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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

Old Memes edition

Last Thread:
>>50684132

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.
>>
Post lists and strats, dudes.
Let's get this metagame up and running!
>>
Is it true a new faction is going to drop for dropfleet commander?

Anyway I claim this thread in the name of the shaltari.
>>
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>why do none of the nose sensors on my PHR frigates line up properly?
>a week later I realize there are two distinct forms of the sensor and I've manage to mismatch every single frigate hull assembly in my fleet
>>
>>50748325
A new faction is supposed to drop for both games, but apparently it will appear in DFC first.
>>
>>50748370

W-wait what
>>
>>50748220
Admiral, welcome to Fleet HQ. Please, have a drink while we talk about nuking Ontario-3.
>>
>>50748857
>take a shot every time a shot misses
>>
When it comes to list building how do you guys decide what you're going to put in each of your groups? I'm really struggling with writing lists for this game
>>
>>50749191
My list building goes through three phases

1) decide the core of the list, whether it be a battleship, a combat block, a gimmick, or a skew
2) choose the ships where they'll fit that will make that core work
3) go through several iterations where I decide what goes with what. Limas with beams. LC's with frigates. Guardian frigates with battleships. etc etc.
>>
Where do you start with DZC? What are the factions like? What's the least meme faction to play?
>>
I'm trying to sort out how many troop carriers, bombardment ships and launch asset carriers I'll need to ensure that I build the right ships as I move towards 1500. How does this look as a 1500 UCM list? Too much of any one type of ship? Too little?

Beijing - 252
Rio - 105
Rio - 105
Osaka - 89
Jakarta - 32
Toulonx2 - 70

Madrid - 89
Madrid - 89

Seattle - 132
Seattle - 132

San Francisco - 111
San Francisco - 111
New Orleans x 6 - 196
>>
>>50751493
>Where do you start with DZC?
Starter army and a rulebook
>What are the factions like?
UCM: Combined arms; lots of cheap, efficient units; most diverse and varied infantry; superior air presence
Scourge: Sanic fast speeds; super powerful weapons; fragile as all hell; best CQC infantry in the game
PHR: Dead 'ard; good guns; tough as nails; slow as molasses; excellent infantry; most lacking in air power; they do have fast and fragile alternatives to their normal stuff
Shaltari: As fast as the Scourge; even more fragile; most maneuverable in the game thanks to teleportation; really powerful guns; lots of cheeki breeki gimmicks; decent air presence

>What's the least meme faction to play?
UCM or Scourge probably; PHR are the most popular, and Shaltari are memes personified.
>>
>>50751578
Light cruisers can't operate alone, you need at least 2 to use them.

You really need more lasers or Limas, preferably both. They can mark targets for the rest of your fleet and lasers also deal some good damage.

Troop numbers are good. They're what I'm building towards. You could probably live with just 4 strike carriers, but a couple more isn't a bad thing.

Carriers aren't really neccessary in UCM if you've got Jakartas, Seattles are basically combat ships with a little extra versatility. They're good, but hardly mandatory.

I'd recommend keeping at least 1 Madrid around. More bombardment beyond that can be useful but isn't required.
>>
played a starter DFC game, PHR vs UCM, was a total victory for the PHR, but the game was pretty interesting, kinda devolved into a clusterfuck over the central point from about turn 4 onwards. Play of the game was my friend firing his berlin's burn through laser at my medea. I was unconcerned as it was in atmo so 6s to hit no biggy. Initial roll was 6, and 2, so one hit, then he rolled 3 more 6s off that one 6. Made my saves but damn was that a bit scary/awesome for a minute.
>>
>>50751799

Thanks for the feedback, anon. I'd happily drop a Madrid for another Osaka and swap out a Seattle for some more lasers. The bigger I can get my main fleet engagement group, the better, as far as I'm concerned.
>>
>>50751857
Keep in mind that Osakas aren't brawlers like the other gun cruisers and tend to die fast when they pretend to be. They work best as flanking units since they're fast low priority targets with good arcs and no weapons free potential.
>>
>>50751592
>memes personified
How so? Is "I ignore your paltry restrictions and substitute them with my own six pages of unique rules" a meme?
>>
>>50753465

I have ignored your rules for seven thousand years primitive and I shall ignore then for seven thousand years more.
>>
>>50748370
I think the other ones are miscast. I painstaikingly sculpted them to match, with the small pip on the side to boot.
>>
>>50751823
Thank PHRs superior armor ratings.
>>
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>>50753465
>>
I wonder if we'll get to see any Shaltari slave races other than Pungari

Could be interesting to see a more independent one with a different specialisation
>>
>checking strike carrier PD since 3/4 corvettes use crappy CA weapons to deal their air to air damage
>generally fragile Gargoyle has 4, okay I can deal with that
>deceptively tough, versatile and dirt cheap Voidgate has fucking 6 despite having different stats to other Shaltari frigates
The more we learn about Voidgate-chan the more the bullying becomes justified. I feel like they may not have fully thought through this unit.
>>
>>50752271

Yeah, my intention is to use them as fast escorts for the strike carriers, since I'm pretty light on frigates.
>>
>>50755431
My thoughts are that Oksakas make for more balanced flanker groups
Taipeis are the balls to the wall offensive flankers / fast attack groups
Toulons make for a good defensive screen force- use their mobility and not CAW guns to help them intercept enemy frigate bombsquads like the taipeis, but they don't quite have enough punch to allow them to break through enemy frigate screens or to really tear up the enemy backline, which is why they're best as a defensive unit.

Osakas have enough punch and beef to them that, if you add a pair of them to a couple of toulons, you get a group that's a bit more of a balanced fast unit: they've got enough bulk and firepower added to them from the cruisers that means they can break through defensive frigates and damage heavier ships more, so they can do ,more damage to the enemy backline, but they're still mobile enough to allow them to act defensively and kill enemy CAWbombs
>>
UCM Corvette time.
>>
>>50751799

I'm trying to find that bit about light cruisers since I must have missed it on my initial read - is it an actual rule somewhere that you have to field at least 2, or was that just a recommendation based on the viability of a sole light cruiser?
>>
>>50756011
It's a rule listed on the ships profile.

For example, the Osaka must be taken in groups of 2-3.
>>
>>50756011
When you're looking at the listing for the light cruiser, under the squadrons box it should have 2-3/4, meaning they only come in pairs.
>>
>>50756001
interesting, it's an engine array with missile launchers...
>>
>>50756034
>>50756039

Gotcha, thanks.
>>
>>50756001
I quite like this one, much better than the ribbed for primitive pleasure of the glass.
>>
>>50756001
I don't mind it, having an air intake is pretty cool and shows off its atmospheric nature. Would have preferred a more conventional jet shape honestly, but this is fine too. Probably the most exotic looking UCM ship so far.
>>
>>50756061
>ribbed for primitive pleasure
That's all the urchin ships though. Why do you think the cruisers have those 2 arms? Shaltari are the space dildo faction.
>>
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Why so very fucking butthurt.

Anyway, playing in an escalation league with my dzc shaltari. Going to add a coyote to bring me to 750, what should my 1000p be? It's a very UCM heavy league
>>
>>50756689
> 2 haha reacts
>>
>>50756689
Pungari, show them what they could have been.
>>
>>50756689
I think he's being childish in his reaction, but I understand his frustration.

We've been told to be patient and that unless you've been contacted for an address query or if you pledgemanager is open, or other question, your package should be in the works.

I've been patiently waiting since stuff started shipping and now Hawk says everything is out the door and I haven't gotten a shipping notification for EITHER of my commodore pledges.
>>
Remember; Abandonist or bust.
>>
>>50756689

Always a sign of an overinflated ego when they feel the need to announce that they're leaving an online forum, as if anyone cares.
>>
So, I have emailed Hawk before and they did confirm that my pledge was in the warehouse, is in the system, and will be shipped.
I have not gotten a shipping email yet.
What do I do?
>>
>>50757217
You're in pretty much the same boat as me, I guess we wait.
>>
>RED VENGEANCE
>Flying Manta
>Reactor, OG, Radar Sectors
>Animal Crackers
>Anti-Primitive Needle
>BIG FLYING GUNS
>Lambda Wing

What's coming next?
>PHR Corvette
>Jungle Waifu
>Shaltari Team Killer
>Deserter MF-R Helicopter Man
>Chainsaw Jaeger Hannibal Lector
>>
>sit for almost two weeks, wondering why I haven't received a response from hawk.
>today realize I probably should have given kickstarter order and pledge manager order numbers.
Oops.

