[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/dcg/ Dropzone/Dropfleet Commander General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 324
Thread images: 37

File: Double Big Broadsides.jpg (2MB, 3000x2778px) Image search: [Google]
Double Big Broadsides.jpg
2MB, 3000x2778px
/dcg/ Dropzone/Dropfleet Commander General

Magnetically Accelerated Bangs edition

Last Thread:
>>50920272

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.
>>
Thread topic: what do you foresee as the first 'new' release for dfc? We know about corvettes, BBs, and BCs. Dreadnoughts next? Destroyers? More frigate variants? Light cruisers?
>>
The UCM's Stealth Commando Transport will be nearly guarenteed. It's the only ship constantly referred by name (Lysander) and capability (small independent stealth strike carrier) all the time.

Who knows what the other races will get in that same release wave.
>>
>>51009002
>>51009086

UCM:
>Lysander Stealth Lighter
>Dreadnought
>Supercarrier

Scourge:
>Superdreadnought

PHR:
>idklol

Shaltari:
>SOMETHING that uses distortion
>>
More importantly, when will Dave unveil the models for the type 5 combat walker.
When will he unveil the type 6 and 7 G R A N D W A L K E R S
>>
>>51009131
Dreads will be the "bigger than BB" ship type for all factions, actually.
Same lengths as battleships, but seriously bulkier.

I'm expecting the UCM supercarrier to be one of those since the lore says they have em.
Additionally, I'm expecting at least one of the canon UCM gun-dread names to actually be Dreadnought, since I don't think we've got a warship with that name yet and the UCM love their historical ship names.

I'm also expecting something between frigates and light cruisers, probably destroyers.
>>
>>51009237
Yep, lore mentions the following number as the UCMF's numbers.

>3500 fighting vessels of frigate tonnage (could include corvettes and destroyers)
>over 900 cruiser level ships (light, cruiser, heavy, and battle most likely)
>86 battleships (Beijing, New York, and Tokyo)
>9 dreadnoughts
>and 5 super carriers (distinguished from the dreadnoughts)
>>
>>51009086
The Lysander appears to have a very small away group. If it was a strike carrier, we'd be talking L(1) or (2) on the dropships.
>>
>>51009319
Yeah. Between that and how they break the naming scheme, I'm not sure they'll really have much purpose on the table other than as objectives or scenario gimmicks.
>>
>>51009277
> 86 battleships
> lost six alone while trying to fuck up the PHR in Shangri-la over something they didn't do
Silly baselines. It's like they want to lose the reconquest.
>>
>>51009319
Solution: Lysanders have limited troop capacity, like only 2 drops per game or something. But are faster, have stealth/cloak rules, and so-on.

You use them to ninja a point. Possibly with an 'Elite' token or something, if they want to introduce a new troop type.
>>
>>51009578
A "search&extract" objective type, maybe.
>>
>>51009002
Dreadnoughts will be next IMO.

Then probably a special character for each faction.

Then more specialized cruiser variants.
>>
>>51009578
I don't really like it. I have not played enough games to be able to clearly explain why mechanically, but it strikes me as potentially dangerous to balance. I'd much rathermake them able to "scan" a sector to be critical objective as long as it's over there.
>>
>>51009786
I want my command cards / Admiral cards!
>>
>>51010605
How much do they alter dzc?
>>
>>51011486
In my opinion not always in good ways.

You either get shit (Ignore LZ Is Hot) or gamebreaking (monorail)
>>
>>51011486
The decks aren't always equal either. The PHR deck is a little stronger than the UCM Scourge one.

For the most part they just give minors buffs or help kill certain units. Getting black project right before an air run can really give your models more teeth. They aren't really supposed to be game deciders.
>>
>>51012036
The PHR deck was initially better. But the UCM deck can now pull some bullshit given how many aircraft they have now.
>>
Is this game turning out to be pretty balanced? On a continuum of 40k to CB Infinity, where would you put it?
>>
>>51013836
>On a continuum of 40k to CB Infinity, where would you put it?

Wherever "Balanced as a whole, but internal faction balance is shot for the PHR" would lie.
>>
>>51013836
Inter-faction balance in DZC is pretty good, but internal balance within the factions isn't always the best. There's no shortage of bad options, but you can still make lots of unique lists since the game isn't combo-based like 40k or Warmachine. It's not quite as balanced as Infinity, but I find that all the factions feel far more different and varied than most Infinity factions.

DFC just came out and the team is more experienced, so it's better balanced with only a few noticeably bad units in the game. This may change if people discover a big exploit, but I don't think that's likely.
>>
>>51009002

Hopefully dreanoughts. The big guns of the UCM never tire.
>>
File: yES.png (113KB, 385x399px) Image search: [Google]
yES.png
113KB, 385x399px
>>51008707
Somebody actually made shipsluts for this game, the madman!
>>
>>51014123
I think the faction with the most "bad" units is PHR, every other faction has 1 maybe 2 at the most "bad" units, and by bad people mean subpar not: DONT EVER TAKE THIS.
>>
>>51016068
Honestly, I can't really think of any "bad" units in the UCM or Scourge. Even the Scylla is useful in its own way.

For the PHR, the Perseus is definitely worthless. The Hector is subpar, but still a good ship by inter-faction measures.

For the Shaltari, only the Jade really isn't that good. The Turquoise is also better replaced by the Amber.
>>
>>51013885
How is internal balance shot for the PHR?
>>
>>51017035
There's a common sentiment going around that, outside of the Theseus and maybe the Orion, the entirety of the PHR roster is outclassed by its beam wielding and carrier ships.
>>
>>51017074
But while the bombers are godly, the carriers isn't all that good compared to the other factions.
>Is the Pandora better than the Europa?
>Well I'll be damned.
>>
>>51017035
I think that comment was directed at the PHR DZC lineup, in which several units are just outclassed, or seem kinda meh.

ex: Juno, Janus, Taranis, Ares, Menchit
>>
File: d00cebdea7[1].png (6KB, 268x231px) Image search: [Google]
d00cebdea7[1].png
6KB, 268x231px
>>51017311
Honestly, their carriers are pretty solid.

>Scipio/Priam
>4 launch, can outright delete frigates and pull double duty as bombardment

>Bellerophon
>UCM tier laser, 4 launch

>Ikarus
>Equivalent of 5 UCM medium turrets, 4 launch; worse than the Seattle, but not by much

>Andromeda
>mid-range efficiency launch platform.

What's actually more interesting, to me, is the points-per-launch for each carrier; see pic related.
(rounded to nearest one)
>>
>>51017511
That IS interesting.
>>
>>51017511
>>51017854
So, basically, from most efficient to least efficient, we have:

(Sc)Hydra: 28
(Sh)Basalt: 36
(Sh)Platinum: 39
(PHR)Andromeda: 42
(UCM)Seattle: 44
(PHR)Bellerophon: 45
(UCM)New York: 52
(PHR)Scipio: 53
(PHR)Ikarus: 58
(UCM)Atlantis: 68
(Sc)Dragon: 88

Which leads to a few interesting observations:
The Scourge have both the most and least efficient carriers.
The Shaltari are, overall, the most efficient.
The PHR are slightly more efficient than the UCM.
The Atlantis is exceptionally inefficient compared to the rest of the UCM, and if ignored, makes the UCM more efficient than the PHR.
>>
>>51017511
>>51017959
However I think you should also display on that chart how many other non launch weapons those ships have its possible there may be some further interesting things
>>
File: 63efb95c63[1].png (10KB, 541x250px) Image search: [Google]
63efb95c63[1].png
10KB, 541x250px
>>51018026
For reference, a medium is equivalent to a single UCM medium turret.
A heavy is equivalent to a UCM heavy turret banks
A beam is equivalent to a cobra, furnace cannon, twin supernova, or two particle lances.

For example, a Rio would be 2, 1
A Ruby would be 0, 2, 1

I approximated light calibre guns to be approximately 66% of the equivalent medium guns in attacks.
>>
>>51017074
Not really. All the frigates, battleships and battlecruisers are pretty good and broadside battlegroups can be very potent. Achilles is specialised but damned good at her job. It's only really Perseus and maybe Ganymede and Hector that suck.

>>51018115
There's ship stats and CA to consider as well. Bigger ships cost more as a general rule, and there's a big difference between some throwaway wasp drones and shit like the plasma cyclone.

Also New York has no beam weapon but has 2 torps, even if she can't launch them both at the same time.
>>
>>51016227
>The Hector is subpar, but still a good ship by inter-faction measures.

I've proxied a few times, and it's... eh. It's not worth the points.

On approach it has the firepower of a UCM light cruiser, in melee it's an Orion. The extra HP is nice but it's not worth it's staggering cost. I mean, seriously, how is this thing more expensive than the Moscow?

It would be not-awful if it was 160pts, but it still wouldn't be an optimal choice when Orions exist. It needs a serious buff to be worth its current cost.
>>
>>51020104
Hector is just confused. The laser wants to stay back and snipe while the broadsides want to get close, and you can't take advantage of one without fucking up the other. It's not like Ajax where you can afford to not use the shitty half laser once the ship gets stuck in, Hector's laser is a pretty big deal. The only real way I can see to save her is with a big special rule bandaid or a loadout change. Personally I'd get rid of that laser and put a broadside on the bottom that can shoot in either direction. Or maybe a CA weapon. Something to make Hector more potent in a brawl.
>>
>>51020262
>Personally I'd get rid of that laser and put a broadside on the bottom that can shoot in either direction. Or maybe a CA weapon.

Agreed.

Either that or it needs that rule where certain of its weapons get more shots when going Weapons Free.
>>
>>51020262
>>51020444
I'd actually just argue for a buff to its toughness.
As of now, every PHR ship has a flat +1 hull. Instead, give +1 to light ships, +2 to medium, +3 to heavy, and +4 to superheavy (which is what the Minos and Heracles have anyways)

Badaboom, no need to fuck with the Hector's sexy, sexy loadout.
>>
>>51020502
>Hector is overshadowed by Bell because of a schizophrenic loadout
>therefore buff PHR, including Bell
That wouldn't help at all, it would just induce a balance headache and require repricing for half the faction. Hector would still suck at H15 because the alternatives would also be H15 and they'd still be better.

If you don't want to change the loadout (which I don't think Hawk will do for any ship anyway, unfortunate for Perseus) then there's always the rules bandaid or classic price drop. Fusillade would provide some brawling firepower over the Orion.
>>
>>51020262
>>51020444
Just make it so the front turrets on PHR ships can shoot on side arcs, and replace the Hector's laser with a 3-shot heavy turret.

