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Modern Fantasy General #2

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>What is Modern/Contemporary Fantasy?

It is the idea of taking a fantasy setting, set somewhere around the late medieval era to the early renaissance, and fast forwarding it to the 19th - 21st century. Imagine making a Dukes of Hazard style jump to ram your car into the side of a Dragon, Or fighting magical Nazis with swords and SMGs.

>THREAD GOAL
To properly establish the actual tone, or rather the genre, of the setting itself.

>WHAT IS BEING WORKED ON
Geography, Races present

>RESOURCES
Google Doc: https://docs.google.com/document/d/16pTg4vLuyP-nYHK8M7r0iUeJkgzsV9I9KTwAC8NChf4/edit?usp=sharing

>THREAD PROMPT
Given all the disparate elements of this setting that we are all envisioning (flying cities, fighting magical creatures with vehicles, etc.) What is the tone we want to establish for this setting? While it is a flexible enough idea to encompass everything, from the highs of anime action to the grime of a gritty war game, it would behove us to have a general consensus on how far we want to take the tone.

>PREVIOUS THREAD
>>51051613
>>
>>51064858
I believe tone is our greatest concern right now
Some are envisioning Pulp style action others Wuxia wire-fu and Fireball throwing Mages
I lean toward the latter more than the former myself but a general agreement must be reached for the baseline
If all else fails we could make it a sliding scale that can be adjusted to suit the individual GM but the baseline must be determined as it informs the rest of the setting
>>
>>51064942
Pulp and Wuxia aren't too dissimilar when it comes right down to it.
>>
Here is my main issue.

>highs of anime action

I get the picture of Pathfinder where everything is overdone to the point of embarrassment, and everyone is super powerful!! (Because everyone wins!)

I like it gritty and realistic. However compromised with high fantasy and always large spots of hope and happiness..

Dare I say Medium fantasy???
>>
>>51064850
Think the Last Airbender. Very much based in martial arts.
It's not really just to base the entire fighting style of non mages on it but just to say that magic based CQC is possible and strong for those willing to master it.
Does that sound good? Because there are different directions to take it like the much more reasonable use of magic to enhance physical ability (Not really wuxia), whether that might be speed, strength, etc.
I think that whatever the decision is it's going to be based around the world itself.

>>51064858
This is from the last thread. >>51052777
Any thoughts on it? I agree with the idea.
>>
>>51065004
Yeah, let me re-idderate. Wuxia isn't anime. It's just high flying martial arts action, popularized by Chinese martial arts movies.
As for >>51052777 though, I think we should stay focused on the FF influence, especially the more magitech-y ones like 6,7, 12, and 15.
>>
>>51065046
Yeah, I'm not sure why I was thinking that way. I definitely see where you are coming from now.
I'd definitely want to stick to that FF influence. It's a good reference to work with.
>>
So everyone is aware of what Wuxia is:

https://www.youtube.com/watch?v=AeeoEpmyb2Y
>>
>>51065004
I get where your coming from. However
>>51064811 >>51064667 >>51064712
still fits that. the main thing i like is the realism and the main thing is that I understand and I can visualize the rules and limits, without needing overly detailed rules. It is the most "Realistic" Magic system i have ever found.

the problem with separating martial and regular magic is you have to explain "WHY?" They both should be the same thin implemented differently.
>>
>>51064996
If you were less concerned with the power levels involved(a system issue more than a setting issue) you could make a setting that could fit with either of those play styles, thus casting a wider net for those who would be interested.
>>
>>51064858

>>51053028
>>51053172
>>51053207
>>51053329
>>51053414
This is some of what we've had on martials and how they work so far. What I don't want is a *too* clearly defined line between martials and mages. We want to create a world that's always known and made use of magic just as well as the sword.
>>
>>51065046
>I think we should stay focused on the FF influence,
Agreed wholeheartedly

And to A Friendly /K/anadian this is about what people seem to bee thinking for Warriors https://www.youtube.com/watch?v=AeeoEpmyb2Y
Though it should be said that Mages and Warriors both use magic just in different ways it seems reasonable that a mage could perform similar feats to Warriors and vice versa with proper training
>>
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>>51065113
Okay. I'll bow down on this and leave it for another time. I am a reasonable adult after all.
>>51065074
I'm good with this and really like it. Its basically what I'm picturing as well. I'm just having trouble with the implementation.
>>
>>51065113
I think it would be wise for us all to focus on the setting and leave mechanics out of the discussion
At least until the setting itself is finalized
Focusing too much on the theoretical mechanics means we are limiting the material to match them and not creating them to match the material

Lets try to keep the Setting System neutral
>>
>>51065216
Sounds good to me.
I'm not really suited for making combat systems so maybe the anons (and namefag) here that have a better idea of where to go with it can mull things over while the setting is established.
>>
>>51065161
You could use something like "Legends of the Wulin" but in my continual quest to shill for the Ubiquity system I will suggest that because I love shouting into the void.

https://www.youtube.com/watch?v=NTDdBjlIGew&list=PL2EE22A058D429D28&index=4
>>
>>51065247
Mechanics and system should come later. Let's focus on the feel and fluff of the setting for now.
>>
>>51065216
That's what I was trying to get at. Everything seems way too focused on things that would just be handled by the system mechanics you play with. Like, why bother talking about what the action looks like? That feels too confining and shuts out people depending on if they use D&D or Warhammer or Alpha/Omega.
>>
>>51065265
Yeah saw that after I posted.
>>
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>>51065161
So If we are still working on races I want to do Kobolds. I'm starting from scratch so forget dnd/pathfiner cliches.

Basically a 3.5-4.5 foot tall race of reptilian/raptor like creatures. Live underground in large warrens and are an ancient race. Have more of an affinity to technology then magic, but can use both. Other than outcast's mostly never affected the world above.

Some as some city's are situated above large warrens, causing interaction between races in certain areas. Outcast/Immigrated workers priced as mechanics and maintenance because of small size and affinity with technology. Relatively "Neutral" in interaction. Some racism from other races, maily due to alien appearance compared to other races, and different psychology.

Society is almost entirely communistic, little impact on other society's except in very specific areas despite being very common below ground.

Thoughts???
>>
>>51065367
I feel like they need some negative trait added to them. As it stands they're a little too perfect, being just quiet, communal, tinkerers, but other people treat them poorly, unfairly.
>>
>>51065367
I like the idea of height based cities, A large ancient kobold warren deep underground, utility (Plenty of job opertunities) and poor/homeless above that, much less racism due to more interaction and more kobolds. A "Lower City" Basically Detroit, about 1 kobold to every 10 humans. and then a middle class and higher class areas above.

Creates the illusion of poor, pathetic slave creatures, when if fact the higher you go "up" the lower class it is for kobolds.

Make any sense?
>>
Could a mixture of things like Destiny and Final Fantasy be considered for combat?

You get the operators operating but then you have the magic ability to not only throw fireballs, go invisible and create mini barriers but also whip out a sword (possibly of pure energy) or other such weapon and use it with equal deadlyness when in close quarters or fighting something you can't kill with bullets even if your gun can channel lightning into the bullets as it fires.
>>
>>51065367
I think first we should talk about tone (since that's the prompt and all). Maybe figure some stuff out about Warrior magic and what kind of modern fantasy we want. Also, I believe we should address the issue of how magical aptitude is gained. Are you born with the ability to be a magic-user or can anyone be one?
>>
>>51065367
Are we keeping the Kobolds appearance similar to your pic or is that open to interpretation

Also if we're getting started on races then I'll kick in my vote for an Elven analog, a sort of lithe race more suited to magic with a lot of natural elements and filigree in their structures, think former British Empire they used to control a large territory but now are relegated to their ancestral homeland
Also they don't have to look like elves in fact it would be preferable if they didn't
>>
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>>51065419
Its simple. Different psychology, disregard for authority, class and wealth may hurt a lot of important feelings.

And when i said complete disregard for surface i meant exactly that. They view it like the 3rd world or china. they don't give a fuck (The main society anyway).
, which will cause political issues.

Most humans will also only interact with the outcasts, the weirdos and quite possibly a lot of criminals.

Basically like any alien sapient species. No more evil than humans, but no more innocent or good either. Interspeices relationships will be strained, confused and abrasive for both except were they both interact commonly enough it creates a different mixed culture which is seen as bad because it is seen in both society's lower class areas.

they will war over the same shit as people it is just hidden from "Common' Knowledge.
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>>51065547
So not!elves?
>>
>>51065533
Most of that was discussed in the previous thread at least in terms of magic
In terms of tone I believe it could be up to the person running the setting but the majority of people I have seen seem to want a Final Fantasy 6,7,8,15 style world in terms of how modernized it is which isn't necessarily bad

The consensus seems to be High Fantasy with Mid to High Magic rather than Gritty Realism and Low Magic
>>
>>51065571
Ah, I see. Kinda like little subterranean North Koreans. I like it.
>>
If we are talking races, are we doing away with the idea of humans, elves, dwarves, and orcs?
>>
>>51065618
I vote 'no'
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>>51065579
Elves/Eldar/Eladrin/Protoss basically the we used to be somebody but we aren't anymore magic/nature guys
Their tech would favor pure magic over magitech and you would see a lot of greenery and open spaces in their cities
>>
>>51065533
Both. It comes more easily to some people but can be gained through trauma or frustration. IE making someone do many impossible taskes until they "Snap".

Its rare because mos people wont be willing to push them selves that far. Untrained mages will exist due to the trauma aspect, wild and dangerous.
>>51065547
Relatively similar but open to interpretation. There is a "baseline" but depends on preference. will probably be mild differences like with us and skin color and physiology. But very similar to pic.
>>
>>51065618
Keeping humans seems like a no brainer but we might not want to limit ourselves to the standard fantasy fare
>>
>>51065687
Dwarfs and elves could be literally "Races" well ,there is maybe about three "Species".

What do you guys think??
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>>51065668
I imagine the aesthetic looking something like an evolution on the stuff from "The Last Guardian" or "Legend of Zelda: Breath of the Wild"
>>
>>51065687
It's not really limiting, it's just to begin. To take the standard high fantasy fare and see how they work out before creating band new races (Which I for one am more than welcome to).
>>
>>51065714
What do you mean by that race vs species distinction? I don't think we should go overboard on the races though.
>>
>>51065762
I think he means if you choose Human you can be white,black,asian,elf or dwarf
Or at least something along those line?
>>
>>51065741
Maybe the ancient stuff (Ruins)

I'm seeing more of gritty dieselpunk style for the cites. would crate an intrusting overlay in very old cites. also different cultures different style.
>>
>>51065791
I get what you mean. As long as elf and dwarf aren't that much biologically different than humans (getting rid of the long lifespans would be a great way to achieve this) it should work out fine.
>>
>>51065791
Kind of. Elf and dwarf more being like donkey and zebra with horse (human). Interbreed able and very similar. But different enough to be sterile mixbreeds.
>>
>>51065714
Going with those that can interbreed being one race would be cool to me. So in some viewpoints, you'd have pointy-eared elves, round-eared elves, short elves, etc, as an example.
>>
>>51065816
I'd go with elves tending to look younger for longer, but having the same general lifespan as everyone else (barring expensive magitech medicine/life extension)
>>
>>51065900
So they are basically asians? Fantastic.
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I'm fond of the idea of humans as the dominant race

Like other races exist but they're drunken injun on the reservation tier
>>
>>51065842
But yes. Human type is all one "Race" with similar ancestors. Gets rig of the bland all the same aspect.

