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/hhg/ aka Horus Heresy General XI

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Thread replies: 320
Thread images: 69

Rolled 2 (1d20)

[REDACTED] edition.
[REDACTED] sub-edition.
Last thread we... by the Emperor...>>51089555
>HHG
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp
>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyC
>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Oct 16 White Dwarf
http://www.mediafire.com/file/zm71nli980zr97h/WhiteDwarf_Oct16.pdf
>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>Other new links
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww98.zippyshare.com%2Fv%2Fe6VFn2St%2Ffile.html
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww116.zippyshare.com%2Fv%2Fd2D2z8mF%2Ffile.html
https://sys.4chan.org/derefer?url=http%3A%2F%2Fwww110.zippyshare.com%2Fv%2F1USI8Urn%2Ffile.html
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!LoBA0bqS
http://www98.zippyshare.com/v/e6VFn2St/file.html
http://www.mediafire.com/file/q315zmyjntb4j04/LA+Exploitable+v1.pdf
>>
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For the IVth!
>>
>>51096016
well shit.
>>
>>51096010
>Rolled 2
>Edition 11
Mmmm.
>>
So, it's cannon now?
>>
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>>51096075
Then I hereby raid this thread in the names of space piracy, debauchery, and general blackshieldery!
>>
>>51096124
>Need warp charge to trigger gun of its suit.

wot
>>
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>>51096124
What the zog?
>>
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>>51096124
Xeno loving bitch aint my sister.
>>
>>51096197
Tzeentch tech man.
>>51096124
also, wow, the autism.
>>
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>>51096124
>>
>>51096320
nofunallowed.jpg
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>>51095542
Or, using old fluff, where it says that some MkV were made using MkIV armour materials and cabling, resulting in no external cables on limbs and no need for extra plates (no studs). Some even used MkIV helmets, when available. So get some X-cable torsos from bits stores and, make your MkVIIs with them and put spare MkIV helmets on them. Or maybe use the SW torsos on them and use them as assault or despoiler squads.
>>
>>51096404
It's going to be a pretty even spread of FW Legion MkV, SW box, and the BaC MkIV.
I am going to keep the SW specific parts (mainly the legs and torso's) for Sgt's, as 'artificer armor' but other than that it is supposed to look like beat MkV (using that old fluff)
>>
>>51096010

How long until these start getting good again?
>>
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>>51096124
Ugh
>>
>>51096443
They were good?
>>
>>51096443
How about you make a good one next time?
>>
>>51096124

You know, maybe I should someday share the Primach's Daughters version of this I did years ago. It can't be worse than this.
>>
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>>51096443
How long until people stop complaining for no good reason?
>>
>>51096362
Don't get me wrong, it's neat, but it must of taken some serious autism to put that together.
>>
>>51096443
Once Inferno comes out.
>>51096458
Yes. Once upon a time(read after Book 6 and way before we got bothered by the wait for Inferno) these threads were great.
>>
>>51096443
Probably when Inferno comes out

so never
>>
>>51096480
Or just have skills in photoshop. I made one for a bunch of RG units and characters. And the Destroyer fix. Not very difficult.
>>
>>51096463

I am not responsible for the shitposters who infest these threads.
>>
What would you like to see in a Rite of War, for all legions or whichever you like?
>>
>>51096534
>shitposters
>implying you are not the shitposters
>>
>>51096534
>>51096590
Please, stop before its too late!
>>
>>51096590

I've posted shit before, though none of it was my shit.

All this general has become is a place for autism over armour, weapons and Legions, Primarchfuing, posting semi-well-painted models and bitching over lists. Plus memes. All the fucking memes. It's like an inoperable cancer at this point. This was never what I was hoping for when a Horus heresy General began.
>>
>>51096566
I want a generic Destroyer Corps with all sorts of F O R B I D D E N W E A P O N S that can destroy objectives.

Then for RG I want them to redo Liberation Force and make it not absolutely unbelievably terrible crunch wise.

Then add a XIX Predation Fleet RoW. What I'm imagining is pretty close to Blackshield Outlanders so I'm less jazzed about this as I was pre book 6.
>>
>>51096534
>>51096590
>>51096601
>>51096634
Stop!
>>
>>51096404
Well, my superglue bottle has glued the cap on, the test model I had planned won't pan out yet but I should have one before the end of the thread.
>>
>>51096124
ok, the part about Malcador objecting her destruction is cute.
>>
>>51096566
a legion and mechanicum joint Rite could be cool
>>
>>51096706

If there was ever a Female Primarch or Daughter Primarch Project, he'd be the one helming it.
>>
>>51096292
Whoah man, don't lose your head of this.
>>
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>>51096566
I want a rite that has heavy support as optional troops and does something to boost cover's usefulness. Preferably it would be good in both attack and defense (with some restrictions, obviously), but if they wanted to make it "the super-fort rite" that wouldn't be so bad.
>>
1 question;

Armoured Spearhead.

The rite says I can have Command tank who can be warlord and get master of legion for unlocking Rite of War.

Battlescribe and 1d4chan says I must have master of legion character for unlocking rite of war.

Is battlescribe and 1d4chan wrong and Stupid and Am I stupid for asking question, or is only I stupid for missing something in rules?
>>
>>51096654
Maybe a rite that not only makes generic destroyers troops but also makes the legion specific destroyer alternatives (pyroclasts, grave wardens, ashen circle) troops too?
>>
>>51096774
battlescribe and 1d4chan don't trump the rulebook... they are often outdated.
so no. you dont need an extra charecter with motl
>>
>>51096798
That's a nice idea.
>>
>>51096774
>one of either can be taken as a HQ (gaining Super-heavy Command Tank and +1 BS as it's Warlord trait and counts as having Master of the Legion for this RoW only)
Now why would you go on the internet and tell lies?
>>
>>51096901
>(like lone HQ choices, you'll still need a non-tank HQ to get the MotL rule)
Oh.
Well, that's being edited out.
>>
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>people actually think Inferno coming out will solve all their problems and MHHGGA
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>>51096566
Something like

>Imperial Fist Last Wall RoW
-Tactical/Breacher Squads may buy an Imperial Bastion or Bunker instead of a dedicated transport
-Any unit may make a disordered charge when deploying out of an escape hatch
-Must have a Fortification and a third compulsory unit
-Assault Squads are not compulsory troops for this RoW

>Imperial Fist Brothers of the Temple
-Templar Brethren are compulsory troops and must be taken as such
-Oath bound: Must choose one oath to complete at the end of the game, failure to do so will make you unable to win the game
i)Conquer All: Choose an objective in your oponents deployment zone, must be scoring that objective at the end of the game
ii)Glory to the VIIth: Must kill at least 3 enemy characters
iii)To the Last!: Choose an objective in your deployment zone, your enemy cannot be scoring that objective at the end of the game
Blaze of Glory: Templar Brethren gain Fleet when charging an enemy that has been hit by barrage weapons
-Sigismund must be the warlord and only Legion Champions may be taken as consuls.
-No Allies
>>
>>51096868
yeah, and maybe the ability to swap frag and krak missiles for rad missiles for any missile launcher in the detatchment. down side is that there must be more infantry than vehicles (not counting dedicated transports) in the list
>>
Hi guys,

I have an mk4 helmet with terminator honours. Do I have to take it away to use it in 30k?

Thanks in advance
>>
>>51096443

When Phantom Pain posting comes back and the new novels have lulzy resolutions.
>>
>>51096938

That is a great Pic. When Inferno comes out that has to the the OP Pic.
>>
>>51096943
>Sigismund must be the warlord
Or Dorn.
>>
Would an X Legion breacher legionary have a chance at fighting alongside some IV Legion legionaries?
>>
So how long after Inferno comes out will we have to wait for Scans?
>>
>>51096948
What? terminator honors are on shoulders not helmets.
its the Crux Terminatus
>>
>>51096997
Forever.
>>
>>51097008
The crux comes in many forms, not just shoulder mounted. I think one of the Sternguard helmets is a MkIV with a crux on the forehead.
>>
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>>51096943
>may buy an Imperial Bastion or Bunker instead of a dedicated transport
Never knew I needed this. Holy moly!
Extend it to all non-jump non-terminator infantry (of 10 or more?) and it's great.
Make heavy support squads optional troops too.
Probably a limit on fast-attack as well, I imagine.
And some generic bonuses as well, perhaps boosting buildings and letting rapid-fire weapons inside buildings rapid-fire at 3/4 range instead of half range.


