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/5eg/ D&D Fifth Edition General

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Thread replies: 371
Thread images: 48

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>Latest News
Paladin UA is out! http://dnd.wizards.com/articles/unearthed-arcana/paladin-sacred-oaths/
Be sure to fill out the survey on last week's Monks
http://sgiz.mobi/s3/a6ca24df7196

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5emegaanon's super useful tools, check 'em out if you haven't yet.
https://5egmegaanon.github.io/5etools/

Previous thread: >>50841615

Do you have any Christmas plans for your party?


Removing the Discord from the OP was suggested. I've never used it so I don't have any opinion one way or another and don't want to fuck with it if it's actually used, so here's a poll.
https://strawpoll.de/ayzy3z3

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>>
>>50850992
better to have it than to not in case someone wants to use it

not like it's taking up a ton of real-estate in the OP
>>
>>50851087
Yeah the 5e general OP is pretty well organized. I'm used to trying to clean up the mess that is /vg/ OP pastas.
>>
What spreadsheet format can be uploaded to /tg/? I swear I've seen them before.
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Ho ho ho!
>>
I think we all agreed that Arcane Archer needed to scale a bit better, with more arrows available at higher levels. That said, I think some of its powers were really cool, and I'll try to make a magic bow for my party's (revised) ranger drawing inspiration from those. What are the best and most fun Arcane Shots for this? I'm thinking Piercing Arrow, Seeking Arrow and Shadow Arrow.
>>
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>>50851129
>and when all was said and done, Rudolph reined supreme; evolved and ready to party
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>>50851269
WHAT'S IN THE BAG
>>
>>50851284
Toys and presents anon

.....toys....and presents....
>>
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>>50851284
a sphere of annihilation
>>
>>50851267
No, the Arcane Archer needs to DIE.
And be reborn as the playtest feat, but with the caveat that a character can only fire 1 enspelled arrow per round.
The other problem with the feat, that other characters could 'borrow' spell slots by firing the AA's arrows, doesn't matter anymore, magic stone already lets them do that.
Having more Wizard/Ranger spells that act like stronger magic stones would be cool too.
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>>50850992
>Paladins of treachery and tyranny

Triggered
>>
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Welp, here is an image until I figure out if spreadsheets can be uploaded.

I created this to compare the items available through the faction system in AL. Though I get a strong impression that /5eg/ prefers homebrew, and might not even play AL. But what do you think of the balance? It seems to me like Order of the Gauntlet gets shafted a bit, unless I'm underestimating the strength of Cloak of Protection.

I made this when I noticed that the rarities weren't exactly what they are said to be in the .PDF I will post next. WotC isn't exactly known for publishing accurate information.
>>
>>50851331
Paladins are EDGY now anon

Play a Scourge Aasimar, you know you want to
>>
>>50851341
*Scourge Aasimar with the Haunted One background

Become one with the edge.
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>>50851341
>>50851347
I refuse
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>>50851333
>>
>>50851315
>the playtest feat
Would you care to share that?
>>
>>50851333
The Cloak of Protection is boring, but solid, and also cheaper than enchanting your armor.
IDK, the only item I'd save aggressively for is the Cloak of Elvenkind, that makes anybody a spy. Everything else is nice, but doesn't change gameplay as much.
>>
>>50851385
>not having everything from Next saved, categorized and then laminated IRL just in case of catastrophic computer death

fucking casual
>>
>>50851347
CRAWLING IN MY SKIN
>>
>>50851385
Prerequisite: The ability to cast at least one spell of 1st level or higher, proficiency with the long bow or short bow
As an action, you can imbue a spell of 1st level or higher into an arrow you are holding. You cast the spell as normal, but the spell effect does not occur until after the arrow is used in an attack. You can only imbue a spell that affects one creature or a spell that has an area such as a sphere, cloud, or cylinder. The arrow holds the spell effect until the end of your next long rest or until it is used in an attack that hits. If you cast a spell that affects one creature, the next time the imbued arrow hits a creature with an attack, the attack deals damage as normal, and then you resolve the spell’s effect against the target. If you imbued a spell that has an area, the creature does not need to be hit for the spell to take effect. Instead, you resolve the spell’s effect from the space or creature you targeted. If the arrow hits a creature, damage is dealt as normal. Once you resolve the spell’s effect, the spell vanishes from the arrow.

As you can see, it's pretty broken, but could be fixed, instead of going with that 'I can't believe it's not a battlemaster with a bow' shit.
>>
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>>50851399
>>
>>50850992
help me /5eg/
I'm in the process of making stuff for my Spelljammer game, and have found a very nice Psion to use. I have already made the psychic warrior, and the soulknife, as archetypes for the fighter and rogue, respectively.
What I'm stuck on is the Wilder. I'm not using the Mystic, as it sucks ass. If I were to make the wilder a subclass, which base class would be the best option? Changing a spellcaster into the Wilder seems like a terrible idea, but I also don't like the idea of upgrading the Wilder's HD to d12 by making it a Barbarian. What do?
>>
>>50851462
Just play a sorcerer?
>>
>>50851394
I feel the same way. The weakness I see in some of these items is their attunement requirement. Cloak of Elvenkind is definitely one of the best items there and it's considered uncommon.
>>
>>50851462
>I'm not using the Mystic, as it sucks ass
No, you suck.
What's the problem with the Mystic?
>>
>>50851467
I'm not the one playing, I'm DMing. Since I've already made two subclasses and use a Psion base class, I don't want to make the Wilder the only refluff with spell points instead of spell slots.
>>
>>50851471
A party with those cloaks, and no heavy armors, is a thing of beauty. With group checks they'll basically never fail.
>>
How badly am I crippling myself if I use the same weapon from level 1-20? I'm told 5e is balanced around players not "needing" magic gear.

I kinda want to play someone who uses an heirloom weapon and chooses not to replace it.
>>
>>50851502
You'd be fine as long as you don't end up fighting tons of incorporeal undead and fiends and so on, things that resist or are immune to nonmagical weapons. If your DM is cool your weapon could probably become magical at some point anyway.
>>
>>50851502
That's fine. If you need a better weapon, the ancient war spirits can bless your ratty old sword with new magic and a fresh coat of "fucks up the undead"ness
>>
>>50851486
>Mystic is fine
It has medium armor, a d8 HD, and the fact that Psionic Strike exists. It's fucking shit for playing as a real goddamn Psion, it's far more similar to a damn Paladin than any psionic class from previous edition
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>>50851513
Yeah getting power over time would be cool and is a somewhat common trend in (japanese) fantasy.
>>
>>50851502
You'll be fine. If it's really that big a deal that you need to overcome nonmagical weapon resistance, a friendly caster full caster or paladin should be able to cast Magic/Elemental weapon for you when you need it. Alternatively, you could make a point of seeking to have it permanently magiced up.

>>50851516
> it's far more similar to a damn Paladin than any psionic class from previous edition
>Never playing d20 modern
>Never playing 4e
>lol whats a battlemind guys
>>
If no classes have "dead levels", what happens?
>>
>>50851516
You could just make up better awakened discipline, that right now yeah, suck ass.
Maybe make them a robe+d4 class, on the same chassis, but there's no need to reinvent the wheel.
>>
>>50851550
Dead levels aren't really a thing in 5e as it is.
>>
>>50851550
Name a single instance of a class in 5e having a dead level?

And just to head off any goalpost moving now, I don't mean functionally dead levels where there is a class feature that you think sucks ass, I mean actual dead levels where all you get are hit points and an extra HD.
>>
>>50851415
Yeah, uh, I don't think I'd ever allow that, not until it was heavily nerfed. Feels like it steps too much on the ranger's turf, whose arrow spells require their bonus action AND concentration. It destroys action economy, because now you can both shoot an arrow to damage and cast a spell to fuck'em up at the same time as long as you prep in advance, and you know players will. It also favors casters over martials. Besides:
>be warlock
>imbue 2 arrows with your spells
>short rest
>repeat as many times as you can

With all that said, this feat is not I what asked for.
>>
>>50851585
Exactly, but if you just changed it to
>as a 'Cast a Spell' action, imbue AND shoot arrow
it would be perfectly fine, and would be particularly good for EKs and Rangers, that could use their dex and fighting style to shoot magic effects.
>>
>>50851585
Best way to nerf the feat would be to say that the enchantment imbuing the spell to the arrow fades 1 hour later (basically after a short rest).