>>50757756
Jungle Waifu or Chainssaw Jaegar. I'd love to see what a potential exotic weapon for the resistance could look like.
>>
So dflist lets you display ship stats in the list editor. Is there a way to get that into a printable format yet, or should I just buckle down and spend 30 minutes cutting and pasting from the scan PDFs to make variant quickplay sheets?
>>
>>50759738
id go full word document stat blocks for everything, has the advantage of allowing you to go back later after errata and correct values that change.
>>
>>50756034
can you mix light cruisers? or it has to be 2x osakas no 1x osaka 1x other light cruiser?
>>
>>50760557
no the min grouping for both light cruisers is 2

so youd need minimally 2 of one to be a choice
>>
I think i now want a PHR light cruiser with one bank of heavy broadsides, and one bank of medium broadsides on each side of the ship, linked
>>
>>50761108
I just want the Perseus to have a BTL rather than a turret, and to drop down to 100 points.
>>
>>50756001
It's got visible point defense, anyone up for ptlutting it side-by-side with a frigate to try to figure the scale?
>>
>>50761782
Not mine, but the Santiago is pretty large.
Its displacement is probably quite lower than the frigate though.
>>
>>50761954

Huh, so those people who suggested taking a pair of Taipei flanks and gluing them to a Frigate bridge were actually pretty close to the mark.
>>
>>50761954
going by the defence lasers it think its a bit smaller than that, probably about 75% of what it is in that picture
>>
>>50761954
>>50762338
Gary Connell (who made the pictures) based his comparison on making sure that both defense lasers had the same number of pixels.
Here is an Taipei with the PD/escape pods from the Santiago super imposed on it.

So I do believe the comparison is relatively accurate (~5-10% off maybe at most).
>>
>>50762452
The panel lines on the Santiago seem a little thick compared to the frigate.
>>
>>50762648
Consider that one is a render and one is a painted model where the coat of pain will remove some of the distance between the panels.

You're probably better off comparing the panels the PDs sit on, since it appears to be copy pasted from the frigate. And that does appear to be pretty damn similar in size.
This is also the UCM so standardisation is king and Dave won't be changing the size of ODLs or the escape pods.
>>
>>50762796
>coat of pain
Sounds pretty hardcore. Just how Taipei-chan would want it.
>>
Is one Ganymede, one Orpheus and four Medea enough for 1500?
>>
>>50762452
pew pew pew!
>>
>>50763722
Yeah. 2 troopships and 4 strike carriers is pretty much standard at 1500.
>>
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Played my first game today, 750pt PHR vs UCM.

2 Theseus 2 Europa squad was easily the MVP despite both cruisers getting torched by a Berlin/2Cairo laser brigade. And surprising no one, the Bellerophon (with the Achilles proxying for today) is an amazing backfield sniper if the Supernova Laser cooperates.

Has there been any official word on burnthrough autocriticals and how they work for lasers with 2 or more dice? We couldn't decide a crit locks the whole weapon into crit mode on following rolls, or just that 'dice line'.
>>
>>50765615
>Has there been any official word on burnthrough autocriticals and how they work for lasers with 2 or more dice? We couldn't decide a crit locks the whole weapon into crit mode on following rolls, or just that 'dice line'.

Yep; RAW, a single critical makes all further hits into criticals. There are no dice lines.
>>
>>50765615
if im remembering correctly the RAW seem to indicate that any critical locks the whole thing afteword, but that might have gotten errata'd
>>
>>50760557
So you can't have 1x osaka and 1x New Cairo in a group?
>>
>>50766091
Nope. The Group value on the statline is how many of that specific class can be taken in one battlegroup slot.
>>
>>50766091
No, the same way you can't have 1 Toulon and 1 Taipei in a group. You can't combine your ships.
>>
>>50766091
Groups are only ever of one ship class; if the Osaka has a group value of 2-3, you need to take 2 or 3 per group.
>>
How many dice are needed in a typical game? I know it's d6 based, but would I ever be rolling huge handfuls in dz/fc?
>>
>>50766373
Depends on the faction:

UCM/Shaltari: two dozen dice is probably the most you'll ever need, maybe even a dozen and a half.

Scourge: two to three dozen, more likely two to two and a half dozen.

PHR: Depending on your fleet list; somewhere between two and a half dozen and six dozen. Massed broadsides aren't nothing to fuck with.
>>
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>>50766399
>Line Battlegroup
>3X3 Theseus
>10 dice per side
That's 90 shots rolled as one pool, 180 if you can line up a double broadside. All before looking at CA attacks.

Super illegal in a Clash, but I know what my first plan would be for a 3000 point match.
>>
>>50766588
>Vanguard group
>2x Leonidas
>3x Theseus
>20 per side for Leo
>10 per side for Theo
>70 per side total, 140 for double broadside
>take three of those vanguard groups, four of the 3x3 theo line groups
>>
>>50757321
I'm in that boat as well, but sent Hawk an email today. My pledge manager still says 'processing' , so we will see what they say.
>>
>>50748022
>want to play this game so bad
>have a PHR and UCM army all ready to go
>Literally no one plays it within a 2 hour radius

Dammit
>>
>>50767046
You've got 2 armies, you could set up some demo games.
>>
>>50767046
where abouts?
>>
>>50767138
tried, literally nobody interested. I'm lucky to even get X-Wing or 40k.

Problem is it's a college town so all that really has traction is card games.
>>
>>50767178
Murray Kentucky. I can probably find a community in Nashville but that's a pretty long drive to not even know if I'm going to find a game or not.
>>
>>50767304
damn so many dead zones around everytime someone mentions they want a game I hope they live nearby and were all secretly just missing eachother but its never the case. the US is cursed for wargaming I tell you.
>>
>>50767607
Where you at?

Seriously I wish there was a meet a gamer app/website that actually fucking worked. None of them gain any traction so even when you find one nobody checks it and you're back to square one
>>
>>50768230
the absolute shitpile for gaming that is Allentown, PA. Billy Joel knows his stuff
>>
>>50761954

So, how many Corvettes do we think were gonna get in a pack? 6?
>>
>>50768230
Cant be too hard to set up some sort of quicky message board which we can use to find players in our areas. I thought there might be SOMEONE in my area in CA who is interested in playing, but my shop is empty. Love to actually find someone to unleash my UCM on.
>>
>>50769463

Probably two. I am betting they are around the size of a falcon.
>>
>>50770563
I kind of doubt that since frigates come in packs of 4 and corvettes are smaller with fewer optional parts. 2 would also not work at all with the numbers corvettes are meant to be taken in, you'd need 2 packs for a full group and then you'd have 1 left over. I'd put my money on a pack of either 3 or 6.
>>
Any DFC/DZC players in Maryland?
>>
>>50770808

The numbers that are needed are irrelevant. Production and packaging costs are what matters. Frigates are plastic and on a sprue. The corvettes are going to be resin and come out pairs just like the normal dropzone stuff in the same blister packs they use for everything.
>>
>>50770892

I'm not in maryland any more, but there used to be some gamers at dreamwizards in silver spring there is also ashburn VA.
>>
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>my stuff is coming in
>hawk did not change my shipping address thjat i've pestered them a couple times about for the last couple months.
>it's arriving today to my previous address, the one with the fucking psycho still living in it.
God this doesn't look good
>>
>>50771322
Damn dude, sorry to hear that.

