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Warhammer 40,000 General

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Thread replies: 422
Thread images: 41

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Aeldari edition

Old name: >>51237395

>THIS IS THE LIST BUILDER. DON'T FUCKING ASK FOR IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Blaecki Libraeri (soon the clowns will come back, with friends!)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
>>51240109
excellent job brother, you have won a great victory for us, or should I say...me? It's a shame you died "during" the raid
>>
>>51240095
Here's what I don't understand about the Aeldari thing.
If GW is doing this to protect copyright or something, why not do it back when they made all the imperial armies use thier high gothic names as the official ones? And can't "craftworld eldar" be copyrighted, even though the Tolkien estate owns eldar?
>>
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SoB are never going to get new plastic models.
>>
>space wolves get possessed space marines before chaos does

thanks gw
>>
>>51240144
BLOWN THE FUCK OUT HAHAHAHAHAHAHAHA
>>
>>51240163
>space wolves get skullcrushers before chaos does
thanks gw
>>
>>51240163
>>51240177
>Space Wolves have more Khorne CSM specific units than KDK does
>>
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>>51240177

>Space wolves get good synapse before the tyranids do

thanks gw
>>
>>51240230
Yeah. It's called ATSKNF.
>>
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What i did wrong?
>>
>>51240230
What is the meatball daemon from Doom doing in that WHF art?
>>
>>51240248
>What i did wrong?
You turned your back to the Emperor's light, traitor
>>
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>>51240168
Hello there I thought you exploded along with Cadia.

Have some T H I C C SoB
>>
>>51240248
>>51240095
>>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
>>
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nth for FIRES OF CYRAXUS WHEN!?
>>
>>51240248
Not use a phone
>>
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So the elder really are going to reclaim dominion over the warp and lay the smack down on the lowly races and chaos gods in their glorious re-ascension to preeminent status?

https://youtu.be/MeaUvunu0sY
>>
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>>51240264
He lied to us
>>51240267
I downloaded adobe digital edition for PC
>>51240276
Look at screen. It isnt phone
>>
>>51240279
>some shitlickers are already making videos about a video released literally today in order to farm views
Fuck you and fuck your clickbait channel
>>
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Oh boy time for Eldar buffs. Just what the game needed.
>>
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>>51240299
>>
>>51240285
>I downloaded adobe digital edition for PC

>>51240095 (OP)
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
>Use Readium for PC
>>
>>51240248
You need to use an epub3 compatible reader.
>>
How is that possible that Call of Fadia is nowhere to be found?
>>
>>51240358
No one has bought and uploaded it yet.
>>
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What have you been up to today? Been working on a Thousand Sons rewrite. Let me know your thoughts on it?
>>
>>51240358
Did you check GW site and pay for it?

If you want free shit. Just wait it will be there eventually
>>
>>51240364
Lies. Somebody uploaded a PDF a few days ago.
>>
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five hundred point tyranid list coming at yah

wanted to try something silly for this one

scale of 1 to 10, how hard am I getting my ass kicked

little 500 point tournament, first opponent is marines
>>
>>51240378
>someone uploaded a pdf of cellphone photos

you're an idiot anon, the pdf wasn't fall of cadia, it was a collection of cellphone photos
>>
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So there's shittons of bitching about Gathering Storm and its implications as per the boring /tg/ usual.

But what do (You) WANT to see from the new releases? What story/models/rules would interest you?
>>
>>51240330
You have link to readium not for Chrome?
>>51240333
Cant find any good
>>
>>51240383
that's an illegal list
>>
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>>51240378
That was just physical scans of the rules section compiled into a pdf. Not the full epub.

Like this one.
>>
>>51240393
It was the only relevant thing about FoC. The new characters and the formation thingies.

Is not like anyone actually cares about the plot in 40k. It is like caring about the story in a porno.
>>
>>51240422
>cellphone photos = all that matters
>>
>>51240409
Unbound isn't illegal
>>
>>51240383
That's not a legal detachment dumbass.
>>
>>51240407
I'm sure you're smart enough to figure it out.
>>
>>51240431
it is unless tournaments explicitly allow unbound, which they probably dont'
>>
>>51240444
They might at 500.
>>
>>51240393
I was the one who uploaded it, though some namefag posted a Mediafire before then (I legit don't remember the name).

It's just the rules, but the pages are scans, not cellphone photos, you ignorant fool.

>>51240095
>>51240358
>>51240378
>>51240418
>>51240422
Here it is again so people will stop asking.
>>
>>51240439
But im lazy enough to be 2nd Nurgle
>>
>>51240431
It is in any kind of organized play. I doubt your tournament organizer is dumb enough to allow unbound lists.
>>
>>51240465
we've already spoonfed you, the next step would be us reading the epub ourselves
>>
>>51240453
>let me just bring this kitted out stormsurge to a 500 point tournament and nothing else
>>
Any advice for >>51239671

Friday I plan on picking up the DA codex and two boxes of Black Knights, my LGS is charging me $120 for all three so it seems like a sweet deal.

Then I just need to get a single bolter bike off Ebay and figure out how to put my librarian on it.
>>
>>51240409
>>51240434


I think unbound is allowed, this isn't anything official, just a small battle between bored grognards.

if not then how about this

hows this
>>
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Gathering Strom part 2 preorder FEB-4
>>
>>51240430
The rules you retard.
>>
>>51240453
They're less likely to at 500 points because things like flyers and monstrous creatures as so cheesy at low points.
>>
>>51240490
that's surprisingly far away
>>
>>51240501
>6-9 PE are still shit at those point
>Thanks to LoW and flayers

I'm sad, those walkers want to play. Even if they do more damage by exploding than in actual combat
>>
>>51240409
Unbound is legal
>>
>>51240467
Could be. Need Tyranon to confirm.
500pts can be low for a CAD / Formation.
>>
>>51240508
not really, next week's probably slotted for tzeentch again
>>
>>51240526
not for tournaments
>>
>>51240401
>But what do (You) WANT to see from the new releases?

make all 500 fagoty space marine chapters be one army with one codex. Paint your shit however you want and make your own backstory with the lore but for fucks sake do we need "special flower" rules for every single chapter clogging up shelf space and release windows?

Also more zenos would be nice.
>>
>>51240484
The list is:

>A level 2 Librarian on Bike
>A 6-man Ravenwing Command Squad with >Ravenwing Banner and Apothecary
>Two units of tactical marines in rhino. Both units use a Gravgun and Combi-Grav
>A unit of Devastator with 10 marines, 4 with Plasma Cannons.

My cousin plays an Orc lists with lots of bikers but my two friends that are also starting (and are a bit ahead of me before this purchase) are playing Imperial Guard (heavy on the tanks) and my other friend got the Necron Warrior Ark Phalanx and Necron Start Collecting.
>>
>>51240565
that's never going to happen given wulfen and all the dark angel shit
>>
>>51240548
Well AOS Tzeentch. (Unless they mentioned 40K Tzeentch stuff besides boxes for Blue / Brimstone Horrors and the new Lord of Change / Fateweaver. I wouldn't have minded Gaunt Summoners coming to 40K)

And considering the 40K "Tzeentch" was Thousand Sons and only rules for Tzeentch, I'm okay with it.
>>
>>51240401
Pimpsets for biker/jetbiker/battlesuit Commanders
>>
>>51240462
>18 pages
What about rest 120 pages?
>>
>>51240548
and gang of commorragh preorder JAN-21
>>
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How autistic would it be to follow the codex exactly for marine color schemes? That is to say, paint shoulder trim according to company, and have specialists wearing appropriate armor colors (librarians in blue, techmarines in red, etc)
>>
>>51240620
What part of "it's just the rules" did you not understand?
>>
>>51240550

Only if the tournament requires Battle-Forged armies. Little shop tournaments often not give a shit.
>>
>>51240624
not autistic at all
>>
>>51240624
Not at all / who cares / as autistic as you want it to be
>>
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>>51240624

you mean people don't do this already?

Send Help
>>
>>51240636
In most cases going Unbound is weaker anyway. Who cares if you can take 6 Wraithknights when you can just take 4 and a bunch of scatter bikes and get bonuses for doing so?
>>
Is a power lance ever worth it? I'm building some Dire Avengers and my Exarch is getting one, but all four options don't seem like great choices.
>Sword
S3
>Axe
I5
>Lance
It's a lance, so I don't know. Only working on the charge is a turnoff, but...
>Maul
"Only" AP4 plus I'd have to model one.
>>
>>51240636
>sure I'll just bring my knight to a 500 point tourney
>oh your 30 guard can't kill the knight? oh well
>>
>>51240659
>is a power lance ever worth it
no
>>
>>51240401
Mostly I just want 8th ed. and new DE/Orks/Nids.
>>
>>51240659
I use them for my Bike Aspiring Champions in my CSM army.
>I5, S5, Hate Marines, 12" charge.

I'd just say stick to the Diresword if you're using an Avenger Exarch though. AP 2 at Init is hard to come by.
>>
>>51240659
Sword/mace to take advantage of eldar iniative and depending on whether you fight 3+ a lot, or axe to hurt stuff.
>>
Is it just me or are the Arcana Mechanicum better for SOB units than the Ecclessiarchy Relics?

Oooh, a 6+ Inv save to all models in my unit...wait, I'm playing Sisters of Battle.

