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/dcg/ Dropzone/Dropfleet Commander General Old OP couldn�

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/dcg/ Dropzone/Dropfleet Commander General

Old OP couldn't stop sucking furry cocks and got banned edition

Last Thread:
>>50748022

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.
>>
>>50829431
More like new OP forgot the fucking title edition
>>
>>50829791
This site is hopelessly cucked and I abandoned it long ago, I made the thread solely as a favor for a friend.

Who got banned for making a joke comparing Trump to the God-Emperor.

Sage for off-topic.
>>
>>50829956
Call him a faggot for having such little faith in his fellow OPs

And then call yourself a faggot for actually using the term cucked.
>>
How long does it take you guys to paint your ships?
>>
>>50830276
UCM frigates take me about 20m each using 5 colors and some wash for the recessed areas.
>>
Finally got my PHR battleship

Heracles or Minos?
>>
>inb4 they announce a new race tomorrow or dreadnaughts.

A man can dream. ;_;
>>
>>50830943

Alternatively if anyone has any tips on magnetizing the prow jaws, I'm not really feeling drilling resin when I don't have any easy outdoor areas to drill at
>>
>>50830943
I like the Minos, personally, as while it doesn't have the stand-off power the Heracles has, two torpedoes and neutron missiles, not to mention the broadsides, give it some seriously dangerous oomph in close quarters.

The DMC is great, but I like some options, and it seems like hanging back to take advantage of the narrow fire arc death beam is not using it to its best.

Also, drilling resin (if you're using a manual hand drill like a drill press) isn't too bad - not gonna kick up any dust, so as long as the room your in has some sort of breeze or ventilation, you should be fine.
>>
>>50830943
I prefer the Heracles.

>perform any order
>get crippled instantly
>laughing_posthumans.jpg
>>
>>50831467

Neutron missiles, heavy broadsides and two torpedoes is a hell of an alpha strike...

>>50831518

God damnt guys

Im considering the Minos just because I love going balls deep with PHR and I figure a distraction carnifex upclose will save my bellepherons from notice for a while
>>
>>50830943
Heracles snipes, Minos brawls. Depends on what you want.
>>
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>>50831636

I don't know what I want
>>
I haven't tried the Minos yet, but oneshotting cruisers with the Heracles is amazing.

When I first saw it I assumed it would be best used to heap damage onto big ships, but it turns out it works best when you're just crippling/deleting a cruiser every turn.
>>
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>>50831726

You're making this really really difficult
>>
>starter set
>Moscow, Berlin, Seattle, two Toulons, two Nawlins

>fighting urge to maximize points with multiple moscows
>fighting urge to replace Berlins with New Cairos as cheaper Laser-bearers
>full panic

help
>>
>>50831916

Berlins are pretty legit compared to Cairos, they don't really pay that much to get 3+ armor and some non F(n) shooting

The default UCM starter is pretty optimized t b h, even toulons are pretty useful
>>
>>50831691
I want a Shiba Inu, if that helps at all.

The problem is that both of them are good at two different things - it's not like the Beijing, which works both at range and in a brawl. It's specialized, like all the PHR ships.

You better learn to magnetize my friend, it's the only way to be sure you wont get butthurt down the line.
>>
>>50831947
I feel like Cairos make it easier to pile more in, (squadron, etc) and big laser guns should always be sitting as far back as possible lighting things up anyway.
>>
Noob from a few weeks back. My group finally pulled together all their little plastic dudes and we had our first games.

My shaltari played pretty much exactly like I hoped they would. I love the gate mechanics and how it lets me move things around. I had a LOT of fun dropping my little tanks directly onto some resistance Hannibals.

Also had a great tie against some Scourge. Interest in recaps of both games?
>>
>>50831916
Berlins definitely have their strong points as laser platforms, it's not a case of one ship being superior to the other.

I'm actually surprised at how good internal balance is with most fleets. There's a few iffy choices like St Pete and Shenlong, but not many actual duds and most ships have their place in a fleet.

>>50832032
That doesn't stop them getting shot. Lasers are scary and that makes them priority targets, so while they will be sitting as far back as they can in most cases the opponent is still going to try quite hard to blow them up. Never underestimate the power of an active scan or a fast attack group.
>>
>>50832032

They have the same scan and are going to get fucked, they also drift forward faster than berlins

Osakas are baller as fuck, New Cairos just arent a no brainer compared to a Berlin.

Also berlins are 1-2 while new Cairos are 2-3.

If your issue with the Berlin is that you can only have 6 of them in a line battlegroup instead of 9 Cairos, I have no idea how to follow your strategy.

>>50831964

True true, I'm trying to find my drillbit as we speak
>>
>>50832313
>I have no idea how to follow your strategy.
All the lasers, all the time.
>>
>>50832386

It has a really hard time once lines collide and mix.
>>
Alright, trying to make a UCM list for just over 2x starter sets, tell me where I fucked up

--------------------------------------
Starter Set - 991pts
UCM - 3 launch assets

SR16 Vanguard battlegroup (305pts)
1 x Moscow - 163pts - H
1 x Rio - 105pts - M
1 x Lima - 37pts - L

SR7 Line battlegroup (196pts)
2 x New Orleans - 64pts - L
1 x Seattle - 132pts - M

SR15 Pathfinder battlegroup (382pts)
4 x Toulon - 140pts - L
2 x Berlin - 210pts - M
1 x Jakarta - 32pts - L

SR4 Pathfinder battlegroup (108pts)
2 x New Orleans - 64pts - L
2 x Santiago - 44pts - L
>>
>>50832386
I have to agree with the other anon. That extra 1" drift is remarkably game changing against Scourge and PHR. And if they get in your ranks you just die because they can course change chase you to death.

Plus only paying 17pts more for Berlins makes taking a couple less very worth it once you math hammer it out. It makes you far more flexible and doubles your chances of wiping out enemy cruisers in one pass when you FaW. Though lining up a FaW with BTLs is kinda tricky.
>>
>>50832526

Pretty well balanced, even has Santiagos.

Consider moving the toulons to the Moscow group and the Lima into the Berlin group
>>
anyone find it annoying each faction's ships all look so samey within each faction?
>>
>>50832634
I do kinda hate that all UCM ships look like a big pair of tweezers.
>>
>>50832707
ucm ships are upsidedown boats.
>>
>>50832526
I'd switch around the frigates for groups 2 and 3. Jakartas are made to accompany brawlers while Toulons are good for general purpose midfield shit, and Berlins aren't meant for either of those things. New Orleans don't need to give a fuck about where the rest of their battlegroup is, so they can be with the Berlins and still do their job.
>>
>>50832730
I like to think of them as wishbones ready to be snapped in half.
>>
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So as it turns out, if you glue the two nose pieces together (they naturally touch when put in position anyway) they'll actually "click" into the nose stub of the BB and stay quite strongly; no magnets required!
>>
>>50832707
nah, The factions for Dropfleet are as follows: Mass Effect Assault Rifle Faction
Smug Dolphin Faction
Wizard Lion Fish Faction
Christmas Tree Ornament Faction

