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/swg/ - Vroom Vroom Edition

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Previous thread: >>51196616

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
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Best girl reporting in
>>
I really wanna play Force and Destiny ideally in the aftermath of thr Jedi Civil War, but the OT works too I guess.
>>
Any X-wing Wave XI rumors?
>>
>>51213959
Always hoping for the republic laat gunship
>>
>>51213959
Force Powers and Ahsoka in an A-Wing
>>
>>51213873
I cannot in good conscience argue with you, so I won't.
>>
>>51213992

Yeah, well, that guy's rumors are full of shit. Ahsoka in an A would even be in a new "Wave", it'd have to be bundled into an Epic or Aces pack.
>>
>>51213959
Scum aces/Least wanted
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>>51213959
>>
>>51214070
Not necessarily, isn't there a different model of the A-wing in Rebels that they could issue as a "new" ship?
>>
I'd really like to see a Nebulon B in X-wing. Even if they had to scale it to 1/400
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>>51213959
There's always hope for Tau Squadron
>>
>>51214191

No. The Rebels A-Wing is the same model number, and already uses the McQuarrie paint-scheme which is in Rebel Aces. In a single episode the Trainer A-Wing shows up, but that's literally just the B-Wing/E2: a mod/title which adds a crew slot - it'd be functionally the same as the regular A-Wing statline.

So, Epic or Aces pack. Either way, that's not technically Wave XI. And given A-Wing was already released and FFG has not yet jumped to a third release of a ship - I say it's unlikely. Much more likely to get an A-Wing Mk II when VIII drops since clearly there's an A in some production photos.
>>
>>51214312

That said, if FFG did want to triple up on a ship - throw an A in with a Hammerhead for Epic, give it Ezra, Sabine and Hera as pilots and let it take crew, you could do some goofy things. Ahsoka's ability is more supportive though, it lends itself to the Rebel TIE.

That said FFG please triple release Xs and Ys before As, A-Wings still do their job fine.
>>
Thoughts on lightsaber colors outside of blue, green, and red?
>>
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>>51214483
Love 'em
>>
>>51214483
>>51214499
Yellow god-tier saber color
>>
>>51214483
I don't see any reason to limit them with darksabers canon.
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>>51214483
>>51214515
Yellow is absolutely patrician taste.
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>>51214483

Violet is a solid color of taste.
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>>51214483
Orange blade, black grip is my shit
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>>51214515
>>51214693
My niggas.
>>
So I just bought the X-Wing TFA starter set, wat do? Just start buying up expansion packs of the fighters I like? Looking at the Rebel and Imperial aces sets.
>>
>>51214899
read the rules, nerd
>>
>>51214526
Darksaber is pretty explicitly unique. Anything chromatic should be fine, though.
>>
>>51214930
I did that, I'm wondering where to go forward.
>>
>>51214979
start building lists and buying the expansions you need to fill them out
>>
>>51214899
Pretty much yeah, get what you like the look of or find on sale and be prepared to lose a shitload in really demoralizing ways if you play against people who know what they're doing.
>>
>>51214899
Read the 1d4chan page
>>
>>51214483
My rule has always been "the colors from Jedi Academy are kosher, everything else ranges from iffy at best to no just no".
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>>51214753
Muh bruthuh. I love orange/amber sabers.
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>>51215179
What color isn't in academy? Silver? Other than that all I can think of is those stupid black/dark as base sabers which if those are what we're calling snowflakey I agree with you
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>>51215277
Blue, Green, Yellow, Red, Orange and Purple are in that game. There's no white, silver, black, cyan, teal, maroon, peach, brown, pink or gray colors.
>>
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>Make Grand Admiral
>Like art
>Detail 5000 crew to go EVA and paint your ship
>They paint cheesy chinese dragons on it
>>
>>51215474

It's a Chimera, my man.
>>
>>51215509
Could have been done a bit better.

Graphics have picked up in season 3 a lot more, guessing they might have squeezed a bit more cash out of the tightarse mouse for it.
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>>51215474
>Thrawn's defining character trait is his Master's Degree in Art
>decorates his flagship like a Bud-K Chinese knife
>>
>>51215474
>Painted the underside so it will be a nice surprise for the Grand Admiral

>One week later, an entirely new crew is required
>Entirely new
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>>51215550

Yeah, it's WAY clearer in the concept art.
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>>51215566
All I could think of was those nasty vinyls that kids stick on their Hondas and ruin their paint
>+5000 gigawatts now!

>>51215576
Just checked it out, yeah its actually visible, but still kind of naff
Maybe he's going through a kitsch phase or something
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>>51215566
Let me seeee that Thrawwwwwwwwnn....
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Is this viable in the meta?
>>
I've mostly been buying Empire ships until now, but I want to beef up my rebels to a playable state.

I have the original core set, TFA core set, a T-70, and the Millennium Falcon, but that is it as far as rebel ships go.

What should I buy to get a rebel list that could handle my palp aces?
>>
>>51215878

Buy 3 K-Wings and a Ghost so you can put Sabine in a K-Wing so you can bomb while you bomb.
>>
>>51215840
Who the fuck are either of those women and why should anyone care
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>>51214821
Plo Koon was based. May he rest in piece
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>>51214483
Yellow and yellow with a slight orange hue are my fetish
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>>51214483
Generally yes, aside from shit like black and pink and shit like that
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>>51216181
What's wrong with pink? It's a perfectly natural color.
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>>51215840
Why are phoneposters always such utter faggots?
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>>51216229
>butthurt
Sorry that I have to work for living. I know living in my childhood room for the first 40 years of my life would have made me a more authentic 4channerian.
>>
>>51216215
I've never once seen a pink lightsaber that's anything but offensively neon pink.
If somebody showed up with one that colour, yeah sure that'd be fine, but nobody ever does
>>
>>51215347

>Halal
silver
cyan
teal
(latter two are just variants on the usual blue or green anyway anyway)

> occasional acceptable if seen sparingly
white
gray

>Absolutely Haram, no exceptions
black
peach
pink
brown
maroon
>>
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Does anyone have a folder or site for generic Star Wars character reference photos?

If not, do any anons want to dump what they have? It'd make a nice change (or addition) to the bickering.
>>
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>>51216379

I can post what I have, but it's not a ton.
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>>51216439
>>
>>51213796
So in the new Sentinel source book, it lists lightsaber components being common enough to buy almost anywhere, and costs fuck all to purchase them.

So I had a player purchase 20 lightsabers, effectively, and he just rolled one per day of campaign time until he got a fucking stupidly awesome result.

He argued that he didn't have to complete the shitty rolled ones as he could see in character they were a waste of time, so he just binned them.

He now has a lightsaber that is absurdly good, with a Krayt Dragon Pearl (of course).

What do I do now? He uses Ataru and can end boss fights in one round. The saber generates so many advantages and automatic successes I don't know what to do.
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>>51216451
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>>51216452
Tread on him with a walker
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>>51216452
Why the fuck did you let him pull a retarded scheme like that?
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>>51216456

Additionally, here's a link of all the SW cutaway diagrams, with a link to download them all at the bottom.

http://imgur.com/a/0eZL0
>>
>>51216452
So he's been stomping around buying lightsaber parts from everyone who will sell them? Throw some Inquisitors at him. If that doesn't work, start planetary bombardment.
>>
>>51216452

The components themselves are cheap, but the crystals are still hella expensive. If he was re-using the Krayt Dragon Pearl on each of the shitsabers, that's a super dick move. My first thought is to make him roll a Mechanics check with a goodly amount of difficulty to rip the Pearl out of the unfinished saber, but sadly that's water under the bridge. Have you tried talking to him like an adult?
>>
>>51216452
>He argued that he didn't have to complete the shitty rolled ones as he could see in character they were a waste of time, so he just binned them.
Bull fucking horse shit. He should have twenty lightsabers and not know which of them is best without extensive testing (which is quite likely to attract attention)
>>
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>>51216452
So he can win fights. Big deal.

Unless your game is about killing things only, he's only found one way to solve /one/ problem. You're stuck with it now (you numpty), but it's not the end of the world.

Can he solve problems? Fly a ship? Deal with a diplomatic situation? Evade a collapsing building or dodge a flamethrower or make a really good cup of blue milk?

Plus, depending on how he binned the lightsabers and the setting, someone might start to ask inconvenient questions.
>>
>>51216452
How the fuck has he not attracted attention doing this? Throw a high powered Inquisitor at him, if he wrecks his way through that, keep upping the ante.
>>
>>51216460
He will just use Force Move and throw it away.

>>51216470
It's not against the rules.

>>51216504
He brought them all from one person. They had the parts, so he forked over the credits.

>>51216525
He didn't put the KDP in until he got a saber he was happy with. And yes, I did. When he said about the not bothering to finish the ones with Despairs (as he kept doing mechanics so I said the difficulty got increased as he didn't even bother to try and finish working out what part was what) he just chucked them in the airlock and ejected them into space.

>>51216529
He has three now. A single bladed and two double bladed, all of which have like 7 hardpoints and absurd other shit.

>>51216531
No, he's also the face. He has 5 Agility, 2 Brawn, 3 Willpower, 3 Intelligence, 2 Cunning and 4 Presence. So he's actually pretty well rounded in terms of stats. His skills are shit apart from Charm, Coercion, Discipline, Mechanics, Lightsaber and by extension of his high Agility, does well with ranged weapons.

>>51216674
Because they went to a piece of shit backwater junk shop on Nar Shaddaa, and he asked about the components with a prepared story for what he needed, passed all the checks and walked out with 20 power cores, 20 pieces of generic metal and 20 pieces of fucking space glass for the emitter.
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>>51216674
>>51216504

>If fighting is sure to result in victory then you must fight!

Sun Tzu said that, and he was right. In this case though, fighting is exactly what Lightsaber Lad wants. He /loves/ to fight. His entire character is build around winning lightsaber duels. If an Inquisitor shows up and goes "duel me!" the Inquisitor is going to get wrecked. You can either build an NPC so ridiculously overpowered that it's not really feasible to fight, or you lose.

Or... don't fight on Lightsaber Lad's terms.

Guns make you stupid. Better to fight your wars with duct tape. Duct tape makes you smart.