Or, if you think side firing turrets are too much, just give the Hector's medium broadsides more shots.
>>
>>51020660
>That wouldn't help at all
It would reduce the relative proportional gap, and in any case the PHR do not feel at all like the tanky faction they're supposed to be. It's an elegant solution without needing to slap on special rules that aren't represented on the model.

>Fusillade would provide some brawling firepower over the Orion.
On second thought, that would be a pretty good idea for the Orion, Hector, Ajax, and Achilles. Give all of them linked sides like the Ajax, as well as a fusillade on their broadsides.

If it's applied evenly to all ships with homogenous broadsides, it'd be pretty good.
>>
>>51020733
Actually, now that I think about it, fusillade could be a thing that only applies to medium caliber as its gimmick; give every battery fusillade(1) and every broadside fusillade(2); it'll make the Orion better along with the Hector, but at least it will close the gap with the Bell.
>>
>>51020262
>>51020444

No this is dumb. The hector while over costed isn't actually that bad. It shouldn't stray from its faction theme either. If you want flexible weapons play UCM.

The thing with the Hector is with clever positioning it is still very powerful. It is supposed to be a line breaker. You charge in to laser carriers in the back field and open up with its double broadsides on anything else in range. On paper it already has a lot of potential and it has heavy armor and lots of hull as well. .

No one is saying it isn't over costed and it def needs a buff, but throwing a bunch of special snowflake rules on it doesn't make sense and will just make it OP. The Moscow isn't scoring tons of hits even when it goes WF. And the shenlong is only really murderous when you are at point blank. Everything has its strengths and weakness. The hector is just a specialist ship that is harder to use. Give it a 10 points reduction or better drones and that is it.

>>51020502
Why do the PHR need more buffs because a few of their choices are specialized? A lot of their ships are already very powerful. Their lights are top notch. There is nothing wrong with their mediums save for the perseus. The bell is one of the best ships in the game why does it need a further buff.
>>
>>51020733
[balance headaching intensifies]
Just drop the price mang, that's all it really needs. Buffing the whole faction doesn't help at all.
>>
>>51020845
>Why do the PHR need more buffs because a few of their choices are specialized?
Because they really don't feel like the tanky faction; a single extra hull point (and thus a single extra hull before crippling) is the margin of error for pretty much any primary ship weapon. I'd pay an extra 10-15 points for that.
>>
>>51020878
See >>51020823
Fusillade as medium calibre's gimmick makes perfect sense, especially if you apply it only to full medium broadside ships, rather than including the Ikarus, Theseus, and Ganymede.
>>
>>51020883
Its a 1 hull points and armor save that make them the tanky. They are significantly more durable that both the scourge and shaltari. It is the just the UCM they are near equals with.

They still have a lot of firepower as well.
>>
>>51020894
Medium broadsides aren't the problem, they're good on the Orion and buffing them will only lead to more issues. The Hector itself is the problem.

>>51020883
They feel pretty tanky to me. 3+ saves on nearly everything, 5 ships with heavy cruiser stats and only one light, an extra hull point across the board. It adds up. They're not a massive level above UCM, but UCM are pretty tanky themselves. Again, big sweeping changes across the whole faction aren't really needed and will make more problems than they'll solve.
>>
>>51021091
>Medium broadsides aren't the problem, they're good on the Orion and buffing them will only lead to more issues. The Hector itself is the problem.

The problem is that if any change were to be made, it would have to be consistent across all comparable ships. It would break the mould to give rules to the Hector that aren't represented on model.

If it gets a buff to its medium broadsides, the Orion does too. If it gets a buff for being a heavy cruiser, so too does the Bellerophon and the Achilles.

The only two possible changes I can really see are either fusillade on medium broadsides (which is acceptable, since the Hector and Orion aren't competing for slots anyways) or a simple price reduction, but the latter is boring.
>>
>>51021141
Learn to appreciate boring. A boring fix comes in, does the job and leaves without fucking anything up. An interesting fix might do the job, but it might also piss in the sink or set the cat on fire or something. Boring is reliable and means that resources can be spent elsewhere on things designed to be interesting from the ground up.
>>
>>51021208
True, but it's mostly just for the sake of me really liking fusilade as a mechanic and wanting to see it on something
>>
File: waiting for ships to come in.jpg (42KB, 500x330px) Image search: [Google]
waiting for ships to come in.jpg
42KB, 500x330px
>Three weeks with no response from email
>>
Challenge for today, thread; design alternate gun combat frigates for the factions.

>Charleston class frigate
>UF-2220 turret: ...
>UF-500 battery: 5+ lock; 4 attack; 1 damage; F/S(L)
>UF-500 battery: 5+ lock; 4 attack; 1 damage; F/S(R)
>Barracuda Missiles

>Geist class frigate
>Occulus Rays: ...
>Occulus Lance: 3+ lock; 1 attack; 1 damage; F; flash
>Plasma Cloud

>Atlanta class frigate
>Heavy Calibre Bank: 3+ lock; 1 attack; 1 damage; F/S(L); calibre(H&S), linked-1
>Heavy Calibre Bank: 3+ lock; 1 attack; 1 damage; F/S(R); calibre(H&S), linked-1
>Mosquito Drones

>Agate class frigate
>Ion Battery: 5+ lock; 3 attack; 1 damage; F; linked-1
>Ion Battery: 5+ lock; 3 attack; 1 damage; F/S(L); linked-1
>Ion Battery: 5+ lock; 3 attack; 1 damage; F/S(R); linked-1
>Harpoon Volley
>>
I'm trying to figure out a 1500 point Scourge list that doesn't use a battleship and I'm having a hard time doing it. Does anyone have any advice on the matter?
>>
>>51021731
You should be looking at destroyers. Plenty of frigate class ships to go around already.

Charleston, too powerful as a frigate.
Geist - did u mess this one up?
Atlanta - This one is weird. I don't think 1 damage a turn is worth while as there are nto enough large or heavy ships in the fight.
Agate also too powerful as a frigate
>>51021831
The shenlong and basilisk are great ships to fill out your points. Their cloak powers are arguably more useful.
>>
>>51021246
honestly is there that much of a problem with the PHR, do they have issues winning games, are they underpowered? Seems to me like nothing in this game feels tanky, you're always a good weapons free away from being crippled.
>>
>>51010605
Please don't, random deck of suprise powerups is never good idea. I was shit when Spartan did it, and it's still shit when Dave tries to force his lovechild into his new games too.
>>
>>51023102
I suspect it's a matter of playstyle being subtly different.
Troopships being basically a well protected combat cruiser is a huge deal: Everyone else's troopships are basically just targets.
Belleraphons are pretty crazy optimized.

Ajax, Orion and Theseus are all solid, though people need to probably worry less about double broadsides and more about controlling engagement angles.

Reduced need to go weapons free means they brawl a lot better than enemy cruisers.
>>
>>51023559
its not that bad dude seriously, also it has always been, and will always be optional in both games
>>
>>51023729
Actually, it's optional to not use them, they're recommended. Which is bad, because they are never balanced or good.
>>
>>51023834

They are recommended because it gives leaders some more utility instead of just being a tax to win the int game. They are also supposed to add in some flavor to the factions.

They are literally optional though. If you don't have the intestinal fortitude to say "hey bro I don't like playing with command cards" that is your problem.
>>
>>51023559
Dude, if you don't want them, don't use them.
>>
>>51023102
They are tanky compared to the Shaltari and Scourge. And those extra hull points can sometimes edge you out over UCM when it comes to avoiding the crippling table.

Personally, though, I do feel like certain of their ships should be tougher to live up to their points cost and role.

The Hector should have that hardened armour special rule or it should be way less points. The Achilles should not cost more than the Moscow, it's simply not as good. The Perseus is legit useless and needs a total redesign, there is no place for it in any list.
>>
>>51026294

Once more big ships come out the Achilles will be a mainstay. Especially if some of these dreads have reinforced armor or regen. The Preseus will get some more utility as well.

Hector just needs a points drop of 10
>>
>>51026872
That'd put it at 3 points cheaper than the Moscow though, and it feels weird for the PHR to have a cheaper ship than any other faction's ship in the same tonnage and purpose. I'd honestly just drop it down to 165.

Related, is it just me, or does it bug anyone else horribly that the Beijing, Moscow, Madrid, Seattle, Osaka, Cairo, Sanfran, Orion, and Theseus are the only S/H/M ships in the game that don't have points costs in multiples of 5?
ALL superheavies except the Beijing are multiples of 5.
ALL heavies except the Moscow are multiples of 5.
Pretty much all mediums are multiples of 5, except for the UCM utility cruisers and light cruisers, and the Orion and Theseus.

It's just me being autistic really, but I can't shake the feeling that it means that pretty much everyone except the UCM isn't as well balanced, points wise, and that Hawk defaulted to the nearest 5 to get everything done on time.
I highly doubt that the overwhelming majority of all non-frigates happen to have their proper points cost landing on 5, and if they do, it just seems proper for it to be a consistent trend.
>>
>>51027182
>That'd put it at 3 points cheaper than the Moscow though

...Which makes sense, because it is not remotely as good as the Moscow.
>>
>>51026872
Reinforced Armour makes that torpedo on the front really risky.

If you don't crit with it, there's a good chance the enemy will make their save. Reinforced Armour makes it dangerously difficult to score a crit. Even if your lock value is 2+, that means you need a 5+ to crit, and torps don't get many dice.

A wasted torpedo is a huge loss. I would never fire it at a ship with Reinforced Armour.
>>
>>51027787
Which is an issue, because it flies against the entirety of the PHR's design philosophy for a ship to be inferior/cheaper to any other comparable ship. It's inconsistent with the rest of their stuff.
>>
>>51027907
There is no reason that one faction might actually have a better ship in one specific class despite overall lower performance. Sometimes your planners just get a leg up on the enemy by chance or being smarter for once.
>>
>>51026294
Hector makes sense. I've had many games where my Berlin for example, aims at an enemy ship and eventually gets into point blank of it, while firing lasers.

A Hector is tougher, has the same laser, and then once at that range opens up with both broadsides at whatever it wants. It's a brawler, that actually has a weapon that allows it to close properly.
>>
Shaltari ships are probably the most unpleasant thing I've ever put together. This is awful
>>
>>51029734
Frigates were a bit of a pain but I thought the cruisers were alright.
>>
File: GettingToFirstBase.jpg (50KB, 675x1200px) Image search: [Google]
GettingToFirstBase.jpg
50KB, 675x1200px
Remember boys and girls; The thicker yhe paint on your models, the more hull points it gets.
>>
>shipping notification

Oh thank fuck, I might actually be able to have the 2 starter fleets painted for pax south.
>>
>>51028905
Agreed. Not many people have figured out how it can be more effective because they are too busy just deriding it. The bell is a better ship but the hector has plenty of use.
>>
File: 3.jpg (222KB, 1192x410px) Image search: [Google]
3.jpg
222KB, 1192x410px
So I've spray primed and chrome base coated all of my Scourge.