Now, if you're saying you just want to give your enchanted arrows additional elemental damage of your choice by burning a spell slot, then just do that.
>>
>>50851559
>>50851573
Hmm, something like druid 3, bard 7 and the like where you don't get class features?
But it's really a minor thing, as those classes still get spells.
>>
>>50851618
New spell levels, it's considered a feature.
>>
>>50851618
>Druid 3
You get 2nd level spells
>Bard 7
You get 4th level spells
>>
>>50851573
In a sense most of the full caster classes (Wizard, Sorcerer, Cleric, Bard, Druid) have dead levels, though their 'dead levels' are usually when they get new spell levels along with hit points and an extra hit die.
>>
>>50851629
>>50851632
Yeah, hence why I said they still get spells.
No worries then.
>>
>>50851618
A new level of spells is a considerably powerful feature, anon.
>>
>>50851637
New spell level access is as far removed from a dead level as possible, boyo.
>>
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>>50851502
>>50851514
is this rule enforced? my group is doing new characters soon but we dont have any humans I dont think. I am doing a scourge aasimar goliath rogue/monk/fighter with the haunted one background. he has a dai-katana (greatsord) filled with the souls of his clan which he almost killed off fully. I dont know how nice my DM is going to be with the enchanting and races we choosed so please give me some advice 4chan.
>>
>>50851654
I also think its a little bit racist to think of the game this way so maybe I can say that to him.
>>
>>50851654
I can't help but notice that you appear to have gay porn in the background
>>
>Just read through the volo's description of goblins/hobgoblins/bugbears
FUCK, man. My LMoP game would have been a lot cooler if I had read these descriptions a couple months ago. I honestly played bugbears and hobgoblins the same, and mixed up their names a couple times. Anyone else drastically improving their monster RP after reading through this book?
>>
>>50851654
It's not even bait at this point, you've just thrown the whole damn rod into the water.

Bonus points for Cuckold porn in the background.
>>
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>>50851672
My dream is to someday run LMoP and replace the head of the first goblin cave with a nilbog.
>>
>>50851654
>Cuck porn
>Not gay sex WITH HATS
ehh/10, at least you're refreshing the stale memes.
>>
>>50851654
>Search Results: "Cuckold'
Eh.

It depends on the system and the DM, really.
Sometimes demi-humans have their own classes, even!
It's a bit of worldbuilding that filters down to the mechanics, it's nice, but if anybody should be the exception to the rule that's a player character.
>>
>>50851599
I still believe it'd be a bullshit feat. So EKs have to wait until 7th level to cast a cantrip and make one attack in the same round, at the cost of their action and bonus action, but now any 1st level variant human bard or cleric can say "fuck that" and use only their action to both shoot an arrow and cast a spell (possibly at longer range than normal). That said, this feat also severely undermines Valor Bard's fucking capstone. Yeah, sounds like complete bullshit.

>>50851610
I'm not really trying to do any of that, I just wanted to make a cool magic bow for the ranger using the Arcane Shots from UA.
>>
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>>50851269
>>50851284
>>
>>50851654
>>50851663
Can you fucking not.
>>
When do we get new UAs and for which class?
>>
>>50851716
Sorcerer and NEVER
>>
>>50851716
Ranger - January 9th
Rogue - January 19th
Sorcerer - January 26th
Warlock - February 2nd
Wizard - February 9th
>>
>>50851704
It's the sort of feat that HAD to appear in the player's guide, and be part of the basic balance of the game.
Maybe we'll get that with edition 5.5...
>>
>>50851728
Ranger should be January 12th, my bad.
>>
>>50851728
Thanks man, we're getting more for the ranger?
Hopefully they go beyond the stereotypical ranger.
>>
>>50851730
Hopefully we do get a feat that enables the caster-weapon arts to come online a little earlier.
>>
>>50851347
For maximum edge
>Battle-Scarred or Bloodrage Barbarian
>Whispers Bard
>Profane Soul Blood Hunter
>Death Cleric
>Deathbloom Druid
>Blood Thrall Fighter
>Long Death Monk
>Immortal Mystic?
>Treachery or Oathbreaker Paladin
>Death Priestess
>Salt & Vinegar Pugilist?
>Deep Stalker Ranger
>Assassin Rogue
>Shadow Sorcerer
>Fiend, Shadow, or Undying Warlock
>Blood Mage or Necromancer Wizard
>>
>>50851654
What the fuck did you just fucking try to bait me with, you little bitch? I’ll have you know I graduated top of my kek on the /b/, and I’ve been involved in numerous secret raids on Habbo, and I have over 300 confirmed bans. I am trained in gorilla warfare and I’m the master baiter of this entire chinese pictogram site. You are nothing to me but just another opportunity. I will frustrate your rectum with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with posting this low-tier bait at me over the Internet? Think again, fucker. As we speak I am contacting my secret network of ebin trolls across the myriad subreddits and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your idea of bait. You’re fucking dead, kid. I can be anywhere, anytime, and I can bait you in over seven hundred ways, and that’s just by typing with my bare hands. Not only am I extensively trained in stale pasta, but I have access to the entire arsenal of the shit they post on /b/ and I will use it to its full extent to wipe your miserable ass off the face of the interwebs, you little shit. If only you could have known what unholy retribution your little “clever” attempt at bait was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>>
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Anyone got the original art of this goblin? Or the name of the artist or something.
>>
Alright so I need some help with this. I want to add a bit about when an attack roll altered by to advantage or disadvantage comes up as 2 20s the player gets to pick the results of the properties tables. And a bit for destroying it involving hitting a sphere of annihilation 1,001 times and then magical explosion and both items are destroyed. And maybe even as a optional rule the wild magic sorcerers when they have a surge of wild magic can pick the result of one table on their next attack with the sword.
The part I need help with is it possible to add all that and not have an extra page added with maybe one paragraph on it? Or at least what can I add to prevent a mostly empty 3rd page?
>>
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https://5egmegaanon.github.io/5etools/classes.html#Sorcerer,0

Paladins, ranger (default), rogue, and sorcerer subclasses done. I'll likely finish up the rest of the big ones tomorrow. Mystic will be pushed back til the next revision to save myself pointless work.
>>
>>50851681
I did actually plan a booyahg in the first encounter, but I couldn't risk my players getting their hands on a wand of fireball that early, and they were already losing the fight, so i had to scrap it.
>>
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>>50851844
u da reel MVP nigga
>>
>>50851851
Throw a Booyahg Booyahg Booyahg at them then.

I fucking love that the goblin name for WMS literally just "magic magic magic."
>>
Would a Monk archetype based around stances break anything?
>>
In Two Weapon Fighting, assuming I don't have extra attack can I use my primary attack as a shove and still get the bonus action attack?
>>
>>50850992
Looking for the mega with all the dungeon master guild stuff.

Could someone help me out a bit?
>>
>>50851751
>Priestess

por que
>>
>>50851844
Just so you know, I love you and cherish you. I've missed having a good online generator since I moved on from 4e.

Do you plan to add the weekly UAs, too? I understand if not, just wondering.
>>
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What book is the Half Elf variants from?
>>
>>50851927
DM's Guild class promoted in the latest issue of Dragon+. Made the same guy the those posters of treks through classic dungeons.
>>
How viable would a melee (Not necessarily weapon, point blank cantrips and spells) Shadow Sorcerer be?
>>
>>50851936
Sword Coast Adventurer's Guide
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>>50851672
TIL hobs are feudal japan.
>>
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/tg/, I COMPLETELY forgot that I have a session in a few hours, and I need to cook up a few encounters FAST.
I have a party of four level 8s. This is what I've prepared for them so far for today.

Fight 1: 8 bandits (CR 1/8)
Fight 2: 1 assassin (CR 8), 1 bandit captain (CR 2), 6 bandits (CR 1/8)
Fight 3: 2 cult fanatics (CR 2), 8 cultists (CR 1/8)
Fight 4: 4 cult fanatics (CR 2), 6 cultists (CR 1/8)
Fight 5: 1 Warlock of the Fiend (Volo, CR 7), 2 cult fanatics (CR 2), 4 cultists (CR 1/8)

Does this seem fair?
>>
>>50851987
Cool, thanks chief.
>>
>>50851994
Completely forgot, since this is Curse of Strahd, they also have help from completely overpowered NPC that is Ezmeralda D'Avenir (CR 8) in all those fights.
>>
>>50851903
Meganon's old MEGA account got the old banhammer for copyright strikes. He didn't bother uploading it on the new account since barely anything ever got contributed to it. It's gone.
>>
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Hey there /5eg/, I'm running white plume mountain on christmas morning. would like your input.

