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Warhammer 40k General

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Thread replies: 498
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Cadia is alright guys, 10/10 would never fall - edition

> Previous Thread
http://boards.4chan.org/tg/thread/51224383#bottom
>A shitty little list builder that you all should stop ASKING ABOUT YOU FILTHY BITCHES
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's Unfucked ork codex
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
furst for the emprah
>>
First for Dark Eldar
>>
Hey guys, the Janitor of Nottingham here again with more hot leaks.

After you guys told me liono has black armor (thanks old dudes) I also noticed another flat pack...

SHEMAN RUSS

That's right lads. But he had like powder blue armor or something, Duncan must have primed him white the madman. Anyway like and subscribe for more hot leak
>>
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Continuation of last thread question.

Give us some stats, special rules, wargear for daemon primarch curze, /tg/?
>>
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>>51228453
First for Maulerfiends!
>>
Daemon primarch Alpharius when?
>>
>>51228480
FUCK
>>
>>51228478
>>51228480
>>51228483
>tfw Maulerfiends are WS3 I3
>>
Why do people hate Tau players more than Eldar players? Aren't Eldar more cheese than Tau?

Also, are Trueborn any good for DEldar?
>>
>>51228484

> Maulerfiends are a melee unit
> WS3 / I3
> no grenades
> vulnerable to kraks
>>
>>51228483

BS0 WS0 S0 T0 W0 I0 Ld0
>>
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If not releasing plastic SoB at least make plastic breeders for GSC.
>>
Is it possible that the shards (Avatars) of Khaine could be re-united to reform the God?

Also, how much of a stretch would it be to create a Gargantuan Creature Avatar of Khaine with melta templates, melta shooting and melta strikes in melee, but no Destroyer Weapons?
>>
repostan from the other thread

how fun is it to run a pure skitarii army?

I've seen some mention that they have a few issues when fielding without allies.
>>
>>51228498
>feelsbadman.jpg
>>
>>51228417
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Siege_Assault_Vanguard_Army_List_Update.pdf

Siege Assault Vanguards are how you use Siege Mantlets. They're a 50 point upgrade for Tactical Squads that allows them to reroll their armour saves against shooting. It honestly makes them pretty goddamn tanky.

Also they work best with Imperial Fists, Red Scorpions, and Raptors chapter tactics, all of which because you'll be using tactical marines a lot.

> Imperial Fists
Make their bolters more effective
> Red Scorpions
All tactical squads have a free Apothecary. Obviously this means you get a 3+/3+/5+++ for your tactical marines, making them ungodly tanky.
> Raptors
You can give your bolters Rending, this makes your Mantlet Tacticals more versatile since they can now threaten T8, and AV11-13, while also putting the fear of god into AV10 since your bolters now auto-pen those on 6s.
>>
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>>51228498
>>51228517
>mfw
>>
>>51228518
funny
>>
>>51228513
It's not about just the cheese. Tau don't much fit into 40k. They're the Mary Sues of the universe.

And most Tau armies sit there and shoot, which is just fucking boring.
>>
>>51228540
Not as funny as dipshits thinking Curze isn't dead
>>
>>51228513
Eldar are more cheesier than Tau by far, but the type of people(Riptide Wing Spammers, Grey Tide, WAAC) that the Tau faction attracts is what brings us Tau players shame and hate.

Trueborn are great for DE. Also a good substitute for any formation that requires Kabalite Warriors and not a Troop choice. Put 5 in a Venom with 4 Blasters and watch vehicles pop.

>>51228557
>sit there and shoot
>fucking boring
As opposed to the Eldar player wasting even more of your time by jumping around the field and telling you to remove models every few minutes.
>>
>>51228513
Tau just don't fit in 40k. They were quite literally based off of mecha anime in an attempt to profit off of it's popularity at the time. It worked everywhere but Japan.

>>51228531
Spam Vanguards with rad-carbines and their haywire special gun that I can't remember the name of. Add as many crab tanks as mecessary with the cover reducing Phosphor cannon or Icarus array for AA.
>>
>>51228588
At least they DO something.
>>
>>51228567
I didn't say he wasn't dead, i was proposing a hypothetical future in which he wasn't and ascended to daemon primarch-hood
>>
>>51228557

>most Tau armies sit there and shoot

I've seen a lot of Imperial Guard armies that do that.

Was one of the things that made the Optimized Stealth Cadre funny when it rolled out.
>>
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Rate my list
>>
>>51228588
Gunlines are fucking boring to play against. Fucking DO SOMETHING.
>>
>>51228534
>Red Scorpions
>Not Iron Hands
Anon, IH are Red Scorpions +1 when it comes to chapter tactics. They don't need to model an Apothecary sergeant, and IH FnP stacks. Plus IWND vehicles and characters.
>>
Which army does jump pack marines better at the moment? Would you say Raven Guard Vanguard vets, Death Company and Black Legion Slaanesh-marked Raptors are the top contenders?
>>
>>51228599

So do Tau.

Their Battlesuits jet around.
>>
>>51228528
Melta rule doesn't work in melee, so it'd have to be armorbane.

Melta templates also aren't something I think really shows up, outside of blasts.

That said, there are enough superheavies with various types of melta that you could probably come up with an Avatar forged from multiple shards. You would certainly need to give it multiple arms though.
>>
Who would you hate more, a guy who plays a 36 scatbike army or a Tau player who fields 5+ Riptides
>>
>>51228683

Riptides, they're easier to kill once I lose 1/3 of my army to get in close.
>>
>>51228683
My bar tab at my flgs afterwords desu.
>>
>>51228701
36 Scatbikes. Tau only dominate the shooting phase. Eldar dominate all phases.
>>
>>51228517
>one krak grenade per round of melee combat

you're joking right?
>>
Question: I have both a Vengeance Weapon Battery set and a Firestorm Redoubt fuck you, forts are cool, but am a bit torn on how to arm and equip them.

Would it be better to make the Vengeance batteries Battlecannon turrets and keep the Redoubt Quad-Icarus, maximizing the amount of AA (which, as CSM, I struggle with) I have and spreading out some S8 AP3 across my deployment zone?

Or should I put the Battlecannon turrets on the Redoubt and Quad-Icarus on the Vengeance batteries, spreading out some reliable AA across my deployment zone while making the Redoubt a major threat to anything on the ground?

Army is an Emperors Children detachment with allied Fortification detachment, and I plan to have AutoHavocs inside the Redoubt while Noise Marines + Slaanesh sorcerer man the battlements, and trench networks/gun emplacements snaking around it filled with Noise Marines
>>
>>51228721
That's only when shooting it, you can use as many as you want in melee.
>>
>>51228683
Riptides. At least 36 scatbikes could be considered a fluffy Saim-Hann force.
>>
If I wanted to field a starting space marine army after playing Necrons for a while, what would work good as an assault army that is fun to play (don't always have to win, but still have fun modeling and painting too)

Blood Angels
Or
CSM as Emperors Children?
>>
>>51228735
squads can use only one grenade per phase
>>
>>51228618
Normal DG CSM > Plague Marines.

Bikes would be better than Spawn.
>>
>>51228735
reread the faq
>>
>>51228724
nobody cares
>>
>>51228651

>Melta rule doesn't work in melee

Aren't the Magna Cutters on a Maulerfiend melee weapons with a Melta rule?
>>
>>51228735
nope
>>
Are there any loyalist traitor legion members still? Or were they all killed in the heresy? Like the luna wolves?
>>
>>51228735
False, you can only use one grenade per phase as of the 7th edition rulebook, unlike the 6th edition rulebook where it was limited to the shooting phase, this greatly increases the survivability of dreadnoughts and other vehicles, especially against units equipped with meltabombs.
>>
>>51228721
Nope, new rules.

As somebody who has actually been trained how to use grenades, it makes WAY more sense than "all ten dudes run up and slap a grenade on a vehicle/building at the same time," thing that was happening before. It runs the extreme risk of killing one of your own guys in the process, so unless theirs a rule that reflects this, 1 per squad or even 1 per five/ten models makes far, far more sense
>>
>>51228724
>allied Fortification detachment
??
>>
>>51228534
>siege manlets
>>
>>51228765
No, YOU don't care.

Very different things, anon.
>>
>>51228783
reading comprehension

I was pointing out that other anon was retarded because one krak grenade per assault phase will never kill a maulerfiend
>>
>>51228767
The Melta rule lets you roll an extra d6 for armor penetration while within half range of the weapon.

What's half the range on a melee weapon?
>>
>>51228519
Why is this image such a meme? How is this shit any worse than the rest of that guy's range?
>>
as someone who doesn't play, whats the current issue with orks? I see people complaining a lot and something about L2? I2?
>>
>>51228778
None that still espouse their old heraldry. Silver Skulls are supposedly Iron Warriors, Grey Knights were founded by a Thousand Son, various others became "successor chapters" of one legion or the other or got killed in the Scouring.
>>
>>51228807
one retard keeps posting it and anons like you keep feeding him (YOU)s
>>
>>51228758
>>51228749
>>51228772
>>51228782
>FAQ
lol no

We don't play with the FAQ because it's dumb.
Good try though, prehaps when you guys realize you shouldn't follow shitty fan-suppliments on facebook you'll enjoy the game more.
>>
What should I aim to get after I get the Start collecting Dark Eldar?
>>
>>51228778
Not as part of those legions themselves. Unless you count the Alpha Legion meme.

http://wh40k.lexicanum.com/wiki/Nathaniel_Garro
>>
>>51228817
>were founded by a thousand son

eh no proof

it makes sense and I ship it

but you can't say "were founded by a thousand son"

the GKs were founded by four space marines of unnamed chapters with the exception that two of them are from traitor legions

(my money is on 1k sons and world eaters, because who else would train a chapter of melee eccentric psykers)
>>
>>51228820
>we play with house rules that negatively influence my gameplay experience
>you guys are retards

yeah, you sure showed us anon, meanwhile my maulerfiend happily eats space marines all day
but no, you're right, it sure sucks to be me
>>
>>51228795
Planetary Onslaught has cool stuff for terrain, including new detachments.