I've started with ghost tints, trying to recreate the Hawk default color scheme. Picture attached of my attempts.

Number 1. Sprayed ghost tint green over the whole piece, then added Magenta over the top. Made it dark red. Doesn't look right.

Number 2. Painted part green, and part magenta, only overlap is in the middle.
Still doesnt look right.

Compare this to the Hawk color scheme. What am i missing here...
>>
File: ref.jpg (264KB, 800x800px) Image search: [Google]
ref.jpg
264KB, 800x800px
>>51033811
For reference.

The red/magenta looks quite different... But magenta is the recommended ghost tint from the hawk painter
>>
>>51033811
I think they did that using a wash method, not spraying (could be wrong) have you tried watering down the the tints and applying them in very thing layers via brush?
>>
>>51033811
Did you do a black wash on the pieces after you base coated them?
>>
>>51034021
haven't tried, but can't imagine this would change the look?
>>51034115
Black wash on the chrome, or on the tinted layers?
>>
File: 20170104_221941.jpg (3MB, 4032x3024px) Image search: [Google]
20170104_221941.jpg
3MB, 4032x3024px
So with the Avalon... the gun's awesome, everyone knows that. But don't discount going weapons free after you're already lit up. 4 medium mass drivers is actually really solid firepower. You're getting a whole PHR cruiser broadside, in more flexible arcs.

Had the guy one-shot an enemy heavy cruiser with both weapons rolling hot in a game over the xmas break.
>>
>>51034438
I think if you watered the paint down to a very thin layer it would pool a little, and youd get less coverage in flat surfaces which would require far more layers to get it done which might let more of the chrome show through and provide a better metallic feel, basically more of a tint to the chrome rather than covering completely.

From your pictures it looks like the method your using covers the basecoat fairly solidly.
>>
>>51034438
On the chtome, then put on the tints.
>>
>>51034671
that a toulon wing on the side there?
>>
>>51034736
The ship seemed a bit--- front heavy without something to give it other dimensions. Thought it made sense to use surplus bits for such a 'big deal' ship to increase it's physical presence.
>>
>>51034843
Im sensing a guilty conscience.

Dont sweat it, looks neat
>>
>>51034694
No, I hadn't done this. I can try.
>>
So, how's this?

Weird points costs mean I come out 18 points short but I have 6 cruiser hulls and a decent objective presence.

SR10 Vanguard battlegroup (180pts)
1 x Bellerophon - 180pts - H

SR15 Line battlegroup (337pts)
1 x Orion - 107pts - M
2 x Ikarus - 230pts - M

SR12 Pathfinder battlegroup (256pts)
2 x Medea - 78pts - L
2 x Theseus - 178pts - M

SR7 Pathfinder battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L
------------- dflist.com -------------
>>
So I'm about to start a PHR Dropzone army, I'm going to order one of the starter sets but given I'm having to pay postage anyway (unless the order triples in value in which case I don't) I was wondering what's good to compliment that starter with?
I've yet to have a game but I've watched a few and read through the rulebook.
>>
>>51034843
Did something similiar with PHR heavys and frigate fins.
>>
File: Screenshot_5.png (2MB, 1278x671px) Image search: [Google]
Screenshot_5.png
2MB, 1278x671px
So, opinions on the skulltaker?

I want to have the ability to go for far-away objectives as a Feral Resistance, so MFR is out of the question.

At the moment I'd want to put it in my scout unit with attack ATVs and freeriders but that would mean it's going to start way far behind.

Has anyone tried putting Veterans in single jacksons and sending them through the drill instead?
>>
>>51036802
ah shit disregard that last one, I forgot that was only an option with that allied famous one
>>
>>51036802
It's pretty awesome. The flying flame thrower is great and the lifthawk chassis is durable enough to make sure your elites get in there
>>
>>51036802
What this anon said >>51036996 . However, be aware that Berzerkers get penalties to searching for objectives and intel, so they may not be the best in that regard, but they are certainly good at killing everything in a building - which does deny the enemy their chance to search, so it does even out a bit.

If you load it up with two units, it's a fair chunk of points. The Lifthawk is tough, but not invincible, so you still gotta be careful with it.
>>
>>51038010
yeah

The unit it's part of has Freeriders and attack ATVs coming in from a drill

It's hopefully going to be great at denying an objective or taking one far from the home edge

ATVs can smoke the place out if it's not safe for the freeriders to enter, while the skulltaker zooms in to flame it out again before deploying berserkers and locking it down

if I can't get the objective as you said, I can at least keep the enemy from taking it.
>>
I just finished building my first UCM cruiser... and is it me, or are the build instructions supplied for it completely retarded in the order they choose?

Like, step 1 being construct the hull is fine, but in no way should you be fiddling about with antennae by step 2, all of that shit should be the final touching up step, with the exception of the one thats embedded in between the two hull pieces.
Adding the "roof" of the hull at this point wouldn't be amiss either.

Then for the Outriggers you should DEFINITELY be building those before you stick them on rather than just hoping blindly that the two peices will fit together with the final one.

Only THEN, after you've done all that shit, should you be adding the Guns and the Antennas.

Weirdly it's not universal, the PHR cruiser instructions make perfect sense. Although it could stand to add the maneouvering fins at the end instead of first as you're less likely to nudge any out of position when you're fitting in the guns and the chin.

I'm deeply concerned what the Shaltari stuff is going to be like to put together now.
>>
>>51038363
I do hull, roof, assemble wings, attach wings, guns, antennae. I've just ignored the one that goes between the two hull pieces, I like like he cleaner look it gives the middle.
>>
>>51038378
>>51038363
I assume everyone follows the instructions exactly twice, and then does things however they want going forward.

I'm just annoyed because the most important use of the instructions is the differentiation between classes and that's almost invisible with some (looking at you, shenlong...)
>>
>>51017074

O r p h e u s
R
P
H
E
U
S
>>
>>51038949
Doesn't Orph have a beam anyway?
>>
>>51027907

That's only the PHR design for their ground assets. In space they used their low man power and strong structures to make more ships with less people in them, not gigantic armored cruisers (Heracles not withstanding)

In the fluff the UCM suspect that the PHR fleet actually matches them in number ship to ship. That's how they use their technological advantage.

So having a PHR ship be cheaper than its equivalent (Ajax is already cheaper than a Rio) isn't ridiculous at all in DFC
>>
>>51039086

It does but it's the baby one. Doesn't stop it from being the best cruiser hulled ship the PHR have, bar none.
>>
File: 1462981333914.gif (940KB, 627x502px) Image search: [Google]
1462981333914.gif
940KB, 627x502px
So, DZC questions. As someone who's played all of two games with some proxy PHR, I'm still incredibly dense, and reading through the thread folks were saying that, internally, faction balance is a bit wonky. I can see how the Taranis pales in comparison to the Thor, but Janus still seem workable to me. Am I just retarded, or am I missing the point? And are there other units that just aren't worth taking, and why?
>>
>>51039258
Dont worry I thought the same thing too, The reason people shit on the Janus, is that the Mercury Drones, and the Valkyries both fit in the same slot, and perform a scouting roll far better while having some utility.

The Janus is rather expensive and not very survivable if someone decides to shoot it. Its AT weapon is meh, and its AA is also kinda meh.

Meanwhile the Mercuries come with a solid AT weapon that allows you to have basically a Ghetto PHR gunship, Being an air unit it will have LOS on alot more units, and it helps you find objectives faster, for less points

Valkyries are basically almost an auto-include at this point, They can jump in and out of buildings and search for objectives whilst moving up the board very quickly, and arent tied down to their transport like most infantry.
>>
>>51039258
The really bad ones are Taranis because it's just shit, Janus because it's a slow and expensive scout that doesn't do anything particularly well, and Menchit because it's a slow short ranged mediocre flame unit that has to be deployed alongside the long ranged Ares and Phobos. There are some other things that aren't awful themselves but don't really fit in, like the Hyperion that mostly exists for its infinite range laser but is expected to hang out with the other midfield-based type 2 walkers. The Junos also aren't great since infantry are usually better off in light dropships or at least skimmers, and PHR doesn't have fat infantry like UCM does.

There are also some stupid good units that are more or less autoinclude like Valkyries and Helios. The first for being scout infantry that's more mobile than most scout vehicles, and the second for being fast, survivable and very good against almost all targets.
>>
>>51039258
as far as what other units are bad, youve got the Taranis as you mentioned.

The Ares which is considered sub par, expensive, not as survivable as other AT choices, special rule doesnt give it enough utility. People suggest an Odin instead.

Juno, as PHR infantry always come in 2x bases, they can fit in a light dropship with no loss of man power, this is actually cheaper points wise. Also the weapons are fairly useless on the Juno making it basically just a slower slightly more durable transport option in a game where speed is king.

Hyperion, one E11 shot even at infinite range is considered subpar compared to the Odin which is only a bit more expensive and can put two shots on the target at 24" which is still really far.

Menchit A1 variant, it has an excellent flamethrower, but on a chassis that is slow as a rock, in faction with the slowest dropships. Getting it to where you need it to be is tough, and those points could be spent on more useful units.

Manslayer cannon option on the Apollo/Erebus considered worse than the railgun at all times given that you rarely see infantry in a spot to get shot at, and the even with flame into building on a 6+ its kinda meh

Thats really it, again these arent ridiculously awful untis you could never ever ever take for any reason, they are just lackluster or subpar compared to other options in the army for the same slot or the same role. Everything else is competitive though.
>>
>>51039717
Ares being bad is a meme. It's not the best unit in existence, but it doesn't deserve to be on the same list as the Menchit.
>>
>>51039941
i was just listing all the units people complain about (negatively) not saying I agree with half of it
>>
Nothing at all wrong with the Hyperion either. Walk a singleton on, and lock down an entire lane of the board for peanuts in cost.
>>
>>51039717
>>51039548
>>51039529
Interesting, thank you for the insight.

I was given a pile of Scourge by a player leaving the game (roughly two starter sets and some extras), and while I didn't have any interest in them at first, the more I peruse the books, the more I want to play them.

