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/awg/ - Alternative Wargames General

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Thread replies: 317
Thread images: 54

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Steampunk Victoria Edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

Last thread
>>50641442

So the last thread after I posted about the problems with the Dystopian Wars Kickstarter. This led me to wonder, what does it take to run a successful Kickstarter for a wargame? And more specifically, are finished models needed or can you just have renderings of them?
>>
Has anyone played Maelstrom's Edge? I saw their ad on dakkadakka. I've literally never even heard of this game before but the starter set is about $120CAD and comes with terrain, which seems neat. The models look pretty good imo.

How are the rules? Fags make you pay $10 for the digital rulebook if you don't buy it in the box set
>>
God damnit when are the japanese going to get here for k47?
>>
>>50750096
Pretty sure its a dead game. I remember they did a KS for it, and then nothing afterwards.
>>
>>50750318

That's too bad. I found a Let's Play from earlier this year on it, doesn't seem terrible but I'm only about 12 minutes in and the game hasn't actually started yet. kek
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is this where my thread has finally run it's course? Page 8, 4 replies, no picture replies.

This thread is a shadow of the monster that I created so long ago.
>>
>>50751666
Its Saturday night.
>>
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>>50750349
I dug up the GMG Let's Play to look at it. Looks like I never finished that video.
>>
>>50751666
The last /awg/ thread was slow too but was up a week.


Anybody gave this a whirl yet?
>>
>>50750096
>$90 USD starter kit
>comes with about 20 man sized minis and about 3 slightly larger minis

I don't know, I think Deadzone looks better, the rules look tighter and the terrain looks way better
>>
>>50751896

>Deadzone

literally WHFB in space
>space undead
>space orks
>space skaven
>space dwarfs
>>
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>>50751958
nothing you posted invalidates my opinion that the rules in deadzone are really tight and good and that mantic did a fantastic job with their modular scifi terrain.
>>
>>50751958
And?
>>
>>50752015
Holy shit.

Got any more project pics abusing their terrain/building sets?
>>
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>>50752254
sadly, this terrain was built by mantic for a convetion to show off what is possible if you take out another mortgage on your home


there are lots of angles of this oil rig but I haven't come across anything more of this terrain system
>>
>>50752254
I don't have any pictures, but there is a set of videos on youtube by the Terrain Tutor building a generic wargaming scenery for a table he built for charity.
Was a desert table and he used the pieces not only to build the cube based building, but made some other scatter terrain with it too. Ventilation vents and stuff like that.

Anyway, I find that watching people build scenery is immensely satisfying. Kind of brings the whole hobby to life, if you know what I mean.
>>
>>50752319
>take out another mortgage on your home
Eh? I thought their sets were pretty cheap
>>
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>>50752254
>>
>>50752015
>They snuk Ronnie and Fisty Glue Man in there
gotta love Mantic

>>50752333
Guess he meant to say if you buy that much it's getting expensive.

If you don't build exclusively with Mantic plastics you can stretch the milage you get out of it more and for most games you don't need more than a handful of buildings with three levels at most usually.
>>
>>50752333
not if you're building an oil rig like this

>>50752323
terrain tutor is ok, he's a bit of an insufferable cunt personally but he makes damn good terrain.

I wish that nobody told me how loud he is when he breathes in, because that's all I can hear now.

terrainaholic is a guy on youtube I used to really like, but he cut down his amount of videos a lot, and now he's done a ton of lets plays with his wife

at least he stopped using his iphone to record his laptop screen
>>
>>50752354
>he's a bit of an insufferable cunt personally
He rambles a lot and takes forever to get to the point. Don't think he's a cunt though. What makes you say that?

Another great channel for scenery porn is Terranscapes
>>
>>50752353
>Guess he meant to say if you buy that much it's getting expensive.

yeah, that oil rig is about a 4x4 cube of plastic bits, overly dense for even a necromunda game

>>50752387
Terranscapes is ok, I find that his content lacks a lot of the punch that other terrain videos usually have, for example I think his best series is the rapid fire critique

>he's a bit of an insufferable cunt
Some of the opinions he expresses is beyond kid gloves, and stay away from the facebook group, shadow bans without reason and what not
>>
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>>50752416
>Terranscapes is ok, I find that his content lacks a lot of the punch that other terrain videos usually have, for example I think his best series is the rapid fire critique
Yeah most of it is just a documentation of his projects, but I really enjoy that. The rapid fire critique is something that you can just watch without context. Great for wasting ten minutes on youtube and also interesting because people rarely - or at least I rarely see them do it - try to get feedback during building scenery like they do while painting a miniature. It's pretty educational.
And got me pumped to start building stuff myself.

>>he's a bit of an insufferable cunt
>Some of the opinions he expresses is beyond kid gloves, and stay away from the facebook group, shadow bans without reason and what not
Fair enough, I never watched his live streams nor do I use facebook a lot. I just keep to watching his scenery vids and those are mostly pretty good.

Posting official Necromunda scenery for comparison cause it seems relevant.
>>
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always build, always keep learning, always keep growing
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>>50752538
>>
>>50752549
Nice. I've been hoarding building materials for Mordheim/Frostgrave buildings lately.

I've been pondering if I should leave a 1-2 inch border around the bases of houses as sidewalk. But then you kind of have to plan ahead which building you can put right next to each other.
You'd kind of give up a little modularity for some eyecandy.

At the same time you can build roads with the negative space between the houses though instead of putting them into the table or laying them down by hand.
>>
>>50752646
it's not mine heh, but it is easily the most inspiring piece I have, something about that little bridge makes me pine for necromundheimgrave games
>>
>>50752672
Not a fan of Pinterest othwise, but it's a goldmine for scenery porn
>>
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>>50752695
it's alright
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>>50752708
depends on what you are looking for of course.
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>>50752728
grinning fat doofuses next to dick-hardening terrain is what I need of course
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>>50752757
(it's a paper crimper which he fed a can into)
>>
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>>50752728
> Bretonnian Fortress
> Sticks a Breton flag on top

kek.
>>
>>50751958
>WHFB
>literally historical Europe in fantasy
>muh original setting
>>
>>50750096
if you like the miniatures just buy the box and then user free rules such as onepage:

https://onepagerules.wordpress.com/
>>
>>50752319
>>50752338
I am still kicking myself for not buying some of that terrain during their Warpath Kickstarter. I would love to see them do something similar for fantasy. Maybe when they decide to KS new Kings of War factions?
>>
soo - I tried to start a Wrath of Kings General, and that didn't last too long. Anyone in this thread play it or hoard it?
>>
>>50758134

I'm grudgingly holding onto my KS pledge even though I know I'll never convince anyone to pick it up.
>>
>>50758241
My FLGS owner trolled me the other day.

Preface: I have been rather outspoken against AoS since GW nuked WHFB, and have steadfastly refused to play AoS after the first weekend of rules release.

Last month, I bought some WoK minis, and got some people to agree to play next month to get a feel for the game.

As I am in the store, chatting with people about it, my FLGS owner leans over the counter, and stage whispers "You know you are playing Age of Sigmar now, right? Medium army sizes with skirimish rules ... hehehehehehehe"
>>
>>50758412
>Age of Sigmar
>Medium army sizes with skirimish rules

>Age of Sigmar
>rules

eh, some people actually enjoy sigmar, idk, I only play random old games older than me and obscure pdf releases anyway
>>
>>50758412
I think that the difference is that WoK actually requires thinking.
>>
>>50749807
>So the last thread after I posted about the problems with the Dystopian Wars Kickstarter. This led me to wonder, what does it take to run a successful Kickstarter for a wargame?

You need to have a solid concept, something that hasn't been done twenty times already. Having a big name (either the company or a designer/sculptor) that potential backers can trust is pretty much mandatory.

