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Warhammer 40,000 general

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Nothing clever to say edition

>previous thread
>>51399407

>THIS IS THE ROSTER CREATOR ITS IN THE FUCKING OP FOR A REASON DONT FUCKING ASK FOR IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>(DEAD) Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (beware the Slaneesh section)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Age of emperor when ?
>>
WE WUZ ELDAR N SHIT
>>
>>51404207
very soon
>>
>>51404207
when you stop fapping to big trukks
>>
>tfw it's finally stopped raining
Now to wait for the humidity to go down.
>>
>>51404207
15 years from now is the closest date
>>
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What do you do, anon?
>>
>>51404251
pray
>>
>>51404251
reroll of course
>>
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Just played vs tau for the first time
>1000 point game
>opp has a single riptide, squad of fire warriors, marker-light drones, and a farsight crisis squad in reserve
>I'm running pic related, with the bikes in reserve
>he goes first
>chips a point off a raider
>my turn
>focus all my fire on the riptide
>get it down to 2 wounds
>turn 2, his farsight squad comes down right in the middle of my raider, venom, and ravager
>annihilates my ravager and raider
>my turn, I fail to bring in jetbikes
>chip down riptide to 1W
>split off farsight from squad due to deaths
>send in my archon, forgetting farsight actually slaps shit in melee
>archon loses battle, gets taken out in sweeping advance
>his turn, he sends farsight in, fights surviving crew of raider, blows up my nearby venom as well
>also blows up my other venom
>wins battle against kabalites, then sweeping advance annihilates them
>my turn
>fail to get reavers in AGAIN
>manage to kill riptide though, and get my talos in to the fire warriors
>talos fucks up fire warriors, then sweeps them when they Our Weapons Are Useless
>manage to further weaken riptide squad
>his turn, he wipes out the venom's crew, gets the other venom crew to a single squad member
>finally get my reavers in
>wipe out all his actual fighters
>his turn, he throws everyone in against my remaining squad of kabalites because why not
>my turn, send in talos
>send in single surviving trueborn
>send in reavers
>hammer of wrath
>table him with half my remaining army left to attack

I can definitely see why people dislike Riptides...that thing is stupidly powerful.
>>
>>51404251
Reroll it, of course.
>>
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>>51404251
Reroll it....FUCK.
>>
Rolled 2 (1d6)

>>51404251
>hey dude, this die doesn't look like it landed on any one face, mind if I reroll it?
>sure buddy
>>
>>51404251
>I rolled it
Re-roll
>Opponent rolled it and a 4+ would have worked
call it a success and move on
>>
>>51404251
Bump the table
>>
>>51404207
I honestly don't think it would be THAT bad.

Don't get the freak out over it.
>>
>>51404251
LOADED DICE REEE
>>
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>>51404245
Well in 2 months you'll be playing The Aeldari™, Drukhari™, and Haerlequini™ Aeladari™ teaming up with the Adeptus Astartes™, Tempestus Scions™, and Astra Millitarum™ to defeat the forces of the Chaeos Astartes™ and Chaeos Daemons™

You'll have free Battlescrolls™ and will be able to buy Wartomes™ the rules will be 4 pages long but you'll NOT be playing Age Of The Emperor™ at all since it will be called Warhammer 40,000™ The New Dawn of War™ so totally NOT Age of the Emperor™
>>
>>51404322
Pretty much. Worst case scenario is GW fucks us anally with even MORE formations spread across a shit ton of books.
>>
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>>51404374
>Aeladari
Fuck you, you can't even meme right.
It wasn't funny the first time and it isn't funny now.
>>
>>51404322
Don't get me wrong, I would love them to burn the 40k rulebook and start over.
>>
my opinion: Drukhari >dark eldar

what's a dark eldar, well it's obviously a dark eldar or something who cares, probably some nigger

what's a drukhari? clearly some magical cool elf thing
>>
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>post yfw the necrons all wake up and wipe the shit out of everyone in the galaxy
>>
>>51404393
I stand true to the first pasta, only make it better
>>
>>51404390
Honestly, I'm new to the game so I might not 'get it'. Like, it doesn't seem like that big of a deal.

I could see people being mad if they cut armies/factions out, but not rules changes.
>>
>>51404408
post yfw necrons have less units than tau
>>
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>>51404408
>Hope they wipe out terra from lightyears away.
>>
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>>51404287
>archon beaten and swept by farsight

sounds like a fun game though
>>
>>51404416
Honestly, I use honestly too much. Honestly.
>>
>>51404404
>What's a Dark Eldar?
Oh, must be an evil/edgy version of the Eldar.

>What's a Drukhari?
>is it some kind of new xenos race?
>yfw it's Drew Carey

Also the aelvaesh word saelaed is pretentious as shut. It is cringe in AoS and will be cringe in 40k. Maybe it doesn't look so bad on paper, but try saying it out loud. Now imagine GW reps non-ironically calling YOUR PLAYED faction by that name.
>>
>>51404416
The big reason for hate towards the streamlining Age of Sigmar did is because that game was not redesigned with balance in mind. It was made to sell heroes and flashy models and it took over a year to play in a way that actually ensures a fair game.
>>
>>51404451
>>What's a Drukhari?
>>is it some kind of new xenos race?
>>yfw it's Drew Carey

NOOOOOO I NEVER READ IT LIKE THAT

OH GOD NO YOU RUINED IT
>>
>>51404451
>yfw it's Drew Carey

Sorry the 5% of the player base that is located in the US care or even know whatever that is
>>
>crossposting for the new thread

>>51404216
Big Mek Gangrek showed up when Belesarius was on Eriad.

Gangrek died in the initial fight, boyz telleporta'd down and just had squabbles with the Skitarii guarding the dig team.

That was it. They were there so the author could write about a couple "battles"
>>
>>51404462
gw manages to run tournaments where people get through 3 games in 7 hours (with an hour lunch break)

how fucking stupid are you where you can't manage a game in under 2 hours?
>>
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>>51404287
>single riptide
>kill riptide
>still fighting riptide
wat
>>
>>51404287
What the hell, that Tau list is like...750 points maximum with everything tricked out. He also doesn't have 2 troop choices. Are you guys retarded or just new?
>>
>>51404497
might have missed one of his troop choices.

>>51404479
huh?
>>
>>51404374
>battle scrolls
>not dataslates

I think this info's false guys.
>>
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>>51404451
>Also the aelvaesh word saelaed is pretentious as shut

I like Drukhari better than Eladrith Ynneas. That's what we had before.
>>
>>51404497
troop 1: Fire Warriors
Troop 2: Teen Drone Squad
>>
>>51404532
Drones aren't troops choices.

He could have been playing FSE and made the Crisis troops, though.
>>
>>51404547
he said the drones were troops iirc
>>
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Any hobbying or games you've been up to anons? I just finished up kitbashing some Rough Riders for my Guard and having some fun test games with a friend against my other Guardsmen.
>>
>>51404583
After losing that match against Genestealer cults that badly I want to get my heavy bolter devastators painted but I just ran out of primer.
>>
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>>51404497
It's possible.

>>51404560
Then he was lying. In fact, not only can drones not be troops, they can never, ever score anyway, so making them troops would be superfluous.
>>
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7th ed Rending Pony rules when?
>>
>>51404471
>US
>5% of the playerbase
...you what, m8.

US has the greatest percentage of 40k players by far.
>>
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>>51404374
Nah.
>>
>>51404583

Posted it in /wipg/
>>51404440
Trying to save myself from painting an embarrassingly bad face...I never learned how to properly paint faces and that's following Duncan's tutorial...
Any help is appreciated.
>>
>>51404603
Flamers are the GSC kryponite.
>>
>>51404604
I don't remember details. he might have had another troop choice that I just popped early or forgot about. I know he had a squad of crisis suits with farsight, some fire warriors he kept hold up in the back, drones, and a riptide...I think he might have had another troop formation, but I can't remember it at all, so I don't think it did much if he did.
>>
>>51404374
Dumb frogposter
>>
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Apparently Biel-Tan is completely destroyed in the new Gathering Storm thing.

I don't know how I feel about things in 40K actually being dynamic these days.
>>
>>51404624
I have plasma guns mostly.
>>
What would the stats of a man of iron be?
>>
>>51404605
>Throw a Knight army at it
>Stomp it out of the game
>>
>>51404451
>>51404529
>I like Drukhari better than Eladrith Ynneas. That's what we had before.

I agree, not to mention Drukhari isn't that different from Druchii, which is what most novels referred to the Fantasy Dark Elves as.

>>51404646
I think this one is a bit suspect. The other details sound believable, but I really doubt they would give that away in the White Dwarf. Despite it being the obvious conclusion what with Fall of Cadia being the precedent.
>>
>>>51399578
Not perfect but I think that will do:

"Aeldari and Drukhari from all allegiance, except the most conservative ones, have joined the cause. This is not a vague philosophic stance, because the new divinity has actual powers - The Exhumed (Unburried?) can call the souls from the spirit-stone they carry to reinforce their own capacities, syphon the powers of deads near them to hit with force, and reduce their enemies to ashes with their strange weapons and psychic powers. They've learned the secrets of the deads, and by this way they got closer from their ancestors and their defunct glory.
Anyway, some consider Ynnaris to be corrupted by the demoniac forces they pretend to dominate, and some think they are already dead. Maybe they are right. If the Exhumed try to rebuild the eldar society in the name of Ynnead to restore the ancient glory of Aeldaris, their arrogant and coercitive way draw towards them as much hostility than adhesion. Even worst, the danger they represent for the dark gods encourage Chaos forces - Especially Slaaneshis - to rise up like an infernal tsunami to consume them. Conflict and destruction lays in the way of Ynnaris. The truth that stands with no doubt, other than the hope, is that the Exhumed are bringer of death."

"Shared souls
Powered by Ynnead, Yveaine is able to draw to her the dying souls around her, and they can stay, not in the for of ghosts but as willingful allies. An observer may think Yveaine is talking to herself, is hearing voices, or is changing between personalities with no transition. If we did not know her creed, we could easily label her as crazy, but the Ynnaris knows. Their mistress carries in her numerous souls. Exhumated who entierely revere Ynnead share an echo of her attitude and they carry spirit stones of defuncts to draw from their wisdom, experience, and knowledge. And the need to do so has never been this much felt XXXXXXXX that the eldar extinction spreads its shadows on the galaxy"
>>
I know this question might sound newfaggy but I've never played guard before. How do veteran weapons teams like missile launchers work. Since they're part of the main squad, do they fire at whatever the rest of the squad fires at?
Also how good are vendettas, are they worth 130 points?
>>
>>51404673
>but I really doubt they would give that away in the White Dwarf

They said Cadia would definitely fall in the last one. And it is called Fracturing of Biel-Tan.
>>
>>51404681
They're part of the same squad, so when they shoot they have to shoot the same target as the rest of the squad.