Compared to the PHR, there don't seem to be as many mediocre units (at least from what I can see). I can see a lot of douchebaggery to be had, vomiting razorworms into buildings via aircraft, shitting on people with a MF 9" Cavebreaker, and oh god I think I'm leaning jellies god help me.
>>
>>51040644
PHR has some issues mainly because the intial setup of the faction was at odds with the way the game was intended to play. DZC is a fairly fast paced objective oriented game so mobility is key, and shooting is not something you always do when you have the option. Given that you kinda dont want to play the slow durable shooty faction in a game where you want to be fast and may not need to shoot. PHR would work great in 40k as they are. But they were basically worst tier in DZC on release, and have only been improved by essentially ignoring their original faction stats.
>>
>>51040644
The heavy skimmers are pretty mediocre, though the Slayer is making a bit of a comeback thanks to Overseers existing. The Invader suffers from standard APC problems similar to the Juno. Vampires are just kind of pointless. Desolator is short ranged, expensive, actively hurts any units trying to support it and dies deceptively quickly, not the worst unit but hard to use properly and nowhere near as good as the other command options.
>>
File: 34534745135.jpg (27KB, 202x364px) Image search: [Google]
34534745135.jpg
27KB, 202x364px
>>51040883
>>51040793
Hrm, all right. Makes sense on the PHR, I'm still not sure why their dropships are so slow - yeah, the armor is better, but it's completely possible due to their speed to box them in to the point where there is no safe landing zone, leaving you with a pile of units loitering around.

Vampires actually seemed fairly useful to me, though - they're not great AA, but they're so damn cheap that a horde of them can be set up cheaply, and they move fast enough that you could fling them down the flank and hunt the slower transports.

I guess the biggest issue, now that I think about it, is that they can't reaction fire, and are therefore completely ineffective against Fast Movers, necessitating other forms of AA to protect against that. However, they seem like prime area denial fodder, and being 8pts a model means you can really shit those things out all over the board. Again though, never played them, so this is all conjecture on my part.
>>
>>51042432
Vampires as they are currently are worthless. In 5 games against them they have never done anything. Fielding them in any significant number is a mistake. Even taking a single vampire to use up remaining points is almost a mistake. That is how bad they are. You are far better off just taking minders,

As for the PHR, yes they are slow with their dropships, but they can still be very effective. A brick of Odins is hard to move A lot of their units like the hades are great at holding critical locations. PHR was probably the strongest faction. Not sure now with the panther and overseer making waves.
>>
>>51043036
You know, I'd totally forgotten about the Minder. Looking at the two now, it seems odd they'd put in two cheap flying AA units that are so similar in use, but different in ability and worth.
>>
>>51043216
Vampires were more offence oriented, minders defensive.

Also it's hard to box in the phr anymore they have quite a few fast units now. And as the scourge you do not want to engage the phr in a straight fight you will lose that.
>>
Late afternoon bump.
>>
Early night bump
>>
Scourge needed a bit of help, and got it with the Overseer. It does lock them into mass gravtanks though.
PHR are now a very flexible force. The Apollos transport themselves and are solid combat units. Valks solve their 'infantry searching objectives' problem, even if they're not really better than Immortals at CQB.
>>
>>51048588
They still got siren one are still pretty tough. Once people learn to deal with the overseer and the panther gets nerfed to hell, I think they will still be on top.

The only one is the toilet right now is UCM. They have to many weakness and really on air to be viable, which can be unreliable.
>>
>>51048660
UCM have stupendous gunship options, which are extremely powerful. Ferrum Drones plus 4-8 Falcons can pretty much sweep any ground unit regardless of how thick the air defense is.

Their infantry is 'good enough', and tanks are also solid. Rapiers are probably the best general purpose AA in the game too.
>>
File: Rapier-4_1024x1024.jpg (104KB, 900x600px) Image search: [Google]
Rapier-4_1024x1024.jpg
104KB, 900x600px
>>51048832
>Rapier

>Friend asks me how to deal with the Medusa
>Pic related
>Guess what gives no shit about DF
RAPIER

You kill the bitch with bullets. Lots and lots of bullets, coming out of as many barrels as possible.
>>
>>51049604
that and a mortar team, large blast template the bitch dont forget that blast weapons over an infantry can cause D6 hits, and as a barrage weapon you will not "miss".
>>
Lads, how good would you say that double BB for UCM is at 1500, either Beijing/Tokyo or New York /Tokyo?
>>
>>51050619
hard to say on the one hand thats alot of durability and in one spot, but it will never go first, on the other hand its alot of points and your possibly not getting as much bang as you could spreading that out on heavy cruisers or other ships
>>
Stuff from faeit:

>Dropfleet Commander:
>Cruiser and Frigates packs are to be released at the end of this month.
>Corvettes and new Sector Packs will become available in March/ April
>All new sculpted Battlecruisers will be here this summer!

>Dropzone Commander:
>The new Famous Commanders will come in two waves. The first 3 in March and the second 3 in April.
>Also coming in March April is the Fauna Packs
>Then the big news, Phase 3 will be here this year.... and it should arrive sometime around August

>That is very much big news for both games. Ive been told that Dropfleet will not be expanded upon quite yet until they get the rest of the game out (battlecruisers etc), but to not despair, as there will be more coming.

>As for Reconquest... book three will wrap up the trilogy of this part of the story, but we will not see another faction yet as we wait for the next trilogy to start up. (No hints on that). However the new faction could very well be introduced from Dropfleet first before hitting Dropzone.

>Also there are hints of a bigger tie ins for Dropzone and Dropfleet coming with some future supplement after Reconquest. Over all its going to be a big year from Hawk Wargames.
>>
>>51053092
I wonder if Phase 3 will give the Resistance an 'open-ground' infantry unit, like how the UHM just got Hazard suits and the PHR the Medusa
>>
File: javaw_2017-01-06_12-16-41.png (76KB, 477x448px) Image search: [Google]
javaw_2017-01-06_12-16-41.png
76KB, 477x448px
Did I go to far?
>>
>>51053145
Wouldn't that be the bikers?
Or do they count as vehicles?
>>
>>51048832

The problem is they are all not good enough.

The only thing UCM has an advantage for is gunships, which are still kind of outclassed by the cyclone. Your proposed ferrum falcon combo is like 300-450 points. It will take out a unit, but not win you the game. The ferrums main utility is actually just being annoying. The drones are easy to take out, it just they eat AA shots and let other units slip by. Falcons are good, but they are only a single E11 shot for 40 points. DZ is generally more about volume of fire.

The sabre is subpar and the katana is only good at building demo. Both pay for the DS tax hard. Gladius and Broadsword are both not really solutions as they are over priced and the BS only has one shot. It won't win against good targets good for its maingun and is not suitable for regular targets who have skimmer defenses. The result is you are forced to rely more on gunships which can't hold critical locations or secure ground.

The basic infantry is fine, but our elites can't stand up to any elite in the game. Even with help they will get murdered by most of the other power units. To win against destroyers you need to use hazard teams to soak up wounds and still get lucky. Flame weapons don't solve the problem either the only option is hope you have enough firepower to drop the hardened building in time.

All the factions are pretty balanced and UCM isn't that far behind. However, because of the way the game is designed you can't really just throw more bases at a problem. Another unit costs a base price for multiple bases and a dropship which automatically makes this plan not cost effective. .

The result is you just have to kind of hope the dice are in your favor when fighting on the ground or contesting objectives in buildings.
>>
File: 1482862956496.jpg (73KB, 650x299px) Image search: [Google]
1482862956496.jpg
73KB, 650x299px
Shit /dcg/!
I accidentily forgot to put my semi-misshapen resin model-wing in boiling water in order to even it out, and now it's basecoated.

Do you people know if GW's primers can withstand water at boiling temperatures or do I have to re-coat it after water treatment?
>>
>>51053733
Nah you should be fine provided your primed it.
>>
>>51053733
Water doesn't need to be literally boiling to reshape resin, just quite hot.
>>
>>51053813
>>51053844
Thanks dudes.
>>
>>51053186
Well, I think that even with the AA cannons on the lift hawks, you're still light on AA. The dice you get from those, especially with reaction fire, probably aren't going to put down a fast mover, and your hellhog can get derped, leaving you in a pretty bad position. I know Salakhan gimps you on certain vehicle types, but maybe see if you can fit a pair of Zhukovs in somewhere (or some Gun Trucks - Slakahn prevents Technicals, but trucks are fine). The Zhukov's one shot sucks, but a pair of them has a better chance of wrecking a fast mover, and E8 can also do light anti-vehicle duty.
>>
>>51054351
2 zhukovs in a lifthawk is literally the same as a single alexander, so guess that's the one
>>
>>51054416
That should work. I do love the Alexander's, but three of them might be a bit overkill, at least if it gimped your AA.
>>
>>51053092
How solid is Faeit when it comes to stuff like this?
>>
>>51056209
What is there to doubt? All the <6 months stuff is what we already know.
>>
Alright you tech savvy anons.

One of you needs to make a ship base decal maker. Something that lets you type a name in and makes it fit nicely on the standard base slot.
>>
>>51053619
have you used a cyclone, its really not nearly as useful as you seem to think it is. First you need 3 of them to really get any mileage out of the barrage weapon, thats a hefty investment in points, they cant contest ground locations either, and their weapons are all E10, which means against PHR, or UCM you become the sound and the fury, but do not a whole lot. They can quite frankly struggle to kill sabres.

Meanwhile the UCM has the Eagle, the Phoenix, the Falcon (AT), Falcon (AA) and the Ferrum for Air skew. They also have a number of utility units that can be matched with other forces to improve their effectiveness, a broadsword backed up by 1 or more longbows suddenly has alot more staying power. You have to synergize their units more they dont work in a vacuum.
>>
>>51057771

I have used cyclones. They are fucking awesome. Yes they cost a lot of points, but with 2 DP and A6 they have lots of staying power. 2 Cyclones = 3 Falcons and you will take the Cyclones anyday of the week. Even if a lot of you opponents are A10 you can still gen up a lot of hits with its weapon and erase whole squads or technicals or skimmers because it will ignore their bonus due to the way templates work.

I didn't say the UCM gunships were bad. They are just the cornerstone of the army pickup the slack for the subpar ground game. Smart smoke is better utilized on your other tanks because you get more bang per buck. If you put smart smoke on a BS you just spent like 160 + points for one E11 shot with dev. Its only worth 70 points on the ground so it can be beaten off critical locations by a few other vehicles from your opponent as well.
>>
>>51057771
I prefer the typhoon to the Cyclone, myself, mostly because you can't run out of chaingun ammo, and 3 shots per helicopter at E10 will put out some damage, for sure.
>>
>>51057756
Could do it in Inkscape using Paths, probably. Provided you do each one individually by 'hand'.