Someone who's out to kill this PC knows that they are very, very, very good with a lightsaber. So don't fight with a lightsaber.

Hit them with grenades, missiles, or chemical fogs. Hit them with multiple attack vectors. Trap and isolate them. Manipulate their judgement.

Threaten their friends, their allies, their plans. Find their weakness and exploit them. Bait them into traps by /letting/ them get into lightsaber fights, then revealing that their arrogance and skill has only served to trap them.

The greatest swordsman alive cannot live on skill alone.

Force the character to be interesting - to adapt, to seek allies, to trust in something other than a blade - and you'll get a better game out of it.

Do not punish Lightsaber Lad. You let him solve a problem. Don't even take away his new toy. Just start having his opponents use their brains for once. Make him earn that final duel.
>>
>>51216452

At this point? Inquisitor. Perhaps someone noticed him purchasing job lots of seemingly unrelated items, reported it, and then someone joined the dots up.

This Inquisitor would be a detective-type, using Imperial assets to wear down the party until they cannot fight on, fancy lightsaber or not.

If you had a time machine, I would have emphasised that your character cannot know how good the lightsaber will be until it is fully completed, so no mass producing hilts until you get some suitably good.
>>
A fancy lightsaber can't really save you against a whole detachment of troopers.
>>
>>51216815
So, I do this. But you have to remember there are three other party members (and occasionally a fourth) making the combat with 5 PCs.

We have another Jedi type, but he is defensive and uses big guns. A Bounty Hunter who snipes long range. A droid who loves explosives. And the sometimes guy plays a Marauder who is great at stealth, so he stabs up the peripheral enemies while the others go hard.

I have done a lot of these things, and then two of the players chucked shit fits because they thought it was bullshit that the Empire somehow knew about their families.

Lightsaber lad, as you're calling him, was nonplussed when the Empire threatened his family, saying that he was a Jedi and Jedi leave behind attachement.

So I gave him 5 conflict, then rolled a fucking 10 at the end of the session, giving him a +5. The smug look on his face when he said "sticking to the Jedi Code rewarded me" was so fucking annoying.
>>
>>51216797
>5 Agility, 2 Brawn, 3 Willpower, 3 Intelligence, 2 Cunning and 4 Presence.

Stats are insignificant compared to the power of the Force.

Or, to put it another way, this tells me nothing. The character can make rolls - big deal. What is he /like/? What are his personality traits, his skills, his foibles, his backstory, and his goals?

"2 Cunning" tells me /nothing/ because the player is the cunning one here. You've been outflanked in your own game. Time to reveal that he only outflanked a cardboard target, and that the real target never existed.

And don't trot out the "it's not against the rules" horseshit. It's your game. You ARE THE RULES. As the GM, what you say goes, and what you say /went/. Even if the rules say no, you said yes. Don't hide behind them. You allowed a PC to do something without making it into an interesting story, and now you're stuck with the results.

Time to make the game interesting.
>>
>>51216797
>It's not against the rules.
You absolute mongoloid, half of the GM's fucking job is to tell faggot players who try rules abuses like this "NO"
You know what, you shit your bed, now lie in it
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>>51216854
>So I gave him 5 conflict, then rolled a fucking 10 at the end of the session, giving him a +5. The smug look on his face when he said "sticking to the Jedi Code rewarded me" was so fucking annoying.

Sounds like you've got a real shitbag on your hands, anon. Sorry about that.
>>
>>51216854
>So I gave him 5 conflict, then rolled a fucking 10 at the end of the session, giving him a +5. The smug look on his face when he said "sticking to the Jedi Code rewarded me" was so fucking annoying.

Man morality is a shitty system.
>>
>>51216854
>was nonplussed when the Empire threatened his family, saying that he was a Jedi and Jedi leave behind attachement.
>So I gave him 5 conflict, then rolled a fucking 10 at the end of the session, giving him a +5. The smug look on his face when he said "sticking to the Jedi Code rewarded me" was so fucking annoying.
You triple nigger, letting the empire MURDER HIS FUCKING FAMILY isn't FUCKING FIVE CONFLICT, it's twenty or thirty at the minimum, fucking Kaiser Soze shit right there
>>
>>51216866
His character is a Jedi who survived Order 66 thanks to being in the middle of fucking nowhere on some bullshit mission cause he was rubbish at Jedi studies and the Council thought he was useless basically.

His traits started off as unsure, ill mannered, detached etc. and have evolved into confident, compassionate without break the Code, refined and skilled.

The issue is he's a great player with a good character arc, but he's completely outclassed the others of the group even though they are strong too - but they have the foresight to know Jury Rigging 1 advantage Autofire on a gatling gun is fucking stupid and makes combat not fun.

However his hitting 4 times in a single attack with a 12 damage (before Successes), Breach 1, Crit 1, Vicious 5, Linked 3 (1 from Double Saber, 2 Force Rating) averages out at 60 damage.

I put a Cortosis wearing Inquisitor up against him, and on the first round he spent 3 advantage to Sunder the armor 3 times, destroying it and then the second round killed the Inquisitor after said bad guy failed a Bind check on Lightsaber lad.

All within rules, can't just say "No, that's not happening."
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>>51216854
Oh, son...

See, this is why people make murderhobo orphans.

You can't just threaten generic nameless, faceless family members! That shit was out of style in the 90s. What the fuck are you DOING?

Immerse the players in a world. Let them spend sessions building up relationships with NPCs. Invoke mysteries and side quests. Have them meet loveable jerks and helpless waifs. Remind them that they are part of a setting.

And /then/ threaten, but only vaguely at first. Make them care about the setting. Make them fight for what they've earned - and don't just crush it - but give them hard choices.

Anyway, the Empire knows about your PCs families? Well, how?

Did you make finding out how interesting? Are they betrayed? Spied upon? Examined and tortured? Captured, rescues, and revealed to be double agents?
>>
>>51216854

Well then, if he is going to be like that....

Vader hears about this dude.

Anywhere the party is known to go? New Imperial garrison is present, all incoming ships are stopped and searched.

Anyone who has done business with them? They are tracked down and arrested, their assets seized.

Every bounty hunter worth their salt knows that a big bounty has been placed on the crew. The Empire wants all of them dead.

Except for Lightsaber Lad.
>>
>>51216899
>All within rules, can't just say "No, that's not happening."
Yes you can, anon. You can also houserule if the rules aren't doing what you need them to.
>>
>>51216854
>Lightsaber lad, as you're calling him, was nonplussed when the Empire threatened his family, saying that he was a Jedi and Jedi leave behind attachement.
>So I gave him 5 conflict, then rolled a fucking 10 at the end of the session, giving him a +5. The smug look on his face when he said "sticking to the Jedi Code rewarded me" was so fucking annoying.
See this shit? This is why dark side points are a good idea
>>
>>51216898
They just threatened the family, saying they knew where to find then Mother and Father, but he called the bluff, said he didn't give a shit and they were like well fuck, no point killing human families if it won't get the guy to turn himself in.

>>51216895
Yes. Yes it is. The murderhobo big guns "Jedi" is still on +60. The lowest he dipped was 40 something.

>>51216872
But it's hardly a rule abuse, that's the issue. If one of the other party members said "I want to buy 20 blaster pistols" and then spent time adding mods to them I wouldn't say no. It's more or less the same thing, as he has just said "I buy 20x parts for x-thousand credits, and then each day put 6 hours into building the lightsaber", and does this on every day they spend travelling or chilling out.

>>51216874
He's not a bad dude. Just... Smart enough to know how to get around shit that suits him. I don't dislike the guy, I just have an issue with his flagrant not giving a shit how OP he is.
>>
>>51216815
>Guns make you stupid. Better to fight your wars with duct tape. Duct tape makes you smart.

ISB Agent Michael Weston would make a great nemesis
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>>51216899
>I put a Cortosis wearing Inquisitor up against him, and on the first round he spent 3 advantage to Sunder the armor 3 times, destroying it and then the second round killed the Inquisitor after said bad guy failed a Bind check on Lightsaber lad.

SEE: >>51216815

You let Lightsaber Lad get into a lightsaber fight with a tanky enemy - and you are surpised he won?

Have you read nothing?

This character is designed to win fights like this. He outclasses the other PCs because that's what he does - he kills things with his lightsaber. That's completely fine.

START KILLING THEM BACK

WITH YOUR BRAIN

Not with statblocks. Not with rules. Rules make you stupid. Duct tape makes you smart.

I bet your Inquisitor just waltzed right up to him, right? No prep, no traps, no plan, no separation, no buildup, no gas, fire, wind, lightning, or other advantages? Just a big dumb forgettable NPC in armour.

Well good.

You got that poor Inquisitor killed. Lightsaber Lad rolled the dice, but you killed him, just as surely as if you'd said that his heart exploded.
>>
>>51216926
>and they were like well fuck, no point killing human families if it won't get the guy to turn himself in.
Bud that's literally the opposite of how the empire does things. They kill shittons of people for no reason, they wouldn't hesitate a blink to kill them just to prove a point

Face facts bud, he's only accomplished this bullshit because you actively encourage it by letting him do whatever retarded shit he wants
>>
>>51216904
He was happy with the whole family still existing after he was taken to train in the Jedi Temple. And I do, god damn man I try to anyway. They fell in love with a Falleen Diplomat who was campaigning for species rights and fought through hell to save her from a public execution only to have her throw herself in front of a gun to save one of them. They spent four sessions mourning her, in and out of character. There are others they love too, but by the nature of their being criminals know that they can't save everyone all the time.

PC families were known about because they broke into an Imperial Prison and the ISB reviewed the footage, collected DNA and spent months searching for them. Obviously the droid didn't have anyone, but the others had people.

An ISB Agent tracked them across the galaxy for two months as well, marking their every move and reporting back to the Inquisition. That was how they got attacked by Cortosis Bad Guy.

>>51216914
I don't just want to "Rocks fall, you die" Star Wars style though. And they stay very mobile, hiding out with Rebel contacts when they do need to stay somewhere for more than a few days. They have had Bounty Hunters after them, in fact the PC Bounty Hunter was one of them, and he swapped sides after the two Jedi talked him down.

