[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ D&D Fifth Edition General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 396
Thread images: 28

File: 1450406789172.jpg (587KB, 1850x1041px) Image search: [Google]
1450406789172.jpg
587KB, 1850x1041px
Not the Constructs You're Looking For Edition

>Latest News
Fighter UA is out! https://dnd.wizards.com/articles/unearthed-arcana/fighter
Be sure to fill out the survey on last week's Druids.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

Previous thread >>50657090

Are you ready to be disappointed by the Monk UA, /5eg/? What do you want that you know you won't get?
>>
So why is D&D 5e better than Dungeon World?
>>
>>50661287
It's got dragons.
>>
>I want

A Drunken Master

>I know I won't get

A Drunken Master
>>
File: 1481319567636.pdf (1B, 486x500px)
1481319567636.pdf
1B, 486x500px
>>50661312
>>
>>50661262

I want me a Kensai, Monk fueled by rage/strength, and a drunken master. I don't get any of those.
>>
Alright, my party's about to rescue the son of the city's Thieves Guild and get rewarded with a nice little cache of gold, a potion per person, and a modest permanent magic item per person, mostly coming from lordbyng.net/inspiration/tables.php

Armor for the paladin, weapons for the damage dealers, and a trinket for the caster sound like a good spread to keep everyone's stuff semi-relevant? Or mix it up a little and give the rogue a trinket, the paladin a weapon, etc

Basically, how do you determine what sort of magic items your party gets as treasure. Do you wishlist, randomly assign stuff, or tailor their gear to their role?

>>50661287
Because it isn't Dungeon World.
>>
>>50661287
Poor form recycling bait like that
>>
How does Booming Blade/Greenflame Blade work with Empowered Evocation/Elemental Savant? Does it get the bonus damage or is it considered an attack buff?

Also, if you were only going to take one ranged attack cantrip for your entire career, would you take Fire Bolt, Ray of Frost, or Chill Touch?

>>50661262
I like this picture because Episode 4 was based on the plot of a film set in feudal Japan.
>>
>>50661388
I little random, a little tailored and a little intentionally tailored to be ambivalent.

I started out by making sure everyone got something and I never have just a +X item, they always have something that stands out (which makes 5e attunment a bit of an issue) that gives the item a bit of character and history and gives the characters an option, a resource, to spend or to add to their box of tools.

I also try to make cursed items still have a use but debilitating cost, like "laughing in the face of danger" a mask that increases initiative, travel speed and dexterity but makes the cursed attuned impulsive and deplorable at wisdom checks and saves.

There's a bit of a paradigm/meta plot thing to the change in cursed items thanks to the inspiration of one of the characters concepts.
>>
>>50661445

The Hidden Fortress, by Kurosawa is what you're referencing. Great movie.
>>
>>50661362
$50 says we get at least one of those (probably kensai or drunken master).
>>
>>50661287
>Implying

I think we can all agree that dnd, with the sole exception of 4e, is worse than pretty much everything.
>>
>>50661262
My characters have done serious shit for the entirety of the campaign im running. They're finally getting to a capital city tonight and I want some R&R for them. Was hoping for some help with ideas.

So far I've got:
>Cooking competition
>Colosseum with gladiator duels
>Maybe some sort of magical experiment going awry
>A thieves guild

Any suggestions? Honestly the only one I'm super set on is the cooking competition.

It's taking place during a yearly festival. Shit is gonna get heavy again after the festival so I want this to be a respite.
>>
>>50661445
>Booming Blade
Add to the initial damage, because the features you're referencing work once per spell after errata, and additionally say "when you cast a spell," and the secondary damage doesn't happen when you cast, it happens later.

>Green-Flame Blade
Add once to either the primary target or the secondary target.

>Fire Bolt
most damage, most resisted

>Ray of Frost
decent damage, common resist, good utility

>Chill Touch
decent damage, cuts off regeneration, has utility against undead, rarely resisted

I'd go Chill Touch unless I had a feature that benefited the others more.
>>
>>50661262
I want a 4e remake, an acrobatic stunt based monk, and an improvised weapon based monk.
>>
>>50661529
By 4e, I meant 4 elements, not a remake of the superior 4th edition. In case that wasn't clear.
>>
I want a Sohei like monk (Monk able to use armors and weapons), I want a wot4e fixed and I want a Str based pugilist monk
>>
File: DnD5e Engineer.pdf (1B, 486x500px)
DnD5e Engineer.pdf
1B, 486x500px
New to 5e general, has anyone used the Engineer fan supplement at all? I ran one for a session and it was fairly fun.

Is a Dex + Firearms build with Firearm Master + Sharpshooter a decent idea, or should it just be all Int all the time?
Anyone found any cool uses for gadgets or ones that turned out to be useless? Personally got great use out of Firestarter, a flamethrower is kind of helpful to have around even if the damage is a little low.
>>
>>50661287
It's better because combat is more interesting
It's worse because DW does things like bonds really well

Ideally, you'd train your players on a little DW and then shift to 5e
>>
>>50661574
A a DM I wouldn't allow it since the gadgets are basically a bunch of additional spells I and the players would have to keep track of. That's not even touching balance, which is far trickier when it comes to a primarily utility based character. If there was some sore of digital aid I could use to search for a gadget, that would alleviate a lot of it, but my group is very averse to the kind of option paralysis presented by spellcasters and the like. I don't think either I or my players would enjoy it.
>>
>>50661574
Shit like this is gay and bloated as fuck
>>
>>50661487
Alright, so how about something along the lines of this, drawing from the aforementioned chart? These will be a little more directly useful since they are each character's first magic item, though still not just +X items.

>Paladin
Either Consecrated Longsword or Armor, which acts as a +1 item only when either attacking or being attacked by the Undead. Which will become very relevant in the second chapter of the campaign.
>Shaman
Good Medicine Pouch, which contains 4 weak charges of healing magic that heal for 1d4 and regains 1d4 charges at sunrise. Might additionally give it the ability to spend 1 charge to make a Medicine check with Advantage which would also become very relevant in the second chapter of the campaign.
>Spellslinger
Smouldering Revolver, can replace its damage type with Fire and gain +1 damage if he does so.
>Rogue
Kind of hung up on her. Maybe a Bloodthirsty Carbine that allows her to expend a Hit Die in order to turn it into a +1 weapon for 1d4 rounds. Or either armor or a trinket that gives a passive +1 bonus to Stealth or Initiative rolls. Or a Swift Carbine that is treated as a +1 weapon if they are first in initiative order.
>>
>>50661646
>Group is very averse to the kind of option paralysis presented by spellcasters

...

You're everything that's wrong with this edition.
>>
>>50661592
Looking over my DW pdf, I feel the bond system could be introduced to 5E fairly seamlessly, you just replace the current bond section on your sheet with a DW style one, maybe even cribbed straight from it.
>>
>>50661574
That just looks like a headache of shit to track of. So much bloat.
>>
>>50661646
>>50661679

You don't have too many gadgets and the ones you do have are pretty much all "use then short/long rest to recharge", like a Warlock. I didn't find it too tricky to keep track. It looks intimidating, but you pick whichever gadgets you want at chargen then add one or two every level, not too bad once you start playing.
I found myself doing a bit less damage than most of the others, and the utility tools are nice but not too insane.
>>
>>50661505
Here's your (you). You may leave now.

>>50661523
>Point-based fencing competition that refreshingly changes the approach to combat
>Chariot race, with some monster pulling the chariot
>Beauty pageant, and characters can either participate or judge. The talent portion is fiercely competitive
>>
>>50661666
It's not that I don't have any spellcasters, it's just that they use spells known (sorcs, warlocks, rangers) rather than spells prepared (clerics, wizards, paladins). In fact, I think the only spells prepared class played in our group was when our monk player ran a short-ish (start at 5th level, level up every 4 sessions) game where I played a pally.
>>
What's an appropriate level for someone to get plate armor?
>>
>>50661708

>>50661646 here, I guess I'll give it another look.
>>
>>50661728
I'd say no later than 3, for fighters and paladins. It's sort of assumed they have a strong AC and they should get it by the time character roles become solidified.
>>
>>50661728
Depends. I'd say whenever they can afford it. With that condition, it's now dependent on the setting, wealth, and relative power level of your adventurers / the campaign.

>>50661262
What do I *want* to get? Ehhh, non weeb monk stuff.

I'm pretty sure we'll see some version of a Drunken Master, Shaolin weapon wielder, and Kensai.
>>
>>50661728
Whenever they can afford to buy it.
>>
Reminder if your DM says 'A wizard appears at [fireball's maximum distance away], fireballs your entire party then runs away again, and then 12 soldiers appear and surround you' they're bullshitting you.

This is not how surprise works. Thirteen creatures could not have all passed their stealth checks unless they all have 'pass without trace' from a druid or shadow monk and have at a +3 or so to stealth combined.
>>
Fairly new to DnD overall, and I'm wondering if finding magic items is fairly common? Majority of the party is hitting 4th level and we haven't got one between us, and AFAIK it's not a particularly low-magic setting.
Should we be fine without, or should I be looking to get some of my wargear enchanted or something?
>>
>>50661728
Considering it costs 1500 gp, a PC might be able to afford one around 5th-6th level, or 3rd-4th level if the party pools all their money?
>>
Just a real quick question, if I wanted to play a dwarven stone shaman what splats should I look in? Thanks in advance
>>
File: where do you think we are 5e.jpg (282KB, 1067x800px) Image search: [Google]
where do you think we are 5e.jpg
282KB, 1067x800px
>>50661820
Just play a dwarven cleric.
>>
>>50661804
magic items are not required in 5e math so acquiring them should be rare.
>>
>>50661761
I definitely disagree. Plate at level 3 is a little absurd, especially since there's no way that the Fighter or Paladin is buying it alone at that level. Splint, sure, but leave plate as something for the player to be able to get as an upgrade later on down like the line around 5-6.

>>50661812
This anon's got it.
>>
>>50661820
> dwarven stone shaman

Just like with every other concept, figure out what exactly you want to do first (what abilities make a dwarven stone shaman). Find the class / archetype that can do that. Find the feats that can help do that.

Pick those options, and call yourself a Dwarven Stone Shaman.
>>
>>50661820
The Elemental Evil Player's Companion has a lot of earth-based spells. They're mostly on the druid, sorcerer, and wizard lists.
>>
>>50661841
Ehhhhh, it is an option. Is there not a spirit shaman class in this edition?
>>
>>50661592
>It's worse because DW does things like bonds really well

Except it doesn't. The bonds are prepackaged bullshit and are flat-out worse than AW's Hx mechanic.