1: The vampire in the monster manual looks way too hard for a 6/7th level party, how would you tone him down ? I might just make him 8HD like back in the day

2: I did a somewhat faithful conversion of the giant crab in the boiling lake, but it seems pretty bland. The image was enough to make a memorable fight back in the day, I don't think it's going to cut it nowadays. Any ideas how to spiff him up a bit ?

3: this group never played old school d&d, I was considering whether to let them go in blind, or to give them a bit of a primer beforehand.

The last point is the one I feel the most ambivalent towards, I paid the price for all of my rash moves and learned to love (and not trust too much) the ten foot pole, but as a GM I'm as kiddie gloves as they come. I'm favouring the blind approach at the moment, I'm giving them a scroll of raise dead at the beginning though. I like that It has that "shit's about to get real" feeling.

I'm very much looking forward to the frictionless room
>>
>>50852017
fml problem is I'm at my local gamestore and would like to show the homebrew of the blood hunter class.
I know it is in there cuzz I ripped it from the mega,

Anyone that could upload it for me?
>>
>Make a plot hook/BBEG/NPC based off the last song you heard
>>
>>50852047
https://www.youtube.com/watch?v=aSQwI3rDETk
What do?
>>
>>50852030
http://www.dmsguild.com/product/170777/Blood-Hunter-Class
>>
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>>50852051
>>
>>50852030
Here you go, it's reduced in file size to be able to upload so idk what that means though.
>>
>>50851267
Just let them regain arcane shots on short rests and let the number of arcane shots be connected to the proficiency bonus.
At higher levels let them recover 2 arcane shots when rolling for initiative if they don't have any remaining shots.
>>
>>50851885
Nope.

If you make it a ''battlemaster archetype'' that uses ki instead of superiority dice it's golden.
>>
>>50852047
https://www.youtube.com/watch?v=r6k-OhUkNqM
Assuming the PCs have their own problems and such, any plot hook works but if they follow it their own problems will increase so as to make the quest not worth it.
But I'm not sure that's the actual meaning and it would be a terrible adventure.
>>
>>50852026
1.) Replace the Vampire with a Vampire Spawn, but give it the Legendary Actions of a full Vampire and 1 use of Legendary Resistance

2.) Keep the crab, it's one of the most memorable moments in the adventure. Make heavy use of environmental effects and battlefield terrain fuckery to keep the party on their toes, but you don't need to buff the crab.

3.) Blind with an in character warning from an NPC about the peril they're likely to face, then give them the scroll.
>>
How and why are CoS and SKT so good in comparison to the earlier adventure paths?
Where did the earlier adventure paths go wrong?
>>
>>50852093

I never wanted to cut the crab, it's the best moment ! I just wanted to give him a somewhat fancy ability, maybe a special grab attack or something like that
>>
>>50852078
I don't want "spend ki, do thing". I want "spend ki, for 1 minute thing". Probably duplicates of low level concentration spells, with options at higher levels to have more than one running at once.
>>
>>50852127
2 uses Legendary Resistance and grapple (in addition to damage) on hit with the main claw, DC15 to escape, can only have 1 creature grappled at a time.
>>
>>50851672

My only problem is that the school of magic they are supposed to use is completely ineffectual which seems to only exist to curb the Hobgoblin from being the Wizard master race
>>
>>50852124
>I'm running LMoP as a lead-in to SKT
>players are taking fucking forever to finish it
please, god. Just get to the town invasion. I want to DM it so fucking bad. I'm about to have fire giants pour lava into wave echo cave and kill everyone inside just so the players have to head to an SKT village.
>>
So I'm reading the Monk UA, and this Kensei feature has me a bit confused:
> If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use that weapon to defend yourself. You gain a +2 bonus to AC until the start of your next turn while you are not incapacitated and the weapon is in your hand.

If you bludgeon with an unarmed strike as part of your Bonus Action, can you still take this defensive stance?
>>
>>50852212
No, it specifies attack action.
>>
>>50852047
https://www.youtube.com/watch?v=8UzSHCdmStE

>The GOOlock fucks over the world
>are you a bad enough dude to unfuck it?
>>
>>50852212
Have to make the unarmed strike during the attacks from your Action, not with the martial arts bonus action or with FoB.
>>
If you're light enough, can an Unseen Servant carry you? If so how high off the ground?
>>
So I'm going to run a large battle with the UA rules, any tips? If you ever ran one, how did it go? I'm thinking of also using a rock-paper-scissors approach so I push my players to be smart about attacking.
>>
The martial classes should get to make free reaction effects as part of their melee or ranged attacks.
Like knocked prone, or tripped or bullseyed or cleaved or amputated a limb.
>>
>>50852207
Should've gone with the leveller in SKT. It's fast, punchy and so much fun. Both to DM and play.
>>
>>50852212
Also, Bladesinger/Kensei seems really strong in terms of AC at low levels
>>
>>50852047
>https://m.youtube.com/watch?v=Novxqmhtwec
Works best as a plot hook, I think. A PC's father or mentor has fallen on hard times, and they've got the opportunity to help him out.
>>
>>50852275
why
>>
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Tabletop Simulator D&D when?
>>
>>50852293
Damn, really? The reviews I read said it wasn't that great, and glancing through it, it just looked kind of silly.

Guess I'll try it out next time.
>>
>>50852418
Never, they can't get the licensing. Besides, who the shit would play anything serious in Tableflip Simulator?
>>
>>50852428
Tabletop simulator is great for non-wargames non-roleplaying games.
>>
>>50852443
Then you answered your own question.
>>
>>50852047
>>50852059
https://www.youtube.com/watch?v=EhGEGIBGLu8

So we're running a JoJo game I guess
>>
>>50852047
https://www.youtube.com/watch?v=7oKPYe53h78

I honestly have no idea
>>
>>50852047
I shit you not.
https://www.youtube.com/watch?v=uE-1RPDqJAY
This was a dumb challenge
>>
>>50852572
>You are a band of Orcs that has to get the Hobbits to Isengard in one piece
>>
>>50852587
what a tweest!
>>
Is versatile or even d10 weapons for fighters as a whole a trap?
What's the point if you deal more damage with dueling and a shield
>>
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What are some good things to refluff Familiars into?

Right now I'm thinking of being boring and just going Owl into Raven, since Owls are better as familiars unless your DM lets you fuck with the enemy using mimicked speech.

Warlock Imp reskin ideas would be neat too

>captcha is 2 like 40 syllable words
fuck off germany your street signs are annoying
>>
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>>50852670
>>
>>50852620
I know I shouldn't but that's the reason I let my player benefit from Dueling when he decides to drop his shield and go two-handed on his longsword.

Also, what should be done in order to make Protection a better fighting style? I don't think it's that bad but it's considered the worst of them all, isn't it?
>>
>>50851844
Hey, this is great! Are you going to add all UA subclasses?
>>
>>50852620
It's meant to be an option, not a core use.
>>
So I was told that since a swarm is many little creatures, Druids can't Wild Shape into them

But does that mean that they can Wild Shape into an individual creature that often makes up a swarm?

eg. can I Wild Shape into a single midge? Because would be awesome for spying
>>
What's your favourite 27 point buy array?

Which races like which arrays?
>>
>>50852895
>midge
Why wouldn't you be able to do that? Just as long as you're high level enough to morph into a flying beast, you can turn into an insect alright. They're beasts.
>>
I have this gambler kind of enemy in mind that uses a deck of cards, but I'm not quite sure how to pull it off.

Should I write up a table of effects of all 52 cards, or should I simplify it and use poker hands?
>>
>>50852910
My favorite for most characters is 15/14/14/10/10
Different races use different arrays depending on class. Normal human can use 15/13/13/11/11/10 and be kind of fun though.
>>
>>50852943
Make 4 base effects that increase in intensity with the card being drawn. Ace can be some empowered effect alltogether.

Clubs can be a thrown weapon attack with the number as damage bonus. Ace is save vs stun.

Hearts can be a charm with a bonus to the save dc depending on number. Ace can target more people.

Stuff like that.
>>
>>50852910
My favorite array is 15/14/13/10/10/10

I also enjoy 14/14/13/12/12/8

Mountain dwarf really likes 14/14/14/10/10/10, most other races like having a 13 or 15 for their +1 stats.
>>
>>50852620
Versatile is good for when you are a great weapon fighter but you are carrying a torch because the cave / dungeon you are in is too dark to see in. Pole arm weapons are just extremely effective in general, especially with the feat. The damage trade for reach can be a great boon in combat.
>>
>>50852047
https://www.youtube.com/watch?v=VKMIldYNvk4

Uhm.
>>
>>50852926
What's the logic behind not being able to WS into flying creatures until level 8?
>>
>>50853155
Game balance i assume, but yet again that eagle race got released so fuck knows.
>>
>>50852730
It's balanced overall but is better higher level which games rarely do. It's usually that or dueling since GWF definitely wants the damage, so while the +2 damage is nice, especially paladin and ranger already get more damage so AC can be better. On fighter it's quite good though because of action surge and more attacks.
>>
>>50851347
where is this background?
>>
>>50853062
I mean I want to use versatile weapons, it's just incredibly cumbersome to spend two rounds putting my shield on and off every time I want a little bonus damage.
>>
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How's this sound for a dagger feat? It seems like a bit much for a single feat, so it'd probably have to be cut down a bunch.

