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Modern Fantasy General #3

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Thread replies: 185
Thread images: 53

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>What is Modern/Contemporary Fantasy?

It is the idea of taking a fantasy setting, set somewhere around the late medieval era to the early renaissance, and fast forwarding it to the 19th - 21st century. Imagine making a Dukes of Hazard style jump to ram your car into the side of a Dragon, Or fighting magical Nazis with swords and SMGs.

>THREAD GOAL
To properly establish the setting, nations, politics, races in the major political sphere, etc.

>WHAT IS BEING WORKED ON
Geography, Races present

>RESOURCES
Setting Overview Doc: https://docs.google.com/document/d/16pTg4vLuyP-nYHK8M7r0iUeJkgzsV9I9KTwAC8NChf4/edit?usp=sharing

Tech Timeline Doc:https://docs.google.com/document/d/1UuSRsEB70CUBNu6-W6xzgN1HbVSXv6OYCxuzLpN6sQM/edit?usp=sharing

Kobold Race Doc:
https://docs.google.com/document/d/1b8FwrXBjQKKyzCR4uFq2GgqG5dlBL9_lAjYD0-XCY-0/edit

>THREAD PROMPT
Now that we've, more or less, come to an agreement on universal mechanics for the setting it's time to actually set up the setting itself. So what are the nations of this setting? Do the Elves and Dwarves have their own nations? What are the political factions present?

>PREVIOUS THREAD
>>51064858
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>>51085612
Here, this one looks better. Y/N?
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>>51085612
I think they do have their own nations. There should be many nations to be honest with some being straight up mixed (With the whole species/race thing). Think of them like the nations of western Europe. There has definitely been long standing conflict between the nations historically but in modern times it has been much more of an opposition between Western Europe and Eastern Europe.

I have no idea if I explained that very well but I wanted to get it down and share what I'm thinking before it's gone.
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>>51085762
Yes.
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>>51085762
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>>51085762
If I were you I'd separate the land mass into continents by removing a bit of that bottom portion
I dig the amount of islands though since I have a thing about coastal cities
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>>51085762
Looks great!
>>
Does anyone wanna talk about beasts/monsters?
What has happened to dragons, trolls, giants exc.?
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>>51085933
They've always been around I think. People just learned how to deal with them. Cities built walls and defense systems and smaller towns enlist the help of security companies and/or adventurers to help with "pests"
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>>51085933
I feel like some monsters would eventually be tamed for their useful properties. Like slimes/ gelatinous cubes being used as garbage disposals and or being set lose in sewers. Maybe designer Gargoyles as security systems of the rich and powerful. Some other monsters could be used in morally dubious cage fighting ( like a larger version of cock fights/ dog fights)
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>>51085952
>>51085933
Check this out. Its got a lot of stuff you can use.

Flying monsters are easy, perpetual threats. Even in the modern day, a child going missing after being snatched by a Hippogryph isn't too uncommon, at least the further away you are from the walls.

What about the seas? How dangerous are those?
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>>51085952
What about more intelligent monsters, do they eventually integrate into society or are they driven back to special monster reserves?
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>>51085991
I'd imagine even today a kraken or a sea serpent would be pretty hard to deal with
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>>51086013
>>51085991

Maybe cargo ships are protected by armed escort vessels that have some sort of torpedos?
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>>51086013
Depth charges. Torpedoes. Shock waves are brutal in water. And "Kracken" technically exist.
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>>51085991
>OD&D
My nigga
Funnily enough I posted that as inspiration in a previous thread

When it comes to the seas I'm thinking treacherous on a good day the farther out you get the more dangerous monsters you start to encounter, the oceans are vast and hide all manner of creature both terrible and beautiful
That would encourage the use of airships for transportation and shipping
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>>51085996
I don't think anyone would really trust a monster, no matter how intelligent it seems.

However, depending on the city and people nearby, I could see some sort of Monster Villages pop-up. They might use stuff that floats down river or abandoned adventurer huts to start their own towns.

From places like these, more monsters might join them and eventually become 'civilized'.
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>>51086061
ooo thats a good justification for use of primarily airships!
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>>51086075
So troll ghettos basically?
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What about dragons? I'm partial to the shawdowrun style rich boy bad-ass dragons
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I THINK I GOT IT!
I am content with this one.
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>>51086124
THIS IS IT GUYS!!!
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>>51086124
Perfect
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>>51086124
looks sick!
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>>51086124
Fuck yes that's glorious.
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>>51086124
what program did you use to make it?
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>>51086146
>>51086147
>>51086149
Now we must name and lore up the city-dots. unless you guys want to edit in better placed ones. If we are using my kobolds 3 or so city's will have warrens under them.

We still need to figure out the other two "Exotic" Races.

>>51086157
http://donjon.bin.sh/fantasy/world/
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>>51086091
Sort of.

Too close to normal civilization and you'd get Adventurers called in UNLESS they lucked out somehow.

So some distance away actually makes them a bit safer, since they can integrate their buildings into the land proper.

Actually, what kinds of monsters becoming sapient were you thinking about?
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>>51085933
When I think of dragons, I don't think they would be extinct.
It gets me thinking, dragons are intelligent so a point. And they hoard gold! So if the nations wizened up to this would they have just up and switched to a fiat currency? Just let the monsters be and don't take their shit.
If you wanted to tie it to the ruin/old fantasy history you'd easily have sizeable amounts of gold in ruins/very old cities and as the races move towards a more magitek based future and away from these places you could see dragons be easily attracted to them.

Ruins -> Gold -> Dragons -> Adventure!
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>>51086250
Also dragon president. Preferably not assassinated this time.
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>>51086250
Well dragons are usually long lived and attracted to magical items
Some great adventures could be made from trying to acquire ancient magical treasures from a dragons hoard or sizable mana crystals
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>>51086193
Here's my write-up for the fascist (majority) elvish nation that was proposed last thread:
Name: The Enchiri Empire (feel free to give me suggestions for a different name since I'm shit at naming
Governmental type: Fascist Constitutional Monarchy
Capital City: Naran (One of the cities near the center of the main continent that has trees surrounding it)
Fluff: The nation-state of Enchiri is mainly inhabited by elves and humans. They are a nationalistic country that exercises strict control over their mages and magical education programs. They employ very mobile land armies as well as small fighters and airships.

if any more info is needed please tell me
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>>51086271
Center Island, city near lake.
Umm... mainly human 60% but mixed races. Democracy.
, currently dragon president, taking advantage of "President for life" terms. luck most everyone is okay with him. Kobold warren underneath, know an more mixed with above city than most.
its a very old city.


