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Pathfinder General /pfg/

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Thread replies: 326
Thread images: 68

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Pathfinder General /pfg/

Gestalt DSP/SoP with free feats and the optimization thereof are one of the most controversial topics lately! What do you think should be done with it? How much should someone optimize in a gestalt DSP/SoP with free feats game?

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing

Old Thread: >>50790687
>>
Controversial? It's only being complained about by one person. Kitsune posting is still more controversial.
>>
>>50798158
I hate you
>>
>>50798119
I meant more like medium armor dude throwing nets and stabbing with a trident and shit, but that's cool too. I've never really looked into PoW to be honest
>>
>>50798158
You're actively stirring shit and the image has absolutely nothing to do with the topic, fuck right off.
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>>50798158
Kill all kitsune fags.
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>>50798158
Ban SoP
Caster classes no longer have a divine/arcane split.
Any class can have a spellbook; if they have spells known, this allows them to swap out their spells known.
All spells are on every spell list (With the exception of spells that are at a lower level due to Ranger/Paladin).
Spells are no longer done by slots, but instead by points using Psionic standards, to include how many you can spend per round.
Psionic Powers can be written down into spell books.
Universal Augments for spell can be researched and bought as feats, while Augments for specific spells (Such as increasing the area on Fireball) can be researched and bought with gold.

This is how you should run casters.
>>
>>50798253
Why ban SoP?
>>
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MOLTHUNI INFO DUMP!
1/??

>>50797148
>Major religions,
Abadar, Erastil, and Iomedae. The city of Braganza is itself ruled by the Prince-Archbanker of Abadar, and as such the city is considered the center of worship of the Abadarian faith in the Inner Sea, though due to current management it has been expereinceing notable problems in urban sprawl and decay.

> major cities,
There is Braganza as mentioned above

Canorate is the Capital, and is an immense and lavishly designed metropolis where even the poor live amidst splendour with its broad avenues, pointed spires, frequent defenses, etc. The city is often considered to be the perfect blend of architectural beauty and deniability. It is where the meting chambers and war-rooms where the military oligarchy that runs Molthune meet.

Cettigne was once a soveriegn city-state within Molthune's borders, which Molthune respected the soveriegnty of for a time. However, years of poor famine and plague drove the city into anarchy, and the free-leaders had no choice but to accept Molthuni rule in exchange for the resources and law enforcement of Molthune. It is a city built on honor and tradition, and to this day they still maintain their traditional guard/militia which continues to be exempt from joining the Molthuni war effort.

Eranmas oasts the largest and busiest shipyard in all Lake Encarthan, as well as the Largest Naval Fleet to exist on said lake. The current Governor has no interest in using the fleet to other nations, save for his dedicated and sole usage of it to enforce a blockade around Tamran.

Fort Ramgate, commanded by a Kellid known as General Hakar, is considered to have amongst the most state-of-the-art military defenses, both mundane and magical, and serves as the main watch over the neighboring forces of Nirmanthas, and is often under constant assault and invasion from their neighbors almost everyday.
>>
>>50798158
Gestalt is something I tinker with, and am considering making a couple of Variant Gestalt rules instead of the straight up "best of both worlds" Gestalt

In an "All X" campaign, Gestalt is a measure that serves to differentiate characters more. An All Vigilante campaign, while you could theoretically go Warlock/Zealot/Magical Child/Cabalist and have four diferent casters and spell lists, often ends up being weaker than straight up having more specialized classes (Magus, Inquisitor, Alchemist, Unchained Summoner) instead.

For a possible game that I am theorycrafting build rules and chargen parameters for, I have a couple of stipulations:

>One class must be shared between all characters. In this case, Vigilante.
>You may only have two subsystems in action. Subsystems are: Vancian Alchemy, Psionic Manifesting, Initiating and Maneuvers, and Spheres of Power
>Those subsystems are limited to 6-levels or equivalent, with exceptions. You cannot pick any class that has access to 9-levels of spellcasting, manifesting, or SoP high-casting.
>Full initiators retain Maneuvers Known, Maneuvers Readied, and Stances, but use Archetype Maneuver Progression to determine maximum maneuver level
>Specialist Full Manifesters (Vitalist, Tactician) retain 9-levels of powers because they're not the most powerful classes
>Specialist Mid-Casters (Elementalist, Shifter, Eliciter) who treat their character level as their caster level for a single sphere they get as a bonus sphere are not banned.

With these rules, I think there's a good power level, and an expectation of what you should build, without verging into stuff that's just outright broken (Wizard/Warder, Sorcerer/Warlord, Druid/Stalker, full caster+full initiator or manifester, ridiculous stuff like that)
>>
>>50798277
Because it's a trap option.
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>>50798279
>2/3

Korholm is the gateway to Molthune, and the nations primary defense against invasion from Lake Encathan. Korholm is well known for the Arsenal District, where the nation’s elite soldiers and officers are drilled and trained before being shipped off to Nirmanthas
There are also some Wizard Towers that have been sealed off and abandoned for reasons that no one knows why, and even the local Governer would like to know what happened to the 3 brothers that lived there.

>Imports and Exports
Not much is listed, however it is known that Molthune has great resources in lumber, mining, and agriculture. The Plains of Molthune, the nation’s breadbasket, is a vast stretch of land where most all of the nation’s food crop comes from. Due to the low population numbers, many of the croplands are monitered by federally animated scarecrows that protect the crops from pest and bandit alike.
>>
>>50798288
No?
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>>50798279
I do like Erastil decently.
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>>50798288
You mean something broken with Conjuration, Weather, super optimized Destruction, etc.
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>>50798295
>3/4, sorry
>population demographics
Now this is the interesting bit. Most of Molthune’s population had been historically split between the City Dwellers and Laborers. City dwellers generally enjoyed full privilages of imperial citizenry, which included participation in local governance, foreign trade, upward movement in economics and society, and the ability to freely move about the country. The rest were laborers, indentured servants who did most of the crop and and common work, ie peasants under your typical feudalism. HOWEVER, the latest Imperial Governor of Molthune, Markwin Teldas, has recently been passing and couraging laws to expand economic and political privileges to the laborers, such as granting full privilages of citizenship to any laborer who serves 5 years in the military, monetary bonuses to families for raising more offspring, land grants promised and citizenship to immigrants who serve in the military, and even legal means and channels for slaves to eventually gain full citizenship. All of this is part of Teldas’s plans of increasing population and economic strength and fluidity of the nation, as well as increasing the international strength of Molthune to deter predation from Cheliax or Druma.
It should be noted that, while the majority of the population consists of Humans of Chelish descent, the country and army readily absorbs foreigners and non-humans, even monstrous humanoids (such as Lycanthropes, Nagas, Centaurs, and Hobgoblins), and offers the same socio-political opportunities to them as they would any other human citizen. So really, if you don’t mind serving time as a soldier, its among one of the best places for opportunity and upward momentum for non-humans.
>>
>>50798298
They're inherently weaker than standard vancian casting, unless you're a min-maxing 2hu autist.

Do you allow players to play fighters when overPoWered is available for playing?
>>
>building character for RotJR

>Bring Human Knight Disciple Paladin/Destined Urban Primalist Bloodrager to game
>Fort: +14
>Ref: +12
>Will: +14
>AC: 24
>initiative: +13

I'm currently getting bonuses to saves from the following:
>silver crane waltz
>defender of the realm aleigance bonus
>human alternate racial
>divine grace
>familiar (bloodline familiar)
>bloodrage (increases stats & gives will save bonus)
>base saves
>trait for will/fort
>cloak

Now this is the level 3 plan, but the saves are nothing to sneeze at. In addition his AC is getting buffed by many of the same things that buff his saves.