>>51216920
That sets a bad precedent though. It would be very clear that I just don't want him to have nice things, more or less. The other players all respect that you can break the system and don't, but he justified it and said that he isn't abusing Linked as he has to get into range, only has FR2 and his whole lightsaber style is fast paced and brutal. He has a high strain threshold however, so he can actually last, and in between rounds he gains so much strain back off of his 4+ advantages on checks.

>>51216921
I agree. But again, rules. The other party members don't like the idea that they would be outright punished for making hard moral choices when they argue both sides are bad.
>>
>>51216940
Now the NEXT guy who comes after a Jedi is not going to come alone.

The next guy is going to make Grand Admiral Thrawn look like a chimpanzee in a blue suit.

He is going to STUDY the PCs. He is going to SEPARATE the PCs. He is going to TARGET the PCs. He is going to tempt them - before they even know that they're fighting him - to betray each other... or he is going to make it seem like they're betraying each other.

The PCs catch on. They are being hunted. They start to run, but the Inquisitor is behind them. They've never seen him directly, but his agents are always after them - not directly, but subtly. Boltholes are compromises before they arrive. Dockyards do not admit them. Allies have just enough time to warn them - or is that also a trapi?

AND THEN, after sessions of conflict, they finally see the Inquisitor. When they are weak, hopeless, broken down from fighting an enemy that should have been an ally, fearful, and alone... he will strike the deathblow.

He is going to see the Jedi. He is going to see the Jedi's lightsaber. And he is going to SHOOT HIM WITH A GODDAMN MISSILE FILLED WITH FIRE.

Parry that, motherfucker.

Fight on nice even terrain? FUCK NO. Jump pack or repulsors or just a good-old-fashioned sci-fi terrain piece. Clear visibility? FUCK NO. Enhanced Dark Side senses - bet your Jedi never though about sensing life in the dark and in the fog. Delicious atmosphere? FUCK NO. Lured you into a toxic deathtrap.

You get the idea.

You are not here to get revenge on your player. You are here to make them EARN a victory.
>>
>>51216926

First, if the Empire threatens to kill a family, they do so. None of this 'Well, shit, he didn't hand himself in, no point doing it', as it makes them look weak.

Lightsaber creation is supposed to be a special, spiritual thing. The combination of the parts and the crystal is done while meditating on the Force, and the resultant blade is a unique reflection of the wielder and their personality.

It is quite different from modding a crate of blaster pistols. Again, I stress that the character (not the player) would only learn of any flaws or mistakes once the lightsaber is fully assembled, as many flaws would only be revealed when activated for the first time.
>>
>>51216969
>he gains so much strain back off of his 4+ advantages on checks.
If your players are this competent and not drowning in setback dice constantly you're running boring encounters.
>>
>>51216940
I see your point. I was trying to give him the whole epic duel thing. One of my friends had told me about his session where the one Jedi of the party was fighting his nemesis Inquisitor and the other party members fought a second one.

The setting was an Imperial Space station where the party had infiltrated, saying they were turning over the Jedi. As soon as they got inside they started causing havoc and the fight reached the control room. Jedi guy duelled the inquisitor for something like 15 rounds, across the gantries and walkways, with the battlefield changing from their wild lightsaber swings and reckless use of Force powers. Eventually the Jedi lost an arm and one of the other PCs threw his lightsaber back to him just in time to strike the killing blow. All the while Y-Wings had been pounding the station, and it was slowly crashing down to the planet below.

The party was a mess after the fight, but they won and felt fucking amazing apparently. So I tried to give Lightsaber Lad the same experience but he approached it analytically and there wasn't much I could do. I did introduce shit using Dark Side points and whatnot, like environmental hazards and shit but it was a 2 round fight. TWO ROUNDS.

I asked my buddy about his one and he said he could have totally done the same, destroying his Inquisitor's lightsaber in one round, but why would that be epic or fun? I want players like that.

>>51216948
But they don't just kill humans who are known to communities for reasons like "Your kid is a Jedi" because that turns entire populations against them.
>>
>>51216899

So he can't pilot a ship I'm assuming.

Have their ship stopped and searched part of a 'random check' when they enter the next system. Have the Imperials use tractor beams/interdictors/warning shots if they won't comply. And if they still get caught the search is extra thorough.

Have the boarding officer have a thing of "If I don't report back every 5 minutes, blast the ship". Off camera if you have to.

He'll try something. and it'll fuck him up one way or another.
>>
>>51216999
The last 2 points are moot now - cat's out of the bag. Can't uncreate the lightsaber.

There's no need to either. It's only a tool.
>>
>>51216983
I fucking love your intensity and enthusiasm bro. This is filling me with hope and I intend to try it.
>>
>>51217011
>But they don't just kill humans who are known to communities for reasons like "Your kid is a Jedi" because that turns entire populations against them.
Have you not read a single thing about the empire? That is EXACTLY what they do. Like, that's the very definition of their M.O.
>>
>>51217011
>But they don't just kill humans who are known to communities for reasons like "Your kid is a Jedi" because that turns entire populations against them.
What are you smoking? Like 4/5 rebels are in the rebellion directly because the empire does shit like that
>>
>>51217002
There are ones in there, but not on every check. If the guy attacks a Stormtrooper squad in a well lit area, on even ground, I can't exactly give him setbacks for it.

>>51217014
The issue is, with 5 AGI, he kinda can. Agility is tied to way too many stats, and Ataru Strikers are so fucking good at being all rounders because of it. I do like this idea though, as they have been really fucking scared of Starship Combat, because it's not exactly kind to anyone.

>>51217017
It's more or less his only possession other than some armor and basic gear. He loves it more than anything because his character always thought he was never meant for greatness, and as one of the possibly only two Jedi left in the galaxy his character is determined to make a mark or at least undo some of the hatred for the Order. He's really passionate about it all.
>>
>>51217011
>I was trying to give him the whole epic duel thing.

Have you seen the Kill Bill movies?

At the end of the last film, there's an epic duel that lasts all of 30 seconds.

The buildup to that duel - the reason it's important - takes two entire films to explain.

That is what you must do.

When Lightsaber Lad /finally/ gets close enough to duel his nemesis - the man who has shot him, burned him , killed his friends in front of his eyes, destroyed his entire life, mocked his philosophy, and HIT HIM WITH A MISSILE...

That's an epic duel. Even if it does only last 2 rounds.


Nobody just goes around their neighborhood planting flags, even though planting flags is easy. You put them on the top of mountains or on the moon.
>>
>>51217011
>But they don't just kill humans who are known to communities for reasons like "Your kid is a Jedi" because that turns entire populations against them.

Do you even fucking lore? The Jedi are declared enemies of the state. Each one is essentially Bin Laden tier to the Empire.

And no, you're right, they wouldn't just kill them. They'd abduct them, frequently under the guise of 'public safety'.

The thing about the rebels is they're essentially the 'red-pilled' citizens, in the most liberal use of the term - the only ones who turn are the ones stupid or smart enough to think the empire can't be everywhere at once, and the ones who know something is up.
>>
>>51217024
>>51217046
That's my point. Killing his family, who are doctors back on their home world, would just incite rebellion. The Empire would have to fuck up the whole city, and because of that the whole world, and they can't explain that shit away easily in a galaxy aware of the Death Star.
>>
>>51217049

>Tractor Beams
>Interdictors
>Blockades
>Warning shots
>Imperial saboteurs

Rule 1. For every PC action there is an opposite NPC reaction.

Rule 2. SETBACK. DICE. MOTHERFUCKER
>>
>>51217011
>But they don't just kill humans who are known to communities for reasons like "Your kid is a Jedi" because that turns entire populations against them.
Even the fucking childrens' show has Inquisitors trying to kill force sensitive infants.
>>
>>51217022
My players have accused me of being the unholy offspring of Satan and Orson Welles. I'll take it.
>>
>>51217011
>But they don't just kill humans who are known to communities for reasons like "Your kid is a Jedi" because that turns entire populations against them.

They do, that is WHY there is a rebellion. They DID turn communities against them.
>>
>>51217064

Then the Empire arrests them (on trumped up charges) of aiding and abetting a known fugitive, their son, who is a known Jedi terrorist. Spin a few of their escapades into being heinous attacks on innocent people, and job done.

Even better if they live on a Core world. You'd likely get people thanking the Imperials for removing such dangerous dissidents.
>>
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>>51217064
Disappear them.

This is a post-freedom society. They just vanish one day. There's no raid, there's no big scary threat to fight against.

They just never come home from work.

Their neighbors? Their friends? Who can they ask? And even if they could ask, would they?

Stalinist era space, my friends. Rebellion is impossible if you don't know what to fight or how to fight it.
>>
>>51217071
I am thinking that the best move might be to have them get boarded or dragged onto a Star Destroyer after their ship is crippled. They can't possibly fight 13000 Imperials, and would have to focus on getting off the thing via their ship which is like an NPC to them, or escape pods - something that would be fuckhard to deal with as they'd be stranded on bumfuckistan nowhere, separated from one another and with fuck all supplies.

I just don't know what else to apply setback for. We did poor visibility and bad air in the form of smoke, which was 3, and then added the defense of the nemesis to it and the guy rolled 5Y2R5B and came out on top with 2 Success, Triumph, 3 Advantage, which became like double due to his saber.
>>
>>51217064
>Killing his family, who are doctors back on their home world, would just incite rebellion
Yes, and then they'd murder all the rebels and their families
The empire is not a rational government trying to operate on the consent of the people. They're turbo space nazis attempting to rule by pure terror, and it's exatly the fucking point that their approach is foolish and self-defeating
>>
>>51216939
>ISB Agent Michael Weston would make a great nemesis

Oh my yes.
>>
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>>51217113
>>51217064
>>51217046
>>51217024
>>51216969

Star Wars is, fundamentally, a story about family.

If your player has forgotten /that/...

Not much hope left.

Think about that for a second, and what it means, and what people in the setting have done for - and done /to/ - their families.
>>
>>51217109

In the case of tractor beams, there's one there.
Interdictors would give stupid amounts of purple, red and black if they try and jump out.

The more the PC's hurt (wounds AND strain), the more blacks you throw at them as they're not at peak performance. I tend to go 3 per = 1 black.

