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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

ONI Victory edition

Last Thread:
>>50632738

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.
>>
This MF-B shit's gettin' real.
>>
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This is a Pungari thread now. Everyone except hedgehogs please leave.
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>>50684284
:^)
>>
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Someone post the Scourge Corvette.
>>
Top 10th for eat shit khell
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>>50684328
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9th for Gantz being PHR reqruitment centre.
>>
Hey gaise. A buddy alerted me to the Khell drama, and there's nothing I love more than drama that targets furfags. Unfortunately, he went into full lockdown mode before I got home from work, so there's not a ton to track down. Here's what I did get, though.

>had an escapist account, 2008-2010, racked up 7080 posts before permaban: http://www.escapistmagazine.com/profiles/view/Khell_Sennet
>steam account, recently set to private, username changed today at 2:57, unknown timezone: https://steamid.eu/profile/76561197978873914
>google does NOT have his profile cached, but does have this blurb for the old copy of his profile's result: "I am awesome, and I like cookies. ...Steam told me to say that. That joke aside, who am I? I am a very private person among strangers / the public. Ever since the ..."
>found steam profile from this: https://steamcommunity.com/workshop/filedetails/discussion/679505235/357285562480662197/
>created this steam group: https://steamcommunity.com/groups/guardlight

I've got other less interesting stuff, but universally, he's got the same haughty, annoying, autistic way of phrasing things, and seems to hate any sort of early access or kickstarter product.

I've got some shit to do IRL, but enjoy!
>>
>>50684536
Seeing how he described himself as "kickstarter troll" in one comment, and if he hates all kickstarter stuff, does he really spent quite a lot of money on things *just* to bitch about them? Because that's really pathetic.
>>
>>50684624
Thing is, if he can recoup the money, like he allegedly did with his dropfleet stuff, then it's at worst net $0 to bitch at people. If he can't for some reason, then he gets to be 'right' and is vindicated.
>>
>>50684624
It's plain, simple autism. I'm not really a kikestarter fan, but taking it that far is lolcow-tier.
>>
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>>50684355
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>14 scourge starter sets left on MM
>even shaltari are down to 2
>>
>>50684731
I guess people are just buying the two player boxes instead and then trading the spare UCM stuff with friends,
>>
>>50684757

UCM is selling almost as well as PHR, totally out of stock
>>
>>50684731
Jellies are eternally in last place. It's always been PHR -> UCM -> Shaltari -> Scourge. Thanks to the starter kit there was a moment when they managed to climb over the hedgehogs and reach third place while the UCM took first, but that time is past now.
>>
Found the furfag's old Angelfire. Check out some of this autism.

https://archive.is/43PE7
https://archive.is/4K6AL
https://archive.is/y8LIv

I've found little else notable. One possible IRL name, but the link is tenuous at best.
>>
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Posted last thread but here's a better picture of muh Daemon.
I've got to build 5 cruisers tonight, filling in the gaps on those things is really annoying.
>>
>>50685541
that came out looking pretty good!
>>
>>50685510
Nice work, anon

>>50685541
Looking pretty awesome, dude! Are you going to paint the PD beamers on its back?
>>
>>50685554
>>50685584
Thanks.
Which ones have I missed? Maybe i'm blind but I though I'd got all of them.
>>
>>50685510
>Plushmaster
Holy fuck, this is hilarious
>>
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>>50685628
Unless my eyes are failing me, all those rows of beads on its segments are also PD beamers like on its head.
>>
>>50685674
They just don't show up well in photos but I've actually done them. Might have to go over them again but I've tried about 3 times now.
>>
>>50685696
Did you do them in the same orange? No matter how hard I squint, I can only see them as metal.
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>>50685717
Yea, I'm definitely going to have to brighten them up a bit.
>>
>>50685510
Eh, we don't really need the irl name. We need to keep a solid moral high ground so we can scoff and ridicule him as hard as possible. And it's not like we've got any shortage of material from his online presence alone.
>>
>>50684303
Now I want to know what a gravity scammer would be.
>>
>>50685510

We don't want or need his IRL name. Once his IRL name is revealed, then RL shit starts happening and the law can actually be involved.

I did what I came here to do which was to knock Khell down a few pegs.

I hope he is getting help and I hope he continues to get help. But I doubt he is or will. He says he's been 'over' this for 'years' but he has things on his inkbunny profile that he's favorited within the last eight months. So his profile has not been 'dead' for 'years'.

I don't think he's ever done anything IRL to kids or ever plans on it. If I thought he had or would, I wouldn't have flippantly posted it to KS.

I'm not going to respond to him or anyone in the KS comments. Like I said I did what I came to do. If my comment gets deleted, so be it, I'm not going to repost it.

And like a revenant having done its duty, this is the last you'll hear from me.
>>
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>>50685541

ANON HOW DARE YOU POST SUCH A LEWD SHOT WITHIN THAT PIC.
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>thought I might as well continue working on my dfc homebrew faction
>played Homeworld to get some inspiration
>it worked too well and I now have 3 completely different homebrew factions to finish
Fuck.
>>
>>50686029
Sphere bless your heart anon
>>
>>50686130
That was from my private collection, I have no idea how it ended up in the collage.
>>
>>50685541
Man, if you'd built that as a Dragon then everyone would think it's name was a typo.
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>>50684853
Thats a good sign. Would be a shame to only have PHR mirror matches.
>>
>>50685510
Oh sweet Jesus he is some kind of walking internet tabletop community cliche. Furry who plays clans in Battletech and Space Wolves in 40k. If this was green text story I would believe it was made up.
>>
>>50685541
That looks fucking great. Something that is bothering me though is how Scourge ships move. Are they all organic and it moves by farts...? Or is it biomechanical?
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>>50686709
I think they're basically mechanical but with lots of living hostless scourge mushed into pipes throughout the ship
>>
>>50686709
Nah, they're fully artificial (with the exception of the gestalt mass of melded pure scourge that make up the ship's CIC), they are just actuated to make use of their gravity manipulators; they all have normal sublight thrusters.
>>
>>50686227
I swear the PHR Dreadnaught had better be a vertical bananaship. I'd lose my mind.
>>
>>50685541
>DAGON
I like it. Lovecraftian-sounding names for Scourge Battleships is a definite yes.
>>
>>50686765
To clarify, there actually is a sorta standard-ish bridge, but the massive pure scourge are there to basically be the "soul" of the ship. There's a captain, but it's made clear that he's still technically subservient to the gestalt consciousness of the pure scourge.
>>
>>50687916
Yeah, the best way to think about it is as the melded Scourge being the equivalent of a Titan's MIU for a Princeps.
>>
>>50687956
MIU and machine spirit*
>>
>>50687916
So, anyone figure out why Scourge ships don't ever withdraw from combat, even when vastly outgunned... nor are there known builders' yards in Cradle World space?
>>
>>50688324
>So, anyone figure out why Scourge ships don't ever withdraw from combat,
The ship spirits are far too ANGRY and full of RAGE to run away from filthy host races.
>>
>>50688324
As for why no new battleships are being built, it's possible they don't fit with current Scourge doctrine somehow. Because Scourge seem to bond permanently with their vehicles, there is probably a huge reluctance to throw out obsolete designs as that's murder. I bet they are simply fighting until they expire, which is taking thousands of years because they're fucking battleships that only do cheap alpha strikes.
>>
>>50688324
The Scourge fleet is most often used for ferocious surprise attacks using overwhelming force, so that's what their crews are trained for. Retreat isn't all that useful in a big alpha strike.
They have absolutely no fucking idea what they're doing when it comes to defensive action in space, most likely because resistance factions don't generally have particularly big fleets. It's no coincidence that the Scourge fleet's big successes have all involved hitting the UCM in its own territory, either at reconquested cradle systems or the colonies themselves.

They probably don't start building fleets until they find a new place to invade, or at least until resistance groups have largely been stamped out. Otherwise it's a waste of resources to maintain ships that don't do anything when there's actual conflict still happening on the ground.
>>
>>50688324
scourge combat doctrine is to win or die, there are no other alternatives, even their dropships are a one way ticket, they cant get back to the strike carrier once launched.
>>
Quick, guesses as to what the UCM, PHR, and Shaltari corvettes will look like?
>>
>>50689954
PHR: a e s t h e t i c megabomber with curves. Probably a nod towards stealth tech in surface detail, like hexagons
UCM: giant terrestial elongated fighter jet with hueg engines and missile clusters
Shaltari: Some gribbly nonesense
>>
>>50689954
Dave mentioned the Glass as being tiny even next to other corvettes, so it's probably not going to be much more than a spiky ion cannon with a tiny command module towards the back.
Spined for her pleasure
>>
>>50690017
I for one, hope the UCM one is a bigass space/atmos B-1 bomber with swing wings.
>>
>>50684536
>had an escapist account
FUCK, that's where I knew the name from! I knew I'd heard it somewhere before.
>>
Which is the most braindead bumrush faction for DFC?

