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/btg/ Battletech General!

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Thread replies: 317
Thread images: 57

Sunder: online edition

The /btg/ is dead - long live the /btg/!

Old thread: >>50804461

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

MechCommander & Mechwarrior 3 pilot voices and SFX
http://www.mediafire.com/file/pehas5xyoaocfaz/2016-11-12_MechCommanderGold-Pilots-with-Instructions.rar
http://www.mediafire.com/file/wplodo9q9f1f377/2016-11-19_PC_Mechwarrior3-SFX-Vocals.rar

/btg/'s own image board: - (Still getting worked on (2016-12-24), now has 7800 pics!)
http://bgb.booru.org/index.php
>>
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>>50848178
PART TWO!: -

Field Manual Comstar.PDF
http://www.mediafire.com/file/ja3z2n1goe12623/Field_Manual_Comstar.PDF
8604 - The Spider and the Wolf
https://www.mediafire.com/?3d9brfrkj9vnhka
Aerotech 2 - Revised
http://www.mediafire.com/file/ivqhzog2wyoegxo/Battletech_35011_-_Aerotech_2_Revised.pdf
hexpacks 2&3:

Battletech Hexpacks
http://www.mediafire.com/file/3o59kirzzz6znac/BattleTech_Hexpacks.7z
also introbox stuff:
http://www.mediafire.com/file/l22yrlkk9buzuzl/BattleTech_Intro_Box_Set.7z

Historical War of 3039
https://www.scribd.com/doc/23569748/35014-Historical-War-of-3039

Mechwarrior 5: Mercenaries is coming, set during the Third Succession War.
https://www.youtube.com/watch?v=Gz8Y1V8gy1A&feature=youtu.be

Heavy Metal Archive (OLD)
http://www.mediafire.com/file/8so68gbw3yga4cb/2016-12-11_HeavyMetal-Archive-OLD.rar

Fan made TRO 3063:
battletechreader.blogspot.com/2012/09/the-fan-made-technical-readout-3063.html
https://www.mediafire.com/folder/8o30486fony5f/Fan_TRO_3063

... also Butte Hold
>>
First for remove Great House, independent worlds forever
>>
>>50848083

A GR round going past at mach 2+ will shatter eardrums, stun, send people flying, etc. Even a medium laser will blind and flash-burn a bunch of dudes. PPC bolts will arc a shit ton of electricity over a wide area, with additional heat effects. A/C shells are still putting out a crazy amount of concussive power. Etc etc.

Weapons don't need to be able to kill infantry to prevent them taking further part in proceedings. Marking them off just means those troopers can't fight, not that they're dead dead. Just incapacitated, and potentially able to be healed for later games.

A GR round might only paste one or two dudes. But everyone else within 30 metres of the impact point, or just its path of travel, is going to be knocked flying from the (trans?-)sonic effects and have their eardrums shattered. A large number will go into shock just from the pain, some might break bones when knocked down, and very few will be ready to fight on.
>>
>>50848757
If I's running a campaign with lodsa infantry, I"d keep separate track of troops removed from none-AI-weapons, and stone dead infantry. Like, they'd be ready after medic rolls after a fight, but they wouldn't be gone
>>
>>50848330
Calderon pls
>>
>>50848822

Medic rolls are pretty generous already.

It's why I dislike the TW infantry rules, it makes killing them really difficult (especially if they have Damage Divisor armour) and then if you're in a campaign they keep getting up again any way.

My preferred strategy for dealing with infantry has gone from "use PPCs" to "stay as far away as possible" due to the rules changes. Triply so if they're a custom platoon, but even that may not save you if your opponent is deploying 211-BV Federated Bullshit platoons that are hitting for 30 damage from 21 hexes. Because that's absolutely a thing that can happen.

And the worst part is that the Federated Bullshit platoon isn't even close to being the optimal infantry unit. You can do a lot worse if you want to.

But then again, 211 BV. You can take 11 of those to the average 2500 BV game and unless your opponent is using some vehicle with Inferno-IV rounds it's hard to imagine them losing.
>>
Did the Nova Cats use protomechs at all?
>>
Finally got around to opening a Battletech novel I bought a while ago, a newer one, "Betrayal of Ideals."

I just finished the prologue and the amount of technical errors is appalling. I'm amazed they printed it like this; it really reads like it was never even copy edited, let alone worked over for substance.

I mean, I'm not expecting great fiction here, but come on guys. Catalyst pls.
>>
>>50849601
I don't think Nova Cats use anything at all now
>>
>>50848757
>>50848932
Bullets and such going overhead are certainly loud, but I doubt they're eardrum shattering. Presumably they have earpro. A ML is one shot, you might get a couple of guys, but not a whole squad or platoon. PPC bolts arecing? They are a PPC, not a lightning gun. I know they like to get descriptive about "man-made lightning" but they're a focused particle beam.
AC shells are probably the best of those.
>>
>>50850553
>Did the Nova Cats use protomechs at all?
>Did

Come on man.
>>
>>50850612
>>50849601
MUL lists the Satyr, Satyr 2, Satyr 4, Satyr XP, Centaur, Centaur 2, Chrysaor, Chrysaor 2, Roc, Roc 2, Roc 3, and the Gorgon.

Answering this question gave me a wonderful ideas, thank you Anon.
>>
>>50850603
LB cluster munitions not being decent at killing infantry is a dayum shame, if you ask me. I think the issue would be figuring out scaling for the different sizes of gun, and how much damage they would do to infantry as a result. An LB 2 shouldn't be as good as a 10 at it, for example.
>>
>>50850603

>Bullets and such going overhead are certainly loud, but I doubt they're eardrum shattering.

A GR slug is 250kg moving at least twice the speed of sound.

Ear protection is a thing. Ear protection that can dampen *that*? Yeah, nah. Not so much.

A ML barely gets above taking out a Squad, and never a Platoon. Again, reasonable enough for a weapon capable of melting almost a third of a ton of magitech-reinforced steel in seconds.

PPCs have always been described as doing their damage through a combination of heat, charged particles, and kinetic force. And then after the bolt strikes home there's electrical arcing bad enough to futz with electronics as hardened as BT's through the grounding built into 'Mechs, so you can imagine the results of that on infantry.

And again, not everyone is going to be permanently injured or dead. Just hurt enough or put into enough shock that they can't fight when they're marked off.

>>50850787

The scaling is inherent in the calibre of the weapon. They should kill 1 dude per point of damage, doubled if in the open. The benefit of cluster rounds is not so much in ganking infantry but doing so at decent ranges and with an inherent targeting bonus.

Or you could just make Cluster rounds equivalent to flechette rounds for the job.
>>
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>>50851006
>A GR slug is 250kg moving at least twice the speed of sound.

125kg (8 shots to 1t of ammo) and hypersonic (Mach 5+). But yes, ear defenders won't help much if a gauss rifle goes off in the neighbourhood. Incidentally, the battlefields of the grim darkness of the Space 80s should be incredibly noisy, what with autocannon fire, the cracks of lasers and PPCs (and the ionising radiation of the latter is always swept under the carpet) and gauss rifles going off, plus the giant robots stomping around.

Incidentally, I want to know who started the trend of a gauss shot being shaped like a cannonball (Stackpole?). Even the old art shows a slug in a more aerodynamic carrot shape. Although the incredible half-metre ball of decidedly non-magnetic titanium fired by a GR in one of the novels takes the cake for improbable gauss ammo.
>>
>>50850612
Sorry, it was 5am
>>
>>50851220

>125 kg

Mea culpa, I spent the last four hours being shrieked at by seven three-year-olds at my niece's birthday party and am still a bit frazzeled.

I think Stackpole was as big at describing them as melon-shaped as he was with le man-made lightning. I always just imagined them looking like watermelons and ovoid though.

>>50850186

CGL has essentially crowd-sourced their fact-checking and proof-reading because it's too hard to get right in-house.

And that's before you even get to the quality of the plot, which is dreadful even for Pardoe.
>>
>>50848178
So, I really want to get into Battletech, but every time I try, it seems like figuring out what I would want to play (faction, strategy) it just feels like a clusterfuck trying to get that starting stuff out of the way. I watched people play, so I understand the basics of the system, but how do I actually get started?
>>
>>50851317
>as he was with le man-made lightning

And ruby darts. Don't forget ruby darts. I think Stackpole's favourite term was "melon-sized silvery sphere" for the gauss shot.
>>
>>50851423

I would ignore factions until you've found a playstyle that suits you then select a faction/unit based on that.
>>
>>50851435

>125-kg melon

Is a nickel-iron alloy even dense enough to mass that amount in the size of a melon?
>>
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>>50851476
I'm no materials engineer, but it would probably have to be a really big melon.

but if I would have to describe a gauss shot, I'd say tungsten carbide, a 127mm diameter, 70cm long, shaped like a sabot penetrator (long rod) and with drive bands made of some magnetic alloy to act as the "grips" for the gauss coils. You could even make them out of DU (with the magnetic drive bands) and have a smaller shot if you want.
>>
>>50851468
>>50851423
This. Most of the time you can justify using your favorite mechs in any faction. Part of the fun of playing a faction is limiting yourself with their most common mechs, you don't need that now.