And more specifically, are finished models needed or can you just have renderings of them?

At least some finished and nicely painted models so people know that you're not just bullshitting them with concept arts. A render isn't a finished model and there may be a massive gap in quality between the two. Spartan Games gets something of a pass on that one because their costumers know that the 3D renders are trustworthy (pretty much the only trustworthy thing about SG) but even then that's very light.
>>
>>50758412
>this game with 4-5 small squads is the same as the other one with 4-5 small seuads because 4-5 small squads
Hey guise, Bolt Action is Age of Sigmar.

Your FLGS owner is a dick, plain and simple.
>>
>>50752015

I dunno, I like Deadzone but I wouldn't describe it as tight or solid.

It's fun don't get me wrong but the rules are pretty janky.

>>50751958
>literally WHFB in space

>implying thats a bad thing
>>
>>50758658
Did you play 1st or 2nd edition? I heard the new edition was a significant improvement.

I've been really interested in Deadzone, but Infinity kind of filled it's potential space in the local stores.
>>
>>50758534

What are the problems wit the kickstarter exactly? are they failing?

Only other kickstarter I've thought about backing were The OtherSide by Wyrd and dropfleet commander.
>>
>>50754525
Skaven as a whole, some of Chaos and Elven stuff, and the Vampire Counts (not as vampires or necromantic armies, but as vampires leading necromantic armies) are pretty original ideas. I'd call Skaven and their take on Vampire counts almost seminal.
>>
>>50758723
If you'd look around I'm fairly certain you'd find folk tales, myths and legends with EXACTLY those in them.
>>
>>50758412
>>50758588

Yeah he's a dick and I suspect he may be severely deprived of oxygen but he's kind of right. WoK is basically AoS but good, unfortunately it has a weird aesthetic that puts a lot of people off.

That and CMoN couldn't provide decent support for a miniatures game if their lives depended on it and the post KS prices were less than stellar. I mean I was happy with what I payed for the minis but I dunno if I'd be as pleased if I payed twice as much.
>>
>>50758687

2nd, never played first.

From what I've heard 2nd is a lot better but I don't really have a frame of reference.
>>
>>50758521
>>50758461
>>50758588
>>50758748

He was trolling me, y'all.
>>
>>50758688
No, they are 200% funded. The thing is, they could be 1000% funded if they didn't fuck it up.

What are the problems?
>No advertising beyond "Hey, here's our kickstarter" on the official website
>Fire-and-forget kickstarter, very few updates
>Quite unprepared, you can see they were cobbling together stuff to say in the updates
>We still don't have the renders for everything even though it's supposed to be 99% finished

Basically, it was 2000% Spartan Games. "Hey we got a cool idea, wanna join? We have no long-term plan, medium-term plan, short-term plan or plan in general. But you should jump in, it's going to be fun, take our word for it." When the company already has the reputation of being the ADHD-cursed "special" kid of wargaming, making a kickstarter that only prove just how short their attention span is wasn't a very good move. It only funded because it's a glorified pre-order for their most popular line.
>>
>>50758820
>be a massive autistic
>do an autistic thing
>"was just trolling, bro!"
>>
>>50758747
Not the guy you're responding to, but Skaven seem pretty original for me at least.

Vampire Counts as lords of the night and all that, mixed with undead and such, well, MAYBE it was a used concept, but not the skaven
>>
>>50759232
The "humanoid animal" shtick has been done to death with every animal imaginable long before that.
>>
Are Song of Blades and Heroes and Dragon Rampant good introductions to Fantasy wargaming? They both seem pretty light in comparison to things like AoS, WMH and KoW.

I've grabbed a bunch of minis from a couple of lines (mostly AoS and KoW stuff, some Hordes, lots of D&D board games) and being able to use them together appeals to me. But is there enough depth in these systems that the units will feel unique? Is the figure-agnosticism the only benefit of using these standalone systems?
>>
>>50759454
You can't get any lighter than AoS.
>>
>>50759522
>>50758588
>>50758461
>>50758412

AoS shitposting just on the cusp of 2017

and here I thought you faggots had matured and grown up
>>
>>50759522
I don't think that is right. AoS has simple basic rules, but the complexity comes from all of the individual model rules which is what makes the game take longer to play than WMH and KoW.
>>
>>50759548
Go back to the contamination zone of AoS general if you don't like it.

>>50759558
The rules are light, and you don't need every special rule, only those you have models for.
>>
>>50759454
Yeah both those systems are excellent
>>
>>50759572
>Go back to the contamination zone of AoS general if you don't like it.

Jokes on you ass clown, I STARTED THIS GENERAL AND I STILL PLAY 40k AND AoS AHAHAHAHA


AHAHAHAHA

YOU'LL NEVER ESCAPE GW, NO MATTER HOW MANY OUT OF PRINT PDFS YOU READ YOUR SOUL BELONGS TO ENGLAND
>>
>>50759454
Both are great choices. ASoBaH has really straightforward rules and supplements for things like campaigns, and every unit does generally feel unique once the special rules have been put on. Dragon Rampant is a similar affair, but with more indepth rules. Don't listen to the AoS posters anon, GW's game designers are consistently the worst in the market.
>>
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>>50759590
>he says grow up
>then writes this
Okay friendo.
>>
>>50759572
And in the case of AoS, you will have a lot of models each with a lot of special rules. It verifiably takes more time to play than a game of KoW or WMH.
>>
>>50759590
>YOU'LL NEVER ESCAPE GW, NO MATTER HOW MANY OUT OF PRINT PDFS YOU READ YOUR SOUL BELONGS TO ENGLAND

No it doesn't! I mean sure, every single wargame I have played was developed and produced in England, but... wait a minute minute...
>>
>>50760293
I'm gonna pay China reprinters for my wargame rules so I can escape the grip of the UK.
>>
>>50761113
Or play Infinity. Or With Fire and Sword. Or...iunno, there are plenty good non-UK wargames.
>>
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>>50760293
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bump before bed
>>
>>50758850
I feel like a lot of why it feels rushed is because they were supposed to be doing a Kickstarter for their ANOTHER Dystopian War line, this time with 15mm minatures. (Because they are doing SUCH a great job of supporting their 28mm line already.)
The only thing that stopped that idea was that every single reply to their initial thread was "Why Spartan, why?"
So who knows, it could have been they were really prepared for the other Kickstarter idea but then threw this one together after they relized they would never reach their goal.
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>>50765478
And this is coming from someone who has backed the Kickstarter for $300. The only thing that keeps me from playing another game is the fact that I love the setting (Victorian Era alt-history), I love the models (Especially ones like pic-related that incorporate buildings into the design), and I love the fact it is one of the few games that tries to portray combined arms instead of just focusing on air, naval, or land aspects. The biggest problem is the sheer incompetency of Spartan games in things like what >>50758850 said.
>>
Can anybody think of some good cheap ganger or raider models in 28mm for This is Not a Test?
>>
>>50765633
I think alt-history is pushing it, next to nothing in Dystopian Wars is grounded in any reality at all.
>>
>>50765715
Fair enough, but I think that Victorian science fiction with stuff based on actual nations is pretty neat.
>>
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>>50765715
I don't really see realism as being a prerequisite for alt-history, at least alt-history of this nature.
>>
tiny 15mm bump
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>>50768345
Tiny 10mm bump
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>>50752728
my dick can only handle so much. We diamonds now boys!!

>>50752935
cool, i can dig the vibe! What minis and what rule set you recon? Would be nice as a small skirmish post bio-attack setting

pic related, that in MDF is my dream
>>
Hey /awg/, can you name your pros and cons for Frostgrave?