I played a lot of orks in BFG. I want some chunky ass destruction
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>>50685934
Sure you would, primitive.
>>
>>50691113
Scourge probably, though both Shaltari and UCM could do with CA frigate spam. Latter is overall better fit, Shaltari being more focused on sniping.

So I think UCM wins overall in general orkiness with its shooty aesthetics.
>>
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>>50691113
Scourge baby Scourge
Every ship threatens to deliver massive damage to your opponent's ships, particularly at close range. You can run silent and line up jousting ambushes, or you can bumrush like a madman and hope to incinerate their ships faster than they can kill yours.
>>
>>50691113
Scourge are made for getting close and making sure casualties are high, usually on both sides. On the other hand they often need to be sneaky in order to not die, and that's not very orky.

PHR don't get great CA weapons for the most part, but they do like getting stuck in. Broadsides work best when you're between multiple enemy ships and they bring in the big damage. Their ships are tough as nails, too.

UCM play quite differently depending on who you fight. Against Shaltari or other UCM charging your ships directly at the other ships can be a decent strategy, but against Scourge it becomes very risky. Taipeis are good, but they work best going silent running on approach rather than full thrust in my experience.

Shaltari are pansies.
>>
Speaking of corvettes, how are people plannong to run them? In a battle group of their own? In large groups? Singular units? Going to atmo asap or keeping them back at the start?
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>>50692485
I am going to put them with a carrier troopship group. It will have a large rating, but I really I would use them last to target strong points I want to break.
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>>50692485
Their own combat group of rating 3.
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>>50692744
This. Last-first activation's mean dead dropships.
>>
>>50689954
I hope they follow the aesthetic of the Athena from DZC for the PHR corvettes. I love the way that thing looks, and something similar would work for DFC.

Also, had about a 30 minute window yesterday for basecoating outside, so hooray I can finally do some test painting on my UCM frigates - which feel so dainty compared to the brick shithouses that are Europa's, as an aside.
>>
New sector doodads.
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>>50694052

...Now THAT is a big gun.
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>>50694052
It looks like the same design as a burn through laser. I'm not sure how hot I am on atmos based laser weapons. I mean I know DropX Commander isn't exactly a hard sci-fi universe, but still...
>>
>>50694062
Almost too big.

THAT'S WHAT SHE SAID
>>
>>50694125

Well, the ground based ones theoretically have a whole planets worth of energy supply to use, whereas the ship mounted models only have their own vessels reactors to power them.
Plus, I'm not entirely sure, visual similarities aside, that the Ground Laser is in the same scale as the ship based BTLs. It could actually be a full order of magnitude larger.
I guess it depends on how big you think those buildings around it are.
>>
>>50694198
I'm not worried about the size scale, it's more the energy loss to the nearby surrounding area. I mean you'd probably cook everything within five miles of the facility with the tremendous amount of heat generated by the absorption and scattering of the laser in air.
>>
>>50694062

People don't realize the cobra laser on a Berlin is the size of the Empire State Building.
>>
>>50694125

Throw enough energy into it and you can brute force your way through diffraction

>>50694249

That honestly sounds appropriate as a BTL if, it can actually hit the right ground target, can do the equivalent damage of a strategic nuclear strike on a sector
>>
>>50694277
I don't think that's quite true, it seems closer to 300m than 400. But either way it gives a good perspective on the scale of DFC.
>>
>>50694388

I ballparked the shit out of it, that sounds about right.

In other news the defense laser in DZC would be about the size of a full grown manlet
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>>50694346
>Throw enough energy into it and you can brute force your way through diffraction
pretty much, you'd waste a ton of energy creating the plasma channel the rest of the beam will travel through, but I wouldn't want to be on the receiving end of the energy that's left...
>>
>>50694402
Aren't those defence lasers the same things that give UCM ships their PD? The things that cruisers get 40 of?
>>
>>50694625
The ship PDCs are identical to the Dropzone Aegis Defense Laser terrain piece, which is just a bit smaller than a city block. This orbital laser looks to have a footprint of at least four city blocks.
>>
>>50694625

The little baby defense lasers are the dots on strike carriers and cruisers that you see by the dozens
In DZC they're about 6cm tall and about the size of a big house in game.

That gigantic vertical BTL with buildings in scale with it is the primary weapon of the Berlin class cruiser and is around 300m tall.

In DZC 1/160 scale it's 1.875m tall.

I would love hawk to make one in scale for DZC and bring it to cons, would make an amazing table.
>>
>aegis is 6cm tall

Sorry they're about 10cm if the gun is pointing straight up.
>>
>>50694052
So, how what's the diameter for these things again?
I'm going to be making some nice wooden bases and clusters over crimbo break, since I'll have little else to do and Hawk's plastic bases and cardboard accessories are meh, and it'll be nice to eventually be able to replace colored tokens with these nice sectors.
>>
>>50694911
They should be designed to fit squarely within the existing Cluster sectors. The same diameter as the current cardboard tokens, then.
>>
>>50694974
Yep, update 28 says they're 20mm in diameter
>>
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>looking for UCM and PHR DZC stuff to supplement my DFC fleets
>Ebay is sparse or overpriced, Bartertown as well
>But I can get a scourge resin starter for $25 shipped, NIB

So...scourge not too terribly popular in DZC, or what?
>>
>>50695529
Only thing I'm not super keen on is Shaltari, desu senpai.
I liked PHR most at first, but then got a starter set and UCM and Scourge have really grown on me. Maybe I just need to see the Shaltari in physical.
>>
>>50695721
This is what I've noticed most often, for both DZC and DFC

>people almost universally love the PHR at first sight
>people think the UCM look pretty cool at first, often don't have much to say for or against them
>people either don't like or do like the Scourge at first, but often come around to them
>people either love or despise the Shaltari at first sight, and either love them more or hate them more (with very few reversals) as time goes on
>>
>>50695529

It's kinda sad because those ships are growing on me after I already got an entire PHR armada. Granted I've got 4 cruisers and 12 frigates for them but still.

Scourge in DFC look so much better than in DZC and are fun as fuck.
>>
>>50695785
I loved the shaltari gates as shown on the very first previews of DZC, but strangely don't care about DFC Shaltaris.
>>
>>50695529

Since scourge were in the starter set they were easier to find and lots of people have models for them.

For a while they were a bit weak so i bet that also contributed to it.

I think on the whole Shaltari were probably the least popular until it was found they were very effective.
>>
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>>50695785
My beef with the Shaltari in DFC is purely from the standpoint of "no way in fuck am I painting 400 little blue dots on every cruiser Dave you (brilliant) autist."
>>
>>50695849
In general, everything in DFC looks better than DZC, with the exception of the newer sculpts in phase 1 and 2.
Dave has, what, 5+ years of CAD experience working with the game's aesthetic until he did the DFC ships, yeah?
>>
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>>50695889

Pretty much. I tested this with my normie friends by showing them DZC PHR compared to DFC PHR and the difference is striking.

>mfw she didn't like type 2's
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>>50695949

You did the right thing anon.
>>
>>50695949
>tfw Dave will never do a DZC 2.0 release with all the models up until then remastered
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>>50695987
>inb4 52mm skirmish version
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>>50696284

>drop squad commander: never
>>
>kinda tempted to stat everyone's core infantry in Infinity
>>
>>50696311
>Hawk will probably do it entirely in house, if ever, because of how much of a shitshow the KS ended up being
>>
>>50686709
They're mechanical but they are modelled after organic stuff, presumably because the Scourge are parasitic and having something resembling a living host is comforting.
>>
>>50696342

UCM legionnaire: 4-4 BS 11 WS 10 PHY 11 WIP 12 ARM 2, BTS 0 rifle. Cheap, plentiful, solid. Options for missile launcher, flak gun (autocannons)or light mortar(heavy grenade launcher)

Praetorian BS 14 WS 21 PHY 13 WIP 14 ARM 1, BTS 0, Martial arts lvl ?, SMGs and CCWs. can choose either Linkteam + Mech deployment, Camo/infiltrate or mimetism aerial deployment.