Next level things begin kicking in. The bloodline ability gives him +2 to all saves and AC. Then later on he'll buy an ioun stone and at 8th level get superstition.

Mostly I am now concerned with his offense. It is desent enough, but with focusing on Silver Crane/Golden Lion he is mostly support based. His offense is lack luster.

I am liking the build so far, but need advice. How are his defenses overall looking?.
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>tfw no busty Nirmathan lasses in tight dirndls ready to slap me around for being a filthy Molthunian knight

IT'S
NOT
FAIR
>>
>>50798285
>Full initiators retain Maneuvers Known, Maneuvers Readied, and Stances, but use Archetype Maneuver Progression to determine maximum maneuver level
So why would you be a warder when you can be, like, a myrmidon?
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>>50798321
>4/4
>Rough History
Following the time of turmoil following the death of Aroden, Molthune (at the time a frontier colony) was the first territory to secede from Cheliax, which emboldened Galt and Andoran to follow through with their respective rebellions. Less than a generation later, the free peoples of the Fangwood decided to have their own revolts and after several raids and terrorist attacks on Molthuni lumbar camps and settlements the Rangers of the Fangwoood announced their own secession. This in turn caused Molthune to reorganize and reconsolidate their political and economic structure in order to restore order and stability in their territory, eventually resulting in the Military Oligarchy of Molthune we know today, and the ongoing of reclamation against Nirmanthas

>Common problems
Years of war have made a toll of the Molthuni strength to deal with issues not relating to the war. Adventurers can always find employ escorting merchant caravans going to and from Nidal, and dealing with vandalism from the fey in the Backar forest is also a great way to find employ. There are rumors of Scarecrow Golems going rogue, and the Shrikewood is where one can find settlements of deserters, scum, criminals, and anarchists hiding and scraping to survive.

And there you go, the short and sweet summary of Molthuni courtesy of the ISWG and this one anon
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>>50798336

Because ZweiSent//OD
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>>50798322
Ah, I didn't know everything weaker than 9th level vancian casting was a trap. Okay then.
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>>50798253
>making casters even more OP
>widening the tier gap with martials even moreso
(You)
>>50798322
By your same logic, with your system we should also ban all martial classes since they cannot compete at all with the casters under your own system.
You are really fishing for (You)s hard
>>
>>50798158
I was the pro-optimization fag from last thread, so I'll be quick. Gestalt is a power level increase first, a build enabler second, and shouldn't just be used to pad numbers. Pathfinder with good 3pp can produce any character concept with clever use of classes, archetypes, mutliclassing, and prestige classes, with any remaining enabling being done by starting at a higher level or homebrew (like feat tax cuts).

If the chargen is gestalt+3pp+feat taxes, play what and how you want, but don't deride people for optimizing in a chargen ruleset that is used for increasing power level.
>>
>>50798322
No they're not.

Sphere casters are stronger Specialists but weaker generalists.Which I think is a good thing.
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>>50798158
I think it's Pathfinder, but does anyone have the statblock for a level 20 adventurer who's multiclassed into like 14 different classes? It was some kind of joke character
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>>50798414
Morgan Ironwolf is from Dragon magazine so 3.5 material
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>>50798279
>>50798295
>>50798321
>>50798345
You're a real hero and a real human bean!
>>
I'm about to play as a male kitsune elritch scoundral. What should i name my chatacter?
>>
>>50798423
Cancer.
>>
>>50798392
>If the chargen is gestalt+3pp+feat taxes, play what and how you want, but don't deride people for optimizing in a chargen ruleset that is used for increasing power level.
2hu detected. Didn't you learn your lesson when you got BTFO in RotJR?
>>
>>50798423
Shallow Slut.
>>
>>50798414
>>50798421
Looks to be Dragon 342.
>>
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>>50798321
>Markwin Teldas
>mfw he's essentially Donald Trump
>mfw Paizo inadvertently predicted Trump in 2011
>>
>>50798374
Do you really believe that:

A) Wizards always have the spells prepared that they need
and
B) That it always works, 100% of the time, with no failures?

Shit like high saves or spell resistance exists and can easily fuck a wizard out of their 'color spray' or whatever shitty spell they're casting, even before immunities.

Initiator's shit works nearly 100% of the time because it's all about DAMAGE and attack bonuses get stupid high that a fucking 20 AC or whatever have you isn't going to matter.

>inb4 'muh narrative'

What kind of shitty narrative are you running that allows a wizard to fuck it up with one spell that you can't take five minutes to account for?

>inb4 'muh 6th+ level spells'

Gameplay never reaches that point, games are dead before then
>>
>>50798448
CAN'T TOPPLE THE TELDAS
>>
>>50798436

Oddly enough, we never get a lot of shallow sluts in Pathfinder, do we?

Every time I'm in a campaign or heck, an ERP it's all about pairing off with some cutie that will treat them right or at least scratch that itch. You never see the usual sluttery that comes with having large breasts and a sultry walk in Pathfinder.
>>
>>50798435
Nigga, don't witch hunt. I ain't him and I just went over why gestalt in particular promotes optimizing. The 2hu argument of "elephant in the room feat tax removal, custom weapons, and piecemeal armor allowed means that you HAVE to be dex-based" or the destruction sphere autism I don't entirely agree with. He's right that it incentivizes dex or whatever the fuck that blasting build does, but you can still play whatever you want nigga.
>>
>>50798470
TELDAS THE TEMPEST
>>
>>50798164
That does remind me, I've been thinking about building a Vigilante recently.

Which archetypes are best for styling oneself after:

>A. A Swan Maiden
>B. An Aboleth
>C. A genie (any element)
>>
>>50798479
>Tfw in an erp campaign
>Tfw slept with every party member (Even the warforged) except the wizard who's convinced I'm a succubus
>tfw male
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>>50798422
I'm no here, just an old /pfg/got, finishing up some wetwork.

>>50798459
>>>/paizo/
(You)
>>
>>50798484
WE LOVE OUR LEGAL GNOLL IMMIGRANTS, DON'T WE, FOLKS?
>>
>>50798493
>succubus (male)
>>
>>50798459
>inb4 muh gameplay
No one actually plays, games die before that happens.
>>
>>50798491

>A. Swan Maiden

Magical Child

>B. An Aboleth

Experimenter, maybe?

>C. A Genie

Warlock if you want blasting?
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>>50798493

>Even the Warforged

Did it look cute, at least?

Seriously though, I know what you felt. Last time I was in an ERP campaign as the only man my character was making the rounds fucking one girl after another, it was honestly dull after a while because I just couldn't see my smug bandit scum fucking the lovely redheaded Paladin girl even though she insisted there was a reason she wanted to share a tent.
>>
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>>50798517
>>
>>50798531
>Cute
Both parties swore to never do it again. It wasn't pleasurable for the warforged and it nearly killed my character.
>>
>>50798321
>Molthune least racist nation
>Provided they serve the military, anyone can be a citizen and enjoy the rights
>Teldas is a hero
wtf I love Molthune now.
>>
>>50798578
Honestly though, I thought that was how molthune is originally
>>
>All these wondrous classes, from the divine cleric who channels the powers of the gods, to the unscrupulous witch that can turn men into frogs.
>"B-but I wanna play meat man who hits stuff with sard"

PF general
>>
>when the retarded choice of one PC has gotten the whole party fucked over
I WILL FIND YOU BILLY
>>
>>50798588

Honestly I just thought Molthune was a generic Evil Empire fighting the generic Good People of Nirmathas.
>>
>>50798602

We've played those classes already, we've seen those valleys and fields and found them wanting.