I realize that its somewhat like Mordheim, but not as deep. So kinda Mordheim "lite"? Do you enjoy playing it?
>>
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>>50769818
>What minis and what rule set you recon?
I couldn't say what minis for certain but you can get similar Hazmat dudes from:

> Hasslefree
> ThunderChild
> Ramshackle Games (sort of, see pic related)

For ruleset, there's plenty of post-apoc skirmish stuff like:

> Nuclear Renaissance
> This is Not a Test
> Wreck-Age
>>
>>50769640
these guys are 6mm anon
>>
>>50769818
hot fuzz skirmish game?
>>
>>50769967
>bases not supplied. shown here based on metal disks

>metal disks

why didn't they just say washers?
>>
>>50770007
They clearly meant Iron Maiden CDs.
>>
>>50770007
>why didn't they just say washers?
Lol check out granddad with his antiquated appliances
>>
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>>50770020
You're gonna need some harder metal than that for bases.
>>
>>50770079

>Dragonfarce
>hard metal

You must choose 1 to continue.
>>
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>>50770168
>thatsthejoke.jpg
>>
>want to play figure wargame that has nice models and is not warhammer
>go back to warhammer in the end every time
i am lost ain't i
>>
>>50770384
>>go back to warhammer in the end every time

Why though?
>>
>>50769818
>pic related, that in MDF is my dream
If that is 28mm you should swing by 4Grounds and check their store out
>>
>>50770384
I had this urge until I started playing Kings of War with my friend. Rules bickering, long drawn out turns and constantly having to remove models from large units have gone away and we can spend more time on drinking beer and playing the game.
>>
>>50770445
4G is really nice, but its expensive.

If you are lazy and rich then thats fine i guess, but if you don't mind painting a couple of houses you can buy cheaper mdf buildings and paint them yourself.
>>
>>50770457
But I like my games lasting 4+ hours!
>>
>>50770628
Play 2 games.
>>
>>50770628
It allows me to justify all the terrain I've bought and built since we can switch up the map a few times in a session. Also try out different units more often.
>>
>>50770638
>>50770647

I was just joking. That's one thing I don't miss from my Warhammer days.
>>
>>50769937
>I realize that its somewhat like Mordheim, but not as deep. So kinda Mordheim "lite"?
First of all I'd like to point out that it is it's own game. The only similarities are superficial. You got an abandoned urban setting and it's a campaign oriented game.
That's it. That were the similarities end.

You use d20s and each check is resolved by rolling it once and comparing modifiers. A lot of the game revolves around cleverly activating models and managing actions. Every single model is disposable except for your Wizard and Apprentice. The Wizard is the only model collecting experience. That also means sacrificing a cheap units like a warhound is a viable tactic in order to slow your opponent down. You also use a variety of D&D kind of monsters for PvE encounters in a lot of scenarios. It draws a lot on RPGs, but is also a wargame.
It plays out quite differently.
The game is more abstract in many ways, so some people used to the GW way of writing games with different subfactions and units with special rules tend to complain and see this as an issue instead of a feature.

I repeat: This is not Mordheim 2.0
Take it for what it is. If you want a different take on Mordheim there are loads of other ruleset that do that.
A lot of people are caught up in the usual GW design trappings so they don't understand that this game works a bit differently.

cont'd in next post
>>
>>50770777
Some common problems people like to bring up (none of which are unfixable - people also tend to forget that this is the first edition of a new game)
>shooting
People tend to use too little terrain. It's assumed you have loads of multilevel houses and very few long corridors.
Every instance talking about scenery and even the rules section explaining shooting addresses it. Yet people tend to complain a lot about it.
>XP
Combat oriented wizards tend to be stronger in ongoing campaigns. It's easy to fix by not awarding extra XP for kills by the Wizard, which makes tactics like moving treasure or troops around via magic instead of blowing them up more viable.
The author's rationale on this was that using your wizard in combat is risky.
If your Wizard dies your warband is essentially crippled and it's probably easier to start with a new warband instead of promoting the Apprentice to Wizard.
>unlimited number of turns
This means players can chose to ignore the Objective of the game (grabbing treasure and escaping from the table with it) and instead kill the other warband. Just play a predetermined number of turns instead to make that unattractive.
Cause to play a campaign you need that gold, which brings me to the next point
>Gold
Costs for units and items are not indicative of their quality. The game is not balanced out points. It's a campaign system and better troops are so expensive that you usually only should buy into them if you got extra cash after a few games. This can be misleading for players used to GW games.

cont'd in next post
>>
>>50770789

>pros and cons for Frostgrave?
That it is so open and fairly generic means you can use literally any miniature you like for your wizard and your warband. You could have a warband of Goblins or Lizardmen. You can pick any theme you like and run with it. The game encourages you to get adventurous with your miniature collection as well as the rules.
In that way it is a lot like a roleplaying game. If you want to run a campaign that is more determined by hard data than narrative this might be an issue. Again this is what the game was written for though.

It's fully supported, which three plastic kits so far and a steadily growing line of metal models. The official models are great quality and fairly priced.
The last new book was released last month, in January there is gonna be an anthology of the mini supplements that were only released digitally before.

You need lots of scenery. Some scenarios are specific in what they need, though obviously you can improvise those things. But the game in general needs a lot of multi-story buildings to work as intended.
In the same vain you need a bestiary for some scenarios, though in most the critters are optional.

You really need other people to play campaigns with it. As a pickup game it doesn't really bring that much to the table compared to games like Malifaux. Narrative campaign games are where it's strengths at, but that means you need players willing and able to build their own version of the city of Felstad with their stories.
>>
>>50770489
>If you are lazy and rich then thats fine i guess, but if you don't mind painting a couple of houses you can buy cheaper mdf buildings and paint them yourself.
That's a bit judgemental.

I think they are by far the best buildings you can buy. And yeah they are expensive. Most mdf buildings are though. Even the shitty ones.
And quite frankly I don't know of any other manufacturer that has such a complete set of ruins for world war or modern settings and wild west, and medieval and games based in gotham city
The only thing they don't have is sci-fi stuff, which I'd buy from CNC.

So if I were to buy anything at all for modern games in mdf I'd buy something that is worth the money at least.
These are really the only good mdf building I can thing of.
>>
>>50770404
>Why though?
because i dig the theme and i really like models... also AoS has deliciously simple rules now so i can focus on playing the game instead of doing taxes... All other games i liked models of have complex and/or tedious rules.
Unless you can point me to good ones
>>
>>50771005
Last thread had an in depth discussion of the merits of SoBH.
Doesn't really get more simple than that.
>>
>>50771055
>SoBH.
i don't know what this is, i might be dense or have amnesia
>>
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>>50771090
>>50715660
I told you to check out the other thread anon
>>
>>50771134
>I told you to check out the other thread anon
but i'm not that anon bro
>>
>>50770985
>Even the shitty ones
I'd agree as I've got some Sarissa buildings and while they have little detail aside from some textures etched in they're 15ish or so dollars for a good sized building, you can't really go wrong with that.
>>
>>50771162
fair enough I was just poking fun anyway

somebody posted this last thread too
http://skirmishwargaming.com/

I'm perusing the review section myself right now. Some games I heard about already but don't know much about yet are in there.
>>
marvel miniature game: aka pay $30 for a shitty monopose sculpt
>>
>>50771182
the review section is shit, however the review tag is pretty good at finding reviews
>>
>>50769988
Who does those?
>>
>>50770985
>And yeah they are expensive. Most mdf buildings are though.

Not true, TTcombat is extremely cheap compared to 4Grounds and while their houses and other terrain pieces aren't pre-painted they aren't entirely plain either.
Check out this set for example:
http://ttcombat.com/collections/old-town/products/6-house-set

4Ground can not compete with these prices.
There is nothing wrong with 4Ground at all and their quality is great. Its just that you need to be able to afford it. (In fact, my favorite medieval houses are the ones by 4Ground with the teddy bear fur on the roof.
TTCombat houses need a bit of work and paint of course, but as i said, if you don't mind (or maybe even enjoy) painting houses, the results will be just as good.

