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Previous thread >>50703607
What is your favorite god/pantheon? What's the best way to portray gods in DnD?Post cool stories involving gods
Fist for psionics are deader.
>old copypasta with dead Mega and DMs Guild links
The fuck, OP.
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>>50707473
>>50707472
>>50707429
abandon thread
>>50707424
OK, so I've gotten my PCs through a short dungeon crawl, and now they're about to head back to their home town.
Where the fuck does my campaign go from here? I want to give them some flexibility, but they're the sort that need options presented to them.
Go on, what have I done wrong /tg/
Mapping out the swashbuckler next, going to run a piratey oneshot. "Monkey" is using some barbarian and some monk traits, shouldn't be OP right?
I'm DMing a new campaign this week for a party of three level three players and I want the first dungeon to be a Sahuagin lair that they discover after their ship is attacked by Sahuagin raiders. What are some level appropriate thematic monsters/enemies that I could fill out the dungeon with?
>>50710967
Gigantic Crab from Storm-Kings, a CR5 beast that might make for a tough brute battle. I'd make sure the party get some "Prep time" before fighting it, maybe they see it scuttling ahead in the caverns a few times before they can combat it directly, giving them the option to prepare for it or find a way around it.
Giant Crabs, Giant Octopus, Quipper Swarms, Reef Sharks and the like are classic underwater foes.
Mud Mephits, Steam Mephits and even Ice-Mephits are all easily includable and around the right CR.
Sea-Hag could be a powerful enemy caster to face. Merrows can be good to include but are similar to Sahuagin.
Any of the snakes work, Constictors and Poisonious ones.
Of course, feel free to include any creatures you want. Skeletons and Zombies of dead sailors an easily be an underwater/aquatic area foe. I'd suggest a Gargoyle made out of Coralstone covered in barnacles and the like, should be cool.
>>50711269
This is all great! Thank you!
I'll definitely hunt down the hulking crab stat block for a boss.
>>50711584
I'm pretty sure at least one of the metallic dragon's frequent coast or underwater. Might be a nice way to show that all metallic dragon's aren't allies by including a hostile or bribed wyrmling. Or if you feel up for the challenge design a cr3ish wyrmling dragon turtle
>https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
It's Dead, Jim.
Show me what your encounter/adventure notes look like, fellow Dungeon Masters.
I'm trying to figure out if I'm putting too much effort or if there's just an easier way to organize my encounter info.
>>50707429
>What's the best way to portray gods in DnD?
A variety of gods worshiped in different combinations and pantheons across different cultures.
And none of them are real. Sure, Tempus was a great warrior. Not a god, though. Corellon was a badass of a bard. Dead for thousands of years. Lolth was a legendary leader of her people that freed them from the yolk of the fey nobles. That just made her a great symbol for the priesthood to use to control drow society.
Once in a blue moon, the players might encounter a being that inspired a god. They're usually in for a disappointment.
>>50713115
>And none of them are real
*tips fedora*
>>50713144
I'm sorry that you can't fathom a D&D setting that is not in every way identical to every other D&D setting.
Still making a pirate adventure
Anyone got notes on the witchdoctor?
On the subject of gods, I'm trying to make a Religion-based puzzle for my group but my unfamiliarity with the FR pantheon is making it hard. The idea is that there's a large statue of some kind of god standing in front of a large stone wall in a cave, fairly unsubtly blocking the path to deeper caverns. The trigger to open the passage should be something about the statue that someone with proficiency in Religion (or barring that a fairly high Investigation role) could discern as remarkable or noteworthy.
The passageway leads to the Underdark, so I was considering maybe a statue of Lolth, but I'd rather keep that a secret from the group so that the beholder zombie lurking behind the statue is more of a surprise.
>>50714335
> Statue is missing a certain object in his hand
> Statue has the name spelled wrong
> Statue has lost a small but important part of the costume of the god
OP is a dumbfuck, please go to the existing thread
>>50713149
>>50713149
>>50713149
>>50713149