I don't know how you would go about easily making something that will take inputted text, format it correctly, apply it to a path and then print it at the correct size however.
>>
File: Conversion.png (639KB, 680x693px) Image search: [Google]
Conversion.png
639KB, 680x693px
bump
>>
Tried dipping my painted resin wing into a glass of hot tap-water.
Bugger straightened itself out without me having to do anything.
Resin is a special kind of magic.
>>
>>51062468
Dave is the resin Lord.

He saw your prayer and took pity on you.
>>
>>51062652
Praise Dave and his apostle Traffic James.
He truly is the lord.
>>
>brush-on primer peeling off the edges of both my Neptunes and Europas
reeeeeeeeeee

What projects are you fine fellows working on tonight?
>>
>>51065819
4x4 wood board for gaymen on, since I don't have a big enough space otherwise.
>>
>>51065819
Getting my fleet ready for taking to drop commander day at lgs tomorrow.
Not even remotely painted, and the wings on my seattle aren't glued down, but by god they have stands, pegs, primer, and I can run demo games if I have people to play with there.
>>
>>51067038
tfw you have no one to play with so out of desperation you start playing yourself. Problem is you keep cheating, which makes the game less fun.

life is a struggle.
>>
>>51067234
>cheating against yourself
I could understand struggling to not use metaknowledge of your own moves against yourself, but cheating? lad, pls
>>
>>51067234
You should start a fistfight with yourself you dirty cheater scum.
>>
>>51067038
>People playing with their painted armies in LGS game days
>Don't even have kickstarter ships yet
>>
File: 1469499469222.jpg (18KB, 490x253px) Image search: [Google]
1469499469222.jpg
18KB, 490x253px
>>51067038
>drop commander day
You have no idea how jelly I am.

How do I get people to pay attention to things without the Games Workshop logo on them in the middle of bumfuck nowhere
>>
>>51067482
I moved closer to the only hobby store in the region that seems to know what it is.by which I mean first saturday of the month.

I'll try to teach someone how to play it just for you.
>>
>>51067482
Heres how you play Dropzone with people who only play 40k.

Step 1: Download a 40k codex you like
Step 2: Go to LGS
Step 3: Proxy your Dropzone miniatures as that 40k army
Step 4: ???
Step 5: Profit
>>
Alright thread, Dave as just asked you to design faction X. Not the actual fluff and theme, but the mechanics (if any), design philosophy, and play style. Either DZC or DFC.

What's your pitch?

>>51067692
10/10
>>
>>51067692
>just go back to playing 40K
I'm not sure you understand the problem here
>>
>>51067794
Battlefleet's Tyranids.
AI race.
Built as sort of necron-ish archetype with massive hullpoints and 3+ armor, but ridiculusly high cost resulting in cripplingly few models on the table.

Also AI flowcharts of operation if people go out of cohesion range.
>>
>>51067866
you could challenge them to a mixed game, Then use dropzone rules for your units and 40k for theirs. Although youd probably win since they would have no hope of ever damaging you, being that most armies dont even have many str 9 weapons.
>>
>>51068051
>in order to counterbalance the fact that they use less models, their models are bigger
>their cruisers outright use two sprues to build
>their frigates come 3 per sprue
>>
File: wat.jpg (516KB, 1476x1032px) Image search: [Google]
wat.jpg
516KB, 1476x1032px
What am I doing wrong...

Posted in last thread, and have taken on the advice.

My scourge are primed, base coated in chrome, then I applied nuln oil to the chrome to take some of the iridescence away (as advised by anon).

It kind of worked, but my shit still looks like a flower power cruiser. Not deadly. Looks like a plant.

See pic related, and the look I'm trying to imitate. I have the exact paints as directed by their painter, but mine sure as hell looks more shiny and pink than theirs. Theirs almost look deep red...

Help pls
>>
>>51069249
Looks like you should brush-apply some wash to deepen the shade in other ways. The Citadel washes are really quite good, perhaps the Earthshade or Oil Black would be effective. Then after, you re-pick the details.
>>
>>51011524
monorail!
>>
>>51069271
I'm a pretty decent painter, so I generally know what I'm doing, but whenever I try to use a wash in the way you describe it looks terrible. It drys with a very defined muddy line.

I'm pretty sure this guy hasn't used the wash like a glaze and built it up and up, in fact, a lot of their work is quite messy (pic related). You can see where they've just applied blobs of wash, and other areas which I have no idea how it has been achieved.
>>
File: Scourge_Starter_Fleet_IMG7.jpg (202KB, 960x640px) Image search: [Google]
Scourge_Starter_Fleet_IMG7.jpg
202KB, 960x640px
>>51069329
Doh. Picture attached.
>>
>>51069249
I think you applied your paints with much more coverage than the studio model, while they let a black primer shine through to varying degrees. Look at the nose of theirs for example, it's basically black.

To dull things down, spray on thin, misty coats of black to dull things down, or layer on that nuln oil (an acrylic filter, if we're being fancy) until it gets the job done properly. Once it's also done the job of picking out the details you keep the coats so thin that it can't flow around, to prevent excessive shading of stuff. You can control how much the filter tints things by adjusting the surface, a high gloss will be affected the least, a sandpaper matte surface the most. Just be a bit careful, since you basically can't undo this. Alternatively make a filter out of oil paint, as you'll be able to remove a decent amount of that even after it has gone dry.

Painting in the various details will probably help your ships look a bit more like ships too.
>>
>>51069329
>>51069343
I think they airbrushed their shading. But for a wash you can blend much better, drop the acrylics and grab yourself a tube of black oil paint and a bottle of white spirits. Put some oil paint on a piece of paper or cardboard for some minutes to de-oil a bit, mix with a lot of white spirits to make a wash, apply onto a surface that's lightly moistened with white spirits. Wait until it's largely dry, moisten a brush with white spirits, clean up excess and blend in the rest.

Enamel washes probably work much the same.

Just don't do this straight on top of your base paintwork, you'll want a gloss varnish coat for protection in between, and let it cure a decent bit before you get started.
>>
>>51069249
>>51069329
>>51069343
The guy who painted Hawk's models used an airbrush, he probably just used very, very little of the tints. Alternately, he might have also done both a black wash over the chrome, AND a black wash over the tints, around the ribbing. He's on facebook, if you want to ask him, his name is Gary Connell.
>>
Wew lads. Organizing demos sure is fun. Got a few people to bite yesterday and they seemed to enjoy it. Gotta try and get some more followers so the store starts stocking.
>>
>>51073804
pretty cool, well good luck anon.
>>
Taipei is the best girl.

Just painting up four of them. Going to get my first game in soon.
>>
To all you Sphere loving anons what units would you recommend to add onto a starter set army, though I'm probably going to toss the APCs and infantry cause I will buy the metal models. I intend to eventually have about 3k points to be able to have a few options.
>>
>>51077956
One of the scorpion walkers to your taste. I prefer the heavy one.

A few odins in DS is good. Valkyries and a medusa are must haves.

Helios are nice. So are Apollos
>>
>>51077956

This anon's advice >>51078022 is pretty good, remember when you're expanding not to forget your backbone though, you will eventually need more Ares/Phobos/Odins to back up your exotic units.
>>
>>51078022
>>51078089
Are there any other must haves or units that are utter trash other than the tracked transports?
>>
>>51077956
Get valkyries!
Valkyries are PHR bread and butter.
And a Siren. Nobody can deal efficiently with the siren except maybe UCM.

Then you want Thors. 4 Thors will make just about anyone cry these days.

Then you want a set of Drones and some Tritons for carrying troops that isn't Valkyries.
>>
>>51078785
>>51078022
I ment Medusa, not Siren.

Also you want a Hades. Or 3 Hadesi.
Hades gets exponentially better the more of him you have on account if it's abillity to heal each other.
>>
>>51078802
What about the command variant and a Hades?
>>
>check out /kdm/ out of curiosity
>remember the sheer HYPE these threads were going through during the kickstarter
I miss the HYPE, /dcg/
>>
Are we meme yet, /dcg/?

Standard Army
Clash: 1490/1500 points
Standard Army
PHR Standard Roster [1490/1500 pts]
Hand of the Sphere [341 pts]
Nemesis: Nemesis(Councillor) [245 pts]
Mercury Drones: 4x Mercury, 2x Triton A2 [96 pts]
Battle Pantheon [246 pts]
Battle Squad: 2x Phobos [126 pts]
Helios Squad: 2x Helios [120 pts]
Immortals [221 pts]
Helios Squad: 2x Helios [120 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Heavy Pantheon [365 pts]
Hades: Hades [205 pts]
Thor Squad: 4x Thor Bombard [160 pts]
Pegasus Group [317 pts]
Sirens: 2x Sirens, Triton A1 [129 pts]
Valkyries: 2x Valkyries [94 pts]
Valkyries: 2x Valkyries [94 pts]
>>
>>51078911
Depends on the matchup. I have a Nemesis and it's E13 bullshit Devestator-2 lasor is SUPERFUN against high-DP targets like enemy command vehicles and the Shaltari walkers, but it lacks the healing so Hades is slightly better due to sheer amount of firepower.
But this IS reflected in it's reduced point cost.

I play mostly for fun though, so I'd take all the Hadeses/Nemesis allowed if I had the money for it.
>>
>>51079000
I'd remove the Sirens in favour of more Valkyries or simple immortals.

I feel the Sirens aren't good enough for what they are intended to do.
And they still die to easily to falling debris and enemy flamethrowers/command cards.
>>
>it's a "plebs think the Perseus is good" episode
>it's a "someone thinks the Jade is good" episode
>it's a "[blank]" episode
Fill in the [blank], /dcg/.
>>
>>51079187
>It's a "But Dropfleet is just a clusterball in the middle game like all the others and tactics doesn't really exist" sort of episode.
>>
>>51079187
>It's a "Dave is a fat turd" sort of episode
>>
>>51079391
Ok, I'm upset now.
>>
File: Dontllookatmetheresenpai.jpg (1MB, 4320x2432px) Image search: [Google]
Dontllookatmetheresenpai.jpg
1MB, 4320x2432px
>>51079919
No need to get upset anon, we all know David is our resin lord and savior.

