah, half-orcs were so sexy. That's why people want them back alright.
>>
>>51530949
>That's the same dumbfuck thinking that results in fifteen motherfucking varieties of Space Marines that get almost all of the attention.

Chaos is synonymous with magic in Warhammer. It is no surprise that magic is important in a fantasy setting.
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>>51530032
It sucks, because I'd love the idea of Bretonnia having gunpowder, but only in the absolute most crudest form. Where the Empire and the Dwarves have weapons approaching true artillery, like serpentines, demi-cannons and culverins, Bretonnia has clumsy looking brass bombards and silly shit. Do not tell me you could not see pic related being used by peasants.

>>51531002
I'm still confused on why we don't have skeles of other races.
>>
>>51531039
But even that image suggests they're the product of magic rather than breeding.
>>
>>51531093
There were Lizzymen, Dwarf, Orc and Skaven skellies in the 6th ed Cursed Company.
>>
>>51530318
... that guy has a cock and balls on his helm.
>>
>>51530197
This isn't 40k.
>>
>>51531115
It only suggests it. Doesn't confirm it.
Orcs still had females and civilians then too.
>>
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Are Skaven necromancers a thing? If so are there any Skaven Liches?
>>
>>51531309
Canon is a single Skaven Clan obsessed with death since they fought Nagash.

But no Skaven Necromancer has rver been mentioned.
>>
>>51531169

Well thanks Anon now I can't unsee it
>>
>>51531309
Shit, wrong image.
>>
>>51531330

That could be a cool themed army.

Skaven slaves would be steam-powered dead bodies, a-la Cryx mechanithralls in Warmachine. Maybe with transplanted skaven slave brains to explain the panic tests.
>>
>>51531169
What kind of STDs does Nurgle bestow?
>>
>>51531371
All of them and more.
>>
>>51531353
Check 1d4chan, that lot made a page for all the canon Skaven clans. With pics for most of them of comor schemes.
>>
>>51531371
Big ones.
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I imagine Bretonnian gunpowder would be horribly inaccurate compared to most siege engines of the Warhammer world - but hey, it's better than trying to explain how a fucking trebuchet can be accurate in a field battle, or using yet another variation on a ballista.
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>>51530905
....So why play warhammer?

>>51530949
>Spore apes is some retarded shit that came from 40k.
No... They have been fungoid barbarians since second edition in '84

>That's the same dumbfuck thinking that results in fifteen motherfucking varieties of Space Marines that get almost all of the attention.

>If you have a main focus faction in a setting with fourteen major factions, you have failed.

Thats nonsensical rhetoric. The theme of Warhammer is everything vs. chaos, as chaos both changes and destroys in equal measure. Everything is primal chaos in the end.

>>51530953
>Oy! Dare yoo entah muh magickal realm? Ima zog you good!

>>51530963
...So why are you playing Warhammer?

>>51530983
See, now this is a real answer. Its does beg the question on how you disconnect the magic of the race from chaos, as well as how the rest of the world reacts to them.

>>51531075
He's just angry because he doesn't get the core themes.

>>51531093
As >>51531154 says, Cursed Company. Human skellies are just more marketable to produce. You can also fesably mod human skellies to be dwarf, elf etc. Mordheim also had non human zombie figs.

>>51531169
>>51531332
Pfft. You call that a dick helm? Pic related

>>51531309
>>51531330
I recall reading in general, they don't have any truck with death magic, because they are terrified of dying in general. They are not really psychologically compatible with necromancy.

>>51531371
Ones that were only found in sharks until now.

>>51531396
Supposidly, their ships have some of the best guns and gunners in the old world. They are not bound to the magic of the land, and the lady though.

Also, mousilon imports guns.
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Not going to dump any more, don't worry.
>>
>>51531437
>No... They have been fungoid barbarians since second edition in '84

[Citation Needed]
>>
>>51530081
I agree, but what?
>>
>>51531437
Why do you keep asking people who disagree with you why they playing? There's more than one way to do a faction.

Are you like those guys who bitch about people's OCs?
>>
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Personally, I prefer orcs to be sexually reproducing. If you think orc bulls are bad, imagine how nasty an orc sow must be to be able to tolerate one.
>>
>>51531309
>>51531437
Skaven see their magic as a gift bestowed by the Horned Rat so to use anything else is tantamount to heresy. They also have very short lifespans compared to everyone else. Humans have just the right amount of years required to be able to pick up necromancy, but also not enough that they can rest on their laurels so they need to cram as much as they can before they bite the dust or turn into a Wraith. The majority of Skaven are just too preoccupied with living today and tomorrow to think about life ten, twenty years from today.

>>51531493
I think he's asking for units that have the chivalry side but aren't knights in shining, gleaming armour. It's basically what 6th edition made them into, but the book was limited like most 6th edition army books. Personally I think something more mystical along the lines of a mage hunter would have been cool. A knight with Magic Resistance, a staff with a variety of anti-magic bonuses to choose from and a one handed weapon.
>>
>>51531598
Orc females would probably be very demanding, and would back up their demands by cracking skulls together if they weren't met.

If you wanted to impress an Orc girl, you'd have to have a big fight and conquer a nearby humie castle. And you'd have to fill it with all sorts of shiny and pretty stuff. And she'd want some humie servants to do all the cooking, because she doesn't want to do that, but she wants to boss over the cooking anyway because it gives her an excuse to crack more skulls. And then maybe, maybe if the Orc in question hasn't died in accomplishing all this, she'll be up for rolling in the hay - but it'll be a Spartan-style sort of sex, you know? As in fighting. As in fighting to the bedroom, fighting in the bedroom, fighting after the bedroom.
>>
>>51531486
Second edition rulebook, army list, Bloodbath at Orc's Drift, etc etc.

>>51531493
Every three or four threads this discussion pops up. Check the archives tons of ideas.