Also, you can easily get a Fort. if you run a bare-bones CAD, even without the new rules, and there's a Fort choice that allows him to take all of those things as a single choice.
>>
>>51228841
janus, the first of the grey knights and the one who the rest come from, was made up of a thousand sons marine, combined with a shard of magnus' psychic presence, as a science project by malcador.
>>
>>51228820
>shitty fan-suppliments on facebook
?

https://www.games-workshop.com/en-US/Rules-Errata
>>
>>51228798
>when will they learn
>>
>>51228820
>fanmade

https://www.games-workshop.com/en-GB/Rules-Errata?_requestid=7986573#40k-errata

u wot
>>
>>51228820
>literally first party
>fan supplement
Here's your (You), grow up and get over the nerf like the rest of us have.
>>
Just played a 1200 point game with my AdMech vs Tyranids. Lost in Kill Points after 5 turns, (the store was closing too).

My biggest mistake was too few bodies and not taking an Icarus Array on my Dunecrawler, since his Flyrant just tore the shit out of my guys.

Had fun though, and my Infiltrator Princeps took out a whole squad of Termagants. Definitely the play of the game.
>>
>>51228801
Ah, my bad.

Yeah, you right, that's a pretty dumb assumption.

IIRC, any Melta melee weapon rolls the extra D6.
>>
>>51228820

I know this is bait but -

>Fan-supplement

What the fuck are you talking about? Its on the GW website?
>>
>>51228898
reminder that content produced by gw is NOT CANON
>>
>>51228835
Someone help me out? Thank you :3
>>
>>51228724
The fuck is a fortification detachment? You done goofed.
>>
>>51228908

Rules =/= cannon. Content produced by GW is official rules.
>>
>>51228910
another start collecting kit
venoms
armored assault
more kabalite warriors or trueborn
gangs of commorragh (out soon)

whatever you want really

if you want talos engines those are pretty ok
>>
>>51228870
>>51228879
>age of sigmar
Lel, did you really not think I would check the link?

The so called "FAQ" meanings nothing if it's published over facebook, I mean, how do you even know that's the real GW and not some troll?
Anyone can publish anything while pretending to be the real thing, just look at the 'space 0din update' to Orks they're trying to push as geninue.
>>
>>51228820
That's literally part of the 7e rulebook though. Only one grenade per phase, and the FAQ even says read the rulebook.
>>
>>51228908
Reminder that Warhammer 40k is NOT CANON
>>
>>51228926
sorry anon, it's clearly a fan-supplement on facebook, content produced by gw is NOT CANON, and they're all FAN SUPPLEMENTS
>>
>>51228942
this guy gets it
>>
>>51228932
>>51228944

Here's your non Facebook link you ignorant troll.

https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/
>>
>>51228928
Another start collecting sounds great. Are Reavers any good though?
>>
>>51228910
I'd grab a second start collecting actually. You wont need the second Archon, but everything else is great. From there consider more Reavers, Razorwing Jetfighter, Venoms, or some Haemonculus Coven stuff. You might also want a Succubus for a cheap combat HQ.
>>
>>51228910
Kabalites in Venoms is the bread and butter of Dark Eldar lists, so a Venom or two would be a good pickup. Scourges are good too and they have gorgeous models.
>>
>>51228967
yeah
>>
news:

- Eldar big box:
Yriel, Sylandri Veilwalker, Gyrinx, Iyanna Arienal, Valossian Sythrac & grav vehicle, a Sentinel of the Black Library.

- Eldrad Ulthran clampack
>>
>>51228942
Reminder that Games Workshop is NOT CANON
>>
>>51228967
Reavers are one of the best units in DE at the moment.
>>
>>51228967
They're very good.
>>
>>51228982
reminder, as with brexit, warhammer40k is not canon
>>
>>51228970
>Kabalites in Venoms is the bread and butter of Dark Eldar lists
Less essential now that Raider gunboats work again. But yeah, a good pickup.
>>
>>51228978
>sylandri

THE MONKEIGH HIDE IN METAL BOXES, THE COWARDS! THE FOOLS!
SSSSYLANDRII!
>>
>>51228994
don't get political man.
>>
>>51228985
>>51228988
Really? How should I equip them/What should their purpose be?
>>
>>51228970
with the FAQ flip flop the raiders aren't so bad, splinter racks are pretty cool

just avoid any template weapons
>>
>>51228938
>>51228956
Throwing refers to shooting attacks, you can't shoot in to melee therefore the rule doesn't apply, you're not throwing anything!

There, was that too much for you to understand? Unless it specifically says you can't HIT a unit with more than grenade it doesn't stop shit.
>>
>>51228996
Raider gunboats are too expensive, and altho they can get a 3 up jink are still way too flimsy
>>
>>51228484
>>51228498
>>51228517
>>51228532
>>51228538
>>51228767
>>51228855
>tfw the Maulerfiend FAQ didn't make it into the final draft so the Magma Cutters are still worthless because they still only hit models that have been previously hit by the Maulerfiend instead of any model in the unit
GW, please. Buff the Maulerfiend.
>>
>>51228978
>Valossian Sythrac
huh
>>
>>51229006
hit..... and..... run
>>
>>51228803
>What's half the range on a melee weapon?
When it's inside you?
>>
>>51228922
Sorry, a bare-bones CAD used for the sole purpose of getting a Fortification. That's just what we call it in our meta, it's not its own thing.

In this case, two squads of 20 Cultists + Slaanesh Sorcerer + Fortification.
>>
>>51229006
Cluster caltrops are your best friend

Always get then....ALWAYS
>>
>>51229009
this has been some good bait, it was weak at first but "fan supplements" really put it over the top

good job
>>
>>51229017

Well, the one grenade a phase thing is a slight buff for Walkers.

Also, does previously hit include Hammer of Wrath attacks?
>>
>>51229030
No, that's suicidal range.
>>
>>51229006
Heat lances and caltrops are the thing right now, wrecks vehicles and shreds guys in melee.
Take a ton of them in small 3 man squads and jink when anything looks at you funny.

>>51229000
It's hard not to get political when the morons of the world have been voting for the most stupid.
Brexit because muh immgrants protekt the white race.
Trump because muh immgrants protekt the white race.

/pol/ has a real effect on people.
>>
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How does one avoid heretical thoughts /tg/? I try my hardest to be a good imperial citizen but sometimes i'm beset by doubt.
>>
>>51228910
Also work on getting a hammy detachment, I find it an auto take nowadays
>>
>>51229009

Here is the exact question and answer dumb dumb. Per the official FAQ from the link I provided you.

Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’.
>>
>>51229059
>Brexit because muh immgrants protekt the white race.
>Trump because muh immgrants protekt the white race.

In the US at least, this is really the result of 25+ years of Identity Politics coming home to roost. Blame modern US Liberals for the rise of Trump if you have to blame anybody.
>>
>>51228996
Ohh thanks for the update, I've always liked their models better than the Venoms. What changed with the Raiders?
>>
>>51229059
Dude stop this isn't your own personal echobox
>>
>>51229006
Cluster Caltrops and a Blaster. Turns them into a good all-round shooty/assaulty unit. Drop the Blaster if you're tight on points. but Caltrops are important to making them a threat.
>>
>>51229043
I don't know. But what I do know is that the Magma Cutters now pretty much only work on vehicles or high wound count T6+ models because Maulerfiends are S10 with their fists, and by the time they've hit something it's more than likely dead.
>>
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>>51229059
>>51229081
stop. what did I say. Stop this tomfoolery right now. I'm not here for real world problems, i'm here to shoot heretics.
>>
>>51229081
>>51229059
>It's hard not to get political

Then kindly fuck off to /pol/ to bitch about it.

This is plastic spessmen general, not 'boohoo reel world sucks'. We know. That's why we're here discussing plastic spessmen.
>>
>>51229107
trump decides who is a heretic
>>
Is there any waifu art of skitarii yet? If not why not.
>>
>>51229082
If the Raider jinks passengers do not count as jinking and thus can fire at full BS. And since the raider is open topped they can all fire.
>>
>>51229078
I told you, "dumb dumb", I don't give a shit about the FAQ and don't use it and my games are much better for it.

Have fun with your 'modifed ruleset' though, I'm sure it will make your game THAT much better.
>>
>>51228978
Proofs pls
>>
>>51229066
Shit I need to read more Dark Heresy stories. Between this and that furry one linked yesterday I have been laughing my ass off.

>Sword of Forgiveness
Sounds like something the Tau would use.
>>
>>51229130
because nobody wants to stick their dick in a wall socket
>>
>>51229092
I see... Sorry for such a noob question, but how does Hammer of Wrath work?
>>
Dark Eldar noir series when?
>>
>>51229135

It isn't modified, it is the OFFICIAL rules - it is how the designers intended you to play
>>
>>51229135
>in the 7th edition rulebook
>a unit can only use one grenade per phase
>>this doesn't apply to the assault phase
>>
>>51229132
IT'S NOT WORTH IT THO

seriously venoms are more cost effective, the price of gunboat raiders is too damn high!!
>>
>>51229154
I just want a Tau series where not all is good in the Greater Hood and bands of Tau begin to realize the lies of the Ethereals.
It'll be called "Shas'O'run".
>>
>>51229154
he did it, he killed the eldar, look he's wiping the blood off his dagger right now

whodunnit has been solved, what's next?
>>
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>>51229153
Read the rulebook
>>
>>51229170
Opinions.
>>
>>51229153
read your rule book
>>
>>51229182
with a dark eldar detective, the point is not to find out who did it, the point is to provide evidence, because eyewitnesses mean nothing to deldar.
>>
>>51229188
>>51229200
Sorry
>>
>>51229135
The grenade thing isn't part of the FAQ though. They use the exact same words as the 7th edition rulebook.

>>51229153
One autohit at the model's base strength at AP- and benefits from no special rules.
>>
>>51229167
see
>>51229009

>Throwing refers to shooting attacks, you can't shoot in to melee therefore the rule doesn't apply, you're not throwing anything!
Refute this before you bother replying.

>>51229164
They don't even play by their own rules, they don't even KNOW what their own rules are (they serious thought SPACE MARINES COULD CHARGE OUT OF RHINOS) the designers have no IDEA how people are supposed to use their "rules".
>>
>>51229202

The detective is probably the one that did it in that case.
>>
>>51229202
who said I was an eyewitness? I'm just going to murder the killer
>>
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>>51229149
>nobody wants to stick their dick in a wall socket
>>
>>51229149
But anon, it makes my dick tingle!
>>
>>51229216
False, they explicitly stated they knew the rules and were going to ignore them for friendly fun, or something along those lines. I'm not quoting them verbatim, but they do know the rules, anon.
>>
>>51229132
Ahh they went back to that, that's good to hear. Thanks!
>>
>>51229218
yeah but he can't let you know that straightaway, first he has to get paid for at least three weeks worth of investigation AND bang the dame who gives him the case. and torture a lot of people under the guise of getting information.
>>
what I don't get is that the bait started because someone said that his mauler fiends were getting destroyed by krak grenades, somehow this negative experience is way better than our experiences?
>>
>>51229216
That or they were playing 8th Ed rules which let you charge out of rhinos. :^)
>>
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IT'S TIME.