The good news is hawk will replace everything that you lose
>>
>>50771596
Yeah, giving them backer number, order number, old address and new address with proof of address like a scan of something should be enough there seeing as theyve been good with missing parts and errors so far.
>>
>>50771322
Contact the shipping company and see if you can withhold delivery. Many will allow you to change to pickup at the sorting station if you call them soon enough.
>>
>>50770467
Where in CA?
>>
>>50771254

Why would they waste packaging on something people are going to buy in groups of 6 by putting them in pairs?

Just because they do it for vehicles that actually are taken in pairs or triplets in a completely different game?

It's going to be a $25-30 ish blister with 5-6 of them.
>>
>>50772382
I'm down in 831, Monterey area. Local store is Mythic Games.
>>
>>50772619
Darn. Oakland here. Sounds like you'd better start proselytizing.
>>
>>50772854
Yeah, once I get the starter fleets painted, I was gonna do a demo game or two.
>>
>>50765615
How'd the game end?
>>
>>50772403

Because its the packaging they already use that they would have it bulk.

And to answer you second question, yes they would do exactly what they did for the other game. Because the method is proven.
>>
>>50774498
>UCM
>battle tanks come in blisters of three
>in game squads come in sizes of 3/6/9
>heavy tanks come in blisters of two
>in game squads come in sizes of 2/4/6
>same for scourge
>PHR
>walkers come in blisters of two
>in game squads come in sizes of 2-6, with dropships being 2 or 6
>Shaltari
>tanks come in blisters of three
>in game squads of 3-9

>DFC
>all corvettes come in groups of 1-3, with the exception of the Shaltari which are 2-6
>for some reason the corvettes will come in blisters of 2, despite the LCD being 3 for all corvettes
>>
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Whew lads. I'm the city guy.
>>
>>50775225
That looks awesome, man! A little bit of vines/vegetation and it's be perfect imo.
>>
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Some street view
>>
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>>50775244

Oh that's a WIP picture. I have a thread on cuckdakka and HWG forums
>>
>>50771985
>>50771322
This: Use UPS's website (assuming they're going through UPS, mine did) to reroute the order to a pickup point.
>>
>>50772619
>>50772854
We've got a lot of Oakland/SF Area people. come up here.
>>
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>>50774415
He played a bit too cautiously with his N'awlins and didn't reach the clusters until midgame, while my Medeas were in atmo and dropping armor at the bottom of turn 2. I was so preoccupied with his burnthrough battlegroup that I didn't even notice the lack of UCM assets on the group until he pointed it out.

My flanking Theseii squad got blooded in the first exchange - the Berlin managed to oneshot one on Weapons Free - but one survived with a single hull point and Scanners Offline. I responded by running the full health Europas back towards the center to bully Toulons while the remaining Theseus went Weapons Free at point blank range with a New Cairo. That set off a minor Catastrophic chain that killed my survivor and a NC while leaving the rest fairly damaged.

Meanwhile my Bellerophon was focusing everything on his Atlantis, which managed to tank for a turn but ate a capped Twin Supernova on Turn 4 that killed its engines and left it with nothing to do but one last Weapons Free before my bombers made their delayed attacks.

After my Pandoras picked off his remaining Cairo (Course Change is life), he called it on account of having one crippled capital ship left against my untouched Bell and Orpheus.

After taking a closer look at the PHR statlines he swore he'd be taking three Seattles next time, so I guess I'd better sneak an Ikarus or pair of Andromedas in there somewhere.
>>
I'm playing at 750 points tomorrow, r8 my list:

PHR 750 - 744pts
PHR - 8 launch assets

SR10 Vanguard battlegroup (180pts)
1 x Bellerophon - 180pts - H

SR7 Line battlegroup (187pts)
1 x Orion - 107pts - M
2 x Europa - 80pts - L

SR7 Pathfinder battlegroup (178pts)
1 x Ajax - 100pts - M
2 x Medea - 78pts - L

SR7 Pathfinder battlegroup (199pts)
1 x Ikarus - 115pts - M
2 x Andromeda - 84pts - L
>>
>>50775413
I don't do the Facebook thing. When do y'all meet?
>>
>>50775720
2 Medea? PHR is expensive, but I'd have at least 3 at 750pts. I field 4 as UCM.
>>
>>50776052
I could sub out the Andromedas for more Medeas, allowing me to take 4 I guess.

It's difficult, because I kind of want lots of killing power and yet I appreciate objectives are important.
>>
I have the impression that the game does not allow for some sophisticated strategic thinking and should be treated as a proverbial game of beer. The most important seems to be, from which point on the edge of the map to fly out, then flew more or less straight score first. I have a little problem of how to evaluate a game. On the one hand it looks very good, introduces a breath of fresh air, mechanics gives advice and is generally pleasant, but on the other I feel that often win will depend on the rolls, and skills in tactical limit the decision when to fly slowly as possible and when the fastest and shoot
>>
>>50776262
If you know what you want and where to get it...
Just expect your enemy to try and exploit your weakness, through sc sniping or overwhelming landings
>>
>>50776262
Thought about it in the shower, you could try....

>Bellerophon
>Ajax, 2x Ikarus
>3x Europa
>3x Medea

So, down the Orion and 2 Andromeda for +1 Ikarus, +1 Europa, +1 Medea. Keeps same Launch Assets.

You keep the same number of fleet assets, gain a SC, comparable firepower, etc. It also makes your pathfinder groups much more likely to win the draw. Switch the Ajax into the Europa group if you want to avoid one group with such a high SR.
>>
>>50776314
Is that from playing a game, or just speculative, because there is far more to it than just where to fly on the board. Special orders and where you move play a huge role.
>>
>>50776314
At risk that this it bait, I disagree. There is a lot of thinking involved, especially with how range and special orders work, and I cannot count the number of times my (or an opponent's) ass has been saved by a ship being an inch out of range, when it could have easily been in range had the other player turned five degrees more, or had they used an active scan, or had there been another spike from a burn through.

Even with premeasuring, the sheer number of variables and potential choices to make means that being able to plan ahead more than one round in advance gives you an extreme advantage, being able to minimize those "half an inch out of range" scenarios.
>>
>>50776526
That's a really good idea, except I currently don't have any more unbuilt models to use because my KS pledge was mispacked and I'm waiting on my remaining starter set.

I am increasingly tempted to just buy another starter set tomorrow...
>>
>>50776852
I proxied an empty stand for my Madrid until I got an extra Cruiser to build. But, yea, supply gets in the way all the time with new stuff.
>>
>>50776314

Dunno what you're on about, anon. The decision whether or not to go weapons free alone involves a good deal of tactical thinking.
>>
>>50777671
Being unable to turn while firing everything is a huge deal and absolutely requires forward thinking.
>>
Do you have to have an admiral in your fleet list or can you forgo one?
>>
>>50777915
You don't have to take one; imagine you having an AV0 admiral if you don't take any.
>>
Deep Cut's new mat is purty.
>>
>>50778356
Damn, I do like that.

Also, fuck me there's a ton of detail on these UCM frigates. All these little dots representing escape pods and the like - I always thought my spray paint went on light, but I think I might have obscured a bit with the first coat.

Also, two tone light grey/blue is coming along nicely.
>>
>>50753465
>How so? Is "I ignore your paltry restrictions and substitute them with my own six pages of unique rules" a meme?
Yes.
Infinite ranged E13 weaponry which ignores passives is also a meme.
So is infinite range AA.
Superheavy skimmers are also a meme.
As well as 4+ passive saves.
>>
>spiky hedgehogs with disproportionately large heads that move around very fast
Are Shaltari just sanic?
>>
>>50779506
I didn't think Shaltari were especially fast, just much more graceful and in-control of their movements than humans.

Also sonic can't do the disco colour-shifting-to-communicate thing.
>>
Why is UCM the only good-looking faction?
>>
>>50779587
Because of your taste.
>>
>>50775523

>He played a bit too cautiously

More like rolling a one three turns in a row with active scans to boot you out of silent running until you trundled forward into broadsides.
>>
>>50779793
You have to roll for active scans?

