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MtG Spoilers for Aether Revolt

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Thread replies: 340
Thread images: 35

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Previous thread: >>51055106

Is this the next Hangarback?
>>
>be red
>get no powerful uncommons like the other colors
>get no powerful anything
>other colors are going infinite or have unkillable 2 drops with 3 power and 3 drops with 6/8/10+ power
>b-b-but I got another timmy jank dragon and atog and mr garrison's IT
>>
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>>51060555
>But hey, Saheeli combo players HAVE to play red!
>Tune in to the next PT stream and watch!
>>
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>>51060476
more like next Triskelion
>>
>>51060476
>4: put a 1/1 counter on it
Not in your life. What made walker good is that it costed one mana and a tap to grow.
>>
>>51060555
The legendary pirate with the monkey looks neat
>>
>>51060598
>tfw the only cards they play in red are harnlight, and saheeli
>the fumaroles are more important for being a combo piece than producing red mana
>>
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>>51060649
>red is probably the most likely color to have creatures leave the battlefield
>lol, no revolt
>>
>>51060598
>Devoid
How is it even possible WotC didn't put this word on a single artifact
>>
>>51060606
Off topic, but is having Trisk in my Yisan EDH deck awful?

How else am I gonna activate his ability into killing creatures? Don't wanna get blown out by fight
>>
>>51060639
its competing for slots with a 4/3 trample for 2 in voltaic brawler and brawler is nowhere to be found when copter is better in the same slot, and copter even gets one-upped now by aethersphere harvester lmao
>>
>>51060608
Under Steel Overseer, or that new "lord" or various Undying or Modular shenanigans it has potential.
Also you can tutor it with Trinket Mage. It's not a bomb (outside of limited), but it's a mighty fine combo piece.
>>
>>51060685
Most artifacts are already colorless
>>
>>51060687
in addition to duplicant, I should say
>>
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Looking up some ways to keep your Mechanized Protection leech safe.

He cost's a bit, but your board is basically completely safe from hate, gives you extra draw, and is a decent blocker all in one.

Thoughts?
>>
>>51060687
>but is having Trisk in my Yisan EDH deck awful?
No. Playing mono-green commander is.

>How else am I gonna activate his ability into killing creatures?
Drop Smokestack and use the ability to feed it with tokens while everyone else dies.
>>
>>51060735
>turn 5 before you start doing anything
this standard is a 4 turn kill for both combo and aggro, you aren't getting anywhere with that slowball
>>
>>51060750
B-blue got some counterspell love...

Let me dream anon.
>>
>>51060735
>Thoughts?
Darksteel Relic
>>
I don't really see much for my R/B Zombies deck.
Maybe I'll make G or G/W stompy if I ever get bored of it.
>>
>>51060745
>No. Playing mono-green commander is.
Well that's not very helpf-
>Drop Smokestack and use the ability to feed it with tokens while everyone else dies.
Okay, cool.
>>
>>51060824
wait for amonkhek for zombie/mummy love
>>
>>51060735
Ignore that and go for clues
>>
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>Thinking clues are the answer
>>
>>51060555
It's really a shame cause Kaladesh is a thematically cool block but my favorite color doesn't get anything fun. Just like red I can't join in on the fun
>>
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>>51060735
What about this card? I'm not a standard player but it seems to be useful somehow
>>
>>51060848
Greater Good, Birthing Pod, Phyrexian Altar, Ramp & manadorks
>>
>>51060476

Fucking Shops decks in Vintage don't need more of this shit.
>>
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>>51060969
>thinking people play vintage
>>
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Turn 1:
>consulate dreadnought, pass
Turn 2:
>aethergeode miner, pass
Turn 3:
>attack for 3, solemn recruit, flicker for a +1/+1 at eot
Turn 4:
>start your engines, attack for 24, go next?
>>
>>51061012

It's really easy to play Vintage online anon and it's a fraction of what it costs to play in real life.
>>
>Inb4 Bone Saw + Mechanized Production + Open the Armory is the best way
>>
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>mfw I collected Saheeli's when they were 4/5 a piece
>>
>>51061016
>what is chump blocking
>>
>>51061083
all you have to do is play one fo those cards that gives a thing trample, friend
>>
>>51061083
miner can just flicker itself out of bad trades and keep building up the +1/+1's on recruit
recruit will eat your blockers in first strike step
dreadnought is pure memes
>>
>>51061016
>>51061107
Are you still celebrating the holidays?
Cuz that's a pretty nice Christmas Land you've got going on.
>>
>>51061016
>Have the perfect hand
>only deal 24 on turn 4
With the perfect hand, GR energy can easily deal a several times more damage and Aetherworks can probably activate twice. What exactly are you getting at with this example?
>>
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>Tezzy
>Herald of Anguish
>Metalwork Colossus
Syndicate Trafficker
>Inspiring Statuary
>Secret Salvage
>Pic related

who /DimirAffinity/ here?
>>
>>51061142
if the only cards in your hand were miner and recruit, you're swinging for 0/0/3/9/11/13/15/etc
>>
>>51060606
With less infinite combos
>>
>>51061240
yeah but better when you have infinite mana
>>
>>51061064
Did she really get this expensive because of spoilers?
>>
Can't believe people are actually excited to play infinite combos by turn 3: the standard. How the hell is wizards getting away with this? First cryptolith rite now this
>>
>>51061340
Yeah, damn cryptolith rites!
>>
>>51061064
>>51061302
Wow, i'm fucking glad i didn't sell mine. I sold Dovin Baan though, fuck that blue man.
>>
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Looks like a fun set for limited. Don't care about standard or modern but hey shock got a reprint so that's something
>>
I'm pretty disappointed that there's still no graveyard hate so Delerium decks are completely safe for months to come. They've put in mass artifact removal in this very set, but nothing to deal with graveyards in either Innistrad or the current block. No wonder Delerium decks reign when they're completely safe.
>>
>>51061713
Delirum is now irrelevent in the grand scheme due to multiple turn 4 win decks now existing in standard.
>>
>>51061732
There's no way the 4 drop 2/2 artifact guy will untap when facing against black. People keep saying it'll be great but all the top decks have answers. W/U flash has answers, B/G has answers, even aetherworks has answers provided it's able to spin and if not there's harnessed lighting and mardu in unlicensed disintegration/harnessed lightning.
>>
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Splinter Twin, you seem... different

Saheeli Rai is at $25, jesus christ
>>
>>51061987
i'm talking the Saheeli Rai combo more than anything.
>>
>>51062082
it doesn't really feel any different though, its just not operating at Flash.
>>
>>51062113

That is a pretty big difference, but it might be fine for Standard.
>>
>>51062082
How does this work?
>>
So bets on whether the 'official' name for this deck will be

a) Copy Cat

or

b) Saheeli Guardian Combo
>>
>>51062137

Both on the field, copy the cat with Saheeli. It enters, blink Saheeli. Keep the new Saheeli, and blink the cat, etc

Attack with an infinite number of hasty 1/4 cats

The combo can be done at instant speed, so opponent needs to remove the first half before the second resolves.
>>
>>51062137
play saheeli turn 3

turn 4 play Cat, copy cat, exile saheeli, use saheeli to copy OG cat, token cat exiles OG Cat, OG cat comes back and copies Saheeli.
>>
If I want to play a mono deck in a draft with this edition, what colour should I play?
>>
>>51062137
-2 on cat
cat token bounces saheeli
repeat until you have a bunch of hasted cats
>>
>>51062146

If this deck isn't christened as Copy Cat then that's just a severe wasted opportunity.
>>
>>51062179
>>51062182
>>51062192
The amount of combo in this fucking set.

