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Infinity General: Bakunin Spawn And Yet Still No Catboy Edition

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where social outcast spaceships are apparently covered in mud... Or worse.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous thread
>>50616510
>>
Tempted to start Bakunin but can't stand degenerates for their attempts at destroying western civilization.
>>
>>50700285
That is what I like about the game
>Have Pano, with noble crusaders and based Sikhs
>Meanwhile have Nomads on the other side, made up of feminists, anarchists, and other degenerates
It's why I started with Icestorm initially
>>
>>50700285
Bakunin degenerates are completely separated from the remains of western civilization in Infinity, and definitely have a lot more freedom than them. They are okay folk. Trust me.
>>
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>>50577089
>dat bulge
Aleph knows cute slender (robo)boys make supreme waifus for humanity, and is repurposing its forces for maximum integration. The billions of simulations and computations can't be proven wrong.

>>50579757
The wait goes on...
>pic related
>>
Is there a starter set for PanO?
Google only shows some Disney game if I type it in and online shops don't offer one in my country
>>
>>50700774
Here's a link to the panO starter. too lazy to download and re-upload
http://infinitythegame.com/store/imagenes/articulos/280276-0511_1.jpg
>>
>>50700934
thanks man !
>>
>>50700632
only people who aren't trustworthy ask to be trusted, because they know they can't be.
>>
>>50700774
Try looking for "Infinity miniatures game" or "Infinity corvus belli". Disney Infinity is screwing our search results.
As for PanO, there is a starter and PanO is one half of Operation Icestorm (starter + Father-Knight + Nomad Starter + Reverend Healer and a lot of other goodies). Finding someone to split the two player box with is a great idea.
>>
Someone was saying in the last thread that link teams give bobus burst in CC, it does not

You get bonus burst in CC for each model in b2b that was not activated with the same order, so a domaru link in cc has burst 1

Also there is no ph bonus either
>>
>>50701777

Links do activate though, so they need their own special link rules to give burst bonus in CC, they don't meet the criteria for the normal burst bonus.

Also read the link rules.

http://wiki.infinitythegame.com/en/Fireteams_and_CC
>>
>>50701777
Nah, it's specific to link teams but each member has to be engaged with the target to provide the bonus.
>>
>>50700056
Why does the riot grrl have morat shoulders.

Also male moderater is the laziest shit I've ever seen. Grill isn't much better.
>>
>>50697971
>Now, Assaulting as a Link Team of 5 Super Samurai

The whole team doesn't get to declare assault, as assault is a support skill (it fails to meet the classification of either movement or evasion)

You could make the case that they still get to perform a move since assault is made up of a move + CC attack, but they definitely won't get the add two movement values together effect from Assault, so it's not so easy to get a full link of domarus in CC at once
>>
>>50701892
>>50701916
Ah, HSN3 changes, my bad I wasn't aware

Also it looks like I've been breaking my links when going into cc for no reason then
>>
>>50701953
Funny, both the Moderators are kinda static. Much like Celestial Guards. Would that be a theme for "policemen" light infantry?
>>
>>50700285
Just run the Observance. Then you get to scorn and kill the degenerates while playing the Crazy Gnostic Mystery Cult Christians.
>>
Reposting from last thread.

Am I bad person for normally including at least 3-4 FO line troops solely for the memetic wonders of flashlight spam? Especially since my 'Garrison' troops have the highest WIP in my faction and only cost 10 points, the ability to basically sneak in a boonus +2 BS in addition to targeting BTS... in addition to a +3 range band from 8-24... in addition to making the target autofail its Guts roll... in addition to effectively ending a potentially deadly unit's spree and stopping your enemy's plan cold in the middle of their turn.

Sure, I'm not getting the fun of failing to inflict wounds with a 13 Damage Rifle, but other than when encountering armies that have a pretty beefy BTS, I just can't help myself.

>>50702059
No worries. One of many weird little gimmicks with HSN3, I suppose. And yeah, now you see just how fucking disgusting a 5-man link of Domaru are.
>>
>>50701993
Actually, Assault has the Movement trait. I don't know if this has ever been officially stated by the Spanish, but I've never heard of a ruling to the contrary.

>Under 3rd Ed rules, are Fireteams restricted to a limited set of possible Orders?

>They are. In 3rd Ed, Fireteams cannot declare any Entire Order Skill without the Movement Label. Should a member of a Fireteam declare an Entire Order Skill without the Movement Label (such as Speculative Fire), he abandons the Fireteam. For example, a member of a Fireteam could declare Jump or Climb without abandoning his Fireteam, but declaring Intuitive Attack or Suppressive Fire would automatically cause him to act outside the Fireteam.

Assault is an Entire Order Movement skill which ends with special CC attack where only the Link Team Leader makes any rolls.
>>
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I'm going to start collecting and painting an army, as a beginner I like the fluff of Ariadna and Yu Jing but the Combined models look really nice. Pretty indecisive so I would like any recommendations.
>>
>>50702529
Embrace the Morat. You get a related flavor to Ariadna, you get Combined models, and you get a really amazing Sectorial.
>>
>>50702370
>scorn and kill the degenerates while playing the biggest degenerates of all
Being organized in your degeneracy doesn't make it any less troublesome. Don't you have nails to drive into your back or something?
>>
>>50702492

That FAQ is out of date, see the reference to Speculative Shot, which is now entirely legal within in a fireteam. It predates the new rules from HSN3.

The way skills are classified now is:

>MOVEMENT SKILLS
>This classification includes all the Movement Short Skills (except Discover), and the Entire Order Skills: Cautious Movement, Climb, and Jump.

>EVASION SKILLS
>This classification includes the Dodge and Reset Short Skills, and the Change Facing and Engage AROs.

>SUPPORT SKILLS
>This classification includes the Skills not specified in the previous classifications.

And:

>When declaring Support Skills, only the Team Leader performs the roll and applies the effects. The rest of the Fireteam members do not perform any Roll or apply their effects, but they give the Team Leader certain bonuses determined by the number of Fireteam members.
>>
>>50702696
>Embrace the Morat
Oh man, the Morat and Onyx looks real good even the Shasvastii (that I don't really like) is pretty detailed. Well, I for one welcome our new alien overlord.
>>
>>50702402
>Am I bad person for normally including at least 3-4 FO line troops solely for the memetic wonders of flashlight spam?

nah mang, I use 5 man core linked ghulam FOs to turn it up to 11, B2 WIP17 laserpointers can be surprisingly draining on your order pool.

But they aren't insurmountable. Mostly I find mine get outranged
>>
>>50702696
Definitely consider Morats if they're your jam, but an amazing sectorial they are not. If anything Morats are widely considered very low on the totem pole as they pay a lot of points for the Morat rule which is of dubious helpfulness, have weaker infiltrators and specialists, and have little of the things that make CA so special (no aspects, plasma nonsense, mono weapons, Sepsitors, etc).
>>
>>50702752
...wut. Why the fuck would they change that in order to classify a Movement skill as a Support skill? Goddamnit, CB.

>>50702830
Yeah, but for just generic cheerleaders, you're getting extra range than the Rifles they're likely toting.
>>
>>50702529
Playing the Morat is the bootcamp of Infinity. They have no fancy tricks, it's going to be tough, and they'll never, ever give up, giving you the illusion you can still pull it through, forcing you to keep playing as there is no such an obvious tipping point where you know you lost (like Loss of Lieutenant). You will soon embrace smoke, you will learn to love maxing out on big, simple guns with no bells and whistles, you will learn to love their badass drop troops and their Eclipse grenades.

And then you will exit this hyperbolic training chamber and branch out to vanilla CA, and you will murder people with all the extra tools at your disposal and know true happiness.

That's the strength of Morats when starting out - they absolutely force you to learn the basics of the game, because you will lose hard if you don't. Once you got the basics down, you can play any army and do good.
>>
>>50705972
Except they don't teach you how to use any of those bells and whistles effectively. None of the things Morats are missing and other factions, especially CA, get are direct translations of what Morats are good at. You're not going to leave using Gaki links and suddenly know how to pilot an Avatar for example.

Morats have no fancy tricks, overpay for a rule that is situationally useful, and lack in the super competitive general Infinity rules such as camo and KHD. What they have in exchange are great links (the most important of which cannot be reformed during the game) and a few select models that are powerful only while playing Morats. They're serviceable, but the idea that you'll exit playing them with an appreciation for CA as a whole is a false equivalency.
>>
Thinking of getting back into the game, how are Military Orders these days?

Also, is Joan of Arc still stuck with a fugly butterface model?
>>
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>>50706325
They're w/e. The Limited Insertion format is pretty good for them (limit of one combat group).

And no, Joan has a big girl model now. Pic related.
>>
>>50706199
Guess I'm part of that false equivalency, because that was how the experience went down with me. I learned all the basics with Morats, I realized how damn important it is to play the mission because I'd otherwise get slaughtered and I always had a regular order pool to do so without any real fear of anything changing that. We can agree to disagree what makes a better learning experience, LoL first turn thanks to Fiday shenanigans or not giving a fuck about such nonsense as chain of command and immediately killing the nuisance in the DZ and getting back to achieving the objectives.

My point is really this - when you start out, limitations are good, because in Infinity, you can get completely lost in the massive amount of options available. At first, you need to play the same few lists over and over just to really get a mileage out of the options already available to you. So many people have no clue how to use very simple rules simply because they've been distracted by the shiny shit like TO Infiltrating murdermonsters. Think they're going to bother learning how effective a simple Suppressive Fire even from the humble Combi rifle is? Think they'll learn how incredibly valuable a Flash Pulse is or how fantastic a unit is the simple, shitty 8 pts remote with Flash Pulse, Sensor and Electric pulse?

