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/hwg/ - Historical Wargames General

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Thread images: 108

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Last Stand Of Colonel Shy Edition

Previous thread: >>50608186

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
>>
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15th December in military history:

533 – Vandalic War: Byzantine general Belisarius defeats the Vandals, commanded by King Gelimer, at the Battle of Tricamarum.
1161 – Jin–Song wars: Military officers conspire against Emperor Hailing of the Jin dynasty after a military defeat at the Battle of Caishi, and assassinate the emperor at his camp.
1467 – Stephen III of Moldavia defeats Matthias Corvinus of Hungary, with the latter being injured thrice, at the Battle of Baia.
1778 – American Revolutionary War: British and French fleets clash in the Battle of St. Lucia.
1864 – American Civil War: Battle of Nashville: Union forces under George Thomas almost completely destroy the Army of Tennessee under John Hood.
1890 – Hunkpapa Lakota leader Sitting Bull is killed on Standing Rock Indian Reservation, leading to the Wounded Knee Massacre.
1914 – World War I: The Serbian Army recaptures Belgrade from the invading Austro-Hungarian Army.
1917 – World War I: An armistice between Russia and the Central Powers is signed.
1942 – World War II: The Battle of Mount Austen, the Galloping Horse, and the Sea Horse begins during the Guadalcanal Campaign.
1943 – World War II: The Battle of Arawe begins during the New Britain Campaign.
1960 – King Mahendra of Nepal suspends the country's constitution, dissolves parliament, dismisses the cabinet, and imposes direct rule.
1981 – A suicide car bombing targeting the Iraqi embassy in Beirut, Lebanon, levels the embassy and kills 61 people, including Iraq's ambassador to Lebanon. The attack is considered the first modern suicide bombing.
2005 – Introduction of the Lockheed Martin F-22 Raptor into USAF active service.
2006 – First flight of the Lockheed Martin F-35 Lightning II.
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It is 152 years since the Battle of Nashville, a two-day battle that represented the end of large-scale fighting in the Western Theater of the American Civil War. It was fought between the Confederate Army of Tennessee under Lieutenant General John Bell Hood and Federal forces under Major General George H. Thomas. In one of the largest victories achieved by the Union during the war, Thomas routed Hood's army, largely destroying it as an effective fighting force.

The battle was the finale in a disastrous year for Hood’s forces. The rebels lost a long summer campaign for Atlanta, Georgia, in September 1864 when Hood abandoned the city to the army of William T. Sherman. Hood then took his diminished force north into Tennessee. He hoped to draw Sherman out of the Deep South, but Sherman had enough troops to split his force and send part of it to chase Hood into Tennessee. Sherman airily indicated that this was exactly what he wanted and that if Hood "continues to march North, all the way to Ohio, I will supply him with rations."

At Spring Hill, Tennessee, the Confederates allowed a Union division to escape from Columbia and pass by them unmolested to Franklin, a small town south of Nashville. Enraged over this missed opportunity, Hood ordered futile frontal assaults at Franklin against entrenched Federals, many of whom were armed with repeating rifles. The fierce, five-hour Battle of Franklin on November 30 decimated his force and cost him a division commander and four brigadier generals. Undeterred, he continued on and besieged Thomas’ larger force at Nashville.

There, Hood constructed works along a five-mile-long line south of the city. Between the 8,000 men lost at Franklin and those detached under Nathan Bedford Forrest, who had been sent to capture Murfreesboro, Hood’s army was down to about 20,000 men. He hoped to draw Thomas into attacking him. After repulsing those attacks, Hood reasoned, he would counterattack and take the city.
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>>50685721
Thomas had 70,000 men, over 55,000 of which he planned to use as maneuver troops. A severe ice storm halted operations until December 15. As the two sides glared at each other from their ice-bound entrenchments, Lieutenant General Ulysses S. Grant, unaware of the severity of the weather conditions, repeatedly sent telegrams from the East urging Thomas to move out of his works and attack the enemy. Thomas had been nicknamed "Old Slow-trot" before the war, when he restrained West Point cadets from galloping their horses. Grant referred to him by that old nickname because he felt Thomas was too slow in his movements in the field. When no action occurred in response to his telegrams, Grant sent an officer to observe the situation; that officer also carried an order relieving Thomas of command.

While Grant’s emissary was still on a Tennessee-bound train, the weather broke. Union troops moved out of their defenses, southeast along the Murfreesboro Road to assail and pin the Confederate right, and west along and between the Charlotte and Harding pikes. The lead troops on the Murfreesboro Road were inexperienced soldiers of the United States Colored Troops. They took shelter from Confederate rifle fire in a railroad cut, only to be enfiladed and cut to pieces by a previously unseen artillery battery. One Confederate soldier wrote disgustedly, "Where were those men’s officers? I did not see a single white body on that field." Other Federal troops of Maj. Gen. James Steedman’s command succeeded in keeping the Confederate right pinned, to prevent reinforcements against the main attack.

The westward movement went almost exactly according to Thomas’ plan. After driving off a small force west of town, the Federals swung southeast as if on a hinge. They outflanked a group of Confederate redoubts and drove the Rebels south. When morning dawned on the second day, the over-extended Confederate line had been compressed into roughly the shape of an upside-down U.
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>>50685743
The western bend in the line was anchored on the heights of Shy’s Hill, the eastern bend atop the slopes of Peach Orchard (Overton’s) Hill. Federal assaults against the Hill, which had to be made over the tops of trees that the Confederates had felled on the slopes, met tremendous fire from the 2,000 infantrymen and supporting artillery of Lt. Gen. Steven D. Lee’s Corps. Some 6,000 Federals, including two divisions of USCT, made valiant attempts against the position but were repulsed. So many Union soldiers died on the slopes that it was said a person could walk from the top of the hill to the bottom without touching the ground.

Shy’s Hill was a different story. Around 4:00 p.m., two Union corps plus cavalry, over 40,000 men in all, attacked 5,000 under Maj. Gen. William Bate. Confederate artillery had been positioned in such a way that once the advancing Federals reached a certain point on the slope, the guns could not fire at them. The blue line swept over the crest, capturing most of the defenders.

The hill became known as Shy’s Hill after the battle. Confederate Colonel William Shy, of Franklin, was among the defenders. His body was later found on the hill, bayoneted to a tree, a bullet hole in his forehead. Controversy still continues over which side was actually responsible.

With the Shy’s Hill anchor gone, the rest of Hood’s line collapsed and fled toward Franklin. Darkness and exhaustion prevented effective pursuit, and the rag-tag remnants of the Army of Tennessee continued on to Tupelo, Mississippi, where Hood resigned his command. For his overwhelming victory, Thomas became one of only 13 officers to receive the Thanks of Congress in the war and was promoted from brigadier general in the regular U.S. Army to major general, U.S. Army.

Union losses in the fighting at Nashville numbered 387 killed, 2,558 wounded, and 112 captured/missing, while Hood lost around 1,500 killed and wounded as well as around 4,500 captured/missing.
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>>50685756
The Battle of Nashville marked the effective end of the Army of Tennessee. Historian David Eicher remarked, "If Hood mortally wounded his army at Franklin, he would kill it two weeks later at Nashville." Although Hood blamed the entire debacle on his subordinates and the soldiers themselves, his career was over. He retreated with his army to Tupelo, Mississippi, resigned on January 13, 1865, and was not given another field command.

But the drama of the battle continued into the next century. On Christmas Eve 1977 a headless body was discovered next to a newly opened grave in Williamson County, Tennessee. The head was found nearby. The body was clothed in what appeared to be a tuxedo. The matter was referred to the state medical examiner who determined that this was a homicide, that the victim was a white male, 5' 11" tall, weighing 173 lbs., and approximately 26 years of age. The medical examiner further determined that the cause of death was a large caliber bullet wound to the head, and that the man had been dead for 6 to 12 months. Everything but the time of death was correct; the body was that of Colonel Shy, who had died defending the hill bearing his name 113 years before. The newly opened grave was his, and he had apparently been exhumed by grave robbers in search of Civil War collectibles. The remarkable state of preservation was due to the fact that Colonel Shy had been buried in a sealed cast iron coffin (also found nearby) and had been embalmed with a fluid heavily laced with arsenic.

