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Warhammer 40,000 General /40kg/

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You Can Tickles My Omnissiah Anytime, Magos edition

Old thread: >>51228453

>THIS IS THE LIST BUILDER. DON'T FUCKING ASK FOR IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library (soon the clowns will come back, with friends!)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
does anyone have experience with hobby stores / game stores in edinburgh for 40K? i'd try the GW official store but it's rather small.
>>
Thousand Sons bro:

1) have you tested your army out yet? how does it fare?

2) have you dared to bring the 20 point bolt pistol with blast?
>>
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Did some work on modeling for a homebrew Chaos Daemons unit, essentially the equivilent of Slaanesh Nurglings. Promised to show them off here when I finished, as thanks for some kind anons helping me sort out rules. I'll post them if anyone's curious, but I don't want to eat up too much space.

I think I still need to touch up the details in some areas, though overall I'm very pleased with how they turned out
>>
>>51233772
>wouldn't it make more sense to slowly weaken the WAAC armies and slowly buff the lower armies to incentivise buying and then put the lower-tier armies ontop for a bit to promote WAAC-ers to buy seperate armies for more jew gold?
they is a big risk for the company. I heard somewhere that a THIRD of all model kits they sell is the Tactical Squad. Space Marines are GW's bread, and Tau/Eldar their butter. They will not harm the product lines that pay the bills.

As far as models go anyway. GW makes a ton of money of paint and hobby supply sales so I've read. Duncan has made people care about hobby again.
>>
>>51233829
Yeah. If anything, a more likely outcome would be simply shifting around the balance within those top tier armies. Something like that already sort of happened with Eldar. Wave Serpents were amazing in 6e, but that got swapped out for Wraiths and Jetbikes.

Same thing also sort of happened for Spacemarines, though for them it's mainly a matter of even more flavors of Grav becoming available.
>>
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IG air cavalry. Feedback appreciated.
>>
What is your favorite 40k novel/story /tg/?

Mine will always be Only in Death, it's the 5th in the Gaunt's Ghost's series IIRC?

Anyways it's a fun story about the Ghosts holding an old fortress that's "haunted". Had a lot of my favorite character interaction in it too.
>>
>>51233829
>51233829
I suppose - but surely they can play into the sunken cost and whale players? I wonder if it's knowing that they couldn't or just unwilling to try - that they haven't

and I would imagine duncan / the series made it pretty easy to show it isn't /that/ hard to pain.
>>
>>51233778
>Canticles of the Omnissiah
Goddamnit, anon.
>>
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So with the Cadians Pylons destroyed, the Eye of Terror is rushing forward in alarming speed.

According to Abaddon, the Eye of Terror would either take him to Terra or tear the galaxy asunder. At this point, he says it doesn't matter. One way or another, it's all going to end.

So any guesses on how the story will progress after this? If things proceed at this rate, the Eye of Terror will consume the whole galaxy.
>>
>>51233828
>Slaanesh
>Nurglings
I have the weirdest boner right now
>>
>>51233889
Not Nurglings exactly, but I wanted something in the same vein as them and Brimstone Horrors. Someone suggested calling them 'Hints of Arousal', which I like a lot.
>>
>>51233879
>Big Boy Emps is awoken from his millenial slumber or wills himself back into his body, ala Lord Kroak style to fuck shit up for a while, similiar to Nightbringer in Dark Crusade
>insert the rest of shitty fanfiction :^)
>>
So how do you use these guys? Are they viable at ALL? They're squishy as all hell, but they're likely to ruin anything they get into combat with, if they have enough numbers left.
>>
>>51233829
I get the feeling that they sell a LOT of orks as well, yet this hasn't stopped them being nerfed to shit.

I think basically it doesn't matter how they perform on the table because the kids that buy them will play with their models maybe 5 times tops even if they are good.
>>
>>51233866
Fulgrim, or legion
>>
>>51233879
Geedubs inserts another Macguffin to maintain status quo.

>>51233908
Once AdMech gets a decent assault transport they will be viable.
>>
>>51233908
Allied land raiders
>>
>>51233862
Pray you don't get tabled turn 1 and blast Flight of the Valkyries
>>
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To the Anon posting Tzeentch Daemons this is a much better list.

Take the LoC as your Warlord and now you have 2 FMC that know all the Change powers. One has 2++ the other a 3++ rerolling 1s without cursed earth. 31 warp charges with rerolling instability tests and + or - 1 to the warpstorm roll and a better objective secured. Exalted Flamers are now jetbikes as well so can join Flamers to fuck up peoples day.

I'm sure you could jiggle stuff around if you wanted but this is a solid template for a mono-Tzeentch list with the new LoC and Fateweaver.
>>
I'm starting to really want some kind of AdMech army, should I start with Skitarii? The new stuff looks really cool, even though they sold out already.
>>
>>51233914
Orks haven't been nerfed much, at least not in a long time, they just have a shit book that hasn't been touched in waaaay too long. GW realized ork kits still sell even when they are pretty much neglected everywhere.

>>51233927
thanks to the FAQ you can't start with them deployed inside allied land raiders.
>>
>>51233908
They arent viable. They are chaff-unit with mediocre melee-abilities and no decent way to get into melee. And then for some reason they cost 18pts. They wouldnt be much good even if they cost half of that.
>>
>>51233862
Maybe take an officer of the fleet just in case.
>>
>>51233903
Pleasure Imps = Pimps
>>
>>51233829
I don't think there really needs to be a shakeup to the top armies. Just when GW shits out a bunch of new models to hype people up maybe, I don't know I'm just spitballing here, make those units actually good?
If it were me I'd release new models with rules in the box or a new campaign, then update the codex to make the old stuff worth buying after the new stuff sells out.
>>
>>51233866
Burning of Prospero actually made me mad, I haven't been that invested in a story in a long time. So it did something right.

Fuck space yiffs btw. Ahriman and Magnus deserve their revenge.
>>
>>51233953
kek
>>
>>51233908
Distaraction Carnifex a dominus and some breachers near their lines with the deepstrike formation and then hope they get close enough to ruins someones day.
>>
>>51233866
Soul Hunter Omnibus.
40k Night Lords, hopeless existence, living for sake of living, doesn't drag, ends well.
Must read 10/10
>>
>>51233943
You know we got a new codex what? A year ago? And it got hit with the nerf bat because GW used us as a 7e guinea pig.
>>
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Now that the Eldar race has united together for the Rhana Dandra, who is going be their king in the end of days?

Also are you hyped for Grand Alliance Eldar?
>>
>>51233919
>Favorite 40k book
>Lists 30k books
I bet you listened to the audiobooks, because you have proven you can't read, friendo.
>>
>>51233942
Skitarii is a good option, and their Start Collecting box is a good deal for it. They did get a few new formations and options to build an army with the new release, along with the existing ways they had to mix together with Cult Mech.
>>
>>51233982
Audiobooks are goat as fuck. Retard who can't multitask detected.
>>
So I started with two units of ten tactical marines, two Rhinos, five scouts and a librarian.

Originally I was going to play Raven guard but instead I was thinking about switching to Dark Angels and picking up a box or two of the Plasma bikers and a bike for the Librarian.

They seem to have more depth to their story and are overall more my style I think

Any advice? I'm still pretty new.
>>
>>51233982
They're pretty great for long driving trips
>>
>>51233866
The Fabius Bile novel is pure gold. The character is a delightfully and respectable fellow
>>
When you make a Ram attack, the same rules apply from tank shock right?

So therefore you can Ram through enemy units for Tank Shock and then ram into a vehicle?
>>
>>51233990
>Implying masturbating while listening to Fulgrim counts as multitasking
K friendo
>>
>>51233982
guy who posted the question here

I just meant whatever, 30k is fine too tbqh
>>
>>51233942
2 start collecting boxes is what I started with
>>
>>51233955
Looted wagons are a really important part of the Ork lore and aesthetic, and I would love if they were part of the codex.

In terms of kitz, I'd like to see a generic "looted wagon 'upgrade' kit" full of wheels, armor plates, gubbins, shootas, etc to combine with non-ork vehicles.

>>51233975
The current codex is from June of 2014, two and a half years ago. It was a pretty slapdash job from someone who didn't really give a shit.
>>
>>51233998

RG if you like scouts and jump packs and stealth

DA if you like plasma and bikes or terminators.

Buy Dark Vengeance bikes on eBay for cheaper than the regular boxes.
>>
>>51234009
>Not painting warhams while listening to warhams

Women detected.
>>
>>51234001
I actually like the audiobooks, for long drives, but I cant stand the cringe of when they do the female voices.
>>
>>51234003
Yis, because the tank keeps moving. Technically you can ram through a tank, explode it, and then ram in to another tank.
>>
>>51233942
how are you with kitbashing servitors together? With the Imperial Agents book you can start up a small ad-mech force with just a tech priest and some servitors. Maybe add on a Start Collecting! Skitarii
>>
>>51234030
Female voice actors don't grow on trees. They are expensive.
>>
>>51234052
Everyone should just hire Kate Reading for reading everything.
>>
>>51234029
>Did you just assume my sexuality
>Did you just assume my personality as having more than one woman
Fulgrim pls go
>>
>>51233982
>Being that Ridgid
I would hate to know you irl.
>>
>>51234042
Yeah but, if you only tank shock youll stop at other vehicles so I was just wonderin.
>>
>>51234028
I thought I like scouts and was going to get jump packs but I think I just like speed and bikes are way better for that.

Thanks for the advice.
>>
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First inquisitor with second warband, second with first. Inquisitorial biker marines, ho!
>>
>>51234052
It is still cringey regardless of the reason why they don't hire them.
>>
So I have a Start Collecting Dark Eldar. Would another start collecting box be the best option to add to my new army?
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Hey guys, friend who has been out of the game for a while (He still has the 'cron 4th ed book or something around there) just gave these to me for some stuff I did for him.

I know that destroyers and their lords have traditionally been top tier, but where should I expand off here, I was planning to do some cool elite build where I would only have one squad of warriors and the rest would be immortals and praetorians or some meme like that.

Where should I go from here?
I don't want to go decurion because I've played against that andI don't want to be that guy
>>
>>51233982
That guy detected
>>
>>51234077
since you have two inquisitors anyway, split one of your inquisitors off into the new Imperial Agents inquisition detachment.

The bonus for the new detachment is the inquisitor gets a Warlord trait, even if they are not your warlord.
>>
>>51234071
>Thinking you know someone from one sentance
You must be the life of the party, showing everyone how much of a know-it-all you are!
>>
>>51234029
Actually its a fact that women are in general way better at multitasking than men. I personally cant focus on 2 things at the at all.
>>
>>51234098
Thanks for the good input in to the thread!
>>
>>51234099
Good point, since one doesn't have servo-skulls anyway I should probably do that.
>>
>>51234103
I'm pretty dubious of that fact. Anecdotal, I know, but every single male I know multitasks better than every female I know.
>>
>>51234085
Nah son, venoms.

Venoms everywhere.

Maybe some bikes but honestly not till you have five venoms on the field at least.

Use that one cheap ads HQ just to take another venom.

Maybe back them up with Scourges.
>>
>>51234086
>I don't want to go decurion
This meme needs to die.
>>
>>51234070
Wow your a sensitive one
>>
>>51234126
>Your
Audiobook fan confirmed
>>
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>>51233866
>>
>>51234125
To be honest I don't know a damn thing about how to build a 'cron list, but from my experience the decurion has been very good.

Idk maybe it's because everyone who plays it spams destroyers and wraiths and there might be some other balance.