>Dagger Mastery
>Prerequisite- 15 DEX

>ur gud at pointy fings nao

>On your turn you can use a bonus action to prepare a dagger attack, this bonus action can also be used to draw enough stored daggers for the attack if you have free hands.
>If you use your bonus action to prepare an attack, you can choose one Dagger Technique per turn.

>Dagger Fan
>Your skill with daggers lets you throw a handful of daggers at the same time without sacrificing accuracy
>Make a ranged attack against an enemy in range using a dagger. you can make another ranged attack against a different creature that is within 5 feet of the original target and within range of your weapon. You must have a different dagger for each target, and you make a separate attack roll for each target. Each of these attacks occur at the same time, you cannot move or take any other action between these attacks.
>Using this ability takes your entire attack action and cannot be used with any kind of Extra Attack

>Aimed Throw
>Extensive practice with Daggers has made you a skilled thrower
>Before you make a ranged attack with a dagger, roll a d6. Add this number to your attack and damage roll for your next ranged Dagger attack. If the target of the attack is an unattended, inanimate object, roll 2d6.
>This bonus does not stack with the Bard College of Swords "Trick Shooter's Flourish" or other abilities.

>Gouge
>You've learned to quickly bypass an incapacitated enemy's defenses, striking their vitals
>If an enemy is restrained, grappled, prone, or unconscious, you can make a Gouge attack. Add 1d10 damage to your next attack against the target on a hit.
>>
>>50853258
Straddy's Spooky Adventure.

https://5egmegaanon.github.io/5etools/backgrounds.html#Haunted%20One
>>
>>50853369
Wording is a little vague, as far as I understand, you use a bonus action to draw and use one of the options below?
>>
Where can I buy minis for decently cheap that are pre-painted? I know Reaper minis are the cheapest but most of them don't seem to be painted.
>>
>>50853408
Yep, since otherwise you'd not even be able to use Dagger Fan since you can only draw one weapon per turn RAW. I figured it'd be a good tradeoff since these are all fairly strong attacks, so you sacrifice your Bonus Action to use them.

Looking at it Aimed Throw probably needs toned down, I'd add a clause like with Dagger Fan that it takes your entire attack action since you're taking the time to aim carefully.
>>
>>50853417
My suggestion would be finding a local hobby / game store that sells them. You could also buy them online through Amazon, troll and toad, eBay, or other similar sites.
>>
>>50853369
It feels like a lot and very little at the same time.

It's a lot to do, and reads more like the basis of a whole class or archetype, rather than a feat.

At the same time, it applies only to daggers, making it extremely limited.
The first two could be expanded to something that applies to all thrown weapons.

The first kind of falls flat. I'm sacrificing my movement to make two ranged attacks, when if I had another martial character that gets a second attack at level 5, I could just use my standard two attacks?
The third basically translates to "when you have advantage, deal even MORE damage" which if you are using a dagger instead of another weapon, you've likely got synergies from class abilities stacking damage, as well.
>>
>>50853473
I actually wrote Dagger Fan wrong now that I look at it. I copied Horde Breaker from Ranger instead of Volley, however the intention was that you can use it against more than two creatures.

So it should really be
>You can use your action to make a ranged attack with daggers against any number of creatures within a cone within your weapon's range. You must have a different dagger for each target, and you make a separate attack roll for each target.

(Or something along those lines anyway)
>>
>>50852956
>My favorite for most characters is 15/14/14/10/10
With 8 being the final one?

>>50853014
>I also enjoy 14/14/13/12/12/8
For "optimal" races that give +2 to your main stat, for sure
>>
>>50853560
Yeah sorry, was supposed to be 10/8, not 10/10
>>
>>50853567
There's only five numbers there
so 15, 14, 14, 10, 10, 8
>>
>>50853580
You know what? I am actually stupid.

Thanks anon.
>>
>>50852910
>not always going 14/14/14/10/10/10
>>
>>50852910
15/15/15/8/8/8 (or sometimes 15/15/13/10/10/8 for a paladin or 15/15/14/10/8/8 for other unusual cases) is best for literally everything.

Anything else is suboptimal, they just want their character to not look like a minmaxed pumpkin.
>>
>>50853707
Oh, this said, there are exceptions if you know you're never gonna get any ASIs.
>>
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Playing a campaign tonight through TTS, and using this map as a mansion layout.

I plan to populate the board with custom figures and pieces as they encounter them, but I feel like its still somewhat empty.

Any advice on how to make it feel more full?
>>
>>50852047
>https://www.youtube.com/watch?v=FUD7gvc4-vw
Well this just writes itself
>>
>>50853743
Every room had at least 1 purpose. Even looted, some of these features, or their ghosts, should remain. Fill the room accordingly.

For instance, the living room could have had a fuckton of paintings, and therefore there are these distinctive rectangular "stains" on the walls.
>>
>>50852620
It is good for eldritch knights because you can use two hands attacking and one when you cast spells.
>>
>>50853835
You can do that anyway with a Greatsword.
>>
>>50852539
BBEG is supposed to be some dude who stole a princess, but actually this is what princess wants. So you either kill doucherider, or you go back and fight Dadking
>>
>>50851740

You'll never get the ability to cast a cantrip/spell and make a weapon attack (with d8 and higher weapons) before level 5 for the same reason you don't get multiple attacks until level 5.
>>
>>50853707
Enjoy your suck-ass saves and skills. Sometimes being not terrible is better than exceptional
>>
>>50852620
Forget everyone else. Versatile is only useful for monks using quarterstaves, or very situational cases where you don't have the weapon you want on hand.

d10 weapons - polearms - are actually pretty nice combined with Polearm Mastery. In particular, I'd recommend it for barbarians and paladins but fighter could certainly make good use of it if the fighter also takes GWM.
>>
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>>50851654
>>
>>50853839
No. If you're doing it with a greatsword or other two-hander you have to drop the weapon and use a bonus action to pick it up the next round which means you'd have to make any off-turn reactions unarmed. Your DM is being nice letting you do that. Strictly speaking you'd need the warcaster feat for that.
>>
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>>50853969
>being wrong
>>
>>50853953
Monks can use spears for the same thing. I prefer the spear for most characters for aesthetic reasons, but I respect all the ninja turtle niggas that insist on the staff.
>>
>>50852730
Protection sucks on paladin because it uses a reaction, and paladins want that for PAM's reaction.
Protection is awkward on fighter because there are already lots of other ways to give disadvantage, and it's situational whereas you could just have a constant +1 AC instead and keep squishy teammates away. Also fighters want reactions too.

Making it automatic on the first hit without using a reaction would help.

Also, even if you let people use the duelling style on a 1d10 versatile weapon, it's still shit. They do 7.5 damage, whereas a greatsword user with GWF would do 8.33 damage. Not to mention, the longsword can't benefit from GWM whereas the greatsword can, along with polearms being able to benefit from GWM and PAM while the longsword can't.

>>50853989
Oh, right. The spear is technically better due to the throwability of it. Can't quite remember off the top of my head if throwing a spear as a monk uses dex, but I think it might have. Doesn't trigger martial arts or something.
>>
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>>50851994
>forgot I have a session in a few hours
>throw 5 fights at them

just stop DMing
>>
>>50853985
Which means you can't attack with it until your next round's free item interaction. A versitile weapon can still be used for an opportunity attack between rounds at 1d8
>>
>>50853927
>suck ass saves and skills

One stat goes into the character's main stat (Str, dex, int, wis or cha). The other two stats usually go in con and (wis or dex).

This means if you play a character with wisdom or dex as their main stat, you don't have suck-ass saves. You have better saves than everyone else, because fuck them. Who needs str/int/cha saves, anyway, except in rather more specific situations?
As for skills, dex and wis both encompass some of the most important skills, including perception and stealth. Yes, you're missing out on social skills, but you can still talk or have a party face (lots of cha casters out there). You're missing out on athletics, but you probably didn't need to grapple if you aren't built for it.