>>51096948
Can you show a picture of which one it is from a site like Bitzbox?

If you're Imperial Fists I'd personally say it's almost always fine because muh crosses and them being the ones who accompanied the Emperor to the final battle.
>>
>>51096938
I'm equally excited and terrified, it's weird to finally get rules and a nice FW treatment (as a long, loooonnngtime TS fan) but as the forever losers, I expect lots of things I like being made fun of and muh fragile feelings

not really, the only thing I'm dreading is if there's some bullshit in there that triggers autists
>>
>>51097101
Don't worry, I fully expect TS to get nerfed because no one else has psykers.

I have high hopes for FW magnus however.
>>
>>51097101
>some bullshit in there that triggers autists
There's nothing that isn't this.
>>
>>51096774
>>51096774
>>51096774


Armoured Breakthrough != Armoured Spearhead
>>
>>51097101

When FW gives us the truth of the Space Wolves and the Emperor's Executioners, there's going to be a torrent of Butthurt. Either from Wolvesfags or Antiwolvesfags.
>>
https://eternalhunt.files.wordpress.com/2013/09/space-marine-release-16.jpg

>>51097058
>>51097084

Vanguard, actually. This one up right, and it's for an IW.
>>
>>51096634
>Plus memes. All the fucking memes.
If you know the path, show it to us.
Please don't say "lore". BL is the memiest of them all.
>>
>>51097208
You forget Word Bearers who have Psyker Praetors, Centurions, Diabolists, and Chaplains.
>>
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>>51096566
Honestly? They already did Armoured Breakthrough, so I can bliztkrieg to my heart's content. It's such a weird outlier for a generic RoW, too, in that it fundamentally changes your force disposition rather radically and lets you build an entire army that doesn't have a single infantry model in it if you really want to go all out with it. I'm surprised they did anything that wild, much less something available to (almost) any legion.

Like, vehicles never being scoring units, even if they're a dedicated transport, is a BIG part of HH games and missions, and then they let you take Predators as troops that can score while being fast for basically no point tax? Shit is nuts, man.

I don't think I could have even wishlisted a RoW as good as Armoured Breakthrough has ended up being, especially now that the Master of Armour counts as your Master of the Legion so you don't even have to take the old Praetor/Primarch + Transport tax you did before the red book update. The only debatable thing I'd like to do that I'm not sure you can do is to take pintle-mounted heavy bolters on the troop Predators (since they're only 10 points per upgrade and the tanks are fast)... but given how expensive that is to buy without recasting I'm okay with not doing that.
>>
>>51097397
I feel the bigger issue is you're considering using the terrible anteater variant of the mk IV helmet.
>>
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>>51096770
So, you want The Reaping ;^)?
>>51096566
I'd fix the ones we have before proposing new ones.
>>
>>51097399

Even the lore's gone to fucking shit, so that's no option.

What were Horus heresy threads like before the General? They were mostly just discussion. Not just lore, but models and armies. A lot of your dudes stuff (which I rarely if ever see here) and ideas for armies. And campaign ideas, ideas for warzones, sectors and linked games to decide the fate of dozens of worlds.

I think we need more of the wonder and openness of those early days, and not the weary, stodgy self-ironic shitposting we have these days.
>>
>>51097397
I personally don't like it and don't feel like it looks very IW, but at the end of the day they are "your dudes", and it's Mark 4 so anything can happen.
>>
>>51097397
I forgot Vanguard had MkIV as well. Confused it with regular AssMarines.

I used the Sternguard MkIV helmet with optics on my support squad.
>>
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>>51096566
A rite of war that represents this method of conducting war.
>>
>>51096996
Yes.
Why wouldn't he?
Say it was a Mechanicum muster, they are both sworn brothers to the Mechanicus
>>
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>>51097397
>>
>>51097484
Thread began to slide when anyone tabletop standard and below started getting shat on when they post pics and most Your Dudes write ups got holes picked in and autisted to death.

Rosterposting still seems helpful in the main, however. Some people just shit on them, but most comments seem positive crits (even if they turn out to be shit advice in practice).
>>
>>51096124
XIth thread for the XIth!
>>
>>51096774
Battlescribe is wrong (it's currently being rewritten for the new app and has a TON of issues), and 1d4chan is very often out of date.

When Armoured Breakthrough was first written, you did need to have someone else that had MotL in the army in order to actually use the RoW. This is the RAW from HH6: Retribution. However, when the new generic legions book came out a few months later it contained updated rules for Armoured Breakthrough. The MoA now counts as a MotL for the purposes of taking the Armoured Breakthrough RoW (and that RoW only), which means you don't have to take a Delegatus, Praetor or Primarch if you don't want to.

It also clears up that the MoA doesn't HAVE to be your Warlord (previously it did), but since his warlord trait is the +1BS and Command Tank upgrade you have to keep him as the warlord or he becomes a generic Sicaran/Predator like any other. For example, if you want to run Armoured Breakthough and stick Castrmen Orth in a super heavy tank to hide your warlord behind 12 hull points of heavy armour your MoA is going to lose all his handy warlord perks and just turn in a vanilla tank; however, you can still do that, keep the MoA as your warlord, but your big fuck-off tank just gets Orth's rules bonuses and your warlord is still (relatively) vulnerable in that he's just a tank that can get blown up.

Hope that clears things up for you. In general, though, DO NOT TRUST BATTLESCRIBE. It's RIDDLED with errors, many of which were from reverting to previous old files when the new program version was released and everyone had to scramble to redo all the data files. ALWAYS double check against the rulebooks.
>>
>>51097484
>A lot of your dudes stuff (which I rarely if ever see here) and ideas for armies.
We have them. We call it "Knight anon". Make of it what you will.
>And campaign ideas, ideas for warzones, sectors and linked games to decide the fate of dozens of worlds.
So, rules writing? We also have those, I thought you didn't like it.
I've been here since HH3. Or HH4, I don't remember. All I've known is scanbegging and memes.
>>
>>51097619
[REDACTKEKED]
>>
>>51096514
Gimp actually, while we're on the subject does anyone have an Imperial document sanctioned for purging stamp?
>>
>>51097572
I think that symbol is post-heresy but I am not sure.
>>
>>51097727
It's not, it's just a general variant of the elites symbol. People just confuse it with the Crux Terminatus sub variant.
>>
What's this thing with people saying the Stormlord isn't an assault vehicle? It even has it in the name.
>>
>>51097770
>assault cannon
>heavy flamer
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>>51097770
Because it isn't.
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>>51097765
Original guy asking, thank you, you are right!
>>
>>51097258
Sorry. I'm stupid
>>
>>51097828
Oh, I thought it was like open topped except for the +1 vehicle damage.
Booooooo!
>>
>>51097770
>Stormlord
I don't see the words "Assault Vehicle" in there at all. In fact, Stormlord is one word!
>>
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>>51097834
No, there different versions across the black books and transfer sheets.
>>
>>51097800
Fair.

>>51097828
It literally says it's open-topped when you disembark.

Page 88 of the mini rulebook:

>PASSENGERS CHARGING FROM OPEN-TOPPED TRANSPORTS

"Acting as an ideal attack platform, all Open-topped Transports have the Assault Vehicle special rule."

immediately below that:

>ASSAULT VEHICLE

"Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even on a turn that the vehicle was destroyed) unless the vehicle arrived from Reserve that turn."

Since it is Open-topped when you disembark, it has the Assault Vehicle special rule when you disembark. Since that rule specifically refers to disembarking, you can charge when you disembark from a Stormlord.
>>
>>51096601
NEVER!
CURZEFAG!
>>
>>51097828
It's treated as open-topped for embarking and disembarking purposes and usually that lets you assault after disembarking.

Then again, I looked at the rulebook and it says that all models with Open-Topped rule have the Assault Vehicle rule. But the Stormlord is not Open-Topped, it's merely treated as such for the purpose of embarking and disembarking. Like how a model can move like jump infantry, but would not be considered as jump infantry in any other respects.

So does this mean units cannot charge out of the Stormlord? Would seem so.
>>
>>51097937
But... what else would being open topped for embarking and disembarking even mean? Just that the entire hull can be treated as an access point?