Immortals: BS: 13 WS:12 PHY 14 WIP 13 ARM 3 BTS -3, NWI. Combi rifles with option for K1 sniper rifles. Pricey for line infantry.

Sirens: BS 15 WS 23 PHY 13 WIP 15 ARM 0 BTS -6 W1 NWI shock immunity, martial arts lvl 5, hyper dynamics lvl 3. Can choose either impersonator Lvl 1 or infiltration+. Dual contenders, DA CCWs.
>>
I'm vaguely worried 4 Europas won't be enough but I think I might be acting silly.

I had 20 PHR frigates so I just built 4 of each type. Figured it would be alright
>>
>>50694849
>Post yfw Resistance captures one, and modifies it so it can be level to the ground and fire
>>
>>50697013
>Resistance finds a bunch of NASA-tier crawlers from the initial industrial boom on the cradle worlds
>mounts the orbital defense gun on them
>The Schwerer-Gustav lives again
>>
>>50697084
Can they pack a big enough power-source on that platform though...
>>
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>>50697084
FUND IT
>>
>>50697233
Given enough crawlers, anything is possible.
>>
>>50697084
>>50697272
Problem is that it's direct-fire, not a nice parabolic arc.

Stick it on a mountaintop, otherwise...
>>
>>50697084
That would be less of a unit and more of a scenario. divide game board into lanes. On turns 2, 4 and 6, roll a dice to select lane. At end of turn / after X activations, obliterate the lane: all units still in the lane are destroyed, all building are reduced to rubble.

Idea of the scenario being that there's something of vital importance there, something like a completely intact PHR jump drive or nav computer, but enemy forces are inbound. Resistance forces are too far to intervene directly, but have taken command of the repurposed anti ship laser and are firing on the battlefield, both as fire support, and to deny the artifact to the enemy if it looks like the hogs / jellies are going to get it.
>>
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>>50697490
I don't think that'd be as big an issue with a Burn-Through laser as it would be for a conventional cannon.

>you see comrade Salakhan
>when fire skyscraper-sized giant laser
>it always burn through to target
>burn through hill, meadow, forest, Pungari
>is perfect weapon
>also good tunnel maker, multipurpose
>>
>>50697556
>jellies reach intact navigation comp
>resistance sigh, say it was fun using it as bait wait three seconds to let the jellies think they're going to get away with it and vaporize the objective too
>>
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I know I said you wouldn't hear from me again, but I couldn't help share this.

I'm inclined to accept.
>>
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>>50696311

Never say never anon


In Dave we trust
>>
>>50697925
Do it if you can, anon, Hawk asked nicely.

Funnily enough, this is indeed proof that Hawk reads the KS comments.
>>
>>50697925

You probably shouldn't have posted it in the first place.

That said, it would be a lie to say that I did not enjoy the wild ride of comedy.
>>
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>>50697925
They asked nicely anon, and you got your point across in the original post.

Hell, I'd take that as a badge of honor, really. If I had to guess, they probably giggled like made once they saw who Khell really was, but they can't really keep that kind of thing on their page for too long - it might affect them negatively.

My long-winded advice: remove the post, keep the email and add it to the "Khell is a complete tosser" collage.
>>
>>50696668
Is the K1 meant to represent longreach teams?

Would a Medusa even work at that scale?
>>
>>50697925
>>50698001
Is it even possible to remove your own comments on KS? I have never seen a "delete" button.
>>
>>50697925
>Khell's """writing"""
>>
>>50697925
Yeah, take it down.
>>
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>>50698018
Honestly? No idea. I assumed since they were asking him to, that there was some way of doing so.

Also, is there anything more satisfying than getting a good trade on places like Bartertown where both parties walk away feeling like they got the better deal? I just traded away a shitload of unwanted Fantasy models for a truck-full of UCM and PHR Dropzone stuff. Love that feeling.
>>
>>50697982
>>50697986
>>50698001
>>50698018
>>50698040
>>50698050

Yeah, I was gonna remove if it I could. I respect Hawk too much to fight over it like a baby. The comment has done its job. Can't find a button for it though. If I get banned then so be it.
>>
>>50698016

Yeah K1 is long reach. I figured DA doesn't really get the idea across and EXP isn't really it either.

Medusas would be make sense model wise but Jesus they would be overpowered. Maybe as a scenario
>>
>>50698016
It's a special, armor ignoring ammunition. Bit of a waste on a sniper, imho, but the game doesn't have tanks.
>>
>>50698163
If you can't physically remove them, I suggest telling that to Hawk - how you would love to, but KS isn't conducive to that, or however you want to phrase it. Don't want them thinking you're being a shithead when in fact you simply cant remove it.
>>
A Medusa done Infinity style would be like a TAG, both in terms of base size and points cost. It would probably be somewhere in the region of the Maruts' point cost, and take up 2 SWC.
>>
>>50697084
>The Schwerer Gustav and the Superior Dora were the best thing that the Reich spawned.
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>>50697084
>Imagine the cannon firing live clowns instead.
>>
>>50698242

They're way above tags, considering they can take on multiple main battle tanks and win.

A medusa would only make sense if taking a Medusa let you take multiple bases of nanomachines so that you could make an entire force from just one medusa and her cloud.

Hazard suits, destroyers, razor worms and those big samurai war-suits(maybe) would be tags.
>>
>>50698993
A medusa doesn't make sense in a squad level game, outside of a building a medusa could neutralize several bases of infantry a turn. Way too powerful.
>>
Medusa is a Posthuman. That comes with 10x proxies of a basic troop thing.
>>
>>50699382
>>50698993

If they were going to do a squad level Drop- Commander game, you know what I think they should do?

Make it ENTIRELY take place within a multistorey building. Do it like Space Hulk, but with multiple levels, and rules for shooting down and up stairs or tossing grenades down ladder wells and access hatches.

Then the Scourge player plays a command card that has his Tormentor vomit a load of Razor Worms into the ground floor and spew Acid into the third. Which drips down into the second.
>>
>>50699382

Precisely.

You could try and retcon it by saying that a tabletop Medusa is a medusa with a fuckton of nanobots at her disposal while a skirmish medusa might not but meh.

>>50699456

Honestly I think this needs to be the case. DFCs whole flavor is that it's all about orbital mechanics and insertions so DSC should be about building clearance and objective grabbing.
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>>50699484
I like the idea, and I'd love to see it, but I'm having Dystopian Legions flashbacks, and I just want it to stop.
>>
>>50699484

There needs to be rules for floors collapsing, troop insertions via the roof, the windows or even the hidden basement entrance that leads to the sewers.
You'd have to have a rule for working out when the whole building is going to come down at the very least.
>>
I need advice I'm putting together the starter sets firceach faction but so far I have stopped if it would obscure parts or maki hard to reach with paint. However I want to play a game with my friend soonish and the models won't stay on based well without being fully glued together. Should I pull the trigger a just git gud when painting or just wait and proxy?
>>
It depends where the scale is, but not every unit would have to make it in. A Medusa would be a cool unit for scenarios even if it is not a standard one.

I would like to see less of a game like infinity, but a streamlined Necromunda style game. Basically every faction is a left behind element and you can only reinforce via light dropship or tunnel if you are resistance. Give us a kit or two for each faction that is like the WFB empire militia kit. Lots of bodies with tons of weapon options for each. The variants are divided up by the weapons and options you take. To starter something like these options.

UCM Units: Legionaires, Praetorians, MFR, Hazards - Options for snipers, sub-machine guns, rocket launchers, shotguns, Rail weapons - Standard fare

Scourge - Warriors, Aged Ones, Worms, Destroyers/Evicerators - Plasma Guns, Glavies, Shard Cannons - Could be flavored by enslaved race

PHR - Immortals, Sirens, Snipers, Valkyries - Magnums, AM Rifles, Submachine guns, Assault Rifles, Cyber Mods

Shaltari - Braves, Fire Born, Pungari, Heavy Suits - Disc Launchers, Gauss rifles, Energy Swords defensive shields

Resistance - Fighters, Vets, MFR/Berserkers, Sappers - Rifles, RPGs, Plasma Guns, IEDs. Submachine guns - Ability to use picked up weapons

The focus of the game would be building indoor or underground combat. You go in hunt for objectives, use those to fund your assault teams. Can call in support from airstrike or artillery. Escape via light dropship
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>>50699756
Sounds like a cross between Mordheim and Infinity. Do want.
>>
>>50699915

Yea not saying infinity doesn't have good ideas, but a standard squad battles game like 40k or infinity might detract from DZ, where as a mordheim or necromunda style skirmish game would just add to it, because you could always drop the extras and just play a regular game and sync it with your CQBs in zone. For the autism powered 3 layer game (fleet, zone, squad)
>>
>>50700534

So...