Also:

> implying the characters should know each other before the adventure starts 100% of the time

DW crams so many assumptions and other crap down your throat that you are constricted by it.
>>
>>50661820
>>50661862
Well, with this you can very literally play a Dwarven Stone Shaman.
>>
>>50661658
> any new mechanics are bloat and are ruining this absolutely perfect game
>>
So I am looking at the Aasimar options in Volo GtM, and the Scourge Aasimar looks pretty crap. I mean fallen isn't great either, but Scourge causes you to hurt yourself each turn, which seems pretty crap as an ability.
>>
>>50661881
But that specific homebrew is bloated af.
>>
>>50661804
It varies. You may find none in your whole career without breaking the game. Published adventures tend to be a little more generous with useful magic items than the random treasure table is. But if you don't find magic items in dungeons, you're almost certainly not going to find anyone who will sell or make them for you. By default you can't find anyone unless the DM makes special allowance for it.
>>
>>50661867
That is exactly what I want! And this legit content, not some homebrew?
>>
>>50661262
what is good about warlocks

I literally can't see it
just be a cleric instead
>>
>>50661862
Check the Druid UA, shepherd might be what you are looking for
>>
>>50661388
This is 5e.
You shouldn't be throwing magic items at players willy-nilly, 5e isn't designed like that.

Magic items should be meaningful rather than direct upgrades to stats. 'You deal +1d4 damage' or 'it's a +1 weapon' or anything like that is incredibly uncreative.

I'd recommend -
Items that have dubious, but limitless utility. Jug(?) of alchemy allows you to create lots of mayonnaise every day, or other liquids. Just imagine the things you could do.
Items that have downsides for power. Yes, it might be a +XdY damage weapon, but holy shit you do not want to trigger the bad effect on it, if you even know what it is.
Key to the story. A powerful sword is good, but perhaps not permanent. You may have to sacrifice the legendary weapon to prevent a catastrophe. If your party is too greedy and keeps it? Well, they'll get a good reminder that a D&D world is dynamic.

Personally, I like to throw out all sorts of assorted bits and pieces. The party members can decide if things are useful or not, or come up with creative uses for things.

>>50661804
They're much more common than they should be in most campaigns.
If you're level 4 and you haven't got any, that should be perfectly fine, but you should encounter one sooner or later if your DM isn't looking to bore you.
>>
Bread Anon here (now dming)
Had a small session, getting into the groove of things.
Had my tiefling warlock player meet his 4 year old younger sister (they don't know they are related)
Another party member showed up with the deck if cards magic item, and being a 4 year old orphan tiefling, played along
She announced she would take 4 cards
In order
She gained 10,000 xp ( and already had the innate ability to influence gravity/magnetism)
Spawned the avatar of death
Killed avatar of death
Gained a 4th level tiefling fighter servant, which she tides around with on his shoulders, ( she holds onto his horns)
And pulled the demon card that makes powerful friend hunt her down
What should I do with the little girl now?
10k xp
Gotta make a bunch of stuff for a gravity sorc

Player character wRlock pulled the ruin card. ( Does that only take away money and property or stuff like clothes and nonmagical items too?)
Then pulled the throne card, so he gained ownership of a castle near the spine of the world
Deck fizzled after that.

Learning that putting party members in cqc combat in small rooms is fun, because our mages can't just aoe mooks without hurting themselves.

How do I deal with players that show up inconsistently? Especially if the groups cleric only shows up 1/2 the time?
I want to run challenging dungeons, but I don't want to have to Deus ex machina a party because cleric didnt show up that week.
Need advice on travel rules, party has to make the journey from what amounts to south Australia to North Europe.

I made a desert encounter from scratch, it's a mummy Lords tomb, with traps and false rooms( made a new enemy called room mimics) I don't know if I should wait to throw it at the party or not (at max members it's 7 people ranging from lvl8 to 11)
The monster xp I added up is about 40k
The dungeon boss is a mummy Lord.
Feedback is appreciated. Thanks 5eg
>>
File: reapingmauler.png (1MB, 1273x840px) Image search: [Google]
reapingmauler.png
1MB, 1273x840px
>>50661262
>What do you want that you know you won't get?
Reaping Mauler or some other Grappling-based Monk.

>3: Gain Proficiency in Athletics, or Expertise if you already have it. You can make a Grapple attempt using your Reaction if an enemy moves out of reach, strikes you with a melee weapon attack, or casts a spell within 5 feet of you.

>6: Bonus action against a Grappled target to deal damage equal to your Martial Arts die and knock them Unconscious (Con save only avoids Unconscious) for one minute; costs 1 Ki. Your speed is not halved while Grappling.

>11: At your option, Grappled creatures automatically take bludgeoning damage equal to your twice your Martial Arts die each round. This damage does not wake Unconscious enemies and does not benefit from damage vulnerabilities from any source.

>17: Using your Action, spend up to 5 Ki on a Grappled creature. The target makes a Strength saving throw, but the DC is increased by the number of Ki you spend. They take 1d10 bludgeoning damage per Ki spent if they fail, or half if they succeed. On a failure, they gain vulnerability to physical damage until they finish a long rest, and their movement speed is permanently halved.

I know Strength still isn't a good stat for Monks and they have no means of giving themselves advantage on checks, so if this still seems shit from a lockdown perspective then maybe a level 3 feature that allows the Monk to use their Dex (Wis?) modifier in place of Strength for Athletics checks related to grappling.
>>
>>50661884
>Scourge
I think that's to balance the fact it's a racial area damage ability. Against a sufficient number of creatures, it's powerful, and you have resistance to the damage type as an aasimar.

>Fallen
Part of the benefit is they have a better stat spread. Str/Cha is more likely to be useful than Wis/Cha for example.

>>50661892
It's homebrew.

>>50661897
Short rest casting with a lot of at-will stuff via invocations. They're actually pretty good past level 11, when hardly anyone is still playing.
>>
>>50661884
Scourge is my favorite thematically of all of them. Works fantastically with classes than can easily generate THP, small amounts of healing, or can just afford to soak it. Dive right in, get bonus damage on your attacks each turn, and burn enemies in your holy wake.
The only shitty and very dangerous part is that it doesn't shut off if you fall unconscious, meaning you need someone to heal you up or continually stabilize you for a minute as you melt yourself down.
>>
>>50661892
Anything from DM's Guild is non-official.
>>
>>50661905
Bread anon, please either learn the English language or adopt a trip so people can filter your horrific posts.
>>
>>50661897
Warlock:wizard::champion:paladin
They're an option for new players and little kids who want to play a magician but can't handle the complex rules of a full caster. They get the best cantrip in the game and they can basically get by just shooting shit with it. If you don't see the appeal, then it's not for you.
>>
>>50661842
Cool. Party is chugging along fine anyway, I was just wondering if we were screwed if we came across something that we "should" have magic to fight.
So far party is my shooty Fighter, a paladin with dual pistols who is essentially a warhammer fantasy Witch Hunter, a Bard, an edgy monk and a Cleric obsessed with Thunderwave.

>>50661891

Not really been many dungeons at all, really. Mostly running around in a city shooting up a daemon cult. Turns out silver fragments + powder bomb does them in fairly well :)
Probably going to have some sort of cool boss next session, I'll ask the DM if magics will be turning up at all.
>>
>>50661892
Of course it isn't official.
>>
>>50661926
Reaping Mauler was so shitty. It wasn't even a grappling prestige class, it was a grappling-avoidance prestige class. Definitely don't use that as inspiration.
>>
>>50661897
At will silent image, levitate, disguise self, and familiar bullshit tricks.

They're a complicated class hidden behind the simplicity of eldritch blast. If you don't see the appeal, they aren't for you.
>>
>>50661950
If he's a good dm he won't tell you.
>>
>>50661934
>>50661938
>>50661952
Fuck, why is the 1 class I really want to play gone
I guess I'll try to fluff something as what I'm looking for. Thanks everybody
>>
>>50662008
Or, you just talk to the DM like a human being and ask if he'll let you play it.

Why is /5eg/ so autistic sometimes?
>>
File: ClangCredits.gif (3MB, 250x188px) Image search: [Google]
ClangCredits.gif
3MB, 250x188px
>>50661905
> a 4 year old character shows up with a 'legendary' magical item
>and uses it
>a magical item that can potentially literally undo all of reality
>>
>>50662027
I honestly bet he would let me, but this is going to be my first time running in 5th, so I'd like to just play "by the books", y'know?
that isn't to say I'm not autistic as fuck
>>
>>50662008
Consider asking your DM to let you use the shaman homebrew (with tweaks if they want), or as you said take cleric or druid and refluff it slightly.
>>
>>50661900
I gave my barbarian an axe of fish command (as the trident). It wasn't particularly useful except when it allowed them to get food quickly. Except that one time when they were sieging the BBEG's castle and he got hordes of giant octopi to tear his minions to shreds outside the gates.
Best magic item ever.

>>50661926
Why stat up something you're hoping to get in an hour?
>>
>>50662054
A party member offered the girl to pick cards
Not the 4 year old showed up with the deck
It says it right there
>>
>>50662081
Just trying to imagine features for a grappling Monk. And now I'm five minutes closer to the UA.
>>
>>50661950
That sounds like a pretty cool party desu. And there is almost nothing you NEED magic to fight, except some creatures resist nonmagical weapons. But remember that a Sword of Whistling Annoyingly is still technically a magical weapon.

>>50662008
Elemental player's companion has some nice earth/stone spells for the druid. A circle of the land druid would work nicely, I would think.
>>
>>50661718
Part of me wants to say that anyone who wants to play a sorcerer should play a wizard first so they can at least play with more different spells to figure out which ones actually work well for them, and part of me thinks that no one would be able to stand playing a sorcerer after playing a wizard.

>>50661802
>unless they all have 'pass without trace' from a druid or shadow monk
Or a ranger! Update the meme. It's now 12 rangers.
>>
>>50662091
Oh
That makes it even worse, knowingly giving a child an item that could
A) Turn them into a clothless, broke person who has to work as a stripper for money
B) Lock their soul away in a place where not even 'wish' can save them.
C) Grant them several wishes
D) Allow them to make anything they want never have existed.
E) Etc.
>>
>>50661946
Sorry about the awful grammar.
I'm posting on my lunch break.
I'll do more in the future to work on that.
Stupid phone
>>50662155
I, as the dm had to respect the player characters decision to do that, right?
I can't just tell him he can't do that?
>>
>>50662121
Excellent, and since we mixed in some of the Engineer stuff for my fighter so I could use firearms (Essentially, we swapped the Eldrich Knight stuff for Engineer gadgets and sorted some other stuff, been working well) my gadgets count as magic once I hit 6 anyway.

Probably some form of homebrew heresy, but it's been working well. Nice to have a character with more than 10 HP for once, normally play casters.
>>
>Elemental Evil Player's Companion has 43 new elemental-themed spells
>ZERO of them are for Clerics
>the class with elemental-themed archetypes
>and elemental-themed gods
>who are related to the elemental-themed enemies present in the campaign this supplement is about
>but aren't mentioned anywhere in either
How do you even drop the ball this hard? I guess we can kiss anything like a Dark Sun supplement goodbye if WotC is going to forget Clerics can shoot fire, sand, or water without having to stick holy beams in all of it.
>>
>>50662185
Nobody likes Clerics, nobody likes Sorcerers and really nobody likes Rangers.