8th is on the horizon. GW is changing. For the new edition, they want to work with the community to make the game great again! They've asked you, yes, (You), to write the next codex update for your chosen faction.

What do you pick? What do you do to balance? Remember, GW wants good external balance this edition, so that they don't get the Eldar-Ork dichotomy this time around.
>>
>>51229245

It'd be funny if an Archon gave them a case that wound up being an elaborate charade on the Archon's part to see how long it would take for said detective to eventually figure out that he himself is the culprit.
>>
Listen here "dumb dumb" you roll to hit at shooting with your WEAPON SKILL because a gun is a WEAPON.

Have fun with your 'modifed ruleset' though, I'm sure it will make your game THAT much better
>>
>>51229272
I pick tau and make ghostkeels and stormsurges cost 150 points and I make riptides cost 500 points
>>
>>51229216
>they serious thought SPACE MARINES COULD CHARGE OUT OF RHINOS
Do you just mindlessly repeat everything you read on the internet?
>>
>>51229188
{--}7

whats the standard play cost at your local game store, lads?
>>
where in the rules does it limit the psychic powers that a model can attempt to cast?

I've read through the psychic section a couple times but I'm not finding the ruling where mastery levels limit psykers to the number of spells they can attempt to cast
>>
>>51229286
yeah, I imagine that'd be the case. then the Archon would either kill him or hire him on.
>>
>>51229294
Free unless my plastic crack addiction motivates me to part with money.
>>
>>51229300
It was FAQ'd.
>>
>>51229313
>>51229294
I think he means like 1500 or 1850 points
>>
>>51229294
Whatever my group feels like playing, really. We organize our games ahead of time to save time when we get to the store. Most of us bring lists at 1250, 1500 and 1850 in case someone challenges us.
>>
>>51229300
there is no limit, the only limit of psychic powers you can manifest is in your warp charges. you could get one psyker to cast them all, but he can only cast each power once per psychic phase anyway.
>>
>>51229272
I make Orks 4pts each, BS2 WS4 S4 T5 W2 A2 I2 LD6. Nobz get +1W, A, S, WS.

Warboss is BS3 WS10 S6 T7 W6 A6 I2 LD10

ALL Orks have FNP6+, EW, Adamantium Will, Furious Charge, Rage and Fleet. WAAGH makes all their melee AP2 and triples charge range.
>>
>>51229321
oh...

huh that sucks

>>51229329
Q: Is the maximum number of powers a Psyker can use in their
turn equal to their Mastery Level, or the number of powers they
have (due to Psychic Focus they often have one more power than
their Mastery Level)?
A: Unless explicitly permitted to do so, Psykers may
not attempt to manifest more psychic powers than
the number of their Mastery Level within a single
Psychic phase.
>>
>>51229272

Tyranid Gants and Gargoyles get a special rule that lets units without said special rule LOS wounds onto them. FMCs can only do so with Gargoyles if Swooping.

They let MCs take cover saves from terrain and intervening models again

They drop the base price of pretty much everything and give them back all the cool upgrade options they used to have.
>>
>>51229321
Have fun with your 'modifed ruleset' though, I'm sure it will make your game THAT much better
>>
is it possible to get an imperial space marine? do recasters have the mold?
>>
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So how much better would the Baneblade and it's variants be if they got Power of the Machine Spirit and or the ability to fire twice in a Shooting Phase if they didn't move?
>>
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>>51229300
>>
>>51229358
If you're fine with a recast you're probably only buying him to use him in games, and in that case fuck off.
>>
>>51229272
>What do you do to balance?

I talk with the other designers and plot out all the army books at once, coming up with internal guidelines for how much units should cost based on durability, firepower, and other benefits.

It doesn't matter how balanced we each make our individual books if one fucktard can just make riptides 10 points and ruin everything.
>>
>>51229367
Potms is useless on a superheavy mate
>>
>>51229367

They don't need power of the machine spirit. I'm pretty sure Super Heavy weapons can target separate units.
>>
>>51229272
Khorne Daemonkin. Everything that has Mark of Khorne and/or Daemon of Khorne has it free, rather than the prices of Codex:CSM added onto them.

Maulerfiends are WS5 and I5, Magma Cutters are straight up two extra attacks, no drawbacks or randomness to it in order to make them more viable choices. They can run in the shooting phase and still be able to assault.

All Daemons of Khorne and units with Mark of Khorne may assault out of deepstrike and assault out of non-assault vehicles as if they were assault vehicles. Units with MoK and/or DoK assaulting out of vehicles with the Assault Vehicle special rule roll 6+D6 for charge range rather than 2d6.

Daemon Princes and Bloodthirsters have Eternal Warrior.

Daemon Princes are acceptable targets for the Fury Unbound Blood Tithe reward.

How'd I do, /40kg/?
>>
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Is this thing actually any good?
>>
>>51229358
https://m.reddit.com/r/yoyhammer/
>>
>>51229370
It depends on his mastery level, the number of powers he knows depends on his mastery level and he can only cast one power per turn.

THEREFORE he can attempt to cast all of his powers once if he has the dice.

Simple.
>>
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Help me out brothers, been out of 40k for a while, but wanting to get back out there. Any advice for my 1850 list?
>>
>>51229395
No. Simply due to the opportunity cost of not taking a War Convocation. This will basically be true of every single AdMech detachment until the WarCon is no longer legal.
>>
>>51229376
well I can't very well go back in time and buy him proper now can I? Fuck you buddy
>>
>>51229357
Wow, you're a special kind of retard aren't you...

No epub yet?
>>
>>51229272
Create levels of Objective Secured, and the model with the higher level "wins the objective." All non troops are ObjSec level 3, while troops are ObjSec level 2. ObjSec level 1 is for units that traditionally have it right now, such as models from the CAD or Allied Detachments.
>>
>>51229272
Dark Eldar
>Wyches, Archons, Succubi, and Incubi get assault grenades
>Customizable Archons, (IE: A Reaver archon,a Scourge Archon, or even a Hellion Archon
>Hellions given a "if they pass within x inches" of a unit "it suffers X hits with concussive" effect. Something to represent the fluff of them screaming by and lopping off a limb or two before charging back in to get the kill.
>Army Wide special rule allowing charging and shooting at full BS out of a vehicle that moved combat speed
>Remove ATSKNF immunity from LD/Fear based wargear/abilities (Like Phantasm Grenades)
>PFP focused on adding offensive power instead of defensive
>Army Wide combat drugs
>+1S to Disintegrator Cannons
>Wych Cult/Kabal "chapter tactics"
>Fluffy formations like a troupe of Wyches and a Succubus putting on a show for spectators off the battlefield that boosts PFP or Hellion/Reaver Gangs
>Named Characters
>>
>>51229421
Shame.

Can you decent Skitarri/Ad Mech mixed with the Castellan?
>>
>>51229395
Yeah it's good. War Convo is just way better. Take what you like.
>>
hah, shaking my damn head,

you cuckiddies actually use GEE-DUBYAH rules? Nothing more than a bunch of fan-supplements and facebook posts detailing the rules.

My gaming group uses much superior rules, enjoy your tainted, and inferior gaming experience.

PDF related xD
>>
>>51228996
>>51229132

I'm so glad about that because I would much rather have the Raiders. They feel so much more like dark eldar than ghosts from halo.
>>
>>51229470
>Hellions given a "if they pass within x inches" of a unit "it suffers X hits with concussive" effect. Something to represent the fluff of them screaming by and lopping off a limb or two before charging back in to get the kill.
Just give them vector strike with modified ap depending on the wargear
>>
>>51229272
Shove Cult Mechanicus and Skitarii in the same codex. Combine Doctrines and Canticles and on only one faction. May require nursing them a little, perhaps making them require a test of sorts.

Swap Priests into Troops and Kataphrons into Elites. Give priests a 12" one use shunt move like Interceptors in the Grey Knight Book. Combine Ruststalkers and Infiltrators into one unit, as they both do the same damn thing really just with different weapons. And Infiltrators do it better.

Remove War Convocation's free wargear.
>>
>>51229677
I don't own a single flyer, so I've never even read the rule for Vector Strike. I do want to buy a Razorwing or 2 sometime. Maybe even a Voidraven, even though they are pretty bad.
>>
What's the best way to add flyers to an AdMech army?
>>
>>51229340

>You can't kill a basic ork boy with an Str 10 orbital strike.

That is dumb as fuck.
>>
>>51229739
Take the worthless Aeronautica formation from Imperial Agents, or add an Emperor's whatever Aerial Company from guard and take the same thing but with the option for Vendettas. Then take the Vendettas because you aren't transporting anything in an allied transport.
>>
>>51229762
it was a shitpost, you gay retard
>>
>>51229420
How much armor are you really running into at your locals?
>>
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I'm building an IG army and got the Armored Fist and Start Collecting boxes. I am trying to at least get to 500 points. Would this be a good list?
>>
>>51229501

No. I was looking forwards to a single detachment Mechanicus list, but it turns out that you need to take four troops and a second HQ and only your Dunecrawlers benefit from it. Huge tax, trivial benefit.
>>
>>51229272
Orks

Boyz get plus one strength. Old mob rule back. Ere we go gives double initiative on the charge. Deff dreads are squadable and can deep strike. Killa Kans can have a deff dread in the squad. looted wagons and gun wagons are dedicated transports. Warkoptas in and they can deep strike. More melee weapons. Battle-wagons can be taken in squads. Most firearms reduced in price or increased rate of fire to make up for poor BS. Pinning maybe added to deffguns or big shootas. Add heavy weapon options to meganobz. Nobz are made cheaper. Warbikes for nobz made cheaper. Ramshackle changed back to old rule. Snazz guns changed to d6-2. Kommandos can take anti tank bombs and more special weapons. Add a source of invulnerable saves back.
>>
>>51228453

Did they say they were ever going to bring back Inquisitor along with Epic, Necromunda and Mordheim? Man that'd be really cool. Esp building it around 28mm instead of 54? mm.
>>
>>51229548

I actually really like this, though Traitor Legions should be included.
>>
>>51229418
>powers he can USE per turn is based on his Mastery Level
>lol its only the number he KNOWS use as many as you want
You're a little special.
>>
>>51229272
Mark of Tzeentch - Each model in the unit gains +1 W.