Start up a short game of dropfleet.

Infantry token of the enemy ends up fighting your armour token. That leads to a game of DZC.

Then, for each fight in a building in the game of DZC you fight a squad based game in the 3d building.

One quick game ends up lasting a whole month to finish.

So...

Who else has some spare time?
>>
>>50701100

Considering the rule book recommends something like 200 points per token, it's not too bad
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>>50701100
I still want to see an Apocalypse level DZC game.
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It has arrived! Time to build jellyfish!
>>
>>50701100
Ah, but where does the dogfighting game Dropsquadron Commander and the naval combat game Droparmada Commander fit in?
>>
What are your opinions on Scourge heavy cruisers? I'm looking at them and just scratching my head trying to find a use for them compared to multiple cruisers or a battlecruiser.
>>
>>50701975
>naval combat
I wonder if the UCMA even has a token brown-water / green-water portion on very aqueous worlds; surely even with advanced VTOL and all that there's a use for water-capable support, since the UCM doesn't have skimmers.
>>
>>50701999
Frankly, the Shenlong is just a budget Akuma. Nothing more and nothing less.

The Raiju is often if only for the ability to fire its main gun while stealthed, giving it an edge over the Shenlong, Akuma, and Banshee.
>>
>>50702016
Sure, boats are a cheap and mobile way to carry big guns or maintain fast movers. They could probably even fuck up space frigates that ducked into atmosphere. You'd need to make a lot of them submersible or something though, otherwise they'd just get rocked by any Charybdis that happened to be passing through.
>>
>>50702209
I wonder what the biggest boat the UCM would deploy is. Do they have blue-water classes, or would all of their vessels be for purely coastal and river operations?

I can see them using Condors to deploy small escort craft, possibly even using Albatross to deploy three at a time, but I don't think they'd find much use for anything larger than a small missile cruiser.
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>still no tracking email
>still no response from Hawk
>>
>>50702464
>missiles
Sure, if you want the ubiquitous missile halos to stop any chance you had of dealing damage. Railguns and lasers are where it's at.

Don't forget bulk landers or even modified strike carriers to get bigger stuff into the ocean. Or if you're feeling really hardcore just strap on some gear to control descent and drop the fuckers from orbit. You know they could do it if they really wanted to.

>Do they have blue-water classes, or would all of their vessels be for purely coastal and river operations?
Depends. I still think you'd need any blue-water ships to be able to submerge, since surface vessels in the middle of the ocean would be sitting ducks against bombardment spaceships. Brown-water or green-water stuff would be smaller and have more general utility, I think it's a given that there are patrol boats and the like hanging around.
>>
>>50703084
Yeah, I just realized how stupid missile cruisers were. The UCM does have battlefield laser tech, so I can imagine some of their larger ships mounting upgunned Scimatar lasers for long range support.

Possibly even multi-gun versions of the Broadsword cannon.
>>
>>50703084
Why would you need ships when you can move things via strike carrier and Bulk lander. Ship to shore bombardment is useless and orbital bombardment is possible. Also you have multiple gunships, and even larger flying corvettes? What would you need the ships for?
>>
>>50703147
water ships can't be shot down by AA, can mount heavier weaponry for their size, and are more mobile than land assets.

I doubt the UCM would have anything as big as a battleship or aircraft carrier (especially when they use strike carriers and FM bases), but having smaller support vessels that can provide fire support would be fairly useful, especially if they can be deployed via dropship or bulk lander.
>>
>>50703212
More mobile than land assets that can be rapidly deployed and extracted with dropships? Provide firesupport how? Also who cares about that when you can get orbital fire support which isn't limited to being in a body of water. Also long range bombardment is useless unless it's huge bite due to cm. Why waste the resources deploying vessels when you can make more gunships tanks and spaceships instead?
>>
>>50703410
>Why waste the resources deploying vessels when you can make more gunships tanks and spaceships instead?
Gunships can be shot down by AA
Tanks carry less weaponry than a ship
Spaceships can be destroyed by other spaceships, and are also rather inaccurate.

Presumably all these sea vessels would also be capable of submersion, rather than being always vulnerable to air and space.
>>
>>50703147
Strike carriers are rare, expensive, and can't hang around in atmos for more than a few days. Orbital bombardment ships are even more rare, with a generous estimate being about 100 in the whole reconquest. In comparison waterborne vessels are cheap as fuck to both build and maintain, so you can drop them somewhere and have them annoy the enemy for a long while.

The Phoenix is a little bitch compared to the armament even a frigate could bring, let alone something bigger. A battleship based around a single big gun could even potentially fuck up a strike carrier, and that would be really useful to have around.
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>>50703084
Thought about blue-water ships. Given how capable orbital bombardment is (able to blunt armored attacks by itself, easily without orbital control), any traditional ship is dead meat.

All ships would have to be submersible to avoid instant death.

Given also that most Cradle Worlds had big oceans, it'd be plausible to use bulk landers to drop subs though.
>>
>Attempt a scheme with a PHR frigate
>It comes out so fucked I can barely look at it

Worst feeling
>>
>>50704287
Dunk it in some 91% isopropyl, anon.

The best thing about these ships being plastic is that you can fuck with as many paint schemes as you want and git gud before you work on battleships.
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>>50704274
>All ships would have to be submersible to avoid instant death.
What is this meme?
Are they supposed to be submersible for stealth? Are we assuming ship sensors can't penetrate a few hundred meters of water?
Or is water supposed to protect them somehow?
All it will protect them from is gamma rays. Shockwaves will be much more deadly in water.
>>
>>50704546
nevermind that what is this ship meme, we need to waste resources designing submersible giant vessels we can deploy to the occasional body of water on some of the planets we are attacking so that they can sneak around and then surface to bombard the 300m of shore they can reach with their weapons before countermeasures defeat the rest of them. OR we could spend that time and effort building more tanks, gunships, and spaceships which work everywhere we need to go instead of only 20% of the places we need to go maybe.
>>
>>50704546
It makes things several orders of magnitude harder. Sensors can penetrate the water, but they're instantly made less effective and have to contend with a whole lot of shit floating around in the ocean that isn't a submarine while the subs are actively trying to hide from them, setting off fake signals they'd set up in completely different parts of the ocean and generally interfering with your ability to locate them from space. It's a lot better than the near-instant and unavoidable detection of a surface vessel.

>>50704765
The entire point of the cradle worlds is that they have big oceans. If they didn't they'd be shit planets that nobody would want to or be able to live on. And if countermeasures are defeating your guns then you just need more and/or bigger guns, which unlike on gunships and tanks is a legitimate option on ships.

Spaceships can definitely do most sea ship jobs better, I'll admit that, but on the other hand you could probably design, build and deploy an entire ocean fleet for the cost of a few space frigates.
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>>50705108
just put bigger guns on the bigger ships that you still have to transport to the planet, and now take up more space and more resources to do things we already have vehicles able to do, and did you acutally look at the cradle worlds most of them dont have lots of large bodies of water, and boats still dont make any sense they are limited to the body of water they are in, are slower than air transported units/space transported units once in the water, make huge targets due to being very large, and bring almost nothing to the table. Also two of the factions you are fighting have god damn hover tanks which can just hover out onto the water and shoot your boats in the face. Also god help you if the an ocelot has LOS to your submersible giant battleship you painstakingly deployed to the lake so you could try and shell a city for a minute or two, you know instead of using a god damn space ship?
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>>50705108
gonna need a huge gun to get anywhere or a lot of guns, just for reference a sabre mbt is equipped with a railgun which can fire 24" in the table top, assuming everything is to scale, that translates to about 360ish feet, or about 100m. Firing any further than that means it will be defeated by active countermeasures capable of being put on something the size of a Humvee. This railgun fires a melon sized projectile at "blistering speed" so lets say at least mach 6 for arguments sake. So they have active countermeasures capable of tracking and defeating a projectile the size of a melon traveling mach six if it is fired from further away than about 100m. Think about that for a second let it sink in. Now imagine the size of the projectile you need to fire to get 300m or even 400m of distance out of a weapon. Now imagine even a 1000m of distance. What about laser weapons you say, well they arent capable of indirect fire are they, so good luck firing past any sort of obstacle.