>Vendettas
>130 points
Nigga if you only pay 130 points for your Vendettas then you take as many as you can fit in your goddamn list.
>>
My only hope is that the next edition HEAVILY nerfs Eldar/Deldar/Tau, or the leaders for all of them are weak as fuck.
>>
>>51404702
>nerfing DEldar
Were you dropped on your head as a baby?
>>
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So can genestealer cults seriously not charge turn one now? Why change it so soon.
>>
>>51404701

For 130? Fuck that and take 2 wyverns.
>>
>>51404702
>Nerfs
>Deldar

Why, Anon?
>>
>>51404724
>he didn't play Guard before Codex: Astra Militarum
>he never got to enjoy the discount flying circus
>>
>>51404701
Well I play Elysian drop troops (not d-99) and vendettas cost only 130 points. But they don't get the combat drop rule for deep striking turn 1, should I be taking more even though they don't get the combat drop rule?
Also are hellfury missile worth it or skip them for more lascannons.
>>
>>51404721

I really, really like this image.
>>
>>51404726
Bike spam isn't fun to play against in any capacity.
>>
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>>51404607
>he unironically US is relevant to GW
>>
>>51404717
This

I converted my Deldar into Corsairs, with some HamCoven allies. Significantly better and sufficiently glass cannon.

>>51404721
10/10
>>
>>51404724
>>51404740
Umm drop troops don't get anything but tauroses and drop sentinels. So yeah, flying circus on steroids for me.
>>
>>51404742
Vendettas are really efficient models. 130 points for three twin-linked, flying, AV12 lascannons is a steal.

>Also are hellfury missile worth it or skip them for more lascannons.
I will actually murder you if you ever take hellfury missiles on a Vendetta.
>>
Rules question:

Normally a Commissar "does not take up a Force Organization slot, and does not qualify as a mandatory HQ selection." Now, in the Castellans of the Imperium detachment the Commissar is listed under the possible HQ options. Does this mean one can be taken as one of the two mandatory HQs?
>>
>>51404747
>Bike spam
>Deldar
pick one
>>
>>51404747
>Bike spam isn't fun to play against in any capacity.
t. Tau player who has never actually played against DE
>>
>>51404747
Are you seriously having trouble with toughness 4 bikes with a 5+ save?

A couple of normal flamers basically shut them down entirely.
>>
>>51404747
GW just needs to go into 8th edition with nerfs to jink, Stength D, and the Riptide's dumb profile
And a buff to MCs so that Nids can actually play
>>
>>51404807
Why nerf jink? Just take it away from bikes and give it to jump packs.
>>
>>51404747
wait, guys; what if he's stuck playing 5th when dark eldar were spectacular?
>>
>>51404821
Depends on the list, IMO. Ravenwing is pure cancer with the 3+ rerollable. Make it 4+ minimum with no reroll and it'll be fine.
>>
>>51404821
>take jink
>give it to riptides
We're trying to make 40k more fun, not less
>>
>>51404848
That's more a matter of Skilled Rider boosting Jink than an issue with Jink itself.

I definitly agree with >>51404821 that Jump packs deserve it more though. How is a guy on a motorcycle harder to shoot than a guy with a jet turbine on his back?
>>
>>51404841
Then he can shut the fuck up and play leafblower.
>>
1850 Renegades of Vraks/Chaos Space Marines

Renegade Command Squad:
Ordnance Tyrant with Covenant of Nurgle: 85

35 Plague Zombies: 105
35 Plague Zombies: 105
4 Field Artillery: quad launchers, +8 extra crew: 144

3 Heavy Ordnance Battery: earthshakers, militia training, +6 extra crew: 193

3 Leman Russ Exterminators: militia training, multi-melta sponsons: 450
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79

Fortifications: Skyshield Landing Pad: 75

_____________

Allies: Chaos Space Marines

Chaos Lord on bike: MoN, Lightning claw, Powerfist: 140

5 Chaos Marines: MoN, Combi-plasma, Plasma gun, rhino: 150

7 Chaos Bikers: MoN, Lightning claw, Combi-melta, 2 meltaguns, Meltabombs: 242

r8
>>
>>51404857
Riptides are Jet Pack.
>>
>>51404857
>Riptide
>jump pack unit
The Wraithknight, on the other hand...
>>
>>51404251

blow on it
>>
>>51404870
>wraithknight
Take it away. It doesnt do anything anyway. also add 100 points to the cost.
>>
>>51404821
>Warp Talons with Jink
Yes.
>>
>>51404865
>>51404870
What jet pack units don't have all the same benefits as jump pack units?
>>
>>51404864
Id swap the biker claw for an axe. Extra attack + ap2 + str5.

You're using death guard detachment for them right?
>>
>>51404772
The thing is that valks cost 100 points and deep strike turn one, so I have 3 valks/vendettas at 1000 points, how do I run them?
>>
>>51404721
Yes they can. It was one butthurt anon being retarded and not understanding the FAQ that was saying otherwise.
>>
>>51404906
New edition, new rules for units, jetpacks get spelled out now instead, also lose the relentless.
>>
>>51404721
>can genestealer cults seriously not charge turn one now?
"Cult Ambush" is infiltration/reserves, and abides by all the restrictions that come with that. If you roll a 6 on your Cult Ambush roll you can charge on the first turn. If you don't, you can't.

As literally everyone who wasn't a fucking retard was saying when the book came out.
>>
>>51404864
You would probably be better off turning the CSMs into more renegades and the exterminators into a different type of leman russ. I've never been impressed by how they preform personally. If your opponent has any templates the skyshield is going to be problematic, try proxying a void shield generator instead.
>>
>>51404778
By RAW I would say no.
>>
>>51404778
>"does not take up a Force Organization slot, and does not qualify as a mandatory HQ selection."
Seems pretty clear-cut to me.
>>
>>51404909
Thanks, I'll swap for the axe.

The Deathguard Vectorium that grants stealth to units beyond 18" of targeting shooting models is good but has alot of compulsories which leaves both forces wanting. I'm left without bubblewrap from my Renegades or without combat effectiveness of sheer amount of templates. If by Death Guard detachment you mean just using Legion rules, then yes
>>
What's the best space marine chapter rules wise?
>>
>>51404946
but the faq says that because it's infiltration you can't charge even with a 6
>>
>>51404998
White scars.

Vanilla marines like to shoot and hitnrun allows them to do just that.
>>
>>51404993
Yeah, just the legion rules. Wanted to make sure those marines were as good as they could be.
>>
>>51404998
>>51405015
dark angels
>>
>>51404998
Red Hunters.

They get to be Battle Brothers with both Sisters of Battle AND Grey Knights if you bring an Inquisitor!
>>
>>51404998
>rules wise?
REEEE
>>
>>51404998
alpha legion
>>
>>51405015
>>51405026
>>51405027
Differing opinions is great and I'd like to hear em' all!

>>51405031
It's so my DEldar can conjure up a way to deal with them.
>>
>>51405005
this.
>>
>>51405038
salamanders
>>
>>51404807
>Jink
They need to completely re-do how Cover is handled. Jink, aka it's harder to hit fast movers, should be a function of how far a unit moves on its turn, not "lol, I matrix dodge when you try to shoot me."

>Strength D
Punt Super Heavies and Gargantuans back into Apocalypse where they belong. Anything S:D is treated as S: 10 AP: 1 against anything other than SH/GC's.

>Riptide's profile
They really need to re-evaluate every unit datasheet in relation to everything else. Legacy units have, for the most part, lagged behind new shit, and unit/upgrade pricing often makes little sense internally or externally.
>>
If we take anything from bikes and give it to jump infantry it should be HoW. Most iteration of jump packs in video games have the effect of physically stunning/knocking away enemies, so they should do damage or at least blind on landing.
How the hell do you ram into someone with a bike without completely eating shit anyway?
>>
>>51405027
>They get to be Battle Brothers with both Sisters of Battle AND Grey Knights if you bring an Inquisitor!

Anon, I don't know how to tell you this, but every Imperial faction are Battle Brothers with each other.
>>
I change my answer
>>51405015
And his
>>51405026
To this one
>>51405027
Also ally some Mantis Warriors to take divination.
>>
>>51405005
That's not what the FAQ is addressing, mate. Read it again.
>>
>>51404946
except the faq specifically disalows that even on a six now.
>>
>>51405056
why can't I take space marines with cypher and allied dark angels
>>
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How does this list look?
>>
>>51404946

Does this mean I can now take Greyfax to mess with GSC armies without some guy telling me Cult Ambush isn't infiltration?
>>
>>51405066
How bad is your reading comprehension, dude.
>>
>>51405067
Because Dark Angels would shoot you if they saw you working with Cypher.
>>
>>51404950
>CSM into more renegades
What do you think about having cultists as my troop compulsory instead? I feel like the nurgle bikers are a threat that needs all attention or none at all honestly.
>exterminators
I lack autocannons which is why I took them honestly and being the next in line (or first, depending on the flyer in question) after the rapiers for anti-air. Would you suggest a different pattern?
>templates
I'd likely have my quad guns on it, having such a high toughness value due to being artillery crew would allow them to survive most templates right?
>void shield
Wasn't it nerfed? Also can it not be baited by lesser weapons with your opponent firing the most important last?
>>
>>51405082
I can't wait for the new cypher model
>>
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>>51405078
yep

Greyfax and Coteaz are a pretty crazy power couple if you're planning on fighting GSC.
>>
So White Scars look fast as fuck. I actually looked at Iron Hands and they seem pretty good. Anyone give me some insight on them?
>>
>>51405054
Ive always thought cover should make you harder to hit, not give you and invulnerable save vs shooting.
>>
>>51405107
CHAPTER MASTER FUCKSMASH
>>
>>51405107
All IH vehicles have IWND. All of them.

Yes, even if they don't have Chapter Tactics.
>>
>>51405056
that's the joke
>>
>>51405056
The joke.


(You)
>>
>>51405110
It's definitely the more sensible way to handle it.
>>
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>>51404192
Fuck you I'm gonna meme as hard as I want.
>>
>>51405076
For one, why are you running the Archon in his own venom?
Two, those venoms are too expensive. No need for the upgrades on such flimsy transports.
Three, hellions aren't worth taking even one unit of.
>>
>>51405107
One relic makes iron hands good. Whitescars work with everything. You should just pick your favorite chapter scheme and play with either's rules.

But of course i would recomend playing with nothing but the red hunters chapter tactics.
>>
>>51405139
Jesus that's great. I might end up doing them. Not sure what to get with £100 though.
>>
>>51405140
>>51405158

It's 7th edition, guys. Don't be stuck in the past.
>>
>>51405139
It's pretty silly that most chapter tactics don't extend to their vehicles.
>>
>>51405055
Jump units already have HoW if they use their jump packs in the assault phase.

HoW on bikes is supposed to represent the fact that they are literally teched up cavalry
>but cavalry also exist in the game
REE A BIKE DOES NOT HANDLE LIKE A HORSE
>>
>>51405167
My plan was to buy a couple boxes of Gangs of Commoragh, and it comes with Hellions and saves money, so I wanted to use em, I wanted my entire army to be invehicles, preferably quick ones.
>>
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>TriTau next release
>Three MC walkers that held up on tiny chicken legs
>Renamed to Ataui
Can I have a job now plz GW
>>
>>51405169
Go with Melee dreads to take advantage of them having BOTH FnP (6+), IWND, and 4 attacks.
>>
>>51405005
No it doesn't say "even with a 6", however the 6 result DOES say "can charge first turn even though it is Infiltration", which the FAQ has no power to override as it's clearly spelled out in RAW. That could only be changed with an errata.
>>
>>51405215
Dreads get the 6+ FnP?
>>
>>51405215
>FnP

To save against all those wounds amirite?
>>
>>51405079
better than yours aparently.
>>
>>51404658
similar to necron warriors with less sophisticated weaponry
>>
>>51405078
Yes, Greyfax DOES counter GSC.