Start picking any mechs you want and play some matches with them. If you have a certain strategy in mind we can help you suggesting mechs for you. Play some games with them and take your time to "pick a faction" (protip: players that play exclusively one faction are huge faggots that literally ruin the game)
>>
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How woould a post Clan invasion Swordsman be like?
Bonus points for Kuritan and Capellan variants
>>
How come, by the DA, IS suits still can't jump with missiles on their back, but Clan BA can?
>>
>>50852182
Because by then if the IS wants jumpy BA with body mounted missiles, they just build it off a Clan tech base or buy it from the Foxes.
>>
>>50852237

Also because what literally even is the point of SRMs on an IS suit you want to jump? They're so heavy you basically have to choose one or the other if you want them to be able to survive light 'Mech weapons, so you might as well just mount recoiless rifles, magshots, and so on instead.
>>
>>50852237
>>50852274
This reminds me - reflective armor on BA, worth it or no? Only way I can really see it being worth a damn is if it reflects plasma rifle damage.
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Why didn't the Clans make a IIC version of every mech they got their hands on, at least an experimental one off version, why did they make IIC versions of the mechs that they did?

I want to see what an Atlas IIC looks like.
>>
>>50852347

>This reminds me - reflective armor on BA, worth it or no?

Worth it. People will usually try to conserve their ammo through a fight but will throw energy weapons around if there's any chance of a hit. Pulse Lasers are also a popular choice to deal with the BA mod and movement.

Reflec on BA isn't vulnerable to AoE weapons or physicals either, so there's none of the downsides you get on larger units.
>>
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>>50852396

Because making IIC versions of everything is fucking boring. Take the SL 'Mech. Give it Clan weapons. If it has LRMs, give it twice as many. Fill in any additional tonnage with HS. Yay.

And this is before getting to energy boats like the Crab, Black Knight, Awesome and so on.

The Atlas I reason fell out of use out of respect to Nicholas, it was his ride and anyone wanting to use one might have been seen as trying to claim his legacy. Alexander is revered by the Clans but not to the extent of Nicholas.

For the Atlas, whether non-Royal or the II, this is what I'd do. If it's a normal Atlas you just need to move the weapons around a bit and point the MPLs to the rear. In an ideal world it would have Endo rather than Ferro and an extra 2 DHS as well.
>>
>>50852396
>I want to see what an Atlas IIC looks like.
Just look up Nicky K's Atlas II.
>>
Just getting into Battletech. Have played a few games using the full intro rule set( moving onto TW after the holidays). I want to start making my own mechs up and am not quite sure where to start.

Is there a more in depth rule set than the one in the intro pack?
I feel there are limits I'm missing as the rules in the intro set mean i can fit any weapon on to any mech as long as there are crit spaces available.
I only ask as MWO had hard point limits for weapon types and they seem to be missing in the rule set.
>>
>>50852525
Tech Manual has the full rules for building mechs, but as for Hardpoints, MWO does that to limit boating shenanigans. In the TT, you can put small lasers in every spare critical slot if you have the tonnage and will to do so. There are some weapons that can fit only in torso locations however, like Heavy Gauss Rifles.
>>
>>50852550
So you are saying i can do crazy things like a 100 tonne missile boat or SLs( as you said) for dayz just to annoy my mate. Excellent

I assume the tech manual is in the paste bins so many thanks I'll get looking.
>>
>>50852449
Technically that's how you make a "C" variant. IIC versions are complete rebuilds, a good number with lesser or greater tonnage.
>>
>>50852606
Correct, but most people tend to frown on mixtech creations (that is, mixing the Inner Sphere and Clan tech bases on one chassis), and there's already a number of missile boats that do that. The Kraken (Bane) 3 is the king of missile tubes, until something comes along with more than 8 LRM-15s worth of LRMs that isn't a Turkina Z.
>>
>>50852608

No, the majority of IIC designs have the same mass as their progenitors.

The ones from TR 3058 are the outliers in that regard, not the norm.
>>
>>50852617
In regards to tech bases, i guess one does things better than the other. From some context i think clan stuff has better lasers and such but what does the IS do better? Just so i can make a choice on which tech base to use for all the mechs i make in preparation for next year. If you dont want to answer, it would all be in the tech manual?
>>
>>50852660
Nothing you said corrected me.
>>
>>50852694
Clan tech is superior in terms of quality. Weapons, construction options, armor and electronics are all better than the Inner Sphere counterparts. IS tech has much more variety however, and their equipment is less expensive Battle Value (the primary balancing mechanic of the TT) and C-Bill wise.

I recommend you don't start with Clan tech, because that's the trap most new players fall into when they start getting really deep into the game. It's an easier game, but you're going to be penalized by the balancing system because of how expensive everything is, and then hate that you're getting beaten because you're outnumbered.
>>
>>50852407
>Reflec on BA isn't vulnerable to AoE weapons or physicals either, so there's none of the downsides you get on larger units.

Oh, wow. That's quite nice. I thought it would just make them way too vulnerable to artillery.
>>
>>50852750
So its quality over quantity. Thanks I'll stick to IS and recommend my mate do the same for now.
>>
>>50852739

Even the "complete rebuilds" like the UrbanMech IIC and Highlander IIC don't stray far from the baseline.

Pretty much the farthest from the old version a non-'58 IIC gets is the Orion IIC. It's not like they turn the Highlander into a lightshow or the UrbanMech into a high-speed scout. They just improve on what's already there.

I may have come on a bit strong but honestly I'm tired of the "IICs have different tonnages/completely different roles" meme, which is only true for the first part in TR 3058 and only true for a handful of the '58 crop in the second.

>>50852694

Clan does raw damage and often times range better.

IS stuff is cheaper, tougher in the aggregate because it's cheaper so you get more designs with more total armour, and offers a lot more options. The IS can play raw damage, or indirect fire, or Stealth, or C3, or melee, or a mix of all those.

Broadly speaking, the Clans are specialised and do one thing well. The IS is a lot more flexible and can do a lot more things well.
>>
>>50852875
It's not really a meme, something like 8 of the 20 IIC mechs put into production have different tonnages. That's noticeable. And honestly, the tonnage part wasn't really my initial point.
>>
>>50852769
It just doesn't make them any more vulnerable to artillery is all. Any 20 damage AE attack is still going to obliterate any BA squad without ballistic reinforced.
>>
>>50852875
There no IICs in TRO 3058. Maybe the MIGHTY EXCALIBUR AND SPARTAN duo have confused you.
>>
>>50852902
Yeah but 5 points of splash damage won't wipe out a squad with 10 points of armor
>>
>>50852932

'55-'58 blend together in my mind, especially since the RSes were published together for so long.

Point taken though, derp.
>>
>>50852396
>>50852480
Kodiak.
>>
>>50854104
the MWO Kodiak's model really drives this similarity home.
>>
>>50852396
Coincidentally, while I was looking for Atlas II pics I found the guy who did pic related, and he wondered why there was no IIC for the Atlas.
>>
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>>50854665
And here's an Atlas II with a bad habit.
>>
So I asked this in the last thread, but ded before an answer.
I'm looking for 6 ASFs to serve as a fighter screen for an assault DropShip. No particular faction in mind. Prefer something that thrives well in space and has a long loiter time. Recommendations?
>>
>>50854729
Look in the original 3025 Tech Readout and go for the heavies of any of the five factions. Slayer is good. Stuka is pretty sweet as well.
>>
>>50851317
>And that's before you even get to the quality of the plot, which is dreadful even for Pardoe.

Yeah, I'm not sure if I can keep reading this. Three chapters in and I can see where he's going with the plot, but it's just so poorly presented. The amount of typos and such is close to what I'd expect to find in a first draft, not something sent for publication.
>>
>>50851613
the gauss rifle is pretty much explicitly a coilgun, not a railgun, and the optimal shape for a big coilgun projectile is actually a hollow tube, since that puts all of the ferrous mass of the slug as close to the inner walls of the barrel as possible where the magnetic field is at its densest.
>>
So how do you get into battletech?Found a pdf of what I thought was the core rules but it says to look at the intro box first. Can't find a off of those rules and the box is out of print.
>>
>>50854729
Go Stingray or go home.
>>
>>50855118
Now I'm picturing gauss projectiles as being similar to this slug

https://www.youtube.com/watch?v=zNwXukKlerA
>>
>>50855584
/k/ has arrived.
>>
>>50855645
I wouldn't find it terribly surprising if /btg/ and /k/ had more of an overlap.
>>
>>50855691
It seems that hobbies like these do also overlap quite a bit with gunnies. I'm one of them.
>>
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>>50855118
A hollow tube might be an optimal shape for the shot, but it's not the optimal shape in the ballistics and kinetic effect sense. For that, you want something like a modern APFSDS penetrator - a solid rod with a good L/R ratio.

Behold the result of my hard labour (in festive Chrimbo colours). The green bit is made of the densest, heaviest stuff you can lay your hands on. The red bits (drive bands) are what the gauss coils actually "grip" and pull through the barrel.
>>
>>50855723
And derp, I meant L/D ratio (length to diameter). It's the Christmas beer speaking.
>>
>>50855723
would three separate bands be superior to a whole external sheath?
>>
>>50855758
Three separate bands would mean less mass allowed for the actual penetrator, since the full sheath would weigh more than the bands.
>>
>>50855758
And shit, it's Opposite Day apparently. Three bands, more mass for the part that does the work (the penetrator). Full sheath, less mass for the penetrator.
>>
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>>50855150
>So how do you get into battletech? Found a pdf of what I thought was the core rules but it says to look at the intro box first. Can't find a off of those rules and the box is out of print.