You would need a HUGE gun to get any sort of bombardment capability out of a ship, or an absolute crap ton of guns just over saturating the area. Both of these require a highly specialized piece of equipment that has little use outside being able to bombard a couple of points as many locals will not be within easy distance of the water.

Also some other numbers, an Iowa class battleship is 205m long, a UCM strike carrier frigate is 588m long, so less than 3x the size of a single currently existing battleship. corvettes are even smaller. So no I dont think you could get a whole ocean navy for the cost of one or two frigates, and from what I can tell those one or two frigates would be far far more useful.
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>>50705256
>you painstakingly deployed to the lake so you could try and shell a city for a minute or two
That's the opposite of what I'm suggesting. That's the sort of role spaceships are perfect for. You go in for a few minutes, blow up some stuff and leave. What spaceships aren't perfect for is sticking around for weeks and providing fire support on request for the smelly infantry, as they're very imprecise, have to actually work to stay in one place and usually have better things to be doing.

Did you look at the cradle worlds? Eden is similar to Earth with a continent similar to Eurasia, Elysium appears to have an excessively large supercontinent with a whole lot of rivers interspersed, Shangri-La looks to have even more water than Earth, Olympus has a large continent, and Asgard seems to have a fairly big continent though it's hard to tell with all the blue. They all have large bodies of water and most if not all have oceans. Aaru doesn't, but I'm not saying there should be boats on Aaru. Nobody is talking about deploying battleships in lakes and you know it.

>>50705507
That all comes down to exactly how the countermeasures work, which we don't know much about. If you can find a size/speed limit where a vehicle's active countermeasures simply can't take something down between the time they activate and the time of impact, then you're pretty much set for life. Even the smaller spaceship-tier railguns seem to be immune to active countermeasures, unless they only work in atmosphere or something.

Size isn't everything when it comes to cost. Spaceships require heaps of life support shit, space engines, foldspace drives and whatever gravity nullifiers are. The enormous multi-planet empire dedicated its entire economy to preparing for war for decades and made millions of tanks and aircraft, yet they only have a couple of thousand spaceships despite them being very important for the invasion. That's a pretty good indicator of their cost.
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>>50705851
then what are we deploying because you keep talking about support despite not actually explaining what this support is? what are non large sized artillery ships (ie what battleships are used for anymore) going to do that fast movers and gunships cant already do faster and with less cost and less limited mobility. you dont design a vehicle around providing support when it is extremely limited to where it can actually do that.

As far as orbital bombardment goes, it must not completely require a dedicated orbital bombardment ship to do because the kodiak ACV can call down pinpoint strikes at will, it specifically mentions "tactical directed energy orbital strikes". There are goint to be a few ships in orbit in order to patrol and support the ground invasion, and they can likely provide these tactical strikes.

so again I ask what are the ships going to do that some other vehicle cant already do, while not being nearly as limited a as a vehicle which can only be on a body of water.
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>>50706643
>what are non large sized artillery ships going to do that fast movers and gunships cant already do faster and with less cost and less limited mobility
The obvious answer here is that it can hit locations with AA defences without the threat of being shot down, and can mount far bigger weapons.

However I had forgotten about the Kodiak's ever-present precision orbital bombardment, and the existence of that does fuck up the argument for artillery ships pretty badly. Does the UCM just have ultra-precise satellites over every battlefield or something? A part of the missile halo that can be used offensively?

>so again I ask what are the ships going to do that some other vehicle cant already do, while not being nearly as limited a as a vehicle which can only be on a body of water.
I think there could still be a place for submersible aircraft carriers since any airbase that can be built quickly will be vulnerable to bombardment and strike carriers can't hang out in atmosphere for long. An airbase that can submerge and move around when not launching or receiving aircraft could be viable for contested areas.
>>
is it just me or are these threads gaining in popularity again? I sure hope so.
>>
It's almost like most of us have gotten our shit now and have things to talk about again.
>>
>>50707458 probably this >>50707638

It's kinda hard to have a discussion with anything when every second post is >tfw no models
or >reeee, where's my reward, Dave?
>>
Hmm- what're peoples thoughts on the scourg heavy crusers?
As the jellies are probably my second choice behind FUKKEN XENOOOS
>>
>>50707953
Shenlong is inferior budget Akuma. Nothing more, nothing less. The improvement is significant, but 35 points can be significant too.
Raiju is nice, it's the only ship that can fire off a BTL while silent running so it has a bit more of a place. It's less about using cloak to get close reliably and more about staying back and killing people with a sig of 0".
>>
>>50708015
Hmm- I don't quite the raiju just because you cant turn it on silent running so the FN arc hurts it there
>>
>>50708036

Just point in the general direction of a critical location. They'll line up for you
>>
Played a round with the New York... torpedo salvoing is good, but having a range of 18 for that means your carrier is very much in the thick of it.

May actually prefer the Beijing as a sort of 'up-armored' Moscow: It's weapons free gun firepower is about the same as a Moscow, trading 1 heavy for 2 extra medium turrets, but if you can line up that laser, you're golden.

She'll still spend most of her approach in silent to mask that battleship sized signature though. This necessitates a totally different role for heavy and battle cruisers, which are expected to attack while closing due to Sig6.
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>>50707953
Not really liking the Shenlong, but I think the Raiju has a place. Being a giant stealthed sniper with that burnthrough laser seems really good.
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So managed to sell some old WH mini's, walked off with $150, so now I need to pick up some UCM and PHR for DZC.

I've heard that the plastic starter sets can be real hit or miss in quality - how bad are we talking here? A slight loss in detail I can handle, but if it's too bad I'll just pick up singles.
>>
>>50711503
UCM isn't bad at all except for the infantry. One weird thing is that the canopies on Condors in plastic are separate clear parts with a little cockpit underneath. In resin they're just part of the single piece of the hull, they can look kinda weird next to each other.
>>
>>50711503
PHR get hit the worst on detail drop in plastic and the infantry for all factions look worse.

https://lafortephr.wordpress.com/2014/12/11/comparing-the-resin-vs-plastic/
>>
>>50711883
Wow, those infantry are god awful, although the meh picture doesn't help. The rest seem okay, although some of the drop in detail is really noticeable.

Think I'll just stick with buying piecemeal for now, although I'm curious about the other differences in the UCM set that >>50711714 mentioned.
>>
>>50711503
The UCM plastics are really not that bad, only the infantry really suffer and frankly out of all the plastics the UCM infantry are by far the best so not a terrible problem. The PHR on the other hand have the short end of the stick, The plastic walkers look really poor compared to their resin counterparts.

One thing I would note is both the plastic UCM bear APC, and plastic PHR IFV both have a better assembly than the resin versions, which come in a two parts that will potentially leave a visible seam right down the middle of the model, the plastic versions dont have this and may end up modeling better.
>>
PHR Dropships are greatly improved in plastic. The Neptune and APC are both no longer split main hulls, and thus have one less hard to hide seam.

Plastic is superior for them. The Walker details are still more than good enough. Metal infantry are better though.
>>
You guys think they'll add some sort of new faction again?

Anyway taking this thread in the name of the resistance. Goo Crabs can get fucked.
>>
>>50712662
Probably at some point down the line but I wouldn't expect it super soon.

Hawk like to keep their game balanced and that gets harder as you add more and more factions.

case in point; 40k
>>
Next faction will be introduced in DFC. Perhaps it'll be whoever's taking these stealth shots at UCM ships.

Perhaps the Shaltari Civil War can begin?
>>
>>50712830

You got a source on that?
>>
>>50712505
>>50712132
Hrm. Something to think about then. Thanks for the input - seems like the best course of action is to just grab a starter and some metal infantry, and work up from there.

