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/5eg/ D&D Fifth Edition Genera

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Thread images: 47

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>Latest News
Paladin UA is out! http://dnd.wizards.com/articles/unearthed-arcana/paladin-sacred-oaths/
Be sure to fill out the survey on Monks
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What adventures are there to be had in the frozen north?
>>
>>50943165
So I want to make a spellsword that also uses throwing daggers. Any advice?
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>>50943165

>What adventures are there to be had in the frozen north?

Ask me again in about six months when my party finally starts SKT. We're near the end of OotA right now.
>>
Third for intellect devourers and rust monster cults.
>>
Reposting: For the Pact of the Blade, if I make a magic weapon my pact weapon, can I use my feature to transform that weapon? Say I get a +1 longsword, can I turn it into a +1 halberd?
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So Mystic is going to be the first totally new class for 5e right?
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>>50943269
>rust monster cults led by druids to bring about the end of civilization

I'm down
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>>50943280
No
>>50943295
Yes
>>
>>50943295

I don't really care for the Mystic in and of itself, but the game does need another class or two that utilizes Int as a stat.
>>
>>50943280
RAW, no. If you make a magic item your pact weapon, manifesting your pact weapon manifests the magic weapon.

Ask your DM, though. While I wouldn't allow you to, say, transform a named magic item or artifact into something else, I'd probably be OK with turning one kind of +1 into another kind of +1. So might they.
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Is the mega trove not working for anyone else? It gets to this stage then refuses to continue. Cheers
>>
Proposal: Add to Pact of the Blade the ability to exchange a Warlock spell slot to make your pact weapon a +1 weapon for 1 minute at level 7, 2 slots for +2 at level 11, and 3 slots at level 17 for +3. Recharges on long rest.

Thoughts?
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>>50943321
One of the things they need to do in the PHB2 or whatever it will be called is make it so that Strength, Charisma, and Intelligence saves are more common. Wisdom and Dexterity are far, far too powerful in this edition.
>>
i don't have sword coast adventure's guide, what archetypes is it missing that you can find now as a pdf?

i'm pretty sure archetypes like the Zealot and the updated ranger arent in
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>>50943421
If someone could post the Consolidated Character Options PDF, you could see a full list

But yeah, none of the options that have been in UAs are in SCAG except for swashbuckler and storm sorcerer (but modified from their UA versions)
>>
>>50943421
Just download the SCAG from the Mega in the OP, it's worth a read.

But anyway, here are the class archetypes:

Barbarian: Battlerager, additional beast totems
Cleric: Arcana Domain
Fighter: Purple Dragon Knight
Monk: Long Death, Sun Soul
Paladin: Oath of the Crown
Rogue: Mastermind, Swashbuckler
Sorcerer: Storm
Warlock: Undying One
Wizard: Bladesinger
>>
>>50943513
wait, those are in SCAG, i was asking what archetypes it was missing that we have now
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>>50943528
Everything else
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>>50943197
Fluff Eldritch Blast as dagger.
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>>50943529
the only ones i know of are the mystic and what they've mentioned on Web DM
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How would abnormally large breasts affect the stats of a character? Asking for a friend...
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>>50943545
http://dnd.wizards.com/articles/unearthed-arcana/
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>>50943548
Nothing mechanically. This is 5e.
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>>50943532
Throwing daggers work differently mechanically, though. There's only so much that refluffing can do.
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>>50943197
Be a wizard. Choose a race, subclass, or background that gives you proficiency with swords. Mostly cast spells, but swing swords and throw daggers sometimes.

Alternatively, be an arcane trickster, eldritch knight, or some other fighty guy with Magic Initiate. Mostly swing swords and throw daggers, but cast spells sometimes.
>>
>>50943548
Not at all. Now GTFO.
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>>50943569
#rude
>>
>>50943564
You are playing 5e dude. You don't need mechanic for every little thing.

In fact, fluff every spells are throwing dagger.
Firebolt? Flame Dagger.
Ice Knife? It's already a dagger
Magic Missile? It's daggers
Fireball? It's a giant flaming daggers that explode into more flaming daggers.

Become a touhou character.
>>
>>50943548
As an action, you can feed up to 4 friendly creatures enough for one day. Once you've used this feature you can not use it again until you've finished a long rest.
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>>50943558
thanks, are they not going to put mystic up until it's done?
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>>50943165
>Hey look you guys, a friendly arctic hermit! Wow, he's giving us raw seal meat! What a nice guy!

The hermit, of course, is a were-polar-bear
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>>50943369
All you really /need/ in 5e is DEX and CON, and WIS is just nice. The rest are absolutely unimportant.
>>
>>50943628
There was the initial test of the mystic, they've since reworked it a lot and it's still WIP, I'm not sure if they've said when it might be out.

>Tokumei @SGMay89
>Hey Mearls just curious is the order of the knife for the Mystic still going to a be a thing?
>(((Mike Mearls))) @mikemearls
>was last i looked at the file - six orders, plus a fighter subclass; but d8 HD, so melee type is in class #wotcstaff


https://twitter.com/mikemearls/status/813999711132581888
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>>50943421
it's posted in the mega trove my man
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>>50943661
thanks

i think it's great that wizards are making so much UA stuff, shows that they really care about the community
>>
I hope they left mystic's conquering mind alone.

Suggestion without "reasonable" limitation is fun.
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>>50943602
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>>50943354

Could someone at least tell me if I'm retarded?
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>>50943904
You're probably better off making it a spell that only bladelocks can pick
I don't think it's bad at all, balance wise. Can't be concentration though, need hex.
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I'm having a little trouble on class choice here.

Character concept is basically The Shadow; a master of stealth, hypnotism and mind-fuckery, who dispenses brutal justice with two .45s. Pistols notwithstanding, I'm not sure whether I should go with Arcane Trickster Rogue, Eldritch Knight Fighter, or go with some kind of Sorceror and dip into Fighter for archery related things.

Any suggestions?
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>>50944003

I mean adding it as part of the Blade Pact ability so that it has some scaling to it. Making it a spell would be a horrible idea, Warlocks already get screwed out of their Patron spell list, no need to screw them further.

Also, a fix for the Frenzy Barb:

Any PC can, during a short rest, spend a hit die to remove one level of exhaustion. If you do, you cannot do so again until you finish a long rest.
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>>50944005
arcane trickster with a belt of returning and throwing daggers

or maybe arcane trickster/ eldritch knight
>>
>>50943280
RAW, no.
If it were me I would let you transform it into other weapons of the same damage type and keep the +1 or into another damage type and lose the +1.
You can't have a freaking spear of crushing.
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>>50944005
I think maybe you're playing the wrong game.
>>
>>50944005

how bout shadow monk 6/ranger 14
>>
I want to let Monks not only choose to use STR or DEX for unarmed strikes, but for AC as well.

Good idea, bad idea?
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>>50944043
Alternative fix for berserker barb:

While raging you ignore the effects of exhaustion.

OR

You can only frenzy once per short or long rest.
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>>50943661
>>50943680
Every thread until actual mystic comes out.
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>>50944120
Whoops, second one should be:

>Remove the exhaustion gain entirely. You can now only frenzy once per short or long rest.
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>>50944005
>>50944101
What does "hypnotism and mind-fuckery" and "brutal justice" even mean. I mean, your wheelhouse can either be subterfuge and charms, or big fucking firepower. Both doesn't make sense, thematically or mechanically.
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>>50944120

Not bad.