However, the guys saying they can't charge turn 1 are retarded.
>>
>>51405215
Correction, 4 attacks base.

Melee dreads get like 5 or 6 attacks, right? Since each melee weapon on a walker gives an extra attack, right? Or do they follow the regular rules for that?
>>
Anons, i have a slightly related question and i think you guys may give the best answer. Where did the intense Elf hated originate from? Is it a meme i missed out on? Is it an actual thing? You 40k people seem to hate everyone even other people who use the same units so i figured you would be the fairest people to ask this question, sorry for disrupting the thread. Go Nids!
>>
Remember when shillposters said that the FAQ's were just drafts and all the issues would be ironed out before the official release?
>>
>>51405190
The standard DEldar vehicle build is:

Archon and a either a court or incubi in a venom
two 5-man kabalit squads in venoms or 10-man squads in raiders
as many bikes as you like
optional ravager

and so on...
hellions suck, but beastmasters are a little better as a tarpit
>>
>>51405231
Please point to me where it "specifically says they cannot charge even on a 6".

Note: You won't find it because FAQs cannot change the printed rules without errata.
>>
>>51405209

>Thinking an NPC race will get a Triumvirate box
>>
>>51405079

Q: If a unit has Infiltrate and is using Cult Ambush to deploy,
it’s not using Infiltrate as such. Does this mean it can charge in
the first turn?
A: No.

You may want to check your eyes.
>>
>>51405240
>Where did the intense Elf hated originate from
Tolkien ubermenschen
The fact that the entire race is usually made up of stuck up assholes
>>
>>51405231
>Q: If a unit has Infiltrate and is using Cult Ambush to deploy, it’s not using Infiltrate as such. Does this mean it can charge in
the first turn?
>A: No.

Do you really not understand? The FAQ is simply telling johnny "cult ambush doesn't count as infiltrate and isn't affected by the rules/restrictions that apply to infiltrating units" fuckface that he's wrong.
>>
>>51405226
They are the only vehicle with Chapter Tactics special rule, so yes. Though, I forgot FnP does nothing for vehicles.

>>51405228
Whoops. I must have been thinking of a different rule.
>>
Are Dark Eldar bikes really that bad compared to CWE ones?
>>
>>51405256
>Tau
>NPC race
What is this 5th edition?
>>
>>51405240
It's a mystery anon, Aelves are objectively the best race
>>
>>51405087
The cultists will be cheaper, which would be better for you since an MSU of chaos marines doesn't accomplish anything. If they are Death Guard Bikers, then they are pretty resilient, but otherwise they are threat to vehicles and will not be very successful against tar pitting and melee focused units due to their lack of AP in melee. CSM bikers are resilient and have a few more attacks, but are stuck in a combat till death unlike loyalist bikes which can hit, hit, and run. Your lord would need a daemon weapon or something like one in order to up his threat level just so the bike squad can fight through certain threats.

I love punishers with a hull mounted las and multi-melta sponsons for dealing with monstrous creatures since that's where I feel the army struggles the most otherwise. If you feel you absolutely need autocannons, try heavy weapons teams, just make just they are in cover.

The templates bit is more wound saturation, the T7 will help as will the 4++, but that will still leave the rest of your army exposed.

Void shield was made to be more balanced in all honesty. It no longer fucks crons and grav spam over, but can still buy you that T1 survivability to capitalize on all of your shooting, it will also cover more of your models than the landing.
>>
>>51405240
It's a meme. There are some legitimate grievances that can be leveled against some elf portrayals, but nothing particularly damning.
>>
>>51405257
You may want to reread the question.

It's saying "No, Cult Ambush is Infiltrate as such."

Therefore they cannot charge turn 1 because Infiltrate disallows that. Except a 6 on the Cult Ambush table then takes precedence because that specifically DOES allow it.
>>
>>51405257
"6: Unlike other units that Infiltrate or arrive from Reserves, the ambushing unit can charge in their first turn or on the turn they arrive from Reserves."
>>
>>51404287
>going second with D-eldar
>failing reserve rolls TWICE

D-eldar are the probably one of the most ALLIN armies there is, if you dont manage to cripple your opponent with a decent alpha strike youre going to suffer. especially against the SUPERIOR FIREPOWER OF THE GREATER GOOD.

Also why do you have a 10man squad in a raider and an empty ravager? they dont need to be dedicated transports for the unit to start in it when its part of the same detachment
>>
You fuckers better not start arguing about GSC or I'll pull an Alpharius
>>
>>51405305
This. Without an errata the FAQ has no power to contradict this, so that's clearly not what the question was addressing.
>>
>>51405271
Yes. Craftworld is tippity TOP fucking tier. "Drukhari" aren't the absolute worst faction but they're down in that ballpark.
>>
>>51405326
It's not our fault the anti-GSC gunlinefags are either retarded or want to pretend to be retarded because of anal-devastation.
>>
>>51405326

Too late.
>>
>>51405321
ravagers aren't transports, are they?
>>
>>51405321
>actually complaining about playing D-dar
I bet you even spam scythes, faggot.

>Also why do you have a 10man squad in a raider and an empty ravager?
Oh I see, you're just a retard.
>>
>>51405341
>play melee army
>enemy is GSC
>we can no longer engage in glorious combat from start to finish of the entire game

WHO DOES THIS BENEFIT IN THIS SITUATION

WE BOTH JUST SIT THERE STARING AT EACH OTHER WAVING OUR CLAWS/CHAINSWORDS AROUND
>>
>>51405347
I don't think so, I think that anon is being silly and thinks Ravagers are like the DEldar equivalent to a Razorback. They are more like the DEldar version of a Predator.
>>
>>51405341
>>51405345
Let's just stop altogether. No need for petty arguments.
>>
>>51405363
Fear not anon for the FAQ does literally nothing to prevent turn 1 charges by anyone actually playing by the rules.
>>
>>51405374
No. People are saying wrong things on the internet and they need to know it.
>>
>>51405370
yeah, I thought not. I'm still new, so I had no idea if that was an actual thing, but I just checked my codex to confirm. I didn't think they were a transport, and the codex says nothing about their troop capacity or them being a transport(even if they are open-topped).
>>
So! Anyone have any games recently or soon? What are you fielding?
>>
This is probably a stupid question, but does FW have authorized sellers like GW?
>>
>>51405240

In dwarf fortress elves could eat people after they were killed in battle as a bug. At lot of people hated elves for cannibalizing their loved ones during sieges.
>>
>>51405361
I play Deldar myself so dont get offended like that dude its not cool.
and whats wrong with MSU putting 5 of them in the Vehicle with better armor over 10 in a worse armored one.
>>
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When you say "lasgun", do you prefer to say it like "lass-gun" or "lays-gun?"

I've always said "lassgun", like,"glassgun" without the G.
>>
>>51405393

What if I told you they were aware they were saying wrong things, but say them anyway?
>>
>>51405393
Well for my part, it's not so much I'm concerned these guys are wrong but that other gullible anons who don't understand the rules very well will think they are right and spread false rumours. As long as all reasonable people in the thread understand what the FAQ is actually saying we can drop the topic because the guys starting the arguments are probably just pretending to be retarded.
>>
>>51405411
He's rudely pointing out that you're confused between Venoms and Ravagers
>>
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>>51405411
I know you actually don't play Dark Eldar, because no real DE player would ask such stupid questions.
>why a 10-man Raider squad
Because if it was 5 men, they'd belong in a Venom? Granted, this is optimization/opinion based rather than fact, but it's the main argument for using Raiders over Venoms.

>Loading troops into Ravagers
You literally cannot do this. The Ravager IS NOT A TRANSPORT.
Stop telling lies over the internet.
>>
>>51405410
>"bug"
>implying that's not the true nature of those tree-dwelling savages

Monkeys also climb trees, don't live in buildings or work with metal, and cannibalize each other. Coincidence?
>>
>>51405421
I say it like laser, since that's kind of what they are.
>>
>>51405421
I've always said it "Lazz" like raspberry.
>>
>>51405421
lazz-gun

Soft A, like in asshole.
>>
>>51405421
lahz gun
>>
>>51405411
....Ravagers are the weaponized raiders.

Venoms are the small plane-looking vehicles with splinter cannons

Ravagers have 11 armor and are not transports

Venoms have 10 front armor, flickerfields, and are smaller transports.
>>
>>51405421
It's Lahzgun. Kinda like Glasgow.
>>
>>51405425
>>51405426
I was actually agreeing with you. The people saying that you can't charge on a 6 are objectively wrong.
>>
>>51405421
Lazzgun. Lazzcannon It's how they say it in DoW, not that I ever said it different before then. It's how they say it in Space Marine.
Checkmate laysfags.
>>
>>51405482

Laze sounds stupid in general.
>>
>>51405482
to be fair DoW also gave us SPESS MAHRENS and EMPRAH
>>
>>51405496
>Soulstorm
>counting for anything other than featuring SoB and DE
>>
>>51405403
No. FW can only be bought straight from their website, and I think Warhammer World. The only exceptions are the limited edition characters that they rarely put in stores.
>>
>>51405496
Do you say Emprah any other way?
>>
How should I equip my chaos lord? Is Terminator armour a given?
>>
>>51405496

And there would be much less 40k-related comedy without those wonderful additions.
>>
>>51405512
Yeah. I say it Emperor, as it's spelled.
>>
>>51405512
I'm a radio student, so I trigger myself when I leave out syllables and letters wrong on purpose.
>>
>>51405506

The limited edition models only go to official GW stores anyway and not authorized third party sellers which is probably what that guy meant, so even for those the answer is still no.

Only place to get Forge World is from others is people who are selling stuff they bought from FW or recast stuff.
>>
>>51405284
Does this mean it can charge in
the first turn?
A: No.
>>
>>51405516
Most people prefer bikes because LOL JINK, but if I can find a use for them I like termie lords with a claw and fist
>>
>>51405327
Mmmmm no. More like without an errata, the faq stands. GSC cannot assault turn one from cult ambush. but nice try.
>>
>>51405563
>cutting off the first part of the question
You can stop pretending to be retarded at any point, now.
>>
>>51405563
The question is asking if they can charge in the first turn because they aren't infiltrating.

The answer is that they are infiltrating, so they have to follow the rules for infiltrating to see if they can charge.

If they don't roll a 6, they can't charge, but a 6 overrides that.
>>
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>>51405516
I play KdK, so this isn't as helpful, but Claw and either Axe of Khorn for AP2 at initiative, an extra attack because both are specialist weapons, and ID on 6's To Wound, or Goredrinker for the coolest Relic Power Axe ever.
>>
>>51405516
Sigil, Mark of Choice, Bike or Jump Pack, Lightning Claw + Power Fist. Stick 'em in an appropriate group.

Stay away from Terminator armor; it's kind of a trap in CSM unless you're gonna Land Raider deliver (bro-tip, you shouldn't).