I suck at lore. this is really my first time though.
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>>51086322
Whay sort of national identity does it have? German-esque? I'd suggest the Ottobek Empire, capital: Ostland
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>>51086271
I'd let him be my president
if you know what I mean
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>>51086359
Holy fuck auto correct. This is more unreadable than usual.
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>>51086360
Thank you for the suggestion. The anon that originally suggested it wanted it to be German-ish so yeah that works.
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>>51085977
I've been thinking about the security of towns and cities. Why not have them employ the use of golems? They'd basically be magic robots that protect citizens in the outskirts of the cities.
It'd be quite interesting to see different "brands" of golems around with security guilds competing for the business of the government (With some governments making them themselves).
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>>51086381
maybe in one very ancient. and magic focused city. also would be very exclusive. May cause jealousy in other races. could be source of our main collage too. forgotten technology? People scared it will fail soon? Quest plot?
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>>51086381
Because the "magi-tech" of our setting basically being and uncomplex magical energy source is imagine that golems aren't as mass-producers as something like Airships would be.
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>>51086413
Actually, I rescind that idea because that's removing some players agency in that whether or not something is being attacked like that (In this case Monsters -> City). I'd rather leave that to the DM and plot.

>>51086438
That seems more like it.
Something cutting edge, experimental and very expensive.
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>>51086455
Wizards could craft custom made golems for purchase for more well to do people for the purposes of body guards or sex.
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>>51086381
I would hope that golems are rare new inventions
Really hate to see what amounts to magical robots being common, feels like they would be prototypes or exclusively military like drones
And god forbid we end up creating not!Warforged
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>>51086490
Or the army of magitech empire in FFXV
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>>51086490
this.
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>>51086490
Yeah, I thought more about what I said here >>51086455.
It just makes more sense that way, especially since robots are a very cutting edge thing in the real world (in terms of the way we think of scifi robots).
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>>51086381
I love the idea of Elf Steve Jobs announcing the new iGolem, but how would the nation at large react?

Last thread I joked about having a "People for the Ethical Treatment of Animates," but really, if we go this route it should probably be super rare, and it should probably be controversial.

Imagine a social rights movement for golems.

Alternatively, they should probably be viewed in the same way we view drones today - dangerous, dystopian, but sometimes necessary.
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What is everyone thinking when it comes to the landscape, how fantastical do you see it
Same question about the architecture magic could build some impressive buildings without worrying about structural integrity
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>>51086597
I'm cool with whatever as long as it looks breathtaking enough.
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So as for names for the Dwarven nation I'm thinking something like Gromstrien, Gildhest, or Hundrin.
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>>51086597
This might be modernizing a fantasy setting, but the world itself is still a fantasy and no amount of "modern" can change that.
Go fucking nuts.
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>>51086597
That picture got me thinking. Magic in this setting is reserved for the most highly educated, right? Magic would inevitably become a symbol of the rich and powerful.

There could have been a communist revolution in one country - where the phrase "Power to the People" meant forcing mages into government service. A part of the cultural revolution after the new government was established could involve using magic to build massive and improbably constructed state-run residential areas.

I'm imagining a lot of Brutalist and Neo-Brutalist architecture.

This could work well with >>51086413

A former Magocracy, now under the oppressive thumb of the People's Revolution.
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So the Timeline doc mentions Mana Crystals and I need a little clarification
Would they function similar to Eberron Dragonshards being used in magic item creation or are they just mana batteries
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>>51086749
That sound more like a possible adventure hook than anything else to me
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>>51086759
Mana batteries, never read Ebberon.
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>>51086780
Why? It sounds like solid backstory fluff for a nation.
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>>51086844
I suppose and to be honest I could envision an entire campaign set amongst the rising tide of anti-governmental sentiment with the players forced to choose sides
Guess I just saw it as something of a potential story idea and not as anything tied to a particular nation

Either way I concede, it makes sense to include it in a Nations write up
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>>51086749
>>51086964
Already on it (and with a stock name too, because why not):
Name: People’s Republic of Tristteen
Governmental type: Previously Magocracy, now a communist republic.
Racial makeup: Mainly humans and dwarves
Location: Southern forests
Stance on magic: Mages are forced to work for the government and all magical education is heavily controlled by the government. Mages are discriminated against and heavily monitored by the state secret police (think KGB or Stasi).
Military: The Tristtani military has been hesitant to implement magical forces into their military but uses them when necessary, such as to power their airships and battleships or deliver messages between divisions. Mages are forced to serve in the military like any other citizen. Specialist magical units are uncommon and more often than not are state secrets.
Fluff: Previously, the Kingdom of Tristteen was a nation ruled by the most powerful and presitgious of mages, those that came from the most powerful families and backgrounds. Non-mages were subjugated and reduced to peasants, craftsmen, or at worst, slaves. In the mid 19th century however, there was an uprising from the non-mage minority groups within the nation shortly after the invention of the mana power converter. Taking advantage of this new technology, the revolutionaries rose up, displacing their magic-using masters and usurping control of the nation from the leaders of the country. It was then that the new rulers of the country drafted a political doctrine based on communist ideals and as their first action the new regime began public projects to build incredibly massive residential and administrative areas and buildings. Utilizing the slogan "Power to the People", the government forced the large majority of their previous overlords into government service, forcing them to build these new buildings through magic. Now, the mages that used to rule the country are workers for the government.
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>>51085612
Continuing the question from previous thread

>Fuck Nos

>Anime Fightan Magic
Martials should be Mundane, they should be balanced by technology, not by becoming pseudo casters

>Humans Elves Dwarves
to me thats just Humans only with a new hat.
I think the Idea of elves and dwarves beeing subraces for humans can work (still they should have their own identity) but there should be other races.
In a modern fantasy setting these races should be recognizeable fantasy races tho such as Orks, Goblins, Lizardmen, Gnolls, Merfolk and so on, else you veer into Sci Fi.

>Martials only use Guns
Melee weapons should be an important part of martials, this could be done due to Dune like shields that block (some ammounts) of bullets or magical armor that can sustain some firearms pounding.

>Magic and Technology do the same things
A fireball is not a rocketlauncher and shouldnt be treated as such. Technology and Magic should be filling seperate roles. As such Magic can be used for quite powerfull things such as Scrying the future, animating the dead (if you want to go there) , summoning creatures and so on.
Technology can be used for gunfire, hacking, RPGs and the like. That doesnt mean that there shouldnt be battlemages but that battlemages should be using far stronger magics than your average RPG battlemage does.