How would you fix Champion? I haven't come up with anything for it yet.
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>>50944124
>53 pages for a single class

nigger what the fuck are you doing?
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>>50944155

champion isn't broken in the same way frenzy barbarian is broken. mechanically it works just fine, it's just boring as fuck.

the whole concept of champion is 'boring passive buffs', it's meant to be babby's first fighter.
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>>50944167
>4 archtypes for mystic, 1 psi archtype for fighter, 1 for rogue
>full 'spell' list to allow you to do different things that aren't just "throw fireball but psionically"
>buncha monster stats that use psi powers
Its not even that complicated. Its warlock but with points instead of spell slots.
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>>50944195

Yes, I see. Perhaps give Improved Critical the Half-Orc's Savage Attacks ability? Yes, that would be good. I'll come up with something for Remarkable Athlete later.
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>>50944167
Only like 36 pages on the class itself... still, fucking bloat.
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>>50944043
If you're already using spell slots, why not make it a spell?
Spells can scale with spell slot level.
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>>50944155
Champ just needs an extra ribbon somewhere. Something to give it more out of combat utility.

Maybe take the "half proficiency bonus to any physical check that doesn't already use it" from remarkable athlete and put it in some separate level 3 feature. Then turn remarkable athlete to "Add double your proficiency bonus to any physical check you ARE proficient in".
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>>50944120
>>50944147
I prefer >once per long rest, you can ignore the exhaustion gained from frenzied rage
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>>50944222
>>50944229

warlock and wizard COMBINED are 14 pages
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>>50944244

Because then it cuts into the spells known, and I don't want to take things away from the Warlock if I can help it. Also, if it's a spell, it means it can be taken by Magical Secrets, and the Bard definitely does not need it.

>>50944252

Nah, Remarkable Athlete's already fairly ribbony, it just needs a little pizazz and it'll be fine.
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>>50944253
Ignore it while raging or you just don't gain exhaustion on your first frenzy between long rests?
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>>50944151
The Shadow, from what I understand, operates through mostly intimidation and a level of mind control, falling back to good old fashioned lead when a situation requires it.

The whole brutal justice thing was me poorly explaining the fervor he punishes evil, which is pretty Paladin-like in nature.
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>>50944277
Well consider that BM gets both an artisan tool proficiency and Know Your Enemy. Meanwhile champ just gets Remarkable Athlete, which isn't all that mechanically great itself.

Expertise on physical checks would be very flavorful and give them a distinct out of combat utility as the kings of physical checks.
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>>50944351

Yes, it should be something minor, good point. How about adding to Remarkable Athlete: You gain an additional usage of your Second Wind ability between Short/Long Rests.
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>>50944286
You don't gain it on the first use
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>>50944252
Champ 7 is so boring. Literally just half proficiency in Dex saves. (unless you've multiclassed)
You'd be better off adding a role-playing ribbon. Something that represents a champion's role as fighting on behalf of a leader, and having the respect that comes with that job.
Maybe even just proficiency/expertise in intimidation, if you want to stick to the theme of passive bonuses.
>>50944277
Doesn't have to take away from spells known, look at cleric domains.
Also, who cares about spells known when you're blowing them all on hex and this ability?
I think maybe rather than making the weapon +1/+2... for spell slots, you could have a simple scaling bonus to damage with level, like rage damage.
>>50944351
Expertise on saving throws is too much. May as well have them automatically pass.
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>>50944426
checks =/= saves. Initiative is a dexterity check. Breaking some kinds of restraints is a strength check.
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>>50944426

Hm...making the ability so that it works with magic weapons rather than making magic weapons? Yes, that's a good idea. Not sure how to word it though.
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>>50944493

Rather than damage, how about making it similar to Divine Smite? Something like, you may expend a Warlock spell slot when you strike a creature with your pact weapon. If you do, you gain temporary hit points equal to half the damage dealt.

Too OP?
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>>50943602
Charm person?

It's a dagger you gift the target so he becomes your friend.
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>>50944272
And a lot of the page space is taken up by limitations so that psionics isn't overpowered as shit or making it so the spell list is actually comprehensive and not just "cast X spell using psi points".
And even now I can see this being stronger than most classes.
>>
>>50943602
>>50944561
>Illusory Script
"Hmm, yes, it's hard to make out what this says under all these daggers, but I'm pretty sure it's..."
>>
>>50943602
>just refluff it.

Nah.
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>>50944599
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>>50944005
The Shadow is best modeled by Warlock or Bard, frankly.
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>>50943602
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>>50943369
Someone made a list of what saves there are so far in 5th, and it ended up being that the bottom 3 were (I believe in the order of): Charisma, Strength, and Intelligence. And there's literally two things in ALL of 5th edition has 2 things requiring an INT save.

I know one of them is some save required for a monster (Intellect Devourer I believe) and the other is for a spell... Feeblemind I think.

Note: these are actual saves, not checks to realize things might be an illusion.
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>>50943354
Just magic, or even elemental, weapon as an invocation spell
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>>50944599
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>>50944467
Well I've been reading THAT ability wrong for some time! Thanks, anon
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>>50944805
Mind flayers also impose intelligence saving throws, including the ones from Volo's. Also, mindwitness and yuan-ti nightmare speaker

So does enchanter's lvl 14 feature

Spells that do so are Contact Other Plane, Feeblemind, Phantasmal Force and Symbol
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>>50944151
The Shadow normally uses subtle forms of mind control and hypnosis to convince people of various things (or trick his foes into thinking he's dead or in trouble when he's actually A-OK and about to wreck shit). He's not overt with it's use of "magic" or mysticism, a lot of smoke and mirrors stuff that hints at being supernatural.

The "brutal justice" part is aimed more-so at the corruption he sought to remove from the world (note: he was created in the 1930s in an era of pulp fiction, so most of it was a combination of gangsters and corporate greed).

>>50944295
Some mixture of Arcane Trickster and either Devotion or Vengeance Paladin. If I were to make the character, it'd probably be Paladin 7 (your choice of the two Oaths) and Arcane Trickster 13, with a focus on DEX and CHA for primary stats, INT and CON secondary.

Assuming the standard array of points, I'd probably do 15 DEX, 14 CHA, 13 INT, 12 CON, 10 WIS, 8 STR, before racial modifiers were added.

But again, he's a 1930's pulp fiction hero, dude's got some sick base stats even before ASIs are added.
>>
>>50944151
Are you a fucking retard or what?
The Shadow was a master of stealth who could remain completely hidden in a room full of people but in a fight was unstoppable either with gun or unarmed. How does this concept somehow confound you?
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>>50945017
>Are you a fucking retard or what?
No, I just haven't read the same comic books as you have, you fucking braindead cunt nolife piece of human garbage.
>>
>>50945017
The concept doesn't work in D&D mechanically, because it's built around dice rolling and teamwork. The illusion will be spoilt when you can't do everything, or you fail.
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>>50945017
>>50945053
>>
>>50945063
This. "I want to be fucking awesome at everything" is not a role or character concept.
>>
>>50945073
I want to be magical shotgun sorcerer
How do?
>>
>>50943165
So what new books are coming out in 2017. Have they announced anything notable?
>>
>>50945097
Refluff everything as shotguns
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>>50945097
Fire dragon sorc
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>>50945103
Q1 Maztica Adventure
Q2 New Character Options
Q3 Dark Sun or some shit
Q4 Points of Light reboot
I wish
>>
>>50945063
Honestly I think the concept could work in D&D. His "hypnosis and mind control" is a combination of illusion magic (Invisibility, Silent Image, etc.) and a high CHA to do stuff like throw his voice (ventriloquism), strike fear into the hearts of his enemies (Intimidation check), and convince people to do what he says (Suggestion, high Persuasion check).