There's no point jumping around all kinds of units, making a giant mess in your head with an alphabet soup of special rule names et cetera if you don't have the basics of the game down. Morats force you to stick with it, for better or worse, because with the Morat rule you don't get to call it quits. Yes, it is overpriced and to be quite honest, it should include something else, I will not argue that, it's common knowledge. That shouldn't stop a new player play them, however. Start simple and get a good amount of experience under your belt, then branch out to more complex things. That's the best way to learn the game, in my opinion.
>>
>>50706199
The price of Morat seems to mainly depend on the unit nowadays. Yaogats and Zerats pay through the nose for it, for example. But the humble Vanguard only pays 1 point for the special skill, most of the high price is the result of stats.
>>
>>50706385
I'm not saying that a new player shouldn't choose Morats, but that the idea of "bootstrapping" into understanding the game is false. I completely agree that limitations when starting a game as rules intense as Infinity is a good idea. The problem is when people use that to play games without hacking, but still bring HI/REMs/TAGs. It's just building bad habits.

You should definitely try to learn the game using more basic models and Morats defintely offer that as they just don't have much else. Just don't go around telling people that that will allow you to
>branch out to vanilla CA, and you will murder >people with all the extra tools at your disposal >and know true happiness
as that's not how it works.

If you're interested in Morats then feel free to go nuts. It's even a good idea for most new players to start out with a sectorial as the link team rules are pretty easy to wrap your head around and the reduction in units certainly helps stave off overload. Combined in particular is in a strange place as none of their sectorials gain access to their most powerful pieces and both Morats and Shasvastii don't do much to teach you about how the power pieces in Infinity work.
>>
>>50706458
That's not really true though. The Vanguard pays exactly three points across the field over a Zhanshi (the base trooper with stats closest to it) in exchange for the Morat special rule.

Units like the Yaogat and Zerat are harder to pin down as the former pays more in opportunity cost for the rule (the Maakrep has similar stats to Yaogat for a slight reduction in price and additional, more useful rules) while the latter actually has worse stats than its contemporaries (WIP 13, no marker state, only EIAHD as a hacking option, etc).

Point is, it's pretty easy to see that CB values the Morat rule pretty highly as units tend to pay in significant areas for their troop type (ie Vanguard want to be cheap so pay in points while the Zerat wants to be good and pays in stats/equipment).
>>
>>50706199
Now to address what you can and cannot learn with Morats.

Can you do the basic smoke + MSV2 combo? Yes, with several linkable options for that.
Can you do the basic Marksmanship Level 2 + Remote combo to augment its killing power? Absolutely.
Can you do the basic Assisted Landing + Drop troop combo? Yep, and you can instead go for an EVO drone, too.
Can you do the simple, yet efficient Overclock with EVO drone and several Repeater drones (all kitted out with Flash pulses that stun)? Absolutely.
Can you deal with camo/TO infiltators? Yes, thanks to baseline WIP13 everywhere plus Yaogats who are designed for that role.
Will you learn how to cover your deployment zone with interlocking lanes of fire? Yes, or you will die trying. You have two Ikadrons overlooking both sides of the deployment zone, right?
Will you learn how to doctor/engineer and learn to hate the little shit that kills your dudes? Yes.
Can Morats field three good link teams in 300pts? Yep.
Can Morats into Infiltration? Yes.
Can Morats into Mines? Yes, with Kurgats being the dedicated link team for that.
Can Morats into camo/TO? Nope.

Well shit, I guess they don't have camo and Morat rule is overpriced, fuck it, not worth playing, 0/10 sectorial. Nah, that's 40k or Warmahordes mentality that just because something is slightly mathematically behind the curve stats wise, it's unplayable trash. Such mentality has no place in this game, simply for the fact that most players don't know how to utilize all that "efficiency" to begin with. Can you, for example, tell me the difference between Engage, Change Facing, Warning, Reset and Dodge? What's the difference between Move, Lean Out, Idle, Cautious Movement and what do they have in common? These skills are all available to any model, they're the absolute baseline, yet how many players can reliably tell you what they all do?

TL;DR this isn't fucking 40k or WMH where your army dictates whether you will win or lose, this game is about tactics.
>>
>>50706524
Jesus you're retarded.
>>
>>50706517
Zhanshi also has PH10 while Vanguard has PH12, that's two points. The discrepancy in their cost isn't Morat rule alone.
>>
>>50706559
k
>>
>>50706517
Remember the PH. Vanguards get PH12, 2 more than Zhanshi. That leaves 1 point for the special rule.

The thing to consider about Yaogats and Zerats is that the similarly priced alternatives (Maakrep and Shrouded respectively) both have automedikits, which are a pretty hefty 4 points. And that's along with their other skills that the Morat units don't get.
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>>50706325
Hospital Knights got a lot cheaper. Lots of Fireteam: Duo options. Montessa Knights got a nice buff. Teutons are worthless. Order Sgts got a few more few nice options, and they're getting a few new OS models. Unfortunately, I've heard they're not getting a new starter any time soon.

>joan
like >>50706372 says. Unfortunately, she's only available with Angel's vol1 painting book.
>>
>>50706524
>Can you, for example, tell me the difference between Engage, Change Facing, Warning, Reset and Dodge? What's the difference between Move, Lean Out, Idle, Cautious Movement and what do they have in common? These skills are all available to any model, they're the absolute baseline, yet how many players can reliably tell you what they all do?

>engage
roll phys on reactive turn to try to enter b2b with active model, active player gets to choose where you end

>change facing
duh

>warning
Let others change facing.

>reset
roll wip to "dodge" a hack

>dodge
roll phys to stop a bs/cc attack, if you win you get to move 2 inches

>move
duh

>lean out
like corner peaking off a ledge.

>Idle
duh

>cautious movement
full order to start/end out of los, move first mov value. they can't draw lof to your for aros.

>>50706559
this

game isn't -that- hard, just more options than 40k.

ahd or khd Hac Tao?
>>
>>50706325
Sorta garbage, but not as bad as Shasvastii. Pretty much everything good about the sectorial. can be done better in a different force, bar the Joan/Feresen/3Hospitaller link.
>>
>>50706682
>>50706862
>I've heard they're not getting a new starter any time soon.
>she's only available with Angel's vol1 painting book.
>Sorta garbage
>Pretty much everything good about the sectorial. can be done better in a different force

Well so much for that then.
>>
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>>50706385
>>50706461
I like these posts. So well written and they have actually valid and good arguments!

I play against pure Morats frequently. They have their tricks that annoy the heck out of me sometimes. If you want to dig out the Morats from the objectives you have to really work on it. It isn't impossible but is practically useless to try to "isolate" them or use other dirty tricks. Stun Grenades have been the most useful sofar but it only makes them angry in the end. :P

>>50706524
I agree with you but you should remember we are on internet. Therefore people who don't actually play this game (but want to play) come to these threads to enjoy "math hammer". They want to know what is the most optimal and current META because that is how it works with 40k and Warmahordes. That is what they are used to and that is what is in a sense fun in itself but irrelevant with Infinity. I know they still try to do it.

Infinity (as I'm sure you know) is game of tactics where you can win even with just basic Bakunin moderators accompanied by a Daktari and a Zero against let's say Steel Phalanx with all the candies you can get. You might be at disadvantage but it depends on your tactical ability if you win or lose. Not because ALEPH poster boy is the only demigod on battlefield.
>>
>>50707078
Eh, MO is still pretty good, just a bit harder to play than non-HI based armies. They shine in Limited insertion games.
Now you have to bring a Hospitaller or a Santiago into a Magister link, but IMO you would anyway (nothing better than a cheap HI link totting a BS17 HMG/Spitfire or escorting a Doctor). You don't have to have a full Hospitaller link for Joan anymore.
Teutons got worse, but Montesa got better.
And of course you still get infiltrating Sergeants and Konstantinos, as well as the now non-shit Seraph TAG.
>>
>>50707082
>Infinity (as I'm sure you know) is game of tactics where you can win even with just basic Bakunin moderators accompanied by a Daktari and a Zero against let's say Steel Phalanx with all the candies you can get.
Stop being disingenuous, you can't base your gameplan purely on outskilling your opponent unless you happen to be the Bobby Fischer of wargames, which 99.99% of people aren't. And when it turns out you aren't the Chosen One and you play against someone vaguely competent the shortbus list is going to get it's nuts stomped just as hard as a shortbus list would in any other game.
>>
>>50707115
Non-derpface Joan being basically unavailable as far as I can tell is still a breaking point for me. I could deal with the faction being slightly derpy if not for that.
>>
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>>50707137
Yeah, hopefully they will release a general updated version next year. I do have the LE one, she's glorious.
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>>50707078

So you like something and change your opinion about it for a comment/post on internet? Well! Then I can give you another one of those! Get the Knights. If they are what you like thematically, then go for it. With Infinity nothing is chiseled to stone. If someone says something is 'sorta carbage' or 'total carbage' they usually are salty about something with that force as an opponent.

With Knights you have to know what you have and what you don't and play to your advantages. Same goes with EVERY faction in the game. Stick with what you like.

Only good answer you got was that Joan has an alternative model coming with Angel painting book 1.
>>
>>50707126
If your games can be won with a calculator then I can understand why you have such an opinion. I'm an average player and I can do it. Don't know about you.
>>
>>50707202
Why is that androgynous anime creature hugging that rice-based food?
>>
>>50707078
Yah, I'm with you except I don't think they're as bad as some say.

I wanted to play specifically to play a Joan+Hospital list. Got the new Joan, but absolutely bummed out about hearing that the rest is not getting redone any time soon (because apparently it's still selling well. JSA too). Sucks because Joan, FKs, Black Friars, and the new OS look nice.
>>
>>50707254
Why aren't you?
>>
>>50707257
>>50706682
Actually, will the new Order Sergeants be released as a SWC box or are they part of a new starter?
Because I'd be down for a new MO starter.
>>
>>50707717
SWC box. There won't be a starter for a while, unfortunately.
>>
>go to sleep
>wake up to find at first a reasonable discussion on started with Morats
>that devolves to "Jesus you're retarded"
>some kid scared away from playing MO because they're shit

>>50707137
Ultimately, Infinity really just comes down to, "Do you like [Army]? If Yes, play [Army]." Military Orders are definitely not a top-tier army, but that doesn't stop you from being able to win games. Hell, I think everyone tends to shit on Shasvastii as one of the worst armies in the game, yet the #1 player in the US who is also the #3 player in the world is a Shasvastii main.