Enjoy your no-supplements. Wizards and Barbarians 4 dayyyyzzzz
>>
>>50662185
>The only even quasi-elemental official domain is tempest
Chill. Perhaps if they add more in the future, they'll give them domain spells.
Then again, they seem to be avoiding having splats reference each other, since they've reprinted the Svirfneblin feat in SCAG and that one water spell with tritons in Volo's.
Also, how do you think WAY OF THE FOUR ELEMENTS MONK felt?
>>
>>50662008
Here, ask your DM if you could go Druid Circle of Land with these spells

3rd: earthbind, Maximillian's earthen grasp
5th: Erupting earth, Meld with stone
7th: Fabricate, Stone shape
9th: Passwall, Transmute Rock

I think that does a stone shaman pretty well.
>>
>>50662174
If it's completely out of character (A lawful good paladin that knows what it is and doing that, which is potentially chaotic evil or just chaotic stupid) then you can intervene and ask them to justify their actions.

.. But the real problem is giving characters of middling or lower levels items of ridiculous power unless you're looking for a joke campaign.
>>
What time do uas generally get released? I want to plan my disappointing day.
>>
>>50662202
>really nobody likes Rangers.
WotC worked so much in their rework, so I disagree
>>
File: monk monastic traditions.png (629KB, 889x511px) Image search: [Google]
monk monastic traditions.png
629KB, 889x511px
http://dnd.wizards.com/articles/unearthed-arcana/monk-monastic-traditions

Keep an eye on this URL.
>>
>>50662228
In about an hour.
>>
>>50662081
Wtf octupi arent fish u fgt
>>
>>50662216
Chaotic neutral warlock had the deck
I'm basically taking over my dead friends campaign as he passed away recently
I'm slowly working out ways to make the party more balanced and get rid of stuff like that.
>>
>>50662209
The Light domain has a feature (their Channel Divinity) that does Radiant damage, but just about all their domain spells and features are FIRE FIRE FIRE FIRE.

Nature domain is a pretty easy sell for any non-fire element, too.
>>
>>50662254
>Kensei
Well everyone called that.
>>
>>50662254
Just going by the names, I'm bored already.
>>
>>50662254
>only two
lel

What odds that the tranquility will have anti-undead abilities?
>>
>>50662254
>only two
reeeeeeeeeeeeeeeeeee

Tranquility is going to be a healing Monk.
>>
50657447
Could I get some advice here? What class would I benefit out of the most for a multiclass?
>>
>>50662254
Woo, probably another Pacifist monk, or else the memetastic anti-undead. I'm so excited. I just can't hide it.
>>
>>50662278
Either that or it will have a pool of dice it can use to heal teammates.
>>
File: bob-predator.jpg (52KB, 640x664px) Image search: [Google]
bob-predator.jpg
52KB, 640x664px
Give me your character portraits, /5eg/.
I will make an art project out of one of them to fill the time until the UA arrives.
>>
>>50662258
>you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed.
D&D got no time for taxonomy
>>
>>50662254
>Kensei

based
>>
>>50662145
For simplicity's sake I didn't mention this in the greentext, but there was a ranger alongside the wizard. The DM used him to Hunter's Mark then multiattack our ranger. Including the fireball damage he was reduced from full to 2hp. He got Dimension Door'd away with the wizard.
>>
I'm starting a campaign this weekend where the party is playing the new monstrous races from Volos. One of the players is a Kenku monk and plans on eventually learning minor illusion to speak. Is this a cop-out? I want to allow it because in a group of 3, having only two allowed to speak makes the rp difficult.
>>
>>50662328
But the kenku can also speak by imitating words it's heard, no? >>50662309 pic related
>>
>>50662328
It's a complete cop-out
>>
>>50662260
Oh, right, you're continuing on from that.
I'm sorry for your lots.

Sounds more chaotic stupid than chaotic neutral, though.
>>
>>50662337
Yeah, but we do active RP and the player isn't capable of doing a variety of voices to make for convincing mimicry.
>>
>>50662254
>http://dnd.wizards.com/articles/unearthed-arcana/monk-monastic-traditions
>Error 403
>>
>>50662328
They can already "speak" in detail by using single words cherrypicked from their vocabulary.
The real issue is that due to their curse they aren't supposed to be able to create anything at all; they don't lack speech because of a physical condition, but because they cannot conceive an original thing.
>>
File: 1440963455345.jpg (326KB, 980x1120px) Image search: [Google]
1440963455345.jpg
326KB, 980x1120px
>>50662309
>>
>>50662328
It wouldn't be able to make the illusion say anything it didn't already know since Kenku aren't creative.
>>
>>50662328
>be a Kenku
>go to a tavern
>sit there and listen to everyone for a few hours
>go to an academy of science or some shit
>sit in on a class or two

>pay literally anyone (or your party) to read a few pages from the dictionary to you every rest
>have complete mastery over the Common tongue in a month or two
>>
>>50662278
>>50662282
I remember reading an earlier UA talking about how they had to be super duper careful about monk abilities because they supposedly have the most unique abilities in the game.
>>
http://media.wizards.com/2016/dnd/downloads/M_2016_UAMonk1_12_12WKWT.pdf
>>
>>50662292
>>50657447
Forgot the >>
>>
>>50662392
All of their archetype features are "get better at fighting". Even the ones you think would be mostly utility (teleporting Shadow faggots) are also obscenely good for just killing people.

Monks are murderhobos.
>>
>>50662258
Thanks for the grammar, now go read the item description, jackass.
>>
>• If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use that weapon to defend yourself. You gain a +2 bonus to AC until the start of your next turn while you are not incapacitated and the weapon is in your hand.

Whut?
>lol i punch u while guarding with my swoad
>>
Reminder to answer fighter survey with this

>Arcane archer needs more shots per rest
>Knight mark should be able to affect creatures that can't be frightened
>Change sharpshooter name
>>
File: UA_Monk.pdf (1B, 486x500px)
UA_Monk.pdf
1B, 486x500px
>>50662399
Just upload it.
>>
>Emissary of Peace

>At 6th level, you gain the ability to diffuse violent situations. Whenever you make a Charisma check to calm violent emotions or to counsel peace, you have advantage on the roll. You must make this entreaty in good faith; it doesn’t apply if proficiency in the Deception or Intimidation skill applies to your check.

I mean it's flavorful, but how in the hell is that a 6th level ability?
>>
Am I reading wrong or kensai weapons are not monk weapons therefore lol 1+Str on unarmed attacks and no extra attack on martial arts?
>>
>>50662399
Called it.
>>50662307
>>
>>50662460
Yeah. I mean kensei kinda gets two things at lvl 6
>>
>>50662437
>Kenseis can play like any other monk but hold a weapon for +2 AC
>they thought they were making Sword Monks but they really just made Shield Monks
>>
>Anger of a Gentle Soul
>At 17th level, you gain the ability to visit vengeance on someone who fells others. If you see a creature reduce another creature to 0 hit points, you can use your reaction to grant yourself a bonus to all damage rolls against the aggressor until the end of your next turn. The bonus equals your monk level.

I AM THE MOST PEACEFUL MOTHERFUCKER ON THE PLANET

+17 TO ATTACK AND DAMAGE ROLLS TO GENTLE THE FUCK OUT OF YOU!!
>>
>>50662484
>gandhi.exe
>>
>>50662484
>in a party with a caster who controls enemies to make them attack each other
>Monk just pingponging around and obliterating half the combatants right after they finish killing their friends
>>
>>50662437
Sanctuary only breaks if you attack or cast a spell. Using Healing Hands is neither. This actually works okay as a Priest class.
>>
Are kensai the armor monks? Bonus action to add pummel to attacks. Don't need martial arts ability anymore except if you need +2 armor
>>
Do druids still know every spell in their spell list except for cantrips? Moving editions is confusing
>>
It's finally here

GWM with mauls/greatswords ... WITH DEXTERITY

That said, it takes three mostly fruitless levels in order to achieve that.
>>
>>50662534
I'm picturing a more Friar Tuck type monk than a a kung fu monk for that one
>>
File: 1474392141880.jpg (179KB, 1192x670px) Image search: [Google]
1474392141880.jpg
179KB, 1192x670px
>>50662437
Kensei:
+You can use a greatsword or halberd with Dex, and get a little bonus action damage, and if you make one of your attacks unarmed you get +2 AC
-Still not a monk weapon so no unarmored defense or martial arts, bonus action damage never scales
Tranquility!
+ALL THE HEALING, ALL DAY ERRY DAY. HEAL AS HALF OF YOUR BONUS ACTION! TWICE AS GOOD AS PALADIN!
-Level 6 feature is a social encounter bonus only, level 11 feature would be hella to combo with healing them first but you can't on the same turn

Verdict: Kensai is the ultimate armored monk multiclass, Tranquility is fukken' neato but probably overpowered because they've been handing out heals like candy (See: Glamour Bard giving 2 * (Bardic Die) * ((Cha Mod) ^ 2) per short rest in THP, and also free movement)
>>
>>50662542
Gee, I wonder if that information could be found in the Spellcasting section under Druid
>>
Gather round, and I'll tell you the tale of my dnd game which we lovingly refer to as "shit dnd"

in shit dnd we roll for stats, but instead of using 3d6 we use 1d12. Due to this the characters will most likely have terrible stats, and probably should've all been drowned at birth.

>Character 1, Frank the dwarven warlock
>has 1 constituion and 3 hp
>pathological liar who believes anything that comes out of his own mouth

>Character 2, Leslie the 12 year old elf paladin
>decent stats, especially considering he's only a child.
>incredibly naive, believes literally anything Frank tells him

>Character 3, Dunkey Dingus
>Human druid with 1 int
>Can be somewhat insightful at times, most of his interactions with others include screaming and smiling blissfully

And so our story begins

>party starts in the shit filled alleyway behind the inn
>innkeeper comes out to empty a bucket, notices the players just standing around
>invites them inside and gives them each a rat on a stick to eat and offers them a quest
>They agree, Frank uses his mage hand to create a thumbs up
>Leslie gasps in amazement, he says he's never seen magic before
>Their job is to deal with a local bandit gang that has been plaguing the village
>They decide to get a cart to take them to the bandits but don't have any money
>Frank sets fire to a nearby house and steals a cart and yells that they need to chase after the necromancers who just set fire to the house
>Leslie is horrified that necromancers have found their way to the village
>Party sets out as the village burns behide them
>>
>>50662467
No, you're reading right, it's shit

>>50662538
You deal 1+Str with martial arts now because lol grabbing non monk weapon. If you pick non monk weapon of course

It's a shitty as fuck subclass
>>
File: Certified 100% Heresy.png (36KB, 192x192px) Image search: [Google]
Certified 100% Heresy.png
36KB, 192x192px
>>50662552
>>
>>50662399
>>50662437
Dex Greatsword monk seems cool. You can put out a lot of damage, or potentially male one unarmed and one weapon attack to effectively have a shield. Being able to get a +3 magic weapon whenever yo us and at higher levels is nice too.

Tranquility monk seems to have some decent utility, and being able to lay on hands as part of a flurry makes them pretty nice as combat medics.

These both seem really solid, fun, and interesting.
>>
DEX GREATSWORD HYPE
>>
>>50662573
Literally staring/rereading the page over and over and it isn't really very clear. You probably could have just answered my question instead of being an ass
>>
>>50662460
>One with the Blade
>At 6th level, you extend your ki into the weapons you hold, granting you the following benefits.