As for the "brutal justice" part, that's literally not much else than a bucket of dice with ranged weapons. Rogue works just fine for this, same with Paladin.

The issue comes in where he's a pulp fiction hero, so he's got Batman syndrome: super rich, 20's in every stat, etc. But you can easily tone it down and incorporate it into a party/campaign with a heavy focus on combating evil in a city or urban area.

I think The Shadow would work quite well thematically in Eberron, a setting that's already basically, "1930's pulp fiction, but with MAGIC!"
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I want to be Dhalsim, what do I do?
Take bugbear pole arm mastery halberd battlemaster lunging strike magic initiate firebolt burning hands mage hand with boots of levitation
>>
>>50940763
It's practically the same minus one, but it can varya lot depending on circumstance and modifier.

Unlike other anon who was parading fully for 'nat 1s are always really bad' I'd say that you need a good middle ground. Nat 1s are bad providing there is good grounds and reason they can turn bad.

A nat 1 on uneven ground might result in someone falling over. A nat 1 with a good modifier in a perfectly fine condition might just result in simple failure.

With the guy talking about house prices, that's likely just to be a blunder where they don't get any discount but the prices don't increase.
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>>50945267
I forgot "fluff as stretchy limbs"
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>>50944467
also note that grappling and shoving involves an athletics check, expertise in these is one reason barb/rogue multiclass works
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>>50944272
>not counting the spell list
>being this fucking retarded

/tg/, everyone.
>>
>>50945053
>comics

The Shadow originates from pulp magazines and radio, not your capeshit you poor little millennial.
>>
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ever played a game on tabletop simulator?

how did it went?
>>
>>50945232
The instant you put him in an adventuring party of characters who aren't like him, it becomes comedy. Actually it became comedy when you tried mashing incompatible genres, so I guess it's double comedy.
>>
So I wanna build a two weapon fighter that dips one level into barb for unarmored defense and the rest into fighter going champion. I'd use human and use the feat for either defensive duelist or dual fighter.

Any tips?
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>>50945422
it went as well as your grammar, you fucking troglodyte
>>
>>50945523
depending on what level you reach, dipping further into barb 3 gets you bear totem resistance and reckless attack. With the advantage from reckless attack, your 10% champion crit chance gets closer to 20%. At level 8, you could be making three attacks per turn (since you're TWF) with advantage and a high crit chance.
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>>50945531
>complains about grammar
>doesn't capitalise or use punctuation properly
>>
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>>50945097
play a halfling sorcerer
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>>50944098
What? How do you think +1s work? If I somehow transmogrify a +1 shortsword into a +1 club, it's not a club that deals 1d6 bludgeoning and 1 slashing, it's 1d6+1 bludgeoning.
>>
>>50945137
That seems not very shotgun-y.
+5 damage to a firespell isn't very
>BLAM
Now wild sorcerer doesn't seem that much better since you need to wait until 18 before you get the big damage bonus. Storm sorcerer seems a bit better since its every single lightning or thunder spell gets bonus damage onto everyone.
>>50945732
>If I somehow transmogrify a +1 shortsword into a +1 club, it's not a club that deals 1d6 bludgeoning and 1 slashing,
Exactly why I wouldn't let you do it. Its a vorpal weapon, the magic surrounding it sharpens the edge/point or increases the mass right as you're about to hit something while breaking through magical defenses.
>>
>>50945804
Quickened fireball/scorching ray + twinned firebolt is pretty blam.
>>
>>50945523
Stay in one class for the first 5 levels at least. Getting your second attack late hurts a lot. I'd say stay a barbarian for your first five levels because that way you get everything essential to your concept at level 1 (assuming you're a human with the Dual Wielder feat.) Dipping into fighter just lets you do the same stuff a little better, hitting slightly harder with your off hand and taking second winds and action surges.
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>>50945856
Man i'm a moron, I never even thought about metamagic on the quickened bonus spells.
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>>50944155
https://www.dropbox.com/s/vozxrzoddl8i17x/The%20Fighter.docx?dl=0
>>
>>50945097
Use the shotgun from the DMG. Refluff spell components as enchanted shotgun shells.
>>
So I've gotten involved with my second table of 5e, probably something like my 5th or 6th session since the last one crumbled earlier, and I still can't fucking stand the bounded accuracy system
If my character has a certain skill in their backstory, like say sneaking around, at low levels they're only going to have a +2 to that skill over a different character in my party who is described as a rank amateur. Maybe more because our ability scores are different. So in any given session, there is an unreasonably high chance of my character rolling lower on every single check for the skill he's "proficient" compared to some random amateur with a hot streak. This doesn't match the dictionary definition of proficient, it doesn't match what I expect expertise to do from real life, and it doesn't match what I'm used to from earlier editions like 3.5 where you start at +4 over an amateur and can immediately crank the difference higher if your character concept demands it. It destroys my immersion. The only area in which a more specialized character has an edge over a less specialized character is hit points, is combat, and so I feel like no matter what class you choose it's not worth roleplaying anything in this system other than a tough everyman, because that's the only concept that the rules support and won't constantly poke holes in every time the DM says "everyone roll [skill]"
How do you people all put up with it? Is there some critical mindset that I'm missing? I like a lot of 5e's design choices but I find the game fundamentally unplayable in a way that I've never run into with any other game system
>>
>>50943652
So Battlemaster Archer for days?
>>
>>50944252
I'd say add this to Remarkable Athlete:

>Additionally you can exert yourself to temporarily perform as well as if you are trained in these tasks. You may add your full Proficiency bonus to a skill check instead, and may decide to do so after rolling but before knowing whether it was a success or failure. You may do this three times, regaining these uses on a short or long rest.
>>
>>50945928
>fighting styles
Hunting seems incredibly weak. Compared to +2 to attack rolls, you get +1 and ignore cover as a whole goddamn bonus action.
An archery figher will likely both want the bonus action and get sharpshooter. And, really, cover doesn't come into the equation often enough to warrant a -1 to hit on top of using a bonus action and not working outside of your own turn.
Not to mention, it doesn't specify when the +1 ends and what the heck 'half range' is.

>exploit
Eh, that's actually fine, I guess. Used alongside sentinel or PAM.
>counter
Should say 'until the end of your next turn' or something, but seems fine. Feels like it might drop off later game, though.
>tunnel fighter
Not bad, but it should be specified extra reactions can only be used if it results in an attack roll with a weapon, not a spell or something.
>tenacity
Seems really, really weird to use reaction for this. This is basically the 'BB/GFB fighter' feat, might be a bit strong compared to the +2 damage one.

>champion
I don't know how, but whoever made this somehow made champion even worse.
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>>50945973
You have a significantly higher chance of being better at other people at sneaking as your character ascends in levels, meanwhile your 'masterful sneaking' compared to a rank amateur can't really be all that great, considering you're only a level 1 or 2 character, most Goblins are more powerful and better at sneaking then you are at those levels. I think you're just overestimating how 'vast' your skills are at low levels.
>>
>>50945973
Is your DM using the enemy's passive perception for your stealth? Cause then most DCs would be 11-16, where +2 is certainly significant.

If he's always rolling active perception for the enemies when you sneak, well.
>>
>>50945973
at higher levels, with higher proficiency bonuses, higher stats, and expertise this problem fades.