Also adds intrusion conflict. People who accept all the "Human type" but are racist to other species, vs Dwarfs that hate elves, vs all intelligent creatures are equal people.
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>>51065801
Dieselpunk is an "interesting" aesthetic and could work depending on exactly how high we are setting the tech level a topic for another time perhaps

I was thinking of a more modernized look but then again I've been playing FFXV for the past few days so that could be coloring my expectations of the look
>>
>>51065910
I'd just find it hilarious if they were all the same species and everyone who isn't backwards knows that, but they all believe they're the normal version.

>To a dwarf, you have
Too-tall pointy-eared dwarves, Too-tall round-eared dwarves and proper dwarves.
>To a human
Pointy-eared stuck-up humans, short grumpy humans and proper humans.
>>
>>51065940
Too over done. Boring and somewhat unrealistic.

I'm more for two or three big races on different continents in a cold war, concentrating on each other and kind of ignoring the little guys.

history being land mass your species evolved and dominated and then your empire if applicable.

also proxy wars.
>>
Airships are so cool
>>
>>51066002
Personally, I prefer a more modern technological aesthetic as well. Something that fits the 21st century.
>>
>>51066035
I don't believe that was ever in doubt my good man
>>
Personally I like the idea of Elves and Dwarves having all disappeared for unknown reason.

Sort of gets the vibe of most epic fantasy "This is the time of man" and whatnot.

Also it gives us a fantasy equivalent to the ancient Mayan/Aztec/Inca where there are these ruins with weird magi tech and shit that could destroy the world.
>>
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Kaiju feel like they'd fit this setting

I genuinely think that, deep in our thousands and thousands and millions of years with nature, there's a chance that an animal's going to come and attack us or eat us or destroy our village or eat our food. It's deep in our DNA that the creature's going to come today or tomorrow. In the modern time, just this small period of time in the lifespan of humanity, we've built these massive cities and we've pushed nature out, but it's still very strong in us that the animal is going to come, and it's going to destroy everything we've built. Our caves have gone from these little huts and caves to 30 story buildings, so our nightmares become 30 stories as well.
>>
>>51066035
>>51066075
Perhaps one of the major innovations in the universe is that there is one nation that deploys fighter planes from their airships. Everyone else has their ships made for ship to ship combat.
>>
>>51066145
>>
>>51066165
>>
>>51066091
>lets create a modern fantasy setting!
>but what if we just took all the fantasy races out?
Jesus christ it's like you guys don't even bother to read the OP or the world doc.
>>
>>51066035
>>51066145
All depends on how advanced we have the general baseline of our tech in this setting.
>>
>>51065610
Yes. But without the evil dictator and cant feed them selves factor.
>>
>>51066210
>Not sucking the dick of Norse mythical creatures means it's not fantasy

In the words of one of the Inklings

>"Fuck! Not another elf!"
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>>51066002
>>51066044
Remember, we are essentially taking the high fantasy setting and seeing what would happen if it were to modernize.
What we aren't doing is just injecting 21st Century tech we all use in the real world into this fantasy world and calling it "modern". It's why we have discussed at length magitek and want to take heavy inspiration from the FF15 aesthetic and style.

>>51066035
Real fucking cool.

>>51066100
I've thought about this somewhat. Giant mega creatures that just exist. They keep to themselves and wander around the proverbial "NOPE NOPE NOPE" territory or even just around the land. Beasts of a time long since past.

>>51066012
kek

>>51066223
We did discuss a little bit of magitek in the last two threads.
Magitek now heats your home, lights your streets, pumps water through your house, etc.

>>51066256
It is high fantasy though which traditionally means elves, dwarves and the likes.
>>
>>51066256
It wouldn't be fantasy at that point anymore kiddo. If you don't like there being fantasy races, you can escort yourself out.
>>
>>51066210
>Fantasy
>needs include pointy eared fuckers and dudes with tales

Sure lad. And just we're clear I've been the OP for the past 2 threads. Just because I throw shit out there that interests me doesn't mean you have to use it or it has to be canon.
>>
>>51065687
>>51066256
>>51066210
My issue with the idea of removing the standard, classic fantasy fare is that most people end up adding "new" races that are just NOT!Elves/Dwarves/etc and are essentially the same, but different so that we can be different. If we're actually going with just other, lesser appreciated fantasy races, go right ahead. But don't just have them stand in for the ones that are being removed.
>>
>>51066283
There was also the idea of having communication be relayed through a combination of wireless connections and information stored in mana stones.
>>
>>51066305
>implying you being OP entitles you to any sense of authority
lmao
>>
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>>51066315
That was me anon!
>>
post number 69
Heh
>>
>>51066333
>implying you being OP entitles you to any sense of authority
What in the ever loving fuck are you talking about? Never said I was in charge of shit. I'm just throwing shit out there like every one else here.

>>51066356
Damn you I wanted that post!
>>
>>51066283
I'd say the advent of airships would overtake the desire for airplanes except in a war scenario. Especially considering airships would be comfier.
>>
>>51066389
As long as they aren't filled with terribly combustible gas, they'd definitely be preferred.
But then again, planes are faster. At least these are magitek airships, though, right? So they can go fast?
>>
>>51066309
We all seem to have a pretty good idea of how our setting works but very conflicting ideas of how to populate it
Human only
Traditional Races
I can't believe it's not Elves
Since one of the original goals of this thread was to begin the talk of races we should probably decide if we even want non-human races and go from there
>>
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>>51066293
>It wouldn't be fantasy anymore

...are you trolling?
>>
>>51066415
But don't forget they also facilitate the transport of more goods than on planes. Probably slightly faster than the titanic considering it's not cutting through solid water.

>>51066434
General consensus seems to be yes
>>
>>51066434
Well, of the stuff that's been proposed so far, I like the world being post-elf and dwarf, because as had been stated, traditional fantasy is almost always set during their twilights.
And /k/anada guys Kobolds could be cool. If I had any say I'd want to ask for some kind of shark men. Or maybe some living constructs/statues, like a race of golems?
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>>51066434
An anon suggested last thread that it'd be standard D&D Race selection. Which gives the world a lot to populate with that isn't just standard fantasy (Humans, Elves, Dwarfs and Orcs).
>>
>>51066434
Way I figure it, humans are diverse enough as it is
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>>51066389
I posted in one of the previous threads that airships were magically held aloft as well as magically propelled but somewhere along the line someone discovered it was easier to just magically propel a winged craft and basically invented magitech jets
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Any time you add a fantastical race to your world, they need to be held to the question of "Would they be more interesting as a human ethnic group?" If your world wants arbitrary borders of biology between them, than go whole-hog and make giant bat people and fun shit. If you can't come up with a satisfactory answer though, they should probably just be another human group, because that's actually more interesting the way fantasy works anymore.

Also, I feel like cartoon humans like orcs, elves and dwarves are a waste of time, because they have huge trouble serving purposes that humans of a differnet ethnicity and culture couldn't serve, and they're not half as fun.

If you're gonna use races go weird or go home.
>>
>>51066509
Interesting, perhaps airships would still be available or would they go the way of the blimp? I ask because the idea of sky pirates would be awesome.
>>
>>51066505
>>51066558
>>51066497
>>51066475
>>51066474
>>51066434
Just made a strawpoll. Hopefully the options please everyone.

http://www.strawpoll.me/12048744
>>
>>51066558
I may have opened a can of worms I can't shut, but here's the general problem with doing weirder races then Elves and Dwarves you start going into Star Wars territory where everyone starts looking arbitrary different because they want to avoid being Elves and Dwarves, or the director wants an obvious looking bad guy. At that point there's such a jumble of races that none of them are distinct and it just becomes distracting.
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>>51066572
That was the idea
Traditional airships remain as transportation, shipping and Helicarrier tier flying fortresses with planes being combat and scout craft

At least that was my idea
>>51066558
How weird are we talking here, because in my experience when you throw in a species with a truly alien biology and mind set it ends up with the GM using that as an excuse to do whatever he wants with them
>>
>>51066685
>"Well it's a good thing that none of our enemies have had sonic based attacks or I'd be fuuuucked!"
>Next session
>"The BBG, a member of the Xanadu race, invokes a racial ability SONIC BLAST!"
>"You motherfucker."
>>
>>51066614
That's all 10 posters accounted for.
Seems split between traditional races and Species seperation.
Since this is the case (And I voted for Traditional Races) I would not mind Species Separation and in terms of world building it would allow for us to have an easy fusion of cultures between racial areas (Some weird Human-elf fusion architecture, gov't, etc.). Especially since everyone is a subspecies.

>>51066685
>Falling Skies
The show was really good up until those last few seasons. Really disappointing ending.
>>
>>51066919
Sounds good to me
Let no one say /mfg/ isn't a democracy
>>
>>51066919
I like this. Humans, elves, and dwarves (maybe orcs too? I don't know) are all part of the same species but they are distinctly different races. Allows for room as for expansion as well as contraction.
>>
>>51066919
So just like here, one can walk into some cities and see all kinds walking around. From pointy ears to round ones, short to tall, and all in myriad colors and all the baggage that all of this implies. Perfect harmony isn't the goal, so there should be plenty of animosity and stratification between them all.
>>
>>51067134
For sure. This isn't a utopia where everyone lives in peace and harmony
>Then the fire nati-
No. It's just hidden racial tension that boils over when leaders make the wrong moves.
Hell, imagine what would happen to the half-whatevers if a civil war were to ensue and they had to pick sides.

>>51067049
Keeps the setting flexible.
>>
>>51067049
This fits modern fantasy more i would think. Just add in magic to the various pressures that made us different so very long ago. It'd be cool to have racism based on (obvious) things like skin color (green for orcs), ear length, height, the size and sharpness of your teeth, the shape of your pupils, etc.
>>
So just basic races? No other species?
Damn that's boring.
>>
>>51067246
Not at all. This is just the beginning!
>>
>>51067246
Possibly but it does seem to be the consensus
Though now that we have an idea as to what the races look like we can decide what they act like

Perhaps now is the time to float the topic of Culture?
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Middle Eastern Orcs maybe?
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>>51067246
We can have stranger races living in remote areas just fine I would think. Just think of all those different tribes we've got here. They exist but just aren't really relevant to the everyman's day or life.
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>>51065458
This implies kobolds consider surface dwellers to be lesser creatures. Anyone up for kobold fascism?
>>
>>51067390
If this wasn't a cry for the fascism then I don't know what is!

>>51067326
Quite possibly. Personally speaking, they're my favorite kind.

>>51067308
I guess now is the time.
>>
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Quick question that might help deal with your race issue: did you guys keep the idea that cities would be walled off and the like to keep the beasties out?

If you did, you could instead focus on building up a big city with its big population of strange folk. Focus on the people there, leave the bigger questions as plot hooks.
>>
>>51067469
Gotta leave the room for story seeds to grow!
>>
>>51067469

if most nation states turn into walled mega cities then perhaps you can have multiple levels that different groups and races live in.
>>
>>51067502
I briefly touched that.
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>>51067502
So like Hive cites from Warhammer? Or Midgard? Or archologies from Shadowrun?
>>
So there seemed to be a breakdown in the discussion when races were brought up so I'd like to jump back on the subject of magic/combat magic if at all possible unless consensus has been achieved.

That said, how is everyone's feeling on something akin to Nen from HxH? While you still have mooks and desk clerks who can utilize the basic forms of this magic the truly skilled and powerful can be truly potent in their abilities.

Legendary swordsmen, unparalleled marksmen, unequaled craftsmen, those who push the boundries of scientific pursuit of arcane knowledge.