Colonel Shy was reinterred with appropriate military honors. The cast iron coffin is on display at the Carter House in Franklin.
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>>50685783
Nashville is a classic example of a late-ACW meatgrinder, where the battles had begun to prefigure the trench assaults of later years. It is a situation where strategic maneuver is all-important, and would be best played at the divisional level (6mm/10mm) to properly simulate this. (The Polemos rules or Longstreet are well suited for it.) The Western Theatre doesn't get as much attention as the Eastern, and this is one of its main battles. Also it's yet another good example of how personalities were such an issue among the leadership of the ACW.

http://www.mediafire.com/download/4r97381ak9x014g/American+Civil+War+Weapons+and+Equipment.pdf
http://www.mediafire.com/download/55wbf1s2rnodg1n/Osprey+-+CAM+179+-+Sherman's+March+to+the+Sea+1864.pdf
http://www.mediafire.com/download/v0hmvr2ve002ukj/Osprey+-+ESS+011+-+American+Civil+War+%284%29+The+West+1863-65.pdf
http://www.mediafire.com/download/41aq44vp4h0s709/Osprey+-+FOR+038+-+American+Civil+War+Fortifications+%282%29+Land+and+Field.pdf
http://www.mediafire.com/download/x2twzacbo33djwh/Osprey+-+MAA+170+-+American+Civil+War+Armies+%281%29+Confederate+Troops.pdf
http://www.mediafire.com/download/bjrx3sxrdxnw1n9/Osprey+-+MAA+177+-+American+Civil+War+Armies+%282%29+Union+Troops.pdf
http://www.mediafire.com/download/woviw9jvn2i6iz1/Osprey+-+MAA+179+-+American+Civil+War+Armies+%283%29+Specialist+Troops.pdf
http://www.mediafire.com/download/qi2d16l36ceiqew/Osprey+-+MAA+190+-+American+Civil+War+Armies+%284%29+State+Troops.pdf
http://www.mediafire.com/download/3vdvsl55ctdjdjq/Osprey+-+MAA+207+-+American+Civil+War+Armies+%285%29+Volunteers+Militia.pdf
http://www.mediafire.com/download/7b4d4i88vrqypin/Osprey+-+WAR+114+-+African-American+Soldier+in+the+Civil+War.pdf
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This month's community project is a food/drink-related mini or unit.
>>
What's your favorite game for tank on tank action, say no more than a company of tanks per side?
>>
>>50685878
Ostfront. Quick, deadly, simple. Good balance between realism and fun.
>>
I'd like to create a tiny diorama of franks/huns raiding a roman village, where can I find good buildings or any guides to make my own?
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>>50686632
How tiny are we talking here?
>>
LAV-75
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The god damn water effects were sold out so I can't get my project ready on time.
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>>50685878
Despite what some people might say, Flames of War.
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>>50685878
Detailed or "beer & pretzels"?
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>50677776
>The author quickly dismisses a ground-up approach of calculating movement based on ground scale as impractical as soon as you add weapons that fire at range
god fucking damnit, this is missing the point so hard. You take ground scale, you take table size and weapon ranges, and you factor in time scale. if one turn is half an hour, weapon ranges should be short compared to movement! if time scale is one second (sup gurps) you should be able to shoot forever. YOU CAN ADJUST TIME SCALE AND UNIT SCALE TO GET COMFORTABLE MOVEMENT AND FIRING RANGES AND THEN YOU HAVE A GROUND SCALE AND YOUR PEGASUS BRIDGE AIN'T ALL FUCKED UP
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>>50685878
ogre/gev >:3
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>>50689994
You could use layers of PVA. let them dry before applying the next layer. . Wont be the same but will give a liquid look fine for a soup pot. Its what I used for my pasta pot for my WW2 italians
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>>50686632
Scale is the main factor here. But as a rule of thumb, premade terrain tends to be quite expensive. Scratchbuilding will definitely be involved at some level. I think we have something on diorama-building in our Modelling folder, but it would really be a good idea to go look at modelling magazines.
>>
I think I may need the help of some anon here:
I can't find any reference picture with both 1/72 and 1/100 scale ww2 tanks put in comparison, and I'm an ignorant regarding scale.

Can anyone help? I assume that the 1/72 ones would be bigger, but I don't know how much
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>>50692193
I actually have these two images tucked away in a folder; this one...
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>>50692193
>I assume that the 1/72 ones would be bigger

Correct.

You can do the math very easy by yourself.

For example a Tiger tank in RL is (according to Wiki) 8,45 m long (not sure if thats with barrel or without, but that does not matter for now).

In 1/72 this vehicle is 11,6 cm long (845 cm/72)
In 1/100 our Tiger is 8,45 cm long.. 845cm/100
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>>50692193
>>50692208
and this
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>>50692208
>>50692213
>>50692219

many thanks. I cannot understand something though: if flames of war vehicles and soldiers scale is 1/100, while stuff sold by Italeri is 1/72, why are they both labeled as "15mm" figures?
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>>50692240
>while stuff sold by Italeri is 1/72, why are they both labeled as "15mm" figures?

Do you have an example for 15mm Italeri?

15mm = 1/100
20mm = 1/72
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>>50692254

I do not own any, but seeing this pic I assumed that they were quite similar, even though plastic soldier are labeled as 15mm while the italeri sprue is a 1/72 (you should be able to see how they seem to be more or less proportionated the same way)
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>>50692302
Thats not the original size of that Italeri sprue though.
They might look similar, but they are bigger.
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>>50692302
The 1/72 chaps will tower over their 15mm comrades. This pic shows (l to r) 10mm, 15/18mm, and 1:72 (roughly 20-22mm).
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>>50692350
oh I see, thanks for the clear example
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>>50688241
>>50691773
Should have written that it'll be 28mm. But I'll take a look around for magazines.
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>>50690500
Once PVA is wet but has skinned over, a drop of superglue will react with the surface and create bubbles up to 2-3mm. Not super useful for /hwg/ but I used it to make bubbling goo back when I played WHFB
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Starting Bolt Action I have a box of 25 British Infantry, 2 Vickers K LMG teams, 1 PIAT team and 1 Light Mortar team.
I'm trying to balance historical accuracy and competitiveness in this list. Can I get some advice?

2nd Lieutenant SMG Regular 60
+1 Infantry SMG

Forward Observer SMG Regular 10
+1 Infantry SMG

8 Commando Sections 112

9 Commando Sections 126

8 Commando Sections 112

PIAT Anti-tank team Veteran 52

Light Mortar teams Inexperienced 24

Total: 496
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>>50693389
>historical accuracy
then get rid of the inexperienced mortar and make him veteran or at least regular.

also: are there people, playing competitively with 500pts?
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>>50693389
>historical accuracy
>inexperienced light mortar
>forward observer

I'm not sure you grabbed what it meant to be a commando.
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>>50694122
>>forward observer
well to be fair, they partook in bigger operations next to normal army units too. so it's not extremely far fetched, especially since the brits get the FO for free it can't be helped.
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Could anyone let me know what battles/campaigns these would be suitable for?

http://www.magistermilitum.com/adw52-late-republican-roman-african-army-1000-points-9696.html
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>>50694396
Caesar and co's sheanigans.
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>>50692302
PSC make the same stuff in different scales - I know they do this with infantry, and I think the 1/72 and 15mm sprues are similar in design, just rescaled.
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>>50694396
http://www.roman-empire.net/republic/laterep-index.html
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>>50694251
BA version of commandos aren't trained to scout/FO?
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>>50694681
>BA version of commandos aren't trained to scout/FO?
since in BA the FO is part of the HQ it can tag along to ANY unit. So in a way they are trained to do that.
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Regenboogforel, any sign of the package I sent you?
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Hey Westfront anon, can the game be downsized to 10mm or 15mm? I'd like to base my 1:72s on separate bases but like the look of the unit bases you've made, and 10mm armies wouldn't be to expensive I reckon.
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Hey guys,

I want to play bolt action and was thinking of making some WW2 Spartans (like they are elite Greek special forces).

I was thinking of getting some plastic Spartans and either giving them rifles or spear guns.

I am at a loss of how to have my tanks though, do they need tanks? Trying to keep it accurate and the theme accurate.

Did they have bullet proof shields back then or would it only work for modern day?