You cannot argue this at all.
>>
>>50833251
Never touch tips.
>>
when do the map packs ship?
>>
>>50833528
No, the DFC factions are:
Mass Effect Gun Faction
Covenant Gun Faction
Disctrict 9 Gun Faction
... Prey? gun faction?
>>
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>Despite what some people have been saying, we are getting back to emails

Oh god, the bitchposting finally breached Hawk's mental point defenses. NOW WITNESS THE FIREPOWER OF BRITISH PASSIVE AGGRESSION, AAAAAHAHAHAHAHA
>>
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>>50833791
>We might never get a season 3
>>
>>50833791
>filling the sleeping giant that is the Anglo with terrible resolve
These fools know not of what they've done.
>>
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>spend 8 years clipping out sprues with wire cutters
>order a pair of Japanese model nippers on Black Friday
>after four weeks of waiting, spend an evening achieving miracles
I didn't know how difficult I was making this hobby for myself until today
>>
>>50834555
Are they just flush cutters or what?
>>
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>>50834555
I would like to know more, I too am cursed with the cumbersome wire cutters.
>>
>>50834597
>>50835146
Something Tamiya calls the Nipper Thin Blade Premium D-25. I'm surprised how fine the cut they produce is, and it doesn't seem to push material perpendicular anywhere near as much as my wire cutters. Cleanup has been really easy on these PHR frigates.

Once I finish these up the real test will be seeing if they can get Shaltari frigates off their sprue without losing two spines from every arch.
>>
>>50834555

Shit, son. Welcome to the hobby. It seems expensive, but tool quality is something you do post for. The best side cutters I've seen are the Gunpla ones, though the to end of Xurons are almost as good and easier to find in the States.

Wait till you start pricing out W&N #7 brushes. But soooo with it.
>>
>>50835695
I'm actually torn between budgeting in an airbrush or trying to git gud at hand brushing again. It's been a while since I felt satisfied with any manual brushwork of mine.
>>
>>50835695
>tfw lost my wire cutters while moving apartments
>go to a local train store
>just grab some clippers, whatever
>notice later the receipt is for a larger amount than I expected
>$40 clippers
>feel like I got gypped
>they feel like sex to use, but $40 is still too much for this pleasure

thanks for reading my personal blog about buying some Xurons.
>>
>>50832135
Sounds nice.

Feel free to post some, I always enjoy reading after-action reports.
>>
>>50835733
Both? W&N Brushes aren't that expensive unless you're getting large sized ones, and unless you're getting a dozen at once budgeting an airbrush along side it should be possible.

The latter will be a couple hundred bucks for quality stuff, the brushes are a couple dozen at worst.
>>
>>50831383
just drill it indoors and don't care. nothing will happen.
>>
>>50835733
As the other anon said, being good with both and using both on a model is the way to enlightenment.
>>
Dreadnoughts when?
>>
Hmm. I find myself in an interesting position where I'm not sure what to make with my spaceships

I currently have one battleship, one avalon, 6 cruisers and 8 frigates to make for my UCM fleet, and I'm not sure what sort of fleet to build.
>>
comodore here building scourge...

12 frigates to build - what should I build? These ball joints dont click into place so can't swap them
>>
>>50837273
>battleship
Pick one faget. They're all worth taking.

>6 cruisers
Make sure you have a Sanfran. Other than that it's up to you, though it's good to have both gun ships and laser ships in the fleet. Only things I'd really avoid at this point are St Petes (budget Avalon, you already have the real thing), Madrids (better as a later addition, get the basic stuff first) and Osakas (ditto, they take 2 sprues and while they're good ships they don't make a good core for your fleet)

>8 frigates
Build 4 New Orleans and 1 or 2 Limas right out of the gate, you'll need them. Beyond that I'm not too sure. All the frigates are worthwhile in their niche.
>>
>>50837426
I've bookmarked 1 seattle 1 sanfran as the cruisers, 2 lima to go with the avalon.

I never liked the pete to begin with so that's out. Maybe a moscow and 2 toulons as cruiser 3 and last of the frigates- as if I don't have enough frigates to make proper toulon / taipei / osakas as flanker offensives, its better to make things up as a solid central brawler force.

And then if I go for a force like that, maybe a rio and a berlin for more bulk and laser power, as I guess I don't want cairos as while cairos are all good they're also flanker shots so dont work for the core.

Which 1 of each would leave me with 1 spare cruiser

and then just the BB, as I like them all so can't pick which- I could get a beijing and go for the hammerblow tactic of "I have an avalon, moscow and beijing all going max power on your fleet. You aren't going to be able to kill off everything, so pick and choose wisely.

NY gives me extra carrier power and the torps so is good for murder of priority enemies, although I don't like it as much as the other just because I like many guns.

And then tokyo is less gun but better ground control by mass fucking up of enemy clusters.
>>
>>50837866
Eh, Cairos can work. The role change between Rio and Osaka is very significant because Rio is a brawler, and that requires toughness and weapons free firepower that Osaka simply doesn't have. On the other hand Cairo and Berlin have basically the same role with some minor differences since laser cruisers generally like to stay back when they can. The extra guns and armour on Berlin are useful to have, but they don't change the purpose of the unit.

Tbh so long as you aren't making Tokyo your BB you could probably afford to take a Madrid, you've got a pretty solid foundation of cruisers if the Avalon is taken into account. Maybe consider picking up a frigate box though, 6/8 isn't a great ratio and a lot can be done with a full group of Toulons or Taipeis.
>>
R8 & H8
And the saint Pete stays, I love that ship.

--1496--
UCM - 3 launch assets

SR12 Vanguard battlegroup (229pts)
2 x Lima - 74pts - L
1 x St Petersburg - 155pts - H

SR9 Line battlegroup (240pts)
2 x Santiago - 44pts - L
2 x New Orleans - 64pts - L
1 x Seattle - 132pts - M

SR12 Line battlegroup (222pts)
2 x Madrid - 158pts - M
2 x New Orleans - 64pts - L

SR8 Line battlegroup (177pts)
1 x San Francisco - 111pts - M
3 x Santiago - 66pts - L

SR12 Pathfinder battlegroup (284pts)
2 x Berlin - 210pts - M
2 x Lima - 74pts - L

SR10 Pathfinder battlegroup (344pts)
4 x Toulon - 140pts - L
4 x Toulon - 140pts - L
2 x Jakarta - 64pts - L
--------------------------------------
http://dflist.com/s/#/share/e9ae478830447
--------------------------------------
>>
>>50838155
Yeah, I will want a frigate box some point soon to round my forces out, it would let me get more support with jakartas and then let me get toulons and taipeis as my outrider units for flanking etc.

But as it is, Im thinking.

BB

Avalon
Moscow
Seattle
Sanfran
Rio
Berlin + Seattle #2 / Madrid
or
2X Cairo
4X New Orleans
2X Lima
2X Toulon, probably attached to moscow or rio.
couple of corvette conversions.