Additionally, if you're in dim light, the enemy has disadvantage on perception checks to see you. You may need to remind your DM this. You can still be heard.
>>
>>50945973
You could try not getting your panties in a wad about how you think your character should be amazing and perfect even at low levels. Bounded accuracy is vastly better than 3.5's rocket tag or 4e's endless treadmill of numbers inflation to create the illusion of progress.
>>
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>>50945422
I use tabletop sim for my campaign. It works out alright, just trawl through the workshop for shit, it's pretty much all there. It's useful for when not all of us are in the same state.
>>
how do i make a good chase scene for my players?

I ran a castle raid first, a murder mistery, and I'm thinking they're about due for the Wild Hunt
>>
>>50945973
There are a few main ways.

An important one is a standard rule that 'crit 1s are not automatic failures'. You will always be better than your peers at your worst. If something has a very low DC, you'll never fail at it, ever.
You will also be better than your peers at your best. They can do things that nobody else can if there's a ridiculously high DC.

Another is something your DM might get you to do. If you have to roll several checks (may definitely occur with stealth) then you're more likely to repeatedly succeed than your peers since it's (0.6*0.6*0.6) chance of success compared to, say, (0.5*0.5*0.5). This is also important with advantage/disadvantage as you're essentially rolling twice. Say, you both have disadvantage, it's now (0.6*0.6) against (0.5*0.5).


To be honest, the point you made is definitely a problem in 5e. It's mostly on the part of the DM helping you here to make your skill feel special. Though, it's only natural that some people may be able to match your skill if they get lucky if they're also quite dexterous or something.
There's also a fact that your DM may say you can't help with a task if you are not proficient.

The best fix would be rolling 3d6s instead of 1d20, but that is in no way an easy fix and it's not D&D's style.
>>
>>50946279
Skill challenges. Work out how different skills could affect a chase, and set DCs for them. Describe the chase as dramatically as possible, and give the players a chance to use their skills. Have a rubric type thing that "grades" the party on skill successes and failures. Run them through it and determine the outcome.
>>
>>50945221
>Dark Sun

If that's true, I'm hype as fuck. I fucking love Dark Sun. After Planescape it's my favorite setting by far.
>>
>>50943602

>Fog Cloud
>You throw trillions of microdaggers, constantly ricocheting off one another. Too small to harm anyone , they nonetheless obscure vision in their acuminous ballet.
>>
>>50943602
>Hmmm the inscription here just says, "Ha! I prepared Explosive Ru-"
>AAHHH FUCK DAGGERS IN MY EYES
>>
>>50946379
>acuminous
>Characterized by acumen; keen.

Nice.
>>
K
D
-
H
P
>>
>>50944561
>Charm person?

Stab them with your rapier wit.
>>
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>>50943602
I really want to play this
>>
>>50943602
Wish? You bribe a genie with a very nice dagger.
Moonbeam? Giant ethereal silver dagger.
Crown of madness? Daggers sink into the target's head, glowing red and poisoning the mind.
Thorn Whip? Dagger on a chain.
Arms of Hadar? The ground is daggers.
Cure Wounds? Cauterize 'em with a red hot dagger.
Disguise Self? Can't see my face behind this pile of daggers, can ya?
Grease? Just a pile of smooth shiny daggers. Good luck running over that.
See Invisibility? Throws daggers in every direction. You'll eventually hit the invisible thing.
>>
>>50944116
Good. Dex is still better but at least now you can reasonably play grappling monks.
>>
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Does anyone know if prior to this iteration of psionics it was ever directly tied to the Far Realm or given a somewhat Lovecraftian theme?

I really love that they've done so now, but I'm not old enough/familiar enough with the history of this game to know if this is something new or drawing off some existing lore.
>>
>>50946481

Animate Objects, you select a number of piles of daggers proportional to the size of the pile
>>
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BBEG is a fallen Paladin. Not quite a Death Knight, but very Death Knight like.

What sort of enemies should he commanding in the encounter with him? What would make a more interesting fight?

Legions of undead and skeletons? Hordes of demons? Make him have stages to his fight?

How do you like to make your BBEG's more interesting in their encounters?
>>
>>50946117
>I think you're just overestimating how 'vast' your skills are at low levels.
that's what i was asking about when i suspected I might be missing some critical mindset. So how should I be envisioning a 1st-level character? Or even a 5th level character, who has a +1 proficiency bonus. How skilled are these people supposed to be? Because I'm used to 3e/DH/etc style systems where you can layer options from the get-go to be specialized, or dungeon world where you can just flat-out bend bars or find tracks or whatever whereas other classes can't. Does every character always start completely wet behind the ears?

>>50946201
>expertise
so if I want a character that's good with anything nonmagical out-of-combat, it has to come bundled with bardsong or sneak attack? I mean, that's fine, it's just not something any of the more experienced players told me during character creation

>>50946290
>You will always be better than your peers at your worst. If something has a very low DC, you'll never fail at it, ever.
>You will also be better than your peers at your best. They can do things that nobody else can if there's a ridiculously high DC.
i guess so
>>
>>50945017
>unstoppable in combat
>still bothers to sneak around
nah fampai, can't have your cake and eat it too
>>
>>50946552

Do spooky ghosts and gorgoyles instead of skeletons
>>
Can you kill a vampire that's in mist form?

>Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sun light or running water. If it can't transform, it
is destroyed.
>While it has 0 hit points in mist form , it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form . It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

How I understand it, damage doesn't affect it (since you can't go below 0), except if it takes massive damage that would instakill it. So it would just keep flying away while you pepper it with spells and arrows.
>>
I just gave all 5E UA documents (Classes + Feats) to my players a d said they could use them in addition to PHB.

What sort of game breaking bullshit should I expect? Are any of them like legit really bad?
>>
>>50946594
Don't allow multiclassing, it'll just become an exercise in munchkinry and loophole-seeking.
>>
>>50946576
>So it would just keep flying away while you pepper it with spells and arrows

unless the spell is sunlight, tidal wave, daylight, Wall of Force, magic circle, forcecage, and so on
>>
>>50946594
How big of powergamers are your players?
>>
>>50946629
What would daylight/sunbeam do? Just radiant damage, with a bit extra on top. But unless it deals 144 damage in one hit, it wouldn't kill it, so it still ends up at 0 HP.
>>
>>50946594
Do not allow multiclassing with the UA stuff.
The biggest problems would be the treachery paladin, theurge wizard, spelless ranger and favored soul sorcerer.
>>
>>50946659
>provided that it isn't in sun light or running water
Read your own post.
>>
>>50946618
>>50946661
Out of five, only the Bard (Valor) showed interest in multi classing. He wants to take Warlock sometime but still haven't. Level 5 right now.

>>50946645
Not really min/maxers. One even uses a weapon he's not proficient in it. The Barbarian just wants to see high numbers (duh). Has +9 on ATT already at level 5.
>>
>>50945422

I do this with my campaign and it's fucking awesome.

Even better if you have a guy/can yourself rip models from games and create custom monster and PC minis.

Ours are mostly from WoW, Dark Souls, and Warhammer - but they're all made in blender and PS.

It adds extra flavor and fun, but we mostly just use maps I've created in PS with a few props and other items for emphasis on important stuff.

I'm all for theater of the mind over actual sets - but sometimes it does help to have a reference.

Tabletop is literally the best value indie game on Steam. Period.
>>
>>50946705
You should be fine then. Most of the really big stuff only comes with some specific multiclassing and end game levels.
>>
>>50945267
Elements monk with fire spells.

>>50945973
5e has a lower power level. lv1-4 you're just starting your journey out. Lv5 is when things get on track, since your proficiency bonus increases, martials damage doubles and casters get their big guns. Have patience my man.
>>
>>50946557
Just to be clear, your criticism is completely valid, but it has less to do with bounded accuracy and more to do with the swinginess of a D20 roll.