If a unit is lead by an Aspiring Champion, they instead become an Aspiring Sorcerer and count as a level 1 Psyker that must choose a power from the Tzeentch table.

Rubric Marines are now 2W each and their Aspiring Sorcerer is a level 2 psyker. May choose wargear/relic. Up to one unit may take a special weapon (flamer/plasma/melta/soulreaper). If the unit numbers 9 more more, they make take a second special weapon.

Exalted Sorcerers are 100pts each.
>>
>>51229844
no

they also won't bring back epic, rumor has it they think epic competes with 40k (which it does) and they won't sell anything which competes with 40k. Mordheim is dead forever because fantasy doesn't use the GW statline anymore, so rip mordheim
>>
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>>51229824
>Boyz get plus one strength.

Lewl no, your inferior fungus-based musculature doesn't allow it.
>>
>>51229789
im coming from a 5th mindset i guess... but was thinking that the bolters/heavy flamers would be enough for chunks of inf that dont go down to the grav cannons
>>
>>51229876
>in this photo the guardsman is I1

deplorable
>>
>>51229799
Swap the wyvern for another chimera. You're not going to need it for that low of points levelm and you REALLY need more weapons and transports for your vets.
>>
>>51229875
This is so so wrong.
>>
>>51229875
I actually made a AoS like Mordheim revamp a whole back, when my campaign was still running. It was basically the same principle, based on rolls and not stats.

I miss it.
>>
>>51229876
Armywide FNP +5 because too stupid to die.
>>
>>51229889
wrong as in "it's wrong for gw to do this" or wrong as in "this anon is wrong"
>>
I need some cheers or morale boosting things to say other than "for the emperor"

anyone have ideas?
>>
>>51229910
yeah but then leveling up to get stats becomes way different
>>
>>51229941
"I'm a fucking pedophile"

works great when you're running late, everyone gets out of your way, it's like parting the red sea
>>
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>>51229928
>>51229875
Adeptus Titanicus is coming out this year. It's 8mm.
>>
>>51229884
Two suicide flamers won't be enough to drop a good horde army. I'd swap one of he tac squads to flamers, and can't you take two special weapons instead of the heavy? Heavy weapons in troops squads are kind of waste, whether moving in a transport or derp striking.
>>
>>51229960
and all the rumors say that we are NOT GETTING 8mm MARINES

the rumors are saying 5 titans per side with tracking energy levels and overcharging your fusion reactor and stuff, with recommendations of max 9 titans per one side.
>>
anyone been to black lion games in edinburgh? decent warhammer base or?
>>
>>51229942
That's true, same with injuries. But a simple +1/-1 to the roll is actually really powerful. Maybe do it with a trinket system, and save up points for better weapons, armor, special items and one-time use stuff.
>>
>>51229984
not YET getting 8mm marines. inital release is titan only. marines later.
>>
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>>51229888
Something like this, then?
>>
>>51229960
>adeptus tianicus
>distinctly not epic

cool story bro
>>
>>51229928
Anon is wrong.

Adeptus Titanicus is bringing us 8mm Knights and Titans, along with the possibility of other 8mm scale stuff later if it does well. They've already made 8mm test models of Marines, Custodes and Dreadnoughts, along with the finished 8mm models for Knights and Titans.
>>
>>51229984
Not yet. 8mm size was chosen because of Marine minis though.

>The scale will be 8mm - They decided on this scale after 3D printing a Marine, Dread, Leman Russ, Warlord and a Mastodon in three different scales. 8mm was deemed the best as you could see the details to the point of telling different armour marks apart but didn't make the Titans too big.

https://recalcitrantdaze.blogspot.com/2016/05/warhammer-fest-2016-part-four-lord-of.html
>>
>>51230022
>>51230013
literally every single rumor is reporting that they don't want to do 8mm marines to compete with 40k or 30k
>>
>>51230037
Why would they make test models then?
>>
>>51230037
[citation needed]
>>
>>51230047
>why would gw do something frivolous?

???? assault out of rhinos ????
>>
>>51230056
NARRATIVE GAME
>>
How do I protect my tanks from haywire/plasma spam when playing again skitarii and mechanicum?
Do I just have to accept my tank's 1 turn lifetime?
>>
>>51230056
Nice argument. That totally follows.
>>
>>51230062
NARRATIVE COMPANY
>>
>>51230062
Can you charge a unit that's popped out of a transport after you've wrecked it?
>>
>>51230071
>>why would this company do this stupid thing?
>gee I dunno, it's not like company doesn't have a history of doing stupid things
>>that doesn't follow

if you actually think that my argument doesn't follow logic then I've got bad news for you
>>
>>51230073
YES.

YES THEY ARE.

At last you understand, Anon. GW is not a competative game company! 40k is not for tournament-style, super serious play!
>>
>>51230063
drop the tanks, ally in a tau riptide wing, it's much more durable against haywire
>>
>>51230077
If you and your opponent agree that you can, then yes. Like every single rule.
>>
>>51230077
read your rulebook

yes you can do this
>>
>>51230085
You're raving dude. Just admit you were wrong rather than waving your arms around and screaming in the hopes everyone will be distracted. Being wrong on the Internet isn't the end of the world.
>>
>>51230120
>oh no he realized that I have absolutely no reading comprehension
>better insult him and say that he's a spaz, waving and screaming about, also he's raving

not an argument
>>
>>51230137
Right back at you. I'm the only one who posted source.
>>
>>51229818
Shame. Maybe I'll just throw Cawl in a Skitarri army in a CAD then.

I want a single army option too. The current layout is silly and doesn't hold up to have two books for one faction that acts jointly more than separately.
>>
>>51230137
Right, so you're comparing a decision in a casual, laid back game of toy soldiers to tell a cooler story and a business decision, with ramifications on the company as a whole, done by two completely different parts of the business, who have almost nothing to do with each other?

Do I understand you right? This is what you're saying?
>>
>>51229998
as an aside, where / are there decent 40K gamestores in scotlands capital that aren't GW? all the ones I've seen are MTG / Flames of war centred.
>>
>>51229960
Fucking adorable. I love me some tiny Titans.
>>
>>51229294
My local Games Workshop is inhabited by cheesy powergamers and 3 separate dudes who you can smell outside the store. The manager is pot smoking asshole who got righteously pissed when I told him he sold me dried out paint. I'm just trying to have a fun time ripping and tearing for Kayohss.
>>
>>51230013
Just like the original.
>>
>>51230223

sounds like you dodged a bullet anon, to be honest.
>>
>>51229951

Extra bonus points if you whip out your dick before yelling it, to really get those stubborn passersby out of your way.
>>
>>51230223
If it's that that bad and you complain to GW they'll likely replace the manager.
>>
>>51229272
Tyranids get a wholesale rebalance.

> Ranged weapons regain Living Ammo if they aren't just goo or something, so Shred. This makes up for having almost nothing better than AP4.
> Everything gets Move Through Cover
> Some units can Assault out of deepstrike again
> Upgrades/biomorphs like Flesh Hooks & Extended Carapace are back
> Universally higher WS
> MCs are scary again: Faster by +3 or 6" to movement depending, maybe as a new unit type called Monstrous Beast; point drops; Higher attacks for having like six goddamn limbs, a tail, and bite attacks; fearless
> Carnifexes lose Unwieldy on all weapons & gain AP2 on Living Battery Ram HoW attacks
> More units are Beasts rather than just Infantry--FFS they're goddamned anima bug alien monsters
> Psychic power revamp--old Catalyst is back that lets models in affected units attack even if they die; other powers are made useful again rather than the piss-thin garbage they have now; access to Biomancy & maybe another main Discipline
> Synapse provides bonuses rather than just being a fucking razor-wire safety net
> Greater synergy among units, especially Synapse: if Wulfen are a "curse" that only improve their allies, then Nids doing that shit *on purpose* will make certain units bolster others' abilities via buff bubbles
> Synapse protects against double-Toughness ID, grants MCs resistance to ID in that they take 2 or D3 wounds rather than all
> Shadow in the Warp actually does shit against Psykers before they Perils-- -1 to rolls to harness Warp Charges

JFC if even Orks can get 31 wounds for under 250 points, an MC with only 4 shouldn't cost the same.
>>
>>51229852
Are you a native English speaker?
>powers he can USE per turn is based on his Mastery Level
That is completely non definitive, it doesn't tell you how they're based on his mastery level.
>>
>>51230509
Aren't Carnifexes Monstrous Creatures? That means they're unaffected by unwieldy and all of their attacks are resolved at AP2.
>>
>>51230564
You're correct on unwieldy, but smash doesn't affect hammer of wrath.
>>
>>51228618
What app are you using for that stuff?
>>
>>51230597
As it shouldn't, you already get d3 s9 hits on the charge but you want more cancerous ap2 bullshit?
>>
>>51230513

Are you retarded?

The number of candles you can have is equal to your age.

The fuck do you mean it's "non-definitive" you stupid fuck? Variables can still be defined. If you're 25 years old you get 25 candles. If you're mastery level 2, you get to cast two powers. Holy fucking shit.
>>
>>51229272
Hm when they asked me is it just that only i can have input on this new codex? if so i just tell them to choose someone else since i know jack about balancing anything. If not then i take tyranids get some of the old crunch writers backs and some other community people and we sit down and rewrite the thing together.
>>
>>51230612
it's in the OP. webapp
>>
>>51230636
Yeah, we'd like our overpriced units to do what they're intended to do.
>>
Are the Necrons Lychguard and Praetorians the same box?
>>
>>51230564
Aaah, I never saw the second half of Unwieldy.

>>51230636
Carnifex is the only real answer Nids have to Walkers outside of Warp Blast. It should at least be good at its job.
>>
>>51228492
Never!
Alpharius is a true son of the Emperor, and remains loyal still. R-right anon?
>>
>>51230612

What pisses me off about these stupid niggers is that they can't even lurk for a single day and see the answer to this shit, because it's asked every fucking day. Let alone be resourceful enough to find it themselves in the OP.
>>
>>51230699
Plus all it means is we get more list spam.
>>
>>51230667
Yes.