>Magic Weapons.
>Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

>Precise Strike.
>You can focus your attention on a single target in battle to understand and overcome its defenses. As a bonus action, pick one creature you can see within 30 feet of you. The next weapon attack you make against that creature during the current turn adds double your proficiency bonus to the attack roll, rather than your normal proficiency bonus. Once you use this ability, you can’t use it again until you finish a short or long rest.

Man, Tranquil Monk got absolutely raped at 6th level.

Especially since you already have a permanent Sanctuary effect and your 11th level ability lets you force non-violence on enemies as long as you don't attack first.

This is bullshit.
>>
>>50662484
Just damage, not attack
>>
>>50662566
Twice the lay on hands of a paladin, but none of the spell slots. No Aura of Vitality.

>>50662575
You don't use monk weapons. You use Kensei weapons. You don't use martial arts, you use Pummel. Or you use a shortsword, because it's both.
>>
>>50662566
You still get unarmored defense regardless of weapon.

Makes it really great if you want to mimic the 4e Avenger. 3 levels of monk for unarmored defense and a dex greatsword, the rest in vengeance paladin
>>
>>50662590
>You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list.
>You can also change your list of prepared spells when you finish a long rest.
>>
>>50662566
>-Still not a monk weapon so no unarmored defense or martial arts
Armored Defense only cares if you're wearing armor or wielding a shield. It has nothing to do with weapons.

The lack of scaling with the d4 works in your favor until level 17. If you've got a d12 weapon and are bonus hitting for d4, you're still a leg up on any Monk below level 11 who is doing d6+d6, and you're even with any Monk between 11 and 16 who's doing d8+d8. Considering that at 11 you can get a flat +3 to your damage thanks to Sharpen the Blade, you're still ahead.
>>
>>50662635
If you want to punch and get +2 to AC you have to use unarmed attack but LOL your unarmed attack is 1+Str and you hit with Str because you're holding a non monk weapon (if you want to use greatsword).
>>
Tranquility is some good stuff.

Sancturary every one minute.
A double strength lay-on-hands that can be used with a bonus action attack for 1 ki.

Level 6 ability is just the ribbon ability.

'Douse the flames of war' seems more of an awkward thing that the DM can fuck you over on. If you're trying to stop a fight from happening, you only prevent one creature from fighting and all that happens is it can't attack. If there are any other creatures, it will be very hard to not make that creature want to attack again as almost anything you do to its allies will make it able to attack. If it even fails the initial save, that is.
If your DM is super dickish, they could say 'it can't attack, but it will try to throw itself into a situation that will make it or one of its allies get hurt so it can attack again, or just tell its allies to start beating you lot up'.

Level 17 is hilarious though. At level 20, that's +20 damage to every single attack until the end of your next turn.
That's a fucking lot.
But I wouldn't call it overpowered.
>>
>>50662648
Thanks so much
now maybe we could hold hands
>>
>>50662665
Kensei weapons are monk weapons
>>
>>50662580
>>50662588

>>50662639
>>50662639
>>50662639
Haters gonna hate. Avenger HYPE
>>
>>50662575
Pure Cheese, but:

>Wield kensei greatsword
>Make one attack with it using Dex
>Take one hand off it
>Make unarmed strike with Dex because you are no longer wielding the greatsword, only holding it.
>Get +2 AC because your kensei weapon is in your hand.
>>
>>50662665
So then use a Shortsword and get both. This isn't hard.
>>
How does healing/hit die work per short/long rests
>>
>>50662678
Nope.
>>
>>50662653
>If you've got a d12 weapon and are bonus hitting for d4, you're still a leg up on any Monk below level 11 who is doing d6+d6, and you're even with any Monk between 11 and 16 who's doing d8+d8.

>When you take the Attack action on your turn and hit a target with a kensei weapon, you can use a bonus action to pummel the target, dealing an additional 1d4 bludgeoning damage to that target and to any other target you hit with the weapon as part of the Attack.
A Kensei who attacks two different enemies in his turn gets to apply that d4 to both.
what happens if you take Sweeping Attack since Greenflame Blade doesn't hit a second target with a weapon, but fire
>>
>>50662678
Noooope
>>
>>50662693
>You can rolI a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk leveis, as shown in the Martial Arts column of the Monk table.

>and you choose whether to use your Martial Arts damage die in place of the weapon’s damage die.

Yep
>>
>>50662386
i would say that all kenku (at least PC kenku) would've heard enough common over their lifetime to communicate effectively, they would just need to roleplay as though their speech was disassembled
>>
Does anyone have the WoTE rebuild that gets posted in here?
>>
>>50662695
Thank you for actually using math instead of kneejerking like an angry child. The kensei is slightly convoluted but not particularly unbalanced.
>>
>>50662574

While travelling down the road they find some bandits tolling anyone who comes by
>Frank is driving the cart, just runs the bandit over while the others get on their own carts and chase after them
>Leslie takes Frank's crossbow and starts firing at the bandits and kills one
>Meanwhile Dunkey leaps from the cart and attempts to club the other bandit to death with his stick
>Nat 1, falls off the cart, gets trampled by a horse and starts making death saving throws
>Leslie finishes the other bandit off with the crossbow and uses his lay on hands to revive Dunkey
>Party finds the path leading to the bandit camp and begins to lay their trap
>Takes the whip that one bandit had and ties it between two trees by the path to trip up anyone who comes down while they lie in wait
>Eventually some other bandits come to switch shifts and notice them lying dead in the road
>Run over, one jumps over the whip and one trips
>Dunkey lets out a retard scream and drops down onto him with a rock and begins bashing his head in
>Other bandit sees Frank and lashes him with his whip, 4 damage. He goes down while screaming something about necromancer prison
>Leslie finishes off the other bandit, and they heal Frank up
>Leslie is horrified at all this death that surrounds him, but Frank tries to cheer him up by mentioning that he's killing necromancers and they don't really count as people anyway.
>They get some purple hair dye from one of the dead bandits and dunkey pours it over himself.
>>
>>50662689
>you are no longer wielding the greatsword, only holding it.
BS. You're wielding it, you just can't use it. And you can un-wield a weapon on your turn, but you can't wield it again on that turn.
>>
>>50662575
>>50662689
What?
Did they take away the ability to use an unarmed strike with your hands full or something?
>>
>>50662713
Yes, it's in this very thread
>>
>>50662672
Tranquility is interesting, but the heal, ribbon at six, and shitty design of the last two abilities makes it annoying.

Level 17 though, they become great wizard killers.

>Carry a jar of insects with you
>Get fireballed.
>Suddenly doing +80 damage a turn to the wizard.
>They called me peaceful. Tfw I was only biding my time.
>>
>>50662710
If it was "yep" they wouldn't have to specify it for kensei weapons, idiot


>>50662720
No, but martial arts don't apply if you're wielding a non-monk weapon.
>>
>>50662689
>>50662690
>take Tavern Brawler
>use a giant slab of wood that totally isn't a sword but is close enough to a greatsword that it uses the same stats
>somehow convince your DM that it is both an improvised weapon for the purposes of your proficiencies and provoking bonus grapples, and a martial weapon for the purposes of being a kensei weapon
>additionally convince him that your Monastic Order uses Giant Slabs of Wood as their Monk weapons
>>
>>50662689
You are still holding a non monk weapon, 1+Str and you hit with Str, doesn't matter you hold it with one hand, two, 100 or with your dick.

>>50662690
>Guys, look, you can pick whatever martial weapon you like, possibilities are infinite
>We won't inform you that if you pick a non monk weapon you're fucking your character though, because we're that nice
Wotc is slowling going back to their origins? like saying warforged with mithral or adamantine armor were perfect because they still maintained their monk AC which was a blatant like back in 3.5?
>>
>>50662678
>>50662710
No. That's only referring to kensei weapons. Your unarmed attack is not a martial weapon, so it's not a kensei weapon.

You only gain the benefits specified for kensei weapons, not the other benefits of monk weapons. That's why they don't say "they count as monk weapons for you".
>>
>>50662749
So you train for years to turn your fists into deadly weapons

then pick up a longbow and forget how?
>>
>>50662710
You clearly can't read, go back to school
>>
>>50662733
>Peaceful monk bringing innocent creatures into a warzone just to spite the one who kills them
You know, at least the ol' bag of rats trick is a bit thematic. A fiend warlock eating a little bit of soul food to power up, or a long death monk refreshing themselves with a fresh life being crushed.
But that's stupid AND anti-thematic.
>>
>>50662760
>>50662764
But of course when you put down the longsword you immediately remember how to punch hard because you're no longer holding your magic weapon
>>
>>50662746
>not simply dropping your weapon, punching a guy for full Martial Arts damage, then using your object interaction to pick your greatsword back up, take a hand off, and benefit from +2 AC
Silly
>>
>>50662735
>>50662735
>>50662735
>>50662735
this
you can attack with your knee, but it doesn't get martial arts damage because you're wielding a non-monk weapon

>>50662760
Yup.
>You gain the following benefits while you are unarmed or wielding only monk weapons... You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.
>>
>>50662735
Well, fuck.

Still, martial arts only gives you the ability to replace your unarmed strike damage with the martial arts dice, so if you disable martial arts you'll still have your martial arts dice as per the table and if you have a feature that specifically uses the martial arts dice, not having martial arts won't prevent you from using it.
>>
>>50662773
This is Wuxia Film 101.

How many times do you see the flying hero release his sword (or throw it to the ground), punch a guy several times, then grab his sword again (from the rebound?) and continue on as it if were nothing? All the fucking time.
>>
>>50662773
Yeah, is silly to do that every turn, is stupid and cheesy and makes no sense from a non mechanic munchkin point of view, people don't do that in combat.
>>
>>50662767
Don't blame me that wizards wrote a damage power up feature that encourages careless handling of life.
>>
>>50662746
Martial arts doesn't demand you "hold" only nothing or monk weapons. It demands that you "wield" only nothing or monk weapons. Can't wield a two-handed weapon in one hand.
>>
>>50662772
Or maybe, you know, it's heavy enough that it puts off your ki balance yoga bullshit.
>>
>>50662784
Well they just took away my ability to punch, despite being able to make my sword do MA damage
>>
Does anyone else find the UA Ranger rewrite to be a little too powerful? At least at lower levels. It looks like if they take humanoid as their favored enemy they can have a perfect radar of every single person everywhere, even through major terrain features like a cave. They also seem to do a really significant amount of combat damage.

Are there downsides to the class that I'm not seeing?
>>
>>50662796
>the metal is making me forget how to magic

Druid -tier bullshit
>>
>>50662746
Except you can still use a non-monk weapon and do well. You just have to swing your Greatsword at two people to pummel them both and you're coming out ahead. You're even coming out even with single target in most cases.

If you're worried that you won't get as much extra AC because you can't unarmed strike as well while using your Greatsword, why not play a race that gets better unarmed damage, or build your character to get around it?

Kensei works fine either way and gives you multiple options. This isn't a bad thing.
>>
>>50662746
Monk Martial Arts rule:

>You gain the following benefits while you are unarmed or WIELDING only monk weapons and you aren’t wearing armor or wielding a shield:
>>
>>50662746
This is only the playtest, so they could still change it and have them count as monk weapons or leave a note that the class features interact differently based on your choice. I mean, swashbuckler has a strange mechanical bonus that allows unique strategies that require a rules understanding built in.