Some naughty Jakarta up skirt will fix everything.
>>
File: 6703f5b5d9[1].png (151KB, 631x836px) Image search: [Google]
6703f5b5d9[1].png
151KB, 631x836px
>>
>>51080146
As much of a chuckle this gave me, the scourge were packing up anyway? I get that the hedgehogs just do whatever and the PHR are smarmy cunts but the scourge were doing it all for kicks only to leave?
>>
>>51080220
Yep, the lore implies that they're a nomadic species, or at least have nomadic elements, that assimilate sapients before most of their fleet jumps out to whatever their seed/scout ships find.

The only big unanswered questions are a) if there are more Scourge "swarms", or if the one that attacked humanity is the only one, and b) where they make all their ships
>>
>>51080107
Post prow or GTFO.
>>
>>51080220
Once they exhaust a host species and its resources then they just sort of fuck off to murder billions elsewhere. That they'd leave within a few years is an outright lie, though. The Cradle worlds still have much to give, and the Scourge would probably be rebuilding and mobilising their fleet if they were about to invade another system.
>>
>>51080369
>Eden Prime was allready exhausted
>That's all on us
>The colonies don't hold enough biomass for the jellys to be worth pursuing
>Jellies will go and stay go.
>>
>>51079288
if you destroy the enemy drop ships, it does turn into a clusterball in the middle.
>>
>>51080393
>Eden Prime was allready exhausted
Except that's not true. The Scourge took over the old human mining operations and now the UCM has them, with no sign of those resources running out any time soon.

>The colonies don't hold enough biomass for the jellys to be worth pursuing
Yeah, probably. At least not when they're ready for war and the Scourge themselves are weakened, the risk wouldn't be worth the gain.

The Cradle worlds, on the other hand, have many millions of human civilians in people farms with countless more being used as hosts. The jellies would have no incentive to leave for a long time if they weren't being attacked.
>>
>>51079054

>die easily to falling debris


Literally a 2+ save
>>
hows this look for a PHR fleet everyone?

--------------------------------------
1500 - 1498pts
PHR - 8 launch assets

SR12 Vanguard battlegroup (254pts)
1 x Bellerophon - 180pts - H
+ Vice Director (40pts, 3AV)
2 x Calypso - 74pts - L

SR12 Line battlegroup (348pts)
1 x Ganymede - 135pts - M
1 x Ganymede - 135pts - M
2 x Medea - 78pts - L

SR22 Line battlegroup (488pts)
2 x Ikarus - 230pts - M
2 x Theseus - 178pts - M
2 x Europa - 80pts - L

SR6 Pathfinder battlegroup (238pts)
4 x Europa - 160pts - L
2 x Medea - 78pts - L

SR3 Pathfinder battlegroup (130pts)
2 x Pandora - 100pts - L
1 x Echo - 30pts - L
------------- dflist.com -------------
>>
For DZC, if I want to do a full armoured lineup, whats the best bet?
>>
>>51081400
UCM if you want tanks all day every day.
>>
>>51081500

General Wade and a bunch of Scimitars?
>>
>>51081599
I remember reading that Katanas are actually more cost-effective, though this may have since been errata'd.
>>
>>51080369
The scourge also seem to realize that humans are awesome as hosts, way better than the lizardguys. So they're trying to haphazardly clone more.

Perhaps they're holding out for a breakthrough. And some way to replenish heavy warships, since it seems like they haven't constructed anything cruiser sized or bigger since the invasion.
>>
File: 1482535443160.jpg (10KB, 324x451px) Image search: [Google]
1482535443160.jpg
10KB, 324x451px
>>51080759
>Literally a 3+.
Problem is the lack of disperse formation equivalent rule which the Scourge and the Shaltari elite infantry has.
>A single failed +3 save quickly kills 2 of your siren. God forbid the building takes 8-9 DP damage in a single turn and you fail 2 of your debree saves.
>The UCM elite is just the worst.
>>
>>51081400
Different roles.
(Tank comparison)
Katanas> Faster, shorter ranged, more firepower, Numerous
Sabres> Tough, cheap, numerous.

(Heavy tank comparison)
Gladius> Heavy tanks, so they're less common. Good firepower. Good survivability. Great vs light AT, vulnerable to E12 weapons.
Scimitar> Heavy TDs. Can lock down a long fire lane hard against tanks.
Broadsword> Super Heavy TD. Single ultra-shot not cost effective. But very tough for it's cost as an objective taker.
>>
>>51081400

You could do feral resistance with salakhan.

He has the biggest badest tanks.
>>
>>51081652
Katanas are most efficient against all targets if you math it out. The only advantage the saber has is the A10.

Scimitars are a different class.
>>
>>51081865

I do like the look of resistance tanks

Can I do it with Rodriguez + MF-R?
>>
>>51081897
Oh yeah I was thinking of Gladius.
>>
>>51081949
No wait, Sabre? Fuck UCM tanks confuse me.
>>
>>51081923
Salakhan lets you bring dual Alexanders which should give you a boner if you are a tread head.

You can still take Idris Elba with MR-R and have 5 slots for at least 1 Alexander and four of a mix of hannibal, zhukov, or Mehmeds.
>>
>>51081897
Sabres have the advantage of 24 inch countered range, while Katanas are 18. The Katanas 2 shots are superior in all cases however to the Sabre's 1 otherwise.
>>
>>51082143

I wrote that wrong. Salakhan lets you take Alexanders as heavies. So you could take like 5 of them. This would be like 1000 points and not really worth it gameplay wise. But you would be a cool guy with a 1000k points worth of kick ass.
>>
File: 1471739006792.jpg (59KB, 595x311px) Image search: [Google]
1471739006792.jpg
59KB, 595x311px
>>51078923
>I just blew twice the money I put into DFC on a NSFW boardgame
Don't remind me.

At least my social circle is really into boardgames. I haven't been able to get anyone to play cool dropships or cool spaceships with me. I really can't fault Hawk on the 6 month delay, but it really did bleed out a lot of hype.
>>
>>51078923
They shall return anon. Almost everyone has received their orders. People are painting.

Soon the website will update.
>>
>>51082795
>>51082996
>tfw you remember when no one knew what the fuck the Wyvern, Strix, and Djinn had as weapon
>tfw you remember when the first PHR renders were shown
>tfw you remember all the shit talking everyone did about the Basilisk, until we finally got to see it in its proper glory from the proper angle
I miss the HYPE.
>>
How does this look, /dcg/?

--------------------------------------
UCM Double Tokyo - 1495pts
UCM - 3 launch assets

SR30 Flag battlegroup (440pts)
1 x Tokyo - 220pts - S
+ UCM Commodore (40pts, 3AV)
1 x Tokyo - 220pts - S

SR10 Line battlegroup (172pts)
2 x Osaka - 172pts - M

SR10 Line battlegroup (210pts)
2 x Rio - 210pts - M

SR7 Line battlegroup (206pts)
1 x Seattle - 132pts - M
2 x Lima - 74pts - L

SR8 Pathfinder battlegroup (207pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L
1 x Jakarta - 32pts - L

SR6 Pathfinder battlegroup (220pts)
4 x Taipei - 156pts - L
2 x New Orleans - 64pts - L
------------- dflist.com -------------
>>
File: Fucking Waifus.jpg (123KB, 929x860px) Image search: [Google]
Fucking Waifus.jpg
123KB, 929x860px
>>51014311
There are two that I know of. The Moscow is the other one.

STILL WAITING ON MORE.
>>
>>51083216

I can't get behind double Tokyo. Those is a lot of firepower you are missing out on. You can't just go bombarding your way to glory.
>>
>>51083216
I feel like twin Tokyo leaves you a bit low on direct brawling power, but if you have a plan to avoid a fleet-to-fleet scrim and win the ground then more power to you.
>>
Today MVP Berlin and Toulons rushed into the middle of three Scourge formations to murder both of the enemy's gargoyles before they could deploy anything.

As a result of their brave actions, the ending score was something like 15 - 0.

One Toulon survived.
>>
File: 1475202798256.jpg (204KB, 876x1920px) Image search: [Google]
1475202798256.jpg
204KB, 876x1920px
>>51083382
We need more memes and waifus. They seem like the only way to gain traction on the internet these days.
>>
>>51083491
Give that Toulon a white panel and that captain a Rio.
>>
>>51083402
Honestly, the cobra is more than enough firepower. The main purpose of the Tokyo is just to sit on points and bomb the shit out of troops, and it's hull is more important to that purpose than big guns.

On the other hand, Beijing+Tokyo could work, but I'd have to give up some Taipeis or the Jakarta to make up the points.

>>51083437
That's where the Rio's come in; Osakas and Tokyos (with Lima support) to soften up enemy targets on approach, Rios and Taipeis to get in the scrum.
>>
File: 1423367061639.png (1MB, 651x775px) Image search: [Google]
1423367061639.png
1MB, 651x775px
I found a nice moody Scourge theme:
https://www.youtube.com/watch?v=eFx4g_P2kCM
>>
>>51084950
Geiger/10, jellyfish approved.
>>
>>51084990
>[appreciative destroyer noises]
>>
>>51082165
yeah but you cant do fun things with katanas, like park your condor dropship in front of them and then fire over it later in the turn annoying your opponent
>>
File: 7d148971d5[1].png (160KB, 616x864px) Image search: [Google]
7d148971d5[1].png
160KB, 616x864px
>>
>>51083491
I hope as a last act of spite that those UCM ships went up into glorious fireballs that took even more of the jellies with them.
>>
>>51083836
Starter set only, no Rio.

>>51085141
My seattle was the first casualty of the game, and was reduced to 1 HP by enemy fire- I tried to ram with it but rolled a 2.

The Berlin fucking WAXED a Gargoyle with the laser, and the explosion almost killed the second- Toulon fire finished it off.

Results:
Bit of scrum on the centerline, but even a scrum is kind of interesting when you're working with arcs and orders.
Golly, catastrophic damage is brutal.
LASERS, FUCK YEAH.
This is a pretty brutal game. I had a Nawlins, a Toulon, and a Moscow (5/12) survive. Enemy had a Wyvern survive (it ran).
UCM CAW isn't that bad. Jellys better, ofc, but UCM are clearly no slouches.