I thought it just happened?
>>
Trying to come up with a scourge list. I'm still struggling to decide which groups to put what ships in but I guess i'll get better at that after playing a few games and seeing what does and doesn't work.

Scourge - 10 launch assets

SR15 Flag battlegroup (260pts)
1 x Daemon - 260pts - S
+ Fleet Champion (40pts, 3AV)

SR10 Vanguard battlegroup (160pts)
1 x Raiju - 160pts - H

SR9 Line battlegroup (233pts)
1 x Chimera - 105pts - M
2 x Gargoyle - 64pts - L
2 x Gargoyle - 64pts - L

SR10 Line battlegroup (280pts)
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M

SR10 Line battlegroup (190pts)
2 x Yokai - 190pts - M

SR10 Pathfinder battlegroup (320pts)
5 x Djinn - 215pts - L
1 x Wyvern - 105pts - M
------------- dflist.com -------------

As much as I really like the Daemon model I think the points it takes up are probably better spent else ware. I'm not sure whether i've got enough carriers/troopships either.
Writing lists for hedgehogs is so much easier.
>>
>>50780548
That's only because half the hedgehog ships suck dick
>>
>>50780545
Against a ship in Silent Running condition, Active Scan only removes SR on a 4+.
>>
>>50778356

Well, I know which one I'm getting.
>>
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>>50780587
>Amethyst looks best and shoots the best
>CA cruisers double as bombards
What's a poor particle lancer to do?
>>
>>50780940
>What's a poor particle lancer to do?
Either be an Obsidian or a Ruby
>>
>>50780548
I think battleships will make alot more sense once the command cards come out and there is a serious reason to have admirals. That extra of hull points is going to be needed to keep em alive.
>>
Reading the fluff and heard mention of dreadnoughts. Are bigger things that battleships coming?
>>
>>50781982
the indication was that yes there will be dreadnoughts which will be "larger" than battleships, the indication is that this wont be too much larger more like simply beefier, I expect they will be highly specialized with alot of exotic rules and weapon systems compared to the more standard loadouts battlships have.
>>
>>50782140
I'm expecting the Shaltari or PHR dreadnoughts to have something that uses the Distortion rule that, frankly, scares the shit out of me.
>>
>>50782198
definitely a shaltari weapon for sure, I expect the PHR one to have reinforced armor, the scourge one to have regenerate and or beast
>>
>>50782255
The PHR dread better have Fusillade, at the very least. Surprised it hasn't shown up yet, especially for the light broadsides.
>>
>>50782464
Im sort of expecting PHR dread to be a super carrier with a dark matter canon, like a super bellerophon
>>
>>50783189
>8 launch assets
>no other weapons beyond the DMC
I can dig it
>>
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>put together all of my PHR and UCM, decide to put together the scourge starter just so I can run demo games
>fall in love with the cruisers as I build all 4

stupid sexy jellyfish, I don't need to collect 3 fleets. Why do you do this to me
>>
>>50783580
Jelly ships really do look good. I just have to figure out how to get artsy with them.
>>
Anyone here play BFGA? I've noticed a few similarities between the fleets.

>UCM
>Pretty much the Tau, but well armored
>Scourge
>Orks and Eldar
>PHR
>Imperium all the way
>Shaltari
>Tau and Eldar
>>
>>50783850
do you mean the new one or the original cause you realize that Andy chambers did BFG right
>>
>>50783981
BFGA, the vidya; and yeah, the influences from old BFG are very evident in the rules.
>>
page 9 bump
>>
Would people be interested in more non-smut writefaggotry for Drop-verse? I've been thinking about doing some more but they stopped doing the monthly thing on the forums.
>>
Should I bite the bullet and start dfc shaltaris as secondary faction as everybody and their granny plays PHR and UCM and Scourge have tangential interest in playerbase and one single guy start hedgehogs atm?
>>
>>50787416

I wouldn't do it solely to be unique but shaltari have cool models and are very good on the table
>>
>>50786938

Yea if it is good.
>>
>>50783850

>UCM as Tau

Pretty close although UCM don't suffer from having to shoot in their side arcs nearly as badly as Tau did.

>scourge as orks Eldar

Eh, they aren't really either. Gameplay (and thematically) they're pretty close to tyranids, sans the flowchart.

>PHR as Imperium

Totally although with less torpedos.

>shaltari as Tau and eldar

They're kinda all over the place but Eldar are the fast shielded fragile forward shooting core race so it's pretty apt
>>
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>>50789234
>sans the flowchart.
>>
>>50789350
Im not sure if thats a good thing for the nids or if its fucking retarded- as necrons are bullshit, but nid melee.
>>
>>50789885

I'm fairly certain, if I remember correctly, in that specific scenario the nids have essentially no chance of winning.
>>
>>50790083
Well, the hive ship was down, so they reverted to the flow chart - and the flow chart told them to charge the nearest ship. Considering how vicious nids are with boarding and claws, that fight at least has a high chance of winning for them.
>>
>>50790204
Except that I thought the ship they were targeting was all but immune to the strength and types of their attacks so it would just shrug off the gnawing chihuahuas and plow through the rest of the nid force.
>>
Looks like day 9 is art, actually.

>remove jelly REMOVE JELLY
>>
>>50790204

Depends on the ship involved but that particular match up is just plain awful for the nids.

Necrons are OP as fuck at the best of times, which 3 nid escorts certainly are not.
>>
>>50790579
OH NICE CAIMAN YOU HAVE
MIGHTY SHAME IF IT GOT ONE SHOT.
>>
>>50790510
It's a necron CL. Even they can't resist that many tyranids in cqc. The necrons died horribly and messily, befitting anyone stupid enough to All Ahead Full into tyranid boarding range.

Flowchart vult.
>>
>>50783850
Thank goodness the races are more normalized though.

BFG, for all I enjoyed it, had a horrible flaw: The only balanced races were Imperials, Chaos, and Space Marines. Everyone else's mechanics were all over.

Orks: Overcosted as fuck. Variable stats, but points were assuming you rolled best. Also, low LD is horrible in that game.

Eldar: Overpowered... or underpowered... depending on who you fought. 4+ followed by 2+ save against every weapon in the game... except Batteries, which you have no defense whatsoever against except a meaningless table shift. Against Imps or Marines or Tyranids? You auto-win. Against Necrons or Chaos? You auto-Lose.

Tyranids: Welp, time to flowchart or abuse Krakens. Wait, why is everything with a gun so slowwwwww uggh

Necrons: WHAT IS HAPPENINGGGG
>>
I played a 500 point game today and shit was super fun. Because PHR are retarded expensive I ended up taking:

Ikarus + 2 Andromeda
Orion
Ajax + 2 Medea

vs

Shenlong + 2 Gargoyle (? - it drops mans)
Wyvern
Ifrit + 2 Harpy (? - it shoots things)

Early game my bombers put some hits on the Ifrit, then shit went badly wrong as some retarded-ass CAW put 7 crits and 4 hits on my Orion before it could do anything. My Ajax and the ground batteries I'd captured crippled the Shenlong, my Andromedas killed the Ifrit and all the while I was capturing objectives.

I ended up with only the 2 Medeas alive vs the crippled Wyvern and all the Scourge lights, but I controlled 2 clusters to my opponent's 1 at the end of each scoring turn.

I came away from the shop with another PHR starter, my plan is build another Ikarus and some troopships.

Should I go Orpheus or Ganymede?
>>
>>50791449
Should add we played to about 530 points because that was the contents of the Scourge starter set
>>
>>50763722
I'd go with the 2 Orpheuses at 1500 though. The Ganymede's bombardement just doesn't cut it to be taken instead of the Light bombardement.
>>
>>50790579

What a awesome shot!
>>
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>>50790655
>>50791026
>mfw I played Necrons for years and I still see these beliefs

They're scary, but far from invincible. You know how you beat them? You turn the rules on its head and fire lances first. Lances ignore my bullshit armor, and they force me to brace. Now my armor is 4+, and allll those shots are suddenly hitting a lot more often. I can't save all of them, and every point of damage I take is bad news, since I'm always outnumbered at minimum 2-1. They're really not that bad, they just have this mythos around them that scares people away. They also have NO ordnance - no torpedoes, no fighters, bombers, assault boats, nothing. Swamp them in bombers and watch them shit the bed and disengage.