We're retracting to the basics.
>>
>>50798448
>>50798470
>>50798484
>>50798507
>Make Molthune Great Again!
>Expand rghts and power of the Working Sector!
>Let us create a Middle Class!
>We WILL renegotiate trade deals with Nidal!
>We will make Cheliax respect and fear us!
>Show them who runs things in Lake Encarthan, and kick Razmir's ass!
>We have to build a wall through Nirmanthas, and make the the Chernasardo PAY FOR IT!
I want this so bad
>>
>>50798602
>All these wondrous classes, from the raging barbarian who channels his condensed fury, to the clever rogue who knows just where to strike.
>"B-but I wanna play smort man who cast spell."

(You)
>>
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>>50798602
Isn't that a girl's reaction image?
>>
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>>50798602
Why turn men into frogs when you can TURN THEM TO STONE?

And women. And animals. And demons. And - well, anything with flesh of any kind, really.
>>
>>50798616

That's literally what the Molthune Knights campaign is, anon.

We're playing soldiers recently elevated to knighthood and given villages in Nirmathas to govern, keep the peace and develop the region into a worthy addition to the Molthunian Empire.
>>
>>50798635
Oh my that's awful looking.
>>
>>50798602
Because not everyone wants to wiggle their fingers and cause shit to happen. Sometimes they want to run in and stab, or run in and crush, or aim down a barrel, or backflip before loosing a whole quiver of arrows.
>>
>>50798602
People want to play a man who does stuff with a sword that's just as cool as channeling lightning and turning people into frogs.

Which is why path of war is so popular and the fighter is so hated.
>>
>>50798330
bumping my question
>>
>>50798437
>>50798421
thanks!
>>
>>50798606
looking back on it, 2011 and the original Golarion as showed in the ISWG was pretty cash and had a lot of potential to be an interesting kitchen sink setting, with each nation having just enough ambiguity and struggle that made things seem juuust organic enough, with very few countries or factions being "super totally completely good/evil"

Seriously, what happened between then and now?
>>
>>50798641
>Molthune Knights campaign is,
you got a link to this?
>>
>>50798688
>Seriously, what happened between then and now?

Paizo gave up.

That's really the best answer I can give you, they stopped caring and decided to focus on appealing to their forum-friends more than developing a setting they felt was proper.

2011 is also the rise of Social Justice and the art of walking on eggshells in all levels of setting development, maybe there's a connection?
>>
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>>50798542
I don't do this often, but I need that sauce.
>>
>>50798700
Link'll be posted within the next two weeks.
>>
>>50798606
[distant reee noises]
They're LN. They've always been LN. And they will likely stay LN.
>>
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>>50798756

Would a LN country do this to their future subjects?
>>
>>50798742
http://www.tsumino.com/Book/Info/18060/1/make-a-matchless-succubus-masochistic
>>
>>50798742
Gujira: Make a Matchless Male Succubus Masochistic
It's trap yaoi.
>>
>>50798773
They would if they continually attack their own people, through raiding, stealing and attacking the military.
>>
>>50798773
Uhh, yeah, if they're at war and it's the practical thing to do. This isn't Geneva Convention warcrimes or anything
>>
>>50798756
>>50798773
What's a Light Novel country?
An isekai setting?
>>
>>50798322
I play Fighters when PoW is available.

And a lot of games seem to allow that. Most even.
>>
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>>50798773

>Everyone notices the cleavage
>When those lips and hair tho
>>
>>50798774
>>50798784
Perfect.
>>
>>50798773
A good country wouldn't, but the Molthuni aren't good people. But then, really, who is once they're on the battlefield?
>>
>>50798813
I'm genuinely curious, how do you find you do compared to the party?
Do you feel you put more optimisation effort in while the initiators have more room to play around?

I was a playtest zealot in the same party as a fighter with access to DSP feats (Prodigious TWF in particular) and the fighter held up pretty well in damage. They weren't interested in doing much else, admittedly.
>>
So I want to address somethings from last times with the conceptual design for the unchained wizard.

The concept in question is the design of "Legendary Spells".

Now, first I will explain what they are. Legendary Spells are spells that warp gameplay. These include spells like Teleportation, Invisibility, Cloudkill, Wish, and more. Now, normally a wizard can get these spells either by choosing them when he levels up or simply paying money to get more. Since it is a matter of a small amount of gold to attain these I consider them low opportunity cost, as new spells would not make up a significant amount of a character's overall budget.

Legendary Spells are a way to increase the opportunity cost. Much like a rogue talent you receive a Legendary Spell every other level. A wizard would still learn spells from his list normally, but have limited access to Legendary Spells. Legendary Spells are in addition locked behind a barrier of specialization.

The barrier of specialization is a way to force specialization of a caster. Normally a wizard has next to no trouble casting spells from any school. Even with opposition schools it is not a large investment to either prepare them anyway or take opposition research. Legendary Spells are designed to force specialization.

For example. Teleportation requires the character to have Spell Focus (Conjuration) as a prerequisite AND know Dimension Door (a normal spell). Another is Wish, which requires one to know Limited Wish (another legendary spell) AND have the Metamagic Feat Heighten Spell.
>>
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>>50798831
no problem anon
>>
>>50798321
>Allows monstrous nonhumans the same rights as humans

That's good news for the kobold grappleknight!
>>
>>50798858

In this way a wizard will naturally progress along one or two schools and get legendary spells from those schools. They will have to tailor their build to what legendary spells they want.

The design goal of Legendary Spells is to "Raise Opportunity Cost" and "Force Specialization".

Some of the counterarguments I received last time were the following and I would like to address them:
>simply take the spells I would make legendary and raise their spell levels
I personally do not think this solves anything. This merely delays the wizard getting his game breaking tools. Many use the argument that the game never progresses to those levels, but I do not want to design with that idea in mind. Homebrew should consider high levels as well. In addition this does nothing to change the opportunity cost.
>Rewrite the spell list
While this would fix it I am unfortunately not prepared for an endeavor of that size. If I were to do this I would much sooner overhaul magic in pathfinder entirely.
>It makes wizard too complex
I can see this argument, but believe it is about presentation. Not many argue that rogue talents are too complex, and they merely need to be presented in a similar manner.

Now, I would like to talk through and address other counter arguments. This entire design is subject to change at any time, just as I changed how I am doing cantrips (anons convinced me I was implementing punishing game design). Thank you for reading.
>>
>>50798843
"In every time, in every place, the deeds of men remain the same."