As for anyone needing justification for losing martial arts while holding a kensai non-monk weapon; anything that isn't a monk weapon is too bulky work around and kick/punch using just agility. You can do other tricks, but its weight/bulk prevents unarmed fighting.
So either you get to dip a few strength points for a monk using a fuckbig weapon, or you use something smaller like a normal monk.
Or we wait for an official print.
>>
>>50662784
>people don't do that in combat.
People do it in movies all the fucking time though.
>>50662782
>This is Wuxia Film 101.
>>
>>50662467
>not monk weapons
The feature granting you kensei weapons gives you most of the benefits of martial arts, including the damage die if you want, and it has its own bonus action that's actually better than Martial Arts if you're attacking 2 targets. You're reading incorrectly about the unarmed strike damage as well.
>>
>>50662805
>4d6+10+2d4= 29
>4d10+20= 41
>"Ahead"
>>
>>50662733
>Carry a jar of insects with you
>not just playing with a Revenant teammate and getting offended every time he dies
>>
>>50661262
I've only ever played pathfinder, but I'm considering DMing with 5th for our group. Are there some major differences (rules, power balances, etc) I should know about before I dive into buying manuals and stuff?
>>
What's stopping from swinging with a great-sword and then kicking the target with your additional attack?
>>
>>50662782
This is 5e.

Get back on your bike, BMX Bandit.
>>
>>50662827
>You're reading incorrectly
The irony is astounding
>>
>>50662690
>>50662746
Quarterstaff is d8.
>>
>>50662842
RAW lawyering that Kensei get all the abilities of monk weapons but aren't explicitely called out as being added to the list of monk weapons
>>
>>50662832
4d6+10+2d4=29, but if both attacks miss, you can drop the a hand from the sword and flurry anyway.
3d10+15=31.5.

So it was correctly said to fall behind Martial Arts at level 17.
>>
>>50662718
>They have the idea to have Dunkey sneak into the camp and act as a bandit/necromancer
>He wanders down the path, eventually reaching a clearing where sits a bandit on watch. He turns and greets Dunkey, who returns a weird smile
>Eventually the bandit realises that Dunkey is an imposter and he wakes a different bandit
>Dunkey seems to be a in a pickle, but crits his acid spray and melts a bandit into pile of goop and escapes
>Party hears a lot of commotion from the camp and decides to escape on their cart
>A few moments later, two more carts each with several bandits including their leader Roughcock begin chasing after them
>one cart breaks away and heads towards the town and the other stays to fight the party
>While frank controls the cart, Leslie and Dunkey fire back on the carts, killing the two other bandits with Roughcock who were known as Caltrop Jones and Bad Touch
>Roughcock proves to be a powerful opponent despite having 10 in every stat
>Kills both Dunkey and Frank, leaving Leslie alone
>Then Roughcock pulls up alongside Leslie's cart and tries to leap onto him
>Nat 1, falls under the cart and gets trampled to death
>Leslie mourns the death of his friends
>Cut to hell, where Dunkey, Frank and every bandit they just killed stand in a queue to meet the devil
>The queue moves along, and the devil recognises Frank. He's who he made his pact with for his power.
>Frank refers to the devil as Steve and he agrees to allow them to return to life in exchange for the soul of another
>Dunkey gives Steve his son's soul while Frank contacts Leslie from beyond the grave and tries to get Leslie to give his up
>This was one lie Leslie didn't believe however, and Frank eventually manages to get the local priest to give up his soul instead
>Frank and Dunkey step out of a portal from hell, full of new life

Shall I continue?
>>
>>50662842
Because you're still wielding the greatsword you don't get the Martial Arts feature that lets you use Dex for unarmed strikes. You can still attack with Str doing 1+Str damage, and you'd get the +2 AC.
>>
>>50661262
RATE THIS MODULE(I'm working on my GM skills; double barge size)
the party passes a barge on it's way up the river it's moving slowly, being towed by a mule on either bank.

it's empty on it's way to a town to be loaded with raw materials for the craftsmen at the Barons seat of power.

it makes it's way to slowly for the party on the upstream trip but once it's loaded and taking the downstream it wil travel much faster

"I've been hit sometimes by bandits on trips down, they take my loads, or parts of them. I could use the security."

"pack your own food, sleep on deck, and if you protect my cargo from these vile pirates the trip is free, if not I'll take a couple silver each off of you whe we get to The Falls"
////
///
//
/
at some point a massive chain rises out of the water a full foot and the loaded barge comes to a stop in front of it

4 trios of men carrying light little flat-bottomed skiffs rush out of the trees, across the riverside road, and to a fast launch.

each group has a crossbow launched grapnel-line that they use to pull their boats towards the barge. tie off and board.

one or two skiffs stay back and fires off shots from a pair of crossbowmen each while the third steers circles arond the barge for better targets
////
///
//
/
if half of the figters are incapacitated or more then the rest will retreat to shore(the same shore),
the chain will remain up and occasional potshots will be fired from the riverbank(now with fire-bolts)

the party must go ashore to cut the chain down or the rogue has to crawl onto the chain and hack-saw it apart while the party douses the crossbow bolts

when enough bandits have been taken out the rest flee.

the chain is held taught by a series of block-and-tackles affixed to a sturdy tree and pulled constantly tight by a grumpy draft-horse
////
///
//
/
if pirsued the remaining bandits are found dead in a mostly packed up campsite.

the tracks of heavily laden horses running away can be seen on a path.
>>
>>50662848
So it's safe to say the new monk archetypes are shit, and betray a fundamental misundetstanding of what the class needs.

Also, at this point I think it's fairly obvious these uas are just copy pasting abilities from each other.
>>
>>50662842
Nothing, if you take one of your hands off the greatsword.
>>
>>50662871
You're only holding the greatsword.

>It's not mine. I'm holding it for a friend. He's a fighter.
>Monk police bust some Kensei for holding a greatsword
>>
>>50662772
Longswords are not part of martial arts training and it's hard to do your regular strances while holding them. I don't see how this is hard to grasp.
>>
>>50662853
And obviously RAI as well, being the reason why they worded out a select few specific benefits instead of saying "these weapons count as monk weapons for you."
>>
>>50662868
Yes, And since i don't have photoshop could someone screencap this and edit it when he's finished, provided it's actually a fun/awesome story.
>>
>>50662897
>Longswords are not part of martial arts training

Clearly they are if you're a Kensei
>>
Can we all talk about Kensei archers for a bit instead? I want to pummel people with my arrows.
>>
>>50662868
This may go straight into the "Good Ol /tg/ stories" thread if you keep it up
>>
>>50662743
>Not using a longbow as an improvised melee weapon to add Great Weapon Master and Sharpshooter damage to the attack.
>>
>>50662851
Has to be martial
>>
>>50662904
But they're not part of the basic martial art monks get.
Look at it this way - monk training is a particular type of kung fu that doesn't use longswords. So you don't gain its benefits while using a longsword.
Kensei training is a different style - perhaps iaijutsu - that uses heavier weapons. It comes with its own perks and benefits, but not necessarily all the benefits of your original style.

>>50662914
Zen Archers HYPE
>>
>>50662849
Martial Arts doesn't stop working if you hold a non-monk weapon, and it doesn't say you have to make all your attacks with an unarmed strike or monk weapon, just one.
>>
File: swordarrow.jpg (51KB, 595x314px) Image search: [Google]
swordarrow.jpg
51KB, 595x314px
>>50662897
>Longswords are not part of martial arts training
Gosh, Anon, I hope you call China up and tell them they've been doing it wrong for the past two thousand years.
>>
>>50662919
>Be tranquility monk.
>Throw a rat into a wizards spell
>Hulk out with my improvised great weapon bow.
>Deal at least 40 damage every hit.
>>
>>50662933
Fuck, got me.
>>
>>50662947
Stop being obtuse just to make a rhetorical point and read >>50662944
>>
File: frank-ocean-new-2016.jpg (81KB, 980x980px) Image search: [Google]
frank-ocean-new-2016.jpg
81KB, 980x980px
>giving a martial weapon based monk an unarmed attack bonus

for what purpose
>>
>>50662945
Read nigga, read!
>>
The thought occurs that Kensei might be a good combo with Thrown weapons. Take trident, chuck it at someone, run up and punch/flurry them since you aren't wielding it for sure, get +2 AC when you end your turn with taking out another trident.
>>
>>50661663
Looks like you have a lot of good ideas already. Alot of them even look like sub +1 items so don't be afraid to change them up if you feel they're under powered (I've had to revisit a few items, change a 1D4 inspiration to a 1D6 inspiration).

I also try to have there be a reason for the items to be there, so that they don't just feel completely random, but that don't always work out or even come a cross to the players, but it makes me feel a bit beter about myself as I GM.

It helps me to think about why do this actually do what it do, why do this use that as a resource and why did this item get made.

Not always something you have to do but again it helps me feel like the items belong in the story and hopefully that also reflects to the players experience of the game as well.
>>
Is there a mystic monk yet? Gimme de ki blasts b0ss
>>
>You gain the folIowing benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

To me this reads as attacking with a weapon.

Nothing prohibits you from punching whilst holding a kensei sword, they're two separate weapons and the rules don't interact.
>>
File: Rouge.jpg (330KB, 781x1210px) Image search: [Google]
Rouge.jpg
330KB, 781x1210px
>>50662872
I would write something of how players will find the bandits if perused

with the horses leaden I would assume the players could catch up and get some loot or change it so you do not imply the players could catch them
>>
>>50662956
>durr monk training involves shortswords but not swords three inches longer because hurrrrrr
>>
>still no armored sohei monk
>stilk forced to have the highest dex and wis or be shit
>>
>>50662975
>Ki blasts

Sun soul
>>
>>50662871
There's no text on Martial Arts that implies your unarmed strike damage goes down when you use a non-monk weapon.
>>
>>50662968
Doesn't work. The weapon has to be in a hand when you make the attack.
>>
>>50662991
>durr I think I understand medieval weaponry because I play Dee En Dee
>>
wielding means using, if you aren't using that weapon you get no +2 to AC then ;^)
>>
>>50662914
>Hunter Ranger + Kensei
>Volley + Pummel
>pummeling 3-4 opponents at once with bludgeoning damage from range
>>
File: Fight Me.jpg (68KB, 345x395px) Image search: [Google]
Fight Me.jpg
68KB, 345x395px
Can you solicit Sage Advice?

Because this needs to be confirmed one way or the other right now
>>
>>50662991
Even if you had any idea how weapons work, you clearly have never used one if you think 3 inches won't make a huge difference to reach and balance.
>>
>>50661728
Any level the GM wants it to be. That all depend son the setting, the story, the characters and how much the GM is prepared to deal with any system mechanical balance issues.

I would personally have no issue with a player starting in a full plate as long as there was some great character concept and story ideas for it.
>>
>>50662965
>DM: "Monk, you just saw the Wizard drop his spellbook; what do you do?"
>Monk: "I run forward, picking up the book with one of my hands and go for an attack on the responsible creatu-"
>DM: "Get cucked faggot."
>>
>>50663000
Ah, my bad.