And then just a matter of expanding things- future frigates for bulking out my outriders, and maybe one or two more cruisers for more troops.
>>
>>50838155
Why are the frigate minis so inferior to the cruiser?
>>
>>50838518
Because you cannot appreciate true beauty.
>>
>>50838434
You are a little short on troop ships/strike carriers
>>
>>50838758
Hmm, if I do berlin, cruiser #6 could be a second sanfran for 2 troops 4 carriers.
>>
>>50838758
I'm not sure the ship numbers are appropriate for a proper 1500pt fleet anyway, so I wouldn't worry too much about that. There's more than enough troop presence for a skirmish.
>>
>>50838871
>>50838958

The agreed upon number for objectives ships at 1500 seems to 1-2 Troop and 4-8 Strike.

Though you are right that for skirmish you should be fine.
>>
>>50839125
Wouldn't 2&8 be half or more of your points?
>>
>>50839472

Its a mixture of that. So like 1 Troop ship and 6 carriers would be fine. Or 2 Troop ship and 4 carriers.
>>
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>Full Speed a Wyvern last activation first turn
>Delete a Cruiser first activation next turn
Scourge is love, Scourge is life
>>
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>>50840075
>Mfw rolling a 5+6 on 2d6 consistently on that plasma storm
>>
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Mooorrrre Frigates!
>>
>>50841950
Damn good looking scheme anon, I like it a lot.
>>
>>50841950
I want to copy it.
>>
>>50842373
Just use the weapons from mass effect as a guide
>>
>>50842971
Yeah, bit I feel bad emulating someone's oc donut steel color scheme.
Even if they haven't said it's oc donut steel.
>>
>>50837359
Bump
>>
>>50841950
Give us a break down of how you painted them!
>>
Obligatory 'still have not received shipping confirmation or received email from Hawk' post.

Making these is what keeps my interest in the game up.
>>
>microwaves intensify

--------------------------------------
Flash Fry Shaltari - 1487pts
Shaltari - 4 launch assets

SR17 Flag battlegroup (350pts)
1 x Diamond - 270pts - S
+ High Starchief (100pts, 5AV)
2 x Opal - 80pts - L

SR22 Vanguard battlegroup (410pts)
1 x Jet - 165pts - H
1 x Jet - 165pts - H
2 x Opal - 80pts - L

SR10 Line battlegroup (245pts)
1 x Emerald - 100pts - M
1 x Basalt - 145pts - M

SR11 Line battlegroup (190pts)
1 x Emerald - 100pts - M
3 x Voidgate - 45pts - L
3 x Voidgate - 45pts - L

SR2 Pathfinder battlegroup (96pts)
2 x Amethyst - 96pts - L

SR2 Pathfinder battlegroup (96pts)
2 x Amethyst - 96pts - L
------------- dflist.com -------------
>>
>>50843010
Bruh steal away. A good scheme is a good scheme.
>>
>>50844373
There are none you faggot.
>>
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>>50844373

Anon delivers!
>>
>>50844373
>>50844447
Take your degenerate fetishes elsewhere. I bet you all support the jellies too. Disgusting.
>>
>>50844447
>furry
>very obviously fuzzy
>>
>>50844512

I've got a very pretty Wyvren sitting upside down on my desk showing off her curves.
>>
>>50841950
>>50844281
>>50843231>>50842373
Original Scheme Do Not Steal.

Seriously though, its a really simple 4 color with a wash and 2 splash colors, wash painted.

P3 White
P3 Ironhull Grey,
P3 Greatcoat Grey
GW Administratum grey

wash with nuln oil after highlight. Ink the cracks with more nuln oil and re white those white areas.

apply red splash, and arcane blue on engines and railgun barrels.
>>
>>50843297
I thought I was left for dead and my stuff arrived this morning.

Don't give up hope, anon.
>>
Is there a cuter flanking team than Osakas and Toulons? I think there is not.
>>
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MY ORDER IS HERE /DCG/
FINALLY HERE.
got three ucm starter fleets and two battle cruisers.
what should i do with them?
>>
>>50848560
2x Moscow
3x Berlin
2x Madrid
2x San Fran
Avalon, Atlantis
4 Toulon, 4 Nawlins, 2 Lima, 2 Jakarta
>>
>>50848560
>2 battlecruisers, 9 cruisers, 12 frigates
Avalon
Atlantis
Moscow
2x Berlin
2x Osaka
Madrid
San Francisco
2x Seattle
4x Nawlins
2x Toulon
2x Taipei
2x Jakarta
2x Lima
>>
>>50848721
>>50848831
>Atlantis
it only came with the parts to make the avalon
i am also missing my launch assets did i get fucked here?
>>
>>50848867
So you got two Avalons? That's pretty good, senpai.
Also, depends; did you take launch assets as a bolt on?
>>
>>50848881
>Also, depends; did you take launch assets as a bolt on?
yep
wish my two up had stands
>>
>no pledge
>no reply
>no hope
Who else here a member of the #lostHundred? :,^)
>>
Thinking this for my collection.
UCM:
Battleship - Modular (all 3, magnetized)
Avalon
Atlantis
Moscow
Berlin
Seattle
San Francisco
4x Modular Cruiser (magnetized lower chin, snap-in top block for engine, with extra parts for 2 light cruisers, or 3 normal cruisers or 1 carrier)

6x New Orleans
4x Taipei
4x Toulon
4x Lima
4x Jakarta

One more sprue of frigates that'll probably become Toulons

4x scratchbuilt Santiagos.
>>
Its Christmas here in New Zealand... Can we all get comfy in here with our ships?
>>
>>50852116
I am not sure what that means in your slang down there Kiwi.

Are you trying to say you want to open a bottle of wine and get busy with your ship girls?
>>
>>50850846

Gonna name my PHR after forgotten slaughtered Illiad spear-carriers at this rate.
>>
>>50853377
>not naming your Minos A Lever Long Enough
>not naming your Heracles An Oblique Request
>not naming your Ajax Fourteen Points
>not naming your Bellerophon A Drizzly November
>not naming your Leonidas Mother Necessity

It's okay brah, some are more baseline than others.
>>
>>50853377
Has anyone made a decal template in Excell or somethingto make custom shop names to go on bases?
>>
>>50854301
I still say that UCM ships are far more suited to Culture names than the PHR.
>>
>>50854963
None of those were culture, were they?
>>
>>50854999
They're culture-esque, though.
>>
>>50852448
not that anon but yes.
>>
>>50856537
Ships are not for lewd, they are for destroying xenos
>>
>>50856587
what if your ship is a xenos? wat do?
>>
>>50856611
better mf destroy that thrust unit
>>
questions: what are the fleet lists provided in the starter sets? are they any good as starting points?
I'm specifically looking at starting PHR and probably UCM but I might end up with some scourge if i can't split the 2 player starter with someone.
>>
>>50856840
they are all solid ships that you will want or may even need

PHR is:
Hector
Ikarus
Thesius
2x Medea
2x Europa

UCM:
Moscow
Seattle
Berlin
2x Toulon
2x New Orleans

Scourge:
Shenlong
Ifirit
Wyvern
2x Gargoyle
2x Harpy

Shaltari:
Emerald
Obsidian
Amber
3x Voidgate
2x Topaz
2x Jade
>>
>>50856926
How many points is each in total?
>>
>>50856926
awesome, I assume they're all fairly points equivalent?
>>
>>50856954
>>50856939