If you like the idea of running of a band of religious crusaders, do what makes you happy. Just be aware that you'll have a steeper hill to climb than if you picked something like the JSA.
>>
>>50707235
>calculator wargames
Guess I have a new term for my vocabulary.

You are correct, as well. Running out probabilities based scenarios are a whole lot harder when you can just toss a smoke template at things that can't see through it and therefore can't actually see the end of the equation. One of our players had an incredibly hard time at first, saying the game is too random, because he was playing it like other wargames, where the only probability is you hitting or not, then wounding or not. Infinity, however, measures this probability versus the opponent's probability to do the same, with best one winning out, and that's a whole different equation entirely. There simply are no games out there that have this much interaction with the opponent when it's not your turn.

Of course, you can still run maths on various scenarios, but at that point it's just to choose one option of many, rather than predicting the whole game forward as you can easily do with 40k. And all this is with ignoring the constant 5% chance to crit and toss the equation into the trash.
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>>50707855
And you should remember. Knight have power armours to assist with uphill running so it isn't as taxing as people without one would have. Especially if you have Joan's butt running in front of you, you are blessed! Unless you are into Bakunin smut.
>>
>>50707923
Amusingly enough, we actually have a player whose dice legimately are cursed. To the point that if he could fail a roll, he always would. He's since swapped over to Tohaa more or less because it allows him to end up running an army that's overwhelming powered by template weapons.

It's a real pity, too. He's probably one of the most tactically cunning players I know, but any of the A-grade keikaku keikaku means plan were always foiled by botched rolls.
>>
>>50707923
>run maths
I do this for choosing a killer hacker program, Trinity is almost always best though.

Its also worth looking at when choosing weapons and engagement ranges just to see how much stacking adds up, but stacking modifiers is the easiest way

Marksmanship Msv2 Spitfire Rui Shi in cover shooting through smoke outside 16'' tends to be scary to most things, but even just something like an active turn hmg shooting outside their optimal range is enough probably stacking for general use.
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Huh, very pleasantly surprised by these camo markers. Hated always using those little paper fuckers, so I decided to splurge on something fancy. With the added bonus that if I ever get drunk enough, I can see 6 Tankhunters with Autocannons on the table.
>>
Huang Di Yeti unit when?
>>
I just played a firefight mission and had a 6th airborne

He walked in from the back and moved towards a link
They were all facing toward my side of the board
It took me 5 orders to kill them with a knife
No AROs
My opponent was livid
>>
>>50709847
Eh? Sounds kinda cheesy and of semi-questionable legality.
>>
>>50709847
No SS2?
>>
>>50709936
In firefight a paratrooper can come un from the opponent's board edge, stealth lets the airborne move within zoc without triggering AROs, the knife has the silent trait which means using it gives no AROs if it kills the target

>>50709951
To be honest I forgot about it, but he didn't mention it either. Not like it was a tourney or anything, just a friendly game
>>
>>50710059
Actually I'm not sure SS2 applies when using a silent weapon
>>
>>50710059
It doesn't cancel the ARO if the opponent can see you, which is always the case with BtB contact. Also if the target survives, others get Change facing or Warning! as delayed reaction.
>>
>>50710059
Yeah, but Sixth Sense should have almost certainly fucked you over with that. Plus, you were in BtB. The target gets his ARO and the rest of the link will get their shot at a Warning.
>>
>>50710085
We figured since the attack was done outside LOF it counted, does being b2b give LOF?

>>50710099
SS2 would not really make a difference then because if being b2b gives him LOF then he can attack my dude anyway
>>
>>50710099
No warning if the target is killed silently.
>>
>>50710059
>using it gives no AROs if it kills the target
>if it kills the target
Wait, was every one of them killed in one hit?
>>
>>50700056
These are photoshopped. Clearly Aleph propaganda.

The orange looks better.
>>
>>50710156
Yes, being in BtB always gives you LoF. And SS2 would have mattered for the rest of the link team, allowing them the Change Facing.

>>50710185
This. We need more information. Because as it, it's sounding like this is being formed off of bad ruling.
>>
>>50710208
>>
>>50710059
Stealth does not let you come on the board without triggering AROs. It is a long order to come on the board.
>>
>>50710209
Yeah they all died in one hit, 2 of them were critted and the other 3 failed to pass armor rolls against dam14 (ph 12 -1 for knife +3 for MA2)

We just assumed they didn't get AROs so yeah it was a misunderstanding

Still was pretty hilarious though
>>
Okay, so I've started collecting Infinitt today, and as a person decidet to play Panoceania, I've purchased Icestorm to split with my friend, Jeanne, Jospitaller and Friars. Is it a good start? I'm planning to grow it into Military Orers at the later date.
>>
>>50710235
The airborne came onto the board outside of LOS and ZOC of the link team
>>
>If you use this weapon or piece of Equipment to make an Attack while outside the target's LoF, that target cannot react by Changing Facing or apply the Warning! rule unless he survives the Attack (that is, isn't in a Null state after the Attack is resolved).
>Figures engaged in CC can draw a 360Ëš LoF, but only to whatever they are in base contact with.

Silent on knives is actually useless and doesn't do anything.
>>
>>50710235
Don't forget that 6th Airborne can't come into play in the enemies deployment zone.

>>50709847
You literally can't do this.
>The user may never deploy inside the enemy Deployment Zone.
>>
>>50710222
Remove Aleph.
>>
>>50710270
If te target dies the others don't get AROs, it basically just makes it so you can kill a dude within ZOC of another without alerting it

>>50710278
Firefight mission removes that restriction
>>
>>50710278
It was Firefight which you can
>>
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>>50710287
>Remove ALEPH.
>Remove degenerates.
>Remove those not from Dawn.
>Remove those native to Dawn.
And as always
>Remove kebab.
>>
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>>50710357
Ariadna a best
>>
>>50710256
>knock-kneed in power armor

Don't let yourself get too light on heavy weapons options, but otherwise that's a good start.
>>
>>50705972
Damn dude, you sold me on Morays, basically my least favorite of the Combined Army. Unfortunately I've been investing a bit too much in others, I've got an Ariadna list, and now a Corregidor list, and now I'm wanting to get a Morat list even though I've literally played only two games with my Ariadna list. Shit.
>>
>>50710521
Kazak fag here. Do it, boy. Morat are fucking radical to play. Was going to pick 'em up as my second until I realized that we already had 2 other Morat plays at the FLGS.

It was only going to be $161 over the course of 5 weeks for the Escalation League. I just couldn't help myself from the sexual bliss that is running a Haris team of Sogorats and Kornak.
>>
Reposting my surveys because somebody of the like twenty people here probably didn't answer


What were the best releases per faction for 2016?
http://www.strawpoll.me/11867623

http://www.strawpoll.me/11867728
>>
>>50710616
Huh. Surprsied to see so much love for the HMG Spetsnaz.
>>
>>50710616
153 votes in the first chart, 95 in the second....hmmm. That's some sad numbers, there are not many of us here after all.
>>
>>50710812
The threads occasionally slide completely off the board without even hitting the limit. I don't know how this is surprising to you.
>>
>>50710684
I was personally surprised there was so much love for the Druze Hacker.

What didn't surprise me considering last year's results is that people vote more for the bigger models.

It worries me as it's likely indicating a turn for the worse as big and expensive models are initially liked more and sold more, so CB might go out of their way to enable big and expensive models as the lion's share of focus of releases. I don't want a favor for bloated models with a Point of No Return like GW had with Imperial Knights and Wraith Knights.

Put that's just panic talk, as with the metal models they currently do they won't likely make models too big and expensive for their own good like Magnus.
>>
>>50710571
Alright fuck it I'm doing it. I just need to wait for my next paycheck.

Does this look like a decent beginner list? I can't decide how I should go about group 2. They're basically my suicide group; hurt the enemy and die trying, while group 1 is more tactical and shooty. I don't know though, fuck.
I'll be fighting against Ariadna and PanOceania. We might try a 1 v 1 v 1, so I think the hacker will be a little helpful? Also keep in mind this a budget list. Literally all I need is the starter, I'm proxying Fast Pandas and Krazy Koalas for the Hungries.
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>>
>>50710903
Not surprised at all, just an obseravtion. Sometimes I wish there were more active places for Infinity discussion, even the official forums are super slow (not to talk about the Infinity subreddit that is basically on life support).

>>50711095
It's normal for the biggest models to be the best eye-catchers, and after all the poll just asked for opinions on the "best release", not things you actually bought. I'd bet the official sale figures have little to do with these results.
>>
>>50711235
Try living in southwest Michigan as well. The closest group of Infinity players is fucking Detroit. 2 hours away. It's painful. I have two friends to play with, that's it.
>>
>>50711109
You have 10 models, there's no reason to make 2 combat groups. Remember that you can't transfer orders freely among groups, so bundle your happy monkeys together.

The list itself seems alright, if a bit low on the model counts but that's not an issue for your first games. The only thing I've doubts on is the Zerat (skirmishers are NOT morat's best asset), but of course go ahead and try it, you'll have time to swap it for something else later.

Also I'd strongly advise against trying a 1v1v1, from my experience these scenarios are awfully unbalanced not to count the absolute hell with the ARO declarations.
>>
>>50711393
Whoops, thought I had one more of the Hungries than I actually did. Also what would you suggest instead of the Zerat?
I know it'll be unbalanced but at 200 points with a large battle area might be okay. Maybe we'll make it so you declare your opponent before your turn and you may only act against them for that turn, and only they may declare AROs.
>>
>>50710208
>>50710222
>>50710287
The classic orange looks miles better, red a shit, roll back the color scheme changes!
>>
>>50711462
>Two players alpha the third off the table then play a normal game
I've never had a 1v1v1 that didn't go this way.
>>
>>50711618
Nomads are red. Yu Jing are Orange. It is known. It is the only way.

And there are no humans dressed in purple because purple is for pansies apparently.
>>
>>50711109
Oh boy, where to begin. Well, for starters, kill that second group. There's literally no reason to make two groups when you are using 10 models.