Dear lord.
>>
>>51062221

Welcome to modern magic.

We had a deck recently that was literally called "UR Spells"

what the fuck
>>
>>51062146
Crazy Cat Lady

Or maybe K I L L E R Q U E E N

I can't do the symbols on my phone
>>
I've been playing UR control since Kaladesh came out. I've been the only one at my lgs who has consistently been on control. Hell, there's me and like 2 other guys who played back before 8th edition.

This Saheeli combo is going to be so easy to pull off in this standard - and protect. The UR shell I have is going to be easy to splash white for this card. Maybe even Dovin Baan
>>
>>51062284
Don't forget your 4 Gideons.
>>
>>51062281

I counter you with "Jeskai Guardian"
>>
>>51062146
The "official" name will be Jeskai Saheeli Twin.
>>
>>51062308

I'm getting flashbacks to "Podless Pod"
>>
>>51062291
Gideon would be garbage.

You want card filtering and card draw and denial. Get your combo out and be done with it.
>>
>>51062084
That's more realizable. It still depends on getting exclusively 2 cards but it's not like there isn't looting everywhere in U or card draw in R/W. Given that walker removal is close to, if not nonexistent, same for 4 damage player burn, the only thing this needs to be worried about is the cat getting grasped or harnessed with at least 1 energy.
>>
So we have a grogillian combos being shown off with Paradox engine, but all of those are a turn too slow compared to Saheeli.
>>
>>51062326
Gideon is a win condition. Why go all in on the combo when you can just play a pile of good cards with an accidental combo in it?
>>
>>51062326
I'm replying to myself here.

The idea of a turn 4 win isn't going to happen unless your opp is tapped out. It's most likely going to be a turn 6 win. You're going to want a counterspell up.
>>
so how do I fill in the rest of this decklist?:


>4 Saheeli Rai
>4 Felidar Guardian
>4 Wandering Fumarole
>2-4 Crackdown Construct
>>
>>51062368
>You're going to want a counterspell up.
Dispel.
>>
If you want some card filtering for Copy Cat, you could go for Key To The City and throw in Crackdown Construct for a backup combo.

You'll be running Fumarole anyway
>>
>>51062380
Yeah. But realistically you're not going to have your nut hand every game. There's going to be an anticipate or a glimmer or so kn
>>
>>51062376
Draw spells, counter magic, burn, and maybe a blue gearhulk or two
>>
>>51062376
4 Anticipate
4 Glimmer of Genius
4 Dispel
X Negate
X Reflector Mage
X Spell Queller

You have to remember that the strength of Twin was the fallback plan of punching your opponent.
>>
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Nice 3+ CMC wincon there.
>>
>>51062376
Splash white. Mostly blue, some red. I think new Chandra is going to be insane in this deck
>>
>>51062397
>>51062398
>glimmer of genius
do I really want so many top-heavy spells on my curve in a fast creature standard? shouldn't I be maindecking more removal/sweepers
>>
>>51062424
>Do I really want to scry 2 and draw 2 at instant speed in a deck that ideally wants to find 2 specific cards?
I dunno, you tell me.
>>
>>51062424
It's a combo deck. Have you ever played a combo deck? Especially one with blue.
>>
>>51062410
>Silver bullets that do nothing against topdecks
If Thoughtseize didn't stop Twin, this certainly won't.
>>
turn 4 all in stuff is cool, but I like mine better

4 Mechanized Production
4 Sram's Expertise
4 Cogworker's Puzzleknot
3 Gideon Ally of Zendikar
3 Reflector Mage
4 Disallow
4 Metallic Rebuke
3 Declaration in Stone
4 Reverse Engineer
3 Master Trinketeer
4 Port Town
4 prairie stream
4 Spire of Industry
5 Island
7 Plains

Sideboard-
2 Negate
3 Summary Dismissal
2 Servo Exhibition
2 Stasis Snare
3 Spell Queller
1 Gideon, Ally of Zendikar
2 Call for Unity


all you do is put a Mechanized production on Puzzleknot or a Servo (not as good as the Knot itself) and then proceed to spew servo's while keeping counters up.

MVP's are Metallic rebuke and Reverse engineer.
>>
>>51062467
another consideration for this deck is 2 panharmonicon's to speed it up and power up Reflector mage.
>>
>>51062441
>>51062444
combo decks don't mind paying 1-2, maybe even 3 mana to dig like forbidden alchemy
but 4 mana dig in a standard where creatures swing into you on turn 4-5 means you might just have dead cards in hand
>>
>>51062467
You'd lose turn 4 though.

The deck isn't fast enough.
>>
>>51062520
how can I lose turn 4 when I have 8 mainboard counterspells and 8 more in the side?
>>
>>51062410

Can also use Lost Legacy to strip whatever else you want.
>>
>>51062507
Like I said, I've been on UR control for this entire standard.

Glimmer is probably the most powerful spell in the deck, save Torrential Gearhulk.

I think the best idea is to use a control shell to put the combo in. And you need other win cons. Torrential Gearhulk is a wincon in and of itself. Just splash that white, put in some white goodstuffs and just roll with it
>>
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>>51061360
>Not having your playset of Cryptolith Rites ready for the inevitable price spike.

I can already smell the profit.
>>
>>51062592
is it really better than just running tormenting voice in the same slot and not having dead cards in hand?
>>
>>51062624
*tormenting voice/catharctic reunion, I mean
>>
>>51062624
Yes. Gearhulk being able to flash back instants is insane. 6cmc 5/6 flash that scrys/draws 2? That's always a welcome play
>>
Forget all this stuff about crazy cat ladies. What I want to do is brew up some spicy Delveresque WIZARD TOKEN TRIBAL with Docent of Perfection, Metallurgic Summons and Baral.
>>
>>51062646

he meant instead of glimmer
>>
>>51060608
And generated value when dying, ESPECIALLY dying in combat. This maybe kills a 2-drop or pings the opponent for a couple points when removed, or just trades.
>>
>>51062646
but then you're running even slower spells so you can synergize with your slow spells, all above the critical turn 4. Thats a lot of potential dead cards in your hand that aren't declaration in stone or stasis snare or fiery temper or lightning axe or incendiary flow or harnessed lightning

all of which both slow down enemy aggro and interrupt enemy combo (other than marvel)
>>
>>51062707
I don't think you understand howncontrol works in this standard.