>One Race one Nation
Each Race should have several cultures and Nations should be made out of several Races, think Ivalice

>Urban Focus
I think we arent doing that anyway but the idea should be that outside of cities, weird shti should be going on, and even cities should have Ravnica like elements of fantasy weirdness.

>Religion is Magic
Works for DnD but for a modern fantasy setting if Clerics were just casters, Religion would be treated as a science, that might be interresting for one or two gods but not for the entire pantheon.

>Magic Replacing Technology
As bad as the other way around. No Smartphones should not be replaced by magic mirrors
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>>51087419
I was going to reply to each of those points individually to give my opinion on them but let me save some time

NO, Oh please god no to all of that
Almost everything you just said is like the opposite of all the setting elements we have talked about for the past three threads

>Martials should be Mundane
This one is what gets me the most, but I refuse to start that argument in this thread
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>>51087462
Wew lad

read what i said

>Fuck No

These things are all what i DO NOT want the setting to be.

in the previous thread there was a question of what you DO NOT want to have in this setting.

Readin
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>>51087518
If that's the case I apologize
I'm going on 18 hours awake and it's probably affecting my reading comprehension and temper

Its just from my own Fuck No post last thread >>51080302 and a lot of the opinions I've voiced I have a problem with the modern overshadowing the fantasy and I've been a supporter of the magic using Warrior since the idea of a mundane martial offends me on a personal level
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Bumping with an airship and a skyline
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If anyone still has questions about the magic system, ask away.
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>dragon uses breathe fire!
>its not very effective
>USS Freedom uses RIM-116 Rolling Airframe Missile!
>Its Super Effective!
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>>51085612
so what year is this?
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>>51087419
wow, those green txts arent really what you guys have come up with is it?
i have to agree with the anon here, its boring as fucking fuck.
i agree with all his complaints
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>>51090212
2016
>>
>>51090259
No they aren't.
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>>51090042
How is babby formed
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>>51087419
Just so we are clear hear nothing that has been written here as actually been what we've written down in the slightest.
>>
>>51090268
>2016
2017 anon
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>>51087419
I fully agree.
Religion hasn't really been discussed but the few times it's been brought up it is definitely a thing but it's not quite as...heavy handed as it is in traditional fantasy and the standard greek mythos style.
The idea that has been thrown out there is that gods do exist, there is some proof that they do but they are very much not involved (99%, not 100%).
I think it's similar to how Guild Wars handles its mythos in that "gods" do exist but at this point they are long gone/don't care but it does differ in that whatever higher powers exist don't do a whole lot of anything [anymore] and when they do something it's not quite the same extreme as seen in stereotypical fantasy.

I think that offers a lot of possiblities for various cultures to have different takes on this. Some, bowing down in worship seeing indifference and lack of signs as them being failures, unworthy, or that they have done something wrong. It's a punishment, Westboro Baptist Church style.
Or like we have in the real world, some have complete indifference. They don't see this as anything that affects them so why should they care?
Maybe some see if as a triumph or sign of trust. Higher powers have allowed the races to go about their own business without interference. They have complete control over their lives and the future. Whatever free will brings.
There are many ways it can be looked at.

Now that's only one suggestion that I have offered a little elaboration on (Though it's not originally mine) and it's very much open to discussion now or in the future.

I think that a world benefits from a great mythos in ways that we can't really imagine but are experienced by players. But not everything needs to be explained. We give it the history; DMs gives it a future.

That could allow for some interesting possiblities
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>>51090268
>>51091436
CURRENT YEAR
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>>51092372
>2016 in 2017
get with the times /tg/
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>>51090259
Those aren't his complaints about tbe setting, those are the things he doesn't want in it. Can you not read?
>>
So since this was brought up in the tech doc, what do you guys think of using mana crystals as a sort of communication system? As an anon outlined in a previous thread, you would store information in these (sort of like a hard drive) and send this info to the recipient, resulting in a system similar to a "magical telephone/internet" of sorts (I think a comparison was drawn between this and holocrons). What do you guys think?
>>
>>51085612
>Or fighting magical Nazis with swords and SMGs.
You mean fighting magical commies, since National Socialists were the good guys.
>>
I remember some time back there was a setting made that was basically various mercenary companies based on Garden from FF8.

I liked all of them but for this worldbuilding two in particular I want to bring back:

One was the Hound company which was basically !Out Heaven. They were nominally based on Native American culture and moved around on massive land fortress which they would go around to various tribes and collect orphans (exclusively orphans) into their ranks where through brutal training and indoctrination they were joined into the family. Speaking of which familial loyalty was a big part of their faction referring to each other as brothers and sisters, older individuals being aunts and uncles and sitting at the top of Old Wolf himself lovingly referred to as Grandfather. I would think maybe in this case various tribal nations lean on them as their standard military not having proper nation states and have developed a culture ritual of giving over children to them having been forced form their ancient practices and ways due to modernization.

Second would be the Koudika institute which was the magic faction. The woman who formed it would train students in esoteric magics as well as conducting research taking jobs that offered the chance to bag or contain anything of interest to them. Similarly they would adopt (or steal) kids with magical talent and train them into various taskings with more powerful ones forming the upper ranks of their command structures and becoming teachers. I imagine a groupe like this would be secretive and powerful being linked to various governments and institutues of learning being an open secret of sorts. They are not evil but if you need some fucked up shit handled you go to them .
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>>51086322
>>51087093

So, I have an idea of how we can make Elves more interesting.

Elves are creatures who live abnormally long lives, compared to baseline humans. Imagine the stereotype of the old grandpa - set in their ways, stubborn. Then apply that to a race that survives for a thousand years instead of less than a hundred.

Elves take ideologies to the extreme. In elvish culture, a "right-leaning" elf would be a diehard Fascist in any human society. A "pacifist" elf would be the most tree hugging hippy to ever grace the face of Burning Man.

There's no middle ground in elvish society. Their political compass would look like the attached picture. There's no room for nuance or subtlety. Elves view humans as indecisive and naive.

Their extremism soaks into every aspect of elvish society, from the architecture to the food. A possible drawback to this might be a lack of creativity. Elves tend to take a path and stick to it. Every elf is a paladin-in-the-making, they just don't know it yet.

Since we already have a Fascist and Communist country, we could add a third Radical Capitalist country based on Objectivist themes. Three countries representing what elves feel are the real political positions someone could have.

Fascist country: Mostly Elves, and humans
Communist country: Mostly Elves, and dwarves
Objectivist country: Mostly Elves, and another race.

This could imply that elven society is driven by the influence of younger races. Humans trend towards right-leaning, dwarves tend towards left leaning.