The only blatantly bullshit thing about them is lightning arcs ignoring hollowfields. That's just a big fuck you to Eldar.
>>
>>50791873
*holofields

Can't brain, haven't had lunch.

I do hope the Necrons make it to BFG: Armada, btw. That'd be glorious.
>>
>>50791717

Ganymedes should remove about 2 armor tokens or 1 battery per turn on average which makes a big deal for otherwise shitty bulk landers. Remember orbital bombardment crits ignore both the sector save and the token save, so it's deceptively strong.

It isn't a tokyo by any means but it sure is nice being able to bombard with the ship that desperately needs it the most.

Dat Orpheus pucci game ridiculous tho, I love them too.
>>
>>50792362

>criticals ignore ground token saves

I'm not actually sure about that
>>
>>50792362
>>50792440 is right
Bombartment does not ignore token save on a crit. This is because it's not the bombartment that damages the token but rather collateral damage which does not have a lock value.
>>
>>50792552

Dang that's too bad.

Regardless, against a commercial sector with save 4+ a Ganymede will do about 3 unsaved+crit hits and against a 5+ save armor token should kill about 2 of them.

Now for hilarious propriety, an Orpheus going weapons free on a sector should do about 2 unsaved hits for about 1.33 dead tank tokens. Rolling 24 dice is a bitch.
>>
>>50791449
How do you fight scourge as phr seems like the scourge both nullify their strength while ecploitingbtheir weakness. I'm thinking spamming launch assets is the only way?-
>>
>>50793314

Believe it or not you actually out damage scourge, you just need the positioning to get double broadsides.

Also PHR strike carriers and troopships are amazing, you should be playing the objective at all times and sinking their troopships.
>>
PHR Troopships are staggeringly good. All other faction troopships dont do anything except objectives. PHR ones cost just a little more, and are pretty much full cruisers too.
>>
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Who just made a 1500 scourge list out of his leftover commodore pledge, a fire sale BB and spare bits turned into corvettes?

This guy

--------------------------------------
Adv - 1492pts
Scourge - 10 launch assets

SR17 Flag battlegroup (349pts)
1 x Dragon - 265pts - S
+ Fleet Overlord (100pts, 5AV)
2 x Harpy - 84pts - L

SR10 Vanguard battlegroup (170pts)
1 x Shenlong - 170pts - H

SR10 Line battlegroup (270pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L
3 x Nickar - 66pts - L

SR10 Line battlegroup (240pts)
1 x Ifrit - 110pts - M
2 x Gargoyle - 64pts - L
3 x Nickar - 66pts - L

SR5 Line battlegroup (105pts)
1 x Wyvern - 105pts - M

SR6 Pathfinder battlegroup (258pts)
6 x Djinn - 258pts - L
------------- dflist.com -------------
>>
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>>50792362
First off; in my 4 games with the Ganymede I've learned a few things.

1: You don't get to bombard armor. My opponent drops infantry first, and you never drop infantry on infantry. Armor is dropped directly on enemy infantry the turn after at which point you can't bomb. If you win wholesale and root out all the enemies the enemy could theoretically bomb you, but usually the enemy just drops more armor on your armor, leading into a clusterfuck that simply does not untangle itself due to the 3+ saves on every single piece of armor.

2: In order to inflict a single damage you need to pass 3 rolls. (2 if you crit on a 33%)
The Hit roll (3+) followed by the 2 saves (3+/4+) and 3+ due to the enemy only having infantry on bombable locations. Statistically, you'll do a damage with every turn. Statistics will straight up lie to your face.

3:The Ganymede have other weapons. The enemy usually have ships in range. Not only are the scenarios few and far between where there are only enemy tokens on a sector; the ships in the immediate vicinity are usually worth a LOT more than his tokens on the ground. Now you could hit both with a weapons free order; but usually I find it better to not spike yourself and simply shoot the enemy ships with the ganymedes medium turrets, wholeheartedly ignoring the bombardment guns which isn't linked and probably shouldn't be due to reasons.

4: once in my last game I've actually managed to establish aerial superiority using the Orpheus to shoot down the atmo troopships and then subsequently nuking the hedgehog-infected sector whom was heavily entrenched instead of contesting with my own troops. It cost a VP, but I got that back immediatly by holding both the critical location in low orbit and by having a single infantry token in the blue sector, the commercial one having just been deleted.
Not only did the single nuke do more damage than what I've managed to do with the Genymade, it came in addition to the regular firepower.
>I mad.
>>
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Finished the first test frigate. Wanted something simple, since I have quite a few of these to paint.
>>
>>50795127
Nice pond, anon. Frigate looks nice too.
>>
>>50794912

>Ganymede guns aren't linked

You know the orpheus guns aren't linked either right.

Still totally worth the spike when you slap two gargoyles into the fucking ground with a double broadside into atmosphere
>>
>>50795261
Yes. And I never said it was either.
My point is that space-combat more often than not takes precedence over space-to-ground combat. If the ganymede could shoot at the ground AND at other ships at the same time without going WF, it would probably be too good. I've tried the Ganymede in 4 games, and i almost always use it to shoot other ships which the Orpheus is better at, even with unlinked light broadsides.
And it's even better yet better at removing atmo targets.
>>
>>50795402

Yeah totally, the extra sig from WF doesn't bother me too much since launching ground assets spikes you anyway but the drifting off point from WF bothers me a bit more.

Still, I just like the model variety of Ganymede + Orpheus.
>>
>>50795493
I actually don't think launching dropships or landers spikes you.

Strike Craft and Torpedo spike you. Not all launch assets.
>>
>>50795521

Hmm, it does say strike craft and torpedoes rather than just launch assets in general, you may be right.
>>
>>50795493
I mainly play against the UCM and Shaltari though, so I'm not unbiased.
But it is slightly rare that my Assaultcarrier lives past turn 3 when I give it major spikes, due to them being afraid of my troopship.
God damn UCM man.
>>
>>50794912
Bombardment troopships seem like a kinda shit idea desu. They can fuck up those annoying defence batteries before deploying which is always nice, but apart from that I usually don't see much of a reason to bomb the places I'm invading. Bombing is for the places I don't want.
>>
>>50796500

Because you bombard either the sector you're going to attack or another cluster that you might attack later.

This would actually matter if the Ganymede was actually good at bombardment, this advice is more relevant to a SanFran+Madrid butt-buddy team or a Tokyo who can actually put some real damage on enemy ground assets
>>
>>50796725
6 3+ shots wouldn't be too bad on a Madrid-style platform, because then it would be cheap so you'd be able to double up and do some proper damage. Averaging 3 damage against a sector isn't bad, it's better than what a Shaltari blue basketball or a Scourge Charybdis pair can put out. The problem is that only the Ganymede has access to a bombardment battery while Shaltari have several ballin ships that can support each other with their long scan range, and Chars are dirt cheap so you can easily get 4 or even 6 of them. Unless you're sending out 2 Ganymedes together against 1 target (which is a very questionable decision) you can't double up in PHR, and that's a real problem.
>>
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>>50796500
I think bombing would be pretty good if you simply bypassed the area's save.
>You bomb the sector with dudes in it.
>You succeeded your hit, the dude gets his armor save against bombardment.
>Nothing in the game needs 3 layers of variable protection.

Another solution could be to allow bombing of the sectors you have your own dudes in.
>Yes our weapons have accurate bombing as a special trait.
>No you can't shoot the buildings the enemy is hiding in, nor the tanks that are in the streets, it's not THAT accurate.

As things stand now Bombarding just isn't worth the cost of their guns in my opinion.
But hey; maybe the command cards will change it?
>>
>>50797238

6 3+ shots on a Madrid would be flatly worse than a Real Madrid tho
>>
>>50797265

Keep in mind you'll flatly destroy a commercial zone after 8 damage to the sector and kill all tokens inside on a 2+ without losing a VP. Military and industrial areas are even easier, tokyos will completely kill an industrial zone on less than average rolls.