The Autorepulsor and Autopurger on the other hand are actually good for the SOB since they are not very good at melee. The Memento-Mortispex also does disgusting things with all the SOB flamers about and the Quantum Annihilator finally gives a Cannoness access to a good ranged weapon.
>>
>>51240662
That's battle-forged in an Oathsworn Detachment though.
>>
>>51240646
>>51240651
>>51240654
Well, glad to hear I'm not alone in this. I just like the idea of having my devs, assault squads, and tactical have some distinct colors, and having the HQs stand out as well seems nice.

Only trouble is going to be finding an armor color that works well with most of them. Is yellow a good idea?
>>
>>51240659
Only if you have H&R
>>
>>51240486
I don't think I'd bring warriors, because warriors are shit and that unit of gants would be more versatile as two units.

If you want to be a faggot drop to two min units of termagants and take a flying monstrous creature or unit of zoanthropes.
>>
>>51240693
I want my codex stop being stuck in 5th and my models not being the same shit since 3rd

Also what you said.

There are times I wonder if using the WH codex would be better
>>
>>51240720
your whole army should have the same trim, because each company has their own devs/assault/tacticals etc etc

check the codex to see how each company is outfitted
>>
>>51240715
are Oathsworn detachments allowed to be primary detachments?

You could prolly do a renegade knight detachment tho
>>
>>51240659
Only if you have Hit and Run really. Otherwise, I'd say mace. The higher strength should ensure more wounds caused and help offset the low ap.
>>
>>51240714
It's like GW just rushed the damn thing!
>>
>>51240758
renegade knights aren't allowed to be primary, oathsworn are
>>
>>51240714
Both of them are meant for other armies than SoB/cultmech since you can shove Celestine/Cawl into any AoI CAD/AD.
>>
Anyone else feel that 40k is just not a cohesive enough setting to care about it getting rebooted? It needs to be re-designed from the ground up without hankering to long time fans and a fresh universe would be a lot more compelling than the shallow layers of conflicting lore which provide no basis for teh games whatsoever. The lack of imagination inherent in the design particularly of the Imperium forces may have been acceptable in the 80s but in today's market of well developed science-fiction settings it just looks retrograde and dull.
>>
>>51240624
That's how you're supposed to do it. That's why GW has made so many guides and articles about how to do it.
>>
>>51240797
To get a "Warhammer the Warp Awakens"? No thanks
>>
>>51240744
Not him, but in theory he can mix and match squads from different companies so long as he doesn't make it "illegal"

>Tacts from 2-7
>Assaults from 2-5, 8
>Devs from 2-5, 9

There's nothing (to my knowledge) stopping a cross company force. Especially if you were bringing 3+ Squads of Assaults and Devastors. Just would mostly be unusual.
>>
>>51240744
I had planned on fluffing it as them being understrength and having to draw on reserve companies for a time, mixing specialists from each to suit the threat. Then they just stuck with it, so now their chapter operates with strike forces drawn from multiple companies.
>>
>>51240793

Oh yeah, I got that much. I just find it funny that the SOB have little to actually gain from the Ecclessiarchy Relics that St Celestine unlocks.

How well do you think a SOB/Mechanicus army would work? My concern is that the mechanicus seem to really want other mechanicus about to use those abilities.

I'll admit, I don't know mechanicus very well as an army so I may be wrong.
>>
>>51240736

I don't wanna be a faggot though

I actually like the people at my flgs

final destination
>>
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Downloaded calibre and have this shit. And i cant find readium expect addon for google chrome
>>
>>51240371
>still using retarded secondary rubric shit despite their being NO canon examples and it conflicting with the importance and difficulty of the original rubric
It's not like it's particularly good NOR does it work as a replacement for regular Thousand Sons (no squad psyker) NOR do the unit options jive with it.

Blessing of Tzeentch is worded like shit.

Why the fuck are you keeping the "must roll on Tzeentch" restriction? Why the fuck is letting us roll all of our dice on a god table something that has to be a detachment benefit? Christ, it's asinine that every legion gets it. Why not just make it an errata to the codex?

Psychic ritual is going to be fiddly (anything that requires putting and removing lots of tokens on the table will be) and has the potential to be crazy strong.

Fuck Favored of Tzeentch. It does nothing unless you play a super high point value game, in which case it's super strong.

That War Cabal contents thing is retarded. I do agree that they need to make blasty Sons more powerful, but buffing Sons should still be possible (unkillable deathstars are gay though).
>>
>>51240797
No.
Out of billions of people your opinion is uniquely worthless.
>>
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>>51240744
>>51240624
>>51240720
>>51240654
>>51240817
> People who actually follow the codex astartes
> Muh 6 whole tactical squads
> Muh white scars follow the codex. They have only 3 bike squads in their entire chapter
> Muh raven guard follow the codex, they have only 5 scout squads in their entire chapter
>>
>>51240853
Beside transports and flamers? S/CM do everything better than SoB and cheaper.
>>
>>51240847
Considered Blood angels style colur coded helmets?
>>
>>51240371
>>51240888

Sorcerous Sigil-Wards is going to be piss people off. There's no reason to have two different Rubricae-based core formations. Just lump them together.

Your Rehati War Sect trades the powerful "cast on a 3+" for Eternal Warrior, which is kinda nifty but it doesn't make them any fightier, which is what your note says you wanted to do.

There's no need for multiple "take a big psyker and some other psykers" formations. Just lump Ahriman's Exiles and Rehati together into one generic "bunch of psykers that are good at psykery" formation.

War Coven is a bunch of words for not much benefit. Thousand Sons should be aiming for quality of psykers not quantity (that's one of the big fuck-ups with GW's attempt).

Metamorphic Mob has the same awkward contents problem as the Cabal, and is going to be a pain to play and remember. That's a ton of special rules to be adding and subtracting from units and remembering.

Why are the Oblits/Mutilators turning into Characters in the Besiegers?

I like Tzeentch's Firestorm, but I'm not a fan of adding Warpflame.

Webwarp is cool, although I'm not really a fan of powers that don't mesh with the rest of the discipline. Tzeentch is mostly shooting people, with the exception of Boon of Mutation and Siphon Magic. Both of which are "make a nigga stronk."

Strange side-grade on Warpflamer Weapons is strange.

Like the +1 S to Bolt Weapons, not a big fan of Warpflame.

Exalted Sorcerer still need Terminator Armor, bikers, jet packs, etc. Super not sure about giving him an infinite use S7 AP2 Armorbane shooting attack.

Khopesh is shit.

TLDR: A ton of words spent trying to tinker when you should just redesign from the ground-up. Some good ideas, mixed in with a ton of questionable changes that don't really solve issues. Definitely not a fan of trying to mix-and-match regular CSM units into formations that are supposed to represent actual Rubric-affected dudes.
>>
>>51240853
Pretty sure that those relics are meant to represent the SoB supplying their brothers in battle with the relics of the Echlesiarchy and doing their part as "the church" to be mental support.
>>
>>51240893
painting =/= gaming
>>
>>51240893
Confirmed for not actually knowing how the codex chapter handle their materiel and organization.
>>
>>51240831
yeah, it's not unheard of for companies to request aid from other companies but it's more likely that marines would get promoted out of their companies and into the higher grade ones

ie if the 2nd company is short some heavy weapon marines from their tacticals they'll call up some devastator brothers with much ceremony

combined company efforts are more common for important battles (such as apocalypse games), usually where there's lots of preplanning
>>
>>51240624
I really like that. the idea of being stuck to strictly one colours scheme in order to have your army match is worse. At least you get to flavour it up a bit.
>>
>>51240894

That's disappointing to hear. I like my Seraphim/Exorcists/Dominions.

>>51240923

Quite possibly so. I might be overthinking it. It IS 4am.
>>
>>51240880
Did you try googling "epub 3 readers"?
>>
>>51240952
i tried 6 of them and everytime i get something like this
>>
>>51240880
readium is an addon for google chrome
>>
>>51240903
Hmm...yeah, that's sort of what I was going for, though I do still plan on going with shoulder trim regardless.

>>51240947
That's kind of my motivation for it as well. Helps make painting a bit less samey, and it'll also help to identify which squad is which at a glance during play.
>>
>>51240880
>daily reminder that epub is superior to PDF
>>
How do I figure out which weapons are meant for what?

For example, I can choose between a
S6 AP2 Rapid Fire Plasma weapon
or an
S7 AP4 Assault 3 Ion weapon that can overcharge to
S8 AP4 Heavy 1, Large Blast, Gets Hot

But what does that MEAN? I know what the numbers literally mean and how they interact with the target's stats, but what's the ideal target for each weapon? How big a difference does that AP2 make against the S7/8? What should I be fielding?