Would Kobolds be a fan of Ayn Rand? Would they get along with extremist elves?
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>>51094340
I like the extremism that the elvish perspective brings but my only worry comes from their life span. How long would they live? And while we're on that subject, how long would humans live? 60 years? 80 years? 100 years?
>>
>>51085612

Sooo, are there suburbs around the cities? Do the suburbs have a hunter guild to keep the monsters and shit at bay?
>>
>>51094862
Suburbs are a modern invention so I imagine most modernized countries would have them. I don't know if it would be the duty of the military or the police (maybe in some countries MPs would fulfill this duty) to protect cities and towns from monsters but I think only the most dangerous of monsters would be entrusted to monster hunter companies (since guilds are a thing of the past at this point). At least that's my view on it.
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>>51094862
I don't think so, perhaps there would be some towns outside of the cities but none hugging against the wall I would think.
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>>51094862
I imagine that would vary city to city and most likely be found only in the largest or most well defended
The current idea of cities is that they are built with defense in mind, either with high walls, defensive armaments, magical wards or some combination of the three with the military and skilled adventurers helping to fend off the lagers and more aggressive monster that could attack
That isn't set in stone of course but it seems to be the trend forming among some of the posts here
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>>51094340
I like the idea of Elves being somewhat predisposed to extremist views but it should probably be made clear that that is only in terms of their societies as a whole rather than the individual
An individual elf can me moderate on many issues the stereotype is just one of an Elf who refuses to budge on an issue

>>51094490
The life span of the elf is probably something that would need ti be hammered out before we start to develop a culture for them
I would say that humans would probably live around a 100 years thanks to magitech medical advances but elves would have to be at least double that if we're keeping them long lived
>>
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>>51096418
I was honestly thinking something around 25% to 50% longer lived than humans. We should figure out elvish biology though? Are they immune to sickness? Are they still more graceful/physically adept than humans? How long do they have to sleep?

Stuff like this are questions we need to answer.
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>>51098165

Frankly I would say only slightly better than humans as far as hardiness. But rather than being neigh immortal they are as fit at 200 years as they are at 20 but don't tend to live longer than that.
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>>51098203
I agree. They keep their appearance in their prime but can still die from the stuff humans can. However, I might say that 200 years or so is stretching it a bit, especially if they are able to be functioning people at that time. Let's not forget that 100 year old people today can barely do simple actions and are more often than not confined to a wheelchair.
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>>51098203
>>51098268

That sounds fine to me they aren't significantly longer lived than humans but they maintain a youthful vigor the whole time
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>>51098268

Not true in most cases. I personally know a woman who is 100 years old. She's not an athlete but she still has her faculties about her.

That said I think there was an indian guy who did a marathon at 100 years old.
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>>51098333
I think this fits. Not sure about how EXACTLY longer they live from humans (maybe 30-50 years?) but they look youthful, even in their old years.
>>51098346
I was just speaking from experience as my great grandmother could barely walk or talk when she was 100. That being said, my 80 year old grandparents are still fairly active. I guess it just depends on the person.
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>>51098383

Yeah it just depends on the person more or less.

That said, perhaps humans should be around 100 but unless they are using some kind of rejuvination to keep up their vigor they suffer from old age like everyone else does.

This leads to some interesting things to explore such as youth rejuvenation being a thing. Sucking the life force from other people to keep yourself young and vital.

Imagine that being your death sentence is for someone to essentially suck out your life to keep themselves going?
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>>51098383
>I guess it just depends on the person.
It does https://www.youtube.com/watch?v=skRb-oND3qA
And since this is a fantasy setting you can only imagine what kind of badass old dudes are hangin around
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>>51098548

Indeed
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>>51098524
Well we have already established that elves continue to look young even as they age but do they still degrade internal even if they don't degrade externally? Stuff like mental degregation and vulnerability to sicknesses. Are old elves still vulnerable to that
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Since we're talking about races I think Ill post my ideas about dwarves, feel free to offer any criticism

For me dwarves would be shorter than humans of course but just as if not more broad, I imagine the dwarves as stocky with larger or at least thicker bones and more muscle mass than a human making them on average stronger. They would have a lot of thick coarse hair and possessing large noses to take in more oxygen, having in my mind at least evolved in a cold rugged rocky high altitude environment

Life span is something I'm still iffy on but I think somewhere between elves and humans would make sense

Basically I envision them as a sort of modern neanderthal
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So how about some locations to help build up this world?

>The Golden Wastes

One of the Three Great Wastes of the World essentially vast desert like locations that have a presence in spite of the harshness of their condition.

The Golden Waste is a vast desert boardering next to a savanna and budding against an ocean with a great moutain range cutting it off from the rest of the continent.

The Golden Waste receives its name due to the apt name sand as well as the various cave systems filled with precious metals that have attracted many far and wide to it.

However, even with the promise of wealth comes immense danger as many areas have the sand so fine it flows like water giving rise to special monsters uniquely adapted to this envionement naming giant worms and airbreathing fish and even a group of merfolk adapted to live on land and swim in the sand seas although they are more primitive then their ocean going counterparts.

Vast floating cities are often situated over these sandseas prompting the creating of hovering sandskiffs and barges.

Minerals, precious metals, exotic sand fish are the main exports with the cities acting as economic hubs for wealthy and decadent travelers

>TL:DR Quate/Saudi Arabia/Dubai on a giant floating disk above sandseas and underground tunnels.
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So one of the things that I think we more or less agreed on is that some vehicles where powered by gasoline, mainly for smaller vehicles as the miniaturization of mana engines hasn't quite gotten there yet, the question I have is in everyones minds what makes sense to have powered by mana and what seems to small to be powered by mana?
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>>51100257
Nice
>>51100317
Larger Airships definitely, large facilities and buildings and probably some of the larger weapons instillations built for handling monster attack would have Mana Crystal batteries or generators, you might begin seeing smaller mana engines for aircraft and vehicles but they would be prototypes or top of the line luxury items
Or at least that's my take
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>>51086124
Nice. What was the seed for that?
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>>51100317
>>51100481
Something akin to person jet packs could be powered by the person's own mana same with prosthesis (modified so as to not use so much of course)

I imagine there is a number of things you can do with this but at the cost of wearing yourself out powering your swag/devices
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>>51100622
I like that idea
Personal devices being powered by either a persons mana or the ambient mana around them