Oh im thinking of Victrix Spartans as they look suitable for the idea.
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>>50696875
Just double all distances
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>>50697007


>>>50641442
>>
>>50697044
That is not what I am after though, please help.
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>>50697028
>double
I guess you meant halve them.
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>>50697134
Or keep them the same and have a slightly closer ground:figure scale
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>>50697007
>>50697067

This has to be bait.
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>>50697444
I refuse to believe otherwise.
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>>50697444
I just need help, what tanks would they have used? I refuse to believe Spartans just stopped their awesome culture over time. They must have killed hundreds of Germans and Russians for every man they lost. Especially if they kept their shields.
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>>50697662
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>>50697662
They were the best, so obviously they would have used only the best tank of the war: Tiger 2.
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>>50697662
Sorry mate, all the Spartans were onboard Giorgios Averoff, and they were poisoned by blue cheese prior to the war.
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Built myself a Beep.
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>>50697690
I was thinking, and I know it may be stretching the history, but I could do instead of a tank just a Halo Spartan (you know like a joke) with a cannon on top of a turtle formation of spartans (like in the movie). But I feel like its too silly so maybe just use a Tiger as you suggest.
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>>50697847
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>>50697798
Dont spartans eat poison every day to build immunity? Which was a great idea for the time (way ahead of the rest of the world) and also helped them fight Persians who had to resort to poison coated weapons to make up for their shitty bodies.
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>>50697866
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>>50697882
Ah, but blue cheese was foreign to the greek constitution.
Starting to feel very Baron Munchausen right now.

>>50697847
>>50697866
>>50697888
Looks sexy! Paint it up!
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>>50697857
>stretching
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>>50697929
Yea the Tiger sounds fine then.

What of the shields. I know modern day riot shields are used im just wondering if Spartans had them back then. Im sure they did since they had so much already but im not sure on this.
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>>50697988
they had them

They had replaced the lambda (the little ^ on the shields) with

ECILOP

which is Greek for strength.
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>>50697662
>>50697007
Your idea is bad and you should feel bad for posting it
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>>50698072
You must be a japan weaboo or something. Cant stand that Spartans are better. Haha.
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>>50698061
Hmm, im not making my Spartans police, they had such a great and free society they didnt need police.
>>
>>50698111
wow way to break retard character.

no way the retard you are pretending to be would have noticed my cunning ruse.
>>
Am I in the Twilight Zone again?
>>
>>50698140
Im not retarded. I am alive and know things. Well informed one could say.
>>
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>>50697007
>Trying to keep it accurate and the theme accurate.
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>>50698922
Why is the idea funny? Am I missing something. I was only joking about the spartan turtle tank.
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>>50697662
The tank for the spartans has to be well suited to the hilly terrain of greece.
I would suggest this
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>>50700042
That is a totally inadequate vehicle for the might of the ancient and noble spartans

This may be a suitable tank
>>
>>50700042
>>50700116
Ah real suggestions, thank you lads.

I would agree hardheartedly however there are inadequate rules to represent this.
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>>50696875
It would actually suit 10mm and 15mm (and 12mm - Kallistra) better than 1/72. The ranges and move distances suit those smaller scales much better.
The rules specify that anything from 1/72 to 6mm could be used, but I think 10-15mm would be the sweet spot

I just use 1/72 because my local toy store stocks a bunch and its a scale I've become accustomed to with Ostfront.

I would attach a PDF for you to look through, but attach limit is 8MB (its 9MB) and I've yet to go through and rectify the things from the playtest, and add in the other markers / templates at the end
>>
>>50697007
>>50697662
https://en.wikipedia.org/wiki/List_of_historical_equipment_of_the_Hellenic_Army#World_War_II

Scroll down to "armored vehicles"

Supposedly the only native tanks they had were a few tankettes, and some captured tanks from the Greco-Italian war 1940/41.
They used british tanks in the Egypt campaign though.
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>>50700539
Are those Soviet soldiers? The rifle they're holding looks like a Mosin but I don't know much about the uniform of Soviet soldiers.

Very excited for the ruleset btw.
>>
>>50702736
They do seem to be soviet versions of the french adrian helment.

Almost finished the rules now, just adding in the marker pages.
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>>50702736
The Soviets used the adrian helmet in the beginning of Barbarossa.
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Bump
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>>50686439
Thanks anon, this looks very well suited to my tastes in regards to balance of crunch and abstraction.
>>
>>50700042
As has been mentioned, you want the Maus and Ratte as your heavies, but Panthers might serve well as light skirmishers. They had unique abilities on hills, like not being able to turn their turrets properly, and spontaneous combustion.
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Well I finished and released Westfront:

http://www.wargamevault.com/product/200698/Westfront

You can support me or you can wait until Christmas, where I'll post the PDF here, along with some of the Ostfront PDFs to add to our mediafires.

The campaign system didn't make it in, but I'll probably do a supplement at some stage, with the campaign system, and 2 or 3 maps. One of europe and north Africa, one focusing on the east African campaign, and maybe a Gallipoli campaign or something.

Now time to paint some WW2 Chinese infantry...
>>
>>50706077
Thanks anon, really looking forward to it!
>>
>>
>>50708136
Voor god en vaderland!
>>
Someone on the Honour Games facebook group posted some pics from various Rommel battle reports. Looks interesting. Grid based with cards for activation and movement (so maybe Maurice style?) but one deck between two players. Sam is just wrapping up the layout and getting it to the printers but might have more info post christmas.
>>
I want to start Bolt Action, as a way of getting back into wargaming (and because it is actually played in my area), would this list be decent enough? It's almost completely from the build your army box, which helps budget wise.
>>
what are some good ww2 skirmish games and are they in one of these folders
>>
>>50709335
Fivecore system (Five Men in X) is supposed to be pretty good.
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>>50709335
Disposable Heroes/Coffin for Seven Brothers is my favourite.
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>>50709335
I Ain't Been Shot Mum, Five Men in Normandy, Disposable Heroes

And yes, they're in our WW2/Games folder
>>
>>50709372
>>50709377
>>50709390
thanks anons , been wanting to scratch this ww2 itch without dropping too much on a large army
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Watch out best plane coming through. Also for some reason Avro Ansons in the background.
>>
>>50709335
I always hear good things about Chain of Command. Note that if you want some kind of real points system you must dig into their forum.
>>
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>>50709839
I have a soft spot for the Defiant, that retarded stepchild of RAF fighters. It got one glorious moment over France 1940 when a pack of Me109s flying overhead mistook them for Hurricanes and charged down from behind - right into those quad Brownings. It was fine against bombers, admittedly, but once fighters showed up it was a dead duck. The FAA had an equivalent called the Roc, as beastly and ugly as its namesake, but it saw very limited service. Of course, the whole concept of a "turret-armed defence fighter" turned out to be a costly dead end.
>>
>>50709839
>>50709937
Nice. I've got a new weirdass plane to admire.
In return, have another one of my favorites, the Rufe. It's a floatplane Zero. They weren't especially successful against other fighters, but they could still dogfight passably well and were nasty for strafing PT boats and the like.
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>>50709968
There was a great Guadacanal-based mini-campaign for the Rufe in the Pacific Fighters expansion for Sturmovik. Sturmovik itself was one of the best WW2 wargames ever made on the PC, cunningly disguised as a flight simulator.
>>
>>50709937
Yeah I love the BP Defiant is why I posted the pic. Its development stems from WWI experience with turret fighters. I think if it had a better power plant it would have made a reasonable light bomber or something.

The Blackburn Roc (and Skua) are ugly as fuck while the Defiant is super hot.
>>
Osprey - GNM - Trail of Hope (2016).pdf
http://www18.zippyshare.com/v/5VnB69FS/file.html
>>
>>50710020
Damn, I'm going to have to pick that up now.
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>>50710056
If anyone is curious, this is an Osprey General History title on the Anders Army. Why it is 200mb I have no idea, but the original PDF is 400mb so there you go.