A die system with less variance but bounded accuracy would produce more consistent results in the manner you expect - see GURPS's 3d6, which will mean you tend to roll around 10-11 more often, and your bonuses tend to make up the difference more frequently.

The d20 is a harsher mistress. Making up for it with stat inflation causes other problems, like low-level monsters becoming completely irrelevant at high level.
>>
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>>50946538
pls
>>
>>50946731
Cool. Playing a non-evil campaign so some of the UA stuff will not be allowed anyway.

Any criticism about the UA Feats?
>>
>>50946079
>champion worse
Elaborate
>>
>>50946205
>endless treadmill
What is the level cap? But I do agree that bumping DCs artificially was pants on head.
>>
>>50946574
So undead, ghosts and gargoyles?

Not a bad idea.
>>
>>50946681
>when it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sun light
That's only at the time of transformation. WHEN it drops to 0. If it transforms to mist and you THEN sunbeam it, it does fuck all.
>>
>>50946552
Put some variance in them, it's not just a hundred skellys - there's some real big skeletons of bigger stuff charging in the pcs while some others skellys stay in the back firing arrows, while some gargoyles block the path to to them
>>
>>50946552
depending on how powerful you want him, give him a dreadful aura, some legendary actions, some fancy lair actions that let him fear/summon minions etc
>>
>>50946552
>>50946889
N I G H T M A R E

also hell hounds, helmed horrors, invisible stalkers, lycanthropes
>>
>>50946538
Previously it was more-so meant to be just, "I'm so smart I know how to bend the rules of reality to my will," only instead of using magic it was through the power of your mind.

There was very, very, VERY minor hints to Far Realm or Lovecraftian stuff, mainly in just that some of their psionic powers would let them temporarily shift to the Far Realm to avoid damage, teleport briefly, etc. It was meant to imply that maybe, eventually they would get so smart that they could start to understand bits of the Far Realm, a place where reality doesn't make sense.
>>
>>50946557
Fortunately expertise is a single level dip, but to make it not suboptimal you do kind of need the 1d6 sneak attack.

Sword-and-board fighters (barbarians/fighters/non-human paladins, possibly a cleric who doesn't care about spell progression) can make use of that, at least.
>>
>>50946705
Did the Valor Bard say why they wanted to take a dip into Warlock? Maybe just for two levels to get Eldritch Blast and an Invocation or two?
>>
>>50946829
Champion's level 3 feature there shows no critical chance boost in exchange for 5ft speed + 5ft to jumps.
>>
>>50947208
>>50946829
Oh, but, if it's a 'we didn't put that in because we were only listing changes' (I guess fighting style has unchanged fighting styles in there because it's all part of one ability) then...

Barbarian-champion.
>45ft speed + those crits
I'm not actually against that balance wise.
>>
>>50946552
If he serves a particular demon you could do thematic enemies, for example minotaurs for Baphomet or bodaks for Orcus.
>>
Take an archetype from a class.
Stick it on another class.
Does it work?

>Shadow Barbarian teleporting onto fuckers in a Rage
>a Transumter Fighter who alchemically alters his equipment into rare metals
>Assassin Bladelock in three layers of disguise invisibly crits you with a dagger he just pulled out of his own hand
>Fiend Paladin sends the unrighteous through Hell to teach them a lesson
>>
>>50947207
Probably. I don't remember him stating a specific reason.

Is there something I should be careful about? I'm quite new to the game so I only know a couple of the spells yet, while he is a veteran DM.
>>
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>>50946552
First stage he fights with his minions, leading from the front.

Second stage his minions clear out and he mounts a skeletal dragon.

Final stage the dragon dies, and he fights the PCs on foot with a broken arm, wielding a greatsword with one hand like Artorias..
>>
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The Community DM's Guild Trove is offline. Is there a backup?
>>
>>50947357
Not that I'm aware of. Assuming they dip two levels into Warlock, my guess is they're going for Eldritch Blast and two of the following Invocations:

- Agonizing Blast (+CHA bonus to EB damage).
- Eldritch Spear (300 ft. range EBs)
- Repelling Blast (push enemies 10 ft. away in a straight line if EB hits)
- Devil's Sight (darkvision on steroids)
- Eldritch Sight (Detect Magic at-will)
- Eyes of the Rune Keeper (read all writing)
- Mask of Many Faces (cast Disguise Self at-will)
- Misty Visions (Silent Image at-will)

Possibly the most "OP" combination at that level would be Repelling Blast + Eldritch Spear, allowing for "free" AoOs for the melee people at basically any range, but even that isn't too game-breaking.
>>
>>50947322
Needs to be checked case by case.
Some things might work well together, but maybe there's some combinations that breaks things down.
>>
>>50946552
Other paladins and apprentice he made fall after him.
>>
>>50947461
>free" AoOs for the melee people at basically any range
Forced movement doesn't trigger opportunity attacks.
>>
>>50947461
that's some dope ass shit right there. If he takes Warlock2 he's definitely getting the Mask of May Faces.

Well, I'll see what they do but there's quite sometime until they level up again since I've turned to milestone levelling for this part of the adventure.
>>
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>>50947461
>allowing for "free" AoOs for the melee people at basically any range
Enemy movement only triggers an AoO if they use their own movement, a bonus action, or reaction to move.
>>
>>50947525
Hmm... Thought it did. Maybe that was a rule in 3.5 and I just assumed it ported over to 5e.

If that's the case, then I would just guess he's going for Agonizing Blast and one of the at-will Invocations (probably Eldritch Sight) or Devil's Sight if they don't have darkvision from their race benefits.
>>
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>>50947322
>Fiend Paladin sends the unrighteous through Hell to teach them a lesson
>>
>>50946914

Bathe the mist in sunlight and its toast.
>>
>>50947663

It's at 0 hitpoints when the mist form is exposed to sunlight
The mist form takes 20 points of damage for every round exposed to daylight
Mist form dies.
>>
>>50947677
>It's at 0 hitpoints when the mist form is exposed to sunlight
>The mist form takes 20 points of damage for every round exposed to daylight
>mist form is still at 0 HP because it didn't take massive damage

Fixed.

>I n s t a n t D e a t h
>Massive damage can kill you instantly. W hen damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

Or are you saying the vampire is making death saving throws?
>>
>>50947322
>Oath of Vengeance Ranger
>Circle of the Moon Monk
>Champion Rogue
>Tempest Warlock
>>
>>50947772
vampires are already dead brehs
>>
>>50947772
>Or are you saying the vampire is making death saving throws?

after a fashion, yes

The form is reduced at 0 points via conventional means.
The form takes 20 damage from sunlight exposure
Form is reduced to 0 hitpoints
But it was reduced to 0 hitpoints by sunlight exposure
Thus form is destroyed
>>
>>50947876
Ohhhh.
That makes more sense. Hmm.
>>
>>50947428
Bump. I need some of these
>>
>>50947876
But going from 0 to 0 isn't a reduction.
>>
>>50946576
Isn't mist essentially running water in a way?
>>
>>50947918

it's a reduction the same way you stabbing an uncounscious PC at 0 hit points and giving it a critical failed death save still reduces it to 0 hit points

Even though the total damage suffered by the mist vampire is the same, ie zero, the quality of damage still applies, and thus the triggering conditions.
>>
Games where the players already know the rules should never begin at levels below 3/5

y/n?
>>
>>50948120
For the most part I agree.
>>
>>50948120
Depends on the game. Some people (myself included) enjoy playing at Dirt Farmer levels for a bit longer than most.
>>
>>50948120
Nothing wrong with level 1-2. If no one at your table likes level 1-2 maybe you should tell your DM you aren't having fun with them
>>
Anyone have any homebrew PDFs that I can use to DM a solo campaign for one of my players who wants to learn how to play properly and how to work with different builds? Any modules built for a minimal party or even a solo PC?
>>
What is your opinion on new DM's running SKT as a first adventure?