If your primary stat is, say, strength, you'd take 15/15/14/10/8/8, 15 in strength, 15 in con, 14 in dex, 10 in wis and 8 in int and cha. Something like that.

From a min-maxing perspective, that's great if somebody else fills in the int/cha gaps. Even if they don't, it's not like you need those skills.
>>
Anybody gotta unified Spelljammer PDF or somefin? I'm real interested in seeing how you can make fantasy ships in space.
>>
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>>50854049
>>
File: New Vampires.pdf (1B, 486x500px)
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>>50852026
>>
>>50851851
>wah, I can't use something because I can't risk my players getting their hands on one of the magic items

They're magic items. They're the DM's domain. As long as you justify it, you can stop players from abusing it.

>You get the guy's wand of fireball! However, it only seems to hold one charge a day...
>You get the guy's wand of fireball! However, it has limited uses and they already used most of it...
>You get the guy's wand of fireball! However, it has a high chance of backfiring, so usually only crazy goblinoids use this sort of shit...
Or, I don't recommend it, but,
>You get the guy's wand of fireball! However, it crumbles in your hands for reasons (Destroyed when owner dies, all uses gone, etc)

Generally the 'lol no you can't have it' approach is lame. The 'lol it's a magic item so it chooses its owner and it hates you' approach is pretty lame but putting magic items around that the monsters don't use when they should use it is the lamest.
>>
>>50854049
You put your other hand on the weapon as part of the attack action, and take your hand off of it at the end of the attack action. There are no specific actions assigned to putting your hand on and off the weapon, so that's all completely irrelevant.
When you cast the spell, you need a hand free. Your hand is free. After you have cast the spell, you don't need a hand free.

If you are somehow simultaneously attacking AND casting a spell, then sure, you can't. But it's not often you cast a spell right in the middle of an attack action.
>>
>>50851757
What's this you've said to me, my good friend? I'll have you know I graduated top of my class in conflict resolution, and I've been involved in numerous friendly discussions, and I have over 300 confirmed friends. I am trained in polite discussions and I'm the top mediator in the entire neighborhood. You are worth more to me than just another target. I hope we will come to have a friendship never before seen on this Earth. Don't you think you might be hurting someone's feelings saying that over the internet? Think about it, my friend. As we speak I am contacting my good friends across the USA and your P.O. box is being traced right now so you better prepare for the greeting cards, friend. The greeting cards that help you with your hate. You should look forward to it, friend. I can be anywhere, anytime for you, and I can calm you in over seven hundred ways, and that's just with my chess set. Not only am I extensively trained in conflict resolution, but I have access to the entire group of my friends and I will use them to their full extent to start our new friendship. If only you could have known what kindness and love your little comment was about to bring you, maybe you would have reached out sooner. But you couldn't, you didn't, and now we get to start a new friendship, you unique person. I will give you gifts and you might have a hard time keeping up. You're finally living, friend.
>>
>>50851851
Let them have it... with 1 charge left.
It's a wand of Panzerfaust!
>>
How would a Lizardfolk bard?
>>
>>50854012
>Oh, right. The spear is technically better due to the throwability of it. Can't quite remember off the top of my head if throwing a spear as a monk uses dex, but I think it might have. Doesn't trigger martial arts or something.
It acts just like a staff, since it has the versatile instead of two-handed trait, so you can use martial arts with it and stuff.
>>
>>50854223
What was in question is if throwing a spear would
A) allow you to use dexterity
B) allow you to get a bonus attack from martial arts
But, looking over the rules, it seems that both are true. It's just that unarmed strikes aren't ranged, so unless you had something to punch the bonus attack would be wasted.
>>
I need confirmation, we aren't getting any UA soon, right?
>>
>>50854201
Panpipes
maracas made from rattlesnakes
snakeskin shamisen
>>
>>50854417
January 12th
>>
>>50854348
You could always run up to the target after throwing the spear at them.
>>
For a tiefling bard, are any of the variants worth it? I was thinking Devil's Tongue, but I would choose Vicious Mockery or Thaumaturgy anyway. Charm person isn't that good, and darkness seems better than enthrall.
>>
>>50854473
flying speed
>>
>>50854497
Unfortunately my DM disallows winged variant. I can take any other though.
>>
>>50854473
>>50854507
I don't think any other variant is worthy it for a bard
>>
What's the worst feat in the game and how would you buff it? Hard mode: no weapon master or grappler.
>>
Not related to the thread but does anyone have the screencap of the greentext story posted by a DM who had no idea what to about their party who successfully tamed a TRex, built a saddle, attached a ballista, and was destroying the world?
>>
>>50854572
>PAM
>Make bonus attack damage die equal to the weapon damage die
>>
>>50854586
lel m8
>>
>>50850992
>5emegaanon's super useful tools, check 'em out if you haven't yet.
I have to congratulate the anon who made this, it's pretty much perfect now, great work!
>>
>>50854572
Charger
>When you move 20 feet in a straight line before attacking you get +2 to attack and damage on your next attack and you can use a bonus action to shove the target of that attack.
>>
How much am I fucking up by not picking a charisma race as a bard?
>>
>>50854688
>8 int wizard
>>
>>50854688
it depends on what college you are going to play, if you want lore or glamour you are pretty fucked, if it is whispers or valor not so much, but get at least a race with dex bonus then
>>
New feat: Dagger Master
>You gain a +1 bonus to attack and damage rolls using daggers.
>When you use a dagger, its damage die changes from d4 to d6.
>When you make a ranged attack with a dagger on your turn, you can use a bonus action to draw another dagger and make a ranged attack with it against a different target.
>You can draw any number of daggers during your turn.

y/n?
>>
>>50854688
>>50854701
>>50854712
>not playing a dwarven bagpipe bard
>>
>>50854714
Certainly less of a word clusterfuck than the attempt I made here. >>50853369
>>
>>50854714
It's literally crossbow expert but also gives +1/1 and can be taken by any class.
(It's op)
>>
>>50854743
But but

>Spear Mastery
>Though the spear is a simple weapon to learn, it
>rewards you for the time you have taken to
>master it. You gain the following benefits.
>• You gain a +1 bonus to attack rolls you make
>with a spear.
>• When you use a spear, its damage die changes
>from a d6 to a d8, and from a d8 to a d10 when
>wielded with two hands. (This benefit has no
>effect if another feature has already improved
>the weapon’s die.)
>• You can set your spear to receive a charge. As a
>bonus action, choose a creature you can see
>that is at least 20 feet away from you. If that
>creatures moves within your spear’s reach on
>its next turn, you can make a melee attack
>against it with your spear as a reaction. If the
>attack hits, the target takes an extra 1d8
>piercing damage, or an extra 1d10 piercing
>damage if you wield the spear with two hands.
>You can’t use this ability if the creature used
>the Disengage action before moving.
>• As a bonus action on your turn, you can
>increase your reach with a spear by 5 feet for
>the rest of your turn.
>>
>>50854714
drop the +1/1 and it's good
>>
>>50854712
Was thinking of going Kenku Valor Bard
9 17 12 9 12 15
>>
>>50854688
It also depends on how you're doing stats and shit
If you're doing 4d6 and rolled an 18, you're probably actually doing fine
>>
>>50854714
>>50854743
>>50854760
What about
>Sneak attacks with daggers add one additional damage die
But then it would be swashbucklers taking it...
>>
>>50854743
All the UA weapon feats give +1/+1.
>>
>>50854767
Probably 10 in str or int instead and 8 in the other I guess
>>
>>50854767
I guess my only question is why Kenku over something like Tabaxi
>>
>>50854767
It's okay then

>>50854800
kenkus are fun, they have mimicry
>>
>>50854777
You mean +1 to hit. They don't grant straight bonus damage.
>>
>>50854814
Yeah my bad, forgot no bonus damage.

I'd say just make it +1 to hit then, +1+1 and a d6 damage die is a bit much.
>>
>>50854814
Oh fuck, you're right, scratch that and change the +1/+1 to +1/- then
>>
>>50854777
>All the UA weapon feats give +1
and they are bad feats, any feat that shit on bounded accuracy should be purged
>>
>>50854714
>New Feat: Dagger Master
You gain a +1 bonus to attack rolls you make with a dagger.

As an action, you may prepare yourself to make a deathblow on a creature that you can see. The next time you hit that creature with a dagger, you may opt to take maximum possible damage rather than roll dice. This attack may not critically hit.
>>
Okay how about

>Feat: Dagger Master.
>Prerequisite: 15 dexterity, proficiency with daggers.
>When you use a dagger, its damage die changes from d4 to d6.
>When you make a ranged attack with a dagger on your turn, you can use a bonus action to draw another dagger and make a ranged attack with it against a different target.
>Attacking at long range doesn't impose disadvantage on your ranged weapon attacks using daggers.
>You can draw any number of daggers during your turn.