And I remember seeing the seams on the resin APC's, good to know that's not there anymore in the plastic version.
>>
>>50698163
Maybe drop them a message back saying you'd love to but don't know how and asking if they know. They've played it straight down the line with you so no reason not to write back and ask them how.
>>
>Had gotten a FedEx shipping notification
>From the greatest of britains
>So excite for spaceships
>Miss delivery first day because at work
>Take next day off to receive package
>Package finally just arrived
>About to dig into it
>Notice 'Mantic' stamped tape on box
>No spaceships
>Still no spaceships
>>
>>50713367
The PHR ship looks like it's laughing in that picture.
>>
>>50713465
It's a PHR ship, it very well could be, smug bastard that it is.
>>
>>50713506
>He doesn't have his ships left
>Who doesn't have any ships b y this point in time
>I bet he's going for an easy mode colour scheme
>>
Any advice on what to build for Scourge out of my commodore pledge? Currently I have 5 frigate sprues, 10 cruiser sprues, and 3 battlecruiser chasses. I was thinking:

6 Djinn
6 Gargoyle
4 ???

2 Strix
3 Hydra
1 Chimera
1 Raiju
3 ???

1 Basilisk
1 Manticore
1 ???

Alternatively, has anyone put out a good guide for magnetizing Scourge ships?
>>
>>50714665
I'd do the second BC as the pure gun one, and only have one torp BC, as the battleships are your better razorworm impregnator.
>>
>always been keen on UCM and PHR for DZC
>keep seeing really good deals on Scourge armies
>ludicrously cheap deals
>Slowly being tempted by the Jelly menace

Help me humans, I do not wish to serve our jelly overlords, but the deals are too nice
>>
>>50708015
The talk keeps making me think the shenlong is a waste. Should I advise the m80 I bought a starter set for to build a raiju instead?
>>
>>50715406
The nice thing about DFC is that nothing is really a waste, just situational (the Perseus notwithstanding, that thing is just meh). If he wants to build one, no reason he shouldn't.
>>
>>50715406
Really, besides the Percy, nothing is a waste.
The Shenlong may be a budget Akuma, but it's a GOOD budget Akuma.
>>
>>50715317
Play some jellies for the greater good. Give the noble human forces and cowardly abandonist filth something to blow up.
>>
Been thinking of a 750pt UCM

>1x Seattle, 2x Lima, 3x Santiago
>2x Berlin
>4x Toulon
>4x New Orleans

Not sure if it's too small a game for the Lima and/or I have enough dropships. I figure with a possible Toulon rush/spikes, I can take out a strike carrier, and even if I don't, the Santiago's will.
>>
I'm making some scourge at the moment, specifically i've got 12 frigates to make, Aside from like 4-6 gargoyles what else should I be making?
>>
>>50717275
Pair of Charybdis would be good, 2 hits per round on ground on average. Could lock down a cluster that only has one Strike Carrier, or one where you'd otherwise be on par with the enemy. Plus, another gun shooting at the other guys in atmo won't hurt.
>>
>>50716743
I'm tempted. It's two starter sets (resin) + foam, and 4 blisters (1 invader, 2 reaper, one marauder) for like $70. Das a good deal, although I'd need some of the more varied units.
>>
>>50717275
The Djinn is extremely point efficent and when firing as a group can potentially massacre anything.
>>
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>pledge is here at last
>desk is a surprisingly efficient assembly line of sweet ships
>got the UCM portion to a buddy who committed to playing our first games this weekend
>offhand mention of Rogue One having fleet action tipped the scales on me seeing it late tonight

The only thing that could make me more hype now would be Moth dropping Scourge-tan on us just in time for Christmas.
>>
>>50719518
The fleet action is pretty good. Fighter combat stands out as great, and there's a fun bit where a ramming action scores a double kill.
>>
>>50717275
Get at least 2 Chars, you don't really have any other decent bombardment options as Scourge.

4 Djinns is a good investment, those things are fierce in groups.

Harpies are alright. Not sure about taking them over Djinns though, except maybe in a flanking BG with Yokai.

I don't have any experience with Scyllas but they seem like they'd be very annoying in a group large enough to put out reliable damage, killing the little fucks with any efficiency would require your opponent to take their precious corvettes off strike carrier duty.
>>
>>50720005
Is it better than TFA?

I was pretty underwhelmed by JJAbrahms
>>
>>50720149
First half is really wobbly. Second half, including the last 40 minutes as a knockout drag out brawl, is great, and as someone who loved RotJ for its finale this beats it pretty nicely.
>>
>Playing BFG:A
>Playing HW2
>Playing SoaSE
>all I can think of is how awesome a DFC mod would be for them
Quick, how do we convince Dave to cough up the CAD files?
>>
>>50721419
dude, while that would be cool, Id actually rather someone make a from scratch DFC game so we can maintain most of the actual mechanics like landing troops and shit, that and I want a DZC mod for Wargame Red Dragon
>>
>>50721951
Honestly, SoaSE would be the best game with that in mind, it would be fairly simple to implement some kind of rudimentary ground game.

Also, much bigger fleets than HW or BFGA
>>
File: this will be our finest hour.gif (3MB, 360x202px) Image search: [Google]
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>>50721419
>SoaSE
UCM battleship/dreadnought with quad lasers when
>>
>>50722400
UCM dreadnought with 2x linked avalon lasers and heavy mass driver wing turrets when
>>
>>50722400
>Kol class battleship
>8" scan, 12" sig, 20 hull, 3+ armor, 8 PD
>Python combat laser array; 3+ lock, 4 attack, 1 damage, f (n), btl (6), flash
>UF-7500 superheavy mass drive; 3+ lock, 1 attack, 3 damage, f (n), crippling
>light railcannon banks, 4+ lock, 3 attack, 1 damage, F/S, linked-1
>light railcannon banks, 4+ lock, 3 attack, 1 damage, S(L)/R, linked-1
>light railcannon banks, 4+ lock, 3 attack, 1 damage, S(R)/R, linked-1
>>
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>>50720005
>>50720179
Well that was probably been the best sci-fi visual media I've seen all year. Probably the most well-made actiony-fanservice piece I've seen since Pacific Rim, for that matter.
>Imperials being Imperials
>Fighter squadrons running distinct missions
>Ramming into a ship to crash that ship into another ship so the second ship will crash into a geostationary platform to disable a planetary shield, holy shit we Gurren Lagann now
>Darth Vader boarding action
10/10 space fights, would sortie again.

Can anybody tell me if Star Trek Beyond was particularly good? I didn't bother going to the theater for that one after the lack of any particularly inspiring ship-to-ship action in the first two movies.
>>
>>50723071
>Can anybody tell me if Star Trek Beyond was particularly good? I didn't bother going to the theater for that one after the lack of any particularly inspiring ship-to-ship action in the first two movies.

Saw it on a trans-atlantic flight last October, and this is going to sound like blasphemy but fuck it.
I actually rather liked Beyond, it's a bit like a more action oriented normal Star Trek movie.
And I'm a big fan of the originals and despise the first few NuTrek movies.
There's a few cringeworthy moments certainly, but as a whole I think the NuTrek crew seems to finding its feet now.
The musical archive thing with them blasting Sabotage from the Beasty Boys to destroy the enemy fighter swarm was awful from a lore perspective but cool visually (and technobabble sound I suppose).

Theres a few lengthy boarding action combat sequences early on, which are actually half decent.
Phaser fights in cramped corridors with enemy boarding craft crashing through the walls and shit.

There's some cool holo-double action ground combat on motorcycles, which is odd for Star Trek, but definitely cool to watch.
>>
>>50723071
>Can anybody tell me if Star Trek Beyond was particularly good?
It's alright, better than the other two imo. Quite actiony, but more ground and boarding stuff than actual spaceships duking it out. Though baddies have a fighter swarm gimmick going on and they do some pretty cool stuff with that.
>>
>>50723121
>(and technobabble sound I suppose).
That was one thing I liked. As silly as some parts of Beyond were, they at least had a reason for doing everything they were doing. Was a good film overall.

I still like Into Darkness best, but that's because I'm a tasteless pleb.
>>
Managed to order a UCM battleship before it sold out again. Thinking of doing a Beijing first, not sold on the Tokyo yet.
>>
>>50724710
Isn't Tokyos whole schtick to be "that other battleship", that just hold a critical point and deny all ground action from enemy for that sector?
>>
>>50724780
And levels literally anything on the surface the old fashioned way, yes.
>>
>>50724780
The argument I've seen for it is price and the fact that some people feel the Beijing isn't going to do enough work without being weapons free. I'm not sure it matters though, it's still more shots than any cruiser under normal orders and if it can get F(N) weapons free against a big target there isn't much it won't cripple or kill outright.
>>
There anywhere I can get concise tactical advice for DZC? I'm finding batreps and the odd article here and there, but I'm really looking for in-depth unit analysis and the like.
>>
>>50725666

I forgot if LZ is Hot was shit or not but if you have any specific unit questions we can probably answer
>>
>>50725112
The Beijing is a consistent threat. It will survive multiple turns of fire while putting out nasty damage in return. If it can get a WF on someone, great, but you're really taking it for its ability to keep churning out hurt consistently.