>>50710076
The diversity of campaigns in Sturmovik and PF in general was amazing. There was one where you flew RNZAF Buffalos for 488 Sqd over Singapore, and as a Kiwi I loved that. But the whole thing about Sturmovik was the amazing scenario editor, which allowed you to design and run your own huge WW2 battles. You'd just set up all these air, naval and land assets then let them go and the relatively astute AI would get stuck in. You could fly overhead enjoying the view, or post cameras at key locations to watch it all happen.
>>
>>50709937
>Of course, the whole concept of a "turret-armed defence fighter" turned out to be a costly dead end.
this is why transitional periods are the best, getting weird designs before they settle down into minor variations on the optimum vehicle. I'd rather have a t-35 than a t-55.
>>
>>50710526
You're my nigga you know that?

It's why I like early WWII and specifically North Africa the best. I like janky old shit rather much more than effective optimum wank.

It's why the Swordfish is (one) of my planefus.
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>>50710526
In a similar manner I really like late medieval/early renaissance, where everyone is still trying to work out how to use everything in combination before everything becomes pretty much just pikes and guns rather than a huge clusterfuck of pikes, polearms, guns, archers, crossbows, cavalry of all kinds, people still throwing javelins in some places...
>>
>>50710526
>this is why transitional periods are the best, getting weird designs before they settle down into minor variations on the optimum vehicle

Sometimes the weirdness ends becoming a tradition though and then you end up with shit like Japanese heavy cruiser turret layouts or European gun axes/shields/cutlery.
>>
>>50710830
It's weird, because while I love transitional periods for their weirdness, I prefer the 18th century to nappies or pike & shot - one's transitioning in, one's transitioning out, but C18's got a purity of Horse, Foot & Guns that's really neat. Dragoons don't dismount, they're just cavalry with worse pay and cheaper horses. Light infantry are kind of a thing but don't even really get involved in battles. It's just... your big musketeer regiments, some grenadiers to change the hats up but they fight the same way, and melee cavalry.
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>>50710975
I guess there is something to what is almost a mirror-match.
Can't stand 18th century myself though. It's the hats. Yeah I know burn the heretic and all that but really, worst fashion era for me by far.
>>
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Can anyone recommend (if such a thing even exists, and it should) a good game for sieges? Seems like it'd be ideal as a theme for a boardgame; applying different tactics to try and starve out and wear down the other, trying risky raids, mining, bribery, trickery and managing supplies and time. There's tons of material that would really suit a game, either player vs player or players vs GM/AI, surely it exists somewhere/how?

Not looking for something like warhammer's Siege expansion because you only ever get the assault part of a siege with those, missing out all the interesting shit that leads up to it and they tend to make for boring games anyway.
>>
>>50711261
>worst fashion era

Wow steady on there sonny.
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>>50711431
Its like he forgot the 1980s existed.
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>>50711455
fuck you 80s had great fashion
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>>50711455
I think he meant army wise
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>>50711484
Ya think?
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>>50711473
I would totally paint up space marines in this scheme.
>>
>>50710975
>I prefer the 18th century to nappies or pike & shot - one's transitioning in, one's transitioning out

Napoleonic period isn't really a transition out of Horse and Musket, but an upping of the ante. Troops march faster, field guns get better, command structures get better, armies are larger.
Unless you mean the move away from purely linear tactics I guess?
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>>50711539
Marines Malevolent/Iron Warriors?
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>>50710689
>>50710526

Agree completely. I tend to gravitate towards off-brand minor powers that haven't quite got things figures out and use equipment from wherever they can scrounge it from. 2nd Sino Japanese war is great for getting janky 30s equipment in use.
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Would Gripping Beasts late roman infantry work as Byzantines from roughly the same period or are they only suitable for Western Rome?
>>
>>50712806
they would work until about 550ish.
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Bump
>>
I was thinking about starting to play Bolt Action. Are the Finns a good army to start with? I thought the build an army was a good deal.

Side note: would it be worth it to make one of the infantry units ski infantry, or should I just run with the regular rifles?
>>
>>50714928
Why are the Finns so popular?
>>
>>50715975
Classic underdog story.
>>
>>50709110
Personally I wouldn't make the vehicles Veteran. It costs a fair bit and all it does is stop them from getting pinned so easily, which is particularly not an issue for the Sahariana as it is only armour 6.

I would also put a single soldier in my HQ squad to give the officer an effective HP buff.

I'm also dubious about including LMGs in infantry squads, as it limits their movement or else their fire. I personally prefer to make some squads LMG squads and some squads more mobile, rather than having them all be a mix of both. You can also offset this by making some of the squads smaller. But this is a matter of preference.
>>
>>50716339

Huh, thought I gave the HQ an extra soldier, easy enough to fix with the points from making the semovente Regular.

The Sahariana only comes in Veteran, so downgrading that isn't an option unfortunately.

Did I miss something about LMGs? I can't find anything that limits the movement of a squad carrying one. Still, since bergsaglieri can carry two it would be easy to create two more mobile squads. Thanks for the tips.
>>
>>50716621
If you advance, you can fire rifles but not LMG. If you want to fire the LMG, you have to shoot, which means staying still. If you want to take all 4 in 3 squads, perhaps splitting them 2-2-0 would enable you to keep a mobile squad. That's how I'd do it anyway, it's really up to you on this one.

Also, I forgot to mention this, but your only anti-tank is your tank. I'm not super familiar with the Italian list but perhaps some anti-tank grenades or similar on that mobile squad would be a nice insurance in case you lose the 50/50 tank v tank shootout.
>>
>>50716621
>>50716730

Did that change in V2? AFAIK you can fire LMGs in infantry squads on the move, since they're not fixed, they just take the usual -1 to hit for moving. Or maybe I'm being dumb.
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>>50718229
you can move and shoot LMG's. But they are still over priced (even in V2 its a pricey upgrade).

>>50709110
You have only 9 order dice, in Bolt action more is better. Swarms of riflemen (better if shotguns or pistols) at the cheapest point per body is the best way to win. Elite armies only win vs elite armies.

If you are just building for casual play it might be ok, just hope someone doesnt bring a 20 dice swarm of bamboo warriors and machine gun toting vehicles at you.
>>
Do you guys write down/notate your games?
How?
>>
>>50718847
Like for an after action report? usually photos and a write up of the general gist of what happened.
>>
>>50718819
>But they are still over priced

Doesn't matter if they're overpriced. If they're in the unit, you should have them represented.

It's that whole pesky "historical" part of "historical wargaming".
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>>50718847
Film it in HD, watch it once a day for a week and then write an essay on it with still shots from the recording. Then and only then will you learn from your mistakes and defeat everyone you come across.
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>>50718950
I put them in the unit model wise and just pretend that the squads overall firepower has the LMG included.

Historical and efficient.
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Are Partisans the most broken army list in the game? 80 points for 20 tough fighters is just ridiculous.

At 1k points with 1 platoon limit they are really restricted in power but still muster a 19 order dice army.
>>
>>50718863
>>50718952
I mean writting it down like a campaign diary or notating it like chess.
>>
>>50718819
>>50718229
Oh sorry my bad, not entirely up to date with the 2nd edition rules.

>>50718962
This is smart, I do the same thing with Panzerfausts and that way I can alter my list depending on whether I'm taking them or not.
>>
>>50719102
tabletop wargames tend to be pretty fluid - you can't really notate them. You can still take photos and write up battle reports.
Hex and Chit could be notated, as the hexes are numbered, but they take long enough without stopping every turn to notate things, although I suppose you could play-by-mail with hex and chit.
>>
>>50719102
You could notate in a very general sense, in the same way you can notate actual battles.

A lot of "The first squad moved up to the berm in order to engage the enemy infantry occupying the large farmhouse"
>>
>>50710865

> Japanese heavy cruiser turret layouts

None of them are the same but they'e all fucking weird.
>>
>>50719204
Like battle reports in White Dwarf magazines? I used to do that when I first started, but when you're playing regularly it becomes a bit of an effort, especially since you're really best off making notes during the game.
>>
>>50720658
Ultimately it depends on why you're recording the battle.

From a purely utilitarian standpoint, annotated diagrams are the best way to show a battle.
>>
>>50711893
Yeah, kinda. It's a transition from purestrain tricorne to complex shako. It just all develops. You get skirmishers, you get attack columns, you get squares and such because now parts of the army are fucking off on their own and can't count on having their flanks covered.

There's a bit of all of that in c18, yeah, but it's a period where mostly the army manoeuvres, as opposed to smaller forces doing their things.