Too weak? Would you actually take it if you wanted to play a stabby assassin type?
>>
>>50854586
You what?
>Make 2-3 attacks from 10 feet away (out of reach)
Step back
>reaction attack as they try and close
>sentinel stops their movment
>???
>Profit
>>
>>50854994
Seems good to me, remove "proficiency with daggers" though since literally everyone is proficient with daggers.
I'd also say get rid of the dex prerequisite but eh that's not as important.
>>
When 5e came out, I was told there was no support for levels higher than 10, and that play passed then was just a mess.
Was that ever true, and/or is that true, now?
>>
>>50855077
*past then
>>
>>50851269
is this porn?
>>
>>50855077
I've had one game run from 1-15 and another from 3-16 and didn't have any problems with high-level play.
>>
>>50854100
>>50854165
Then why bother with all the text in the war caster feat about spells with weapon in hand or that errata text about two hands to use a two handed weapon as a weapon or making staffs versatile instead of two hands?
>>
>>50855209
Shields.
>>
>>50854701
8 int wizard is entirely playable after you get to level 3. Especially if you're a utility wizard. Magic missile and heat metal for days brah
>>
>Playing weird Arcane Trickster/Trickery Domain Cleric multiclass
>Kinda directionless, support in battle but never do anything super cool
>Hit level 7 Cleric
>Do a double take at the domain spells
>Last night
>Party comes upon a group of ghouls arguing amongst themselves
>One group has a trophy that the other group had won, the other group has the wife of the person with the trophy
>Get an idea
>Disguise Self on myself to look like one of the trophy-holder's group, Channel Divinity to turn invisible, run up to the hostage, whisper to them that I'm here to rescue them
>Drop invisibility, yell out "DEATH TO THE REBELS," Dimension Door back to my party
>Everyone, both in game and out, jaws dropped

Whew that was a rush!
>>
>play dnd with close friends
>usually 5 PCs and our DM
>people coming over for christmas to hang out
>they also want to join
>9 PC dnd game

holy fucking shit what a mess. what is the highest amount of players you guys have had without it caving in on itself?
>>
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What is the best patron and pact for a warlock if he wants to be as useful to the party and himself as possible?
>>
>>50855323
Six is the upper limit, I think, we tried seven once and it was too much
>>
>>50855209
Because of shields you quadruple nigger.

There's no reason you can't hold a greatsword in one hand if you have a shield, you just can't attack with it unless you drop the shield- which takes a full action.
>>
>>50855209
Why does the grappler feat mention a rule that doesn't exsist? Cause optional rules are the last thing on the proofreading list when you're about to ship.

It took me a long time to figure out the weapon in hand spell casting rules, they're really poorly worded and unintuitive especially coming from 4e.

Also the other two benefits of war caster far outweigh the somatic component part which is basically only useful for eldritch knights who want to use shields and maybe rangers who also want shields.
>>
>>50855271
Trickery cleric is severely underrated especially now with the paladin UA clarifying what the fuck the illusion channel divinity does.
It's also my next character.
>>
>>50855323
4. We usually play with 5 but everyone is only focused and fully engaged when we're down a player.

We've done 8 or 9 people before, but half of them were just sitting in silence the entire time, unless it was their turn in combat.

Don't make the same mistake we did, where we let 3 new people join to see what D&D was like, and then the DM decided today was the day to spend the whole session divulging lore and exposition that didn't make sense to anyone who hadn't been playing since the start. The new players had nothing to do and thought that D&D sucked because our DM is autistic.
>>
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>>50855406

I wasn't thinking much of it until I got Dimension Door and freaking POLYMORPH

>Same session
>Party is fighting a flying beholder, no solid ground to melee it
>Dimension Door to a bridge above it with NPC
>NPC jumps off bridge, flies towards beholder to attack it
>Mid flight, turn NPC into a GOD DAMN T-REX
>Everyone's, especially the beholder's, faces when
>>
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>>50855424
We play with 5 usually, that is our norm. We just added the other people because we wanted everyone to have something to do.

We had the opposite problem though. 9 people and when something didn't involve the 4 players who joined for this one session, they would just be talking over the DM loudly and be on their phones.

The game just isn't for some, I suppose.
>>
>>50855229
>>50855361
Which really only affects arcane casters and druids since clerics and paladins can have their shield be a holy symbol.
>>
>>50855512
You could have the others play npcs.
>>
I've been dicking around making character concepts, and I think I just realized that the Noble(Knight) background is pretty damn good

You get essentially 3 followers, one of which can be combat oriented, or at least have a PC Class. So would it be unreasonable to have two of the retainers basically share the job of skillmonkey between them, and then have the squire be a Life Cleric or something?
>>
>>50855512
It'll be fine, I just hope your group knows fucking nothing will get done this session, and you'd be better off playing something else, or at least doing a themed one-shot.

Best case scenario, if you still want to play your usual campaign, is attach each new player to a current one, so they're sort of working together and the experienced player can help teach and guide the newbie.
>>
Would a warhammer dual wielding half-orc bard be a bad idea
>>
>>50855628
So you'd need the Dual Wielding Feat, and at least 1 level in fighter to get the Warhammer proficiency and the two-weapon fighting style.

I mean it's kind of inefficient but you could pull it off.
>>
>>50851502
That's fine, but if your DM is cool he'll give you magic gear when it's appropriate. For instance, instead of finding a +1 sword in a chest in a dungeon, my player's paladin was rewarded with an appropriately themed/powered sword after he sacrificed his old one to hold a door shut and keep a demon out while he rescued civilians .
>>
>>50855650
>So you'd need the Dual Wielding Feat, and at least 1 level in fighter to get the Warhammer proficiency and the two-weapon fighting style.
He could just refluff scimitars as warhammers
>>
>>50855323
5.
4 is optimal, 3 is okay. 6 is too much and requires everyone to have laser focus.
>>
>>50855455
The NPC was CR 8? That's some hella powerful NPC you had with ya.
>>
>>50855650
Valor bards have martial weapon prof.
>>
>>50855673
He'd still need a fighter or something else proficient in martial weapons, since Bards aren't proficient in Scimitars.

Or are we refluffing scimitars as shortswords before refluffing them as one-handed warhammers?
>>
>>50855701

Yeah. Out of the Abyss, we'd been leveling up the NPCs we got from the prison. Not PC levels, just an additional hit die worth of HP and ASI's at appropriate levels.
>>
>>50855707
see>>50855703
>>
>>50855707
>>50855650
>>50855673
It has been decided and I'm going variant human fighter 1 > bord
>>
>>50851527
>that dimensioning
>no tolerances

laughingmachinists.jpg
>>
>>50851357
You seem like a man I could be best friends with.
>>
>>50851666
>cuckold porn
>linkin park
>/pol/
>Naruto-pedia
At what point do you think he opened all of these things as a gag, Satan?
>>
>>50855838
Why do people on /tg/ keep calling me Satan?
>>
>>50852428
>Never, they can't get the licensing
Why wouldn't they be able to?
>>
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>>50855849
Because you are?
>>
>>50855553
>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.

>One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).

It says you have a squire who is training for knighthood. Nothing about combat oriented. Nothing about class levels (seriously, where the fuck did you get that one from?), and certainly not fucking clerics.

About the skillmonkey... I don't really think a groom or horse carer or valet is going to do much diplomatizing or lockpicking.
>>
>>50855849
You've either been a very bad boy or your post number ended in 666 >>50851666
>>
>>50855673
No. Well yes but change the damage type and remove finesse.
>Medium hammer
>martial weapon
>1d6 bludgeoning
>light

There.
>>
>>50855885
>training for knighthood means you only get commoner levels
>retainers can ONLY be these things with no skills, and nothing else

bad b8 m8, who's to say a retainer can't be a studied priest in your service.
And how can you be a knight without ever fighting anything? Especially in D&D
>>
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What is /tg/'s opinion on optimizing warlocks? Should their only damage spell be eldritch blast? Does the utility of the Book of Shadows outweigh the utility of an imp familiar?
>>
>>50855984
Warlock 2/Sorcerer X.
>>
>>50855961
NPCs with class levels isn't really common in 5e and if you're trying to munchkin your way into such followers then your DM will be justified in slapping you.