>>51230509
>>51229272
Forgot:
> All Tyranid GCs get S:D gun options, melee weapons, & price drops
> Running with Agile doesn't cause the GC to be unable to charge
>>
>>51230695
Omegon is the true son of the 2 alpharius is kind of a dick desu
>>
So people have suggested in this an previous threads that somehow Raiders are back en vogue for Dark Eldar which I simply don't understand.

Sure the FAQ means you can shoot a bit more out of them but you can still only doing it while moving 6". You are no more mobile for being in your Raider than you are being on foot.
>>
>>51230646
Are YOU completely stupid?
Show me where it uses the equals you inbred, mouth breathing cuck.

If I have one candle for every year I've lived the number of candles DEPENDS on my age.
If I have one candle for every five year I've lived the number of candles DEPENDS on my age.

Do you understand now, you cock smoking ass-goblin?
>>
>>51230763

MASTERY LEVELS ARE DEFINED
>>
>>51230663
>>51230669
So reduce it's price and increase it's wounds/initiative, it's hard lacking damage.
>>
>>51230771
You are being trolled, stop feeding him (You)s. This man is a legit retard who got assmad when we called him out on his discounting the FAQ and has remained so through the entire thread.
>>
>>51230791
>mfw you actually think he's a troll and not legitimately this stupid

Why do you think GW even has to FAQ obvious explicit shit like this? It's because retards this fucking stupid actually exist. Your faith in humanity is still far too intact.
>>
>>51230750
You are, however, in a metal box with a 3+ cover save.
>>
>>51230791
He's correct though. The FAQ specifies that it's a number of powers equal to the Mastery Level, but the rulebook itself just says that it's based on the Mastery Level. Limiting you to your powers known is basing it on the Mastery Level, as outside of special rules, the number of powers you know is based on your Mastery Level.
>>
>>51230771
Completely irrelivent you, half-brained cow child, unless you explain how mastery level and the number of powers you can cast are linked.

Go back to nursery, paint huffing simpleton.
>>
>>51228513
Because they're dumb as fuck and GW chose to pander to space weaboos mechsuit fags instead of adding any of the far cooler xenos minor races.

Hrud would be dank as fuck, but no. We got mech suit vagina faced tau instead.
>>
How are you guys planning to transport Celestine and Cawl around? Neither fit into carrying cases, Cawl only when lying on his side squeezed in.

Don't see a good way to magnetize them to a carrying case transportable size either, only if it's possible to magnetize Cawls torso to be detachable. No chance magnetizing Celestine's wings, though (unless you manage to get her backpack itself magnetized).

Will I have to go back to the days of tupperware and bubblewrap? Their models are too pretty and rules too good to never leave the house.
>>
>>51230830
Is their list some where of all the xenos the tau empire has? I cant seem to find anything
>>
>>51230823
Holy shit ARE YOU LITERALLY RETARDED.

IT LITERALLY SAYS ITS BASED ON MASTERY LEVEL HOW ARE YOU NOT GETTING THIS.
>>
>>51229886
this is old furious charge rules, the ork swung at I3, but the guardsman's hand passed its armour saves

now the guard player is rolling his attacks
>>
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Playing against death guard this week. Rate?
>>
>>51230841
If you skim through the all the wikis you should be able to peace it all together.
>>
I wonder how well this would do in a 500 point game
>>
>>51230876
6/10.
>>
>>51230815

That's fair - they're not that much more costly than a venom with dual cannons (70 points versus 65). I might try a little mix and matching.
>>
>>51230885
It'll be fucked by any list that follows the "boyz before toyz" rule
>>
>>51230750
Being able to quickly put them into a position they can shoot is important.
>>
>>51230815
>>51230896
Splinter racks are near mandatory or else you may as well use a Venom, so if you want the 3+ Jink as well you're looking at about 90 points on your 10/10/10 boat.
>>
So I got a Tomb spyder and a box of immortals from a friend of mine today, So I guess I play necrons now...I have two questions.
>1) How should I paint 'em?
I just wanna avoid the Neon green and silver terminator look.
>2) what does a basic necrons list look like for tounraments?
>>
>>51230936
Why? Boyz before toys means not spending much on anti-tank weapons.
>>
>>51230886
What criticism do you have?
>>
>>51231002
You didn't ask for criticism.
>>
>>51231010
I know, but I'm asking now.
>>
>>51231010
/tg/ never change
>>
>>51230969
The oldcron book has some cool ideas for color schemes. It was the mega last time I checked, but that was a while ago.
>>
>>51231017
>>51231022
It's not that much to ask for a bit more than just a single sentence when you post a list. At least give a bit of background as to what you want out of it, and particular concerns you have.
>>
>>51230885
Going to 500 point event
>blood angels
Librarian in terminator armour with force sword, digital weapons, level 2, melta bombs

5 man tactical squad with heavy flamer, CCW n bolt pistol sarg
In a razorback with lascannon and TL plasma

5man tactical with combi-melta sarg and melta
In a razorback with lascannon and TL plasma

Who would win?
>>
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Thoughts?
>>
>>51230885
depends on how well your opponent can roll morale, really

getting dreadnoughts into close combat isn't that hard, but even with four attacks actually breaking units isn't always a sure shot
>>
>>51231060
Fine. But extremely boring.
>>
>>51231060
>No Reavers to complete the Jetbike Trio
You could probably get rid of one of the Kab squads for them.
>>
>>51231099

Fair enough - been messing with combinations of the 3 armies lately. My meta is pretty competitive so I can't deviate too hard.

>>51231102

I was thinking of dropping the Razorwing for it instead. Go with maybe a 4 man with caltrops and a champ with a stick.
>>
>>51231060
I see lots of anti-infantry firepower but where is the ap2/anti-vehicle?
There does seem to be much.
>>
>>51231026
thanks I'll check it out...I have a friend who wants to see a pink glow, but I'm actually a little sick of painting yellow, pink and green as of late.
>>
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>>51231099
>>51231102
>>51231121

Here it is as more of a biker gang.

>>51231148

The Wraithknight does a fair amount of anti-armor work on his own + the S6 from the bikes. I honestly have never run a high volume of AP2 stuff, I find you can easily kill more terminators by forcing saves than you can by trying to get a few more AP 2 wounds in.
>>
>>51230969
I'm fond of the matte pastel schemes for Necrons that makes them look ceramic, like white or teal.
As for list building, reclamation legion is the way to go.
>>
>>51231148

He has a blaster in every warrior squad + a the Troupe with 4 caresses + psuedo rending shruiken weapons + a unit of Incubi. I see a fair amount of AP2 in the list.

He'll have problems with AV13 but he's got plenty of kill terminators.
>>
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ork models have so much character send help I am going to end up one of those ork "players" who never plays the game but has a massive collection of kitbashes and scratchbuilds
>>
>>51229772
>gets called out on shitty idea
>n-nuh uh, i was merely p-pretending

kys
>>
>>51231186
>Teal
Probably won't go with that but I considered doing a "ghostly" look for a little bit, until I talked myself out of it.
I may roll with White....or try to do marbling like someone posted the other week.
suggestions on the glow to go with white?
>>
Woop! Just got my 2x Dark Eldar Start Collecting boxes!

I heard that they changed the model base size and I was wondering if this comes with the correct bases?
>>
>>51231284
The Dark Eldar haven't had any base size changes. You're good. It's Space Marines that went from 25mm to 32mm.
That said...Welcome aboard, Kabalite!
>>
>>51231284
Dark Eldar didnt get new bases.
Only marines did iirc
>>
>>51231284
They haven't. Start Collecting sets are actually pretty recent, so you'll be fine, even if you're a Marine player affected by the base size change.

Even if you are, just build them on the bases they come with, that's what the rules literally tell you to do.
>>
>>51231284
Most models haven't changed base sizes. Space marines are the same size they've always been, but people realized that if they have a bigger base they look better than with their feet hanging off.

Some dark eldar have very wide poses and their feet don't fit fully on the base either. You could "graduate" to 32mm if you wanted, but it isn't the standard.
>>
Why are there no transgender marines?
I know cis-people are the majority, but trans and genderfluid people actually make up 10-15% of the population.
>>
>>51231320
>>51231312
>>51231309
>>51231308
Oh its just marines.

Sweet thanks.
>>
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>>51231342
>>
>>51231267
If you really want a glow, I'd say orange or light blue
>>
>>51231342
Marines are all transgender, in that they have transcended gender
>>
>>51231342
Marines don't care enough about gender or sexuality to go to those lengths. Here's a (You) for trying, though.
>>
>>51231342
>assumes marines all identify as male

i am so triggered how dare you check your privledge
>>
What's a better army, DEldar or Orks?
>>
>>51231405
DE, until FW is brought up.
>>
>>51231405
The only thing Orks are better than are Tyranids
>>
>>51231405
DEldar

>>51231435
Tyranids have Flyrants and BS above 2
>>
>>51231424
>>51231435
Are Orks really that bad? I never really looked at it too much. I was only really asking because my friend rubs it in my face on how good orks are..
>>
>>51231342
>>
>>51231475
Orks don't lose half their points to ID and the other half to synapse
>>
>>51231242
And end up with a bunch of Nobs with weapons they're not actually using, because it 'looks cool'
>>
>>51231506
Right. They just lose half their points to basic infantry weapons and the other half to poor leadership.
>>
>>51231485
What about Orks does he exactly consider good? There's very little to list.

Explaining would take too long, so here's a breakdown of the matchup:
>core codex only
DE win, though Mek Gunz give them trouble.
>codex supplements and shit
DE get good Covens shit and especially the Corpse Thief Claw, which Orks will struggle to deal with without losing tons of dudes.
>Forge World
DE get literally 2 models from FW and while good, they don't tip the balance. Orks have an entire book, and it's so old it's from a time when the faction had good rules. Despite, and sometimes because of, their age, they make Orks slightly more powerful than DE in a direct match because DE really struggle to deal with massed Squiggoths.
>>
>>51231242
Coincidentally that's why I chose to not start Orks as an army: I'd never finish building/painting/weathering them to play them.
>>
>>51231511
are you still upset about this? I even magnetized one of the claws with a slugga just for you, so that way the entire nobsquad is fully WYSIWYG
>>
Help, I've ordered a bunch of shit but I haven't built a thing and I keep looking at stuff to bid on the cheap on eBay. How to stop
>>
>>51231530
Right, so he often talks about how the amount of attacks Orks get is "disgusting". He says that Ghazgkhull would rape people in Combat and that Orks aren't overpriced at all.
>>
>tfw only my entire local meta consists of literally 10 guys who play Tau and one Muhrine bike player
>tfw only ork player
>tfw I get swamped for games because I'm something new to play against
>tfw all of them but one play powergame nasty lists against my poor hopeless orkz

I've tried to convince some of them to play something other than Tau, no dice, it's SO boring seeing the same faction on the table every time
>>
>>51231560
Just ignore the fuck. He has a vendetta against mushrooms.
>>
>>51231582
Try pitching scenarios or narritive games. Look into campaign books for special missions, deployments, rules, or other things to shake things up.