>>51531559
Its one of the unique features of the warhammer setting though, and explains a lot about their culture and propagation as a near suicidally violent species. You're basically making small ogres or green painted chaos marauders.

Removing that is like removing chaos. Whats the point of playing in the setting otherwise?
>>
>>51531598
>>51531682
You magical realmers are as bad as the AoShills.
>>
>>51531741

I wouldn't go that far... but yeah Orcs are asexual in this setting.

You can still have half-Orcs but they're not going to be the product of a barbarian-Orc romp.
>>
>>51531309
>Are Skaven necromancers a thing? If so are there any Skaven Liches?

Skaven Necromancers exist, so Liches probably do.
>>
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>>51531741
I'm sorry, I should have added that I'm far more in favor of no Orc women rather than Orc women - they just don't add anything meaningful to a society that's meant to be little more than an excuse to plunder and pillage. Beastwomen barely get by on a footnote; if Orc women existed they'd be just about the same, only it seems less plausible somehow that Orcs would actually have settled communities where they raise children.

But if someone's gonna insist on the idea, why not try to run with it and see if something fun comes out of it? An orc woman that's not sexy at all and is in fact demanding and almost more brutish than the males, and causing all these fights with other races for no real reason, just makes me laugh.
>>
>>51531797
Beast-women make sense though. All beastmen are, is a chaos mutant. They are still animals. The reproduce just as much through rape, consensual human sex with chaos worshipers, animal interbreeding and female beastmen, just as much as through spontaneous mutation.
>>
>>51531741
You newfags should unironically kill yourselves.
>>
>>51531309
wrt. the WFRP 2e Skaven book, you do sometimes get white rats that defect from the Horned Rat and follow either the normal chaos gods or else become obsessed with necromancy,. but the book attests that this is rare and they tend not to live long.
>>
>>51531850
I'm not saying they don't make sense, it's just they don't seem to be something that GW or WFRP seems interested in talking about. If GW could explain how they existed without including sex at all, I'm sure they would, because then it means more time can be devoted to being an antagonist for humanity. As it is, the uncivilized nature of primal creatures in their raw aspect works fairly well for beastwomen - and I guess animals and rape, if you really want to include the latter when it's just kinda edgy and most beastmen seem to abhor humanity anyway. Though I have no idea what you mean by the consensual sex stuff, you sick handholding-loving bastard.
>>
>>51531797
It could further dehumanize them too, if orc sows are not distinguishable from bulls in terms of prowess or behavior, or if you go the predator route and have them be bigger and nastier on average.

Orcs already have semi-settled communities, dude. Where do you think they're forging their weapons? It's just orcs are so tough and can subsist on so little that they tend to have permanence in areas that are really god damn tough to live in, like deep in the mountains or in the Badlands.

Depending on how fast an orc whelp matures, they might not even bother with child-rearing, just bring the brats along on the march and by year 2 they're already normal boyz.
>>
>>51531916
It has been explicitly stated, repeatedly.

>Though I have no idea what you mean by the consensual sex stuff
Gotrek and Felix has it happen twice. Chaos worhipers having an orgy with beatmen under the full light of Morrsleib.

>you sick handholding-loving bastard
Now now, lets not say things we can't take back....
>>
>>51531438

I think these are super cool
>>
>>51529607
just skip the last two
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>>51532436
Just for you, I will post the other version of the organ gun - there's also a ballista or something, but it's not that great.
>>
Is there any information on how the Empire's army operates? Particularly if units get moved around? So could a section from Averland send troops to Nordland etc.
>>
>>51532814
Troops are raised by and loyal to their specific province. Specific soldiers sometimes request (and get) transfers. Markus Kruber, in Vermintide, was a sergeant who served in the Reikland and Ostland state troops. I believe he also served in the Talabecland state troops.
>>
>>51532814
I'm not sure about entire units being sent around, aside from one province aiding another, but officers do get reassigned. It's a standing army but nobles get the best positions since they can buy a commission, whereas the common soldier has to bust his ass to climb up the ranks. So if you run afoul of one of these nobles you can probably kiss your comfy post goodbye and say hello to northern Ostland.

You're more likely to see a unit from another province coming to help, or in Karl Franz's case, come to lean on you a bit while also helping with whatever ails you.
>>
>>51532814
Not on a permanent basis, but while on some form of campaign or duty? Sure. Some province - Ostland, Nordland, I can't remember which - actively sends its state troops about to help out other provinces because it helps their reputation.
>>
>>51532978
>Markus Kruber, in Vermintide, was a sergeant

...and a legend
>>
>>51531696
>Its one of the unique features of the warhammer setting though, and explains a lot about their culture and propagation as a near suicidally violent species. You're basically making small ogres or green painted chaos marauders.

The fact that you think removing their reproductive method which has never been actually specified, merely implied, in all army books means you've gutted the setting is phenomenal.
>>
>>51531916
GW isn't interested in anything other than anime fights. Its a deadend to make that argument.

They also wrote out females in general out of almost every army.
>>
>>51533544
I don't think you're getting his point. Changing them from asexual spores that can crop up just about anywhere to beings that have male and females that need to breed to sustain their population changes the entire race. You have to think about how a society of orcs treats their women, their children, even goblin women and children. How do they feed their young, protect them, do they love them, are they all 'evil' and if so do you run into the paladin slaying baby orcs problem, and so on and so forth. By changing one thing you're opening up a huge can of worms that requires so many questions to be answered. I'm all for interpretation, but that's a really big thing to change.
>>
>>51533544
Its very clearly spelled out, and yeah, I agree with the namefag, its something unique to Warhammer orcs to keep them from being green barbarians.
>>
>>51533599
If they were all asexual, every Orc would be out for himself, unless he could bully food from Orcs below him. They could hunt or scavenge or steal as needed. But once you have women and children, you have young that need to be cared for and have to take into account the survival of others aside from yourself. You could just go hunter gatherers, but such groups are never large in terms of population - and Orcs are supposed to be the guys warring with everything, so they need mooks to die in fights. But having them settle down and become farmers keeps them stuck in a finite area, and you start having to go off into tangents on how they organize their society - you can't just go 'the biggest' anymore, because now there are concerns beyond simple martial prowess. You could have them herd cattle or other animals instead of tying them to the land, but then they'd have to defend that cattle with their lives (because if they lose too many cattle, they starve), and they'd probably devolve into wars amongst themselves, because cattle is wealth, and stealing cattle means getting more wealth. And in the case of farmers and cattle raising, this requires specifically land that is good for farming, or for grazing cattle on (year round, if you're lucky).