And the knight-in-training can be in the "sparring with swords" phase, rather than the "I'm a kickass warrior killer already, gimme my title"
>>
>>50855984
>Should their only damage spell be eldritch blast?
Yes, and maybe hex

>Does the utility of the Book of Shadows outweigh the utility of an imp familiar?
Depends on your DM
>>
>>50855984

They only need EB and agonizing blast really. That puts them up near the top of the DPR charts almost equal to ranged fighters (magic weapons aside).. As for the book of shadows,I personally like it more than the chainlock because it provides a lot more of the utility I prefer but they're both pretty good.
>>
>>50855997
They have enough pages in the DMG devoted to it that it seems pretty common, and the first part of the Low-Level Followers quite literally says "Your campaign might allow player characters to take on lower-level NPCs as followers. For example, a paladin might have a 1st-level paladin as a squire, a wizard might accept a 2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy."

Play however you want to dude, but RAW says it's cool
>>
>>50855984
Yuan-Ti Tomelock
>>
>>50855984
>Should their only damage spell be eldritch blast?
Evard's and Hunger of Hadar are actually pretty good for choke-pointing.
There have been a few times where our Wizard has slowed half a group and the Warlock has Evard'd them. Between half movement speed, difficult terrain, and occasional Restraint, those fuckers are moving 0-1 tiles per round and being completely ignorable.
>>
>>50856063
Yeah... at a high level you can have a low-level follower.

Don't expect your background to give you a lvl 1 follower from lvl 1.
>>
>>50856063
>be 1st level knight with squire and retainers
>squire is also 1st level
Yeah, I don't think so, dude. NPC followers with class levels are something you can get THROUGH roleplaying, when you're already in the second tier of play at least, not through some random background.
>>
>>50856143
You keep making up these rules that just aren't there my man, no where does it say "YOU MUST BE HIGH LEVEL TO GET A LOW LEVEL FOLLOWER" or "YOU MUST START A HIGH LEVEL GAME TO TAKE KNIGHT BACKGROUND"

You act like you're jealous someone figured this out
>>
>>50856192
You're fucking stupid.
>LEL THIS ONE BACKGROUND LETS ME HAVE TWO LVL 1 CHARACTERS INSTEAD OF ONE IM A FUCKIN GENIUS
>>
>>50856222
>LEL THIS FAGGOT THINKS WHAT'S WRITTEN IN THE RULES ARE THINGS PEOPLE CAN ACTUALLY FOLLOW
Just because you don't like it doesn't mean it's not true
>>
How does College of Swords stack up against College of Valor? Is it >fun?
>>
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>>50855984
Which patron is the most useful patron? I hear that GOO and Fiend are pretty close in usefulness.
>>
>>50855984
Warlock's unique role would have to be the ability to consistently push back enemies while holding a firing line.

They're not the most powerful ranged attacker, but their pushback is pretty damn noteworthy. If you synergize with a team that relies heavily on keeping enemies away (Say, other warlocks) it's brilliant.

As said by another, the imp familiar's utility depends on how willing you are to abuse it and if you DM rules things such as an invisible, hidden Imp giving themself away by using the 'help' action. I would say book of shadows is generally more useful, but an Imp familiar can be ridiculously good depending on the DM and how hard you push 'don't forget my imp's initiative!' and I send my Imp ahead of the party. All the time.' and all that.
>>
>>50856234
Rules? In MY 5e? That's never a thing
You're both faggots for keeping this cancerous chain up
>>
>>50856192
At this point I'm already assuming you're just baiting, but in case you actually can't read:
>"You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused."

>Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you
>Your retainers are commoners
>they do not fight for you
>>
>>50856252
Fiend is the strongest imo, but it's the most likely the one your DM will make appear in game
>>
>>50856263
> If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One ofyour commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood.

Next time actually try reading the entire thing before you say something
>>
>>50856280
>aiding you means 'endangering their life by fighting dragons'
They're aiming for knighthood, not herodom.
They might follow you along, but you don't understand the system and 5e's bounded accuracy/action economy if you think they'll have player levels.

Your DM might allow it, but they should generally only give DMPCs for good reason.
>>
>>50856312
>injecting your opinions into the rules as though they're fact
Just stop trying, dude, you're getting destroyed
>>
>>50856252
Undying light for support, fiend otherwise. Fiend makes for a blaster-firing-line guy capitalizing on warlock's main strength, given they'll be attacking a lot. Undying light is good for someone more well rounded.

GOO is more complicated but has its uses and times where it'd be better.
>>
>>50856312
Hell, if they're aiming for herodom, they might just do something stupid and get themselves killed seeing as they're DM-controlled.

Anyhow, the statbocks for commoner and noble are in the bestiary, so it wouldn't be hard to implement. If you don't like them as a DM, just make the clearly inexperienced squire do something stupid in the first few encounters so he dies.
>>
>>50856280
>aiding you in exchange for training on his or her own path to knighthood.
Does "aiding you" automatically equal to "taking part in combat" in your tiny mind?
>>
>>50856280
>"training on his or her own path to knighthood."
>You're a level 1 PC with the knight background
>meaning you were already a knight before gaining your 1st level
Your squire doesn't have any levels, he's not even a knight yet.
>>
>>50856332
>GOO is more complicated but has its uses and times where it'd be better.
GOO is too situational, but it can really shine
>>
>>50856330
>implying I'm other anon

There's no rule saying you're not an absolute faggot, so you're an absolute faggot.

>>50856340
Well, that's a pretty good point.
Noble statblock sounds fair, and the fact that they could well die and won't get replaced is a thing. Nothing says you'll get your groupies back when they inevitably die if you intend on abusing them by dragging them into combat.
They don't even get death saves.
>>
>tfw your party wizard isn't a knight but has a secretary-retainer
>>
>>50856341
Does "squire" automatically equal to "being a complete bitch" in your tiny mind?

>>50856342
read>>50856063
>>
>>50856357
>Noble
>Breastplate, rapier, parry
>Breastplate
>vs the PC's scale mail
>yfw the squire has better and more expensive armor than the knight
>>
>>50856379
>he thinks a suggestion included in the DMG equals an option available to players at character creation
Wew
>>
>>50856397
>implying a true blue Knight wouldn't insist on his poor, frail retainer having the finest protection, as the Knight can rely on his own skill at arms to guard himself in a fight
why would you want to be the retainer of any man less than this?
>>
>>50856397
The noble is from a noble family who has money for this sort of shit.

If you're taking the knight background, you should be starting at level 3, probably.
No, in fact, why not just ask the DM for a 'king' background that gives you fucktons of money so you can hire adventurers to do your job instead?
>>
>he thinks his opinion is how every game MUST be played
Wew
>>
>>50856419
>If you're taking the knight background, you should be starting at level 3, probably.
Where the fuck are you getting this from. Oh, you are rectum
>>
>>50856397
The Noble's a fucking dweeb anyway, 12 Dex isn't going to do him any favors. Just loot it off his corpse after he conks it trying to rush an owlbear.
>>
>>50856397
You could just give him scale armor too. It's the exact same AC, he just has disadvantage in stealth, which he'll be no good in anyway because he has unexceptional Dex and no proficiency in stealth.
>>
>>50856274
>>50856332
>>50856352
Question:
As a DM, how much should I make a warlock's patron interact with them? How often should those interactions be requests to do things they may not want to do? How much should I be letting a warlock bargain with other outsiders and how do I handle this at all?
>>
I think my main issue with Warlocks is that their main source of damage is a freaking cantrip, and even then you have to use up at least one of the few invocations you have early on to keep it somewhat competitive. Unless your party is short-resting frequently, then it really is just an underwhelming class. The pacts are pretty hit or miss. Bladelock is underwhelming always, Chainlock depends on your DM, and Tomelock just gives you more cantrips that you probably won't use because Eldritch Blast.

I don't think it's the worst class, it's not even bad, but at times it does make me scratch my head as to what they wanted the class to do other than spam Eldritch Blast. Warlock definitely needs a little extra something to buff the Pact Boons, more Invocations too.
>>
>>50856435
You understand that levels 1 and 2 are training levels, where the player characters have not fully reached their signature marks, right?
An EK doesn't even get spellcasting until level 3. They just suddenly gain spellcasting at level 3.

So, many DMs will start their players on at least level 3, where each character is vaguely unique, unless you're playing with new players.

Now, the other deal is that in the very nature of background features, background features are not supposed to give direct buffs to adventures. They're things like 'You can get in contact with the thieves' guild' or 'You can get more food in the wild' or 'You have servants that will tidy your house for you and run simple errands'. They help develop a character outside of spells they can cast and damage they can do.
Thus, it only makes sense that the point of the noble is that they do not provide a direct benefit to you. They are a companion with their own goals. They might come save you in a time of need, but they're very unlikely to be involved in most combats unless you want to lose them, in which case they'll probably abandon you for being used as cannonfodder.