They're all about the same, I think shaltari are a touch more expensive due to their void gates
>>
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Merry Christmas you xenos filth and baselines
>>
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>>50857330
>Elf Shaltari
>>
--------------------------------------
PHR Fleet - 1500pts
PHR - 10 launch assets

SR16 Flag battlegroup (322pts)
1 x Minos - 285pts - S
1 x Calypso - 37pts - L

SR11 Vanguard battlegroup (217pts)
1 x Bellerophon - 180pts - H
1 x Calypso - 37pts - L

SR10 Line battlegroup (230pts)
2 x Ikarus - 230pts - M

SR14 Line battlegroup (367pts)
1 x Ajax - 100pts - M
1 x Orion - 107pts - M
4 x Europa - 160pts - L

SR7 Pathfinder battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L

SR4 Pathfinder battlegroup (156pts)
2 x Medea - 78pts - L
2 x Medea - 78pts - L
------------- dflist.com -------------

Picked up my battleship today lads. I had to really try not to grab one for my Shaltari too. Can't wait to actually play assuming there are other players in the communist republic of Maryland.
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>>50854963
How? How in any sort of way at all are the UCM more suited to the culture?
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>>50857330
What's on their wish list?
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>>50857995
There's more "canon" jovial/joking UCM ship names than there are PHR.
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>>50856939
>>50856954

UCM: 534

PHR: 532

Scourge: 533

Shaltari: 590

so scourge, ucm, and phr are at parity, shaltari are about 60 points more (which is actually quite a bit) you could swing another frigate or two in each other faction for that, or upgrade some frigates to a cruiser.

Take away, dont play starter games against shaltari they cheat.
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>>50857885

Pretty good. Consider putting the Ajax with the Orpheus but only consider it, it could work either way.
>>
Dragon or daemon?

I don't have any scourge BCs
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>>50858548
Daemon has more gun. Dragon has more strike craft and torpedoes. Depends on which one you like more.
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>>50858608

I don't know. Two torps with corruptor sounds terrifying but 3 launch is kinda mediocre.

On the other hand 8 3+ lock 2 damage beam shots is fucking nightmareish damage
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>>50858548
Remember all Battleship Choices boil down to:
MUH GUNZ!
MUH LAUNCH ASSETS!
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>>50858121
Solution: Name all your ships in the theme of culture ships, as that's the only proper way to name a ship
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>>50858881
The avante-garde kind of names are fine, but I swear if I hear one more fedora-fondler repeating the same culture ship names like they're clever or new or amusing after the first time, I'll spontaneously combust.
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>>50859164
A Significant Lack of Gravitas
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>>50859213
Snuck in and stole all the Gravitas.
>>
Decided to go with the daemon

Dragon just seemed like too much of a lame duck after it fires its torps. The Minos is still utterly terrifying even after firing both torpedoes.
>>
>gluing shenlong hood ornament
AAAAAAAAAAAUGH
>>
I'm thinking of naming my PHR ships after some mythical locations and weapons.

Seeming as Dropzone PHR are gods and Heroes; names like Valhalla, Field of Elysium and such could be nice for Troopships as they are places where the gods reside.
Things like the Heracles could be named after weapons simply for their function.

Anyone else have any good ideas of concepts for PHR ship-naming?
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>>50857330
Man, that resistance guy is huge compared to the UCM guy.
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>>50857330
>cyberpunk aesthetic
>post-apoc aesthetic
>HFY aesthetic
>Hugo Boss
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>>50857330
That's pretty memeable
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>nobody posted this yet
The Shaltari sure do love to overcompensate.
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>>50860460
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>>50860460
>>50860548
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>>50860618
That crotch-grab doe.
>UCM making us proud.
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>>50860653
>video taken from UCM legionary boot camp
https://www.youtube.com/watch?v=4kU0XCVey_U
>>
>tfw had a nightmare about UCM ships that just circled my jellies endlessly and were too fast to chase

Good thing that's not the case.
>>
>>50860802
>dreaming about wargames
You're in too deep, anon.
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>>50860802
UCM ships with Shaltari Sig, Scan, and Thrust. Think about it.
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>>50860845
>Taipei with 12" scan
Jesus Christ
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>>50860842
>mfw had a dream that all my old FoW models became brittle and fell to pieces every time I touched them
>entire armies shattering before my eyes and I couldn't stop them

More of a nightmare, really. Had the same dream about my teeth too, which was ten times worse.
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>>50860489

Comes with being spiky manlets.
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>>50860548
Hey anon flip the image and you got a keeper.
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>>50861582
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>>50862276
And into the reaction folder it goes.
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Bump for a merry Christmas on the cradle worlds.
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>>50864331
really need another version of that where they are playing Dropfleet
>>
Well, after opening my christmas presents, Im pretty sure I've gone from a single avalon to full UCM fleet.

As in total, I now have
1 BB
1 Avalon
6 Cruisers
8 Frigates
and one frigate box and cruiser box on the way to put me up to 8 and 20.
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>>50866479
>20
Wouldn't that only put you up to 16, though?
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>>50867377
I may be an idiot who can't count, that could be the case
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> on closer inspection, my pledge appears to have been sent to me without any of the clear plastic rods used in the flight stands.

Well this is slightly awkward.
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>>50867690

Are you sure? They're a pretty small sprue but I received multiples of them in different bags. Pretty easy to miss, look in the bag with all the black base sprues
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Well that's all of them for now. Not pictured: 2up Beijing still on its way.


Fuck this is a lot to paint
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>>50868750
Pretty sure, I've checked multiple times and can't see any anywhere.
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>>50868820
Did you glue the sockets in? I thought you were supposed to do that after painting?
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>>50869015
Not him, but it's easy enough to mask them with some brown tape.
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>>50869028
I'd expect you'd still want to wait until after priming.

But I could definitely understand wanting to be able to get them on their stands so you can play ASAP.
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>>50869040
Yeah, that's something I've been wondering when the best time to put the stands in it- as it would make it easier to paint the bottoms without smudging, but if you're wanting to keep the stands clean you'd want to put it in last.
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>>50869015