Maybe it would work with a Spartan and a group of 9 Terminators though.
>>
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>>51405441
Im not talking optimization and made the suggestion based on models Anon above already owns

>Loading troops into Ravager
see pic related, got confused and had to double check codex. But srsly dood check your attitude on the internet, those threads are made to discuss mistakes like this if you want to insult people go to /pol/ or /v/ instead
>>
>>51405391
Your words of nuh uh have totally brought me over from the plain as day ruling in the faq.
>>
>>51405563
Right. Unless you roll a 6 which says you can.

They're saying no to the people who said you could always charge in the first turn because they argued cult ambush isnt infiltrate so it doesnt have the restrictions on infiltrate which prevent charging in the first turn. The 6 result doesn't ignore this restriction through a loophole, which is what FAQs address, it ignores it explicitly as a special rule, which cannot be changed without errata.

So unless you can provide an errata that rewrites the 6 result of Cult Ambush it is unaffected by this loophole clarification.
>>
>>51405516
>Is Terminator armour a given?
No.

Sigil, Power Fist and Lightning Claw is a good versatile loadout. From there a Bike is probably the optimal thing to add, but you can also go Terminator Armor, Jump Pack or nothing depending on how and where you plan to use him and what your Legion is. Relics can also drastically effect things, but Sigil, PF, LC is the basic fighty lord kit.
>>
>>51405599
The plain as day ruling in the FAQ doesn't affect the 6 result, and literally cannot even if they wanted it to, because it's printed RAW in the Codex.
>>
>>51405588
Look I am all for meta busters. But nowhere does it say

>If they don't roll a 6, they can't charge, but a 6 overrides that.

it just says no. You have to at least admit there is the SLIGHTEST possability GW realized they goofed, and changed their mind.
>>
>>51405516
No, Terminator Armor is crappy.

The issue with melee units is getting them into melee. For a Chaos Lord, you want to take a Bike, a Jump Pack (as part of a Raptor Talon), a Juggernaut of Khorne, or a Disc of Tzeentch.
>>
>>51405588
Has frontline gaming or reece mentioned how they ran it? Did they play it like 6 is still ok, or is it a non issue with them they havent even bothered to mention for the ITC?
>>
>>51405596
Check your codex, bro. Ravager isn't a transport.
>>
>>51405653

It does say in the main book that specific rules from codex's overwrite rules from the main rulebook, though. Don't ask me for a source, because I don't play as or against GSC and can't be assed.
>>
>>51405573
This is my last post on this topic:

FAQs are not rules text. They can't actually write new rules into the game, they are only explanations and clarifications that enforce existing rules.

Therefore the "No" answer in the FAQ isn't "No because I said so". It's "No because Infiltrate says you cannot charge turn 1 and Cult Ambush during Infiltration is Infiltrate".

6 result overrides that restriction objectively and explicitly, and is therefore not part of that ruling.

That is the final post on this topic.
>>
>>51405653
There is not the SLIGHTEST possibly that they goofed. Infiltrate says you can't charge. 6 on Cult Ambush says you can. Codex trumps rulebook. All GW did was clarify what literally fucking everybody under the sun who was not a faggot already knew.
>>
>>51405653
No there's not, because that's not how FAQ's work. If they changed their mind it would need an errata that rewrites the clear allowance to charge in turn 1 in the Cult Ambush rules.
>>
>>51405607
I'm refraining from getting the actual Chaos lord model due to it being resincast. Any idea on what I should convert?
>>
>>51405596
>if you want to insult people go to /pol/ or /v/ instead
If you can't insult people who say blatantly idiotic things then you can't insult anyone, and then you're sitting on the world's shittiest hugbox.
>>
>>51405686
And faq's are made to correct book text or confirm meaning. I take it to mean that in SUBSEQUENT turns, like say going back into the shadows, and on turn 2 you roll a 6, place 3 inches away, then charge you can, because the first turn rule no longer applies.

Source: This is how I have been playing it.
>>
>>51405653
No. It's very clear that the FAQ was simply to address people who thought that Cult Ambush didn't count as Infiltrating.

It does, but a 6 gets around either, becauese that's what it's designed to do.
>>
>>51405686

I haven't kept up with FLG's podcast lately, but a few weeks ago they were saying a lot of stuff like "We're not going to do the FAQ until later because GW is about to release their FAQs that answer a lot of questions!" so it makes it sound like they go with GW FAQs unless it's something huge like needing to ban multiple Wraithknights or nerf Invisibility.
>>
>>51405596
The roster listbuilder is rife with errors and is never a substitute for the Codex. It's just a tool to help you manually write lists faster than with pen or pencil. You should still be using the Codex to write them.
>>
>>51405712
>And faq's are made to correct book text
These are errata. FAQs do not correct text.

>I take it to mean
It literally doesn't matter what you take it to mean because the codex explicitly spells out that you are wrong.
>>
>>51405258
>Tolkien ubermenschen
this actually makes a lot of sense to me, and that's sad.
>>
>>51405712
No, the 6 result literally says "can charge in the first turn", VERBATIM, and coming back onto the board after using return to the shadows is no longer infiltrate anyways.
>>
>>51405708
Generally I find it's best to make a Chaos lord from the various fancier bits in the CSM sprues and Chaos Terminator lord sprue. The god aligned heads and shoulderpads from the CSM sprue are particularly nice for this.
>>
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http://www.strawpoll.me/12199935

I can't decide which of these factions I should play.
>>
>>51405712
No you dunce, the FAQ question is in response to people trying to rules lawyer first turn charges on non-6 Cult Ambush rolls.
>>
>>51405712
See >>51405305

This is the actual text in the Codex. The FAQ can't touch this without an errata even if they wanted to, and they don't want to.
>>
Does anyone have a copy of the Imperial Agents FAQ? It's listed on the site but leads to a 404 page.
>>
>>51405805
Do you like winning a lot?
>>
>>51405805
What do you like most about each one?
>>
>>51405822
Sorry, I meant errata not FAQ.
>>
>>51405805
Dark eldar ironically is the least faggot answer
>>
>>51405805

Kill yourself
>>
>>51405822
Site's working fine for me, but here
>>
>>51405838

>army of literal faggots which only fag their way into curbstomps the vast majority of the time
>least faggot

Clearly the best choice is fluffy elves with an army representing a good mix of ranged and close combat, featuring an Avatar and one of each aspect shrine.
>>
>>51405805
Don't be a faggot.
>>
Do you guys realize someday we're going to have newfaggots joining this hobby who unironically tell you they play "Drukhari" or "Astra Militarum" and don't know what you're talking about when you say DEldar or Guard?
>>
>>51405866

If he decided not to be a faggot, he would rightfully pick a Wrathful Crusade army.
>>
All this Eldar talk and none having to do with exodites or crosairs.

Well seeing as how the dinokin are no where in sight

Anyone play corsairs? Or against them?

They seems like the perfect double edged sword
>Very dangerous perils chart, no way to mitigate it or modify harnessing charges, only Div/Telekinesis for normal psykers and Aethermancy for a 1 per army Void Dream, but can select powers
>Aethermancy is awesome and makes you want to throw powers around all crazy but will probably end up killing most of your army
>Jet packs for DAYS plus reckless abandon means theyre super dodgy but are still made of paper
>Shooty weapon selection out the wazoo ON JET PACKS but again, paper
>Cool sub detachment Cortiere rules, but they dislike each other within the army
>Regroup at half leadership because pirates, also perils can und up causing a lot of your army to fuck off
>Did I mention jet pack pirates?
>More alpha strike potential than Deldar and much more mobile
>Got the good jetbikes with more weapon options(you can still take scatbike I suppose but why spam those when you can spam SPLINTER CANNONS
>>
>>51405889
It's been happening already with Astra Militarum. By this point I just feel numb.
>>
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>>51405889
I already cant find fucking anything on the website anymore
>>
>>51405901
I was just about to go to bed, but the refresh caught your post before I closed my browser.

I play Corsairs. What do you want to know?
>>
>>51405889
I'm fine with mew players playing as Drew Carry, but they are Imperial Guard and not Astra Militarum.
>>
>>51405889
Already happening with IG.
People use AM as abbreviation and are confused when people think they meant Adeptus Mechanicus...


>>51405908
Oh shit yeah. The armies are split in to different subfactions too now. So whenever I look for something I have to google the name so I can search for it in the store.
>>
Did we ever get an official answer about taking biker troops in a castellans detachment?
>>
>>51405688
So explain why they changed the rules for Deathwatch's Beacon, their transports in their formations, or being able to take a special weapon + boltgun (which they explicitly allowed in the SM codex, but not in DW).
>>
>>51405908
Well that's because you're looking at Shitmar stuff which was completely rebooted from the ground up. 40k won't be THAT bad.
>>
>>51405889

Do you realize the newfags are already here? Look at how many picture army builder lists and "WHAT PROGRAM IS DAT" posts you see.

50% of the people here don't even know what a force org is and had trouble figuring out detachments because they never played in 5E.
>>
>>51405857
Thanks man.
>>
>>51405824
I don't mind losing.

>>51405832
Tau I like mostly because of the Xenos alliance thing they've got going, plus I like the idea of running a bunch of the Breachers in Devilfish supported by stealth suits and drones.

Eldar I like mostly because they're a bunch of warrior monks with magic powers and pseudo-necromancy.

Dark Eldar I like because of the Haemonculi Covens and their whole Dr Frankenstein thing. The fast playstyle appeals to me, as well.
>>
>>51405922
They already got the money from people who bought into the meme.
>>
Rolled 3 + 4 (1d6 + 4)

>>51405927
>tfw can't even make Strategy Rating jokes in my flgs anymore
>tfw all I get are blank stares
Rolling mine
>>
>>51405927
>50% of the people here don't even know what a force org is and had trouble figuring out detachments because they never played in 5E.
The only way I played was with FoC and I don't even know what the fuck is even going on anymore.
How the fuck do you even write an armylist if formations/rules entires are littered across 5 books?