You can shoot out of it as if it's open topped, too, can't you? Pretty sure the reason it's not explicitly open topped is so that you don't get +1 on the damage table like you would against other open topped vehicles.
>>
>>51097919
>Acting as an ideal attack platform, all Open-topped Transports have the Assault Vehicle special rule.
But it's not an open topped vehicle.
It's not an open topped vehicle in the movement phase.
You disembark from it as though it was an open topped vehicle, which means you disembark from any point of the vehicle.
>>
How do people here customize their Rhino's? Especially what kind of addons do you use to represent extra armor?
>>
>>51097980
>Just that the entire hull can be treated as an access point?
Yes exactly that.
>You can shoot out of it as if it's open topped, too, can't you?
No, no you can't, read fire points here >>51097828
>>
>>51098025
>But it's not an open topped vehicle.

It is when you disembark from it, which is when Assault Vehicle matters.
>>
>>51098036

https://www.forgeworld.co.uk/en-AU/Rhino-Predator-Reinforced-Armour
>>
>>51098055
A) I would have thought that Assault Vehicle mattered in the assault phase, which is not at all when you disembark.
B) It's not an open topped vehicle when you disembark from it, it counts as one for disembarking purposes i.e. where the access points are, and nothing else.
>>
>>51098036
I don't bother with extra armour, but 15 point multi-meltas are pretty sick on Rhinos, and you get two of them in the pintle-mounted weapons pack
>>
>>51097980
>Just that the entire hull can be treated as an access point?
Pretty much
>You can shoot out of it as if it's open topped, too, can't you?
Nope, because it's not open topped, it only counts as such when placing embarked models on the ground.
>>
>>51098036
I had thought about using Aegis fortification barricade bits to make a Rhino into a little castle for an Iron Warriors army, but I think it would require a lot of work to look good

>>51098138
>and you get two of them in the pintle-mounted weapons pack

I just get land raider pintle multi-meltas off of ebay
>>
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Can someone make Fulgrim image like rest of smiled primarchs?
Like Perturabo, Dorn, Mortarion, Curze.
>>
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>>51098175
>make a Rhino into a little castle
That idea holds merit
>for an Iron Warriors army
So you're a bitter brother too?
>>
>>51098055
>It is when you disembark from it

It's treated as if it was Open-Topped, it's not conferred the Open-Topped rule. You merely embark and disembark from it as if it was Open-Topped.

It's like the old CSM thing where a character could buy a jump pack or wings. Jump pack made it Jump Infantry, wings made him move like he was Jump Infantry, but didn't confer any other rules regarding Jump Infantry.
>>
>>51098187
Can you upload those? I am missing some of them.
>>
>>51097880
That's Gorgons.
>>
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>>51098300
>>
>>51098270
>So you're a bitter brother too?

I've been thinking about it on and off. I want a MkIII armor army and they're high on my list. Plus they'd be a good change of play style from my Alphas
>>
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>>51098347
And what is your playstyle with your Alphas? Like pic related?
>>
>>51097919
>It literally says it's treated as open-topped when you embark or disembark.

FTFY

Being treated as something and having the actual rule are different things. Being treated as stationary for the purpose of firing weapons doesn't mean you're stationary for, say, assaults.

For a model to get Assault Vehicle rule, it must have the Open-Topped rule, not just treated as open-topped for the purpose of embarking and disembarking.
>>
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>>51098300
here mortarion>>51097470
somewhere is also curze
>>
>>51096566
Anything that lets me use support squads as compulsory troop choices, preferably with large amounts of volkite and/or plasma.
>>
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>>51098396
>>
>>51098396
Sweet! I can't find Curze, but these make me smile in return
>>
>>51098429
>>51098420
OOOOOH
>>
>>51098118
>A)

Well, you'd be wrong, because the Assault Vehicle rule checks off when you disembark.

>B)

It's "treated as Open-topped for embarking and disembarking purposes."

If they intended it only for access points and NOT assault vehicle, why not just say: "the entire hull of the Stormlord is an access point."

>>51098289

Wouldn't the Assault Vehicle rule fall under "open-topped... disembarking purposes?"

>>51098394

>Being treated as something and having the actual rule are different things.

Sure, but in this case a transport being treated as open topped at ANY point would mean it would mean it had the Assault Vehicle rule. Because it specifies that it is treated as such at disembarking, you actually get to use that rule.

That's why the included the bit about not adding +1 to the damage table.
>>
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Angry lorgar
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>>51098512
Yeah, photoshop bitch!
>>
Any torsos that could work as armoured up MkV? I want to give a MkV squad sergeant a little more Artificery look and would like for them to have a little more beefed up torso. Something like pic related, perhaps, but without the DA apothecary markings.
>>
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Smiling Alpharius
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>>51098538
Watch it whoever the hell you are.
>>
>>51098543
Why not the up-armoured MkIV from the MkIV weapons box?

Gives you some bits, too.
>>
>>51098506
>Wouldn't the Assault Vehicle rule fall under "open-topped... disembarking purposes?"

No, because it doesn't have the Open-Topped rule.

>in this case a transport being treated as open topped at ANY point would mean it would mean it had the Assault Vehicle rule

Based on what?

>it specifies that it is treated as such at disembarking, you actually get to use that rule

How?

Does this mean that I cheated when I put my CSM lord with wings into a transport, because he moved like jump infantry, meaning that in the movement phase he was jump infantry, and thus could not have embarked on a transport because he was jump infantry for that phase?

Does this mean that you can move the Stormlord and still use All Power to Weapons! rule? Super-heavy rule says it's treated as if it remained stationary (aka. didn't move) in the Movement phase. So clearly this means the mega-bolter can be fired twice.
>>
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>>51098300
Hate to do this to you but sketched
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>>51098571
[Donna Burke vocalizing in the distance]
>>51098591
Photoshop-anon posted facial-expression marines long ago. He seems to have improved since.
>>
>>51098621
I don't want to be lazy and just use a MkIV torso.
>>
>>51098682
god I'd hate to run into a player like you at my local club. I'd probably throw my Stormlord at him.
>>
>>51098701
Shit, anon, this is gold
>>
>>51098682
What do you think "treated as" means? It means it has the rule for those purposes. Assault Vehicle is given to open-topped transports, so when the Stormlord is treated as open-topped (when you disembark from it) it counts as having that rule.

Otherwise they wouldn't have included the damage bit. They were protecting against an edge case where some weird rule could do damage in the movement phase and the Stormlord would be open-topped.

>All Power to Weapons

RAI it makes no sense to use the Super-heavy argument, because, again, they wouldn't have bothered including that rule unless they meant it.

...then again, Skitarii Peltasts do have Salvo weapons with Relentless. Maybe Forge World is just dumb.
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>>51098740
No, anon.
You cannot assault him in the same turn you deployed :^)
>>
>>51098740
>treated as X means it gets the X rule
>treated as Y doesn't mean it gets the Y rule

So now you're gonna pick and choose your rules to suit you? You're the sort of person who thinks grenades were always 1 per unit in the assault phase, aren't you?
>>
>>51098734
Mark V is literally designed to make up for place where they can't use Mark IV, which they would if they could.
Have you considered drilling holes in them then?
>>
Fuck, I'd rather have my opponent stick his deathstar in a Stormlord than a Spartan. At least the Stormlord can't get a flare shield.
>>
>>51098780
>they wouldn't have bothered including that rule unless they meant it.

So why didn't they make the Stormlord Open-Topped from the get-go?

>What do you think "treated as" means?

Not actually having the rule, just using the wording of it. Again, CSM jump packs vs. wings. Why would they give a character two options, one which is even cheaper, if being Jump Infantry and being treated as Jump Infantry for movement purposes were the same thing? Why would some models get to be treated as remaining stationary but not actually remain stationary for all the rules?
>>
>>51098877
First of all, when was the last time regular Chaos Lords had wings? 5th?

Secondly, your scenario is different. It is treated as having the rule for moving and only for moving. The Stormlord is open-topped for all rules purposes related to being an open-topped transport when passengers disembark--that means the whole vehicle is an access point and it has the Assault Vehicle special rule.
>>
>>51098981
I was under the impression embarking and disembarking happened in the movement phase, which is why I brought up the CSM wings.