Basically you can train into it and whether or not you can succeed higher than that is about as good as you becoming the next Einstein or Musashi.
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Walled cities seem to be a thing everybody either wants or has no problem seeing

So walled city states separated by vast tracts of wilderness with ancient ruins and small outposts that are largely left to defend themselves with only a little help from their governing nations military and whatever party of adventurers they can convince to help out

I would like to see cities that are built around or into some fantastical locations so that they aren't all Troy
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>>51067606
That is sort of how the Magic style Warriors use is supposed to work, with Warriors and Mages also being able to utilize each others techniques if they take the time to learn them

Also race seems to have been decided on? with cultures still left up in the air
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>>51067612
I'd just imagine that cities in this type of universe would have walls build around it. Nessesarly city-states but it even metropolitan areas for large kingdoms.
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>>51067606
I believe we tied magical power to knowledge (at least when it came to arcane magic). Mages have to go to magical school to learn how to use magic and cast spells, basically the equivalent of getting a degree or PhD. Warriors have to go through an equally strenious process, this time undergoing intense physical training through this setting's equivalent of dojos or the like.
>>
>>51067612
Yes I like this. Works well with my ideas.
>>51067606
>Legendary swordsmen, unparalleled marksmen, unequaled craftsmen

This is exactly what I was trying to avoid. A world full of super powerful, special snowflakes.

If the a reasonably trained average guy can't at least kill someone with a lucky shot its capeshit.
>>
>>51067606
I've always disliked with Hexblades and magic fighters in general, just made being a hyper skilled fighter seem like a waste of time.
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>>51067612
I think we've strayed away from city-states. They were very much a product of the late Middle Ages. I imagine large capital cities (or even just large metropolitan cities) would have anti-monster walls and defensive eninstallments, while smaller farming villages and towns wouldn't have that luxery. This would also be why the mage colleges would be in the walled cities, because you can't have a monster rampaging through your college grounds that you are expecting to teach mages in.
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>>51067691

Of course, I was always on board with that. Just saying that neither should be locked out of the other's camp

>>51067699
>This is exactly what I was trying to avoid. A world full of super powerful, special snowflakes.
>If the a reasonably trained average guy can't at least kill someone with a lucky shot its capeshit.

Of course, they should never be the norm and people who you particularly read about in history innovating the field. At the very least they are PC level but even then I don't feel most PCs should be able to equal them. Essentially they should be like statless monsters who just are and set the tone for why things are the way they are.

>>51067709
They don't have to be, but then again a fighter doesn't have to be stupid and the mage doesn't have to be a 95 pound weakling either.
>>
>>51067699
Not the anon that you are responding to but I have no idea what you are trying to say. no one is talking about special snowflakes. All he was saying was that in order to become truly powerful in your field you had to train for it, just like how real people in our world have to go to school or train to become good at what they do.
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>>51067739
As long as they a reasonably rare, and have good reasons for existing. And no plot armor.
>>
>>51067612
>>51067678
>>51067723
You could go the Onion route with the cities.

The older, more magical parts of cities tend to have thicker walls that have been reinforced over time. Proper 'Modern' areas might have walls that look like the stuff New York City is considering to keep the Atlantic out.

The area where most PCs will probably start out don't have those luxuries. They might try their part to raise money for it, bit it's a race against time before something dangerous breaks in, or worse, sneaks in.
>>
>>51067759

Like I said, they should be props that help set the tone for the setting. And if they still live in the same era as the PCs they are essentially like Cain. No stats and nothing that can easily be replicated by PCs except in an epilogue
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>>51067759
>As long as they a reasonably rare
Story detail that depends on GM to GM
> have good reasons for existing
Do you need a good reason for scientists to exist? They are just smart.
>no plot armor
Again, a story problem. Not a question for the setting as the whole.
>>
>>51067739
In my bid to shill for Ubiqity, they actually fixed that stereotype. If you are a a more academic character you can take a talent called "calculated attack" where you strike the weak parts of the body and use your intelligence to make an attack rather than strength or dex.
>>
>>51067709
Well that just seems to be where we are headed
If it makes you feel any better since the training requirements for both types of combatants are so strict if you do try to learn both you probably won't be as good as either, you would however have more flexibility but Pure Mages and Pure Warriors would be able to do a lot more in their respective fields
>>51067699
To be fair that guy is exaggerating Nen and Nen isn't even what our magic is. Take a look at pic related you see that dude who got shot in the face he is a super strong motherfucker who could catch small caliber rounds in his pecs if he chose not to dodge them. Do you know why he didn't do either of those things its because the perfectly normal girl who shot him didn't let him see it coming. Just because you give players access to what amounts to super powers it doesn't make them invincible nor should it all it does is make them tough enough to require heavy ordinance or other like themselves to take them down
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>>51067709
My views on this is that those warriors that shun magic would be seen as eccentrics or Luddites. It would be like Hawkeye's autistic focus on the bow when his skills could easily be applied to other weapons. Or a soldier who can shoot really well but can't use a cellphone, drive a car or know the first thing about computers. This a clearly magical world that been so for too long for anyone to have stringent lines between this cool shit and that cool shit. Natural aptitude and opportunity should be the limiting factors here.
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>>51067723
Consider this: Vatican City for mages.
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>>51067849
Not saying that city-states don't exist, they are just rare. Just look at Singapore for a modern city-state in our own world. Or Hong Kong.
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>>51067841
This is also something we need to keep in mind
Magic is an everyday part of life in this world, the lights run off magic, you see airships, hospitals have healing potion? and you get to see airships and magic cars?
Not everyone can conjure busts of flame or do a standing leap up to the third story of a building but that doesn't mean they don't know magic and as such those in the position to benefit from it or those who require it like Military personnel should have no reason not to try to learn at least some minor magic
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Contribution to magical road trip radio:

https://www.youtube.com/watch?v=Qbisz-bhr58
>>
On a related subject, we should start brainstorming some nations that would be included in our world and get some writefaggotry on it. Be sure to include what sort of governmental system they have, their stance on magic/magic-users, how large it is, and other things like that.

captcha: center lane
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I know we are in need of some nation building so something I had in mind was a particular nation being a theocratic European Spanish flavor.

Their religion focuses on two particular gods: The Pearl Mother and the Black Judge. The Pearl Mother, being a skeleton of a woman who's bones are bleached white and wears gold and pearl jewerly while her husband is a skeleton blackened with flames and wearing armor. Their main tenants involve devotion to family and duty and an aspect of this particular nation/relgion is the fact that families will keep the bodies or the skulls of deceased family members if they can afford the do so because they have a festival where they bring them out as their souls come back to the world of the living to celebrate being among their families.

While they have a lot of the same technologies available to other nations a lot of thier towns and villages tend to be very poor and traditional farming villages with the wealthiest sorts being the few people in town with a car or something fancy like that.

The main capital would have the equivalent of favelas in the older parts of the city so older structures mixed with tin rooftops and jery rigged utiltiies while areas where the wealthy and nobility live tend to be more modern.

That said it's one of the few nations where the Nobility are held as a seperate class from the serfs and generally are marked by how distantly related they are to the royal family.
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>>51068089
Kingdom of Tillay:
Government Type: Constitutional Monarchy

King: Rio Ferdinand
Queen: Elizabeth Ferdinand
Prime Minsister: Jesus Montecarlo

Something of a holdout in these modern ages and a stickler for tradition and ancient rites honor and nobility are foremost in the mind of King Ferdinand's court. Honor duels are still something of a common sight in the courtyards of Castle del Rio and the court is all practically related by this point in time.

And that's all I've got, feel free to contribute.
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>>51068107
I'm liking the idea of the city being built on the bones of an older city now inhabited by the lower class
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>>51067308
Speaking of culture, what if in this setting Adventuring was a commonly accepted practice historically, but now that nation-states have developed with their own professional armies, the need for roaming bands of mercenaries has diminished greatly.

The few Adventurers left are now seen as a generally destabilizing force, tending to always fuck something up with their Murderhobo shenanigans, so some nations have taken steps to discourage them from operating within their borders. Weapon bans, heavy restrictions on unregulated use of magic, etc.

Imagine "Fantasy Alex Jones" defending the rights of Adventurers as the upholders of liberty and freedom, while a few towns away a party's Half-Orc Barbarian punches a pregnant barkeep in the gut.
>>
>>51068107
So its a poor farming nation trying to keep up with the technological progress of society? I like it.

What is their magical education like? Do they integrated mage forces? Or do they moreso rely on mercenary companies than professional, standing armies? Do they have an organized church? If so, have their been any recorded instances of divine magic users? I'm shitty at names for the country. Maybe it's a republic? Or were you thinking more along the lines of a constitutional monarchy?
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>>51068377
>what if in this setting Adventuring was a commonly accepted practice historically, but now that nation-states have developed with their own professional armies, the need for roaming bands of mercenaries has diminished greatly.
I could see that for one or two individual nations but not for the whole setting, I think generally adventurers are regarded as traveling heroes at best and mercenaries at worst
Adventurers should be the guys you send in to do the jobs no one else can do either because they don't have the skills, knowledge or balls to do it. Some of them should be highly skilled nutjobs sure but for every murderhobo you get the proverbial and sometimes literal knight in shining armor
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>>51068186
In terms of size, I'm imagining a large capital city and several other large-ish cities, but nothing too advanced. Maybe a resort location for tourists from other countries. Another idea that struck me was how maybe nationalist forces had to resist influence from foreign powers, as was the case in China or Japan, only this time they resisted modernization.
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>>51068377
I think this is a cool idea and maybe the case for some more developed countries, as >>51068438 pointed out, but maybe not for the majority of nations. I can imagine the rise of PMCs and other security companies allowed adventurers to transition from freelance positions to working for companies in a lot of places and in the places where they still have freedom they more or less occupy the same job market that they used to.
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>>51068418
I was thinking of constitutional monarchy, as Kingdom of Tillay sounds silly without the actual kingdom part.

Potential names for a Republic:

The Republic of Ottobeck
The Garlund Republic
The People's Republic of Tristteen
>>
>>51064858

Some Random thoughts on a Lizardbro Race:
Lizardfolk should be simmilar to Bangaa, they integrate well into human society but got their own lands aswell, generaly they are not stupid but they are mostly for brute force jobs when it comes to adventuring, since i imagine reptillians beeing a bit clumsy with ranged weapons, while their voices are not very good for verbal casting.

cold bloodedness should definitly play a factor, in cold climates they tend to run around with tons of clothing and so on, the colder it is the more stoic and unfeeling they become.

Compared to humans, lizardmen should be either fairly rational or fairly ideological, they will ofthen be religious for their own strange gods or dedicated to some ideology, however they tend not to be in the "mob" of an ideology, you wont find so many hooligan type lizardmen or communist lizardmen rioters, they simply arent that emotional.

I dont know if this spitballing is going anywhere.
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>>51068438
You could do like FF15 does and have adventures being more common in times of war. The police are brought into the regular army so actual law enforcement is scarce, because military patrols are less common monsters get bolder, people need stuff like missing cargo shipments investigated, Etc.
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>>51068418
>>51068485
Sorry fucked up and though this was a reply to a different post.
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>>51068377
>>51068438
>>51068452
We should keep in mind that we are trying to keep key fantasy tropes intact in this setting and not turn it into Shadowrun
The wandering adventure party is one of those tropes that we should try to preserve
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>>51068565
Sorry about that, got a bit wrapped up in my own thoughts. Yes you are correct, we should keep the idea of adventurer parties intact. I agree with what another anon said that adventurers still occupy the same space. They do jobs no one wants to do or is crazy enough to do. When you have no one inside the law to turn to, you call an adventurer. If I'm understanding it correctly.
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>>51068530
It's all right. Were your potential names for a republic names for >>51068107's nation?
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>>51068621
They're up for grabs, I clicked and link on my Kingdom of Tillay post and thought that it was the reply.
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>>51068612
Don't worry about it, we're all just spitballin here
Plus adventurers could always work for a government or corporation but they would probably operate like the Cobra Unit or the Winds of Destruction. A bunch of weirdos with very little in common who are all extremely eccentric or borderline insane but each and every one of them is a master of their respective craft and they could destabilize a country if they put their minds to it
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>>51068652
I'll put the names on the doc but that anon said he wanted a Spanish flavor for his nation so I figured a Spanish sounding name would work good. Too bad I'm shit with names.
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>>51068860
The Republic of Navarre?
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>>51068889
I like it. I'll put it down as the tentative name. Feel free to add your own details to the world doc as well.
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>>51068418

They are a traditional monarchy with a royal family who's family goes back to the original founding of the kingdom.