I swear I'm not even gonna try to get back into the game, I'll just paint my minis and play something else.
>>
>>51405950
>Eldar I like mostly because they're a bunch of warrior monks
>>
>>51405912
Just general experiences with them. Hornets look awesome with pulse lasers. Do you use a lynx? It got downgraded but the model is gorgeous. Do you use the Raiding Fleet? YOur must fun list? etc whatever you want to tell a fledgling ninja space pirate.
>>
>>51405950
Go with Eldar, they're everything you mentioned plus even speedier than DE.
>>
>>51405950
I might actually say Tau then. If I recall, the Hamonculi stuff with Deldar isn't that great, and goes against their fast playstyle.
>>
>>51405964
That's basically what Craftworlds are monastaries. And the Aspect Shrines are definitely Warrior Monks.
>>
>>51405922
None of those were explicit changes, they were clarifications for ambiguous situations not covered in the rules. They don't contradict anything that's explicitly allowed.
>>
>>51405980

As opposed to the space marines who live in FORTRESS MONASTERIES and are literal warrior monks with robes and incense and everything?
>>
>>51405964
>>51405980

Also makes sense that the Black Templar will team up with the United Eldar, since BT shares a similar warrior monk mentality.
>>
>>51405957
I forget, did 2e have strategy rating as well? I can only remember the 3e method of "roll your strategy rating in D6 and pick the highest".
>>
>>51404192
Guard/Scions help
I just bought a Valkyrie and is there ever any reason to do a grav chute insertion as opposed to just getting out of the damn plane normally
>>
>>51405988
Yeah, so? I don't like Marines. I'm allowed to not like Marines.
>>
>>51405988
He didn't say non-Eldar races are not also warrior monks, anon, calm down.
>>
>>51405959
New player here, no idea what a force org is, only that my engineers fit in that slot

Guard is horrible for formations. They're all super high cost and scattered fucking everywhere it seems. I wouldn't be surprised if one is hidden in a random white dwarf it something.
>>
>>51405988

They're space knights and one chapter emphasizes being monky over being knightly over the rest. Don't get it mixed up.
>>
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>>51405950
>Psychic Warrior monks with pseudo necromancy
Say no more!
>>
>>51405998

It's cooler.
>>
>>51405998
it's for when you don't want to go into VTOL mode with your plane
>>
>>51405992
It did.
>>
>>51405992
I'm pretty sure it did, but it's been a long time.
>>
>>51406007

>New player here, no idea what a force org is

BUY A RULEBOOK (or download it)
READ THAT RULEBOOK
DONT ASK ANOTHER FUCKING QUESTION UNTIL YOURE DONE READING IT
>>
>>51406012
I don't like Marines because I dislike the gothic, blocky look. I like the fluff, but eh.
>>
>all the newfags trying to say eldar are warrior monks
>>
>>51405998
Is there any reason NOT to do a grav chute insertion, you pussy?
>>
>>51406028
I've been playing since 2e. Aspect shrines have always been warrior monks with a strong samurai influence.
>>
>>51406028
What else are Aspect Warriors, Anon?
>>
>>51406025
Nah, I'll keep winging it
>>
>>51405927
>had trouble figuring out detachments because they never played in 5E
I had huge amounts of trouble figuring out detachments when I got back into 40k specifically because I'd played in 5e and previous editions.

All these Allies and Formations and Detachments and Decurions (complete with more Formations, but not standalone) and the inconceivable deluge of tiny supplements, plus the three or four new factions were a LOT to take in. I can't imagine how a new player would feel.
>>
an order I placed through GW's webstore last year has finally started the shipping process. They've given the carrier the shipping information and billed me, but haven't actually given the items to the carrier yet.

I bought through the webstore because for some ass-backwards reason it was cheaper than ebay for that particular model, but holy shit. I never would have expected it to be that slow.
>>
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>>51406007
>>
>>51406028

Eldar have been warrior monks since aspect shrines were invented. You could spin it as being war hipsters on one extreme or combative galaxy conservatives on the other spectrum, but the middle ground will always be warrior monks.
>>
>>51406028
I guess if you're being technical they should be warrior priests rather than warrior monks, as they train at shrines rather than temples or monasteries, and their training is in relation to aspects of their war deity.

That's really splitting hairs though.
>>
>>51406028
>Secluded, disciplined, ascetic people fleeing the excess of their species aren't monks
>>
>>51406040

5E Force Org = a detachment

A formation = a detachment

Unlimited detachments

Shit is easy as fuck to figure out if you know what a 5E FOC is, but new players don't so they dive right in with zero knowledge. And if you played from 5E to 6E it's even easier as you watched the formations gradually trickle in.
>>
>>51405110
It'd fix a lot of issues with assault.
>>
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If you could get about 40 sisters of battle for about 200ish dollars would you or would it be better to keep saving up and see if this year we get a plastic release?
>>
>>51406020
>>51406023
yeah, you're right.

>thumbing through my old 2e/3e books
>looking at all the scenarios and missions

fucking why did they have to get replaced by maelstrom shit
>>
>>51406068
>all monks are ascetics
>all ascetics are monks

No, they're not. Since when did monks walk various deity paths and become raging warrior gods?
>>
>>51406040
I'm a new player who started a month ago.
It's...pretty simple. Everyone has access to CAD and Allied. Every codex comes with bonus formations. Most codexes have a Decurion-style option that overlaps with other things and gives more buffs.
>>
>>51406051
Holy crap anon, they shouldn't have been that slow. I've always got my stuff within 7-9 business days.

>>51406052
>tfw new player
>only using CAD because I think having re-rollable Warlord traits and ObSec is a good thing
Right?
>>
>>51406074
wait patiently

25 year old metal models are not that good in my opinion
>>
>>51406083
Maelstrom isn't terrible but could do with a little bit less randomness and more narrative elements.
>>
>>51405998
"Militarum tempestus was a mistake" local GW owner.
Aside from that are you playing guard with scions elites or tempestus?
As far as the question, grav chute has scatter. Your choice as to whether you want to scatter
>>
>>51405239
They get +1 for two weapons, +2 for three etc.
>>
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Hi guys, what are your thorts on this list? I am a new pleb.
>>
>>51406084
Since when did monks eat brains to gain knowledge and fire assault grenade launchers?
>>
>>51406084
"A monk is a person who practices religious asceticism, living either alone or with any number of other monks. A monk may be a person who decided to dedicate his life to serving all other living beings, or to be an ascetic who voluntarily chooses to leave mainstream society and live his life in prayer and contemplation."
The warrior paths are a method of religious devotion to aspects of Khaine, hence warrior monks.
>>
>>51406084
Hinduism.
>>
>>51406094
Probably a made to order model. Took a month and a half for mine.
>>
>>51406074
I'd say no, though I hate the idea of metal models.
>>
>>51406094
>>only using CAD because I think having re-rollable Warlord traits and ObSec is a good thing
A lot of HQ choices come with a locked Warlord trait, and most traits aren't bad enough to justify needing a reroll unless you're going for very specific cheese.

Objsec is useless in some game modes, and won't even come to play in some others. The bonuses granted to most of the viable formations outweigh it, and some of the better ones will just let you clear an objective outright rather than put your troops up against theirs.

I've had maybe three or four games out of dozens where a point has actually been contested or when objsec would have made a difference.
>>
>>51406102
I like the theme of them, but having their own codex that GW refuses to support is the problem.
>>
>>51406128
>file size
>is sideways

9 already. Fix it.
>>
>>51406114
>the omophagea is as iconic to marines as the aspect shrines are to eldar

lol
>>
>>51406109
see if you can juggle upgrades and get an officer of the fleet since you are taking the valk anyway

officers of the fleet fuck up reserve dependent armies
>>
>>51406094
Most Decurions also give re-rollable Warlord Traits and some also give access to ObSec to certain units, sometimes even non-Troops units.

But yeah CADs are never a bad thing.
>>
>>51406118

Nobody calls Hindu practitioners "monks" even if they are technically monks. When someone says "monk" 99.9% of the time they aren't referring to Hinduism.
>>
>>51406128
>6,.44 MB image
>5312.2988
>FUCKING SIDEWAYS
>drybrushed lazily
>mold lines
>25mm bases
>no sub-assembies
you dun goofed 7 fuckups
>>
>>51406084
>and become raging warrior gods?
martial tradition is neither unusual nor unheard of for religious devotees.
Sikh or Shaolin monks come to mind.
>>
How do I go about getting rid of some armies?

Most are completely unpainted but assembled. I don't really frequent any stores other than to buy things. I've never played any games, I just collect the models but I've gathered too many armies and I want to thin my collection a bit. Is Ebay my best bet? I don't plan on selling them for much. I just want them gone.
>>
>>51405889
I still have my 3rd ed books but actually like Astra Militarum

I usually write it AM/IG though
>>
>>51406165
You have any Tau? I'll buy them off you right now.
>>
>>51406131
>A lot of HQ choices come with a locked Warlord trait
That's only special characters anon, and honestly I find using them kind of faggy unless you're playing story-driven campaigns.
>>
>>51406165
ask around at your local gaming club, or try craigslist or ebay
>>
>>51406165
Put them in neat lines and burn them, then upload it to youtube so we can laugh at you.

https://www.youtube.com/watch?t=487&v=plUPJ0inN4c
>>
>>51406128
If you want an army you can just lazily drybrush you should have picked necrons.
>>
>>51406170
I like that Astra Militarum actually fits the gothic theme but it's just so much harder to say than like, AdMech or Astartes, it doesn't have a good shorthand.
>>
>>51406165
ebay is always a good bet for reselling anything, but don't be one of those assholes that sells off models that are missing weapons and have parts that fell off years ago
>>
>>51406131
the real reason someone would use CAD a bunch is because they are playing a low-tier codex that doesn't have any other detachments worth using, and lacks a variety of formations
>>
>>51406134
If you like deep striking shit everywhere and air cav (flying circus) check out Elysian drop troops.
They come in 2 variants.
Standard: standard guard but with no tanks, and everything has deep strike plus can get valks as transports, they even use scions as elite choices
And d-99: they have less bodies but more specialised stuff
Also don't forgot special rules
Everything can take a valk as a transport
Everything has deep strike:
Combat drop: half of all valks (anything with valk in its name so sky talons too) and turrets deep strike turn 1.
>>
>tfw going to get about 1,500 of Guards in the mail tomorrow
I'm very slightly going to explode out of my skin at the thought
>>
>>51406201
Absolutely. Not to mention CADs allow very specific combinations and, more important, FW units to be used.

But if I had to pick between a CAD and a Formation with nearly the same composition, I'd be hard-pressed to go with the CAD.
>>
>>51406172
No, no Tau. What I have is mostly infantry too. I have for 40K
>Dark Angels (From Dark Vengeance and a few other kits)
>Some Blood Angels
>Tyranids
>Regular Chaos Marines

And for Warhammer Fantasy
>Vampire Counts
>Lots of Skaven

>>51406200
I'll probably do Ebay or Craigslist since I don't actually ever talk to anyone at my hobby store. I just go in, buy things and leave quietly. All my stuff is 100% complete. They've just sat around in boxes for years.
>>
>>51406198
Everyone here says "Astra"
I call them "IG"
>>
>>51406201
>Play tyranids
>literally just CAD or Hive Fleet detachment
>>
>>51406134
it got a teeny bit of love in the form of the Start Collecting! formation. I actually think multiples of that formation isn't a bad way to run them at all, especially if you add in some of the new Agents of the Imperium stuff
>>
>>51406224
By "here" I mean "Here locally where I play"
>>
>>51406142
I was seriously considering it, do you think its worth losing a body on or just less wargear?
>>
>>51406225
Tyranids of ALL factions deserve a fucking decurion. That kind of macro-organization of Formations with benefits within larger Formations with benefits fits them perfectly.
>>
>>51406178

I can't help but feel the same way, even as a Sisters player. There's something about special characters that just feels like, idk a cop out or something.
>>
>>51406165
Ebay. Don't sell everything at once, sell them piecemeal, squad by squad.
That way people can buy what they want and you'll get more money at the end of the day too.