But, ok, lets assume the Stormlord gets the Open-Topped rule for the movement phase when you embark and disembark. How does it carry over to the Assault Phase? You're not embarking and disembarking in the Assault Phase, thus it wouldn't have the rule then, and thus the unit would not benefit from it in that phase.

If it does carry over, does it also work in the Shooting Phase? Can I use this ruling to fire with all my 40 passengers?
>>
>>51098791
Not him, but they were as of the 7th BRB.

>>51098734
But anon, MkV is just Chinese MkIV. They used actual MkIV whenever possible.
>>
>>51099088
>Not him, but they were as of the 7th BRB.

The same rulebook that makes a distinction between throwing a grenade and using it in close combat? Because it does.

>MkV is just Chinese MkIV

Except the only thing it uses from the MkIV is the idea of solid plate armour instead of segmented, just like every other suit after MkIV. All the rest of the components are older.
>>
>>51099069
It does not carry over to the Assault Phase, but it doesn't matter because of the Assault Vehicle special rule.

"Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even on a turn that the vehicle was destroyed) unless the vehicle arrived from Reserve that turn."

So in the movement phase--or more accurately, when you are disembarking--your Stormlord has Assault Vehicle. Your passengers are disembarking from a vehicle that has Assault Vehicle, so they can charge on that turn, even though the rule "disappears" once you enter the shooting phase.
>>
>>51099203
I suppose. Though this is all hinged upon the idea that "treated as" means "has the rule." Because I'm sure there's more than a few things that can be broken if that is the case.
>>
+ IF Loyalist Primary Detachment (No RoW, 1998 points):

Alexis Polux

6-man Cataphractii Terminator Squad (4 Combi-plasma, 1 Plasma Blaster, 1 Chainfist, 4 Power Fists)
Contemptor-Mortis w/ Dual AssCans
3x Apothecaries w/ AA

3x 20-man Tac Squads (Vexilla, NV, Sarge has AA , Melta Bombs, and Power Fist)

Sicaran w/ Lascannons
Whirlwind Scorpius

+ Auxilia Allied Detachment (1000 points)
Legate Commander

2x 20-man Lasrifle Sections

2x LRBT

2x LR Demolisher

----

So my idea is having a 2000 point IF force for 2000 point games, but for 3000 point games I'll have various 1000 point allied forces that I can throw in depending on the flavour I want that day.

The apothecaries attach to the Tac Squads and give them a change to amble up the table, while Alexis Polux gives himself Deep Strike and goes in with the Terminators.
>>
>>51099342
Maybe.

At the end of the day, though, like>>51098837
said I think a Stormlord carrying a melee unit is probably not that powerful anyways. No better than a Spartan, anyways, since it'll probably die before it can get all those extra dudes into CC.
>>
>>51099389
Shame terminator squads can't number 20 like tacticals.

Weird that the other two baneblade transports don't have the same ability as the Stormlord.
>>
>>51099436

super heavy transports can have multiple units inside simultaneously, feel free to pile 2 10 man termi squads inside.
>>
Favorite weapons? One of mine is the Heavy Flamer just for how simple it is.
>>
>>51098682
My local area has always had assaulting out of Stormlords...you're overthinking it.
>>
>>51099626
If I could get a penny every time somebody misremembers a rule or just goes with old rules without realizing it has changed, I could afford GW prices.

Nobody was overthinking it when they spammed krak grenades and melta-bombs in close combat.
>>
>>51099596
Honestly, I really like bolters & chainswords
>>
>>51099760
It's the simplicity of it.
>>
>>51099787
yup, plus they seem the most uniquely Warhammer
>>
>>51099596
Meltaguns and Heavy Flamers! Blessed fire and heat to smite the foes of the gods!

>tfw Burning lore doesn't give access to Pyromancy
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>>51099839
That's Chaos for you. Did you expect anything different?
>>
>>51099920
But they give me Telepathy and Biomancy! I don't want them. They're too OP.

I mean, Biomancy at least lets me smite my foes, but Assault 4 S4 AP2 is ridiculous for a WC1 Primaris power. It's literally a super bolter.
>>
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>>51099958
Chaos is Chaos, Anon. A burning book might turn your guts into jelly, or it will teach you how to shoot mind bullets or alter your flesh with your mind. It's a real crapshoot.
>>
>>51099710
Then again, many units could take multiples of grenades for no real reason. Plus there's the whole "THROWN" thing.
>>
>>51100087
This. GW made both 'throwing' and 'clamping' a technical term. They only instance of throwing, because it was never explicitly defined, was in reference to shooting attacks. Thus only one per unit per phase. Then there was no limit on clamping, IE explicitly NOT throwing, in close combat. And so FW had units that could buy squad wide meltabombs to hunt tanks.

Then GW released their FAQRATTA(TM) that made it one per phase, per unit.
>>
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>>51099596
I'm partial to Eviscerators myself. Wish more HQ units could take them.
>>
>>51100625
Why don't the WEs have a gorillion of them?
>>
>>51100726
Because Chainaxes are free, after all!
>>
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>>51100809
But the WEs being the WEs would have at least every type of choppa they can get their hands on. I'm honestly surprised they don't give their dreads chainaxes.
>>
>>51100864
Chainfists>Chainaxes

Besides, Chainaxes aren't Two Handed, meaning that you can still use your pistol and get your +1A when wielding your axe!
>>
>>51100087
>>51100612
Or the fact that the rulebook says "thrown or used as a Melee weapon" in the section talking about Grenades, making the distinction that there's a difference between throwing and using them in close combat. Which would indicate that you do not throw grenades in close combat, meaning that the restriction on throwing is only for non-close combat purposes.

But, I mean, I'm just an autist who reads what's written in the rulebook.
>>
>>51100939
>used as a Melee weapon
via clamping

but still yes
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>>51100904
What if it's a huge axe? Or a chain-hammer? Those things had to come from somewhere and it probably was the World Eaters knowing those goons.
>>
>>51100939
I reason the multiple grenades thing being purchaseable as a sort of insurance policy. Your sergeant who had the meltabombs was killed in a challenge/by snipers/an explosion? Good thing everyone else has one too! That means that you don't lose out on the ability to use them.

Besides, this buffs my Dreadnoughts and 40k Maulerfiends, which means no more dying to random tac squad #47 because they were a vehicle.

>>51101018
But anon.

You can punch things AND tear them apart AND shoot them. Can't do that with anything else, now can you?
>>
>>51101037
You do know once the World Eater runs out of bolts and the Nails go full metal Khornate retard he's not going to care right?
>>
>>51101037
>pay 95pts. extra to ensure you squad doesn't lose the ability to plant a melta-bomb on a vehicle if the sergeant dies

How about no?

That still doesn't explain why the rulebook makes a distinction between throwing and using as a Melee weapon, yet the FAQ assumes (remember, it's not changing the rule, it's clarifying it) that throwing also means close combat?

Also, now Spartans and super-heavies are even stronger, when you can't melta-bomb them to death. It's funny that a squad can't all plant bombs on the target vehicle, but they can all punch and kick it.
>>
>>51101118
The FAQ is a clear example of the GW rule team not even knowing or understanding their own rules. Or they got told from higher up to nerf grenades into the ground because it means even more people are going to buy the large, overpriced models that are making 40k a shitfest.

A lot of gaming groups agreed to disregard that single part of the FAQ because it makes infantry even more uselss. And means that there is no longer any point to using krak grenades.
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>>51098376
>that model
>>
>>51099596
Volkite. Laser beams for the win.
>>
>>51101118
>>51101264
>tfw made a long post by guessing GW's reasoning for such and why I sort of understood it
>apparently I didn't hit post before exiting out of it
Dang it.

But it basically boils down to
>GW wants the rules to be more realistic/believes that grenades and bombs are funtionally the same thing rules-wise, just with different functions
>1 grenade/bomb at a time is more realistic and based on WWI tactics when it came to explosives and what was intended RAI for 7th
>I'm happy my Maulerfiends don't need to fear the average tac squad in 40k anymore
>wasn't this already in the 7th BRB, but something people just never read, as they assumed that 7th was too similar to 6th?
I know for sure that the shooting phase bit confused a lot of people who never read the 7th BRB/glanced over it, but I'm pretty sure it also says that you can only use 1 grenade in melee as well.

I dunno and don't really care though. I always pack meltaguns. Always.
>>
>>51101425
>meanwhile, 10 terminators with chanfists can be hacking at your tank no problem

But don't you dare to clamp more than one bomb on there or we'll call you unrealistic.