As they make a point to seperate the various classes it's encumbent upon the nobility to make up the upper ranks of most professions deem proper for them to partake in which is mostly the military and academia while the lower ranks do most of the commerence.

They maintain the old system of knighthood and most houses have thier own forces levied from towns and villages under their control that can be called upon by the King/Queen as needed. As such although they were similar uniforms they are very independent from each other and often don't work together well all the time, particularly if their are feuds and issues between the family members.

The Church itself plays an important role not only watching over the various graves but also dealing with spirits and undead. Ordained ministers will go out and often deal with issues where a village is set upon by spirits, sometimes anger spirits of ancestors or even malicious ones called upon by ne'er do well necromancers and people dabbling in magics they shouldn't. They also keep surprisingly extensive records of family history for such occasions and local perishes will have libraries of family history dating back centuries
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>>51068934

I look back and realize how incoherent it all looks.

Oh well, The only thing I hadn't figured out would be the significance of the royal family. Seeing as Divinity is a rare and unique thing I figure they are related to someone who displayed such a sign that has to do with their obsessive veneration of the dead which includes the would be patriarch carrying the body of his dead brother around because the Gods of their religion were speaking through his skull to him and helped him conquer the land that would become their kingdom.
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>>51068107
>>51068934
>>51069104
Looks good but it seems to be a little heavy on the divinity and we haven't fleshed that out too much
I wouldn't have a problem with incorporating your gods into the setting though as long as we stick to the established divine power and interference rules
Divine magic is rare and usually the stuff of legend so limiting it to the Royal family or the Pope would be more appropriate than just any ordained minister
Unless you meant that the ministers use regular Arcane magic to combat those spirits
Other than all that the concept seems fine and should work with some minor tweaks
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>>51069255

Yeah, they use regular magic. The only recorded case of divinity was the kingdom's founder. I'm assuming doing things like dealing with ghost and spirits doesn't count as divine but that can be scaled back as needed.
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>>51069276
Spirits are kind of up in the air for right now since essentially all of the Bestiary for the setting has yet to be discussed in any detail

Still the kingdom looks great and I especially like that they keep the old knightly order and the sort of cleric type guys around, it really helps to establish that this is still at its heart a fantasy setting with modern elements and not a modern setting with fantasy elements
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>>51069356

In that regard, dealing with spirits thing can be ignored. In it's place the church fills in many roles in various villages with the priests and priestess being usually the most educated individuals in most cases often acting (or actually) being doctors.

For it's military, to fit with the modern theme they probably all don't have regular uniforms being more dudes with 10 gallon hats and whatever passes for decent non-hunting rifles and pistols while the upper ranks and their commanders would be the guys wearing shit like your pic.
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>>51069415
Don't forget melee is also appropriate for the setting
I can imagine the commanders and higher ranking officers going into battle with something like pic related using Warrior Arts
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>>51069356
Speaking of Spirits. We have already confirmed that gods exist and are real, but what gods are real? Do religions give birth to gods merely due to belief (in a "x god is real because we believe is real" or "belief gives the gods power" kind of way)? If so, that allows us a lot of flexibility in terms of the afterlife. Only those that believe in a certain religion will follow the afterlife traditions of that religion and so on. Same thing goes for the presence of spirits. As with gods though, I think they may only be able to materialize or show themselves to those that have the "Divinity" or are vessels to the respective god. Just a thought.
>>51069457
>Warrior Arts
That sounds super cool goddamn.
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>>51069605
>Warrior Arts
Yeah I thought we had been calling what warriors do Magic long enough so I just started to think of it as Warrior Arts which is basically the self buffs and combat spells warriors learn
Mage Arts are basically the Magic mages use and tend to include more utility spells

As for the Gods thing I would just as well go with distant extremely powerful extra planar forces, but more in depth exploration might need to wait until we have more than 2 people posting in the thread
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>>51069679
I think it would be a nice discussion topic either next thread or later down the line, once we hopefully have a map and some solid nations lined out.

I'll be hittin the hay so hopefully this thread will still up up when I wake up tomorrow
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>>51069605
My thoughts on gods are that they should be distant and their wants and desires murky and complicated. Direct intervention is reserved for Divine acts/visions/chosen ones/etc, all of which fly in the face of everything the people know so far of magic and the world they inhabit. These are always rare, temporary, singular events whose nature is plain to see (and impossible to mistake) for all involved, sometimes being visible for many, many miles.

People and the churches/religions are free to squabble(and they all do, violently or not) over what such and such means, whose interpretation is correct, whose more/less righteous/deserving/damned/etc. There is no direct hotline to the gods to make this simple, so it isn't.

Their should be gods that are appropriate to worship, those that are not and those better left forgotten. All of these have more to do with politics than anything else. Let's also not forget dead gods, lost gods, chained gods, etc.

This area should really be a giant 'what the fuck' to everyone in-setting.

Again, just my own ideas for this part of the setting.
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>>51069817
I agree on the distant nature of gods and their mysterious intentions. Just like in real life, the gods go against all practical knowledge (both magical and non magical), and the same thing goes for divine magic. Divine miracles are extremely rare and powerful (not to mention that they don't follow traditional laws of magic). I guess my question was more about the gods people worship vs the ones that actually exist.
>>
>>51069817
Seems like the the best option considering the rest of the setting we've come up with so far
It also leaves it open for posters and future GMs to create their own faiths and Gods since they are only going to be as relevant as whoever running the setting allows them to be
>>
Are the magic warriors in this setting like the typical character in a fighting game: Street Fighter, KOF, Tekken, etc?
>>
>>51069913
Some people worship the same gods under different names or multiple ones under the same, and so on. There are more out there than are currently (acceptably)worshiped or even known to exist. Those touched by the Divine who you'd think could clarify all of this aren't always helpful in the way that you want either. They are touched by something so strange/out there/Divine and infused or told things so 'Big Picture' that they raise far more questions while answering very few.

The old myth of Divine sages and prophecies always speaking in riddles is true, and not because they find it amusing or whatever. It's just that what they know is so very much outside mortal experience that trying to articulate it, convey it, explain it, is an exercise in futility. They may not even be aware of the full depth of their (temporary?)knowledge. There may not even exist words for some of the things they know.
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>>51070009
>Have it be that the upper limits of physical capacity simply become soft guidelines when you apply long, hard, grueling training/meditation/secret techniques/etc. This is known by everyone, but just like with magic, capacity and opportunity may or may not be present.
More like this
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>>51070009
Sort of
Warriors have been described as a cross between a fighting game character and a wuxia kung-fu guy

Also magic warrior is something of a misnomer as Warriors use magic just as much as Mages the only difference is they focus more on buffing themselves and a few simple combat spells and they require intense physical training to support using magic the way they do

Of course more combat options will be available once weaponry is more fleshed out but suffice it to say characters can use melee weapons, guns, spells and maybe unarmed techniques with all being equally viable though perhaps not the most appropriate depending on the circumstances

If you're interested in more information checkout the previous thread and the World Doc links to both found in the OP
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>>51070114
Warriors should be able to come in all styles. It just requires extreme effort/will/training/meditation/perseverance/etc to achieve it. Apply enough of these along with secret or lost techniques and the limits of physical capabilities and achievements become quite fuzzy and are more soft guidelines. This is hard, the same way learning powerful and useful magic is hard.
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>>51070178
Right
That's what was established in earlier threads going back to before we were a general if you want a warrior with a sword go for it, wanna go all Equilibrium on somebody nothing says you can't, wanna toss a few spells in there for a little variety go ahead. The only thing those styles have in common are the intense training needed to use them in battle let alone master them
The setting is being designed as system neutral so you can alter certain details on a case by case basis depending on the system you run it in
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>>51070114

Making them on the level of KoF wouldn't be a bad idea. If anyone remembers the movie where Terry had to fight a dude who wore the Armor of Mars that possessed him and became the fucking God of War Ares while also explaining that the guys who originally had the armor pieces originated the various fighting styles seen in the series.
>>
My last bump before I turn in here's hoping the thread is still up later or someone started the next
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>>51071043
bump
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>>51071043

So with magitek being a thing I imagine it's cool to have something like a magic internet of sorts. If anyone is familiar with the UMN from Xenosaga it's kind of what I imagine it would be.

Probably this building would be the place where the, let's call it, Aethernet is managed consisting of people who've essentially become navigators and living in large tanks where they do drugs and essentially maintain a psychic construct of the internet with smaller nodes and less mutant people who maintain them locally.

Rather than people having individual devices to access it you'd have whole buildings that people would come to and pay to use such terminals to send messages over large distances which then have to be printed and delievered by hand so we still have our couriers who have to go out to bumfuck village in his up-armored jalopy because it's mating season for bulletes.
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Paladin special forces
Military units trained to deal with special operations including fighting with undeads, demons and black mages.
yay or nay?
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>>51072781

apparently that's part of the setting that still needs to be hashed out?
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>>51072781
The whole bad guys/mooks thing is something TBD and I think that at the moment, the things that needs to be talked about is either the culture of the subraces (and some other races) or the nation/city-states/kingdoms.
>>
Quick question for the thread, how is religion going to be handled? I don't mean for us to start creating gods and beings of a higher power but what do these cultures do with religion?
If the setting is "modern" as we would think do you think that the typical things people would chalk up to gods be explained using science (magic)? Does society understand magic enough from a theory standpoint that it can use it to explain things like natural disasters in the way that we use science to?

What is the point of a religion in the setting? Are people still looking for a purpose? A reason for their existence?
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>>51075538
Maybe part of the modernization of the setting comes from the undeniable proof of the gods' existence. You have religion because people have essentially chosen to pay fealty to these significantly more powerful, even alien(?), beings. Even with all your advancements, life is far easier without the petty gods stomping your civilization to dust because you aren't feeding their vanities.
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>>51075617
That's a very interesting take on things.
I'm don't think the setting should be devoid of "gods" but this is a different way of seeing things that I haven't thought of before. Does this proof come through the study of magic and its source?
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>>51075698
They've literally walked the world before, back a few hundred years in the past. Coupled with the occasional miracles, as had been mentioned before when discussing divine magic.
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>>51075765
I mean separated from divine magic, what is their place in the setting? What purpose does religion serve?
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>>51075849
I already said that. The purpose of religion is to keep the gods from throwing a tantrum and smashing civilization. Or just the feeling you get for serving a higher power, like with real religion. Also to secure a place in an afterlife that may only be a lie.
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>>51075917
Ah I see what you're saying. My bad.
>>
LoTRs had an interesting take on religion, everyone knew that the Gods existed so no one actually worshiped them because religion depends on faith and you don't really have faith if you actually know your gods exist.
>>
There's nothing saying the "gods' have to be these distant omnipotent beings

Personally i'd perfer the sorts like the Lord Marshal or something or some kind of monster/spirit thing that people can see and are aware of. They are powerful but not omnipotent.