Did you look at the mediafire links (specifically, https://www.mediafire.com/folder/sdckg6j645z4j/Battletech) in the OP? There's a "Battletech Quick Start Rules" in there that covers most of the basics. Heck, it even goes beyond that, adding in rules for tanks, infantry, and battle armor in its more advanced scenarios. At over 10MB, however, it's too big to link here directly.
>>
So I'm playing AtB and I swear sometimes it writes adventuring hooks or short story plots by itself.

>get hired for a pirate hunt by Comstar
>fight two missions against the regular piratey stuff like Vedettes, bugs and Blackjacks
>last mission is a Star League cache where a pirate is trying to leg it with a Crockett
>I kill it, the next first of month enemy morale immediately drops to rout

So you couldn't pawn it to the Com Guard, could you? That last bastard was probably a deserter and C* wanted someone else to do their dirty work.
>>
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>>50855758
well, depending on how fast you can make your coils switch on and off, i guess it lets each coil boost the slug three times on its way past instead of once.

alternative hollow tube launcher idea: add like an inch-thick layer of solid fuel to the inside of the tube and shape the front end into an air intake, shoot ramjets
>>
What is the closest faction to Russia in space in BT?
Or what is the faction with the most Russian ethnic or cultural footprint?

Same with mechs. What mechs scream "Russia" to you?
I've looked at the Sarna site and found the Cossack mech so far.
>>
>>50856930
the clans, in particularly Wolf, via Kerensky, have some russian influence.

the capcon was a mix of russian and chinese before they got flanderized and yellowwashed into space north korea.
>>
>>50856930
>What is the closest faction to Russia in space in BT?
Tikonov. It's mostly ethnic Russians, though once Xin Sheng gets going on the Confederation, anything that isn't dully Chinese gets tossed aside. It's like an entire culture of Fu Manchu movies.

>Same with mechs. What mechs scream "Russia" to you?
Poorly made crap meant for millions of conscripts? Anything made by Quicksell, the Cataphract and the Urbanmech.
>>
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>>50856972
xin shengs behind ecm
>>
>>50856930
The Capellan Confederation had a pretty large russian influence, once. Unfortunately, that was one of the many things sacrificed on the alter of XIN SHENG
>>
>>50852606
Use one of the free mech design softwares in the OP. Solaris Skunkwerks is more user friendly, but a bit out of date. MegamekLab is up to date, but less easy to use.
>>
>>50856930
Tikonov, but it's only independent for a few years post-Fourth Succession War before the leader's shenanigans lead to its annexation.
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Hey guys, quick question I can't find online - what's the formula for figuring out a mech's speed based on its tonnage and engine size?

Also, company of Catapults and Ravens - good idea or bad idea?
>>
>>50857232
You've it backwards a bit. You determine the engine rating a mech needs by multiplying it's tonnage by the desired walking MP. I'm guessing you're here from MWO?
>>
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The bot spent 6 turns after losing its left and right torsos trying to get close and melee me.
>>
>>50856972
Why do the writers have so much trouble getting their transliterations correct?
nominally, they are using the mainland pin yin system, which is a good thing, but some very strange transliterations keep turning up.

with the CC ranks in mind, it's quite depressing.

"Sang" should be "Shang"
"Sao" should be "Shao"
"Shao" should be "Xiao"

and I'm not sure what to make of the non-comms. The usual translation of Sergeant is Zhong Shi or a variation involving Shi (meaning low-ranking officer in this context) while they have these wierd "bing" based ones.
Bing is a basic soldier and I can only guess that Si-Ben-Bing is meant to mean something like Four-Stripe-soldier though I doubt Ben is the best character.
>>
>>50857619
>Why do the writers have so much trouble getting their transliterations correct?
Because no one gives a fuck about the chinese but themselves and chinaboos.
>>
>>50855691
I know Muninn and maybe NEA or one of our other namefags post on /k/
>>
>>50857619
Language drift. It's 1000 years from now after all.
>>
>>50855118
Eh, weapon side effects are modeled pretty mushy in BT in general. Like if the signal warfare would really be that intense, your basic mech would be setting fires just from the radar and jammer radiation they're putting out and all infantry'd have to be shielded just so that they don't start puking their guts out every time a mech walks by.
>>
What's the fastest speed a mech can move at?

I've only ever played the video games and the fastest I've been able to go is 253.1 KPH in a Firefly made of engine and MASC in MW3.
>>
>>50857505
Nah, just want to figure something out on paper.

Though that helps anon, and certainly simplifies things. Just think of me as functionally retarded when it comes to maths and manipulating variables in a formula.
>>
>>50857758
432 km/h, on one Locust and one Fireball configuration each. That's with MASC and a supercharger. Both of them are basically ER Small lasers and engines.
>>
>>50857619
Because the romanization of Chinese is a complete shitfest. Unless you already know how to pronounce Chinese, you will almost always pronounce shit wrong using the romanized words.

Source: Chinese friend who loses his shit whenever we tried to read romanized words, like Cao Cao.
>>
why did Khorsakhov's Cossacks hate the CapCon?
>>
>>50856972
>>50856930
Cappies are the space commie bloc faction.

Clans are space Scourge of the Gods, which includes Slavs because they were the Atheist Scourge back in the days when the story was written.
>>
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>>50857777
>>
>>50857619
I bet on the OF you'd get the "language drift" shtick which only seems to have an effect on non-English languages. Or the "I only do the basic research to advance the story", which resulted in HB:HK having shit like Voice of the Dragon becoming Dragon of the Voice because the writer couldn't grok how Japanese worked. Or how their German seems to be based on Commando Comics German.
>>
>>50857779
>people who pronounce it "Cow Cow"
>>
>>50857894
Commando Comics?
>>
>>50857894
>HB:HK
Singlehandedly made me drop that faction.

I was hoping for a HB:HL cleanup of the original Kurita sourcebook and lore. Instead I got copypasta and mistranslations.
>>
>>50858008
That's how dynasty warrior pronounces it.
>>
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>>50858026
When I was young one, Commando Comics were the finest war-related comics you could lay your hands on. Typically the Germans had names in the key of either über-German (like "Hans von Falkensturm") or the mega common like "Heinz Bauer". The former would probably be a "bad" German like an officer of the SS, whilst the latter would be the "normal fellow just fighting for the Wehrmacht" sort. If it was a navy story, their not-Hippers/Tirpitzes would be named in the vein of "Admiral von Wolfsburg".

Typical things in Commando were: the British soldier who had serious self-doubts about his warfighting capabilities, but got over them and fought bravely until the end of the war; the British bully soldier who either got killed or reformed (and fought bravely etc.); the super soldier NCO who gets saddled with the fresh meat, find out that the FNG can fight and then fight bravely together until the end of the war. Germans were either Nazis (who died) or regular Hanses (who tended to survive) and spoke in sentences like "Himmel! Engländer!" or "Aaaaaargh!". The Japanese were always sadistic (like the DCMS mould) and shouted "Aaaaiieee!" when they died.

tl:dr; Commando Comics were awesome.
>>
>>50858158
They sound awesome.

t. German

plus the wehrmacht wasn't all bad
>>
>>50854729

Stingray, Transit, and Hellcat are great.

The Slayer has above-average fuel capacity but was designed at a time where heat was generated completely differently for fighters so is a bit lacklustre now.

>>50857232

Company of Catapults isn't a bad idea. All those LRMs and MLs.

A full company of Ravens is pretty redundant though.

>>50857697

This is their go-to excuse, yes.

>>50857784

They're from Tikonov and worked for the St. Ives Compact.
>>
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>>50858404
Lies den Spiegel. Die ham nach dem Krieg Landser-Fortsetzungsromane publiziert.

Allerdings sei vorausgeschickt, dass der deutsche Landser im Roman zwei Dinge liebt: Seinen Kameraden und sein Pferd und ein Ding fürchtet: Vaginas.
>>
>>50858480
Right but I could have sworn I heard they signed on with the Compact because they hated the CapCon but couldn't find the original reason. I also saw they were working for the CapCon defending Earthwerks on Tikonov in the 4th Succession War so where did the hate begin?
>>
Is this accurate?

>Though once a massive manufacturing center, Earthwerks factories on Tikonov had seen better days. Almost the entirety of the huge complex, including lines dedicated to the production of Thunderbolts, Thugs, Griffins, Stingers, and Bombardiers, were destroyed by Capellan troops during the Fourth Succession War to prevent it from falling into enemy hands. The Federated Commonwealth did little to rebuild Earthwerks’ facilities, content with the large number of effective Cataphracts which they supplied, and so it was left to the Corporation to rebuilt the factory alone.
>>
>>50857758
>>50857777
You can make an 15t ultralight faster than this, I just don't remember how faster
>>
Whats the best locust? My cousin heard I liked battletech and he bought me like 7 Locusts for Christmas.
>>
>>50858954
The -1V2 is the best Locust.
>>
>>50858988
Oh jesus Christ that's a lot of rockets. Those are just 1 use each though correct?
>>
>>50858583

The original reason is that they were from Tikonov after the 4th War. They had a hateboner for the Caps and working for St. Ives allowed them to stroke it.