Also, don't forget that presentation is everything on a platform where people cannot see the stuff they are interested in before they buy it.
So make good photos.
>>
>>51406198

Literally everyone in my store calls them Guard.
>>
>>51406240
I'd drop wargear if you can, and a body off something if you can't

also IIRC if you've bought the psyker upgrade your inquisitor should get a free force weapon (which is why the psyker upgrade costs so much for inquisitors)
>>
>>51406228
Doesn't help much when the codex has been "temporarily unavailable" for 4 months, effectively making the box effectively a guard supplement.
>>
>>51406260
I give Sisters a pass since Celestine basically is their first real rules update in fucking ages and grants a bunch of useful army-wide benefits and access to new Relics and things.
>>
>>51405421
>I've always said "lassgun", like,"glassgun" without the G.

Me too anon, me too. I think it sounds better.
>>
>>51406285
you can still buy the digital version
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>>51406294
I say Laz as in Lass but with a z.
>>
>>51405983
The "clarification" on the weapons is completely contradictory to the same clarification given to the SM codex.

The "clarification" on the Beacon removes capabilities that the rules text gave it.

The "clarification" on the dedicated transports in the formations is directly contradictory to the text in the fucking codex.
>>
>>51406300
People actually use the shitty digital versions?
>>
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>>51406178
preach it

Story driven games are also better if you're using characters of your own creation.
>>
>>51406286

That's just it, though. I finally dropped Celestine from my lists for the Kranoness and her Flamer+Combi-Plas crew, enjoy not having to rely on a named character, and now our first plastic model and update ever is a named character too good not to use.

It's upsetting in ways I can't even describe.
>>
>>51406286
I get what you mean. If there was a generic living saint option, I'd run that in a heartbeat though.
>>
>>51406285
>Doesn't help much when the codex has been "temporarily unavailable" for 4 months
They're slow to restock it and it sells out fairly quickly every time.

Took me like three or four months to get my hands on a physical copy.
>>
>>51406321
>generic living saint
They're not THAT common...
>>
>>51406306
there are only five unit entries for that faction anyway. Print them out if you care.
>>
>>51406339
There's a fuckload of stuff in 40k that are rare as fuck that get fielded a lot.
>>
>>51406310
What's so bad about a named character?

Especially one that can be fluffed as showing up anywhere that the Imperium forces need her
>>
>>51406369
I personally don't like named characters in my armies because I don't feel like they are really my own. I want to feel like I can really forge the narrative for my dudes.
>>
>>51406369

Tau pull out the Riptides and the Stormsurges

You can't field a named character and expect to not get WAACed off the table.
>>
>>51405927
I never played 5E and I had no issue figuring out detachments. I honestly don't understand why some people have so much trouble figuring them out.
>>
>>51406362
Yeah just saying if you want to do a campaign or have your army led by a living saint that is not celestine, just convert a model call her sabbat and use celestine's rules to represent her.
That's what the named characters are anyway. Archetypes that go beyond what you can do with buying stuff from the armory.
>>
>>51406088
Technically not everyone has access to CAD and Allied, but that's mostly nit-picking as there are only like two or three armies that can't use CAD and Allied detachments.
>>
>>51406379
are there seriously people who don't decline games against tau players?
>>
>>51406369

It's a cop out, especially one as powerful as the new Celestine. I don't like feeling forced to take something, and even at 200 points, the only reason not to take her is if you want to actively hinder yourself.

Be honest with me. Why would anyone take another HQ choice in a sisters list now? Why should I pay 145 points for my canoness when I can spend another 55 points for something 4 times as effective?

>>51406397

Except its not? Named characters aren't archetypes. They're the opposite, really. The generic HQs are archetypes.
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>>51406379
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>>51405965
Well, the reason I picked up the faction was the versatility with lists. I mean, jet packs are cool as fuck, but then you get in the same army lists jetbikes and mech, too. If you have the models, no two builds need be the same. Psykers are fun as fuck and work wonders in casual games, even if everything goes wrong, because when they get fucked it happens in a spectacular fashion.

>Hornets look awesome with pulse lasers
They absolutely are. I counts-as mine as brightlances against casual lists because of how good they are.

>Do you use a lynx?
I own one, yeah, but I rarely use it. Though not a LoW or even a superheavy it gives my IG buddy's Shadowsword penis envy. It's my counts-as superheavy for large games, though, and it's pretty amazing in its role. Everyone always underestimates how many hits three twin-linked shots can get at BS1.

>Raiding Fleet
A few times, yeah. I started my Corsairs back in 5th so I didn't build around it, but I tried it out when the 7th update hit since it gave me motivation to give all my coteries different color schemes. I do love the Sky Burners Coterie.

>YOur must fun list?
I think I said it before but Corsair psykers are fun as fuck. I usually run a core of dudes in Venoms, but once I said fuck the rules and ran everyone with jetpacks, a VD, biker Prince and as many psyker Barons as I could. The ensuing game (I was fighting Sisters) was an absolute clusterfuck, but in a hilarious way.
>mfw Prince gets possessed, only to be repossessed the very next turn
>mfw literally half my army spend 4 out of 5 turns pinned because of Perils

Sorry for the late reply my man, my kid woke up and made a scene. Hope you're still around. Good night, and good luck you crazy bastard.
>>
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better pepper your angus /tg/
>>
>>51406435
Generic plastic brother captain, maybe?

It's weird how they never bothered with the generic GK HQs.
>>
>>51406406
>two or three
Assassins (either agents or standalone)
Knights
Inquisition (either agents or standalone)
Cult Mechanicus
Skitarii
Aeronatutica Imperialis (Agents)
Legion of the Damned
Astra Telepathica
>>
>>51406435
It's Robout Guilliman.
>>
>>51406178

99% of players can't build as cool a looking HQ as premade ICs
>>
>>51406446
it could also just be another terminator librarian because we don't have enough of those
>>
>>51406419
The alternative is to say it's a generic character with similar abilities.
I mean, you're allowed to customize your models as much as you want. Swap out Celestine's head for someone else's, and bash in some new armor, maybe even ground her. Give Farsight a chainsword and say it's your own generic commander with a gift from the Gue'vesa. The whole point is that the galaxy is absurdly big and covers a huge span of time, so whatever lore bullshit you pull out your ass can technically fit the canon.
>>
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>>51406131
>>51406147
>>51406201
I play pic related, was CAD a good choice?
>>
>>51406479
Actually in that case idk, their Formation benefits are REALLY good.
>>
>>51406479
for KDK they really only have Blood Host and CAD
>>
>>51406455
Unless I'm mistaken Cult Mechanicus can take a CAD. But fair enough.
>>
>>51406467
Isn't there only 1 generic Termi Librarian though? The Deathwatch one uses the Blood Angel one with a DW shoulderpad.

I'd love to get a Termi Librarian with Force Sword or Axe instead of staff.
>>
>>51406416
Are there seriously people who play against you ?
>>
>>51406455
Most of those are not standalone armies and don't count.

The only ones that really matter there are Cult Mech and Skitarii. The former could always take a CAD and the latter can now thanks to Belisarius Cawl.
>>
>>51406504
do they have actual troops? I thought it was all elites
>>
Ok so going by the curse of the wulfen FAQ about the tetrad, the warlord traits do not stack, while I can see this because you only have the one warlord technically, I assume that also means no stacking warlord traits from taking multiple inquisitors rolling on BRB traits.

Goodbye dreams of +3 to seize initiative and infiltrating whole armies.
>>
>>51406526
kataphrons are all troops, I have no idea why though.
>>
>>51406379
I field Grukks all the time and don't get WAAC'd off the table.

When I pull Zhadsnark out though my meta continually screams "cheese". Even though I only bring 10 total bikes with him.
>>
Hey guys, just had my third massive defeat in a row with orks, and for the first time since 5th I'm feeling really disillusioned at the prospect of playing them more or buying more of them.

I also just bought a car, so money is really tight right now and will be for a while.
What army would be best for me to transfer over to? In my stocks that aren't orks I have a couple CSM models and a GUO, and some necron destroyers.

I want to spend a while painting these dudes as a pass time, but I want them to be cheap, so I guess harlequins would be good for me if they weren't so damn bad.

I play majority 1000-1500 games if that helps.

/tg/ pick my army
>>
>>51406498
>>51406500
I want to do a Blood Host, but I hate the Possesed tax.
>>
>>51406471

You're missing the point entirely, still. It's the rules themselves that are the main problem. You can fluff it however you want, it's still "Named Character, Embodiment of Stupid Rules" that you're more or less forced to take. You still haven't told me why I shouldn't take her, and instead told me I should pretend it isn't her. Truth be told, I always liked Celestine, and when she finally became playable in 5th, I was excited until I realized the other options for HQs were almost literally unplayable.

Idk. I'm just some old autistic sperg.
>>
>>51406561
A lot of the Ork stuff from FW kinda is cheese in the technical sense because it was designed for an older Codex in an older edition and was never intended to work with the modern game.

However almost anyone will overlook that unless they are a huge faggot because of how bad Orks are right now.
>>
>>51406575
Orks
>>
>>51406575
Are there any armies you like that aren't Deathwatch, Tau, or Thousand Sons?
>>
>>51406524
You can play standalone inquisition just fine, but most people wouldn't care too because you'll have to convert everything. Play it like you would a mechanized guard list
>>
>>51406575
Iron Hands space marines spamming drop pod dreads with the ironstone
>>
>>51406580
Well, there's always going to be a good unit or one that's just objectively better, either directly or via its niche offering way more generic utility. It just happens to be Celestine right now.
>>
>>51406575
Dark Eldar
>>
>tfw kinda want to buy the burning of Prospero and paint the whole set to look like Thousand Sons legion and run them with Codex Space Marines
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>>51406629
kek
>>
>>51406624
>loyalist 1ksons
REE
>loyalist Space Wolf character
REEEEEEEEEEE
>Space Marine legion Custodes
RRREEEEEEEEEEEEEEE
>Space Marine SoS
RRRRREEEEEEEEE KYS FUCKING NORMIE
>>
>>51406585
No thanks

>>51406600
Is this a meme? Or are these just armies you don't want me playing?
Sorry I haven't been keeping up with the last weeks /tg/ memes

>>51406613
Are they really that good/ interesting to paint? I suppose I should really get around to having some drop pods just to get the feel of them...

>>51406618
I don't really feel like getting into faction eldar right now would be good seeing as they are probably going to get a combined formation. Their weird sadist Japanese aesthetic thing also puts me off a bit
>>
>>51406638
wrath of magnus is shit

traitor legions was actually not that good

Codex: Space Marines is still the strongest way by far to play CSM, while also giving up very little flavor. There is nothing CSM do that Codex SM can't do better.
>>
>>51406638
I was going to toss the Space Wolf character, custodes and Sisters of Silence, of course. What else would I be using to represent a psyker, a bunch of tactical marines and terminators?
>>
>>51406652
Iron Hands are black.

Play Guard.
>>
>>51406655
I don't remember vanilla beakies having access to T5 or I5 infantry, or fun psykers.
>>
>>51406661
Guard are lame.

Play Renegades.
>>
>>51406660
Oh. Well in that case, carry on.
You better fucking sell what you don't use though. Faggots are lapping up the SoS and Custodes right now.
>>
>>51406660
the custodes maight make night terminators with some weapon swaps

the sisters of silence are OP and can get FREE AP2

the yiff belongs in the trash though
>>
>>51406655
Traitor Legions was only not that good for 1k sons. Most of the others have been brought up to mid-tier. Legion benefits are often a lot stronger than chapter tactics.