Visibility, enemy cover, snap shooting, having a shit story (for social checks), allies rolling threats (shot comes close and throws lightsaber lad off balance mid-swing)
>>
This thread is great. I am so happy to see talk of Edge of the Empire rather than ship lists for X-Wing/Armada.

If only I had a group to play with.
>>
>>51217155
>The more the PC's hurt (wounds AND strain), the more blacks you throw at them as they're not at peak performance. I tend to go 3 per = 1 black.
There's already rules for this though, in that critical injuries throw blacks. I'm all for adding setback die but this seems too mean.
>>
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>>51217158
Make one.
>>
>>51217064
>Killing his family, who are doctors back on their home world, would just incite rebellion. The Empire would have to fuck up the whole city, and because of that the whole world, and they can't explain that shit away easily in a galaxy aware of the Death Star.
Pal, that's exactly what they would do without even thinking. But in practice, they'd just disappear them, one day, and nobody'd talk else they're next, and the family would die in a shipping container on the way to space Kolyma and nobody would ever really know or care. The empire is Stalin and Hitler and Mussolini and Tojo and their crew all together all 24/7. That's the inherit nature of it. Read up on the Holodomor and Katyn and the Gulags. That's the Empire to it's bones
>>
>>51217158

I run a EotR game.

I really want to play one, but as I have all the books, I am stuck running it.

Truly, our lives are suffering.
>>
>>51217116
>some guy called Chuck Finlay joins the rebels, saying he knows a bounty hunter thats been hired by local governors to hunt them down
>PCs act a tough game, but find out that certain things of theirs are getting fucked with. Blasters not working etc.
>Meet the bounty hunter who seems like an erratic weirdo. PC's brush him off as a goon.
>Shit still getting fucked with
>PCs ship explodes
>Finlay, bounty hunter and weird irish sounding woman appear in ISB suits
>>
>>51216484
>http://imgur.com/a/0eZL0
Whoa.
>>
>>51217177

Critical injuries are meant to fuck you up. You will pass out/die unless you get medical attention.

Strain is physical endurance. You ever tried to shoot a gun while black out exhausted? Work a computer? You're nowhere near your best, and thats what its for.
>>
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>>51217221
That's wrong, though. SEVERE critical injuries are meant to do that. The majority of the table is debilitating, but not life threatening.
>>
>>51216899
I don't think using sunder on Cortosis works that way, i meam sure RAW wise only weapons become sunder-proof but logically it applies to armor too.
>>
>>51217351
It doesn't say it in the RAW so I imagine since Lightsaber Lad's GM sticks to rules so hard, the group wouldn't deviate.
>>
>>51217351
>>51216899
>>51217364
RAW you can't sunder armour.

>When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to Minor if undamaged, from Minor to Moderate, or from Moderate to Major. If a weapon already suffering Major damage is the target of a successful Sunder, it is destroyed.
>Openly wielded
>No mention of armour whatsoever

Pierce and breach are how you break through armour. Sunder does not touch armour, it's for wielded objects like weapons and tools.
>>
>>51217109
Epic duels should be skill vs skill opposed rules rather than the standard 2 purple.
>>
>>51217412
They really shouldn't. It makes things slow to a fucking slog. The adversary talent is there also, so they won't be "standard 2 purple" unless the GM is an idiot.
>>
>>51217421
They said 2 red. And like I said only the truly epic duels are opposed rolls. We're talking movie finale shit, mustafar, the emperor's throne room all that.
>>
>>51217443
But all it does is turn things into a miss-fest. It's boring. Combat already drags out with talents like parry anyway. The system isn't built for opposed combat checks.
>>
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>>51216452

Make him use reflect a lot? Strain is only gonna last for so long. It's basically how Clones took down their Jedi Commanders, just keep shooting until they stop moving. Pic related.
>>
Anyone got the fugly generator?
>>
>>51217464
Just needs better narration.

When you boil it down what IS an epic duel but a series of misses and parries?
>>
>>51217540
I don't want the epic duel to take four hours IRL.
>>
>>51217555
Then perhaps have them spend strain like an improved version of parry.

Hell, isn't an opposed check literally the exact fix suggested for making fighter combat less shitty?
>>
>>51217578
Or you could use the RAW which already make lightsaber combat plenty engaging and dramatic courtesy of the fucking massive amount of cool talents lightsaber wielders can get.

And all of these talents are balanced around the stock difficulty level for melee combat. It quickly gets retarded when the successes are diminished that much.
>>
>>51217411
Semantics. Armor is all over the body and therefore able to be Sundered.
>>
>>51217679
Then why would they not directly mention it, considering it's one of the most obvious things to target?
>>
>>51214483
I've always run with Red, Green, Blue and the direct colour mixes working. So from that you get Magenta (Blue+Red), Yellow(Red+Green) and a distinctive Cyan(Green+Blue).

I also tend to run my PCs through lightsaber building trials and don't let them completely choose their lightsaber colours, though, instead giving them a pick of two colours depending on their performance in the trial challenges.
- Blue for those who resort to physicality to solve situations, but always try and be dispassionate/have justice at heart.
- Green for those who always try and empathise and debate others, resorting to force only when necessary.
- Red for those driven by passion.

It means I tend to offer Purple and Yellow to those who who put their everything into their work, and so walk that line between dark and light, which I think works with the characters we have depicted in the films with Purple and Yellow.
(Currently I have a Purple lightsaber wielder in my party, and his padawan who looks like he's starting to lean Cyan, but I think he'll probably pick Blue)
>>
>>51217679
But it isn't WIELDED.

There's a pretty obvious intention for Sunder to target weapons. Otherwise, wouldn't Cortosis protect against Sunder on armour too? It does on weapons.
>>
>>51217049
Since you're such a RAWfag, put them in starfighters. Show them real fear
>>
>>51217703
But the only person in the films with purple is fucking Mace, the goody two shoes wooden plank.
>>
What are some cool ideas for Imperial Intelligence weapon projects? Anything from smalltime shit to big plans like the Death Star.
>>
>>51217931
A lot of good bases have been covered by both legends and canon. Dark troopers, death troopers(both kinds), infiltration and assassination droids, superlasers, the MCPS nonsense... Bioweapons, combined interdiction-ion-EMP mines, blasters with no soukd or visual light, blaster-redirection devices... Missiles resistant to being shot down. Marvel Comics had the things that arrested molecular vibration to bring stuff down to absolute zero.
>>
>>51217931

>The Raider
>Anything that fucks with Naval Intelligence. Like replacing Probe Droids

Thats just off the top of my head. Really, its up to how ruthless you want the ISB to be in your sector - are they pragmatists? or MUH LIFE FOR SHEEV?
>>
>>51217726
Nah, it's Mace, who is the only guy who uses the Lightsaber form that definitely has conflict talents in, and which every other user has either given up, died, or fallen to the dark side.
He's the guy who found out the chancellor was a sith and who thought 'Welp, guess we're gonna find him and kill him without telling anyone what I'm doing so this will definitely look like a coup even if we succeed.'
Or the one who suggests that they mind-torture a dude when he won't give them critical information.
He is a good guy, but he is certainly a lot more emotionally driven and aggressive than other Jedi on the council - he's just also a lot more emotionally aware and able to process feelings healthily rather than repressing up and angsting out like Anakin.
>>
Has there ever been any example in the EU of blasters which use lightsaber crystals to function? If not, is there any reason why?

Surely someone's tried it.
>>
>>51218179
Naval Intelligence doesn't exist anymore.
>>
>>51218188
Blasters don't generally need crystals. But TORtanic made (color)crystals universal so they had a common cosmetic feature between all classes.
>>
>>51218198
>Naval Intelligence doesn't exist anymore

Fucking what?
http://starwars.wikia.com/wiki/Naval_Intelligence_Agency
>>
>>51218221
>In 14 BBY, following the conclusion of a rebel campaign, Vice Admiral Rancit was found out to be a traitor and executed by Darth Vader. The Naval Intelligence Agency as a result was folded back into Military Intelligence and Colonel Wullf Yularen of the Imperial Security Bureau was appointed to head its operations with the title of Deputy Director.[1] Yularen would remain in a high position in the NIA until his death aboard the Death Star battle station at the Battle of Yavin.[2]
>>
>>51218244
Yes, but it still exists at some point in the timeline.
>>
>>51215840
>>
>>51217703
That's an interesting way to go about it. I like it. It seems like blue and green would be opposites so I'm curious how you'd get cyan though.
>>
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>tfw you will never have the simple pleasure of doing random tasks for Yoda ever again
Feels bad man.
>>
>>51215964
I refuse to believe he died.

In my head, he crawled out of the wreckage a burnt, disfigured and thoroughly maimed. After spending a good year or so in a coma, he went into hiding to meditate and mourn with a dope set of robot limbs and torso, Greivous style.

I am a diagnosed autistic person
>>
>>51218313
So the player I have that I think is leaning Cyan at the minute is a pretty happy-go-lucky boy racer type. To pick a kind of generic situation:

Girl crying in the street, guy shouting at her:
I feel like the blue reaction would be to light up and go in, the green would be to try and mediate the scenario. He finds out what the girl's particular issue is, then makes the decision whether to light up. He explores issues, then arbitrates them with force more often than with diplomacy.
It is certainly the type I give out the least though.
>>
>>51218519
(Cont. because I forgot)
If only because that line of thinking is a line of thinking that can really lend itself to a fall very easily. Player has been walking a fine line pretty well.
>>
>>51213959
Expectations
>Krennic's Shuttle
>Ark Angel
>Phantom II
>Mauls big Mando ship

Hopes
>N-1 Starfighter
>Rebel Veterans (X/Y)
>Scum Dead or Alive (Starviper/Khirax)
>>
>>51217529
Is version 0.9.7 good enough?
>>
>>51218629
Not the guy you're responding to but v0.9.7 should be the most recent one if memory serves
>>
>>51218484
Interestingly a bunch of the worlds from that got scattered around the Senex Juvex region.
>>
>>51218574
>Rebel Veterans (X/Y)

Don't you mean E/Y ?
>>
Reading Dark Rendezvous and Dooku's voice keeps shifting between Christopher Lee and his TCW soundalike. Even his face goes from live action to the sam the eagle face crom the cartoon.
>>
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>>51216379
>>
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>>51216452
Send him up against a (Inquisitor) Seeker with the keystone Seek power and a sniper rifle.