Considering a 200pt list on a budget, I would look at your Vanguards and emphasize them more than you have in this list. Particularly below 300pt games, the Vanguard is a perfectly reliable workhorse to base your list around. Obviously, don't waste them or think they are super soldiers, but a 5-man link armed with an HMG and a Hacker for a combination of utility and objective-grabbing is a 86 points and at least a workable core.

Now, expanding from there, toss in a Sogorat unless you're faggot. I love the Kurgat model even though the unit itself is fairly meh. Kornak is a fine Lt and the special Haris he can make with Sogorats is straight up bonkers. Drones are really a godsend for Morats as well, as they can help patch up some of your weaknesses. Dr. Worm is staple, and one of the Morat players at our store usually includes him, a slave drone, and a pair of TR remotes on some obnoxious vantage points.

Be warned, though. When you get up to 300 points, it seems like most Morat players swap over to Yaogats as their core. Oh, and the Raicho is decently okay, though the lack of a CC weapon on one of the load-outs is... bizarre to say the least.

>>50711644
Basically this.

>>50711977
Ain't ALEPH got purple in there somewhere?
>>
>>50712013
>human

Not Android..
>>
>>50712013
>Ain't ALEPH got purple in there somewhere?
Most of those aren't exactly 100% human are they...
>>
>>50712033
>>50712026
They scream and liquids come out when my antipodes rip them apart. Ain't that good enough?
>>
>>50712118
>units with V: NWI
>screaming

ALEPH units are like Sirens from DZC. Tear off their gun arm and they'll shoot you in the back with it.

Fuck Sirens, by the way.
>>
>>50712033
To all the lorefags, just how human are ALEPH troopers? We know all of ALEPH is made of synthetic L-hosts but are the "ghosts" that inhabit them, to make the obviuos reference, human in origin?

I may be wrong but I think the only real human-borne "ghosts" of the factions are (ironically) the post-humans, every other consciousness seems to be fabricated by ALEPH with the intent of obtain the best combination of traits for the unit's tasks. How is it?
>>
>>50712360
Eh, last time I played our ALEPH player, it was an unlucky Ekdromoi who scattered into the wolves' den. I didn't realize until you mentioned it that they are literally the only infantry in the faction that don't have NWI, Dogged, or Religious other than Post-Humans who would just swap bodies. Christ alive.

Oh well, at least the Vets get to play the same game.
>>
>>50712426
They are all aspects except for posthumans IIRC
>>
>>50712426
You're right.

That said, many ALEPH operatives seem to develop personalities. IIRC they don't really respond to things like fear and pain like normal people do, because that would be inefficient, but ALEPH is curious enough that it allows its aspects to grow as 'human beings.'

Thrasymedes is even having an illicit relationship with a sexy Nomad chick.
>>
>>50710616
Second poll doesn't take some votes into account. Garuda Spitfire has zero votes even though I voted for it.
>>
Ekdromoi and Myrmidons are put through simulated adolescences and combat training while their bodies are being manufactured.

Devas and Asuras and Nagas and such are literally just little ALEPH bits loaded up with the necessary training and intellect. They can change and grow in terms of personality though, ALEPH is implied to enjoy this because 1. it gives it better insight into humanity and 2. it wants to be closer to humanity as its custodian.

Dakinis and other such units are separate, basic AIs directed by a control routine.

Posthumans are people selected by ALEPH to have their bodies and minds uplifted through technology.
>>
>>50713714
And proxys are bullshit. Glad we covered all the lore.
>>
>>50713635

So many problems with these polls (including the typos). I guess I'll make it a google doc or something next time.
>>
How is Gamenerdz the cheapest place to get Infinity minis? They're a couple dollars cheaper than every other retailer. How?
>>
>>50714219
They make up for it by not having everything in stock?

Besides, they're not really the cheapest cheapest. It's the walmart delusion. If you actually look around, you'll find other places like Miniature market or monkey swords might have slightly lower prices by a few cents (on blisters especially). Their real boon is the free shipping.
>>
>>50714605
But if you buy more than one thing you also get a pretty nice discount.
>>
Which faction is the least anime?
>>
>>50713756
Proxy are the best.
>>
>>50714671
Ariadna
>>
Some more RPG art.
>>
>>
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>>50714671
Seconding Ariadna. Sometimes it feels like they're from a different game altogether.

Haqq is also not particularly anime-like if you ignore certain units
>>
>>50715661
Ignoring the werewolves of course
>>
>>50714671
ignore everyone saying ariadna. ariadna is 100% anime westerner stereotypes, they have superior claymores folded over 1,000 times, isobel mcgregor's hair, werewolves, they have COCA-COLAâ„¢, and soldiers on motorcycles. it's anime.
>>
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>>50708773
I'm not a fan of the customeeple markers, because of the specific shape and no numbers. But I guess for antipodes it doesn't matter. I have the Fiday Impersonation marker from them which is pretty nifty

>>50710222
who the fuck uses the LGL for morlocks
>>
>>50711618

The red looks shit cause it was dodgily photoshopped.
>>
>>50716767
>The new CA red-and-black color scheme looks shit
>The new Morat red-and-black color scheme looks shit
>The new ISS black-and-orange (no jade) color scheme looks shit
>The new Bakunin red-and-black color scheme looks shit
I dunno, maybe you can blame the Bakunin one on photoshop but I see a pattern and I don't like it one bit. I think the older schemes were just more varied, not just two colors for a whole faction.

But then again, it weaned me off the official color schemes, so some good came of it.
>>
>>50714671
Ariadna and Haqqislam.
>>
>>50716911
Bakunin is more white and red than it is black and red (still looks shit though) and I'm not sure where you're getting "no jade" from, the new ISS stuff is just as green as before. Morats definitely should have kept some of the old green and grey around though, it looked good and pure black and red is Onyx's schtick.

>it weaned me off the official color schemes
This is good though. Some people seem to feel an obligation to use the official colour scheme even when they don't like it, which I don't understand at all.
>>
>>50717412
From a photoshopped comparison I mage when the new starter came out to see wtf exactly was wrong. There's more jade/green in the old models, e.g. the CG pants were shaded jade, now they're shaded grey. Small stuff but it adds up, at least to my eyes.
>>
>>50717786
It was more a transition from a military green to a deep dark turquoise.
>>
>>50711278
If it wasn't for Kansas City having a decent following it'd just be me and one friend playing.
>>
>>50717786
>>50719641
Incidentally, every example of jade ISS I've seen from across the internet has been very good, that color imo is perfect for the models. Orange a shit.
>>
Has anyone made rules for even smaller scale games? Looking for something to do an xcommy sized game and reallylike the system.
>>
>>50722570
Seems like you're asking for the RECON rules. I've never tried them myself but from what I heard it's not bad at all.

http://www.data-sphere.net/recon-review-scaling-infinity/
>>
>>50722602
I'll have to suggest this, someone was looking for more individualization of guys, but I think he mostly means more things that don't die in one hit. Is there enough of the RPG out to actually play with the rules? On a phone, sorry
>>
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Am I a shitty person if I bring this list to a 150pts game between friends? It feels... dirty.
>>
>>50723007
Are you playing by recon rules?

Looks very solid, though only 2 kinda squishy specialists, that may or may not matter too much. YJ can do something kinda similar with spamming kuang shi and going for a really hard hitting alpha
>>
>>50723093
>Are you playing by recon rules?
Originally it was just normal rules but now that I've read recon it looks better, and my friend is cool with it too so yes.

I was just asking because I don't want it to be too cheesy. Some times ago in another 150pts game (and another opponent) I mopped the floor with a Mk2 sniper who literally killed 3/4 of the other team. It wasn't a particularly enjoyable experience for either of us so I decided to not bring the more "crazy" posthumans again in low point games. I feel this list shouldn't be too oppressive in that regard.

As for specialists I thought about cutting one netrod to make both dakinis paramedics, but it depends on what scenario we're gonna end up playing.
>>
>>50723173
>msv2 sniper Generally packing an hmg or spitfire inside their optimal should be enough to dislodge it, speculative fire also exists and cautious movement. Are you leaving guys peeking out for the sniper to pick off? make them spend orders to come to you, snipers tend to be in far off high places and usually need to spend a good few orders to get down.

Alternatively, recon is supposedly a 2x3 setup.

> it depends on what scenario we're gonna end up playing.

I highly recommend 20x20 for pickup games, you can run basically whatever list you want and be able to do something, some really cool scenarios there too.
>>
>>50716767
>>50716911
>>50717412
>>
>>50723349
Well, I was the one laying out death with the Mk2 sniper and the other player was kinda new-ish to the game (I wasn't an expert either, just playing for some weeks more than him)...so yeah I reckon it was a dick move. I've been self conscious about what units to bring in low points game since then.

>I highly recommend 20x20 for pickup games
Haven't read those but I'll keep it in mind. The appeal of Recon is that it's supposedly balanced for smaller points, with the 24x36 board and the listbuilding restrictions. When our group is ready to upscale to 300 pts I'll be sure to give 20x20 it a try.
>>
>>50723479
You know, I have no idea why people say they don't like the Riot Grrrl sculpt. It looks fine to me.
>>
>>50723479
>>50716767
>>50711618
>>50710208
>>50710222
>>50710287
I thought you were gesting and photoshopping back into orange, but no, I looked at Giraldez's fb (because he doesn't update his blogspot) and lo and behold the models were legitimately painted orange which looks better.