If one really wanted to run 1k sons though, at least go with Grey Knights for something psyker heavy. The alternative is to load up on Librarian Conclaves and stick them with every squad.
>>
>>51406652
Deathwatch are legitimately bad SM that GW made somehow.

Wrath of Magnus somehow made TS WORSE.

I just don't like Tau.

Iron Hands are cool, they and their unifficial successor chapter, the Steel Confessors are one of my favorite chaoters alongside the Marines Malevolent, Exorcists, and Red Hunters.
>>
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>>51406638
>those assumptions
>reeing over literally only RED MARINES
>>
>>51406680
T5 or I5 infantry probably isn't a big priority to a 1ks player, and the SM have a pretty stronk psyker formation, if not a very interesting one.

Throw in some Imperial allies if you wanna represent weirder Chaos units and you've got a strong counts-as army.
>>
>>51406680
a t5 CSM is still a CSM and not worth the enormous points you paid for it

codex SM get grav guns, the ability to combat squad, ATSKNF, and 300 points of FREE RHINOS
>>
>>51406575
>I want to spend a while painting these dudes as a pass time, but I want them to be cheap
Pick up one of the boardgames.
>>
>>51406688
>make night
make nice

time for sleep
>>
>>51406682
>Play Renegades.
>>
>>51406617

Being better is one thing, but she's miles and miles beyond better, though. It's laughable. At least before, I could use something else and have a reason for it. Now? There's nothing. I can't think of a single reason.

Special characters should be unique, not so powerful they're mandatory.
>>
>>51406683
I will either sell them, stash them for a project or give some of it to my friends.
I'm interested in making an actual Thousand Sons army too though, I like the new models that I had no idea existed until yesterday
Why did they change colour and grow egyptian motiffs when they got cursed thou
>>51406688
I didn't know you could have SoS and custodes in the actual 40k tabletop?
>>
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>>51406714
sleep tight
>>
>>51406715
play renegades but use the loyalist book

the vraks book is out of print, and even when it was in print it was 100 GBP with international shipping added on top of that. Bullshit.

They Vraks book gave very little to renegades that guard didn't also have access to, aside from more access to CCWs
>>
>>51406710
I have space hulk actually, I guess I could paint up those dudes and maybe get some Blood Angels...

I do like their models come to think of it.
>>
>>51406706
I'll give you grav but CSM can get FEARLESS, MSU lists make combat squads pretty pointless, and why get free boxes when you can have free marks, special rules and armor?

>>51406704
If you're willing to go that far to win games why not just fuck off TauDarLibrarius 40k with all the other WAACfags and stay away from my fun factions?
>>
>>51406735
>Vraks book gave very little
>get the option to take field artillery choices as non compulsory troops and heavy support choices as elites
>get the option to shoot into your own units in combat
>get the option to take retardedly cheap plague zombies or mutants as your core tax
How does Vraks not provide anything again?
>>
>>51406729
>Wanting a TSons army
They may actually be the only army almost as bad or as bad as Orks. EXTREMELY overcosted and limited gear choices.

Wonderful models though.
>>
>>51406735
Yeah fuck it I might just buy a renegade command squad and try to convert up an army from bits online.

My friends don't really care whether or not I actually own the rulebooks as much as I have it printed out in a folder to reference.
>>
>>51406735
you can get the pdf for that even if it is oop.
>>51406789
be-careful those things are fiddly with the brass and the resin isn't as strong as marines or anything else really. my bro had a lot of problems building his
>>
>>51406706
>free Rhinos

I think you mean drop pods and razorbacks

>>51406754

>I'll give you grav but CSM can get FEARLESS, MSU lists make combat squads pretty pointless, and why get free boxes when you can have free marks, special rules and armor?

First off, marks aren't free, CSM pay way more for two squads than Codex Marines pay for combat squads, and the only ones who get fearless are Deathguard. You're also forgetting that Codex Marines can take a single drop pod that carries two combat squads, while CSM can only buy rhinos AND they not only have to actually spend points on them, they have to get one for each MSU squad.
>>
>>51406800
You know of any good tactics/ builds with them?
Or is it just classic Guard, as in just get some tanks and call it a day?
>>
>>51406804
>and the only ones who get fearless are Deathguard.
Dude, like half of them get Fearless.
>>
>>51405005
Jump off a cliff. Highlight exactly where it says "even on a six"
>>
>>51406814
nope, don't play them, i mean i could sreach through the pdfs but i ain't feeling that, i hate the rips
there was an old megaupload from cripplechan and if you want it
>>
>>51406754
>If you're willing to go that far to win games
What, running a Librarius Conclave to represent the Scarab Occult and some Guardsmen for Cultists is WAAC now?

I think you have a severely skewed perspective anon
>>
>>51406814
fuck it i'm going to bed
https://mega.nz/#F!74JyBBIL!Nlxx_EoN-notyuEFjWM2IQ
use at your own wish my dude
>>
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>>51406638
Anon there may be loyalist thousand sons out there...
>>
>>51405921
No because it wasnt needed if you had any damn reading comprehension.
>>
>>51406818

And only one of them is playable, and sure as shit none of them are free.
>>
>>51406862
Cheers senpai
>>
>>51406583
I just use him as a way to take bikes as troops. I don't even use his scout move or get him into combat often.
>>
>>51406869
> Face quite clearly made of face
> Only one of him with presumably no next of kin let alone a thousand.
I debunked your meme
>>
Opinion time:
Will Forge World keep the Red Scorpions in the next updates or will they get dropped?
>>
>>51406922
keep what, they're showing up in the next IA
>>
>>51406910
Anon it's a blood raven
>>
>>51406930
Will elysians get featured in the next IA?
They were with the the scorpions in IA3.2.
>>
>>51406954
I dunno. All we know about it is it's got AdMech, Tau and Red Scorpions.
>>
>>51406852
Running an army as their polar opposite fluff-wise is very WAAC. You don't have to have a top-tier ITC list to be a tryhard.
While you're at it, why not go all the way and play Orks as Eldar and Tyranids as Tau?
>>
Looking at Harlequins. Few questions:

Do you automatically pass Hit and Run with Init 7+?

Why the fuck can't Solitare use Crescendo? fml.

How good is Heroes Path? I love the idea of these Harlequins just showing up and being god tier rape machines (albeit maybe not in actual gameplay)

Is Hammerhand on a Shadowseer a good way to insta-gib toughness 4 fuccbois or just not reliable / good to go Sanctic?

I collect Dark Eldar, so if you have any comments you can add those too! Thanks~!
>>
>>51407006
Yes
>>
>>51407006
A 1 on any roll is a failure, regardless of stats.
Sadly I think only BS has the benefit of high stats granting free rerolls.
>>
>>51407006
6 always fails on characteristic tests/
>>
>>51407019
>A 1 on any roll is a failure, regardless of stats.
Initiative tests require you to roll under your Initiative. So 1 is a success in this case. Are you saying that a 6 is a fail regardless? This is where I am confused.
>>
>>51407023
Yeah, I'm brain-farting big tonight. In the case of characteristics tests max number is always a failure and min is always a success. The only way to auto-pass is through a special rule.
>>
>>51407023
A 6 is always a fail on characteristic tests. Unless they have a rule that states they autopass there's almost always some chance of failure.
>>
>>51406885
>implying EC and WE aren't playable
>implying Fearless isn't free when it's a tacked on benefit to an upgrade that normally costs the same for something else which you're still getting
You are bad at analysis.
>>
>>51407006
Any answers to the other ones?
>>
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>>51407041
>EC and WE are on the same level as Codex Marines by any stretch of the imagination
>Codex Marine players actually think this
>>
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>>
>>51407089
I don't much care for her expression.
>>
>>51407071
>randomly bringing up vanilla marines

Anti-marinefags are the real cancer. Proof positive right here.
>>
>>51407100

Replace it with a bubble helmet
>>
>>51407104

We were comparing CSM to Codex Marines. Thanks for joining us, retard.
>>
>>51407089
Does duncan have any guides to painting faces?

Im not prepared for this
>>
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>>51407071
>implying everything has to be at the level of GW's poster boys to be playable
I reiterate: If you feel the need to roll your army with rules from YOUR POLAR OPPOSITES IN LORE, and you aren't shafted at the level of nids or Orks, you are a WAACfag and a tryhard.
>>
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>>51406435
>>
>>51407130
I thought you couldn't snapfire with flamers
>>
>>51407114
>all C:SM players play battle company
>>
>>51407148
Wall of death. They get D3 auto-hits on overwatch which I assume is what he's going for.
>>
>>51407071
I don't play Marines you stupid faggot.

And yes if you bring EC or WE against a normal Marine list that isn't like superfriends bikestar librarius or gravspam bullshit you can clean them the fuck out.
>>
>>51407130
Now this looks like a fun challenge for my Cult.
>>
>>51407089
Interesting, an alternate build?
>>
>>51407089
That triangle top makes it look like she has some fat titties
>>
>>51407130
Why not use your last 5 points to give another vet squad a flamer? You've got several of them with just two special weapons.
>>
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>>51407089
Before and After she gets YNNEADED
>>
What do you normally do after jinking with a Tau skimmer?
Do you flat out behind cover and burn a turn?
Do you just pray for the snapshots to hit?
>>
>>51407266
Depends on the skimmer/how it's being run
Move up with devilish if it's carrying stuff.
Piranha in hunter cadre would move to safe area.
Piranha in fire stream wing is disposable as long as 1 lives, all come back.
>>
>>51407266
>What do you normally do after jinking with a Tau skimmer?

You bring MCs instead so you can keep shooting and not even need to jink.
>>
>want to play Black Templars because their fluff is fun and they look cool
>they're absolute dogshit

God damn it.
>>
>>51407285
And with Skyrays, you can use a single markerlight to use your seeker missiles at full power anyways.