>>50858657

Thugs and Bombardiers are triggering my WTF-ometer but given how retarded a lot of those retcons have been they may well have dumped both of those onto Tikonov.

Rest seems at least plausible but I don't remember reading anything like that off the top of my head. If it's from Sarna, into the trash it goes. If it's from HB: HL I just skimmed that for the new units at the back because I wasn't interested.

>>50859030

Yes.

I like the old SW Locust with 2 MLs and 2 SLs. I could wish for one with 3 MLs, but the Mongoose is a thing.
>>
>>50859030
They are. I also wasn't being entirely truthful. The -1V2 is the most fun Locust. The actual best Locust is the -5M3 for absolute payload (9/14, ER Large and 2 ER Meds) or the -6M for the rounded experience (14/21, tops out at 30 with MASC, carries two ER Meds and an ER Small).
>>
>>50859139
Energy spams more my type, but 4 rocket pod burst seems pretty funny.
>>
>In 3067, Tikonov returned to the Capellan Confederation. Earthwerks marked the occasion by reintroducing the Koschei, but the Xin Sheng movement left little room for a 'Mech designed with Slavic tastes in mind.

Why did SunTzu decide to suck tiny Sino dick?
>>
>>50859561

Coleman.

Did you even have to ask?
>>
Is megamek a good way to get the hang of the game or just a way that requires no real effort and therefore means you dont understand the rules? I only ask as i need to get to learn but the friend i want to play TT with is away.
>>
>>50859856
It's both. It does simplify a lot of the rules but it does show them to you, as to how you come up with the to-hit numbers. But if you don't fully understand some of the rules you'll still get punished, like if you try and move ASFs too slowly.
>>
>>50859936
Just keeping it to mech on mech combat atm so i should be fine on the rules front
>>
>>50859753
But just what the hell are "Slavic tastes" about it? Just the name? They still use Vindicators, Ravens, Cataphracts, etc. Are those Round Eye tastes too? It's so stupid. The Han focus of Xin Sheng has seriously ruined the faction.
>>
>>50859139
Why is Sarna information not believable? I'm curious.
>>
>>50860194
Lack of accountability in editing.
>>
>>50860141
Mah nigga. Down with Xin Sheng!
>>
>>50857777
Accounting for sprinting, those can actually top out at 518 kmh.
>>
>>50860238

In probably 19 of every 20 articles, Sarna is fine. The problem is that in the 20th, faction spergs will editorialise the shit out of it and will violently resist any corrections anyone else makes. And since many of those spergs are actually Sarna mods, there is no hope of improvement and no hope of it ever being a resource anyone can ever rely on.
>>
>>50857777
>>50860750

Sheet please. I wanna see this.
>>
>>50848757
This man will not be happy until we go back to the bullshit that was BattleTech Compendium rules for energy weapons versus infantry where they did double damage. Machinegun? Why bother, mount two LLs and annihilate a whole platoon at 2.5x their maximum range.
>>
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>>50861179
Here's the Fireball, from XTRO Most Wanted.

As mentioned before, you can technically make a mech even faster, but this where canon mechs have topped out.
>>
>>50852016
Ultra 5, LRM5 with Artemis IV, two MPLs. Behold the horror of TRO 3050 "upgrades".
>>
>>50861448
I do not recall any such rules. Pre TW it was always infantry take full damage from any attack, with damage doubled in the open when hit by everything. Only BT Compendium change I recall is that's when they added burst fire damage.

Also, machineguns are still shit. Especially in the age of the AP gauss rifle.
>>
>>50861491
>Gotta go fast...
But how many rings does it need for an extra life?
Does it need over sized Nike trainers to go that fast?
>>
>>50857232
8 Catapults to beat things down and 4 Ravens to find things for the Catapults to beat up isn't a bad company. 10/10 Capellan, would Xin Sheng with.
>>
>>50858008
It could be worse, you could be talking about Cao Pi.
>>
>>50860769
Any articles in particular stand out in your memory?
>>
>>50858158
You can tell some wannabe tough guy wrote most of the stories.
>>
>>50861491
>As mentioned before, you can technically make a mech even faster,
What would such a mech look like? I'm curious
>>
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>>50862037
>>
>>50862113
I *love* this picture
>>
>>50862113
Dasher's arms aren't blue!!!
*maces CGL employee*
REEEEEEEEEE
>>
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Happy Blakemas, /btg/. I hope you get some heat sinks in your stockings.
>>
>>50862295
>dating Japanese girl
>only get SHS for Christmas
Thanks Teddy C3
>>
>>50862037
Going max fast, a 10 ton mech with XXL, XL gyro, endo steel, small cockpit, supercharger+MASC and using fractional accounting can go 26/39(65), or 421kph running, 702kph with the MASC and supercharger kicked in. MASC+supercharger+sprinting would give it 78 MP, for a max speed of 842kph.

As said this is max speed and with only 55kg of free weight left about the only thing you could stick on there is one point of clan ferro fibrous or commercial armor.
>>
>>50860769
Okay I have to learn more about this now.
>>
>>50862387
And the best part is that vehicles can get even sillier (if you allow fractional accounting)
>>
Other than making their 'Mechs jumpy, what are other general traits in most Clan Jade Falcon unit designs?
>>
>>50862564
Can't you get a hovercraft up past Mach 1 with those rules?
>>
>>50862772
birds
>>
>>50861600

Yeah, you beat me to it.

Pre-TW infantry damage was fine if you held the view that marked off didn't necessarily mean dead, which is what the post-game stuff with checks to see who was dead dead and who was merely injured enough to be out of action for the game that had just passed.

But people kept going REEE about a ML bolt or whatever "killing" five guys so here we are, with infantry that vary from a mere pain in the ass to kill and way, way tougher than the fluff describes to things as obnoxious as the Federated Bullshit platoon.

>>50861906

Pretty much any production site article is going to be filled with stuff some guy thinks he read like twenty years ago and will list all kinds of shit that no canon source, then or now, has ever had them making.

For bonus points, the Rommel article has a section dedicated to saying that neither it nor the Patton were built in Taurian space and that it being produced there was a major IC error, but if you go to the page for Pinard Protectorates Limited on Pinard, guess what's apparently built there and is footnoted as sourced from the first edition of TR 3025 and Objective Raids?

Faction info pages are pretty biased too. You often either get one by someone blatantly pro or blatantly anti and neither convey an objective description of things.
>>
>>50862772
As of the DA, Talons and Partial Wings.
>>
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>>50862295
SANTA ELISION

Happy 'Mechmas, /btg/.
>>
>>50863151
>But people kept going REEE about a ML bolt or whatever "killing" five guys so here we are, with infantry that vary from a mere pain in the ass to kill and way, way tougher than the fluff describes to things as obnoxious as the Federated Bullshit platoon.

I suspect it wasn't that, but what that prior anon was alluding to, in that under the old rules AP weapons were fucking pointless. As I said, MGs are still shit even with the changes, but flamers and small pulses are decent, and somebody seemed to finally work to fix the suckier AP weapon problem with the introduction of the APGR.

I think nerfing damage to infantry is a good idea, but they went too far with it.
>>
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>>50857758
i figure everyone who fools around with SSW for any amount of time eventually arrives here
>>
>>50862773
yep. Hell, I got an actual regular CAR up there basically by accident (a 60XLL weighs half a ton, .75 with the vehicle penalty, and the other important bits weigh .15, for a final weight of .9. use the rest for a passenger or cargo, and a final speed of 80/120, past the speed of sound. )
>>
>>50863425
I have never actually made a sanicmech before. Is that weird?
>>
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>>50863425
The closest I ever got was this thing. There was a round of "IS protomechs versus Savannah Master swarm" shitposting on BTG, so I bulit this thing and went "fuck both of you, here's a proper mech weighing as much as a heavy proto and able to move faster than your hovercart while walking!"
>>
>>50863786
Hm, make that keep up with the SM. I know I had one that was faster, but it looks like I trashed it.
>>
>>50863397

>under the old rules AP weapons were fucking pointless

They could have easily given them additional D6s against infantry then. Like damage +2 in D6s for MGs, or damage +3 for flamers. That'd put regular MGs at 4D6 against infantry, doubled in the open. Or make them 3D6 damage against infantry and multiply that by the damage value of the MG (1 for LMG, 2 for MG, 3 for HMG) and double that if in the open.

Even with the changes to everything else MGs and such are still pretty shit because the one place they're good they aren't an advantage enough to overcome how bad they were everywhere else.

And back in the day there legitimately were threads bitching about how unrealistic damage to infantry was because seriously were they like lining up in precise rows to get 16 killed by a Large Laser, or get everyone in a straight line for GRs etc.
>>
Merry Blakemas, everyone. I got you a present.