And should one do the ol' Lost Mines of Phandelver, how does one smoothly transition
>>
>>50947461
So, what would be the best option for a dip out of these (rest is Sorcerer)
>2 levels, Agonizing Blast and Mask of Many Faces
>3 levels, go Tome, same invocations
>3 levels, Tome, Book of Ancient Secrets instead of Mask
>>
>>50948260
Players can join the Lords Alliance in LMoP. If any of them join, Sildar could tell the party that the Lords Alliance wants them to investigate the attack in Nightstone. Even if none of them join, he could offer some sort of reward to check it out
>>
I'm new. Is the starter set a good purchase?
>>
>>50948405
Yes. The adventure it comes with is lots of fun too, especially for new players.
>>
>>50948120
I wouldn't say 'never'.

Generally, if players want to try out cool character ideas, I agree completely.

>>50948322
If this is about sorlock, a 2 level dip with repelling blast + agonizing blast is practically required.
>>
>>50948322
Always agonizing blast. Others are situational depending on the campaign but repelling is pretty good.
>>
Did you guys know they're releasing a revised set of spellbook cards in early 2017? This time the domain/archetype cards come in the same deck as the class spells.

I for one welcome this because at first I was like "pssh, 20 bux for some cards" and didn't buy any. Then when I eventually played a cleric and really wanted to buy them they were all sold out or cost 50 bux.

> Spellbook Cards -Arcane (Revised)
>Contains the Original Deck (231 cards) and the Arcane Archetypes (22 cards) as well.
>All in all 253 cards

>Martial Powers & Races Deck (Revised)
>Contains:
> * Spell-like Racial Abilities - including races from Volo’s Guide to Monsters
> * Spell-like Barbarian Abilities
> * Fighter Maneuvers
> * Spell-like Monk Abilities
>All in all 61 cards.

>Spellbook Cards -Elemental Spell Deck (Revised)
>Unchanged with the exception to the packing.
>>
>>50948600
Why not just use a spellbook app on a phone?
>>
>>50946343
He made all that up anon
>>
>>50948615
I already use paper character and note sheets instead of a phone app. Might as well get cards and not have my phone out at all
>>
>>50945053
You seem upset and was completely wrong. How does it feel to be a complete shitstain.
>>
>>50945232
Yeah, people who think the Shadow can't be adpated to 5e of all things are proven to not have imaginations and should play a different game, something a retard would go for like pf, dungeonworld, ryuutuma or shit like that.
>>
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D A R K S U N
A
R
K
S
U
N
W H E N
>>
>>50948690
>people [...] proven to not have imaginations
>should play [...] ryuutama
nigga wat
>>
>>50948644
Seems like it would be annoying when new spells come out. Or do they sell them separately as well?
>>
>>50948615

SUPPORT THE HOBBY
>>
>>50948589
>>50948577
Yeah, I dunno. Mask fits the character pretty well, since they're in disguise a lot, and it wouldn't waste spell slots or precious spells known on it. We have a cleric, so I don't know if level 1-2 rituals are worth the invocation and level.
>>
>>50946557
Have you even been building a char correctly?
>>
>>50948759
New spells come out rarely. AFAIK only EE and SCAG so far.

I'd assume the SCAG cantrips would be included in these revised prints for 2017. But the EE spells come in their own package.
>>
>>50948713
You're shit.
>>
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>>50943610
>>
>>50948766
Mask of many faces is great and all, but I'd do that on a character that isn't destined for spamming eldritch blasts like a sorlock is.

If you do a weird undying light warlock + dragon sorcerer for spamming Green Flame Blade combo, you could get away with no eldritch blast invocations.

Of course, I'm just metagaming here.
>>
>tfw you can't make a campaign map until you completely understand the geology of the region going back millions of years
>>
>>50949066
a wizard did it
>>
>>50949092
wizards didn't exist until after the nuclear apocalypse
>>
>>50949121
a god did it
>>
>>50949128
the gods also didn't exist until they were coalesced by the combined beliefs of post-apocalypse humanoids
>>
>>50948765
That's why I buy the books. I'm not going to just buy everything they shit out with a price tag on.
>>
>>50949159
a terraforming did it
>>
>>50949180
i have aliens in literally every other campaign
i'm trying to stick just to "it was earth all along" this time
>>
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>>50943548
>>
>>50949201
>s-t ligatures
absolute scum
>>
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>>50949201
These are for 3.5 btw, but I guess they can be adapted somehow.
>>
>>50949237
>>
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>>50949201
>>50949237
>>50949262

This can't be legit.
>>
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>>50949194
I'm still trying to get a world map made in a drawthread of just a rotated earth with some alterations to make africa not so damn obvious.
>>
>>50949317
>Book of Erotic Fantasy
M8 you don't even know.
If the PDF were small enough I would post it right now.
>>
>>50949317
It's from Chainmail Bikini. It's legit.
>>
>>50949325

the carribean is looking real nice there senpai
>>
>>50949341
>>50949344
It's about right for basement dwellers, those who can't talk to the opposite sex, autists, fuglies and no-frienders.
>>
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>>50949397
>>
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>>50949397
pic related
>>50949387
I just want to break africa into a couple different pieces to make a not!ulthuan and a couple smaller islands to push the chaotic slant of the setting (as opposed to good or evil)
>>
What might a medusa send adventurers out for?

What do you get a gorgon who's got everything?
>>
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>>50949317
>>50949397
I've got all the 3.5 Magical Realm books for keks and lels.
>>
>>50949511
Aegis, so she may get her head back
>>
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>>50949325
Just say Africa sank a little bit. Now it's got islands.
>>
>>50949576
Right is actually great. Now I just have to get a drawfag to make it fullsized with the rest of the map.
>>
>>50949325
personally I think it's america that makes it the most obvious, but that might be because I live there.
>>
>>50949537
Yeah, for keks and lels.
>>
>>50949612
I think without florida it would be unrecognizable with a new climate and different names.
>>
>>50949616
I don't think anyone one's actually used any of these books. I'm pretty sure at least three of them were meant as a joke.
>>
Would a str valor bard be way too MAD to be viable?
>>
>>50949807
You don't have to keep justifying yourself.
>>
>>50949325
>>50949612

The UK's too small to be obvious, but Australia stands out.

>>50949807
I think the guy who wrote the prestige classes didn't get the memo. The Voyeuristic Seer is pretty decent as a Diviner Wizard PrC, and there's a metamagic focused class that would appear in a lot of 3e charop builds if there wasn't an even more overpowered metamagic PrC in whichever book it's from, probably a Faerun one.
>>
>>50949831
Not really. With Half-Elf, you could start with 16 STR, 14 DEX and 16 CHA.
>>
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>>50949845
Why would justify myself on an anonymous image board?
>>
>>50948696
Four years-ish?