The Heracles is the same, pretty much.
>>
>>50726054

The Heracles is similar but maybe a bit more straight forward as it can be used as essentially a beefed up Avalon that won't get crippled very easily.

Beijings are pretty sweet though, just silent run them pointing at a central objective and just dare someone to try and take it
>>
>>50725666
the orbital bombardment podcast plus their site has some unit analysis and tactical adivice mixed in in various places. Granted they have a particular meta and a bit of bias at times.
>>
>>50725666
http://www.tfgradio.com/tactics/dropfleet-commander-faction-overview/

Its pretty general, but it's helped give me a leg up on the scrubs in my flgs
>>
>>50726825
While I appreciate the article, anon was asking for Zone stuff, not fleet.
>>
>>50726879
Durp durp I'm retarded, so you were.
>>
>>50725666
what units/factions are you interested in, perhaps we can provide some indepth tactical advice, i myself have used most of the older units in the game at some point or played against them.
>>
Shaltari Corvette Render time.
>>
>>50727504
>update explicitly says "we'll be contacting you, be patient"
>all the comments are WHY ARE YOU SHILLING MORE PRODUCT WHERE'S MY PLEDGE

That corvette looks pretty schway, though.
>>
>>50727504
nice and streamlined, looks nice.
>>
>>50727504
I wonder how long it is. If it's much smaller than a frigate (which I imagine it must be) then painting all of those little dots is going to be FUN.

Otherwise I like it. Whereas the Scourge corvette has 'wings' which seem to imply the Scourge need lift surfaces for their littlest ships to fly in atmosphere, this thing is all "fuck that noise, wings are for birds and primitives, we're the Shaltari and our tech-bullshit means we don't need that shit".
>>
>>50727671
Supposedly it's smaller than the other corvettes, which are supposed to be smaller than frigates.
>>
>>50727504
UNF.
>>
>>50727707
I guess it's time for me to start learning how to paint with an eyelash.
>>
>>50727707

I'm imagining the blister for these is going to have more of them (probably 5?) than the other corvette blisters
>>
So what's the standard point value that everyone has been playing at? 1500?
>>
>>50727941
Furthest I've gone is 2000.
>>
>>50727733
Odds are good that the set will contain more material of bases than actual spaceships.
>>
Thoughts? Have a 1000 point tournament coming up on the 7th and I'd like to get practice in with a list beforehand.

Scourge 1000pt - 995pts
Scourge - 10 launch assets

SR11 Vanguard battlegroup (192pts)
1 x Gargoyle - 32pts - L
1 x Raiju - 160pts - H
+ Fleet Master (80pts, 4AV)

SR11 Line battlegroup (312pts)
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M
1 x Gargoyle - 32pts - L

SR8 Line battlegroup (207pts)
1 x Chimera - 105pts - M
2 x Charybdis - 70pts - L
1 x Gargoyle - 32pts - L

SR5 Pathfinder battlegroup (204pts)
4 x Djinn - 172pts - L
1 x Gargoyle - 32pts - L
>>
>>50728112
This is the other list I was thinking about:

Scourge 1000pt - 997pts
Scourge - 10 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Akuma - 205pts - H
+ Fleet Champion (40pts, 3AV)

SR10 Line battlegroup (245pts)
1 x Hydra - 140pts - M
1 x Chimera - 105pts - M

SR10 Line battlegroup (245pts)
1 x Chimera - 105pts - M
1 x Hydra - 140pts - M

SR5 Line battlegroup (110pts)
1 x Ifrit - 110pts - M

SR3 Pathfinder battlegroup (76pts)
2 x Nickar - 44pts - L
1 x Gargoyle - 32pts - L

SR3 Pathfinder battlegroup (76pts)
2 x Nickar - 44pts - L
1 x Gargoyle - 32pts - L
>>
>>50728112
>>50728839
I like the former; two troopships at 1000 doesn't sound like such a good idea.
>>
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Whelp, picked up a shitload of Scourge for DZC, along with a starter each for PHR and UCM with dosh I got from hawking old GW figures. Is good day.
>>
>>50727733
>blister of 5
>for a unit that hangs out in groups of 6
My autism couldn't handle that, and I don't think Dave's could either.
>>
>>50731679
If I had to guess, I'd say blister of 3. Or maybe he'll go all in and just pack six of the little fucks in there, BFG style. I don't think he'd be that much of a tool to put an odd number in there, judging by how the rest of the boxes and sprues are laid out.
>>
>>50731679

Small pack of 2 or a bigger pack of 6 seems most likely. They have the battleships come in blister packs, so they can easily have a larger spruce and simply segment it up.
>>
>>50731679
>>50731789
It'll probably just be blisters of 3 across the board for all races, I'd think.
>>
>>50731902
It depends on how big they end up being, both in general (it might be a waste for Hawk to make, package and deliver a sprue with so few tiny ships) and how Glasses compare to the other corvettes.
>>
> A parcel arrived today, wasn't in so it's held at my neighbour's house
> go to collect it
> dumb fucks aren't in

Goddammit, this is either my DFC pledge or my Warpath pledge.
>>
>>50727504
>5 guns
>5 attacks
>F/S/R arcs, but fixed mount
>implies some crazy initial D tier vectoring and drifting to draw a bead on targets
Dave you wonderful person.
>>
>>50733218
Sorry, just F/S*, but my point still stands
>>
>>50733218

Toulons are the same way and it makes zero sense unless they're thrust vectoring, which granted is completely possible
>>
>>50722559
good some one playes sins

i totally get the advent vibe from phr
>>
>>50734017
I think in the case of Toulons it's more of a gameplay compromise, since the F/S arcs are pretty integral to the ship's usefulness on the tabletop but UCM frigates are based around those wings. You couldn't design truly F/S wings without them being asymmetrical.

Corvettes don't have that same problem. They could have just been designed differently with a couple of multi-barrel turrets or something, but they ended up with fixed forward-facing guns.
Not that I'm complaining, mind you. That shit fits the Shaltari perfectly.

>>50734087
>former humans who fucked off into space a long time ago, recently came back and started acting like shitbags with their big aethetic shiny ships
It's uncanny
>>
>>50732186
If it was Fedex from Nottingham, I'm sorry bro, same thing happened to me. It's your warpath pledge.
>>
>>50734017
>>50734274
The Toulons are turreted though, and I think it's just that the "two turrets max for side arcs" is just rounded up to 3 attacks.
Unless you feel like giving them three separate weapon profiles, all linked.

On second thought, that'd be pretty neat; they'd be amazing frigate-hunters.
>>
>>50734439
I wouldn't trust a single 4+ shot to hunt a frigate. You'd probably end up with similar shot groupings anyway, and overkill is always preferable to underkill.
>>
>>50734087
>Radiance class battleship
>8" scan, 12" sig, 16 hull, 4+/6+, 8 PD
>Twin Hypernova Beams: 3+ lock, 2 attack, 2 damage, F(N), BTL(6), flash
>Plasma Accelerators: 3+ lock, 4 attack, 1 damage, F(N), scald, flash
>Heavy Pulse Laser Bank: 3+ lock, 6 attack, 1 damage, S(L)
>Heavy Pulse Laser Bank: 3+ lock, 6 attack, 1 damage, S(R)
>>
>>50734761
I'm trying to imagine how to stat the TEC Rebel Titan's main gun. It's like a DMC on steroids.
>>
>>50736258
I really want to say something like:

>2+ lock, 1 attack, 8 damage, F(N), bloom, crippling
But that's way too much, and frankly kind of boring.
Maybe something like:
>3+ lock, 1 attack, 7 damage, F(N), bloom, crippling, breaker
>breaker: any successful armor saves made against damage from this weapon must be rerolled
>>
>>50736301
>3+ lock, 1 attack
I dunno about that. Even in ideal conditions you're whiffing completely 1/3 of the time.
>>
>>50736364
True, but at a 2+ you're bringing a battleship to near crippled in one shot 50% of the time.
>>
>>50736387
So lower damage. DMC and gauss triad both add up to 6, you could maybe get away with 7 since with just one shot you can't rely on the crippling rule and are more likely to whiff.
>>
>>50736498
Well, it had a pretty decent fire rate in the game for a gun the size of a Battleship, so maybe we could make use of the Distortion rule, to represent the discomfort of being hit by a slug the size of a small freighter? Give it 4 shots with a 4+ lock value, so that crits don't get too ridiculous with the Distortion rule.
>>
page 10 bump
>>
How do we make other factions popular? The abandonists have all the attention here.
>>
>>50739089
They have a striking and popular aesthetic, what you need to do is show off what makes the other factions fun to play.
>>
>>50739089
PHR: cultural victory is kinda fitting, though...
>>
>>50721419
The new Endless Space 2 would be pretty baller with Dropfleet.
>>
>>50739089

Hawk needs to develop the story for the other factions to increase their popularity.