Still I'd rather play CAD because thats my player circles rules to avoid needless dicking about
>>
>>51234076
If you want bikes and speeders you can always look into white scars as well
>>
>>51234126
This guy has got me thinking of a good /TG/ question.
How often are your opponents in pick up games uneducated tards?
If often, do you have fun against them?
>>
>>51234139
Yes your, as in possessive.
>>
>>51234166
You mean "you're", as in "you are"
>Confirmed Amerifat
>>
>>51233987
>>51234014
>>51234045
Thanks, I'll see about picking a Start Collecting kit up tomorrow.
>>
>>51234100
That one sentence showed me enough about you bro.
>>
>>51234157
>Still I'd rather play CAD because thats my player circles rules to avoid needless dicking about
That makes sense then Anon. When up sizing however ignore the haters. The idea that Crons are OP because of 4+ FnP is laughable.
>>
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>>51234177
You had the 77th post. That means you need to get Nurgle instead sorry.
>>
>>51233998
Those plasma bikers are Black Knights and they are the shit.

Your first six should be geared up as a Command Squad which is just a normal squad with all the tasty goblins. The Apothecary and RW banner are very worthwhile but the grenade launcher is not. Besides their TL Plas guns they have +1s and rending in assault. 3+ rerollable jink is great.....

[]but you can put a darkshroud behind those motherfuckers, get a 2+ jink rerollable and can't be overmatched.[]

If you get three additional bikers you can run a Ravenwing Strike Force so they get a consequence free jink if they turbo boost turn one.
>>
>>51233937
Exalted Flamers didn't change much since they're jump packs not mentioned, unless you like inspiring d3 heavy shots
>>
>>51234160
I did look into them but their lore isn't my taste.
>>
>>51234174
Do you usually require something to be repeated to you before you get it?
>>
>>51234086
Even if you want to do immortal spam over warriors, I'd still field at least 2 warrior squads (especially since your battleforce has them anyway).
At the very least it opens you up to the option to still run a reclamation legion, unless you really hate tomb blades.
>>
>>51234151
*WHORESON INTENSIFIES*
>>
>>51234110
More than you've contributed.
>>
Me and a friend were talking about a stupid thing that would be fun

Can cultists turn into daemons or anything? Can they be sacrificed to summon a daemon?

Because our stupid, but fluffy idea was if you had a unit of cults pass a morale check or something, they could start a ritual, where they couldn't do anything, move shoot etc, but if enough of them are still alive a turn or two later they could manifest a daemon of somekind
>>
>>51234206
goddamn anon you really took the 'nurgle rust' meme too far on your rhinos

that said, nice looking plague hulk
>>
>>51233866
I personally like how in the book Fire Caste chaos gods are "subtly" represented throughout the book.
Subtly in this case means no giant demons appear to squawk at the protagonist like in most chaos books.
>>
>>51234267
Yes
>>
>>51234206
But that's heresy.
>>
>>51233866
Dead Men Walking. It's the most 40k book there is.
>>
>>51233974

I just read the first book in the Omnibus and I didn't think I could like a 40k story as much as I did. Why is Talos such a boss?
>>
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>>51234272
Thanks :)
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>>51234314
>>
>>51234314
>>51234326
ok put the ryza rust down, and slowly back away
>>
>>51234314
>>51234326
>those file sizes
I mean, they look good but jesus man
>>
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>>51234326
>>
>>51234222
> they're jump packs
Kek they are I thought they changed them to jetbikes. Fuck GW are dumb sometimes.
>>
>>51233866
Angels of Caliban.
"We have come, We are death."
>>
>>51234267
Cultists can roll on the chaos book table if they kill someone in a challenge and can be turned into a demon prince.
There are chaos formations / units / psychic powers that can also grant your units a "free" roll on the chaos book table as well.
Additionally there is the Malefic Demonology power "Sacrifice" that if successfully cast causes 1 wound with no saves allowed to a friendly model and then summons a Herald of your preferred god.

An also neat rule is that an alpha legion trait in the new Traitor Legions book states that after your warlord dies a different character in your army becomes your new warlord and immediately generates a warlord trait ("I am Alpharius").
This means it is possible to have Cultist become your warlord and turn into a daemon prince over the course of the game.
>>
>>51234085

Don't listen to >>51234118

Venoms are the meme, but the FAQ made Raiders good again. Load up with 10 Kabalites, a splinter canon, and splinter racks, then enjoy your 40+ twin linked splinter shots while jinking with a 4+ save because of shadow field.

Venoms are good, though, but to answer your question, yes. A second deldar SC! Is fantastic. Then at least one venom you can stick some Trueborn with blasters inside.
>>
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>>51234343
>>
>>51233908
Spartan assault vehicle?
>>
>>51234367

Why would exalted flamers be a jet bike? Are you thinking of the Burning Chariot? Because Daemons can take just the flamer as a Herald for 50pts
>>
>>51234370
It appears my phone doesn't believe boon is a word and changed it to book.
>>
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What would have to happen to 40k / Games Workshop for you to stop and give up.

Dump all your dudes on eBay, all your paints etc

What would it take? What would be the final straw to break your hobby's back?
>>
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>>51234391
>>51234383

I has one of them
(WIP)
>>
>>51234414
I already did this a while back. Sold my 3000 points of Orks and said FUCK GW.

Here I am again, scraping at mold lines.

I'm afraid once you like something, you don't tend to suddenly NOT like it.

Doesn't help I'm more of a hobbyist than a gamer, too, but still.
>>
>>51234414
1. My friends to stop playing and I am unable to find anyone else who it is enjoyable to play with
2. I move somewhere there is no TT scene

Its not like if GW does something in the future all of my current models / rulebooks vanish and we are unable to use them.
>>
>>51234414
40k going AoS with much simplier rules that don work and removal of point costs without any General's Handbook in sight.

Then again, I have easily over 10k points in models. Might as well start playing 30k. My admech and guard almost work in there.
>>
>>51234398
So they have relentless and dotn have to snapfire if they move. Why on earth would they FAQ them to jump infantry lmao.
>>
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>>51234414
I honestly dont give a shit what they do to the rules as long as orks get better int he process.

If the Sigmar'd 40k, orks were still bad, and forgeworld decided to negate all 6 of my HH books by switching to the new system, then I'd probably be done.
>>
>>51233866
Lord of the Night

Felt so betrayed at the end with the shapeshifting acolyte of the inquisitor ;-;
>>
>>51234478
>Click spoiler
>Get disappointed that it was spoiled even though I will never read it anyway
Smells like heresy
>>
>>51234414
They'd pretty much have to invalidate every army that isn't Tau, Eldar or Guard, either by making their rules nid-tier or their model costs sisters-tier.
>>
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>>51234414

I'm almost there to be honest. I wouldn't sell all my stuff, I'd keep the choice bits in my cabinets in my office but yeah.

All the cool people in my LGS have drifted away, families, life, work, money for whatever reason.

There's only two guys I enjoy playing there now, the younger guys who just WAAC list non stop, who howl memes at each other across the shop floor. No one paints their armies, endless seas of grey plastic. No one interested in narrative campaigns or anything.

I'll even acknowledge GW is in the best place it's been for probably 10+ years at this point, trying to undo the "toxic" legacy of Kirby doing his best to kill the hobby.

This picture sums up how I feel and I think it'll only be a few more bad experiences before I pack up for good.
>>
>>51233820
It's shit. Everything still dies easily to small arms fire, the squad psykers are still ineffectual garbage, and Discipline of Tzeentch is still crap. 9 games and I'm done.

Who would ever take the Coruscater?
>>
>>51234414

Well... probably nothing, Anon.

This hobby is literally all I have.
>>
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>>51234476
>Get better INT
>MFW that Ork shitposter actually got to someone
>I2
>>
>>51234465

Because flamers are jump infantry and Exalted Flamers are the HQ versions of flamers?
>>
>>51233829
Historically, Space Marines have been a mediocre army. Tactical Marines in particular.

Tau have waxed and waned over the years as well. Eldar are the only one that has always been good.
>>
>>51233866
The Ahriman novels.
>>
>>51234513
So youre telling us you hope died after 9 games? Would you say that was JUSTASPLANNED?

In all seriousness though I'm sorry your army got fucked so hard bro. At least they look good.
>>
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>>51234524
I kek every time I see this meme come up
>>
>>51234504
How does anyone even play/plan out a narrative campaign anyways? I've always wanted to try one.
>>
>>51234528
Youre making very interesting points that have nothing to do with my point at all Anon. They are barely useable again which is a joke as I thought that the FAQ had saved them from the cupboard.
>>
>>51234550
The books provide a place to start, but you can also just sort of wing together our own missions with your opponent.

>This battle represents some last stand of blah blah so they get 20% more points and can deploy anywhere on the table, but the other side's units go into reserves when slain, and cannot be tabled. If the defenders last for 10 turns without getting tabled, they win.
>>
>>51234553
They are barely usable because the are in C:Chaos Daemons. They are cheap HQ unit, category that universally has massive points bloat across the board, with shooty abilities of a real unit. Rare treat. Only problem is range and movement which makes them less than desirable when considering other CD options for HQ for similar situations.

Shame C.Daemons cant join units of other aligments. Slow&Purposeful units sharing their S&P would solve that issue. (Are Obliterators daemons?)
>>
>>51234504

>>51234504
>>>51234414

I know how you feel man.
>All the cool people in my LGS have drifted away, families, life, work, money for whatever reason.

After my old store closed almost 5 years ago soon after 6th came out, everyone vanished. I didn't even get to play 6th. We used to have so much fun playing, and I look back on those days. I miss them.


>There's only two guys I enjoy playing there now, the younger guys who just WAAC list non stop, who howl memes at each other across the shop floor. No one paints their armies, endless seas of grey plastic.

Fucking hell, this. When I started back up again, I managed to get in touch with my old eldar friend after I found a store nearly an hour away. We went there and played a game. There was a younger kid there (18, 19 maybe, we're 27), and he was going on about how cool Riptides were, and how my eldar friend should get a wraith Knight. It was painful to hear.

The next generation of players are playing a completely different game, and I feel like I'm stuck in the past. In a sense, I am because I play Sisters. Part of me fears our inevitable release because of what the game is now. XBAWKS HUEG models are the future I guess.

Now, I have no one. No one plays. It's just me and occasionally this KDK kid who's really cool and paints his shit.

>No one interested in narrative campaigns or anything.

We've always wanted to do this, but never got it off the ground.

>I'll even acknowledge GW is in the best place it's been for probably 10+ years at this point, trying to undo the "toxic" legacy of Kirby doing his best to kill the hobby.

I agree, actually.
>>
Returning 5E crons player here; are my flayers good yet?
>>
>>51234635
The fuck am i looking at?
>>
>>51234635
Can you use them in a fun game against your friends?
lol no they are still shit
>>
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>>51234635
Yeah the flayers just got a buff in a recent supplement
>Pic related
>>
>>51234414

Go out of production.
>>
>>51234620
>>51234504
I played again for one year and half recently, because I convinced a friend of mine to play.
It was good games, Tau vs Black Templars, no Riptide spam or WAAC lists, not even formation because the bonus of most of them doesn't make any sense (dat "I always it from the rear armor" Tau one).

Then I moved a few thousand km away from my previous place, without taking my mini because 80% the experience I had with "random" players where bad one (that Apo game that was supposed to be a casual one where the Eldar opponent almost only fielded flyers, Wraightknight and Wave Serpents, and then sperged a bit when my Tau friend used the previously mentionned formation after asking if he could beforehand).

I miss those days when super heavy, flyers and formation weren't a thing.
>>
>>51234553

I answered your question, actually. They're jump infantry because they're flamers, and flamers are jump infantry.