And, well, smaller, more professional armies than nappies.
>>
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>>50710865
>shit like Japanese heavy cruiser turret layouts
eh, nothing on a japanese warship looks odd compared to the glory that is the superstructure. pagoda masts <3
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>>50718819
>But they are still over priced
4 shots at 36". I don't think so.
>>
>>50721709
for 20 points.. yes that s stupidly expensive. Rifles are far better for the points you pay.

MMGs on vehicles are far better for the money. Take a shitty vehicle with 3+ mmgs and they will do far more for not many extra points.

If you take lmgs then you are taking a worse off army.
>>
>>50721798
2 normal men with an LMG and a rifle is 40 points for 4 shots at 36". 4 normal men with rifles are 40 points with 4 shots at 24". How are they any better? They have morewounds overall, maybe, but unless the LMG is sniped out, doesn't really matter since the LMG will have a loader anyways. And when it's down to only the LMG, the final model, it's still 4 shots at 36", only with a -1 to hit.
>>
>>50721834
Your math is wrong mate, 2 men with lmg is their cost +LMG (you have to buy the men before the lmg).

So 2 vets with an LMG is 46 points. In shooting its marginally better than getting 2 more vets however 2 more vets is two more wounds and more importantly more melee attacks. Another way to look at it is 4 LMGs in 4 vet squads ends up at 184. You could have 14 vets instead at that point. which is better than 8 men with lmgs by a long shot.
>>
>>50722061
Sorry misread your post a little, but my point still stands. Your math is correct but the idea behind it is wrong.

My reply still stands.
>>
>>50722061
>>50722081
14 vets is also an extra order dice which is of huge value.

The math gets even better for massed inexperienced infantry compared to lmgs.
>>
>>50722081
"Rifles are far better for the points you pay" is the part I'm arguing about. Also, we're not talking about veterans.

For the price of 4 riflemen, you get the LMG+loader with the same amount of shots but with a longer range. You don't really want melee anyways, especially not with machine guns.
>>
>>50722115
Massed melee trumps shooting every time. Only things that are shooting focused should be HE and MMgs on vehicles.

Otherwise your wasting points. Melee, wounds and order dice are far better value than 2 more shots. Especially on cheaper infantry which are better per point. (doubly so on Japanese troops).

I suspect most people take LMGs with the intention of having them sit back and shoot or because they just feel like/feel they have to. But ultimately its just wasted points.
>>
>>50722144
Maybe if you'd try playing the game as a historical game, you'd have different views.

"order dice" is the same, doesn't matter if your unit is 8 or 10 men strong. Also, cheaper infantry, as in inexperienced troops? I never take them because they are shit, plus I don't play any theatres that have such troops. A Japanese full unit with the max. number of LMGs and knee mortars can pack a lot of lead, and can stand in melee as well, but the Japs are basically the only army that can be made into a more melee oriented army because of the banzai charge (that you can forget if you put one of the named generals in command who thought preserving his men was more valuable than getting them cut down by machine gun fire).
>>
>>50722194
I cant, I know about the army structure from rifle squad (or national equivalent) right up to multiple divisions and all the logistics etc behind everything. Reading training manuals and watching training videos of the time (sometimes with translators) and even act out their training with mates in airsoft. I cant take Bolt Action as a serious game historically (I love it, its fun with a fun theme) but I just enjoy competition gaming.

I understand the historical standpoint but it doesnt fit for me.

As for order dice they are vital. The best armies have 20 order dice (give or take 2) per 1000 points and are usually packed with inexperienced troops.

Most armies can do massed cheap troops, some are better (japs, partizans and british etc) than others but all nations that I have toyed with can do it. Especially in V2 now that tough fighter vets are nerfed big time.

But yes as I said earlier, you can still have the LMG in a squad and not pay the points. Just treat it as squad firepower instead of individual firepower.
>>
>>50722268
Then we don't really play the same game. I play it as a historical game, not a minmaxed, conscript massing crapfest.
>>
>>50722299
Sure that's fine, it's not historical (more like historically themed maybe) but if thats what you like it's what you like.

Doesnt make the LMG a good choice all of a sudden though, just makes it mandatory for some for fluff reasons.
>>
>>50722322
Not that guy, but do you have any idea where to view tournament lists?
>>
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>>50711386
What you need to do is track down a copy of Stuart Asquith's Guide to Siege Wargaming. I have one but it's too messed up to scan properly (I will have a try over the weekend though).
>>
>>50722366
Dunno, most of my tournaments the lists are shared via email. Im not on any forums.

I did however see a humourous Japanese tournament review here:

http://www.wwpd.net/2016/10/bolt-action-anfs-japanese-go-to-moab.html

A great read.
>>
>>50722445
Just read it, very interesting but I feel that he must have benefited from more terrain than I generally play with. Howitzers are by far the strongest units in my games because we only have a few patches of rough ground, three buildings and a solitary hill.
>>
>>50722536
Howitzers are rubbish now. They used to be good when they had 3d6 wounds etc. With only a blast template you can no longer remove squads with ease.

Terrain is vital for a good game, otherwise it turns into a mindless push and roll game. You could get around the empty board using smoke but then you have to take smoke launching weapons which eats into effectiveness.
>>
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So I'm at a bit of a loss, boys. I'm working on my Army of Northern Virginia and was considering picking up some of the new Perry Bros. Union infantry. Problem is whether or not I can use the Hardee hats. I know rebs scavenged equipment (I use a fair amount of scavenged stuff in my reenactment kit) but I can't find a single record of the Army of Norther Virginia using Hardee's for anything but dress (and even then it was unusual) I've found one, maybe two reports of use in the Army of Tennessee and the Army of the Mississippi, but that's it.
>>
>>50722366
From what i know about the German tournament scene (they all are ex-40k players with no themed armies at all.) from the last year. (So its V1)

Most lists were built around a heavy vehicle with HE capability like the SU/ISU-152.
Some guys cheesed to the maximum. I remember one guy with StuH42, Puma, a cheap officer and 2 inex squads of Osttruppen with trucks and cars as transport. He took that twice so he ended up with 2 StuH42, 2 Puma and a couple of irrelevant infantry. His idea behind that list was to let the Infantry enter the battle without the their transports, so the trucks and kubelwagen stayed outside the actual battle making them immune to the enemy to prevent some victory points but also giving him 4 more order dice in the bag without even having units for these on the field.

In the end that tournament season (it was the first one for BA in Germany btw) was pretty interesting and it brought back alot of old 40k-memories, but also made me quit playing tournaments for good.

Here is a list with stats:
https://www.tabletoptournaments.net/t3_armies.php?cid=1&latest=1&gid=106
>>
>>50722810
That sounds like fun. I actually live only a couple of hours from Sydney so I would have gone to that if I'd known it was on. I'm not very active in my local scene so I don't know much about this shit. Sorry to hear that competitive wargaming ruined your taste for tournaments though, sadly it's incredibly difficult to combine balance and historical accuracy.
>>
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>>50722641
You may be familiar with a famous photograph of a Reb in a Hardee: Henry Speck Harris (KIA Seven Pines 1862) of the Flat River Guard, Company B, 6th North Carolina Infantry. Regiment. He's got an old prewar one but they clearly added FRG, so perhaps it's safe to assume the company at least all wore it.

I'd also guess some of the colorful oddball Reb regiments that were mustered in the first year might have worn it too, seeing as it was one of the standard headwears of the time. So it wouldn't be too out of line to have a few guys sporting one, especially pre-'63.
>>
>>50721098
But anon, posing must be done.
>>
>>50721098
That shit is why Japan lost. How can you win with such unaesthetic botes I'll never know.
>>
>>50723649
That and the navy and army could never agree on a single objective. Navy wanted to attack in the pacific, Army wanted to push through China. Neither could agree, so the Navy just did its own thing.
Also production. Its borderline impossible to win a war of attrition against a nation that produces more than you and has more manpower.
>>
>>50723675
No I think it's because of the their dumb coning towers.
>>
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>>50723649
Some of their ships were pretty damn sexy. See pic related.
>>
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An Elefant arrived in the UK today en route to Bovington

>The tank is being loaned from the Ordnance Museum at Fort Lee, VA, by The United States Army Centre of Military History and is one of just two surviving examples of the 91 Elefants that saw service with German forces.