It's nukes. Die, heretics!
>>
>sanicmech
what the fuck kinda ramming damage does a 10 ton mech that just ran 65 hexes do anyway
>>
>>50864938
110, I think.
>>
https://www.youtube.com/watch?v=1CXO8ooyNIk
>>
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Has anyone tried any of the Battletech apps for the Android? Namely BattleTech Calculator and Mech Factory? Are either/both useful to any degree? I have seen a few people claim the calculator has some incorrect modifier info for some calculations. But, it'd be nice to have something to make math easier for my friends who are trying the game, so I was curious if anyone gave them a whirl. The Factory seems to be more a reference than anything else, but I wonder if it's more or less useful than just punching up Sarna.
>>
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btw merry christmas you nerds
>>
>>50865103
Who's the mech in the background behind the Atlas?
>>
>>50865487
Looks like a firestarter and an exterminator.
>>
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>>50865448
>Posting a medium when an assault class would do.
Anyway Merry Christmas everybody! May all your ultra autocannon shots never jam and both shots hit!
>>
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I would raid and despoil her Luthien with a massed RCT assault with 9 reindeer themed merc commands if you know what I mean
>>
What's the typical rank in the Clans where Bloodnamed troops start to outnumber the non-Bloodnamed? From what I remember in the old phone book SBs, it was somewhere around Star Captain, but some of the Clans had Bloodnamed people as Star Commanders.
>>
>>50866715

Star Captain is pretty much it.

It's basically an unwritten requirement to be Bloodnamed to occupy the rank of Star Colonel or above.

Not impossible, but the characters who don't hold a Bloodnamed at that rank are either precocious Ristars expected to win one any second now or it's a Solahma-type unit.
>>
What'd you get for Blakemas, /btg/?
>>
>>50865785
Do Dracs think that's cute?
>>
>>50867256
On the first day of Blakemas my Primus gave to me, a brand new mk 3 Legacy
>>
>>50867280
Dracs probably are used to "light weight" chicks with very little front torso armor if you catch my drift. This is the rare assault that only a Davion can import merely for... research purposes.
>>
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Help, the Wolves can't figure out that I can stop them every time.
>>
>>50865785
What happened to this broad?
She didn't go into AV, she just up and vanished. She had some fucking AMAZING videos, alongside Fuko and that other titty monster.
>>
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>>50867693
She went under the name of Miri Sendou and did some soft core pron for a while. There is one of her videos where you see her knockers and they play with them using weird poles or some such to stretch them out, but that's about it. It was one of the dumbest wastes of about 40+ minutes in JAV history. If you google it, that video should show up pretty easily.
Then she vanished.
BTW, when they weren't manipulating her boobs in stupid ways in that video, they were pretty damn good. Oh well. Maybe more Nips will feed their girls McDonald and the growth hormones will take hold and stop the declining birth rate of future generations of Dracs.
>>
>>50865103
I have both. The BT calculator works well and helps when you don't have the cheat sheets handy. Mech Factory requires a login to battletech.rpg.hu, which is free, and has a wide variety of resources available on demand or as a download. Think of it as sort of like a pocket Sarna with info pulled from the various TROs or House/Handbook manuals.
>>
So if I wanted to run a Battlemech RPG online, I'll want A Time of War & Megamek for combat right?
>>
>>50868451
Yep. You can substitute skills in Megamek, it has options for RPG rules.
>>
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Awesome custom pillow present from my sister
>>
>>50868528
Are there any particular supplements that would be good to read?
>>
>>50868735
That's pretty amazing. Well done, anon's sister!
>>
>>50868807
Supplements? For what? You have AToW and the core rules. That's pretty much all you need unless you want more complicated rules.
>>
>>50868735

That's pretty baller anon. Your sister's alright.
>>
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Quick question: when St Ives was independent, did they have that Capellan citizenship system or did Candace abolish it?
>>
>>50868735
Adorable! Now we need one with Christmas Urbie on one of those long hug-pillows for mech-fu purposes.
>>
>>50867256
All those new Battletech books CGL just released :^(
>>
>>50869278
What would boring white hat puppets do?
>>
>>50869278
They still had it.
>>
>>50869603
Buggered if I know. I was looking at Era Report 3052, which lumps St Ives under the general CC and make no mention whether they had it or not, just that Cappies need to have it to advance past certain limits.
>>
>>50869669
Cheers. Do you have a reference to it in some sourcebook or something?
>>
>>50869669
Their servitors were probably even happier slaves.
>>
>>50869847
>yfw even the servitors love Sun-Tzu

What *can't* that Anglo-Nepali-Sino-Scot do?
>>
Question time:
Iron Wind Metals is the original producer of Battle tech right?
Is there a size difference between IWM, and Alpha Strike minis?
>>
>>50870090
>Iron Wind Metals is the original producer of Battle tech right?
Not sure what you're asking. IWM only makes minis, and wasn't the first to do so (I believe that was Ral Partha, but an oldfag will have to clarify).

>Is there a size difference between IWM, and Alpha Strike minis?
The AS lance pack minis are on the same scale as the introbox minis. IWM minis are on the same scale, generally, though there's a few crappy exceptions of mechs that are oddly sized (Talos I'm looking at you). They're all usable on a standard hex map though.
>>
>>50870117
Cool so AS lance and Intro box is the same.

So is IWM the best place to get clan mechs then?
>>
>>50870090
Ral Partha was the first and they made all the pewter minis. And they were all fucking atrocious, even by the standards at the time.
Ral Partha is/was bought by IWM, though they're the fantasy division or something now.
And the minis are still god awful. There's a couple decent ones, but for the most part, they're about 15-20 years behind on mold/casting tech.
>>
>>50870149
>So is IWM the best place to get clan mechs then?

No. They're a pretty damn terrible company. You'll probably get your mechs faster if you wait for the Russian guy to release them.
>>
>>50870149
Yes, basically. Warhansa is also acceptable (ask google for details).
>>
>>50870172
>>50870169
Okay, I know about Warhansa.


The Minis that came from the re-released starter set were good quality.
>>50870169
>>50870158
>>
>>50869894
>that Anglo-Nepali-Sino-Scot do?
I forgot how really not chinese the liaos were after XINSHENG. So I guess sunny-t is basically the space chinese equivalent of those chicago guys who are mostly italian and polish, but flip their cocks about AULD EIRE every St.Patrick's Day
>>
>>50870158
>Ral Partha was the first and they made all the pewter minis. And they were all fucking atrocious, even by the standards at the time.
So I take it the resale value of those old things isn't much? Because I know a guy with about two battalions' worth. They need to be repainted.
>>
>>50870245
It depends. The Unseen are worth decent money, some of them lots, but a lot of the regular stuff doesn't go for much
>>
>>50870305
The majority of his lot is unseens, especially from those lance packs from back in the day with the primo old unseen painting art on the covers.
>>
do you have the courage of a Kurita samurai?

https://www.youtube.com/watch?v=Xfh9-ogUgSQ
>>
>>50870310
Well, if he's got mostly unseen he can probably do all right. If you can get pictures and post them here, somebody who knows more about this than me could probably give you some rough-estimate prices
>>
>>50870383
Unfortunately he's in the boondocks and his computer is a 10+ year old toaster and doesn't have cash or access to a camera for a while. I've seen his lot. Most of them have a very basic one-color coat of paint from old paint markers from the 1980s-1990s. Simple Kurita-reds, Steiner-blues, etc. They seem to be in pretty good shape.
He didn't have access to a sauteing iron or anything like that so get this, he used a freaking hot glue gun to keep the old pieces together. Pretty much everything is intact for a more proper assembly though.
I want to say maybe he has two battalions worth, including some old FASA Star Trek ships as well. Those ships are in worse shape. Also there's a scant few BT tanks and aerospace fighters as well.
I'll let him know and see what he wants to do with them. He doesn't dislike BT anymore, only the opposite, but Obama-economy and such he has to stick with getting cash any way he can in the next year, and this is one of his options. He mostly plays Megamek and sometimes will play with standees. He has a pretty old collection of books which he has digitalized copies of (pretty much the same stuff we all have) so it's up in the air if he's going to part with that as well.
I feel sad for mech-bros and this economy sometimes.
>>
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>>50870440
>Obama-economy
>>
>>50870440
>Most of them have a very basic one-color coat of paint from old paint markers from the 1980s-1990s. Simple Kurita-reds, Steiner-blues, etc. They seem to be in pretty good shape.
>He didn't have access to a sauteing iron or anything like that so get this, he used a freaking hot glue gun to keep the old pieces together.
Jeez, this is pretty much the perfect situation for resale. Like, dip them in simple green to get the paint off, do whatever to remove the hot glue and they're basically brand new. That's a very rare thing to find these days.
Also, do you know if he has any Wolverines? They're probably the rarest of the old minis and could go for quite a chunk
>>
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>when your gf finds out you like BattleTech
>>
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>>50871719
>>
>>50871719
>a Rifleman
she probably doesn't really love you
>>
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>>50871719
That Nova on the cover of "Shadows of War" gets me every time.
>>
>>50871818
How do you fix the Rifleman?