One thing bothers me about 4Ground: Their interior of the buildings. In many cases they come with alot of rooms and objects inside as well as doors that can open and close etc. (you probably know what i'm talking about).
In most games, thats totally overkill and there aren't even rules for lots of "in-house-interactions" in most rulesets. So having those overly detailed interiors might look great (and probably is great for some games (maybe even p&p rpgs) but in most cases you pay for it without using it in the end.
>>
so the Republic of Egypt has been chosen as the new faction for DW

https://www.kickstarter.com/projects/921886974/dystopian-world-expansion/posts/1767492

/tg/ explain yourselves.
>>
>>50770007
Some people use pennies. I don't because it bugs the hell out of me that 1p is about 21mm and 2p is about 26mm. 1mm smaller, that's all I ask, just make the coins 1mm smaller.
>>
>>50771727
Because the Teutonic order is overdone and boring
>>
>>50770628
I get this, I really do. That's why I play 30 year old historical rulesets that are simple and light... and involve 53 individually-based figures for each of the maybe 12-20 infantry units on the table, 28 each for the dozen cavalry units, and fortunately few gunners for the artillery.

Well, make that 48 rankers, 4 foot officers, 1 mounted officer, 2 battalion gunners & a battalion gun for the infantry units if you're really into it. (I am not yet that into it) (and play small games)

Sometimes it's legitimately nice to have a relaxing game span a whole day, or the best part of a weekend.

Go for something with simple, good rules, and play it with a ton of minis - don't go for something fiddly and detailed like Warhammer.
>>
>>50771648
>In most games, thats totally overkill and there aren't even rules for lots of "in-house-interactions" in most rulesets. So having those overly detailed interiors might look great (and probably is great for some games (maybe even p&p rpgs) but in most cases you pay for it without using it in the end.
They don't have that in their Batman range, IIRC - the buildings are exteriors.

4ground is OK on the tabletop as it comes, but really, really shines with a bit of work. Some added detail and paint makes them wonderful. I do appreciate them above other MDF manufacturers for using double-thickness walls - they do this so they can paint both sides, but it's a nice touch. It does make things more expensive, because you're doubling the largest parts of the building, but eh. Makes things a bit more solid, and lets them do things with interiors.

I mostly use homemade stuff though. A few big sheets of foamcore and I'm happy.
>>
>>50751666

Satan, what game is in your picture?
>>
>>50771885
Those look a bit like the Critical Mass 15mm mechs and stuff, so maybe their game? Or some other random 15mm SF wargame. There are quite a few.
>>
>>50771804
>overdone

I don't think that word means what you think it means, regardless we had the Spanish Republican Confederacy there, how can someone not like the idea of going full on Inquisition on their enemies while yelling DEUS VULT.
>>
>>50771953
The teutonic order and le deus vult maymay are overdone anon
>>
>>50771967
> being this much of a snackbar
>>
>>50772013
Epic, my dude
>>
>>50771727
does anybody thinks that this might encourage them to do similar with other IPs, I'm talking about FSA and Fleet Battles/Ground Command
>>
>>50772173
please don't encourage spartan to release a new game
>>
>>50772184
is not about releasing new games but about using KS to support existing ones which people have been receptive to.

I mean I would love a Fleet Battles or Firestorm Armada expansion on this level, and I think they could both be just as successful (and the Halo one even more if they did proper advertisement)

So I'm hoping that they do the same with their other IPs and wondering if other people hope or think they could do that.
>>
Two questions:
1. Does Beyond the Gates of Antares count as /awg/?
2. If yes, what does /awg/ think of it?
>>
>>50774358
1. yes
2. ded gem

The new starter box is awesome value for the money actually
>>
>>50774374
Orly? It looks like it only came out recently, just never took off?

Interested to know how it plays.
>>
>>50774468
I came out a while ago, but is still fairly new.
It shares the "random turn sequence"-mechanic with Bolt Action (which is an awesome mechanic) and most units have several fire modes for their weapons (like burst fire or grenade launcher) but thats all i know.

I don't like the setting/minis all that much so i didn't bother getting any minis for it. I picked up the rulebook for 5€ on ebay a while ago though, but haven't read it yet.
>>
>>50751958
>Deadzone
I don't think it ever tried to be anything else.
>>
>>50774468
Pretty much. The last two or three years saw three or four illfated games that wanted to fill the scifi platoon niche and replace 40k, but not a single one of them understood what makes 40k interesting. Then pick two or three from mismanaged kickstarters, bad community communication, uninteresting rules, bad miniatures, bad availability and pricing and you get GoA, ME, Deadzone and Sedition Wars.
>>
>>50759548
Brah you mad? AoS shit posting is the dankest yo. I show how smart and awesome I am by bashing age of shitmar brah.
>>
>>50774587
Ironic shitposting is still shitposting.
>>
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Can any of you help me find a model to represent a Beast of War in a Kings of War army?

The description for the unit says that Beasts of War are large beasts of burden that are armored. They can generally charge people as well. One defining feature is that they can have a ballista mounted on to their back, so a model that has that as an option would really be ideal. The model itself needs to fit on a 50x100mm base, and while the scale is 28mm by default, I am sure that you don't need to be too picky about scale when it comes to giant monsters as opposed to humans.

I am not too picky as far as how the beast thematically looks, but I am using a bunch of Confrontation Griffins figures in the army (Pic related) so a more European look would be ideal.
>>
>>50759590
Damn. I guess I got got. You win anon. I will start playing AoS and 40k.
How many of those excellently priced Start Collecting! TM boxes should I pick up? At that price I can't afford NOT to buy! Also those CHAOS BLACK XL cans are a bargain!
>>
>>50774573
Hopefully Warpath gets popular, as they actually have nice hard plastic kits for the bulk of things and actually put an effort in for the fluff. It's unlikely, but a man can dream.
>>
>>50774613
I'd take a look at the Skorne Warbeasts.
>>
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>>50774774
This one would be perfect if it wasn't for the base size. Thanks for the advice anon.
>>
>>50774929
>if it wasn't for the base size
Monsters can be put on bigger bases.
>>
Admiral Orban Barath, Prussian Empire from DW
>>
>>50774962
Unless specifically noted like in the case of the Beast of War, and even then you want to use the smallest base possible. While I understand that you can do whatever in casual games, I don't live too far from where Adepticon is held and want to play in the tournament there next year.
>>
>>50774979
That's Carry Elwes.

>>50775016
For monsters and warmachines it's allowed, as stated in the rulebook, Units section, Exceptional Base Sizes paragraph.
>>
>>50775055
Yeah, but if you want to play competitively you want the smallest base size possible, as a smaller footprint helps, which in this case would be a rectangular 50x100mm base.
>>
>>50775055
if he gained line 30 more pounds
>>
>>50775088
If you want to suck the enjoyment of the game out of it, then yeah.
>>
>>50775119
I am doing that as I want to do well in an upcoming tournament, I don't necessarily see how it sucks the enjoyment out of anything.
>>
>>50774929
So it's too big? Some of the two-legged warbeasts might be usable then. If you want one with a ballista you could get a High Elf Bolt Thrower and stick it on there, shouldn't be that much conversion work.
>>
Opinnions on The Other Side (Wyrd) at least from what they have revealed so far?
>>
>>50775668
Too fucking expensive.
>>
>>50775668
I'm looking forward to it. Would've pledged already if it wasn't Christmas time.
>>
>>50775748
I haven't considered yet. I mean funny how do you require so many minis when they can be 1-shot in just a single round of the game.

let me get this right. the factions of the game so far are
>Brittania
>Chaos cultists
>Cthulhu and friends
>WE KANGS AND SHET
>>
>>50775786
>WE KANGS AND SHET
Stop it.
>>
>>50775827
Sorry.
>>
>>50775840
That out of the way, yeah, and considering that models are just wound counters, its a bit weird. Most things I doubt will be one rounded, unless focused on. The average stats are looking to be Str 2 vs. Arm 7, so you'd need to flip a red joker to one-shot a base. Even the more powerful stuff needs high to do more than one damage, and its for the most part one action per base economy, so it'd take 2 or bases to one round a base normally.