>I'm pretty sure it also says that you can only use 1 grenade in melee as well.

The only thing you'll find is "Only one grenade (of any type) can be thrown by a unit per phase." And at the bottom of the same page it says "thrown or used as a Melee weapon." So clearly throwing is not using it as a Melee weapon. Just like it has always been.

I hope this doesn't become GW's next "are models in transports on the table or not" issue that changes from edition and FAQ to the next.

>I always pack meltaguns.

If your opponents aren't packing armoured ceramite, it's their own damn fault.
>>
>>51101527
>If your opponents aren't packing armoured ceramite, it's their own damn fault.
True enough. But S8 AP1 is good enough on it's own anyways. Especially with Machine Killer vets. Going off of memory, that's a +3 on the damage table, iirc.

But I have to say that on a personal level, I'm happy with the changes. Like, I understand that a lot of people aren't, but eh, I and those who use stuff like Dreads/Melee Dreads or Maulerfiends and such don't need to really fear the average tac squad anymore.

I'm happy that 40k Dreads and Helbrutes got a buff, but I'm still waiting for my Maulerfiend buff.
>>
>>51099343
Sounds nice for a land war, but I don't trust troops to do much. I hope no one brings too much of any of the big three: artillery, AV14 and flyers.
>>
>>51096010
Does anyone have any idea when rules for the Thousand Sons will be released?
>>
>>51099343
Quad mortars, tanks and planes will fuck your shit right up.
>>
Anyone have any experience with Z's Dreadclaws? The little bits have me worried
>>
>>51101864
Probably better to go with CCON honestly.
>>
>>51101973

I might as well go with FW for the price, though.
>>
>>51101982
>>51101973

Actually hold on. I was looking at the "Chaos Dreadclaw" not the Anvillus. Why is it twice as expensive?
>>
>>51102047
China reasons?
>>
>>51102047

much fiddlier.
>>
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>>51102086

How so? It actually looks fat more solid.
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>>51099787
>>51099820
I know! I love storm and combi-bolters because you can never have enough automatic mass-reactive firepower.
As for chainblades, hell yeah. Chainshovels when? :^)
>>51099596
Meltaguns are nice too. I like all the space marine vidya versions
>>
>>51102109

All the filligry.

CCoN never updates prices either, so it could have just been harder to make back in the day when he first put it up.
>>
>>51102111
Something that I've been wondering about lately, How heavy are melta guns? They look kind of plasticy and light-weight.
>>
>>51101660
>Going off of memory, that's a +3 on the damage table

No, machine killers adds +1 do PENETRATION rolls, not rolls on the damage chart. And even Str 9 meltaguns ain't gonna stop that flareshield spartan/malcador/infernus from fucking up your shit.
>>
How is Z with his 30k items?
>>
>>51099343
This is the kind of list an IW player dreams of fighting against. Just a shitload of infantry footslogging across the table, begging for artillery to come raining down on them.

I guess it's appropriate if they're IF. To be honest I think this kind of list can still sort of work for Iron Hands, but not really for anyone else. The extra resilience versus shooting makes a huge difference on them, and even then Quad Mortars are going to be a nightmare, and Emperor help you if they bring phosphex (or any other AP2/AP3 blasts for that matter).
>>
So 1 medusa is okay and 3 medusas is literally hitler, what about 2 medusa?

Half hitler?
>>
>>51102521
Take as many as you want, you're only firing at one target anyway.
>>
>>51102521
Having multiple medusa's in the same unit doesn't increase the killing power that much, because Multiple Barrage means most likely the large blasts after the first will just land next to the unit you shoot at. Unless you always roll hits ofcourse.
>>
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>>51101037
It's pretty clear that FW interpreted the rule as "everyone can make a clamping attack" and priced their non-sergeant meltabombs accordingly. Events all worked that way, and it seemed to work. I think it was less of an issue in 40k because D weapons are all over the place and fewer armies are dependent on assault units for anti-tank. But try making a Blood Angels Day of Revelations list without multi-bombing - it doesn't work very well.

imo, HH and 40k should be allowed to diverge in terms of rules. FW should do its own FAQ and maybe not adopt 8th edition rules until they've had a year or more to adapt to it. Rumor goes that they didn't have access to the 7th edition rules before the rest of us, so that transition was kind of a mess.
>>
>>51102215
As heavy as a bolter or lighter.
>>
>>51101660
>>51102330
Grab Dynat for Str9 AP0 meltas, and deepstrike them with rerollable scatter to bypass flare shields :^)
>>
>>51102352
>This is the kind of list an IW player dreams of fighting against. Just a shitload of infantry footslogging across the table, begging for artillery to come raining down on them.
The moment I realized I had too much 40k was when I told my team the enemy was "walking out in the open, begging to be slaughtered".
It was a tf2 match.
>To be honest I think this kind of list can still sort of work for Iron Hands, but not really for anyone else.
A common misconception, for the artillery that matters doesn't care about how tough you are. I mean I know you did say they would suffer, but I'm stressing the point.
>>
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>>51102775
Nah for that you take leviathans with cyclonic melta and drills and a pair of saboteurs. That is how you show your opponent what those who spam vehicles really deserve.
>>
>>51096566
I'd just like a complete rewrite of the "devils in the dark" row, as of now it's just useless and give no sizeable bonus
>>
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>>51102897
You didn't understand.
The Machine Destroyer Vets must be your compulsory troops in a PotL army led by Dynat.
So you bring both the Saboteurs, the Leviathan and the Machine Destroyers ;^)
>>
>>51103453
*leviathan's

Maybe some contemptors with inbuilt melta's or graviton guns too, I mean might as well go all out at that point
>>
>>51096010
Brand new to 30k, got gifted corax and the LACAL redbook by a friend over the holidays, could use advice about where to start and what particualr tactics work well for raven guard specifically. I already play them in 40k and have kept to a very specific "if it has tracks I don't want it" rule so far. Ideally I'd like to stick to stuff I can kitbash out of plastic with FW shoulderpads, since I've already gotten good from 40k at adapting the plastic kits to uniform Mk VI appearance.

Also I simply don't have the transport space to fit a storm eagle or fire raptor safely as much as I love the models.

with these in mind what are the best things I can do? I've read the general link resources but general advice tends to be less helpful than specific stuff.
>>
>>51103676
Maybe. Dynat does support an Infantry + Dreads army
>>
So, I am not sure if to post this here or the tg wip thread- what is the best way to go about making a 'true scale' Rhino.
It would be used as a rhino in games using my true scale marines, or as an Advancer with regular marines in 30k.
>>
>>51103777
Pride of the legion. Infiltrate anything not wearing termie armour, get Land Raiders or Spartans for your termies.
The Betrayal at Calth or Burning of Prospero sets could help you get many useful minis.
You said you already read the Raven Guard section of 1d4chan, so I reckon you already have a proposed army list?

Also, just by chance are you russian?
>>
>>51103813
I am not, just a US east coaster that can't sleep because of a head cold.

And as fun as that sounds, I'm still trying to stick to no tanks.

I had a half-baked one, mostly from looking at what I could proxy using the RG I already have since they don't have company markings painted (nice thing about mk VI, no shoulderpad rim)

Decapitation Strike RoW:
Compulsory HQ: Alvarex Maun (+camo)
Compulsory Troops: 2 Squads assault marines (barebones)
Corax
Legion Tactical Squad (20-man outflanking)
Legion Seeker Squad (9-man, drop pod)
Legion Veteran Tactical Squad (10-man, 2 heavy bolters, marksman tactics)
Legion Veteran Tactical Squad (10-man, 2 heavy bolters, marksman tactics)
Legion Terminator Squad (Tartaros, Reaper Auto, 2 chainfists, grenade harness)
Apothecarion Detachment ( 3 apothecaries, artificer, infra-visors, camo)[attached to LVTs and seekers]
Deredeo dreadnought (Anvilus, Aiolos)
Legion command Squad (barebones, bodies to protect alvarex)
Dark Furies (Raven's talons upgrades, for all models)
Legion Tactical Squad (Drop pod, barebones)
>>
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How can I make my own bonding studs for armour? Greenstuffing each seems like a bad idea, I've heard somebody using some railroad stuff. Anyone got an ebay link for that stuff?
>>
>>51104067
get a small hole punch around that size with a concave cutting head, acquire plasticard, punch out studs by the dozen. same principle but a flat cutter works great for rivets.
>>
Don't have my books to check currently, is there a rite of war that supports or emphasises dreadnoughts of various types?