Can CAW fire between layers? Is there any range reduction for shooting between layers?
And when do orbital defense guns fire? Ground phase?
>>
>>51085459
pretty sure there is no reduction for firing between layers, just lock penalty. CAW can fire as long as you are in scan distance, unless the target is in atmosphere (or on the ground). Air-Air allows you to fire CAW in that situation. Defense batteries fire at some point around when you are deploying dropships/bulk landers.
>>
>>51085459
As far as I can tell there's no restriction on CAW or range between High and Low Orbits, just the lock penalty and negation of Catastrophic Damage splash.
Military Sector guns fire at the beginning of the Ground Combat phase, Space Stations fire at the start of the Launch Assets phase.
>>
File: IMG_1789.jpg (2MB, 3264x2448px) Image search: [Google]
IMG_1789.jpg
2MB, 3264x2448px
Repeat after me

>GIANT
>HUMAN
>SHIP

How can jellies even compete?
>>
>>51086171
>that hunk of resin
>tfw Dave will never make specialist 2up collector models for every ship variant
>>
>>51086281
Or rather, at least just for the UCM. My lust for a 2up Berlin is without peer.
>>
>>51086281

It's funny because the 2 up PHR cruiser hull is fully modular and could easily be any of the other ships if they made the right sized weapons for it
>>
>>51086369
>2-up Achilles
>2-up Leonidas

>2-up Raiju

>2-up Adamant

UGH, MY DICK
>>
File: 1482157338648.jpg (112KB, 440x647px) Image search: [Google]
1482157338648.jpg
112KB, 440x647px
>>51086369
>>51086398
>2-up Leonidas
>>
>PHR will never get a BC that is nothing but heavy guns
>you will never row row row your boat.
>>
>>51086592
what about broadside mount torpedoes, 4 per side
>>
>>51086398
>>51086369
>>51086333
>>51086281
>>51086171
>TFW you missed the kickstarter and didn't have money for the late opt in and so will never have a 2-up ;-;
>>
Seattle has such sexy fighter-bearing hangars, I want to do extremely lewd things to her.
>>
>>51089485

Agreed, I think that is my favorite ship.
>>
>>51089485
>>51089548
Honestly, I prefer the New York's. Either way, I think Dave should have kept the style the same between carriers; either Seattle style hangars on the New York, or New York style hangars on the Seattle and Atlantis.
>>
>>51089727
not sure how you would have swung the New York style with the Atlantis, also it would have nerfed the firepower of the Seattle. Conversely the New York would be tough to redesign to add Seattle style launch bays to the aft section.
>>
>>51091653
Nah, I mean new York style doors on the Seattle nacelles.
>>
>>51087002
Don't worry about missing the kickstarter. You probably wouldn't have your stuff even delivered by now.
>>
>>51092440
Sounds like somebody was on the naughty list for 2016.
>>
>>51092611
>tfw didn't shittalk or whine at all
>still don't have my stuff
>>
>>51093216
dont you know, shit-talking and whining are how we all go are stuff sooner.
>>
>>51093291
Yeah, but I don't want to be mean. Besides, it's entirely possible that my stuff got delivered without a notice.
>>
>>51087002
THere is always eBay.
>>
After 4 and a half layers of white paint on black primer my PHR Heracles is finaly done.
>>
Painting white on black sure is a bitch though.
>>
File: image.jpg (2MB, 3264x2448px) Image search: [Google]
image.jpg
2MB, 3264x2448px
>>51087002

I'm the anon who posted that pic, I actually bought mine second hand off of the Facebook trading page for $90 shipped.

It's a bit of a mark up but this is one of the bigger models I own, it was definitely worth it for me.


My current plan is just to glue a normal base to the clear acrylic base so it will be fully functional in game. The ultimate distraction carnifex
>>
File: IMG_1572.jpg (53KB, 426x628px) Image search: [Google]
IMG_1572.jpg
53KB, 426x628px
>>51093835

>going straight white on black

Just prime Grey or white and save yourself a few hours
>>
>>51093835
Wow, that looks really good, anon. Like the photos and studio models.
>>
>>51093956
I tried going white primer; but I'm just not good enough to get the black background details with wash or oils.
The white is a bitch, but the black contrast in every nook and cranny really makes it worth it.
>>
>>51093867
I like your bases.

Advice question: I was thinking of trying to do a pale green on port arc, a light red on starboard arc. Like running lights. Do you think that would just look hideous, or is that worth a shot?
>>
>people blasting Dropfleet's ratings with 1s on BGG because they haven't gotten their pledge yet
So I get that the lack of communication from Hawk is frustrating, but that doesn't really have bearing on the quality of the actual game.

At this point I'm just mad that the continued holdups mean we probably won't be seeing a DFC tab on the webpage until summer.
>>
>>51094262
I personally thin it would look hideous and disconcerting to have two different colours for the same arcs.
>Maybe Green for the dorsal arc, yellow for the sides and Red for the front?
>I still doubt it would look good though.
>>
>>51094262
I imagine the asymmetry would throw me off at the table as your opponent.
Not to mention Christmas is a primitive holiday celebrated by those clinging to their ancient past; of course the PHR has evolved past such atavistic holdovers.
>>
>>51094431
>>51094262
Testing Bronze for the front arcs was a mistake.
I think just using red for narrow, blue for sides and black for front is the way to go.

>Oh, and white for the lines.
Still unsure if I should force white on the front narrow arc, as I've yet to succeed making that look good even once.
>>51031522
>>
File: cRhfOgV.gif (2MB, 640x272px) Image search: [Google]
cRhfOgV.gif
2MB, 640x272px
>>51069249
Looks just fine to me
>>
>>51094339
To be fair, the quality of the company should affect, at least partly, the quality of the game.
>>
Not the guy you're commenting, but I disagree with you.
To over-simplyfy it; a game is a set of rules regarding player interaction.

The company should not have an effect on the quality of these interactions.

Saying that the quality of the set rules is affected by the company's performance, I find ridiculus on a small level.

>But there are still a good many minor problems with the rules as is, which is the fault of the company.
>But it's not the fault of their performance in shipping and delivery.
>>
>>51095718
No. No it should not. You are reviewing the game, not the company. Want to review the company, go to fucking trading standards or trustpilot.
>>
>>51097085
>>51098236
The game isn't just the rules, it's the entire system which includes the rules, the models, the accessories and the peripheries, and yes, the quality of the company as it relates to the game as well.

I'm not saying that the reviewers are justified in leaving 1 star reviews, but as a generic example I'd rate a 5/5 game as only four stars, maybe three, if the company was exceedingly hard or difficult to communicate with for whatever reason that related to the game.

I mean, if you saw something rated 5/5 anywhere, but it turned out that the company selling it wouldn't mail it to you until you had emailed them ten times about it, does that product deserve a 5/5, even if it by itself is a 5/5?
>>
>>51098345
Yes, yes it does deserve 5/5. You review the product. You can leave a note saying the company has issues with certain aspects not related to the game, like delivery, but if the purpose of the score is to mark the game system and components, keep to the fucking score, not shit it up. You're the reason metacritic is useless.
>>
>>51098435
Chill with the hostility, anon. Secondly, delivery is something directly related to the game. It is a valid element of the scoring, since the game being awesome doesn't mean jack shit if the company selling it forgets half the components 20% of the time, or takes five weeks to ship it, or anything else like that.
Surely if you think people would read a note at the bottom of a 5/5 score saying that the company has issues with XYZ, but the product is a 5/5, that they would also read a note at the bottom of a 4/5 saying that the product would have been a 5/5, if it had not been for the company's issues with XYZ.

In any case, those related elements should never count for more than 1 stars, with the vast majority being based on the actual product. The dudes leaving 1/5 reviews are way out of line.
>>
My two cents on this, is that they're leaving 1 star reviews based on a problem that retail customers won't face. A person browsing boardgamegeek doesn't care that your kickstarter copy was late. They'd care if it was one of several times the retail product was late, but not what is essentialy a preorder. Especially if the retail side has been going steady with minimal problems.
>>
>>51098858
precisely this. Problems with a kickstarter dont factor into the retail products rating in any way shape or form. They would factor into said companies ability to adequately do kickstarters.

Finally I do not understand why people who are waiting to get a product that they conceivably want are attempting to undermine the business rating of the company providing that product. Especially in such a hit or miss market as table top wargames. If Hawk goes under, or starts losing money because Dropfleet sells like shit, thats bad for everyone involved in the kickstarter. You will either never get your product, or when you do it will be worthless because an unsupported wargame dies faster than a battleship with a major spike on turn 2.
>>
So, it's been three weeks since I last emailed Hawk with no response.

Do I send another email, or just sit tight like they asked?
>>
>>51099843
i feel like on the one hand you should email them because they havent been communicating worth shit, but on the other hand I think they have like 2 people working on this and cant afford any more, so it will just needlessly complicate things. Kickstarters are hard, my friend still hasnt gotten anything or heard anything and its annoying.
>>
>>51099843
I was in the same boat, just randomly had my kickstarter sent to me with no response. I might suggest sending a quick follow up email, make sure to send your order info as well (I'd send kickstarter pledge number and order number from the pledge manager as well)


Also, having built UCM frigates, they might have become my favorite frigate design. That tuning fork look is really enjoyable and its nice and easy to build.
>>
>really want every ship to have a points cost that's a multiple of 5 for autism's sake
>realize that you could just dive everything through by 5 for, as an example, a 300 point game

Why are so many points costs in this game multiples of 5, with the exception of most frigates and a huge chunk of the UCM roster?
>>
>>51101253
The trick is to take the frigates and UCM things in a combination that MAKES multiples of 5.
>>
>>51101383
yep take 5 of everything, think about it.
>>
>>51101253
In my experience, setting it as multiples of 5 helps with balance. If a unit is too popular, you get a better fine tuning option. Increasing something by 4 points could potentially remove a whole model from a list, and you couldn't do that as easily in a game where everything is divided by 5.

Part of it comes from Warhammer too. its interaction with the landscape is very real, no matter how much people like to pretend otherwise. I know starting with warhammer made transitioning to these point styles way easier.
>>
So, as of now, there are 4 primary weapon types in the game.

Gun: Non-burnthrough weapons with a full arc or multiple arcs
Cannon: Non-burnthrough weapons with a narrow arc
Beam: Burnthrough weapons (with a narrow arc)
CAW: Any weapon that is close action.

Are there any other weapon archetypes, distinct from these, that could be a part of the game?
>>
>>51101504
If that's the case, than that just makes me think that the UCM have been the most balanced/tested faction, considering how fine tuned their points costs are.
Do you expect the other factions to drift away from multiples of 5 as time goes on?
>>
>>51101534
We dont have any sort of AOE weapons, or weapons that can hit multiple targets, like a burnthrough that skews as it fires or something
>>
>>51102170
AOE sounds interesting, line/piercing literally cannot work with the current rules as ships are, for all intents and purposes, mathematical points on the field.