I like black pegs/stands, sue me.
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>>50869040
>>50869106
Not really; with masking tape and a sharp exacto, you can bring the tape right to the edge of the model and the socket.
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Bump
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12'th day of christmas WHEN!?
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>>50872205
Already posted senpai, >>50860489
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>>50872246
Thanks man. I didn't find it in their kickstarter update, so I thought it wasn't released yet.
>>
So correct me if I am wrong but after playing a few games (mostly against Scourge) with my PHR I have slowly come to understand that active scan is ridiculously important to the earlier game despite my early opinion that it was a silly order. As such I have been looking to see what would make good active scan units and I think I have a good idea which is best for PHR. The Andromeda seems like the best option. It can sit near the back of the board and pump out fighter support and the +12" scan won't really hurt it that much since it has a 20" fighter range to support your front line. By the time the opponent is in range they are already on your lines anyway and if they want to target two frigate over everything else more power to them. Does that sound like a solid plan or am I crazy /stating the obvious?
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>>50872946
No, that is a pretty good plan.
Another good idea is to throw a single Calypso in with your biggest ships, so that they can take the scan order; Then your bigger ships; BB, Bell, etc can take standard order while the add-on Calypso scans.
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>>50872978
I tried the Calypso in my last game and it was okay. Unfortunately, I think I miss managed my movement and my Leonidas they were paired with ended up bum-rushed by 6 Djinn and exploding taking out them and the Calypso with it. I ended up ahead in the point exchange there, but it did turn me off on the idea of combining my scan with an aggressive battle group.
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>>50869106
I used magnets for the flight stands, glued them on before priming and painted over them.
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>>50873048
I can see that yeah.
I usually use it on the Bell and Heraceles though, and I tend to keep them way back on the board,
>>
Quick, how can you do a CAW focused ship that's thematically appropriate to the PHR?
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>>50875456
Either nanite clouds in space, or Taipei-but-smugger.
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>>50875456
Fixed Arc CAW macrossing
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>>50875456
>Advanced Evasive AI:
>on a to-hit roll of 6, this attack cannot be saved against by PD.
>Advanced Targeting AI:
>if the target ship would be crippled by this attack, add +1 to all rolls determining the crippling effect, to a maximum of 6.
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>>50875456
Oh. Duh. Make it like a big Taipei or Strix, but give it a small amount of drones with Swarmer and Stealth.

Swarmer really negates PD massively.
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Muh city
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>>50881363

Muh air conditioners

Work blows, I want to drop acid and make pew pew sounds on the finished table
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>>50875456
The Minos already does this.

A heavy cruiser with those Neutron Missiles would be pretty terrifying.
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Hope you had a good Christmas boys
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Hmm- Ive got 8 cruisers, and I think I know what i'll do for 6 of them, but Im unsure as to that I use the last ones on- berlin and second cruiser, or 2x cairos?

List of current plans below.
2 sanfran
1 moscow
1 seattle
1 madrid
1 rio
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>>50881363
>>50881373
>>50881859

Capitol work there anon.

Nice epic terrain. It is like you models your city after nottingham english to have GW destroyed by the Scourge
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>>50881862
Whatever floats your oats, man. Should probably make 2 laser cruisers either way unless you've got an Avalon, and maybe even then.
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>>50881947
Yeah, might just make them up as 2x berlin anyway, even with the avalon.
Seeing as my build idea does seem to be heavy ship skey with a side of "yes I have multiple major spikes from weapons free, but I now have a lot of targets to go for and Ive blown up your heavy hitters as well."
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>>50881910

Ready for dzc + hopefully rerelease of Epic Armageddon/titans from FW
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>>50882111
Titans stomping down those streets would looks rad as hell.
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>>50882111

My boys and I play netepic. Fucking GW releasing a new version in 8mm because fuck us.
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Bump
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>>50875456

Frigate-sized drone-spamming pod.
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>>50887871
Thred is kill
It was race x
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>>50875456
Medusa doing EVA
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>>50887903
what kind of gun theme will race x's space ships have?
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as the shaltari how many emeralds do you want per break down of points like say 750, 1000, 1250, 1500?

1 for 750 and below, 2 for 1000 to 1250, and 3 for 1500?
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>>50887957
Plasma railguns. We've seen lots of plasma and lots of railguns, but nobody has shot the plasma out of the railgun yet.
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>>50887957
Race X is going to be an advanced race so I would say plasma. Basically something under, but not far from shaltari.

>>50889541
Mass Drivers are about a low tech as it goes right now correct?

What is in between plasma and a mass driver in sci fi power levels?
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>>50889822
in dropzone it seems like lasers are more "advanced" than railguns, so maybe laser weapons?
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>>50889822
>>50889857
Scourge already use lasers (split-second flashes, albeit) as their main weapons; plasma is just their CAW. At least in DFC.

Basically, in terms of weapon tech levels, it goes UCM < Scourge = PHR < Shaltari

UCM: Mass Drivers
>big and inefficient, but big enough to still be effective

Scourge: Occulus
>split second snap lasers that induce an explosion at the impact site

PHR: Railguns
>basically UCM guns, but much more efficient and can induce higher velocities with less gun

Shaltari: Disintegrator
>similar to the Scourge guns, but a lot more powerful. Rather than just melting/exploding matter at the impact site, it induces something similar to a very small nova with no dissipation over range. Whatever matter isn't literally annihilated often results in very dense and rare elements around the impact site
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>>50889822
Well, realistically, how powerful your mass driver is depends entirely on how much mass you can drive and how fast you can drive it.

I'm guessing that Race X will have particle weapons for the most part. That kind of thing is pretty much the best thing you can hope for in space combat.
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>>50889933
I'm not sure Dave would want that balance headache to deal with. Autocrits are mean things.
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>>50889933
>>50889994
I'm kind of expecting them to be a unique race in that they'll have even better arcs than the UCM, with their main weapons being able to fire 360, at the cost of either being as fragile as the Shaltari or Scourge, or being very expensive, or just having weak (or limited) weaponry.
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>>50889921
seems like the PHR are more advanced than the scourge technologically.

They dont need physical jump node things to jump too, they have better sensors and scanners, and then there is the DMC and such.
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>>50890342
In general? Yeah, their tech is better than the Scourge across the board.
Weapon wise? I'd say that the Scourge have the edge in actual tech, if not in engineering and sophistication.
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>>50890342
They're in an odd spot.

They have discordant levels of technology due to the White Sphere's influence. On the one hand, they haven't mastered plasma focus tech or particle shielding like the Shaltari have. On the other, they have technology that the UCM literally cannot even understand even slightly.

The DMC isn't even a dark matter cannon, that's just what the UCM calls it because they have absolutely no clue how it works or what it's firing. They can't replicate Shaltari tech, but they can understand what it is - i.e. particle lances shoot charged particles down a carrier wave, microwave emitters bombard shit with microwaves, etc. They have no idea what the DMC is, and it's even described as generatic a blossom of 'eldritch' flames through space upon impact, further driving home the idea that whatever the White Sphere is, it's far more advanced than anything else in the setting.
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>>50890449
This; the Shaltari have reached the end of "conventional" science, stuff that we can imagine as sci-fi. Really, the only thing that's really out there is their sublight drives that dont give off any emissions what so ever.

The PHR, on the other hand, have a mishmash of top-tier "normal" stuff like the UCM has, as well as shit that will make the Shaltari do a double take.
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>>50889921

PHR ships use mass drivers.

Oculus Beams are a DEW, but the fluff says they aren't really lasers but high energy pulses.

The Furnace Cannons are described as high powered lasers.
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>>50890591
>Oculus Beams are a DEW, but the fluff says they aren't really lasers but high energy pulses.
A laser is a laser even if it's a pulse rather than a sustained beam, anon.