Some weapons on either end of the extreme are obviously anti-vehicle or anti-infantry, but it feels like there are way too many ambiguous midling weapons whose roles aren't instantly recognizable to me.
>>
>>51240966
did you try using readium for google chrome like we told you to use the first time you fucking moron
>>
>>51240967 >>51240985
but i use firefox and deleted chrome a long time ago
>>51240981
Yeah, its so COOL
>>
>>51240981
at least epub weeds out the fucking retards
>>
>>51240982
It's called "being a n00b." You'll get over it.
>>
>>51240951
I maybe wouldn't drop all hope for SoB/Cult Mech to possibly work. Could either go for a SoB CAD with Celestine and Cawl or just go for the Triumvirate formation and then add some SoB and/or AdMec formations/detachments onto it as you please. Celestine's Act of Faith and War Hymn buffs could be a good buff to make them keep up with the AdMec half.
>>
>>51240997
then you have to buy your books
>>
>>51240862
If you're pimping out your tervigon give it crushing claws.
>>
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OK /tg/, suppose GW does decide to retire the Cadians as the face of the guard for the next codex. However, instead of using a preexisting regiment they make something entirely new. What would you like to see as the new face of the largest, most powerful fighting force in the galaxy?
>>
>>51241004
Yeah, instead you'll just get people asking for PDFs, ways of reading epubs, turn threads into shitstorms, and endless amounts of people who don't know the latest rules and fluff.

But hey, at least somebody can't print the files.
>>
>>51240982
The ideal target is the one that loses the most models per shot/per point from each weapon
>>
>>51240997
if you knew anything about computers then you'd know that chrome is much better than firefox in terms of performance
>>
>>51241030
All of them.
>>
>>51240401
I would have liked a little bit of choice.

You know how in Dark Heresy, the books provide different possible scenarios depending on how encounters go?
A bit of that might be nice, have the story diverge depending on how previous battles turn out, maybe based on the victory conditions.
GeeDubs could still take one outcome as canon if they want, but at least it might provide an opportunity for some players to keep their favourite characters alive, at least.

Also, provide a little something for every faction. Cadia is the main stage, but would it hurt to cover what might happen in another part of the galaxy? Even if its just a couple of pages in WD, it could be a scenario like with the Imperial Fists thing.

Maybe inbound reinforcements are hampered by a Deldar raid, maybe Craftworld Eldar take the opportunity to try and take a crone world or two for the sake of recovering soul stones.
Maybe the fucking Orks come in-system to get a piece of the action, maybe Trazyn sends one of his clones and a detachment of 'crons off with a Tesseract vault to capture something for his collection.

There's room for a lot of stuff, and not all of it needs to be Imperium-centric. Its why I play Inquisition, there's a lot you can do with cross-faction interaction.
>>
>>51240936
>>51240940
Following the codex is for Plebian niggers. The true patrician way to play space marines is to just bring whatever the fuck you want and never have the same list in each game. Keep your opponents on their toes!

Company colours is also for autistic fags. Same with helmetless retards.
>>
>>51241030
Cadians 2.0
>>
>>51241040
Right, but without breaking into my opponent's home and stealing his list the day before, or memorizing the statline for every viable unit in the game, I'll have no clue what that is.

And I can't literally field everything, at least not in any reasonable numbers.
>>
>>51240982
AP4 generally means you want to shoot it at either light infantry, or, in the case of high strength low AP, glancing hits on vehicles.

The S6 AP2 rapid-fire is almost definitely meant to be shooting at 2+ save units, as they wound Terminators on a 2+ and make them rely on their weak 5+ invulnerable. You take it if you want to shore up your army against 2+ armor units.

The other gun is dual role and perfect for the targets AP4 is good against. getting to choose between Assault 3 and Large Blast lets you decide whether you want it to go against transports or blobs.
>>
>>51241038
maybe if PDF retards were capable of reading OP which tells them how to read the files then there wouldn't be an issue

the issue isn't epub vs pdf the issue is "can these retards who start shit storms follow simple instructions"

turns out they cannot, in which case absolutely nothing would stop them from causing shitstorms. Most threads don't have any pdf vs epub shit storms because most people aren't so inept that the file encoding stumps them
>>
>>51241008

CAD seems the best option, yeah. Gets me them easily in a single list.

What are the particularly notable/fun units in Cult Mech? The main SOB weaknesses are in Troops and Elites (As they have little of note in either slot).

As I said: I know little about them.
>>
>>51241061
Use malware to gain access to his computer and see what lists he has been building.
>>
>>51241052
>playing Warhammer
>not being an autistic fag

Choose one and embrace what we all are deep down in our hearts.
>>
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>>51241052
>helmetless space marines
>>
>>51241043
I went to firefox cause chrome used too many RAM. And firefox have some addons what didnt exist for chrome
>>51241072
Maybe because OP says something like "instal another browser"?
>>
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>>secondary rubric shit
Most Rubrics were lost after the Battle of the Fang, but they somehow manage to come back. Honestly, this is one of the areas they really need to either clarify or retcon beyond "Tzeentch Did It", the same way they expanded on Dark Eldar being cloned ("How does only one city in the webway absorb population loss when it's war-o-clock all the time?"). In-game bonuses are more situational (or even bad), but would mean oddities like S6 S&P Heavy Bolter Havocs, etc. It's still shit either way that 1k Sons are the ONLY God-aligned chapter to not get Fearless troops either way.

>>51240888
The restrictions on Psychic Ritual are meant to keep "bonus WC" within the Grand Coven itself. I mean, you can now legally a list like the one in pic related (note, you don't get Blessing of Tzeentch this way), have Magnus Siphon, everything else Summon/cast, then Magnus finish off, all because Siphon is an 18" range power, with poor wording for how it works.
>Fuck Favored of Tzeentch.
Agreed. Dropping it would be crazy though.

>Must roll on Tzeentch
Trying to stay focused on "1k Sons, within the current CSM Codex" (not overextend scope, or else it's really easy to get carried away). Keeping changes smaller for now, something to deal with for a wider CSM rewrite.

>War Cabal Contents.
What's wrong with the War Cabal content? The alternative I considered was "Psychic Contagion" or so, where you bless one unit from the formation, a nearby unit from the formation gets it. Course, that could lead to stuff like "Invisibility on two units for the price of one" or so.
>>
>>51241061
Tailoring is bad, build a well-rounded list that has an answer to everything and you'll find success against all kinds of lists except for gimmicks that only spam a certain unit.

But then you play suit Tau, so naturally you'll evolve into a WAAC shitter unless you paint your models
>>
>>51241098
so go buy the goddamn books
>>
>>51241061
>memorizing the statline for every viable unit in the game

That's how everyone else does it.
OR go by army in general.
That's why people use the GEQ, MEQ and TEQ standards.
>>
>>51241061
If you can't memorize the simple defensive stats of the few viable units then you're not meant to be a competitive player, so just use the guns you like the appearance of.
>>
>>51241098
>le chrome uses more ram than firefox meme

you know that the biggest memory hog for browsers are addons which disable ads, they inject 2 mb of javascript into every html element on the page in order to detect and hide ads
>>
>>51241122
>carrying 15 books with you to play one army

No thanks. And I'm not paying twice for the same product.
>>
>>51241147
its that or Download. Chrome. You don't really have many other choices, do you?
>>
Firefox users can use Lucifox. It open epub codexes quite well.
>>
>>51240982
>>51241061
>ITT a taufag wants us to do his homework for him
fuck off
>>
>>51241147
Guess you'll have to make a choice then.

Or flail about uselessly.
>>
>>51241147
you have three options:

buy the physical products
buy the digital products from the apple store
download chrome for readium

if you aren't willing to do any of these, get the fuck out of the thread because bitching here won't change reality and all it does is piss us off needlessly
>>
>>51241050
Personally I think named characters are a mistake

They should take all "character" relics and move them to their faction relic pools and then go Kranon the Relentless route:
>He's a Chaos Lord with these 3 relics.

So then your named characters don't have fucking plot armour.

>Creed and Kell don't count as they only had Finecast
>>
Guys does fall of cadia mean that necrons get pokeballs?
>>
>>51241050
>There's room for a lot of stuff

yeah but GW sales look better when they focus on one thing at a time and over hype it
>>
>>51241115
But then why shouldn't I just go with all Fusions and Flamers? Fielding Plasma just to deal with Terminators like >>51241069 said is tailoring, isn't it? Obviously if I know my local meta or play against regulars with static lists it should be easier, but when making an allcomer list it feels like there are too many choices to afford.
Also I only play online

>>51241165
I'm asking generic questions. Tau is just an example I'm familiar with.
>>
>>51241147
>>carrying 15 books with you to play one army
Then maybe stop playing some autistic special snowflake maximum ally soup army?
>>
>>51240462
just got back from a tournament and was looking for this, thank you anon

also good lord if i was willing to give up obsec, the castellans detachment lets me run an 8 troops tempestus army but with a peusdo-hellrain brigade rule for everything in the troops
>>
>>51241174
>>51241159
Or, you know, just don't bother with them and annoy people by talking about fluff and rules that aren't relevant anymore.

If epub files were as convenient as PDF ones, I wouldn't have any problems using a second reader, but they aren't. They force you to use a library and just about everyone of them has features that do not make a pleasant browsing experience.

It's a shit format and defending it is like defending Uplay.
>>
>>51241030
that'd be stupid, because cadians are all over the vehicle sprues

Rough riders, veterans and regiment-specific upgrade sprues. That's all they really need, beyond updating the catachan/cadian infantry boxes a little.
>>
>>51241209
You take a few units with Plasma, but most of your suits with Fusions. That's what it's like to make an all-comer list, you can deal with everything and your units have jobs.
>>
>>51241209
Tailoring is going
>Oh you're playing Orks? And sub out plasma for missiles and flamers
>Oh you're playing Grey Knights? And subbing out all flamers for plasma

If your list had two of each you accept that it's balanced around all potential threats.
>>
>>51241074
You could either go with CultMec, who have Kataphrons as beefy as fuck W 2 troops that can bring 3 heavy grav cannons on a Relentless body for 165 points or Heavy Arc rifles in the same slot for 150. Other notable units are the Kastelan robots, which are their monstrous creatures and can tank a ton of shit and kill just about everything in melee (Heavy Support choice of course).