I have been thinking of mana as an infinite energy field, the only problem is you can only draw so much energy. With mana crystals you condense more of that energy than a person could and store it for later use
Though I don't know how well that jives with Timeline Bro's idea for Mana Crystals
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>>51100732
I could see this sort of thing being made much later on but from what I can tell we seem to be agreed on a mid-20th century setting. But this sounds excellent for a 21st century setting, who knows perhaps the next great invention of the late 20th century, 80's?, was the invention of mana converters that gathered energy from the users personal mana supply.
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>>51100930
You could also see mana crystals charged for slightly longer theoretically.
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>>51100930
That sounds reasonable
That sort of application >>51100622 of Mana Crystals would be later on the timeline then
Which still leaves the question of what they are currently used on my opinion on that is still of course>>51100481
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>>51101067
As of right now what I have in mind is something like this:

>Mana Engines
Airships
Fishing Ships

>Gasoline Engines
Fighters
Cars/Trucks/Motorcycles
Yachts

>Mana Engine Prototypes
Fighters (Mid Development Stage via the military)
Yachts (Early Development via Luxury Goods companies)
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>>51101164
That sounds like as good a starting point as any to me
Though are those yachts air yachts or sea yachts? since the sea may or may not be a dangerous place to visit depending on if anyone likes my idea >>51086061
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>>51101223
Possibly both, I'd imagine there are some adventurous Nobles or some that just love the water. Will add to the timeline.
>>
I'm also thinking, that because of the invention of airships, that trains never get invented because airships kind of preform their intended purpose (Transporting large amounts of cargo and people at once) and with less overhead costs.
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>>51101307

If the area can be traversed by Air.

12 had environmental areas called Jagheds which fucked up their Mist engines and was made by things that gave off a lot of mist/power so areas that are heavily magic in nature could make magic based engines not work right.
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>>51101307
Sounds plausible though you might still see them in large cities in the form of subways and rail cars
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>>51101409
Sounds reasonable. Probably propelled by mana electricity.
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>>51101388
Not quite so sure about that, in my mind these crystals are simply stored raw mana which is converted to heat or electricity. Now if you get a mage who can directly shoot a spell at the crystal he could possibly overload it and cause it too explode.
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>>51098898
>modern neanderthals
I like it.
>>51100257
Cool, where would it be located? Where are the other two Great Wastes?
>>51100317
As >>51101164 pointed out, large transportation or trade vessels (airships/planes and commercial naval ships) would be powered by mana engines while stuff like motorcycles, cars, trucks, and the like would be gas powered. More experimental tech would be reserved for military vehicles.
>>51100622
Something further down the timeline I suppose, as mana engines become more streamlined and smaller. Would be interesting to implement for paratrooper forces though.
>>51100930
Indeed. Personal mana engines would be a massive energy revolution, much akin to a modern energy revolution in our world.
>>51101307
Nah they would still be around. Skyscrapers would still exist in modern cities after all. Have to have streamlined ground transportation, as well as a public transport system. Magical electricity-powered monorails (manarails?) would be cool though.
>>51101464
>tfw mana crystals are basically nuclear reactors if you get enough energy into it
Holy shit if nations weaponize this it would be amazing (amazingly deadly)
>>51101430
Mana electricity is just discharging energy from mana crystals in the form of electricity correct?
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>>51101596
>I like it.
Thanks.
It's an interpretation I've been using in my home games for a few years now. A short race between 4-5ft tall wide shoulders and barrel chests, thick limbs covered in powerful muscles. Veritable manes of coarse dark and occasionally red hair and an increased amount of body hair when compared to humans

I imagine that they originally lived in large underground cave systems that dot the world earlier in their history with some cities still built in those massive caverns. This environment could also have led to the development of eyes more capable of seeing in the dark or heat sensing pits if we wanted to keep the "dwarves live underground" stereotype
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>>51101307
Underground cities would probably use the shit out of trains.
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>>51101596

As for the other two Wastes

The Ivory Waste is a massive tundra that is essentially a massive glacier rooted in place. It boarders next to whatever !Russia would be. The Ivory Waste is most notable for a massive snow storm where it is reported the shadow of a massive figure is said to walk about. The areas where water is accessible is filled with Elephant sized Seal/ Walrus, polar bears and massive shrimp which has been a mainstay industry for the nearby countrie

>The Ebon/Beryl Waste
The most unique of the Wastes in that it has the dual name Ebon/Beryl but also that its a massive forest of equally massive trees. The Dual name comes from the dark super fertile soil and the Beryl color of the trees that reach as high as small sky scrapers.

In spite of the rich abundance of life it has resisted being tamed being home to super beasts and giant like humaniods. Great Saurions also roam the land allong with mobile, meat eating plant creatures.

Naturally such a place is also a treasure trove of plants and herbs for refinement by Alchemical/Pharmaceutical companies and desperate groups can find great forture seeking such items for interested buyers.
>>
>>51101596
>tfw mana crystals are basically nuclear reactors if you get enough energy into it
Otherwise they're a pretty stable source of energy all things considered. Mana Bombs sound like something worth looking into.

>>51101918
Probably. Is an underground city on the docket somewhere?
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>>51101855
You are free to go and write this in the docket I would imagine they would have emerged later in the timeline as natural metals became more and more scarce. Modern dwarven architechs and builders are a great idea as well (I'm imagining dwarves working at tech stores and the like). I do like the idea of keeping the "dwarves live underground" sterotype though.
>>51102027
Should probably figure out not!Russia in that case. I don't know where we would put this on the world doc. Maybe geography?
>>51102064
One great thing I always ask myself when creating a new technology in a world is "what are the consequences of this being used as a weapon" since people like to weaponize everything. Since mana engines are something people are just now starting to put in militaries, I don't think mana bombs are something we will be seeing anytime soon. A cool adventure hook though. And no, there is no underground city in the docket yet
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>>51102200
>yet
/k/anadian is already working on kobold stuff
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>>51102064
The phrase "Mana Bomb" might be the most badass thing I've heard today.

Imagine a modified mana crystal dropped into the middle of a crowded city, draining the personal mana reserves of everyone around, before detonating with force relative to the amount of mana drained.