>>50798807
Oh (you).
>>
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>>50798773
>future
More like current.
>>
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>>50798878

>Monstrous humanoids of all colors and creeds are given the chance to serve
>Savage lycanthropes, vicious centaur, sneaky naga, merciless gnolls and more

>You want to play a meme race of tiny ugly lizards

Why why why why why
>>
>>50798882
Now for making wizard too complicated. Does anyone have a suggestion of simplifying Legendary Spells while keeping the core design concept? I am very willing to hear suggestions.
>>
>>50798674
To be fair, the Fighter can punch away cannonballs now.
>>
What races live in the Astral Plane, in Pathfinder?
>>
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>>50798321
>>50798878
>>50798909

>mfw I'm seriously considering a Nick Angel-tier Centaur who's DAMN PROUD to be a Knight for the Molthunian Military

Yes, it's for the kink as much as the roleplay fun.
>>
Alright, I've never touched Path of War before, but does the Warder's Extended Defense allow them to keep using the counter they chose whenever applicable until their next turn? Or is there a cap?
>>
>>50798773
For a place that doesn't even have walls. No, that's ridiculous levels of overkill. You could just surround it with infantry and it'd be fine.
>>
>>50798922
So can initiators, at less investment, plus more.
>>
>>50798285
>No Stamina & Combat Tricks Subsystem
>No Automatic Bonus Progression with no Magic Items allows Subsystem
Pathetic.
>>
>>50798773
Neither would a CG "country" (to use the phrase lightly) engage in continuous terrorist attacks, mostly killing and damaging low class laborers, lumber mills, and farmlands in an attempt to secede and damage their sovereign country, which had already seceded and was prime for political renewal, instead of actually instead trying to improve the political climate and citizen rights of said nation.
Plus there's the fact that, due to to their disparate nature, many settlements in Nirmathas are poorly equipped for dealing with problems involving bandits, demonic blights, and the like, and that Militant Nirmanthas wouldn't have even come into existance the way it has if it weren't as a response to the Fangwood Revolts

Sure Molthune isn't exactly a "nation of peace", but Nirmathis are just as big assholes as their southerly neighbors, and are pretty hypocritical about it.
>>
>>50798953
Maybe they already broke the walls. Is that picture even of Nirmathas?
>>
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>>50798909
Because kobolds are good.

Strength-focused kobold here I come!
>>
>>50798459
>games are dead before then
YOUR games are dead before then.

Mine are just getting started when they reach that point.
>>
>>50798958
Initiators shit over ALL martials, what's your fucking point?
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>>50798970
How much you want to bet it's a Druman plot to force the young two one nation into conflict so they drain they're military might on each other, have to get the help of the blackjackets, who then become the predominant military force, taking over the whole region?
>>
>>50798949
Yes. If you pick something like, say, Iron Tortoise's Iron Shell counter then you for one round once per day you can use Iron Shell against every attack that targets you.
>>
>>50798982
>Is that picture even of Nirmathas?

Yes? And if the walls were broken we'd have evidence of them being broken.

The village has none - and it's literally a village, like maybe 8 buildings and a pleasant little side-field. They're fielding heavy artillery and an entire regiment for four archers and some thatched roof cottages.
>>
>>50798959
Uh

I'm not a fan of Stamina tricks to be perfectly honest, though Innate Item Bonuses seems a better path than ABP in my eyes.
>>
>>50798912
Simplifying would be to remove elements of the prerequisites; either feats, spells OR skill ranks or the like.

It does smack a bit of feat taxes but does make sense. I am cautiously supportive of the idea.
>>
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>>50799029
>Not a fan of Stamina

For what REASON?!
>>
>>50799025
How can we be sure it isn't nirmathas propaganda, or that the village isn't actually a terrorist camp, or it's not some druma scheme like >>50799007 said?
>>
>>50799025
Don't forget the guy burning on that roof.

He was probably just finishing up re-thatching that and now he's burning to death.
>>
>>50799023
That's fucking hilarious.
>>
>>50798985
>>50798909
>>50798878
Molthune Dumper Anon here, there are indeed Kobolds in Molthune!

They live in the Shrikewood (ie bandit country full of people who don't want to be conscripted), mostly in warrens along the Hungry Maw River, and constantly war and compete with the bandit clans and Mite Tribes that dwell there for the limited resources of the stunted forest.

>>50799007
Anon, that's stupid. I may have voted for Trump, but I'm no /pol/lack who thinks the Jews are evil masterminds.
>>
>>50799036
If i were to cut one it would be prerequisite spells.

Feat taxes are a way to force specialization. Feat taxes to a degree are bad, but that are also useful. The bad thing is when you need many feats to be barely competent, not the idea of feat as prerequisites at all.

So here is what it would be:
>Prerequisite Feats
>Prerequisite Legendary Spells

Skills is an interesting idea, but would only be for certain spells, and even then it would be a patch method rather than a full method.
>>
>>50799045
Because Initiating blows it out of the water, and I don't want ANOTHER thing to have to track?
>>
>>50799025
I know what the real reason for this is--to make the Molthuni seem like the unambiguous bad guys and Nirmathas the fluffy bunnies--but what's the in-universe explanation?

A single volley to shock and awe before they offer to open negotiations?
A big, flashy feint to allow a different goal to be accomplished elsewhere?
Mixed-up orders sending them to the wrong village? (Hey, all that discipline has its flaws)
>>
>>50799080

I'm willing to bet $200 dollarydoos it's because Paizo are idiots who don't understand the concept of tactics and strategy if it came up and bit them in their bubbly asses.
>>
if you had to multiclass into a PoW class as magus, which class would you grab
>>
>>50799057
I'm currently playing a Hawkguard. That whole round Solar Wind/Tempest Gale counter is great, both in concept and in practice, protecting your allies by deflecting each and every attack aimed their way with a well placed arrow.
>>
>>50799080
>Mixed-up orders sending them to the wrong village?
Considering that this happens more than it should even in modern day military campagins where mass comm tech exists (like Iraq, Afghanistan, and even all the way in Vietnam) I feel like this may be a likely case.
>>
>>50799090
>Paizo
IN-universe, anon! Watsonian, not Doylist!
It's obvious why Paizo's doing it, but why is Molthune doing it?
>>
>>50799075
I'm just having a bit of fun. I never mentioned the jews :^)

Nah, I just like playing the role of /pol/ "da joos" conspiracy theorists.
>>
>>50799077
Initiating is also a completely different fucking system and maybe people wanna use Stamina?

Are you banning non-initiating martials too?
>>
>>50798882
>The design goal of Legendary Spells is to "Raise Opportunity Cost" and "Force Specialization".
Do people actually think like this when they make homebrew shit? seems fucking pretentious desu senpai.
>>
>>50798998
My point is that I was originally asking a person who willingly played fighter in a group of initiators how they found it, and that I didn't expect the existence of Cut From the Air would be a gamechanger for them there.
>>
>>50799110

I already told you why they're doing it in-universe, anon.

Because the writers of that Universe don't understand tactics and strategy, and believe the shelling of a tiny village by heavy artillery is just something you *do* in warfare.
>>
>>50799110
>>50799133
Perhaps utterly annihilating a small village is a small price to pay for the surrender of the surrounding towns. It worked with Japan.
>>
>>50799120
What you call pretentious, others call game design.

If opportunity cost is too low, it becomes expected for people to take that option. If it's too high, it's not worth going for.

As an example, motherfucking Whirlwind Attack has ASTRONOMICAL opportunity cost, and the payoff just isn't worth it. So how many people use Whirlwind Attack?
>>
>>50798481
>elephant in the room feat tax removal, custom weapons, and piecemeal armor allowed means that you HAVE to be dex-based
It's true though, unless you're a warder.
>>
I figure it's kind of a bad idea to run Molthune as knights trying to tame the wilderness.

A Molthuni campaign should be a medieval Vietnam War movie--you're fighting a war for ideals you don't believe in, because you have no choice, against people who mostly just want independence. You watch your friends die every day in gruesome ways until you get driven to visit equal or worse punishments on the enemy. When you get off the battlefield, people either think you're a monster or a hero, and you just want to be a person again, but you know you never can. The war is never going to be over for you.
>>
>>50799119
No, but I'd encourage you to use Initiating Martials and initiating archetypes.