Still, reading it again does make me feel like taking a hand off a Greatsword would work. They did use holding rather than wielding.
>>
>>50662994
>1st level fighter for heavy armor and all martial weapons
>Rest Kensei
>All matrial weapons are kensei weapons
>Smack everything with strength, flurries are still stronk AF
>Fuck dex above 13, wis just for any saves you impose
>>
>>50663007
>object use interaction rules go into great detail about what you can draw, hold, or pick up on your turn
>there's literally nothing about how many times you can take your hand off or put it back on a weapon you are currently holding
>Sage Advice has already confirmed taking a hand off a greatsword or longbow to cast and then putting it back on
>>
Reminder to answer the last survey so they can read our feedback
>>
>>50663007
Check it again. It just says you have to be holding it to get +2 AC
>>
>>50663026
books arent weapons, you can grab non weapons, anon
>>
>>50663049
Everything is an improvised weapon anon
>>
>>50663011
Volley doesn't use the Attack action.
>>
>>50663054
improvised weapons aren't weapons, unless they're a weapon used in an improvised way
>>
>>50663054
Exactly. The design intent of five eee is clearly to punish nonstandard actions like picking up books.
>>
>>50663021
>monastic schools can teach mastery in martial combat using weapons with wildly varying reach and balance
>they fight completely unarmed
>with quarterstaves
>with shortswords
>with daggers
>some use sickles, other use sickles with straighter and longer blades
>some use clubs, other use nunchaku
>but a longsword is simply out of the fucking question
>>
>>50662984
a named character bandit level-scaled to the party

I have a sub-hook where she(bandit leader) teams up with the BBEG(necromantic nerd) for vengeance against the party

the plant in the module I posted last night might be of use to them too.

the intent for the campaign is that the party is paid for a lot of big-ish jobs and in the process they piss off a lot of individuals

so that by the end they have a small team of super-villain(eses) out gunning for them.

thoughts?
not an experienced GM I thought it was a neat thematic variation.
>>
>>50663086
>The design intent of five eee is clearly to punish nonstandard actions like picking up books.

Or losing your class feature for the high crime of using your other lass features
>>
>>50662868
That was where the session ended, we resumed a few weeks later with a new player

>Character 4, A ranger known as the Noble Falcon who has 1 dex, he found himself to be the leader of the town's guard due to a him shooting a fly off an apple at some point in the past
>He leaps forward and asks the other players for their assistance in dealing with the bandits who are attacking the village
>They agree and press forward in search of the bandits
>Eventually find them attacking villagers as they flee, cackling madly
>One is a fat orc, with chains wrapped around his wrists which he uses as makeshift whips known as Big Al
>The other, a small spindly man with hair seperated into 8 dreadlocks known as Easy spider
>The last bandit is a burly monk man known as Fist
>The Noble Falcon leaps out and fires an arrow at Big Al and misses
>Yells at Leslie, insisting that the sun reflected off his chainmail and into his eyes which threw off his aim
>Big Al throws his chain at the Noble Falcon, pulling him to the ground
>Leslie screams and runs forward, swinging his flail at Easy Spider
>Leslie rolls well and crushes his skull
>Dunkey runs forward himself,and swings his stick at Fist, dealing some damage
>Frank misses his spells repeatedly and screams about the necromancers stopping his spells
>The Noble Falcon frees himself from the chain and Big Al lashs him with it, injuring him
>On his next turn, Leslie attempts to aid Noble Falcon but rolls a 1 and hits himself with his flail
>Problem is Leslie only had 6 hp and dealt 8 to himself. starts choking himself with the flail's chain and yells to the others that the necromancers got him
>Dunkey and the Falcon soon goes down too, only Frank is left standing
>In a rare display of brilliance, Frank actually manages to defeat the remaining bandits
>Everyone but the Falcon manages to survive their death saving throws
>>
>>50663049
Replace Book with Longsword, Glaive, or even something minor like a Blowgun.
>>
>>50662574
ok just so you know, yall fucked up point buy
>>
>>50662555
Until you see a dragon kill a peasant at which point you flurry of blows with +20 damage to each hit.
>>
Would the kensei features apply to a Longbow then? Or is it just poor wording in UA material, as usual? I don't really see how you're supposed to be able to pummel people from afar with a bow.
>>
Reminder that the bonus damage on Peace Out Monk's capstone can be used nonlethally; it's just to help end the fight after all negotiations fail.
>>
>>50663140
https://www.youtube.com/watch?v=6xIajd4jTio#t=2m39s
>>
>>50663147
I think it's fine. You might as well consider the "pummeling" to be part of the initial attack, since you don't make another attack roll, just empower the attack afterwards IRL but at the same time in game.
>>
>>50662979
>"wielding only monk weapons"
>but you're wielding a longsword/greatsword/rapier which is not a monk weapon
>so you're not wielding only monk weapons
How many ways does this need to be restated?
>>
>>50663087
>fighter schools can teach mastery of arcane and martial combat in sync
>But a wish spell is simply out of the fucking question
Unless you're an elf, apparently.
>>
>>50663104
>Losing

Right. And Sun Soul monk loses its unarmed attacks because it has laser fists that are just as good?

Even if you ignore Greatsword shenanigans, using one alongside Pummeling still does good damage all the way up to 17th, where it lags behind a bit if you don't use the Ki feature. Otherwise, you can use a Shortsword and trade out that offense for defense. And it's not even that big of a trade. And that's before you get into the argument of holding and wielding.

Kensei is great if you actually bother to read it and consider how it functions, instead of just scratching your head at why you have to pummel instead of flurry.
>>
>>50662574
>1 dex 1 wis monk
>AC is literally 0 unless wearing armour. Monk does not have proficiency in any armour.
>>
>>50663138
Pretty sure stowing/drawing shit is a free action.
>>
>>50662999
There is though. >>50662965
>>
>>50663177
But you're wielding because a class feature lets you use it

You're telling me you have to sacrifice one class feature to use another? How is that good design?

Or do you think the devs intentionally screwed over monks because they're just dicks who hate them?
>>
>>50662718
purple hair dye, tamani?
>>
>>50663147
I think you could technically shoot them and then run up in order to pummel them, but that's be tricky.

At the very least, picking a now for one of your three gives you a decent ranged option that will scale up decently.
>>
>>50663041
>Sage Advice has already confirmed taking a hand off a greatsword or longbow to cast and then putting it back on
At which point you're wielding it
>>
>>50662919

Oh shit, Kensei doesn't need Tavern Brawler, because Path says you choose whether to use Dex or Str on attack and damage, and whether you use the martial arts die or not. So you can club someone with a longbow and still use Dex, and apply Sharpshooter and Great Weapon Master.

My next character's gonna be a master of Tae Bow.
>>
>>50663190
Nah, it would be 5. You don't have to use the monk AC calculation if you don't want to.

>>Everyone else in this fucking thread
Stop being so fucking pedantic about the RAW. You know exactly what the RAI is.
>>
>>50663177
holding =/= wielding. Two different things, moron.
>>
I'm running Storm King's Thunder and I have a question.

How do I get the party to get into Zephyros's tower? They're already wary of cloud giants since Nightstone was decimated by them. If a cloud giant castle descends from the sky, they're not going to be very interested in investigating.

Also, the party was concerned that Bryn Shander was so far north. They outright dismissed it as a possibility when I gave them the quest. I'm worried that having Zephyros take them there will be too railroady.
>>
>>50663208
It isn't good design. What game do you think we're discussing? Have you seen the phb ranger?
>>
>>50663147
Everything seems very rough, considering that by RAW the Kensei loses the features of Martial Arts if he uses a non-monk weapon. Plus the fact that Kensei features apparently function fine in any sort of armor, which goes against the depiction of the Kensei in previous editions. The UAs have been feeling more and more rushed.
>>
>>50663147
Arrows wobble in flight.
Clearly you are firing in such a way that they get stuck with an arrow, then the back of the arrow flops up and slaps them in the face.
>>
>>50663230
Citation fucking needed.
>>
>>50662437
So you can use a Greatsword as a monk, and use dexterity instead of strength, and still get unarmed strike attacks as a bonus action?
>>
>>50661262
Kensei
Great weapon fighter Monk edition.
It's actually well made.

On the other hand:
>No Wot4E rework
>No Drunken master
>No Bardic monk
>No Arcane monk

Instead we get a not!Cleric pacifist who can't heal for shit and doesn't get any proper persuasion abilities.
>>
>>50663246
So surely it's reasonable to assume it wasn't the intention to screw monks out of the class features for literally no reason and is just lazy working
>>
>>50663227
There's nothing that says you get to choose. It simply states 'this is your AC now'.

You cannot decide to deactivate a feature just because you don't like it.

Also, the class feature overrides the core 'Your AC is 10+DEX', as it is a specific feature to change the way your unarmoured defence works.
>>
>>50663208
>screwed over

Two equally strong but mutually exclusive options is hardly screwing over. And they aren't even mutually exclusive, since you seem to just want to continue ignoring Shortswords.

You might as well complain that a Wizard can't use a crossbow with Greenflame Blade. The answer is to use another weapon that exists and does what you want.
>>
>>50663251
There's a shield laying on the ground. I pick it up as an object interaction, so I'm holding the shield. I next turn pass the shield off to someone proficient with shields, who uses an action to don it, and thus wield the shield. At no point while holding the shield did I ever wield the shield, because holding something is not the same as wielding it.
>>
How absolutely retarded would it be to give monks a d12 HD? Half of my party started table top with a DND clone with d12 HD monks and think d8 is too low.
>>
File: rideaman.webm (3MB, 576x304px) Image search: [Google]
rideaman.webm
3MB, 576x304px
>>50663147
Like this.

You're a Monk, so you run like the fucking wind and you can move between Action, bonus action, and even individual strikes that are part of your Attack action.
>>
>>50663232
Show them the silly picture of the tower with the hat on it.
>>
>>50663267
Considering how wizards had intentionally treated the wot4e in the past, no, it is an unreasonably assumption to assume this was mere laziness.
>>
>>50663283
there is no universe where a monk can be as tough as a barbarian without living that lifestyle
>>
File: 1429304078728.jpg (156KB, 800x1136px) Image search: [Google]
1429304078728.jpg
156KB, 800x1136px
>>50663272
>>50663190
>1 dex 1 wis
>monk
Besides the laughability of this situation, I point you to >>50663246
>>
>>50663301
Presumably their training involves meditating under waterfalls and getting hit with quarterstaves all day.
>>
>>50663301
>he thinks being a Monk is just sitting around and thinking about falling snow or rippling ponds
>>
>>50663292
Is it that simple? Is that all it takes to reassure players that you're not trying to trick them?
>>
>>50663232
The tower has a gigantic wizard hat on it.
What kind of no-fun group would your party have to be to not want to investigate it?
>>
>>50663197
it isn't
>>
>>50663307
The original idea was relating to the 'your stats are 1d12'
So, you could feasibly end up with nothing higher than a 5 for stats.

If you then tried to play a monk, there'd be almost nothing that COULDN'T hit you, your attacks would suck so bad they would heal people and they would fail at pretty much every imaginable possible task, including talking and eating.
>>
>>50663197
>>50663338
Drawing a weapon is a free action if it's part of an Attack.