>It is the first time that an Elefant has ever been seen in the UK.

>It was captured near Anzio, Italy, by US troops in June 1944 – and quickly shipped stateside for military evaluation.

> The tank will feature in the ‘The Tiger Collection – the Tanks, the Terror & the Truth’ exhibition at the museum in 2017.
>>
>>50685647
"Come on boys, those white flags are no match for our muskets!"
>>
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>>50724935
Anyone do the 9th Bearded Infantry in 28mm?
>>
>>50712806
That's one smug roman
>>
>>50724722
>> The tank will feature in the ‘The Tiger Collection – the Tanks, the Terror & the Truth’ exhibition at the museum in 2017.

Oh wow.. i guess its finally time to visit that museum.
>>
>>50722380
>Stuart Asquith's Guide to Siege Wargaming
>Check reviews because it's hugely expensive
>Apparently doesn't contain any detailed rules for actually doing sieges.

Thanks, but not what I'm looking for .
>>
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>>50723956
Personally I prefer American and British designs.
>>
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>>50725359
>USS Guam
That's a right bit of silliness there too.

I'll give you the Town and Crown Colony classes though. They were good looking ships.
>>
to whoever sent a parcel to Farnborough, it's arrived, thanks!

Should I open now or save it for Christmas?
>>
>>50726628
Always save you impatient bastards
>>
>>50726628
Its up to you i guess. Open it up already!

I opened mine and already painting the universal carrier right now. Hopefully i'll have it finished until christmas.
>>
>>50726628
Hooray, feel free to open it now or later, I don't mind. Just good luck getting through all that parcel tape!

Another present I posted at the same time arrived a few days ago, so I was getting nervous about timing...
>>
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Hot and sweaty bump
>>
>>50729521
Remove nip
>>
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>>50725359
Nelson class a shit
>>
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>>50731981
You got some HOT opinions there bud.
>>
>>
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Cute bote
>>
>>
please any one have ambush? with a good scan of the sleaves tks
>>
>>50725552
I torpedoed the Fiji yesterday with a sub in Atlantic Fleet
>>
>>50732346
You're lucky it wasn't Edinburgh. You would have proceeded to get fucked up.
>>
>>50723649
>unaesthetic botes

I bet you think the Nelson class looks reasonable you sick fuck.
>>
>>50732535
Show me on the Bismarck where Rodnol torpedoed you anon.
>>
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Personally always been a fan of the Italians.
>>
>>50732535
The old Nelsol and Rodnols look ok, not my favourite by any means. I tend to prefer light cruisers and destroyers.
>>
>>50732599
Now you're speaking my spaghetti. Cruisers not so much, but BB's and DD's most definitely.
>>
>>50732587
That's fair, at least they have a memorable look, if a bit of derp.

The bismark is just big

and flat...
>>
>>50692219
>>50692219
>2mm

Why even bother with individual infantry figures at that scale?!
>>
>>50733213
desu I'd just make NATO style colored counters at that point.
>>
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>>50733213
They're strips of figures.

But yes, 2mm is really what I'd consider going too far.
That image though was made before 3mm became a thing, 2mm is as far as I know, pretty much dead. and it wasn't really living before. With 3mm at least you can still get a full 1:1 troop ratio going and is a lot more recognisable as soldiers rather than something the size of a 6mm figure's leg..
>>
>>50733444
Are those repainted monopoly houses?

That's fucking genius...
>>
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>>50733444
No, the are individual figures of infantry glued to a strip.

I have seen solid cast "pike blocks" of infantry, for example.
>>
>>50733487
Thanks to the number of expansions monopoly has, its actually possible to have all of your buildings be monopoly houses.

I'm doing it with 6mm scale troops, its a bit off, but I think it work.
>>
>>50733487
They're super cheap to buy in bulk on ebay.
>>
>>50730826
This reminds me of an episode of the early 00's He Man series,
>there was a robot that played chess
>a foreign army (probably skelletor) invaded
>Robot goes with the commander and advices him
>"Sorry robot, tou're a player not a warrior"
>Robot upgrades himself to a battle robot and then is accepted in the battlefield
I should look it up, recalling it now seems weird
>>
>>50733660
I just had to go watch it. It's called Roboto's Gambit apparently.
>>
>>50734762
Yeah, I looked it up after making the post.
>>
>>50706077

I've just bought the rules and lists for Germans, Russians and Brits. Going to play my first game over the Christmas break.
>>
>>50734952
Break up the match half way through with a game of subbuteo to really get that feeling of christmas in the trenches.
>>
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>>50734952
Enjoy! we played an Ostfront game today, Russians vs Brits. It didn't go well for the Brits...

Then we'll be doing our Khalkhin Gol battle this Sunday - early war Soviets vs Japanese

pic was our Peleliu amphibious landing from a few weeks ago
>>
>>50732535
>hating based cripple g3s
>>
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>>50725297
I re-read it last night for the first time in ages, it wasn't quite what I remembered. Nice to know it's so expensive now though, I have a few of those Military Modelling books. I genuinely do need to scan them for the sake of the community, obviously.

As for siege rules there were some cool hex&counter games that covered them long term, unfortunately I'm not sure if we have any one had. Normally this sort of thing was treated as an afterthought in most systems. You may well just have to homebrew something.
>>
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Again it's a converted epub, but they're the only format I can find at the moment

Austro-Hungarian Cruisers and Destroyers 1914-1918 (Osprey New Vanguard 241)

At the outbreak of World War I, Austria-Hungary had four modern light cruisers and twenty modern destroyers at their disposal, constructed in the early 20th century to defend their growing overseas interests. It was these fast light vessels, not the fleet's prized battleships, which saw most action during the war; from the bombardment of enemy batteries during the Montenegrin Campaign, to their victory over the Allied fleet at the Battle of the Strait of Otranto in 1917. With the help of specially-commissioned artwork, author Ryan Noppen examines the cruisers and destroyers that the Austro-Hungarian Empire had at their disposal during World War I. His study covers their design and development, with thrilling combat reports highlighting the way in which the strategies evolved throughout the Adriatic Campaign.

http://www.mediafire.com/file/1qybtz8bnd9i109/Osprey_-_NVA_241_-_Austro-Hungarian_Cruisers_%26_Destroyers_1914-18.pdf
>>
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>>50737148
>constructed in the early 20th century to defend their growing overseas interests
Let's say the central powers won ww1 in 1915 or 1916, would Austria-Hungary get any of the colonies from Italy or France?
>>
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>>50738252
They were down for Serbia, Rumania and Venice
I doubt the Germans would have let them have too much, but perhaps fobbed them off with Libya
The Austro-Hungarians did actually have a concession at Tianjin in return for their modest involvement in suppressing the Boxer Rebellion
>>
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Uhm well there was a guy shitposting here, and i actually thought about starting Bold action and wanted to use the Greeks, is that viable at all especially becuase they dont have any models and i dont like the Rif raf Models.
Thought about using Polish and Italian miniatures, british expediotionary forces(they did have british equipment) and stuff like that.
My other idea is Soviets but for some reason im really interested in the Greeks, could be because im half greek myself...
>>
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>>50738852
>i dont like the Rif raf Models.
Well that does then limit you to Templar's line:
https://www.templarwargames.co.uk/store/index.php?page=28mm-figures-28mm-ww2-greeks-burns-miniatures-
Or you could proxy like this guy, who used Italian grunts and British officers
http://www.wwpd.net/2014/11/oxi-greek-army-project-part-1-infantry.html
>>
>>50738914
Well the problem is i would like to buy them locally, because im pretty sure its gonna cost alot if I buy from rif raf with the taxes and such.
Are those your greeks, if so any tips?
>>
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>>50739109
>Are those your greeks, if so any tips?
No I just found them on that WWPD link
>>
>>50739127
Sorry for all of thise questions im pretty new, is it possible to take a captured tank outside of the actual Greek army list in the France and the Allies book.
For example a Italian one(of course its acurrate so no Tigers)
>>
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>>50736864
>You may well just have to homebrew something.

I'd really rather avoid this, the amount of research and development it'd need to not be crap is on the order of at least 6 months and team of probably at least 6 people to keep playtesting going in rotation. Especially to balance out randomised events.