Besides, Stamina is an optional subsystem. I don't like it, so I don't use it.
>>
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>>50799160
>>
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>>50799150
>he's still trying to argue this

>>50799160
>You can't have a comfy Lawful campaign.
>>
>>50799166
It's not exactly a hard system to keep track of. It's not like people are gonna be recovering it mid-fight, they'll only recover it when they sit down for a minute or so.
>>
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>>50799160
>I figure it's kind of a bad idea to run Molthune as knights trying to tame the wilderness.

Who said anything about taming the wilderness? It sounds a lot like the campaign's going to be built around political intrigue and comfy knightliness. Less fighting wolves, more figuring out if your people need a watermill or a party tree. You better believe there's going to be harvest festivals, asshole rivals that need to be beaten in tournaments, and busty provincial lasses or muscular country boys built like the oxen they handle to fall in love with!
>>
>>50799197
I didn't think it was a lewd game from the polls. Did the GM say otherwise?
>>
>>50799142
And also the Mongols, don't forget the Mongols.
>>
>>50799197
My only worry is that if everyone has their own land, then the party's gonna be in their own little villages pretty often.

In comparison to like, if there was just one village out near some nirmathas frontlines that you've all been stationed in with your retinues to help build up the place and keep an eye on it.
>>
>>50799193
I want to be smacked around like that!
>>
Villages really don't make sense. I mean hell most wild-life could kill ten fully equipped lvl1 soldiers...

If you aren't a "village" behind a wall-of-stone-made fortress then you won't live long. Hell one shadow loose in the night can kill the whole fucking town before anyone even can do anything.
>>
>>50799255
This is why you have to assume all fierce monsters in the setting are either incredibly rare or very territorial.
>>
>>50799255
>lvl 1 soldiers
Most NPCs are around level 3.
>one shadow loose in the night
Shadows hang around abandoned areas, they don't go into population centers.
>>
>>50799255
Most wildlife can't actually do that. High CR creatures are rare.
>>
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>>50799279
The Monster Hunter approach, I see. I like it!
>>
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Guys, all this Molthune talk has given me great character idea. I call it, the "Captain Molthune"
>Be born in or family from Irrisen
>One day, papa becomes tireds of all the witches and feys and other things, and decides is no goods place to raise family
>Takes family and smuggles out of Irrisen, tries to find place where opportunity for family and future for childs
>Eventually makes it toos Molthune, and gets job as indentured
>Work and pay's good, and peoples don't look at families funny.
>eventuallys Teldas's laws start habbenings, papa enters military, serves his tour, and family is now citizens.
>The character grows ups appreciating the sacrifice of papa and the opportunity granted by being Molthuni.
>decides to serve and aid new home-country best he cans, and fightsfor Order, Justice, and the Molthuni way
>All the whiles behaves like stereotypical Eastern European Immigrant
Good idea or no?
Plus this opens up options for many different races and class types
>>
>>50799207

Well it may be lewd and it may not be lewd, but the fact of a freshly anointed knight is that they need to find a wife or husband to continue the lineage, there is literally no one else to do it for them. You may not be describing your character pinching a fat Nirmathan rear or roaming your hands all over a lad's solid chest, but you'll be dancing with them and maybe even marrying them in time.

Or you married another knight and united your houses, or married the daughter of a respectable but impoverished noble family, or the heir to a wealthy merchant house that wants to get some blue blood in the dynasty!

>>50799216

The goal is to have 4-6 villages all clustered in a valley or plain that is within, like, a day's ride of each other (as it was in the real world.) The party gets their own village, but when they need to the call to adventure won't take long to answer.
>>
>>50799284
They are also intellegent undead. If one figured this shit out, and told it's 1000 children that it got from the first small town it did this in, then it would be fucking GG living things.
>>
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>>50799309
You could say that idea opens many doors
>>
>>50799255

Action economy is one hell of a drug, isn't it?

You're also ignoring that, as >>50799279 says, the tougher wildlife is RARE. Your average Taldan village is not going to be fighting a winter wolf, and you can be sure there are no dire lions in Brevoy.
>>
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>>50799329
>not lewd or ERP but full-stop cute
You're a great man.
>>
>>50799358
Indeed, one could even say too much for couch-potato anons such as ourselves
also, have better edited pic
>>
>>50799197

Why are provincial women stereotyped as having huge breasts, wide hips and fat asses anyway? I recall it was even called the "provincial look" by the French.
>>
>>50799309
Sounds like the drow to me
>>
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Would you play a tropical campaign, /pfg/?

Specifically, one with:

>A middling-size island chain or archipelago as the primary campaign area
>Canoes or ferries as primary mode of transporation between islands
>Most encounters on the beaches or at sea, with some underwater
>Most NPC's are of aquatic or semiaquatic races
>Little area beyond shoreline is actually inhabited, and most inter-sapient conflict is small-scale
>Most of the campaign consists of exploration, survival, and the occasional "fight-giant-sea-monster-that-is-trying-to-kill-you"
>>
>>50799413

I'm sorry anon, I'm not the DM, I'm just a simple memester tending my fields.
>>
>>50798322
>>50798435
>>50798481
Why is 2hu now slang for "build optimized in a way I don't like"?
>>
>>50799505
I wasn't using it as slang. 2hu makes that exact argument about those rulesets.
>>
>>50799309
Incidentally, there's a Barbarian archetype in Gonzo 2 that's basically just Rolf.

It revolves around being incredibly foreign.
>>
>>50799473
>Why are provincial women stereotyped as having huge breasts, wide hips and fat asses anyway?
because that's the look that provincial men look for, since such traits imply plentiful diet, healthy constitution, and ability to rear healthy children. Plus wide hips trigger a subconscious association with fertility and being able to have many healthy chilluns, I mean they don't cal them "child-bearing" hips for nothing.

>>50799492
You dare mock the son of a spider-shepard?
>>
>>50799498
I'd play the FUCK out of that, man.
>>
>>50799498

That sounds quite enjoyable. I'd love to play in a game like that.
>>
>>50799492
>>50799309

Aren't the Drow super near Molthune, too?

And an escaped Drow man would absolutely feel the need to cut his own slice of paradise where other disenfranchised Drow can live?

And then maybe he'll meet a Drow woman to have freaky not-rape with and be an adorable couple not built around abuse!

It's also because I'm a filthy faggot that thinks the Drow aesthetic combined with fine-fitting plate armor looks ACE.
>>
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>>50799498
would it be comfy post apocalyptic?
>>
>>50799533
>Kobold Dude and Drow Dude bond over the fact that they became knights for the same reason.
>>
>>50799536
Ugh, I can't understand how people swim in the ocean. It's so scary and creepy not knowing what's beneath you about to munch on you.
>>
>>50799551
But you could see the bottom in that picture, anon. That's part of the comfy!
>>
>>50799551
That's why you hang out in those lovely clear waters!
>>
>>50799193
Who's the artist for that, Wonder-Girl looks cute.
>>
>>50799533
>Aren't the Drow super near Molthune, too?
Not to my knowledge.
The two main places I know of Drow existing in the Inner sea is beneath Riddleport, and isolated on some island in the Shackles
>>
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>>50799501
Memester, you are a great man regardless if you are GM.

Tend those fields, my man. Tend those fields.
>>
>>50799525

So provincials are stereotyped as having healthy sexual appetites? That's kind of weird! Like, super weird, since it insinuates the city French weren't into that.

I know I'll be continuing the tradition with my character, at least!
>>
>>50799581
That just makes his trek to Molthune all the more impressive!

He heard that Molthune was a jazzy place to be, and he was like 'YES'.