We know Eberron is coming before that, and we're pretty sure Dragonlance is coming before Eberron. They are only putting out two to three books a year. Not every one will be a setting book.
>>
>>50949882
That actually makes the book that much more funnier. Can you imagine some power player begging his DM to use something out of pornographic splat book.
>>
>>50949956
No one gives a shit about Dragonlance
Bring back Mystara
>>
>>50948600

I mostly play bards

All the best spells, ie Magical Secrets and Magic Initiate aren't even on the deck anyway
>>
Give me some background ideas for an non-entertainer bard
>>
>>50949956
Do you reckon they'll redo the Eberron races from the UA version? They feel a bit lacklustre to me. Particularly the Warforged. Not really anything interesting about them, and if you acknowledge the power creep in Volo's as being a thing, then if they're supposed to be strong tough guys then they now need to be measured against the Goliath race.
>>
>fucking bards

Bard at my table finally unlocked Glibness

I know I'm bitcing, but holy shit, I do *not* fucking appreciate this "Can't roll Persuasion under 31 before I even start using inspiration and guidance on my self" shit
>>
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How does the spell Sleep work? The wording in the book confuses me a great deal and I'd like to use the spell correctly against my players
>>
>>50950194
Persuade isn't a Jedi mind trick. It can't make someone do something they wouldn't be willing to do to begin with.
>>
>>50950408

roll a bunch of dice as indicated as if it were a damage roll

the damage targets the creature with least hit points left within an area, and the overflow targets the one with the second least and so on, so on

Any creature that damage "kills" is put to sleep instead (No actual damage is done) with no saves whatsoever

Check sleep condition for more information
>>
>>50950408
You roll the dice for the spell, that gives you a pool of HP. Subtract the HP of the creatures in the AoE, starting from the creature with the lowest HP. If their subtracted HP doesn't bring it below 0, they fall asleep.

So four creatures with 12, 17, 42, and 57 HP.

You roll 5d8 for 30:
30 - 12 = 18, falls asleep
18 - 17 = 1, falls asleep
17 - 42 = less than zero, is fine, stop subtracting
>>
>>50950194
At least you're running Persuasion correctly right? It's not mind control. Although at the level, the bard already have actual mind control, so why bother with persuasion.
>>
>>50950408
Roll 5d8.
Look at the enemies in the AoE. List them from least HP to most. Start "killing" them by subtracting their health from the 5d8's damage, one after the other. Don't actually damage them, just count HP. When you're out of damage from the 5d8, anything reduced to "zero" is asleep.
>>
>>50950446

Persuasion *and* Deception.

While the DC is set appropriately, but it's at a level where he's wordfucking with Archfey, Dragons and Demigods...

There's nothing that *impossible* for them to agree to do... And the fucker knows how to talk just right enough for me not have enough of his shit
>>
>>50950442
>>50950443
>>50950467
Thank you, this helps that spell make more sense
>>
>>50950408

5e? Roll damage and count up from lowest current HP in radius to tally who falls asleep. Example:

>3 Goblins (7 HP each), named X/Y/Z
>X has 5 current HP, Y has 6, Z has 7
>Cast Sleep, roll 16
>Tally up
>At 6, lowest current HP (read: Goblin X) falls asleep
>At 13 (6+7), the next lowest (Goblin Y) falls asleep
>Total of sleep reaches 16 (you'd need an 18 to Sleep Z; 6+7+5 = etc.)

Sleep works well as a means to zonk enemies early in a fight, but it's also useful to decisively end close battles, as well.
>>
>>50950683
I'm actually having my 'boss' creature from the sewers hit my party with sleep when she spots them in her lab, she'll then run away and try to get whatever zombies remain help her. But now that I understand how sleep works I can see how useful it is
>>
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>>50949956
I'm so fucking sick of Faerun/Krynn. Nothing wrong with them I'm just sick of them and want something different.

I'll take Eberron in a heartbeat, but I really would prefer if they would publish Planescape or Spelljammer again.
>>
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>>50950791
>Faerun
Did you notice that they've half-way changed the way religion works in SCAG? That makes the whole setting seem more interesting to me.

Rather than the previous version's weird blend of polytheism and Abrahamic religion ("there are multiple gods, and some of them are allies and friends, but change your god and be tortured for all eternity"), they mention that people tend to worship different deities at different moments depending on what they're doing. I loved that in HBO's Rome, and it's kind of captured my imagination about the setting.

Sadly, it still mentions that fucking awful and divisive Wall of the Faithless for a paragraph, despite the fact that since reasonable people are described as worshipping situationally and pragmatically literally no one would ever get put in it. Also Kelemor totally took it down once and nothing exploded, but then put it back up because Status Quo.
>>
>>50943197
STR paladin:
>throw daggers.
>smite using spells like a spellsword in melee.

Take both gwm and sharpshooter
>>
How would you introduce madness into your games?
>>
>>50951090
>The Wall of the Faithless
Checkmate, atheists.
>>
>>50951100
Sharpshooter requires a ranged weapon.
GWM requires a heavy weapon.
STR has no purpose over dexterity for daggers other than to wear heavy armour and loses out massively over STR paladin with PAM.
>>
>>50951090
It's there to inforce the worship of Gods. I find it funny.
>>
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>>50951107
I wouldn't. It's hard enough to convey what's actually in a scene while playing everything straight. Start adding narration based on the PCs not being fully in touch with reality and things get really hard.

That said, one time I rolled a nat1 after my Warlock attempted to mind read a thing on one of the Chaos planes (Limbo, I think) and got hit by hallucinations, and it was one of the best sessions we had in that campaign. My GM didn't even give me instructions, I just went with it. At one point we were descending a mine shaft type pit, and the rest of the party started preparing rope. I asked, in character, "Why don't you just take the stairs?" and walked down them. My character could fly, you see.

At the bottom of the pit, we encountered a chaotic creature of impossible anatomy. I can't remember the GM's description, but imagine something similar to pic related. After the GM finished describing them, in-character again, I leaned over to the nearest party member and whispered "Man, you guys are missing out. What does it really look like?"

I still wouldn't recommend this option, even if you've got players who will back you up with your idea, because even when most of the table was having fun with the idea there was always a bit of confusion as to what was going on. One player got very confused, and couldn't figure out whether the GM's narration was the hallucination, or whether everything was an illusion that only my character could see through, and although that ended up being part of the fun it stopped him from properly engaging with a lot of the session.
>>
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/5eg/ I have to replace a character that died in an early game, and I wanna make a Bladelock but am worried about survivability. Is it worth it to take the first level in fighter first just for a bit more health and second wind?

Character's only being built at Level 2.
>>
>>50949956

>Dragonlance coming

'HOL UP.

AS THE ONE NIGGER WHO LIKES DRAGONLANCE, I NEED SOME MORE INFO
>>
>>50951368
Dragonlance was second-class in the 5e setting survey. It's not coming back anytime soon, same with Greyhawk and Spelljammer.
>>
>>50951340
Bladelock is inherently flawed because you can achieve the same effect as a Glaive from 300 feet away without needing STR.

I suppose you could argue for GWM shenanigans but I don't like those -5 accuracy feats myself, i'd rather actually hit my target.
>>
Hey cocksuckers
>>
>>50943197
>bladelock
>use daggers, since you're proficient
>use whatever sord you want as your summoned weapon
>>
>>50951451
>sord
>>
>>50951129
More like Maltheism. Not believing in the gods in Faerun is about as likely as believing the world is secretly run by lizard people. You'd get some people interested in your theory, but it'd have very little to do with the reality most people live in. The Wall is for people who refuse to worship gods, presumably because the gods are dicks, specifically because they built The Wall.

>>50951250
>I find it funny.
I find it irritating, mostly because the reason for it is "because". It's just so clearly an attempt to apply Christian damnation to a polytheistic setting, with no real thought applied to it.

Eberron, now there's an afterlife that works for its setting and for a DnD game. I love the quick summary of Dolurrh.