And this is just fucking food. This isn't getting deep into family dynamics, societal organization, if orcs would hit their kids, all that shit that would inevitably come up when you try to make a race that has been nothing but savage and brutal and totally inhuman have family and social dynamics, and all that entails.
>>
>>51534135
It just makes me ask why. I get 'cause boner', but changing a core concept of greenskins you also change their history and everyone affected by that history. Battle of Blackfire Pass, the Twelve Battles of Gilles, the Goblin Wars. It's like pulling a thread, it just keeps unravelling the sweater the more you tug on it.
>>
On the issue of mushroom ork spores, isn't the only reference to this in one in-character source? For a very long time, it was a very 40k thing, and I always hated it in Fantasy. I never felt it rhymed with the rest. I liked the savage, tolkienesque orks more, rather than the bumbling negro spores.
>>
>>51533599
First, all of that is awesome. But second, you're overthinking it. Not having them be mushrooms, like they originally weren't, doesn't mean that thay have family lives or even children. There's many ways to solve this, or leave it open.
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>>51534272
Well unless you're talking clones or an entire dimension of them crossing into the Warhammer world, then breeding would have to come up and all the details that come with it. Even animals care for their young, so it's likely a greenskin would have to care even if it just means their genetic material will live on.

Let's also keep in mind a lot of things have changed. Morkar was first killed by Aenarion until it was changed to Sigmar slaying him. Drakenfels was effectively replaced by Nagash but kinda came back though it really was him during ET. We could argue fluff until we're blue in the face but old, outdated fluff that doesn't work with the rest of the world really isn't the way to go about it. It's like previously mentioned, half orcs aren't around, same with gnomes, Bretonnia isn't pre-revolutionary France with a corrupt Sun King or even blackpowder that isn't just used on ships.

It also isn't overthinking as those are just questions a person would naturally ask. And like I said in >>51534197 if you change a race so drastically you change everyone that interacted with them. Did Gilles delve into the mountain home of the night goblins with vengeance in his heart and slaughter entire goblin families? Does Skarsnick want a home for his people? Does Grimgor summer in the Empire because he wants to get away from his orc wife? These questions come up because Warhammer's setting is very much about its rules, world building, tradition, politics and racial tension.

To me it's fixing something that isn't broken, when we already have what you're looking for in the form of female ogres and beastwomen who are largely overlooked.
>>
Hey, any longtime total war players here?

I released a WIP version of my mod here
http://steamcommunity.com/sharedfiles/filedetails/?id=855426115

I want to add rome 1 styled temples to the wood elf outposts now

Isha is the fertility goddess, so she should provide regional growth increases.

Orion's godhead is the hunter so general military buffs would be useful to it.

What do I add for asuryan's shrine that will make him seem like the zeus of the wood elf pantheon?
>>
I'm trying to get my hands on the fantasy novels without having to throw money at the black library but I'm having trouble with the links in the pastebin. Is there any alternatives?
>>
>most people itt basically don't know anything about the lore
Jesus, if you keep hanging onto this at least read some lore from time to time. Like 1-2 armybooks per month would be enough and easily doable. Instead of asking the most basic questions try reading up on it somewhere. This 'discussion' hurts to read. Better talk about endtimes than this pathetic mix of headcanon and outright fanwank.
>>
>>51534135
>every Orc would be out for himself, unless he could bully food from Orcs below him.

Yes. That is exactly what they do, until the biggest, meanest, sparks off the waargh, which is their psychic hivemind. Then they start raiding. Then they get into fights with other orcs, grow, combine, the waargh gets bigger.... "Orcs is made for fightin'" is because that is the only way the species propagates.

Have you even read any of the fluff? Because you seem to be missing the whole point of orcs as a force of violent nature.

>>51534210
It started in fantasy first, and has been expounded on time and again. Rogue Trader was literally just fantasy in space.

>>51534272
>like they originally weren't
For like, two editions, before they were made into something more unique and interesting.
>>
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>>51534693
Don't tell anyone this, but I think despite the recent increase in activity, people are asking basic questions to keep the thread alive when it needs bumping at opportune moments, or to slowly delve into other avenues of discussion.
>>
>>51534716
I'm not against lore generals, but people should be posting pics of minis and the games the (pretend to) play.
>>
>>51534714
No, I'm saying that's how it is, and if you were to add something as simple as sexual reproduction, you would have to change or tweak that to fit the social dynamics that would have to develop.

I'm sorry that post was just one big paragraph and made things unclear.
>>
>>51534764
Fuck. Im sorry, im just a little tweaked that people would change something so specific to the setting, and that I am agreeing with a namefag, even a tolerable one.
>>
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>>51534752
What's wrong with lore discussion? If it was just miniatures there would only be about five or so people in any thread, not just WHFB, that would feel confident enough to post their stuff. I play WFRP and the lore is a huge part of that since I am a forever GM.
>>
>>51534752
The lore is central to playing the RPG. Are you daft?