Then he walked until he got there.
>>
>>50799536
Not necessarily so, but not necessarily not so either.
>>
>>50799581
>Shackles
The kitchen sink in the kitchen sink. How I hate that place.
>>
>>50799569
>>50799565

I've been to waters described as being that clear, and they aren't - at least, not to the point they're showing there. If it was right feet deep? Yup, it can be that crystal, but anything more gets murky due to the sheer power of diffraction and sand!
>>
>>50799551

I know, isn't it so cool?! There could be ANYTHING under you! Fish! Sharks! Sharks eating fish! Whales! Giant squid! It could be ANYTHING, and it's so deep we have NO IDEA what's really going on down there! It's like a whole different PLANET practically, down in the deep dark depths where no man dare venture filled with freaky fish and volcanic activity!

IT'S A PARADISE!
>>
>>50799617
That's why we're in a fantasy ocean, anon!

Try to keep up!
>>
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>>50799590
Molthune becoming this land of opportunity if you're willing to enlist is really great and I wish that Paizo didn't flub it so hard with it all the time.

I hope they still exist in starfinder, but like everything else about that, they will like;y be shit.
>>
>>50799590

Life has many doors, and it just so happens a few of them led to Molthune!

Veiled Moon Drow who accidentally brings that Drow Moon Goddess into the world when?
>>
>>50799624
Paradise is a word for it. Certainly not a word I would ever use for it. Creepy and scary work better.
>>
>>50799498
Absolutely. I've been wanting to play a Not!Maori Skald with a Great Terbutje and a Haka War Dance as his raging song for a long time, and this would be the perfect thing for it.
>>
>>50799625

But you're having so much fun, and I'm phoneposting! Can't I just like, watch in the closet at you guys having fun?
>>
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>>50799533
>>50799581
>>50799590
>>50799590
>>50799634
Nevermind, I was wrong. Just went back and reread part of the Darklands entry of the ISWG, and found this gem:
>"...but the crowning glory of the glory of the drow empire in Sekamina is their greatest city-- Zirnakaynin. Built in an enormous three-tiered cavern far under Nirmanthis, the metropolis of Zirnakaynin is where Drow first settled after coming to grips with their ancient transformation, and for over 8,000 years the city has grown. With imposing vistas amd deadly crevasses, its twisted iron and bladed heights, this so called "Last Home of the Elves" reflects its residents' ruthlessness and malice."

Then I found the wiki article
http://pathfinderwiki.com/wiki/Zirnakaynin

So yea, Drow Slav wat do could work!
>>
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>>50799650
>>50799536
>>50799532
>>50799528
Jeez, if /pfg/ is this into it I know my meatspace group would like it, too. It's a win-win.

If I ever get my life in order enough to run this online, you lot will be the first to know!
>>
>>50799679
>Under nirmathas

Well then there's a secondary objective!

You don't wanna just make a safe place for Drow in Molthune, you wanna take back Nirmathas because it's where all the other ones already ARE.
>>
>>50799679
>>50799715

>Drow Slav invites all his family over
>He tries hooking the Paladin up with one of his cousins

NO

NO
>>
>>50799646

But creepy and scary IS paradise! All the best things are creepy and scary! Like snakes, spiders, hagfishes/lampreys, dark caves full of death and treasure and pits full of tentacles!

>>50799755

YES

YES
>>
>>50799518
He's right though.
>>
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>>50799755
It is too late anon
It was always too late
>>
>>50799785
It does kinda invalidate str. Even on a OD/ZS warder, going dex doesn't really cause you to /lose/ anything other than the +.5 str and maybe some feats, but you gain better skills and AC for it; at best it's a wash. He's wrong in that you don't HAVE to, it's just that it's a really compelling case to go dex.
>>
>>50798330
asking again desu
>>
>Rate my idea.

An old warrior has failed his masters. In penance he has his skills and strength stripped from him so that he may "Walk the Long Path of the Novice".

(mechanically speaking, guy used to be high level, but now he's going back to square one. )
>>
>>50799832
Warder's actually a really bad example to use, since it still has the "use your initiating stat instead of DEX for AC and initiative", which becomes super-pointless if you're a DEXfag. In addition, even with feat-tax stuff, it's still 1 extra feat to get Deadly Agility than to just stick with Power Attack.
>>
>>50799952
It's for reflex saves and initiative, not AC. The point is that you can wear heavy armor and leave dex at 10 and still get along okay.
>>
>>50799952
I used Warder because it's the initiator that benefits the least from it all. Even with losing a feat and +.5 stat, and potentially Furious Focus as that lost feat, it's still just a few +attack and +damage over the course of the 20 levels, for much better skills and for AC, which gets even better with piecemeal. Would I recommend it? Only if you were using Mithral Current and using Flowing Creek + agile dancer, in which case, trading the atk/dam might be worth freeing up a level 2 maneuver.
>>
>>50799941
Mechanically uninspired and poorly executed in flavor.

Try again/10
>>
>>50799941
>Wanting to metroid your character
For what purpose?
>>
Can I use a maneuver with an alchemist bomb?
>>
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>>50799774

>Spiders
>Creepy and scary

I was thought they were kind of cute.
>>
>>50799941
I did a similar thing once with an alchemist character.
The idea was that he had been suffering from late-stage dementia and Alzheimer's until his apprentice (another pc alchemist in the party) managed to cobble enough of his notes together to make a cure. The adventure was a lot of him remembering and rediscovering his old tricks and formula while the apprentice finally got their full tutelage and eventually revealed that they were his last great work, a fully living and viable simulacrum that went on to have a family and help give him back the one he lost in the war.
>>
>>50800101

I did too! But everyone told me I was wrong!
>>
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>>50799952
>>50799981
>>50800009
Piecemeal lets you do the stupid hyper-Dex medium armor.

Custom weapons let you have a super-good finesseable two-hander.

Free feat taxes give you free Weapon Finesse AND Power Attack.

Why would you even Strength if you're not a warder?
>>
>>50800142
Simple.

Because you want to.
>>
>>50800142
1) Because I'm a Brutal Slayer.
2) Because I want to.
3) Because I want to.
>>
>>50800156
>>50800165
Honestly, it'd be better if you had your choice of free feats, like free Weapon Finesse OR free Furious Focus.

Piecemeal armor and custom weapons are just dumb though, there's no reason to allow them.
>>
>>50798479
>>50798493
>>50798531
>>50798560

The fuck? Why can't 5e have this amount of degeneracy?

I'm a 5e fag who comes to /pfg/ because I find your cuteposting, shitposting, and unique flavor of toxicity endearing and fun to watch.

But, you guys are the ones who get all the erp games and fucking way too many people trying to get into one RoTJR game. I want that for 5e.
>>
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I'm thinking of making a Hawkguard Warder battlemaid because I want neat ranged attacks for her and I also want her to have the ability to stand right beside her master and defend him at all costs(also, this'd be my first time using any PoW stuff).

I'm afraid of being bullied for the class selection, though. What does /pfg/ suggest?
>>
>>50800204
The part I like about piecemeal armor is that not!Mithral Full Plate is only like 570gp, which is a nice boon for heavy armor wearers. Heavy armor costs way too much on top of other martial gear
>>
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>>50800247
I believe in you! Be the change that you want to see!
>>
>>50800254
Have you checked out Gonzo yet?
>>
>>50800247
5e is full of normies. I mainly play GURPS but I've come here for the degeneracy.
>>
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>>50800120

If that's the case, I don't want to be right. Spiders ARE cute.