But I still paint Bakunin units red for the Nomads I painted.
>>
>>50715442
>>50715453
Are there any images available for what the Nomad spaceships look like, from the outside? I can't wrap my head around what would be their appearance, aside from HUGE.
>>
>>50723007
Well, you are playing ALEPH. Let that instruct you.
>>
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>>50723948
I'd imagine Bakunin's probably looks like Lex because degeneracy. And good taste.
>>
>>50724242
>a cult of battle-crazy feminazis
>forced to live inside a gargantuan space cock
Now I understand why they're always pissed
>>
>>50715453
>while nobody was watching, Alguacil Ortega short circuited 40 ALEPH servers. And that's terrible.
>>
>>50723479
The riot girl actually looks okay from the front, but I would definitely have prefered her running. Also why are people complaining that the 6-2 arm 3 "HI" aren't bulky?
>>
Anyone have suggestions for proxies for Hungries? I can't say I'm a fan of their minis right now, nor am I fan of the price. I'd love to just be able to get the Morat starter and a cheap proxy for them so I can make my budget list easy.
>>
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>>50725784
Old hungries? They were pretty cool, looked like zerglings (you can get bags of actual zerglings on amazon)

Or pic related
>>
>>50725324
RG are 4-4. As for the bulk, question, it's so that someone besides an extremely emaciated person can actually fit in said armor.
>>
>>50725942
I really do hate them standardizing the movement values based on classification. Was so much more fun when you had the 6-2 MOV HI beside the 4-4, etc.
>>
Rate my list, gonna use it at the next tournament. I think I have all the bases covered.
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Putting together some vanilla Yu Jing lists I can make from my mainly ISS collection (plus the Red Veil stuff) without too many proxies.
Should I put a Tiger Soldier Paramedic or Ninja KHD in as a second group surprise?
Alternatively I could swap the Kanren to a KHD, the Daofei to a Spitfire, and have the points for a Tiger Soldier AHD.
>>
>>50725784
Just use genestealers and gaunts.
>>
>>50726042
Drop it down to 27 Volunteers in order to run Wallace as your Lt. Otherwise, looks pretty good.
>>
>>50723681
It's not a bad sculpt, it just lacks dynamism. It's very static given the unit lore. They're supposed to be agile, lithe, and erratic females that dispense some serious pain for breaking the roos.

>>50723937
Nope, they just forgot to tell Angel while they were all on siesta that they should be white and red.

>>50725324
I wish they were 6-2, sadly not the case.
>>
>>50725942
The armor is going to be custom fitted to each trooper, just as the weapon furniture is. No other way to explain vastly different sizes of Combi in the same faction.
>>
Has anyone ever encountered the fabled Sheskiin + Corax Hasht + 3 Gwailo link? That just sounds like a hilariously fun linkteam to run. For 3.5 SWC and 160 points, you end up with:
>5 nanoscreens
>2 NWI super-soldiers with Kinematic L2
>Protheion L3 that can potential be made at CC 27, B5, 20 Damage
>MULTI Rifle x2, Spitfire, Heavy Rocket Launcher, Boarding Shotgun
>>
>>50726094
I remember when some dirty nomad player was trying to tell me Taskmasters were movement 6-4.
>>
>>50726042
England still won.
>>
>>50726802
He may have mixed up the Taskmaster movement with that of Crazy Koalas
>>
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So what do you wish Corvus Belli gave out for their Christmas giveaway?

And is the answer

16 Bakunin pics photoshopping
15 Markers baiting
14 Haris Running
13 Sculpts Missing

12 Jammers Jamming
11 Snipers Sniping
10 Rodoks Leaping
9 Odalisques Dancing
8 Pupniks Climbing
7 Kamau Swimming
6 Mines a-laying
A 5 MAN LINK TEAM
4 de Chasseurs
3 Tohaa-mon
2 Hacking gloves
And a Cartridge for my Combi
>>
>>50726840
I'm rather sure that's exactly what probably happened. Mixed it up with Koalas or Servant Bots.

I've always said Mobile UIs are crap, and infinity Army is no exception. He took back a couple of movement orders to "make up for it" but the damage was already done and the objective in my deployment zone grabbed.
>>
I'm new to the game and I just got the Onyx Contact Force but the main reason I got into CA was because of how cool the speccio killers seemed.

How are they in the new edition and what are some good models to build around speccio killers?
>>
>>50728237
Well for one Speculo Killers cannot be used in Onyx. You'll need to play SEF or vanilla to use them.

To answer the rest of your question, Speculos are best used to protect your big threats like Avatars, Charontids, etc. If you run them with their best pal Avatar, you get to see your opponent'a entire deployment before setting up either model which allows the Speculo to take out any model the Avatar might have a hard time with.

Basically they're scalpels that pair well with other expensive toys.
>>
>>50728237
>How are they in the new edition
Speculo Killers are a solid assassin type troop like the Fiday or Oniwaban. They're great for an alpha strike unit removal or a decent speed bump, but don't expect too much survivability after they've revealed themselves. Automedikit helps though.

What they have:

Impersonation Plus. With a decent 70% chance you can start your assassin unit *within* the enemy deployment zone. This is great for taking initiative and striking first (as well as hard) by leaving this model as your reserve model. Otherwise, she can be deployed right up on enemy half but not in their deployment zone without rolling, which is still pretty good as it's likely in optimal boarding shotgun range or move+cc range.

So that's pretty great. What else does she have?

A lightsaber/monofilament close combat weapon. Great, love em, 60% of the time it works every time. It's so likely to straight up delete any enemy unit. Not as great as an Oniwaban as she's "only" CC 20 with Martial Arts Level 3, so no burst 2 in attack like Al, but still hitting on anything plus adding three to her roll when hitting in close combat, so pretty good.

So she's got Kinematika L1. She can engage up to three inches in the reactive turn.

Smoke Grenades. Always a boon, if not for protecting her before getting into CC, for protecting allies by locking down a hall of fire that would normally be there, or using the usual MSV2 + smoke trick.

The rest of her stuff is rather average, normal stats, pistols, combi-rifle or Boarding shotguns on BS 12 (shotguns would be hitting on 18s in optimal ranges you can easily get to). At 34-35 points she's almost a bargain compared to similar role units like the 47 point Kitsune, but the Automedikit makes it admittedly pricier compared to a Fiday who's about the same but 4-6 points cheaper but you make do with what you have.
You don't build around them though, rather you build what you think would be a solid list and have them in it.
>>
>>50726044
Tigers are widely considered the best drop troops in the game, but it would really depend on whether you want a melee specialist who hunts dirty Nomads or a hardier specialist with a much better ranged profile. Personally I'd go for the tiger as the ninja leads towards the question of why aren't you just playing ISS and they handle a wider variety of missions through being a paramedic.

While I think the Daofei should definitely be the Spitfire version, I wouldn't used the saved points in making the tiger a hacker.
>>
>>50729399
>Tigers are widely considered the best drop troops in the game
Hotly debated by Tohaa fanatics with their Gao Tarsos, but otherwise agreed upon.
>>
>>50729474
I'll toss my vote in for the Ragik.
>>
>>50729474
Never even seen a gay torso in an online list let alone in person. Can't be that great.
>>
>>50730086
>>50729664
I think higher BS and Mimetism as well as the availability of the light flamethrower or spitfire tend to be the points in favor of the Tiger Soldier over the pseudo two wounds those other combat jump troops have.
>>
>>50730086
One of their few HMG based infantry and has more than one wound. It faces competition from units with Super-Jump, TO-Camo, and Smoke. Plus, it's 4-2 MOV.
>>
>>50729664
>>50730400
Yeah, the Tiger Soldier pretty much destroys the Ragik in terms of jumpers. You trade Dogged, 1 WIP, and Religious in exchange for Multiterrain, 1 CC, 1 BS, Mimetism, and a much better weapon load out (combi rifles instead of normal rifles and l. flamethrowers instead of l. shotguns) along with a better straight specialist in the ability to be a Paramedic instead of only the AHD option. Tigers win hard.
>>
>>50729474
>>50730457
Yeah, the biggest issue with the Gao Tarsos is that it's a worse specialist and it has an HMG instead of a Spitfire. If the Tarsos had a Spitfire option as well as an HMG option I think the artichokes might have a contender there.
>>
>>50731032
I think the slash indicates you get AD OR Multi-terrain, not both.
>>
>>50731152
Right, I shoulda prefaced that bit by saying it has the option for Multiterrain.
>>
>>50723007
Oh I can one up this. I'll post a link later to my 175 point starter league. Let's just say it was full of netrods, Achilles and an asura
>>
Debatable use but I'd assemble the fins upwards like with other Hsien just to spite the guy who keeps assembling it wrong.
>>
>>50731032
I can't agree with that. At the end of the day, it's still a single wound model with good WIP.

Mimetism is a nice feature, and we can argue all day Rifle/LShotgun v. Combi Rifle/LFT.

Paramedic is not that great of an ability. Yes, it makes him a cheaper specialist, but a Tiger Soldier Paramadic will rarely be used as a healer. Though, I lean towards 20x20 now and don't need the (slightly) more expensive specialist units, though ymmv.

V:Dogged, even with the amount of Shock seen nowadays is still a dangerous skill. It could mean the difference of pressing the button where a Tiger could be Unconscious or finishing off a dangerous foe.

I'd say they are equal in terms of usefulness, they both have interesting survival mechanics, and their loadouts are very similar.

I do find it funny that the Ragik has 1pt less CC, but has a CCW while the Tiger Soldier has as Knife and 1pt higher CC.

The Ekdromoi is another contender for awesome basic AD: Trooper. It's scary with Super-Jump, MA3, and some very interesting weapon and kit loadouts.

Fraacta are neat, but I feel like they suffer from their less than stellar stats despite the weapons, loadouts, and second wound.
>>
>>50731970
Eh, Ekdromoi suffer a bit from not being survivable enough. Super jump lets them flank more effectively, but it can't compare to a second chance or a flat -3 to hit for most enemies. I think Garuda are pretty neat, assisted fire can turn them into real motherfuckers.

I wonder if we'll ever get an AD HI. That could be interesting.
>>
The Tiger's a pretty good AD trooper. But the game's changed a bit. AD's both more and less risky, and order starvation due to scenarios has reduced the dominance of AD.

I honestly would put the humble Garuda Tacbot as a pretty astounding AD trooper. 6-4 movement. Mimetism. Reasonable BS and weapons. Cheap as balls.

The 2-wound AD troops (all three of them) are in their own special class, as is RVZ.
>>
>>50729399
Cool, thanks. Though even with the Ninja ISS don't get Daofei or Raiden, which are units I want to play with.

>>50731626
I like it so I'll but it. Then probably use the old one as a Daofei.
Although as much as I like Yu Jing HI, there's certain features I just leave off completely- specifically the queues and back fins. What are those fins even fucking for?