The fact that they're heavy is likely an oversight because they originally were only available inside a chariot, which provides relentless. It didn't matter. It's the same reason that vehicle weapons are listed as heavy weapons, However, now that daemons can take them separately, it's a problem. They should be assault d3, so they can hop along with flamers.
>>
>>51234649
Necrons wearing human parts for lolz
>>
>>51234658

>That NL dread

Fuck, that's hot. Is that a Leviathan?

Where do I get corpse bits like that?
>>
>>51234650
>friends
>implying

Oh well, serves me right for buying them all those years ago

>>51234658
The models have changed alot! I hope no one will mind me using my old ones.
>>
>>51234550

Story
>Find out factions of players participating
>Find out a bit about their armies and motivation
>Work out a story that all of them can be invested in

Missons
>Find campaign that can accommodate/recommend the smallest army among your players
>Decide on a playing period (one sessions to however many meet ups)
>Figure out a campaign score system (most points/first to reach points/sliding victory system for 2 teams/etc.)
> Add memorable Narrative missions at critical junctures in the campaign
> Add other doohickeys to taste (Army and commander upgrades/penalties over time, race benefits)

2017 is going to be a slow beer-and-pretzel campaign between my gaming group. We're using a mash of Victory is Vengeance, Zone Mortalis and GW Kill team to represent the happenings on a Forgeworld that has suddenly shut down.
The final mission that whoever's left to fight will feature an encounter with The old 6e Transcendent C'tan
>>
>>51234682
WHFB zombies. And yeah that is a Leviathan
I found the pic on Google
I am the DG/Minotaurs guy from above, I have a Leviathan on the way for my Minotaurs. It's going to have chains attached to the back dragging corpses (fluff states all Leviathans are close to insane, and Minotaurs are ruthless beserkers anyway)
>>
>>51234432

>Sold my 3000 points of Orks and said FUCK GW.

Aw come on, don't leave us hanging. What happened?
>>
>>51234548
same
>>
>>51234669
Except FAQing them to jump infantry instead of jetbikes caused this problem you blathering retarded.
>>
>>51234432
you can always switch games, but the big problem isn't suddenly not liking 40k, its that everyone plays it, and so its the best option for finding and playing games
>>
>>51234716

That's petty great. I like that. If I can figure out a recaster, I might get one eventually, but I have a pretty nasty backlog as it stands.

In a similar vein, I was actually thinking about how I wanted to do my Lord for my NL, and I wanted to use the claw from the Spacewolf hero in BoP because my friend who doesn't play anymore is a huge SW fan. I thought it would be cool to have a SW head on his person somewhere, but idk where. Maybe holding it or something. I can't decide if I want him with a jump pack or on foot, which is also part of the problem.
>>
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Never-ending warrior/scarab spam meme build
The 20 base warrior unit and 9 base scarab unit both respawn on the overlord if they're ever destroyed.
The spyders buff the size of the scarab unit, making the unit nastier over time.
They also repair the ghost arcs.
The ghost arcs repair the other 4 squads of warriors.
The Stalkers buff the BS of all crons close by.
>>
>>51234792
Retribution phalanx is 1 overlord, one warrior squad, one stalker and one scarab unit. The fuck you think you doing Anon?
>>
>>51234544
Figured nine games of disappointment was enough to say that I gave the new rules a shot.

I'd have shrugged and moved on if I wasn't constantly seeing shillposts about how great the Thousand Sons are.
>>
>>51234829
I'm so glad I held of buying so I have no idea how you'd feel mate. Hopefully maybe the 30k rules work out for you? Idk mang.
>>
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>>51233908

I don't mind the unit as such. But they are to expensive for what they bring. First up, as many anons suggests, you need a transport! And second even then there are better options to pick from.

Now they could go with cheaper models, but that would throw the game of balance when it comes to points and money and how many dudes you get. These guys are big, they comes in packs of 5, they should be an elite unit! They should also cost in points in regards to this. But that also means they need to have descent rules, which they lack completely.
The internal balance of these models got smashed as soon as the Destroyers got the heavy grav cannon option. Because this is what they will compete with. If they are ever to be viable, you need to be able to place them next to those guys, and say "its worth it!", or at least make them fill a role that the Destroyers cannot.
>>
>>51234824

I combined the two stalkers into one unit because I was lazy.
The rest isn't part of the formation obviously.
I couldn't figure out how to separate the units in the list.
>>
>>51234931
You've got 1 HQ so honestly I'm completely lost mate.
>>
>>51234948

There's nothing wrong with having 1 HQ.
The formation rules say that units in a formation also fill their normal role in the unit organization chart.
>>
>>51233866
Deff Skwadron, followed by Blood and Tunder
>>
>>51234969
Lol. Yeah it that formation mate. If your running a CAD along side the retribution phalanx you NEED another HQ.
>>
>>51234899
>Now they could go with cheaper models, but that would throw the game of balance when it comes to points and money and how many dudes you get.
Genestealer Cult Acolyte Hybrids cost 33e for 5 guys and they cost 40pts in-game.
>>
>>51234785
Sounds cool :)
>>
>>51234995

No, you don't.
Carefully read page 120 under the title "Force Organization Chart" to see what a battlefield role is.
Then read the bottom of the "Formations" text box on page 121, specifically the last sentence of the first paragraph.
It explicitly states that a unit in a formation maintains its normal battlefield role unless stated otherwise.
The compulsory HQ choice is one of the three required battlefield roles that must be filled.
The HQ choice in a formation therefore fills the compulsory HQ battlefield role, unless stated otherwise, which that formation does not.
>>
>>51234855
Eh, I already owned 36 Rubric Marines and 10 Rubric Terminators, so it's not like I lost a ton of money buying new stuff. Nothing really changed, and that's been the Tzeentch CSM status quo for three editions now.

At least maybe my Harlequins will get an update shortly.
>>
>>51235042
Youre wrong. A unit cannot be a part of two formations at the same time except in cases like a decurion. You cannont have and overlord in a cad and a formation.
>>
>>51235042
Models can only belong to a single detachment unless stated otherwise (like the Decurion and its constituent formations. Read harder.
>>
>>51235042
lmao
>>
so can orkz in 40k speak gothic or not?

BL seems to imply they talk in their guttural grunty language

The vidya all implies they speak gothic clearly

The rulebooks and codices are all vague on the subject
>>
>>51235053
Lucky then. I was really hoping WoM would be a KdK level supplement that would allow the faction to play in away that truely showed their uniquness. Instead we got a shit-er warband with terrible bonuses.
>>
>>51235069

A detachment and a formation are two different things.
I also just explained to you exactly where to find the rules which explicitly state that I am right.
Do you need me to post pics of the rules so you can see them yourself, or can you open up your own copy of the rules?
>>
>>51235097

I think they originally spoke their own language.

I say this because old Commissar Yarrick learnt it from a captured Ork.

Now it seems to be accepted that it's guttural low Gothic (with no explanation as to why)
>>
>>51235101
Are walkers vehicles? How do you say skitarii?

Youre wrong or trolling I cant tell which.
>>
>>51235097
Orks speak bastardized Low Gothic as it lets them bully, scare and extort humans and other species that have learned gothic so they dropped their own language with little ceremony save titles.
>>
>>51235123

I just quoted the rulebook where it says in no uncertain terms that units in a formation still fulfill their normal battlefield role.
Go open your rulebook and read it for yourself before you make a fool of yourself on the internet just because that's how everyone you know plays it.
>>
>>51234601
Obliterators are daemons but they get marks not the daemon of rule. Also no daemonic instability
>>
Watching the model designers talk about the Triumvirate of the Imperium. Wondering if theirs any videos like that about the rules.
https://www.youtube.com/watch?v=aMbY33Xp5yM
>>
fairly noob question here,

but a while ago I read about space marines that in shame of the downfall of their mother legions made the heraldry on their armours unreadable so noone would recognize to which legion they originally belonged. not sure of they then made a new chapter on their own or something, i cant remember what those marines were called or where I got that info from.

can anyone help me out?
>>
>>51235123

Not him but

Skih-Tarr-ree (eeeeeeeeee)
>>
>>51235178
Lmao. Go be wrong I couldnt care less. I was trying to help you out buddy. Hopefully when you figure out youre wrong you think back on this conversation.
>>
>>51235191
Deathwatch Black Shield
>>
>>51235178
Good luck with that.
Just don't expect anyone to acknowledge your Unbound list as anything but.
>>
>>51235201

>I have no arguement so I'll pretend to be smug and shitpost
Cool.
I'll continue playing the game correctly, and pointing out this rule to anyone who disagrees.
>>
>>51235221
>correctly
Implying ;^)

Please when you get called out on it please post here with the same list so I can enjoy this even more.
>>
>>51235208

Not him but it's not them.

It's a piece of fluff that a fleet of Marines from the Great Crusade escaped a statis field like Warp Storm after 10,000+ years.

They were from one of the Traitor Legions and were so horrified immediately destroyed all their heraldry and became a new loyalist Chapter of Space Marines
>>
So i found a wiki that says that the tau have a psychic race in their empire that they only use for controlling ships(which are from said psychic race seem to only work if controlled by said pyskers.) It claims that they only use them for this purpose for fear of the imperium finding out since the imperium doesn't like psykers. But wouldn't the increase in efficiny on the battle field be worth (maybe) pissing off the imperium since they hate xenos anyways.
>>
>>51233778
I love the Astra Militarum/Imperial Guard, but I feel lacking in close combat which is popular here. What are some good and/or fun ways to do at least okay in close combat within the codex?
>>
>>51235243
Fix bayonets honestly i dont know
>>
>>51235243

Castellen detachment with space Marines
>>
>>51235243
Priests?
>>
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>>51235101
>>51235178

It's literally in the rulebook you fuck
>>
>>51235243
oh oh i know the answer to this one
rough riders
>>
>>51235243
Is a thing like a full platoon of cadet, comissar + priest still usefull to immobilize elite assault units for a few turns ?
>>
>>51235219

>rules specifically state formations have no force organization chart
>meaning that the battlefield roles of units in a formation are irrelevant / do not need to meet detachment rules
>goes on to say that each individual unit maintains its battlefield role
>does not say anywhere that units in a formation cannot also be in a normal detachment

lol I guess I'm the one who doesn't know the rules.
They just said they maintain their normal battlefield role, even though that's totally irrelevant to making the formation.
Oh, and they intended formations to not be allowed as part of detachments, even though never saying it in the rules.
>>
>>51235255
But Anon formations arent attachment apparently ;^)

Leave him be he'll learn on his own.
>>
>>51235208
>>51235234

I think thats both not it but I seem to recall that it was shortly after the Heresy that some Marines who came from fallen legions but were themselves still loyal, did that
>>
>>51234899
That's a valiant attempt to make that model fit the feel of 40k but I still hate it. SO MUCH.