Their elites can safely be ignored and are garbage. Also, only the Kastelans have Characters, so only those will be able to equip the relics on the Cult Mec part.

Could also use a Skitarii Maniple, which have some of the most versatile Troops in the game at a mere 55 points per unit and guns that can shit out small strength wounds like it's nothing. They also can take 2/3 Assault 3 Plasma guns or Arc Rifles on their troops, which can either fuck infantry or any vehicle dumb enough to get in range. Their Heavy Support (the Dunecrawler or Ironstrider Balistarii) are both also pretty good, with the Onager having access to possibly the best anti-air weaponry in the game while the Balistari is a fast walker with Lascannons to reposition itself and stay at range. These also have a Fast Attack variant, called Sydonian Dragoons which are basically jousting ostrich robots and can assassinate things quite quickly.
Their elites are also "meh" and consist of 2 different robot ninja units, one to infiltrate (Infiltrators) and one as melee glasscannons (Ruststalkers). Infiltrators tend to be better due to being more versatile, but if you just want fast melee damage, Ruststalkers are deadly (but have like T 3 and a 4+ or 5+ save so they die hella fast for practically TEQs in terms of points).
All Skitarii also have Scout without outflanking in their own detachment, which is nice.

Their Tech-Priest Domini are also beasts of HQ units, having IWND/vehicle repair 2+ as their base with several wounds and a 2+/5++ save by default and only costing 105 points naked.
>>
>>51241147
what army are you trying to apply this hyperbole to?

Black legion with a focus on daemon summoning and crimson slaughter allies with a renegade knight and lots of forgeworld models?
>>
So I have what might be a stupid sounding question. How do I use the humble tactical Marine? For most Space Marine infantry their job is pretty clear. Devastators supply long range support and cover your Assault Marines who move quickly and disorganize the enemy. Bikers flank, and Terminators serve as the Hammer/Anvil upon which you crush your foe. I'm not sure what Tacticals are for.

Let me say I in no way think Tacticals are bad, I love my wee men, but I don't know what to do with them. They're much tougher then most armies troop choices, but still wilt under massed IG or 'Nid fire and can't do much about Crysis suits and the like. Bolters are the standard firearm to measure all others against, but are mostly useless against Tau, Necrons, and Space Marines (Although as I'm writing this I'm realizing my meta probably skews this view due to almost every army I fight having 4+ save at a minimum). Bolters are also 24" inch range which means footslogging them will make you wait at least a turn before firing in a great many battles. ATSKNF is extremely useful for assault, but I get the feeling that guys without CCWs and one attack aren't really intended to get into melee.

So, what is the best way to use the lowly tactical Marine? Always put them in a Rhino? Keep them in five man squads for maximum special weapons? Drop pod them?
>>
>>51241230
>dont play what you want
>>
>>51241030
burly women
>>
>>51241260
This is a meta list that gets rolled by hordes, not a real TAC. I've seen it happen A LOT.
>>
>>51241230
>GW breaks armies into several books
>you're an autist for wanting to play your army
>>
What is most retarded secret info that GW had uncover.
>>
>>51241290
>play what you want
>whine about how difficult it is to play what you want
>never change or accept that what you say you want isn't what you want

and this is how trump was elected
>>
>>51241298
But we already have plastic Catachans
>>
>>51241030
>most powerful fighting force in the galaxy

not as of 8th. GW are going to tank the setting, it's following a very close path to the End Times. Release a series of story supplements, at first targeting specific areas of conflict such as the resurrection of Nagash and then expand these into a range of models. Ultimately they'll be able to squat the factions by removing plot details like Slaanesh for the eldar and deifying the Emperor and Abaddon.
>>
>>51240909
Original rewriter here.

I'm with you on the whole "Thousand Sons formations are 'yo dawg, I heard you like Sorcerers'" boat, especially since the Cyclopea Cabal already exists! I also hate how GW uses Coven and Cabal interchangeably. A Grand Coven has a War Cabal and a Grand Coven, where a Cabal is an army of rank-and-file with some sorcerers (unless it's a Black Legion Cabal, which is a lot of Sorcerers, unlike a War (not Grand) Coven).

>Just Lump Rehati and Ahriman's Exiles.
I'd be cool with that actually or even with dropping both formations altogether.

>Metamorphic Mob
The only odd one would be the Spawn with Hit & Run. Most everyone else is just extending a bonus they already have.

>Why are the Oblits/Mutilators turning into Characters in the Besiegers?
Oblits/Mutilators are a "kludge" for the fact CSM doesn't have a lot of artillery. Since it's a 1k Sons formation, they're Fearless, and since they're Slow and Purposeful, it makes the Cultists S&P also (so they can move-and-fire heavy stubbers, or rapid-fire then assault). Character gives them Look Out Sir, and makes them eligible for assorted buffs.

>Strange sidegrade.
AP 4 is situationally useful over AP 5. S 5 is almost always useful over S 4. Making it a free swap over S4 AP 3 Bolters makes far more sense than making it +7 points!

>Armorbane Shooting Attack
Stands to bear for playtesting. One of the major flaws with 1k sons is AT in general. Even if you roll everything on Heretech, you end up with the awkward situation that all your AT is generally concentrated on 3-4 units tops (your Scarab Terminators + whatever Auxiliary you take), so stuff like Gladius just rolls over you.

>Khopesh is shit.
Weaker vs 3+ saves than a generic Power Sword, but better vs any other AP value, and Rending means you're no longer are locked out of the game by a single Armored Sentinel (and yes, that can happen, sadly enough). Don't forget the SOT Sorcerer can't into Meltabombs either.
>>
>>51241311
what army is "several books"
>>
>>51241311
GW has been breaking my army further and further apart since 3e
>>
>>51241344
AdMec are, though those are only half-books anyway.
>>
>>51241274
>what army are you trying to apply this hyperbole to?

I used to have Daemonhunters with some Marine allies. Now I need Codex: GK, Codex: Stormies, Codex: Inquisition, Codex: Assassins, and Codex: SM just to field all the old models. Plus Stronghold Assault for fortifications, any FW book you might be using units from, and possible supplements with the latest rules for certain units.
>>
>>51241356
what army do you play?
>>
>>51241290
You literally have to go out of your way to play some unappealing un-synergistic likely unfluffy WAAC grey tide shitblob to be running even 7 or 8 books, let alone 15.
>>
>>51241370
>what is Codex: Imperial Agents
That would save you so many of those books.
>>
>>51241344
Daemonhuters.
>>
>>51241390
>that's not good enough though waaaaaah
>>
>>51241278
Mainly to sit on, contest shit and support your specialists in their jobs.
>>
>>51241344
My 3e Daemonhunters have split to Grey Knights, Stormtroopers (Militarium Tempestus), Inquisition, Assassins.

Granted IA did a lot to reconsolidate in one book.
>>
>>51241390
Just came out. And basically just fixes Inquisition and Assassins. So yay, one less book.
>>
>>51241371
Daemonhunters.
>>51241407 is my expanded. IA did much to simplify, which was nice.
>>
>>51241030
Some kind of Imperial Spanish Terico type guys could be cool.
>>
there's an awful lot of supposed daemonhunters shitposting today
>>
>>51241454
Surely a Tzeentchhian ploy to rouse the masses against the Inquisition.
>>
>>51241390
>>what is Codex: Imperial Agents

a new book for a different detachment that offers all of the basic parts of each army but none of the decent shit

that being said the fall of cadia's detatchments are fucking spot on
>>
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>>51241030
surely anon, its obvious
>>
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ARE YOU READY

TO CHEDDAR
>>
>>51241454
Literally. Every time some faggot acts like it's hard to carry around a pair of finger-thin codices and a tiny paperback main rulebook you get like 3 "daemonhunters players honest" crawling out of the woodwork to complain that their super unpopular niche army is so hard to get all the rules for, when they could print out about 6 sheets of paper and put them in a binder and carry that with the GK Codex and be fucking done
>>
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Going to keep reposting this for anyone interested in the new Death Guard legion
>>
>>51241495
>fall of cadia's detatchments are fucking spot on

A little sad that no Grey Knights were invited. Otherwise the Cast of Cadian would've been perfect for me. But I get why they weren't included.
>>
>>51241524
can they not be included via an inquisitorial henchman band?
>>
>>51241503
>what is a Wraithseer
Also stop feeding that faggot views.
>>
>>51241503
So it's a fucking Wraithseer.

Woop pause woop.
>>
>>51241523
What's the point?
>>
>>51240095
>Aeldari edition
Is this an actual thing happening?
>>
>>51241506
Daemonhunting Anon here,
I don't care about caring multiple books around, but 40kg loves to act that if you're an Imperium player with more than 2 books you're a WAACfag.
>>
>>51241572
It's what they called themselves long in the past.