What would you use the spare two points on?

>>50732123
I can see AD HI happening. There's precedent for 2 wound AD, and there weren't any HI snipers until HSN3 dropped, so new troop styles aren't improbable going forward.
>>
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Would Morat Aggression Force be the closest one to Space Marines? I remember some info that a Raktorak or something would have the exact same stats as a Space Marine Veteran in 40k.
I'm asking because I was wondering how Morats would fare against Orks. Both are big, scary looking aliens with "strongest should rule" mentality, but Morats are a ton more disciplined and relentless, while Orks are likely more cunning and just plain unpredictable.
>>
>>50732802
If you're looking for "not SpaceMarines" you can't got wrong with the Military Orders.
>>
>>50732853
Eh, MO would be more along the lines of Black Templar Neophytes.

Actual Space Marines in Infinity, the answer is almost undoubtably Myrmidons.
>>
>>50732853
MO are like Space Marine allies to a Tau force. Tactical Marines at that, in that they should be shooting first and assaulting second.
>>
>>50732802
Morats are an army while Orks are an epidemic. Morats are far more disciplined and strategic so they'd likely win the majority of engagements, but they'd only truly win by burning the planet because Orks are nearly impossible to truly get rid of. Though maybe they could set up something like the Armageddon IG and make dealing with the Ork infestation a part of training, both sides would probably enjoy that.
>>
I've just noticed something about the recent Moderator dossier: Boarding Shotgun.
>>
>>50731970
Paramedic is not about making you a healer, it's about making you a Specialist without paying SWC or more than a few points. If you're not playing ITC then I can understand you're confusion about it, but that is the official competitive option for the game it should be understood that it is the most likely POV people are going to argue from.

We definitely shouldn't argue about R/LS VS CR/LFT if you think it would take all day.

In the end what you're pushing is that Dogged+WIP15/BS 12 is of equal use as Mimetism+WIP 14/BS 13 which is just short sighted. As you're going to be able to pick your targets and objectives as a drop trooper, you're going to want the effective 4 BS swing over the +1 WIP and ability to stay standing through a wound in most cases. Maybe 20x20 gives more access to MSV, but in ITS land the BS difference is far more valuable.
>>
>>50733060
>Paramedic is not about making you a healer, it's about making you a Specialist without paying SWC or more than a few points.

"Paramedic is not that great of an ability. Yes, it makes him a cheaper specialist,..."
I already covered that...

>We definitely shouldn't argue about R/LS VS CR/LFT if you think it would take all day.
That's because they are both valid weapon setups that when compared to one another, are fairly similar. There's just a small difference in ammo types and range with templates. Both ignore the ARM bonus of cover which is slick.

>As you're going to be able to pick your targets and objectives as a drop trooper, you're going to want the effective 4 BS swing over the +1 WIP and ability to stay standing through a wound in most cases.
In most cases, you won't get that huge swing except on line troopers. Most people know how to set up a defense and can protect their assets. Any MSV1, other C&H unit, or Marksmanship 2 unit has pretty much nullified that bonus you are so intent on having. Also, crits... crits are a thing.

>Maybe 20x20 gives more access to MSV, but in ITS land the BS difference is far more valuable.
That's a bit narrow-minded. In ITS, it's all about the skirmishers that can be specialists and have some form of C&H. It's always been like that. Heavy emphasis on specialists, less so on weapons, and if you happen to have Infiltration you are even more desirable. Yes, there are ITS missions that limit the usage of Infiltration, but it's not as bad as how hamstrung AD: Combat Jump gets. Even with ITS being the "standard tournament" ruleset, it doesn't restrict you as a player from taking MSV units...

I think you will find that both a Ragik and a Tiger Soldier are both very dangerous adversaries in their own way and are a very viable threat on the table, even if one has an extra specialist option.
>>
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>>50733060
>>
>>50726802
The phone version of Army is in European, so everyone has a movement of 10-10.
>cm not inches
>>
>>50731056
but contenders on AD troops are shit anon
>>
>>50733568
I kek'd.
>>
>>50728237
>>50729330
>>50729353
What anons above didn't mention: the fact that Speculo are great assassins and "ZOMG monokatana delete TAG in one hit!111" tends to make them seem more dangerous than they actually are. This makes them excellent terror troops and all-around pain in the ass. If you don't see any obvious targets or expect them to be a holoprojection, go for random squishies to thin the enemy order pool and just as importantly, make him waster orders hunting your Speccy.
>>
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First dude for my Qapu Khalqi army. Girlfriend bought these for me a year ago, and I only now started painting them.

Base isn't done yet, but that only needs a drybrush and some static grass. The camera doesn't seem to capture their dark camo ness and the hard white lines on some of the metal... Not sure why.
>>
>>50732433
>What would you use the spare two points on?
Find a way to get a shaolin in there, my favorite 5 points in YJ, alternatively, I'd find a third point I can shave off someone and get a warcor, having that stun is nice and he may even take off one of your opponent's orders to deal with him, never a bad filler.
>>
>>50733648
Unlike oniwabans though, they get to start in your opponent's deployment, the boarding shotgun for template fun, and the ability to get smoke down in your opponent'z dz can give you a ton of early control or just go all in for an alpha and cripple his active turn.

>cc
Honestly, I'd just go with the boarding shotgun to the back unless they were 2+ w, you do have a just uner 20% critchance with with the monosword, b2 on 18's is really good though.
>>
>>50733425
>shotty can be used at longer range, flamer ignores mods like mimetism
>shotty is harder to dodge, flamer can burn off flammable equipment/skills
>shotty template starts at target while flamer template starts at user, this can go either way really
>shotty is higher burst, flamer can make intuitive attacks
>shotty always tries to get out of paying for meals when you go out to eat, but flamer still hasn't given back any of those DVDs or games you lent her
They're just different. I'm not sure if one is better. CB apparently thinks the shotgun is since it's 3-4 times as expensive, but they also think combi rifles are worth 3 points more than normal rifles so I wouldn't trust what they say.
>>
>>50729399
>>50729474
Tiger soldier, bs 13 mimetism, wip 14 with ahd, combi/flamethrower. 33/0.5
This profile is insane

Two wounds is really good through, and allows you to walk on or drop in los of one person without being scared of death.

>>50729664
I don't see the ragik coming close to either of these, I'd run them if I played haqq though.
>>
>>50733040
eww human ears
>>
Since we're all talking about combat jumpers I decided I might as well vomit out my worthless opinions.

Akalis
>Cheap as chips with good BS and decent profiles, little else worthy of note. Decent specialist profile, the E/Mitter is occasionally useful to supplement suppressive fire but usually the classic shotty/spitfire/specialist wins out

Crusaders
>Like Akalis, but more protection and no specialists. Completely uninteresting apart from the MULTI rifle, which can put out some nasty suppressive fire and has a flamethrower to boot

Tiggers
>Top tier. Good stats, multiple specialist options, flamethrowers on all combis and mimetism make for one of the best general purpose AD troops. You can also opt to not use AD if you so desire, but I've never really desired that out of them before

Ragiks
>Good stuff. Effectively 2 wounds, a very potent hacker and light shotguns on all rifles. Hacker seems to be the standout profile here

Hellcats
>Another nice and cheap one. Other than 2 specialist options, slightly less risky combat jumping and some BTS, the unit is largely unremarkable. A few unconventional profiles like the HMG with mines and the ADHL, but none of them really stand out. Also a non-AD option similar to Tiger Soldiers

Fraacta
>2 wounds baby, and doesn't drop dead at the end of the turn either. Stats aren't great and profiles are nothing special, but 2 wounds is really strong and nanopulsers are nice to have around

Rasyats
>Proof that you don't need to be especially tough or shooty to be good. AD, 0V smoke and solid CC are a great combination and the smoke is valuable for supporting the rest of your force. A lack of specialist profiles hurts it a bit, but D-Charges provide decent utility

cont.
>>
>>50734032
Ekdromoi
>An interesting one. Similar to Rasyats, but replaces smoke with 4-4 MOV and super jump for flanking. Less support potential, but has a dirt cheap chain rifle profile and can be a specialist to compensate. Frenzy means you'll want to get as much out of it as you can early on. Nanopulsers are still nice to have around

Diomedes
>Tougher, more expensive Ekdromos with some nice weapons. MULTI rifle provides mean supp fire and AP, while the Mk12 gives extra range. Assault pistol allows for more convenient slaughter of jobbers. Nanopulsers are once again nice to have around

Garudas
>Fast, mimetic and cheap. Nice all around, though a lack of specialist options sucks a little. Hacking is interesting as it can both seriously fuck you over with enemy assault hackers and also turn you into a potent killing machine with supportware. It's a good one

Gao-Tarsos
>2 wounds that cannot be bypassed by any means is some great stuff. Cheap specialist option and D-Charges as well, but the lack of a spitfire is a little concerning. HMGs just aren't a substitute on a combat jump troop. Still very good regardless though, paramedic and shotgun are among the best
>>
>>50733863
How are they not close though?
>>
>>50734032
You forgot Yuan Yuans, aka "spam them with cheap bodies, maybe some will survive the first attack" option.
>>
While we're on the subject. What are your thoughts on the Meteor Zond? Seems like it could be a lot of fun, but that 1SWC is killer, it never makes the cut in my lists.
>>
>>50733340
>Marksmanship 2 unit has pretty much nullified that bonus you are so intent on having.