Anything Warhammer fantasy is welcome. Warhammer comic story time. Lore discussions. Game stories. Mordheim. Hell, even Warhammer larp.
>>
>>51534810
The problem is that most people don't know anything about the lore other than the names and appearance of the races. And then the first thing they do is try to breed a Halforc. Lmao
>>
>>51534752
It's harder now when the game is dead. Things were swarming back in the End Times - for all the shittery, there was interesting lore and rules alike. Not really sure how things were before then, because I only rarely looked in generals then.
>>
anyone got catalogues / contact info for recasters? I'm not sure how to get started
>>
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>>51530763
Knight Panther are pretty cool.
>>
>>51528685

I'm trying to work out an 8th edition 1000pt club.
Get some games going with interested folks etc.

Is there any list that people know of that could take on this list and win?

Master Engineer, Dispel Scroll
Demigryph (Champion)
Demigryph (Champion)
Spearmen/Swordsmen (<30, SB, Champion)
Archers 7
Archers 7
Helblaster Volley gun
Helblaster
>>
Hey, how do the asrai worship Asuryan?
Is it different from the high elves?
>>
>>51529656
>Don't forget, they are almost entirely immune to chaos.
It's like vampires - they are already worse than chaos could ever be.
>>
>>51536771
Asrai worship of Asuryan boils down "Oh, yeah, there's that ponce guy. No biggie."

Asrai worship Isha, Kurnous, Eldrazor and the Ancients. Most other gods are strictly second-league to them. Asuryan doesn't interest them at all.
>>
>>51531309

The average skaven lifespan is 3 to 5 years, so a normal skaven would not have the time to learn it

Seers might, but they are first and foremost priests of the horned one.

There might be the possibility, but most Seers would not be that strong in necromancy
>>
>>51536815

They also worship quite heavily Loec
>>
>>51536888
right, forgot about him
>>
>>51536815
>Asuryan doesn't interest them at all.
I'm not saying you're wrong, because I don't know enough to say that for sure, but why would you think so? Asuryan is the Creator and the "king" of the elven pantheon.

Dismissing him entirely sounds like a very odd thing to do.
>>
>>51537040
Asuryan tried to forbid Isha and Kurnous to help mortals. had I&K not said "fuck it" and incarnated as Ariel and Orion, Athel Loren would've been a charred desert.
They acknowledge Isha as the "queen" of the pantheon and Kurnous as her consort. They acknowledge Asuryan as the Creator, but don't think it's a big deal. He gets token respect for that and that's it. Demiurgs are rarely head gods.
>>
>>51536958

And now that i'm thining about it, also the smith god of the elves has some kind of influence there
>>
>>51536864
>The average skaven lifespan is 3 to 5 years.

Damn, I had no idea it was that short. Is that accounting for childhood/birth deaths and other early deaths?

Because if so, that's probably a really skewed number, due to so many skaven never actually getting old. Sorta how the average lifespan of humans were like 40 for an extremely long time, but if you lived until 5 or 10, you had a life expectancy of about 70.
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>>51531876
So what you're saying is that pic related is possible?
>>
>>51537072
Fair enough, so not completely disregarded, just looked at differently. Hell, trying to forbid Isha & Kurnous might even make him a form of elder antagonist.
>>
>>51534686
You can torrent them easily.
>>
>>51537287

Skaven "normal" lifespan is probably 10 years. No skaven ever reaches it (according to the book), as getting older is a death sentence for them, they'll get eaten alive by the rest of the clan.

A skaven reaches maturity in roughly 1 year
>>
>>51537720
except Queek, 'cos he's just that badass

also especially useful skaven, like Deathmaster, Ikit, Grey Seers, probably valuable moulders and engineers, who get the Council's brew of immortality
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Can I get some info on the cythrai and pictures of their symbols?

I am working on a mod and I want to add cythrai worship buildings to the game.
>>
>>51537720
With such short lifespans, it's amazing they have time to learn any magic whatsoever.
>>
>>51538294
Grey Seers don't age
>>
>>51538032
You should check the army books in the OP.
>>
The only good thing to come out of AoS is that star map. I like to know the layout of the Warhammer solar system.
>>
>>51528874
I managed to find Marathi on her Pegasus still in pack, good luck man.
>>
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Is it necessary to read the Archaon books before I dive into End Times novels?

Unrelated: Mannfred a shit. Vlad the best vampire.
>>
Sooo... how's going 9th age in your area? Just out of curiosity. Here it seems it's going in a biit of a slump.
>>
Can anybody suggest some good models for spirit hosts?

I am looking for something with a similar aesthetic to the GW skeletons/black knights/grave guard but alive so I can paint them as ghosts.
>>
>>51538942
faggots at local FLGS are not interested in games that take any sort of time and effort to setup. they play AoS because it takes zero.
>>
>>51538977
>suggest some good models for spirit hosts?
>I am looking for something with a similar aesthetic to the GW skeletons/black kn
Was gonna make a rebuttal, then I remember I play Arkhan with two necromancers, so all I place is 3 goddamm models and then summon the shit of whatever else I need, so I'm no one to talk.
>>
>>51539002
hm, I should consider doing just that. maybe tabling them a few times while making overly-excited comments how great is the game will at least make them feel bad
>>
>>51539017
Not really, you know why I only field 3 models? The summons? You MUST PAY THEM. Huge kick in the bone-balls, but I can always bring the perfect counter... given what we have in the death range.
>>
>>51539040
pay? you mean point costs?
>>
I just had a thought about our discussion on ways to reintroduce half-orcs in a manner consistent with the current lore.

A Night Goblin shaman who eats too many magic mushrooms will eventually turn into a giant shamanshroom.

Evidently certain mushrooms in the Warhammer world can reshape your genetics, and goblins are especially susceptible owing to their partially fungal physiology.

But what if in the distant past some bands of desperate humans consumed Orcoid fungus and it reworked their genetics in a similar fashion?

The "half-orcs" could be the descendants of these mutants, and not the product of breeding or chaos magic.
>>
>>51539063
Yes.
>>
>>51539136
but that's retarded!