This doesn't make the Ganymede much better but don't write off good bombardment
>>
>>50797265
Bombardment isn't primarily meant to kill ground forces (apart from those dirty fucking defence batteries), that's just a fun side effect. It's meant to kill sectors, and sometimes entire clusters. Remember that once you totally fuck up a sector all ground forces there have a 5/6 chance to drop dead immediately with no save, and survivors lose all their value until they move somewhere else.

>>50797461
Yes, but what I mean is that the PHR bombardment battery would be alright on a cheaper dedicated bombardment ship rather than a troopship. Troopships don't travel in packs, and the other factions with less effective bombardment make up for their lack of power by traveling in packs. Both the Shaltari ion storm and a pair of the Scourge bombardment frigates have worse average damage than a Ganymede, but both those factions can more easily bombard the same place with multiple guns which makes them better in practice.
>>
>>50797731

A 6 hull 50 point destroyer with the ganymedes bombardment and CAW would be pretty fuckin sweet T b h
>>
Am I missing something or are Nickars the only corvette that have to deal with group coherency? It's really crampin' my list building style.
>>
>>50798006
They are, hopefully it's just a mistake and they forgot to give Knickers the outlier rule. If not, that really sucks.
>>
>>50798006

It's stupid but they do have to deal with battlegroup coherency. Thankfully that's just a flat +1 SR for being out of coherency with their other battlegroup members.
>>
>>50798058
>>50798144
I doubt I'll ever stop getting group/battlegroup mixed up.
Ah well, +1 SR isn't the end of the world, but I'll likely just house rule them to have Outlier regardless.
>>
>>50798236

They do totally have to run in group coherency but they want to fly in murders anyway
>>
Group should really have been called "Squadron" instead.
>>
>>50798486
I always assumed Squadron was reserved for groups of small stuff like fighters and infantrymen
>>
>>50799148
no you can definitely apply it to naval vessels, so space ships are fair game, and its more distinctive than group vs battlegroup
>>
I generally am using the term 'Squadron' and 'Battlegroup' in casual play. It's a lot fucking simpler, as every other game activates and resolves units by squadron.
>>
I swear if we don't get the PHR corvette tomorrow, I'm going to be mildly disappointed
>>
>>50800187
looks like its time to khellpost on the kickstarter again
>>
>>50800446
>implying backers haven't stopped
None were quite so sublime as his shitposting, but the volume makes up for it.
>>
Commodore here.

Whats the best way to make the UCM cruiser chin weapons swappable? Magnets or pinning?

It seems by not gluing the top half of the wing (which snaps fit) and showhow making the chin weapon swappable, I can easily have many different cruiser types making up my fleet.
>>
>>50800065
what?
>>
>>50801027
id go with both together, your going to need pins to keep that laser on there straight, the turrets should be ok
>>
>>50801048
what if I was to make nubs out of greenstuff, that would fit to the bottom of the chin, like the mass drivers?
>>
>>50800515
Wait, has khell stopped the shitposting?
>>
>>50802818
oh sweet innocent anon, how much you have missed...
>>
>>50802833
oh I know about the actions of our valiant UCM man in black, I just didn't know if it had actually got him to shut up.
>>
>>50804496
Khell hasn't posted in the DFC comments since his response. He still shitposts in other projects though.
>>
>>50804518
Thank you ONI, for eternally BTFOing the fucker from our lands.
>>
>>50797265
The fun part about UCM shipgirls is they also double as tankgirls.
>>
>>50804805
There is no unfun part about UCM shipgirls.
>>
>>50805668
The unfun part is our hero anon not making more.
>>
>>50805668
Not as good as PHR ones, but that's not their fault.
>>
>>50805808
Scourge-chan fucking when
>>
>>50798006
I've seen a couple people run pathfinder groups that are nothing but a Gargoyle and 3 Nickars. I think the idea is that they operate as a super fast force recon group meant for hunting down strike carriers and quickly capturing small points.
>>
>>50801440
if you could put nubs on both the chin laser and the bulk lander hanger that were magnetized and helped them slot in to the chin on the cruiser i think that would work pretty well yeah.
>>
Jungle waifu has some nice curves and edges
>>
>>50808096
Return of the Trilobites
>>
>>50808096
Looks pointy.
>>
So is the consensus on the Beijing that it's just ok and not really that much more effective than the other options available to UCM?

Because the New York at least has some very unique capabilities compared to the rest of the fleet
>>
>>50808166
The consensus on the Beijing is that it's a constant threat that will be heaping out damage throughout the game. You can control people's movements simply by pointing it at them, as taking a Weapons Free salvo from it is guaranteed death.

And unlike the New York, the Beijing can keep doing this for as long as it's alive.
>>
>>50808166
Tokyo seems like a good budget BB. Stick admiral on, use as cheap bombardment and fire magnet and also big brick.
Beijing is only worth when going all weapons free all the time.
>>
>>50808273

It only has 4 more HP than an Atlantis but 6" more sig and only out damages it if it has its BTL lined up.

It's not bad, requiring 9 damage to cripple instead of 7 is neat but it isn't leaps and bounds superior to the already existing options, which was why I said it was just ok.

>>50808299

I didn't like the Tokyo until I realized it can one shot most non commercial sectors. Giant shaltari gate build up waiting to transfer clusters? Do the same thing as a nuke for no VP loss
>>
>>50808096
Echo tomorrow, wossname, captain gun earthfalcon mendez day after.
>>
>>50808373
Eh, I'm building a Beijing first cause lots of guns and I don't like strike craft. I'll find a way to make it work, still think it has value as a big fire magnet and firebase.
>>
Beijing-chan benefits greatly from spending two turns silent running to position. Then weapons free'ing possibly with a Moscow also to overwhelm the enemy with priority targets.

Prior to that, you should be Lima active scanning like mad and lasering those targets on approach.
>>
>>50809206

It's not a bad ship by any means, you aren't gimping yourself at all.

My complaint was more that it's redundant but if you like it, it'll definitely do the work.
>>
So since the Scourge landing game isnt great, would it be better to focus on bombardment? Three Charibdys frigates kill a commercial sector on average dice. I can hit the commercial sectors on my opponent's side early, then occupy the sectors on my side with armor. This should force my opponent to commit bombardment ships of his own or forces him to drop armor to contest vs my armor. Thoughts?
>>
>>50809789

I'm not sure of how to feel about the Charybdis since they by word of Dave can't bombard from atmosphere like the Medea.

Scourge strategy seems to be have some troopships behind to follow your wave of absolute destruction
>>
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>>50808096
Best girl continues to be best.
>>
>>50810285
That is a jelly not a girl
>>
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>>50810285
How can the other races even hope to compete
>>
>>50809941
Still, bombard from low orbit, then move the Gargoyle in and land stuff. Even if it's out of formation, the CV of that battlegroup only goes up to 5, which still ties with a single cruiser battlegroup and if you take a high AV, you're likely to win if there's a diceoff.

I'm basing the idea off salt-the-earth tactics (minus nukes) to deny the enemy resources. Only one scenario does not have clusters to bombard. Most clusters are composed of a military, industrial, and/or a commercial sector. Industrial sectors score the most VPs at 2 and in order to control a cluster, you need to control more sectors than the enemy. Otherwise, you only get 0-2 VP for contesting. Three sector clusters seem to be the most common across scenarios. By eliminating the sector with the highest return and then occupying a cluster that is either hard to bombard or has inbuilt orbital defenses, you force the opponent to either grind out a slow scenario game in a now 2-sector cluster (which you can continue to bombard and destroy his ground forces), or you've forced him to commit a significant potion on of his forces to dislodging you from a now 1-sector cluster (since you can score with impunity). Nuking the cluster is hard since you can have all ships in atmosphere within 12 inches of the cluster and if he does, he's automatically down a VP and has committed a cruiser or heavier.
>>
>>50810738
> COME ON AND SLAM
> AND WELCOME TO THE UNITED COLONIES OF MAN

I have missed this meme.
>>
>>50810738
>>50810748

I've been away a while from these threads. What did this spring from?
>>
>>50810799
It's easier than trying to call shaltari big guys.
>>
>>50810641
>UCM please go
No one likes you anyway.
>>
>>50810748
Anyone got the pic of the Shaltari balling?