>tfw no plastic Castellax
>>
>>51235178

Formations
Formations are a special type of Detachment, each a specific grouping of units
renowned for their effectiveness on the battlefields of the 41st Millennium.
Whilst some Formations provide you with all the gaming information you will
need to use them in your games, it is not uncommon for them simply to

Formations
Formations are a special type of Detachment, each a specific grouping of units
renowned for their effectiveness on the battlefields of the 41st Millennium.
Whilst some Formations provide you with all the gaming information you will
need to use them in your games, it is not uncommon for them simply to

Formations
Formations are a special type of Detachment, each a specific grouping of units
renowned for their effectiveness on the battlefields of the 41st Millennium.
Whilst some Formations provide you with all the gaming information you will
need to use them in your games, it is not uncommon for them simply to
>>
>>51235263
>lol I guess I'm the one who doesn't know the rules.
Correct. Shame about the rest of your post though.
>>
>>51235263
>>does not say anywhere that units in a formation cannot also be in a normal detachment

IT SAYS IT RIGHT IN THE FUCKING RULEBOOK, YOU CAN'T HAVE ONE UNIT BE IN TWO DIFFERENT DETACHMENTS

FORMATIONS ARE DETACHMENTS
>>
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>>51235123
Skeet-Arr-Ee-Ee obviously.
>>
>>51235266
Alpha legion?
>>
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You literally deserve to die in real life. Not because of a stupid wargame, but merely to cleanse the genepool.
>>
>>51235186
Do they discuss the reasons why the Saint is so deliciously thicc?
>>
>>51235255

Formations are a special type of detachment and have different rules.
Obviously they're intended to be part of a formation, or why would they even bother mentioning that units in the formation maintain their normal battlefield role? (something which only matters for normal detachments)
>>
>>51235257
https://youtu.be/ThlhSnRk21E
>>
>>51235278
Nah, he's talking about Malcador's Knight Errants/proto-blackshields
>>
>>51235288
Confirmed troll. This wasn't as good as your Walkers one Anon.
>>
>>51235288

Does it matter? You can infer all you want (and still be wrong by the way) but the rules explicitly say you cannot have one model be in formation detachment A and combined arms detachment B. It says it right there. Black and white. Plain as day, unarguably. It doesn't matter WHY they mention battlefield roles, because you CAN'T have one model in two detachments PERIOD and formations are detachments.
>>
>>51235284
>>51235268

>only quoting the very top part instead of the specific line I mentioned

lmao nice one
great argument

>>51235275

Maybe try reading the entire rule before shitposting?
(*^_^)
>>
Alpha legion is best shit post legion i believe 1ks sons are right behind them with the whole "they are viable you just dont play the game thing"
>>
>>51235288
It matters for Deathwatch as their killteams get to reroll based on the unit's role.
>>
>>51235288

It's because some missions give bonuses to heavy support units you fucking dipshit. A heavy support unit doesn't stop being a heavy support unit just because it's from a formation instead of a non-formation detachment.
>>
>>51235309

What part of the rules say that a unit in a formation may also be included in another detachment? Oh, look, none of it. Instead, there's only some weird sentence saying YOU FUCKING CAN'T DO THAT.
>>
>>51235178
>There is no limit to the number of Detachments a Battle-forged army can
include and you can use any mixture of Detachments you have available, within the
restrictions of the rules that follow. However, all of the units in your army must
belong to a Detachment and no unit can belong to more than one Detachment.
If you choose to use a Battle-forged army, you must tell your opponent what units belong
to what Detachments and what Command Benefits each will receive (if any) before you
start deploying your army.

> [...] and no unit can belong to more than one Detachment.

>Formations
>Formations are a special type of Detachment, each a specific grouping of units
renowned for their effectiveness on the battlefields of the 41st Millennium.

>Formations are a special type of Detachment, [...]
>>
>>51235308

Your argument has a massive flaw.
FORMATIONS =! DETACHMENTS
They are a SPECIAL TYPE OF DETACHMENT with SPECIAL RULES.
Specific rules override general rules.
It specifically says that units in a formation count as normal for battlefield role
Since formations DO NOT USE battlefield roles, then they logically MUST count towards a detachment.
>>
>>51235288
>Formations are a special type of detachment and have different rules.

Quote the special rule that allows formation units to be in more than one detachment.
>>
>>51235313
night lords are best shit post legion because every night lords player seems to be a retarded shitposter

>tfw no curzefag
>>
>>51235338
>FORMATIONS =! DETACHMENTS
>They are a TYPE OF DETACHMENT

Lol

>Specific rules override general rules.
>It specifically says that units in a formation count as normal for battlefield role
>Since formations DO NOT USE battlefield roles, then they logically MUST count towards a detachment.

No formation has a special rule that says its models can also be in a CAD. "Having a battlefield role" is not a special rule that allows formation units to be in other detachments.
>>
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>>51235338
>>
>>51235329

Last sentence first paragraph.
>>
>>51235359

"Retaining their battlefield role" has nothing to do with being in multiple detachments.
>>
>>51235352

Deliberately misinterpreting an argument is not an argument bud
:D
>>
>>51235338
Logic does not apply to 40k rules
Extrapolations do not apply to 40k rules
Paralels do not apply to 40k rules

It's a "mother may I" system.
>>
>>51235348
I love Curzefag. She genuinely amuses me.
>>
>>51235373
Your mother may suck my dick
>>
Primary Objective
At the end of the game, each Objective Marker is worth 3 Victory Points to the player that
controls it. In addition, at the end of the game, each player receives 1 Victory Point for
each enemy Heavy Support unit that has been completely destroyed. Units that are
Falling Back at the end of the game, and units that are not on the board at the end of the
game, count as destroyed for the purposes of this mission.

This is why formations retain their battlefield role. It has nothing to do with detachments.
>>
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>>51235338
The fuck Anon?
>>
>>51235338
>It specifically says that units in a formation count as normal for battlefield role

It also specifically says you can't have a unit in a formation also be in another detachment.

>Since formations DO NOT USE battlefield roles

Formations do use battlefield roles for scoring purposes.

> then they logically MUST count towards a detachment

No, that's not logical at all.
>>
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>>51235338
>>
>>51235266
It was Sons of Horus, I think from the BL supplement. They defaced their armour, then were promptly killed to a man when the Black Legion walked into them.
>>
>You cannot have men in the women's NBA
>Men basketball players in NBA teams still retain their gender
>SINCE THE NBA DOESN'T USE GENDERS, THEN LOGICALLY MAKING NOTE OF LEBRON JAMES' MALE GENDER MEANS HE CAN BE IN THE WOMEN'S NBA
>>
>>51235368

The evidence is all over the place.
For example in the formations rule, it says the units in it are not part of a force organization chart.
In the Battlefield Role section, it says every unit takes a slot in a force organization chart.
If the units in the formation aren't taking a slot in the formation's chart (since t has none) then what slot are they taking?
>>
Anons why are we arguing with a legit troll?
>>
>>51235401
>Scoring purposes

What?
You mean ObSec? Or specific "hold with X type" objectives.
>>
>>51235368
>>51235373
>>51235386
>>51235401

see

>>51235417
>>
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>>51235338
Sometimes /tg/, sometimes.
>>
>>51235425
Dull night i guess
>>
>>51235417
>For example in the formations rule, it says the units in it are not part of a force organization chart.

Exactly, therefore how can you put them in the force organization chart of a Combined Arms Detachment? Furthermore, the very fact that the rulebook states they are not in a force org is all the more justification to make a reminder that even though they aren't in a force org, they still keep their battlefield role.
>>
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This is the best list you can write with the new Death Guard
>>
>>51235434

For scoring victory points. Keep up, Leandros.
>>
>>51235456
I'm guessing thats supposed to be a chaos warband correct?
>>
>>51235449
i mean i guess but i like threads to last till morning sometimes
>>
>>51235425
>implying he wasn't legit stupid as fuck until everyone proved him wrong beyond a shadow of a doubt so he just started pretending to be retarded and posting dumb emoticons
>>
>>51235472
Sorry i didnt mean to imply that at all i can tell he is a fucking idiot.
>>
>>51235452

>Exactly, therefore how can you put them in the force organization chart of a Combined Arms Detachment?
Because they must be in a force organization chart.
>Furthermore, the very fact that the rulebook states they are not in a force org is all the more justification to make a reminder that even though they aren't in a force org, they still keep their battlefield role.
No. The rulebook says all units must be in an foc. The formations rules says units in a formation do not have an foc.
You cannot therefore override the first rule and ignore it. The unit MUST be placed in a foc.
There's even a section in the rules dealing with units that don't take an foc slot
Surprise, surprise, formation units are nowhere to be found.
>>
>>51235425
I feel bad for starting it off. I was just trying to help the guy.
>>
>>51235491
Sometimes I wonder why GW has to put out FAQ for the dumbest shit. Thanks for reminding me why Anon.
>>
>>51235472

>post multiple reasons why you're wrong, quoting specific rules in several places
>get met with nothing but assmad shitpost
Yeah, clearly I'm the one who's btfo and wrong, not the people who do nothing but shout and namecall.
kek
>>
>>51235417
>>51235437
Formations don't have charts w "slots"
They don't let you take "x Troops, x Fast attack and x Heavy support"
They are specific options that forces you take say "tacmarines. attack bikers or regular bikes, Devastators or dev cents", but not other troop/FA/HS units.
>>
>>51235506

Changing this would be errata, not FAQ.
>>
>>51235507
https://www.youtube.com/watch?v=HMqZ2PPOLik
>>
>>51235462
Everything is scoring now unless specifically stated, so what does unit slot gave to do with that.
>>
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>>51235456
do the havocs really need rhinos if they have relentless and why aren't you taking advantage of death guard terminators actually being good?

otherwise yeah, pretty close to the best
>>
>>51235509

Exactly, and since the rules state each unit takes up an foc slot, and even has a sextion for non foc slot using units (which says nothing about formation units)
then by RAW, units in formations take up foc slots, which therefore must be from an foc in a detachment.
>>
>>51235470
After 4chan and the internet as a whole entered permanent assblasted mode 3-4 hours is the norm for 40k generals.
>>
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>>51235348
MFW I have been here this whole time
>Curze is a Demon Primarch
>>
>>51235540
Youre not curzefag you fucking spaz.
>>
>>51235531
Just try googling 'can a unit be in a CAD and a formation' and see how wrong you are. Please.
>>
>>51235531
Can you source where it says a unit has to take up a FoC slot. Because unbound is a thing.
>>
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>>51235540
>>51235554
>Prophet of the 8th will rise with the fall of cadia
>Curze is the true Prophet of the 8th
Curze rules when?
>>
>>51235571
Just ignore it, attention only makes it grow.
>>
>>51235313
Thousand Sons definitely win. Every internet forum has their own variation. DakkaDakka is convinced that the max size War Cabal is super good. Bolter and Chainsword thinks the army is one of the most flexible Legions and that Warpflamer are actually useful.
>>
fall of cadia epub when
>>
>>51235596
>Bolter and Chainsword thinks the army is one of the most flexible Legions and that Warpflamer are actually useful.
Link? Please, I need a laugh.
>>
>>51235571

Public opinion has nothing to do with RAW.

Try this instead.

All Crayons must fill a Slot on a List.
Boxes have Lists, with Slots.
Crayons therefore go into boxes just fine.

Then we have Packs. They are special kinds of boxes.
Packs contain Crayons.
Unlike Boxes, Packs do not have Lists, and therefore no Slots.

If a Crayon is in a Pack, it must also be in a Box.
Because a Crayon must satisfy the requirement of being in a Slot in a List.
And being just in a Pack is not enough to satisfy this requirement.

Welcome to logical thinking.
>>
>>51235613
>Public opinion has nothing to do with RAW.
An informed opinion would however.
>>
>>51233879
It'd be good if the Emperor finally dies/completely ceases at some point since his whole image is 'humanity' and mortality is an important part of that. In the event though he'll fuck shit up and possibly defeat Slaanesh with the help of the astronomicon freeing the Eldar who then manage to activate that webway portal allowing Terra to escape. The astronomicon will be destroyed so warp travel becomes impossible but the eldar instruct the Imperium to use webways. The black crusade could be pitted against a tyranid/ork threat following Terras escape to some fringe system.
>>
>>51235583

Page 199: Battlefield Role.
Unbound states you can use "whichever units from your collection you want." and "in an unbound army, these models are not bound by any detachment restrictions."
Not that the second part is strictly necessary for the argument, but I included it anyway.
>>
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Now I'm confused as fuck.