Like Orks/Krorks.
>>
>>51241535
I forgot about that. I guess it's possible... hmmm.
>>
>>51241562
The point in posting? For a reference point
>>
>>51241523
>fuckton of bikes
>calling it Death Guard
kys
>>
>>51241573
no the argument is as follows:

>you have no right to bitch if you choose to require lots of books when building your army

>waaah gw split my army into multiple books

>and yet you choose to play them and bitch to us despite none of us having any power over GW's writing team
>>
>>51241572
https://www.youtube.com/watch?v=TPb17XN5W0g
>>
>>51241535
No, the henchman are from the inquisitors codex/e-book thing. What you're talking about is from the Imperal Agents book
>>
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IG Air Cav list. Feedback appreciated.
>>
>>51241582
Right but what I'm asking is, is GW going to rename their next Codex to Aeldari AoS MUST COPYROGHT ALL THE THINGS style, is that something people are saying now or is it just shitposting?
>>
>>51240462
So if I wanted to take advantage of the Noospheric Choir rule from the Grand Convocation I'd need THREE Knights, SIX Sydonian Dragoons, SIX Elites, SIX Heavy Supports, FOUR troops, and FOUR HQs?

Taking anything less than that means all I'd get would be IWND on vehicles and a reroll on my warlord trait?

Even then maxing everything out only gets Canticles of the Omnisiah on everything, without any reuses or benefits

I just wanted a less OP WarConvo that gave my Skitarii Canticles, and I could reasonably use in a casual game
>>
>>51241623
we don't know and we won't know for a while
>>
>>51241623
Probably not.
>>
So, with the TS army list, seeing how a deamon prince carrys a CCW, if I take the relic pistol, can I get the 2 CCW bonus?
>>
>>51241631
>waaaah this apocalypse formation is only for apocalypse
>>
>>51241598
Nah,

>>51241230
>Then maybe stop playing some autistic special snowflake maximum ally soup army?

Special snowflake maximum ally soup army

Oh wait an Inquisitior with his Stormtrooper guards with a squad of Grey Knights to provide support would never happen in fluff and is special/snowflake
>>
>>51241631
Yeah there's no reason to take anything but WarConvo still.

Well, you can take the Formation that requires Cawl but it's even more restrictive than WarConvo.
>>
>>51241631
Take a Skitarii CAD with Cawl
>>
>>51241679
>Oh wait an Inquisitior with his Stormtrooper guards with a squad of Grey Knights to provide support would never happen in fluff and is special/snowflake
You mean the thing that requires one single Codex?
>>
>>51241591
>implying I couldn't just say they were White Scars bikers inflicted by the Destroyer Plague and pulled into the warp
>>
>>51241649
Pretty sure the Relic requires you to swap a weapon, so it'd still be the normal number.
>>
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Hey, I have a copy of Fall of Cadia.

How the fuck do I add it to the Mega folder?
>>
>>51241701
Which one?
Cause you need 2 as far as I know of. 3 if you want more options for GKs
>>
>>51240109

You mean Adarki Aeldari?
>>
Is their any benefit in a competitive build to using Black Templar chapter tactics over literally anything else?

In addition, is it even possible to put together a semi fluff-friendly, semi competitive Black Templar list at 850 pointswithout unique characters?
>>
>>51241728
Just add it here. http://www.zippyshare.com/
>>
>>51241746
depends on what the other lists at 850 are
>>
>>51241503
There's one bar too many for a wraithseer, and the bottom is different as well.
Maybe it's a mashup of the wraithlord and autarch runes?
>>
>>51241762
A Necron/Ork player (only saw his Bike orks + Grotz + Morkanaut list so far), 2 'Nid players mostly betting on Flyrants and a Hydra, a Dark Angels Demi-Company with Dreadnaught and a 10-man jump pack squad with Chaplain, Grey Knight something with Dread-Knights and Ultramarines (I think Demi-Company) with 1 or 2 Grav Devastator squads.
>>
>>51240139

Its probably just the same as with the Dark Elves to Druchii kind of thing. Someone down at the basement thought it sounded cool if the Eldar had their own words to describing their race.

Jesus, people on /tg/ are so fucking jumpy, just a shift in names for an army gets you to AoS levels of thinking.
>>
http://www36.zippyshare.com/v/y2AkQeRc/file.html

Here go, Fall of Cadia book
>>
>>51241113
>It's still shit either way that 1k Sons are the ONLY God-aligned chapter to not get Fearless troops either way.
I would rather have Legion Tactics that were good than Legion Tactics that make no sense lore-wise AND are shit with Fearless being the only upside.

I understand the why for the Ritual, but placing a removing a bunch of tokens every psychic phase is going to be a time-consuming pain in the ass. You also already have an "extra Warp Charge" bonus in the War Cabal.

If you agree that Favored of Tzeentch is shit, then fucking drop it. Don't be such a limp-wristed faggot.

>Trying to stay focused on "1k Sons, within the current CSM Codex"
That's extremely stupid for several reasons. First, you're already changing a ton of shit anyways. Second, the current CSM codex is one of the biggest issues with Thousand Sons. Third, you're already changing core CSM codex shit anyways (Boon of Mutation, Firestorm, Icon of Flame).

By War Cabal contents, I meant that abomination of a "units that go in the formation" list. If you want it to be more free-form, just make them take X-Y options from list. If you want it to be more restrictive, actually make it more restrictive. Not really sure why the 'Fiends are getting lumped in. They want/need different benefits than what Rubricae/Sorcerers want.
>>
>>51241823
Fake as shit
>>
>>51241823
>inb4 people shouting "Virus!"
>>
>>51241523
>>Two Drakes
>>Shitload of bikes

How is this DG?
>>
>>51241390
Sorry what? IA just added more bloat to AS, I, GK, DW, Assassins and CM

In case you didn't notice all those things still have valid codex on top of shit inside the AI one.

God you are fucking stupid
>>
>>51241738
One squad of GKs is not "a bunch of dreadknights hurr" and you can equip acolytes as Stormtroopers. But at most that's still only 3 books, so where are these faggots getting 15
>>
>>51241835

>>51241340
Agreed on the GW naming scheme being pants-on-head retarded.

On the Metamorphic Mob, that's potentially six different special rules being variably granted and lost across the four different units in the formation. It's clunky as hell. Pull Possessed and the Dark Apostle out, they don't really belong.

If you want to run Spireguard, bring in some R&H allies, hell, you could even include a formation for R&H. Turning Oblits into Characters makes no sense and the formation is just a really clunky way of trying to force heavy weapons into Cultists.

That armorbane shooting attack is a big buff to Exalted Sorcerers. I agree that TS need more anti-tank, but I don't think that's the way to do it.

Scarab Occult are too expensive and have too few attacks to be relying on Rends whenever they get stuck in against other elite units.

Where's the "Heretech Sorcerer plus War Machines formation"? Where's the default access to Telekinesis and Divination for Sorcerers? Where's the fix to how expensive Rubric Marines are relative to how easily they can be killed?
>>
>>51241823
YESSSSSSSSSSSSSSSS!
Thank you anon, you are the best.
EVERYONE FALL OF CADIA EPUB
>>51241823
>>51241823
>>51241823
>>51241823
>>51241823
>>
>>51241860
What Inquisition and Assassins stuff is missing from IA that is absolutely necessary to run them?
>>
>>51241853
DG rules
>>
>>51241853
I told another anon the bikers could have been White Scars effected by the Destroyer Plague and pulled into the warp.
The Drakes are a formation so they're just lending a talon.
Why does it need to make sense fluff wise? I didn't compose it for that purpose.
>>
>>51241692
Would that give everyone in the CAD Canticles, or just the unit he's attached to?
>>
>>51241896
Servo-Skulls
10 point psykers (well 16 points if you count the tax Acolytes)
Razorbacks
The almost all DW and GK
Inquisitorial Storm Troopers

If I want to run old DH I need 3 codex (IA/I, GK and Scion)
For WH I need 3 (AS/IA, Scion and FoC)

And I'm not even trying to cheese out servo skull or 10 point Psyker trying to replicate the old Inquisition codex that got spread out across multiple shit.

Also why the fuck TS exist when AM has them.

I've lost count how many different Assassins book we have now.
>>
>>51240306

I really wished the opposite... like downright nerfslap so hard they get to feel Ork-strength codex for a good while! All ranged D-weapons removed, crippled psychic powers that they "must" stick to, points increase across the board, removal of unique snowflake rules and converted to regular´ol rule book rules.

Man, that would be the day...
>>
>>51241802
>Maybe it's a mashup of the wraithlord and autarch runes?

>Arcane Battleseer, similar to a Wraithknight with psychic weapons and powers. Imagine if you smashed up a wraithknight into chunks of Wraithbone then bound them back together with psychic energy energy, can be posed casting a spell, fighting or just standard. Looks extremely cool I'm told.

Is it happening?
>>
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>>51241973
>Why does it need to make sense fluff wise? I didn't compose it for that purpose.
Not having Traitor Legions was a far better status quo than this hellish fate.
>>
>>51241996
Definitely not the whole CAD and not even sure if it's the whole unit, but probably the latter.