This makes way for things that are truly powerful but don't have to be involved in the day to day workings of the world.
>>
I believe that the consensus was that the Gods were more pressed with Universal threats and that doling out miracles and handling shit on earth was the duty on a group known as "The Watchers"
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>>51076278
It seems like we have conflicting views on what religion should be. Maybe we should have another strawpoll?
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>>51075617
How many people would actually worship one of these things, though? If a god can manifest itself in physical form, what's the real difference between a God and a particularly powerful wizard in an average worshiper's life?

Also, the idea that encountering higher beings would rocket civilization forward has me thinking about pic related. That's not necessarily a bad thing, but its a different way of thinking about what gods in this universe could be.
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>>51075698
>>51076507
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>>51076507
Perhaps the divine radiance they give off? The fact that the person in question isn't clad in a sky blue cloak and thinks of himself as better than you in every way?
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>>51076414
Sure.
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>>51076709
What are the ideas/options that have been tossed out? I'll make a strawpoll.
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Up until now when it came to talking about the gods they were mostly supposed to be set dressing
Since Divine Magic is basically this legendary ultra rare thing that functions almost exclusively as GM Fiat since it breaks the normal rules about magic
When it comes to the gods I think we should take a cue from the real world and keep them distant with what people know about them limited to what their followers believe
Of course since this is still fantasy there should be legends and artifacts of Divine power that can be pointed at as proof of their existence but for the majority of people whether the gods are real or not isn't something that really effects their day to day lives

For me it would be preferable to leave the question of gods up in the air in the setting itself with individual GMs having final say over whether or not they are real or that the evidence of their power is just ancient lost magic
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>>51068491
I like it, but it appears it has been voted to yet another human-centric setting so don't get your hopes up.
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>>51077312
What the fuck are you talking about? We specifically made a system that would appease both parties. Typical fantasy races (humans, elves, dwarves, orcs) are one species, while other races would occupy another species separate to the first one.
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>>51077263
I like this. I think it's already been established that gods do not interveen with mortal affairs and when they do it is through their vessels and in very strange ways. Whether or not they are "real" or not is a question for the GM to answer, as well as the influence they have on the world. I think our main 3 rules should be though:
1. Gods are distant and act through their vessels (Divine magic users)
2. There are artifacts and items of power that they left behind
3. Gods do not materialize in the mortal world
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>>51076213
So what about something like these
>>51066339
>>51066283
>>51066497
Beings of immense and unimaginable power. Not omnipotent, and not omniscient. They wander the lands beyond the nations. On a "frontier" type area?
They wouldn't be necessarily aggressive or particularly care for the creatures below them but just keep to themselves.

>>51077312
While it may be "human-centric" there are other races. They do exist and the setting shouldn't neglect that. So you can very much continue to work on kobolds (Possibly their genetic overworld cousins, goblins?).
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>>51077463
Why are we making gods roaming the earth? If we are to look at one of the main inspirations for the setting (FF15 and one's like it) we can see that the gods are believed in are proven to be real at some points, but they choose whether to materialize or not. The gods should be kept distant in my opinion, lest we steer too far away from what makes our version of fantasy unique.
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>>51077312
I've never understood people's issues with human-centric settings. When people play non-human centric games they just end up playing scaly national stereotypes anyways.
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>>51077526
I'd like to agree with this, keep the gods a little past arms reach
At some point in the past the gods did something that undeniably proved their existence but that was so long ago that for the most part it is only legend and some don't even really believe it
They could manifest on the earth but that would be at the end of a long ass adventure and entirely up to that specific GM
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>>51077635
As an addendum to that point
My reasoning for wanting to keep the gods mysterious and vague is that Magic in this world is a known quantity, it's a science it is understood the way gravity and electromagnetism is understood, Mana exists and can be manipulated with enough training
With Divine magic you have something that doesn't make any sense, Divine magic is mysterious and doesn't follow anyone's rules but its own
Keeping the Divine mysterious helps give the world more mysteries that could be explored in a campaign
>>
Guys. Hey guys. GUYS!
I've got an idea. How about we disband for a few days, each write up our own world design docs, and reconvene to share and compare. Then just take anything you might like and put it into your own game instead of this flailing built-by-committee clusterfuck where no one seems able to agree on anything, but then we suddenly read that a "consensus" has been reached by like three of the ten or so people in the thread.
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>>51077875
It would probably be a good idea but I love the discussions on here even if they turn into a clusterfuck.
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>>51077875
I don't think storming off to our own corners of the internet is a good thing
The process of discussion may be long and arduous but it has produced interesting results so far and like >>51078018 said I love the discussion of a type of fantasy so rarely talked about on /tg/
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>>51077526
>gods
Not gods.
Just masses of large power.
Ever heard of Kerafym, The Sleeper?
They're unkillable creatures that just exist for lore.
I guess it's more of a pipedream of a different fantasy that I see in my head and it's definitely not needed in this world but is just something I thought I would share.

>>51077635
This may be the most likely path to take. But is there some way we may tie it into the science/magic aspect of this world? Actually, I guess that is where Divine magic comes in. Never mind then.

>>51078018
They're our clusterfucks.
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>>51078075
As insane as these threads are, it's really all just an exercise in creativity. Putting ideas on paper and using them, as bad as we might be at doing so.
It's all in good fun though.
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>>51077263
Keeping them distant keeps the world from randomly getting fucked by some God in all their power for god knows why so I for one agree with that.
You can keep them in setting and keep the environment stable.
>>
So since we more or less have figured out religion, the races, and how magic works, maybe we should figure out what kinds of monsters exist in this setting. And once we have that down, how do the large walled cities protect from those threats? Also, do extraplanar entities (like demons and the like) exist?
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>>51079696
Besides Dire Animals, what about Gryphons and other half-breeds?
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>>51079696
Personally I think extra-planar is too complicated right now, and get close to the pathfinder clusterfuck. Maybe way later as a add on.


On a side note I hope I'm not irritating anybody. Conversing like this to form a coherent system is hard and its easy to get very confused.

Also I have a few things I get stuck up on. Personal "Fuck no" things. I apologise.

I though I would never say this;
But could everybody in this thread please use temporary names?
It really helps with conversation and understanding what everybody wants, who I am talking to, Who's ideas are who's and such.
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>>51079793
Gryphons and Pegasus seem like auto-includes for an air cavalary force. Don't know if they would be phased out with the invention of magitech planes and airships and such though.
>>51079800
Gotcha senpai
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>>51079696
Because in my own mind most monster behave like wild animals they understand to not mess with the wall or go around it. Walls would probably be not patrolled excluding the entrances and security cameras are posted to make sure Godzilla doesn't come stomping in undeterred.
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>>51079696
If we start talking about the Monsters we first have to decide if we want to take monsters from other settings, create our own or do both

As for my opinion on extraplanar entities they could function like aliens people say they've seen them but who's gonna believe them
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>>51079800
>Personally I think extra-planar is too complicated right now
That might be the best option honestly, table that topic for now until we get the monsters that inhabit the world down
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>>51079847
They'd be even more valuable then. You'd use them for patrols at the very least, and they would function as motorcycle equivalents in magic low areas.

They'd also make airships have to defend thselves, since they'd be at risk from boarding parties who can strike from any direction, and the mount is dangerous too.
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>>51079800
>But could everybody in this thread please use temporary names?
We are becoming everything we hate
not really I think this would actually help

>>51079852
This seems like a good place to start, begin populating the world with fantastical animals and move up in threat level
>>
So...in a modern fantasy setting, what would someone airbrush onto their van? I mean, wizards and shit would be kinda run of the mill, so there wouldn't be any novelty to that.
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Also there seem to be recurring arguments so I politely aks everybody to put on a name and answer this question so we can sort a few things out;

>What are you "Fuck No's"? Things that ruin everything in your opinion.

This way we can understand what we need to compromise on, and talk about. Sorting out the issues with us, before the setting per say.
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>>51080144
For me it is
>limiting player power to barely above the average man
I like my heroes to be heroes, they don't have to be invincible supers or anime protagonists they just have to be a cut above the majority
>Modern elements overshadowing fantasy elements
The setting should try to make it clear that this is Fantasy with a modern spin and not the other way around
>Gun wank
similar to the above two points, the gun should not be the end all be all of combat Melee and Magic should be just as viable

Anything else I'm pretty open minded about and i can compromise on some of this provided everyone else agrees, this is a cooperative effort after all
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>>51080144
Here are mine.

> Rule of cool - Its not cool, if it gets too ridiculous. I fact to people with knowledge in said area it is stupid, immersion breaking and quite frankly infuriating.

> Too Many Humans - Humans are good. However they should not be the ultimate powerful civilization, the most good civilization etc, etc. It should be balanced and humans should be challenged, to rise above.

> Anime/Capeshit/Overpowered - Seems cartoonish and immature to me. I need explanations and powerlevels that make sense. Training till you can become one-punch-man is not acceptable. Large amounts of power need reason to exist.

> Magic systems that don't make sense.

>Creatures and thing that feel out of place.

> Giants and similar. Or at least the huge ones.

> Guns are useless.

>Overly common magic. It should be prized, rare and sough after.

Thats it for now.
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>>51080144
My "FUCK NO's"
>incorporating any kind of mechanics-based things like powers, power levels, etc, into the setting itself
>basing things too heavily on our own world
>magic being something completely explained. It loses its magic, so to speak, when it's turned into a quantifiable science
>the world being too thought out to the point where the players couldn't have any agency in it
That's mostly it.
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>>51079800
I'd say extra-planar isn't too bad as long as we understand the cosmology behind it.
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>>51080302
>>51080364
>>51080387
We might also want to keep the material that has already been created in this and the previous thread in mind
Unless we want to start from scratch though that be more trouble than its worth, but again if that's what everyone decides on I'm on board I just want to caution against discarding what was already built
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>>51080532
I really don't care. I'm just here to see if there's anything worth stealing for my own modern fantasy campaign.
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>>51080302
>Gun wank

I agree, firearms should not be the only thing. it is fantasy. The problem is the way it is handled is done all wrong, making it seem childish and unrealistic.

I am willing to come up with a system to balance that with you. I have many ideas.

>Modern elements overshadowing fantasy elements

I may need help seeing this in a positive light. I feel the other way around is better personally. I need it to not feel silly for me. I am willing to change, again if it is done right.

>limiting player power to barely above the average man

No. again just needs reasons that make logical sense. Artifacts, "Divine" Influence, Hidden knowledge, Etc ( Adds to the ruins aspect). To me the "It was in you all along!" will never, ever make sense.

>>51080387

> basing things too heavily on our own world

The only realistic baseline we have friendo.

>magic being something completely explained. It loses its magic, so to speak, when it's turned into a quantifiable science

Thats why i like the Eragon approach. Everything is mysterious, but the logic is extremely easy to follow and there is no limits.