CAD > Decurion > Formation > Detachment?
>>
>>51235613
>Public opinion has nothing to do with RAW
googling with get you shitty 40k forum warriors who argue that 40k is a permissive game, and thus x y z

even though it doesn't say 40k is permissive anywhere in the rules
>>
>>51235615

>literally no attempt at dealing with the logic argument I posted

Okay I get it, you don't want to think, and only want the last word.
Go ahead and post your reply then.
I promise I won't respond so you can feel like you've won.
>>
>>51235634
Battlefield role doesn't state anything of the sort that I can see.
>>
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>>51234377
>the FAQ made Raiders good again
Holy shit. I didn't hear about this. Thanks for having me check, anon.
>>
>>51235640
Please take your list to a tournament setting Anon, please. I wanna hear your story about getting kicked out for running unbound.
>>
>>51235637

see

>>51235640

Your reply was basically the same as the one I replied to.
Same offer still applies of course. ;^)
>>
>>51235123
Skit.Tar.ee.Eye
>>
>>51235640
oh im not involved in this weird army list argument, it confuses the hell out of me, and i don't think id ever be in a situation where it would matter since i only play casual - i just have a thing against people who argue for 40k to be permissive
>>
>>51235649
Huh so I guess I run my warriors in ghost arcs again. Neat.
>>
>>51235467
Yeah it's a warband so I can get some Obsec
>>51235520
The havocs don't require rhinos but they're slow in comparison to everything else in my list if they were to footslog.
The terminators for DG are worth building a list around but that list requires a land raider and a deathstar of termies. Being that they can't get to T6 thus can be ID'd the ideal deathstar and pointsink would be the bikes.
>>
>>51235587

The Baller known as Talos when?
>>
>>51235646

pg 119
"all that is important is that each unit uses a single slot on a force organization chart."

Also page 120
"each slot allows you to you to take one unit."

page 121 also deals with units which do not take up slots in an foc
Formations are not mentioned at all.
>>
>>51235684
None of that says that a unit is forced to take up a slot, only that they take up one slot.
>>
>>51235698

I don't know what "forced" is supposed to mean here.
It says units take up an foc slot.
Certainly that's something we agree on.
It also establishes circumstances where units do not take up a slot.
Units in formations are not mentioned in that section at all.
Therefore units in formations take up an foc slot.
>>
>>51235684
The proof has already been posted Anon >>51235255
. I understand farming (You)s is all you have in life but this is getting sad. Noone is convinced by your ''''''''logical''''''' arguments. Please stop your list was bad anyway.
>>
>ten man squad of rubrics costs more than a Riptide

Really makes you think.
>>
>>51235712
They only take up a slot if you bring them for that detachment. Units in formations belong to a different detachment.
>>
>>51235717
Why wouldn't you pay that much for one of the most versatile and powerful Troops choices in the game?
>>
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>>51235717
What are you implying Anon? Are you trying to tell me AP4, FnP giving, 7 point flamers arent worth it on a unit with no overwatch? What kind of design experience do you have anyway, pleb?
>>
>>51235753
>FnP giving
what?
>>
>Tzeentch Primaris is now WC 1 BS +1 Ignores Cover buff for your squad
>Rubrics are suddenly actually good at bullying Spess Mehrines
>>
>>51235728

You're not addressing the argument.

If units take a slot,
and formations have no slots to fill,
and formations are not listed as exceptions to the fact that units take up slots,
then units in formations take up slots.
Since slots are part of an FOC, which is part of a normal detachment, they must therefore be in one.

>>51235713

I've already explained that formations are not the same as detachments.
They are special detachments with special rules.
One of which, RAW, is that they must also be part of another detachment.
>>
>>51235761
Warpflamer Anon. Read and understand the joy of all TSons fans of having two Space Wolf fanboys writing our supplement.
>>
>>51235765
>They are special detachments with special rules.
And your a very special boy arent you Anon?
>>
>>51235765
>I've already explained that formations are not the same as detachments.
>They are special detachments with special rules.

And this /40kg/ is what cognitive dissonance looks like.
>>
>>51235765
Units take a slot if its avaliable. Formations have a replacement for the FoC, so units can be taken as the formation dictates.
>>
>>51235780

I'll just keep reposting this until people actually try to grapple with it.

All Crayons must fill a Slot on a List.
Boxes have Lists, with Slots.
Crayons therefore go into boxes just fine.
A crayon cannot be in more than one box.

Then we have Packs. They are special kinds of Boxes.
Packs contain Crayons.
Unlike Boxes, Packs do not have Lists, and therefore no Slots.

If a Crayon is in a Pack, it must also be in a Box.
Because a Crayon must satisfy the requirement of being in a Slot in a List.
And being just in a Pack is not enough to satisfy this requirement.
>>
>>51235775
hahah jesus christ what the fuck

>must take a Toughness test. If the test is failed, the unit immediately suffers D3 Wounds with no armour or cover saves allowed. If the test is passed, all models in the unit gain the Feel No Pain (6+) special rule for the rest of the game. Any models in the unit that already have the Feel No Pain special rule instead gain +1 to all Feel No Pain rolls for the rest of the game. Chaos is fickle!

Chaos is fickle guys!
>>
>>51235800
yea!
>>
Ive lost track of who the original shit poster was
>>
Yeah I'm done with this retard now.

Anyone played a game against Cawl yet?
>>
>>51235675
I can accept Demon Prince Talos :)
>>
>>51235800
>hmm, how should i make my Wolfen and Thunder Cav rape TS even more?
>I know, free FnP!
>>
>>51235789

All Crayons must fill a Slot on a List.
Boxes have Lists, with Slots.
Crayons therefore go into boxes just fine.
A crayon cannot be in more than one box.

Then we have Packs. They are special kinds of Boxes.
Packs contain Crayons.
Unlike Boxes, Packs do not have Lists, and therefore no Slots.

If a Crayon is in a Pack, it must also be in a Box.
Because a Crayon must satisfy the requirement of being in a Slot in a List.
And being just in a Pack is not enough to satisfy this requirement.

>>51235795
>Units take a slot if its avaliable.
kek
>>
>>51235818
So you have no argument.
>>
>>51235800
Thousand Sons got destroyed by GW. They're the Orks of the future as they were the first faction to get a Primarch.
>>
>>51235814
Yes, with my Templars using the Castellan formation.

>Emperor's Champion and Coteaz HQ
>Champion as Warolord
>hold game deciding objective
>Cawl decides to try and takw out my guy in melee with Ruststalkers
>challenge him
>roll 3 6s on To Wound

It was amazing.
>>
>>51235821

(you)
>>
>>51235775
aren't space wolves diametrically opposed to TS? Nothing good could come of it.
>>
>>51235818
>However, all of the units in your army must belong to a Detachment and no unit can belong to more then one Detachment.
>>
>>51235818
You have a box that can hold crayons
It has a certain number of slots to put those crayons in. You can put as many crayons as will fit in those slots in it.

Then you have another box. This box has no slots but instead tells what specific crayons go in it.

You cannot put the same crayon in two different boxes.
>>
>>51235837
Yeah surprising how it turned out isnt it? The fuckhead even wore a SW shirt in one of the design videos just to rub it in.
>>
So, Echlesiarchy relics or Mechanicum relics, which ones do you guys prefer?

Personally gonna give it to Echlesiarchy. Just love the Castigator and new Sword.
>>
>>51235830
Nice. How did you find the re spawning troops? Useful or not?
>>
>>51235830
god i love the emperors champion. i wish he had a more iconic model
>>
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>>51235417
>For example in the formations rule, it says the units in it are not part of a force organization chart.
More accurately, it says "INSTEAD of including a Force Organisation chart..."

>In the Battlefield Role section, it says every unit takes a slot in a force organization chart.
Only for the units using the standard type of Detachment, meaning those not using the special formation detachments "instead."

>If the units in the formation aren't taking a slot in the formation's chart (since t has none) then what slot are they taking?
They aren't taking a slot, because they are using a formation type detachment instead. And this is 100% fine because they are part of a formation-type detachment and the earlier part says (in bold), "all of the units in your army must belong to a Detachment and no unit can belong to more than one Detachment."

I genuinely cannot see how you are trying to twist this. You mentioned battlefrield roles at some point, which has no relevance here as the battlfield roles are maintained regardless of using a special detachment or a regular one. There is nothing supporting this; rather, only a clear (and bold) line saying models cannot belong to more than one detachment.

>>51235634
Disregarding the fact that that quote is actually taken from the Army Selection Methods section (and neither quote shows up elsewhere after a quick Ctrl+F), it does not say a unit must take up a FoC slot - only that they must be in detachments that "are made up of units that conform to various requirements" - requirements that can be the FoC of regular Detachments, or the specific grouping of units for a formation Detachment.

>>51235684
All of that applies strictly to the standard Detachments only, and are ignored when you use special Detachments "instead." Emphasis on instead. Because that's the main word there.
>>
>>51235862
Respawned a Grav-Crusader squad with Combi-Grav, Gravgun and Grav Cannon as well as a Land Raider, so I definitely like them.

Not sure how good it is without ObSec from Coteaz, however. That was pretty much what won me the game.
>>
>>51235815

He turned down every God, though.
>>
>>51235840

The rules don't say whether that applies or doesn't apply to formations.
It says that formations are special kinds of detachments, and explains several differences.

Now if that was all, then there is no argument to be made for units being in both a formation and a detachment.
However, since by the logic I posted, a unit must be in a formation and a detachment to satisfy a specific rule, formation units therefore have to be part of detachments, or else formations cannot exist, since the units cannot fill slots.
And of course in a logical argument, specific overrides general when talking about rules, and since formations are established as special types of detachments, a rule is not necessarily broken in determining a unit in a formation is part of a detachment, if circumstances exist to permit that.
Since a rule WOULD be broken in a not having units in a formation also be in a detachment, as it violates the rule on foc slots therefore you must conclude that formation units are in detachments.
>>
>>51235887
>Not sure how good it is without ObSec from Coteaz, however.
Makes sense thats always why people have used him. Good to hear about it though Anon.
>>
>>51235895
>>However, all of the units in your army must belong to a Detachment and no unit can belong to more then one Detachment.
>and no unit can belong to more then one Detachment.
>>
>>51234052
Audiobooks are almost always just one person reading
>>
>>51235848

You do not have another box.
You have a pack, which is a special kind of box.
You don't get to just leave these things out because you can't support your argument otherwise.
>>
>>51235895
Except that you haven't proven that a unit must take up a slot. Everything you've posted just indicates that a unit will take up a slot, if a slot is present in the detachment you're taking the unit in.
>>
>>51235916
Look up battleforged armies Anon. You'll figure it out.
>>
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>>51235895
In your own words, what does "instead" mean to you?
>>
>>51235916
It's still a box, even if it's special.
>>
Hey guys have you heard? Every single formation with a HQ and 2 troops now has objective secured. Every single tournament has been playing it wrong since the start of 7th edition. I'm glad this one Anon on 4chan could figure it all out for us ;^)
>>
>>51234103
Split attention - that's why they tend to have more accidents as a percentage (but less claims since most are in car parks etc at low speed)
A woman is more likely to try to do something else and mess it up because she thinks she can spare the extra concentration
>>
Is the castellans detachment in Battlescribe yet? The Conclave Aqcuisitorus is in already, so Castellan probably should be as well but I can't find it.
>>
Do you guys consider the necron decurion to be cheesy or how would you play around it?
>>
>>51235956
It's pretty cheese, as a blanket +1 RP alone is worth far more than the loss of list flexibility.
>>
>>51235883

>Only for the units using the standard type of Detachment, meaning those not using the special formation detachments "instead."
Not in the rules. Not an argument.