Just don't try to draw TWO weapons at once, though! If you're a dual-wielder, you better get a fucking FEAT if you want to use both weapons on the first round of combat HA HA HA AH HA
>>
>>50663284
Accurate depiction of monk combat in D&D.
>Running, jumping, over-the-top attacks that never manage to hit, status affliction effect which does succeed, more running
>>
>>50663122
>A few moments later, some other guards come over and begin weeping their eyes out at the loss of their beloved captain
>They leave to give him a viking funeral
>The party then hears a rustling in the brushes, A character to replace the Falcon emerges

>Character 5, Sly Raymond the druid
>A reformed bandit and member of Roughcock's gang
>Also has 1 constitution, possibly has the same brain rotting disease as Frank
>Raymond asks the party if he can join them on their adventures, he wants to do some good in his life to make up for his past
>Frank is immediately suspicious, hands Raymond a cup of "holy water" and tells him to drink it to prove he's not a necromancer
>Raymond drinks it and Frank is satisfied
>The bartender who gave them the quest wanders over and thanks them for dealing with the bandit problem and hands them a small bag with 10 silver inside
>Leslie's eyes light up and says "why, I bet with this money we could buy a whole castle"
>The others agree, a castle would be a good thing to buy
>They set off to a larger settlement in order to find a castle shop
>Using the same stolen cart from before, they manage to get most of the way before their horse dies
>They instead begin walking there and Dunkey insists on pulling the cart himself
>Along the way, they notice something moving around in the nearby bushes and a lethal dire house cat leaps out and begins hissing at them
>Raymond kneels down and tries to calm the cat. Nat 20, it leave and the party wipes the sweat from their brows
>They reach the large city not long after
>The guards stop them and ask what their business is.
>One notices Leslie, and ask why he's away from his paladin temple
>Leslie replies, saying that he's never been to a temple before and his younger sister is the one who trained him to be a paladin
>Frank mumbles something about hunting necromancers, the guards seem pleased with him doing such a noble deed
>>
>>50663283
Not overly so, from a balance perspective at least. Monks have some survivability troubles, so letting them skimp on Con would help.
>>
>>50663250
Ah yes, the good ol' "Crouching Tiger, Flying Floppy Dildo" technique.
>>
>>50663283
>How absolutely retarded would it be to give monks a d12 HD?
>>
>>50663330
If you made the jerk cloud giants seem like pretentious jerks and this castle and giant matches nothing like demeanor of what they've heard then yes. You could also throw them an INT check about cloud giant alignment.

Almost exactly 50% are good and 50% are evil.
>>
>>50663232
The tower makes cloud stairs down to them and floats along with them, occasionally maneuvering in front of them and stopping so if they keep walking they wind up on the steps.

If they don't take the bait, food on plates begins floating down from the sky and hovering in front of them, leading them to the stairs if they try to grab it.

If that doesn't work, a giant shouts down, "HEY, I'M JUST CRAZY, NOT EVIL. NOT ALL GIANTS ARE BAD PEOPLE. WHAT ARE YOU, RACIST? STOP TRYING TO ASSUME MY ALIGNMENT. GIANT LIVES MATTER, TOO. I COULD SAY SOME PRETTY RUDE SHIT ABOUT THE ELF IN YOUR PARTY BUT I'M CIVILIZED, UNLIKE SOME OF YOU, APPARENTLY. THERE'S QUEST XP UP HERE, ANYWAY."
>>
>>50663283
They deserve at least 1d10 hitdie. 1d12 feels kind of reserved for barbarians, though.
>>
>>50663283
monks should at least be a d10 IMO
>>
Since we're making fun of the terrible proofreading on kensei, let's point out that it allows for Strength bows. Dip kensei 3 for a sharpshooting, raging barbarian.
>>
>>50662484
>This plus Battlemaster 3 multiclass for precise strike

>Get the Observant/Aler feat for extra initiative

>Rek shit
>>
>>50663406
>it allows for Strength bows
I mean, how does this NOT make sense even without the Kensei feature?

>buy a bow with a higher draw strength
>do more damage because the arrow is travelling faster
>enemy has less time to dodge so you're kind of more accurate in a roundabout way
>>
Anger of the Gentle Soul is fucking Avatar State

I expect glowing eyes and tattoos from everyone
>>
>>50663284
>Okay dm, I want to use this sword as an arrow
>What it only deals 1d4 damage?
>Okay, I run up the tree and backflip onto the horse.
>What, I provoked an opportunity attack doing it and he hit me for 26 damage?

Dnd isn't designed for cool monk fights. Actually it's designed from the ground up to discourage this shit.
>>
>>50663425
>punching bolts out of your crossbow for STRENGTH ARCHER!
>>
File: One at a time please.png (640KB, 790x418px) Image search: [Google]
One at a time please.png
640KB, 790x418px
>>50663338
>>50663356
Found it. Pg. 190 PBH
>tfw a dude can drink an entire 2 liters before you fish your second sword out
>>
>>50663406
Fortunately, (or unfortunately, depending on how you look at it) most Barbarian class features require them to be making melee attacks.
>>
>>50663433
>provoking an opportunity attack against a creature for moving into his range
>after you broke his weapon and disarmed him with your sword-arrow attack
If you're going to be a nofun faggot at least get your rules right.
>>
>>50663283
according to wizards they deserved d10, they didn't get it because reasons
>>
>>50663461
You need to be maintaining contact with your weapon. This is very simple.

Fire an arrow.
Run after it, because you have Monk AND Barbarian speed.
Grab the arrow right before it impacts your enemy.
Follow through.
>>
>>50662484
>>50663408
More importantly, you can only use it once a short rest
Maximize it

>haste
>action surge

That's 7 attacks. 7x18 if you have 18 levels of monk.
>>
>>50663433
>1d4

That's weird. The rules for improvised weapons say to use something it resembles most.

How does a 1d8 bow and 1d8 sword combine into not resembling either?

Also, Mobility. Or Ki to bonus action disengage.
>>
>>50663471
link?
>>
Should just remove the +2 AC bonus and replace it with something like a reaction Parry instead.
>>
someone should ask in sageadvice why didnt make kensai weapons be monk weapons
>>
>>50663471
If that's true, they should have just given them Monk level in Temp HP whenever they finish a rest or something.
>>
>Read Monk UA
>No drunken master

What the fuck wizards, you had one job. Greatsword monks are pretty cool at least.
>>
>>50663479
>fire an arrow with Sharpshooter
>drop longbow
>draw greatsword as part of your attack
>chase after your own arrow
>thrust at the enemy, making contact between the tip of your sword and the ass of your arrow
>push arrow into enemy for Rage bonus
>continue pushing sword through arrow and into enemy
>release greatsword, leaving it in the enemy's chest
>Flurry of Blows, kicking the sword further into the enemy twice, also with Rage bonus
>skullfuck the corpse
>>
>>50663362
>Sly Raymond says he's Frank's necromancer hunting assistant
>They seem pleased with all their answers and turn to speak to Dunkey
>He just stands there smiling creepily, gently stroking a human skull
>Guards are horrified, they allow everyone except Dunkey inside
>Frank concludes that a castle salesman won't want anyone to take his castles from him so he must be hiding somewhere
>Raymond suggests they look inside the sewers because thats where he would hide from someone
>Party heads down a manhole and immediately meet a rat
>Frank bends down to pet it and it bites his hand, dealing 3 damage and downing him
>He of course begins screaming that the rat is a necromancer and Leslie crushes it with his flail
>Party climbs out of the sewers and plans another route of attack
>by this point they're all level 2 so the druids have gained the ability to shapeshift
>outside, Dunkey has transformed into a horse and is pulling the cart in circles
>Some shifty characters come out of the woods and steal both Dunkey and the cart, bribe the guards and move inside with them
>at the same time the others notice him being taken away by the shifty characters
>Frank has acquired a mug from somewhere, people on the street begin throwing coppers into it
>They head into a back alleyway intent on finding out who took Dunkey and their cart
>Find some thugs who try to stop and mug them
>Nothing special happens during the fight, but they don't leave any thugs alive and then leave to find some others
>>
>>50663439
Kensei makes blowguns good.
>>
>>50663502
Probably so people would actually use Pummel and to make it so that you have to use a Shortsword to get the Shield bonus, rather than a two-hander with GWM like they know you'll take.
>>
>>50663527
Faerun lacks gunpowder

Instead guns are invented after observing monks use their 20 STR to punch blowdarts through people's skulls
>>
>>50663527
>Kensei Blowgun

Probobly the only way a Blowgun could ever be viable.
>>
>>50663531
why allow heavy weapons then?
>>
>>50663406
Also you get to pummel them for 1d4 bludgeoning after.
>tfw shooting anger-powered arrows made of fists
>>
>>50663509
>Monk level in Temp HP whenever they finish a rest
Think I might integrate this into a feat or an item or some such, maybe just a training upgrade thing for the actual class, for my Monk player.
>>
>>50663538
>Faerun lacks gunpowder
Lemme tell you about Gond, gnomes, and Lantan.
>>
>>50663531

But you can just kick people while holding your great sword, no need to let go.
>>
>>50663561
System mechanics (reasons!). Though as a GM be free to do whatever you think is the most entertaining for your group.
>>
>>50663548
>Why allow heavy weapons?

So you had the option of going for bigger damage and forgoing the +2 to AC. Just like how a Fighter can't use a Greatsword and a shield.

Think of the +2 AC like a shield and it makes more sense.

>>50663561
And you still can, it just doesn't fit with the standard nimble monk stances, so you have to use Strength.

There are multiple ways to build a Kensei monk, some focusing a lot on unarmed, or some focusing more on big weapons. This isn't a bad thing. It's essentially the choice between sword& board and great weapon.
>>
>>50663480
>7x(1d10+5+18) damage
That's 126 damage on average. and 161 max.

Long death and Open hand can deal more.
>>
>>50663526
>Meanwhile, Dunkey has been taken to the hideout of the town's gang, and their leader Johnny Tongue takes a liking to the horse, decides to make it his personal steed.
>several hours pass while Dunkey is left in the gang's stable and his shapeshift runs out, he doesn't transform again or make any attempt to escape. He just sits in the hay. while the guards scramble to find the horse
>The others finally find some other thugs, they manage to leave these ones alive to interrogate them and find the location of their hideout and head over
>About this time, the guards actually look into the stable and see Dunkey sat in the hay. He smiles and waves at them. When they attempt to grab him he screams and transforms into a horse again and runs towards the door
>The others arrive to see Dunkey burst outside, with several guards and Johnny Tongue himself chasing him
>They ready for battle, and take down one of the guards
>Tragedy strikes however, as Dunkey is taken to 0 hp and fails all his death saving throws
>he remarks how cold he is before dying
>Not long after, the remaining party members are defeated and awaken inside cages on the back of a cart
>>
>>50663607
>Think of the +2 AC like a shield and it makes more sense.
It makes more sense, but monks can choose between a d12 or a d6+shield if I'm not mistaken, while others can choose a d8+shield
>>
>>50663619
Those require saves, however.
It's much easier to boost your chances to hit than it is to make an enemy fail a saving throw.