He doesn't stand a chance. You can blast the lightsaber right out of his hands.
>>
Still pretty new to imperial assault, but I think elite Jet Troopers are the shit.

Played with 2 of them, Sorin, the tank, 2 officers, and some upgrades (targeting on the Jets, comms on Sorin, plus zillo)

First game was against Jedi Luke, elite Rangers, elite Echos, Gideon, R2, 3PO. The tank gunned down the Dianoga and between double tapping and Sorin it brought Luke down. Skywalker got the tank down to 1 health, but zillo and lucky rolls helped. Jets goomba stomped R2 with overrun and proceeded to kill off the troopers and Gideon.

Then I went up against Jabba, Shyla, and 2 Rancors. Funny imagery of ISB Headquarters occupied by 2 Rancors and a tank. One Rancor got downed by the tank opening up, but its twin knocked out the tank. Fly By shenanigans and a clutch Call the Vanguard killed Shyla. Then I got 3 activations in a row (my last 2 then first next turn) for my Jets to gun down the Rancor.

Overrun is sweet, 3 dice is nice, and jumping around is so fun.
>>
Has anyone had any experience with the party using two ships? Does it lead to violating the number one rule (don't split the party?)
>>
>>51219900
I can't imagine it would, unless the party is already prone to splitting. In combat it'd just make things more interesting.
>>
>>51219900
if they have each other on sensors, then you could rule that the 2 ships are within the same (very large) room

just do not have them blast off onto 2 different planets
>>
>>51218629
>Type: Interceptor
>Fuselage 1: Razor Starfighter
>Fuselage 2: Lancer-Class Pursuit Craft
>Wings: TIE Bomber (No Mount)
>Engines: Lancer-Class Pursuit Craft
>Hull: 15 RU (TIE Fighter equivalent)
>Shields: No Shielding (TIE Fighter equivalent)
>Hyperdrive: No Hyperdrive

>Fuselage Weapon 1: Composite-Beam Laser Cannon
>Fuselage Weapon 2: Light Laser Cannon
>Fuselage Weapon 3: Medium Ion Cannon
>Fusleage Weapon 4: Dual Medium Ion Cannons
>Turret Weapon: Dual Medium Laser Cannons

>Production Extra: Life Support System
>Crew-Added Extra: Deadman's Switch
>Modification: Additional Fuselage
>Trait 1: Tweaked Engines
>Trait 2: Heavily Armed

What the hell did i just roll? Some kind of demented atmospheric weapon-hedgehog or something? Whoever classed this as a Interceptor instead of a gunship must have been higher than Raith Sienar on a short deadline.
>>
>>51220029
It's a Police Interceptor clearly.
>>
>>51220029
Did another for lulz

>Type: Heavy Assault Fighter
>Fuselage: Porax-38
>Wings: T-65 X-Wing
>Engines: HWK-290
>Hull: 20 RU
>Shields: 25 SBD
>Hyperdrive: Class 7 Hyperdrive

>Fuselage Weapon: Triple Blaster
>Wing Weapons 1: Autoblaster
>Wing Weapons 2: Autoblaster

>Production Extra: Cloaking Device
>Crew-Added Extra: Pin-up Cockpit Art
>Modification: Half-Strength Engines
>Trait: Hard to Repair

I'm guessing some kind or pirate assautl fighter that hypers in a long way from its target, cloaks and then coasts in on those sickly HWK engines until it's within firing distance, decloaks and lets loose with it's wingmounted autoblasters. Then whatever boarding craft the pirates have shows up and boards the now weaponless and drifting target
>>
X-wng dudes!
What's the most useful large-base ship for the Rebel faction.
My local meta shifted to big ships and I don't have any.
>>
>>51219900
Yes it can definitely enable a big split up party to split up even more in my experience. But I feel like in our edge games there ends up being more of a revolving door of ships rather than one ship for the whole campaign. They might get an extra one, then lose it, or get their original ship stolen, or trade ships in for better ships
>>
>>51220738
>cycling through ships for better/new ones

Absolutely disgusting: how do you make a ship feel like home if you don't hang on to it?
>>
>>51220706
Always Fat Dash Rendar and his doughnut of doom. I personally hate using it but I can't deny the efficacy of the build.
>>
>>51220860
That's the YT-2400, I should have specified.
>>
>>51220706
You don't need to run one. A gaggle of small ships will typically rip fat ships apart with multiple shots.

VCX is probably the most efficient, 2400 the most "fun" and 1300 for the rest.
>>
>>51216926
>they were like well fuck, no point killing human families if it won't get the guy to turn himself in.
>they were like well fuck, no point killing destroying Alderaan if Leia's already told us where the rebel base is.
Wait...
>>
Are there currently any decent miniatures for star wars aside from Imperial Assault in production at all?

I mean 28-32mm and I'm not looking for starships either.
Though Revell do a bunch of SW ships in around 1:50 so that would work with 28mm, if anybody else was looking for something like it.
>>
So I know in old-canon, cloned individuals could develop Force sensitivity (Dorsk 81). Are there any incidences of Clone Troopers developing Force sensitivity?
>>
>>51222337
None so far. I kind of doubt that they're going to go that route.
>>
Are there any Species that have natural bonuses to Exploration, Astrogation, or Piloting? I'm working on my own setting and I need a near-human alien race that has a religious mandate to explore the universe.

FFG Star Wars, btw.
>>
Hey guys, remember that scene in the "Breaking Point" novel where Jedi Librarian Dema Bippo, who was unaccustomed to going on field missions, took all her luggage (clothes, tea making ingredients, books, etc) to the hanger and said "Um? What cruiser have I been assigned for my mission?" And the Tech Officer was like, "Ma'am, you've been assigned one Jedi Starfighter and one hyperspace ring" and she was like: @_@. Lol I love that book.
>>
>>51222389
Duros?
>>
>>51222407
Didn't we determine that was a fever dream you had and not a real book?
>>
>>51219290
No - Rogue One marketability > Corran Horn marketability
>>
>>51222389
I think Duros might? I think in Saga they got bonuses to pilot and astrogate
>>
>>51222389
Corellian Human gets their choice of Piloting:Planetary or Space
Duros add an advantage to any Astrogation check
Sullustans start with Astrogation and Skilled Jockey
>>
>>51222437
Yes we did. Assuming he's not a troll, he's conflating this scene and the Shatterpoint novel with his waifu: https://www.youtube.com/watch?v=G1CYg0vIygE
>>
>>51213796
I have a rules question for X-wing, do any of you know the answer?

If an epic ship has one half of it crippled, can the crippled half be shot at or the like?

Eg, a raider has its front crippled.

Can it ram other ships with the front without taking damage?

Can the front be shot at? If yes, will the damage go to the rear?
>>
>>51222923
"Crippled sections cannot be the target of an attack and cannot suffer damage"
I think you're still clear to ram with it but no, you can't transfer damage to the back by shooting the front. You can shoot at the back if the front is closer though since its no longer a legal target.
>>
>>51222991
Do you have to shoot at the closest part of a 2-part ship?

Eg, a Gozanti reinforces the front, and ships facing it head-on shoot at the back instead (shooting through the front)?
>>
>>51223036
Yep:
"To target a huge ship, choose a section (either fore or aft) of a huge ship
that the attacking ship can target normally. Then, measure a line from the
exact center of the attacking ship’s base to the exact center of the base for
the chosen section of the huge ship. If this line is not obstructed by the blue
center line on the huge ship’s ship token, the attacker can declare the chosen
section as his target."
Always have to shoot closest segment.
>>
>>51223064
Or technically, you have to shoot the closest segment if the closest segment physically obstructs the back one. If you were at like a 20+ degree angle or far enough away you can shoot past the front at the back
>>
>>51223086
>>51223064
One last question, If i drop a bomb like a Proton bomb, and it lands dead center on the blue line, does it hit both halves?
>>
>>51223117
It would hit both, but if you hit both then you pick one to assign the damage to.
"If an effect would damage both sections of a huge ship, the
opposing player chooses one section, and the chosen section
suffers the damage.
If a huge ship suffers damage from a source that does not
explicitly affect a single section, the opposing player chooses
which section suffers the damage. Crippled sections cannot be
chosen."
Rules link for reference:
https://images-cdn.fantasyflightgames.com/filer_public/2d/47/2d47a35a-6ec7-4d4b-a262-efacde97dfa3/huge_ship_rules.pdf
>>
Hey X-wing friendos. I have a question.

I've been playing x-wing for about 3 months now at my flgs. I've predominantly been playing Imperials, but I've also built a small, fighty, rebel fleet. Both do alright in meta but I excel in casual play and scenario dogfights.

Now I'm looking to build a flexible scum fleet for similar play. The only scum ship I own is the Protectorate fighter (because I love Mando designs) but I'm not sure if it's any good, seeing as the crowd I play with don't really do Scum. So let's say I have about €100 (more or less $100) to spare on purchasing a fleet at roughly equivalent prices to the FFG online store. What would you suggest I buy?
>>
>>51223785

Protectorate is good. You might want a second so you can do multiples. Lancer or Jump is a good other idea - Jumpmaster favored because it has two copies of Attani Mindlink in it.
>>
>>51223785
Jumpmaster is like mandatory either to run as contracted scout with a ton of torpedos or as manaroo with mindlink to give everyone focus for days. After that maybe a Lancer or a Hounds Tooth. I got wrecked a few weeks back by an Assaj Manaroo Fen Rau list that didn't need many upgrades and yet had plenty of utility and firepower.
>>
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I want to try Star Wars Destiny, and yet at the same time I want to shun it, because I've been hoping and praying that the Star Wars LCG would grow and become more popular and Destiny might just seal its fate for good.
>>
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Astromechs don't get the respect they deserve. Post some droids!
>>
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>>51224073
Skippy will live on in our hearts.
>>
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>>51224073
>>
>>51224090
That challenge was the best
>>
>>51223857
>>51223979
So an extra protector, for potential multiple fielding (€15)
A lancer for larger ship, with a wider firing arc, also ventress Not to mention my notion of an all-Satine fleet list (€40)
Jumpmaster as either a gunboat or a Focus support (€30)

Leaving me at €85. I could either grab another fighter, let's say a Khiraxz. Or I could leave it a couple weeks and then get the Most Wanted pack. Thoughts?
>>
>>51224715
You could get Brobots maybe?
>>
I havent seen any speculation on this one for x wing yet, was it considered and discarded before or something?