>They aren't taking a slot, because they are using a formation type detachment instead. And this is 100% fine because they are part of a formation-type detachment and the earlier part says (in bold), "all of the units in your army must belong to a Detachment and no unit can belong to more than one Detachment."
Show me where in the rules it allows you to take units in a way that does not involve them taking a slot in an foc. (other than the section of exceptions WHICH DOES NOT LIST FORMATIONS BTW)

>I genuinely cannot see how you are trying to twist this. You mentioned battlefrield roles at some point, which has no relevance here as the battlfield roles are maintained regardless of using a special detachment or a regular one. There is nothing supporting this; rather, only a clear (and bold) line saying models cannot belong to more than one detachment.

Battlefield roles are for specific slots.

>Disregarding the fact that that quote is actually taken from the Army Selection Methods section (and neither quote shows up elsewhere after a quick Ctrl+F),
So?
>it does not say a unit must take up a FoC slot - only that they must be in detachments that "are made up of units that conform to various requirements" - requirements that can be the FoC of regular Detachments, or the specific grouping of units for a formation Detachment.

It says units take up foc slots, and establishes exceptions to this rule.
Since formation units are not an exception, they then must take up a slot.
Saying they must is a logical conclusion based on that information.

>All of that applies strictly to the standard Detachments only, and are ignored when you use special Detachments "instead." Emphasis on instead. Because that's the main word there.
No idea what rule you're referring to.
>>
>>51235956
Played against it for the first time the other day against a friend that is coompletely new to the hobby and even needed my help putting a decent army together in the first place.

I knew the Decurion had power, so I put one together for him.

Dear god, that thing is a pain in the ass.

>Oh you killed 7 or my guys?
>Actually, nah, only killed one, 6 of them ignored wounds because let's just re-roll those 50/50s

It's fine that Necron have a strong detachment available but I wish there was a definite way to counteract BP.
>>
>>51235956
I don't consider it cheesy, not when compared to the other toys the other factions are getting. It is, however, very solid. Perhaps too solid when the factions who aren't getting toys try to fight it, but besides them, it fits in nicely with the rest of the factions.

If you're looking for a rule of thumb here, count on using the decurion, and if you are playing against an army like orks, tyranids, deldar, or scions, ask your opponent if he's comfortable fighting decurion or if he'd prefer you run them without the benefits for that game.
>>
>>51235956
I once watched an Ad Mech War Convacation player table a Decurion in 4 turns. He then called the Decurion OP because they were 'too hard to kill.'

To answer youre question no, not at all it's just a meme thats gotten out of hand. It simply plays to the strengths of the army and makes wraiths a power unit.
>>
>>51235974
There's a huge difference between "a unit takes up a FoC slot" and "a unit must take up a FoC slot".
>>
>>51235930

It means that the Formation does not use an foc chart.
It does not mean the units within it stop following the rules related to them.

>>51235921
see
>>51235974
>>
>>51235974
I really wish autism would stop speaking about his crayons already.

Fuck off you're wrong and literally noone agrees with you.
>>
Hol up! Does this nigga mean that if i take 3 riptides and 3 units of broadsides they can be a riptide wing, 3x support fire cadre and part of hunter cadre too, since fornations are special detachments that overrides the "unit can be in only one detachment at time" rule?
Noice!
>>
>>51236003

>There's a huge difference between "a unit takes up a FoC slot" and "a unit must take up a FoC slot".

Yes, "a unit takes up a FoC slot" is half of the puzzle.
The other half is the list of exceptions.
Once you have that list, then anything not on that list MUST take up an foc slot.

If you do not agree with this, you are saying that the foc slots do not matter, and are subject to your whims.
>>
>>51235974
Only came into the thread just now and really don't feel like reading all the shitposts. You're basically arguing that Formations take up slots in a FoC or what instead of being their own thing?

How the fuck would that even work?
>>
>>51235972
>>51235985
>>51235988
>>51235990
I think I like the idea of having unkillable dudes to be cool, but yeah, I think I'll clarify with my opponents whether its alright to use the detatchment rules because necrons are really quite solid and versatile within just those units
>>
>>51235649
Cool.
Time to rules lawyer lootas in warkoptas never being forced to snap as long as they jink.
>>
>>51236015

I like how you focus on whether people agree with me, as if that matters.
Logic is not done by consensus.
There is no popular vote on if something is logical.
>>
>>51236022
They do matter, but only for detachments that include them.
>>
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So one of the big problems with DE is that power from pain rewards staying on the table which is something DE are shit at so here's my idea:

PfP now works in reverse where they grow weaker over time when the surprise factor wears off and an organized resistance forms which rewards however it can be reset if certain objectives are complete e.g. Killing the Warlord breaks the chain of command causing a panic or taking over a stronghold

Also make Fear better against SM
>>
>>51235765
Its perfectly legal to just take fornations as your army.
>>
>>51236037
The rules are explicit. You cannot take a unit in two separate detachments.

Please fuck off.
>>
>>51236029
it basically comes down to this as the tl;dr
>>51236022
>>
>>51236034
Are you one of the famous "orkbros" I keep hearing about?
>>
>>51236054
>>51236047
>>51236038

Opinions are not logic, are not rules.
I've posted logical counters to these already.
Discuss them or go away.
>>
>>51236041
DE have a strong alpha strike and poor survivability, PfP is an attempt to counterbalance this by making them more capable in later turns when they have far fewer units. It's not a perfect system but it's alright at what it does.

If it was instead just frontloading everything into an alpha strike it'd make all DE games boil down to two or maybe three turns of usefulness, after which you've either won uncontested or you should just surrender, effectively cutting all their games in half, which is something that wouldn't be very fun for either the Dark Eldar player or their opponent. You need to leave them some avenue for a comeback or a close finish.
>>
>>51236022
>>51236072
Except there is no must. If I take a cad, every unit I include it with a battlefield role takes up a slot in it's FoC. If I take a formation, every unit in it would take a slot if there were any but there aren't. There is nothing further that indicates a unit must take up a slot, only that it does so if one is a available.
>>
>>51236072
>http://www.thediceabide.com/2014/08/what-exactly-is-a-battleforged-army/
Please read this then kill yourself.
>>
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>>51235974
Look, understand your trying really hard at a bit of sophistry here, so I'll stop trying elaborate explanations here and just get to the core of it.

Under Army Selection Methods, it says units in a Battleforged army must be placed inside Detachments.

Under Detachments, it then says,
"We have included two Detachments at the end of this rules section, each with its own Force Organisation Chart, Restrictions and Command Benefits. You will find further Detachments to use in your games of Warhammer 40,000 in our codexes and other Games Workshop publications."

and

"all of the units in your army must belong to a Detachment and no unit can belong to more than one Detachment"

In one such "other Games Workshop publication" called Angels of Death, it says this Detachment, called Sternhammer Strike Force, is a detachment I can take. This qualifies the detachment rule and taking it means I have a battle-forged army, end of story. I cannot take the same units as CAD detachments because they would disqualify the rule that says "no unit can belong to more than one Detachment"

EXCEPT, and here's the fun part, there is a specific line that explains that certain requirements of the formation are composed of detachments (marked in blue). Now, this is an exception to the general rule (as units cannot usually belong to more than one), and satisfies that without this specific clause regarding this specific formation, one cannot include a unit in both a detachment and a decurion.

My case rests.
>>
>>51236066
A subtype.
The yellow Bitterork
>>
>>51236072
If every Formations' units would take slots in a detachment's FoC, how would you run a War Convocation Formation? That thing can take several Knights, which are illegal to take in just about every FoC I can think of that AdMec could possibly take.
>>
>>51236041

I'd personally like to see Blind expanded upon and making that more of a DE thing, rather than Fear, since Fear at this stage I feel is just a lost cause. DE I've always imagined as having a lot of sensory impact on their foes, which fits in with them feeding off of pain.
>>
>>51236030
Just don't let someone tell you not to use the decurion, only to plop down genestealer cults, gladius formation, scatterbikes, riptides, traitor legion formations, war convo, or any of the other similar or more powerful toys comparable to yours. Some people may just be trying out a non-competetive list, but others may unjustly feel that yours is just somehow better than theirs and they want some sort of advantage.

Ultimately though, once you get a few games under your belt, you'll start to be able to judge just what can or can't handle the decurion, so this is really just a precaution for an extremely fresh player.
>>
>>51236160
I've played against the decurion a fair bit so I know how it will play but yeah, it remains to be seen how it performs against other armies.
I hate waac fags for ruining literally everything viable by spamming the fuck out of it in netlists
>>
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>>51236072
In the necrons codex, it explicitly outlines the process of making a battle-forged army. Not only does GW use the word "or," they also make it clear the 1) the units may not overlap formations and 2) that the decurion counts for battle-forged regardless of your baseless FoC complaints.
>>
>>51236160
If someone were to tell me not to use a formation/detachment that's 100% legal to use in any game I'd definitely pass on the game given the guy isn't the only opponent in a 15 mile radius. No sense in gimping yourself to a list you'd never choose to field
>>
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>>51236181
Honestly, to me the worst part of Decurion isn't the +1 to RP. That's a great bonus, but that's literally "the" bonus to decurion. The rest of the complaints center around necrons themselves or the component aspects to Decurion, like the Canoptek Harvest or Reclamation Legion, both of which can be taken without Decurion.
>>
Fall of Cadia epub when?
>>
>>51236213
My biggest problem comes from the reroll 1's as my opponents tend to have great luck and i only manage like 1 wound usually
>>
>>51236240
If you can gank the overlord that goes away.
>>
>>51236240
Thats only within 12 inches of the overlord and is actually a part of the reclamation legion not the decurion bonus.
>>
>>51236249
You mean the guy spamming LoS! to his immortal bodyguards?
>>
>>51236251
yea i know i play nids so i have a slight issues
>>
>>51236258
Surely you understand the problem is with your army not necrons right?
>>
>>51236262
Yes i understand this and i dont blame the decurion for it. Still a pain in the ass
>>
>>51236252
Overlords aren't fearless by default.
>>
>>51236194
If someone showed up with 5 Skyhammer Annihilation Force detachments, which is perfectly legal to use in any game, I have no problem with him walking.

I'm being a bit facetious with that example, but I hope it's point is clear that certain armies have no hope against that power level. But if you built that list and love that list, of course you aren't obligated to depower it - you just need to find an opponent who can better tackle it. It's the same thing when someone wants to plop down an all-knight army and his opponent doesn't have nearly the anti-tank to deal with it. The knight guy isn't expected to depower himself somehow, he just needs an equitible opponent.

But the anon I was talking to is concerned about "cheesing" and trying to be conscious of his list and his opponent. Removing Decurion with the same list will equalize it with quite a few more armies, instead of regularly troncing them, which leads to more fun games on both sides. If he had no concerns about cheesing and indeed found no reason to ever gimp himself, then I wouldn't have recommended it.
>>
>>51236270
>Still a pain in the ass
Yep. hopefully this Cadia event does give everyone something as they said.
>>
>>51235675
>>51235815
>>51235587

Holy shit it's Decimus.
>>
Considering theres actually some Necron discussion going on right now how is the old Monolith holding up in the world of alpha striking grav spam?
>>
>>51235798
>reads the autistic shitfest that's been going on in this thread
You're retarded, anon. A Combined Arms Detachment is just another form of Detachment. If the Detachment uses a Force Organization Chart, then the units in it take up one of the spaces. If the Detachment specifies specific units in it, then they don't, though presumably they still count as being members of that unit type for rules like the new Living Saint's aura power that affects units differently based on their Force Org type.