The Chaos cultists look like they'll be fun to play, though. Teleporting shenanigans all over the place.
>>
>>50775999
something I don't like much is that even Commanders and Big units are much more affected by this 1 wound = 1 model rule. this means that even a pair of gunslingers are able to take down a Titan/Mech just if the luck says so? that doesn't make much sense
>>
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Well, my plan for neat 1,000 point armies of tiny Kings of War kind of went out the window. Here's 1,500 points of Orcs, and it only cost £22 including bases (plus £5 for the giant because it was a White Dwarf freebie).

Humies next, then probably Dwarfs and High Elves. I'm thinking in list theme terms the Dwarfs get a gunline with a pair of heavy infantry bricks, and the Elves get maximum cavalry - horse archers, knights and a small block of Swordmaster equivalents as an anvil.
>>
>>50776051
I'm ok with the commanders having that rule, but yeah, the titans are a bit weird. At least there's ways to prevent it, but we still need to see the full assets rules. Its funny how crappy the titans are without them.
>>
>>50771953
Because the Spanish Republican Confederacy is only air units, whereas Egypt is air/naval. Naval>Air for most Dystopian Wars players.
>>
>>50772460
From what I heard, they are planning to update FSA next after they are done with the Dystopian Wars Kickstarter, so some time after March. After that, they will most likely do another Kickstarter for Dystopian Wars, with a focus on Alliance nations.
>>
Also, I really hope the Dystopian Wars Kickstarter gets to 125k, because if there is one thing the game desperately needs its more fluff.
>>
>>50769988
Nope, 10mm from Eureka Miniatures.
>>
>>50774573
>that wanted to fill the scifi platoon niche and replace 40k
>Sedition Wars
Dude. That was a boardgame. The metal models were fucking awesome. The boardgame's PVC not so much though.

Anyway, what does ME stand for?
>>
>>50778203
Also Deadzone is not platoon scale.

If anything it's more Necromunda or Kill Team than 40k
>>
>>50775668
They screwed the pooch on this KS by not offering enough stuff and wow factor. Like each faction had 2 units a leader and a Titan at launch, and more units to spend money on were stretch goals. Worse said goals are not in groups but individual factions. Finally 125 MSRP for a starter where 2/3 of the models are the same is not just boring but overpriced.
>>
>>50778313
Mantic is doing a platoon size with Warpath, though.

When you look at it, most of those games are standard sci-fi, while 40k isn't, its ridiculousness in SPACE. I think sci-fi lost its fun after the 80s and 90s.
>>
>>50778421
Well yeah but that's not fully out yet, seems a bit early to call it ill-fated.

It took KoW a while to hit its stride, after all.
>>
>>50778044
That would be cool, tho I hope they don't forget about Fleet Battles, a Kickstarter for it is bound to succeed unlessthey implement some stupidly huge goals, as long as they keep it on the same level as this one we could see brand new factions and ships and even accelerate the development of it.

>>50778044
is that a stretch goal? because that needs to be one.
>>
>>50778450
No, it took an entire pissed off salty fanbase of another game for KoW to hit its stride. without the switch to AoS, KoW would still be an obscure game nobody played.

Unless 40k goes the way of AoS and alienates a majority of its players, warpath will share the same fate as any other scifi mass battles game on the market (i am not including xwing of cours)
>>
>>50778450
It also didn't hurt that GW killed the main competitor and they were in a great spot to grab the fallout. I don't think Warpath will be a flop, but its not going to sweep, since 40k is still alive. Doesn't also help that the development was a mess for WP.

>>50778203
Maelstrom's Edge?
>>
>>50778525
Weird that having the worst wargaming rules on the market and overpriced models alone isn't enough to kill GW games.
>>
>>50774613
You can get war elephants from Warlord and Gripping beast.
If you buy a ballista you might be able to convert something that works.
>>
>>50778568
too big and entrenched.
>>
>>50778568
>>50778594
They made the right decision though with AoS
>>
>>50778568
They're the McDonalds of wargaming. They're everywhere.
Their rules are McDonalds tier, while their miniatures have boutique prices.

But most people don't even know there are other alternatives.

I mean just look at what GW's Finecast marketing campaign has done to an entire generation of wargamers. For some reason people are now afraid of metal models.
It's scary and ridiculous at the same time.
>>
>>50778644
Sorta, could've been handled a lot better.
>>
>>50778517
>is that a stretch goal? because that needs to be one.
For the Alliance nations? No, they are just saying that they plan on doing that next.
>>
>>50778686
I get that. Exclusion of points definitely had a huge backlash, but the points system, which is largely praised, came from an independent tournament circuit's own creation. So on one hand, the game would have probably been better received if released with points, but it would have been GW-tier terrible points. On the other hand there was a huge outrage with no points, but in the end we got a superior fan-made points system out of it.

It's an interesting situation, really.
>>
>>50778799
The lack of points was only part of it. Fantasy was in a bad spot, but not one that couldn't be fixed. They could've fixed the rules, used an AoS style game to draw people in, and advanced the plot. Instead, they killed the setting, gave their veterans the finger with those ridiculous old world army rules, replaced the setting with a luke-warm one, and kicked off the new game by over-promoting fantasy Space Marines.

The worst of it, it wouldn't have cost them anything to keep the old game going. Do a new edition that fixed some problems and lent itself to the new skirmish game, creating a double market. You get vets to play and promote the new game and have an excuse to purchase new smaller armies, and new players that come in due to the new game can be pulled into making bigger armies for Fantasy.
>>
>>50779252
wait AoS really advances WH40k?
>>
>>50779328
Fantasy, not 40k.

AoS is part of the fantasy timeline, just after chaos wins and blows up the old world.
>>
>>50779252
The single most offputting thing about AoS for me personally was the dumb as fuck new names they gave to everything so they could trademark it.

'Orruks', 'Aelfs', 'Ogors' oh fuck off.
>>
>>50776184
Are they 10mm? How are you modifying the rules to use the smaller scale?
>>
>>50779396
A lot of it stinks of marketing meddling.
>>
>>50779252
It still has a lot of problems that other GW games have as well. While the fact that bases don't matter and can overlap, and ranges are measured from the weapon on the model encouraging even more munchkining add insult to injury, stuff like TLoS, no premeasuring, random charge distances, I go you go, and the balance still suck.
>>
>>50779512
Inches to CM
>>
>>50779777
Oh, the rules are shit, but that's GW in general.
>>
Can I just ask a couple question /awg/ y'all seem like a nice bunch.

What the fuck happened to dystopian legions? Why are spartan games doing a kickstarter for a game they already have running? Anyone here think Wyrd's "The Other Side" is gonna gain any traction love their dreadnought and kings hand model.

God damn /tg/ I want another wargame other than bolt action and shit to get into but.. as a new guy to the whole wargaming thing there is so much uncertainty.
>>
>>50781087
spartan games has A.D.D.
>>
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>>50781087
If you don't have friends that you can make play the game with you then it is going to be hard to actually play games that aren't huge like Dystopian Legions. You could try demoing the games for other people at stores by rocking two factions as well, but who knows how well that will work.

Wyrd actually does really seem to be trying to gain traction though. The wrote in depth that they are formatting the Kickstarter so that it won't actively undercut distributors, store owners, and the like, and people buying the game later on won't get a strictly worse product because they didn't back it.