A place of hopelessness, eternal despair,
and consuming apathy, Dolurrh is the realm
where mortal souls go after death. It is not a
reward. It is not a punishment. It just is.
>>
>>50951329
>That said, one time I rolled a nat1 after my Warlock attempted to mind read a thing on one of the Chaos planes (Limbo, I think) and got hit by hallucinations, and it was one of the best sessions we had in that campaign.
this just sounds madeup
>>
>>50951250
>inforce
>>
>>50943904
I think making it an Eldrich evocation only for a bladelock might work. Maybe add soemthing extra to it though, like, depending on your subclass, your weapon deals fire (fiend), phychic (GoO), or... uhhhh... poison? Acid? (fey).
>>
>>50951129
>Checkmate, atheists.
Ronald Dreagon: "Mr. Kelemvor... tear down this wall."
>>
>>50950111
>Give me some background ideas for an non-entertainer bard
no faggot figure it out yourself
>>
oh shit Gold Rush is on
>>
>>50950656
Your robe look like a dishrag, damn
>>
>>50951340
you dont need to much defense, just realize that you are NOT a fighter that knows magic, you are a mage who knows how to fight. you are not a front liner, you supplement the fighters/barbarians, not replace them.
>>
>>50951497
>Eberron
HOW ABOTU FORGOTTEN REALMS HUH FOLKS? "FORGOTTEN" REFERS TO THE FACT THAT THEY FORGOT TO MAKE IT COOL. HEH.
>>
If you had a group of at most 6 players that are all variations of gish (bladelock, spell singer, bard/fighter, paladin, eldritch knight etc)

Of between lvl 4 and level 6.

How long can they hold a causeway against a human army? Assuming mostly guards/knights/and a few higher level captains and supporting casters as would be reasonable.
>>
>>50951615
"you lads wanna adventure? sorry i got a whole army of 20th level rangers to keep the town safe. go farm or something" - captain of the guard, forgotten realms, every town
"stop causing a ruckus or ill time stop and wail of the banshee you" - barkeep, forgotten realms, tiny ass village population 125
"theres an orc invasion heading this way! but elminster's already stopping it as we speak so nevermind" - army scout, forgotten realms, waterdeep
>>
>>50951597
I'm sorry anon-kun, I just haven't found better loots yet, I'm still a lvl 1 DM.
>>
>>50951613
The best part about Forgotten Realms are all the crazy secret societies and trade guilds. Like you could get a quest to go kill some kobolds and then you kill them but then the Zhents try to kill you because they were trying to use the Kobolds to sabotage the Iron Throne in the area and then the Harpers show up and try to make you help them with guilt.
>>
>>50951601
yo i know you like spells so i put a spell on your spell so you can cast while you cast
>>
Gentleman, we face a terrible crisis. I have eaten all the ham. All of it. In the whole fucking world.
>>
>>50951647
Basically you just fell out of the womb clutching an inhaler and a 20 sided die.
>>
>>50949903
He'll make a Conan The Barbarian reference to a silent press conference
>>
>>50951505
Improvised, certainly. We'd encountered a thing from... Limbo? Again, not sure. A thing, made of chaos, and it was having difficulty communicating. I used the Detect Thoughts spell, which was clearly a terrible idea but I went for it anyway, my character was curious. I then had to roll a Wisdom save to resist the consequences of the terrible idea and rolled a natural 1, so the GM improvised that my character had gone a bit mad and was seeing something that wasn't there.

Or maybe it wasn't improvised, and the GM guessed that I'd try to read the thing's mind, and he was going to hit me with hallucinations regardless of the roll ("you failed, you get hallucinations" vs "you pass, so you only get hallucinations"). But the stuff I made up on the spot was definitely improvised, because I was improvising it.

It was a weird campaign. Planescape, based in Sigil, never went to the same plane of existence twice unless there was an NPC we were meeting who was going to send us off to a different plane of existence. Another highlight was fighting a vampire pirate and his demon dog and skeleton crew on the River Styx with a couple of devils as allies of convenience. (They got promoted immediately after the fight, which since they were Spined Devils involved them getting bigger, beardier and losing their wings. I'm surprised no-one made a puberty joke.)
>>
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>>50951683
You forgot your image
>>
When Banzan was walking through a market he overheard a conversation between a butcher and his customer.
"Give me the best piece of meat you have," said the customer.
"Everything in my shop is the best," replied the butcher. "You cannot find here any piece of meat that is not the best."
At these words Banzan became enlightened.
>>
>>50951729
>>50951729

NEW THREAD
>>
>>50951743
WHAT ARE YOU DOING FAGGOT?
>no OP post
>no OP question
>this thread isn't even past 350 replies yet
>this thread is still page fucking 1
>>
>>50951769
update: my cookies are ready.
>>
>>50951329
You say you wouldn't but you described as awesome game.
>>
>>50951769
get lost, son, you bother me - Foghorn Leghorn
>>
>>50951329
That player is a retard.
>>
>>50948059
>it's a reduction the same way you stabbing an uncounscious PC at 0 hit points and giving it a critical failed death save still reduces it to 0 hit points
looks like they missed the exit... to a town called alivesburg
>>
>>50951340
Just play favoured soul sorcerer.

Otherwise, you're really getting yourself quite stuck.

You would have to play a variant human with polearm mastery. You would have to take a level of fighter or something like that. You then get to level 4 where you'll have three levels of warlock, you choose between
>pact of the tome: Quarterstaff+shield with shillelagh requiring ONLY charisma and enough strength to wear heavy armour without speed loss. Booming blade or green flame blade doesn't work with PAM's bonus attack, so you're free to be a non-variant human.
or
>pact of the blade: Nothing, except at character level 6 you could get extra attack (Which doesn't work with booming blade or green flame blade). At character level 13 you'd get lifedrinker. And you'd still be a worse caster than a favoured soul sorcerer, a bladesinger, a cleric or whatever.
>>
>>50951840
>>50951340
Oh, and most importantly
>you're playing a class (Warlock) thats main advantage over other casters is eldritch blast which has good damage and potential knockback and potential great range, and you're practically vowing to throw away that advantage along with pact of the chain/pact of the tome and you don't even get any invocations back for it

I mean, sure. Just remember, you will have to multiclass or else you'll suck.
>>
>>50951613
Cloak and Dagger and the Faiths and Avatars line of supplements were amazing, you turdfucker.
>>
Actual new thread.

>>50951878
>>50951878
>>50951878
>>
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So I am starting a campaign tomorrow with a DM who has never played dnd before and who has zero tabletop experience, refused to even look at the beginner pre-built campaigns I sent him, and only started working on his "homebrew" campaign as of this morning. He told me that he was just going to have us run the pre-built campaign I sent him as this is everyone else's first time playing and this would be my 3rd campaign (We're a group of 5, so three other players besides myself). He sprung this news on me a few hours ago and I am really beginning to regret not stepping up to the plate and being our DM as I believe this can only end in disaster. How fucked are we, and would it be rude to print off that other 5e campaign to give to him after this homebrew of his eventually crashes and burns? I want to believe that things could go well, but this just reeks of frustrating evening for the players and for him.
>I spent three hours making my character for this trainwreck
>>
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>>50947428
Your image triggers me, I fixed it for you
>>
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>>50952105
>>50947428
Last one was off by a pixel, fixed again
>>
>>50951629
Wot?

Assuming decently built and favourable terrain id given them a few hours.

The first waves defeated wholesale and the next ones retreating from fright.

After that the spells slots are done and they would be worn down in numbers.
>>
>>50943165
Hey I run a wood elf folk hero rogue with observant and expertise in perception. My DM despises it. Is he right?
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