Snakes as well.
>>
>>50800247

I admit I've played very little 5e, and while I enjoyed it my crew didn't really, so if I had to guess. I'd say it's because 5e feels more "grounded" if that makes sense? Like pathfinder is over the top when it comes to mechanics and characters. So erp stuff showing up every so often doesn't feel that out of place because the game itself is pretty crazy and facilitates crazy well.
That make sense?
>>
>>50800343
Sneks are cute, spiders are horrifying!
>>
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>>50800343
>>50800358
Mantises a cute!
CUTE!
>>
>>50800165
Brutal slayer is the greatest reason to go strength over dex
>>
>>50800254
Gonzo 2 is in the trove and Battlebutler is an option (even talks about how female's are "Battle Maids").
Haven't toyed with it yet myself but it looks like it has some fun stuff in there.
>>
>>50800142

So you can princess-carry someone even when they're wearing full armor?
>>
>>50800290
>>50800387
I'll look further into it, but I've never seen it allowed for a game before so I don't know what my chances of playing an actual Battle Maid as in the class are.
>>
>>50800405
But I want to be Princess carried, anon! That's why I play a small character.
>>
>>50800405
Muleback cords give you +8 strength for carrying capacity. That's really useful for princess carrying in full armor.
>>
>>50800473
And they keep you from wearing a Cloak of Resistance
>>
>>50800637
Just combine the two.
>>
>>50800637

that's what the corset of resistance is for
>>
>>50800648
Use the Combating Christmas Trees rule to slap on a resistance bonus onto the cords.
>>
>>50800254
if you're basing your Battlemain off of Sakuya, you're better off making a Warsoul specc'd into throwing mind blades + Riven Hourglass.

Just buy her a frilly maid uniform.
>>
I want to make a Witchwolf Magus, but should I multiclass into anything?
>>
>>50799802
>that's_my_spider.ghost sound
>>
>>50800254

Name her Gracia Lucifuge.
>>
>>50800650
What woudl a male equivalent be? Waistcoat of resistance?
>>
>>50800882
Vest of resistance.
>>
>gaming a game
>guy brings middle aged hobgoblin
>this stat block
Str: 15
Dex: 14
Con: 14
Int: 14
Wis: 14
Cha: 14

Post your face when.
>>
>>50800910
But why
>>
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>>50800910
>>
>>50800910
what class?
>>
>>50800254
I strongly suggest not letting pfg bully you out of playing a warder that isn't even OD/ZS.

Don't fall for the memes.
>>
>>50801015
The best advice to follow on /pfg/ is to ignore everything and shitpost.
>>
>>50800874
What meme is this?
>>
>>50801010
Bard
>>
>>50801118
whaaaaat?
>>
>>50798717
>walking on eggshells
That was how I felt with some of the people in my previous group. Anything and everything would trigger.

Two who had no desire to ever fix their "problems", but loved cracking under how everything was an attack on <daddy issues>(no really) and <gender identity> respectively, when enough people are around for a pity party.

Walking around eggshells is fucking stressful and a goddamn chore, and those who start sobbing for fucking nothing should grow a pair so we can finally kick them.
>>
>>50800868
Jesus that was bad enough when it was just humans. What sort of "dance" would the drow come up with for That's My Spider?
>>
/pfg/!
did anything good come off the new Prestige class manual? I'm a player but not an analyzer, so i wouldn't really know.
The Sphere Singer looked cool.
>>
>>50801224
Devoted Muse is pretty cool, opens up some neat options for something like Daring Champion, plus it looks like it'd be decent at crowd control as well as Dex-denial through feinting.
>>
>>50798817
that image is extremely fitting when talking about lips and hair
>>
I still want to combine mecha with a hexcrawl. I don't even know why, but I do.
>>
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>when the party murder the NPC that was going to start a long questline for them
>>
>>50801443
>not being able to roll with any character being murdered by your players

Never have a singular breaking point for your plans. Everyone is expendable, and plan accordingly.

Did they even have a good reason for murder?
>>
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How would you go about building pic related?
>>
>>50801621
If 3.5 material is also allowed be a Bard. Get a braid knife and refluff it as your hair. Put the adaptive property on it and take the feat where you worship Desna so you can get CHA to attack and damage. Use your spells to mimic her magic, and you can use your bardic music as a dance to affect you and allies within 30 feet.
>>
>>50801621
That's a Suli Magus/Bard
>>
>>50801443
Anon. You are a goddamn treasure. If for no other reason than your png. Nearly spit Pepsi all over the screen. congrats fellow survivor of that terrible fanfic meme of old.
>>
>>50801443
Just give their stuff to another NPC. Quantum DMing, nigga. If the BBEG is killed early he was actually just a servant of the real BBEG.
>>
>>50801736
With Wild Shape somehow.
>>
>>50801769
Not hard to replicate with a spell or wondrous item.
>>
>>50798158
Anyone having a link for the Molthuni Knights roll20 campaign ? I might want to get in.
>Light/Ather Kineticist//Cavalier
>Literally jedi knight
>>
>>50802375
It ain't open yet boyo.
>>
>>50802375
We also don't know if it's gestalt yet or not.
>>
>>50802375
What fun character idea, is it confirmed that Kineticists use combat stamina instead of burn? If not bring it up with the gm, it's a better way to deal with burn.
>>
>>50802375
But jedi are soulknives.
>>
>>50802747
Don't start this horseshit again you assbandit.
>>
>>50802747
No they aren't, they're closer to psychic warriors with called weapons.
>>
At what party level does "just wing it" DMing fall apart?
ie what spell level does PCs having access to world-affecting shit, distant-location interactions and deep-information-gathering powers necessitate that you start actually bothering to flesh out your setting and NPCs and their motivations instead of just presenting a facade of depth?
>>
>>50802826
Entirely dependent on the DM and players.
>>
>>50802800
Too late. Soulknives they are.

>>50802805
Abstractions, (gifted blade) soulknives are a perfect representation of Jedi.
>>
>>50802843
But jedi can manipulate the force. I guess if you also throw in the archetype that gives soulknives powers that'd work, though.
>>
>>50802843
>soulknives are a perfect representation of Jedi.

How? I don't recall Soulknives having mind tricks or being much good at them.

Heck, Jedi don't even innately generate the lightsaber. They are just 'Owns a brilliant energy blade'
>>
>>50802868
http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/archetypes/dreamscarred-press/gifted-blade

>Jedi don't even innately generate the lightsaber

Your soulknife can look like anything, jedi use crystal hilts to give enhancement bonuses to their blades. They almost never use them without the crystal hilts, and because [narrative and story] they're functionally never without their weapon whenever it would be detrimental to them. Whenever captured they either quickly regain it, get out via mind tricks and deception, or get tossed up against a foe that directly combatting would be suicide.

When they "lose" their weapon in combat, due to [abstractions of hp system], they were probably already losing the combat severely anyways.
>>
>>50802868
Don't even start. We ran into this fucking mess of a discussion a while ago, where someone was INSISTING that jedi having lightsabers was the same as soulknives making mindblades, because of narrative or something.

Like-

>>50802919
Oh look, here's me not having to explain this assminded garbage because here it is again.
>>
>>50802843
Jedi aren't about lightsabers. That's a tertiary at best connection. Give anyone a flaming corrosive longsword that can collapse and suddenly everyone is a jedi to you.
>>
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Is Oracle with Bard VMC fun? I want my frothing prophet to know tons of shit without rational cause.
>>
>>50802930
Oh come on man, I'm basically just doing it to troll now. There's a number of perfectly valid ways to make jedi, and soulknives happen to be one of the many equally valid methods.