>COME ON AND SLAM
>AND WELCOME TO THE U C OF MAN
flows better tbqh
>>
Dropball Commander when?
>>
>>50811029
shouldn't that be dropshot commander?
sounds more like a basketball term, not sure if it is though.
>>
>>50811029

Dropcourt commander.
>>
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>>50811029
>>50811066
>>50811362
>not Dropslam
>>
>>50811511
You have a point.
>>
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>Order old resin UCM starter set for $40
>Arrives today, turns out it's one of the premium sets with the foam included
>Guy also threw in an extra blister of Sabres

Everything went better than expected.
>>
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>>50811511
>Not Dropcourt SLAMander
>>
>>50810977
>http://archive.4plebs.org/tg/search/subject/dcg/
Bam. An archive of all past /dcg/ threads or at least the ones where op remembered the fucking title

It's an incredibly useful tool for finding old shit.
>>
>>50812907
>or at least the ones where op remembered the fucking title
STOP BULLYING
>>
>>50808373
You're right.
As a PHR player I just realized that our bombing options are bad and that has marred my view of bombardment in general.
>>
>>50813221

It's less that we're bad and more that it's apparently UCMs hidden gimmick that they're fucking great at OB.

Scourge are flatly bad at it, PHR get incidental bombardment on the Medea and ganymede, ships whose purposes are dedicated to something else.

The Ganymede is okay if you visualize it as a Madrid smashed into a San Francisco with better hull points, it even has essentially the same damage capability as those two put together (although split between two arcs).

The ganymedes issue is that the Orpheus is a crazy nigga who balls out of control and fucks the police on a daily basis. Paying the points to essentially flatly upgrade an Ajax to an Orpheus is worth every penny.

So it's less that I feel the Ganymede is bad and more that the Orpheus is just so fucking good
>>
>>50813432
I wholeheartedly agree.
I never get to use the Ganymede for bombardment due to shooting at ships are simpy better.

I went WF once and it spontaneously exploded to enemy cross-board lasers, not doing that again.
The medea is cute with bombardement though.
Looking menacing at sectors and hope that it will remove an enemy infantry through the sheer force of guilt.
>>
>>50813432
>>50813509
I would say that a pure OB light cruiser would be interesting, except for the fact that the sprue only comes with 4 OB guns, not 8.
>>
>>50813509

The Medea could have no gun at all and it would still be the GoTY strike carrier. The bombardment is neat but just icing on the cake.

Look at what a New Orleans is doing with its gun every turn in atmo and you'll see what I mean.
>>
>>50813555

Every other faction has to deal with having ships that need 2 sprues to make, it's only natural PHR could get one
>>
>>50808373
Lining up lasers for weapons free isn't that uncommon from what I've played, and even if your opponent scrambles to avoid it then you can use it as a deterrent.

Also CA. Swordfish missile bays are an order of magnitude better than sharks, and in the brawling role that Beijing was built for those see a fair bit of use.

>>50813432
Scourge are actually alright, 4 4+ shots may seem like a poor joke but Chars are so cheap that you're really looking at 16 or maybe even 24 4+ shots. High speed, low sig and the ability to duck into atmos help as well. They're no UCM, but they're not to be underestimated.
>>
>>50813600
>Every other faction has to deal with having ships that need 2 sprues to make, it's only natural PHR could get one

>UCM
>Moscow
>St. Pete

What do the Scourge and Shaltari have?
>>
>>50813750
I'm sure what that other anon really meant was
>Every faction that matters has to deal with having ships that need 2 sprues to make, it's only natural PHR could get one
>>
>>50813824
Xenos
B T F O
T
F
O
>>
>>50813724

The issue with Charybdis is that they have to A) be in scan range of the sector to bomb it and thusly be way up the board and B) after bombarding they're sitting near the enemy fleet with their puny little 5+ saves
>>
>>50815130
If the enemy fleet is nearby then your fleet should be nearby too, and stuff like Djinns, Wyverns and Sphinxes are much higher priority targets than some bombardment fuckers.
In my experience it goes UCM > Scourge > PHR for bombardment, though PHR are really good at taking out strike carriers to compensate. Haven't played as or against Shaltari, but with solid damage and ridiculous range they look to be almost as good as UCM.
>>
>looking at the Jet/Turq
>realizing how much of a MONSTER the Shaltari are in CA
I'm going to go ahead and say that the Jet is, hands down, the best general purpose combat heavy cruiser in the game.

>can use its full complement of weaponry on standard orders
>a solid battery of heavy mass driver equivalents
>plus an insane CAW; 4-9 3+ hits a 1 damage each, that are immune to PD
>that has 12" of range

It also makes the Palladium/Sapphire a much more appealing choice next to the Adamant/Ruby.
>>
>>50815772

6 Charybdis kinda bites into my djinn budget tho
>>
>>50816539

Ignoring PD is neat but it doesn't quite put it at wyvern tier. At non CAW ranges it's fairly mediocre for its cost and fragility.
>>
>>50816869
True, but the Wyvern doesn't have a solid primary gun, nor can it engage in CAW at 12".

The combination of high scan and ignoring PD, as well as being able to do more than just token damage with a main gun, makes it pretty good in my opinion.
Not to mention the utility it gains from being able to do some bombardment.

All that said, I wouldn't take a Turquoise over an Amber; the addition of the disinitegrator bank makes the Jet worthwhile.
>>
I have a couple of questions I think i know the answers to a few I just want to make sure im on the same page as everyone else.

To shoot at targets on the surface or in atmosphere you have to be in scan range correct, even if you arent in atmosphere yourself?

Any bombardment weapon can be fired from in atmosphere, as the entry for the weapon seems to indicate this?

What/where is the low level rule I cannot actually find it in the rule book anywhere?

And for roundup phase ground combat and launch assets, the player who loses the initiative roll (has the lowest roll), is the one who acts first?
>>
>>50818317
>To shoot at targets on the surface or in atmosphere you have to be in scan range correct, even if you arent in atmosphere yourself?
Not sure
>Any bombardment weapon can be fired from in atmosphere, as the entry for the weapon seems to indicate this?
Yes and no; the rules for bombarding sectors and the "low level" rule seem to contradict this.
>What/where is the low level rule I cannot actually find it in the rule book anywhere?
Special text under the Medea's stat block
>And for roundup phase ground combat and launch assets, the player who loses the initiative roll (has the lowest roll), is the one who acts first?
Close; in order of worst to best initiative players set the TARGETS for their launch assets. Once all targets have been set, the player with the best initiative chooses a group with relevant launch assets to take effect, then the next best initiative, and so on.

Basically, since all launch assets for a given group occur simultaneously, the better initiative choosing targets last means they can react to their opponent's decisions better.
>>
>>50818446
the order of resolving doesnt seem too relevent really since they are already all que'd up. Unless destruction of a carrier during this phase would prevent already launched assets from taking effect, although this seems silly given they are already out so they should still finish the mission
>>
>>50818317
>To shoot at targets on the surface or in atmosphere you have to be in scan range correct, even if you arent in atmosphere yourself?
Yup. It's worded as firing through atmosphere, same as the automatic 6+ lock.

>Any bombardment weapon can be fired from in atmosphere, as the entry for the weapon seems to indicate this?
It does, but it contradicts the bombardment section, the orbital layer section and the existence of the Medea's special rule so I'd say that's a mistake and bombardment weapons are low orbit-exclusive.

>What/where is the low level rule I cannot actually find it in the rule book anywhere?
The Medea's stats.