Spot removal, counters, card draw, gearhulks. Rinse, repeat.

Also, Aetherhub with Radiant Flames is money.
>>
>>51062746
but you aren't playing control, you're playing combo, combo in a standard with extremely aggressive creatures. You can combo off turn 4, or turn 6 without having to let them untap. if you get those assembled, gearhulks are pointless, more card draw/filtering is pointless. If you get raced down faster than you can assemble the combo, glimmers and gearhulks are too slow

if I had 4 mana, I'd much rather cast cathartic reunion discarding a lightning axe and fiery temper targeted on enemy beaters and dig 3 than cast glimmer and dig 4 and die before I untap
>>
>>51062804
fug
meant *or
>>
>>51062804
Ok. I'm glad to see /tg/ is still bad at magic.
>>
>>51062179
>The combo can be done at instant speed
Planeswalkers ability can be activated at sorcery speed, so you could kill Saheeli or the cat with a burn/removal spell when her ability is on the stack.
>>
>>51062927

true, needs counter backup
>>
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>>51060671
>the color of independence and rebellion
>lol, no revolt
>>
>>51062281

Man I hope. Modern and Legacy decks get named goofy shit like "Birdbrain" or "Nic Fit" or "Death and Taxes", but every standard deck name is boring as shit.
>>
>>51062393
tech me to be a good control player sempai please
>>
To the guy who asked about lore last thread, we know from the artbook AER ends like this:

>Tezzeret completes his Planar Bridge to parts unknown
>the Gatewatch manage to destroy the bridge with a Thopter before it accomplishes anything
>Tezzeret escapes
>Ajani joins the Gatewatch, tells everyone that Tezzeret likely escaped to Amonkhet, cautions the Gatewatch about messing with Bolas and tells them to meet him on Dominaria where he intends to gather a collection of Planeswalkers to join them
>Gatewatch decide they don't have time to wait and head to Amonkhet on their own
>>
>>51063559
10 bux say Ajani+other Planeswalkers come in for a heroic rescue once the Gatewatch's captured on Amonkhet during Hour of Devastation.
>>
>>51063580

TIBALT TO THE RESCUE

It would be great if he comes back with Tibalt, Daretti, Ral Zerek, Sarkhan as the crazy crew.
>>
>>51063559
>artbook
any scans/pdfs?
>>
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>>51060735

go clues, get counters to pic related
>>
>>51062398
This deck will be like tezzerator, if your thopter sword gets disrupted hit them with marit lage. If they get saheeli pump your robot.
>>
>>51063786
Hes going to bring his story circle, narset tamiyo, himself, and such. He might also cause sarkhan to tag along because he misses his friend narset. Sarkhan probably has a big hate boner for bolas making him not exist and lose his friends.
Also ral'zarek might bail jace out because he needs to keep his cover with niv mizzet and if jace dies off plane it would be chaos for ravnica.
>>
>>51063559
>tells everyone that Tezzeret likely escaped to Amonkhet
Thanks, plot device!
>>
>>51063786
I personally hope we see Vronos return as the new Jesus of Magic.
But that's because I think Vronos is the shit.
>>
>>51064153
So Jacetice League get's caught by Nicol Bolas and Ajani Waller has to gather the Suicide Squad to save them?
>>
>>51063559
I heard the gatewatch is gonna try to tell the people of that plane that bolas is a big meanie. I mighta misread it but I really hope it doesn't work like that.
>>
>>51062082
With two Felidar Guardians, you can bounce them off each other for infinite "whenever a creature enters the battlefield" triggers. So infinite energy with Aetherstorm Roc or Decoction Module, infinite life with Pious Evangel, infinite p/t with Sanctifier of Souls.
>>
>>51061340

Infinite combos standard is still better than the last two years of standard.

I'm glad WOTC had said "Fuck it" and has started to print interesting and abusable stuff again.
>>
>>51063559

Is this going to turn into some huge Planeswalker war?

That sounds kind of awesome actually.
>>
>>51064414
Just because at the end half would be dead and at least one plane would be buttfucked.
>>
>>51064248

Uh, yeah. That sounds way better than winning the game.
>>
>>51064469

Exactly, I want them to meet on some poor unsuspecting plane and blow it half to hell in a Planeswalker Civil War.

Of course it won't be that way, the Jacetice League being the awesome selfless dogooders that they are will be selflessly defending the people of the plane from the mean Bolas aligned walkers
>>
>>51064532
Who would be the assortment of evil walkers?

Bolas and Tez are in. Garruk will most likely find his way into a planeswalker mosh pit and Tibalt could come back I guess.
>>
>>51064579
Ob Nixilis, I could also see Nahiri throwing in her lot with Bolas
>>
>>51064579
Nahiri because they need another former Old Walker who is super strong, Ashiok, and probably some yet to be seen ones.

Vraska is most likely joining the gatewatch, seeing as she's on the Atzalan pack art looking fairly heroic-ish (and was never an evil character to begin with) giving us a Golgari hero/good guy.
>>
>>51064603
>>51064597

Actually they could just grab each walker and stamp them with "Good" or "Evil" and you would most likely end up with 2 pretty even sides.
>>
Can a rules nerd clarify for me what would happen if you had a Winding Constrictor + Panharmonicon + 6 +1/+1 in play and played Aetherborn Marauder? does the extra trigger of aetherborns ETB trigger another round of constrictor counters? does the doubble triggering of contrictors counter work off the same amount of counters? (eg 6 counters on Aetherborn born counted twice or one of 6 then one of 13 then a potential second Aetherborn etb trigger for a total of 55 counters? can you manipulate the stack like this?
>>
>>51064579
>Who would be the assortment of evil walkers?

Any oldwalker that isn't already Bolas's enemy.

We were gods once.

And we can be again
>>
>>51064633
You're not adding more counters, just moving them onto maurauder.
>>
>>51064639

Sounds like a good deal

-t. Nixilis
>>
>>51064633
you just get 1 counter extra.
>>
>>51064579
>Who would be the assortment of evil walkers?

Xenagos being revived by Bolas, also receiving that red facial marking Tezz has

Ob Nix, because why not

Vraska might have a chance instead of Garruk but if Atlazan is real and if she's the gorgon on the packaging, her role might be a minor one in Amonkhet (could be vice-versa though)

Ashiok might drop by but he has a very loose connection to the current storyline

Fucking Nahiri if she really lost her mind - there's going to be a great dynamic in the team if Ob is also in
>>
>>51064639
If at the end of this Jace and the gang somehow become oldwalkers I'm leaving the game. That would be my final straw.
>>
>>51064670
Vraska wouldn't join Bolas, she isn't evil.

she's the "cares for the underdog" type, she'll be an unlikely Ally to the gatewatch.
>>
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>>51064664
That many counters +1 implies you would get 3 counters from just gaining 1 counter
>>
Garruk would join team evil, Bolas would just offer him a slew of Planeswalkers to hunt down and he'd be sold.