It'll only be Canticles 1, however. Unless you use a bunch of Sydonians and Dunecrawlers near him to boost the Archmagos Canticles.
>>
>>51242044
new rules always result in a clash of wills between fluff fags and waac fags
>>
>>51241896
Nothing besides cheese.
>>
>>51242007
>Servo-Skulls
>10 point psykers (well 16 points if you count the tax Acolytes)
Both of these were bullshit that deserved to get cut.
>Razorbacks
Were a Space Marine innovation. They should stay a codex-compliant astartes tool.
>>
>>51241823
god bless you
>>
>>51241996
not even the whole unit. Canticles affects "units with the Canticles... rule", which any unit he joines does not have.
Things like stealth and fearless will transfer over to his unit though
>>
>>51242059
I just don't understand why you would play a game as shitty as 40k if you didn't like the fluff.
>>
Gathering strom part II relates the awakening and the embodiment of Ynnead.
>>
>>51242032
Where's that from?
>>
>>51242056
the number of imperial vehicles doesnt affect the level of the archmagos canticles, they simply affect imperial vehicles wihtin 12". the power level still depends on cult mech units.
>>
>>51240422
I like stories in pornos. They give my boner context.
>>
>>51242078
>codex-complaint astrates tool
>what are Immolators and Exorcists
>implying Grey Wolves can still be considered Codex complaint
>implying Black Templars
>>
>>51242101
eh, the game isn't that shitty, it's really bad at WAAC but it's really really good for "your dudes"

I think that's what most of us are here for, "your dudes" is the reason why 40k is so dominant
>>
>>51242112
part of a rumour about a set of 5 or so campaigns, as well as 5 or so boxes for the first campaign "war in the webway". Most of it has been debunked by now, but some of it also lines up with what we've seen.
IMO, its bullshit, but we'll see.
>>
>>51242133
>>what are Immolators and Exorcists
not razorbacks?
>>
>>51242078
Oh forgot Vyridian why the fuck give it rules and not add them in any of the 2 new books with SoB related shit.

Make 4 different sources of rules for WH


Also marines should only have 1 book maybe 2.

Every faction should have at most 2 books. Vanilla and flavour that's it
>>
>>51242161
Because she was originally going to be limited edition.
>>
>>51242078
You do know other people are allowed to have nice things too, right? Servo Skulls were handy but not gamebreaking by any means, in my experience, and the 10pt Psykers were pretty much a fifth of what people took. Coteaz, Skulls, Rad/Psych Nades, psykers and Chimerae for stuff like Skitarii. Who took the Razorbacks?

>>51242120

I say it does by GW's reckoning, since in the WD batrep they granted a 5++ save (4+ units needed) to Pask's tanks when there was two Canticle units on the board max if they didn't count.
I know GW aren't the greatest model of consistency, but I agree with them on this one.
>>
>>51242101
>>51242044
>>51241853
>death guard didn't like using bikes/jump packs because they were unreliable and focused on terminators and regular marines.
>DEATH GUARD IS NEVER EVER ALLOWED TO USE BIKES OR JUMP TROOPS EVEN 10K YEARS LATER
>STOP SHITTING OVER MUH FLUFF REEEE
And this is why no one takes you guys seriously.
>>
>>51242194
So GW again show their retardation and no understanding of their consumers
>>
Is there any way to make Hellions work?
>>
>>51241523

New Death Guard, no terminators

OK M8!
>>
>>51242198
I'd go with written rule of white dwarf fuckups any day. White dwarf is notorious for getting rules wrong
>>
>>51242221
Just use the Baron :^)
>>
>>51242157
>Immolators
>replace external turret with manned turret
>remove lascannons
>add Meltas and Flamers

>Exorcists
>take off external turret
>glue on tactical missile array

It's hardly an Astrates unique design.
>>
>>51242256
So make an Inquisition-specific Rhino fire support variant.

The Razorback IS an astartes innovation.
>>
>>51242199
>REEE riptides are experimental and rare! REEEE!
>>
Is there any place I can still get a physical copy of the Imperial Armour books? Forgeworld has apparently discontinued them and I don't see any listings on Ebay.
>>
>>51242199
Don't give them the (You)s they crave
>>51242236
You can take more of the combicide terminators but honestly a full squad of kitted Nurgle termies in a land raider is just too many points and are less survivable and still prone to Instant Death compared to a number of T6 FNP bikes
>>
>>51242295
It's funny in 40k a Rhino with a multi-melta is a Razorback and has lowered transport capacity, while in 30k you can put a multi-melta on a Rhino no problem.
>>
>>51242300
Look around at your LGS'
Some have gaming expansion supplements, usually stuffed in with the D&D books.
>>
>>51242237
They honestly need to clear that up a bit in an FAQ. The way it's written down would actually imply that they work "exactly like CoO", which would mean they scale depending on the number of units with CoA, which is literally only Cawl. They should've worded it along the lines of "Canticles of the Archmagos allows you to use the following 3 Canticles as additional choices for your Canticles of the Omissiah. Also, they affect..."
>>
>>51242327
>GW and consitency
Alternatively
>10000 years of imperial tech neglect
>>
>>51242295
One gleaned from the STC shared by the Ministorum for the Immolator.

Still took forever to get approved too.
>>
>>51242296
>Games workshop LITERALLY changed the fluff surrounding them to justify spam
>they're now in mass production and regularly deployed together
Fluff fags no long have an excuse to disallow riptide wings.
>>
>>51242358
Well, FW, since both 30k and MM Razorback are their creations.

It's weird that Land Raiders don't lose any transport space for mounting a multi-melta. Neither do Land Speeder Storms. And a MM Marine doesn't take up 5 slots instead of 1.
>>
Anyone got tips on a fun and fluffy Rubric marine list?
Ill mostly be playing a fluffy player of Blood angels, Grey Knights and Tau (no WAAC spam list).

I just find them cool, both in fluff and in colors. I also like the idea that I could merge them with Daemons of Tzeentch if it would play well. Any tips for a somewhat new player?
>>
>>51242327
Actually, a Rhino with a multi-melta doesn't even exist and is an Immolator.
>>
>>51242414
https://www.forgeworld.co.uk/en-BE/Multi-melta-Razorback-Conversion-Kit
>>
>>51242400

Pretty much this, if it sells GW will change the fluff accordingly.
>>
>>51241523
"I play to win"
>>
>>51242404
It's less the gun and the massive promethium tank inside of the razorback.

I've always thought HF Razorbacks and Immolators should explode further just because of the extra fuel. Like D6+3".
>>
Hey guys, I have a newbie question about transports.

I fear for my tiny metal men (skitarii) foot slogging through firing lanes, what's the final verdict on ally transports? From my research it seems like you can either get an ally unit that CAN take a transport, but just have them start next to it instead of in it. Then the skitarii can hop in instead, yes?

And what about if it's not a dedicated transport but instead fast attack/heavy support? I've seen so many conflicting things about filling drop pods with allies.

Finally, just quick clarification that I can't take an ordo xenos inquisitor and give him a chimera to take all his skitarii buddies in, because that's pretty much all I want to do in life.
>>
>>51242465
Hellhounds used to count all glancing hits as penetrating ones.
>>
>>51240775
Neither can be primary earliest battle forged imperial knights list is 3 loyalist Gallants at 1000
>>
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>>51241812
>tfw helpful anon stopped caring
>>
>>51240401
I ant my Dark Eldar back.
I want to have cover saves and to have damage. I still want to be made of paper but I want that paper to be really sharp and give poisoned paper cuts. I want to hit hard and move fast and leave a good looking corpse. I want my combat drugs to be better then chaos' drugs not worse.
I don't need to be good I just want to be better then trash.
I know I never will be because I play space elves in bondage
>>
>>51242442
Yeah, I know that they're available, but it's not even an option in 40k unless it's fielded as an Immolator which is a really fucking stupid thing to not allow.
>>
>>51242198
Psy Razorbacks were actually quite nice with assault cannons. S7 AP4 TL Rending all at BS 4 for ~75 points. And it could cart around a squad of 3 flamers, a Psyker, Inquisitor, and Servitor/Jokaero.
>>
>>51242456
It sells because they don't know how to balance shit.
>>
>>51242465
PersonallyI'd rather up the explosion Strength to 5 than a further explosion
>>
>>51242472
>Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
>A: No.

You have to deploy them next to the transport not inside regardless of what slot it takes up

But your in luck because on of the FW weekend rumors is a 20man transport for Skitarii
>>
>>51242472
Q: can you start the game in a battle brother's transport?
A: No
>>
>>51242456
>give Black Templars shit rules
>they don't sell
>slowly but surely change fluff
>squat them with barely anyone complaining because they were obsolete anyway

Yeah, that kind of policy does sound like GW.
>>
>>51242561
>on of the FW weekend rumors is a 20man transport for Skitarii
Not him but WHAT?
>>
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What is it that Trazyn and Valeria use to capture people? I can't remember what its called and its really starting to annoy me.
>>
>>51242405
I'd probably go CAD with the traitor legion rules over the Wrath of Magnus stuff, because termies and exalted sorcerers are such a heavy tax.
Even if you wanted to commit to lots of rubric marines CAD is better for giving you easy access to havocs and cultists.
>>
>>51240401

Age of the Emperor.

Leave the fluff largely as it is, but adapt AoS's gameplay. 40k is so slow and bloated in comparison.

As for particular armies:

I want my Dark Eldar to be good again. I want Dark Lances to be able to effortlessly punch through armour, and infantry to live in fear of splinter weapons. I want Archons to be near the top of the herohammer totem pole. I want to be the unquestionable fastest army in the game.
>>
>>51241862
Original idea for Rubrics was something akin to "all is dust", let them reanimate as powers manifest or so. It potentially became OTT though. For now, I feel that better powers, guns, and giving the Sorcerer a 2nd wound and a Bolter are a start. The rest is playtesting and building from there.