>>51101855
Kobolds live underground, and the Dwarves probably will, too. It would make sense for at least one of them to use trains. Maybe Kobold trains have a steampunk aesthetic, while Dwarven trains are more traditional, and might even resemble mine carts in some way.
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>>51102200
>You are free to go and write this in the docket
I have put a link to my own doc containing my posts on dwarves under their entry in the World Doc
This is my first time creating anything on google docs so if anything is wrong pleas let me know
Comments welcome
https://docs.google.com/document/d/1dU77np2Yz3_h_Yixd4h6E4FLPKbQmRSKqVgC-_3CXHo/edit?usp=sharing
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>>51102200
Speaking of dwarves, what flavor of Elves does our setting have? Begins with greater connections to the mana source or more of the tree hugger variety?
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>>51102614
I was thinking more forest elves than high elves. I think it would depend on where the elves came from though. I'm not particularly sure if our magic system has a particular "magic talent" or something of that sort. I think its all just about education and knowledge instead of natural skill.
>>
>>51102614
I'd say mana source. Over time they've probably began to move away from their tree hugger roots, becoming more like their human and dwarf brethren.
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>>51103025
>I think its all just about education and knowledge instead of natural skill.
It is, at lest last time I checked it is
I agree with leaning more toward forest elves rather than high elves, since magic is all about dedication and training giving any one race a leg up could be a mistake
>>
>>51102614
>Elves have and can grow beards
>Dwarves have pointy ears

I know there's at least one anon out there who'll be triggered by this.
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>>51103154
>humans cannot grow beards
>have no ears
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>>51086047

What in the flying fuck is that.
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so like...
how do monsters exist?
in a world with ATGMs and JDAMs how can monsters survive without being genocided in 2 months.

my thought: portals randomly form in random areas, and monsters come out. the monsters get shit on, obviously, but at least that way there is a constant supply.
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>>51103986
How do bears and tigers exist without being genocided in 2 months
Because they largely steer clear of major settlements making them more of a problem for smaller communities
Also some of them are probably fucking powerful and have a few magical abilities
But most importantly it's a fantasy setting you gotta have monsters man just go with it
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>>51103986

It's not as if everything that can kill humans is immediately genocided otherwise there would be no tigers or bears.

So for the most part dangerous wildlife exists out in the wild and if you had the unfortune turn of luck to run into one there is that as well as generally keeping them out of populated areas. Not only that, there are bound to be the occasional bio weapon that gets loose, breeds and now stalks the sewers preying upon homeless people
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>>51103986
Does this setting have ATGMs and JDAMs though? Because I don't think it does. This sounds like /k/-tier gun wank bait to me.
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>>51104074
It doesn't it is supposed to be between 19th-20th century tech wise
Most of the guns would be from around that time period
Most of the talk about guns so far has only been in relation to their balance between melee and magic
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>>51104024
>>51104048
if the creatures do not harm people, then they are not monsters. the defining trait of a monster, is that it is a serious threat. you guys need a different explanation.
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>>51104144
Are you retarded or just a troll?
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>>51104126
1) ATGMs and JDAMS are 20th century technology
2) other anons have said the date is 2017
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>>51104172
>>
>>51104176
>other anons have said it's 2017

That's what we like to call joke anon.
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>>51104144
I'll give you an explanation, it's the only explanation I need to accept that monsters exist. It is a fantasy world, heroes need to fight monsters therefor there are monsters.

If you don't like that then how about this monsters are largely too powerful for most people to deal with and require Adventurers with the skill and power to defeat them. Most cities have the defenses to keep them away from the walls but to kill them they must utilize Warriors and Mages
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>>51104185

You can be killed by a deer or elephant give or take it's disposition and wether or not it's mating season. They don't all have to actively predate on humans to be dangerous just some are more dangerous than others.
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>>51104202
so what is the date? what tech level are we talking about here?
what needs to be discussed is how a major part of adventuring, killing monsters, is handled.
if monsters are killed off by sending adventurers to fight them then we are fine.
but if monsters are weak enough and technology is powerufl enough, then monsters are really just animals and the army sends in a tank or airplane to fuck it up.
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>>51104172
>>51104185
>>51104176
>>51104074
Please god don't fuck up this thread with shitposting and trolls I beg you let's have some decency.

The general consensus is that monsters exist, in depth discussion of this has not taken place yet
The General consensus is that magic melee and firearms are all roughly on par with each other when in the hands of Adventurers, as the setting is system neutral the exact mechanics of that are up to the individual GMs who decide to run the stting
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>>51104185
You want an argument? Fine. Here's the long and the short of it, monsters in any given fantasy game are just animals that are just hard to kill, not terribly different from any given lion or tiger. Now correct me if I'm wrong but lions, tigers, and elephants are pretty serious threats aren't they? Why hasn't every country in Africa wiped them all out? Partially because they don't have the people or the resources to do so, mainly because they have more important shit to take care of like the fact their country is at war.
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>>51104176
ATGMs had to be manually operated (see: 1st gen missiles). 2nd gen ATGMs (such as the Hellfire) weren't around until the 80s. Meaning they were very experimental and very vulnerable. As for JDAMs, they weren't invented until the late 90s, way too late into the timeline to be considered combat effective and used on a mass scale.
>>51104233
We aren't talking year at this point, we are talking where the setting is technologically. In that case, we have to figure out what year technologically the most modern and advanced societies are at. And to that end I would suggest 1940-1950. Possibly the 60s if people are willing to run with that. I believe that monster hunting should be handled by adventurers because a state military is too fucking busy to handle with that shit. They are definitely a threat for smaller settlements (large cities have defenses for that) just not one that large governments worry about a lot since they outsource that shit to adventurers and monster hunting companies.
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>>51104233
Check the various Docs in the OP as well as previous threads

The settings design is modern Fantasy and preserving Fantasy tropes is a priority. Just because technology has progressed past the middle ages doesn't mean all supernatural elements are going to be exterminated
This was already discussed at length in the first general and the thread before that
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>>51104233
About mid-20th century as far as consensus is concerned. As far as monster extermination is concerned it's probably not happened because monster attacks are rather infrequent, a given monster is usually gone before a proper response can be make, or the country is at war and the country in question doesn't have the resources to deal with it.
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>>51104319
>I believe that monster hunting should be handled by adventurers because a state military is too fucking busy to handle with that shit. They are definitely a threat for smaller settlements (large cities have defenses for that) just not one that large governments worry about a lot since they outsource that shit to adventurers and monster hunting companies.
This gets my vote and as for technology I believe a hodgepodge of 30-50s tech would work with some areas more or less advanced than others
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>>51104373
I'd imagine the areas outside the walled cities would be seriously behind on technology especially if the country is at war and trading has shut down.
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>>51104415
Farming towns still have computers even if the country is at war senpai
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>>51104536
What computers?
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>>51104536
We haven't discussed computers at all
they do not exist in the setting unless they are brought up and agreed upon in the thread
I personally don't want them or at the very least they should take up a whole room if anyone has other opinions the floor is open for debate
>>
>>51104588
>>51104609
I meant that purely as an example. Technology just doesn't disappear just because trade stops or because a war begins. It's still there.
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>>51104629
It doesn't disappear but it's hard to get the newest iPhone when the country is being actively attacked by soldiers and bombs keep dropping on the capital city.
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>>51104609
I actually don't mind the idea of cells phones and computers being in a fantasy setting, kinda one of my favorite aspects of FFXV was Prompto taking selfies with Chocobos.
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>>51104695
Sure but we haven't really determined the level of technology yet those anons that have talked about it are talking early 20th century
If that is the case cell phones and computers might not fit, but we could include them anyway it is fantasy after all the only thing you need to justify something is internal consistency if it gets enough support I wouldn't mind including them
Of course we only have like 5 people actively posting in the thread at any one time so it might be hard for a real consensus to form
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>>51104765
Granted, it is important that we keep the world open and able to advance. The present day is the 1930s-50s and especially given how efficient mana engines are and such I can imagine small electronics being invented soon down the line (especially after an energy revolution as was described earlier in the thread). So phones are still a possibility (hell, a city-state may already have them). What's important is that we keep the world open while still keeping true to our tone and purpose.
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>>51104765
We do still have magic. Maybe magical devices that act as the equivalent of cell phones exist, but are prohibitively expensive for the average person. Anyone not absurdly wealthy or in a position of power in one of the "first-world" nations would have to settle for other means of communication.