There's a lot of implied note passing (cause you only see the narrative end, not the mechanics).

>>50802948
It depends. Take the KOTOR games for example, there's various 'specializations' of jedi and sith, some are combat monsters, others are basically pure casters, some are defensively oriented fighters with healing magics. Some are combat juggernauts that shrug off things and plod towards their opponents killing everything in their way with a mix of force 'magic' and lightsaber combat.
>>
>>50802969
For example, some might dip soulknife early on, but then choose to move into pure psion for the added versatility. Or into shit like say, Tyrant anti-pal.

https://www.youtube.com/watch?v=k9tgLnI0fFc
>>
So archer Inquisitor means I can just identify dudes with monster Lore, and then shit all over them at range with the appropriate Bane?
How can rangers even compete?
>>
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I'm making a necromancer for an upcoming survival-themed game in a world overrun by undead - have any of you any experience in playing a necromancer? I'm torn between Gravewalker Witch, Juju Oracle and base Wizard.
>>
Have you ever roleplayed deep crying?
Like when you see all you love die or deep guilt when you fail to protect those who need you
Or the utter feeling of desperation because you were not strong enough to atop them from taking her from you
When you just lie there and
>>
>>50803033
Rangers are the lowest rung on the ladder, anyone who has the same job as them automatically does it better with no effort. At least the other worst classes in the game have hypothetical bad niches.
>>
>>50803078
You need a visit to the halfling professional cuddler. She'll help you feel better.
>>
>>50803078
No. I don't use Pathfinder for dark soul-crushing games, really. I use it for the opposite because my players are all in a high-stress degree program.
>>
Has anyone played a Goliath Druid before?
Are they fun? Did you go Domain or Companion?
>>
>>50801443
This is why you make the quest givers more powerful than the PCs.
>>
>>50801745
>Thirty H's
>Terrible

You best be joking, mugga. Thirty H's is a national treasure, and the fact that the author got into SocJus and wrote an apology for the "problematic aspects" of the fic is the world's greatest tragedy.
>>
As a wizard, what are the two schools you're willing to give up on?
>>
>>50803405

Enchantment and Illusion. Sometimes Evocation. Sometimes Necromancy. Depends on what I want to spec into.
>>
>>50803405
Enchantment and Evocation.

The first has too many resistances built into it and is circumstantial as all hell (not to mention seriously abused by idiots who can't read spell descriptions), and the second is easily replaced by trasmutation, illusion, and conjuration.
>>
>>50803437
But invisibility, silent image and mirror image...

>>50803450
What about suggestion?
>>
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>>50803536

I like that you ignored all but one word I posted.

Here is your (you).
>>
>>50803598
You have to be more specific than that.
>>
What are your thoughts on Mystic Theurge?
>>
>>50803661
It works
>>
>>50803683
Isn't dual casting every round a bit much?
>>
>>50803536
Suggestion is a great third level spell.

Touch of idiocy makes the opponent too stupid to cope with you, Hallucinations and Phantasms can be used to trick people into doing what you want, you can simply bypass the situation with Invisibility of all sorts, etc.

Suggestion is cool, but it's not irreplaceable.
>>
>>50803692
Where the heck are you getting that from?
>>
>>50803715
>At 10th level, a mystic theurge can cast two spells, one from each of his spellcasting classes, using one action. Both of the spells must have the same casting time. The mystic theurge can make any decisions concerning the spells independently. Any target affected by both of the spells takes a –2 penalty on saves made against each spell. The mystic theurge receives a +2 bonus on caster level checks made to overcome spell resistance with these two spells. A mystic theurge may use this ability once per day.

>A mystic theurge may use this ability once per day.
Oh, I didn't finish reading that. Never mind then.
>>
>>50803784
It's alright, all of us make mistakes sometimes!
>>
>>50803661

The PrC? Usually not worth it. Even if you gestalt most games dont like it when you take two casters.
>>
What archetype is best and favorite archetype for you?
>>
>>50803830

I will probably get some hate for this but this

http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo---arcanist-archetypes/twilight-sage-arcanist-archetype
>>
>>50803830
Hexcrafter Magus, hands down. Get to add every single curse to your spell list, use the single most powerful class ability in existence (hexes), and are a gish.
>>
>>50803818
What's gestalt?
>>
>>50803869
Something that /pfg/ wants to satisfy their high-powered fantasies.
>>
>>50803869
A variant where each level you choose two classes and gain the features of both
A Fighter 1 // Wizard 1 would have a d10 Hd, 1 BAB, 2 Fort, 0 reflex, 2 Will, 2+int skill points per level (with the skills of both classes), and the class features of both.
>>
>>50802955

Is the Pope Catholic? Bardacle is a great combination when you want to play the wise prophet! I don't think you should need to VMC that shit, but if it works hey, it works!

With a picture like that, she'll be frothing out of her mouth for different reasons. You do know that material's see-through, right?
>>
>>50803869

http://lmgtfy.com/?q=What+is+gestalt%2C+pathfinder
>>
>>50803901
But gestalt isn't even pathfinder...
>>
>>50803886
>>50803888
Is that some variant rule?
>>
>>50803907

It takes a special kind of autism to think that someone posting in a pathfinder thread would want to know what gestalt is beyond the scope of the game pathfinder.
>>
>>50803911
Yep, it's from 3.5's Unearthed Arcana
http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm
>>
>>50803830

My favorite archetype is Chosen One simply due to how radically it alters the backstory of a character, it turns a dutiful soldier-Knight into... basically anyone, swept up into adventure.
>>
>>50803921
You seem quite prickly. Wanna talk about what's wrong?
>>
>>50803929

>wanting a personal blog in /pfg/

Youre the cancer that needs to be cut out.
>>
>>50803039
Sorcerer with Words of Power
>>
>>50803941
D'aw, I'll let you excise me if you really really wanna.
>>
>>50803830
Spell warrior skald because it relieves the party early on from the desperate need for +1 weapons and allows me to annoy spellcasters
>>
>>50803929

My bad anon. Stupid people at work, stupid relationships and stupid schedule interfering with my hobby. I just want to get this campaign up asap and roll20 is not cooperating with me.
>>
>Epic Journey to Tian Xia
>Vile Agents of the Thrice-damned Throne
>Nirmathan Sunrises on your Molthunian Village

Are we missing any other campaign types? Is there a need for a merchant campaign set on the Inner Sea?
>>
New Thread!
>>50804223
>>50804223
>>50804223
>>50804223
>>
>>50804205
Official /pfg/ Planescape campaign when?
>>
>>50804224

We're seven posts into autosage and on page five. Why.
>>
>>50804230
Shitposting, duh.
>>
>>50804230

Did you not see the anime pic and question?
>>
Y'know, thinkin' on it, I think it'd be hilarious if people from other generals were making our threads for us to keep us as a degenerate containment general. Completely unrealistic, though, given how degenerate we actually are.
>>
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>>50798459
You have, or are, a shitty GM.
>>
>>50802375
Considering the Avowed or maybe one of the new Legendary Kineticist types. I haven't used not-initiator in a while.

>>50802430
Actually, Legendary Kineticist's Burn is massively improved (check out the playtest), there's also the older War Kineticist archetype, and Burn's very usable as an Avant-Guard as well.

Then there's the Gambler which is actually more of an all-day manifester with action-economy cost balancing, whose burn is made to max out and completely discharge round in round out!
>>
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>>50803078
I see it *off* the table all the time. Way too many people who play pathfinder are massive headcases.

It would be nice if they'd do something with their problems other than try to make other players reassure them twice a session.
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