While a lot of games on Kickstarter like Mythic Battles are very much flash in the pan deals and have issues like pic related, Wyrd has gone out of their way to do distributor deals so the game actually has a future. Unlike Spartan they don't really drop any of their long running games or have general ADD issues. While Malifaux is their cash cow they still release a ton of stuff for their RPG. So if you want Dystopian Legions with crazy magic shit that is actually supported then it is for you. I hope that their plan works and it actually gains traction myself, though I will have to see.
>>
>>50781309

Well anon can I explain my problem a bit to you?

Lookin for a side game and my choices are four games. Team Yankee, Drop Zone Commander, X-wing, and finally Infinity

Out of those can I ask what you recommend? This otherside games models look great and that's why I'm interested. Only reason why I talked about the dystopian games is I like the setting Idea and the models. However though they seem rather dead.
>>
>>50781414
All of those games are good, though you should scope out the scene nearby beforehand to see if there are actually people playing them. If you are just playing with buddies that you can force to get into a game with you, then there is no real issue. In the end it depends on what theme, scope, and overarching mechanics you are looking for. X-Wing with Infinity trailing behind require the least investment for a side game.

I will however shill Infinity because the figures are really great and the crunchier rules are more my thing. At 28mm you can reasonably use a lot of Bolt Action terrain with it as well, as there are certainly a lot of less advanced areas in the setting that could feasibly use ruined European buildings.

Do not trust Spartan to actually support Dystopian Legions. You are right in that it is super dead, especially compared to the games which you have mentioned.
>>
Is FUBAR the pewpew equivalent to SoBaH?
>>
>>50781572
Wouldn't that be FiveCore?
>>
>>50781539

Thanks anon for the help really appreciate it.
>>
>>50781584
I don't know, really. How many mods does FiveCore have lying around? Gotta get them rules, now.
>>
>>50781539
>>50781601
on the other hand Spartan Games just had a successful Kickstarter for their Dystopian line to support it
>>
>>50781309
The production Yarazi they just showed off look really good. Unlike some, I think Wyrd is doing a great job so far.
>>
>>50781661

New guy anon here.

No offense but I fail to see the reason why they're doing this when they already have a ship line.

Would have rather had their 15mm ground combat game.
>>
>>50781572
>>50781584
I don't know that much about SoBH, but the FiveCore rules are not quite as minimalist.
Still pretty simple, but at least in the version I read (Five Men in Normandy) due to the army specific rules, the political motivations of each fighter and the rules for the campaigns it really seemed to have a lot of depth, if run as a campaign.
A lot of those are optional though, so if you just use basic mechanic of stress and killdice it becomes pretty simple.
>>
>>50779252
X-wing would easily have the best community in any given place, but for my money the best game there is DZC.
I love the focus on movement and the speed of everything.
>>
>>50781761
By virtue of the biggest other game being in 28mm.
Makes it more attractive to those guys too, even if it's just for the minis.

Gotta have a slice of that 40k pie.
>>
>>50781761
Because Dystopian Wars hadn't gotten any real support for over a year. Which is pretty incredible considering it is their most popular game.
>>
>>50781849

Is it just me or anon or do spartans new ship models look like garbage compared to their old ones?
>>
anyone got a PDF for Horizon Wars, because there's no way I'm paying 25 bucks for the PDF when the physical book is only 20(or the Kindle version being 12.50)

any of Osprey's other games(besides Dragon Rampant and Frostgrave's core book) would also be welcome
>>
>>50782306
Which ones in particular?
>>
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>>50782841

Lets look for instance at the american paddleboats they showed off anon. Now this is my opinion but dont they look a bit too cartoony?
>>
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So my Warpath order came in the mail today and now I got a whole mess of Enforcers stuff.

I even got a free extra Enforcer attack jet.
>>
>>50782905
Yeah, those banners(?) are a little overkill, but I do like the new ones they are showing in the Kickstarter.
>>
>>50783075
>I even got a free extra Enforcer attack jet.
nice
>>
>>50778525
The 2nd ed KoW Kickstarter was a great success long before AoS hit the market.
>>
>>50782905
Frankly I think there's hardly a model in the game that doesn't look too cartoony. It put me off the game as everybody at the club was buying it, still bought the rulebook though, trying to read that was what stopped me from getting the game.
>>
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>>50775088
>>50775055
>>50775134
>>50774929

>American "wargaming"/CCGs with miniatures
>>
>>50785288
Is that Ian Hislop? Didn't know he was into wargaming.
>>
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>>50785717

It certainly is. The BBC got the Perry twins to make a model of Mafeking for a programme about Robert Baden-Powell and the Scout movement.

https://www.perry-miniatures.com/pages.php?page=making-of-mafeking
>>
>>50783075

I only backed it for the books, really starting to regret not getting some angry dwarf tanks.
>>
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>>50785288
>British "Wargaming"
>>
>>50787333
>implying we willingly accept GW as the figurehead of British wargaming
>>
>>50782905
Some of the new ships look okay.

A lot of them do look like ass, though. Apparently the battleships there weren't actually finished models, one of the KS renders shows a more detailed paddlewheel on the FSA ship.

>>50782816
seconding this, would like to try HW proxying in my DW land fleets.
>>
>>50789257
You don't need to bump generals
>>
>>50789277
People bump this thread all the time.
>>
>>50789277
I'd rather a general be bumped to its limit than have it constantly be remade
>>
Ya'll need battle reports, even if it is just a collage with words
>>
>>50789780
Once my friend gets and builds his army I can provide some Kings of War battle reports
>>
So they're running an open beta for the Conan: Rise of Monsters game. I have to wait til I get home to read the rules.

http://www.ulisses-us.com/crom-public-beta/
>>
>>50789780
>implying anyone in /awg/ actually plays games.
It's not exactly /popular games general/ here.
>>
>>50790244
>implying the people in the warhammer generals play as well.
>>
>>50790489
>implying /tg/ plays games
If we did, we wouldn't be on here, bitching about them.
>>
>>50785288
Well Kings of War is a British game with a much more traditional style of gameplay than Warmahordes and its ilk. I would love to see some really Euro historical games get bigger in the states though.
>>
>>50790770
If folks there would give a shit about history that's not American, then maybe there'd be a chance.
>>
>>50790862
At my store there are actually a bunch of guys that play Saga. They are all middle age men who wear kilts while playing, as they apparently believe that they are descended from the dark age tribes that are being represented on the table.

The rest is of course Flames and Bolt Action.
>>
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>>50790979
What country are you from anon?

Cause that determines what level my eyebrow needs to be raised to in response to this information
>>
>>50791106
I live in the US. The Scottish fraternity thing certainly exists among middle age guys, including my own uncle who despite his skill with the bagpipes is very much descended from Irish immigrants rather than Scottish ones.
>>
>>50791158
Northeast? I remember a lot of that in the Northeast when I was living there. Had one guy that was very much of Italian descent that was big into the Scottish clan thing.
>>
>>50791248
I am in the midwest, but when I lived in Oregon I saw some of that going on as well. It is kind of like being a weaboo but for a different generation.
>>
>>50791284
Yeah, they were all from Pennsylvania, so that area seems to be the center of it. It was either Scottaboos, or Germanaboos from those with German descent. I think most there didn't want to admit they were really Dutch.
>>
>>50789780
I've been too busy to game recently and my regular Heavy Gear opponent is away for the holidays.

That said watching Rogue One made me super hyped for sci fi war and the OH SHIT feeling of an unstoppable ace on a rampage so I'm almost tempted to use a day off tomorrow to solitaire a game of Heavy Gear.