> the world being too thought out to the point where the players couldn't have any agency in it

Easy to do if you start with a baseline that is easy to follow logicaly. Also we agreed on lost civilizations and ruins in large tracts of uninhabited land, basic know creature and the cities is all that should be concrete, aka "All that is (Currently) known"
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>>51080144
Fuck No's:
>Too many races
There should be a main core of races. We can have minor races that can be expanded on, but put too many in and we end up with a Star Wars situation
>"it just works" magic system
We need to explain the base mechanics of magic so that we can't it be too overpowered and lead to situation where mages rule the world. I like it as it stands: learning magic is the equivalent of getting a PhD
>Guns beat everything
We have more or less avoided this problem with non-magical forces being the majority of militaries and mages being specialists.
>Gods are real and walk among us
The gods should be distant and act in mysterious ways (again, we have more or less solved this issue)
>Uncontrolled power
Those with insane amounts of power (high tier mages and the like) need to be under control from governments. This isn't the middle ages anymore. Large governmental institutions are in place now.
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>>51080564
And you can fuck off
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>>51080581
>realistic
What is fantasy?
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>>51080581
Legitimately asking, are you on the spectrum? You seem a might autistic.
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>>51080364
> Rule of cool - Its not cool, if it gets too ridiculous. I fact to people with knowledge in said area it is stupid, immersion breaking and quite frankly infuriating.
I don't think we have run into this problem yet. Something to keep in mind though.
> Too Many Humans - Humans are good. However they should not be the ultimate powerful civilization, the most good civilization etc, etc. It should be balanced and humans should be challenged, to rise above.
Depends on the GM and how they portray a certain nation. Not our problem as worldbuilders.
> Anime/Capeshit/Overpowered - Seems cartoonish and immature to me. I need explanations and powerlevels that make sense. Training till you can become one-punch-man is not acceptable. Large amounts of power need reason to exist.
I don't think anyone is saying there are large mounts of power. Magic is structured in such a way where mages CAN'T be all-powerful death-machines or gods. It's grounded in the logic of the world.
> Magic systems that don't make sense.
What does this mean?
>Creatures and thing that feel out of place.
Again, not sure what you mean by this.
> Guns are useless.
I think the assumption is that as society advances regular standing militaries will shift to guns.
>Overly common magic. It should be prized, rare and sough after.
Again, this is something we already addressed. Mages must go to school to learn, and it is a long process.
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>>51080584
Are we making Fullmetal Alchemist?
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>>51080584
I agree with you. I am fine with this. You have good taste.

However;
>Too many races
>There should be a main core of races. We can have minor races that can be expanded on, but put too many in and we end up with a Star Wars situation

I still agree. Which is why I thought put Elves, Humans and Dwarfs as different races in one species as they are so similar, and then have a max of three other species.

Elves, Humans and Dwarfs are too similar to add much flavor other than as different cultures.
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>>51080581
>No. again just needs reasons that make logical sense. Artifacts, "Divine" Influence, Hidden knowledge, Etc ( Adds to the ruins aspect). To me the "It was in you all along!" will never, ever make sense.
Not saying they should have bullshit shonen power just that I would like them to be able to do more fantastic and heroic things
>Mysterious magic
From what has already been brought up in the thread that might be fulfilled through Divine magic. For me magic in a setting like this should be understood
>Modern elements
I would like to emphasize the feel of the setting rather than try to simulate real life, as this is a fantasy setting the fantasy elements and tropes should not be ignored in favor of the modern

>>51080584
>There should be a main core of races.
I'm want to agree with this sentiment, we shouldn't fill the setting with races it tends to complicate things
> the magic system
I would just as we what we already have- Magic takes a lot of study and understanding and if you want to use Warrior magic it adds physical training to those requirments
>Mysterious Gods
Agreed wholeheartedly
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>>51080816
I am in agreement with our current setup, which is there are several species with different races within each species. I don't think there should be a main race (singular) but rather main races (plural) if that makes sense. I think we are in agreement on this issue.
>>51080820
>I would like them to be able to do more fantastic and heroic things
I somewhat agree. I think a good powerlevel to look at is wuxia (as was previously talked about). High-flying acrobatics and feats of strength, but nothing that can level mountains and such. Just stronger, more agile, and reactive than a normal fighter.
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>>51080686
Honestly yes. Just a mite though.

Putting this down is probably a bad idea as now it will be used to discredit everything I say though.

I will say this once though. I live on my own. I passed collage and high school without any special treatment. I have a career and many friends, which include all my coworkers. I have a Canadian firearms license which means I had to pass psychological and criminal testing. And many many more important things than gaming and sitting behind a computer.

There are many, MANY people without said issues that have do way worse. Its part of me. Not a limitation or who I am.

Also I am very, very high functioning. Pic related. one of four guns the government trusted me to have.
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>>51080964
screencaping this
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>>51081039
Why..

My paranoia is tingling...
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>>51080964
Don't worry being an autistic sperg doesn't mean your opinions aren't valid just that you fell strongly about them, as long as you are willing to compromise like everyone else your brain problems aren't a concern

>>51080898
As one of the posters who originally suggested wuxia as a base for Warriors I have to agree. Anything more powerful than that should in my opinion be GM and system specific and therefore beyond the purpose of this thread
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>>51080964
Good on you anon. Again, no disrespect was meant.
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>>51080581
>The problem is the way it is handled is done all wrong, making it seem childish and unrealistic.
I agree entirely. This concept was promising at first, but now it's devolved into another generic fantasy sink with everyone wanting all sorts of unmodern shit in it. Shit like wuxia kung fu pseudo-magic, floating cities, and great powerful divine entities pretty much kill it for me. You might as well just change the name of the thread to "ideas for the next Final Fantasy game" and be done with it.

Oh and not to mention that the limitations on magic are balls to the wall retarded. Can't disobey the laws of physics? What laws of physics? Our laws? Because if magic has existed in this world for a long time then why do they have stupid mundane laws of physics? And what's with this "can't do anything not found in nature" shit? So no mental magic? No teleportation or portals? No fucking necromancy? What about divination or curses? Pretty sure that shit doesn't fall under nature or the laws of physics.

I mean fuck me, when I hear "modern fantasy" I think about our world with fantastic elements in it that are common knowledge instead of super secret and all that that implies, not "generic fantasy melting pot with lame magic #48578".
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>>51080898
My issue is races versus species. The """Races""" are way, way to similar. Its something I hate about most fantasy.

Unless I want to play Human, green primitive human, short human or pretty human I have the worst taste, am a terrible person and should be disregarded.

It just doesn't make sense.
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>>51081143
How do you think it should be configured then?
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>>51081135
Here Here, anon. This whole thing seems to have degenerated which is why I suggested everyone do their own thing.
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>>51081135
>And what's with this "can't do anything not found in nature" shit? So no mental magic? No teleportation or portals? No fucking necromancy? What about divination or curses?
No, you cannot do any of these with this magic system. This is to allow for no OP mages and magic users. This isn't that hard to understand.
>>51081181
>hey guys lets create a setting together using these ideas!
>[1 thread later]
>wow this is so stupid, lets just make our own settings on our own so no one can tell me they don't want my ideas
Fuck off. Going off and sulking instead of being adults and compromising is the most childish idea I've heard in a long time.
>>
>>51081228
Actually it's two threads later. I was there before it was the general. And it's not "going off to sulk". I honestly think that this creation by committee shit is terrible garbage. I thought the threads were going to be about bouncing ideas off each other.
Also it's very clear that none of you people have any fucking clue how to design a setting.
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>>51081143
I mention it way better in a previous thread.

Humans, Dwarves and elves are different races in the same genetic species, with one common ansester. Like donkeys, horses and zebras they can interbreed with sterile childen. (Its funny too Human (Horse), Elf (Zebra), Donkey (Dwarf).)

Then limit to a max of three Completely different species for variety and conflict.

I mentioned custom, yet familiar kobolds and designed some of their placement in the world in a earlier thread..

No idea for the other two but the must fit and feel familiar, without being over the top. They mus feel Like a "Base" race\Species.
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>>51081135
You have a point that magic and its technical applications haven't been properly addressed and I agree that I would rather limit divine interference to almost zero
But I can't stand the idea of this setting becoming Shadowrun a cyberpunk game where the fantasy elements feel so tacked on that they might as well not be there
And yes Final Fantasy was a large inspiration for this thread as it is one of the biggest examples of this type of world

All i'm advocating is that this should feel like a fantasy world in the modern day. The modern elements shouldn't overtake the fantasy and the tech shouldn't outperform magic, a trained Warrior with a sword should be able to hold his own against guy with gun though another Warrior with a gun should be a different story
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>>51081263
OOPS, Meant;
>>51081178
>>
>>51081263
That's exactly what I was imagining as well. I guess I just phrased it wrong. Sorry about that.
>>
>>51081285
I feel as if the magic education system is fairly fleshed out and doesn't feel tacked on at this point. Same thing goes for the religions and such. What specific fantasy elements feel tacked on for you? Because if its just the races we can simply just flesh them out and that would help I believe.
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>>51081295
Its fine. It feels nice to have a understanding.

Have a cookiecup
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>>51081247
This is literally how shared world creation works you fucking idiot. How about you just come to terms with the fact that this has taken a different direction than what you imagined?
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>>51081326
Well for me its warriors and mages being separate. It make no sense.

To me you have standard combatants (Melee or firearm or bow or tank or plane, it doesn't matter.) and mages who disregard that for pure magic. then you have people who mix the two, either due to preference or earlier training to become something different. So ONE magic. "Melee magic" confuses me and seems very anime.
>>
>>51081344
Why are you so hostile, anon? Is it because your "shared world" is so chock full of shitty weeb garbage and unnecessary minute details while lacking any important core features and someone's called you out on it?
The only one who's had anything decent to add was the guy with his kobolds and he deserves better than the rest of this rotting fecal matter you've vomited onto the board.
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>>51081228
>This isn't that hard to understand
It totally is, because it's stupid and unnecessary. If you want to balance magic then all you have to do is get creative instead of just slamming doors shut on possibilities. I mean really, with so many obstacles like costly education, balancing/gathering mana, casting time, and sympathy, hell not to mention numerous counter-magic methods, then it really isn't hard to take mages down a peg, no matter what. If you would rather carve huge chunks of possibilities out of the world and the magic than get creative, then you probably shouldn't be a strong voice in this CREATIVE process.
>>
I think too be clear, no one is discouraging the idea of creating your own setting, hell if you got one share it and we'll help you out, but the general purpose of these threads to make a shared setting. You don't have to use it, hell you can steal ideas from us.
>>
>>51081386
I think warrior mages were just an excuse to have melee weapons still be viable in the modern era. I am fine with doing away with them to be honest, since we don't lose anything with taking them away.
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>>51081326
None so far I was more responding to that anons complaining than anything else
I am happy with most of the things the setting already has including the magic system as I was there for the genesis of most of it

My problem which I can't seem to articulate is that this setting should not turn into the Real World but with magic or a tech and guns shit on fantasy like in GATE, we've done a great job of avoiding that so far
>>
>>51081407
What do you think should the limitations of magic then?
>>
>>51081386
Also firearms being a "End all be all" isn't what I'm going for.

But for logic reasons even the most powerful character should be relatively concerned about a well trained and equipped 5 man fire team (Maybe one of the 5 being a wizard for shielding and counter spells).

Other wise there would be no way to keep peace.

Also remember I said "well trained and equipped". A hoodlum/Wage slave even with a combat rifle is still like a knife wielding hobo against Raptor.

It balances well in my head anyway.
>>
>>51081450
That is exactly what happened, we had a few who had problems with guns and swords existing in the same universe so we had to make warriors use magic to make them seem more appropriate
>>
>>51081460
No I agree, we shouldn't go full GATE and have modern militaries and stuff shit on fantasy-tier tech. I think we have avoided that by having all races being on the same playing field though. That and magic being something that people have to work/study for.
>>
>>51081496
That is the assumed balance or at least I thought it was
Mass guns>the PCs
One gun<the PCs
>>
>>51081518
However, now we have people that actually like the idea of warrior-mages. The side effects wouldn't be that great if we took warrior magic out anyways. Just no physical training centers for warrior mages, it would be a strictly academic thing. We should vote on it though.
>>
>>51081450
It still makes sense, and some anons still want it.

I'm just stressing there is no "Kung fu magic" And "Wizard Magic".

There is just magic.

And some people with power, or maybe a few well chosen scrolls/potions still want to fuck shit up with a sword.