>And for roundup phase ground combat and launch assets, the player who loses the initiative roll (has the lowest roll), is the one who acts first?
Yup, it allows the winning player to react to what the losing player does since actions in those phases are all resolved simultaneously.
>>
>>50818527
The order of resolution really doesn't matter, you're right.
>>
Seems like quite a few people are not happy with the rules. I thought rules were the strong point of this game?

Have a look: http://www.hawkforum.co.uk/viewtopic.php?f=36&t=9341

Are the criticisms legitimate?
>>
>>50820612
The rules themselves are solid. What people are complaining about is how the rulebook is written, and some of those criticisms are definitely legitimate. There are cases where the book openly contradicts itself and some things are very poorly explained. It's not the worst I've seen and you can still play the game fine, but there are a fair number of overly vague rulings that need to be put to rest with a FAQ.
>>
>>50820612
Some, but as usual people are being overdramatic. "You might as well rip out the fleet pages" okay buddy calm down.
>>
page 9 bump
>>
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> Shipping notification
> Finally
> After all this time

It's.. it's more beautiful than I ever could have imagined...

Hold me, anons.
>>
>>50823214

Prepare to inhale more super glue fumes than you ever have before.
>>
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>>50823245
This.
You will cut your fingers upon the the xacto blade, you will snap the sprues in ways never intended, and your head will swim with the fumes of paint and glue. But it shall be worth it my friend, for Dave has delivered unto thee a gift of resin and plastic and paper, and it is good.
>>
>>50823245
My warpath pledge also arrived a few days ago so I'm probably already past the point of no return on fume inhalation.
>>
>>50823272
I got my warpath pledge too, but don't have my shipping notification for dankfleet. I know I shouldn't compare the two because Mantic is a MUCH larger company than Hawk but god damn did Mantic run and fulfill their kickstarter amazingly.

What armies did you get? I went pretty far in got Enforcers and a vehicle formation, Asterians and a vehicle formation, Ver-Myr and a single vehicle, and Forge Fathers with a single vehicle.
>>
>>50823314
Just a normal Veer-myn battlegroup with some addons. Drowning in spacerats at the moment.
>>
>>50823272

Well depending on who your main fleet is, you might need to buy a new file. PHR broadside guns need to be trimmed down to fit in the slots on the cruiser hull.

UCM have tons of extra fiddly spines to attach, you can just imagine how annoying shaltari are

Scourge are downright easy in comparison
>>
>>50823314

I think mantic has run a bunch of KS already. This was Hawk's first. Not saying they didn't punt it into the stands, but that is it isn't really a surprise there are problems.
>>
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>>50823269
>snap the sprues
Wow I'm Shaltari, put a trigger warning on that shit
>>
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>>50823787
I want Hedgehogs to leave
>>
>>50821457
yeah jesus, there are some clearly jarring contradictions, and hard to read sections, but everyone complaining about it in that thread is either: WORST RULE BOOK OF ALL TIME, or I DIDNT GET MINE YET BUT IT MUST BE SHIT.

The only major rules issues Im aware of are:
1. Exactly when spikes are removed by standard orders (this has contradicting entries).
2. Exactly how bombardment functions with regard to atmosphere given contradictions from the medea lowlevel rule
3. Point defense and CAW and how they interact, which given from what the rulebook says would seem to be each different ships CAW attack gets PD rolled against it. However it seems like maybe groups are supposed to pool CAW attacks

Those are the only major issues I can think of, Frankly I think traffic James can stay, hes the hero we need but dont deserve. If it does get removed as a typo in subsequent copies, I demand he be made a UCM special Admiral who gets bonus to CAW and Ramming.
>>
>>50824213
Admiral Trafak Jameson. Nice ring to it.
>>
>>50824213

>Vice Admiral Traffic James
>AV2, Maximum Firepower

>Maximum Firepower: when this admirals ship is touching or overlapping bases with an enemy ship, add D6 to the amount of close action attacks made by this ship and +1 to the hit rolls of close action attacks.

Ship portrait is that clown from gurren lagann who could make guns appear on a ship by hitting the gunnery console.
>>
>>50823245
You use plastic glue on these models bro
>>
>>50820612
>if you don't agree with all of our criticisms fully and offer any opposing opinion, you're a fanboy/whitenight
When will this meme finally die?
>>
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>>50823787
>me when I'm trying to remove the frigates without fucking up the ribs
>>
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>>50824745
>implying I don't use pic related on everything

When I glue something, I don't want it to go anywhere - and by god it doesn't move ever again, once this shit is on it.
>>
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Someone sell me your 2-up Beijing
>>
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>>50825045
Some In & Out and a reach around, and it's yours anon.
>>
>>50825045
I won't, be even if I would, I can't because I don't have it yet ;_;
>>
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>>50825073

Send it to me you skank
>>
>>50824984
Plastic glue works by melting the contact point slightly so the two spots joined together creating a permanent bond. This doesn't happen right away. The part will stick together then fuse after like a minute. The advantage is you can put a part in place and tease it into exactly the right spot. This is very useful for getting parts to stand up exactly where you want it. Or if you glued something together wrong you can pull it apart and simply wipe the glue off to start over.

Superglue can snap off if you put enough pressure on it. Plastic glue bonds so strong the model will usually break before the plastic does.
>>
>Tfw /dropgeneral/ is more active than warmahordes general

I'm wondering if that means we have a good continuing community or that privateer has shit the bed
>>
>>50825331
I'm waiting.
>>
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>>50825858

I will unironically send you a $50 In $
& Out gift card and make sad panda work on your computer (give a man a reach around and he'll be fine for a day. Teach a NEET to have a reach around every day and you ruin him for a lifetime)
>>
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>>50825894
So you ever roll with a joke and it's amusing and then it starts going too far and people start actually getting their hopes up and then crushing disappointment sets in and no I don't have a 2-up Beijing
>>
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>>50825995

I have a Chinese reaction image for every situation
>>
>>50824745

I find the plastic glue fumes even worse, desu.
>>
>>50826071
Plastic Glue fumes have given me migraines on more than one occasion.
>>
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So I've got a pair of Scourge DZC starter boxes and an extra marauder - where should I build up from here? There are so many tasty options, I'm not sure where to start.
>>
>>50826120
Get yourself a command unit, either a Desolator/Overseer or Giant Enemy Crab

Although the latter will require an additional dropship.
>>
>>
>>50826568
So, who wants to bet that the 1.1 rulebook will come when the general battle cruisers and corvettes are painted?
>>
>>50826568
Neat. Pretty sleek
>>
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>>50826568
Loving these new designs.
>>
>>50826568
It looks pretty similar to the hedgehog one, i'm not a big fan of either.
Jellies are best, other races are you even trying?
>>
>>50826568
I like it, but should have some wings
>>
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>>50826568
>>
>UCM Hong Kong class destroyer
>thrust 10, scan 6", sig 4", Hull 6, Armor 4+
>4 spinal mounted UF-4200, linked. >Shark missile bays
>launch: bulk landers 1.
>points cost??

I have no fucking idea. It can shoot at atmosphere frigates and drop infantry tokens.

The power gap between frigates and light cruisers is a lot smaller, design wise, than you would think.

>PHR Charon destroyer
>thrust 10", Scan 8", Sig 6", Hull 7, ARM 3+.
>ganymedes orbital bombardment cannons.
>cruiser CAW
>Drone swarm rule: during its activation this model may either give itself or a friendly ship within 12" an extra D6 attacks on its close action weapons or an extra 2D6(3D6?) PD value.
>55-60 points? Group 1-3?


This isn't easy
>>
>>50826952
Halo invented fps and smooth didn't you know
>>
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>>50826952
You mean like this UCM Cruiser?
>>
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>>50826952
>>50828670
Or perhaps you mean this UCM Battleship hull?

Because of the Sulaco being based off the pulse rifle, human space ships now have a long and proud history of being just basically guns.
>>
>>50825839
People complaining that Privateer has shit the bed are the only thing keeping that general alive.
>>
new bread
>>50829431
Thread posts: 326
Thread images: 52


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