Ob Nixilis would join just for the fun of it, but also to get his Oldwalker power back

Nahiri would join to get back at Ugin
>>
>>51064698
they all hit him at once in one lump sum.

you get 1.
>>
>>51064633

Marauder ETB, and up to 6 counters go onto it. It gets an extra one from Constrictor.

Marauder's ETB fires a second time. You can move any leftover counters onto it. If you do, Constrictor gives it another one.

So don't move them all at once, or the second time nothing happens.

More importantly, read Winding Constrictor again. It's hardened scales, not doubling season.
>>
>>51064698

INSTEAD

it is a replacement effect
>>
>>51064693
Her beef with Jace might lead her to seek alliances with his enemies though.
>>
>>51064707
Nahiri would join to also get her old walker powers back so she can fix Zendikar.

and she's probably the most dangerous of the group, sans Bolas, as she's shown to be able to plan incredibly intricate and world spanning plots.. that absolutely worked against very smart opponents (Sorin)

not to mention the whole, beating Sorin thing, Ob, as egotistical as he is, holds her to a great and high regard.
>>
>>51064707
Actually Gurruk could be the "Oh my god he just completely annihilated him, this guy's serious" target. He just goes berserk and Bolas buttfucks him hard enough to freak out the gatewatch.
>>
>>51064730
doubtful, she just isn't an evil character, and her "beef" with jace was as impersonal as it got.

regardless of how much she hates Cloaky, she'd never join up with Tyrants, its literally the antithesis of her ideology.
>>
>>51064707
he'd join team evil, and he'd say this

https://www.youtube.com/watch?v=MXHvHzg6NMg
>>
>>51064710
ahh I see now, Panharmonicon also wont cause constrictor to trigger twice because its activated by the counter movements not aeatherborne coming into play?
>>
>>51064790

correct
>>
>>51064749
Joining with Bolas is fine.

If he's a tyrant, and if he loses to the Gatewatch (lol) then one's down off her list.

If Bolas wins, Jace gets crossed off, as she had wanted to do back in Ravnica,

She has no known beef with Bolas, but she does have one with Jace, so if she wants to take down any of either side, she can just side temporarily with the stronger of them (Bolas).

She'd basically be ensuring the removal of one tyrant while weakening the other in the aftermath. But with Bolas, it's all upside.

Besides, we've already seen shaky, distrust-filled Planeswalking alliances in the past (the Nine Titans, Gids and Lili), so why wouldn't we be seeing this amongst so-called antagonists now?
>>
>>51064828

Bolas shitting on the Gatewatch is basically confirmed by the set name Hour of Devestation.

I was afraid we'd get something like "Amonkhet Liberated" but I'm ready for the good guys to get blown the fuck out
>>
>>51064828
Because according to WotC, "Subtlety" is a small village in rural England.
>>
>>51064892
yea this one is clearly them biting off too much, and Atazalan is the recuperating set.
>>
>>51064892
I still have my reservations about what exactly gets devastated in that block.

But I do believe Bolas has the upper-hand here regarding the delivery of the devastation.
>>
The fact we still haven't seen Hour Of Devestation's symbol makes me worried it's going to be Bolas dialing up the Phyrexians as a doomsday weapon.
>>
>>51064978
>*ring ring* *ring ring*
>"Hey, Norn? Yea it's me Bo-Bo. Yea."
>"So, I got this thing I want you to handle..."
>>
>>51064978
Bolas' doomsday weapon may just probably be an artifact that reads:

"The Planeswalker rule doesn't apply to Bolas Permanents you control"
>>
>>51065045

sorry, the planar portal puts me in a stargate mindset
>>
>>51064951

Bolas is pictured on one of the pack arts looking pretty smug, it's safe to say he will be doing the devestating.

I'm honestly ready for Amonkhet to be the best block in a solid 8 years.

WOTC has clearly changed the NWO policy as seen in Aether Revolt, many of these uncommons are both standard playable and complex. There's also no chase mythics like Avacyn, Gideon, Liliana, Ishnakah.

Amonkhet may be the first full block we've seen since Tarkir with a high powerlevel and good mechanics.

Nicol Bolas really will Make Magic Great Again
>>
>>51065083
>WOTC has clearly changed the NWO policy as seen in Aether Revolt, many of these uncommons are both standard playable and complex

What the fuck does that have to do with NWO?

NWO is 100% solely about complexity at Common

They must regret that name so much, really brings out the crazies...
>>
Everyone's thoughts on any potential sleeper cards of the set? Like the Copter esque card of AER
>>
>>51065129

Get a playset of Inspiring Statuary while you can, there's no way improvise on all nonartifact spells won't be broken somewhere down the line, there's just too much possibility for it to fizzle.
>>
>>51065173

that card is blatantly casual bait, and will always be a few cents
>>
>>51065244

Could be, could be busted. I still think it's worth it to own a playset just in case
>>
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How would one make a deck exploiting 'Revolt' abilities in Standard? or don't even bother?

Building a janky Dash Revolt deck for FNM and lose a lot seems fun
>>
>>51065323
Not legal in standard.
>>
>>51065391
yep, forgot to say for Modern FNM.
>>
Is it just me, or is Siege Modification worth using in a Vehicle deck despite the usual issue with Auras?
>>
>>51065588

I mean getting a 10/11 with that 1 drop is pretty amazing. Fatal Push will hose the idea though.

That 3 drop airship might be secret OP
>>
holy fucking christ it's so great playing a glint nest crane with 1 or 2 panharmonicons on the field and searching my top 8 or 12 cards grabbing all of my combo pieces, i can't wait for all of the fun stuff for panharmonicon in aether revolt
>>
>>51065606

Yeah I've basically ruled out the dreadnought specifically because of that scenario. I'm thinking things like pilotless copters, Kirans, and Sky Sovereigns.
>>
>>51065638
>i can't wait for all of the fun stuff for panharmonicon in aether revolt

such as?
>>
>>51065638
if that is on the field, you've already won and its not grand-standing time.
>>
>>51065710
well the first things i thought of were all of the 2 color artificers, they seem to have some pretty decent effects
>>
>>51064907
I want more Jace and Ral Zarek buddy cop shenanigans
>>
>>51065944
Is Jace the stick-up-the-ass good cop and Ral the cool maverick who breaks all the rules?
>>
>>51065969
Jace is a man on the brink and Ral Zarek is too old for this shit.
>>
>>51065969
not from what we've seen.