Also modern armour, even disregarding magic Armour helps too. Kevlar is easily punctured with blades\spikes in real life.
>>
>>51081590
and ballistic plates cover very little of your body and are heavy and unconcelable.
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>>51081572
I was never against it, just the implementation.
>>
>>51081590
Yes all of that is what we've been talking about for two threads
Magic is magic is magic Warriors and Mages use the same energy just slightly differently
Think the difference between Evocation and Abjuration rather than Wizards and Incarnates if that helps anybody
Armor is still a think guns are still a thing and swords are still a thing
>>
>>51081699
Well I'm good then. Sorry if i was confused.
>>
>>51064858
>It is the idea of taking a fantasy setting, set somewhere around the late medieval era to the early renaissance, and fast forwarding it to the 19th - 21st century. Imagine making a Dukes of Hazard style jump to ram your car into the side of a Dragon, Or fighting magical Nazis with swords and SMGs.

For me...I was pretty interested in the earlier thread. I ended up being busy and so missed this thread till now.

Looking over the thread, I find I have no real interest in the thread. The reason is that it is the quoted part above that interested me.

The idea of taking that fantasy setting, maybe even a published one, and advancing it forward in tech and asking 'what happens'. To me, that was interesting.

I'd have advised choosing a game system that exists to use so you have set rules on how the world works (magic). Choose a fantasy setting (warhammer, Forgotten Realms, original), and then go from there.

But this thread is basically turned in to a discussion of how people think basic mechanics should work. Feels more like a discussion of people talking about home brewing their own rpg system.

That is all fine. No problem. But it doesn't touch that quoted part above.

Kinda of bummed. Was really looking forward to some 'and then this nation did this and that caused that' stuff. Oh well.
>>
>>51081751
No worries

also sorry if I appear to be short with people as someone who has been working on this project of ours since the start I don't want to see all of that progress lost I understand that we all have our own ideas of how the setting should operate as well as how we would run a game in it but the wholesale revision of a what has already been put forward irks me

As always though I am open to compromise and I understand that others have different tastes, as the setting is at most a loose framework that is system agnostic I suppose at the end of the day if we can't all agree we could always have dozens of slightly different versions all tailored to the individual running it. Though the baseline still needs to be agreed upon and established
>>
>>51081494
What I've said. Education. Energy. Skill. Focus. Consequences. Countermeasures. I'm basically just objecting to hard limits like "nope, that's too OP, so just chuck it out entirely". I would be fine with adapting and building on Mtaw's magic system, to be honest. Just get rid of disbelief and change a bunch more shit. Maybe keep paradox as a consequence for doing too much powerful magic too quickly.
>>
>>51081838
We have been bogged down in the mechanics of how things in the setting function true
Perhaps in the next thread it should be stated in the OP that the setting is System Neutral and therefor Fluff is the name of the game not crunch
>>
>>51081954
What would be the extent of what you could do with magic then? What would manipulate in order to achieve your desired results? What do they teach at schools? If you can do literally anything with magic, where does it stop? Or if you have enough energy you can literally do anything?
>>
>>51081993
well Ive been here since the start too. I work and people agree with shit when I'm not here. Plus i have to catch up.

Now that's frustrating, Im gone for 8 hours and BOOM Kaiju and godzilla. fuck.
>>
>>51082153
Granted, I've been here since the beginning and have more or less been ok with most things that have been presented. I accept stuff that people like and argue my points when its something I personally like. But I agree, it can be somewhat frustrated when you aren't here when some detail is developed and you can't give your input on it.
>>
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>>51082153
Also BOOM!
Map to start from.
Yes I Cheated.
>>
>>51082266
Personally I would like there to be a few more continents (it seems a bit small), but its a good start.
>>
>>51082266
You need something else at least the size of Australia
Great work so far though
>>
>>51082153
Actually, I guess I missed two threads. I was active in the thread that was before it was a 'general'.

It is fine. I get that other people have other ideas. System design is cool.

I was just expressing that what is in this thread (and I guess the general #1) is that it is system construction stuff. Crunch stuff.

Where as what really captured my imagination from the start was the idea of just:


>So it seems this concept is somewhat popular here so why not a worldbuilding thread based on this concept?

>The idea is to take a typical fantasy setting and advance it into what can be considered a "modern" era where-in things similar to what we would could consider modern sensibilities and technologies would exist within the context of that setting. I'll start.

What does happen if we allow Greyhawk to actually advance?

I just also want to make clear I'm trying not to be 'bad wrong fun' here. Hey, you guys are having fun. Right? By all means enjoy the discussion.

But it almost seems like you should drop the description part of the OP and replace it with 'this is a general to discuss the best type of rpg game system design for a modern fantasy and how to construct that game system crunch'.

Just bummed.
>>
>>51082266

OK, maybe I stand potentially corrected.

>>51082328
>>
>>51082266
Source?
>>
>>51082372
>>51082328
Its just going to take a while. All this is preparation. getting a feel that we all want.

Im still working on the kobolds too.
>>
>>51082328
Just wanted to say that you are entirely free to make countries and post em so I can add them into the world doc. The more the merrier.
>>
>>51064858
OP can I get that image without the text overlay?
>>
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>>51082266
>>51082302
>>51082411
If you want to make a really cool map, try this http://inkarnate.com/
It'll be the best tool you can use (unless you're a cartographer and/or good with imagination and Illustrator).

>>51082467
I have a shit ton of wallpapers and art saved.
>>
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Better or keep trying?
>>
>>51082719
that's awesome
>>
>>51082719
I like it. Don't know how scientifically correct it is though.
>>
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>>51082719
Globe view. I think this is why bottom is distorted. Might cut that off.
>>
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Chunk of the .txt Im working on.

Modern Fantasy General
/K/anada guys kobolds

A of short, reptilian humanoids with scaled skin, a snout filled with tiny teeth, and a long tail. 3.5 to 4.5 feet tall, 4 foot average.

Three of our ancient cites were built above large kobold warrens without any indication (Insert cities here). As both expanded, eventually they connected (Needs more history).

In our cities kobolds our commonly seen in the lowest levels, getting rarer as you go up. Most commonly seen in the sub-basement utility levels, due to their value as maintenance workers and small size. Most immigrate for this chance as they are mainly outcast and oddities of their society. Due to the age of our glorious city, much of this uncharted and possibly dangerous and common home to the unemployed, criminals, the forgotten and insane. (Dungeon opportunities YAY!)

In the sub-city, and lower streets you can still see kobolds occasionally, but are not common. The are near unheard of in the middle layers and sky-tops.

Continue progress Y/N?
>>
>>51082953
Feel free
We seem to be moving to general discussion rather than actual world building anyway
And an influx of new ideas couldn't hurt anything
>>
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>>51082112
You can THEORETICALLY do anything with magic. It doesn't mean that mages go around everyday calling down firestorms and raising the dead. A mage has to be able to properly gather, channel, adapt, and apply arcane energies to achieve a desired effect. This is harder than it sounds. First he needs to learn the basics, mana control. Then he would need to learn how to apply it to a specific thing. Wants to launch a fireball? He needs to learn how to change mana into that kind of destructive energy, and then he needs to carefully release it so that he doesn't embarrass himself with third degree burns. He's just now learning to do this, so it takes him several minutes before he has the spell ready, and he had to use extra tricks too. An incantation, a focus (staff) and a carefully constructed mental picture. But hey, he did it. Next time it will be a bit easier, and eventually he'll be able to move on to more volatile energies, like lightning. On the other hand, a master of this kind of magic could throw a fireball in a second, like it was second nature, because he's been studying and training for years. He really isn't exceptional in other areas though.

Say a mage wants to open a portal to his house. He needs the energy, he needs to know how to adapt it to what he wants (smudging the distance between two places), needs the clear mental picture of his destination, and he needs to carefully release the spell so that the portal is stable and doesn't implode, almost certainly ruining his living room and losing him his painstakingly earned space magic license, specially trained and applied for. He doesn't rush it, takes his time (because using ten minutes on a spell is shorter than the two hour commute home) and the portal forms, no problem. He steps through and as it closes he thinks he'll apply for the full teleportation course next year.

Get it? The limits shouldn't lie in possibilities. They should lie in skill, education, talent, and resources.
>>
>>51082839
I know it's supposed to rotate (.gif) too bad it's not. Probably has to do with how you exported it.
What software are you using?
>>
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>>51082972
Damn, just when I think we have things figured out and start trying world building, thinking everyone else it getting bits ready too. Fuck everything.
>>
>>51083069
What the fuck are you trying to say? Is english your second language?
>>
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>>51083051
https://donjon.bin.sh/fantasy/world/

Basically I want a base to work from slap some cites down, add ruins and shit to untamed wilderness, get our history going, blah, blah.

something to get us started and on the same page. also needs to be editable using common stuff we all have.

It wont look this pretty thats for sure.
>>
>>51083002
Ok but how much energy would it take for each thing. Using the fireball vs portal analogy, what is the difference in energy between blasting a fireball and creating a portal. You need to be more specific on the whole "energy" aspect of it.
>>
>>51083097
No, my thoughts are faster than my fingers. Its better if I go slower.

I already said I am on the spectrum. Also auto correct. And I never learned proper typing.

Talking is better, this is a fucking mess. Its like fast notes, but everyone is reading my chickenscratch.
>>
>>51082719
I honestly think it should be flipped upside down.
>>
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>>51083109
That's very interesting. Much more random that anything from >>51082510. Kind of hard to look at since it's like an actual map (in terms of it's 3d properties).
>>
Have you guys been saving your stuff to the Doc? Don't assume someone else has done it.

Have you built up any of the cities? Given them names, histories?
>>
>>51083138
>what is the difference in energy between blasting a fireball and creating a portal.
The fireball is mana converted to heat and plasma.

As for the portal, it's energy attuned to the concept of space. Not space as in outer space, but space as in what we occupy, what's around us. Distance, locations, etc. A portal is created by forging a link between two locations and then carefully bringing them together, using the energy to open and maintain a portal between them. Like a stabilized, useful wormhole.

As for the amount of energy, it largely depends on the skill of the mage. A more experienced mage can get more mileage out of mana as he gets better at channeling and adapting it, using just enough to meet his needs. A novice would usually either use too much (resulting in a poorly controlled spell) or not enough (resulting in a weak spell). To this end, foci are employed. Wands, rods, staffs, rings, bracelets, they can all be enchanted to help channel and adapt mana. They can be made specialized or made versatile, depending on what the mage wants. Carving runes and laying enchantments on foci are both expensive and time consuming, so they are valuable tools.

Now if your questions get anymore specific I'll have to charge you, because we actually have established that magical education isn't free.
>>
>>51083777
Question:

Are there natural Sorcerers, or does everyone require an education?
>>
>>51083865
Everyone requires education in some form, whether it be from a master, grimoires, or an academy. Mages aren't usually given the chance to play around with their nascent abilities before numerous representatives swoop down on them, offering them top notch education in exchange for contracted employment after graduation. The groups range from Mage guilds to the federal government to corporations wanting a leg up in the business world.

I guess a prodigy could exist, but even they wouldn't get incredibly far without knowing proper methods or the extent of what is commonly feasible with magic.
>>
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As a suggestion perhaps small vehicles, such as cars, motorcycles, and planes, are still powered by petrol/gasoline because the miniaturization of actual mana engines hasn't been possible until recently (i.e. The smallest mana engine is stuff you need to fit on a ship) and the idea of a mana powered car has recently been created.