In the new year I'm buying a shitload more terrain for my Heavy Gear table, it will be excellent. And I have the Shattered Void kickstarter coming for non-Star Wars space fighters.
>>
Does anyone have a copy of Advanced Song of Blades and Heroes: Axe and Brimstone?
I would love to see the new traits. Sadly i missed the kickstarter.
>>
Guys please talk me out of backing the new dystopian wars kickkstarter.

Please guys.
>>
>>50792963
Please do not back the new Dystopian Wars kickstarter thank you.
>>
>>50792963
Please do not back the new Dystopian Wars kickstarter thank you.
>>
>>50791897
Literally only backed for the mat but they sent me the pdfs anyway.
>>
>>50792963
As soon as it is funded, Spartan will forget about it and move on to the next shiny new project. Your stuff will take months to arrive and there won't be any follow-up in terms of supporting Dystopian Wars, because they will be developing some other all-new game.
>>
>>50792963
spartan games has ADD. They will fulfill the kickstarter, then move onto their next big project or new game, leaving the previous behind all but abandoned
>>
>>50792963
I've backed it because I'm a fucking moron . Don't be a fucking moron.
>>
>>50793086
The next big project is another kickstarter for DW though. Spartan Games is trying to turn into Mantic Games. I don't think it will work.
>>
>>50793255
>Spartan games is trying to X. I don't think it will work.
Truer words have never been spoken.
>>
>>50792963
it's dystopian. it's shit and you'll never find anyone else to play against.
>>
>>50793255
Got what that other kickstarter is?
>>
>>50792963
Do you like Dystopian Wars?
>>
>>50793520
An Alliance nation expansion.
>>
>>50790979
Kilts from the C16th, not really the dark ages!
>>
So what are the Dystopian Wars rules like? I like the look of the models quite a bit.
>>
>>50796082
Have a look for yourself. All of the rules are free.
>>
>>50768345

This drop pod is amazing and I like the minis on their site. Are they designed for a specific game? I am too dumb to figure it out. It looks like it *might* be for a game called Gruntz.

Has anyone got any experience with that? The VTOL transport models are beautiful and ODST/Elysian-style drop troops are my fetish
>>
>>50793023
>>50793058
>>50793086
>>50793184
>>50793358

Thanks fair anons. I'll wait and see if ADD the company even supports it further.

>>50794307

Never even played it. Just wanted to pick up the two player starter pledge.
>>
>>50796193
Oh damn, I didn't realize. Thanks!
>>
Can someone with more business savvy then me please tell me as to why spartan games keeps making all these products only to end support for them?

I don't see the sense in it myself. Why develop the reputation as being the ADD company of wargaming?
>>
>>50796715
I feel like their enthusiasm outweighs their business sense.

They've got a ton of ideas but lack the capacity to make any of them really work.
>>
>>50796757
Yeah, I definitely get that vibe from them. The problem for me is that I really, really like their ideas, even those they they've half-implemented. Like, 28mm Dystopian Wars would have been great if they actually continued to support it and regular Dystopian Wars.
>>
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Anyone here a lotr? I miss that game.
>>
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Are there any wargames that make extensive use of funky dice?
>>
>>50797345
Bolt Action and GoA use command dice, GoA uses d10s.
Wild West Exodus also used d10s.
Alkemy had custom dice.
Blood Bowl uses custom dice.
Frostgrave uses d20s.

Not sure which game it was, anymore. I think chain of command or force on force. There was a game with a mechanic where you use d4, d6 or d8 depending on the quality of the troops.

These are all I can think of from the top of my head.
>>
>>50797308
No one at my local GW had any LOTR army, so I never got into it.
>>
>>50752708
Why would you leave the stickers on?
>>
>>50789964
>TLoS
What a waste.
>>
>>50797308
I can't be the only one that thought the rules just weren't that great. Seemed to be a lot of high defense, so very little killing actually took place, and fights tended to grind on a bit.
Though maybe that was just the result of the people I knew having Elves, Uruk-Hai and Dwarves, between us.
>>
>>50797431
And infinity uses d20s but I'm looking for something that uses them like D&D, different dice everywhere
>>
What is it that makes 28mm platoon level so attractive, and yet so terrible?
>>
>>50799181
Because it lets you have detailed models but makes it hard to portray anything bigger squad vs squad combat.
>>
>>50799464
*Than
>>
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>>50783075
So I just put together the Enforcer Interceptor.

It's a great model. Solid hard plastic. Got tabs and plugs on all the pieces to help putting model together easier. Got parts to make to either make it a transporter or a bomber, with optional rocket pods.

Best of all, the flying base doesn't need to glued to be put together, you you can take it apart to transport it.

Here's a picture of the Interceptor next to an enforcer medic for scale.
>>
That feeling when you're trying to get your friend into games other than your main game...

It's fucking killing me.
>>
>>50799667
What game anon?
>>
>>50799712

We play warmahordes. We just started wargaming together not even 3 months ago because we thought it looked interesting.

I personally don't like the competitive scene here and the investment money wise isn't worth it for me. I'm trying to show him other games to gauge interest via showing them online but he doesn't seem interested.

Looking for games that are well supported and somewhat popular. Infinity, Dropzone games, X-wing. Hell anything.
>>
>>50799988
What kind of game are you interested in? 28mm, 10mm, sci-fi, fantasy, ship based, ground based, etc.
>>
>>50799988
Warmahordes for some reason is way too competitive even among casual games. I used to play and its just ridiculous.
>>
>>50800138

Want something with more depth to it and a better backstory then say stuff from warmahordes.

Sc-fi and maybe a steam or a diesel punk game would be great. Really like the interplay of say dropzone commander with dropfleet along with the scale of it.
>>
>>50800231
I remember reading in a warmahordes thread once that a specific, particularly notorious page was responsible for this.

After reading the page it boiled down to "don't be a pussy, winning is all that matters"
>>
>>50800282
I never got why that game attracted such people. Casual Warhammer and other games don't have nearly the same problem. Its a shame because Warmahordes is a fun game ruined by people even at the most casual levels minmaxing every time like its a MOBA
>>
>>50796232
>Are they designed for a specific game?
No.
>>
>>50800326
Just done some googling and its the so called "page 5" which has become infamous.

>Warning: Not suitable for wussies!

>Sissies. Little girls. Nancy boys... go home. This game is not for you.

>If you cry when you lose, get lost -- you're going to lose. If it hurts your fragile sensibilities to see your favorite character get pounded unmercifully by a rapid succession of no-holds-barred iron fury, you'd better look the other way. If you've ever whined the words, "That's too powerful," then put the book down slowly and walk away before making eye contact with anyone or they'll realize your voice hasn't changed yet.

>This game is about aggression. This is the game of metal-on-metal combat. This is fuel-injected power hopped up on steroids. This is WARMACHINE -- the battles game that kicks so much ass we have to use all capital letters.

>We didn't set out to reinvent the wheel with this game -- we just armor plated it, covered it in spikes, and rolled it over your grandma's house.

>WARMACHINE is simple. It's easy to learn, has no reference charts, no heavy arithmetic, and doesn't require constant trips to the rulebook. At the same time, WARMACHINE possesses deep strategy. The ability to unlock combinations of abilities and spells and maneuvers is practically limitless. For every perfect strategy, there is a foil. For every immovable object, there is an unstoppable force. Just when you think you've got it all worked out, you'll be blindsided by something you never saw before. The more you dig, the more you'll find.

Part 1
>>
>>50800368
>WARMACHINE favors the aggressor. You've got to throw the first punch if you want to land on top! Too many games set players up to be timid. Games drag out with little action because the game favors defensive strategies. Players park their soldiers behind walls like old ladies hiding from a loud noise.