And yes you should scan them, That stuff need archiving for preservation's sake if nothing else .
>>
>>50735064
Could also go for one of the more mutinous periods and have both sides generally refuse to do more than shoot over each other's heads, maybe the odd mortar shot into no-man's-land, until a new officer comes along and starts threatening them until they get into a proper fight. retaliation occurs, things escalate a bit, then they get the fucker killed, keep their heads down and the enemy stop bothering and things go back to a nice peaceful war, with the upper ranks being the real enemy.
>>
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Plastic UC's on the way from PSC.
>>
>>50739214

Neat.
>>
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>>50739183
I don't see anything saying you can. In April 1941 the Greeks did actually have some M13/40s they had scored in Albania but they weren't used in action. I'm afraid you're stuck with the little tankettes, Vickers and FTs. Unless of course you're playing a friendly, you could swap out your tank slot as you could argue it was historically possible.
>>
>>50739183
Unfortunately not. However since units cost the same across army books you can use units from another army list. Like maybe Bulgaria, Finland or Russia.
>>
>>50711386

http://perfectcaptain.50megs.com/sfsiege.html

You're welcome.
>>
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>>50739984
This looks fucking perfect, thanks for the pointer.
>>
>>50740112

Anytime!
Or as soon as I manage to see the post - whichever comes first.
>>
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>>50739984
>http://perfectcaptain.50megs.com
There guys are strongly recommended for some great free games. I once used a modified version of "Crown of Paper" WOTR Campaign rules for an rpg game and it was a real buzz.
>>
>>50740310

Yeah, they're one of my favourites, too.
The other guy just wanted to know about Siege rules, though.
>>
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Hey boat anons

How do most naval rules handle. submerged submarines?
>>
I'm falling in love with the Franco Prussian War for some reason, so what are the favorite rulesets for it? I know of They Died for Glory and the Polemos rules but I'm trying to look at all of my options
>>
>>50742607

Generally speaking, the answer is "poorly."

There's two real ways to do it on a tabletop. Basic Harpoon does it partially the first way: you basically have "fake fleet" counters that you deploy onto the table along with your real ones and your opponent has to reconniter to figure out what's fake and what isn't. You can also do some movement similar to what's described below when you're operating under an ice sheet.

Victory at Sea and GQ3 both do it the other way: you subdivide the table into sections and can write down into which subdivision you're deployed. You can then use those subdivisions to describe your movement on a written track (move from this subdivision to that subdivision), and you only place the submarine itself on the board when you're revealed by attack or ASW ops. Generally speaking, when you reveal, you can reveal *anywhere* within the subdivision you currently occupy. (GW3's table subdivisions are a LOT smaller - usually 5cm - than VaS's, which just divides the table into quarters).

Sub's are just really fiddly, because they depend entirely on Fog of War and doubleblind movement in games which don't necessarily support those things. However, submarines in REFEREED double-blind games are actually really really easy to make work. You tell them to go to X, and the refs make them go to X. If the OPFOR discovers them, then they get revealed to the OPFOR by the refs. Subs are one of the *very* few times something tends works more easily in a double-blind game than in a face-to-face game.
>>
>>50742984

Actually, I'm sorry - I spoke poorly. VaS subdivides the table into 24-inch squares for submarine deployment, not technically quarters. It's just that VaS most often gets played on 4x4 tables. Apologies.
>>
>>50739617
>>50739699
Id probably use one sherman or like a British Tank, i know they had some British Crusaders in Egypt so that could work
>>
>>50739214
I can only get so erect.
>>
>>50739214
Are the two on the right flame tanks?

Seems like their survivability would be...low
>>
>>50745333
Pretty sure you use those the same way you use man portable flame throwers.

Suppress the enemy so you can maneuver the flamethrower into range, which should be greater on a vehicle portable flamethrower.
>>
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Anyone seen a Cold War game not set in the 80s? How did it go?
>>
>>50742984
I felt like the way Naval War handles subs is pretty slick and quick. Essentially when they're deployed, you plop down a die with the two or the three facing up. This is how many movement distances within the die the sub can surface within. When it comes time for movement, you can either increase the number on the die by one, or move it one movement distance in any direction.
>>
>>50745691

Did a '70 game, the Best German NVA against Americans at skirmish-level with Point Blank. Wasn't bad, but eh, skirmish level, so a lot of the big differences failed to count.

NVA (we got 'em superior training that the Americans) won, but again, skirmish.

Pre-80ies Cold War scenarios, particularly 60-70ies, are far more interesting for the Soviet side: you aren't as technologically inferior to NATO (and in some designs, kinda superior) and some of your troops are even of very good quality (Poles, East Germans). Sadly it's kinda difficult to get models: I had to scrounge old Esci 20mm stuff from the late 1980 for cheap NVA troops.
>>
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>>50745972
NVA STRONK
>>
>>50745691
Not yet, but I'm looking at gathering the kit for post-WWII, 50's and 60's stuff for company-scale scenarios.

Soviets with AKs and RPG-2s would be some fun.

Cross-over potential for gaming certain uprisings during those periods too. That, and I want to roll modernized SU-100s around and such.
>>
>>50746086
red armyboos aren't a thing? are they?
>>
>>50747246
they are a thing. rare but they certainly exist.
>>
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>>50747246
muh pact

>>50746326
It sounds like a low tech game of Wargame Red Dragon and those are fun as fuck, now even more with the Yugos bringing lots of WW2 units
>>
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>>50747497
Yeah, exactly!
>>
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>>50745972
Elhiem has a fairly new 1/72 NVA range
https://www.elhiem.co.uk/ourshop/cat_811865-WARPAC-DDR-East-German.html

Under Fire Miniatures makes a few East and West Germans in 28mm.
>>
>>50738287

"Surely, absorbing even more distinct, numerous, angry ethnic groups will help us after this terrible war!"
>>
Skimmed the thread, sorry if I missed something, had a couple of questions:

Have we got a new project topic yet?

Any opinions on Men Who Would Be Kings?
>>
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Finished up at the local club, played a Khalkhin Gol style battle - early war Japanese vs Soviets.

Soviets had a bunch of BT-7s and BA-10s leading the way for infantry, backed up by some howitzers and few cavalry units.
Japanese had plenty of infantry and veterans, a solid howitzer back line, and some air support, and 2 Chi-Ha command tanks

It didn't go well for the Japanese at all. First game ended after turn 5, where we decided to swap sides and try again. Next game went slightly better, but the Japanese just couldn't deal with the massed light tanks, and their air support just wasn't worth the points as it could only ever destroy a single light tank or a single base of infantry at a time, and there were PLENTY more where those came from. air support tends to be best against expensive medium or heavy tanks or field guns.

In the end it came down to a composition rapage. A nicely balanced soviet army with a solid light tank spam vs a quite elite Japanese army with lots of veterans and air support, and almost no armor or vehicles, or light field guns. A few small field guns like the 37mm, and perhaps dropping the air support and veterans for a bunch of recon vehicles or regular infantry, or some massed light tanks of their own would have made it much more balanced.

Other games being played: Muskets and Tomohawks - Indians vs. French, and a 40K game. Pretty small turn out this week, but the core of interesting wargamers were there so nice to catch up with them.
We usually turn up late, power through our games and leave before everyone else. We had 2 games of ostfront done (albeit shorter games ending at turn 5 or 6) in the time it took the muskets and tomohawks guys to play half their game.
>>
>>50750218
You'll need to do Lake Khasan next.


Ever taken a look at modifying Panzer Korps scenarios? For a while they were regularly posting free scenarios; don't know if they still are.

There was an interesting Khalkin Gol one which I can't find in my scenario folder right now. Bigger scale that what you've got but the PK scenarios might be an useful starting point for you.
>>
>>50751023
Ah I did save it after all
>>
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I just got my first box of Bolt Action infantry. I have experience with painting 1/35 models but this is my first venture into "heroic" figures.

If it isn't too much trouble, can any bolt action players here share their favorite tutorial?

I'm finding a lot of basic stuff, how to make your men look decent quickly. I'm looking for higher quality, like what's often seen with 40k. Is that available?