We don't really know shit about the jelly and hogs teams. Even the abandonists info is spotty. Developing the story more will help give life to those factions.
>>
>>50739364
While we're tossing around vidya to dropfleet rules, I'm trying to imagine Homeworld fleets - Ion cannons are basically Burthrough lasers, and they're fucking everywhere on the Hiigaran fleet - Small frigates with a Burnthrough (ala PHR), cruisers mounting a pair, and 4 in total on the battleships, not to mention small pulse variants on their fighters and corvettes. And then there are the Kadeshi frigates mounting four of the things. That could be fun, but tricky given the limited arcs.
>>
>>50739682
Story is only a draw for grognards who are already invested into the game. What we need is a way to make other factions more appealing at a cursory glance.
>>
>>50739089
UCM are plenty popular.

They may not be able to match the aesthetic glory of the Republic, but that's not a problem.

Praise Spaceball.
>>
>>50740764

Hogs already appeal to eldar gayboys. The small scale though makes it harder to draw painter first player that look for rainbow factions.

The story is what helps draw vets buy second force which is what more niche factions need.
>>
>>50740859
Fuck off ball licker. ucm is the best.
>>
>>50740881
Careful, you wouldn't want to see a 'UCM man in black' to see that post and decide you're an unwanted element.
>>
>>50741826
>implying it wasn't a MiB
I want the PHR infiltrator tinfoilers to LEAVE.
>>
The whole fluff around the Tlalocan Moons operation is pretty fucking hilarious.

To the UCM, it was the most secret secret operation ever attempted, a high-risk-high-reward gambit guaranteed to cost the life of the brave soul undertaking the first stage of the mission, a unique and unprecidented endeavor in espionage like none before it, likely to shape the future of the conflict to come.

For the PHR it was Tuesday.
>>
POST
HUMAN
SUPERIORITY
>>
>>50742813
Man, someone went nuts with Ctrl+V
>>
>>50742813
ok, are those 2 giant guns or 6 smaller ones?
>>
>>50742863
2 big ones with 3 support/articulation points each. If the hull and gun mounting points can turn, then there's a limited amount of turning possible.
>>
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>>50742827
I mean I know it's the same hull as the dropship, but still makes me laugh.
>>
>>50742827
>>50742935
A-anon, Aurelia's gunship is based on the Posridon heavy dropship, not 3 Neptunes.
>>
>>50742813
Alright, I am posting Human Superiority.
>>
>>50742960
I know, that was the one I was referencing. And the Poseidon looks a bit like three Neptunes welded together.
>>
>>50743022
Oh, disregard that then, I'm an idiot
>>
>>50743049
No the misunderstanding was understandable.
>>
>>50742813

Oh sweet Jesus Muh Fuckin Dick
>>
>>50742975
>superiority

Please.

Look at those tiny, unmanly guns.

I can't Fire the Wave Motion Gun! to that.
>>
>>50743398
>three triple miniguns
>a literal minigun triad triad
>unmanly
>>
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>>50742813
I know what I want for Christmas now
>>
So far we've gotten

>RED VENGEANCE
>Scourge Corvette
>Reactor, OG, Radar Sectors
>DZC Fauna
>Shaltari Corvette
>Aurelia's Vehicle

Meaning we have the following left
>UCM Corvette
>PHR Corvette
>Jungle Waifu
>Shaltari Team Killer
>Deserter MF-R helicopter man
>Chainsaw Jaeger Hannibal Lector

Taking bets on what comes in which order.
>>
>>50744318
>Meaning we have the following left
You left out
>Delivering the kickstarter.
>>
>>50744508
no bully, anon
>>
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>>50744508
>he doesn't have his pledge as of last week
That sounds like a personal problem.
>>
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Remove Abandonists
>>
>>50745170
Like the Mass Effect style colours on your UCM ship.
>>
Alright I built my UCM starter box exactly as normal plus the two BCs

What cruiser do I make with my 4th cruiser sprue? Another Seattle or Berlin? Troopship?
>>
>>50745170

>that chaos cruiser bridge
>>
Actually I'm kinda tempted to make a Rio although a Seattle might be just plain better
>>
>>50745320
All the Seattle.
>>
>>50745320
Troopship's very useful. I don't expect to ever use more than 2 Seattles at normal game sizes, but would ALWAYS take a troopship at 1000+
>>
>>50745376

Well I can only make a 1000 point list so a San Francisco might be coil

>>50745368

It also helps I live in Seattle, kek
>>
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>>50684132

/dcg/ I'm going to livestream some painting of DZC UCM. Never did this before but it should be cool

https://www.instagram.com/stevefamine/

probably working on UCM, a resin building and whatever else
>>
Alright after 12 PHR capital ships, 20 PHR frigates and 6 UCM cruisers I am really appreciating how fucking simple UCM frigates are to build.

Great looking too, I never appreciated them until I had one in my hand
>>
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>>50745985
>Scourge frigates are only three pieces? This is going to be easy
>five minutes later
These ball sockets are a nightmare.
>>
Are Scourge light cruisers worth taking? I'm thinking maybe a big group of Strix and some Djinn in a group and just running them down flanks to harass stuff.
Part of me is thinking that i'm better off just taking a single Wyvern instead of the Strix.
>>
>>50746105
compared to the scourge cruisers they're a dream to work on.
I hate these cruisers and all the gaps that i invariably end up with when I build these damn things.
>>
>>50745834
Sounds cool man! Hit us up with the link when it starts, since I have no idea how instagram works.

>>50746157
Honestly, only the Yokai is worth taking as a LC. the Strix is just too fragile to survive in CAW range for its points, as awesome as its weapons are.
>>
>>50746186
im wondering which of the scourge standard cruisers are good- do you take the one wirth just the front gun and the strong CAW or the weaker CAW but more actual gun power?
>>
>>50746412
I find that the Wyvern (CAW) and Ifrit (beam) are both worth taking; if I want guns, I'll take a Yokai. I don't really see myself taking a Sphinx.
>>
Threw together a 750 point list for my first game of Dropfleet tomorrow. Any glaring problems with the build? Is the Theseus blob too much for a small match?

PHR
746/750

SR12 Vanguard battlegroup (280pts)
1 x Bellerophon - 180pts - H
2 x Pandora - 100pts - L

SR5 Line battlegroup (130pts)
1 x Orpheus - 130pts - M

SR12 Pathfinder battlegroup (258pts)
2 x Europa - 80pts - L
2 x Theseus - 178pts - M

SR2 Pathfinder battlegroup (78pts)
2 x Medea - 78pts - L
------------- dflist.com -------------
>>
>>50746454
Sphinx can sometimes get close and/or go weapons free without getting murked immediately, and doesn't need to be taken in pairs. Yokai seem better suited to flanking than brawling.

And from what I've seen Strixes are designed to sneak up to one target and hit it extremely hard. They basically exist to trade up, though I haven't seen Wyverns in action so they might just be generally better.
>>
>>50747040
Honestly, that looks pretty solid, I wouldn't do anything to it.
>>
>>50746186

I didnt either, I just sorta hit "Live video" and had like 2 viewers concurrently lol

Made some focal points
>>
New thread, commanders

>>50748022
>>50748022
>>50748022
>>
>>50748032
>just posted my own bread
Dang it
>>
>>50748046
Sorry fampai, delete that shit when you can.
Thread posts: 323
Thread images: 46


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