Say a refit done in 3050. I've played around with giving it DHS, Ultra AC/5s, ER LL, and such, but it's hard to balance its weight and heat and not produce a turd. I'm in megamek lab right now playing with using endo-steel or ferro-fibrous armor.
>>
>>50872122
XLFE, and then replace the arm weapons with an LB-10 and a ML. Add endo and add as much armor as you can. Bam, good refit.
>>
>>50872229
Here's what I did:
>LB 10-X ACs in each arm
>ML in each arm
>ML still in left and right torso
>Guardian ECM in center torso
>three tons of ammo in left torso w/ CASE
>up armor to 11 tons of ferro-fibrous (197 of 201 points)

Thanks for the advice. Thoughts on the ride?
Merry Christmas btw.
>>
>>50872122
Four LLs, max armor, 17DHS
>>
>>50869737
Handbook: House Liao. There's a POV of a Davion soldier mentioning it from when he was deployed in the Compact.
>>
>>50872385
A little light on ammo, but that works.
>>
>>50872578
I suppose I could drop a ton of armor to add more ammo.
>>
>>50848932
Infantry being hard to kill is a feature not a bug. Concussion can make men sleep for minutes or more. That can easily exceed 30+ TW turns.

A dug in infantry unit with 18 inches of overhead cover is immune to nuclear weapons that are not a direct hit.

30 men vs a 1 pilot battlemech? The BM has the advantage but it is still 30:1.

>Nobody to play the battletroops woth
>>
>>50871818
She's saying he could be like Gray Noton: a fucking baller. I'd say she loves anon plenty.

>>50871719
You've got a catch anon, keep that one around.
>>
>>50848932
Just bring a Javelin or Pegasus with Infernos, you'll kill 24 dudes with an average salvo.
>>
>>50870215
Protip, that's what colonials do, the fact that a quarter German and quarter Irish family is obsessed with bushido and totally gets it wrong is the most realistic part of Battletech.

The Steiner's probably look like a drunk american in Lederhosen to actual Germans, etc.
>>
>>50870590
>Also, do you know if he has any Wolverines? They're probably the rarest of the old minis and could go for quite a chunk
I'm back.
And yep, he has a mess of them, all in really good shape. I don't think they needed much assembly if I recall. They were cast I think in one piece, so yeah, he's got a lot and they are in good shape.
He also has the Phoenix Hawk LAM from the Crescent Hawk's vidya from 1988. He actually got that legit by playing the game back in the day.
>>
>>50873869
>The Steiner's probably look like a drunk american in Lederhosen to actual Germans, etc.

The Steiners and Lyran state as a whole are incredibly American.

t. German
>>
>>50872874

>Infantry being hard to kill is a feature not a bug.

For the last god damn time.

I don't mind infantry being hard to kill, as in murder the living shit out of, disintegrate, decapitate, and otherwise make non-alive.

THAT DOES NOT HAVE TO BE WHAT MARKING THEM OFF MEANS.

Marking them off as "dead" means they are mission killed like a 'Mech that takes 3 Engine hits. They take no further part IN THAT GAME but can be bought back later. Some of the marked off troopers might be dead dead, but not necessarily all of them. That is what the medic rolls in campaigns are to determine.

>A dug in infantry unit with 18 inches of overhead cover is immune to nuclear weapons that are not a direct hit.

What the literal shit?
>>
>>50872122
>How do you fix the Rifleman?
Being honest, I eventually gave up and designed what was essentially a 70 ton (to match it's fellow destroids) uprated Riflemen for my games, and made the old rifleman a cheap knockoff called the 'Raider' produced in the CapCon and OA.
The 70-tonner rifleman holds it's own pretty well in 3025 and upgrades decently
>>
>>50875055
Infantry should be hard to kill even in a single game. Deal with it, pisshead.
>>
>>50875448

No they damn well shouldn't. Get the hell over it.
>>
>>50875612
Yes they Damon well should, it's the only thing they have going for them and it's exactly how they are irl. If it bothers you that much bring the tools to deal with them. Otherwise, stop being a salty old grog.
>>
>>50875728
Why would a grognard have an issue with infantry? RS3025 has just about every mech armed with a pair of MGs and a flamethrower. IntroTech is as atrocity/10 as it gets without cherry-picking only plasma rifle + infernos.
>>
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>>50875879
>Why would a grognard have an issue with infantry?

Because in the 3025 rules, you didn't even *need* machine guns or flamers. A hit from a PPC against an infantry platoon in the open would kill 20 guys! Those rules were *really* simplified... infantry units were rarely a significant factor unless they came in great numbers, had just the right weapons, and were situated in the part of the battlefield where they could do their best.
>>
Do LBX-2s ever really need more than one ton of ammo? I don't actually see any reason to use slug rounds over shot with them
>>
>>50876239
Flavor, that's about it.
>>
>>50876239
If for some insane reason you've got more than four of them
>>
>>50876239
Why are you even using an LBX-2?
>>
>>50876044

And the old rules and fluff in SBs and novels have 'Mechs wading through infantry like they aren't even there, but due to relentless sperg threads over the years about "LEL DO INFANTRY REALLY LINE UP IN JUST THE RIGHT NUMBERS SO THEY CAN ALL BE KILLED BY A SINGLE SHOT FROM A LASER OR SOMETHING, WTF IS THIS?" we now have to deal with infantry being fucking tar pits of despair to deal with, and the *one place* that MGs have an advantage it's still not enough to over-ride their utter shitness at everything else or justify using them over a SPL if you have access to that tech, so the argument about the change being made to benefit burst weapons doesn't hold any water at all.

TL;DR: it was a senseless, useless change because someone got a hair up their ass about MUH REALISM without understanding that the rules already *were* fucking realistic as long as you weren't aspergers enough to think that crossing infantry off on a record sheet meant you had to pick out a nice gravestone or commemorative plaque for each one, especially when the recovery rolls after battle were already indicating most crossed-off infantry were merely "mission kills" who were concussed, stunned, or otherwise injured and would be OK with some treatment and rest.

Jesus.

>>50876239

I wouldn't bother, no. I don't think LBs need multiple tons of ammo until you hit the -10X either, the -5X is usually better with cluster rounds any way and you get 20 of those per ton which should see you through the average game.
>>
>>50876373
Do you know how I know you don't hate vees and aerospace? LB-X 2's are excellent for dishing out crits and piloting checks. They are also the Kings of light caliber autocannon trolling. You've never griefed a fur-fag until you've KO'd and kick d'graced a 1/1 clan pilot with a dual deuce Clint.
>>
>>50872456
Thanks. I think it's a bloody shame St Ives and Rasalhague never got their own mini-Handbooks or something like that, always buried in other stuff like the 20 Year Update or HB:HL.
>>
>>50876595
Give it a rest, you fucking autist
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>>50878155

Run 2.5K BV of whatever against 2.5K BV of Federated Bullshit Platoons (or any other custom formations) and get back to me on how balanced infantry is and how great it is you can only kill 1-2 of them per turn unless you're willing to put yourself at their mercy by closing to MG range.

Infernos help less than you'd expect too.

Also,

>be the autist
>accuse others of autism

Well done.

I'm out, have fun with your next bitching-filled post.
>>
>>50878205
>thermobarics
>LTACs
GG EZ no re
>>
>>50876630
>Do you know how I know you don't hate vees and aerospace? LB-X 2's are excellent for dishing out crits and piloting checks.
Huh? 2 pellets, and cluster hit rolls means a lot of the time only one is going to hit anyway. You get the flak bonus for shootign at airborne stuff so it still nice for lawndarting, but against vehicles on the ground it isn't worth much, unless you bring multiples like the Clint you mention, but a single LBX 5 will still often give you just as much cluster as a pair of deuces for less tonnage.
>>
>>50878270

>11 platoons doing 30 damage out to 20 hexes
>your FAEs will only kill 20 if you can catch the Federated Bullshit platoons in the open due to their damage divisor
>believing you can kill fast enough on a mapsheet against units like that

Yeah, nah. Unless it's a salt flat and/or the infantry are being run by the bot, it's not gonna happen.

>in B4 arrow+Davy Crockett missile

Nukes have no BV and aren't meant to be used with it.
>>
>>50878412

He probably means that most vees don't have weapons that can hit at LB-2X ranges so you can just troll them by plinking until you immobilise them, then stay completely out of their reach.
>>
>>50878454
I though you were out.

but since you aren't, nobody is arguing that tricked-out infantry should be able to lay waste to Mechs (although I'm kinda ok with MD infantry or maybe Society guys being able to). Just that the whole point of infantry is digging in somewhere and being a pain to get out against conventional weapons. Use flames, artillery, flechette ammo, frag LRMs, gas SRMs, pulse lasers or machineguns, send in BA, whatever. But expecting a gauss rifle to take out two thirds of a platoon in one shot is dumb.
>>
>>50878561
He's failing with his bullshit platoon anyway. He gives them IS rifles but clan support lasers, when if he really wanted bullshit they'd have Mauser IICs.
>>
Question about BA Vibro claws - if they have them, does it do extra damage per trooper, or does it boost the damage of the whole point by 1 or 2?
>>
>>50878621
The whole. This is properly explained in the leg attacks section on TW pg 220, swarm attacks also clarifies in errata.
>>
>>50878592

Clan platoons have 5 guys in them and so gain no benefit from support weapons with a crew requirement of 3. That means they don't get the range of the HERSL because you need two per squad for that bonus.

Clan Space Jew is selling that shit to the IS now any way. It would be easier to get 8 of those earlier in the timeline than 20 Mauser IICs too.

>>50878561

Literally nobody has argued that the GR should actually kill 2/3rds of a platoon, just render them combat-ineffective.

The physics involved in flinging a hypersonic 125-chunk of metal around do in fact make an excellent case for concussing, stunning, and otherwise generally fucking up 28 people even if they are 30 metres from its flight path, and the same is true of all the other weapons.