So, let's take the Ad Mech War Convocation as an example; it's a Detachment made of three smaller Detachments: the Cult Mechanicus Battle Congregation, the Skitarii Battle Maniple, and the Imperial Knights Oathsword Detachment.

The Cult Mechanicus Battle Congregation lists a Force Organization chart, with a mandatory minimum of 1 HQ and 2 Troops, and allowing up to 6 more additional Troops choices, 4 Elites choices, 2 Heavy Support choices, and 1 Fortification choice. Units that you take each fill one of these choices. Similarly, the Knight Oathsworn Detachment lists a Force Organization chart that has a minimum of 1 Lord of War choice and a maximum of 3 Lord of War choices, and works similarly. By contrast, however, the Skitarii Battle Maniple does not list a Force Organization chart; instead, it mandates that you take 1 unit of Skitarii Vanguard, 1 unit of Skitarii Rangers, 1 unit of Sicarian Ruststalkers, 1 unit of Sicarian Infiltrators, 1 unit of either Sydonian Dragoons or Ironstrider Ballistarii, and 1 squadron of Onager Dunecrawlers. These units do not take up choices in a Force Organization chart; you select them each exactly as the Detachment specifies.
>>
>>51236251
Re-Rolling 1

1+ RP

Permantly unless you kill the even harder to kill HQ that LoS with his immortal Bodyguards

Thank fuck they only have 3++ saves


Then there is my formation equivalent. I can re-roll 1s saves once in a game... fucking wow!

I can give a 6++ to models that already have a 3++ 4++ and 5++

Fine have all your broken shit. But do not dare say it's due to you been good

I had a point now I'm just bitching. Disregard what ever I said.
>>
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>>51233977

>Grand Alliance Eldar

You craftworld fuckers might be whiny sadsacks but you're still better than the mon-keigh.
>>
>>51236301
Not great. It wasn't good before grav and it's worse off now. There's too many way's to negate Av14 and its offensive output is lackluster.
>>
>>51236272
If you're getting challenged by 14 year olds and fluffers then by all means power it down a bit but I play at an ultra competitive environment where almost everybody that plays go to GT's like Killadelphia, Arboyz, 11th Company, NOVA etc so if you came up to one of these guys knowing and asked them to tone their lists down given who you ask they'll laugh at you. They've been gaming since the first editions and take it seriously. A baby coddle match is a waste of their time.
>>
>>51236308
I think the real point is you havent had an update in 20 years mate.
>>
Codex:Grand alliance Eldar with black templar elite choice when?
>>
>>51236314
kek

They are serious toy players, not like your usual casual toy player, right?
>>
Dark Mech when?
>>
>>51235892
Doesn't mean they turned him down, and it's not like he would have had a choice with his soul. Sigh, why did GW get rid of undivided?
>>
>>51236314
ill never understand taking a game where you push around man dollies seriously
>>
>>51236327
>Haha they're all NERDS!
>Am I cool yet guys?
>G..guys?

Fuck off retarded.
>>
Is the FoC rules PDF in the Mega already?
>>
>>51234125

Buddy, I stopped playing Necrons because my win ratio went from about 80% to 100% with them with the new book, and I didn't even touch the decurion.

Since those first few months of dissatisfaction stomping people effortlessly, I've cracked Necrons out twice, both times for large Apocalpyse scale 5000 point games. Which I won.

None of my other five armies have that kind of a casually easy time, not even the -Tau-.

If you play Necrons, you do not need the fucking Decurion. And if someone is playing some wraithscatter pile of steaming shit powerful enough you do need the Decurion, then you shouldn't be enough of an asshole to lower yourself to their level.
>>
>>51236330

Actually, Nurgle kinda did.

I want to see Talos chill with Belakor
>>
>>51236327
>>51236331
When you win alot of money and recognition it's worth it to alot of people. If you put 20+ years of time, money and effort into something you pass a threshold where you want a larger return than playing against a preteen with Oks. This is much like anything you put effort into.
>>
>>51236339
You know deep down inside that he's right
>>
>>51236343
Yeah true, Khorne was very interested though :)
>>
>>51236314
And yet no part of my posts suggested telling his opponent to tone down his list but rather for the necron player to ask his opponent if he was comfortable facing decurion if his opponent was playing a notoriously weak army, like nids or orks. If he ends up in a competetive environment full of competetive armies, then the part that says
>you'll start to be able to judge just what can or can't handle the decurion
comes into play.

Although it sounds like your store has no fun lists or casual games. I'm sorry for you.
>>
>>51236355
>m-muh preteens

Anon, shelling out 500$ for Riptide wing is not challenging. Beating stronger army is. If you don't want to evenly match your opponent you are just a pathetic faggot.
>>
>>51236357
No actually, because I'm not an insecure dumbass.
>>
>>51236342

It bears repeating over and over: The basic necron longarm is the best in the game. The entire balance of the codex has to come from the fact that their standard rifle can handle any threat.
>>
>>51236072
Logic is not the rules either.
Rules are rules.
>>
>>51236317
I know.

I just ask for AoF to be a resource instead of a random shit that may or may not work. Unless I put my entire army within 12" of Celestine for a one use AoF

Just go the easy way and make them not! Psychic powers
>>
>>51236355
After 6 years of competitive M:tG, I found that all I want to do these days is casual EDH, not an even harsher competitive. My hobbies are about having a good time, and I find I have a better time when my opponents and/or friends are also having a good time or when I'm testing new ideas.

And there's far more enjoyment in a struggle than a cookiecut list taken from whatever is currently topping the charts.
>>
>>51236382
I wouldn't say it's the uncontested best. Most versatile probably, but not best. Avenger shuricatas and Splinter rifles both have niches that allow them to compete with the Gauss flayer.
>>
>>51236400
Vanguard guns as well. Only thing they don't have is anti vehicle and the unit can take haywire guns.
>>
>>51236395
Fun fact. Back in the days aof worked like psykers do now
>>
Is the start collecting Necron box worth it? I'm unsure about the Stalker as opposed to a ghost arc?
>>
>>51236360
>fun lists
>casual games
When you know the up down side to side of the game these games are a waste of time. Sure, somebody might come in with a joke list from joke armies self aware but that's not very often. You'd think that the competition would drive newcomers away but it's actually the opposite. Which would you rather include yourself with, a group of grown men (and women!) some with families coming in to play some top class bareknuckle warhammer or a bunch of aspies droning about fluff, children and a handful of socially acceptable people?
These are the people you WANT to learn from and beat.
>>
>>51236400

Splinter rifles can't handle vehicles, objectively worse than Gauss flayer.

Avenger Shuricatas are close, but lower max range. Being assault 2 brings it back up to being comparable, though Cron Warriors don't care about rapid fire because it's not like they're gonna charge.
>>
>>51236411

>a group of grown men (and women!) some with families
>or a bunch of aspies droning about fluff, children and a handful of socially acceptable people

Holy loaded question, Batman.
>>
>>51236398
>comparing competitive M:tG to competitive 40k
>>
>>51236411
I do both, anon. But you clearly have a very fixed and narrow view of the hobby, so it's not worthwhile to continue this.
>>
>>51236407
I know it hurts to know.

Playing SoB is like playing 4th edition for years! It is like the only army that even uses the rulebook now. Kind of funny thou. In tournaments I can abuse the stupid vehicle rules for untouchable Exorcist
>>
>>51236372
He as in the dude saying that plastic figures that you move around the board and pretend to shoot people with are, in fact, plastic figures that you move around the board and pretend to shoot people with.
>>
>>51236411
All the grown men with families I know that play are all pretty casual.
>>
>>51236419
These shops that harbor grognards and That Guys are the types that require their business to survive thus cannot correct their behavior.
>>
>>51235243
Thousands of conscripts
>>
>>51236447

My point was that there are plenty of droning aspies who play to-the-letter ultra-competitive 40k and plenty of regular people who play fluff games. Saying that's not true doesn't make it so.
>>
>>51236382

The biggest issue, I find, is that new reanimation removed my weakness to light melee.

Before, tactical marines or anything up from there could charge into most Necron units, beat enough wounds out of them to kill, chase and consolidate. No reanimation, because it happens at end of phase.

Now Necrons are an effective tarpit to even medium strength assault units. It takes shit like Thunderwolves to reliably clear them out in a single charge now.

With that gone, plus buffs across the board to every previously crap unit except for Monoliths (and arguably C'tan, Nightbringer is the only one worth taking and that's if you bump his toughness with a supplement relic) there really aren't any weak points in a Necron list. They aren't exactly the worst cheese out there, but in a more casual meta they will never ever run low on tactical options due to their durability, flexibility, many speedy options and a level of firepower that isn't quite top tier, but can hurt anything and will keep getting to shoot for more turns due to supreme durability.

Durability enhancing firepower is a pretty damn serious consideration. If we look to Riptides for example, it's not that they have astonishing firepower for their points cost, but rather that they will almost always get to apply that firepower for six turns.
>>
>>51236414
Splinter rifles are better vs anything T5+ and worse against anything T3 or less, which means that they have a niche in being effective against any armies focusing on MCs/general tough armies like Marines or Nurglites.

Avenger shuricatas are more effective than Gauss flayers vs anything with a 4+ save or better, anything that's toughness 6 or above, and are twice as good at 12-18" range, while being far worse at 18-24" and far worse vs any AV above 10.

I acknowledge that Gauss flayers are the most versatile, and if you had to fight every single army in the game with only one list they'd probably be the best choice, but those niches that I listed are why I wouldn't really call them the best, especially since those niches covered more effectively by Splinter/Shuriken weapons also tend to be the stronger meta options (ie bikers and MCs).
>>
>>51235243
Ogryns are the only unit with a chance at weathering overwatch.
>>
>>51235243
50 Conscripts + Priest for re-rolling saves + Psyker blessings.

You will literally drown them in bodies.
>>
>>51236456
The biggest weakness is range really.
>>
>>51236411
>WAACfags are the calm and mature majority
>casual, friendly players are the aspies, children, and mentally disabled
What Bizarro world are you from?
>>
>>51236455
I'm not saying there aren't socially disabled competitive players or socially acceptable fluff players. All I'm trying to dismiss is the notion that apparently all competitive play is a cancer to the game. Apparently most people here would rather bash their shitty lists against one another and not learn a damn thing about tactics. Then when somebody shows up and completely tables their army consisting of zoanthropes and pyrovores they REEEE
>>
>>51236498
A lucky one apparently?
>>
>>51236435

It's like playing when the game was fun.
>>
>>51236502
It's more that we'd rather not bash our heads into unpainted riptide wings piloted by poor sportsman, which unfortunately makes up more of the playerbase than it should.
>>
>>51236523
My opinion is that people confuse competitive with waac. Then everything went to shit.
>>
Anyone used the corsair bikes conversion kit on reaver Jetbikes yet? I'm really curious how that would look.
>>
>>51236502
Honestly pathetic. You are not tabling Tyranids because tactics are better, you are tabling them because your units happen to be better. Fact that you believe that you win because of your skill and not because of opponents being unable to match disparity in your tools is nothing short of sad.

There is no skill in creating nigh-stoppable Decurion, you just need to find the list on the internet and spend some money.
>>
>>51236542
That's true. WAAC is its own breed.
>>
>>51236524
Now who's generalizing?
>>
>>51236555
Not even that guy but thats not what he said at all.
>>
>>51236482

Not really, 24 inch range works everywhere except for against scatterbikes or on a truly massive apocalpyse style table.