Metamob mixing buffs is a bit much. Fixing Possessed may have to be another project altogether.

War Coven overrides the normal restriction on Mark of Tzeentch/limited disciplines, for Prosperines.
>>
>>51242605
Tesseracts.
>>
>>51242540
Fair enough, never tried them because 5 fire points is way more convenient for my Kataphrons and Skitarii. The former especially, makes an excellent mobile firebase and mitigates their extreme squishiness for the points.

Never tried moving them about in it much. As they're Relentless (well, an equivalent) can I move 6" or 12" and still fire?
>>
>>51242491
Neat. I've never paid attention to Guard before 5th so I didn't know that.
>>
>>51242605
tesseract labyrinth
Valeria used some magic stone thing that had a different name
>>
>>51242605
PokéBalls.
>>
>>51242620
Thanks friendo.
>>
>>51242542

And because its a big "cool" mech suit. Get it through your head you nerdy neckbeard, you ain't mainstream, you're the complete opposite.
>>
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>>51242537
>it's not even an option in 40k

How long are we gonna do this?
>>
>>51242548
That could also be cool. Maybe tie the strength of a vehicle's explosion to whatever weapons it has on it?
>>
>>51242614
>wants his shitty HQ to be better than ones that cost twice as much

Faggot xenos players
>>
>>51242561
Thenks for answer.

PRAISE THE EFFIN OMNISSIAH IF THAT'S TRUE
>>
>>51242561
Rhino Advancer?
>>
>>51242647

Yeah, because that's what Dark Eldar need. Not only to immediately be crippled when their paper transport gets shot out from under them, a dark lance exploding in their face too.
>>
>>51242640
I'm not a weeaboo fag? Good.
>>
>>51242621
6" yeah. 12" I don't think so.
>>
>>51242592
>>51242661
>>51242663

Secutarii Psiloi, fast attack.
Secutarii Hetairoi, elite.
Secutarii Hypaspists, elite.
Secutarii Heleposis, open topped transport (20 capacity).

If they do the same thing with the other Secutarii stuff then you might get a bunch of hand-me-down 30k stuff

It's also just a rumor but I just thought it was worth noting
>>
>>51242641
>Infernum Pattern
I thought we were talking about vanilla 40k, not including Forgeworld. My bad.
>>
>>51242641
Inb4
>it's FW so it doesn't count
>>
>>51242657

>wahhhhh why should non-marines be allowed to be good

Faggot Muhreen players
>>
>>51242405
Allied Detachment
Ahriman on Disc
Rubricae in Rhino

Attach it to a bunch of Daemons or Renegades and Heretics.
>>
>>51242679
Thought so. I tend to find a nice spot and just hold there using it as a bunker, really. I should really look in to getting some fortifications with fire points instead, if there are any.
>>
>>51242680
Source?
>>
>>51242641
An inferior Immolator.

So unbalanced FW we should ban it and just allowed Xbox Huge models
>>
>>51242690
The FW store link wasn't enough to tip you off?

>>51242691
Too slow.
>>
>>51242680
>Open-topped
>24 Plasma shots on a vehicle

This thing better be squishy or I might just cum to this thought.
>>
>>51242673
Because it's not like such an update could be ignored by Open Topped vehicles since there is less mass on the way of the explosion? Or make it so you need an 8 on the damage table to represent the ammo going off with the vehicle's explosion (so AP1 and a roll of a 6bon the chart).

And it was just an idea to represent the ammunition in a vehicle's magazine going off when you do get an Explodes result (which is less common than it used to be).
>>
>>51242615
>War Coven overrides the normal restriction on Mark of Tzeentch/limited disciplines, for Prosperines.
Why do none of the other Sorcerers have access to them? That formation is also really clunky. Five different buffs that will be turning on and off on top of whatever powers they cast.
>>
>>51242727
Yeah, I didn't get the implication. I'm rather slow today.
>>
>>51242641
>cheap as fuck
>very powerful weapon
>transports guys real good
Wow, that actually looks like amazing value for points, if it was fast I'd take it for my blood angels.

I never understood why rules writers put multi-meltas on the same level as heavy bolters, they're basically like discount lascannons as far as I can see!
Even the regular melta costs 5 points less despite having all that anti-vehicle prowess and ID t4 models.
>>
>>51241746

No and no

BT CT sucks and so do their ICs. You can get away with just the CTs but you will always be inferior to any other actually good chapter and wasting 25% of your points on fucking absolute trash characters will never be competitive. Your best HQ in both small and large games is the Librarian. Oh wait. Yet another reason BT is garbage.

If you want BT to be competitive they'd need free Land Raiders or 15 point Terminators who can all take CMLs. Best way to attempt competitive BT is to just copy an Ultramarine or White Scars army and replace the CT.
>>
>>51242751
30k version is 50pts. with 10 man capacity.
>>
>>51242730
Wait, it's actualyl 32.
Jesus, that'd be fun if this thing can get to the front.
>>
>>51242727
Sorry but I don't acknowledge forgeworld, it's not something people use in my store.
>>
>>51240279
>>51240307
>>51240299
BWUT THATS JUST A THEORY

A 40GAY THEORY
>>
>>51242716

I'm pretty sure it was just a shitter from B&C so take it with a grain of salt
>>
>>51242707
>whining about marines
>when xenos armies are consistently the most OP
Your faggy knifear love is no reason for them to outperform armies twice their cost.
>>
>>51242627
>Valeria used some magic stone thing that had a different name
Hyperstone Maze, but she got it from Trazyn, so it was probably just a Tesseract
>>
>>51242764
30k also has Armored Ceramite on fucking everything you'd want to use a melta on.
>>
>>51242730

Hold that Jizzm, anon, it looks fake...http://www.bolterandchainsword.com/topic/329833-hh7-inferno-plus-mechanicum-rumours/
>>
>>51242841
50pts. for a mobile anti-tank platform that also can ferry 10 dudes isn't a bad investment, AC or no AC. At least you don't have to waste all those missiles or autocannons killing those enemy Rhinos and shit.
>>
>>51241092

VETERAN. HELMETS. ARE. WHITE.
>>
>>51242760
>absolute trash characters
Well, the Emperor's Champion makes for a decent Captain alternative. Grimaldus would also be good, if his AoE stuff would affect things while he's in a vehicle and if he could join a unit while having Servitors. A Land Raider filled with Terminators or a blob of Crusaders, with ObSec and creating a Zealot/FNP bubble would be good.

Putting Black Templars into the core codex with those rules was the biggest cock-block anything Space Marine has ever gotten as far as I'm concerned.
>>
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>>51242821
>One xenos army is OP, so all xenos players are the same entitled cunts
Fuck off
>>
>>51242821
C: SM (with all the splatbooks) is literally on par with elfdars atm. Also name one edition when at least one color variation of space marines weren't A tier army.
>>
>>51242884
Helbretch can be useful with his WAAAAAAAAAAAAAAGH like ability in the right lists too, but he's more of a Mook mulcher HQ.
>>
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>>51242868
I mean, at least it was fun thinking about it.
>>
>>51242883
notallveterans.jpg
>>
>>51242889
>Tau, Eldar, and Necrons are all one army
Each one has been top of the heap at some point in the last 10 years
>>
>>51242905
Yeah, Helbrecht's main problem isn't his own rules though his stats and lack of orbital strike for the Chapter Master of a fucking fleet based close combat chapter are absolutely insulting but rather that the things he'd be good in and is meant to complement just doesn't work at all.
>>
>>51242883
> WHAT ARE
> snipers
Lel, keep painting your veterans with White Stripes, it's a great way to single them out for snipers. Same deal with a squad being led by a helmetless mongoloid, it's just asking to have your squad leader die to some random sniper.

Bruh, all of my squad sergeants wear a helmet that's totally identical to the rest of the squad, even if they're veteran sergeants.
>>
>>51242680
20 transport for skitarii: Triaros Armoured Convoyer. One was even mentioned in Fall of Cadia so those are still in use in 40k.
>>
>>51242934
And Marines have been top of the heap consistently for the last 10 years. What's your point?
>>
>>51242943
Raptors Anon strikes again!
>>
>>51242943
>implying Snipers in 40k are even good
kek, have fun shooting with your Transuranic Peashooters or whatever while my dudes charge into GLORIOUS HAND-TO-HAND COMBAT.
>>
>>51242939
True, an Orbital strike would be appropriate, though he also shouldn't be sitting still long enough to use it.

That aside, I'd blame his lack of usability on the way the game treats assault rules more than the character himself. He's perfectly balanced and everything....If the game didn't make assault (one of the iconic things in their own narrative and in the novels no less) so damn worthless.
>>
Should I collect Adarki Aeldari, Acraftworldi Aeldari or Aharlequinsi?
>>
>>51242943
>Not following our spiritual liege and his father, who wrote all that we need to know of war.