I basically want a dreadfull army.
>>
>>51104270
there is, you need to have a primus medicae and a forgelord but dreads are troops and each dread that is destroyed is worth a VP
>>
>>51104067

Break open a drinking water filter, then drill shallow grooves in a pattern on the model and glue a filter bead in each hole.
>>
>>51104067

Legion Mk IV kit comes with that leg shown there. You can just buy the leg on eBay. I bet BaC has one too.
>>
>>51104311
Ouch on the VP. Still, sounds fun for Zone Mortals, add some terminators and job's a good un.
>>
Looking to finalize the rest of my DG. This is what I have:

mortarion
10 grave warden
10 deathshroud
10x lascannon marines
Leviathan Dreadnought (phosphex discharger, heavy flamers 1 drill 1 claw)
9x Space Marine Rapier Quad Mortar
Space Marine Apothecary Set
10x Cataphracti Terminators Came with calth sets, plan to make them spam plasma
2x Calth box Praetor
2x calth box chaplain as artificer praetors
calth box contemptor 2 kheres
calth box contemptor 2 fist in built graviton gun
10x autocannon marines
10x heavy flamer marines
60x marines with boltor, pistol, cc weapon
4x sergeant
6 flamer
6 melta
6 plasma

Planning on getting missile launchers and Calas Typhon.
I plan on getting at least one spartan. Should I get 2? How many total LR transports should I have? I could get phobos as transports for the deathshrouds. Proteus looks neat for sneaking in some heavy flamers.
Adding 1 more contemptor so I can run a full unit.
I want 1 superheavy and was looking at the typhon tank. Sound fitting?

Should I get a derdeo, medusa, xiphon or lighting (which is better), vindicators (laser destroyers or demolishers?) or rhinos? Any of those really jive?
>>
>>51104067
Ball bearings of an appropriate size (1mm is good for marines) and a matching drill piece. Mark out the pattern of your studs with a knife, bore it out. If you get metal balls you can pick them up with a magnet, dip them in superglue, and easily slot them into place.
>>
>>51105058
Xiphons are shit. Fire raptor is cheaper, rips through light vehicles just as well and is like 3 times as hard to kill.
>>
>>51105058
>9x Space Marine Rapier Quad Mortar
human scum
>>
>>51105186
I agree. Why take 9 when you can take 12? 15 if you get Army as allies.
>>
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>>51105224
>>
>>51101527

>The only thing you'll find is "Only one grenade (of any type) can be thrown by a unit per phase." And at the bottom of the same page it says "thrown or used as a Melee weapon." So clearly throwing is not using it as a Melee weapon. Just like it has always been.

That's a product of careless and inconsistent writing, not design intent. There would be no point in saying 'per phase' if it refers to the shooting phase only and didn't include close combat. They probably should have said 'used' instead of 'thrown', then there wouldn't be these arguments. Who am I kidding, there would still be arguments. Still, FW definitely wrote their grenade rules on the basis of the whole squad being able to use them at once. It remains to be seen if they do anything to fix it, because taking meltabombs is a total waste of points if you go by the FAQ and RAI. I think 1 grenade per 5 models might be a decent compromise.

>>51102629

>try making a Blood Angels Day of Revelations list without multi-bombing

Take some inferno pistols (at least they can do something the turn you arrive), put melta bombs on your characters that are joining the squads, bring some other anti-tank (you have to have to take a flyer or some land speeders to meet the RoW requirements, after all), stop complaining.
>>
>>51105174
I read that they were good for the armorbane missiles ability to kill a spartan. I have very little 30k experience so let me know what works.

>>51105186
Yeah, after I bought them I found out they were considered cheese. I do not plan on using near that many in normal games.

What about the other stuff?
>>
>>51105647
>There would be no point in saying 'per phase' if it refers to the shooting phase only and didn't include close combat.

Overwatching in enemy assault phase? Some other possible way of shooting guns that the designers hasn't thought of? If they just say "shooting phase" and then you get some unit that can shoot in another phase, you could argue "Well, the restriction is only for the shooting phase, but this isn't the shooting phase, so everybody gets to toss their grenades, it's the RAW."

Also the fact that every edition before now has been able to use grenades in the assault phase and even GW offers grenades to be bought for the whole units. And don't give me that "it's an insurance" crap, it's worthless investment and GW didn't adjust the prices from previous editions.
>>
>>51105656

>only resin models are a leviathan, a couple of apothecaries, some weapon upgrades, and £288-worth of maxed-out quad mortars
>after I bought them I found out they were considered cheese

Sure thing.
>>
When can we expect rules for Daemons in 30k, if ever?
For the time being, is the 6th ed. Codex ok to use?
New LoC got me all tingly.
>>
>>51105710
Probably never, because what different stuff do you expect from daemons? They're daemons? They're timeless. Daemons today are the daemons of past and present.
>>
>>51105744
Warp Storm and such fuckery, althpugh I'm not aware if 7th campaign book updated them in any meaningful way or even if it's mandatory at all. I've been focussed on 30k for the past few years.
>>
>>51105694
all of this
>>
>>51105694

>Also the fact that every edition before now has been able to use grenades in the assault

The full sentence is 'Some grenades can be used to make shooting attacks or attacks in the fight sub-phase, albeit to different effect. Only one grenade (of any type) can be thrown by a unit per phase.' The 'only one per phase' comes in the context of being stated immediately after stating that grenades can be used in either the shooting phase or the assault phase. 6th specifically referred to 'one grenade per shooting phase', 7th refers to 'one grenade per phase', why make the change at all if not to limit the use of them in the assault phase in the same way that they are limited in the shooting phase? The argument of thrown vs clamped is rules-lawyering and semantics, the fact that they aren't consistent in which they use is a product of GW's poorly-worded rules writing, not cast-iron evidence of a certain interpretation. The FAQ confirms what the intended rule was.

>>51105694

>even GW offers grenades to be bought for the whole units. And don't give me that "it's an insurance" crap, it's worthless investment and GW didn't adjust the prices from previous editions

GW don't update the rules for everything immediately following the release of a new edition, and even when they are updated, poorly costed options and holdovers from previous editions are nothing new. GW writes rules and options for units that don't make sense, are contradictory, or are even useless, all the time. The RAW argument that units can all use grenades in assault is too heavily reliant on the idea that GW carefully selects its words and considers their exact interpretation. We know that the oppsite is true.
>>
>>51106111
>rules-lawyering and semantics
>opinion
Its Rules as Written. Theyres no lawyering involved. This isn't the Tau shoot more guns in every phase because they can in the shooting argument. This is a base rule saying that shootign and melee are different. Throwing has one per turn, which is shooting. Melee has no limit. Thats it. It's not pages of loop holes and refernces and inferring. It's barely even reading comprehension. Wouldn't even be on an SAT because its so simple.

>is too heavily reliant on the idea that GW carefully selects its words and considers their exact interpretation
Then whats the point of even having written rules if theyre so shit at rules we cant depend on the wording. By the logic we can assume that every rule is wrong until the FAQ tells us and we can't play. Which we know is untrue.

Just because GW botches rules consistently does not mean we can just ignore whats written. We can acknowledge it and modify based on any obvious fuck ups. But there it is: Writen one way in the BRB and told to be done different in the FAQ.

They may have intended it to be one per phase, but the did not write it that way. And so they put it in the FAQ to correct their mistake. Or else it would not have been a Frequently Asked Question.
>>
>>51106111
Yeah, so why does the same page make a distinction between throwing grenades and using them in Melee, if it was not intentional? Why do the descriptions of the various grenades use "throw" in the shooting profile and "use" in the Melee profile.

>The FAQ confirms what the intended rule was.

Because as we know, GW has never made poor judgments or outright changed rules when it comes to FAQs.

>'one grenade per shooting phase',

Which means you can Overwatch with as many grenades as you like, since Overwatch does not happen in the Shooting Phase. So "Only one grenade (of any type) can be thrown by a unit per Shooting phase." of the 6th edition turned into "Only one grenade (of any type) can be thrown by a unit per phase." in the 7th.