Ral wants jace to do his job on Ravnica, but Jace is running around with his friends.
>>
>>51065995
>>51066007
Doesn't really matter, he's still the good looking izzet mage who is a much better character then Jace.
>>
>Wanted to make a fun R/B vehicles deck for standard
>Nothing really printed to kick it over the top
>Fucking Sahali Cats will just blow everything out of the water
Well there's always two year from now
>>
>>51060476
That's the fireball silly.
>>
ok i fell behind on spoilers a little here are my favorite white cards of the set
>Audacious Infiltrator
>Call for Unity
>Caught in the Brights
i dont know how effective this will end up being but holy shit i love the flavor on this card
>Conviction
i am a big fan of any aura that can be returned to the hand
>Deadeye Harpooner
>Exquisite Archangel
cant wait to find a way to give this flash

im sure there are some nice combos with Felidar Guardian but i dont really care
>>
>>51060476
This with Newzuri is going to be a looot of fun.
>>
>>51066530
blue
>Baral, Chief of Compliance
holy shit a better goblin electromancer
>Baral’s Expertise
>Disallow
holy fuck i mean i would have preferred stifle but holy shit yes and in many decks this will be even better then stifle
>Ice Over
nice cheap tapdown handy
>Mechanized Production
i am probably not going to play this deck but it does look fun
>Metallic Rebuke
i would have rathered a 4 mana straight counter instead of a 3 mana counter that can be pushed though but still pretty nice
>Shielded Aether Thief
>Skyship Plunderer
so infect next set
>Trophy Mage
oh boy thats a nice tutor if you build around it maybe next artifact planeswalker will even be 3 mana
>Whir of Invention
oh shit forget trophy mage i fucking came
>>
>>51066644
>Ice Over
>nice cheap tapdown handy

Read it again
>>
Any decent lists or study material for the prerelease? Good pick orders, power rankings, key combos, archetypes to build?
>>
>>51066530
>im sure there are some nice combos with Felidar Guardian but i dont really care

You better care because Standard just got a Turn 4 infinite-creatures-with-haste ala Splinter Twin combo.
>>
>>51066696
oh yeah i know it does not actually tap the creature but i dont know what word to use for a tapdown that does not tap
>>
>>51066644
>Fatal Push
your fucking with me right did they just print removal that will go in every fucking black deck in modern and several black decks in other formats i am almost tempted to play ub instead of ur
it does not even need the fucking revolt to be modern playable and with it fetches just become even better
>Foundry Hornet
>Gonti’s Machinations
>Herald of Anguish
an auctualy playable big black demon
welcome to archenemy
>Perilous Predicament
cards nothing special but i love the art (could use a little bit of gore maybe but not to much)
>Secret Salvage
hedron alignment (probably not viable but fun for sure)
>Yahenni, Undying Partisan
>>
This is the worst set in MTG I have ever seen, and I've been playing a long time.

WotC will not be getting my money this set, and I predict that they are going to lose a lot of money if they keep thinking they can reprint watered down versions of everything and keep making cards worse and worse. I feel like the game is slowly being dumbed down.
>>
>>51066764
red
>Gremlin Infestation
>Indomitable Creativity
i love that you dont even have to choose a single player you can get rid of a creature you have to deal with right now and then use some extra mana to change some of your own creatures
>Invigorated Rampage
i probably wont play it but i really like the idea behind it
>Lightning Runner
it does not seem very hard to get an infinite combo here just need to clear the opponents board and a gr deck can win with ease
>Pia’s Revolution
fuck all you faggots who did not like tribute this is great
>Precise Strike
>Release the Gremlins
thats some nice artifact destruction playing this for sure
>Shock
well its no bolt but its nice to have a 1 mana 2 damage back in standard again

why is there no revolt dragon
>>
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>>51066821

Forgot your background
>>
>>51066821
but the power level in this set is really high
we have several cards that are strictly better then previous cards in fact.
in fact i think this may well be the best cancel variant there is
>>
>>51066851
kay
>>
>>51066850
>Aid from the Cowl
>Greenbelt Rampager
i really like the design here
>Heroic Intervention
nice little trick to catch people out
>Hidden Herbalists
potentially free more likely only 1 mana 2/2
>Lifecraft Awakening
>Maulfist Revolutionary
more evidence for infect next set
you could also use it in the green xp counter commander deck
>Monstrous Onslaught
as you cast is some nice icing on the cake
would be better if it was creatures or planeswalkers though
>Natural Obsolescence
>Peema Aether-Seer
forcing blocks is my fetish
>Rishkar, Peema Renegade
>>
>>51063080
dispel is legal
>>
>>51062082
planeswalkers being able to activate there abilitys the turn they enter the battlefield was a fucking mistake
>>
>>51061012
>>51061035

IIRC most vintage tournaments IRL are not sanctioned and allow people to play with some proxies.
>>
>like how the set looks to be turning out
>remember that standard is still just Smuggles and Friends bullying out any niche deck from the meta
Call me when Wizards bans Gideon, Iskanah and Smugglers copter and maybe I'll come back and play MtG again.
>>
Shouldn't Lost Legacy, maybe plus a counterspell just to be safe, render any sort of combo shenanigans useless?
>>
>>51066943
i cannot see any existing ensoul decks ditching the red or splashing black but im sure tezs touch will be a thing in stanrad
>>
>>51067031

This set explains why they printed it, at least.

But it's got to be strictly sideboard, right? You don't want to waste slots on it up against Marvel etc, and get steamrolled by the value.
>>
>>51067103

>Not Yahenni's Expertise to clear the board, casting Lost Legacy for free to remove their comeback card
>>
>>51067060
i will check the artifacts later
>>
>>51067124

clear what board? only the vehicle decks run creatures vulnerable to Yahenni's Expertise (I hope that card doesn't become popular because it's a pain to say)
>>
>>51062543
There's a reason to board a minimum of 3 invasive surgery
>>
>>51064978
I personally thought tezzy would use the gate to drop phyrexia on bolas as a way to try to get his independence.
>>
>>51066851
No, he complains the shitty watered down cards are actually broken
>>
The set looks great. i really want to play the thundercats deck.
>>
>>51062462
Thoughtsieze did stop all-in variants of twin pretty effectively. Twin wasn't a good deck because of the combo, in fact it generally sided the combo out against Jund or other decks that actually played Thoughtsieze.

Twin was a goo ddeck because it was a potent tempo deck that could win out of nowhere. Copycat is absolutely not a potent tempo deck and will likely be pretty heavily focused on comboing off. Point discard would do nasty things to it. As would Lost Legacy
>>
>>51062182
Exile and return a blue mana untapped with the original cat trigger to hold up dispel, or possibly even negate if you turn two a baral. The saheeli combo is strong but jamming other good value control cards wouldn't be a terrible idea. If only wall of omens was standard legal.
>>
>>51068013
You can run the counterbot that gains counters when you activate an ability. Fumarole and the bot go infinate damage.
>>
>>51060685
Devoid is special because it makes cards that cost non-colorless mana count as colorless.

In the case of artifacts like Baleful Strix or the gearhulks; these cards aren't colorless even though they are artifacts.