>remember we're discussing AoS

ah, par the course
>>
>>51539150
Not that I mind it, if in order to win a 2000pts game I need a 3000pts army then it means I'm a shit player.
Soooo...yeah, good comment.
>>
>>51539150
I'm sorry one has to pay for his troops and army.
>>
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Why is it that when knights and other such horsemen die, their mounts die with them? Or perhaps vice-versa?

Does a Bretonnian knight of the realm get his horse killed from under him and go 'nah, fuck this, I'm not fighting anymore, fuck it.'
>>
>>51540073
he's a knight in full armour. when his horse dies, if he doesn't get killed or mangled by combination of the fall, the heavy barded warhorse falling on him, and possibly the dying beast thrashing in agony, he's essentially a fancy-looking turtle on its back, useless in combat.
is for the few seconds it would take him to get trampled to death, that is.
>>
>>51540073
In game? It's kinda up to your imagination as to what happens. A Knight might get pinned under his horse, or the horse bolts. It's like casualties, not all models that are 'killed' are dead. They could be wounded so badly they can't fight back, too frightened and flee or knocked unconscious.
>>
>>51540073
Because it would be extremely awkward to have to deal with riderless horses and knights on foot appearing every time mounted men get into combat.
>>
>>51540460
>not making rules for abandoned mounts and machines which can be mounted/captured by other models
eh
>>
>>51540494
The guys who wrote the General's Compendium tried that with prisoners taken after battle but found it to be too much busy work. It'd work better in WFRP for obvious reasons.
>>
>>51539095
This is now canon, and will be brought up in every discussion of the subject.

DIGGANOBZ!
>>
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>>51538667
All Black Library is a clusterfuck that doesn't match up.

But it lets you appreciate just what a garbage character he is.
>>
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>>51540557
Oh boy, TTS quotes. Just what I wanted to hear in a WFB thread.

It's not a bad idea, but it seems an odd thing to work in. Even if it's just for flavor, no one seems to be all that concerned about having that flavor.
>>
>>51540586
Based on the conversation I think people just want to be able to mod Orcs and put them in other armies for fun. Probably because Ogres are so overdone?
>>
>>51537295
Possible, but he'd probably be killed by Eshin assassins. Possibly even the Horned Rat himself.
>>
>>51533599
Not that big a can of worms. Skaven reproduce sexually, after all. So do beastmen.
>>
>>51541262
But their societies are at least loosely organized around it. Beastmen are feral animals, and having some beastwomen in there adds to that theme. They probably care for young a little, but there's also a survival of the fittest mentality.

We all know how fucked up Skaven females are, and how they're basically just breeding machines. It's worked into Skaven society.
>>
>>51536864
>The average skaven lifespan is 3 to 5 years, so a normal skaven would not have the time to learn it

Going by page 16 of 'The Loathsome Ratmen and All Their Vile Kin,' a skaven clanrat is an adult "within 5 years" and may, if healthy, well-fed, and lucky, live "as long as 20 years."

I have to imagine average skaven lifespan is probably 6-8 years.
>>
>>51538294
Grey seers age much more slowly. If we use Thanquol as an example, who is an adult when Felix & Gotrek first meet him, he's been alive at least 20+ years.
>>
>>51541295
I imagine sexually reproducing orcs would care for their young only a little, too. They'd probably be born on the march and cling to the mother until they could move themselves among runts and gobbos and such. Anyone who couldn't keep up or fell off gets left for dead, or probably just eaten by tagalong goblins or peckish orcs.

If you assume a short pregnancy and a infancy-to-adulthood span of say, 2-3 years, with a litter size of at least 2, you could have a truly distressing number of orcs in a very short time.
>>
>>51537876

A curious fan theory about Ikit is that he is actually a renegade Seer.

All main skaven figures use skalm regularly to extend their lives, except Throth, which probably is functionally immortal unless he stops eating
>>
>>51541757
Where is skalm covered?
>>
>>51541689

Thanaquol is far, far older. He engineered the siege of nuln, which was in 2499 post sigmar.
>>
>>51541813

Skalm is a skaven magic item, which restores all wounds to a model, with the item description stating that repetute uses of the substance extend lifespan
>>
>>51541755
Like asshole orangutans.

It honestly works for Black Orcs given they have smaller numbers and are somewhat civilized in older lore. Some could even read and write.
>>
>>51541931
Exactly, like asshole orangutans was what I was aiming for.

One gets the hilarity/horror of occasionally seeing a mother orc go into battle, screaming infant orcs clinging to her basically serving as ersatz armor.
>>
>>51542061
Reminds me of that Dwarf Fortress bug where mothers would use babies as shields and beat Goblins to death with them.
>>
>>51538667
currently reading this book and everything is terrible. belakor a shit
>>
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>>51542082
>>
>>51541838
>which was in 2499 post Sigmar

Not knowing when Gotrek & Felix met him (repeatedly, I believe), could you enlighten me? Storm of Chaos took place in 2522, so depending on when Gotrek & Felix took place, 20 years might not be terribly off.

But yeah, that'd make him at least 30 or something, I'd expect.
>>
>>51538621
I don't have it, but seen a picture of it multiple times
>>
>>51542603

There is no clear date on his birth, but it's very porbable he is well over a century old.

In End of Times he goes toe to toe with teclis, apparently
>>
>>51543309
I know when G&F see him after their 15-year hiatus, Felix's internal monologue describes him as the most decrepit, hideously old skaven he's ever seen.
>>
>>51543338

Yea, he's a ratman junkie on what is better described as the lovechild of heroin, uranium and cocaine.

He is also the sole being in the fluff that can summon greater demons at will
>>
>>51543372
Most powerful fuckup around, you gotta love it.
>>
>>51543432

Also, he dodges bad luck
>>
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When is GW announcing the next MTO? I want old Dorfs.
>>
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>>51538972
Anybody?
>>
>>51545539
I'd say melt Reaper Bones skeletons together.
>>
>>51545539
Take some zombie-looking things and paint them white? Could make for a wispy, not fully there feeling.
>>
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>>51538667
Like always /WHFB/ is woirthless for anything but being salty douches and complaining.