Most of this post is nonsense, but this part definitely takes the cake as Marksmanship2 does nothing to Mimetism and actually does negate the Dogged you prefer on the Ragik. I think you're more than a little confused.
>>
>>50737291
Not that anon, but I think he's referring to the Marksmanship L2 ignoring the cover mod which is the same as Mimetisms -3 mod.
>>
>>50734032
>Akalis
So wish they'd be more interesting. E/M CCW is a joke.
>>
>>50737478
They're pretty basic, but if one lands with a Spitfire in hand, he can do some pretty Sikh damage.
>>
>>50733780
Combis are 1-2 points max over rifles.
>>
>>50733780
Superior Haqq Rifle+Light Shorty walking through.
Feels good, man.
>>
>>50733688
Is that a GW texture paint on the base? If it is, you gotta glob more of it or you'll end up with a few grains of sand like you have here. Paintjob looks great otherwise. I'd add OSL eyes/comlog tho.
Also, Agrellan Earth is miles better for Haqq bases.
>>
>>50700056
>bdsm slutnun, green freak, bdsm gimp, black freak, literal feminazi, what the fuck am I doing here
>>
>>50739112
When the bdsm slutnuns and bdsm christgimps are the best members of your faction, you know you're in a weird boat.
>>
>>50737291
Not confused at all.
>>50737383
This anon has it right. After calculating all of the different MODs it does make a difference. In that scenario Marksmanship L2 is just as good as MSV1 if not better because of the added Shock.
>>
>>50739085
Any tips or tricks for urban basing?
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>>50739250
Super fine sandpaper makes for good asphalt texture.
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>>50739112
>Colossus
>black
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>>50739513
Eh, not him but that paintjob definitely could be seen as an Obsidiman instead of a Metal Russian.
>>
>>50739250
Not really? Score grooves in plasticard to imitate pavement, Vallejo German Grey sponged on pure black makes for good asphalt, zip ties glued flat side up make good curbs, 2mm cork ripped into irregular chunks makes good concrete rubble...
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>>50739621
Yeah, it's the urban rubble feel that I'm shooting for with some Kazaks. Have a bunch of palstic shit and old sprues to cut apart into rubble. Just don't want to overdue the level of shit on the base, I suppose. Just one or two features tops, I'm guessing?
>>
>>50737981
Nope. I've done my calculations, in almost all cases rifles are 3 points cheaper than combis, though CB seems to operate with some sort of minimum price for some unit types which is why Ariadna's cheerleaders aren't even cheaper.

I could compile a list of weapon prices tomorrow if you want, I'm autistic enough to do it.
>>
>>50739819
>I could compile a list of weapon prices tomorrow if you want, I'm autistic enough to do it.
I'm not the guy you replied to but I'd be totally interested in that.
>>
>>50739250
You could spring for a combination of Antenociti's and MicroArts bases.
Considering the amount of models you need for Infinity it's pretty affordable even and you have to worry about nothing.
Anvil Industry also do base toppers with the trademark hex pattern pavement.

If you want to do them yourself It depends a bit on what specifically you want to do.
Casting plaster mixed with sand and then using a wire brush to roughen up the surface a bit looks great as asphalt, as long as you don't overdo it and put a bigger chunk than the miniature on the base.

Cork is also easy to get and use. Just rip it apart and you got some nice looking cracked 'concrete slabs'. You can still add a finer texture on top.
>>
>>50740164
Holy shit, MicroArt's are absolutely fucking gorgeous. And that range of options, too. Jesus.
>>
>>50740496
They make some really nice bases indeed.
>>
>>50732433
>What are those fins even fucking for?
They're the biotechnical defense IIRC
>>
>>50740496
>MicroArt's are absolutely fucking gorgeous
Holy shit, haven't read that in a long while.
>>
>>50726596
Never even heard of someone running it. Sheskin is a cool profile, but it kind of sucks how her cool expensive movement stat gets doublenerfed in the link. It's also super fragile for a CC setup in a smokeless army. Dudes are talking AD, I have a serious problem with building a list around something that can be destroyed in a straight trade with an Ekromos.
>>
>>50742387
>smokeless
Anon, what? One of the best Shasvastii models and units comes with 'em. Never forget your Speculo Killer.

And as far as durability, both of the specials have NWI and one has Protheion with a very real possibility of getting 3 free wounds from a single dogpiled attack, and you are living in a permanent bubble of Nanoscreens. Plus, you're looking at base BS 13 on four and BS 15 on Seskiin which would all be getting a +3 with something always in the sweet spot range band ranging from a Heavy Rocket Launcher to Spitfires to Multirifles to BSG. Does it share the same vulnerability to templates as all link teams of 1 Wound models do? Sure, but that doesn't keep them from being run.
>>
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Vortex Felix from aco with love mates
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>>50736710
It is pretty great but as you say, 1SWC is pretty brutal. But if it was 0.5 SWC it might be an autoinclude. I wonder if it was done so you couldnt pair it with the Vertigo for 2SWC guided missile combo, and just telling camo markers you land near to fuck off.
>>
>>50742672
Wulp, time to go find the full pic.
>>
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>>50742672
>>
>>50742494
Why would you throw smoke with a speculo in order to walk a 4-2 link into combat? I mean, I get that it's killy, I just think that CC situation will never happen and the cost/fragility is out of line. It costs loads.
>>
>>50742868
/aco/ OC drawthread
>>
>>50743222
I posted about proud Bakunin. Thanks anyway kind anon.
>>
>>50742956
>cc
If you're not YJ or Knights, don't bother.
>>
>>50743222
Well, that's a nice selection. I do hope they'll get a proper scan at some point.
>>
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>>50742672
>>
>>50744500
That is some very nice work Anon.
>>
>>50700056
Saw Moana today, came to a conclusion that Maui and Achilles would act so similar. I could just imagine that Achilles is a massive dick and stuff.
>>
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>>50744967
>I could just imagine that Achilles is a massive dick and stuff.
>Greek hero being an asshole
>>
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>>50744500
Nice, also that lizard is adorable. got a site or anything
>>
Is it my imagination or did boxes used to come with two of the little foam thingies but now only come with one?
>>
>>50722690
Not quite. The Adversaries and Gear chapters are out as pure text, which doesn't have any of the balance revisions made later (but does have all the gear they snipped out to put into the supplements, because they do all the gear at once or something). The GM chapter, with how to spend Heat and set up Zones and things isn't out yet, but you could probably make do with Mutant Chronicles 3e's.

Mercs and Submondo fluff chapters are due next week, and then Gear and Adversaries are top priority.
>>
>>50735477
Yuan Yuans are great.

I recently played a game where one of my Yuan Yuans caused 140 points worth of kills. A lot of people forget you can use lower levels of airborne deployment, My opponent certainly did. His dice weren't really in his favor either.
>>
>>50745699
>A lot of people forget you can use lower levels of airborne deployment
Yeah, I found this out with my Sikhs. I pretty much always use Airborne Infiltration with the bastards, and people are often caught off-guard with really exposed flanks.
>>
>>50744500
Is that you, Robot-Jones? Shit yeah!
I'm actually in the middle of making a mug print design with Felix. I will share it once it's done.
>>
>>50746722
sorry mate, not the same guy. i'm red.

Although im still intrigued by the mug
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>>50746762
Still some way to go. I plan on using custom mug print service to make one.
I would use Nomad hacking holos, but they're only available in low-res.
>>
>>50746762
Getting confused with RJ is a compliment. Guy's pretty damn good.
>>
>>50747011
I'd hazard to say this guy is better with perspective, going off that one sketch.
>>
>>50734058
>>50734032
I kinda want to see a light AD TAG at some point.
Just a barebones Stingray-pattern with all the fancy stuff stripped out and replaced with a light TAG gun.
Just throw that into a box with the infowar TAG we brainstormed a couple of threads back and you're good, CB. I'd buy that.
>>
>>50746992
He looks like he has an exceedingly fat ass.
>>
>>50746722
Yeah, senpai. It was just a quick doodle, but felix was pretty fun.

>>50746992
CB still has hacker holos in their downloads section if those are any better.
>>
>>50747310
>CB still has hacker holos in their downloads section if those are any better.
That's the ones I tried using. Too low res. Good enough for miniature printing, but for anything else just too tiny.
>>
would using minis from another game like say warhammer and using the rules since they are free be effective for someone just trying to see if they like the game?
>>
>>50747895
As long as they've got the right base size. You could even use counters with the silhouette things stuck to them.
>>
>>50747934
>counters with the silhouette things stuck to them.
Played the game for a month using paper dolls before deciding on a faction
They;re actually great to play with, since you never need to put down silhouette markers and you get used to thinking of guys as little cylinders, also super cheap and better looking than unpainted minis!
>>
>>50748057
That's actually pretty brilliant.
>>
>>50748438
Its great, I'd still be doing it if I didn't like having the weight of metal miniatures, but I feel obligated to support CB and their miniatures are great. Paper dolls are really easy to play with and I def recommend having a set for demos/proxies/an easy set to keep in a bag for pickup games.
>>
>>50748642
>>50748057
what do you put on the paper shilouette? is there an image of the unit or it's symbol or what?
>>
>>50749068
I just cropped the box art of the model on one side, unit symbol and loadout on the other, then glue it to a washer
>>
>>50749676
What kind of washers do you have that would be big enough for a Maggie?
>>
>>50751408
Car hubcap?
>>
>>50751408
Cut a circle of cardboard and put washers on the bottom bit ~_~
>>
I'm pretty new to infinity, what do you guys think of this list?:
MwBgjAPqIQCgTgSwLYEN4E8AEAZRBnAFyhAFIAmAVgDZSAOATnNIEJKLgxSB2b2luhwAs9EOwHDRwVmC7lg3emEEtOFSosYjVcjfQbsAAnPKLulLixNmLMiqZ62rzeYLrl+5EVTJ1ulj3VmOjoRQ0MgA
>>
>>50753173
Seems decent. You might want to make that Chasseur a minelayer though, it's an incredibly useful skill and you've got 2 other infiltrating specialists anyway. Any reason you haven't given that Grey a T2 rifle? You've got the points for it and there's no real downside.
>>
>>50753173
You generally want to do 10/x for combat groups instead of splitting them. 5 points left over means you can get a warcor or drop one of the fo's down to a normie and grab a highlander with smoke. I wouldn;t take a vet kazak with only a rifle, I;d either bring a second AP HMG or drop him for more guys.

as >>50753268 says, minelayers are good.