You can see why it'd be hard to line up just two targets, let alone three or four.
>>
>>51102170
>>51102206
Also, how would AOE weapons (let's call them bombs for now) even be targeted? Can their template be freely placed on the field? Would they have to choose an enemy ship as a center point? Do they scatter? Can you inflict friendly fire on purpose?
>>
>>51102206
line weapons could work, you could use a template, or give it a range, like all of the narrow arc, or so on, alternatively you could use something similar to the strafe rule from DZC.

>>51102297
you could do a number of things:

Option A: ye olde template, scatters and so forth

Option B: target ship takes variable hits, and the blast effect has a variable or set blast radius from that ship does damage to ships in that blast range works like catastrophic damage does now

Option C: Arcing or Arc weapons they hit everyone in a band from the ship out to a distance, like roll to hit all ships in scan range on one side arc, or something, or as mentioned previously work like the strafe rule from DZC where you can allocate shots to multiple targets assuming they are within proximity.

The trick would be working on scan + sig interaction, likely they would be fairly expensive and possibly less points to damage efficient compared to regular weapons due to the possibility of hitting things you arent in range of.
>>
>>51102530
>line weapons could work, you could use a template
The problem with that is that any appreciably sized template that could hit multiple targets is also, scalewise, a beam/projectile/effect a few kilometers wide.
>>
>>51102530
I like a combination of A and B

>Blast(X)
>ships within X" of the target are attacked by a copy of this weapon, with its attack value reduced by one
>>
>>51102580
already have possibility with ships exploding, a 6" radius explosion is pretty big, not hard to imagine a one off alien weapon capable of that level of destruction. Torpedo which catastrophically overloads a jump core, or several reactors. Some exotic shaltari weapon that arcs energy from several points, weak wide area gravity effect. Swarm of smart drones, mine field.. etc..
>>
I have a question that might be difficult to answer - does DFC feel like it was designed by people who served in an actual navy at some point?
>>
>>51103752
what do you mean?
>>
>>51098595
It doesn't deal with the game though.
I can go and buy the game in the store. Because your KS got lost, has zero impact on me and my gameplay. And it never will.

Plus it's also perspective: It's a fucking kickstarter, and it still delivered better than 90% of them.
>>
>>51104139
I wasn't talking about the kickstarter anon, I was talking in general, including retail.
If you read the last bit of my post, I'm not defending the fuckwits who are acting like the KS affects the quality of the game.
>>
>>51093867
Don't put white on black primer. Go medium grey, light grey, white. Trust me, it's much easier.
>>
>tfw initially hated the Shaltari frigates
>tfw they're growing on me
>>
>>51104530
There's something beautiful about a swarm of Amethysts on their way to swoop in and boil a heavy cruiser.
>>
So, /dcg/ help me out here, it was taking too long for my PHR starter to get mailed to me due to strikes in the postal system, so I bought one from my LGS, then the one I ordered got here.

So now I have twice as many ships as I was prepared for, one starter is getting made into the actual starter fleet because I haven't actually had a game yet, but I'm not sure what to do with the other half, I kind of want a Bellerophon because that thing looks awesome but other than that I've got no idea.

Help me /dcg/ you're my only hope.
>>
>>51105838
The Bellerophon is amazing, a second Theseus to pair up and crack heads midfield is great, and you cannot go wrong with an Orpheus doing two jobs at once for a few extra points. Seriously, PHR troopships are kind of silly.
>>
>>51105838
I have 6 cruisers; I made "one of each."

1 Ajax, 1 Orpehus, 1 Bell, 1 Achiles, 1 Orion and 1 Ikarus.

They all serve different but equally important roles; Ajax having a slight overlap with the orpheus and could easily be exchanged for another ikarus or Orion based on wether you want more bombers or solid firepower.
>>
>>51105935
actually yeah that was the other thing I was going to ask, which of the two troopships should I grab as that's a capability I will probably want.

What do we suggest for the frigs? should I grab more of the strike carriers or should I just expand my combat capability? I'm seriously looking at them and thinking I'll magnetize the frigs as that looks like it's going to be trivial to achieve (they're currently staying in without glue right now so that's awesome)
>>
>>51106087
more bombers is quite possibly the quickest way to my heart, but on the other hand a thesus pack running around with linked broadsides for all occasions is very tempting.
>>
>>51105838
2x starter is the minimum you need to have a good game, so it's perfect.
>>
>>51106257
oh yeah I kinda knew that, I just didn't expect it to finally arrive literally the same day I bought a replacement to make sure I had a fleet for DFC day at my LGS
>>
>>51106097
Orpheus widly outclass the Ganymede due to bombardment being garbage as it is currently; and the Ganymede simply not being good enough at bombardment to make it count for much of anything.

The Orpehus is almost as good at bombardement as the Ganymede, with unintended guns; but it has vastly better guns for space combat while still being 5pt cheaper.

For Frigs I'd say simply go 4x Europa and 4x Medea. The Pandora is good and so is the andromeda for carrier skew, but my heart is at a solid statistical average ship.
>>
>>51106097
The Calypso is pretty cute, but mostly only exceptional against Shaltari's "lol i kil u" Cripplebeam and other torpedoes.
Most other threats have too many weapon profiles for the ECM to really matter.

It's always good to impose a penality to the enemy's potshots from halfway across the map; but when the Weapons Frees start coming out it will NOT make a difference.
>>
>>51106659
Bombardment is solid, it's just a case of Ganymedes not having enough potency to be worth taking alone while also not being able to hang out in groups like the Scourge and Shaltari OB ships.
>>
>>51106722
I stand corrected. The Ganymede is garbage because it lacks in the one point it should be good. I have not yet experienced UCM or Scourge bombardement.
>>
>>51106722
Kinda bothers me that the DZC demolition faction has shitty bombardement options in DFC though.
>>
File: Untitled.png (176KB, 289x245px) Image search: [Google]
Untitled.png
176KB, 289x245px
>>51106773
>For 24 points get a Madrid.
>Every Medea can support
>Garbage

TFW ball lickers complain
>>
>>51106938
UCM and resistance are the demo factions. Thought really it should only be shaltari and scourge. Why would the UCM or resistance want to demo more than either of those two makes no sense.
>>
>>51107042
Medea costs 38pt per.
You can't afford to have more than one per cluster, if even that.
At most you get 1 ganymede + 1 Medea.
You lose your anti-space combat weapons if you shoot at the ground; and you're lucky if you even get to deal a damage to the assholes in the sectirs.

>Meanwhile UCM/Scourge are leveling entire districts in a single salvo killing most if not all infantry in the sector.
>Tennisball why.
>>
>>51107070

First off both the Scourge has worse bombardment. Two Char does not equal a Madrid. The UCM only has the battleship advantage. If you opponent has a Tokyo you should have a Herc right?

You are also missing the advantage. The medea is your strike carrier. You are buying them anyway. It is not a tax. It is there to weaken your enemies before landing more troops. A volley from the Gany will pretty much take out a standard sector. With help from Medeas one of the special ones as wel. The key here is you are very easily able to push enemies off key sectors and put your guys in place. A Medea/Gany team will always have the advantage against an opponents troopship strike carrier pair for the price of maybe one extra frigate.

The disadvantage is you can just send off your bombardment ship to pick off enemy locations. Its a package deal. The advantage is better invasions.

In addition, some of the missions require you to blow up clusters. You should be bringing at least 1 troopship and 4 strike carriers. That gives you 5 ships to attack. Other factions are going to have at most 2 bombardment ships so you are again at an advantage. A Medea isn't the same as a Madrid, but 4 of them is.
>>
>>51107275
>2 Char does not equal a Madrid
>4 Medeas does equal a Madrid
I've got some bad news friend.

Seriously though Medeas are pretty good overall. They're far more likely to use that bombardment stuff than other strike carriers are to use their guns. It's fucking terrible bombardment, but you can do it safely in atmosphere and it's an annoyance you don't have to risk anything to use.

A volley from a Gany will average 3 damage against a 4+ target, almost enough to take out an industrial sector. That's not great. It's slightly better than a single ion thingy or Char pair, but the thing about those is that they're not meant to blow up sectors by themselves. Shaltari have various multirole bombardment platforms and can support each other with their insane range, while Chars are designed to act in large groups. Ganymedes, unless you for some reason group your troopships together, only have Medeas to help them, and those are about as useful as a wet fart in any serious bombardment attempt. You need one Ganymede and 2 Medeas to (on average) take down even a weak industrial sector in a single turn, while a Madrid can do the job by itself. If another more specialised ship with those AG guns is released then Ganymede may well be worthwhile, but as it stands the poor thing just can't carry an entire faction's bombardment on her own.
>>
Speaking of bombardment, couple questions- can A2A close action weapons be fired at sectors as a makeshift bombardment weapon to give more roles to corvettes?

And following that, how much bombardment should a force have? I've got about 2K points of UCM, and my current plan is 3x troopships 4 strike carriers 1x madrid. Is that a good spread, or is it lacking in ground game forces?
>>
>>51107524

Again, you are already bring those Medeas and the troopship. The UCM player is paying 80 points extra to get a more specialized vehicle. Yes it is better, but just saying the Medeas only do bombardment isn't disingenuous.

PHR is not about killing sectors but forcing damage rolls onto assets. A Gany on its own has a good chance of popping infantry and is certain to kill a tank with one volley on a standard sector. Add in the Medeas and you could give your self a ground advantage in a turn even if the opponent placed before you arrived.
>>
>email Hawk 3 weeks ago
>get no response
>email Hawk last night
>get a response within a few hours
Nice

>Dear ____,
>We apologise that you have not yet received your pledge. Your order was exported from our database correctly and we have been informed by our packing team that all Commodores should be packed and any not yet shipped should dispatch soon, however we will query the status of this order with them to see if there are any problems with your rewards. Please allow some time for this as we are experience very high demand at this time.
>Kind Regards,
>The Hawk Wargames Team

I included my backer number and pledge number (from the pledge manager).
>>
>>51107918

At the moment you can use normal guns to bombard locations, but like all things in Atmosphere you need a 6 to hit right?

I'll check the rulebook, but RAW seems to indicate you can use the A2A weapons on a Corvette to bombard clusters.
I mean, I can't see why you wouldn't be able to do so, you ARE flinging munitions designed to take out frigates at buildings after all.
>>
>>51108413
The issue would be that that ordinance is intended to travel through space or high atmosphere and likely won't have the shielding required for re-entry into a dense atmosphere.
>>
>>51108413
Upon gurther reading, A2A can be used for bombardment but still needs a 6 to hit ground targets- I was hoping they'd hit on normal lock assets as A2A removes atmos to hit penalty but its only for other ships.
>>
New thread, commanders

>>51108744
>>51108744
>>51108744
Thread posts: 324
Thread images: 37


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.