Alternatively, suggest kill team
>>
>>51231576
The do get a disgusting amount of attacks, it's true, but they'll never get to combat so that doesn't matter. They're also literally I2, which is actually a meme because of how bad it is.
Ghazgkhull when buffed is a force to be reckoned with but otherwise he isn't so bad. You won't be beating him with a character from the Dark Eldar codex, though, but that's okay, because you can just kit him instead.
As forprice I don't play Orks so I'm not going to start on what's too expensive and what isn't. He should probably actually read some other codices before running his mouth, though.
>>
>>51231582
Its hard to convince someone to drop the army they love and try another, especially when that army reeks of cheese like Tau does. I bet they all run the same damn lists too.
>>
>>51229291
Doubling the cost for Riptides?
Nah bruh
>>
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>>51231576
I know someone the same way, he's a fucking Tau player
>mfw hearing him tell me my deffkoptas are OP
>>
>>51231624
>responding to obvious shitposts
>>
>>51229272
Can I pick "Core Rules" instead of army external balance? Because I like the following "Big Three" for rules:

-Invulnerable Saves that did not start as 2+ Invulnerables may NOT be improved beyond 3+ Invulnerable. This means the only 2++s would be Shadowfields, Ghaz on a Waaagh Turn, and the one round of the Armor Indomnitus, but nothing else IIRC. No using Grimoire, Cursed Earth, Ectomancy+Blessing of Tzeentch/etc to get 2++, or worse, 2++ re-rollable.

-Invisibility uses "ITC Invisibility" rules, where WS/BS are reduced to 1 for purposes of targeting, but are not treated as snapshots (so Tesla, Blasts, etc still work. Arguably not Precision Shots, but ymmv).

-Deathblow is removed from D; rather, D weapons do D3 wounds or count as a single Penetrating Hit that does D3 HP, with a -2 penalty to Invulnerable Saves (Dispersed D, like Eldar ones would not get this modifier; that is, assuming Eldar Distort Weapons don't just become Fleshbane/Haywire instead!).


There are other thoughts I could think of on balance: One thought is give vehicles more HP, replace "Vehicle Destroyed" (and ID, honestly) with "Massive Damage" (an extra D3 HP/wounds), and make the damage chart more damaging; currently, most anti-tank is based on "weight of fire" (scatter lasers, Hi-yield missile pods, etc), rather than the weapons which **should** be for anti-tank (lascannons, etc). Another thought could be making certain MC stats/abilities dependent on remaining wounds (for example, a Riptide has to roll under its remaining wound count to use its Nova Reactor, etc).
>>
>>51231628
Tau are just... ugh
>>
>>51231652
I want to like them but the player base seems to be full of all of the worst autists in the community. Shame because there is plenty of nob-broken stuff in the army that can be interesting but they just want to run stupid bullshit that makes me want to high five them.

With a brick.

In the face.
>>
>>51231689
I've got a small Tau force that's mostly just infantry, stealth suits, and a handful of vehicles. It's really embarrassing to watch Tau players try and justify a Riptide in a 750 point game and insist that it'll totally be fair and fun.
>>
>>51231710
I'd much rather be in the wagon of 'let me take as many of this one sub-par unit, it'll be fun' than 'let me abuse the obviously powerful unit as much as possible, it'll be fun'
>>
>>51231710
"Rate my list for casual play"
>Ethereal, 2 Fire Warrior squads, Tau'nar.

Tau are a donkey-punch army in most cases though. If you survive their attack, they crumple. Key is loss mitigation and enough redundancy.
>>
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>Omniscient Oracles
>Composition: Kairos Fateweaver, 1-3 Lords of Change
>SPECIAL RULES:
>Knowledge of Past, Present and Future: Kairos Fateweaver and the Lords of Change from the Omniscient Oracles can re-roll any rolls of 1 when making Psychic tests, To Hit or To Wound rolls. In addition, whilst all models from this Formation are on the battlefield you can choose to re-roll any failed attempt to Seize the Initiative and any Reserve Rolls.

So with the new Kairos and LoC coming out I'm thinking of starting up Tzeentch daemon army. Any thoughts on this formation and what else to pair it with?
>>
>>51231765
Only buy horrors and keep buying them til you regret playing Tzeentch Daemons.
>>
>>51231765
It's a pretty fucking awesome formation and you can use it pretty much with whatever you want. The key is having cheaper Warp Charge batteries to fuel their blastiness.

Heralds Anarchic are really good for this. 45 points, 2 Warp Charge.

Take a Daemon CAD, each unit of 11 Blue Horrors is 55 points, 2 Warp Charge. That's your three detachments there:

4 units of Blue Horrors + 3 Heralds Anarchic + a 4th Herald = 400 points, 15 Warp Charge. Each additional 100 points adds another 4 WC to play with. That adds up if you want to summon stuff for example.

Some folks like running a "minimum" 1k Sons tax to unlock Magnus but IMO you should do either Kairos or Magnus, but not both.

Don't forget, Tzeentch Daemons have some insane relics too. At least one of your Heralds or Lords of Change should have Paradox for example.
>>
>>51231812
Sounds shit tbqh senpai. Looking over the formations and it seems Tzeentch gets screw a little by his magic number but warpflame host? 3 horrors, 3 flamer and 3 exalted flamers looks good in larger games.
>>
Can I put Chronus in a fellblade?
>>
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Air Cav List. Still tweaking points. Feedback appreciated.
>>
>>51231846
Honest I wanted to start a daemon army, too, but I just couldn't be bothered to buy that many horrors. And then my other Tzeentch fave, TKsons, apparently got the boot to the head and are just as shitty as last edition.

Part of me just wants to paint my dudes Blue and Gold and pretend, but I can't do that to them.
>>
>>51231873
There's gotta be some kind of formation you can use to make this a little...more, right? Because this is garbage, Anon.
>>
>>51231838
Thanks but why blue horrors not pink? just the cost I'm guessing. How many warp charges are recommended for this. Necron player previously so pretty noob at the psychic phase but thats the attraction apart from the models.

One relic I was looking at was the exalted grimorie. If I had the LoC as the warlord I could have two FMC both knowing all of the change discipline right? Summoning two chariots a turn with two D powers sounds fun.
>>
>>51231873
Take the Emperor's Spear(?) formation to source your Valks, that way you can have them in separate squadrons of 1 but they still all come in on the same reserve roll. Plus, they get a neat drop rule you'll want to use if you're toting meltas and flamers.

Drop 10 points. Lose the power weapon on your commander, he doesn't need it. Find some way of getting an Officer of the Fleet in there if you can.

Most importantly take a Skyshield so you can have something on the board and thereby not lose turn 1.
>>
The big problem I'm seeing is you'd automatically lose games if you kept everything in reserve. You need at least some stuff to start on the table. Thematically, I would be cool with it.

That said, I'd probably want to put some boots on the ground. Also, rather than running squadrons of Valks, use the Emperor's Spear Aerial Company formation so you can just run the Valks non-squadded.
>>
>>51231905
Emperor's Spear Aerial Company
Airborne Assault Squadron (militarum tempestus)
>>
>>51231891
>Rehati War Sect
>Composition: Magnus the Red, 3-9 units of Daemon Prince, Exalted Sorcerer

Magnus and three daemon princes(sub out for the new sexy LoC models). Do it buddy noone like rubrics anyway.

Personally I'm not a fan of the TSons as my soulless undead robots guys are cooler anyway.
>>
>>51229216
Fine. You can use as many as you want in the assault phase but if you aren't throwing it you're holding the Goddamn thing and I'm rolling to wound the retard holding a grenade.
>>
Rate my thousand sons 1k force please.
>>
>>51231764
While true, I hate that they seem to be the army for autistic fucks who need to win to get their fuck up at night.

Seriously, I should not need to resist the urge to declare an assault phase on my opponent because they are some fuckwit who thinks that their win/loss ratio is more important than a game that does end with one of the two armies tabled by the end of turn two (depending if you or them came out on top during turn one).

The best games are the back and forth ones where you don't want to stop when the game ends, not the ones where you win or lose in two turns because the donkey punch did/didn't work.
>>
>>51231988
Personally I love the fluff and models for TSons but lament their crappy rules. At minimum they should be Relentless when the Sorcerer is alive.
>>
>>51228783

Yes, I can definitely see why my Tankbustas would value health and safety and carefully hold back, allowing one member of their squad to delicately attach the grenade. And as for the hulking genetically engineered monsters wearing tank plated power armour impervious to anything short of an artillery shell, of course they'd hold back from trying to attach too many small explosive devices to an enemy vehicle. Their paintwork might get scratched.
>>
>>51232099
Same fag here again, did another list example.
I really want to play my 1k sons for casual play. Most players in my local store play space marines tought.
>>
>>51232137

They are relentless. Slow and Purposeful makes them relentless. But it doesn't matter since they're all bolters and flamers and you can't accord 10 of the little shits for the damn cannon.
>>
To be honest, they should just revert it back to the way it was, but make it a 5+ to try and grenade a Walker in melee.
>>
>>51232190
....Can't afford*
>>
>>51231988
Meh. I think the funniest thing you can do is:
>Run The Purge, which only requires 1 HQ and 2 Elites.
>Run two Helbrutes as your Elites.
>Take a Daemon Prince as your HQ. The Purge only allows you to take the *MARK* of Nurgle, but doesn't restrict you from taking models with *DAEMON OF* other gods.
>Take Magnus.