>DEW
Sorry, I do not know this term.
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>>50890634
it doesnt sound like they are lasers though, some sort of controlled explosion is created in the occulus and that is projected at the target as a beam, more like a radiation blast, rather than a focused more traditional laser
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>>50890683
It's certainly some kind of electromagnetic radiation, considering how it's projected through lenses, so it may as well be some kind of laser. Possibly a burst of ultraviolet or greater EM.
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>>50890342
They're both in a weird place, so I consider them sort of equal. PHR has been drip fed their tech by an extremely advanced entity, so they get some crazy shit like the DMC that not even Shaltari have and yet can't seem to make a real skimmer. Scourge, for their part, managed to fuck up their tech level all by themselves with cannons that reverse gravity featured alongside UCM-tier trash sensors.
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>>50890763
>to fuck up their tech level all by themselves with cannons that reverse gravity
They don't really "reverse gravity" as far as I can tell; rather, they just fire projectiles fitted with the same mass-repellent engines that their skimmers and flyers use. The gun's projectiles just presumably have HUGE ones, as they get less efficient the further they are from a source of sufficient mass.

It's anti-gravity, but I wouldn't call it reversed gravity, and especially wouldn't imply that the gun itself projects some kind of reversed gravity channel for the projectiles to travel through.
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>>50890802
True, it's more that the projectiles reverse gravity on themselves. Still wicked advanced though, true skimmers aren't quite teleportation but they're pretty high-tier.
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>>50890891
True; in general, it's nice to see that all the factions are more and less advanced in areas and aren't just flat out at some level on the tech tree, with the exception of the UCM.

The Shaltari are interesting; I really want to see more stuff on how they relate to AI, and possibly even the Sphere and its kind/creators.
The Shaltari say they don't use AI because is dishonorable, but I'm willing to bet that they just can't make actual fully sapient AI.

Same goes for the Scourge; they haven't figured out how to make proper or even rudimentary AI either, which is one of the reasons why they stick themselves in machines and use merged masses as the main "computer" of their ships.
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>>50890960
Shaltari may not actually want a fully sapient AI. I sure as hell wouldn't want an AI based on Shaltari intelligence, that would be the least trustworthy computer of all time. The robot uprising would begin almost immediately.

And Scourge probably don't see the point of using AI when there's so many Scourge around. Think about it, if you're not putting jellies into your machines anymore then what are you going to do with all those spare jellies? They're going to want some sort of bodies, and if the only ones you've got are organic then host species aren't going to last anywhere near as long.
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>>50891212
>They're going to want some sort of bodies, and if the only ones you've got are organic then host species aren't going to last anywhere near as long.
You know, I've been wondering about that. Why can't Scourge with hosts bone each other? There must be something preventing hosts that have been possessed from reproducing.
Then again, it's not that far fetched; the parasite already induces physiological changes in hosts like extreme thirst for water/blood, sweating, paleness, red eyes, and being able to live for several centuries.
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>>50891254
The UCM is reaming them up the bum pretty bad, they need dudes fast, regular human breeding doesnt do it for them. They already have human cattle factories anywho.
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>>50891697
Then why haven't they been breeding regularly over the past few centuries when the UCM wasn't on their doorstep?
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>>50891746
They probably have, but not anywhere near fast enough to keep a war going with the usual balls out jelly tactics. The thing to remember about Scourge is that they literally don't know how to fight a defensive war, which is why they're getting fucked so hard.
>>
I think its in Reconquest Phase 2, but increased internal temperature for human scourge hosts renders them (males only?) sterile.

Might give Jungle Waifu some other motivations though.
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>>50891746
past few centuries, bro its only been 170 years thats enough time for what five to six generations maybe seven, and how many did they murder the crap out of. Also we dont know the attrition rate of host implantation, resistance attacks so forth. Then they got surprised and bumrushed hard by the UCM, the UCM lost 460,000 guys in the first day, but how many scourge did they paste, i bet it was far more than they lost.
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>>50892552
True, but if I remember correctly, there's fluff that says the Scourge were trying to build breeding/cloning facilities for humans way before the reconquest.

In any case, >>50892441 answered my question.
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>>50892813
yeah but he cloning process doesnt work right, as it says in the fluff for the cave breaker, they waste alot of clones before they get one or two usable bodies.
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>>50890634
DEW stands for directed energy weapon. There a lots of different types though some are just variations of lasers.

https://en.wikipedia.org/wiki/Directed-energy_weapon

When I read the passage in the fluff section, I thought it was just Hawk's way of saying the oculus beam is a little better than a laser because the scourge are more advanced without actually naming it.
>>
I'd classify scourge lasers as pulse lasers rather than beam lasers, as they work with short burts rather than long beams.
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>>50895216
>reading through that link
>MARAUDER
>hey this looks pretty cool
>the program went black in 1993
Oh boy, we have plasma cannons stashed away in some mountain somewhere, don't we.
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>>50896040
>the weapon was capable of accelerating the plasma to over 1% the speed of light
Holy shit
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>>50896040
>>50896081
Have a paper.
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>>50896152
Also Wikipedia's description of compact toroids is brilliant

> The spheromak configuration is similar in arrangement to a smoke ring. The FRC is also toroidal, but extended into the general shape of a hot dog, or more accurately, a corn dog where the stick has been removed (hollow cylinder).
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>>50896152
>>50896231
Beautiful
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>>50891746
They've been trying.

Scourge don't have the same kind of sex drive as humans, so it's not really natural for them like it is for us. Male (host) Scourge quickly become sterile due to massively increased body temperature, and while they've been trying to clone humans for use the process is imperfect, implied to create a few hundred useless, disfigured retards for every functioning human.

Scourge themselves reproducing is limited by the hosts available. Ideally, Scourge do not want their spawn to end up in Minders because there's not enough warm bodies around to house them.

Usually they just don't have to worry about this shit as they utterly crush their victims with the first strike, nullifying any chance of there being a retaliation. What happened with The Warning putting humanity at high alert and allowing some humans to escape was apparently unprecedented.
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>>50890743

I'd gotten it into my head that the Occulus was the proverbial bomb-pumped X-ray laser.
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>>50896967
The warning actively made shit worse by putting humanity through a civil war before the Scourge attacked. The reason so many humans escaped is because they actually had somewhere to escape to that the jellies didn't know about, and that's probably only because the Shaltari tribe that provided their information didn't tell them about the colonies for whatever reason.
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>>50897107
I thought that was basically confirmed that the Shaltari wanted the scourge and humans to grind each other down?

I think The Warning is a completely separate thing from that which the shaltari had no part in.
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>>50897107

Fucking Ball Licker trying to spread PHR propaganda as usual. You tell him brother.
>>
>>50897107
>>50896967
>abandonists
>"""human"""
>>
>>50897151
That's one theory that the UCM has, which means it's almost certainly completely wrong. We don't know why the Shaltari do their bullshit, and it's important to remember that they're hardly unified and possibly about to go through a civil war. It's not a case of figuring out a big plan, it's a case of figuring out at least two big plans that are constantly trying to undermine each other and also involve lots of internal politics.

iirc it's confirmed that the sphere knows about some shit even the hedgehogs don't, so I doubt it comes from them. More likely it's some mysterious other race that wanted to throw a spanner in the works.
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>>50897236

He is referring to the colonies not the abandonist scum. It seems that either the hogs didn't know about them or both the scourge and the hogs didn't think they were worth the effort. At the time that seemed to be the case anyway as those worlds didn't seem like they could put up much of a fight anyway.