I've never played against ari rems. How have they been treating you?
>>
>>50753268
>>50753340
This is the first draft of the list, haven't played with it yet. My tracktor muls havent been delivered yet. Thanks for the advice though, I'm making the chausser a minelayer, and taking a T2 rifle on the grey.
>>
>>50753494
Take the t2rifle xvisor vet kazak, you get a 0 range band out ot 32, and shoot the entire table at -3\

Try proxying a spetznaz ambush camo sniper or two, those things are a pain to deal with and play into shell games well and give a ton of board control

You really do want to have 10 orders in a group with something that can speculative fire and if you can squeeze more smoke in, it can really help opening up movement and blocking aros to methodically work around people
>>
>>50753565
I was initially going for all the FO I could, but I think you're right. Person I'm going to be playing most is my housemate. He's running a PanO list made of magister knights, and the teutonic knight lead military order, plus father gabriel and Jean D'arc v1. What can i do to best stay out of CC with him?
>>
>>50753340
> You generally want to do 10/x for combat groups instead of splitting them.

As I've gotten more games in and gotten better at the game, the less true this statement becomes. Running a more split list is better a 70-75 percent.
>>
>>50753644
Don't be fooled. PanO is all about shooting, even the knights are far better with their guns than they are with their swords.

And that sounds like a very odd list. How many dudes does he have in his list?
>>
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Currently painting stuff up, how does this look?
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Thoughts on using drakomons as Nomad tinbots? I ike those little space lizards

>>50744670
Thanks, yo

>>50745384
>site
Its-robot-jones.tumblr
mynameisrobotjones.deviantart
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>>50753851
Dunno for sure. I'll try to get his list tomorrow.
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>>50753859
32 orders sickens me, but that's besides the point. You only have one high burst weapon and it's on a remote, yet you have no hackers to put supportware that remote. If both remotes go down you're left with little offensive power. Even if they don't you're in for a bad time against MSV2 snipers, your primary shooter is heavily reliant on using smoke to both get into range and improve its shooting ability.

Also in my experience Bao Troops tend to make mediocre snipers at best.
>>
I'm writing up the weapon price list, but I'm considering maybe splitting it into 2 separate lists: One for 'secondary' weapons like grenades, flamethrowers and E/Mitters that just uses their actual price, and another for 'primary' weapons like HMGs, missile launchers and boarding shotguns that uses the price of a combi rifle as a base.
After all, knowing that a mk12 costs 5 points more than a combi rifle is more useful than knowing it costs 14 points overall, since most of the time it's going to be replacing a combi rifle.
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>>50753873
>space lizards
Yes/10
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>>50753873
Quite like the little lizards, they would probably work fine as Tinbots.
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>>50753911
I actually don't shoot things that much, running this is basically just playtheobjectives.list, get smoke down, run up and mash buttons, in the case of msv2, just coordinate orders so at least one guy makes it there.

I haven't actually run the bao sniper before, maybe just replace him with a tr bot or something? I feel like I should move a specialist or two to the second group and move a shaolin to group 3.

Alternatively, this, zerg rush, push buttons, and hope they run our of orders before you run out of guys
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>>50754472
Yeah sure. Whatever, man.

Ever considered Ariadna? Seems right up your alley. Then you could even shit up the board outside of your deployment zone.
>>
Trying to wrap my head around holoprojector 2 in general. Its not pretending to be something else right? just 3 echo markers. Are they treated like camo, where its just a marker, or just, its a marker, with the wearer's open info hidden by it.

Can Holoechoes join a coordinated order? say I move + bs attack with them in marker state + normal dudes, does the holoechoer get suprise shot, or since that;s a different short skill, does it forfeit that.

>>50754514
Nah, actually just been getting tired of my group wanting to do limited insertion all the time and want to do something different.
>>
>>50754551
Unless it's Patroclus the holoecho's gear is open information. And on Pat it's just silly because all three have to be the exact same thing, and everybody knows who it is. I'd assume you could only surprise shot if the unit you were coordinated with was also doing that but that coordination in general is fine.
>>
>>50754551
It's pretending to be something else. It's usually obvious to players that something is up and it's always immediately obvious as soon as the unit takes an action, but as far as the actual game is concerned those are 3 real units that just act weird, at least until the holoecho state is cancelled. For example you could disguise a Sepulchre Knight as 3 Fusilier FOs and they'd be indistinguishable from actual Fusiliers until they took an action (at which point they would all activate together and the jig would be up). But most of the time people just use markers instead because group disguising requires setup and is generally inconvenient while not being massively useful.
I've had luck disguising my Kanren as a different profile of Kanren though, such as a hacker disguised as a forward observer. It's always fun when people forget that you can do that and run their valuable dudes into hacking range.

You can use holoecho troops in a coordinated order, and since surprise shot has the BS attack trait it can be used alongside BS attacks.

There's a middle ground between limited insertion and 30 order bullshit. Trust me man, it's not worth it. This will just make them want to play limited insertion even more because they'll think the only alternative is a slow and uninteresting slog.

>>50754789
Everything about holoechoes is private information, same as camo.
>>
>>50754876
Oh, and as an addendum, don't feel bad about being confused by the holoprojector rules. desu I might be wrong about how it works, that one little line
>The effect of the Holoecho state can be combined with the effects of the Holoprojector L1 state.
turns the already complicated holoecho rules into an clusterfuck of epic proportions, especially since holoprojector L1 is also poorly explained.
>>
>>50754923
To be perfectly honest, I just stopped using Holoprojector units. It's not worth the hassle.
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Taskmasters don't really match the rest of Bakunin for me.
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>>50757680
Because they are one of the few rational non-fetish freaks? Don't worry, he is probably a disgusting cis white male.
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>>50757680
Place it with those other members of the "police" force. Moderators, Morlocs and Chimeras. Then it has a clear place. On that pic, you've got all the religious types with a police officer. It is like "Sister Act" -movies all again.
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>>50757680
IMO he looks more like a repainted Morat than a riot policeman.
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New player looking into the game here, I really like the looks of ALEPH but don't know if this is a good starting force or whether to go sectorials or not. Any opinions?
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>>50759968
Check the Tactica on 1d4chan.
In general ALEPH is a little forgiving to a new player due to amount of ODD and Dogged and NWI on it. Basically units are hard to hit and don't die easily. But they also tend to be expensive.
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>>50760239
I read the tactica before asking, I'm just curious how good the faction is competitively and whether generic aleph or phalanx is better.
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>>50760313
>I'm just curious how good the faction is competitively
In last Interplanetario (the end of season big tournament) ALEPH scored the first place. It was a vanilla force with Achillles and Post-Humans. Does that answer your question?
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>>50760353
Thanks, I wasn't trying to be rude or anything but I may have come off that way. I apologize.
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I want pictures ... pictures of your McMurrough (or other dog soldiers)!
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What release are you looking forward to in 2017? I'm curious if there will be an ORC box or not.
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>>50762830
Doubtful. They'll likely wait until Varuna arrives.
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>>50762830
HASSASSIN AYYAR or BUST! Seriously the kind of profile that makes me cream myself, as it has both holoprojector and heavy infantry but with the distinct advantage of not being Achilles Bitch Boy and/or decoy, plus to boot has dual viral pistols and an option of shock marksman rifle.

On top of it the concept art is cool. Hoods are cool. I am a sucker for skull masks as well. the semi poncho kind of reminds me of McCree from Overwatch so I think of saying it is high noon every time I field it.

So... cool rules to match the fluff while still being relatively cheap, cool design, and seemingly tailor made to give me an erection, I just can not wait. Too bad it is not confirmed for any time within the next two months, but I can hope for like March or something as Jan and Feb are filled in with the starter re-release and the Govad HMG

Heck, I am even considering converting a model I simply can not wait to have the design in hand any longer.
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>>50762987
I put a tiny felt cloak on a Jannisarie as a proxy till then.
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>>50762987
Hassassin heavy infantry...

I never would have expected this two years ago.
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>>50763018
I settled on using the Zuyong from Red Veil as a proxy for now. Two breaker pistols plus similar level of armor was adequate, as I have yet to buy a Janissary and just barely started a generic Haqqislam army as a side to my Yu Jing.

>>50763143
Same here, but I don't mind.
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>>50763018
Do you have a picture of it?
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>>50762830
Acheron's Fall.
More seriously speaking, all the models still lacking any miniature at all, like the Locusts, Nexus or the Ayyar, obviously are the most awaited for me.
But beyond that I'd love to see a Hospitaller box, some sort of Zhanying and a HMG Maakrep cutie.
Also, it be kinda nice to get a sculpt for both Montesa (LGL/LRL) and Su-Jian (Heavy Shotgun) for Duo purposes, but I'm not holding my breath there.
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Question /infinity/

I play agains Tohaa yesterday, and my friend claim that every sucessfull attemp at wounding and scrapping his trooper's symbiont armor away, will always renders my previous shooter's weapons unusable for a turn.

It is true anon?
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>>50763289
No, it's a big lie. There's no rule even vaguely resembling that.

There's a rules wiki in the thread's OP. It's always useful for finding rules and discovering bullshit.
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>>50763289
>I play agains Tohaa yesterday, and my friend claim that every sucessfull attemp at wounding and scrapping his trooper's symbiont armor away, will always renders my previous shooter's weapons unusable for a turn.
Lul what? That's not even remotely in the Symbiont Armor rules and looks like a misunderstanding of Symbiomate rules, which is a different beast entirely. That just cancels one successful attack from an order and is spent after that order.

You've got homework...
http://infinitythewiki.com/en/Symbiont_Armor
http://infinitythewiki.com/en/SymbioMate
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>>50763422
>>50763436

Ah, thanks man.
Should never trust whatever Antichokes has sprout, i know it
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What do you guys think of this list for an introductory Aleph list?

Army Code:
OwBgjAPmCsIQygFwIYCdEEsB2BzABADIYDOiU0ApNAJyUBMY4FAhDFbRQ065TfY2BYAWahWAAOYJ2ri6LMFJpSuU1uPbqu6gAIBmKuP10QoFsYoA2ECE5g2rIe0dcbzRZOkT5F9j65ztbSA=
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>>50764570
>>50764570
>>50764570

Freshly baked.
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>>50764313
why are they in two groups?
Thread posts: 323
Thread images: 46


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