>The RAW argument that units can all use grenades in assault is too heavily reliant on the idea that GW carefully selects its words and considers their exact interpretation.

Well, they've been quite good at using "throw" only for shooting attacks when it comes to grenades..
>>
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>>51098571
I wonder if Alpharius will be helmeted or not for his model

On one hand, every other Primarch has been modeled like that. But Alpharius is the only one in a Splatbook with helmeted art, and art from those books tends to influence the models.
>>
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>>51106740
>Fulgrim has an ugly mug in the art
>has an ugly mug on his model
Yeah I think Alohapharius is fine.
>>
>>51105707
I am having the army commissioned and have yet to play a game with them. Never seen one on the table yet. Do you have anything usefull or are you just buttmad about how you feel that I am a cheese monger?
>>
>>51101348
You think it actually looks good?
>>
>>51106837
He's probably just gonna stay buttmad mate
>>
>>51106837
Noyes hat anon, let's get back on topic.
Throw in some Medusa, a Siege breaker (need one for that tasty phospex, also Creeping Death RoW), 2 Land Raider to go with the Spartan, 3 rhinos, a Sicarian (one of each type). That gives you a great spread of toys to play with, so you can try out a bunch of different stuff.
>>
>>51107276
Wow what the fuck phone? That should be NOT THAT ANON
>>
>>51107284
That is certainly a creative interpretation of those words, maybe take it to a priest for exorcism?
>>
>>51105656
>I read that they were good for the armorbane missiles ability to kill a spartan

That's the lightning, not the xiphon.
>>
>>51107202
Not him, but although it could certainly look better I love the pose and use of bits.
>>
>>51107202
It looks wacky enough to enrage the Spartan's he just blew up player even more.
>>
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Why do post-Isstvan Iron Hands look like bad motherfuckers.
Any idea where does the animal skull icon on the knee pad come from? It looks quite similar to the Dark Brotherhood's.
>>
>>51107202

It's a simple but creative conversion, carried off reasonably well, if a bit scruffily.
>>
>>51096010
Anyone want some pics from an event that ran last Saturday?
>>
>>51108481
Sure, those would be nice.
>>
>>51105710
Probably when the Blood Angels come out, assuming the Signus campaign features in the FW book.

For now, it's not technically legal to take daemons except as Word Bearer allies.
>>
>>51108577
Here's a void battle in progress.
>>
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>>51108636
Eyyy, pretty cool. Gotta love cargo containers.
>>
>>51108636
>>51108656
This was a pretty cool board. Around 20 people showed up for this event.
>>
>>51108636
>>51108668

Scoria fucked up.
>>
>>51108699
Gotta say, I still don't really see the appeal in those landspeeders. Maybe I've just been conditioned to love the box.
>>
>>51108623

From what I understand FW have repeatedly stated that the BA book isn't going to be covering Signus. Next up is BA and DA involved in some as-of-yet untold conflict. WS players will have to wait until the end of time.
>>
>>51108636
>>51108668
>>51108699

Some Tsons with what appears to be fucking Sanguinius on top.
>>
>>51108623
The ongoing rumour is that FW's books on Angels won't be about neither Signus nor Thramas (stated by Bligh), although it may be subject to change.
The way I see it, DA would fit nicely in a campaign against Daemons, or even Mechanicum (prior to Mars), as they are the ultimate monster hunters.

Daemons are RAI legal alongside Militia&Cults w/Cult Horde or Tainted Flesh provenances as well.
>>
>>51108699
Jetbikes do tend to have that effect where there's limited walking space.
>>
>>51108727
They aren't doing Signus? I want this to be true, BL turned that campaign into a clusterfuck.
>>
>>51108636
>>51108668
>>51108699
>>51108739

Here's a wider shot of the psuedo zone-mortalis. I liked this one a lot.
>>
>>51108636
>painted models
>>51108668
>more painted models
>>51108699
>every model is painted
>>51108739
>not a single unpainted model
>>51108785
>paint paint paint

What witchcraft is this?
>>
>>51108636
>>51108668
>>51108699
>>51108739
>>51108785

HH everywhere.
>>
>>51108831
I can get some unpainted pics, but people around here actually, paint surprisingly.
>>
>>51106740
He will be both helmeted and regular_baldie_head.
Hands are detachable and the head is a two bart section.
>>
>>51108636
>>51108668
>>51108699
>>51108739
>>51108785
>>51108842

Here are some very pretty Word Bearers.
>>
>>51108831
Sorry to burst your bubble, but take a close look at the land raider at the bottom of the >>51108785
pic
>>
>>51108931
It's actually nice seeing fully painted nice armies that are significantly better than the terrain.
>>
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>>51108931
Thanks for the photo dump.
>>
Has anyone got the print of Dorn that looks like a strip right out of a Berserk manga?
>>
>>51108999
I got some more if you want, but tell me if it's getting annoying.
>>
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>>51109015
Nah keep going. We need it.
>>
>>51108931
That table would make any Salamander erect
>>
>>51108636
>>51108668
>>51108699
>>51108739
>>51108785
>>51108842
>>51108931

Some World Eaters taking on Space Wolves.
>>
>>51108636
>>51108668
>>51108699
>>51108739
>>51108785
>>51108842
>>51108931
>>51109111

I liked this table. The limited access made for an interesting battle.
>>
>>51109153
yeah, you can see the spartan squashed in the canyons in >>51108842

Anything that forces people to change standard tactics up is good.
>>
>>51108636
>>51108656
>>51108668
>>51108699
>>51108739
>>51108785
>>51108842
>>51108931
>>51109111
>>51109153
did you actually go to this event or did you get these from facebook?
>>
>>51109942
I showed up for a bit, didn't play however. Pics were grabbed from FB.
>>
>>51104067
I used some plastic toothpicks, with a really really sharp brand new boxcutter blade.
>>
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>>51104067
Just get some 1mm jewelry beads from your local arts and crafts store. I found a baggie with at least a thousand of 'em for a whopping $2. Drill out little pips for the beads to rest in, apply adhesive, profit.
>>
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is it better to run large 20 man tac squads or just 10 man squads
>>
>>51110154
Depends on legion and overall army composition. 20-man blobs with apothecaries are great for gunline Iron Warriors, for example.
>>
>>51108727
>>51108762
I’m pretty sure they’ve said that the Dark Angels fluff won’t focus on Thramas. I don’t remember reading any rumors about the Blood Angels.

They kind of have to do Signus… unlike the Dark Angels, at least 95% of the Blood Angels were together at Signus, and the return trip was so long (in reference to realspace, at least) that they didn’t do anything else during the early years of the Heresy. It was Signus and then Imperium Secundus. The latter is obviously new fluff, but missing the early Heresy by being sent far away was always in the old fluff.

The Dark Angels have more options, like Diamat.
>>
>>51110283
What can one do with a 20-man not-chainaxe-inductii bolter blob? Besides guarding a fort.
>>
>>51110154
It’s uncommon to spend Spartan-level points to transport mere Tactical Marines, so it’s basically a choice between 10-man squads in Rhinos or Drop Pods, or 20-man squads on foot. The former can actually try to take stuff; the latter is for defending your deployment zone or something close to it… unless you have infiltrate or outflank. Those can make footsloggers offensively useful. 15 is often enough, though.
>>
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>>51108716
I think they look a million times better than the flying shoe. I even prefer the 2nd ed. metal Land Speeder to the plastic one. I suppose that might mean I’m crazy.

It’s also a lot of firepower for the points. If they didn’t cost 1 GBP per point I think you’d see a lot more of them.
>>
>>51110361
Look good as you flood the table with 100+ power-armoured bodies.