It is literally only a problem if you are an autist who believes that marking infantry off means they are dead, dead, dead rather than just out for the count and maybe dead.

The rules for dropping infantry through damage were changed to the point that it would really only make sense for casualty rates so low if those actually are the guys being turned into fine red mists, except lo and behold the recovery rules weren't changed so now they won't be the ones in pine boxes any way due to having an *excellent* chance to survive.

This is the key issue, whether crossing them off means they have left this mortal coil or whether they are just mission kills like a 'Mech with 3 engine hits.

The old rules heavily implied you were killing only a few guys and stunning or shocking others into uselessness. The current rules make no sense from any perspective other than being a random change because CGL bought into thread memes rather than thinking things through.

But yeah, I've had enough with bait. Time to get hammered on chocolate licquer.

>>50878621

Boosts the damage of the platoon, not per trooper.

They're basically another example of BA tech that is great in RPG scenarios but borders on the pointless in BT.
>>
>>50878686
Started to type up answer, but yeah, this. The errata helps, too.

BA get shafted in a lot of ways - Leg and Swarm attacks both get harder the instant you lose a single guy, Leg attacks only do 4 damage (you'd think climbing the mech and putting charges in the limbs would do a lot of damage but apparently not), Swarm attacks do no damage in the turn you make them, shooting at a unit you swarmed can kill your own guys, etc.
>>
>>50878723
>Literally nobody has argued that the GR should actually kill 2/3rds of a platoon, just render them combat-ineffective.

Fuck off, if they're "dead" on the table then that's all that matters. Infantry SHOULD BE hard to get out of a place if there's cover or if they've had time to dig in.

It's not the key issue at all - I'm fine with them getting a chance to recover or not, but I don't play campaigns, so there's no point in bringing infantry if their only draw is a Lazarus act after the battle is over.

When I bring them, I put squads in different hexes and use cover and sneak through buildings and every other trick, which is exactly what infantry should be doing and why they should be hard to kill. Similarly, if they've had time to dig even slit trenches, the effect of gauss, lasers, missiles, and everything else should be reduced. If they've had time to properly dig in, then they are properly represented as a giant pain in the ass for mechs to actually kill - but they can't do too much damage without heavy weapons and even the slowest of mechs can quickly leave them behind.
>>
>>50878723
>They're basically another example of BA tech that is great in RPG scenarios but borders on the pointless in BT.
Leg attacks do 4 points of damage. An additional 1 or two points is a sizable increase. They aren't the best things, but certainly not the worst way to spend 60-120kg on a BA.
>>
>>50878797
Sure, it's a 25% or 50% increase - but if you want damage, you actually want to swarm, because Swarming uses your arm-mounted weapons.
>>
>>50878739
I think leg attacks are still fairly okay since they also inflict a crit chance, and just one leg crit can kneecap a mech pretty good.

But the to hit chances relying on the number of dudes is weird as shit, yeah.
>>
>>50878739

The big thing with the leg attack is the chance to inflict a crit. If you can get a Hip crit that's a game-changer right there.

Leg and Swarm attacks probably do need to be re-written to just make them do less damage and have a lower chance to crit things though.

>>50878797

Eh... like I say, the big draw is the crit chance. If there was a crit bonus for having Vibro or Heavy Vibro claws, then fuck yes I'm all in.

Otherwise I'd rather spend that mass on another armour point, some kind of stealth armour, or maybe a jump booster of some kind.

At least when designing BA from any kind of gamist perspective. I have vibro claws on a bunch of my customs for RPG purposes, especially if it's a suit I intend to be used making assaults on hardened buildings or as marines for boarding actions. Though I think vibros give a marine point bonus any way. I just like the idea of Heavy suits ripping through a non-essential bulkhead, going "HAHA FUCKERS!" and filling the compartment with Needler shots, concussion grenades, sonic weapons, and non-lethal rounds while shrugging off all return fire.
>>
>>50878929
>Leg and Swarm attacks probably do need to be re-written to just make them do less damage and have a lower chance to crit things though.

hahaha what the fuck, they're bad enough as it is.
>>
>>50878849

Swarming is a sucker's bet.

You have to wait an extra turn to fire, by which time your opponent has had one chance to brush them off or knock them off by using jump jets.

Leg attacks give you instant damage and a chance to crit an actuator.

Swarm attacks are terrifying in the fluff but pretty naff in the rules. I haven't attempted a Swarm attack in over a decade because of this.
>>
>>50878934

Fewer men means fewer explosive charges, means less damage and a lower chance to crit. Or just do less damage with a Swarm attempt if for some ungodly reason you want to try them.

Actually hitting is no more difficult, you just get a different outcome.
>>
>>50878969
Sorry, i thought you were talking about in general. I would be fine with making the hit chance the same and the damage done less as you have fewer guys attacking.
>>
While we're on the subject of BA, where the fuck are the rules for BA reflective armor in terms of weight and crits?
>>
>>50879014

TacOps errata, FM: 3145, or IntOps.

Too drunk to care enough to check them specifically now but it's one of those. I'd start with the TO errata, I know that's where they put BA Reactive and LB-Xes and shit.
>>
>>50879042
>adding new shit to errata

Fuck this company
>>
>>50879042
IntOps says to check pg 280 of TO, which has nothing. TO errata doesn't seem to have anything on it, and FM3145 doesn't have anything I can see either.
>>
>>50879132
It's in the complete errata, I'm assuming you checked the one for the second printing only.
>>
>Randall, the goyim are complaining about being used as unpaid proof-readers!
>Well, give them some new shit and put it in errata, then tell them they should be happy they're getting it for free!
>At once, dark lord!
>That's Non-Gender Assuming Lord of Purely Metaphorical, Definitely Not Race Alluding Darkness, you filthy unprogressive plebian! Get out of my office and say ten Hail Colemans!
>>
Another BA construction question - can I split the crits of things like Mag Clamps, Camo systems, Myomer boosters, etc?
>>
>>50879670

Items specify whether they can in the construction rules.

IIRC things like specialty armour and myomer boosters can but things like jump boosters, camo, and so on can't.

But it's been a long time since I designed BA so best to double-scheck.
>>
>>50879721
Can you give me some page references? I must not be looking for the right terminology or something, because I haven't seen any mention of rules for it.
>>
I want to look at all the stupid battlemech art ever. Which PDF is that?
>>
>>50879872

TM, p. 161: "As with BattleMechs, many items that may be mounted on battle armor take up more than one weapon slot, and no slot may accommodate more than one item at a time. When installed, items that occupy multiple slots must be allocated to the same body location."

Armour, frex, says you can break up the slots on p. 168.
>>
>>50879872
Just look through the BA construction section in the appropriate spot, like under the "Add Armor" portion there's a subheading "space".

But the general rule is the same as with anything else, if nothing specifies you can split an item's slots or have to put it into a specific location, then you can't and don't respectively. You can find this stated on TM page 170, under the "Weight and Space" subheading.
>>
>>50879919
All of them. Except the newer rulebooks which don't have much art and jsut pictures of minis. But pretty much any book otherwise is almost certain to have some stupid mech art in it.
>>
>>50879919
If you want the best in Space 80s, have a look at Periphery 1st Edition.
>>
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>>50879970

I accidentally cropped the last bit of the p. 161 reference which says "(unless the item’s rules specifically permit otherwise)."

>>50879919

Any of them? The old books tend to have worse drawings in them but the new ones shit themselves up with pictures of miniatures and dioramas.

A special mention does have to go to the First Sommerset Strikers book which among other atrocities includes pic related.

They literally made the torso weapon pods look like fucking whiskers so the "beak" of the Timber Wolf looks like a cat's face with missile launcher ears.
>>
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>>50880056
It's always had those though outlines though. And the cartoon version's don;t make the head look anything like a cat's face to me either.
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>>50880299

It's always had those outlines, but they've never been emphasised that way.

Check this, especially lower right in the front-on angle.

It really looks as though someone at Saban went "Well, it's called the Mad Cat but looks neither feline nor furious, so I guess we should fix that..."
>>
>>50880018
why are these rules so fucking frustrating to figure out
>>
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>>50879919
Say no more, senpai

imo the TRO art pieces are really ugly overall. It started being consistently good with TRO 3085
>>
>>50880483

The official reason is that they wanted them to be simple, easy to understand, and completely unambiguous to prevent people from gaming the system.

Yes, really.

I think the real reason is a combination of them being shit writers from a technical standpoint, wanting to bloat the page count as much as possible to gouge money from people who are buying the construction rules for like the fifth time (or more), and an obsessive need to put *their* stamp of ownership on everything after the FASA/FanPro era, and the simple, clean, easy-to-understand writing of the Master Rules and similar products was seen as too emblematic of the old company so they had to do something different to make it theirs.

A complete lack of editors, or at least editors with enough balls to say "Holy shit you fucking retard, this is a giant wall of nonsensical text, go back and re-do it until it makes some sense already" hardly helps.
>>
>>50878723
>The physics involved in flinging a hypersonic 125-chunk of metal around do in fact make an excellent case for concussing, stunning, and otherwise generally fucking up 28 people even if they are 30 metres from its flight path, and the same is true of all the other weapons.
Not that I disbelieve you, but would you mind working through that maths for the edification of all us anons?
>>
>>50881539

Unfortunately my math and physics knowledge is too shit for that.