Oh sure, you can't touch artillery for the first few turns, but you'll get there. Necrons are deceptively fast and even their footsloggers can outlast bombardment to walk there eventually.
>>
>>51236410
Anyone?
>>
>>51236555
You're tabling Tyranids because they're a gimped force consisting of overpriced units concocted without reason with a built in Deathstar exhaust port named Synapse.
There are some armies that should not be taken if the name of the game is 'competitive'.
The skill comes in stopping the nigh-unstoppable Decurion with lesser lists with the bridge gapped using unadulterated skill and experience.
I think people need to realize WAAC fags are normally players that don't understand the game but play GT placing lists to pretend they are on the level of competitive players. When in actuality a competitive player would destroy a WAAC fag with a lesser list.
>>
>>51236410
>>51236577

I've heard its great, but I don't know Crons that well. However, all the SC! Boxes are fantastic values.
>>
Does anyone have any suggests for easy plastic Incubi conversions?
>>
>>51236602
I always share the story of our local waacfag Necron player. I play SoB and my friend plays Orks

Part of the fun is too see how hard we defeat the Necron player. Mostly due because he is bad, like really bad

He constantly teleports his lord and bodyguard in the middle of my shit. A place where I can ignore the rest of this army for a turn and proceed to put some
Much psychic power and dakka to that unit that I will die.

No idea why he does that. It never works I has never worked. But maybe he read somewhere that this is a good idea.
>>
>>51236410
>>51236577

The Necron start collecting is kinda shit, purely because most SC boxes are fantastic for army building by buying 2, 3, even 4 of them.

None of the units are bad! But generally you only want the one Overlord and one Triarch Stalker.
>>
>>51236652
If he was smart and used the solar staff relic along with that you can only hit him with snapshots for a turn.
>>
>>51236652

The single worst place you can be against SoB is right in front of them.
>>
>>51236611
>Boxes are fantastic values.
Thanks and yeah I checked the value it seemed good I just wasnt sure about the units.

>>51236666
Nice trips. And thanks. The armoured assault seemed like a good choice also with maybe a command barge.
>>
>>51236676
but don't tell him that, they want to win!
>>
>>51236666

Hell to expand, I could go online, get a 20% discount on four start collecting Skitarii boxes, get myself a great core of troops, a unit of three onagers and a Skyfire onager, plus a Dominus and three spare dominuses worth of conversion parts all for the price of 4 onagers from a physical GW store. Fantastic value!

Wanna play Tau? Well, how many crisis suits do you want? Because that's how many start collecting Tau boxes you'll want. For £4 more than getting the suits alone, you get more fire warriors than you could possibly want, and plenty of spare Etherials to scalp on eBay. Mixing spare fire warriors with stealth suits is great for converting up the classic XV-15 stealth suits for variety!
>>
>>51236676
>>51236678
I have told him. He is just a bad player.

waacfags do not understand the game. And when you army is basically 3rd-4th edition for years now. You get gud by experience
>>
>>51236699

Yeah a start collecting box and a warriors and ark box will get you started pretty well.

If you aren't running a decurion, you're gonna want to start thinking how you'll convert your Cryptek or Crypteks. A spare Deathmark head on a Triarch Praetorian body is always a good start, but crypteks are more into body-modding than most 'Crons so feel free to get creative.

Oh, and Orikan is hands down your best HQ. Either buy him or convert a counts as Cryptek who conveniently has the same statline.
>>
>>51236652
In what ways is he WAAC then?
>>
>>51236765

What if he just... Buys a Cryptek?
>>
>>51236773
He looked at netlists without understanding how the army plays or what makes that composition what it is and why it's great.
The knowledge and experience is what separates someone who plays the game competitively or someone who's WAAC
>>
>>51236773
Net listing.

The classic Wraith Spam. With RP +1

Literally brings the tournament list from ITC and tryies to use their FAQ when here we don't even do competitive that often.
>>
>>51236785

Necrons are one of the best factions for going crazy with conversions without needing to learn green stuff sculpting. Most of the parts are readily cross-compatible.

I know taking out themed crypteks from the rules was kind of a buzzkill, but it's still a fun army to learn the basics of kitbashing and chopping and changing on.
>>
>>51236785
more then likely resin
>>
>>51236810
Their FAQ?
Is ITC much different from normal 40k?
>>
>>51236834
They have a bunch of rules modifications to try to cut down on cheese. Mostly it just makes changes to Lords of War and D weapons.
>>
>>51236810
Sounds like a cool guy.
>>
>>51236813

No no, it's the converting thing.

I made 27 unique crypteks with the last codex. Triarch Stalkers as giant Spyders. Spyders as scorpions using upside down wraiths with Talos tails. A wraith-tailed Lord, annihilation barges into sentry pylons, a pylon out of a drop pod, a doomsday ark gun and night scythe wings... The possibilities are endless!
>>
>>51236884
Well, I've been recently looking at Necrons as my iron warriors "men of Iron", and for that I've been thinking of a cryptek as the HQ
>>
>>51236796
The first properly good game I ever played was with a build that I spent a considerable amount of time trying to balance it.

It was 750 or 100 points and I brought
> 2 20 boyz squads
> A mek with SAG
> A painboy
> 3-5 rokkit deffkopters (I can't remember that well)
> A squad of grots
I had built this list purely out of how I wanted to play a game, and I played it around 7 or so times before I actually became competent with it.
On about my 10th game with it I versed some waac tau fag who brought an unbound list of broadsides, a riptide, and some pathfinders.

I remember my army synergising perfectly for the first time, my (pain)boyz soaking up the dakka for the others and then still getting into assault, where I destroyed his pathfinders and nullified his buffs, my SAG mek decimating his broadsides while my deffkoptas tied up his riptide.

It was honestly the game that is the reason I still play, it felt so good managing to synergise so well
>>
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Gathering Storm part 2 incoming already.


https://www.youtube.com/watch?v=TPb17XN5W0g
>>
>>51235649

>tfw play DEldar
>tfw didn't know about this

MUH DICK
>>
>>51236955
>Playing orks against unbound Tau
No sir, YOU are the painboy
>>
>>51236985
Ahriman finally getting into the Black Library hype!
>>
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>>51236985
>Aeldari
At what point are we going to accept that GW is just lying to us with all the denial towards Age of the Emperor happening?
>>
>>51237008
>mfw like before he get's his ass handed to him.

Welp, looks like the floating clown goes for cock block #2
>>
>>51236985
>quote from Ahriman
>War in the Webway is next
>Thousand Sons versus Eldar
>we'll get to see Thousand Sons versus Eldar on the live stream
What a time to be alive.
>>
>>51236985
Age of the Emperor

I personally think the End of Times is going to be 30k again. The Emperor reviving and starting the Great Crusade again. Nothing change just new shit and models to sell

I hope GW is not that stupid to pull another AoS
>>
>>51236990
It was the first game when I just sat back and thought everything through, getting down target priority and having a list specialising my units while still maintaining versatility.

It wasn't even like the player was incompetent, ot was just that he didn't know the ins and outs of his list.

I figure most of you guys don't surf but it's like that, you go out every day, looking for the perfect wave, it isn't an easy game, it's a hard fought game. You hone your skills in preparation for that game, you stay up at night trying to think of better ways of tackling something.
And then the game comes and you scrape by, knowing that you played your list as well as anyone else could have, knowing that, even if you lost, you would still have gone as best you could and then you want to play the game again, but better and harder and then you become truly proficient.
>>
>>51237036
Lol I can see it now Magnus gets removed turn two by ranged D and tabled turn 3. Who would have thunk it.
>>
>>51237045

They're gonna pull a half AoS.

Trash the setting, but not throw it out completely.

Gut the system, but not four-page it.

Merge factions, but not as agressively.
>>
>>51237045
So, the store owner at my local GW is saying that they won't go full on AoS, but that alot of the new stuff will be similar (Narrative based books that progress the story depending on what all happens) Hopefully 40k stays the same, semi complex game that it is, and not a beer and pretzels game.
>>
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>>51235267

thanks!
Personally I love the robots, both in rules and in models.
>>
>>51237071
"Guess the dice gods weren't with the Thousand Sons today, h-haha"
>>
>>51237116
Dont forget to buy the narrative book where the same thing happens! All for the low, low cost of $150.
>>
>>51237116

"What a raaaaaaaaandom occurrence, I was sure all those AP3 Bolters and 4+ invulnerables would chump out windrider jetbikes!"
>>
>>51233828
Dicklings of Slaanesh.
>>
Alright, I'm fairly new, and just want this confirmed, rather than having to pour through the rulebook while I'm playing.

For Raiders (fast skimmers), my options are:

>Combat speed, up to 6"
Fire every weapon, no penalty, passengers fire as if they moved

>Cruising speed, up to 12"
Fire 2 weapons with no penalty, passengers fire as if they moved

>Flat out, up to 40"
No weapons fire, passengers fire snap shots

Is that right?
>>
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>>51237071
So, we have a dick head a our sho who will just play what ever OP shit comes out. If it smells OP, he drops his money on it.

He goes out and buy magus, 30 rubric marines, 10 scarab Termies, and enough sorcerers to compete with tzeench daemons.

Oldfag at the store, has been playing Thousand sons since the 13th black crusade book came out. And is disappointed big time in this

Plays a game with him Imperium v.s TS, to see if he can beat it

>Mfw his sisters of silence, inquisitors, and ad mech shut down his army by turn 3

>Mfw he goes back to getting shot up by tanks because "psykers arn't good enough" "Khorne is better"
>>
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>>51237133
>the Eldar player didn't even jink
>he straight up fucking rolled his 3+ armour saves against all the AP3 weapons and pie plates
>once in the game he actually does jink
>"... And rerolling my saves because that's what jinking does"
>just rerolls the 3+ armour save against AP 3 bolters
>proceeds to not snapshot the following turn
>unanimous cocksucking from the stream chat, no one points the glaring mistakes out
>>
>>51237236
Oh the chat cock sucking was the worst
>>
>>51237273
See the problem is you have to pay money to them to actually comment on their stream. So you get all the fucking fanboys who will suck GW dick just to be able to tell them how much they want to such their dicks.
>>
>>51237201
No, if you move flat out then passengers inside can't fire, and if passengers inside have fired you can't move flat out. Passengers on a vehicle that moved at cruising speed fire snap shots.

However, bear in mind that if you jink, it has no effect on the passengers inside the vehicle, so you can jink for a cover save and only the transport has to fire snap shots, not the vehicle.
>>
>>51237273
What did they do?

I was too busy squinting at the screen, trying to make sense of what the fuck was going on in the game.
>>
So wait let me get this shit straight, IG Sergeants can take boltguns? How the fuck am I going to get a hueg boltgun into the hands of such a tiny 'umie?
>>
>>51237339
Use plenty of lube and go slowly. If you see blood or it's causing any sharp pain you should cease immediately.
>>
>>51237305

Fuck. So they're way slower to be practical than I thought.
>>
>>51237362
You're much better off with transports than without them. Even if you only move at combat speed, it's basically a mobile bunker for your incredibly fragile infantry.

I also forgot to mention that your move+flat out is 24" base, and 36" if you grab enhanced aethersails
>>
Time to take the Webway Imperials:
>>51237395
>>51237395
>>51237395
>>
NEW
>>51237409
>>51237409
>>51237409
>>51237409
>>
>>51237410
>>51237423
FUCK YOU
>>
>>51235675
Talos is dead, the true prophet is the one that takes on his gene seed, Decimus.
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