Technology could be treated within the setting as "the poor man's magic." Where luxuries were once only available to the highest classes, technological innovation made it possible for the average person to experience a quality of life that could have come only with decades of arcane training in the past.

With that said, I don't think computers should be widely available. It took a long time for personal computers to be feasible. They should exist largely as tools for this setting's engineers, mathematicians, and maybe even mages if there isn't a more fitting alternative available.

Computational technology should resemble something that could be found in the 40's and 50's.
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>>51104950
>What's important is that we keep the world open while still keeping true to our tone and purpose.
Yes I fully agree and that should go without saying but we should keep reminding ourselves of it anyway

Also I think it should be made clear that the date of the setting is the EQUIVALENT of the1930-50s, that is not the actual date just a close enough approximation of advancement. Using real world dates could confuse new comers about how closse the setting is supposed to be to the real world
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>>51103471

photoshop
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>>51105075
>Computational technology should resemble something that could be found in the 40's and 50's
Those where my feelings also. I have no problems with a communications technology or infrastructure when it comes to phones I just think they should be somewhat primitive. With computers perhaps they could be like they where originally large stationary devices used primarily my the military and universities
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>>51105075
>magical devices that act as the equivalent of cell phones exist
This is what I was thinking as well. Magical alternatives exist, even if "peasant" technological advances are behind.
> technological innovation made it possible for the average person to experience a quality of life that could have come only with decades of arcane training in the past.
This has interesting cultural and societal implications that I think could be explored in very interesting ways.
>>51105081
>the EQUIVALENT of the1930-50s, that is not the actual date just a close enough approximation of advancement
No I completely agree. I am against the idea of saying 1930-50 is our in-universe present day date. It would just confuse people.
>>51105116
>large stationary devices used primarily my the military and universities
I feel as if militaries would be the primary users of non-magical computers. Since there are a finite number of mages in non-combat roles, some militaries would have to cut corners and improvise. This would mean relying on technology instead of magic. There's also the issue of how open a nation is to using mages in their military, something that would differ from nation to nation.
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>>51105246
>Since there are a finite number of mages in non-combat roles
This is something I've been thinking about as well, due to how the setting is shaping up we have vast tracts of sparsely populated wilderness between large fortified cities and crawling with monsters some with inhuman strength, hides like tank and innate magical capabilities. This has lead me to envision the ADVENTURER's role being something like a Monster Hunter character or the Hunters in FFXV, Mages and Warriors both highly trained in the use of mana would have the capability to stand toe to toe with monsters that could threaten military vehicles. As such they are prized combatants whose primary role is protecting those traveling or living in the frontier or driving off monsters that stray too close to civilization leaving little time for pursuits outside their duties. That leaves me to believe that Mana research is carried out by either retired adventurers or those who couldn't cut it at the job

Also forgive the pic for being manga it just helps illustrate my view of the players role
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>>51105411
Nothing wrong with manga dude
I was thinking the same though. Because political and governmental affairs are more or less relegated to bureaucracies now, adventurers would be frontiersmen and hired muscle for those on the outside of the large cities, where threat of monster attack is much more common. This way they are on the outside while still being needed by governments (who I think would see them as a volatile factor). I still believe there would be academic universities specifically for mages that would work for the government and then have a different track for those seeking to being adventurers (something the government might view as a necessary evil/risk). This might lead to the rise of tensions between the two and maybe one side thinking they are better than the other. Adventurers believe they are sticking to their roots and helping the common man but government-sponsored mages believe that the adventurers are backwards and living in the past. Or something like that.
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>>51105545
Your take could lead to some interesting tension between the "factions" and that could lead to many a campaign worth of fun dealing with the unique politics between the military backed state sponsored Adventurers and the freelance ones all while both sides have to continue fighting their common enemies the monsters
>spoiler
Not according to what I've seen on /tg/ mention anything remotely considered weeb and someone comes out of the woodwork to complain about it
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>>51105593
To be fair, huge portions of this setting mirrors FMA. state sponsored wizards, melding of magic and technology, even the level of technology.
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>>51105692
That and FF. Not saying its a bad thing, I love both settings. The Japanese really know how to mix magic and technology well.
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>>51105721
It is odd that you so rarely see the two combined in western media. I mean sure it's there but not nearly as prevalent of popular
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>>51105749
I think its because Western philosophy sees technology and magic as opposing forces and that you cannot have one without the other. Japanese onmyoji viewed their craft as very much a science and this carried on throughout Japanese culture. The early adoption of Western technology by the Japanese helped this as well I believe.
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>>51104294

> Why hasn't every country in Africa wiped them all out?

Because they're not very threatening to society despite being pretty dangerous on a 1-to-1 level, they're 'relatable' (humans like elephants and tigers and stuff, and think they're pretty/cute, etc), and it's good for tourism (again, not threatening)

Meanwhile Humanity is doing everything it can to exterminate actual threats that aren't cute - viruses/bacteria and parasites that create disease are being hunted down globally, with the goal of complete eradication. The only remains will be tightly controlled specimens in labs.