Not awfully fond of long death's one, though. Open palm's is more fun for theoryfuckingabout with.
>>
>>50663662
d8+2+Shield
>>
>>50663662
>>50663703
>d6+shield+bonus action attack(s)
>>
>>50663662
Except that d6 will soon become a d8 and beyond, and most people using a Shield also don't get easy bonus action attacks.

Really, the more I look at it the more it makes sense. They even gave it a lot of accuracy boosting features that combo great with the -5 +10 of GWF.
>>
>>50663742
It's funny how the class hits a point where it makes more sense to downgrade to a smaller weapon to do more damage, and that at sufficiently high-level, GWM becomes a trap for Kensei.
>>
>>50663789
It's even funnier how no one will ever reach the levels where this happens so HEYO GREATSWORD MONK ALL THE WAY
>>
>>50663789
Well, seeing as how that point is 17th level judging by the earlier numbers, I'd say it's fine.

That said, I'm not sure of those calculations accounted for GWM, or for the fact that Pummel doesn't seem to require an attack roll. That certainly helps out that damage. Plus at level 17 retooling failed attacks will mean a lot more to the GWM.
>>
File: clerics.jpg (756KB, 2432x2090px) Image search: [Google]
clerics.jpg
756KB, 2432x2090px
I'm reading the Cleric Divine Domains UA now?
I vaguely remember seeing lists that included even more domains in some of the other UAs, is there anywhere I can find a list that has every single domain printed in core and the UA?
>>
File: ornstein.png (703KB, 1104x910px) Image search: [Google]
ornstein.png
703KB, 1104x910px
>>50663706
>minimum of +17 to damage rolls against aggresors of your party
Even for a 17th level feature, this shit is insane.
>>
How do chainlocks get to pick their familiar? The Find Familiar spell lists some examples but doesn't give a CR or anything for picking something different.
>>
>>50663855
Flurry of blows it for +68 damage max.
>>
>Fighter 1 / Kensei Tavern Brawler
>wear full plate
>defense fighting style
>hold shield and longsword
>kick enemies all day for admittedly low 1d4+Str damage
>but have 23 AC before any magic equipment
>and Dodge as a bonus action
>grapple people with your legs
>wrap your legs around their arms and lead them around (at half speed) by leaning backwards so they have to follow you or fall over
>stab them in the face the whole time
>knock them to the ground by shifting your weight in a short hop and beating them on the head
>continue face-stabbing
>>
>Fighter Friend goes down
>PacifistIsFuckingPissed.png
>Run up to aggressor, FoB, (1d10+5+20)*3 with stunning strikes
>Sacrifice one flurry to give 1hp to fighter
>Prepare to be eternally pissed
>>
>>50663890
>68
it isn't much compared to other martials who by the way do it more frequently
>>
>>50663855
>aggresors of your party
Motherfucker its if they kill anybody at all.
If they reduce a rat to zero you have the ability to pop them in the mouth something fierce.
>>
>>50663914
>armor
>kicking for 1d4
>>
>>50663607
>>50663731
>>50663742
Okay, but... the +2 AC thing. If I understand correctly, you have to get extra attack until you can attack "as part of your attack action" with both a weapon and unarmed? Because flurry of blows and martial arts unarmed attacks are bonus actions, not attack actions.

So either you only punch for 1d4 and use your sword defensively, or you attack with your sword and don't get the AC.
>>
>>50663946
Tavern Brawler.
Unless you're saying
>implying kicking someone while wearing full plate would only deal 1d4
in which case I agree with your sentiment completely, spiked shoes when
>>
>>50663968
didn't read tavern brawler, ny mistake
>>
>>50663874
Pact of the Chain lists additional forms
>>
>>50663960
Yes, if you're using a shortsword, that's how it works for those 2 levels.

Or you can hold two Shortswords, swing with one, guard with the other, and kick with your legs.
>>
File: 1393469438935.jpg (86KB, 540x455px) Image search: [Google]
1393469438935.jpg
86KB, 540x455px
>>50663923
I really like this pacifist monk thing. I only kind of wish that that feature came in at an earlier level because I've never run adventures that go that long and it sounds like this could make for some seriously awesome stories.
>>
>>50663930
Compared to using GWM, it's twice the modifier (+20 instead of +10) without -5 to hit. And it doesn't need a feat.

The dealio is the monk that's usually just a stunning fist stunstick (And now also a healbot and prancing la la homo peace and doves bot) can situationally deal a load of damage.
>>
>>50663995
Wait, scratch that last part. I got mixed up.
>>
>>50663923
You can't use it again until a short rest.

But, perhaps your DM might give you a legendary magical item by that point to allow you to use it multiple times.
>>
>>50663992
And those are the only options? Archfey get 2 fey things to pick from?
>>
>>50664001

I would really like it if the tranquility monk got some open hand esque benefits to their flurry of blows, but themed to them. Something like: disarm enemy, trip enemy, cast calm emotions
>>
>>50664001
>give classes their archetype and class features at half their stated levels
>halve any associated damage if it seems too powerful (lookin' at you, Long Death monk's 2d10 per ki)
>get to do all your crazy class shit without going so far into the levels that you can't fight bandits anymore or the Wizard is just rewriting reality
>>
>>50663995
I keep rereading this feature.
>If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use that weapon to defend yourself. You gain a +2 bonus to AC until the start of your next turn while you are not incapacitated and the weapon is in your hand.
So you have to make an UNARMED attack, as part of your ATTACK action. Not a monk weapon attack, nor a bonus action. So... unarmed only on your turn if you want to use your shield? Until 5th.
>>
>>50662984
It's spelled Rogue.
>>
>>50664061
She's got red hair tho
>>
>>50664040
Getting a Disarm option would be pretty nice and fitting. I feel like they're pretty good, but they do seem to sacrifice a good deal of offensive presence. Granted, that's probably by design, but it'd be nice to have some more non-lethal takedowns and the like.
>>
>>50663850
I think there's only the Arcana domain from SCAG
>>
>Tranquility monk corners an enemy
>They use their first action to heal them fully
>Enemy attacks, misses due to Sanctuary
>Next turn they use their level 11 feature to calm them
>>
>>50664049
Yes. That's correct. You have to be holding your Kensei weapon and punch with your main attack, which is one punch until level 5
>>
>>50664075

Their healing is incredible but since fighting is inevitable in the world of D&D nonlethal take downs would be an interesting twist on them. Particularly casting calm emotions through martial arts I feel. But alas, as it is they're amazing healbots.
>>
>>50664004
And, I mean, it'll be about the same damage if not more than a level 17 fighter action surging for a total of 7 attacks each with +10 to damage and -5 to hit (When you consider the attacks also have damage besides the +10 but the -5 lowers overall damage)

And that's impressive, considering fighters are mostly one-dimensional damage bots, when a one-dimensional stun-bot deals the same damage once a short rest.
>>
>>50664044
Nah, I actually like more low-powered adventures 'cause they're simpler. Reminds me of playing older editions in high school.
>>50664040
Disarming and tripping both sound like great features this subclass ought to have: a pacifist who is capable of fightin certainly ought to have ways of taking down his enemies without killing them. How can we implement these to work at lower levels? I'm terrible at figuring out if things are broken or not as of yet.
>>50664095
Ha!
>>
>>50664107
Well, I think by the rules you can already knock people out rather than killing them if you reduce them to 0 with melee.

That said, it would be nice to be able to spend Ki to Disarm, or if that's complex, maybe give them similar to Protection style where they can impose disadvantage.
>>
>>50664097
That's kind of pointless. Can't even pummel with an unarmed attack.
>>
>>50664083
I know for a fact that there is also a City domain in the Modern adventures one, so that's at least two that aren't in specifically cleric-focused UA articles.
>>
>>50663923
>Buy slaves
>Befriend them until they're willing to give their life for their master
>Whenever battle comes, send them in
>Become super saiyan god instantly
>>
>>50664095
>>
>>50661709
Thank you. Using this.

Now I just need some ideas for the "magical experiment gone awry" and I'll be set.

My players are getting fat loot tonight
>>
>>50664146
Anon, that's still too mean.
>make friends with elementals
>when they get reduced to 0 HP, they are simply returned to their home plane, not killed
>you still get all your Samaritan Rage God bonuses
>resummon your friends after the fight
>>
Does ranger UA 2.0 fix the class?
>>
>>50664139
It's only for two levels, and you can just make a bonus action martial arts attack instead. For that time period, you have to choose between 1d4 + 1d4 and +2 AC, or 1d6 +1d4 that doesn't roll to hit.
>>
>>50664164
Mostly. It still has a little bit of a problem with single target damage past level 10 compared to other martials.
>>
>>50664171
That's alright. I guess.

Wait, you can choose which die to use for monk weapons, right? So couldn't you bonus action attack from martial arts with a shortsword using d6?

>attack action: unarmed d4
>+2 AC
>bonus action: shortsword d6
>>
>>50663621
>in another cage on the cart is the new character. A snobby noble monk who's name I don't remember as the player left to take a nap a few minutes after she was introduced
>The party finally reaches their destination, a large castle converted into a work camp
>Frank immediately begins screaming, this was the necromancer prison he was talking about earlier
>They are given jobs as slaves, all their equipment taken from them
>Leslie is sent down into the coalmines
>Frank is stitching new clothes for the bandits
>Raymond is shining and repairing boots
>The noble monk lady is set clearing out the lavatories
>After a hard day of work, they are rounded back up and given dinner, a thin tasteless gruel which the monk refuses to eat
>the bandits eat delicious foods across from them to taunt them
>Their cells are all quite close together, Frank draws up a crude map of the place but it is nearly worthless
>The buildings he labeled include the house of mirrors, ice cream shop and bumper carts
>The next day Leslie sneaks away from the mines and heads over to investigate the house of mirrors which is actually a storage room with a mirror inside
>However all he manages to find is a small dagger which he hides on his belt
>The party's next plan of action is to start a prison gang and gather up members to take over the prison
>They say that a prison gang has to hate a certain group, so they decide to choose dwarves and halflings
>While recruiting, Frank simply tells everyone he is a human but the necromancers used their magic to steal some height from him
>Raymond however takes this idea too far, he takes Leslie's dagger and during the next work day he begins screaming about a race war and begins stabbing the halfling working next to him
>The guards drag him outside and begin whipping him for causing a ruckus
>The next day, Raymond is at disadvantage on everything he does due to the whipping
>>
>>50664245
>>50664245
>>50664245
NEW THREAD
>>50664245
>>50664245
>>50664245
>>
>>50664211
Bonus action flurries and strikes are always unarmed, so no.
>>
>>50664162
Option 1: The local wizard fucked up while attempting to open a portal somewhere, ended up making one to the underdark and some nasty beasties came out of it. Track them down and kill them.

Option 2: Rats exposed to magical energies escaped the wizard's lab. There's X ammount of them running around the city and each one can cast a suitable spell that you like and think would cause some mayhem. Track them and bring them back, preferebly alive since they're valuable specimens.
>>
>>50664338
Cranium rats! Glow in the dark!
>>
>>50663262
>who can't heal for shit
>has twice the healing pool of a Paladin
Thread posts: 396
Thread images: 28


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.