... Yoda's Jedi Interceptor.

(It is the smallest bit of plastic yet released but still costs 15 bucks)
>>
>>51224715

I'd say couple weeks for Most Wanted. K-Fighters aren't in the best place right now - though I guess Talonbane makes an okay third in a Mindlink list. But Scum zs make great filler and Ys can be workhorses in a pinch - good if you have TLT. Scum Epic and Wave X will also be out sometime in the not-too-distant future, the Quad will make a good troll/control ship and FFG seems to be angling for the Syck to come back.
>>
>>51225019

Prequel ship, not used in the GCW era.

More likely to get an imperial Eta-2 (which is not fuckin' likely)
>>
>>51224715
I would say wait for Most Wanted, Scum Y-wings, HWKs and Firesprays are all pretty neat while the Khiraxz is basically an X-wing with an illicit slot and the only unique upgrade it comes with is Lightning Reflexes. It's also possibly in the running for a rerelease in a Scum Aces pack in the future. If you want one more small ship I'd say go for the Starviper which is in the same boat as the Khiraxz for likely getting a rerelease at some point but it comes with autothrusters which are really good on everything with boost like the Protectorate fighter.
>>
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I'm competing with a friend to come up with the stupidest list we can. 100 points, multiple unique pilots allowed, may mix factions.

Sabine's Clones
>VCX Attack Shuttle Sabine, Sabine Crew, Thermal Detonators, Snap Shot, Dorsal Turret, Stealth Device 32p
>TIE Fighter Sabine, Sabine's Masterpiece, Sabine Crew, Thermal Detonators, Deadman's Switch, Captured TIE 24p
>Lancer-Class Sabine, Deadman's Switch, EMP Device, Shadow Caster Title, Gyroscopic Targeting 44p
Total: 100p

I'm feeling the Art overtaking me.
>>
>>51225113
>tfw the flight academy episode was the best episode because she didn't have gay fuckin hair colors.
>>
>>51225083
Was the arc 170 in rebels at any point? I was just thinking yoda because he isnt anywhere yet and is a huge character. His interceptor was seen in a few clone wars episodes and is getting a new release from lego so some people somewhere are thinking about it.

Think of all the random pilots you could give it for no reason, Bistan... Umm, a Jawa?
>>
>>51225083
Given everything we know about the two craft, an imp eta-2 is just the Tie/x1.

Both were improvements on existing designs by anakin skywalker to bring them up to what he deemed appropriate specs. the eta-2 from the aethersprite and the x1 from the TIE/ln.

Thats why we'll never eta-2
>>
>>51225197
Not at all. We haven't seen it in any previews for the rest of the season, either, so FFG may have just been guessing or has spoiled something very far in the future.
>>
>>51224489
Is there somewhere a bunch of them are collected? Just search through Arstation.
>>
>>51225197

It's in as some wreckage, but that's besides the point. Not everything HAS to come out of rebels these days, or whatever. It's just good marketing and easy design.

The ARC was used by the rebellion in legends, and as presented in XWM synergizes well with the Rebel ethos - all unique pilots, heavy fighter, unique design space with the aux arc and combined crew/astromech slots which are very good for Rebels. But, Rebellion already has the Rebel TIE as a light ship which has a role distinct from the regular TIE, and has Zs and A-Wings as swarm ships and blockers.

The world champ said he might be interested in an Obi-Wan or Yoda crew card, they're likely to appear there.

>>51225251

I mean, I don't know about all that - but from a design space point of view the Eta-2 is a clear predecessor to the LN. You'd get nothing but a TIE fighter or interceptor with more red on the dial and a cannon slot, and then you get the the deep, deep clusterfuck of the Astromech slot on imperial side. There's nothing to be gained out of it - the Empire isn't even updating them to keep relevant in the GCW, that was just Vader's stop gap until he jumped in the Advanced project.
>>
>>51225304
It's pilots are seemingly just picked at random so I'd wager it was just guesswork.
>>
>>51225181
Weird hair colors are like...par for the course with teenage girls.
>>
>>51225436

I think it was "Hey, we're adding a canon ship, and we're experimenting with Rebels having all unique pilots. Who do we grab? Maybe some popular canon pilots".

LFL said it was okay, so it can't be deeply lore-breaking or anything.
>>
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>>51225398
Found it. https://www.artstation.com/contests/ilm/challenges/8
>>
>>51225447
Something doesn't have to be irregular to be stupid, anon.
>>
>>51225617
Nice example.
>>
Well, I just finished Republic Commando.
I want to state for the record, that when the final mission cut of, I was already running towards Sev's last known location.
Is it on to KOTOR now or tomorrow? I should get to bet soon.
>>
FUCKING CRITS
>>
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>>51225701
Then you better start it tomorrow
You won't be able to put it off

>tfw when no republic commando sequel
Why live
>>
>>51224073
>>
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>>51225907
his face is great
>>
>>51225701
Pro tip: if you have an android, there is a port for it that you can get for free from the Amazon app store
>>
>>51226091
Phone doesn't seem like a comfortable platform for that kind of game.
>>
>>51226191
It's a turn based combat rpg game
You pause the action, select what actions to perform and to which targets, and resume the action (you can add actions on the fly too, pausing the game just gives you more time to think)
I really don't see what would be uncomfortable
>>
>>51226191
Phone actually works surprisingly well for KoTOR - or at least it does according to my roommate.
>>
hey /xwg/, I need some flight schooling. How does one maneuver to keep yourself at range 3 of the enemy with non-turret ships?
>>
>>51226247
I guess I just hate doing things on phones in general.
>>
>>51224073
>>
>>51226249
Sometimes heading right at them works pretty well. They want to hit you, and that means staying in range, so they expect you to run or dodge. Try to avoid starting your turn with both you and your pursuer aimed at in roughly the same direction. If that's the case then turn hard towards or away from them. The more extreme the maneuver, the less sensical it seems, the less predictable it will be and so all the less likely that your opponent will plan for it.
>>
>>51224073
Seems like this little guy would spin a lot.
>>
>>51226191

As someone who just beat it, it worked fine.
>>
>>51220891
chopper ghost buzzsaw is a classic
>>
>>51220891
Not him but for the VCX does anyone run the Phantom with it? Seems like a waste of 18 points since once you undock it it's on its own and the title is useless. So that's one less ship you can field but then again the docked title effect is nice.
>>
How would you stat DXD-9 from the latest rebels episode?
>>
What's the 'fattest' large ship that you can feasibly field?
Also, how does multiple larges stack up in epic?
>>
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Did this show ever get off the ground? If so, is it any good?
>>
>>51226963
Never heard of it, what it is?
Droid tales was great at least.
>>
>>51226933
You can get 80 out of a decimator. This is a good 79 points here http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!99:20,34,132,-1,21,41:15:13:&sn=Fat%20Rear%20Admiral
>>
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>>51226805
Stats as per a standard protocol droid, followed by stats as per one of those bodyguard General Grievous had, plus blasters.
>>
>>51216815
>>51216797

This. Do a scenario where an Inquisitor comes in, and takes a few schools hostage, moves them all to a heavily guarded central location, and makes it abundantly clear that he will murder a hostage every hour, on the hour, until the party turns themselves over.
>>
>>51224073
>>
So I've been doing really well with the following list at the local league. No one plays the top tournament meta there, because we like having more fun and varied games (I'm switching from this list because everyone has faced it now and I don't want games to get stale).
So how badly would tournament meta lists crush me.
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!31:140,72:7:-1:U.205;197:96,-1,163,204:-1:15:;196:18,-1,148,203:39:15:&sn=X-wing%20ace
Nien Nunb punishes PS6 or less hard, and while aces are hard does okay.
Poe is my ace, and also does good work stripping enemy TL.
The A-wing does a lot of work against enemy aces for 20pts. But he hasn't faced protectorates yet and that title will hurt.
>>
>>51227120
I think that's a little unsubtle, and works against the Empire's overall aim.

Now, if a "crazed Rebellion saboteur" were to take Imperial hostages - nobody of note - and demand the release of a hitherto unknown ex-Jedi in Imperial captivity, we're getting somewhere.

This ex-Jedi is, in fact, the Inquisitor's ally and pawn.

The Imperials refuse, and it's up to the PCs to get this ex-Jedi out of prison, which they accomplish with relative ease, just in time to contact the "rebel" and avoid further casualties. Everyone looks great. The rebellion looks Jedi-obsessed and callous, the Imperials look like they stand for law and order in the Galaxy, and the Imperials now have a spy and saboteur on the team.
>>
>>51227134
That Nien Nunb build is pretty sick, I might try that next time I play.
>>
>>51217198
except this would make the Burn Notice trio willing servants of an extremely corrupt government, and that doesn't fit at all.

Of course the burn notice trio does get tricked, blackmailed, etc into serving a corrupt government, so after having them fuck over the PCs for a few missions, you could turn it around.
>>
>>
>>51226963
>>51226994
http://starwars.wikia.com/wiki/LEGO_Star_Wars:_The_Freemaker_Adventures
>>
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>>51227224
five fun evil tricks with that Nien Nunb.
1) if facing PS6 or less, the 3 speed is your friend.
full normal moves and T-roll, followed by a boost basically always gets you into a good spot.
2) If you switch to a red maneuver and bump, you still get no stress and acquire a target lock.
3) if facing higher PS and were thinking of choosing a maneuver that would end you at range 1 of the enemy you move before, don't set that maneuver during the planning phase. Pick something else at the same speed, then change, you get a free target lock out of it.
4) T-rolls followed by boosts are amazing, but never set that maneuver in the planing phase. You can always change to it from any speed 3 with Stay on Target with no penalty.
5)As best I can tell, the order for red maneuvers with Pattern Analyzer is, Move, TL from astromech, then action, then check stress.
Because you are acquiring a target lock, you can legally check range, even if it's obviously within range. This lets you know if you need to boost to get range 1 for Nien Nunb's ability.
>>
>>51227302

This actually looks a lot like a design which is canon now. Mu-class shuttle, I think?
>>
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You know, I find pretty annoying how nucanon (particularly Rebels) is so focused on doing winks and nods to the Stormtrooper effect all the time.
I mean, it's just traditional movie tropes present in almost every example of action media, why are SW authors so obsessed in acknowledging it as hard canon?
>>
>>51227642
Because it's a big normie meme now, just like sand. https://my.mixtape.moe/qpdjjn.webm
>>
Anyone have a relatively inexpensive; halfway decent x-wing (imperials or rebels) for a new player?