You're a traitor, too poor to aford proper Codex Compliant Veteran White Paint. Such things happen when you turn your back on the Emperor
>>
>>51242958
My point is that just because YOUR specific army isn't currently the best doesn't mean that they deserve to LITERALLY BROKEN!
>>
>>51243005
Have you considered Aeldari Acorsairi?
>>
>>51242991
That adds to it as well. Charging out of Rhinos and Drop Pods when? Not-ass melee damage rules when? Less gunline, more RIP AND TEAR when?
>>
>>51243005
Who gives a shit? They're all about be to shoehorned into the same army anyway.
>>
>>51242969
What the fuck, how did you figure it out?
>>
>>51243035
Because I really hate your constant shitposting but I'm you're biggest fan no homo
>>
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Hey guys, we`re going to McMalcador for some grub, want us to take anything for you?
>>
So when are we getting the Mastodon in 40k?
>>
>>51243023
Melee was good a couple editions ago. It was still transport spam but it was during the sweet days before overwatch and variable charge distances.
>>
>>51242958
>last 10 years

You're retarded vanilla marines were shit from RT to September 2013 6E. Random shit like SW and GK being good in 5E or ye olde Rhino Rush also isn't "the last 10 years". Meanwhile, Eldar have NEVER NOT been good in every edition. The only time they were even remotely not OP was in 5E because they didn't get an update yet, and look what happened. And after that? EVEN MORE buff despite being already the #1 army in 6E. Daemons have also been OP for many years in both 40K and WHFB. Marines have only been top for 3 years, 5 at best. Xenos have been fagging it up for three decades. Sit the fuck down, Mr. I Can't Even Do Basic Math To Count Years And HQ Points Costs xenosshit.
>>
>>51243071
Its already been in.
>>
>>51243052
For real tho, I need to stop shitposting so much. I've had people recognizing me in real life by my models, and people on /tg/ recognizing me by my writing style.

>>51243071
Right here, it's a Relic of the Armoury though.
https://www.forgeworld.co.uk/resources/PDF/Datasheets//Mastodon-Rules.pdf

Command Vox Relay might be fun in apoc games, so you can leave your opponent's army stranded on the board until they take out your reserve fuckery.
>>
>>51243071

Since the day it got released.

https://www.forgeworld.co.uk/resources/PDF/Datasheets//Mastodon-Rules.pdf
>>
>>51243077
So 5e, which ended ~4.5 years ago
>>
Are Renegade Guard worth playing? Or are they terrible now?
>>
>>51243098
>>51243099
Huh, thought it was HH only for some reason.

This thing might be some meme-worthy super transport to use.
>>
>>51243017

Mm, think I'd rather hold off for Aexoditesi.
>>
>>51243118
They are like normal guard but with daemons and worse shooting, but a LOT better tarpit. If you ever wanted a more spammy guard with less shotty but more tentacles, go ahead.
>>
>>51243152
Do you know what is in each book? I know IA 13 holds the main list, but what is in the other books for them? Just formations? Are those formations worth it?
>>
>>51243212
Not really, I only played agianst them once, and the guy used a CAD. Sorry.
>>
Alright I want to make this 1k sons 999 point list work. I am still painting my guys but this is pretty much the objective, what do you guys think?

I will most likely use it vs more space marines, Tau, Eldar, Space yiffs, Blood angels and tyranids.

dont be faggs and give me your comments and rate it please, for tzeench.
>>
>people unironically play with unbased miniatures
Are the incapable of experiencing shame or what?
>>
>>51243212
IA13 and IA5 - 2nd ed, with IA5 having a more focused and restricted list
>>
>>51242958
>marines
>top of the heap for the past 10 years
Get a load of this faggot. Marines have rarely been top of the heap prior to 7th, and most of the time that wasn't C:SM, but stuff like GK back in 5th
>>
>>51240862
Replace one termagant squad with genestealers so you have some CC.
>>
>>51242739
Not all 1k Son Sorcerers were part of a Temple Cult IIRC. I "get" they should have access to Divination and Telekinesis stock (7e Marines got everything, while they didn't get Divination before). Unless you take the formation multiple times, you only get *one* of the secondary effects.
>>
>>51243212
Unending Host, HOLY FUCK unending host. It's a FOC that requires Master of the Horde and 4 troops, and what it does is that while the Warlord (Squishy, but can be crammed into a Bastion or something as usual, since you don't need him to fight at all) infantry squads return from the dead via outflank the turn after they die on a 2+, Special Weapons and all.

I played it once, killed literally 440 models throughout the game and still got tabled bottom of T6 by attrition. Great fun, too.
>>
>>51243312
Which book is this in? Sounds awesome.
>>
>>51243246
Rubric marines are expensive enough, so I can NEVER recommend the termies. Overall you're dumping way too many points into flashy upgrades (kitting out both sorcs, icons outside a maxed squad, etc.).
Think to yourself: Is the bonus from the coven/cabal REALLY worth a 500+ point tax on your list?
>>
>>51243212
IA13 has the main list, IA siege of vraks holds a variant list for vraks which has some restrictions and a few benefits, as well as two alternative force organization charts for you to use. That's it.

Also renegade guard can be made almost exactly the same as regular IG, except with random leadership and some changes in the way they are organized. THe great thing about the renegades list is how flexible it is, you can do any number of different types from untrained unarmored civilians with sticks all the way up to chaos tempestus.
>>
>>51243246
>>51243355
The terminators exist for getting the sorcerer, basically.
>>
>>51243312
While the Warlord is *Alive*, I missed the back half of my sentence.

>>51243347

IA13, War Machines of the Lost and the Damned, AFAIK. That's the only book my friend needs to play them, anyway.
>>
>>51243363
Think this might do well against a bike spam list? Been playing Guard and get destroyed every match because of those stupid Ravenwing.
>>
>>51243094
>SW and GK aren't Marines
>Daemons are xenos now
Show me on the Marine doll where the Wraithknight touched you, Anon.
>>
>>51243389
>You're counting SWs and GKs under the Marine umbrella
Cool, that means Dark Eldar need to stop bitching because they've never been bad. At worst they were Okay and have been top tier since 6e.
>>
>>51243389
Neither they're human, non human armies have been taking top places and lastly SW and GK aren't vanilla Marines.
>>
>>51243138
Good choice. Shit dide, these guys are the bomb. I really hope they get models.
>pissed off hippie faggot Aeldari riding massive fuckingg Adinosaursi and wielding gigantic Alancesi
Can't wait.
>>
>>51243432
I welcome our new chocolate space elf overlords.
>>
>>51243430
>>51243431
You lumped all xenos into one thing, but if I say all your chapters count as Marines you throw a fit?
>Marinebabbies actually believe a different coat of paint makes an army more unique than being an entirely different race

Also
>[DE] have been top tier since 6e
The only thing top about this is my kek. Holy shit how can you be so deluded?
>>
This new Amemei is top tier.
>>
>>51243386
You could probably tarpit them with spawn/plague zombies or kill them with colossi (s8 ap3 large blast ignores cover ordnance1 barrage)
>>
>>51243389
>>SW and GK aren't Marines
They aren't vannila marines. Saying GK and SW being good makes vannila marines the top of the pile is like saying vanilla marines were top of the pile during leaf blower gaurd because both are armies of the imperium.
>>
>>51243485
>implying eldar and dark eldar aren't the same species therefore it also applies the same as Marines since different flavors doesn't mean they're different.
>>
>>51243492
Hopefully they won't pull the same shit with AoS. Can you even imagine Aaelvesi, Aorruksi, Asylvanethi? Shit would be insane.
>>
>>51243131
Trouble is that it's 700 points. At that point you could basically get 3 land raiders.
>>
>>51243485
Hey Dark Eldar are just Eldar :^)
>He thinks putting spikes on his elves makes them a new army.
>>
>>51243515
Yeah, just saying Craftworlds being good makes DE the top of the pile you dumb fucking faggot.
>>
>>51243563
Well all xenos were lumped together in the original statement.
>>
>>51243563
>Yeah, just saying Codex: Space Marines being good makes BA, SW, and GK the top of the pile you dumb fucking faggot
Ftfy
>>
>>51243558
Works for marines
>>
>>51243369
You could easily run a sorc and rubric marines using CAD. I just don't think you'll get enough out of the rerolled 1s at such a small points value. You might as well build something with more models than waste half your points on rules better suited for psyker spam.
>>
>>51243541
>>51243558
Name three units or pieces of non-generic wargear that are shared between Eldar and Dark Eldar.

Here, I'll start off by doing the same thing for all your stupid faggot snowflake chapters at once.
>Rhinos
>Razorbacks
>Land Raiders
>>
Look, you're ALL pretty princesses, so you can stop fighting over who gets to be the prettiest princess of them all.
>>
>>51240095
New hypocrisy
>>51243630
Being human is the new white men
>>51243630
Xeno fags are tumblrite tier
>>51243630
>>
After a call... rep info:
Gangs of Commorragh preorder january 21.
White Dwarf preorder january 28
Ghatering Strom II, Eldar releases: 2 boxes, 1 clampack & 2 Chaos space marine boxes for first weeks of february.
>>
>>51243563
Never said Deldar were good though, that was the other guy.
>>
>>51243355
I see, so less flashy upgrades and more model count?
Astral grimoire its cool for moving your termies pretty fast and spam that rapid fire on your enemies face.

Overall re-rolling ones are pretty useful, I played SM with imperial fist rules and they are very useful some times.
However depending against who I go I may take out the missile launcher rax and put something else like more models for example.
>>
>>51241183
In the nicest way no, the relics of vulkan are for his children and his children alone.
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