Sound interesting/plausible?
>>
>>51083777
>I'll have to charge you, because we actually have established that magical education isn't free.
Kek. But thank you for telling me more about it. I think we agree on several things (like how magic is a science and how you have to be taught it to use it) but the main divergence is whether or not it would have to follow natural laws (that is, the laws of physics that we have in our universe). That being said, if I'm understanding your system correctly, using portal magic would be like getting a degree in quantum physics or astrophysics? The only problem I can see is that stuff like portal magic would drastically change how societies function and would create massive ripple effects throughout the world. Same thing if you bring stuff like summoning magic and resurrection into the mix (especially resurrection). Or are those the kinds of things it is extremely hard to get a teacher for/learn?
>>
>>51084160
yes.
>>
A rough timeline of technology in the setting. Feel free to suggest changes as you see fit.

https://docs.google.com/document/d/1UuSRsEB70CUBNu6-W6xzgN1HbVSXv6OYCxuzLpN6sQM/edit?usp=sharing
>>
>>51084160
Sounds okay
Cars seem like a quintessential modern element that needs to be included
>>
>>51084172
I'm not the anon that asked but I thought I'd throw my hat in the ring just with this thought.
If it was similar to the real world, that COULD be done but not with current technology. With the use of quantum physics we can theorize the possibility but the technology just isn't there to achieve such means.
This world could have that in the same vein in which that would be somewhat like Magic theory. The groundbreaking research and frontier of the science so to speak.
>>
>>51084339
The car is actually a pretty late invention all things considered. Still fleshing shit out. Can people edit the doc?
>>
>>51084340
I am open to this approach. I only resisted "fantasy" magic that broke our current understanding of science because it seemed easily abusable. If it is limited by knowledge/training though, I am completely fine with it. The discovery of portal magic would be like the equvilent of inventing efficient, sustainable energy or replicators in our world: a breakthrough that would shake the foundation of our world.
>>
>>51084355
I mean the earliest mass production cars were invented in the early 20th century, which is right about our timeline. So it works.
>>
>>51084172
>The only problem I can see is that stuff like portal magic would drastically change how societies function and would create massive ripple effects throughout the world
It would, if magic was just dropped suddenly on the world, but this setting has had magic as an accepted and commonly used part for a very long time. So portals and teleportation could in fact be a useful stand-in for trade routes between nations, and just as taxed. And it should require a license, the same as driving a car. The license would keep track of where the mage teleports/portals to, and if it's illegal he gets busted. So no popping into other nations on a whim, no popping in and out of house on a whim, etc.

As for summoning, that would be a specialization. You would either need to find an independent teacher or apply for an advanced course. A teacher is harder to find, but more thorough. An advanced course could be found in any academy, but you'd have to pay some form of a price and you'd be on record as a summoner.

Resurrection is something I'll leave to the anons who are concerned with the religious stuff, since it's closer to a miracle magic than mana magic. Nearly all mage attempts at resurrection wind up as watered down necromancy. Although the law treats it as actual necromancy of the worse kind, which is the kind with human corpses.
>>
>>51084440
>And it should require a license, the same as driving a car.
This same idea was brought up in a past thread and I think it's a good idea. This would allow for realistic government intervention for magic users.
>Resurrection is something I'll leave to the anons who are concerned with the religious stuff, since it's closer to a miracle magic than mana magic.
My personal opinion is that rez magic should be a Divine miracle rather than an arcane spell, given its potentcy and influence on the mortal world.

All in all, I like your approach but I think we should put it to a vote. How would you like your new proposed system worded in a strawpoll?
>>
Well I have an unavoidable social event so I'll miss the end of the thread and probably the start of the next

The Timeline doc looks cool so far but it might need to be made to take suggestions like the doc in the OP and should probably be included in the OP of the next thread
>>
>>51084517
Need to figure out how to do that.
>>
>>51084515
Resurrection should be divine GM fiat
Let's not make death cheap in this universe, please
>>
I think I got the document to be commented on. Can someone test it?
>>
I think this might be editable link for the Tech timeline: https://docs.google.com/document/d/1UuSRsEB70CUBNu6-W6xzgN1HbVSXv6OYCxuzLpN6sQM/edit?usp=sharing
>>
Here for my kobold race.
Ive never written anything like this before so help appreciated. Ive only ever done shit like this with dwarf fortress.

https://docs.google.com/document/d/1b8FwrXBjQKKyzCR4uFq2GgqG5dlBL9_lAjYD0-XCY-0/edit
>>
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Here ya go OP
>>
>>51084515
>How would you like your new proposed system worded in a strawpoll?
"Soft limits". Balance is achieved from things like personal ability, resources, regulations, and countermeasures, not just by chucking a whole bunch of possibilities out the window because they're too deemed too OP. That approach can be called "hard limits".
>>
http://www.strawpoll.me/12057701

Here you guys go. Refer to
>>51081954
>>51083002
>>51083777
>>51084440
for more info about the new proposed magic system.
>>
>>51084539
Does Necromancy exist, then?

If so, do the undead have any degree of sentience? Can they speak? Learn?

Are there black market "resurrections" where the naive bring their loved ones to be animated? For the uneducated, maybe that would be enough to satisfy their desire to give a last goodbye.

If people believe that an animated corpse has a soul, what would that mean about society's feelings on Artificial Intelligence?
>>
>>51084732
Let's leave society's feelings on AI up to the DM and the players. Everyone is going to feel differently and it's very much a new thing even in the real world.
>>
>>51084732
Not the anon that created this system, but thought I might give my input.
>Does Necromancy exist, then?
I would imagined it would be outlawed by international ethics treaty or something of the like. In any case, very illegal.
>If so, do the undead have any degree of sentience?
I want to say no, but maybe it just depends on the skill of the necromancer.
>Are there black market "resurrections" where the naive bring their loved ones to be animated?
Depends on if zombies/undead have souls or not. I can imagine these black market resurrections are very expensive as well. An undead would be very easy to spot as well. I imagine there would be governmental agencies dedicated to hunting down necromancers.
>what would that mean about society's feelings on Artificial Intelligence?
IIRC we weren't going too far into the future in terms of tech so I don't think we would have AI.
>>
>>51084732
>Does Necromancy exist, then?
Yeah. It's achieved by channeling mana into a corpse so that it acts as a substitute for life energy. Then the necromancer uses this connection (because after a mage takes mana into his pattern it becomes unique to him, imprinting a kind of signature into the energy) to grant the corpse a small degree of autonomy via mind magic. The corpse is then immediately slaved to his will with more mind magic. A more skilled necromancer could make corpses more intelligent, but don't because it's just a corpse. That person is gone. A corpse with autonomy would just shuffle around, unless exposed to violent and negative energy.

>Are there black market "resurrections" where the naive bring their loved ones to be animated?
A person's ghost can be summoned, but this isn't really necromancy. A ghost is just an imprint of a person, left behind when they die. They act like the person, but they aren't that person. But that's enough for two-bit summoners to sucker a grieving family.
>>
>>51084768
The reason I brought that up, is that if we have a magic system where its possible for autonomous creatures to be created - golems, zombies, etc., then we for all practical purposes we have artificial intelligence. Its just created using magic instead of circuits.

Imagine a modern fantasy PETA.

"People for the Ethical Treatment of Animates"
>>
>>51084961
So when you say AI, you mean sentience? Those are two very different things and the merging of the two has very weird implications (see iRobot).

Time for a new thread? Not sure what the prompt would be or goal is right now.
>>
>>51084809
>I imagine there would be governmental agencies dedicated to hunting down necromancers.
It varies from place to place, like the age of consent. Necromancy is almost universally frowned upon as unsavory, but whether or not it's illegal would be up to the local governing body. Generally it's just reanimating human remains that get you in trouble. There are groups that hunt down all black magic users though, necromancers included.
>>
>Time for a new thread? Not sure what the prompt would be or goal is right now.
I personally think we should talk about the place of warrior mages and if they exist or not in the setting, especially after our revamping of the magic system. Then we can talk about the timeline for this setting.
>>
>>51085012
Probably something tech related.
>>
>>51085062
woops meant to respond to >>51085012
>>
>>51085062
Nigga we don't even have a setting.
>>
Getting a map sorted, and getting some basics. something to tie this all together so the purpose does not get lost.
>>
>>51085083
We literally have nations and a map. We have a tech timeline.
>>
>>51085100
We have a list of random names and a continent with no boarders
>>
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>>51084961
>>51085012
Interesting that you bring up Golems. That would be a very cool way for cities to defend themselves since golemns are essentially automated defense via magic.

>>51085089
Something like that, yeah.

>>51085083
>>51085062
I think we should work a little more on the world itself before we get into any form of combat but any suggestions are more than welcome.
>>
>>51085089
Note: I have edited the world doc and will save a copy of it when the thread ends. I have made changes to the magic section so if anyone wants to give suggestions feel free. I have also added the doc on the tech timeline to my drive folder (don't know how to share that though).
>>
>>51085012
Sorry, I must not of been clear. I was only referring to reanimated corpses being sentient in case there was something inherently unique about necromancy.

The answer to the question:

"Is there a difference between a zombie and a golem that happens to be made out of flesh?"

Says a lot about a setting.

Are golems and zombies sentient, or are they just following instructions set in place by their creator?

Can a creature that just follows instructions be considered sentient?

Are the main races just flesh golems made by the gods that happen to be able to reproduce? If yes, does that mean that the gods are just wizards that exist on a higher plane?
>>
Will probably go to sleep soon, got work in the morning. Feel free to add to the tech doc and I'll have looksee after work.
>>
>>51085170
Ah, since some were also talking about AI I had that on the brain and misinterpreted your post.

To answer your question, I would say no. Because the problem with sentience is that brings us to the question of whether or not these things are truly "living" or do they have souls? I'd say they are no more like computers with AI. Controlled by a series of instructions.
>>
>>51085170
Necromancy is considered super gross because it defiles people laid to rest, and what's more it's a very negative practice. Not inherently evil, just very negative. Mana is perverted when poured into corpses, like milk gone sour. Mana piggybacks off of life, is drawn to it, so being so close to death makes it into negative energy. That the necromancer is exposed to and influenced by.
>>
Definitely time for a new thread. This one is going to fall off of page 10 soon.
>>
Get in here!

>>51085612
>>51085612
>>51085612
>>
>>51084587
looks great
>>
>>51080144
>Fuck Nos

>Anime Fightan Magic
Martials should be Mundane, they should be balanced by technology, not by becoming pseudo casters

>Humans Elves Dwarves
to me thats just Humans only with a new hat.
I think the Idea of elves and dwarves beeing subraces for humans can work (still they should have their own identity) but there should be other races.
In a modern fantasy setting these races should be recognizeable fantasy races tho such as Orks, Goblins, Lizardmen, Gnolls, Merfolk and so on, else you veer into Sci Fi.

>Martials only use Guns
Melee weapons should be an important part of martials, this could be done due to Dune like shields that block (some ammounts) of bullets or magical armor that can sustain some firearms pounding.

>Magic and Technology do the same things
A fireball is not a rocketlauncher and shouldnt be treated as such. Technology and Magic should be filling seperate roles. As such Magic can be used for quite powerfull things such as Scrying the future, animating the dead (if you want to go there) , summoning creatures and so on.
Technology can be used for gunfire, hacking, RPGs and the like. That doesnt mean that there shouldnt be battlemages but that battlemages should be using far stronger magics than your average RPG battlemage does.

>One Race one Nation
Each Race should have several cultures and Nations should be made out of several Races, think Ivalice

>Superheroes
no.

>Urban Focus
I think we arent doing that anyway but the idea should be that outside of cities, weird shti should be going on, and even cities should have Ravnica like elements of fantasy weirdness.

>Religion is Magic
Works for DnD but for a modern fantasy setting if Clerics were just casters, Religion would be treated as a science, that might be interresting for one or two gods but not for the entire pantheon.

>Magic Replacing Technology
As bad as the other way around. No Smartphones should not be replaced by magic mirrors
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