No, it's not until you get to the last book "Lord of the End Times" since Archaon only appears in the final book.

Start with Return of Nagash and once you reach "Lord of the End Times", stop and then start with "Archaon Everchosen" and then proceed to "Archaon : Lord of Chaos" After you are done go to "Lord of the End Times".

Archaon is one of the most developed villains in WHFB. It should a joy to read about him. Go it now!
>>
>>51546002
This is the most retarded mount I've ever seen.
>>
I posted yesterday and I still have some questions, so I rolled my character for a campaign with one other player and I rolled a dwarfen rune bearer from Barak Varr.
So I read a bit only about the hold but what are some common emblems and what kind of clothes would a young dwarf, only 25 wear if he sets out to become a adventurer.
Also I rolled my hight and weight and I only weigh 50kg at a hight of 1,46 isn't that awuly little for a dwarf, does that mean my character is skiny?
>>
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>>51546002
>>
>>51546002
>Archaon is one of the most developed villains in WHFB
By which you mean an over-engineered sue only surpassed by Be'lakor the Shitgrinner?
>>
What is everyone's favorite edition of WFB and why?
>>
>>51543309
>End Times
Yeah, no, that's retarded, him going toe-to-toe with Teclis in terms of arcane power.
>>
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>>51546002
What went wrong?
>>
>>51546002
>book where Archaon's demon dad pretends to be a qt nun waifu and has sex with him

No thanks
>>
>>51546623
Don't ruin the book. He doesn't pretend. The teen nun was daemonette all along.
>>
>>51546621
The Horns. They won't stop growing!
>>
>>51546642
It's a shitty twist written just to have a twist
>>
>>51546688
It's a brilliant mind fuck and it gets sweeter once you re-read the first book and pick up the hints you missed.
>>
>>51546558
6e.

Better army book lore. Includes Storm Of Chaos, which I think was actually pretty good. Even the ending was okay.
>>
>>51546670
Oh my god you're right!
>>
>>51546719
Midget Daemonette humping a crying Felix's leg was better.
>>
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>>51546558
6th edition. Best art, models, fluff and army books. You had siege and skirmish books in the core rulebook too, it just felt like a complete package. Even the cover of the core rulebook was best.

Also White Dwarf was still a great magazine at this time.
>>
>>51546719
Sorry, I jacked it to demon nuns six years before that. It kind of made the concept not shocking.
>>
>>51546621
He did not die at the conclusion of Storm of Chaos.

GW just ruined everything good about his character, replaced one of the best models they ever made too.
>>
>>51546719
Yeah and if it turned out I was a sentient blob from Triton it would also be a brilliant mind fuck and would only get sweeter once you re-read my posts and picked up the hints you missed.
>>
>>51546766
His AoS model was voted by players to be the best model of 2015. Don't act like it's bad.
>>
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>>51546766
Yeah.

They turned the Death Dealer into a Final Fantasy villain.
>>
>>51546797
I am not acting like anything, AoS Archaon is a travesty in every way. Even if it did not shit all over the fantastic previous model its symbolises everything wrong with the way GW works now.

Also you are so gullible its sad.
>>
>>51545539
If you want the bat-styled helmets you are shit out of luck without doing kitbashing and converting. I think the closest thing might be elfs.
If the horned helmet aesthetic works then I'd try chaos marauders.
>>
>>51546797
Most people eat McDonalds too.
Doesn't make it good.
>>
>>51546863
McDonalds is hella delicious, mofo.
>>
>>51546886
They use ammonia to bleach their meat, then color it to look palatable.
>>
>>51546797
According to GW.

Bet Ynnead "wins" this year.
>>
>>51547002
Here is 2016.

https://www.warhammer-community.com/2017/02/02/2016s-miniature-of-year/
>>
6th edition.

Best art style.
Best rules.
Best minis.
Best lore.
>>
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>>51547182
>Shipping containers beat the ERMAGERD Dragon
>>
>>51546797
>AoS players have shit taste

Whoah
>>
>>51547182
Those are all terrible, except the shipping crates and maybe genestealers.
>>
>>51547401
They force a pick on only new models.

Also, I actually like BEES Drycha.
>>
>>51547356
I thought that was a joke about some 40k vehicle or other, but no, it's literally shipping containers.
>>
>>51547401
>implying Magnus isn't great
>>
>>51547449
He's 40k.

The ceiling is by default fairly low.
>>
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Bring back Gnomes
>>
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>>51546831
Is Death Dealer the OG edgelord?
>>
best premade adventure for warhammer fantasy rpg 3rd ed ? what should I buy ?
>>
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>>51546002
>>
>>51546160
If you want information on emblems, check out Dwarfs: Stone & Steel.

Dwarfen clothing is gonna be pretty simple, especially when they're beardlings. If I remember correctly, leather - even pretty heavy leather - is common. Wool, too.
>>
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>>51546797
>super-expensive new model coincidentally wins an in-house popularity poll
>>
>>51546959
please don't repost facebook myths
>>
is Zweihander any good? still getting my feet wet with WFRP 2e. make the switch or stay the course?
>>
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>>51529769
6th edition for armybooks

7th for the rulebook

>>51529788
all chaos is anti undead you twat
>>
>>51548077
Zweihander is love.
Zweihander is life.
>>
>>51547994
sup McDonald's PR
>>
>>51548251
I wish.
>>
>>51547596
Bring back Gnomes.
Bring back Hobgoblins.
Bring back Fimir.
Bring back Half-Orcs.
>>
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>>51548882
Bring back Pigmys.
>>
>>51548882
https://www.youtube.com/watch?v=U5YxY_CJwz4

I know that this is probably joking, but I do miss the old examples of 'here's some rules from an army from Nippon' and shit like that. No models, but they gave you an idea of what you could do.
>>
>>51548914
Pygmy DLC for Total War: Warhammer when?
>>
>>51549123
I would actually buy that.
>>
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>>51533599

> Implying I would give a fuck about Orclings when I'm dishing out Sigmar's holy justice.