Thanks in advance.
>>
>>50751194

All you need to make Germans look good is a well-done historically accurate feldgrau.
>>
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>>50751023
>>50751082
nice! these are great, will definitely look through. We're slowly putting together a scenario book to have a few scenarios from every theater, will definitely include some Mongolian ones. A shanghai city fight would also be on the cards.
>>
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>>50749235
>Have we got a new project topic yet?
I completely forgot, it the turnover was 15th/16th. Anyone working on the project or keen for a new one?
>>
>>50747788

Cool. That can be useful. Esci models are great (I mean, for 30 years old models) but some variety helps.

>>50747246

Sure they are! I'm not even German.
>>
>>50751194
First: remove mouldlines.
>>
>>50751194
Your minis have some mold lines left here and there. I recommend going over them again to scratch these off.

For advanced painting i recommend this channel:
https://www.youtube.com/channel/UC3MqSyG5HkjKseY5QLhS4dA

She has a tutorial for almost every german (and other nations) ww2 camo and lots of other ww2 tutorials.


Nice Tamiya Marder 3. I have the same one.
>>
>>50753750
I'm almost done with mine since it's been a hectic week for me
>>
>>50753883
I like her painting. But her voice is like nails on a chalkboard to me.
>>
anyone know if deus vult burn and loot is any good?
>>
>>50711455
>literally nobody dressed like this outside of hyper wealthy areas
>>
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>>50745691
70s-era Cold War games tend to be really unbalanced toward the Soviet player. Pic related.
>>
>>50756740

Tsuka Blatt
>>
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>>50756740
I suspect from what I've studied that this is due to the imperfect information being rather biased towards Soviet capability at that point in time. True, the Soviet military was at it's peak, and the US really suffering from problems related to delayed implementation of new tech and morale problems in general, I don't think it's as hopeless as those old games would portray (barring the whole nuclear armageddon thing... anyway I mean in game terms), because it's not like the soviet warmachine wasn't a massive clusterfuck of its own, despite modernisation efforts most of the forces were stilled equipped with T-55s, towed artillery and similar ancient gear filling out even the top units, training still being minimal compared to basically every NATO force, though of course with the bias in the soviet's training towards assuming pretty much every battlefield is gonna be a nuke-fest.

IIRC I've heard a commentary from those who were active at the time in the US/UK military at least that nukes were typically an end to the training scenario, not the opening salvo.
>>
>>50756901
Agreed. WP forces were over-estimated and NATO forces didn't have as many high-tech toys to play with (the M1 and A-10 especially). In NATO: The Next War in Europe, the NATO player basically has to launch tactical nukes on Turn 2 (taking a 50% chance to lose the game on a die roll outright) in order to have a fighting chance against the WP player.
>>
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>>50757126
> In NATO: The Next War in Europe, the NATO player basically has to launch tactical nukes on Turn 2 (taking a 50% chance to lose the game on a die roll outright)

That is pretty amazingly bullshit given that the opening for the soviets realistically looks like image related.
>>
>>50757126
Sounds like whomever made it were a fan of France's nuclear first strike policy.
>>
>>50757392
With an added dose of this as standard operating procedure.
>>
>>50715975
Because the Finns have taught us that Russia is a fucking joke when it's fighting outside Russia.
>>
>>50753750
Maybe something like "Combat Support" or "non standard combatants"

Combat engineers, ground attack aircraft, escort carriers.

Something that's not a direct combat unit but acts as support to the line units in a way that involves direct fighting.
>>
>>50757770
yes, if we ignore all their successes in WW2 etc, sure.

This is like saying the battle of Isandlwana is proof the British were a joke in colonial wars.
>>
>>50757392
>>50757417
>>50757494
>That is pretty amazingly bullshit given that the opening for the soviets realistically looks like image related.
WP have the option, but they definitely have the upper hand to fight a conventional war (particularly if they are fighting in surprise scenario). Throwing tactical nukes has a 50% chance of ending the game in failure outright for the player who launched (to simulate escalation into global thermonuclear war), so the WP player really has an incentive to avoid using nukes unless absolutely needed. NATO has the most incentive to strike first in most (if not all) scenarios simply because they arguably start with a lower than 50% chance of winning before the 50% chance of auto-losing on nukes.

>Sounds like whomever made it were a fan of France's nuclear first strike policy.
Wasn't it French policy to deploy tactical nukes against approaching WP columns near the French border? Most Cold War scenarios I see have WP forces staying clear of France for this reason/using political and diplomatic power to keep the French from getting to trigger happy with The Button.
>>
Maybe earlier cold war would work better for gaming when more nukes are delivered by bombers and so would be less reliable.
The problem would be less differentiation from WW2 gaming in terms of equipment. Bonus: you could deploy IS-3s
>>
>>50757770
funny how everyone forgets that the Finns lost to the Soviets, twice in a row.
>>
Lads im batttered send help pls
>>
>>50759086
>t. The Hood
>>
>>50758112
This gives me an excuse to buy some FPW Pioniers so I like it
>>
>>50753883
Thanks for the link. I'm drinking my coffee and watching now.

Yeah I haven't got my minis ready for paint yet. I'm out of primer and still need to pick some up, but thanks for reminding me about the mold lines.
>>
>>50756901
>>50757126
Missile gap!
>>
>>50758722
It's a bit like how everybody forgets the English lost the Hundred Years War.

>but muh longbow
>>
>>50759598
What is with shitty island nations and wanking up weapons of questionable quality?
>>
>>50759672
Nothing wrong with Longbows, you just need more than that to win wars.
>>
>>50758722
>Twice in a row
What?
>>
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>>50759746
So you mean they needed more longbows?
>>
>>50758291
>but they definitely have the upper hand to fight a conventional war

Point is they never planned to fight a conventional war against NATO should it come to war, especially in the '70s. Only in the '80s were nods made towards the possibility of a purely conventional war, and they were merely nods because of the massive improvements made to NATO forces were not being matched technologically by the Soviets at anywhere near fast enough a pace to allow them to retain a conventional warfare advantage.
>>
>>50760071
>Point is they never planned to fight a conventional war against NATO should it come to war, especially in the '70s. Only in the '80s were nods made towards the possibility of a purely conventional war, and they were merely nods because of the massive improvements made to NATO forces were not being matched technologically by the Soviets at anywhere near fast enough a pace to allow them to retain a conventional warfare advantage.
In real life, sure. I was talking about the game.
>>
>>50759574
Didn't actually exist. Same as the Bomber gap.

>>50759598
I don't forget, but then I'm into the war of the roses, which the fallout of the loss and how it happened was a large influence on the causes of the war. Well that and a lot of other stuff militarily.
>>
>>50760125
>Didn't actually exist

That was, in fact, the joke.
>>
>>50745972
Oh, come on everybody and their mother reissued that Esci set.
>>
>>50761532
Erm, that's the problem, nobody reissued the WARPAC kit. Only the Spetsnaz. Same with the NATO infantry and US infantry.
>>
>>50759132
But for reals, please
>>
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>>50756740
NATO Next War was released in '83 for a Late 80s war.

what you may be thinking of is SPIs Next War which was released in '78 to cover a late '70s era war.

got a buddy of mine who is doing a playthrough on his blog of this game right now. and the game is NOT slanted towards the soviets.
>>
>>50762580
You got a link to his blog? I've had a copy for almost a decade but haven't gotten a chance to play it yet, and I'd love to see it actually played
>>
>>50759924
https://en.wikipedia.org/wiki/Russo-Finnish_wars
>>
>>50762691
http://bigboardgaming.com/
he has a you tube channel as well.. hell he was the guy that kinda got me into YouTubing my games.
>>
BMP

https://www.youtube.com/watch?v=cRBFRNW074g&index=4&list=PLm6uqISE0xmxy20rpWtdPVlngLoLp4anF
>>
>>50764052
The "Two Suns in the Sunset" might be more appropriate off that album given the Cold War discussion in the thread

https://www.youtube.com/watch?v=7E3Ag7usFmw&index=13&list=PLm6uqISE0xmxy20rpWtdPVlngLoLp4anF
>>
>>50763032
Thanks buddy.
>>
>>50765674
anytime. Kevin is good people.
>>
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>>50764052
>>50764384
Roger Waters' father was killed at Anzio with the 7th Royal Fusiliers; a lot of his ghost floats around old Pink Floyd stuff.
>>
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New thread: >>50769679
Thread posts: 312
Thread images: 108


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