My local store plays on fridays; and I want a list to play that isn't just complete dogshit.

I have the 2 core sets right now; and don't want to buy a bunch of shit yet.
>>
>>51227642
So T.I.E once stood for "The Imperial Empire"?

That's... novel.
>>
>>51227821
Supposedly Disney wanted to call the resistance in TFA the Rebel Resistence so, you know, dumb doesn't ever go out of fashion.
>>
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Whats a good wingman to Fly with cassian andor?
his stress removal looks fun
>>
>>51227769
I started out my 2 fleets with the red core set, then a punisher and imperial aces for the empire, with a Z95 and rebel aces pack for the rebels. You end up with a decent amount of versatility as a result.
>>
>>51227769
Poe/Wedge/Biggs. I can't remember what Upgrades are unique to the starters, so just kit them out however you want. Keep Wedge and Biggs together while flying, send Poe out wide to come at them laterally.
>>
>>51228024
>Wedge is in an expansion
Whoops, swap for Luke.
>>
>>51228088
Well he'd need to buy an extra ship anyway, you can't hit 100 points with just the two core x-wings.
>>
Why is every world in Star Wars seemingly a monarchy? It seems like every world represented in the Senate also has a royal family that takes an active role in governance.
>>
>>51228251
because it's the easiest form of government to establish to SW's target audience of children.
>>
>>51215474
To be fair, Booster Terrick had a skeleton crew paint the entire Errant Venture "go fast red".
>>
>>51216460
Did KDY pull a Seniar design moment for this?
>>
>>51227769
30 ameribucks would get you a YT-2400, The Millennium Falcon, a Lambda shuttle or Slave 1. Any of which are a solid starting heavy.
>>
>>51228251
>Whoever had created humanity had left in a major design flaw. It was its tendency to bend at the knees.

Monarchy fits into a design space in the human brain that's fairly deep-seated. It's why we want crowns and thrones.
>>
>>51228386
Most modern countries don't have monarchies. And those that do are nearly all just ceremonial, head of state positions. it just seems like an odd choice, especially given the primary target nationality's historic aversion to Kings and Queens.
>>
>>51228285
I'm sure kids could figure out a President.
>>
>>51228468
I'm not sure what the % breakdown is on states with monarchs these days, but it's higher than you'd expect.

Also, the USA doesn't have a monarch... but all the prestige, all the gravitas, and all the power is still concentrated in a single figure. They just elect theirs from time to time. It's the same deal though - people get just as irrationally obsessed about the guy on the throne, his court, his trappings, his habits, his life, his children...

Without a monarchy to take the pressure off and let the elected leaders just be mortal lawmakers rather than god-touched figures, it's tricky to get anything done.
>>
https://www.youtube.com/watch?v=EfCuHRbbTZk

>You might be able to read more about that soon

So, probable Young Jyn novel or comic in-coming. That could be interesting.

Also, Pablo batting 1000 knocking out the questions about Saw and the Geonosian episode.
>>
>>51228468
>Most modern countries don't have monarchies
There are quite a lot of modern countries with monarchs, they just aren't absolute. https://en.wikipedia.org/wiki/List_of_current_sovereign_monarchs
Not to mention, the monarch of Naboo is elected.
http://starwars.wikia.com/wiki/Monarch_of_Naboo
>>
>>51228761
>Not to mention, the monarch of Naboo is elected.
I still have no idea how the hell that works.
>>
>>51228792
https://en.wikipedia.org/wiki/Elective_monarchy
>>
>>51228792
Or why the elected a supposed teenager.
>>
>>51228809
>The Naboo often elected young women, believing they possessed a form of pure, childlike wisdom that the adults lacked.
>>
>>51228792
there is also the question of how a teenager gets elected, how she can have multiple handmaidens who look enough like her to be body doubles.
It's one of the very stupid things in the PT I head-cannon out.
>>
>>51228722
Jyn is cool but I really want a Cassian book.
>>
>>51228761
>Not to mention, the monarch of Naboo is elected.

In what, you must admit, is bizarre worldbuilding that should never have left the brainstorming room.
>>
>>51228831
>multiple handmaidens who look enough like her to be body doubles.
She had 1, and when you're wearing white makeup who can tell?
>>
>>51228849
See >>51228800
It's hardly an un-heard of system, anon.
>>
>>51228831
>how she can have multiple handmaidens who look enough like her to be body doubles
Well, at least that can be explained by space plastic surgery or hiring a shitload of Clawdites. It works for South Korea. And probably the people of Legends' Seoul System.
>>
I'm going through all of the Star Wars soundtracks (yes all of them) to build and edit music for a game I'm going to be running.

I just realized that the track below from RoTJ is the first time choral music is used by Williams anywhere. It's the Emperor's leitmotif.

I think that's just fantastic music design, and I wanted to share it.

https://youtu.be/W935n2QQCyU?t=326
>>
>>51228761
>Francois Hollande, the French President, is prince of Andorra, alongside a clergyman
What even?

And I'm not surprised by that number. I honestly expected more. It's mostly the former empires and the various Muslim princes.
>>
>>51228860
I don't mind electing monarchs. I mind electing teenage girls, putting them on thrones, and then giving them actual legislative and military powers. They seem to cycle through the teenagers fairly regularly, which is even more creepy.
>>
>>51228860
As is ultimogeniture. Doesn't make it a good or sustainable idea.
>>
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>>51228961
>Manipulate Naboo culture to favor electing weak, inexperienced, easily impressionable monarchs
>Surround them with "advisers"
>Curiously high turnover rate after Amidala
>>
>>51228860
yes, and in most of those the monarch serves for life or an extended period of time.
On Naboo the term it's like 6 years tops.
That's what should be translated as 'president' or other word for an elected head of government with a limited term of office. Queen is not on that list.
>>
>>51228824
And that's how you get blockaded
>>
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>>51229051
Someone call Shindol. We've got a new idea.

Seriously though, it's one of the theories - like Anakin's mother being a prostitute - that makes a hell of a lot of sense. You run a planet wide purity contest, elect some young woman, train her, paint her up like a doll every goddamn day (when you're not at war, of course), isolate her from her family, and surround her with male advisors. It doesn't look good.

I bet Sheev "dethroned" a few Queens in his day, if you know what I mean. Maybe he kept a few around in the Senate, out of sight but easily accessible.
>>
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>>51229125
>Shindol
I would have gone for Info Star Wars, but whatever floats your boat, anon.
>>
>>51229051
>>51229125
Given her very public career after serving her term as Queen, I'm going to go ahead and assume she's not the she'll-shocked victim of a sex ring.
>>
>>51229220
I was more implying that monarchs were offed, disappeared, or "convinced" to step down once they outlived their usefulness or started getting ideas about not blindly following the advisory council.
>>
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>>51229220
Well, there was a war on. Her career probably followed a very, very different arc.
>>
>>51228183
He has both core sets. You can hit 100pts easily with a T-70 and two X-wings.
>>
>>51229319
You only get one T-65 with the original core set and one T-70 with the TFA set.
>>
>>51228831
>>51228961
>>51229061
Right, so sometimes culture and shit isn't always logically congruent. There are plenty of real-world examples of countries with weirdly archaic or nonsensical laws and customs in place, even today in the 21st century.
>>
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>>51229405
Absolutely. This is just particularly archaic and nonsensical.

I'm not saying it couldn't happen - it's a space opera setting, so whatever. I'm saying that it's still weird and stupid. The creepy implications are more interesting than the system.
>>
Aside from Sam. Who are the hardliners in the Rebel alliance who if they left the rebels would form the coalition to destroy the Empire?

>Eneb Ray
>>
>>51228792
IIRC, it was hereditary until the people became outraged at the deal the monarch made with the Trade Federation and ousted him (shortly before Ep 1). Since they didn't want to do away with the institution altogether, they made it an elected position.

It's in the (now-Legends) Darth Plagueis book.
>>
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>>51229736
Garm technically isn't a "hardliner," but he did split off from the mainline Rebellion when his issues with Mon Mothma's administrative decisions became irreconcilable.
>>
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>>51229736
Cody Sunn-Childe in the old Marvel series was implied as having done a LOT of rough stuff before he became a pacifist and retreated from war.
>>
Everyone shits on jar jar, but y'all ignore Elan Sleazebaggano
>>
>>51230019
I don't see why. He went home and rethought his life
>>
>>51230019
He isn't around for a whole movie.
>>
>>51228576
>Unironic monarchistposting in /swg/
Please go
>>
So, Dash Rendar's pilot ability allows him to ignore obstacles during activation.
Does this mean, he can both move through them without penalty AND shoot through obstacles Unobstructed?
Additionally, does this allow him to fly through enemy ships, or shoot at enemies he is in base contact with?
Just picked up the YT2300 today and am looking to avoid rules mistakes when I run him.
>>
>>51230208
I don't think it's shitposting. It's not exactly on topic... but this is /tg/, so whatever.