They shouldn't have been born heathens.
>>
>>51548882

Hobgoblins and Fimir were in 8th edition though?
>>
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>>51549646
>>
>>51549716
only because a paragraph in a book doesn t cost anythign
>>
>>51549742

Well Fimir had some nice models.

I think some races were more suited to the RPG to be honest. WHFB wasn't the place for Gnomes or Halflings.
>>
>>51549783
>doesn't want to see halfling goat cavalry charge into battle
>>
>>51549924
>>
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Informal survey; what rules are people currently using?

Have most of you stuck with 8th or an older edition?
>>
>>51547737
WFRP 2e.
>>
>>51550493
T9A. I'd play anything but AoS, but its what my community is playing.

I'm not picky as ling as I can bring all my models.
>>
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Tomb Kings lore question.

So when Nagash unleashed his super dooper raise the dead spell that woke up all the Tomb Kings, does that mean his old man Khetep is up and rolling around on a chariot or sphinx in Nehekhara now?

I assume Thutep is not since he was buried alive and didn't get the fancy ritual blessings and embalming from the Mortuary Cult.

If Khetep is risen like all the other Kings, I'm surprised we never got a special character or any more fluff out of him, since his son is a major bastard. Plus I think Khetep was supposed to be a very powerful King in life second only to Settra or Alcadizzar if I'm remembering right.
>>
>>51550734
It would be safe to assume that, yes, Nagash's father woke up like the rest of the Tomb Kings though he likely got his shit slapped harder than everyone else by Settra for 1) ruling the same kingdom as Settra and 2) raising a shitty son like Nagash.

As for his legacy I don't know if he was up there with the greats but the Nagash series portrayed him as a smart guy that knew how to wrangle the other kingdoms and Khemri's prestige fell after his death.
>>
>>51550877
I guess that makes sense and sounds like something Settra would do. Especially since when they finally woke him up, the first thing he did was smoke all the other Kings and told the to go to their rooms and not to come out till he needs them for something.
>>
Could someone help me design puzzles as a GM for WFRP 2E?
What are some good ideas for puzzles for the players to figure out even though they don't literally have the pieces in front of them, (because its in their imagination obviously) What are some good WFRP 2E puzzles?
>>
>>51552740
Do you want them to be solved with PC skills or do you want the players to think it out? One puzzle my GM threw at us a few years back had a group of statues in a room and we had to find out how to open a door since it was the only way out. The statues were of a king, a sailing ship and a warrior with eight arms. The Priest of Manann gave up his trident to the king since we figured 'King of the Sea'. To the warrior we placed our spare weapons in his hands. The ship was trickier, so I placed my hat at the base, and as I was playing a Sea Captain it was a symbol of my authority. I was also really attached to that hat. The statues then came 'alive', even the ship' and attacked us. Once we defeated them the way was clear.

I didn't get my hat back and I was pissed. It was the third hat I had lost at that point.
>>
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Who makes Beastmen tools, and how are any of them of good quality of they abhor civilized practices?
>>
>>51554276

I don't know any lore here but it makes sense to have a race that just pillages all their shit, with some flair for improvising and rigging shit (like the giants who sow themselves a suit of armor using 1890 human-sized shields. That requires some skill, but it doesn't require any mining or forging or other civilized practices on the part of the giant).
>>
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Wud u pat a Bretonnian princess
>>
>>51554276
Most of their stuff looks extremely crude. They loot lots of things and I am sure there are villages of human chaos cultists with blacksmiths here and there.
>>
>>51554276
They steal, pillage, and reforge, and they probably trade, in a way, too.
>>
>>51550431
Fucking brutal.
>>
>>51554551
If a knight wouldn't chop off my peasant hand, yes.
>>
>>51555627
If you were the knight that chops off peasant hands, would you pat and hold hands with your princess?
>>
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What's the shipping time from Avatars of War like?

Its been a week since I paid for my order and got the receipt, but no shipment notice yet and their facebook page doesn't look to good..
>>
>>51550619
savage
>>
>>51546836
Yeah, best part? Your tears over it are very sweet in truth. Ah, WHFB. Now your fanbase are just a bunch of necrophiles/necromancers, since you're a corpse.
>>
>>51547312

Word
>>
>>51555888
Corporate cumslut.
>>
>>51556039
Uh-huh, so is that what you tell yourself at night when you think about people enjoying other things so you don't drown yourself in tears?
>>
>>51556094
Pathetic.
>>
>>51556117
Yeah, those replies you're coming up with kind of are.
>>
Looking forward to the new WHFRP, lads?
>>
Just ignore him, he is either a troll or a mindless drone if he thinks the new Archaon model is worth shitposting in defence of.

He will either go back to the thread for his shitty game or go away.
>>
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>>51554276
I ran a wfrp adventure once that featured a couple of hillbilly-type Imperial families that lived in the deep woods and left offerings of weapons and armour out for the beastmen in exchange for being left alone. There was also a Craster's Keep situation going on.

That probably wouldn't work on a large scale, but it explained a few things in the context of the game.
>>
>>51556260
AoSfags have made sure that I never touch that game. Literally worse than 3.pf players.
>>51554276
I always figured they just either stole stuff or scrambled something together out of shit you find in the woods. They'd probably force Ungors with some semblance of sanity to build more complex things like the chariots. It'd also be sensible that there was some form of permanent settlement in the center of large concentrations of beastmen where they could actually build and forge things, however poorly.
>>
When it comes to warhammer fantasy roleplaying game. How do you deal with poor stats? I know in the 40k variant you can just upgrade your weapon into giving you like +15 when you use it, but that doesn't seem as feasible in fantasy?
>>
>>51557736
It's a lot easier to get higher stats in WFRP. And you should get a wide spread of stats from your careers unless you have a very focused progression.
>>
>>51549924
>goats
>not big black cocks
>>
>>51554276
My headcannon is that they don't make weapons, not ones from iron or steel thats for sure. Metal working is beyond them, they are capable of knapping flint for spears and javalins, shaping wood to hold a tool stone axe also, but these tools are less durable and precise compared to similar caveman tech tools made by humans.