Anyway, that's that, I've got things to do so I've nothing more to say. If you really want, just ask your DM for a background that gives you an army of 1000 level 1 characters as a background feature. No way he'd refuse, right?
>>
>>50856504
The extent at which they continue to converse/interact is really up to you and the player. There's no reason the Warlock has to keep interacting with their patron, it can always be as simple as the Warlock having done something for their Patron and the Patron gave them a boon in return and it ended there.
>>
>>50856504
>how much should I make a warlock's patron interact with them?
Ask your player, I know some people think they shouldn't appear at all
>>
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Does this seem about the right size for a Dire Wolf?

According to google "Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds."

I can't see them being any larger, it's already the size of a fucking horse.
>>
>>50856512
What makes you think warlock isn't the worst class?
My biggest problem is that they have 2 spell slots until level 11. A fucking eldritch knight gets that at level 3 and they're 1/3 caster. If they got 4 slots sooner and had a longer progression than other casters to 5th level spells I think they'd be good.
>>
>>50856547
Well, its a large creature and a horse is a large creature so they should take up an equal amount of space.
>>
>>50856580
The real problem with Warlocks, outside of shit slots, is that most invocations are trash and a few of them are must-haves, and their special spells are mostly shit.

They need a more impressive spell list, an extra invocation to help with the invocation tax, and the "you may cast ____ by expending a slot" part of certain invocations removed (just make that shit a per-long-rest deal)

also bladepact blows
>>
>>50856631
Isn't that a problem sorcerers also have? Shit slots and bad spell selection?
>>
>>50856663
IMO their slots are fine, they just have way too few spells known (even fewer than wizards can prepare)
>>
>>50856663
Compared to Wizards, yes. Warlocks have other benefits that make up for their small spell selection and casting; the real problem is that those benefits aren't nearly as good as is required to have fun.
>>
>>50856663
I think sorcerers problem is that they're hard to play, so people just say
>They're a worse wizard.
Instead of trying to get the most out of metamagic and taking less situational spells.
>>
>>50855984
Has anyone made a variant human with moderately armored as the lvl 1 feat? My group does point buy so I could do S/D/C/W/I/C as 8/13/16/10/10/16, and then bump dex to 14 with the feat. Is this optimal or are there other feats that I'll get more mileage out of? Going GOO/book if that's relevant.
>>
>>50856773
Variant human warlock**
Please kill my face
>>
If you have some UA subclasses allowed and some disallowed - which ones are they?

I was earlier just gonna allow everything, but some things like the arcane archer, kensei and paladin oaths are so clearly outta wack that I think I should wait for PHB2 and maybe only allow a curated subset.
>>
>>50856839
Just ban college of satire, pretend it doesn't exist
>>
>>50856850
Prithy, anon, mayhaps you should also ban thy mother from rutting with thy lords pigs from the look of you.
>>
>>50856893
I'm not a native English speaker, old English is unintelligible for me.
>>
>>50856916
I, speaking in jest, implied you were ugly and your mother fucks livestock, in response to your want to ban the college of satire and by proxy the noble calling of the fool of the jester.
>>
How does the spelless ranger compare to the revised ranger?
>>
>>50856956
*or the jester
>>
>>50856956
>you were ugly
thats true unfortunately

>mother fucks livestock
rude
>>
>>50851936
I'm pretty sure its a typo in the SCAG where half elf variants must choose Perception OR a special trait.

Why would you choose Perception over Skill Versatility (which is TWO skills,either of which can be Perception)?
>>
>>50856975
You could strike me for it, but as a bonus action I've disengaged and cartwheeled my full move speed up a rough wall and to the nearest balcony. The bells on my outfit jingling all the while.
>>
>>50857010
The shadows come to dance my lord, dance my lord, dance my lord...
>>
>>50857010

>Playing a clown
>DM never lets you use your gigantic acrobatics score to do crazy shit

Sigh...
>>
>>50857022
>tfw jingling bells impose disadvantage on stealth while moving
>>
>>50857033

Hm...I didn't actually go with any bells on my attire. Out of the Abyss, probably wouldn't be too good to fail those stealth rolls with things like Jubilex possibly around every corner. Son of a bitch just showed up and we all shat our pants.
>>
>>50857049
>making people fart by reading their mind
Goddam
>>
>>50857033
Why yes, dear friend. By the din of fanciful bells one is notice and heard as is the purpose of a fool of wit and wiles. Methinks you should know when to wear them to make merry, and when to wear softer fabrics for darker humors
>>
>>50857057
>You read their minds
>OR you make them fart
It's a win-win condition
>>
>>50857057
Why not dear friend, ply your skills of mental assessment against Jubillex upon his arrival. Should he resist your power, you are at least all entertained by his ozziness's gaff. One wonders which of his amorphous holds he wouldst belch or make wind from?
>>
>>50857057

>Clown in the Underdark
>Levels in Cleric
>Find Sending spell
>Decide to use it and pretend to be Professor X
>Contact random NPC we haven't seen in months
>Message:
>"Hi!"
>End message
>>
>>50857102
>u up?
>>
>revised ranger doesn't get great weapon fighting style
Gayyyyyy
greatsword ranger is best ranger
>>
>>50857113

>That feel when wasting all my level three spell slots to have a psychic argument with an NPC

Fun times.
>>
>>50856975
Well then don't ban Fools and they won't be rude to you. Nothing is more rude and insulting than a striking pocket line of Jesters, Merrymen, and Clowns.

Sadly, the mime's unionization strike went completely unnoticed. Their attempt at a catchy picket line chant fell on dead ears; if it ever sounded at all
>>
>>50857113
new spell who dis
>>
>>50857161
mordenkaideez nuts
>>
>>50857131
>Your animal companion gains proficiency in two skills of your choice.
Mfw I give my wolf proficiency in arcana

>Hey Odie, sniff this shit. Seem magical to you?
>>
>>50857247
>Does Kalirof the Conjurer sound familiar?
>AROOOOOOOOOOOO
>>
>>50857247

Woof woof.
>>
>>50857269
>Bottle of bourbon
>Martini Glass
>Lemons
>Salt
wat?
>>
>>50857304

Magic rescue St. Bernard.
>>
>>50857247
Wait, your companion can be a wolf, and they keep pack tactics?
>>
>>50857328
I get that, but what the actual fuck are you making with those ingredients?
>>
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>>50857349
>>
>>50857349
We don't actually know what's in the Red Cross bottle. It could be Gin.
>>
>>50857334
Yes.
>>
>>50857380
You owe me a new pair of sides for that one, anon.
>>
>>50857389
>lemons and salt
it's clearly tequila, anon
>>
>>50857503
but there is a martini glass so maybe the tequila is around back
>>
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>>50857503
Gin Sour is a thing
>>
>>50857535
need to replace dracula with strahd.
>>
>>50857247
>Multiclass ua ranger with fighter 4/12
>Put all wolf ASI into intelligence
>Multiclass doggo into wizard

Much better than 8 int wizards
>>
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>>50857557
That image is a straight rip-off of an old picture of Strahd, though.
>>
>>50857580
o shit nigga u rite
>>
>Acolyte, Charlatan, Criminal, Entertainer, Folk Hero, Guild Artisan, Hermit, Noble, Outlander, Sage, Sailor, Soldier, Urchin
>City Watch, Clan Crafter, Cloistered Scholar, Courtier, Faction Agent, Far Traveler, Inheritor, Knight of the Order, Mercenary Veteran, Urban Bounty Hunter, Uthgardt Tribe Member, Waterdhavian Noble
It's easy to see how some of these would be applicable to most settings.
But what new backgrounds would you have to make for a Wild West setting?
>>
New thread

>>50857839
>>50857839
>>50857839
>>
>>50857705
Something for federal agents and something for cowboys, farmers, and other rural business owners.
>>
>>50855323
I know exactly how you feel, I'm a new dm who has been asking for help lately. I DMed for 2 people first went good. Then 3 also went good, last night we shot up to 6. I was scared /tg/, what do I do?! It is happening again on Tuesday....
>>
>>50857956
Well you are fairly stuck with the 6 you already have if you are being polite but you are the GM at the end of the day, just put put your foot down and say you aren't letting any more players join.
>>
>>50853369
Why would I choose any of these options over just attacking with an offhand dagger? Especially with the fighting style, every single one of these is a downgrade to a bonus action attack.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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