However, in the past I've seen Cray run the numbers and they indicated humans within 30 metres of a Gauss slug's path of travel would be knocked flying, have their eardrums ruptured, etc. It was on the old forums that got deleted after being hacked but some guy on the current ones has a .sig that refers to that thread.

I went to start calculations for this but ran into the problem of us having a *velocity* (Mach 2+) that is open to interpretation and thus arguments for GR slugs but that doesn't give us *acceleration* which is what you really need to start getting anywhere with equations like that. And if you think the thread has been bad about agreeing on rules, imagine trying to get it to agree on the final velocity of a GR slug and whether that's it's effective speed when hitting the target or just leaving the muzzle of the weapon and whether acceleration should be calculated over 10 seconds since that's the per-turn time or a fraction of a second or somewhere in between.

Remember that the humble BT small laser puts out enough kilojoules to slag an M1A1 Abrams (again, courtesy of Cray). And not in a metaphorical sense as in wrecking it, but as in literally turning it into a bubbling pile of metalic goop.

A GR round is considerably more destructive than that.

TL;DR: Even shit weapons from BT will melt a tank with some of the most advanced armouring techniques and materials available today. You do *not* want to be anywhere nearby when the actual big guns start going off.
>>
>>50880719
I am not an art critic. I always though that cover was passable. What am I missing here?
>>
>>50881956
The cover's all right, it's the 'Mech illustrations that are questionable.
>>
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>>50881956
Everything that isn't the cover
The fact that Loose traced everything makes it even worse
>>
>>50882078
>>50882093
Okay I follow you now.
However I have an art question for the 2750 manual. I heard a rumor a long time ago that some of the mech art was copied from some old children's robot coloring book from the mid-1980s. Now this seems wrong, but the rumor would pop up in my circles as I had friends who would swear they saw some of the mech designs in a coloring book in a local grammar school way back when, but in slightly different form. Are they off somewhere, or is this rumor kind of verifiable? Is the artist that did those mechs known to have done previous robot artwork for children's publications?
>>
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>>50879919
>I want to look at all the stupid battlemech art ever.

Despite what everybody else might tell you, it can be a challenge to find the stupid-looking art. I was so certain last thread that the earlier sourcebooks had neat covers by ladz like Earl Geier and Jim Holloway, and then dropped off the cliff once you turned the page, but I actually had trouble finding proof of what my memory told me was correct.

There are some awful examples of where my memory was right, though, like this illustration from the old Wolf's Dragoons book.
>>
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>>50879919
stupid-bad (pic related, one of FanPro's books I think), or stupid-goofy?
>>
>>50882118

That would be the first I've heard of it.

BT does tend to collect conspiracy theories like that though. Calls to mind the Mk 1 Clan Omnis that people still insist were totally published in some issue of Dragon magazine. Even though people have gone through archived copies of Dragon from those days and, nope, no Mk. 1 Omnis.

Just from a practical standpoint if CGL even thought that was an issue they would have gone the way of the Reseen Victor Musical Industries stuff and Stone Rhino. And they got rid of that just in case someone wanted to pull shit with work they unequivocally had the liscence rights to because they were that gun-shy after the whole Unseen debacle.
>>
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>>50882127
>like this illustration from the old Wolf's Dragoons book.

Actually, now that I'm having a closer look at it, I think this one is from Cranston Snord's Irregulars. By the time FASA published Wolf's Dragoons, Earl Geier was doing a lot of work for them, and the book is full of his drawings. Even the Wolf and Gray Death books have plenty of illos from the likes of Geier and Laubenstein (and covers by Jim Holloway), but not everything in there is winner.
>>
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>>50882182

From the thumbnail, and even on closer inspection, this looked o me like two ladz who had just stood up from the table at the conclusion of a dinner meeting in a Chinese restaurant with paper lanterns hanging from the ceiling.

Emperor's Teeth! Those are ... *dropships!*
>>
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>>50882312
You want personalities? In no particular order, my favourites:

>Grayson Death Carlyle, the mechanic at your local garage (GDL)
>Ju-lei "Miss Ningpo 3017" Marshigama (House Liao)
>Shiro Kurita (House Kurita, also featured in the new HB:HK, since Shiro's unforgettable face is on a Drac banknote)
>Caesar "Hey McFly!" Steiner (House Steiner)
>>
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This is the face of a man who wears a vest made out of a denim vest and drives a Ford Capri with "Grayson" and "His bird" stickers on the windscreen.
>>
>>50882467
I had three girls at my office who were preggers and I tried to get them all to name their kid some form of Grayson Death Carlyle.
>>
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One of my favorite old pieces only became so in recent times, because it reminds me of that Goblins webcomic and that comic summarizing it that shows up on /tg/ from time to time.
>>
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>>50882442
Some of the recent books have some real winners too.
>>
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>>50882467

Laubenstein's and Holloway's depictions of Carlisle I can accept. I understand that FASA didn't always have the best artists for everything, but I'm really not a fan of this one - even if it does remind me of a certain cigar-chomping space adventurer with a shapely robot sidekick and an amazing weapon concealed beneath his prosthetic arm.
>>
>>50882537

NECKS ARE FOR THE WEAK AND DISHONOURABLE LIKE THE COWARDLY WOLVES.

TRUE UPHOLDERS OF KERENSKY'S VISION HAVE NO NEED FOR THEM.
>>
>>50882467
Looks like Rod Steward
>>
>>50882467
I always thought Lori Kalmar in that book looked like Corinne Bohrer from Police Academy 4.
>>
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>>50882801
>Looks like Rod Steward

Agreed.

>>50882922
>I always thought Lori Kalmar in that book looked like Corinne Bohrer from Police Academy 4.

I can totally see that (pic related).
>>
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>>50882537
Era Report 3052 had a few questionable ones (Christopher "Neckbeard" Ahmed, I'm looking at you) but otherwise I love this artist's work, even if some of them have that Lori/Corinne and Grayson/Sir Roderick thing going on (I mean Amos Forlough looks a lot like Richter from the good Total Recall). Shin Yodama and Aidan Pryde look like total hard men, for example.

Also, Aletha Kabrinski is mega cute and Barbara Sennet reminds me of a cute, perpetually overworked secretary for some reason.
>>
>>50883300

What amuses me in a lot of those pics is the amount of facial hair and tattoos going on, with both described as signs of a Freebirth or general discipline problem and unbecoming of a proper Trueborn warrior in the novels.
>>
>>50883300
She looks like the nerd girl from advanced math class who seems normal but shags like a tiger.
>>
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>>50884281
What does a tiger shag like?
>>
>>50884323
>What does a tiger shag like?
Let me explain through an old proverb. "Even when chasing a rabbit, a tiger gives it's all."
>>
>>50884368
Isn't it much better when the Tigress plays with her prey before overwhelming it?
>>
>>50884418
>Isn't it much better when the Tigress plays with her prey before overwhelming it?
Well that at times is part of giving it's all. Sometimes a cat, even a big cat will use their current prey to practice for other hunts down the line.
When you meet a girl like this IRL, your scrotum will remain consistently empty for long periods at a time.
>>
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>>50884439
I imagine most clan women are crazy tigresses.
>>
>>50884522
Either that or they're actually pretty lousy cause they don't place much importance on it
>>
>>50884522
I often wonder if older clan chick are like hyper sexual like how regular women supposedly (sic) hit their sexual peak in their 40s or some such. Add the fact lLan culture doesn't really like their own version of Christmas cakes and I wonder if there might be some sexual over -compensating going on or hormones run amok. I just don't know.
>>
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>>50884281
Aletha would be an Amazonian nerd girl: according to ER3052, she's BOD 9 and STR 9 (to compare, ol' Lincoln No-Neck - who is an Elemental, mind - is BOD 10 and STR 9). Despite this, she loves light 'Mechs.

Also, paging through ER3052, it seems there are a lot of celeb lookalikes in the Inner Sphere. I swear Hanse Davion is James T. Kirk circa Star Trek IV, Jaime Wolf is Marko Ramius and Col Carranza of the 12th Star Guards is Simon from Demolition Man. I must have missed a few.

And to counter the cuties Kabrinski and Sennet, here's the man whose full name must be Shin'ichi "Sonny" Yodama. He looks like he's at least 12 on the 1-10 hard man scale.
>>
>>50884551
I remember reading how all the clan power jockeying transfers to sexual behavior as well.
>>50884575
IIRC it's early 30s.
>>
>>50884601
>IIRC it's early 30s.
Then it's a sexual fission power plant powering a mecha tyrannosaurus ready to go critical at any moment.
>>
>>50884621
please stop, my penis can only get so erect
>>
New thread:
>>50884693
>>50884693
>>50884693
>>
>>50884576

Aletha Kabrinski was bred as an Elemental though.

I forget whether she tested as better at 'Meching, failed Elemental training, or just decided fuck that I wanna pilot a Fire Moth but the Bears allow for all those so she changed service branches, same as Bjorn Jorgenssen who was a MechWarrior but fucked that up and became an ASF pilot instead.
>>
>>50881853
>small laser will melt an Abrams

Yeah, fuck off. Burn a hole, sure. Turn it into a molten pool, no.
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