Congratulations, you have a cheaper Thousand Sons CAD without having to take a single model with the Mark of Tzeentch. Spend the leftover points on spamming Blue Horrors & Heralds Anarchic, and maybe adding some Rapier Batteries.
>>
>>51229164
>It isn't modified, it is the OFFICIAL rules - it is how the designers intended you to play

Just to play Devil's advocate here, but the designers intend for you to use Random Allocation to assign wounds from quite a few attacks, the most common being exploding transport vehicles. I have never once, even in tournaments, seen someone actually do this, or anyone for that matter call on someone to do it. We all seem to quite happily ignore this rule because it just slows down gameplay and is (presumably) universally considered superfluous.

The designers also intend for us to use Unbound, and yet the community as a whole has completely rejected Unbound.
>>
>>51232190
>you can't accord 10 of the little shits for the damn cannon.
this was so bullshit really. Are they making them suck on porpuse?
>>
>>51232190
True Relentless so they can Overwatch if the unit Sorcerer/attached Sorcerer is alive at least would be nice.
>>
>>51232245
I dunno. There's something about getting a Space Wolves fanboy to write rules for Thousand Sons that seems a bit off...

...like, could you imagine an alternate universe where Matt Ward had to write Codex: Word Bearers?
>>
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>>51231838
List put together from your suggestions. Thoughts?
>>
So if 40k gets Expedited does that mean we'll finally get chocolate space elves?
>>
>>51232255
Ahh, so relentless while the sorcerer is alive and switch to S&P if they die. That would be interesting.

But why give anyone S&P anymore since they didn't bother giving it to the Terminators.
>>
>>51232255
Id be down for them having relentless with the sorcerer and Slow and Purposeful without
>>
>>51232282
>Expedited
Fuck autocorrect. I meant Exodites.
>>
>>51232286
It'd represent how they're less reactive when not under control of a Sorcerer.

Also we need S&P to make Obliterators and Orks shit. It balances Grab Centurions though. Those fucks are too good as is with that free amp, fuck giving them Overwatch.

>>51232289
I think it'd match up with their fluff and give you a reason to keep the Sorcerer alive longer if you can.
>>
>>51232338
Rubric shouldnt need a sorcerer. Magnus shouldnt have to ask Aspiring Sorcerer #143 to move Rubric squad #99 two feet to the left, he'd just do it himself. Its a retarded concept and it forces the unit to cost way to much.
>>
>>51232183
Thankfully the one niche rubric marines are good for is being anti-MEQ.
>>
>>51228567
>Being this bad with the fluff
>Being this bad at understanding GW
K, friendo
>>
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>playing IG vs DEldar
>vet squad conga lining behind a leman russ with a chimera giving line of sight block to the right, advancing towards the relic
>forgot that the bastard had an enchanted aethersails+chain snares on his raiders
>one can reach the squishy uncovered flank
>tries to tank shock them out of the table or crush some of them before pumping out splinter shots
>pass the test
>glory or death
>krak grenade hits the raider
>roll a pen
>roll a six on an open topped raider
>>
>>51232381
>Thankfully the one niche rubric marines are good for is being anti-MEQ.
what do you mean with this?

so is the list alright?
>>
>>51232448
He means Rubrics are shit, but at least they'll be the chance to perform the niche role that they're built to do.
>>
>>51232448
tsons bolters have 3+, MEQ has 3+
>>
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>>51231937

Thanks for the feedback. Here's an updated list.
>>
>>51232463
>MEQ has 3+
pardon my ignorance but what do you mean with MEQ?

Poor TS are super over costed, and their gatling gun it's near inaccesible.
>>
>>51232183
>casual play
>Magnus at 1000pts
>>
>>51232374
Because that's not how it works? They can follow basic instructions from anyone they see as an ally in charge, but Sorcerers can make a direct connection with the trapped souls to enhance that reaction and understanding.

If it makes you this salty just give HQ Sorcerers and Magnus an aura to give Relentless instead of S&P like a magic version of Synapse (that sucks less).

Change the Rotor cannon to "For every five models" and it'd be close to perfect (rest is adjusting ppm and the warpflame rules).
>>
>>51232268
I find that lesser rewards are pretty bad on heralds of Tzeentch (unless it's a staff of change vs a geq). Why don't you try some a exalted locus of conjuration to buff your change powers or a paradox instead?.
>>
>>51232487
>but Sorcerers can make a direct connection with the trapped souls to enhance that reaction and understanding.
And why cant Magnus do that from right next to them? Why does he have to ask the peasant sorc to do it? Synapse is the right kind of idea I guess. Truthfully WoM should have been a KDK rework as Rubrics are a specialist niche and you cant build an army around that. Allowing TS to join with Tzeentch daemons would fix so many of their problems. That and their formations are shit. SHIT.
>>
>>51232478
Marine EQuivalent

any unit that's T4 3+ save

TS are overcosted yes, but they do decently against marines with their 3+ across the board.

Don't bother getting the hellfire desu
>>
>>51232099
Sorcerer has to take mark of Tzeentch.
>>
>>51231263
Are you actually so dumb you don't realize he was n't being serious? Jesus
>>
>>51232487
I personally like the idea of Warpflame weapons being +1 Strength instead of -1 AP. So a Warpflamer is S5 AP 5 instead of S4 AP 4. Make them a free swap for the Inferno Boltguns (don't forget you can only kill models within 8"; any excess wounds don't do shit).
>>
>>51232526
Thanks for the feedback. Dropping the lessers and a blue horror allows the 3rd herald to grab paradox which would be more helpful then a loci I believe.
>>
>>51232571
if it's thousand sons dont they take it for free?
>>
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>>51232448
I mean AP3 bolters chew through power armor, so you need only worry about termies, vehicles, and scout blobs.
I'd drop Magnus at that points range in favor of some heavy weapons. Maybe something like this that I pulled out of my ass now. Havoc launchers are there because I had 25 points to spare.
>>
>>51232657
No they take Veterans of the long war free. All units must still by Mark of Tzeentch if able.
>>
>>51232678
>>51232183
>>51232099
Is everyone trying to make the list 999 on purpose or is the point costs so fucked that that is how it falls?
>>
>>51232743
it's to please tzeentch
>>
>>51232743
coincidence. CSM loves units that end in 4 points for some reason.
>>
>>51232743
coincidence really, not fucking around.
>>
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>Implying this isnt the only 1000 points TSons list worth running
Plebs.
>>
>>51229272
Venerable Dreadnoughts get an extra hull point.
Dreadnoughts can take Grav-Cannons.
Contemptor Dreadnoughts have Fear.
Lightning Claws are S+1 (Same as Wolf Claws)
Double Demi-Company doesn't give free gear.
Assault Squads can take meltaguns/plasmaguns.
Guy who decided Skyhammer Annhalation Force was balanced is dragged into the street and shot.
>>
>>51229066
You start by not telling anyone about it. Then you go around with your doubts which get larger and larger until you start to question everything and seek out occult lore. Before long you are fucking a Slaaneshi loli with the face of an old man. Might as well turn yourself in now so you can serve the Emperor as a Servitor.
>>
>>51232959
>Proliferating more Grav spam
For what reason? Grav should be removed along with D strength weapons.
>>
>>51232945
explain how does this work plz.
>>
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>>51232945
>>Implying
>>
>>51232986

Ahriman's Exiles is a detachment and therefore a legal army list.
>>
>>51232986
>explain how does this work plz.
Anon I...

In all seriousness however If you got first turn and invisibility you could psychic dakka down with Ahriman for a turn or two and charge and thing down with 4 force weapons and one daemon weapon.

However if you go second and are against gunline anything you die.
>>
>>51232982
I don't actually use Grav weapons in my lists, but I figured giving them to Dreads would be a good way to help counter things like Riptides which they tend to struggle against. Not that they should have all the answers of course, but in my mind there's no lore reason a Dread couldn't have such a weapon.
>>
>>51232988
My list is legal however so eat it.
>>
>>51233032
>but in my mind there's no lore reason a Dread couldn't have such a weapon.
How about gameplay reasons Anon? Grav is cancer and the power creep is getting insane. Apoc used to be the dumping ground for this kind of shit and I have no idea why they've gone back on this.
>>
New thread when?
>>
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describe this Child
>>
>>51233062

looks kinda heretical to me
>>
>>51232678
Are tzaangors actually good?
I've looked at their profiles and I feel like I'm missing some key thing that turns them from slightly buffed 8point cultists to a viable unit?
>>
>>51233057
Having never played with or against Grav weapons I expect you have more experience with them, so I concede the point.
>>
>>51233025
sounds quite interesting, may actually give it a shot.
>>
>>51233062
Has a vagina
>>
>>51233080
Their formation helps. Too bad TSon list cant afford it. Also never buy the weapon upgrades their for charging and screening.
>>
>>51233100
Sorry for being a pleb, but what bonus does their formation give them?

Are they just meatshields with an invuln that can decently tie up an hq?
>>
>>51233062
Like soldier 76 but with more scarring
>>
>>51228755
After actually playing, and not just copy pastaing, I disagree.
Plague Marines in a Plague colony, with their grenades and knives, make them so much more versitile.
Also CSM only one special weapon per 10 (can't make decent squads of 7)
Plague marines are teh good.
CSM are teh gay.
>>
>>51233062
I don't see a child, only a testicle in purple armour.
>>
>>51233098
I'd love to see it honestly they're gorgeous models.

Anyway heres more theorycraft. It would work much better at 1250 because you can guarantee first turn charge with Ahrimans infiltrate and soulswithcing with some daemon allies. The lorestealer host with the blue scribes and 3x11 blue horrors gives you 6 WC and some bodies for objectives in backfield. You will lose a lot of games with this list lol.
>>
>>51233125
Do you have any tips on how to deal with DG?
> outside of s6/7 ap3
>>
>>51233125
I mean 1 weapon upgrade up to 10***
>>
>>51230969
>1
Google. Thokt looks amazing, the standard chrome scheme is one of the fastest methods of painting an army.
>
Overlord, 5 Immortals, 20 Warriors, 3 Tomb Blades. That's your base, now you add some other stuff like:

1 Spyder, 3 Scarabs, 6 Wraiths, 1 Destroyer Lord, 9 Destroyers. Or 1 Spyder, 3 Scarabs, 6 Wraiths, Zahndrekh, Obyron, Orikan. Or replace the Overlord in the mandatory part of your army with Zahndrekh and add 1 Destroyer Lord, 9 Destroyers, 10 Praetorians and a Triarch Stalker.