It isn't explain, but it is likely the hogs were not aware of them at first and then after the invasion probably didn't think much of them even if they found out. I don't think anyone, but the PHR knew about the beatdown that was about come knocking on the Scourges door.
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>>50897282
There is actually a possibility that the white sphere was behind it all. If it is an enemy of the shaltari then nearly everything that has happened has been to its benefit.

Suppose the ball was a beaten shaltari enemy and there was a danger that the scourge would have finished them off. The initial invasion destroyed the sometimes ally humans deflected the scourge away and helped create an army of thralls in the form of the PHR.

Step two is to send the Scourge after the Shaltari to get weakened enough for the smaller PHR to sweep through. This would explain the PHR being anti-reconquest. If the UCM waited they could have taken the inner planets back with ease while the scourge dealt with the shaltari. In the end weakening all factions except those in the ball's service.

Now they have been playing clean up trying to accomplish their own goals and shift focus onto the shaltari.

I don't think this is the road things are heading, but it is possible.
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>>50897107
I'm pretty sure the scourge knew all about the other colonies, given its suggested they retain at least some of the memories of the host. But since they need nodes to jump, and the UCM shut theirs down as soon as they knew things had gone so horribly pear shaped, the scourge couldn't finish the job, and the shaltari by that point knew their original plan had fucked up and were moving on to plan B. Soon as the orb got involved the shaltari would have wanted to prevent the scourge from roflstomping the humans if at all possible to milk the conflict for all its worth.
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>>50897720
Where does it say they retain memories?
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>>50897107
Bruh, it made things better. Humanity may have punched itself in the face in a fit of stupidity, but it meant that everyone was on guard for something. If there had been no warning, nobody would have even been looking for the Scourge and nothing would have been mobilized.

It would have been a total stomp with zero survivors. Nobody would have made it to the colonies.

It would have been almost as bad if the Warning had happened and there had been no Abandonist movement. The only reason anyone got away from the Cradle Worlds is that they immediately realized how fucked they were, grabbed as many people as they could, and zapped out of system as fast as possible. If the entire human fleet tried to directly engage the overwhelming power of the Scourage they'd have been swept aside and, again, nobody would have escaped. It's made very explicit in the description of the invasion that everyone who tried to actually engage the Scourge in space was killed.
>>
>>50897373
One thing to keep in mind is that the PHR are less concerned with the Cradle Worlds than they are with something that's on the Cradle Worlds.

They keep setting up excavation sites.
>>
>>50897884
Forerunner relics/galactic politics etc.
>>
>>50897744
At least in the DFC rule book about the Scourge fluff. It also says that the host is likely still conscious while the Scourge is inside them and as the scourge ages the host gets more and more control but they've gone completely insane. They are usually euthanized before anything untoward happens on the battlefield or in a ship.
>>
>>50897744
DFC book page 130, in the scourge lore
"It seems increasingly likely that the Scourge may be able to make use of a measure of the host's memories, an insidious and ominous prospect explaining their continued use of human structures and systems"

It's under the "Usurpers by Nature" heading.
>>
>>50897841
>they immediately realized how fucked they were, grabbed as many people as they could, and zapped out of system as fast as possible
They didn't though. The real panicked dash for the colonies only started once the Scourge slapped the shit out of the defending fleets. Humanity was fucking stupid in how they reacted to the invasion, and an unprepared fully functional fleet would still probably present a better speed bump than a fully mobilised crippled shitshow.

The only significant change for the worse would be the higher number of people trying to retreat to other cradle systems.
>>
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>>
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>>50898732
>>
>>50898732

I dig the black but I'm iffy on the green
>>
>>50898749

I love them.

The PHR is similar to the scheme I was going to do. It looks like you used grey to give the hull almost a shine to it and the green tint metal. Just what I was thinking! Looks great!
>>
>>50898907
They aren't mine, just for disclosure.
>>
>>50898761
Think necron.
>>
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>>50861143
Next up, a dream where you bite into delicious Christmas baking or gumballs or popcorn and it's glass. Ow.
>>
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>>50899059
>dat aft

God I wish I could paint well
>>
>>50899316
While definitely impressive, that doesn't look much more complex than basic layering.

You could probably emulate it quite well if you tried.
>>
>>50899039

Necrons are generally dark gunmetal rather than black but I digress.


It's not that it's a bad combination but I think the green is too drab compared to how saturated the rest of the model is. You could consider a bright goblin green or something like that.
>>
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>>50899316

And here I was going:

>dat magnetized peg and stand
>>
>>50899600
Maybe. I just have shakey hands and have a terrible eye when it comes to how much paint to use. Usually it's far too little so a single model can take most of the day.
>>
>>50899711
It's a common practice amongst aerial wargamers to make your flight stands out of car antennae, this lets you actually move the model up and down to represent altitude.
>>
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>>50899757
Thats fukkin brilliant.
>>
>>50899757
Holy fuck. That'd be a great way to show orbit
>>
So in general, what does /dcg/ think about the wyvern vs the strix? I bought a starter box pre-build second hand, and the guy made a strix as one of the three cruisers, and I'm sincerely tempted to get a second and run them both with a trio of djinn.

I'm thinking if I keep them silent and lurk behind debris until turn 3 or so, lines should have closed enough to make a suicide rush at an HVT and potentially fry the biggest ships they can get to grips with.
>>
>>50900647
I'd say that the Strix are, in general, a better use of points than the Wyvern. Honestly, the only Scourge combat cruiser I'd use in the first place is the Ifrit; I much prefer the Yokai and Strix over the Sphinx and Wyvern.
>>
>abandonists trying to defend their rank treachery

Robots go home.
>>
>>50898226
The fluff is very clear about the fact that only those captains who realized there was no hope of victory and avoided any combat survived.

A full fleet sent out to meet the Scourge in space would have just been wiped away and there'd be no one ferrying people to the colonies.
>>
>>50901009
POST-HUMAN SUPERIORITY
>>
I have the PHR starter fleet plus the extra KS frigates and cruiser. Ive made the starter box already, unsure of what to make with the extras. Any suggestions?
>>
>>50899757

Neat!
>>
>>50901514
Bellerophon, boy.

>>50901009
They are, in fact, reclaiming cradle worlds at the moment. :^)
>>
>>50901514
>>50901812
>4 units of the game's deadliest bombers or a decent fighter screen to bolster your puddly PHR PD values
>decent burnthrough for sniping
The Bellerophon is an amazingly versatile backline vessel in a faction that typically has to run the enemy lines before their versatility kicks in. I'd almost say it's a better flagship than the BCs or Minos.
>>
>>50900784

The issue with strix is that you have to take 2 where a wyvern can just be a solo threat sliding up the side.
>>
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>"light cruisers appear not to be in vogue with PHR naval architects"
>10" thrust
>3+ armor save
>10 shots on standard orders

I think it's more like they perfected the class with the Theseus and moved on.
>>
>>50903102
The perfect light cruiser would just have the same side loadouts as the Orion. But linked.
>>
>>50903325
Nah I want a light cruiser with heavy med mix linked on each side. Would also take light cruiser carrier.
>>
>>50903325
>>50903879
L/OB light cruiser
>>
Had excellent experiences with a single Jakarta here and there.