>Not in WARMACHINE! If you want your opponent to come to you, you're going to get steamrolled. You've got to have balls to play this game! You've got to charge your opponent and hang it all out there! You've got to break his formations. You've got to be relentless with your onslaught. You have to go for the jugular and latch on like a rabid dog that hasn't eaten in days. Anything less and you'll be hamburger.

>You're playing with power now. Don't be afraid! Few things are more satisfying than slamming your opponent's warjack into a unit of soldiers and watching them fall like bowling pins! (We call this jack bowling.) Try picking up an enemy warcaster (with a warjack, of course) and throwing it across the battlefield! It's almost more fun than you should be allowed to have with miniatures game.

>The miniatures of WARMACHINE deliver on every level that the game does. These warjacks radiate power! We're pouring so much metal into these things that at our current rate, we'll deplete the world of pewter by 2006. And these things were made for modeling. The incredible detail and expert sculpting will create one of the most enjoyable painting experiences you've ever had.

>This is a new era in tabletop miniatures wargaming. This is a game made for you, by people like you. It's not a load of sterilized mass market drek designed by a room of corporate meatplow. This is raw. This is brutal. This is WARMACHINE.

>So play like you've got a pair, or put down the metal and go find something made of plastic.

With a design ethos like this its not hard to see why it attracts absolute wankers.
>>
>>50800368
>>50800386
Its like the authors designed it to be tongue in cheek but in the end complete asses took it as literal gospel. The most horrendous part is that it attempts to justify chippy and fall-aparty metal models in today's age, absolutely disgusting.
>>
>>50800508
They've been trying to kill Page 5 for years now. Numerous times, the Page 5 for the newest book re-explains that it is supposed to be tongue-in-cheek. But to no avail, even after they stopped putting in Page 5s in the new books.
>>
>>50797431
>There was a game with a mechanic where you use d4, d6 or d8 depending on the quality of the troops.
Force on Force does this, it's not the only game. IIRC StarGrunt did it too, back in ye olde days.

>>50797345
Bladestorm did a cool thing where attacks were on d6s and d10s, and you used a different result depending on weapons and conditions. From the basic example game in the introduction of the rulebook, a Sea-Troll had a melee attack of 3d6+4, and melee damage of High+2. That means they were rolling 3d6+4 to hit against a goblin's defense of 9... so yeah, goblin's fucked, and doing damage of the high die (or dice, if there were multiple dice tied for highest) +2. Big Goblin had 18HP, so yeah. Troll had 51.

Meanwhile the Greater Goblin had an attack of 2d6+d10+3, and a damage of high+low+2. The two lesser goblins had 3d6-2 and 3d6-1 for attack, and damage of high+2.

The high+low+2 weapon's a two-handed sword, the others were using claws and scimitars.

The non-basic rules add defensive bonuses, shields & terrain, ranged weapons, flanking, and so on. There's also armour, which either reduces damage by 1-3 depending on type, or for plate, halves it. Morale checks happen at half-hp.

Weapons varied a fair bit - daggers did low*2-1, mounted lances did high*3-1, heavy crossbows did low*2+3. The attack values varied too, some rolled 3-4 dice, others rolled 2, some got a d10 in the mix.

It sounds complex, but worked out quite neatly, and you could do things like have weapons that were accurate but weak by giving them a big bonus in the attack but taking damage off the low die.

There was magic too, but eh.

Neat game, I should play it again some time. I think they did a new edition recently, or kickstarted one.
>>
>>50799988
>Infinity
Crunchier and swingier than warmahordes
>X-wing
Same tournament mentailty generally
>Dropzone
small scene and unpopular scale

You're likely best looking to try smaller generic indie like shit like gruntz or frostgrave or stargrunt
>>
>>50800249
You'd probably be best with Dropzone then, as the only other semi-supported (emphasis on the semi) steampunkish game other than Warmachines is Dystopian Wars/Legions, which if you've been reading this thread has its own mess of problems.
>>
>>50800586
I don't see the problem with Dropzone being unpopular, especially if he has a friend who would also be buying into the game. Dropzone has what, 4 different factions? And it's not like each faction has more than a dozen or so models. So each could pick two and buy them, and then they would have all the available factions to play.
>>
>>50800586
I've found X-wing to be a bit more mellow than Warmahordes, but yeah, it's rough.
Though, it's much nicer to look at than all of the unpainted warmahordes stuff I used to see around.
>>
>>50801948
Or I should say, x-wing near me is much more competitive than my SAGA and Empire of the Dead group.
>>
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>>50797308
Yeah, my army-in-progress is Rivendell. The Last Alliance minis are really fucking cheap to find, a friend of mine casted a bunch of spearmen for me from resin, wood elves weren't that hard to find either, only thing that was pricey was a box of Hobbit Rivendell knights.

>>50797345
Warzone uses d20.

>>50797431
Yeah, it's Force on Force and its sister sci-fi game, Tomorrow's War does this as well.

>>50798002
I don't really like how melee is handled. Both roll dice equal to the number of attacks, who rolls bigger, wins. This is rather primitive and doesn't really take into account whether the combatants have a fight of 1 or a fight of 6, if the former rolls a 6, and the latter rolls a 1, the shit fighter lands a blow. And shooting is shit, but that's for some reason is common with every LotR game.

>>50800368
>>50800386
Wow, they sound like Chads.
>>
>>50783075
Mine came this morning. So many space rats.
>>
>>50800368
>>50800386
Someone wrote this and thought "Yeah.. this is it. This is a good text".

Not even the worst Warhammer "Space Marine fuck yeah"-ads read as cringy as this.
>>
>>50800231

>playing intro game with the old metal faction boxes at the club
>my Cygnar vs another new guy playing Cryx
>using the free quickstart mk2 rules which were like two pages max
>just kinda moving into the middle of the board and getting used to the mechanics
>one of the seasoned players comes over
>basically takes over for the Cryx guy, in the actual rules one of their Warjacks can leap or something so he does that and basically the other guy is just there to roll dice now
>kills my Caster in like two turns

So fucking glad I snapped out of the competitive wargaming mindset quickly.
>>
>>50796232
GruntZ is a generic ruleset with 'design your own unit" module, you can use the models for whatever you want.
>>
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Well colour me fucking astounded.
>>
>>50804764
May have to buy one of those 2 player kits for me and my friend, seems interesting.
>>
>>50803068
It was like a bad hangover from the 90s "eXtreme" bullshit.
>>
>>50802168
>melee and shooting are both shit

Uh, what are the good parts then?
>>
>>50805922
"shooting is shit" as in it's not that effective.
>>
>>50805922
NEVER underestimate the joy of a good movement system, especially in army games. Moving your troops around when the rules are great can often make up for clunky combat.
>>
>>50805959
Does it have good movement rules? What makes em good, if so?
>>
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Dark Age CORE killbots from their black friday sale... great game, and what a sale.
>>
>>50804764
Why?
>>
>>50751958
>literally WHFB in space
So 40K?
>>
>>50808326
It was. Bought 2 full 500 pts. armies for $100.
>>
>>50808554
Spartan somehow managing to scrounge up that much cash.
>>
>>50808591
No, 40k like it could be. 40k is Speeese Marines everywhere, Mantics game comes without such obvious posterboys.
>>
>>50804764
>Zero improvement over what they produced 6 years ago.
>Aesthetic sense getting worse not better
>Proven track record for failure
>Begging for money

Damn, Spartan.
>>
>>50809250

Spartan games need to slow the fuck down. I do not get it. They have a unique niche with their dystopian games yet they pissed on them due to no support.
>>
>>50805922
>>50806033
The way it handled heroes was pretty cool.
You could expend a resource (might? it's been a while) to move out of sequence, and take a few troops nearby with you, or take an extra combat if you really needed to push a certain area.
>>
>>50809806
What do you mean by slow down? I thought the fact that they released models at a crawl was a problem.
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