Though I personally believe they should have made it more clear just by utilizing the border or some type of indicator, as looking at Devoid on so many cards is absolutely disgusting.
>>
>>51069060
Maro said theyre gunna do something about that, maybe the color indicator from suspend cards but with the anus symbol
>>
>>51065638

The new U/W 4 drop actually seems pretty good for Panharmonicon decks. If you're playing alongside Displacer you can effectively lock out any attacks.
>>
>>51068074
Oh holy shit, how did someone not see that?
>>
>>51069469
>Eldrazi Displacer makes revolt ETBs trigger off flickering the revolt creature already on the board
Fucking sweet.
>>
>>51068074
two inconsistent combos together does not a consistent combo deck make
>>
>>51069486
Different blocks. They likely only tested for Limited and didn't keep enough of an eye out for infinite combos.
>>
>>51069486

Because as cool as that combo is, the bot does not have trample or flying. I mean you could play Slip Through Space to give it unblockable but then you're essentially assembling a vulnerable 3 card combo.
>>
>>51069517
Thats historically wrong because thats exactly what thopter depths was.
>>
>>51069528
Wrong, its called the future future league.
>>
>>51067125
fuck i had a post typed up but accidentally refreshed the page
fuck it i do not particularly care
>>
>>51069574

To be fair, Thopter depths was two different 2 card combos that required very little mana investment and could come out blazing fast and extremely powerful in their own right while also being very difficult to answer. Playing the Fumarole+Construct combo still gets it chump blocked by a single servo as the construct lacks evasion or trample of sorts.
>>
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So they just printed an infinite/infinite creature for four.
>>
>>51069742
>So they just printed an infinite/infinite creature for four at uncommon
Yes
I love that set already
>>
>>51069691
The saheelicat combo comes out fine turn 4 and will tell you if you need to set up for the robot combo turn 6
>>
>>51062462
You know what does?
Grasp of Darkness, Shock Saheeli, Unlicensed Disintegration, Flame Lash....
>>
>>51070031
dispel is a blue card
>>
>>51067173
Just call it Tiny Languish.
>>
>>51070049
Are you tapping out for the combo or not?
If yes, it's vulnerable to removal. If no, you're dead.
>>
>>51069961

If the board is empty and the opponent does nothing early game, then yes it comes out turn 4. However realistically your combo is not going to come out and go off turn 4 if you tap out for it and you are looking at it to come down maybe around turn 6-7 to be safe. Every deck is running removals like Stasis Snare, Grasp, Unlicensed Disintegration, Harnessed Lightning(albeit the cat survives this if there's no extra energy lying around), on top of that the other decks are playing lot of hard counters early like Void Shatter, Spell Shrivel while others are playing Transgress the Mind early turns so you're very optimistic if you think you're going to be able to combo it turn four and set it up into turn 6 combo with Construct+Fumarole. Comboing with the robot on turn 6 is like I said still stopped by a single chump blocker.

Don't get me wrong I like the crazy cat lady combo because it's reasonable and the cat has a neat Resto Angel value ability to it and for Saheeli you can still copy other things for value like a Gearhulk in your deck but the Fumarole+Construct combo is just bad and shouldn't waste the slots.
>>
>>51070080
If you play with counter up you can saheeli turn 5 but thats dependant on the match up. Don't pretend you don't know that choosing what turn you attempt a combo requires you to be knowledgable about what your opponent is doing.
>>
>>51070107
Saheelicat combo is still goddamn terrible. Either it comes down on curve and gets killed, or you're leaving it to hold up... Dispel? And your opponent takes the beatdown and kills you.
>>
>>51067173
I just call it "[the] black Expertise". I assume players would know what I mean. And unless you are a commentator, that is good enough.
>>
>>51070118
D'you have an answer for Authority of the Consuls...?
>>
>>51070128

The combo is fine and reasonable for standard but the principle of the combo should be treated like a slower version of a Twin combo since you lack flash in your guy end of turn. And the other principle part of the twi combo was that because of this you could merely threaten with the combo thereby locking up mana for your opponent rather than dedicate to going off 100%

What made twin a good deck was that the deck functioned perfectly well outside of the combo and that's the important part here which some people are overlooking. "If i build this combo in these colours, what is my alternative gameplan to win if stopped?" This is the question everyone who is trying to assemble this combo needs to think about, where's the shell for the deck? What do I want to side into? I have no problem playing with "Restoration Cat" that lets me revalue Gearhulks, Skysovereign, Chandra or Gideon for value outside the combo. I'm just not focused entirely on trying to push the crazy cat lady combo as the centrepiece of the deck.
>>
>>51070230
Go for the counterbot fumarole and if that doesnt work go to the sideboard and remove the saheeli combo for more support on the robot combo.
>>
>>51070271

And then you get chump blocked by an Ishkanah spider token. Or a servo token. Or anything for that matter.
>>
>>51070299
Slip Through Space and Built to Smash say hi.
>>
>>51070308

So this is a 3-4 card combo that's vulnerable to artifact and creature removal?
>>
>>51070299
>>51070308
Also Ride Down's in Standard right now.
>>
>>51070320

Yeah I know Ride Down's in standard but there's no chance of that card being able to be slotted into a non-aggro combo deck.
>>
>>51070315
Remember, this is plan B. Plan A is infinite 1/4 dudes.
>>
>>51069742
Dies to push
>>
>>51070337
I'm just pointing out ways giving it evasion in the right colours. Don't hate.
>>
>>51070299
Thats what sideboards are for, you make your main deck as good as you can and then your sideboard lets you pivot your deck. This decks sideboard should be transformative towards the robot combo.
>>
>>51064579
Ashiok, Tezzeret, Bolas, Undead Elspeth, Father of Machines Venser, Nahiri for shits and Giggles.
>>
>>51070339

Yeah ok but I like the cat better than a 2/2 artifact on turn 4 that can get answered by Ceremonious Rejection and does nothing when it enters play. Even if you take Saheeli out, keeping the cat in should still be fine if you're playing with Gearhulks and other Planeswalkers.
>>
>>51064732
DEATH OF ZENDIKAR BEST DAY OF MY LIFE HAHAHAHA TAKE A BATH OF DEAD KOR. REMOVE KOR FROM THE PREMISES
>>
>>51070351

Alright that's fine but again, how many slots do you want to dedicate in your deck for those cards? If you don't have all those extra cards, your combo is sitting there in play looking vulnerable and getting stopped by 1/1's and 0/1's. What does your opening hand look like when you get a bunch of slip through spaces and built to smash against a RG Energy aggro deck? Your number of reasonably kept hands start to diminish rapidly if you put in cards that are clunky in the deck.
>>
>>51062082
>Saheeli Rai is at $25, jesus christ

I guess that foil I got out of my fat pack isn't as much of a slap to the face after all.
>>
>>51070380
Those are obviously for the sideboard the maindeck should be focusing on being a well rounded combo deck. Youve got 75 cards to pick from.
>>
>>51070352

You're not really transforming into anything else though. You're still doing the same combo plan but instead of going super wide you're going super tall and you still have to play a bunch of other clunkier cards to try and give it evasion. A transformative sideboard is one that bypasses into a completely different gameplan and adds or cuts stuff to make your opponent's answers redundant or even colour combination. Do you really want to side in 4 cmc 2/2's that do nothing as it enters play and don't have any super strong keyword abilities? You still face the same weakness as the original combo but you're not getting any value out of it in other situations like the original combo. In fact you are siding into a worse combo.
>>
>>51070415

Okay you have a sideboard. What cards do you take out and how many? Does you siding into this alternative combo make the matchup you are playing against better or worse? How good are the cards you siding in against how many decks in the format? How many slip through spaces and ride down's do you side in against someone else who sides in more removal/counterspells/hand disruption/artifact removal?
>>
>>51070403

3 mana walkers are never to be underestimated. Nobody had a shell figured out for her yet but now they have some brewing on. Congratulations son.
>>
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So, as the dust is settling, is Chord of Crafting good in any format?
>>
>>51070859

The trip blue is difficult and unlike convoke you can't tap blue stuff to pay for the U mana costs.