The one thing from our era that would allow such monstrously huge threats like fantasy monsters would be some appeal to 'biodiversity', but I can't see being very popular when used to defend creatures that can happily level a town in an afternoon.
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>>51105807

and that's without getting into all the stuff we killed with meaning to

We wiped out most of the megafauna from the post-dinosaur eras just because we were hungry, and we almost did it to the remainders, too
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>>51105807
>>51105853
Yes yes humans rule, HFY, and all that jazz fine we get it
But this is as stated multiple time by multiple people in the thread a FANTASY setting and that means monsters and heroes to fight them. I'm truly sorry to anyone who needs a 100 page dissertation explaining the ecology of our make believe world in order to accept that but that's just what the majority of the thread has decided and they decided on it two threads ago
If you don't want monsters or you want to wank all over the idea of exterminating a species with you huge throbbing cannon feel free to make your own setting, because the longer we keep arguing the same shit that the majority has already agreed on the longer it takes to actually make anything
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>>51105807
>Meanwhile Humanity is doing everything it can to exterminate actual threats that aren't cute

That isn't the only reason though why we haven't wiped out lions etc.

One reason is simply distance and power. That is, the people with the power to do so (and the power to stop others from doing so) are along ways from the threat of lions. Europeans relate to that stuff through the TV. It simply isn't a threat to us.

And like it or not, Europeans are the ones that have the power to exterminate that stuff - or the power to prevent others through various pressure from doing so themselves.

As long as that dangerous stuff is 'over there' and we only read about the occasional tragedy of a hiker or whatever now and then, we will focus on how cool the creature is. If it were local and killing our families? Yeah, that stuff gets exterminated.

The same would likely play out in fantasy world advanced. Dragons would be exterminated in 'first world' areas. We would however be in awe of their coolness though and prevent the people of thirdworld fantasy land from doing so.

You might have reservations and such as well. Maybe entire continents worth really. People occasionally get munched, but so long as the majority of the population never feel threatened things will remain stable.
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>>51107052
This >>51032291 was my view on it a few threads back.

>Having it be mostly allied city-states is pretty good. As for the monsters, just blame them on inexplicable and uncontrollable magical phenomena. The kind of shit you can really only weather through while hoping you make it out the other side. Things like magical eclipses, dimensional rifts, meteors carrying more of the buggers, deep-sea earthquakes releasing untold horrors that proceed to mate with monsters thus spawning ever more powerful offspring, They drop down from the moon, etc. We need to remember that this is also a magical setting(s) that should have natural magical phenomena.
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>>51105979
Ever watch a movie and see someone use a power/ability/device at the beginning that could have easily solved problems later on but the hero didn't? Ever have it be so obvious that it took greatly away from your enjoyment of the movie/book/etc?

Instead of saying 'but when I wrote this story I had this cool end scene in mind and I want to keep it so just ignore the issue' why not work to come up with a rational reason for why that happens.

Because you got the same problem here. If humanity has the power of the modern, and God forbid the power of magic, there aint going to be a whole lot left that actively threatens our species. And just saying 'but I want those threats for ADVENTURE' isn't going to cut it after people think about it for a few minutes. Your setting is not going to make sense because it is not going to be consistent or rational with its own rules.

By all means keep the fantasy elements. But you need to go the extra step and come up with reasons why those elements still exist when clearly they shouldn't.

Basically the anon you responded to wasn't really saying 'do not have these elements'. He was effectively saying 'these elements do not make sense'. Your response of 'but I want them so stop pointing out that they do not make sense' could be better.
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>>51107163
>Ever watch a movie and see someone use a power/ability/device at the beginning that could have easily solved problems later on but the hero didn't?

Yes anon because it's waaaay easy to locate and kill every dragon, every bullette, and every chimera on the planet. Do you realize how retarded that sounds? Let's look at this from a state officials perspective: hmmm, I could send the entirely of the regular army out to scour every cave system to find and kill all the monsters in the countryside, but then again monster attacks aren't that regular and the nation next door is prepping for war so maybe I shouldn't. Believe it or not nations have bigger, and more immediate issues to tackle then hunting down every potential threat that happens to crop up.

You could call the army to take care of the goblin attack that accoured in your village a few seconds ago but by the time they've showed up the goblins are long gone if they have any fucking sense and have probably eaten the mechanics daughter.

Explanations for why monsters still exist aren't hard to find you just have to think past the idea that every nation would autistically hunt down every vermin in the land.
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>>51103986
It's called "Suspension of disbelief".
Pretty common thing in all mediums of entertainment.
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>>51108327
>Believe it or not nations have bigger, and more immediate issues to tackle then hunting down every potential threat that happens to crop up.

First world nations don't, unless they make excuses for not doing it.

No, you are not going to hide a dragon. No, you are not going to hide that goblin village.

You might get away with that shit so long as it happens in third world shit holes, but it isn't going to happen in a first world nation.

And it isn't just about the military. Guns change it all. If a spear can kill that dragon, a 50 cal is going to take it with no issue.

Gun control? Not in a world where there are threats. Europe retained guns and weapons for a good part of its history. It wasn't until all local threats had been dealt with and the only real threat was seen as being each other that guns went away. If there were dragons floating around? Orcs? An AR15 in every house.

There were plenty of creatures in first world countries that would prey on humans from time to time. Now they are, if they exist at all, on reserves and no place else. And if a human should wonder in to such an area being stupid and get killed? We hunt down and kill off a half dozen of those endangered species just to be sure we got the right one.

Besides, call the army? What are you talking about. A platoon of modern infantry would decimate anything from fantasy land. It aint going to take 'the army' it is going to take a squad being detached. And that action wouldn't happen today, it would have happened as needed over the previous few hundred years.

Unless you have a rational reason for why that didn't happen.
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So, what's you guys' explanation for a low enough population density that there's room in the world for adventuring? Because we've really taken up a huge amount of space with just regular modern day medical advancements. Add magic to that and there's very little keeping our population in check?
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>>51108768
Larger world? Maybe there are areas that are off limits. The gods have said 'do not go there', and so small groups get away with it but nation states can't.

Walled city states could do it if it limited industrial production and we assumed the city state was surrounded by hostile territory. Humanity is losing sort of thing. Daily battles at the city walls, but no industry to really build tanks etc that would be needed to win. No nation sized resource for building nukes.

Adventurers go out in to the wasteland to recover stuff from the previous age. Occasionally racing against the military.
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>>51108768
We should ask ourselves why the world should be the same size as ours at all? Ambient magic fucking with space is also a consideration. A desert or forest that is far larger than it appears from satellite pictures would be pretty cool. Bermuda-triangle-like anomalies should be far, far more common in this magical world we want to build.
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>>51103986
Portals are an option. Secret breading grounds maybe.

Another option is the gods of the setting. Maybe the gods of the dragons and orcs made a treaty with the human and elf gods. In order to avoid a war in heaven you cannot go past X level of success.
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