Fill up your list with Ghost Arks and additional Warriors/Immortals if there points left over.
>>
>>51233154
What army do you play?
>>
>>51233163
Different anon here, are praetorians really worth it over lychguard?
I really want to take them because
> Flying space egypt skellys
Buy I never find myself being able to justify them and I kinda feel like I'm missing something.
>>
>>51231284
Consider not cutting the second Archon out of his sprue to get maximum trading efficiency.
>>
Looking for feedback and what I could improve for an 1850 Deathguard list

CSM 1842

Vectorium

Spawn

Chaos Spawn (1) - 36pts Mark of Nurgle

Chaos Spawn (1) - 36pts Mark of Nurgle


Chaos Warband

Chaos Lord (1) - 175pts
1 Chaos Lord: Puscleaver,Power fist,Chaos bike,Mark of Nurgle,Blight grenades,Sigil of corruption, Boon

Chaos Space Marines (5) - 110pts Mark of Nurgle
Combi-melta,Meltagun,Rhino

Chaos Space Marines (5) - 110pts Mark of Nurgle
Combi-melta,Meltagun,Rhino

Chaos Terminators (3) - 130pts Mark of Nurgle
Combi-melta(3)

Chaos Bikers (10) - 305pts Mark of Nurgle
weapon,Combi-melta,Melta bombs,Meltagun(2)

Havocs (5) - 130pts Mark of Nurgle
Autocannon(4)

Havocs (5) - 130pts Mark of Nurgle
Autocannon(4)

Havocs (5) - 130pts Mark of Nurgle
Autocannon(4)

Cyclopia Cabal

Sorcerer (1) - 170pts
Chaos bike,Psyker (Mastery Level 3),Spell familiar,Sigil of corruption

Sorcerer (1) - 170pts
Chaos bike,Psyker (Mastery Level 3),Spell familiar,Sigil of corruption

Sorcerer (1) - 170pts
Chaos bike,Psyker (Mastery Level 3),Spell familiar,Sigil of corruption
>>
Can infantry embarked on an open top vehicle that has moved shoot heavy weapons?

(also all types of vehicle movements) (any info related would be great)
>>
>>51233117
SPECIAL RULES:
• Fleet
Avaricious Vigour: Tzaangor units from this Formation can Run and charge in the same turn. In addition, if a charging Tzaangor unit rolls 9 or more for its charge roll, add 1 to their Strength and Initiative in the ensuing Fight sub-phase.

>Are they just meatshields with an invuln that can decently tie up an hq?
Yes with fearless support they do that well.
>>
>>51233188
Orks
Nah I (mainly) play a melee based eldar list, was considering just ramping up the psychic potential of my army because I really don't feel like spamming wave serpants and wraith guard

> I usually play wraith blades and striking scorpions with some Swooping hawks backed up by 2 wraith lords
>>
Reminder
>>
>>51233211
> They get a perma-waaaagh
Rip orks as they get their asses beaten in by 8 point shitlords
>>
>>51233220
> Implying that they put troops in their garrisons
>>
>>51233211
do tzangors get 4 inv due to mark of tzeench?
>>
>>51233245
>Implying those rickety bastions even have room inside for troops with all of the supports needed to hold it upright for more than 5 minutes
>>
>>51233292
No.
>>
>>51233233
Repentia lost their "can make attacks at the end of the first sub phase if they are killed before they swing" AoF and Wulfen got it as a permanent always on rule.

Shit like this happens all the time.
>>
>>51233340
so they get 6+ no matter what?
they gonna get wiped out by anything that shoots at them then.
>>
>>51230885
>Killed by a flyrant with electroshock grubs
>>
>>51233206
Anyone answer this for me please?
>>
>>51233220

>putting the Eightfold Star on a standard information flyer for guardsmen

I thought Chaos symbols weren't supposed to be publicly distributed because of their ability to tempt and corrupt the weak-willed?
>>
>>51233469
obviously no guardsman would fall for that kind of temptation
>>
>>51233192
Jump Infantry is really important. It's the difference between a turn 2 charge and a turn 3 charge. It's also the difference between being outmanoeuvred sometimes and being outmanoeuvred by anything that can move.

The Triarch Stalker Zahndrekh combo giving everyone within range BS 5 with the re-roll 1s Warlord Trait is also really nice and this formation is the only way you can bring it.
>>
>>51233206
Snap shots.
>>
>>51228811
Basically, they tend to attack last in melee due to very low initiative, despite the fact that alot of their units are melee oriented.

That, of course is just the tip of the iceberg when it comes to the problems with orks this edition.(Overpriced units, lack of good formations, lack of unit synergy, etc.)
>>
>>51233466
If a transport moves, the unit inside counts as having moved. Open-topped has no effect on that rule.
>>
>>51233517
Is this including normal weapons or just heavies?
>>
>>51233469
Doubles as a test to weed out potential moral threats for Commisar blamming.
>>
>>51233518
that does sound pretty retarded.
>>
>>51233565
Funny how the two more melee oriented races (Orks and Nids) share a lot of the same problems.

...Yes. "Funny".
>>
>flash gits have detail on the INSIDE of the gun that gets partially obscured
>and the gun covers the body
>shoulder strap ofc
>each flash git is going to require TWELVE total sub-assemblies to be painted separately
I am beginning to understand why I see so many lazily painted flash gitz
>>
>>51228483
but he didn't
>>
File: Tzeentch Decurion 1850.jpg (317KB, 900x1150px) Image search: [Google]
Tzeentch Decurion 1850.jpg
317KB, 900x1150px
>>51231765
Something along these lines should serve you well if you don't mind trading rerollable 1's with a flat +1 invuln.

My great regret is that I purchased Kairos' old model about half a year ago, thinking the rumors of a new LoC model/Magnus the Red getting a model were horseshit.
>>
>>51233587
are you implying some sort of melee-race conspiracy by gee-dubya to intentionally keep melee-armies bad?
>>
>>51233634
Why does every Daemons of Tzeentch list look like a modeler's nightmare?
>>
>>51233635
I mean, it's not like they'ed want to give the Tau more fodder to shoot.....

Gotta sell them riptides right?
>>
So is the new stormtrooper army any good? Or whatever the fuck they are called.

Someone that plays/has played them story pls
>>
>>51233644
I just got done painting my 50 pink horrors and 4 tzeentch heralds recently. I'm now faced with having to buy and paint up to 100 blue horrors and 100 brimstone horrors thanks to Wrath of Magnus.
>>
>>51233634
The Oracles formation should never be put inside the new Tzeentch decurion. Why would you trade rerolling 1s when you can get fateweaver with a 2++ rerolling 1s and the LoC with a 3++ rerolling 1s just with relics?

Besides adding the 35 point furies tax and taking the Daemonic Incursion would still be better right as currupting objectives and rerolling instability rolls seem way better then the Tzeentch incursion.
>>
>>51233665
This is the exact reason I didn't want to play Daemons.
>>
>>51228567
He'd still have stats, just W0
>>
>>51233634

what in the emperor's name is this faggotry
>>
>>51233679
What reason is that sorry?
>>
>>51233653
Ork collectors tend to keep buying even if their rules are unplayable. They usually enjoy the hobby aspects more and kitbash awesome orky creations.

Tau, Eldar, and SM players tend to fall more on the WAAC side. They only keep buying if they keep winning.
>>
>>51233664
Without formation their pretty shit
With formations they're decent, though due to low model count their basically like harlequins, another rally army, hellrain brigade is a great allied formation detachment for any guard army.
>>
>>51233686
It's like a horde army in disguise, basically.
>>
>>51233664
They make great allies for their ability to deep strike in special weapons.

As a standalone force they struggle.

If you give them some Inquisition friends, they can shine.
>>
>>51233664
spam their transport, it's cheap and effective as fuck.
>>
>>51233708
Boys before toys Anon.
>>
>>51228747
Emperor's Children are awesome if you're into Sex, Drugs and Rockn'Roll
>>
>>51233708
Aren't the most effective daemon lists just a bunch of princes flying around?
>>
>>51233537
right thanks.
>>
are open topped wagons/trucks full of orks doing drive-bys around the battlefield a great idea or a terrible one? AV10 ;_;
>>
>>51233675
Yes, the Demonic Incursion is the stronger decurion, but you wouldn't be able to use the Oracles or the Heralds Anarchic formations with it, no? I'd be quite happy to be mistaken about this.

>>51233684
32+D6 psychic dice turn one if my math is correct.
>>
>>51233745
If you're attached to drive-bys and not to Orks you'd have more success with a Dark Eldar list focusing on Kabalites in Raiders.
>>
>>51233687
wouldn't it make more sense to slowly weaken the WAAC armies and slowly buff the lower armies to incentivise buying and then put the lower-tier armies ontop for a bit to promote WAAC-ers to buy seperate armies for more jew gold?
>>
>>51228453
>>51233778
>>51233778
>>51233778
>>
>>51233749
>I'd be quite happy to be mistaken about this.
You are. The formations have no restrictions and can be taken in any battleforged list. Having a Daemonic Incursion decurion and then the Oracles and Heralds is only 3 detachments as well.
>>
>>51232657

Swap the Icon of Flame for Mark of Tzeentch on the Sorcerer, he has to take it, reread the rules.
>>
>>51233745
Anon, as a guy who has played orkz for hundreds of games since 6th came out

Trukkz are suicide delivery snipers, you throw a trukk toward a unit to have them bois jump out and hopefully pull a charge off to get into that sweet melee so your PK nob can do his work

Trukkz will never survive long enough to do more than that, AV10 means your opponent can just have his troops glance you to death when he feels annoyed by the thing
>>
>>51233218
Ya psychic all the way. But melee Eldar wouldn't stand a chance against DG soz :(
>>
>>51233806
>Trukkz are suicide delivery snipers

So that's what they mean by Ork Snipers.
>>
>>51233857
I really don't want to have to start being an eldar fag just to stand a chance against them.

The fucking toughness creep is actually getting ridiculous, even my wraithlords T8 seems too high and it is deemed "too fragile" compared to other units.
>>
Imperial guard chaos army, similar to generstealer cult - Rapidly looted vehicles. Ramshackle armor, like sandbags. Chaos cultists. No outright "Mutations" like the warp-diddled stuff of the CSM. Spraypainted chaos symbols, etc.
I'm going to be using wheeled chimeras for the mostpart, however how would /tg/ feel about a decent conversion of a "Civilian" vehicle. Shortbus with plasticard over the windows, greenstuf sculpted "welds" on it, and a machinegun nest ontop. Gun firing ports on the sides, etc.
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