My real issue is with Hammerheads. When I run them, I normally rely on them as my anti-armor, and their single-shot railgun means it's not hitting anything.
>>
>>51407303
>And with Skyrays, you can use a single markerlight to use your seeker missiles at full power anyways.
This is not true. If you're snapshotting you don't get the BS5.
>>
>>51407310
Yes you do. They're resolved at BS 5. That's why you can do stuff like fire Seeker missiles from Devilfish or Pirannahs at fliers.
>>
>>51406422
>Sorry for the late reply my man
No worries thanks for the tidbits

I really want to try out void dreamers and aethermancy
>>
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>>51407310
Incorrect. It even got clarified in the FAQ.
>>
>>51407300
Do it anyway.
>>
>>51407303
Why are you jinking with sky Rays/hammerheads?
Put them in cover with disruption pod for a 3+ and don't move, lure stuff into their firing line.
Alternatively, detach drones in front for 5+ (or was it 4+ for intervening models) and pray for good rolls.
Jinking with them is FAILING, don't fail
Snapshooting=dead
zero contribution from them, take hits and fire back, why are you in range either?
>>
What happened to Tau to make their basic colour scheme white instead of the previous colour?
>>
>>51407352
The studio decided they liked it better

The original colors are the T'au sept, the new ones are Viorla sept or something like that
>>
>>51407352
Different sept (vior'la or something) was in the latest campaign, also the old one was pretty boring and some models looked shit in it.
>>
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>>51407365
I think the stormsurge is 1000x better in the old colors
>>
>>51407371
T-those thick thighs
>>
>>51407371
I can agree with that but imo broadside and all xv8 look better now. Still prefer old fire warriors/pathfinders and still love xv15s
>>
who needs armor
>>
>>51407352
One of the painting studio guys was painting their Tau like that, the others liked it so they decided to do them all up like that.
>>
Going up against space wolves at 1100 pts

Company Command:60
Kurov's aquila + Tactical Autoreliquary:85pts
Plasgun:15
Chimera + DB:70

Vets:60
Grenadiers:15
3x Plasgun:45
Chimera + DB:65

Vets:60
Grenadiers:15
3x meltagun: 30
demo:30
Shotguns
Chimera + DB:70

Vets:60
Grenadiers:15
3x Plasgun:45
Chimera + DB:70

Wyvern:65

Armored Sentinel:40
Plascannon:10

Armored sentinel:40
Plascannon

Vindicare assassin:150
>>
>>51407187
it's a shoop, but one that will be ridiculously easy to convert because of how thin the connection of that dumb headdress are
>>
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>>51407477
ditch the 3rd meltas on the vets

they aint gonna be firing out of the chimera
>>
>>51407493
my thought was to get as much ap 2 and below as I can because lasguns won't do shit against armor at these low numbers. Plus it creates redundancy
>>
Why does everyone have to take shitty transports that are both boring to look at, have shitty weapons (for the most part) and all of which are fucking expensive as fuck when you compare price in euros to price in points?
I hate that the most about 40k.
>>
>>51407540
>expensive as fuck
they're basically free in the transport+squad boxes

also transports look cool and go fast, that's why people take them
>>
>>51407531
That's not really what they mean by redundancy.
>>
>>51407540
Because if you don't, you get shot off the board.
>>
>>51407567
I think he's asking more why the game was designed that you have to buy an extra hunk of plastic just to have your models actually exist long enough to be used.

>>51407540
The answer is greed, since GW enjoys selling marine players a fuckton of rhinos and drop pods for every single squad in their army, because they buffed shooting enough that it'd be suicide without it.
>>
>>51407540
Most troops can operate fine without the extra mobility.
Most codexes have troop options with scout/infiltrate/outflank/deepstrike/jetpacks.
Most armies only have troops as a tax in a CAD, so it doesn't matter whether or not you take the transport.
Most codexes have formations that let you forego troops altogether, meaning you don't even need transports.
Some codexes have transports that aren't what you described.
>>
>>51407565
Ok, but my point remains that guard die really easily and it's good to have some backup meltas on hand. Plus an extra shot could mean the difference between a dead land raider and a really pissed off land raider
>>
>>51407597
Wanna give examples? I'm curious.
To clarify, I wasn't talking about big transports like Land Raiders or Valkyries, but rather the basic Rhino/Razorback equivalent. Especially Rhinos. Jesus christ.
>>
>>51407582
>you have to
not exactly

I mean it only seems that way because pitched battles/maelstrom missions are the most common pickup/tournament scenario, but simply playing other mission types fixes that problem immediately.
>>
>>51407602
if you're taking them in a chimera the assumption is that youre gona be firing out of it (and it can only fire 2x of the squad guns at a time)

if you take a third melta/plasma you're banking on the fact that they'll pop your chimera so you can bring all of your guns to bear. at that point why even take a transport

get rid of the 3rd weapons on the vets/sentinels/assasin and pack in more vet squads and/or armor

your model count is pretty low for IG and while the vindicare is useful in certain niches, imo, it's only taking out a few guys an entire game
>>
>>51407650
Fire Warriors shoot at 30" so they don't really need mobility for anything other than holding points, but you can take Crisis Suits as troop options so that's irrelevant. In fact, Tau troops are so secondary that you shouldn't even take a CAD unless you really want Tetras, Skyrays, or more Crisis Suits than you can count.

And don't forget Fish of Fury.

Just one example off the top of my head.
>>
>>51407655
To be fair in the case of plasma the chimera doesn't have to die for the plasma gunner to die.
>>
>>51407655
Third melta isn't a terrible idea, as you can use disembark plus move to get some extra range to ensure you slag whatever you want dead.
>>
>>51407650
Not him, but Chimeras are a pretty obvious example of a good transport. Devilfishes and wave serpents as well, despite higher points costs.

Rhinos aren't very impressive, but as far as points efficiency goes they're workhorses.
>>
If you take a transport that ISN'T dedicated, can any unit embark into it?
Once a unit goes in, is it locked or can a different unit embark in once the first one's out?
>>
>>51407695
They can get in, they just can't start in it.
>>
>>51407695
Yes they can, but it takes up another force org slot that you might want to use elsewhere.
>>51407708
no, a unit without a dedicated transport can start in it, but a unit that has a dedicated transport can't
>>
>>51407708

Fucking moron.
>>
>>51407724
>>51407726
Yeah, misread the question.
>>
>>51407666
>Fish of Fury.
That died 2 editions ago, and only worked because the rules were fucking retarded back then.

On an unrelated note, anyone got some good tips for a startup Dark Angel Herald of Ruin Kill Team? I kinda want a warband with 2 Deathwing terminators, supported by a Ravening Biker and a handful of ordinary dudes. How should I go about this, without getting fucked in the ass by the IG bullshit? I feel like I'll barely have any models on the table at 200 points.

Or should I wait until later on to make this setup?

I was thinking of a Warden leader, 2 special deathwing, 1 special ravenwing, and whatever core I can afford. Should I load up on special gear, or keep it mostly vanilla?
>>
>>51407669
>This
this is what I was planning on doing, it's a suicide squad
>>
>>51406894

>Bikes as troops

Boyz are literally unplayable so this is fair.

I like to stick him in a 15 bike squad with a painboy.

I just want trukk boyz to be playable again ;_;
>>
>>51406028

What else do you call something that lives an ascetic existence of self denial and martial devotion?
>>
>>51404702
Why do you hate the Greater Good C'omrade?
>>
>>51407742
Let's not forget that the Devilfish is STILL stupidly overcosted for what it does.
>>
>>51407848
Elfs in Space
>>
>>51407866
>stupidly overcosted
Not really, it's just got the cost of the obsec drones driving it up.
>>
>>51407874

Elves don't always live ascetic lives of martial devotion. Exarchs are referred to as "high priests". They're a religion devoted to a war-god. They're warrior monks.
>>
>>51407897
Well then the Imperium of Man is a collective of warrior monks.
>>
>>51407909

Space Marines, yeah. Average citizen no.
>>
>>51407909
there is a difference between a monk and a member of the faithful, man
>>
>>51404778
Yes and no.
In the AM codex the Commissar has the rule "does not take up a Force Organization slot, and does not qualify as a mandatory HQ selection.", so, no.
But the Commissar is also present in the Scions Codex (he's listed as AM/MT in the list), and in that codex he doesn't have this special rule.
I'm probably stretching the rules, but it's how I see it
>>
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Thorts on my revised list gents?
>>
>>51404778
>>51408052
Castellans Detachement gives you choice of either taking the Comissar from Astra Miliatrum or Scions.

If you take it from AM, he doesnt fill a slot. If you take it from MT, he does.

Simple.
>>
i wonder what kinda food they have in wh40k
>>
>>51408139
Nutrient bars.
>>
>>51408153
What sweet hell is the 41st millennium
>>
>>51408063
Personally I prefer the flachette blaster + taser goads on the infiltrators. The sheer number of wounds you can do makes them great for clearing hordes. Though I guess if you're going up against marines the power swords are better by a bit.
>>
>>51408139

In the Imperium? Probably Soylent Green.

Tyranids: You

Eldar: Nectar and ambrosia

Dark Eldar: You again and/or your soul, not necessarily in that order.

Necrons: Dust

Orks: Cartoon Turkey legs

Chaos: Blood and skulls, rotting flesh, lewd shaped vegetables and brains.

Tau: State issued meal kit with chemicals that hack into your brain to maintain docility, and the kroot eat you.
>>
>>51408216

>In the Imperium? Probably Soylent Green.

I'm pretty sure there's fluff somewhere about IG rations being reconstituted corpses.
>>
>>51408216
For the Imperium it probably depends on where you live. An agri-world or feudal world may actually get some fresh food, a hive world or forge world is definitely eating something like soylent green.
>>
>>51408216
You forget Orks also eat each other.
>>
>>51408200
Thanks for the feedback man, I'm up against lots of marines in my local meta. Apart from that there isn't an anything too retarded? I can transport my skitarii in that Valkyrie yeah?
>>
>>51408250
Yes and no, you can only put units from the same detachment in transports at deployment. Once it comes onto the board from reserves though you can load them into it.
>>
>>51408264
Oh, and personally I'd drop the ranger squad for another squad of vanguards, maybe with an arc rifle. They put out quite a bit more hurt.
>>
>>51408250
Actually I just noticed you have an Icarus array in your dune crawlers. Personally I'd advise against this. Anything the other two are shooting at it will only snapfire at due to skyfire (assuming it can even hit it at all), any flyer it shoots at the eradication beams won't be able to shoot at unless it's hovering. If you really need the AA i'd say run it in a different unit. Sure you lose out on having a 4++ but the alternative is being forced to either make 1/3rd of the unit snapfire or make 2/3rds of the unit not even able to fire at their target.
>>
>>51408216

A Deldar banquet from Masque of Vyle:

>In the Amber hall a magnificent table of richly polished wood had been laid out for the feast. The hundred-place-long table was groaning with platters of food. Silver-skinned fish there were in thousands, a myriad different sizes and varieties from finger-long sprats to ocean-going leviathans, poached, fried, boiled, scalloped and raw. There were filigreed trays bearing wobbling piles of eggs, crustaceans, invertebrates and shellfish both in and out of their calciferous armour.
>>
>>51407775
I have success running the boyz naked, on foot.
Too cheap to care about, too cheap to shoot at but the one time their marines roll a double 1 for saves you appreciate them.
>>
>>51408342

True, there is also a banquet in path of the renegade.

They just eat all the luxuries the galaxy has to offer that they acquire through raids.
>>
>>51408326
Cheers man, I might drop the icarus array altogether.
>>
>>51408200
iirc during their release some anons mathhammered that flechette+taser was the superior opponent against all targets.
>>
>>51408394
Unsurprisingly, volume of wounds is better than negated saves.

It is the same reason Tau are so good against termies. 2+ isnt worth a lot, when you are facing S7 shots en masse. Might not negate your armour, but you'll lose models at an alarming rate anyway.
>>
>>51408430
New thread
>>51408430
too early
>>
>>51408434
Words of truth.

I had a quick game with them shortly after release and a 5 man taser team mulched some unsuspecting termies scary fast.
I need to buy more of them, by god are they fun
>>
>>51406583

Even then, this isn't nessecarily a good thing. (although its nice to have units that aren't intentionally gimped like shit in the current dex)

Zhad' doesn't have 'Ere we go, meaning he can call a Waaagh!, but cannot benefit from it. He also gimps any biker unit he joins.
>>
>>51409054
"You all" not "you ask"
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