They turn 2-3 point chip damage from ship CAW attack to 0 damage for the most part, and gut a bomber each. That's pretty solid for something not really worth shooting at and so cheap. If you stack em and just a small group of fighters, then strike craft just stop mattering.
>>
>>50904543
Sound like a must have against scourge.
>>
Alright, these look a little more fragile than the war hams army dudes I carried around at one point.

How do y'all transport them armies?
>>
>>50905345

The plastic is pretty tough, but I think foam is going to be required. Too many small bits to put in a tackle box.
>>
>>50905345
Gonna want some at least slightly customized foam. Otherwise you'll end up with a barrel of monkeys issue and mess up your paint.
>>
> putting scourge frigates together
AAAAAAAAAAUGH
I THOUGHT THEY WOULD BE EASY BECAUSE THEY'RE THREE PIECES
>>
>>50905741
>1:27 is anon right now
https://youtu.be/w_Mp5gE0HSw?t=1m27s

BETTER GET USED TO PINNING, BOYO
>>
>>50900784
Yokai vs Sphinx seems like Osaka vs Rio. I wouldn't ever use a Yokai as a brawler because I don't expect the thing to be able to go weapons free more than once. Sphinx has better defensive values across the board which makes it better for the brawling role.

Wyvern seems less prone to being killed by flanking teams sent to counter it. CA cruisers are priority targets and they can't hide in atmos like Djinns can, so survivability is something to consider.
>>
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>>50905741
lmao, 2socket
>>
>still no pledge
>still no email reply
My patience is wearing thin, but I've got a rulebook and enough materials to proxy fairly well.

Hawk, please.
>>
>>50907566
my friend is in that boat as well, dunno whats going on shouldnt be that many people missing stuff could at least get back about how their looking into it, even if they arent, itd be a nice lie.
>>
Like a giant nerd, I named the units for my battlegroups on the cards

Ie.

4x Taipeis, 1x Jakarta
'Torpedo Squadron 88 'Juno'

2x Osaka
'Light Cruiser Division 3, 'Sword'

1x Beijing, 1x Jakarta, 2x Lima
'USCM Mikasa Battlegroup'
>>
>>50905741
>>50906114
I've got 12 to build from my comodore pledge...

I don't wanna fuck around with magnets and pins, so much effort... what should I build?
>>
just ordered a PHR starter, how practical is rampant magnetization on these models?
>>
>>50909377
4+ Gargoyles for starters, Strike Carriers are not optional.
Djinn are little murderous piranhas at close range. I hear they work well in a decently sized pack of 4-6.
Charbydis is your only bombardment platform, so
The Harpy and Scylla are a mystery to me, since they're essentially pure gun frigates and I haven't run their hard output numbers myself. The Harpy shoots a couple lasers, the Scylla is an area denial platform that doesn't quite pack the punch of the gun on an occupied military sector.

>>50909444
Aside from the Medea, the various frigates are just jawpiece swaps. Nothing too tricky so long as you line up all the magnets properly.

As for the cruisers, their broadside panels have extremely thin attachment points on account of being sculpted around the built-in hangar door detailing. I tossed out my magnet plans entirely after two minutes of scrutiny.
>>
Is a commodore fleet a good enough size for decent battles? I see that the starter fleets don't really give a good game.

Fleet:
4x cruisers
1x battle cruiser
12x frigates
>>
>>50909788
Yeah, they work pretty well.
>>
>>50912205
>50912205
UCM Galactica?
>>
>>50909444
the PHR are not at all really magnet friendly unless you are in for a some fun engineering and have done really fine detail work before. The jaw configurations on the cruisers require several pieces which are repeated for some types of cruiser but are not exactly in the same place each time it would be a lot of work.
>>
>>50912205
Looks pretty cool, but that greenstuff needs a bit more work.
>>
>>50908230
Fuckin nerds, naming their squadrons. I'm only naming each ship from a list that's based on the class nameship so there.
>>
How man emeralds and void gates do you pair off at various point values, like say 1000ish and 1500?
>>
I'm betting that the reason why my (and others) pledges haven't shipped yet is because they didn't order enough production.

They stated that they had issues with information porting between formats, so I'm guessing that they ordered production from the manufacturers based on the lower, erroneous number.

This means they've literally run out of ships and have to order more. What's worse is that if true, you could say that Hawk shipped product to retail that 'should' have gone to backers.
>>
>>50913285
I'd say between 3 and 4 voidgates per mothership; 4 if you want a bit of insurance or if you have a battleship in your fleet.

<1000: 1 mothership
1000-1499: 2 motherships
1500-1999: 2-3 motherships
2000-2499: 3 motherships
2500-3000: 3-4 motherships
>>
Finally put down the base coat spray on top of that good pre-shading.

Soon brothers
>>
>>50913357
Seems unlikely. Most of the KS definitely went out.
>>
>>50913417
Should probably not make my forth cruiser another mothership then. Maybe a carrier?
>>
>>50915657
Oh yeah, the Basalt is amazing.
>>
>>50913832
Unlikely, sure. But I sent them an email two weeks ago and I haven't gotten a response or received either of my pledges.
>>
>>50909573
>>50912403
suppose I'll save my magnets then, are the UCM much better?
>>
>>50916915
pretty easy to magnetize a lot of the parts so that you could have a hull do double or triple duty.

You could completely magnetize it, but I think that would be not worth the effort for every ship. Check you tube a few guys have done videos.
>>
>>50907616
>dunno whats going on shouldnt be that many people missing stuff could at least get back about how their looking into i
come to think of it I'm missing my launch assests who should i ask about that
>>
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>People complaining about delays in delivery, bent ships, and mistakes in the rulebook
>>
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How badly am I doing?
>>
>>50918559
>Dat shenlong frill glued to the hull
>>
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>>50918665
Isn't that what you're supposed to do with the hood ornament?
>>
>>50918559
>>50918808
Two questions; what did you use to prime, and how much did you put on? It looks a tad thick, or it may just be a trick of the material.

As for the crest, it's not that big of a deal. It's actually not that bad to paint the concealed parts.
>>
>>50918915
Army painter plate mail metal. Probably too much of it, I have trouble being able to tell it's there without the light showing the sheen.

Was going to try and get it from several angles bit I already put too much on, I think.
>>
>>50919119
Yeah, I'd say it's too much. You need to have the spray at least one foot away and do it in quick (half-second) mists, slowly building it up. It should be a solid coat, but very thin, and yours looks very grainy along the edges and very thick between the ribs.
>>
>>50919300
Thank you. Might be able to do better with my UCM, saved them until I can figure how to position the Moscow' s guns.
>>
>>50920272
>>50920272
>>50920272
Fresh baked
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