And I am an unironic monarchist. I like having a monarch with all sorts of fancy traditions and ceremonies and children and scandals... and absolutely no political power. Gives people something to watch. Abolishing it just means the hero worship moves one step downwards, usually to the people who actually matter.
>>
Did the missile boat ever make it into the miniatures-based games?
>>
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>>51230019

Wanna buy some Death Sticks, anon?
>>
>>51230296
Enemy ships aren't obstacles. The Activation Phase only exists during movement, it's not part of the Combat. Dash can fly through asteroids and debris without worrying, but if he parks on one he won't be able to shoot, and shooting through it still gives the defender an extra agility die.
>>
>>51230317
not yet
>>
>>51230317
More important question: What is Seinar's answer to the missileboat?
>>
>>51230359
ok, thanks.
>>
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>>51230388
Guidance chimps.
>>
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>>51230388
In terms of packing a fuckload of ordnance, the TIE Punisher is probably its cheaper, more practical counterpart. In terms of sheer over-the-top silliness, an anon in past threads created this.
>>
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>>51230388
>>
>>51230413
Further, anyone can fly through an enemy ship without any issue provided you'll land clear of their base.
>>
>>51230466
Don't you lose your action?
>>
>>51230195
I honestly think Michael Jackson as Jar Jar and *NSYNC keeping their cameo would have been better than that train wreck of a character name
>>
>>51230463
>The experimental program
>just strap more fucking guns to everything

Tell you what, these Seinar chaps have this whole war thing sussed.
>>
>>51230544
>Michael Jackson as Jar Jar
Man, that version of TPM would have blown A Goofy Movie out of the water.
>>
>>51230484
Nope, only if you bump. It's a little confusing how they worded it but there's a difference between ships overlapping and templates overlapping.
Template overlaps a ship, no problem
Ship overlaps ship, you back it up until it can be placed and you lose your action, can't shoot the touched target, and if you were doing a k-turn, s-loop or t-roll you dont get to flip around.
>>
>>51230584
What if I told you that Michael Jackson wasn't powerline?
>>
>>51230732
I know he wasn't, and that's exactly why TPM: Michael Jackson Edition would have been fucking amazing by comparison.
>>
>>51230584
Powerline was a cool as shit dude. Oh, random dude crashed the stage? It's cool, keep performing and change up my dance to match him. His son is here too? Sweet, let's jam!
>>
>>51230306
>Absolutely no poltical power
So you fantasise about a monarchy that doesn't exist, then?
>>
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>>51213796

In terms of plot, how would I go about beginning a starfighter-based campaign? Should I try adapting one of the adventure modules (Perellian Haul, Arda I, etc.), or draw up something from scratch?
>>
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>>51230931
Should have stated "political power they can actually use".

Just signing bills or swearing people in doesn't matter. It's not really power. It's not like the Queen can get a law passed that outlaws Subarus or clogs.

And sure, the monarchs will grow fat and happy and corrupt - look at Spain or Thailand. That's all fine and dandy. Gives people something to be outraged at as well.
>>
>>51230931
He's obviously a Britbong.

They take pride in their antiquated system of government but comfort that it doesn't actually work that way.
>>
>>51230980
Nobody will think less of you for shamelessly stealing from the opening missions of Ace Combat, Wing Commander, or the Star Wars flight sims.
>>
>>51230980
You could crib ideas from HotAC missions, or even just run the HotAC campaign.
>>
>>51230931
I think he's talking specifically about the current form of European monarchy. The King/Queen/Crown whatever officiates over a few ceremonies and formally invites someone to form the government after an election, but otherwise they can't make active sweeping decisions in the governance of the country.
>>
>>51230999
>>51231021
>>51231038
The British monarchy has veto powers over all laws, has a pretty huge and active list of lobbying and pressuring MPs, and has limited budget controls.

We have no idea how much of this stuff they do and don't use, because they're totally immune to any governmental transparency laws, and can essentially do whatever the fuck they want with impunity.

Acting like they're just figureheads is idiotic.
>>
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>>51231124
The last time a bill was refused was 1708. You want to know how long they'd have that power if they tried it now? Not very long.

They lobby MPs, but mostly in a charity ball sense, and not in an Exxon sense. Mostly humanitarian or environmental work.

They have very strict budget controls. They have a budget far, far lower than the revenue their estates generate - estates they earned as much as any old family, but donated because it was the smart thing to do at the time.

I think you've been on too many conspiracy websites, anon. You've conflated "I don't know" with "nobody knows."
>>
>>51231124
Actually using any of their technical authority would likely result in such a wave of backlash against the monarch that they could well end up deposed. It's silly to think that any use of this power against the House of Commons wouldn't immediately be leaked to the press by a party press sec. if you want to talk people with too much power in hereditary positions then I direct you to the House of Lords.
>>
>>51231228
Why didn't it result in a mass backlash when they tried to divert money from a poverty fund to pay for Buckingham Palace's heating?
>>
>>51231244
You mean that thing they're still getting flak for? Yeah that worked out super well for them.
>>
How would you fix Morality? Currently it's a pretty broken system, rewards inaction way too much.
>>
>>51231684

Knowing inaction is a Conflict penalty.

And if you mean inaction the other way, clearly the situations which PCs are avoiding which would cause conflict can't be very good because they should not necessarily be otherwise "rewarding". Being good sucks - or should suck a little bit anyway.

The most light-side, conflict avoidant thing we see in the OT is Luke throws down his lightsaber before the Emperor and say "No, I am a Jedi like my Father before me". That's what doing something for no conflict gain looks like. And while spiritually for Luke, it was very rewarding, physically it sucked pretty bad. Making choices is also not "inaction".
>>
>>51231734

Additionally, the book says not to roll to increase Morality if the players have not done anything which would involve them interacting with their morality. So if they actually do do nothing and have no opportunity for the moral choices that system is suppose to represent, they don't get a free lunch.
>>
>>51231684
I like the idea of making conflict focus more on emotional stress than "doing bad things", makes it much more movie accurate. This dude's list is nice:

>Drawing on the dark side of the force – always causes at least one conflict. But I make the player tell me what emotion they’re using – what is fueling the character’s power.
>Whenever a character is expressing strong emotions (gosh, role play?) I may offer the player the choice of gaining 1 or 2 force points or extra advantage on a dice roll in exchange for an equal amount of conflict.
>Using any force power (including force talents) in combat gives one point of conflict once per combat.
>Intentionally injuring any living thing outside of conflict with the intent to cause suffering results in one point of conflict.
>Failing a fear test with threat – GM has the option to inflict one point of conflict for each point of threat spent this way, up to 3.
>Watching a friend or loved one suffer.

And then you can NEGATE conflict by doing good things.

>Refusing to use dark side force points when the result matters (i.e. not when the character is sitting still trying to use sense over and over until the power goes off – but yes if the character is aware that there is an enemy hidden nearby that may attack any moment and is attempting to use sense to find the enemy).
>Spending a triumph on a discipline check to resist fear.
>Spending a triumph on a successful combat check to disengage without dealing damage as the character reins in their emotions.
>Ending combat without killing any enemies.
>Sacrificing something important to the character for a higher purpose may, where appropriate, result in a reduction of conflict.

The houserules these come from also have an alternate way of doing the conflict roll, using the Discipline skill instead of a d10. I don't like that so much, puts way too much emphasis on one skill, which sucks, especially for an all-Jedi party.
>>
>>51231825
I'd also only do the conflict roll after a plot arc is over, not just a session. Similar to how I handle obligation rolls, I don't think "end of the session" is a good metric for when to do important stuff.
>>
>>51213992

These were my rumours but you have them slightly scrambled.

The Force-themed stuff will not be Wave XI.

Wave XI will include the Wookie Auzituck gunship for the Rebels and a TIE with a turret slot for the Imperials. Scum get the Mining Guild TIE (yes, I know it's stupid. But everybody gets a TIE Fighter apparently).

The Force expansion will be the subsequent wave (or possibly even further down the line). It will introduce a new die with dark side and light side icons. Ahsoka is a part of that (she has a supportive force power, to complement Vader's offensive one and Luke's defensive one).

Darth Maul will be Scum's force user.
>>
>>51231825
I feel like entering combat AT ALL should probably cause conflict, not just using Force powers in combat. It's inherently an emotionally stressful act.

The conflict gets negated if you avoid killing anyone or disengage, so I can see it being perfectly balanced.
>>
>>51231825

You know several of those points a rules already, right?

And the fear check doesn't even limit to three, I think, nor to a failed check.

And causing deliberate harm to living creatures is way more than 1.
>>
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Name Him
>>
>>51231935
Yes, the idea of this is to entirely replace the original system, so naturally it has some overlap. Sorry if that wasn't super clear, I'm copying from some houserules I found online that I liked.

http://rules-lawyers.com/2015/08/10/rules-lawyering-rethinking-the-rules-from-force-and-destinys-morality-system/
>>
>>51231945

Eh, whatever, to each his own.

Not a fan personally. You shouldn't "cancel" Conflict - as I don't think you can undo emotional conflict an temptation just by doing your token good deed - the choice is already to take Conflict or not. With intent and the PC's own emotional strengths and weaknesses playing into it.

Also, I don't like this idea that fighting is wrong or conflicting somehow. While violence should not be your first solution, the game already allows for intent, if you must fight or even kill to protect other lives that can remove or ablate the Conflict penalty. A Jedi uses the force for defense, never for attack - unless apparently in this system a Jedi can't even use it to defend. Getting a conflict for using Protect in a combat scene, this is an ideal system.

Also, I don't think the emotional component is directly intended by the system. Thoughts/feelings aren't a factor, action and intent is. If you want to maybe walk a player in the RP to take an action, that's fine, but if they don't actually DO anything, they shouldn't just get conflict because they're mad. If being pissed off is their emotional weakness, then that comes into play with possibly "triggering" their morality later for bigger shifts.
>>
>>51225907

>dead Vader

wtf is this even from
>>
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>>51231684
>rewards inaction way too much.

Not really, doing nothing when you didn't at least 'try' to deal with a situation or attempting a solution should be conflict.
If PC's pass up events happening around them because they're 'on a mission', looking at a bigger picture and don't approach an obvious source of conflict they KNOW is there- slavery, abuse, corruption etc
Guess what? You're getting some conflict!


That time they didn't spend 10-15min in-game freeing a slave, sending them on their way with a 100 credits or trying to convince a thief to change their ways, put a child at risk in a safe place, its going to eat you up later. While I don't pop it out too often, I will if they seem to be having too easy a time of it. I won't penalise them for failing to achieve something if they gave it a good try in the first place.
>>
>>51232277
>If PC's pass up events happening around them because they're 'on a mission', looking at a bigger picture and don't approach an obvious source of conflict they KNOW is there- slavery, abuse, corruption etc
Isn't this explicitly what the Jedi Order do all the damn time?

>I'm not here to free slaves
>>
new thread
>>51232525
new thread
>>51232525
new thread
>>51232525
>>
>>51231941
Juan Cholo
Thread posts: 359
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