That being said this is very viable in Vintage Tezzerator type decks.
>>
>>51070299
>>51070308
>>51070320
Maybe the combo belongs in a Electrostatic Pummeler deck.
>>
>>51069742
I saw this card, knew people were going to say this and now I'm not sure if you're serious or not
>>
>>51066764
Secret Salvage+Hedron Archive crossed my mind too. How easy is it to win with that? For legacy, it looks like a inferior version of storm but still interesting.
>>
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>>51071232
At least, he is not wrong about the infinite/infinite creature
The problem is that the combo is really easy to disrupt
>>
Pyrexia basically confirmed?
>>
>>51060555
But fumarole has an infinite combo...
>>
>>51072563
Would Tron play this? You can't do turn 3 Karn, but this lets you chain Karns.
>>
>>51062188
Mono-black
>>
>>51063559
>Foreign radicals destroy a technological wonder with a flying machine
Too soon
>>
>>51072644
You can already chain threats with Sanctum of Ugin, this is basically a dead card to Tron because it's not a threat on its own and it doesn't have the kind of raw card advantage to be able take a turn off to set up like that once it's already assembled tron because it's likely under the gun
>>
>>51063559
>where he intends to gather a collection of Planeswalkers to join them

TOPFUCKINGKEK

JACETICE LEAGUE ASSEMBLE THE PLANARVENGERS
>>
>>51069742
combos with reconnaissance

I'm sure theres a land that works too but i cant think of it
>>
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>>51069742
For maximum shit, get a random equipment and this guy so you can not react to an opponent trying to disrupt it.
>>
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>>51071232
>I saw this card, knew people were going to say this and now I'm not sure if you're serious or not

Why'd you think I wasn't? The game has a shitload of creature/artifact abilities that cost zero, and there will only be more of those in the future. This card is the easiest, most brainless thing to combo with since Channel. Like, anyone who looks at that card should instantly think "that's infinite/infinite".
>>
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>>51073698

Lightning Greaves requires a second creature to work with because it's shroud, not hexproof. Shuko doesn't.
>>
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>>51073727

Grafted Wargear works too.

The combo is probably too weak for Modern because it's vulnerable to instant speed creature removal as well as any resilient blocker, and Standard only has a few cards that activate it (Fumarole, Toll and nothing else?), but it's just really brazen how easily breakable that card is. Usually they do a better job of pre-emptively shutting down shenanigans.
>>
>>51072697
More like Mono-Push
>>
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this card legitimately scares me

I'm pretty sure the last time we got a card like this was in DTK, but it was more expensive and didn't have the card draw included

is green going to become the epic new Standard meme?
>>
>>51074214

It's literal shit, just a color-fixer for limited.
>>
>>51074214

this isn't even close to utopia sprawl
>>
>>51060909
Clues are a bit harder to wipe than servos.
And being able to crack a few certainly helps.
>>
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this shit is going to break standard i mean holy shit, on turn 4 you could hit your opponent for 10 damage if you have that red enchant that turns vehicles into creatures
>>
>>51075122

Maybe if it had trample.
>>
>>51075122
"I block it with my servo"
>>
>>51075122

And then it gets pushed. Since for all it's power it's low enough in mana cost that even the unbuffed push can take it out.

Or it gets hit with artefact/creature/enchantment destruction (As now some part of it is vulnerable to each of those). Or it gets chump blocked with servos. Or gets run over by another vehicle and exiled as a result.
>>
>>51075122
>crew 6
>needing to sacrifice 6 power in order to attack with 7 power
why are people freaking out over this card again?
>>
>>51075122

>Le dies to fatal push meme
>>
>>51075199
Because people only look at cards in a vacuum, or possibly with backup, but never against possible opposition.

It's what makes desolator's rant happen and makes it hilarious to anyone with an ounce of brains.
>>
>>51072934
Wandering Fumarole does it as a creature
>>
>>51072934
>of an artifact or a creature
>reconnaisance is neither
Erm, anon?
>>
>>51075138

Are you one of those people who think a four mana 10/10 would be totally fine as long as it doesn't have evasion?
>>
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>>51075199
Pic related was spoiled at the same time so everyone started overreacting but really it's a 7/11 T4 and when people are already slamming down Ems on T4 or (allegedly) going infinite with Saheeli/cat or fumarole/construct who the fuck cares?
>>
>>51075392
You know that your opponent has access to all the same tools you do right?
>>
>>51068074
That's still not a tempo deck dummy.
Running two combos instead of one doesn't change your deck from an all-in combo deck to something like twin. In fact running both combos is probably worse since you're diluting your disruption/counters/dig suite.

The saheeli deck as is being described is not like the modern Twin deck that people are comparing it to. It is probably more similar to something like Ad Nauseum except it requires permanents that die to very common removal to be in play.
>>
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>lost legacy naming Saheeli
Gee, that was hard.
>>
>>51075122

There's a reason why this card has crew 6. If it had crew 5 you could attack with this turn 2 with Lupine Prototype
>>
>>51075480

That's the most retarded thing in the world to say. Balance isn't a thing that should only exist between players, it needs to exist between CARDS and deck archetypes. You fucking moron. Otherwise we end up with degenerate single-deck formats like Caw Blade and Lin Sivvi.
>>
>>51063559
And where is Dovin "Naan" Baan?
>>
>>51076013
But people have already pointed out plenty of ways to deal with that card regardless.
>>
>>51073139
any time you could cast a sorcery
>>
>>51073139
>>51076644

I didn't notice the not
>>
>>51076122
He leaves with tezzeret, dovin is the ice that cools down tezzerets inner fire with his serene presence.
>>
>>51075199
titans are 6 power, you cheat one out and by turn 3 youre going in for 7 and you are up a land.
>>
>>51062604
>not having thousands of cryptolith rites at hand for the price spike
It's gonna be broken in fucking VINTAGE, man. I got an expert source that promises it.
>>
>>51075789
>Invasive Surgery
Gee, that was hard
>>
>>51074214
This is basically nerfed Abudant Growth.
>>
>>51077270
Its a nerfed utopia sprawl, but theres so much color fixing it might as well read
G
gain E draw a card
It makes attune with aether look good
>>
>>51067018
Just wait, they'll rotate out, it's the best part about standard.
>>
>>51071923
honestly this combo is more difficult to disrupt than the saheeli one.
>>
>>51078246

No actually it's easier to disrupt.
>>
>>51067018
push kills copter, and yaheenis expertise will let you outvalue tokens. The real boogieman is emerakul
>>
>>51078453
in what way it uses 2 creatures? not a creature an a planeswalker, you have much more options for dealing with them, you also can continue to go off after they have used there removal on you so toughness based removal doesn't work unlike with the saheeli combo.
>>
>>51078531
The catch is turning the infinite big guy into a win probably
>>
>>51078580
trample is in red this standard. Infinity -4 is still greater than 20
>>
>>51078580
we have a lot of decent evasion cards in u/r though slip through space and built to smash.