Their better weapons are the tools of farmers and soldiers that they liberate from the dead.
>>
>>51554276
steal, get gifted, craft themselves with crude and/or dark arts
>>
>>51557823

So even if you got something as bad as 22 it'll just take time and careers to over come them?
>>
>>51556152
And yours a million times more so.

You are nothing more than another pathetic brainwashed zombie, a shill, trying to sound tough and intellectual to make up for your pitiful life and your frail ego. Yet ultimately, your struggle is meaningless.

As long as people are still playing the old editions, as long as they are still playing WHFRP and as long as they are still playing that Total War game and acknowledging/discussing the "world-that-was", WHFB is never truly dead. It will only die if nobody is playing a game set in its universe anymore, and if every single last trace of it was purged from the entire internet and the collective memory of every human that knows or remembers it.

Until then, keep stroking your ego with your empty claims. In the end, they won't mean nothing until you and all of us are long dead.
>>
>>51558314
they will mean nothing*
>>
>>51558041
Well, it won't ever be high. But advanced careers usually have +10% in most stats and some (like Duellist) get +15/20%. And talents like Suave and Savvy will put that up another 5%.

So you can work with it.
>>
Does anyone have the Slann pciture with all the silly names such as Milk Bott'l and Itza Dodd'l?
>>
What is the best channel for WFB batreps?
>>
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>>51554551
I would request for her favor at the next joust in the hopes that I would perform gloriously and earn the right to pat her head.
>>
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>>51555662
>hold hands

Do you take me for a bawdy Reiklander?
>>
Anyone seen an attempt (hobbyist or otherwise) to bring WFB to the PC? Similar to blood bowl?
>>
>>51556232
We'll have to see.


I'm happy with 2nd desu
>>
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>>51556232
I'm cautiously optimistic. I'm an old Battletech grog, so anything new in something I like makes me worry it's going to be MWDA tier dogshit.
>>
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>>
>>51558314
You keep repeating the mantra, but insofar you've mixed my mockery with actual ego, getting all riled for nothing. Still, it sounds like you're talking more about yourself rather than me in those first two paragraphs.
>>
>>51560162
The closest you'll get is Total War: Warhammer.
>>
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>>51560162
Does Roll20 count?

On that note I'm looking for ultra-high res battlemaps, anyone know where I can find them? Similar to pic related
>>
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>>51560456
I was never a fan of adding more gods to the elven pantheon. I could understand the need for an underworld god that was introduced in 7th, but 8th went overboard and added gods that had no place being there. It led to the Cytharai being responsible for the Cults of Pleasure, which made no sense.

>>51558314
Hide shill posts.
Ignore shill posts.
Do not respond to shill posters.
>>
>>51560972
I think it was just because for some reason it was decided that Elves needed a more unique pantheon, to help separate them from the humans and dwarves. Plenty of elven gods seemed to have some overlap with humans - Isha with the Lady, Mathlann with Manann - and I think for a while the idea was that they didn't want it to seem like all Elvish gods were human gods outside a few, and vice versa.

Still, it does get really overboard. It might speak to elven complexity, but what is the real difference between Lileath and Ladrielle? Hoeth and Hekarti seem to share similar pantheons, Anath Raema and Kurnous aren't that different, and Ellinill and Khaine aren't that unique.
>>
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>>51559502
here you go
>>
>>51561200
I liked the similarities as that's how gods work in Warhammer. The thoughts, dreams, emotions and unconscious desires of mortals form presences in the Realm of Chaos, so with any people that would prefer peace to war, life to death and protection in time of strife, you'd have gods that are similar. Separate entities sharing a sphere of influence but with different people.

If anything it's the human gods that would be the same as the elven ones, at least with Tall and Rhya, Manann and Ranald. Ulric and Khaine are similar in only that they're gods of war, among other things, though elven perspective makes their worship of him different than humans praising Ulric.

I found it to be more unique that way, but also found the alternative an incredibly obtuse way of changing the setting to fit the stories that were being told in 8th edition and beyond. I was reading the Sundering and wondered when it was going to be revealed that the Cults were worshipping Slaanesh, but it was just the Cytharai the whole time which didn't make a lick of sense.
>>
>>51561336
That's always a thing that I think people had difficulty swallowing about the setting - nothing's quite as distinct as in something like D&D, and people like distinct good and evil (overall), especially with pantheons.
>>
>>51530880
>tfw I normally like Gropey the Clown but he's being an asshat about people appreciating old more realistic lore over weird fungus butt monkeys
>>
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>>51561497
To me that seems to be missing the point. Sure there's good and evil in Warhammer but a lot of it is grey, especially the gods. They're not supposed to be the 'Maker and the Destroyer', they're pagan gods. And like pagan gods they're kinda dicks and demand sacrifice. Not necessarily human/elf sacrifice, but things like throwing a coin into the ocean while boarding a sailing ship or throwing a wolf heart into a brazier.
>>
>>51562315
Human sacrifice is cool too, though, a lot of gods wanted that. I love the detail that the Norscans 'baptize' wolfships by lining the ramp to the bay with slaves and crush them to death under the ship as they slide it into the water.
>>
>>51562442
I mean that the 'generally good' gods of the Old World don't do human sacrifice, while the Norscans do. Part of why Sigmar drove the Norsii out of what would be the northern Empire was because of their barbaric practises and sacrificial rites.
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