That is the dream, anyway. Working on it. ;-(
>>
>>51110309

Word was whatever conflict it was just hasn't been written about yet. It doesn't need to be early heresy anyway. My bet would be on some sort of old-school Angels of Death style BA/DA team up around or just after Imperium Secundus.
>>
>>51108842
One of my dreams is to create a charity that goes around wargaming gatherings and helps the attendees to get decent haircuts and clothes that fit them.
>>
>>51110611
>Dark Angels and Blood Angels team up and strike fabulous poses while ignoring BL

I could get behind this.
>>
>>51110620
At best you should educate them on how to dress decently, like you actually meant to go out of your house for the day, on purpose. But you would only succeed if they have the intention of actually learning anything.
And they can't even learn their rules right.
>>
Vaguely related since he was around at the time and it doesn't appear to be in Rho Mu's mega folder, anyone have the ebook of Fabulous Bill's Prime Genitals?
>>
>>51110874
Almost all of them also look like they could really use some education of looking after oneself's health.
>>
>>51111178
B-b-but mah Nurgle worshippers!
>>
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Can anyone remake Fulgrim's portrait like others smiling primarchs? Like in those images:>>51097470 >>51098325 >>51098396 >>51098420 >>51098512
>>
>>51111755
If I'm gonna play a chaos army of Nurgle worshipers I'm gonna look the part dammit
>>
>>51108842
Damn why all those people so fat.
Look at those love handles. More like love ape hangers
>>
>>51108831
Half the shit in the last one is just base coated dawg
>>
>>51103777
>>51103993

any other thoughts for an anon starting 30k?

C&C on that list would be exceptionally useful.
>>
>>51112886
It's not a list.
Lists have points costs, and a total.
>>
>>51103993
Barebone assault squads don't have enough offensive power to accomplish anything. Ask yourself if Pride of the Legion doesn't make more sense for you, given that you want to take some termies and infiltrating vets. It would cost you access to Drop Pods as dedicated transports, unfortunately (you'd need Dreadclaws for any drop assaults).

On the other hand, heavy bolters are an unpopular choice unless you're playing a legion that gets some kind of bonus to them (DA, IF) so I'd drop the vets and keep the pods. You need hitting power, which in a Drop Pod list often means one or two squads of Support Marines with meltas or plasma of some sort, and an Avenger or Fire Raptor to deal with heavy tanks. Always expect to face a Spartan.

Consider writing in to the Radio Free Isstvan podcast for help - Michael there plays Raven Guard, and of all the podcasts it's the best with rules and lists.
>>
>>51112886
Have you read up here?
http://www.petehappens.com/p/ravc.html
>>
>>51103993
It seems pretty unfocussed, honestly. A lot of units don't seem to have a specific purpose, and generally the list doesn't seem set up to do a specific thing. Like, do you want to do a drop pod shooting alpha strike, maximise jump infantry charging, a bit of both, something else?

I guess the other thing to say is that seems like a lot of points for someone starting out in 30k, (is it 3000?) maybe leave some stuff out rather than going big from the off.
>>
>>51113145
>durrhurr not a list because missing points
the point wasn't to make a final product, but receive feedback on basic choices and why they are good/bad/indifferent.

>>51113297
thanks, the original thinking was for just putting more rending shots down range, but given that advice I'll probably take a look at more legion support squads and possibly swap the deredeo for an arachnus variant to deal with spartans.

unfortunately I simply can't safely transport large stuff like the fire raptor, though I might be able to magnetize a xiphon sufficiently to safely transport it.

thanks for the help
>>
>>51103993
Alright, let's go through this list.

First off, you are running seekers without combi-plasma. That's a decimation point right there.

Secondly, you have no way to deal with a deathstar. That's two decimation points.

Better start rolling.
>>
>>51113663
>unfortunately I simply can't safely transport large stuff like the fire raptor
Wow, I've never heard that one before. You might have to shy away from 3000pt games until you get a car - which'll give you plenty of time, really. 3000pts takes a while to reach. At 2500pts the Deredeo and Support or Heavy Support squads are still reasonable.

The key is to designate a target for each of your entries. Lots of rending shots are good, but you'll also face light tanks (e.g. Predators), 2+ armor (Terminators, jetbikes) that sometimes has a good invulnerable save, heavy tanks with flare shields (Spartans), knights, a flyer or two...

Bare tac squads are alright for manipulating reserves (let the better ones come down first) and taking objectives late in the game (assault squads do that too). Not killing things. That requires size and/or upgrades.
>>
>>51113691
I was about to say the raven guard don't decimate, but then I remembered the terrans. So 42 on a D100 for RG decimation?
>>
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>>51112198
sure
>>
>>51113997
Thank you.
>>
>>51112198
And here's Corax in case people forgot him.
>>
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>>51114016
desu I prefer his disgusted face
>>
>>51114021
He looks pretty bro-tier there.
>>
>>51096654
Not bad idea at all.

Vanilla destroyers are way too pricey and as death guard I don't see the flavour
>>
>>51113691
suggestions to deal with a deathstar type unit? mostly in 40k to date I've dealt with them by simply avoiding them, as with very few exceptions they all move 6" a turn and between jump packs/run moves it's relatively easy to dance around them.

>>51113862
Unfortunate consequence of the city. I have a car, but the easiest way to get the the local FLGS is walking (parking is nonexistant) and as a result my local meta skews away from large vehicles and walkers as a general rule.

I might expect to face one or two large tanks, but never more than that in most lists I'll be playing against at least in this area.
>>
>>51113897
Kek
>>
>>51114041
He probably just saw unpainted army in game.
>>
>>51114276
Something like a Venator or Grav to kill or slow a Spartan

Plasma to kill the dudes inside
>>
>>51114585
Or if you're feeling super cocky, you can bait them to charge corax then run away. By the time they get back in their car and drive somewhere else, they're probably not affecting the game enough for the points spent on them.

Does however rely on corax not dying like a bitch in one turn to the enemy primarch, and the enemy not having any concussive weapons. Or combiplasmas on the deathstar terminators. Corax doesn't like combiplasmas.
>>
>>51114705
>corax not dying like a bitch in one turn to the enemy primarch
Not sure how weak corax is but primarch on primarch battles take literally like 6+ turns most of the time due to IWND, lots of wounds, and invulnerable saves. Unless your opponent is bringing out a maxed out attack Angron I can't see Corax lasting less than three turns.
>>
>>51103777
Strike Captain Maun is pure gold. Decapitation Strike is Phenominal, especially with the new FAQ that makes Preferred Enemy work agaisnt mixed squads so your entire army can hunt ICs. And with Maun on the table youre probably going to go first.

You will need drop pods, rhinos, and eagles. There's no way around that if you want to have a fighting chance. The first opponent with quad mortars will slaughter you otherwise. These also provde vauluabel 'closer than corax' units that can be deep-field easily to keep corax invisible.

>>51103993
Looks like you have the old red book. All Dark Furies have Ravens Talons for free now.

Consider Mor Deythan when you buy Vet Tacs. Mor Deythan pack the most punch around in the shooting phase. Infiltrate in a rhino, scout, move 6, disembark 6 and alpha-strike the shit out of something. Flamers with Fatal Strike are brutal against blobs, plasma is good all around including AT. The heavy bolter on Sniper Vets is a trap, not worth it. Heavy flamer is where it's at.

You dont need a command squad to protect maun. You can stick him alone in a corner most of the time and he'll never be touched. I usually put him in with rapiers, a bare tac squad for homefield objectives, or sometimes a caliver support squad to exude his no scatter bubble. If your opponent is going after maun, who should be in a ruin for a 2+ cover after stealth and going to ground, then the rest of your army is going to slaughter him.

Termis need a transport. Fortunately we have a unique Darkwing that they can take as a transport without using any valuable fast attack slots.

Seekers usually need combiplas. But RG and AL are the two legions that can use them naked thanks to infiltrate to let them set up with Scorpius bolts.

>>51114705
>>51115190
Shadow Walk. Then on their turn hit and run away. Your turn rolls up, blast the shit out of them.
>>
>>51114276
Fair enough. I live in a suburb but take the train to work in a city, and I can see that happening.

In 30k, most death stars are in a Spartan. Could be a primarch and terminator bodyguard or 20 breachers... yes, they're slow once if you can destroy their transport.

>>51115190
Corax isn't fantastic in combat against other primarchs, but he can run away from the fights he can't win.
>>
>>51115190
He's only a 5++, and usually rolls solo.
>>
>>51096010

>>51115377
>>51115377
New Bread
>>
>>51115390
>Corax isn't fantastic in combat against other primarchs, but he can run away from the fights he can't win.
He used to be one of the best brother killers in 6th thanks to all his attack causing blind checks. With up to 10 attacks, each generating a blind test, he wrecked face. But alas 7th came along and nerf'd him when they ner'f blind.

Though really just hit and run and shoot the shit out of them. Thanks Preferred Enemy(Independent Characters) for letting all my dudes murder yours.
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Read more on this topic here - https://archived.moe/talk/thread/1694/


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