Not saying it's gonna be a tier one deck or anything just think the combo is marginally better, also wandering fumarole is like no investment to run unlike saheeli and felidar which are kind useless by themselves.
>>
>>51078531

The fact that it's a 2/2 artiact creature for cmc 4 that does nothing when it enters the battlefield which will very easily die to a Dead Weight of all things. The Saheeli cat combo can at least get you a value trigger out of Saheeli again.
>>
>>51063559
>>Gatewatch decide they don't have time to wait and head to Amonkhet on their own
Please tell me WotC has come to their senses and this is how they off the Jacetice League.
>>
>>51078839
you don't play it when you don't have the combo unless you are going to lose anyway so that's kinda of irrelevant. you're comparing a scenario in which you have the cat and saheeli to a scenario where you only have 4 cmc 2/2.

my other point is that you don't have to run as many cards for the combo essentially. you are going to run the fumaroles if you are in u/r anyways.
>>
>>51072757
>>51072644

I think it would be good in tron but not quite good enough to play, because it's good against the match ups tron has no problem with (thoughtsieze midrange decks) and bad against the matchups tron needs help with (fast aggro)

So it's like a sideboard card you never side in
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>>51077637

Read abundant growth and utopia sprawl again, it's nothing like utopia spraw at all, it's literally a nerfed abundant growth
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>>51078634

>unlike saheeli and felidar which are kind useless by themselves.

Yeah so is the construct. At least Saheeli or Felidar at their worst either ping and scry for 1 or can even reset an Aether Hub to get energy again and gives you a energy and an effective 1 mana discount.

The construct gives you nothing.
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>>51078967
yes but you only run 4 constructs, you run 4 saheeli and 4 felidar totaling 8. 8 is more than 4. do you follow me? you are running LESS useless cards in your deck. if you play them out earlier in the game then when you have the combo assembled you often risk losing them to removal or attacking creatures in saheeli's case.
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>>51078919

Bringing up the argument of "don't play it when you don't have the combo" is irrelevant when considering if you do have the combo and you cast them out you can't even attack with the construct anyway. The other combo with Saheeli and cat can. You wanna play a card that gives you haste to attack on the same turn? Now you are trying to assemble a 3 card combo. Looking to give trample or unblockable? Now you are looking at a clunky 4 card combo.

You don't even need to run much for the Saheeli combo either. You go super wide Twin style to bypass any number of blockers, the construct gets blocked by a 0/1 plant token and gets stopped. The Saheeli combo can easily be slotted into a UWR shell without even needing to bring in clunky cards to make the construct combo work like slip through space and whatnot.
>>
>>51079018

How is it useless cards when in many other situations Saheeli has the utility to copy other things and can copy a Torrential Gearhulk and the cat can reset one too? Think of all the good cards played in UWR colours and think that there's no interaction between Saheeli and the cat with any of those cards. If there's an Avacyn the cat can blink that too, a Gideon that's ticked up can Emblem and then be blinked and then make another token. Wanna reset or copy a reflector mage? You can do it.

The construct does nothing as it enters on cmc 4 and that's bad. The construct itself has much worse synergy than the Saheeli cat combo cards. Even right now Saheeli and the Cat have much more use outside of the combo than the construct will.
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>>51078960
I have, you get half the mana but you get to change it every turn and its a 1 mana slowtrip. Its a "flexible" utopia sprawl.
>>
>>51074214

This card actually seems quite solid for Standard. Not only can you fix mana but you can sac it to draw a card for no other mana payments and it will fuel delirium.
>>
>people thinking copy cat will be standard splinter twin
No.
>Pestermite/Exarch have flash. Cat and Saheeli do not, meaning Saheeli or Cat must survive at least one turn of the opponents.
>Twin decks had access to a lot of blue cantrips helping you find the combo fast.
>Twin decks had access to bolt/snappy and other playable red removal for board control.
>Twin decks have access to more than a full playset of the creature, some played kiki-jiki for more of the copy ability
There's just no consistancy for a standard twin deck. What do you do if your saheeli dies? How do you intend to survive long enough to cast another one and insure it won't die?
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>>51079457
If you draw the card you can trigger revolt.
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>>51079549
I'm not part of the hypers but you can jam it at once for 4WUR (3WUR because cat gets a mana back) if your opponent goes shields down.
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>>51079552

Heyooooo now that's something to consider.
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>>51079549

>What do you do if your saheeli dies?
Cast another one. And if they all die then I guess i'll have to use the backup plan of either attacking with a Gearhulk or swinging with Avacyn.
>How do you intend to survive long enough to cast another one and insure it won't die?
Radiant Flames is pretty good for the most part. Blessed Alliance is also a neat card.
>>
>>51079699
You can also tap the land for black before hand also, just more food for thought.
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>>51079732

So in other words G/B Delirium got better again? -_-
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>>51079731
Baral makes your radiant flames a 2 mana 2 damage wipe.
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>>51079744

I probably wouldn't play Baral if i'm playing in a Crazy Cat Lady shell.

Though I do have something brewing with Baral, Docent of Perfection and Metallurgic Summons.
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>>51064633
read the motherfucking card you posted
>>
>>51079742
Yeah, they can save the energy they would otherwise spend making mana for their marvel and still kill your early drops with push. Then its endgame at turn 4 and youre dead because they could marvel twice instead of once and needing to get more energy.
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File: 1427318324190.jpg (25KB, 220x326px) Image search: [Google]
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>>51079790
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>>51079404

I can't comprehend how you can read abundant growth and utopia sprawl and say this card is more similar to utopia sprawl

Makes no sense, there's absolutely no similarities whatsoever with utopia sprawl

Abundant growth is fixing only, no ramp, with a cantrip
This card is fixing only, no ramp, but with a nerfed cantrip effect
Utopia sprawl enchants forests only, it's ramp, with no cantrip
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>>51063155
I feel that's thanks to the backlash from 2016's classic deck archetype, Bugs and Thugs.
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